无编辑摘要 |
小无编辑摘要 |
||
(未显示10个用户的21个中间版本) | |||
第1行: | 第1行: | ||
{{Version|timeless}} | {{Version|timeless}}{{需要翻译}} | ||
''' 模组制作'''('''Modding''') ,或者说创建[[ 模组]] ,是一种修改游戏 资源或行为 的方式,有时候仅仅是为了个人使用,有时候制作者也会发布出来供其它玩家一起使用。可以通过以下途径了解mod制作[https://mods.paradoxplaza.com/games/ck3 Paradox Mods]和[https://steamcommunity.com/app/1158310/workshop/ Steam Workshop]。 | |||
在所有的P社游戏中, | 在所有的P社游戏中, 十字军之王3 的可修改程度都是相当高的。mod制作者可以修改的内容也相当宽泛,比如语言翻译,更多的事件和决议,更优秀的地图,更大程度上的内容修改和作弊。 | ||
这篇引导的目的在于降低制作mod的门槛。但是学习的曲线总是曲折的,这需要你通过不断的练习和阅读他人优秀mod代码来提升自己制作mod的水平。 | 这篇引导的目的在于降低制作mod的门槛。但是学习的曲线总是曲折的,这需要你通过不断的练习和阅读他人优秀mod代码来提升自己制作mod的水平。 | ||
大多数模组会改变校验码,这在1.9版本之前的游戏中将禁用成就。在{{Cite file|Crusader Kings III\game}}中的{{Cite file|checksum_manifest.txt}}查看校验文件夹和文件。不会改变校验码的是替换纹理、字体、着色器或音乐的模组。 | |||
== 提示 & 指引== | |||
*'''创建一个mod对游戏进行修改''': 即使是很小的改动,也不要直接修改CK3游戏本体的游戏文件,而是要单独创建一个mod。因为本体更新时会直接覆盖这些修改,并且没有任何提示。 | |||
* '''创建一个mod对游戏进行修改''': 即使是很小的改动,也不要直接修改CK3游戏本体的游戏文件,而是要单独创建一个mod。因为本体更新时会直接覆盖这些修改,并且没有任何提示。 | *'''使用好的文本编辑器''' 用来编 辑和搜索文件。以下软件均免费: | ||
* '''使用好的文本编辑器''' 用来编 | **[https://code.visualstudio.com/ Visual Studio Code]. 可使用[https://marketplace.visualstudio.com/items?itemName=dragon-archer.paradox-highlight Paradox Highlight]插件为Crusader Kings III和其它Paradox Games提供最新版的语法高亮。还有一个粉丝自制的CWTools扩展,具有Paradox语法高亮、验证以及触发器和效果的工具提示。要安装它,请到VS左侧面板的扩展,搜索CWTools。(注意:验证规则是不完整的,会在gui和本地化文件中显示许多错误) | ||
* '''通过 error.log 文件检查mod运行中出现的bug''' | **[https://notepad-plus-plus.org/downloads/ Notepad++]。选择Perl作为你的语言,因为它可以提供良好的高亮显示,并允许折叠代码块和注释。要将其设置为默认语言,请进入“设置”,“样式器配置器”,在左侧列表中找到Perl,并在底部的“User ext.”字段中添加“gui txt”(不加引号)。 | ||
* '''CK3文件夹在Linux系统的路径 ''' <nowiki>/.local/share/Paradox Interactive/Crusader Kings III</nowiki> | **[https://atom.io/ Atom]。不包括本地化文件所需的UTF-8-BOM编码。除此之外,其可自定义程度高。选择Perl 6作为你的语言以获得更好的效果。要将其设置为默认,请到文件,配置,找到“core:”,并在下面添加:“customFileTypes: "source.perl6"。["txt""gui"]",比如[https://discuss.atom.io/t/how-do-i-make-atom-recognize-a-file-with-extension-x-as-language-y/26539 这个例子]。 | ||
**[https://www.sublimetext.com/ Sublime Text]. 这个链接本身是《大将军:罗马》的扩展,但是也可以用在ck3上: [https://forum.paradoxplaza.com/forum/index.php?threads/sublime-tools-for-imperator.1274246/ Sublime Tools]. 这个扩展为效果和触发器添加了不同的颜色高亮。如果你想要在sublime里切换注释就还需要在同一个User 文件 夹里添加[https://cdn.discordapp.com/attachments/563655919892692996/649656191173263370/PDXComments.tmPreference this file] 。 | |||
*''' 总是 通过 error.log 文件检查mod运行中出现的bug''' 。<nowiki>...\Documents\Paradox Interactive\Crusader Kings III\logs</nowiki> | |||
*'''日志文件夹还包含效果、触发器和作用域列表。'''在游戏中使用控制台命令"script_docs"和"DumpDataTypes"来生成它们。 | |||
*'''使用-debug_mode -develop开始游戏''' 启动选项使用控台以及"reload gui", "reload gfx"命令 | |||
**Steam:右键点击游戏->属性->启动选项->填入 -debug_mode -develop | |||
**Windows: Create a shortcut for the .exe file -> right-click it -> Properties -> add -debug_mode -develop at the end of the Target field | |||
*'''CK3文件夹在Linux系统的路径 ''' <nowiki>~/.local/share/Paradox Interactive/Crusader Kings III</nowiki> | |||
* '''清晰明了的传达你的MOD的关键内容''' | |||
**你的MOD说明应当以简短并清晰的描述开始,说明你的MOD为游戏增添或更改的内容。切忌以长篇大论、长长的告示列表、前提条件以及安装介绍等等开头。 | |||
**不要假设用户已经了解过这个mod了。(如果他们已经了解了这个mod就不会再读你的描述了) | |||
**标明这个mod支不支持成就和铁人模式。 (即使你觉得这已经很明显了也要标出来) | |||
*当你订阅这个mod的steam版本时,记得移除你放在本地的mod,否则这个mod可能会出现问题或者无法运行。 | |||
*记得保存和备份。要么手动保存要么存在github一类的地方。Github同时也是合作制作mod的好工具。 | |||
*用[https://winmerge.org/?lang=en WinMerge]一类的工具来合并文件夹,更新、修改文件以及打补丁。 | |||
*当你想要换掉大量的文字时,最好使用正则表达式。 所有上面提到的编辑器都可以用. 资源: [https://regexone.com/ RegexOne], [https://regexr.com/ RegExr]. | |||
===本地化文件=== | |||
*本地化文件夹中的yml后缀结尾的文件必须以'''UTF-8 + BOM'''编码保存,以便游戏正确读取。 | *本地化文件夹中的yml后缀结尾的文件必须以'''UTF-8 + BOM'''编码保存,以便游戏正确读取。 | ||
*为了保证游戏正确读取文件,文件名需要以'''*l_<language>.yml'''形式保存。例如'''council_l_english.yml'''。 | *为了保证游戏正确读取文件,文件名需要以'''*l_<language>.yml'''形式保存。例如'''council_l_english.yml'''。 | ||
** 你必须使用美式拼写"localization"。使用英式拼写"localization"会无法运行。 | |||
* 如果要重写原始的本地化数值, 将你修改过的文件放入名为localization文件夹内名为"replace"的文件夹. | |||
==创建一个模组== | |||
{{main|Mod structure#Creating initial files}} | |||
推荐使用游戏官方登陆器来创建初始文件。 | |||
==上传/更新模组== | |||
再次上传您的模组更新, | |||
#打开启动器, | |||
#导航到“Mods”部分, | |||
#点击“Mod工具”,从下拉菜单中选择你的模组。 | |||
#选择什么平台上传它。 | |||
#输入任何描述。(如果更新,请确保启动器从网站上复制最新的描述。) | |||
#添加一个缩略图 | |||
#*对于Steam创意工坊,把thumbnail.png放在mod文件夹里。使用1:1的比例,最大1MB。创意工坊显示的最大缩略图约为600x600像素。 | |||
#*对于Paradox Mods,将缩略图拖到描述下方的区域。建议最小尺寸为900x500,png或jpg,最大1MB。 | |||
#点击“上传MOD”。 | |||
#*在Steam上,模组将以私人模式上传,并出现在你的Steam资料->创意工坊项目中。打开它,并将侧栏上的可见性改为 “公开”,即可实际发布。 | |||
#*在Paradox Mods上,mod将在验证过程后被发布。你可能需要编辑你的描述,因为网站通常会删除换行符和BBCode格式。 | |||
==保存修改的内容== | |||
保存的文件被放在: | |||
*Windows: Documents\Paradox Interactive\Crusader Kings III\save games | |||
*Linux: ~/.local/share/Paradox Interactive/Crusader Kings III/save games | |||
'' 铁人档是不 可 修改 的 !'' | |||
首先在debug模式下开 一 局 游戏并 且保 存。 | |||
*Steam: 在Steam 上 右键单击游戏 -> Properties -> Set Launch Options -> 勾选debug_mode | |||
*Windows: 为.exe文件创建一个快捷方式 -> 右键单击-> Properties -> add -debug_mode at the end of the Target field | |||
PC(Windows): | PC(Windows): | ||
# | |||
# | #在保存游戏的文件夹内找到你保存的游戏 | ||
# | #右键 单击此文件用7-Zip 或者 WinRar 提取 出 压缩 文件. | ||
# | #将提取出的'gamestate'文件的扩展名重名为.ck3 | ||
# 右键单击并且用编辑器打开 (不推荐使用windows notepad,因为这些文件很大). | |||
#编辑并 保存文 件。 | |||
#游戏中会直接加载mod(不需要重复压缩) 。 | |||
你可以直接编辑自动保存的游戏without extracting the gamestate. | |||
Mac: | Mac: | ||
#打开终端 | |||
#确认当前路径是正确的 | |||
#输入命令 "unzip FileName.ck3" | |||
#将提取出的'gamestate'文件的扩展名重名为.ck3 | |||
#保存此纯文本 | |||
#游戏中会直接加载mod(不需要重复压缩) | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !平台!!保存方式!!路径 | ||
|- | |- | ||
| Windows || | |Windows||本地||<code>C:\Users\%USERPROFILE%\Documents\Paradox Interactive\Crusader Kings III\save games</code> | ||
|- | |- | ||
| Windows || Steam 云端|| <code>C:\Program Files (x86)\Steam\userdata\####\1158310\remote\save games</code> | |Windows||Steam 云端||<code>C:\Program Files (x86)\Steam\userdata\####\1158310\remote\save games</code> | ||
|- | |- | ||
| Mac || | |Mac||本地||<code>$HOME/Documents/Paradox Interactive/Crusader Kings III/save games</code> | ||
|- | |- | ||
| Linux || | |Linux||本地||<code>$HOME/.local/share/Paradox Interactive/Crusader Kings III/save games</code> | ||
|} | |} | ||
== 工具与实用程序 == | === gamestate文件中的内容 === | ||
* [https://forum.paradoxplaza.com/forum/threads/information-and-faq.924764/ Clausewitz Maya Exporter]: 一个可以创建和导出3D模型并且在CK3和其他Clausewitz游戏中使用的工具。 | The table below contains the possible first-level blocks in the gamestate file. Entries are provided in order of appearance. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! Block | |||
! Description | |||
|- | |||
| meta_data | |||
| Contains metadata about the game, such as the game version. Used by the main menu screen. | |||
|- | |||
| ironman_manager | |||
| Related to ironman saving. | |||
|- | |||
| (various variables) | |||
| These variables do not belong in a block. | |||
{| class="wikitable" | |||
! Variable | |||
|- | |||
| date | |||
|- | |||
| bookmark_date | |||
|- | |||
| first_start | |||
|- | |||
| speed | |||
|- | |||
| random_seed | |||
|- | |||
| random_count | |||
|} | |||
|- | |||
| variables | |||
| Contains script flags. | |||
|- | |||
| game_rules | |||
| Contains the save's current game rules. | |||
|- | |||
| provinces | |||
| Contains province data, including buildings. | |||
|- | |||
| landed_titles | |||
| Contains the following sub-blocks: | |||
{| class="wikitable" | |||
! Sub-block | |||
! Description | |||
|- | |||
| dynamic_templates | |||
| | |||
|- | |||
| landed_titles<br>''(repetition)'' | |||
| Contains an entry for each landed title in the game, in the format: | |||
<pre> | |||
# Exact formatting in file is different in terms of spaces and lines | |||
# It is usually more compact. | |||
# It has been edited here for clarity and demonstration. | |||
# Index for titles starts at 0 | |||
index={ | |||
key="(title id)" # The one used in 00_landed_titles.txt, e.g. k_england | |||
de_facto_liege=(title index) # Optional | |||
de_jure_liege=(title index) # Optional. The number at the start of a similar block, NOT the title id | |||
de_jure_vassals={ (title index...) } # Optional, list of title indices. | |||
holder="(character id)" # Optional | |||
name="..." | |||
adj="..." # Optional | |||
pre="..." # Optional | |||
article="..." # Optional | |||
date=2020.10.27 # yyyy.mm.dd | |||
heir={ (character id...) } # Optional. List of character ids. | |||
claim={ (character id...) } # Optional | |||
history = { (...) } # Optional | |||
capital=(province id) | |||
capital_barony=yes # Optional | |||
theocratic_lease=yes # Optional | |||
history_government="(government id)" # Optional | |||
laws={ "(law id)"... } # Optional. List of law ids. | |||
# Optional (succession_election). | |||
succession_election={ | |||
electors = { (character id...) } | |||
candidates={ (character id...) } | |||
nominations={ | |||
{ | |||
elector=(character id) | |||
candidate=(character id) | |||
strength=(value) | |||
} | |||
} | |||
} # end of succession_election block | |||
coat_of_arms_id=(coat of arms id) | |||
localization_key="(localization key)" # Optional | |||
# All below is used for mercenary bands | |||
special={ | |||
type=mc | |||
identity=(id) | |||
} | |||
color=rgb { (r) (g) (b) } | |||
landless=yes | |||
destroy_if_invalid_heir=yes | |||
no_automatic_claims=yes | |||
definite_form=yes | |||
} | |||
</pre> | |||
In vanilla CK3, this block ends at entry ~12369. | |||
|- | |||
| index=(value)<br>''(variable)'' | |||
| | |||
|} | |||
|- | |||
| dynasties | |||
| Contains the following sub-blocks: | |||
* dynasty_house (ends at entry ~6401) | |||
* dynasties (ends at entry ~6239) | |||
* static_dynasties (list of numbers) | |||
* static_dynasty_houses (list of numbers) | |||
|- | |||
| deleted_characters | |||
| | |||
|- | |||
| living | |||
| Contains entries of living characters. The following format is used for each character: | |||
<pre> | |||
index={ | |||
first_name="..." | |||
birth=(date) # Format: yyy.m.d | |||
female=yes # Optional | |||
was_playable=yes # Optional | |||
nickname="nick_..." # Optional | |||
culture=(culture index) # Optional if dynasty_house is specified, defaults to dynasty_house culture. Required if no dynasty_house, or culture different from that of dynasty_house. | |||
faith=(faith index) # Optional if dynasty_house is specified, defaults to dynasty_house faith. Required if no dynasty_house or faith different from that of dynasty_house. | |||
dynasty_house=(dynasty house index) # Optional, must specify culture and faith if omitted | |||
skill={ (diplomacy) (stewardship) (martial) (intrigue) (learning) (prowess) } # One value for each skill | |||
prowess_age=(value) # Optional. Negative value. | |||
dna="(dna string)" # Optional | |||
mass=(value) # Optional, exclusive with weight | |||
weight={ # Optional, exclusive with mass | |||
base=(value) | |||
current=(value) # Optional | |||
target=(value) # Optional | |||
} | |||
sexuality=(value) # Optional. Defaults to heterosexual. Valid values: ho, bi, as, none. None is for children under 10. | |||
traits={ (trait index...) } # Optional. List of trait indices. Typically omitted for young children. | |||
recessive_traits = { (trait index...) } # Optional. List of trait indices | |||
inactive_traits = { (trait index...) } # Optional. List of trait indices | |||
# Optional (family_data) | |||
family_data={ | |||
real_father=(character id) # Optional | |||
betrothed=(character id) # Optional | |||
primary_spouse=(character id) # Optional. Equal to one of the spouse ids. | |||
spouse=(character id) # Optional. First spouse | |||
spouse=(character id) # Optional. Second spouse | |||
spouse=(character id) # Optional. Third spouse | |||
spouse=(character id) # Optional. Fourth spouse | |||
concubine=(character id) # Optional. First concubine | |||
concubine=(character id) # Optional. Second concubine | |||
concubine=(character id) # Optional. Third concubine | |||
former_spouses={ (character id...) } # Optional. List of character ids | |||
former_concubines={ (character id...) } # Optional. List of character ids | |||
former_concubinists={ (character id...) } # Optional. List of character ids | |||
child = { (character id...) } # Optional. List of character ids | |||
} | |||
alive_data={ | |||
# Optional (variables), contains flags | |||
variables={ | |||
data={ | |||
# (...) | |||
} | |||
} | |||
# Optional (modifiers), various locations in alive_data | |||
modifier={ | |||
modifier="(modifier)" | |||
expiration_date=(date) | |||
} | |||
gold=(value) # Optional | |||
income=(value) # Optional | |||
location=(landed title index) # Optional | |||
stress=(value) # Optional | |||
fertility=(value) | |||
health=(value) | |||
piety={ | |||
currency=(value) | |||
accumulated=(value) # Optional. Devotion | |||
} | |||
prestige={ | |||
currency=(value) # Optional | |||
accumulated=(value) # Optional. Fame | |||
} | |||
focus={ # Optional | |||
type="(value)" # Education or lifestyle | |||
date=(date) | |||
changes=(value) | |||
progress=(value) | |||
} | |||
secrets= { (id...) } # Optional. List of ids | |||
targeting_secrets={ (id...) } # Optional. List of ids | |||
schemes={ (id...) } # Optional. List of ids | |||
targeting_schemes={ (id...) } # Optional. List of ids | |||
heir={ (ids...) } # Optional. List of ids | |||
pretender={ (ids...) } # Optional. List of ids | |||
claim={ { # Optional. List of claims | |||
title=(title id) | |||
pressed=yes # Optional | |||
} | |||
} | |||
used_punishments={ # Optional. List of reasons | |||
(value)={ | |||
imprisonment_reason=yes # Optional | |||
revoke_title_reason=yes # Optional | |||
} | |||
} | |||
lifestyle_xp={ # Optional | |||
diplomacy_lifestyle=(value) # Optional | |||
martial_lifestyle=(value) # Optional | |||
stewardship_lifestyle=(value) # Optional | |||
intrigue_lifestyle=(value) # Optional | |||
learning_lifestyle=(value) # Optional | |||
} | |||
perk={ ... } # Optional. List of perks | |||
prison_data={ # Optional | |||
imprisoner=(character id) | |||
date=(date) | |||
imprison_type_date=(date) | |||
type="(value)" # house_arrest or dungeon | |||
} | |||
weight_update=(value) # Optional | |||
kills={ (character ids... } # Optional. List of character ids | |||
pool_history=(date) # Optional | |||
wars={ (value) (value) (value) (value) } # Optional | |||
} # End of alive_data block | |||
court_data={ | |||
# All keys within this block are optional | |||
host=(value) | |||
employer=(character id) | |||
council_task=(council task index) | |||
special_council_tasks={ (value...) } | |||
army=(value) | |||
regiment=(regiment index) | |||
knight=yes | |||
wants_to_leave_court=yes | |||
leave_court_date=(date) | |||
} | |||
# Optional (landed_data) | |||
landed_data={ | |||
domain={ (landed title index...) } # List of landed title indices | |||
vassal_contracts={ (values) } # List of values | |||
units= { (values...) } # Optional | |||
last_war_finish_date=(date) # Optional | |||
last_raid=(date) # Optional | |||
became_ruler_date=(date) | |||
laws={ "(law id)"... } # List of law ids | |||
strength=(value) | |||
strength_for_liege=(value) # Optional | |||
liege_tax=(value) # Optional | |||
balance=(value) | |||
dread=(value) # Optional | |||
known_schemes={ (ids...) } # Optional. List of ids | |||
succession={ (character id...) } # List of character ids | |||
is_powerful_vassal=yes # Optional | |||
vassal_power_value=(value) # Optional | |||
domain_limit=(value) | |||
vassal_limit=(value) # Optional | |||
vassals_towards_limit=(value) # Optional | |||
government="(government id)" | |||
realm_capital=(value) | |||
ai_allowed_to_marry=yes | |||
council={ (value...) } # List of values | |||
at_peace_penalty=(value) | |||
diplo_centers={ (value...) } # List of values | |||
election_titles={ (landed title index...) } # List of landed title indices | |||
absolute_control=yes # Optional | |||
interaction_cooldowns={ # Optional | |||
(interaction)=(date) | |||
} | |||
} # End of landed_data block | |||
# Optional (playable_data) | |||
playable_data={ | |||
knights={ (character id...) } # List of character ids | |||
was_player=yes | |||
} | |||
} | |||
</pre> | |||
|- | |||
| dead_unprunable | |||
| Contains character entries. | |||
|- | |||
| characters | |||
| Contains the following sub-blocks: | |||
* dead_prunable (contains character entries) | |||
* prune_queue | |||
* dummy_female (contains a character entry) | |||
* dummy_male (contains a character entry) | |||
* unborn (contains unborn data entries) | |||
* natural_deaths | |||
* current_natural_death | |||
* sexuality_chances | |||
|- | |||
| character_lookup | |||
| | |||
|- | |||
| units | |||
| | |||
|- | |||
| activities | |||
| | |||
|- | |||
| opinions | |||
| Contains the following sub-blocks: | |||
* active_opinions (contains opinion entries) | |||
|- | |||
| relations | |||
| Encompasses hooks, alliances, Contains the following sub-blocks: | |||
* active_relations | |||
|- | |||
| schemes | |||
| Contains the following sub-blocks: | |||
* active (contains scheme entries) | |||
|- | |||
| stories | |||
| Contains the following sub-blocks: | |||
* active (contains story entries) | |||
* next=(date) ''(variable)'' | |||
|- | |||
| pending_character_interactions | |||
| Contains the following sub-blocks: | |||
* data | |||
* player | |||
|- | |||
| secrets | |||
| Contains the following sub-blocks: | |||
* secrets (contains entries of secrets) ''(repetition)'' | |||
** indices | |||
*** type | |||
*** target | |||
**** type | |||
**** identity=(id) | |||
*** owner=(id) | |||
*** relation_type | |||
*** participants = { (ids)} | |||
* known_secrets = { | |||
** secret=(id) | |||
** owner=(id) | |||
|- | |||
| armies | |||
| Contains the following sub-blocks: | |||
* regiments | |||
* army_regiments | |||
* armies | |||
|- | |||
| religion | |||
| Contains the following sub-blocks: | |||
* religions | |||
* faiths | |||
* great_holy_wars | |||
* holy_sites | |||
|- | |||
| wars | |||
| Contains the following sub-blocks: | |||
* active_wars | |||
* names | |||
|- | |||
| sieges | |||
| Contains the following sub-blocks: | |||
* sieges ''(repetition)'' | |||
|- | |||
| raid | |||
| Contains the following sub-blocks: | |||
* raid ''(repetition)'' | |||
|- | |||
| succession | |||
| | |||
|- | |||
| holdings | |||
| | |||
|- | |||
| ai | |||
| Contains the following sub-blocks: | |||
* war_coordinator_db | |||
* war_plan_db | |||
* ai_stategies | |||
|- | |||
| county_manager | |||
| Contains the following sub-blocks: | |||
* counties | |||
* monthly_increase (list of values) | |||
|- | |||
| fleet_manager | |||
| Contains the following sub-blocks: | |||
* fleets | |||
|- | |||
| council_task_manager | |||
| Contains the following sub-blocks: | |||
* active | |||
|- | |||
| important_action_manager | |||
| Contains the following sub-blocks: | |||
* active | |||
|- | |||
| faction_manager | |||
| Contains the following sub-blocks: | |||
* factions | |||
|- | |||
| culture_manager | |||
| Contains the following sub-blocks: | |||
* cultures | |||
* template_cultures (list of numbers) | |||
* era_discovery | |||
|- | |||
| mercenary_company_manager | |||
| Contains the following sub-blocks: | |||
* mercenary_companies | |||
|- | |||
| holy_orders | |||
| Contains the following sub-blocks: | |||
* holy_orders | |||
* religion_name | |||
* faith_name | |||
|- | |||
| coat_of_arms | |||
| Contains the following sub-blocks: | |||
* coat_of_arms_manager_name_map | |||
* coat_of_arms_manager_database (ends at entry ~17278) | |||
* next_id=(id) ''(variable)'' | |||
|- | |||
| (triggered events) | |||
| Each triggered event has its own block, started using triggered_event={ | |||
|- | |||
| next_player_event_id=(value) ''(variable)'' | |||
| | |||
|- | |||
| played_character | |||
| Contains the following sub-blocks: | |||
* name="..." ''(variable)'' | |||
* character=(character id) ''(variable)'' | |||
* player=(value) ''(variable)'' | |||
* important_decisions | |||
* legacy | |||
* rally_points | |||
|- | |||
| currently_played_characters={ (character id...) } | |||
| List of character ids. | |||
|} | |||
==从Microsoft Store版本中提取文件== | |||
你可以用UWPDumper来提取文件。 | |||
#下载最新的x64版本的[[Modding#Tools & utilities|UWPDumper]]。 | |||
#打开开发者模式 (Windows设置 ->更新和安全> 开发者选项-> 开发人员模式)。 | |||
#运行ck3. | |||
#运行你刚刚下载的UWPInjector.exe. | |||
#输入ck3.exe旁边的数字作为processID: ParadoxInteractive.ProjectTitus_zfnrdv2de78ny. | |||
#查看他储存文件的地址 (可能类似于 C:\Users\%USERPROFILE%\AppData\Local\Packages\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny\TempState\DUMP | |||
#等待程序运行完毕。 | |||
之后这些文件就会被放到上面提到的地址处。如果你想修改这些文件,创建一个mod并且把你想改的文件复制进去。 | |||
== 工具与实用程序== | |||
*[https://marketplace.visualstudio.com/items?itemName=dragon-archer.paradox-highlight Paradox Highlight]: 一个为CK3和其它Paradox游戏代码文件提供语法高亮的VSCode插件。 | |||
*[[Exporters]] (Maya and Photoshop) | |||
*[https://forum.paradoxplaza.com/forum/threads/information-and-faq.924764/ Clausewitz Maya Exporter]: 一个可以创建和导出3D模型并且在CK3和其他Clausewitz游戏中使用的工具。 | |||
*[https://github.com/Wunkolo/UWPDumper UWPDumper]:一个从微软商店游戏中提取文件的工具。 | |||
==外部链接== | |||
*[https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-user-mods.1080/ CK3 User Mods] P社论坛 | |||
* [https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-user-mods.1080/ CK3 User Mods] P社论坛 | *[https://discord.gg/ck3 Crusader Kings] 官方Discord模组频道。Go to the server-roles channel and choose CK3 Modding in the [https://discordapp.com/channels/616881873506795550/710484698924711976/710490306788982804 Channel Access post]. | ||
* [https://discord.gg/ck3 Crusader Kings] 官方Discord模组频道。Go to the server-roles channel and choose CK3 Modding in the [https://discordapp.com/channels/616881873506795550/710484698924711976/710490306788982804 Channel Access post]. | *[https://discord.gg/apEvxDZ CK3 Mod Coop] A community Discord server dedicated to modding for CK3. | ||
* [https://discord.gg/apEvxDZ CK3 Mod Coop] A community Discord server dedicated to modding for CK3. | |||
<br> | <br> |
2024年3月29日 (五) 18:15的最新版本
模组制作(Modding),或者说创建模组,是一种修改游戏资源或行为的方式,有时候仅仅是为了个人使用,有时候制作者也会发布出来供其它玩家一起使用。可以通过以下途径了解mod制作Paradox Mods和Steam Workshop。
在所有的P社游戏中,十字军之王3的可修改程度都是相当高的。mod制作者可以修改的内容也相当宽泛,比如语言翻译,更多的事件和决议,更优秀的地图,更大程度上的内容修改和作弊。
这篇引导的目的在于降低制作mod的门槛。但是学习的曲线总是曲折的,这需要你通过不断的练习和阅读他人优秀mod代码来提升自己制作mod的水平。
大多数模组会改变校验码,这在1.9版本之前的游戏中将禁用成就。在Crusader Kings III\game
中的checksum_manifest.txt
查看校验文件夹和文件。不会改变校验码的是替换纹理、字体、着色器或音乐的模组。
提示 & 指引[编辑 | 编辑源代码]
- 创建一个mod对游戏进行修改: 即使是很小的改动,也不要直接修改CK3游戏本体的游戏文件,而是要单独创建一个mod。因为本体更新时会直接覆盖这些修改,并且没有任何提示。
- 使用好的文本编辑器 用来编辑和搜索文件。以下软件均免费:
- Visual Studio Code. 可使用Paradox Highlight插件为Crusader Kings III和其它Paradox Games提供最新版的语法高亮。还有一个粉丝自制的CWTools扩展,具有Paradox语法高亮、验证以及触发器和效果的工具提示。要安装它,请到VS左侧面板的扩展,搜索CWTools。(注意:验证规则是不完整的,会在gui和本地化文件中显示许多错误)
- Notepad++。选择Perl作为你的语言,因为它可以提供良好的高亮显示,并允许折叠代码块和注释。要将其设置为默认语言,请进入“设置”,“样式器配置器”,在左侧列表中找到Perl,并在底部的“User ext.”字段中添加“gui txt”(不加引号)。
- Atom。不包括本地化文件所需的UTF-8-BOM编码。除此之外,其可自定义程度高。选择Perl 6作为你的语言以获得更好的效果。要将其设置为默认,请到文件,配置,找到“core:”,并在下面添加:“customFileTypes: "source.perl6"。["txt""gui"]",比如这个例子。
- Sublime Text. 这个链接本身是《大将军:罗马》的扩展,但是也可以用在ck3上: Sublime Tools. 这个扩展为效果和触发器添加了不同的颜色高亮。如果你想要在sublime里切换注释就还需要在同一个User文件夹里添加this file 。
- 总是通过 error.log 文件检查mod运行中出现的bug。...\Documents\Paradox Interactive\Crusader Kings III\logs
- 日志文件夹还包含效果、触发器和作用域列表。在游戏中使用控制台命令"script_docs"和"DumpDataTypes"来生成它们。
- 使用-debug_mode -develop开始游戏 启动选项使用控台以及"reload gui", "reload gfx"命令
- Steam:右键点击游戏->属性->启动选项->填入 -debug_mode -develop
- Windows: Create a shortcut for the .exe file -> right-click it -> Properties -> add -debug_mode -develop at the end of the Target field
- CK3文件夹在Linux系统的路径 ~/.local/share/Paradox Interactive/Crusader Kings III
- 清晰明了的传达你的MOD的关键内容
- 你的MOD说明应当以简短并清晰的描述开始,说明你的MOD为游戏增添或更改的内容。切忌以长篇大论、长长的告示列表、前提条件以及安装介绍等等开头。
- 不要假设用户已经了解过这个mod了。(如果他们已经了解了这个mod就不会再读你的描述了)
- 标明这个mod支不支持成就和铁人模式。 (即使你觉得这已经很明显了也要标出来)
- 当你订阅这个mod的steam版本时,记得移除你放在本地的mod,否则这个mod可能会出现问题或者无法运行。
- 记得保存和备份。要么手动保存要么存在github一类的地方。Github同时也是合作制作mod的好工具。
- 用WinMerge一类的工具来合并文件夹,更新、修改文件以及打补丁。
- 当你想要换掉大量的文字时,最好使用正则表达式。 所有上面提到的编辑器都可以用. 资源: RegexOne, RegExr.
本地化文件[编辑 | 编辑源代码]
- 本地化文件夹中的yml后缀结尾的文件必须以UTF-8 + BOM编码保存,以便游戏正确读取。
- 为了保证游戏正确读取文件,文件名需要以*l_<language>.yml形式保存。例如council_l_english.yml。
- 你必须使用美式拼写"localization"。使用英式拼写"localization"会无法运行。
- 如果要重写原始的本地化数值, 将你修改过的文件放入名为localization文件夹内名为"replace"的文件夹.
创建一个模组[编辑 | 编辑源代码]
主条目:Mod structure#Creating initial files
推荐使用游戏官方登陆器来创建初始文件。
上传/更新模组[编辑 | 编辑源代码]
再次上传您的模组更新,
- 打开启动器,
- 导航到“Mods”部分,
- 点击“Mod工具”,从下拉菜单中选择你的模组。
- 选择什么平台上传它。
- 输入任何描述。(如果更新,请确保启动器从网站上复制最新的描述。)
- 添加一个缩略图
- 对于Steam创意工坊,把thumbnail.png放在mod文件夹里。使用1:1的比例,最大1MB。创意工坊显示的最大缩略图约为600x600像素。
- 对于Paradox Mods,将缩略图拖到描述下方的区域。建议最小尺寸为900x500,png或jpg,最大1MB。
- 点击“上传MOD”。
- 在Steam上,模组将以私人模式上传,并出现在你的Steam资料->创意工坊项目中。打开它,并将侧栏上的可见性改为 “公开”,即可实际发布。
- 在Paradox Mods上,mod将在验证过程后被发布。你可能需要编辑你的描述,因为网站通常会删除换行符和BBCode格式。
保存修改的内容[编辑 | 编辑源代码]
保存的文件被放在:
- Windows: Documents\Paradox Interactive\Crusader Kings III\save games
- Linux: ~/.local/share/Paradox Interactive/Crusader Kings III/save games
铁人档是不可修改的!
首先在debug模式下开一局游戏并且保存。
- Steam: 在Steam上右键单击游戏 -> Properties -> Set Launch Options -> 勾选debug_mode
- Windows: 为.exe文件创建一个快捷方式 -> 右键单击-> Properties -> add -debug_mode at the end of the Target field
PC(Windows):
- 在保存游戏的文件夹内找到你保存的游戏
- 右键单击此文件用7-Zip 或者 WinRar提取出压缩文件.
- 将提取出的'gamestate'文件的扩展名重名为.ck3
- 右键单击并且用编辑器打开 (不推荐使用windows notepad,因为这些文件很大).
- 编辑并保存文件。
- 游戏中会直接加载mod(不需要重复压缩)。
你可以直接编辑自动保存的游戏without extracting the gamestate.
Mac:
- 打开终端
- 确认当前路径是正确的
- 输入命令 "unzip FileName.ck3"
- 将提取出的'gamestate'文件的扩展名重名为.ck3
- 保存此纯文本
- 游戏中会直接加载mod(不需要重复压缩)
平台 | 保存方式 | 路径 |
---|---|---|
Windows | 本地 | C:\Users\%USERPROFILE%\Documents\Paradox Interactive\Crusader Kings III\save games
|
Windows | Steam 云端 | C:\Program Files (x86)\Steam\userdata\####\1158310\remote\save games
|
Mac | 本地 | $HOME/Documents/Paradox Interactive/Crusader Kings III/save games
|
Linux | 本地 | $HOME/.local/share/Paradox Interactive/Crusader Kings III/save games
|
gamestate文件中的内容[编辑 | 编辑源代码]
The table below contains the possible first-level blocks in the gamestate file. Entries are provided in order of appearance.
Block | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
meta_data | Contains metadata about the game, such as the game version. Used by the main menu screen. | ||||||||
ironman_manager | Related to ironman saving. | ||||||||
(various variables) | These variables do not belong in a block.
| ||||||||
variables | Contains script flags. | ||||||||
game_rules | Contains the save's current game rules. | ||||||||
provinces | Contains province data, including buildings. | ||||||||
landed_titles | Contains the following sub-blocks:
| ||||||||
dynasties | Contains the following sub-blocks:
| ||||||||
deleted_characters | |||||||||
living | Contains entries of living characters. The following format is used for each character:
index={ first_name="..." birth=(date) # Format: yyy.m.d female=yes # Optional was_playable=yes # Optional nickname="nick_..." # Optional culture=(culture index) # Optional if dynasty_house is specified, defaults to dynasty_house culture. Required if no dynasty_house, or culture different from that of dynasty_house. faith=(faith index) # Optional if dynasty_house is specified, defaults to dynasty_house faith. Required if no dynasty_house or faith different from that of dynasty_house. dynasty_house=(dynasty house index) # Optional, must specify culture and faith if omitted skill={ (diplomacy) (stewardship) (martial) (intrigue) (learning) (prowess) } # One value for each skill prowess_age=(value) # Optional. Negative value. dna="(dna string)" # Optional mass=(value) # Optional, exclusive with weight weight={ # Optional, exclusive with mass base=(value) current=(value) # Optional target=(value) # Optional } sexuality=(value) # Optional. Defaults to heterosexual. Valid values: ho, bi, as, none. None is for children under 10. traits={ (trait index...) } # Optional. List of trait indices. Typically omitted for young children. recessive_traits = { (trait index...) } # Optional. List of trait indices inactive_traits = { (trait index...) } # Optional. List of trait indices # Optional (family_data) family_data={ real_father=(character id) # Optional betrothed=(character id) # Optional primary_spouse=(character id) # Optional. Equal to one of the spouse ids. spouse=(character id) # Optional. First spouse spouse=(character id) # Optional. Second spouse spouse=(character id) # Optional. Third spouse spouse=(character id) # Optional. Fourth spouse concubine=(character id) # Optional. First concubine concubine=(character id) # Optional. Second concubine concubine=(character id) # Optional. Third concubine former_spouses={ (character id...) } # Optional. List of character ids former_concubines={ (character id...) } # Optional. List of character ids former_concubinists={ (character id...) } # Optional. List of character ids child = { (character id...) } # Optional. List of character ids } alive_data={ # Optional (variables), contains flags variables={ data={ # (...) } } # Optional (modifiers), various locations in alive_data modifier={ modifier="(modifier)" expiration_date=(date) } gold=(value) # Optional income=(value) # Optional location=(landed title index) # Optional stress=(value) # Optional fertility=(value) health=(value) piety={ currency=(value) accumulated=(value) # Optional. Devotion } prestige={ currency=(value) # Optional accumulated=(value) # Optional. Fame } focus={ # Optional type="(value)" # Education or lifestyle date=(date) changes=(value) progress=(value) } secrets= { (id...) } # Optional. List of ids targeting_secrets={ (id...) } # Optional. List of ids schemes={ (id...) } # Optional. List of ids targeting_schemes={ (id...) } # Optional. List of ids heir={ (ids...) } # Optional. List of ids pretender={ (ids...) } # Optional. List of ids claim={ { # Optional. List of claims title=(title id) pressed=yes # Optional } } used_punishments={ # Optional. List of reasons (value)={ imprisonment_reason=yes # Optional revoke_title_reason=yes # Optional } } lifestyle_xp={ # Optional diplomacy_lifestyle=(value) # Optional martial_lifestyle=(value) # Optional stewardship_lifestyle=(value) # Optional intrigue_lifestyle=(value) # Optional learning_lifestyle=(value) # Optional } perk={ ... } # Optional. List of perks prison_data={ # Optional imprisoner=(character id) date=(date) imprison_type_date=(date) type="(value)" # house_arrest or dungeon } weight_update=(value) # Optional kills={ (character ids... } # Optional. List of character ids pool_history=(date) # Optional wars={ (value) (value) (value) (value) } # Optional } # End of alive_data block court_data={ # All keys within this block are optional host=(value) employer=(character id) council_task=(council task index) special_council_tasks={ (value...) } army=(value) regiment=(regiment index) knight=yes wants_to_leave_court=yes leave_court_date=(date) } # Optional (landed_data) landed_data={ domain={ (landed title index...) } # List of landed title indices vassal_contracts={ (values) } # List of values units= { (values...) } # Optional last_war_finish_date=(date) # Optional last_raid=(date) # Optional became_ruler_date=(date) laws={ "(law id)"... } # List of law ids strength=(value) strength_for_liege=(value) # Optional liege_tax=(value) # Optional balance=(value) dread=(value) # Optional known_schemes={ (ids...) } # Optional. List of ids succession={ (character id...) } # List of character ids is_powerful_vassal=yes # Optional vassal_power_value=(value) # Optional domain_limit=(value) vassal_limit=(value) # Optional vassals_towards_limit=(value) # Optional government="(government id)" realm_capital=(value) ai_allowed_to_marry=yes council={ (value...) } # List of values at_peace_penalty=(value) diplo_centers={ (value...) } # List of values election_titles={ (landed title index...) } # List of landed title indices absolute_control=yes # Optional interaction_cooldowns={ # Optional (interaction)=(date) } } # End of landed_data block # Optional (playable_data) playable_data={ knights={ (character id...) } # List of character ids was_player=yes } } | ||||||||
dead_unprunable | Contains character entries. | ||||||||
characters | Contains the following sub-blocks:
| ||||||||
character_lookup | |||||||||
units | |||||||||
activities | |||||||||
opinions | Contains the following sub-blocks:
| ||||||||
relations | Encompasses hooks, alliances, Contains the following sub-blocks:
| ||||||||
schemes | Contains the following sub-blocks:
| ||||||||
stories | Contains the following sub-blocks:
| ||||||||
pending_character_interactions | Contains the following sub-blocks:
| ||||||||
secrets | Contains the following sub-blocks:
| ||||||||
armies | Contains the following sub-blocks:
| ||||||||
religion | Contains the following sub-blocks:
| ||||||||
wars | Contains the following sub-blocks:
| ||||||||
sieges | Contains the following sub-blocks:
| ||||||||
raid | Contains the following sub-blocks:
| ||||||||
succession | |||||||||
holdings | |||||||||
ai | Contains the following sub-blocks:
| ||||||||
county_manager | Contains the following sub-blocks:
| ||||||||
fleet_manager | Contains the following sub-blocks:
| ||||||||
council_task_manager | Contains the following sub-blocks:
| ||||||||
important_action_manager | Contains the following sub-blocks:
| ||||||||
faction_manager | Contains the following sub-blocks:
| ||||||||
culture_manager | Contains the following sub-blocks:
| ||||||||
mercenary_company_manager | Contains the following sub-blocks:
| ||||||||
holy_orders | Contains the following sub-blocks:
| ||||||||
coat_of_arms | Contains the following sub-blocks:
| ||||||||
(triggered events) | Each triggered event has its own block, started using triggered_event={ | ||||||||
next_player_event_id=(value) (variable) | |||||||||
played_character | Contains the following sub-blocks:
| ||||||||
currently_played_characters={ (character id...) } | List of character ids. |
从Microsoft Store版本中提取文件[编辑 | 编辑源代码]
你可以用UWPDumper来提取文件。
- 下载最新的x64版本的UWPDumper。
- 打开开发者模式 (Windows设置 ->更新和安全> 开发者选项-> 开发人员模式)。
- 运行ck3.
- 运行你刚刚下载的UWPInjector.exe.
- 输入ck3.exe旁边的数字作为processID: ParadoxInteractive.ProjectTitus_zfnrdv2de78ny.
- 查看他储存文件的地址 (可能类似于 C:\Users\%USERPROFILE%\AppData\Local\Packages\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny\TempState\DUMP
- 等待程序运行完毕。
之后这些文件就会被放到上面提到的地址处。如果你想修改这些文件,创建一个mod并且把你想改的文件复制进去。
工具与实用程序[编辑 | 编辑源代码]
- Paradox Highlight: 一个为CK3和其它Paradox游戏代码文件提供语法高亮的VSCode插件。
- Exporters (Maya and Photoshop)
- Clausewitz Maya Exporter: 一个可以创建和导出3D模型并且在CK3和其他Clausewitz游戏中使用的工具。
- UWPDumper:一个从微软商店游戏中提取文件的工具。
外部链接[编辑 | 编辑源代码]
- CK3 User Mods P社论坛
- Crusader Kings 官方Discord模组频道。Go to the server-roles channel and choose CK3 Modding in the Channel Access post.
- CK3 Mod Coop A community Discord server dedicated to modding for CK3.
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |