|
|
(未显示同一用户的2个中间版本) |
第88行: |
第88行: |
| | {{building monthly_income|poor|1}} | | | {{building monthly_income|poor|1}} |
| | {{Building monthly_control|0.1}} | | | {{Building monthly_control|0.1}} |
| | {{Building monthly_piety|custom|0.1}} | | | {{Building monthly_piety|0.1}} |
| | rowspan="2"| [[File:Holding church.png|24px]] 圣堂 | | | rowspan="2"| [[File:Holding church.png|24px]] 圣堂 |
| | rowspan="8"| 无 | | | rowspan="8"| 无 |
第95行: |
第95行: |
| | {{building monthly_income|poor|2}} | | | {{building monthly_income|poor|2}} |
| | {{Building monthly_control|0.2}} | | | {{Building monthly_control|0.2}} |
| | {{Building monthly_piety|custom|0.2}} | | | {{Building monthly_piety|0.2}} |
| |- | | |- |
| | 图书馆 | | | 图书馆 |
| | {{building monthly_income|poor|3}} | | | {{building monthly_income|poor|3}} |
| | {{Building monthly_control|0.3}} | | | {{Building monthly_control|0.3}} |
| | {{Building monthly_piety|custom|0.3}} | | | {{Building monthly_piety|0.3}} |
| | rowspan="2"| [[File:Holding church.png|24px]] 神殿之地 | | | rowspan="2"| [[File:Holding church.png|24px]] 神殿之地 |
| |- | | |- |
第106行: |
第106行: |
| | {{building monthly_income|poor|4}} | | | {{building monthly_income|poor|4}} |
| | {{Building monthly_control|0.4}} | | | {{Building monthly_control|0.4}} |
| | {{Building monthly_piety|custom|0.4}} | | | {{Building monthly_piety|0.4}} |
| |- | | |- |
| | 医务室 | | | 医务室 |
| | {{building monthly_income|poor|5}} | | | {{building monthly_income|poor|5}} |
| | {{Building monthly_control|0.5}} | | | {{Building monthly_control|0.5}} |
| | {{Building monthly_piety|custom|0.5}} | | | {{Building monthly_piety|0.5}} |
| | rowspan="2"| [[File:Holding church.png|24px]] 崇拜之所 | | | rowspan="2"| [[File:Holding church.png|24px]] 崇拜之所 |
| |- | | |- |
第117行: |
第117行: |
| | {{building monthly_income|poor|6}} | | | {{building monthly_income|poor|6}} |
| | {{Building monthly_control|0.6}} | | | {{Building monthly_control|0.6}} |
| | {{Building monthly_piety|custom|0.6}} | | | {{Building monthly_piety|0.6}} |
| |- | | |- |
| | 临终安养院 | | | 临终安养院 |
| | {{building monthly_income|poor|7}} | | | {{building monthly_income|poor|7}} |
| | {{Building monthly_control|0.7}} | | | {{Building monthly_control|0.7}} |
| | {{Building monthly_piety|custom|0.7}} | | | {{Building monthly_piety|0.7}} |
| | rowspan="2"| [[File:Holding church.png|24px]] 大殿 | | | rowspan="2"| [[File:Holding church.png|24px]] 大殿 |
| |- | | |- |
第128行: |
第128行: |
| | {{building monthly_income|poor|8}} | | | {{building monthly_income|poor|8}} |
| | {{Building monthly_control|0.8}} | | | {{Building monthly_control|0.8}} |
| | {{Building monthly_piety|custom|0.8}} | | | {{Building monthly_piety|0.8}} |
|
| |
|
|
| |
|
第413行: |
第413行: |
| {{main|军事建筑}}{{#lst:军事建筑|intro}} | | {{main|军事建筑}}{{#lst:军事建筑|intro}} |
|
| |
|
| == 特殊 建筑 == | | == 经济 建筑 == |
| {{main| 特殊 建筑}}{{#lst: 特殊 建筑|intro}} | | {{main| 经济 建筑}}{{#lst: 经济 建筑|intro}} |
|
| |
|
| == 公国建筑 == | | == 公国建筑 == |
| {{main|公国建筑}}{{#lst:公国建筑|intro}} | | {{main|公国建筑}}{{#lst:公国建筑|intro}} |
|
| |
|
| | | == 特殊 建筑 == |
| | | {{main| 特殊 建筑}}{{#lst:特 殊 建筑|intro}} |
| | |
| === 地形建筑 ===
| |
| ; 建筑的地形
| |
| 下表展示了建筑可用的地形。只包括一般建筑。''类型''一列使用以下关键词:
| |
| * '''E''': [[#经济建筑|经济建筑]]
| |
| * '''EM''': [[#拥有军事增益的经济建筑|拥有军事增益的经济建筑]]
| |
| * '''M''': [[#军事建筑|军事建筑]]
| |
| * '''F''': [[#工事建筑|工事建筑]]
| |
| | |
| <nowiki>*</nowiki> 贸易港可以在任意地形建造,只要伯爵领沿海。
| |
| 下表总结了地形建筑的地形要求:
| |
| {|class="wikitable mw-datatable sortable mw-collapsible mw-collapsed" style="text-align: center;" width=100%
| |
| ! 建筑
| |
| ! 类型
| |
| ! {{iconify|Desert|沙漠}}
| |
| ! {{icon|Desert Mountains}}<br>沙漠山地
| |
| ! {{iconify|Drylands|旱地}}
| |
| ! {{iconify|Farmlands|农田}}
| |
| ! {{iconify|Floodplains|洪泛平原}}
| |
| ! {{iconify|Forest|森林}}
| |
| ! {{iconify|Hills|丘陵}}
| |
| ! {{iconify|Jungle|丛林}}
| |
| ! {{iconify|Mountains|山地}}
| |
| ! {{iconify|Oasis|绿洲}}
| |
| ! {{iconify|Plains|平原}}
| |
| ! {{iconify|Steppe|草原}}
| |
| ! {{iconify|Taiga|针叶林}}
| |
| ! {{iconify|Wetlands|湿地}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军营|军营]]
| |
| | M
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#骆驼养殖场|骆驼养殖场]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#沙漠农业|沙漠农业]]
| |
| | E
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#战象|战象]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济 建筑#农场与耕地|农场与耕地]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#林中堡垒|林中堡垒]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#林业|林业]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#山丘农场|山丘农场]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#山堡|山堡]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#狩猎场|狩猎场]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#庄园宅第|庄园宅第]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军用营地|军用营地]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#果园|果园]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#哨所|哨所]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#畜牧用地|畜牧用地]]
| |
| | EM
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#采石场|采石场]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军团训练场|军团训练场]]
| |
| | M
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#贸易港|贸易港]]
| |
| | E
| |
| | <!-- Desert -->{{icon|yes}}*
| |
| | <!-- Desert Mountains -->{{icon|yes}}*
| |
| | <!-- Drylands -->{{icon|yes}}*
| |
| | <!-- Farmlands -->{{icon|yes}}*
| |
| | <!-- Floodplains -->{{icon|yes}}*
| |
| | <!-- Forest -->{{icon|yes}}*
| |
| | <!-- Hills -->{{icon|yes}}*
| |
| | <!-- Jungle -->{{icon|yes}}*
| |
| | <!-- Mountains -->{{icon|yes}}*
| |
| | <!-- Oasis -->{{icon|yes}}*
| |
| | <!-- Plains -->{{icon|yes}}*
| |
| | <!-- Steppe -->{{icon|yes}}*
| |
| | <!-- Taiga -->{{icon|yes}}*
| |
| | <!-- Wetlands -->{{icon|yes}}*
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#城墙与塔楼|城墙与塔楼]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#瞭望塔|瞭望塔]]
| |
| | F
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#湿地农场|湿地农场]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| |}
| |
| | |
| ; 建筑增益概览
| |
| 此表显示了本节内所有建筑在等级1时提供的每月赋税和征召兵。
| |
| {|class="wikitable mw-datatable sortable mw-collapsible mw-collapsed"
| |
| ! 建筑
| |
| ! data-sort-type="number" | 收入
| |
| ! data-sort-type="number" | 征召兵
| |
| |-
| |
| | [[军事建筑#军营|军营]]
| |
| | —
| |
| | {{Building levy|good|1}}
| |
| |-
| |
| | [[军事建筑#骆驼养殖场|骆驼养殖场]]
| |
| | —
| |
| | {{Building levy|small|1}}
| |
| |-
| |
| | [[经济建筑#沙漠农业|沙漠农业]]
| |
| | {{building monthly_income|poor|1}}
| |
| | —
| |
| |-
| |
| | [[#战象|战象]]
| |
| | {{building monthly_income|poor|1}}
| |
| | —
| |
| |-
| |
| | [[经济建筑#农场与耕地|农场与耕地]]
| |
| | {{building monthly_income|good|1}}
| |
| | —
| |
| |-
| |
| | [[#林中堡垒|林中堡垒]]
| |
| |
| |
| |
| |
| |-
| |
| | [[经济建筑#林业|林业]]
| |
| | {{building monthly_income|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#山丘农场|山丘农场]]
| |
| | {{building monthly_income|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#山堡|山堡]]
| |
| |
| |
| |
| |
| |-
| |
| | [[#狩猎场|狩猎场]]
| |
| | {{building monthly_income|poor|1}}
| |
| | —
| |
| |-
| |
| | [[经济建筑#庄园宅第|庄园宅第]]
| |
| | {{building monthly_income|excellent|1}}
| |
| | —
| |
| |-
| |
| | [[军事建筑#军用营地|军用营地]]
| |
| | —
| |
| | {{Building levy|normal|1}}
| |
| |-
| |
| | [[#果园|果园]]
| |
| |
| |
| |
| |
| |-
| |
| | [[军事建筑#哨所|哨所]]
| |
| | {{building monthly_income|normal|1}}
| |
| | {{Building levy|small|1}}
| |
| |-
| |
| | [[#畜牧用地|畜牧用地]]
| |
| | {{building monthly_income|poor|1}}
| |
| | {{Building levy|poor|1}}
| |
| |-
| |
| | [[经济建筑#采石场|采石场]]
| |
| | {{building monthly_income|poor|1}}
| |
| | —
| |
| |-
| |
| | [[军事建筑#军团训练场|军团训练场]]
| |
| | —
| |
| | {{Building levy|excellent|1}}
| |
| |-
| |
| | [[经济建筑#贸易港|贸易港]]
| |
| | {{building monthly_income|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#城墙与塔楼|城墙与塔楼]]
| |
| |
| |
| |
| |
| |-
| |
| | [[#瞭望塔|瞭望塔]]
| |
| |
| |
| |
| |
| |-
| |
| | [[经济建筑#湿地农场|湿地农场]]
| |
| | {{building monthly_income|normal|1}}
| |
| | —
| |
| |}
| |
| | |
| ==== 经济建筑 ====
| |
| {{main| 经济 建筑}}{{#lst: 经济建筑|intro}} | |
| | |
| ==== 拥有军事增益的经济建筑 ====
| |
| 虽然以下建筑在升级方面被认为是经济建筑,但是它们自己还提供大量军事增益。
| |
| | |
| ===== 战象 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building elephant pens.png
| |
| | desc=这里养殖并训练大象。它们可以成为优秀的役畜,对工作和战争都很有用。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|slow}}
| |
| | |
| ; 地形要求
| |
| : 此建筑仅可建造于印度或东南亚区域的 {{icon|jungle}} 丛林地形。
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|1|roundingnote=yes}}
| |
| * {{Building speed|good|1}}<ref>游戏内提示条显示的数值是向下取整的。参见{{cite file|game\common\script_values\00_building_values.txt}},<code>@good_build_speed_base = -0.025</code>.</ref>
| |
| | —
| |
| |
| |
| * {{icon|knight}} {{green|+1}} 骑士数量
| |
| * {{icon|knight}} {{green|+2%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+4%}} 重骑兵伤害
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{building monthly_income|poor|2}}
| |
| * {{Building speed|good|2}}
| |
| | —
| |
| |
| |
| * {{icon|knight}} {{green|+1}} 骑士数量
| |
| * {{icon|knight}} {{green|+4%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+8%}} 重骑兵伤害
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{building monthly_income|poor|3}}
| |
| * {{Building speed|good|3}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+2}} 骑士数量
| |
| * {{icon|knight}} {{green|+6%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+12%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|4}}
| |
| * {{Building speed|good|4}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+2}} 骑士数量
| |
| * {{icon|knight}} {{green|+8%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+16%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{building monthly_income|poor|5}}
| |
| * {{Building speed|good|5}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+3}} 骑士数量
| |
| * {{icon|knight}} {{green|+10%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+20%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|6}}
| |
| * {{Building speed|good|6}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+3}} 骑士数量
| |
| * {{icon|knight}} {{green|+12%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+24%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{building monthly_income|poor|7}}
| |
| * {{Building speed|good|7}}
| |
| |
| |
| * {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| |
| |
| * {{icon|knight}} {{green|+4}} 骑士数量
| |
| * {{icon|knight}} {{green|+14%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+28%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|8}}
| |
| * {{Building speed|good|8}}
| |
| |
| |
| * {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| |
| |
| * {{icon|knight}} {{green|+4}} 骑士数量
| |
| * {{icon|knight}} {{green|+16%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+32%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 象栏
| |
| | elephant_pens_01
| |
| | ''这些结实的畜舍能保证即使是最桀骜不驯的大象的安全。''
| |
| |-
| |
| ! 2
| |
| | 捕象陷阱
| |
| | elephant_pens_02
| |
| | ''通过各种方式困住大象来获得新的大象,例如陷坑和罗网。有时甚至会用雌性大象作为诱饵。''
| |
| |-
| |
| ! 3
| |
| | 大象训练场
| |
| | elephant_pens_03
| |
| | ''大象不是容易调教的野兽,但在训练场里,最有经验的训练师用尽全力为君主提供战争巨兽。''
| |
| |-
| |
| ! 4
| |
| | 骑象场地
| |
| | elephant_pens_04
| |
| | ''在骑乘场地,大象要经过检验,背着人员、武器和装备。''
| |
| |-
| |
| ! 5
| |
| | 监督官署
| |
| | elephant_pens_05
| |
| | ''监督官负责大象的健康幸福,为他们修建适当的官署,确保他们的效率。''
| |
| |-
| |
| ! 6
| |
| | 大象医院
| |
| | elephant_pens_06
| |
| | ''专业的大象医院大到足够容纳最大的雄性大象,拯救必死动物的生命。''
| |
| |-
| |
| ! 7
| |
| | 大象保护区
| |
| | elephant_pens_07
| |
| | ''指定丛林中的大片区域为大象保护区,确保我们不会因为偷猎失去那么多动物,种群数量保持稳定。''
| |
| |-
| |
| ! 8
| |
| | 大象育种师
| |
| | elephant_pens_08
| |
| | ''大象育种师确保新幼象只由最强壮健康的族系生育和抚养。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 狩猎场 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building hunting grounds.png
| |
| | desc=点缀在这片土地上的几座大型木屋,为追逐野物的猎人们所备,他们可以在其中聚集并计划他们的游程。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|quick}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = table
| |
| | drylands = yes
| |
| | forest = yes
| |
| | hills = yes
| |
| | jungle = yes
| |
| | plains = yes
| |
| | steppe = yes
| |
| | taiga = yes
| |
| | wetlands = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|cheap|1}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|1|roundingnote=yes}}
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building levy|poor|1}}
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+2%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+2%}} 轻骑兵追击
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|cheap|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{building monthly_income|poor|2}}
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building levy|poor|2}}
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+4%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+2%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|cheap|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{building monthly_income|poor|3}}
| |
| * {{Building advantage|normal|3}}
| |
| * {{Building levy|poor|3}}
| |
| * {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+6%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+2%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|cheap|4}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|4}}
| |
| * {{Building advantage|normal|4}}
| |
| * {{Building levy|poor|4}}
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+8%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+8%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+4%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|cheap|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{building monthly_income|poor|5}}
| |
| * {{Building advantage|normal|5}}
| |
| * {{Building levy|poor|5}}
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+10%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+10%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+4%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|cheap|6}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|6}}
| |
| * {{Building advantage|normal|6}}
| |
| * {{Building levy|poor|6}}
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+12%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+12%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+6%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|cheap|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| *
| |
| |
| |
| * {{building monthly_income|poor|7}}
| |
| * {{Building advantage|normal|7}}
| |
| * {{Building levy|poor|7}}
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| |
| |
| * {{icon|damage}} {{green|+14%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+14%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+6%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|cheap|8}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|8}}
| |
| * {{Building advantage|normal|8}}
| |
| * {{Building levy|poor|8}}
| |
| * {{icon|time}} {{green|+30%}} 敌对劫掠时间
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| |
| |
| * {{icon|damage}} {{green|+16%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+16%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+8%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+8%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 猎人小屋
| |
| | hunting_grounds_01
| |
| | ''猎人聚集在这些小屋中计划他们深入荒野的游程,小屋也是保存战利品和在成功狩猎后聚会的地方。''
| |
| |-
| |
| ! 2
| |
| | 猎犬围栏
| |
| | hunting_grounds_02
| |
| | ''猎犬围栏繁育迅捷的犬只,是狩猎时的好伙伴。每次狩猎通常都会带上一整群猎犬。''
| |
| |-
| |
| ! 3
| |
| | 鸟舍
| |
| | hunting_grounds_03
| |
| | ''对于猎人第二重要的伙伴是猛禽,它们许多都保管在鸟舍。''
| |
| |-
| |
| ! 4
| |
| | 狩猎塔
| |
| | hunting_grounds_04
| |
| | ''哨兵在塔上观察整片土地以追踪和发现猎物,将他们看见的景象回报给猎人。''
| |
| |-
| |
| ! 5
| |
| | 猎人马厩
| |
| | hunting_grounds_05
| |
| | ''成功的猎人总是需要快速无畏的坐骑。猎人马厩提供专门的品种,能在长途跋涉中表现优异。''
| |
| |-
| |
| ! 6
| |
| | 护林官小屋
| |
| | hunting_grounds_06
| |
| | ''护林官巡行在狩猎场中寻找猎物。他们在工作时也不仅仅能自行拿下小型猎物。''
| |
| |-
| |
| ! 7
| |
| | 狩猎保留地
| |
| | hunting_grounds_07
| |
| | ''指定大片土地为保护区,阻止未经授权的猎人在其内狩猎,确保官方猎人总有足够的猎物,不过有些偷猎者有时会溜进去……''
| |
| |-
| |
| ! 8
| |
| | 猎场看守人小屋
| |
| | hunting_grounds_08
| |
| | ''猎场看守人负责土地和其中动物的健康。如有贵族决定前去狩猎,猎场看守人会知道要把贵族送去哪里,好让他们的狩猎成果丰硕。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 果园 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building orchards.png
| |
| | desc=多亏了这片土壤的独有特性,这一片片果园长出来的水果和浆果特别甜美可口。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : <!--暂时手动解析-->此建筑仅可建造于 {{icon|floodplains}} 洪范平原和 {{icon|oasis}} 绿洲地形。<!--{{terrain requirement
| |
| | mode = sentence
| |
| | floodplains = yes
| |
| | oasis = yes
| |
| }}-->
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|expensive|1}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|normal|1|roundingnote=yes}}
| |
| * {{Building levy|small|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|expensive|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{building monthly_income|normal|2}}
| |
| * {{Building levy|small|2}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|expensive|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{building monthly_income|normal|3}}
| |
| * {{Building levy|small|3}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|expensive|4}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|normal|4}}
| |
| * {{Building levy|small|4}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|expensive|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{building monthly_income|normal|5}}
| |
| * {{Building levy|small|5}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | —
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|expensive|6}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|normal|6}}
| |
| * {{Building levy|small|6}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | —
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|expensive|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| *
| |
| |
| |
| * {{building monthly_income|normal|7}}
| |
| * {{Building levy|small|7}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | {{icon|prestige}} {{green|+0.1}} 每月威望
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|expensive|8}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|normal|8}}
| |
| * {{Building levy|small|8}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | {{icon|prestige}} {{green|+0.1}} 每月威望
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 水果园
| |
| | orchards_01
| |
| | ''水果园虽小,却能产出数量不错而且鲜美多汁的收获。''
| |
| |-
| |
| ! 2
| |
| | 浆果丛
| |
| | orchards_02
| |
| | ''一排排浆果灌木丛打破了果木的千篇一律。''
| |
| |-
| |
| ! 3
| |
| | 果树种植园
| |
| | orchards_03
| |
| | ''大片整齐规划的区域,满是精心修剪的树木,全都能结出水果或坚果。''
| |
| |-
| |
| ! 4
| |
| | 养蜂人
| |
| | orchards_04
| |
| | ''让蜂房散布在树木之间,不仅能产出蜂蜜,更似乎能让整个果园更肥沃。''
| |
| |-
| |
| ! 5
| |
| | 坚果树行
| |
| | orchards_05
| |
| | ''在水果树之外,一排排坚果树延伸到远方。''
| |
| |-
| |
| ! 6
| |
| | 混合果园
| |
| | orchards_06
| |
| | ''各种当地和进口的树木散布在果园中——保证无论环境如何都有好收益的产出。''
| |
| |-
| |
| ! 7
| |
| | 大果园
| |
| | orchards_07
| |
| | ''目力所及,都是一排接一排的果树。''
| |
| |-
| |
| ! 8
| |
| | 嫁接树木
| |
| | orchards_08
| |
| | ''将 特 定树木嫁接到一起,生长缓慢的水果和坚果的繁殖大大加快。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 畜牧用地 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building pastures.png
| |
| | desc=该省份的有很多土地用于畜牧业,成群结队的牲畜放牧于牧场上。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|quick}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = table
| |
| | desert = yes
| |
| | desert mountains = yes
| |
| | drylands = yes
| |
| | farmlands = yes
| |
| | floodplains = yes
| |
| | forest = no
| |
| | hills = yes
| |
| | jungle = yes
| |
| | mountains = yes
| |
| | oasis = yes
| |
| | plains = yes
| |
| | steppe = yes
| |
| | taiga = no
| |
| | wetlands = no
| |
| }}注意,印度或东南亚区域的丛林地形不可建造。
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building levy|poor|1}}
| |
| * {{building monthly_income|poor|1|roundingnote=yes}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building levy|poor|2}}
| |
| * {{building monthly_income|poor|2}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building levy|poor|3}}
| |
| * {{building monthly_income|poor|3}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building levy|poor|4}}
| |
| * {{building monthly_income|poor|4}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building levy|poor|5}}
| |
| * {{building monthly_income|poor|5}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building levy|poor|6}}
| |
| * {{building monthly_income|poor|6}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| | —
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{Building levy|poor|7}}
| |
| * {{building monthly_income|poor|7}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| |
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building levy|poor|8}}
| |
| * {{building monthly_income|poor|8}}
| |
| * {{icon|supply}} {{green|+2500}} 补给上限<ref>{{cite file|00_terrain_specific_buildings.txt}}, {{cite file|pastures_08}}, <code>supply_limit = 2500</code></ref>
| |
| * {{icon|levies}} {{green|+15%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| |
| |
| * {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
| |
| * {{icon|toughness}} {{green|+2}} 重骑兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 牧场
| |
| | pastures_01
| |
| | ''当地农民利用牧场饲养小动物,例如绵羊或山羊。''
| |
| |-
| |
| ! 2
| |
| | 家庭农场
| |
| | pastures_02
| |
| | ''家庭农场内居住着乡下的农民,他们种植谷物并为了自用而饲养动物。''
| |
| |-
| |
| ! 3
| |
| | 牧草地
| |
| | pastures_03
| |
| | ''牧草地用于放牧,或在艰难的时日用于生产干草。''
| |
| |-
| |
| ! 4
| |
| | 栏舍
| |
| | pastures_04
| |
| | ''栏舍中可以养好养的家禽,蛋和肉的产出不容小觑。''
| |
| |-
| |
| ! 5
| |
| | 家畜栅栏
| |
| | pastures_05
| |
| | ''家畜栅栏足够坚固,能安全地圈养大型动物。''
| |
| |-
| |
| ! 6
| |
| | 养蜂场
| |
| | pastures_06
| |
| | ''在森林和田地之间,居住在养蜂场中的蜜蜂产出广受欢迎的蜂蜜。''
| |
| |-
| |
| ! 7
| |
| | 畜栏
| |
| | pastures_07
| |
| | ''大型而空间广阔的畜栏减轻了饲养马匹和类似畜类的负担。''
| |
| |-
| |
| ! 8
| |
| | 大牧牛场
| |
| | pastures_08
| |
| | ''大牧场是安置大牛群的理想场所,吃草和活动的空间都很充足。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 山丘农场 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building hill farms.png
| |
| | desc=该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | hills = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|cheap|1}}
| |
| | {{em dash}}
| |
| | {{building monthly_income|normal|1|roundingnote=yes}}
| |
| | {{em dash}}
| |
| | {{em dash}}
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|cheap|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{building monthly_income|normal|2}}
| |
| * {{icon|advantage}} {{green|+1}} 防御方优势
| |
| | {{em dash}}
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|cheap|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{building monthly_income|normal|3}}
| |
| * {{icon|advantage}} {{green|+1}} 防御方优势
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|cheap|4}}
| |
| | {{em dash}}
| |
| |
| |
| * {{building monthly_income|normal|4}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|cheap|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{building monthly_income|normal|5}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|cheap|6}}
| |
| | {{em dash}}
| |
| |
| |
| * {{building monthly_income|normal|6}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|cheap|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{building monthly_income|normal|7}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|cheap|8}}
| |
| | {{em dash}}
| |
| |
| |
| * {{building monthly_income|normal|8}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 梯田
| |
| | hill_farms_01
| |
| | ''沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。''
| |
| |-
| |
| ! 2
| |
| | 山原牧场
| |
| | hill_farms_02
| |
| | ''牛被带到这片未开发的高地,或称山原,吃着生长在这里的丰富草甸。''
| |
| |-
| |
| ! 3
| |
| | 菜窖
| |
| | hill_farms_03
| |
| | ''菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。''
| |
| |-
| |
| ! 4
| |
| | 菜田
| |
| | hill_farms_04
| |
| | ''大片菜田为零星的农场提供了急需的食物。''
| |
| |-
| |
| ! 5
| |
| | 田埂
| |
| | hill_farms_05
| |
| | ''从附近的小溪引水进入梯田,可以使岗田更长久地保持肥沃。''
| |
| |-
| |
| ! 6
| |
| | 道路与台阶
| |
| | hill_farms_06
| |
| | ''用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。''
| |
| |-
| |
| ! 7
| |
| | 冬季粮仓
| |
| | hill_farms_07
| |
| | ''一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。''
| |
| |-
| |
| ! 8
| |
| | 苹果园
| |
| | hill_farms_08
| |
| | ''起伏的山丘对于果园来说最适合不过,尤其是各类苹果。''
| |
| |}
| |
| </tabber>
| |
| | |
| ==== 军事建筑 ====
| |
| {{main|军事建筑}}{{#lst:军事 建筑|intro}}
| |
| | |
| ==== 工事建筑 ====
| |
| | |
| ===== 林中堡垒 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building ramparts.png
| |
| | desc=这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode=sentence
| |
| | forest = yes
| |
| | taiga = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building fort level|normal|1}}
| |
| * {{Building levy|normal|1}}
| |
| * {{Building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{Building fort level|normal|2}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|2}}
| |
| * {{Building garrison|normal|2}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building fort level|normal|3}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|3}}
| |
| * {{Building garrison|normal|3}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building fort level|normal|4}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|4}}
| |
| * {{Building garrison|normal|4}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building fort level|normal|5}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|5}}
| |
| * {{Building garrison|normal|5}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|normal|6}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|6}}
| |
| * {{Building garrison|normal|6}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| * {{Icon|damage}} {{green|+2%}} 散兵伤害
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|normal|7}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|7}}
| |
| * {{Building garrison|normal|7}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| * {{Icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| * {{Icon|damage}} {{green|+%2}} 散兵伤害
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|normal|8}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{Building levy|normal|8}}
| |
| * {{Building garrison|normal|8}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{Icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| * {{Icon|damage}} {{green|+2%}} 散兵伤害
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 圆木堡垒
| |
| | ramparts_01
| |
| | ''小木堡如同森林的一部分,树木就是天然的栅栏。''
| |
| |-
| |
| ! 2
| |
| | 土壁垒
| |
| | ramparts_02
| |
| | ''长土埂环绕着堡垒,形成了防御边界,阻碍敌军的推进。''
| |
| |-
| |
| ! 3
| |
| | 陷阱与壕沟
| |
| | ramparts_03
| |
| | ''敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。''
| |
| |-
| |
| ! 4
| |
| | 壁垒墙
| |
| | ramparts_04
| |
| | ''石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。''
| |
| |-
| |
| ! 5
| |
| | 射击孔
| |
| | ramparts_05
| |
| | ''在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。''
| |
| |-
| |
| ! 6
| |
| | 野战工事
| |
| | ramparts_06
| |
| | ''在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。''
| |
| |-
| |
| ! 7
| |
| | 雉堞壁垒墙
| |
| | ramparts_07
| |
| | ''用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。''
| |
| |-
| |
| ! 8
| |
| | 森林要塞
| |
| | ramparts_08
| |
| | ''这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 山堡 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building hill forts.png
| |
| | desc=建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军面前!
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|slow}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | desert mountains = yes
| |
| | hills = yes
| |
| | mountains = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building fort level|good|1}}
| |
| * {{Building garrison|good|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|good|2}}
| |
| * {{Building garrison|good|2}}
| |
| | {{icon|control}} {{green|+10%}} 控制力增长
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{Building advantage|normal|3}}
| |
| * {{Building fort level|good|3}}
| |
| * {{Building garrison|good|3}}
| |
| | {{icon|control}} {{green|+10%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|4}}
| |
| * {{Building fort level|good|4}}
| |
| * {{Building garrison|good|4}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+10%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{Building advantage|normal|5}}
| |
| * {{Building fort level|good|5}}
| |
| * {{Building garrison|good|5}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|6}}
| |
| * {{Building fort level|good|6}}
| |
| * {{Building garrison|good|6}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{Building advantage|normal|7}}
| |
| * {{Building fort level|good|7}}
| |
| * {{Building garrison|good|7}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|8}}
| |
| * {{Building fort level|good|8}}
| |
| * {{Building garrison|good|8}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+20%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 小山堡
| |
| | hill_forts_01
| |
| | ''山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。''
| |
| |-
| |
| ! 2
| |
| | 简单土垒
| |
| | hill_forts_02
| |
| | ''山堡周围环绕着土垒,形成了无法通过的土墙,最坚强的士兵也会失去士气。''
| |
| |-
| |
| ! 3
| |
| | 壕沟
| |
| | hill_forts_03
| |
| | ''除了土墙之外,在设防的山丘周围挖出了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。''
| |
| |-
| |
| ! 4
| |
| | 防御栅栏
| |
| | hill_forts_04
| |
| | ''由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。''
| |
| |-
| |
| ! 5
| |
| | 卫兵室
| |
| | hill_forts_05
| |
| | ''环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。''
| |
| |-
| |
| ! 6
| |
| | 外墙
| |
| | hill_forts_06
| |
| | ''一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。''
| |
| |-
| |
| ! 7
| |
| | 大山堡
| |
| | hill_forts_07
| |
| | ''中心山堡大大扩张和加强,现在气势宏伟地直指苍穹。''
| |
| |-
| |
| ! 8
| |
| | 复杂土垒
| |
| | hill_forts_08
| |
| | ''环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱……''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 城墙与塔楼 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building curtain walls.png
| |
| | desc=石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | farmlands = yes
| |
| | plains= yes
| |
| | wetlands= yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|1}}
| |
| * {{Building fort level|good|1}}
| |
| * {{Building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{building monthly_income|poor|2}}
| |
| * {{Building fort level|good|2}}
| |
| * {{Building garrison|normal|2}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{building monthly_income|poor|3}}
| |
| * {{Building fort level|good|3}}
| |
| * {{Building garrison|normal|3}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|4}}
| |
| * {{Building fort level|good|4}}
| |
| * {{Building garrison|normal|4}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{building monthly_income|poor|5}}
| |
| * {{icon|advantage}} {{green|+4}} 防御方优势
| |
| * {{Building fort level|good|5}}
| |
| * {{Building garrison|normal|5}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|6}}
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|good|6}}
| |
| * {{Building garrison|normal|6}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{building monthly_income|poor|7}}
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|good|7}}
| |
| * {{Building garrison|normal|7}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{building monthly_income|poor|8}}
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|good|8}}
| |
| * {{Building garrison|normal|8}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 棱堡与幕墙
| |
| | curtain_walls_01
| |
| | ''任何可观的防御工事的第一步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。''
| |
| |-
| |
| ! 2
| |
| | 中庭
| |
| | curtain_walls_02
| |
| | ''中庭是防守最严密的地方,最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。''
| |
| |-
| |
| ! 3
| |
| | 城墙塔楼
| |
| | curtain_walls_03
| |
| | ''城墙塔楼提供了绝佳的优越位置,我们的士兵可以从这里安全地狙击来犯之敌。在和平时期也非常适合用于检阅农民。''
| |
| |-
| |
| ! 4
| |
| | 第二道幕墙
| |
| | curtain_walls_04
| |
| | ''增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气!''
| |
| |-
| |
| ! 5
| |
| | 墙间回廊
| |
| | curtain_walls_05
| |
| | ''当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为'''杀戮场'''。真是鬼才!''
| |
| |-
| |
| ! 6
| |
| | 外部庭院
| |
| | curtain_walls_06
| |
| | ''更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话……''
| |
| |-
| |
| ! 7
| |
| | 意大利样式要塞
| |
| | curtain_walls_07
| |
| | ''意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全地从密道逃走……''
| |
| |-
| |
| ! 8
| |
| | 三角堡与内堡
| |
| | curtain_walls_08
| |
| | ''内堡是抬高的平台,让我们的士兵能越过主胸墙之上射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 瞭望塔 =====
| |
| {{go to top}}
| |
| {{Building box
| |
| | file=Building watchtowers.png
| |
| | desc=若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | desert = yes
| |
| | drylands = yes
| |
| | floodplains = yes
| |
| | jungle = yes
| |
| | oasis = yes
| |
| | steppe = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost gold|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building fort level|normal|1}}
| |
| * {{Building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost gold|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building fort level|normal|2}}
| |
| * {{Building garrison|normal|2}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost gold|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{Building advantage|normal|3}}
| |
| * {{Building fort level|normal|3}}
| |
| * {{Building garrison|normal|3}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 4
| |
| | {{Building cost gold|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|4}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|4}}
| |
| * {{Building garrison|normal|4}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 5
| |
| | {{Building cost gold|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{Building advantage|normal|5}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|5}}
| |
| * {{Building garrison|normal|5}}
| |
| | {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost gold|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|6}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|6}}
| |
| * {{Building garrison|normal|6}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost gold|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{Building advantage|normal|7}}
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{Building fort level|normal|7}}
| |
| * {{Building garrison|normal|7}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost gold|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building advantage|normal|8}}
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{Building fort level|normal|8}}
| |
| * {{Building garrison|normal|8}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 泥砖塔
| |
| | watchtowers_01
| |
| | ''这些塔楼由泥砖砌成,提供了简单而有效的防御。''
| |
| |-
| |
| ! 2
| |
| | 碉楼
| |
| | watchtowers_02
| |
| | ''碉楼既能防御又能居住,且占据战略要地。''
| |
| |-
| |
| ! 3
| |
| | 木制瞭望塔
| |
| | watchtowers_03
| |
| | ''若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。''
| |
| |-
| |
| ! 4
| |
| | 小型泥砖堡垒
| |
| | watchtowers_04
| |
| | ''精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。''
| |
| |-
| |
| ! 5
| |
| | 石制瞭望塔
| |
| | watchtowers_05
| |
| | ''这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。''
| |
| |-
| |
| ! 6
| |
| | 射孔
| |
| | watchtowers_06
| |
| | ''建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。''
| |
| |-
| |
| ! 7
| |
| | 堡塔
| |
| | watchtowers_07
| |
| | ''这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。''
| |
| |-
| |
| ! 8
| |
| | 圆顶塔楼
| |
| | watchtowers_08
| |
| | ''这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击。''
| |
| |}
| |
| </tabber>
| |
|
| |
|
| == 参考资料 == | | == 参考资料 == |
第2,616行: |
第426行: |
|
| |
|
| {{Mechanics navbox}} | | {{Mechanics navbox}} |
| [[en:Barony]] | | [[en:building]] |
| [[Category:领地]] | | [[Category:领地]] |
| [[Category:建筑]] | | [[Category:建筑]] |