如果廷臣没有领土头衔，每月有2%的概率会离开。每10点大于0的 好感 -0.1% 的离开概率，每10点低于0的 好感 +0.1% 的离开概率。
Guests are unlanded characters staying at a ruler's Court for a 3 years and then have a monthly chance to leave. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, 10 Gold, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried. The fewer Courtiers a character has the more guests it will receive.
Unlanded characters can be asked to visit a Court with the Invitation interaction.
If a Guest with Claims is about to leave the Liege will be given the option to convince the Guest to stay for one year.
The court physician is a character carrying a minor title that allows it to help Liege against Health traits. When the Ruler or someone at their court gains a Health trait while the Ruler has a court physician the Ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the Wise Man, Mystic or Miracle Worker trait. The risky treatment has a chance to give the character the One-Eyed, One-Legged, Disfigured or Eunuch trait.
court physicians can be appointed through a character interaction or the Search for Physician decision.
Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's Realm Capital while at war or following battles if the enemy commander has low . A Ruler can attempt to imprison any character within their Realm but this will incur Tyranny unless the prisoner is guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either Dungeon or House Arrest and can be freely moved between the two. By default prisoners are hold into Dungeon if Lowborn and House Arrest if Noble.
A Ruler can ransom an imprisoned character, asking their liege, parent or the imprisoned character themselves, in that order, to pay with either or a in exchange for the imprisoned character's freedom. An imprisoned character can also offer ransom to their jailer. If paying with the ransom cost of a character depends on their primary title rank:
This is modified by the imprisoned character's relationship to the character ransoming them:
|Factor||Ransom cost modifier|
A Ruler can execute any imprisoned character. Executing a character will incur Tyranny unless the character is guilty of a very severe Crime. Each execution will grant +30 and -20 with the victim's Dynasty.
If the prisoner shared the same Faith it will be beheaded. Otherwise it will be burned. Burning a prisoner grants 25 if the character's Faith has the Doctrine. Characters with the Cannibal trait or secret can devour prisoners to lose at the cost of a 20% chance to gain the trait.
Torture is an Intrigue action that can be performed upon prisoners and has the following effects:
- The torturer character gains +20
- The torturer character loses -100 if its Faith forbids it
- The torturer character loses -10 if they have the trait
- The torturer character gains +10 if they have the Trusting trait
- The torturer character gains +100 if they have the trait
- The tortured character loses -75 for 50 years towards the torturing character
- The tortured character gains the Recently Tortured modifier for 5 years, causing a major
- If the tortured character has or knows a secret it will have the option to reveal it to avoid torture
Crimes are actions that allow a character to imprison someone from their realm without incurring Tyranny and may be personal, familial or religious.
- Personal Crimes are caused by certain actions taken against a Ruler and allows only the said Ruler to imprison the criminal character
- Familial Crimes are caused by certain actions taken against a character and allows any Ruler from the same family to imprison the criminal character
- Religious Crimes are caused by traits that are considered Criminal by a Faith and allows any Ruler to imprison the criminal character
The following actions are crimes:
|Attempted Abduction||Abduction scheme fails on the character||Personal|
|Attempted Arrest||Liege requests imprisonment and character refuses||Personal|
|Attempted Elopment||Elope scheme fails on the character's spouse||Personal|
|Attempted To Murder Me||Murder scheme fails no the character||Personal|
|Blinded Me||Blinded the character||Personal|
|Botched My Treatment||Court physician's risky treatment of liege failed||Personal|
|Castrated Me||Castrated the character||Personal|
|Declared War||Declaring war upon the character||Personal|
|Elopment||An Elope scheme succeeds on the character's spouse||Personal|
|Failed To Treat Me||court physician's safe treatment of liege failed||Personal|
|Revolted against Me||Civil War ended in White Peace||Personal|
|Refused Imprisonment||Vassal refuses Imprisonment and realm has High Crown Authority||Personal|
|Refused Retraction||Vassal refuses Vassal Retraction and realm has High Crown Authority||Personal|
|Refused Revocation||Vassal refuses Title Revocation and realm has High Crown Authority||Personal|
|Scheming Against Me||Discovered as agent in a scheme against the character||Personal|
|Spying on Liege||Spymaster fails the Find Secrets task on the Liege||Personal|
|Tortured Me||Tortured the character||Personal|
|Attempted To Murder Family Member||Murder scheme fails on a member of the character's family||Familial|
|Botched Treatment of Kin||court physician's risky treatment of liege's family member failed||Familial|
|Failed To Treat Kin||court physician's safe treatment of liege's family member failed||Familial|
|Murdered Family Member||Murder scheme fails secrecy on a member of the character's family||Familial|
|Tortured Family Member||Tortured a family member of the character||Familial|
|Unlawfully Executed Family||Executed a family member of the character without a valid reason||Familial|
|Excommunicated||Character has the Excommunicated trait and faith has the Communion tenet||Religious|
|Known Adulterer||Character has the Adulterer trait and faith has the Criminal adultery doctrine for its gender||Religious|
|Known Cannibal||Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet||Religious|
|Known Deviant||Character has the Deviant trait and faith has the Criminal deviancy doctrine||Religious|
|Known Fornicator||Character has the Fornicator trait and faith has the Criminal adultery doctrine for its gender||Religious|
|Known Sodomite||Character has the Sodomite trait and faith has the Criminal same-sex relations doctrine||Religious|
|Known Witch||Character has the Witch trait and faith has the Criminal witchcraft doctrine||Religious|
|Known Kinslayer||Character has a Kinslayer trait and faith has the Criminal kinslaying doctrine for its severity||Religious|
|Denounced||Character has the Denounced trait||Dynastic|