宗族

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一个宗族Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 +5 修正。

亲族

A family of a character consists of their relatives.

  • A character's grandparents, parents, siblings, children and grandchildren are considered Close Family.
  • Uncles, aunts, cousins, nephews and nieces are considered Extended Family.

婚姻

Marriage.png Marriage is the legal union of two characters in a personal relationship. In Icon CK3.png Crusader Kings III, marriage is only possible between opposite genders. Spouses who are fertile are able to have children. Depending on the Doctrine bastardry.png Bastardry doctrine of a faith, marriage is the only way to have legitimate children. Marriage is one way to form Alliance.png alliances with other characters.

It is possible to have multiple spouses with the Doctrine marriage type.png polygamous marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of -0.25 monthly piety per missing wife, up to -0.75 piety per month. Also, with the Doctrine marriage type.png consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines.

Marriage is restricted within one's family depending on their faith's Doctrine consanguinity.png consanguinity doctrine. The offspring of two family members may result in inbreeding, and their children have the chance to receive the Trait inbred.png Inbred trait.

Betrothal is the promise of marriage between two characters. This occurs when at least one of the characters is too young. In order to marry, characters must be at least 16 years old.

Having a lover outside of marriage creates a Secret adultery.png Lover secret. It it is revealed, it may result in the characters gaining the Trait fornicator.png Fornicator and Trait adulterer.png Adulterer traits, depending of the faith's Doctrine adultery men.png/Doctrine adultery women.png adultery doctrines.

家族

每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。

Creating a Cadet Branch has the following requirements:

  • The character must be blood-related to their current House Head
  • The character must not stand to inherit any of their current House Head's titles
  • The character must have sufficient Prestige
  • All ancestors of the character are dead

If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.

Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.

家主

The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a on all newly born House members. House Heads gain monthly prestige from living and landed members of their house, up to a maximum of +5; +0.02 for every living member, +0.02 for Barons, +0.04 for Counts, +0.06 for Dukes, +0.08 for Kings, and +0.1 for Emperors. When a House Head dies, its Primary Heir becomes the next House Head.

When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.

宗族族长

The most powerful House Head of a Dynasty (as determined by military strength) will become the Dynasty Head. Dynasty Head ownership may take up to a year to update on succession.[1] The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty, up to a maximum of +3; +0.01 for every living member, +0.01 for Barons, +0.02 for Counts, +0.03 for Dukes, +0.04 for Kings, and +0.05 for Emperors. The Dynasty Head has access to the following interactions with dynasty members of the same faith:

Interaction Effects Cost
召集宗族成员加入战争 Targeted Dynasty Member may join the Dynasty Head's current war 75
宣称头衔 Gain an on the targeted Dynasty Member's Primary Title and a temporary -50 150
剥夺继承权 Targeted Dynasty Member gains the Trait disinherited.png Disinherited trait and a permanent -75
  • 75 and 150 if Dynasty Member is Unlanded
  • 150 and 300 if Dynasty Member is Heir to a title
  • 225 and 900 if Dynasty Member is Landed
谴责 Targeted Dynasty Member gains the Trait denounced.png Denounced trait and a permanent -50
  • 50 and 150 if Dynasty Member is Unlanded
  • 100 and 300 if Dynasty Member is Heir to a title
  • 125 and 500 if Dynasty Member is Landed
终止宗族内战 All wars between members of the same Dynasty end in White Peace
  • 75
原谅 Targeted Dynasty Member loses the Trait denounced.png Denounced trait and the malus
  • 25
恢复继承权 Targeted Dynasty Member loses the Trait disinherited.png Disinherited trait and the malus
  • 75

宗族威望

Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. A Dynasty gains Monthly Renown for the following:

  • +0.02 for each living member
  • For each ruler who is not a vassal under member of the same dynasty
    • +0.12 for each baron
    • +0.25 for each count
    • +0.5 for each duke
    • +1 for each king
    • +2 for each emperor
  • For each member married to a ruler of a different dynasty:
    • +0.1 for each member married to a baron
    • +0.2 for each member married to a count
    • +0.4 for each member married to a duke
    • +0.8 for each member married to a king
    • +1.6 for each member married to an emperor

宗族威望等级

Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins.

宗族威望等级 出生威望 联姻获得威望 最高长期统治好感 最高先天特质等级 宗族威望要求
Icon dynasty prestige 00.png 不见经传 0 -100 +5 1 0
Icon dynasty prestige 00.png 鲜为人知 +100 0 +10 1 0
Icon dynasty prestige 01.png 无关紧要 +200 +100 +15 1 700
Icon dynasty prestige 01.png 值得关注 +300 +200 +20 2 1000
Icon dynasty prestige 02.png 小有名气 +400 +300 +25 2 2000
Icon dynasty prestige 02.png 众所周知 +500 +400 +30 2 3000
Icon dynasty prestige 03.png 名声显著 +600 +500 +35 2 4000
Icon dynasty prestige 03.png 闻名于世 +700 +600 +40 3 5000
Icon dynasty prestige 04.png 辉煌灿烂 +800 +700 +45 3 6000
Icon dynasty prestige 04.png 有口皆碑 +900 +800 +50 3 7000
Icon dynasty prestige 05.png 永世传奇 +1000 +900 +55 3 8000

宗族传承

Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress.

传承 1级传承效果 2级传承效果 3级传承效果 4级传承效果 5级传承效果
军事传承
Warfare legacy track.png
  • +2 勇武
  • +15% 骑士战斗力
-20% 宣战理由花费 +10% 每月军事生活方式的经验值 +5 优势 +1 兵士军团的最大数量
可以招募家族近卫兵士
律法传承
Law legacy track.png
+5 公众好感度 +0.2 每月控制力增长 +10% 每月管理生活方式的经验值 +5 强力封臣好感度 +1 直辖上限
诡谋传承
Guile legacy track.png
+20% 恐怖值 +10 阴谋成功概率 +10% 每月谋略生活方式的经验值 -0.05 每月暴政 77%概率阻止一次针对宗族成员的谋杀
血统传承
Blood legacy track.png
+30% 继承正面先天特质的概率
+30% 获得新正面先天特质的概率
+30% 加强先天特质的概率 -30% 继承负面先天特质的概率
-30% 获得新负面先天特质的概率
选择一个先天特质,让其在宗族中变得更普遍:
Trait beauty good 1.png 眉清目秀,Trait intellect good 1.png 敏锐,Trait physique good 1.png 硬朗, Trait fecund.png 多产,Trait albino.png 白化病,Trait giant.png 巨人,Trait dwarf.png 侏儒,Trait scaly.png 鱼鳞病
The trait has a 5% chance ( 10% if a parent is a player character) of spontaneously occurring
Applies to all children of the dynasty who have at least one parent from the dynasty
+5 预期寿命(年)
学识传承Erudition legacy track.png +10 廷臣与宾客好感
会吸引来更好的宾客
+10% 每月虔诚 +10% 每月学识生活方式的经验值 +3 相同信仰的好感度 +10% 基础进度和内阁成员能力对内阁任务的影响
荣耀传承
Glory legacy track.png
+30 婚姻接受度 +10% 威望 +10% 每月外交生活方式的经验值 -20% 短暂统治期限 +10 大众好感
亲族传承
Kin legacy track.png
+10% 生育力 宗族成员获得更好的教育特质 +10 配偶好感
更少的孕期并发症
+5 宗族好感度
+30% 私人计谋成功概率:针对宗族成员时
每5年 +1随机能力点数,从40岁开始
勇武不因年龄减少
宗族成员衰老速度更慢

See also

References

  1. forum:1416565/page-2#post-26861541 Meneth's Post in Patch 1.0.3 thread
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语