头衔:修订间差异

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无编辑摘要
(同步到官方百科17:23, 15 September 2020‎ WeirdMatter)
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A title is essentially a certificate of land ownership, decreeing which characters own a certain place. Each title has a rank and a unique coat of arms. Certain titles can change name based on the culture of the character holding it. All titles can be renamed by their holder.
A title is essentially a certificate of land ownership, decreeing which characters own a certain place. Each title has a rank and a unique coat of arms. Certain titles can change name based on the culture of the character holding it. All titles can be renamed by their holder.


== 主头衔 ==
==主头衔==
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The Primary title is the highest title of a character and determines the Realm's Color and coat of arms. If a character owns multiple titles of the same highest rank, they can freely choose which one is the Primary title.
The Primary title is the highest title of a character and determines the Realm's Color and coat of arms. If a character owns multiple titles of the same highest rank, they can freely choose which one is the Primary title.


== De jure ==
==De jure==
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'''De Jure''', meaning "by law", means that a title historically covered certain lower Rank titles. A character who owns a title can choose one Casus Belli to seize the De Jure titles covered by it.
'''De Jure''', meaning "by law", means that a title historically covered certain lower Rank titles. A character who owns a title can choose one Casus Belli to seize the De Jure titles covered by it.
*Seize De Jure County requires the Tribal-era innovation ''Casus Belli''.
*Seize De Jure County requires the Tribal-era innovation ''Casus Belli''.
*Seize De Jure Duchy requires the Early Medieval-era innovation ''Chronicle Writing''.
*Seize De Jure Duchy requires the Early Medieval-era innovation ''Chronicle Writing''.
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The Duchy, Kingdom and Empire map modes will show all De Jure titles.
The Duchy, Kingdom and Empire map modes will show all De Jure titles.


=== Usurpation ===
===Usurpation===
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If a character is holding more than 50% of the De Jure Counties of a title held by a Ruler of the same Faith or a Faith which is not considered Hostile or Evil, then the character can Usurp the title. If the holder's Faith is considered Hostile or Evil, then they must not hold any De Jure counties of the title to be able to be Usurped.
If a character is holding more than 50% of the De Jure Counties of a title held by a Ruler of the same Faith or a Faith which is not considered Hostile or Evil, then the character can Usurp the title. If the holder's Faith is considered Hostile or Evil, then they must not hold any De Jure counties of the title to be able to be Usurped.
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A duchy will begin to drift into a kingdom when the following conditions are met:
A duchy will begin to drift into a kingdom when the following conditions are met:
* The entire duchy (i.e. all county titles; baronies are allowed to be outside the realm) is within the realm of the king.
 
* The king does not hold the crown of the current de jure kingdom to which the duchy belongs.
*The entire duchy (i.e. all county titles; baronies are allowed to be outside the realm) is within the realm of the king.
* The ducal title either does not exist or is held by the king or by a vassal of the king.
*The king does not hold the crown of the current de jure kingdom to which the duchy belongs.
* The duchy is not part of the kingdom of Jerusalem.
*The ducal title either does not exist or is held by the king or by a vassal of the king.
* The kingdom is its owner's [[primary title]].
*The duchy is not part of the kingdom of Jerusalem.
*The kingdom is its owner's [[primary title]].


Upon reaching Jan 01 of the next year, drift is visible as dashed stripes on the kingdoms [[map mode]]. Hovering over the duchy will show a tooltip indicating the number of years until full assimilation. 
Upon reaching Jan 01 of the next year, drift is visible as dashed stripes on the kingdoms [[map mode]]. Hovering over the duchy will show a tooltip indicating the number of years until full assimilation. 
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Assimilation allows [[titular title|titular]] kingdoms and empires to become non-titular and vice versa. If a ''de jure'' kingdom becomes titular, it can be created by whoever controls its ''de jure'' capital.
Assimilation allows [[titular title|titular]] kingdoms and empires to become non-titular and vice versa. If a ''de jure'' kingdom becomes titular, it can be created by whoever controls its ''de jure'' capital.


== 头衔等级 ==
==头衔等级==
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Each title has a Rank, which determines what bonuses it grants. Barons can never be independent or playable.
Each title has a Rank, which determines what bonuses it grants. Barons can never be independent or playable.
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;"
! Rank
!Rank
! {{iconify|Prestige}} per title
!{{iconify|Prestige}} per title
! {{iconify|Domain}} Limit
!{{iconify|Domain}} Limit
! {{iconify|Knight}}s
!{{iconify|Knight}}s
! {{icon|levies}} Regiments
!{{icon|levies}} Regiments
! {{iconify|Vassal}} Limit
!{{iconify|Vassal}} Limit
! {{icon|scheme success chance}} Scheme resistance
!{{icon|scheme success chance}} Scheme resistance
! {{iconify|Opinion}} if granted
!{{iconify|Opinion}} if granted
! {{icon|gold}} Creation / Usurpation cost
!{{icon|gold}} Creation / Usurpation cost
! {{icon|prestige}} Destroy cost
!{{icon|prestige}} Destroy cost
! {{icon|prestige}} Create reward
!{{icon|prestige}} Create reward
! {{icon|prestige}} Title succession law removal cost
!{{icon|prestige}} Title succession law removal cost
|-
|-
| style="text-align: left; | [[File:Barony.png|50px]] <br/><center>男爵领</center>
| style="text-align: left; " |[[File:Barony.png|50px]] <br /><center>男爵领</center>
| '''0'''
|'''0'''
| {{green|+1}}
|{{green|+1}}
| '''0'''
|'''0'''
| '''0'''
|'''0'''
| '''0'''
|'''0'''
| {{green|+2}}
|{{green|+2}}
| '''0'''
|'''0'''
| Always present
|Always present
| Cannot be destroyed
|Cannot be destroyed
| Always present
|Always present
| Cannot have title Succession Laws
|Cannot have title Succession Laws
|-
|-
| style="text-align: left; | [[File:County.png|50px]] <br/><center>伯爵领</center>
| style="text-align: left; " |[[File:County.png|50px]] <br /><center>伯爵领</center>
| {{green|+0.1}}
|{{green|+0.1}}
| {{green|+2}}
|{{green|+2}}
| {{green|+5}}
|{{green|+5}}
| {{green|+2}}
|{{green|+2}}
| '''0'''
|'''0'''
| {{green|+4}}
|{{green|+4}}
| {{green|+40}}
|{{green|+40}}
| Always present
|Always present
| Cannot be destroyed
|Cannot be destroyed
| Always present
|Always present
| Cannot have title Succession Laws
|Cannot have title Succession Laws
|-
|-
| style="text-align: left; | [[File:Duchy.png|50px]] <br/><center>公国</center>
| style="text-align: left; " |[[File:Duchy.png|50px]] <br /><center>公国</center>
| {{green|+0.2}}
|{{green|+0.2}}
| {{green|+2}}
|{{green|+2}}
| {{green|+6}}
|{{green|+6}}
| {{green|+3}}
|{{green|+3}}
| {{green|+20}}
|{{green|+20}}
| {{green|+8}}
|{{green|+8}}
| {{green|+60}}
|{{green|+60}}
| 250 if Feudal<br>125 if Tribal
|250 if Feudal<br>125 if Tribal
| 400
|400
| 300
|300
| 375
|375
|-
|-
| style="text-align: left; | [[File:Kingdom.png|50px]] <br/><center>王国</center>
| style="text-align: left; " |[[File:Kingdom.png|50px]] <br /><center>王国</center>
| {{green|+0.8}}
|{{green|+0.8}}
| {{green|+3}}
|{{green|+3}}
| {{green|+7}}
|{{green|+7}}
| {{green|+4}}
|{{green|+4}}
| {{green|+40}}
|{{green|+40}}
| {{green|+16}}
|{{green|+16}}
| {{green|+80}}
|{{green|+80}}
| 500 if Feudal<br>250 if Tribal
|500 if Feudal<br>250 if Tribal
| 800
|800
| 400
|400
| 1000
|1000
|-
|-
| style="text-align: left; | [[File:Empire.png|50px]] <br/><center>帝国</center>
| style="text-align: left; " |[[File:Empire.png|50px]] <br /><center>帝国</center>
| {{green|+1.6}}
|{{green|+1.6}}
| {{green|+4}}
|{{green|+4}}
| {{green|+8}}
|{{green|+8}}
| {{green|+5}}
|{{green|+5}}
| {{green|+60}}
|{{green|+60}}
| {{green|+32}}
|{{green|+32}}
| {{green|+100}}
|{{green|+100}}
| 1000 if Feudal<br>500 if Tribal
|1000 if Feudal<br>500 if Tribal
| 1200
|1200
| 500
|500
| 1500
|1500
|}
|}
All opinion modifiers from granting titles last 50 years and can stack.
All opinion modifiers from granting titles last 50 years and can stack.


== Claims ==
==Claims==
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A '''Claim''' represents a character's legal right to obtain a title which is not theirs and allows the creation of a Claimant Faction. If the title belongs to a Vassal, the Claim allows the Liege to revoke the claimed title without incurring Tyranny. Otherwise, a Claim provide a Casus Belli to gain the claimed title through war. Alternatively, if the title belongs to the Liege and the government is Tribal, the claimant Vassal can use the ''Challenge the Ruler'' decision, which is a duel. Claims can be '''Pressed''' or '''Unpressed'''.
A '''Claim''' represents a character's legal right to obtain a title which is not theirs and allows the creation of a Claimant Faction. If the title belongs to a Vassal, the Claim allows the Liege to revoke the claimed title without incurring Tyranny. Otherwise, a Claim provide a Casus Belli to gain the claimed title through war. Alternatively, if the title belongs to the Liege and the government is Tribal, the claimant Vassal can use the ''Challenge the Ruler'' decision, which is a duel. Claims can be '''Pressed''' or '''Unpressed'''.
* {{iconify|Pressed Claim}}s are inherited by the character's Primary Heir as Unpressed
 
* {{iconify|Unpressed Claim}}s are not inherited by the character's Primary Heir but can become Pressed if they are used for a Casus Belli and the war ends in White Peace
*{{iconify|Pressed Claim}}s are inherited by the character's Primary Heir as Unpressed
* [[File:Claim implicit.png|24px]] Implicit Claims are given to all children of a character on its titles and will become Pressed if the character dies and the child does not inherit the title
*{{iconify|Unpressed Claim}}s are not inherited by the character's Primary Heir but can become Pressed if they are used for a Casus Belli and the war ends in White Peace
*[[File:Claim implicit.png|24px]] Implicit Claims are given to all children of a character on its titles and will become Pressed if the character dies and the child does not inherit the title


Claims on landed titles can be obtained the following ways:
Claims on landed titles can be obtained the following ways:
* Using the ''Fabricate Claim on County'' councilor interaction will provide an {{iconify|Unpressed Claim}} on the targeted County; if the Court Chaplain has high {{iconify|Learning}}, there is a 20% chance of gaining a Claim on the County's de jure Duchy instead.
 
* A Dynasty Head can use the Claim title interaction on Dynasty members to gain an {{iconify|Unpressed Claim}} on their Primary title.
*Using the ''Fabricate Claim on County'' councilor interaction will provide an {{iconify|Unpressed Claim}} on the targeted County; if the Court Chaplain has high {{iconify|Learning}}, there is a 20% chance of gaining a Claim on the County's de jure Duchy instead.
* A character with the ''Sanction Loopholes'' perk can use the ''Buy Claim'' interaction to gain an {{iconify|Unpressed Claim}} on another character's Primary title at the following cost:
*A Dynasty Head can use the Claim title interaction on Dynasty members to gain an {{iconify|Unpressed Claim}} on their Primary title.
*A character with the ''Sanction Loopholes'' perk can use the ''Buy Claim'' interaction to gain an {{iconify|Unpressed Claim}} on another character's Primary title at the following cost:
 
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! title rank
!title rank
! Piety cost
!Piety cost
|-
|-
| {{iconify|County}} || 250
|{{iconify|County}}||250
|-
|-
| {{iconify|Duchy}} || 500
|{{iconify|Duchy}}||500
|-
|-
| {{iconify|Kingdom}} || 1000
|{{iconify|Kingdom}}||1000
|-
|-
| {{iconify|Empire}} || 2000
|{{iconify|Empire}}||2000
|}
|}


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To revoke Titles:
To revoke Titles:
* Feudal or Clan Rulers require Level 2 Crown Authority (and thus the Tribal Era Innovation ''Planned Assemblies'').
 
* Tribal Rulers require Level 3 Tribal Authority. This means that Tribal Rulers can only revoke titles at least 10 years after a game has started, provided they have enough Prestige to implement Level 2 Tribal Authority on Day 1.
*Feudal or Clan Rulers require Level 2 Crown Authority (and thus the Tribal Era Innovation ''Planned Assemblies'').
*Tribal Rulers require Level 3 Tribal Authority. This means that Tribal Rulers can only revoke titles at least 10 years after a game has started, provided they have enough Prestige to implement Level 2 Tribal Authority on Day 1.


Revoking Titles incur Tyranny if done without a valid reason; valid revocation reasons include:
Revoking Titles incur Tyranny if done without a valid reason; valid revocation reasons include:
*having a Claim on the Title being revoked;
*having a Claim on the Title being revoked;
*Vassal has committed a Crime of a certain Severity
*Vassal has committed a Crime of a certain Severity
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If the Vassal doesn't accept the revocation, they will rise in revolt, along with other disgruntled Vassals; imprisoned Vassals cannot refuse Title revocation.
If the Vassal doesn't accept the revocation, they will rise in revolt, along with other disgruntled Vassals; imprisoned Vassals cannot refuse Title revocation.


== Holding too many titles ==
==Holding too many titles==
If a character is a {{icon|county}} Count or {{icon|duchy}} Duke, they can hold a maximum of 30 County titles without penalties. Any County above the limit reduces the character's {{iconify|Gold}} income by {{red|-10%}}. However, characters are further limited by their {{iconify|Domain}} Limit, which is usually much lower.
If a character is a {{icon|county}} Count or {{icon|duchy}} Duke, they can hold a maximum of 30 County titles without penalties. Any County above the limit reduces the character's {{iconify|Gold}} income by {{red|-10%}}. However, characters are further limited by their {{iconify|Domain}} Limit, which is usually much lower.


If a character is a {{icon|kingdom}} King or {{icon|empire}} Emperor, they can hold a maximum of 2 Duchy titles without penalties. Any Duchy above the limit reduces the {{iconify|Opinion}} of all Vassals by {{red|-15}}.
If a character is a {{icon|kingdom}} King or {{icon|empire}} Emperor, they can hold a maximum of 2 Duchy titles without penalties. Any Duchy above the limit reduces the {{iconify|Opinion}} of all Vassals by {{red|-15}}.


== Titular titles ==
== 名誉头衔==
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Titular titles can only be obtained in special circumstances and are not part of the de jure hierarchy.
名誉头衔只在特殊情况下能获得,不属于法理等级。
{| class="mildtable sortable plainlist"
{| class="mildtable sortable plainlist"
! Title
! 头衔
! Rank
! 等级
! Capital
! 首都
! Requirements
! 要求
|-
|-
| The Papacy
| 教宗国
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Rome
| 罗马
| [[File:Religion catholicism.png|24px]] Catholicism Head of Faith
|[[File:Religion catholicism.png|24px]] 天主教宗教领袖
|-
|-
| The Ecumenical Patriarchate
| 普世牧首属邦
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Constantinople
| 君士坦丁堡
| [[File:Religion orthodox.png|24px]] Orthodoxy Head of Faith
|[[File:Religion orthodox.png|24px]] 东正教宗教领袖
|-
|-
| Archduchy of Austria
| 奥地利大公国
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Vienna
| 维也纳
| {{icon|decision}} Form Archduchy of Austria decision
|{{icon|decision}} 成立奥地利大公国决议
|-
|-
| Armenian Principalities
| 亚美尼亚亲王国
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Ani
| 阿尼
| None, held by Prince Ashot in 867
| 无,在867年被阿绍特亲王持有
|-
|-
|-
|-
| Switzerland
| 瑞士
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Bern
| 伯尔尼
| {{icon|decision}} Form the Swiss Confederation decision
|{{icon|decision}} 建立瑞士邦联决议
|-
|-
| Kingdom of the Danelaw
| 丹麦法区
| {{iconify|Kingdom}}
|{{iconify|Kingdom}} 王国
| Eoforwic
| 埃奥福维克
| {{icon|decision}} Restore the Danelaw decision
|{{icon|decision}} 重建丹麦法区决议
|-
|-
| Empire of Bactria
| 巴克特里亚
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Balkh
| 缚喝
| {{icon|decision}} Establish Bactrian Supremacy
|{{icon|decision}} 建立巴克特里亚霸权决议
|-
|-
| Empire of Greater Armenia
| 大亚美尼亚
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Ani
| 阿尼
| {{icon|decision}} Revive Greater Armenia decision
|{{icon|decision}} 复兴大亚美尼亚决议
|-
|-
| Empire of Outremer
| 海外
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Jerusalem
| 耶路撒冷
| {{icon|decision}} Form the Outremer Empire decision
|{{icon|decision}} 建立海外帝国决议
|-
|-
| Empire of Slavia
| 斯拉维亚
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Kiev
| 基辅
| {{icon|decision}} Unite the Slavs decision
|{{icon|decision}} 统一斯拉夫人决议
|-
|-
| The Roman Empire
| 罗马帝国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Roma
| 罗马
| {{icon|decision}} Restore the Roman Empire decision
|{{icon|decision}} 重建罗马帝国决议
|-
|-
| The Mongol Empire
| 蒙古帝国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Karakorum
| 哈剌和林
| {{icon|decision}} Become Greatest of Khans decision
|{{icon|decision}} 成为最伟大的汗决议
|-
|-
| The Chagatai
| 察合台
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Samarqand
| 撒马尔罕
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Ilkhanate
| 伊儿汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Tabriz
| 大不里士
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Black Horde
| 黑帐汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Delhi
| 德里
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Golden Horde
| 金帐汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Karakorum
| 哈剌和林
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The White Horde
| 白帐汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Prague
| 布拉格
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Aarlud Khanate
| 阿尔卢德汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Roskilde
| 罗斯基勒
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Baruun Khanate
| 巴伦汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Alexandria
| 亚历山大
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|-
|-
| The Tögsköl Khanate
| 特格斯克尔汗国
| {{iconify|Empire}}
|{{iconify|Empire}} 帝国
| Rome
| 罗马
| {{icon|domain}} Mongol Empire has at least 50 Realm Size and Great Khan's Primary Heir died
|{{icon|domain}} 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
|}
|}
Every other Head of Faith also has its own Titular title, each one of Duchy tier.
其他宗教领袖也有自己的名誉头衔,属于公国等级。
 
==头衔列表==


== 头衔列表 ==
*[[伯爵领列表]]
* [[伯爵领列表]]
*[[公爵领列表]]
* [[公爵领列表]]
*[[王国列表]]
* [[王国列表]]
*[[帝国列表]]
* [[帝国列表]]
{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Titles]]
[[en:Titles]]

2020年9月17日 (四) 10:48的版本

A title is essentially a certificate of land ownership, decreeing which characters own a certain place. Each title has a rank and a unique coat of arms. Certain titles can change name based on the culture of the character holding it. All titles can be renamed by their holder.

主头衔

The Primary title is the highest title of a character and determines the Realm's Color and coat of arms. If a character owns multiple titles of the same highest rank, they can freely choose which one is the Primary title.

De jure

De Jure, meaning "by law", means that a title historically covered certain lower Rank titles. A character who owns a title can choose one Casus Belli to seize the De Jure titles covered by it.

  • Seize De Jure County requires the Tribal-era innovation Casus Belli.
  • Seize De Jure Duchy requires the Early Medieval-era innovation Chronicle Writing.
  • Seize De Jure Titles requires the Late Medieval-era innovation Rightful Ownership.

If a Count's Liege does not hold the Duchy title that covers the Vassal's Primary title, or a Duke's Liege does not hold either the Kingdom or the Empire title that covers the Vassal's Primary title, the Vassal will give less Taxes and  Levies and have -5  Opinion of the Liege.

If a ruler completely controls a Duchy and owns a Kingdom title other than the one the Duchy De Jure belongs to, or if a ruler completely controls a Kingdom and owns an Empire title other than the one the Kingdom De Jure belongs to, then the said Duchy or Kingdom will slowly become De Jure part of the character's Primary title. The process can be sped up by using the Chancellor task Integrate title.

Any ducal or kingdom title can be created by a character who controls at least 51% of its De Jure Counties as long as they hold either two titles of lower Rank or one title of equal or higher Rank; empire titles require at least 81% of their De Jure Counties. In the Region of Europe, AI characters will only create Kingdom titles if they have certain cultures.

The Duchy, Kingdom and Empire map modes will show all De Jure titles.

Usurpation

If a character is holding more than 50% of the De Jure Counties of a title held by a Ruler of the same Faith or a Faith which is not considered Hostile or Evil, then the character can Usurp the title. If the holder's Faith is considered Hostile or Evil, then they must not hold any De Jure counties of the title to be able to be Usurped.

If a character is a Vassal, they cannot Usurp a title belonging to the Liege, nor can they Usurp one that has the same Rank or higher than the Liege's Primary title.

De jure drift

De jure drift or assimilation is the process by which the de jure borders of kingdoms and empires can change over time.

In general, a duchy will assimilate into a kingdom after being controlled by that kingdom for 100 years, and a kingdom will similarly assimilate into an empire in the same time frame. The duration required for assimilation is decreased by the Chancellor task "Integrate Title". Every duchy in the game is considered to be part of a specific de jure kingdom. Vassals within a de jure border have less reasons and abilities to revolt against their liege and declare independence.

A duchy will begin to drift into a kingdom when the following conditions are met:

  • The entire duchy (i.e. all county titles; baronies are allowed to be outside the realm) is within the realm of the king.
  • The king does not hold the crown of the current de jure kingdom to which the duchy belongs.
  • The ducal title either does not exist or is held by the king or by a vassal of the king.
  • The duchy is not part of the kingdom of Jerusalem.
  • The kingdom is its owner's primary title.

Upon reaching Jan 01 of the next year, drift is visible as dashed stripes on the kingdoms map mode. Hovering over the duchy will show a tooltip indicating the number of years until full assimilation.

Whenever the conditions for assimilation are not met — for example, if the local ruler of a duchy rebels against top-liege, or if one of the counties in the duchy is conquered by another independent realm - the counter will tick backwards instead of forwards, and at twice the speed. When the conditions are again met — for example, if the duke's rebellion is put down - the counter will resume ticking forwards.

Kingdoms assimilate into empires in a near-identical fashion: The emperor must hold or control all county titles in the de jure kingdom, and the empire title to which the kingdom belongs de jure either does not exist or is not held by that emperor. In addition, however, all duchy titles that are de jure vassals of the kingdom must be either under the emperor's control or not held at all.

Assimilation allows titular kingdoms and empires to become non-titular and vice versa. If a de jure kingdom becomes titular, it can be created by whoever controls its de jure capital.

头衔等级

Each title has a Rank, which determines what bonuses it grants. Barons can never be independent or playable.

Rank  Prestige per title  Domain Limit  Knights Regiments  Vassal Limit Scheme resistance  Opinion if granted Creation / Usurpation cost Destroy cost Create reward Title succession law removal cost
Barony.png
男爵领
0 +1 0 0 0 +2 0 Always present Cannot be destroyed Always present Cannot have title Succession Laws
County.png
伯爵领
+0.1 +2 +5 +2 0 +4 +40 Always present Cannot be destroyed Always present Cannot have title Succession Laws
Duchy.png
公国
+0.2 +2 +6 +3 +20 +8 +60 250 if Feudal
125 if Tribal
400 300 375
Kingdom.png
王国
+0.8 +3 +7 +4 +40 +16 +80 500 if Feudal
250 if Tribal
800 400 1000
Empire.png
帝国
+1.6 +4 +8 +5 +60 +32 +100 1000 if Feudal
500 if Tribal
1200 500 1500

All opinion modifiers from granting titles last 50 years and can stack.

Claims

A Claim represents a character's legal right to obtain a title which is not theirs and allows the creation of a Claimant Faction. If the title belongs to a Vassal, the Claim allows the Liege to revoke the claimed title without incurring Tyranny. Otherwise, a Claim provide a Casus Belli to gain the claimed title through war. Alternatively, if the title belongs to the Liege and the government is Tribal, the claimant Vassal can use the Challenge the Ruler decision, which is a duel. Claims can be Pressed or Unpressed.

  •  Pressed Claims are inherited by the character's Primary Heir as Unpressed
  •  Unpressed Claims are not inherited by the character's Primary Heir but can become Pressed if they are used for a Casus Belli and the war ends in White Peace
  • Claim implicit.png Implicit Claims are given to all children of a character on its titles and will become Pressed if the character dies and the child does not inherit the title

Claims on landed titles can be obtained the following ways:

  • Using the Fabricate Claim on County councilor interaction will provide an  Unpressed Claim on the targeted County; if the Court Chaplain has high  Learning, there is a 20% chance of gaining a Claim on the County's de jure Duchy instead.
  • A Dynasty Head can use the Claim title interaction on Dynasty members to gain an  Unpressed Claim on their Primary title.
  • A character with the Sanction Loopholes perk can use the Buy Claim interaction to gain an  Unpressed Claim on another character's Primary title at the following cost:
title rank Piety cost
 County 250
 Duchy 500
 Kingdom 1000
 Empire 2000

Revocation

Revoking Titles of vassals is a crucial part of realm management, as it allows redistribution of power.

To revoke Titles:

  • Feudal or Clan Rulers require Level 2 Crown Authority (and thus the Tribal Era Innovation Planned Assemblies).
  • Tribal Rulers require Level 3 Tribal Authority. This means that Tribal Rulers can only revoke titles at least 10 years after a game has started, provided they have enough Prestige to implement Level 2 Tribal Authority on Day 1.

Revoking Titles incur Tyranny if done without a valid reason; valid revocation reasons include:

  • having a Claim on the Title being revoked;
  • Vassal has committed a Crime of a certain Severity

If the Vassal doesn't accept the revocation, they will rise in revolt, along with other disgruntled Vassals; imprisoned Vassals cannot refuse Title revocation.

Holding too many titles

If a character is a Count or Duke, they can hold a maximum of 30 County titles without penalties. Any County above the limit reduces the character's  Gold income by -10%. However, characters are further limited by their  Domain Limit, which is usually much lower.

If a character is a King or Emperor, they can hold a maximum of 2 Duchy titles without penalties. Any Duchy above the limit reduces the  Opinion of all Vassals by -15.

名誉头衔

名誉头衔只在特殊情况下能获得,不属于法理等级。

头衔 等级 首都 要求
教宗国  Kingdom王国 罗马 Religion catholicism.png 天主教宗教领袖
普世牧首属邦  Kingdom王国 君士坦丁堡 Religion orthodox.png 东正教宗教领袖
奥地利大公国  Kingdom王国 维也纳 成立奥地利大公国决议
亚美尼亚亲王国  Kingdom王国 阿尼 无,在867年被阿绍特亲王持有
瑞士  Kingdom王国 伯尔尼 建立瑞士邦联决议
丹麦法区  Kingdom王国 埃奥福维克 重建丹麦法区决议
巴克特里亚  Empire帝国 缚喝 建立巴克特里亚霸权决议
大亚美尼亚  Empire帝国 阿尼 复兴大亚美尼亚决议
海外  Empire帝国 耶路撒冷 建立海外帝国决议
斯拉维亚  Empire帝国 基辅 统一斯拉夫人决议
罗马帝国  Empire帝国 罗马 重建罗马帝国决议
蒙古帝国  Empire帝国 哈剌和林 成为最伟大的汗决议
察合台  Empire帝国 撒马尔罕 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
伊儿汗国  Empire帝国 大不里士 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
黑帐汗国  Empire帝国 德里 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
金帐汗国  Empire帝国 哈剌和林 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
白帐汗国  Empire帝国 布拉格 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
阿尔卢德汗国  Empire帝国 罗斯基勒 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
巴伦汗国  Empire帝国 亚历山大 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世
特格斯克尔汗国  Empire帝国 罗马 蒙古帝国拥有至少50领地规模,大汗的第一继承人已离世

其他宗教领袖也有自己的名誉头衔,属于公国等级。

头衔列表

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语