无编辑摘要 |
(同步到官方百科20:34, 21 September 2020 GeorgieBest) |
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一个宗族代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有{{green|+5}} {{icon|Opinion}}修正。 | 一个''' 宗族'''('''Dynasty''') 代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个''' 家族'''('''House''') 组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有{{green|+5}} {{icon|Opinion}}修正。 | ||
== 亲族 == | == 亲族 == | ||
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A family of a character consists of their relatives. | A family of a character consists of their relatives. | ||
* A character's grandparents, parents, siblings, children and grandchildren are considered '''Close Family'''. | * A character's grandparents, parents, siblings, children and grandchildren are considered '''Close Family'''. | ||
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=== 婚姻 === | === 婚姻 === | ||
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[[File:marriage.png|24px]] Marriage is the legal union of two characters in a personal relationship. In {{icon|ck3}} [[Crusader Kings III]], marriage is only possible between opposite genders. Spouses who are [[fertile]] are able to [[breeding|have children]]. Depending on the [[File:doctrine_bastardry.png|24px]] [[Bastardry doctrine]] of a [[faith]], marriage is the only way to have [[legitimization|legitimate]] children. Marriage is one way to form [[File:alliance.png|24px]] [[alliance]]s with other characters. | [[File:marriage.png|24px]] Marriage is the legal union of two characters in a personal relationship. In {{icon|ck3}} [[Crusader Kings III]], marriage is only possible between opposite genders. Spouses who are [[fertile]] are able to [[breeding|have children]]. Depending on the [[File:doctrine_bastardry.png|24px]] [[Bastardry doctrine]] of a [[faith]], marriage is the only way to have [[legitimization|legitimate]] children. Marriage is one way to form [[File:alliance.png|24px]] [[alliance]]s with other characters. | ||
It is possible to have multiple spouses with the [[File:Doctrine_marriage_type.png|24px]] [[polygamous]] marriage type doctrine. Also, with the [[File:Doctrine_marriage_type.png|24px]] consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines. | It is possible to have multiple spouses with the [[File:Doctrine_marriage_type.png|24px]] [[polygamous]] marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of {{icon|piety}} {{red|-0.25}} monthly piety per missing wife, up to {{icon|piety}} {{red|-0.75}} piety per month. Also, with the [[File:Doctrine_marriage_type.png|24px]] consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines. | ||
Marriage is restricted within one's family depending on their faith's [[File:Doctrine_consanguinity.png|24px]] [[consanguinity doctrine]]. The offspring of two family members may result in [[inbreeding mechanic|inbreeding]], and their children have the chance to receive the [[File:Trait_inbred.png|24px]] [[Inbred trait]]. | Marriage is restricted within one's family depending on their faith's [[File:Doctrine_consanguinity.png|24px]] [[consanguinity doctrine]]. The offspring of two family members may result in [[inbreeding mechanic|inbreeding]], and their children have the chance to receive the [[File:Trait_inbred.png|24px]] [[Inbred trait]]. | ||
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===家主=== | ===家主=== | ||
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The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{ | The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{icon|Weak Hook}} on all newly born House members. House Heads gain monthly prestige from living and landed members of their house, up to a maximum of {{green|+5}}; {{green|+0.02}} for every living member, {{green|+0.02}} for Barons, {{green|+0.04}} for Counts, {{green|+0.06}} for Dukes, {{green|+0.08}} for Kings, and {{green|+0.1}} for Emperors. When a House Head dies, its Primary Heir becomes the next House Head. | ||
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head. | When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head. | ||
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====宗族族长==== | ====宗族族长==== | ||
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The most powerful House Head of a Dynasty (as determined by military strength) will | The most powerful House Head of a Dynasty (as determined by military strength) will become the Dynasty Head. Dynasty Head ownership may take up to a year to update on succession.<ref>[[forum:1416565/page-2#post-26861541]] Meneth's Post in Patch 1.0.3 thread</ref> The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty, up to a maximum of {{green|+3}}; {{green|+0.01}} for every living member, {{green|+0.01}} for Barons, {{green|+0.02}} for Counts, {{green|+0.03}} for Dukes, {{green|+0.04}} for Kings, and {{green|+0.05}} for Emperors. The Dynasty Head has access to the following interactions with dynasty members of the same faith: | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
!Interaction | !Interaction | ||
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|召集宗族成员加入战争 | |召集宗族成员加入战争 | ||
|Targeted Dynasty Member may join the Dynasty Head's current war | |Targeted Dynasty Member may join the Dynasty Head's current war | ||
|75 {{ | |75 {{icon|Renown}} | ||
|- | |- | ||
|宣称头衔 | |宣称头衔 | ||
|Gain an {{ | |Gain an {{icon|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{icon|Opinion}} | ||
|150 {{ | |150 {{icon|Renown}} | ||
|- | |- | ||
|剥夺继承权 | |剥夺继承权 | ||
|Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{ | |Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{icon|Opinion}} | ||
| | | | ||
*75 {{ | *75 {{icon|Renown}} and 150 {{icon|Prestige}} if Dynasty Member is Unlanded | ||
*150 {{ | *150 {{icon|Renown}} and 300 {{icon|Prestige}} if Dynasty Member is Heir to a title | ||
*225 {{ | *225 {{icon|Renown}} and 900 {{icon|Prestige}} if Dynasty Member is Landed | ||
|- | |- | ||
|谴责 | |谴责 | ||
|Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{ | |Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{icon|Opinion}} | ||
| | | | ||
*50 {{ | *50 {{icon|Renown}} and 150 {{icon|Prestige}} if Dynasty Member is Unlanded | ||
*100 {{ | *100 {{icon|Renown}} and 300 {{icon|Prestige}} if Dynasty Member is Heir to a title | ||
*125 {{ | *125 {{icon|Renown}} and 500 {{icon|Prestige}} if Dynasty Member is Landed | ||
|- | |- | ||
|终止宗族内战 | |终止宗族内战 | ||
|All wars between members of the same Dynasty end in White Peace | |All wars between members of the same Dynasty end in White Peace | ||
| | | | ||
*75{{ | *75{{icon|Renown}} | ||
|- | |- | ||
|原谅 | |原谅 | ||
|Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{ | |Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{icon|Opinion}} malus | ||
| | | | ||
*25 {{ | *25 {{icon|Renown}} | ||
|- | |- | ||
|恢复继承权 | |恢复继承权 | ||
|Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{ | |Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{icon|Opinion}} malus | ||
| | | | ||
*75 {{ | *75 {{icon|Renown}} | ||
|} | |} | ||
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*{{green|+0.02}} for each living member | *{{green|+0.02}} for each living member | ||
*{{green|+0.12}} for each | * For each ruler who is not a vassal under member of the same dynasty | ||
*{{green|+0.25}} for each | ** {{green|+0.12}} for each baron | ||
*{{green|+0.5}} for each | ** {{green|+0.25}} for each count | ||
*{{green|+1}} for each | ** {{green|+0.5}} for each duke | ||
*{{green|+2}} for each | ** {{green|+1}} for each king | ||
*{{green|+0.1}} for each member married to a baron | ** {{green|+2}} for each emperor | ||
*{{green|+0.2}} for each member married to a count | * For each member married to a ruler of a different dynasty: | ||
*{{green|+0.4}} for each member married to a duke | ** {{green|+0.1}} for each member married to a baron | ||
*{{green|+0.8}} for each member married to a king | ** {{green|+0.2}} for each member married to a count | ||
*{{green|+1.6}} for each member married to an emperor | ** {{green|+0.4}} for each member married to a duke | ||
** {{green|+0.8}} for each member married to a king | |||
** {{green|+1.6}} for each member married to an emperor | |||
===宗族威望等级=== | ===宗族威望等级=== | ||
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Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins. | Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins. | ||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
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===宗族传承=== | ===宗族传承=== | ||
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Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of {{ | Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of {{icon|Renown}} to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
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|{{green|+30%}} 加强先天特质的概率 | |{{green|+30%}} 加强先天特质的概率 | ||
|{{green|-30%}} 继承负面先天特质的概率<br>{{green|-30%}} 获得新负面先天特质的概率 | |{{green|-30%}} 继承负面先天特质的概率<br>{{green|-30%}} 获得新负面先天特质的概率 | ||
|选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病 | |选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病<br>The trait has a {{green|5%}} chance ({{green|10%}} if a parent is a player character) of spontaneously occurring<br>Applies to all children of the dynasty who have at least one parent from the dynasty | ||
|{{green|+5}} 预期寿命(年) | |{{green|+5}} 预期寿命(年) | ||
|- | |- | ||
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|{{green|+10}} 配偶好感<br>更少的孕期并发症 | |{{green|+10}} 配偶好感<br>更少的孕期并发症 | ||
|{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 | |{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 | ||
| | | 每5 年{{green|+1}}随机能力点数,从40岁开始<!-- 游戏中为“能力随年龄增长”,此处待求证 --><br>勇武不因年龄减少<br>宗族成员衰老速度更慢<!-- 游戏界面中没有,待求证 --> | ||
|} | |} | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
{{Mechanics navbox}} | |||
[[en:Dynasty]] | [[en:Dynasty]] |
2020年9月22日 (二) 21:26的版本
一个宗族(Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族(House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 +5 修正。
亲族
A family of a character consists of their relatives.
- A character's grandparents, parents, siblings, children and grandchildren are considered Close Family.
- Uncles, aunts, cousins, nephews and nieces are considered Extended Family.
婚姻
Marriage is the legal union of two characters in a personal relationship. In Crusader Kings III, marriage is only possible between opposite genders. Spouses who are fertile are able to have children. Depending on the Bastardry doctrine of a faith, marriage is the only way to have legitimate children. Marriage is one way to form alliances with other characters.
It is possible to have multiple spouses with the polygamous marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of -0.25 monthly piety per missing wife, up to -0.75 piety per month. Also, with the consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines.
Marriage is restricted within one's family depending on their faith's consanguinity doctrine. The offspring of two family members may result in inbreeding, and their children have the chance to receive the Inbred trait.
Betrothal is the promise of marriage between two characters. This occurs when at least one of the characters is too young. In order to marry, characters must be at least 16 years old.
Having a lover outside of marriage creates a Lover secret. It it is revealed, it may result in the characters gaining the Fornicator and Adulterer traits, depending of the faith's / adultery doctrines.
家族
每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。
Creating a Cadet Branch has the following requirements:
- The character must be blood-related to their current House Head
- The character must not stand to inherit any of their current House Head's titles
- The character must have sufficient Prestige
- All ancestors of the character are dead
If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.
Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.
家主
The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a on all newly born House members. House Heads gain monthly prestige from living and landed members of their house, up to a maximum of +5; +0.02 for every living member, +0.02 for Barons, +0.04 for Counts, +0.06 for Dukes, +0.08 for Kings, and +0.1 for Emperors. When a House Head dies, its Primary Heir becomes the next House Head.
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.
宗族族长
The most powerful House Head of a Dynasty (as determined by military strength) will become the Dynasty Head. Dynasty Head ownership may take up to a year to update on succession.[1] The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty, up to a maximum of +3; +0.01 for every living member, +0.01 for Barons, +0.02 for Counts, +0.03 for Dukes, +0.04 for Kings, and +0.05 for Emperors. The Dynasty Head has access to the following interactions with dynasty members of the same faith:
宗族威望
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. A Dynasty gains Monthly Renown for the following:
- +0.02 for each living member
- For each ruler who is not a vassal under member of the same dynasty
- +0.12 for each baron
- +0.25 for each count
- +0.5 for each duke
- +1 for each king
- +2 for each emperor
- For each member married to a ruler of a different dynasty:
- +0.1 for each member married to a baron
- +0.2 for each member married to a count
- +0.4 for each member married to a duke
- +0.8 for each member married to a king
- +1.6 for each member married to an emperor
宗族威望等级
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins.
宗族传承
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress.
See also
References
- ↑ forum:1416565/page-2#post-26861541 Meneth's Post in Patch 1.0.3 thread