宫廷

本页面适用于最新的版本(1.0)。

每个统治者都有一个宫廷,统治者的家庭成员,情人,骑士,廷臣和宾客都会在宫廷内停留一定时间。

廷臣[编辑]

廷臣是居住在统治者的宫廷里的无领土角色。他们可以被任命为内阁成员,指挥官,骑士或封臣。

如果廷臣没有领土头衔,每月有2%的概率会离开。每10点大于0的 好感 -0.1% 的离开概率,每10点低于0的 好感 +0.1% 的离开概率。

此外,还会受到以下情况的修正:

廷臣情况 离开概率
是儿童 -3%
拥有任何宣称 -1%
Trait pregnant.png 怀孕 -1%
和领主结婚 -0.5%
-0.3%
和统治者或其他廷臣是朋友 -0.2%
和统治者或其他廷臣是情人 -0.2%
和统治者或其他廷臣是至亲 -0.2%
Trait bastard.png 私生子 +0.3%
和统治者是竞争对手 +0.5%

宾客[编辑]

Guests are unlanded characters staying at a ruler's Court for a 3 years and then have a monthly chance to leave. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, 10 Gold, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried. The fewer Courtiers a character has the more guests it will receive.

Unlanded characters can be asked to visit a Court with the Invitation interaction.

If a Guest with Claims is about to leave the Liege will be given the option to convince the Guest to stay for one year.

宫廷医师[编辑]

The court physician is a character carrying a minor title that allows it to help Liege against Health traits. When the Ruler or someone at their court gains a Health trait while the Ruler has a court physician the Ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the Trait mystic 1.png Wise Man, Trait mystic 2.png Mystic or Trait mystic 3.png Miracle Worker trait. The risky treatment has a chance to give the character the Trait one eyed.png One-Eyed, Trait one legged.png One-Legged, Trait disfigured.png Disfigured or Trait eunuch.png Eunuch trait.

court physicians can be appointed through a character interaction or the Search for Physician decision.

囚犯[编辑]

Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's Realm Capital while at war or following battles if the enemy commander has low . A Ruler can attempt to imprison any character within their Realm but this will incur Tyranny unless the prisoner is guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either Dungeon or House Arrest and can be freely moved between the two. By default prisoners are hold into Dungeon if Lowborn and House Arrest if Noble.

软禁影响 打入地牢影响
  • -5 Diplomacy
  • -20 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -75% Monthly Lifestyle Experience
  • -5 Diplomacy
  • -30 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -150% Monthly Lifestyle Experience
  • +50% Stress Gain
  • -15 Prisoner Family Opinion
  • Severe Health Penalty

In addition if a character stays in Dungeon for more than 5 years it might gain the or Trait pneumonic.png Pneumonia traits.

谈判放人[编辑]

统治者释放囚犯时可以对他/她进行以下要求:

Condition Acceptance Opinion
驱逐 -50 -20
要求改信 -20 -10
获得弱牵制 -80 -20
招募 -10 -15
放弃宣称 -25 -30
誓发终身愿 -30 -10

要求赎金[编辑]

A Ruler can ransom an imprisoned character, asking their liege, parent or the imprisoned character themselves, in that order, to pay with either or a in exchange for the imprisoned character's freedom. An imprisoned character can also offer ransom to their jailer. If paying with the ransom cost of a character depends on their primary title rank:[1]

Rank Ransom cost
None 20
Baron 30
Count 50
Duke 100
King 200
Emperor 500

This is modified by the imprisoned character's relationship to the character ransoming them:[2]

Factor Ransom cost modifier
Primary heir 100%
Spouse 50%
Close family 25%
Other 10%

The final amount is rounded to the nearest 5 gold,[3] with a minimum ransom of 10 gold.[4]

处决[编辑]

A Ruler can execute any imprisoned character. Executing a character will incur Tyranny unless the character is guilty of a very severe Crime. Each execution will grant +30 and -20 with the victim's Dynasty.

If the prisoner shared the same Faith it will be beheaded. Otherwise it will be burned. Burning a prisoner grants 25 if the character's Faith has the Doctrine. Characters with the Cannibal trait or secret can devour prisoners to lose at the cost of a 20% chance to gain the trait.

折磨[编辑]

Torture is an Intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20
  • The torturer character loses -100 if its Faith forbids it
  • The torturer character loses -10 if they have the trait
  • The torturer character gains +10 if they have the Trait trusting.png Trusting trait
  • The torturer character gains +100 if they have the trait
  • The tortured character loses -75 for 50 years towards the torturing character
  • The tortured character gains the Recently Tortured modifier for 5 years, causing a major
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture

罪行[编辑]

Crimes are actions that allow a character to imprison someone from their realm without incurring Tyranny and may be personal, familial or religious.

  • Personal Crimes are caused by certain actions taken against a Ruler and allows only the said Ruler to imprison the criminal character
  • Familial Crimes are caused by certain actions taken against a character and allows any Ruler from the same family to imprison the criminal character
  • Religious Crimes are caused by traits that are considered Criminal by a Faith and allows any Ruler to imprison the criminal character

The following actions are crimes:

罪行 条件 剥夺头衔 驱逐 处决 类型
Attempted Abduction Abduction scheme fails on the character Personal
Attempted Arrest Liege requests imprisonment and character refuses Personal
Attempted Elopment Elope scheme fails on the character's spouse Personal
Attempted To Murder Me Murder scheme fails no the character Personal
Blinded Me Blinded the character Personal
Botched My Treatment Court physician's risky treatment of liege failed Personal
Castrated Me Castrated the character Personal
Declared War Declaring war upon the character Personal
Elopment An Elope scheme succeeds on the character's spouse Personal
Failed To Treat Me court physician's safe treatment of liege failed Personal
Revolted against Me Civil War ended in White Peace Personal
Refused Imprisonment Vassal refuses Imprisonment and realm has High Crown Authority Personal
Refused Retraction Vassal refuses Vassal Retraction and realm has High Crown Authority Personal
Refused Revocation Vassal refuses Title Revocation and realm has High Crown Authority Personal
Scheming Against Me Discovered as agent in a scheme against the character Personal
Spying on Liege Spymaster fails the Find Secrets task on the Liege Personal
Tortured Me Tortured the character Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family Familial
Botched Treatment of Kin court physician's risky treatment of liege's family member failed Familial
Failed To Treat Kin court physician's safe treatment of liege's family member failed Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family Familial
Tortured Family Member Tortured a family member of the character Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason Familial
Excommunicated Character has the Excommunicated trait and faith has the Communion tenet Religious
Known Adulterer Character has the Adulterer trait and faith has the Criminal adultery doctrine for its gender Religious
Known Cannibal Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet Religious
Known Deviant Character has the Deviant trait and faith has the Criminal deviancy doctrine Religious
Known Fornicator Character has the Fornicator trait and faith has the Criminal adultery doctrine for its gender Religious
Known Sodomite Character has the Sodomite trait and faith has the Criminal same-sex relations doctrine Religious
Known Witch Character has the Witch trait and faith has the Criminal witchcraft doctrine Religious
Known Kinslayer Character has a Kinslayer trait and faith has the Criminal kinslaying doctrine for its severity Religious
Denounced Character has the Denounced trait Dynastic

References[编辑]

  1. RANSOM_COST_BY_TIER in common/defines/00_defines.txt
  2. RANSOM_COST_PRIMARY_HEIR, RANSOM_COST_SPOUSE, RANSOM_COST_CLOSE_FAMILY, and RANSOM_COST_OTHER in common/defines/00_defines.txt
  3. RANSOM_ROUNDED_TO in common/defines/00_defines.txt
  4. RANSOM_MIN_COST in common/defines/00_defines.txt