男爵领:修订间差异

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A Barony is the lowest rank of landed [[title]]s and the only rank that that is not playable. Baronies may be sparsely populated or have a Holding.
'''男爵领'''('''Barony''')是最低等级的实地[[头衔]],也是唯一不可玩的头衔等级(即使它们可以被可玩角色持有)。每个[[ 伯爵领]] 拥有 1 到 7 个男爵领,男爵领的拥有权总是和伯爵领相联(男爵领和伯爵领总是在同一领地)。男爵领可能人烟稀少,也可能有一个地产。


== Capitals ==
== 首都(府)==
There are 2 types of Capitals which a Barony can be:
一个男爵领可以是两类首都(府):
* [[File:County capital.png|30px]] The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have {{green|+1}} {{iconify|Fort Level}}.
* [[File:County capital.png|30px]] 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该伯爵领头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 {{green|+1}} {{iconify|fort level|城防等级}} 。此外,如果该伯爵领是其法理公国的首都,则伯爵领首府拥有一个额外的[[公国建筑]]槽。当统治者拥有伯爵领的另一块地产时,可以更改伯爵领首府到该地产所在的男爵领。
* [[File:Realm capital.png|30px]] The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir; as such, investment in buildings should be mainly made here, especially in the earlier parts of the game where Partition succession is still common. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional {{green|+1}} {{icon|gold}} Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain {{green|+10%}} {{iconify|Levies}}. The Ream Capital cannot be moved during a war.
* [[File:Realm capital.png|30px]] 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 {{green|+1}} {{icon|gold}} 赋税。领地首都所在法理公国下的男爵领获得 {{green|+10%}} {{iconify|Levies|征召兵}} 。战争期间不能迁都。


== Holdings ==
== 地产==
Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments '''cannot''' construct Holdings.
每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 {{construction time|slow}}时间,除非有增益或惩罚。无论拥有何种特质,放弃无法控制(无法获得任何赋税或征召兵)的地产不会获得压力。每个地产都可以建造一些[[建筑]]。


All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. If a Feudal or Clan ruler owns a Tribe, they will gain no taxes or levies from the tribe, but will have the option to turn it into a Castle at the cost of 500 {{iconify|Gold}}.
  一个类型的地产一旦建成就不能销毁,也不能改为其他类型的地产(除非通过特定事件)。
{| class="mildtable" style="text-align: center;
 
! Holding
  注意:以下花费均为没有增益或惩罚的花费。
! width=10% | Holding-type description
! Level
! {{icon|gold}} Monthly Tax
! {{iconify|Levies}}
! {{iconify|Garrison}}
! {{iconify|Fort Level}}
! {{icon|innovation}} Required innovation
! Cost
! Can be directly held by
! width=25% | Description
|-
| rowspan=4 style="text-align: left; | [[File:Holding castle.png]] Castle
| rowspan=4 style="text-align: left; | ''A keep designed to not only house a reputable noble family, but also protect the surrounding town and farmlands.''
| style="text-align: left; | Motte
| {{green|+0.4}}
| {{green|+175}}
| {{green|+250}}
| {{green|+1}}
| Mottes
| {{icon|gold}} 600 Gold
| rowspan=4 | Feudal<br>Clan<br>Holy Order
| ''This small but formidable fortification is situated upon a raised earthwork.''
|-
| style="text-align: left; | Keep
| {{green|+0.7}}
| {{green|+325}}
| {{green|+750}}
| {{green|+4}}
| Battlements
| {{icon|gold}} 800 Gold
| ''The Keep (or Donjon) is a large tower serving as a fortified residence and last line of defense.''
|-
| style="text-align: left; | Concentric Castle
| {{green|+1}}
| {{green|+475}}
| {{green|+1250}}
| {{green|+7}}
| Hoardings
| {{icon|gold}} 1000 Gold
| ''The Concentric Castle is surrounded by two or more walls, the inner one higher than the outer one.''
|-
| style="text-align: left; | Fortress
| {{green|+1.3}}
| {{green|+625}}
| {{green|+1750}}
| {{green|+10}}
| Machicolations
| {{icon|gold}} 1200 Gold
| ''The Fortress is the epitome of defense, able to both repel enemy assaults and house a large military.''
|-
| rowspan=4 style="text-align: left; | [[File:Holding city.png]] City
| rowspan=4 style="text-align: left; | ''A populous city which houses a large number of burghers, merchants, and hard-working townsfolk.''
| style="text-align: left; | Village Center
| {{green|+0.8}}
| {{green|+75}}
| {{green|+150}}
| '''0'''
| City Planning
| {{icon|gold}} 500 Gold
| rowspan=4 | Republic
| ''A populous city which houses a large number of burghers, merchants, and hard-working townsfolk.''
|-
| style="text-align: left; | Large City
| {{green|+1.4}}
| {{green|+125}}
| {{green|+300}}
| '''0'''
| Manorialism
| {{icon|gold}} 500 Gold
| ''This city has attracted the attention of traders and craftsmen from all around, with wealthy merchants setting up shop and diligent craftsmen erecting new houses almost daily.''
|-
| style="text-align: left; | City Center
| {{green|+2}}
| {{green|+175}}
| {{green|+450}}
| '''0'''
| Windmills
| {{icon|gold}} 500 Gold
| ''No longer content with just occupying its original area, the city now subsumes nearby farmland into its prosperous center. The city is vast and full of wealth and opportunity.''
|-
| style="text-align: left; | Bustling Metropolis
| {{green|+2.6}}
| {{green|+225}}
| {{green|+1050}}
| '''0'''
| Cranes
| {{icon|gold}} 500 Gold
| ''This city is known far and wide for the bountiful opportunities that lie within — it is said that even the lowliest peasant can find fortune here. Houses line the streets for as far as the eye can see, with carts and animals busy transporting goods wherever you look.''
|-
| rowspan=4 style="text-align: left; | [[File:Holding church.png]] Temple
| rowspan=4 style="text-align: left; | ''A place of worship ruled by the clergy, surrounded by a town of faithful peasants.''
| style="text-align: left; | Shrine
| {{green|+0.5}}
| {{green|+125}}
| {{green|+150}}
| '''0'''
| City Planning
| {{icon|gold}} 500 Gold
| rowspan=4 | Clan<br>Theocracy<br>Lay Clergy
| ''A place of worship ruled by the clergy, surrounded by a town of faithful peasants.''
|-
| style="text-align: left; | Temple Grounds
| {{green|+0.9}}
| {{green|+225}}
| {{green|+450}}
| '''0'''
| Manorialism
| {{icon|gold}} 500 Gold
| ''A temple sits at the center of the village, carefully constructed by local craftsmen to show their dedication to the faith.''
|-
| style="text-align: left; | House of Worship
| {{green|+1.3}}
| {{green|+325}}
| {{green|+750}}
| '''0'''
| Windmills
| {{icon|gold}} 500 Gold
| ''While the temple can take in a lot of worshipers, that is not its only purpose — it also has to house the clergy, support a large library and protect relics. With the addition of the house of worship there's always plenty of room for the faithful to pray.''
|-
| style="text-align: left; | Grand Temple
| {{green|+1.7}}
| {{green|+425}}
| {{green|+1050}}
| '''0'''
| Cranes
| {{icon|gold}} 500 Gold
| ''Not satisfied with a small and modest temple, local artisans and architects have worked together to create a true work of art. This grand temple seemingly calls down the power of heaven itself into any worshiper who enters its glorious halls.''
|-
| rowspan=2 style="text-align: left; | [[File:Holding tribal.png]] Tribe
| rowspan=2 style="text-align: left; | ''A simple but effective tribal hold, standing guard over a tribal village.''
| style="text-align: left; | Tribal Hold
| {{green|+0.2}}
| {{green|+250}}
| {{green|+250}}
| {{green|+1}}
| None
| {{icon|no}} Cannot be constructed
| rowspan=2 | Tribal
| ''Constructed out of logs and rough-hewn stone, this hold is imposing despite its small size.''
|-
| style="text-align: left; | Fortified Tribal Hold
| {{green|+0.5}}
| {{green|+400}}
| {{green|+500}}
| {{green|+2}}
| Planned Assemblies
| {{icon|gold}} 200 Gold<br>{{icon|prestige}} 400 Prestige
| ''The fortified hold takes its inspiration from feudal castles, adding many new defensive elements.''
|}


== Buildings ==
* 建造封建制/氏族制地产(城堡/城市/神殿)需要{{Building cost_gold|main|1}}。如果伯爵领未同时拥有城堡、城市和神殿地产,必须首先建造缺少的地产类型。
Based on the terrain of the Barony, each Holding has access to a number of '''buildings'''. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy.
* 升级一处封建制/氏族制地产到Ⅱ级需要 {{Building cost_gold|main|2}}
* 升级一处封建制/氏族制地产到Ⅲ级需要 {{Building cost_gold|main|3}}
* 升级一处封建制/氏族制地产到Ⅳ级需要 {{Building cost_gold|main|4}}
* 升级一处部落制地产需要 {{Building cost_prestige|expensive|3}}和 {{Building cost_gold|expensive|1}}
* [[政体#部落制|部落制]]地产不能被建造,但封建制和氏族制统治者可以花费 500 {{iconify|gold|金钱}}将其转换为城堡。


By default, a barony can have up to 3 buildings. This can be increased through the following:
建造完成一处神殿地产将给予其所在伯爵领头衔的持有者 500 {{iconify|piety| 虔诚}} ,并且伯爵领头衔持有者的信仰的 {{iconify|Fervor| 宗教热情}} 增加1%,无论是哪位统治者提供了建造资金。
* Barony is the County Capital: {{green|+1}} normal building slot
* Build a Glass Monument decision: {{green|+1}} normal building slot
* Barony is the Duchy Capital: {{green|+1}} Duchy building slot
* One of the following grants at most {{green|+1}} Special building slot:
** Barony is a Holy Site
** Barony is the site of a historical building
** Barony is the site of a mine
** Barony is the site of a University


=== Tribe buildings ===
<tabber>
Tribes have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire realm. Note that '''all''' Tribe buildings are lost when the realm reforms to Feudal or Clan.
游戏资料
* Level 1 buildings cost 75 {{iconify|Gold}} and 200 {{iconify|Prestige}}
* Level 2 buildings cost 100 {{iconify|Gold}} and 300 {{iconify|Prestige}}
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Type
! 地产
! Building
! 等级及革新要求
! Holding effects
! 地产效果
! Realm effects
! 特殊效果
! County effects
! Time
! Required Innovation
! width=35% | Description
|-
| rowspan=2 style="text-align: center; | Gathering Halls<br>[[File:Building longhouses.png]]
| Longhouses
| {{icon|levies}} {{green|+100}} Levies
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige
| {{icon|control}} {{green|+0.2}} Monthly Control
| {{icon|time}} 5 years
| None
| ''Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.''
|-
| Grand Halls
| {{icon|levies}} {{green|+175}} Levies
| {{icon|prestige}} {{green|+0.5}} Monthly Prestige
| {{icon|control}} {{green|+0.4}} Monthly Control
| {{icon|time}} 5 years
| Barracks
| ''Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.''
|-
|-
| rowspan=2 style="text-align: center; | Markets<br>[[File:Building market villages.png]]
| id="城堡" rowspan=4 style="text-align: center; | 城堡<br>[[File:Holding castle.png]]<br><br>可持有:<br>[[政体#封建制|封建制]]<br>[[政体#氏族制|氏族制]]<br>[[政体#共和制|共和制]]<br>[[政体#神权制|神权制]]<br>[[受雇军队#骑士团|骑士团]]
| Trading Outposts
| 城寨</br>{{iconify|mottes|[[革新#土垒|土垒]]}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{building levy|normal|2}}
* {{icon|supply}} {{green|+500}} Supply Limit
* {{building max_garrison|good|1}}
* {{building garrison_reinforcement_factor|2}}
* {{building monthly_income|poor|2}}
| {{icon|time}} 2 years
* {{building fort_level|great|1}}
| None
* {{building stationed_maa_damage_mult|normal|1}}
| ''Trading outposts offer the opportunity for tribesmen and traders to meet and barter.''
* {{building stationed_maa_toughness_mult|normal|1}}
* {{building stationed_siege_weapon_siege_value_mult|normal|1}}
* {{building travel_danger|-10}}
|
;地产效果</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|5}}</br>
[[传统#海洋重商主义| 海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#隐蔽之城| 隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}}</br>
;领地效果</br>
[[传统#城堡守护者| 城堡守护者]]文化传统:</br>
&emsp;{{Building monthly_prestige|0.02}}</br>
&emsp;{{Building monthly_dynasty_prestige|0.01}}
|-
|-
| Market Villages
| 城堡主楼</br>{{iconify|battlements|[[革新#城垛|城垛]]}}
* {{icon|gold}} {{green|+0.7}} Monthly Tax
* {{building levy|normal|4}}
* {{icon|supply}} {{green|+1000}} Supply Limit
* {{building max_garrison|good|3}}
* {{building garrison_reinforcement_factor|4}}
* {{building monthly_income|poor|4}}
| {{icon|time}} 2 years
* {{building fort_level|great|2}}
| City Planning
* {{building stationed_maa_damage_mult|normal|2}}
| ''By letting traders into their villages, the tribesmen within are able to set up lucrative deals.''
* {{building stationed_maa_toughness_mult|normal|2}}
* {{building stationed_siege_weapon_siege_value_mult|normal|2}}
* {{building travel_danger|-12}}
|
;地产效果</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|10}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#隐蔽之城| 隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br>
[[传统#灵巧的渔民| 灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}</br>
;领地效果</br>
[[传统#城堡守护者|城堡守护者]]文化传统:</br>
&emsp;{{Building monthly_prestige|0.03}}</br>
&emsp;{{Building monthly_dynasty_prestige|0.02}}
|-
|-
| rowspan=2 style="text-align: center; | Palisades<br>[[File:Building palisades.png]]
| 轴心环形城堡</br>{{iconify|hoardings|[[ 革新#棚楼|棚楼]]}}
| Simple Palisade
* {{icon|advantage}} {{green|+2}} Defender Advantage
* {{building levy|normal|6}}
* {{icon|fort level}} {{green|+1}} Fort Level
* {{building max_garrison|good|5}}
* {{icon|levies}} {{green|+100}} Levies
* {{building garrison_reinforcement_factor|6}}
* {{icon|garrison}} {{green|+150}} Garrison
* {{building monthly_income|poor|6}}
|
* {{building fort_level|great|3}}
* {{icon|damage}} {{green|+2}} Archer Damage
* {{building stationed_maa_damage_mult|normal|3}}
* {{icon|toughness}} {{green|+1}} Archer Toughness
* {{building stationed_maa_toughness_mult|normal|3}}
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{building stationed_siege_weapon_siege_value_mult|normal|3}}
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{building travel_danger|-14}}
|
| {{icon|time}} 3 years
;地产效果</br>
| None
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
| ''Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.''
[[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|15}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}}</br>
;领地效果</br>
[[传统#城堡守护者| 城堡守护者]]文化传统:</br>
&emsp;{{Building monthly_prestige|0.04}}</br>
&emsp;{{Building monthly_dynasty_prestige|0.03}}
|-
|-
| Walls & Ditches
| 要塞</br>{{iconify|Machicolations|[[革新#突堞|突堞]]}}
* {{icon|advantage}} {{green|+4}} Defender Advantage
* {{building levy|normal|8}}
* {{icon|fort level}} {{green|+2}} Fort Level
* {{building max_garrison|good|7}}
* {{icon|levies}} {{green|+175}} Levies
* {{building garrison_reinforcement_factor|8}}
* {{icon|garrison}} {{green|+300}} Garrison
* {{building monthly_income|poor|8}}
|
* {{building fort_level|great|4}}
* {{icon|damage}} {{green|+4}} Archer Damage
* {{building stationed_maa_damage_mult|normal|4}}
* {{icon|toughness}} {{green|+2}} Archer Toughness
* {{building stationed_maa_toughness_mult|normal|4}}
* {{icon|damage}} {{green|+4}} Spearmen Damage
* {{building stationed_siege_weapon_siege_value_mult|normal|4}}
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{building travel_danger|-16}}
|
|
| {{icon|time}} 3 years
; 地产效果</br>
| Mottes
[[ 传统#圩田|圩田]] 文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
| ''Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.''
[[传统#城堡守护者| 城堡守护者]]文化传统:{{Building defender_holding_advantage|20}}</br>
|-
[[传统#海洋重商主义| 海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
| rowspan=2 style="text-align: center; | War Camps<br>[[File:Building warcamps.png]]
[[传统#隐蔽之城| 隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br>
| Sparring Grounds
[[传统#灵巧的渔民| 灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|5}}</br>
| {{icon|levies}} {{green|+150}} Levies
;领地效果</br>
|
[[传统#城堡守护者| 城堡守护者]]文化传统:</br>
* {{icon|damage}} {{green|+2}} Light Footmen Damage
&emsp;{{Building monthly_prestige|0.05}}</br>
* {{icon|toughness}} {{green|+1}} Light Footmen Toughness
&emsp;{{Building monthly_dynasty_prestige|0.04}}
* {{icon|damage}} {{green|+2}} Armored Footmen Damage
* {{icon|toughness}} {{green|+1}} Armored Footmen Toughness
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+10%}} Knight Effectiveness
|
| {{icon|time}} 5 years
| None
| ''Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.''
|-
| Warrior Lodges
| {{icon|levies}} {{green|+275}} Levies
|
* {{icon|damage}} {{green|+4}} Light Footmen Damage
* {{icon|toughness}} {{green|+2}} Light Footmen Toughness
* {{icon|damage}} {{green|+4}} Armored Footmen Damage
* {{icon|toughness}} {{green|+2}} Armored Footmen Toughness
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
|
| {{icon|time}} 5 years
| Barracks
| ''Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.''
|}
|}


=== Holding buildings ===
|-|
Holding buildings can only be constructed in City or Temple Holdings. All of them require 225 {{iconify|Gold}} and 3 years to build or upgrade and the same Innovation as the Holding level they require.
描述
{| class="mildtable plainlist"
{| class="mildtable" style="text-align: center;
! Type
! 地产
! width=15% | Type description
! 等级
! Building
! 革新
! Monthly Tax
!  width=75% | 描述
! County effects
! Realm effects
! Required holding level
! width=25% | Description
|-
| rowspan=8 style="text-align: center; | Guilds<br>[[File:Building guild halls.png]]
| rowspan=8 style="text-align: center; | ''The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.''
| Guild Halls
| {{green|+0.3}}
| {{icon|development}} {{green|+5%}} Monthly Development
|
| [[File:Holding city.png|24px]] Village Center
| ''The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.''
|-
| Carver's Guilds
| {{green|+0.5}}
| {{icon|development}} {{green|+10%}} Monthly Development
|
| [[File:Holding city.png|24px]] Village Center
| ''Carvers produce items out of wood or bone, such as frames, decorations or tools. They also carve heraldic shields, making the guild popular among the nobility.''
|-
| Carpenter's Guilds
| {{green|+0.7}}
| {{icon|development}} {{green|+15%}} Monthly Development
|
| [[File:Holding city.png|24px]] Large City
| ''Carpenters work with construction, primarily using timber as their material of choice. Their services are sought-after by both nobles and clergy, especially for the beautiful trim jointery they make for churches and estates.''
|-
| Hunter's Guilds
| {{green|+0.9}}
| {{icon|development}} {{green|+20%}} Monthly Development
|
| [[File:Holding city.png|24px]] Large City
| ''Hunters trade in meat and skins, with their services enabling both butchers and tanners to do their crafts. The finest skins naturally befall the most prestigious noble families.''
|-
| Mason's Guilds
| {{green|+1.1}}
| {{icon|development}} {{green|+25%}} Monthly Development
|
| [[File:Holding city.png|24px]] City Center
| ''Masons work with stone, both for construction and sculpture. Their skill is widely sought after, as their expertise is invaluable when constructing fortifications.''
|-
| Tailor's Guilds
| {{green|+1.3}}
| {{icon|development}} {{green|+30%}} Monthly Development
|
| [[File:Holding city.png|24px]] City Center
| ''Tailors wield needle, thread, and cloth as their weapons of choice. With their unparalleled skills, they produce beautiful garments for the nobility.''
|-
| Glassworker's Guilds
| {{green|+1.5}}
| {{icon|development}} {{green|+35%}} Monthly Development
|
| [[File:Holding city.png|24px]] Bustling Metropolis
| ''Glassworkers create fascinating items out of glass, everything from goblets to window panes. Having items made out of glass is very prestigious, making their services highly desirable.''
|-
| Artisan's Guilds
| {{green|+1.7}}
| {{icon|development}} {{green|+40%}} Monthly Development
|
| [[File:Holding city.png|24px]] Bustling Metropolis
| ''Artisans use a multitude of materials not only to produce works of art but also entirely new innovations. Their ingenuity and refined skill is drawing the attention of high nobles everywhere.''
|-
| rowspan=8 style="text-align: center; | Monasteries<br>[[File:Building monastic schools.png]]
| rowspan=8 style="text-align: center; | ''This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.''
| Prayer Halls
| {{green|+0.2}}
| {{icon|control}} {{green|+0.1}} Monthly Control
| {{green|+0.1}} Monthly Piety
| [[File:Holding church.png|24px]] Shrine
| ''The prayer halls host sermons and allow for a place of silent contemplation.''
|-
| Monastic Schools
| {{green|+0.4}}
| {{icon|control}} {{green|+0.2}} Monthly Control
| {{green|+0.2}} Monthly Piety
| [[File:Holding church.png|24px]] Shrine
| ''This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.''
|-
| Libraries
| {{green|+0.5}}
| {{icon|control}} {{green|+0.3}} Monthly Control
| {{green|+0.3}} Monthly Piety
| [[File:Holding church.png|24px]] Temple Grounds
| ''The monastery library is full of books, ranging from small treatises to vast tomes on theology. Truly a treasure trove of knowledge is held within its walls.''
|-
| Pilgrim's Quarters
| {{green|+0.7}}
| {{icon|control}} {{green|+0.4}} Monthly Control
| {{green|+0.4}} Monthly Piety
| [[File:Holding church.png|24px]] Temple Grounds
| ''Vary pilgrims are allowed to stay and rest in the pilgrim's quarters should they seek shelter during their long journeys. Here they are also treated to food, drink, and sometimes even a bath.''
|-
|-
| Infirmaries
| rowspan=4 style="text-align: left; | [[File:Holding castle.png]]<br>城堡
| {{green|+0.8}}
| style="text-align: left; | 城寨
| {{icon|control}} {{green|+0.5}} Monthly Control
| 土垒
| {{green|+0.5}} Monthly Piety
| '' 这处小而难以攻克的防御工事位于一处土垒之上。''
| [[File:Holding church.png|24px]] House of Worship
| ''In times of war or plague, the infirmaries offer a second chance to poor afflicted victims, presuming they make it there in time.'
|-
|-
| Copying Chambers
| style="text-align: left; | 城堡主楼
| {{green|+1}}
| 城垛
| {{icon|control}} {{green|+0.6}} Monthly Control
| '' 城堡主楼(或称城楼)是一座用作住所和最后防线的巨塔。''
| {{green|+0.6}} Monthly Piety
| [[File:Holding church.png|24px]] House of Worship
| ''Devoted scribes work all day long copying sacred texts in the copying chambers. Even by night, they work, illuminated by nothing but candles and the moon, all in their quest for knowledge.''
|-
|-
| Hospices
| style="text-align: left; | 轴心环形城堡
| {{green|+1.1}}
| 棚楼
| {{icon|control}} {{green|+0.7}} Monthly Control
| '' 轴心环形城堡有两道或以上城墙,内城高于外郭。''
| {{green|+0.7}} Monthly Piety
| [[File:Holding church.png|24px]] Grand Temple
| ''Hospices offer long-term care for those who would otherwise not make it. The chronically ill, the disabled, and sometimes even those afflicted by demons are welcome.''
|-
|-
| Cloisters
| style="text-align: left; | 要塞
| {{green|+1.3}}
| 突堞
| {{icon|control}} {{green|+0.8}} Monthly Control
| '' 要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。''
| {{green|+0.8}} Monthly Piety
| [[File:Holding church.png|24px]] Grand Temple
| ''The cloister forms a solid barrier against the outside world, effectively separating the life of those within its walls from the peasants outside.''
|}
|}
</tabber>


=== Terrain buildings ===
<tabber>
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
游戏资料
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Building type
! 地产
! Initial effects
! 等级及革新要求
! Full upgrade effects
! 地产效果
! Terrain
! 特殊效果
! Construction time
! width=40% | Description
|-
|-
| style="text-align: center; | Barracks<br>[[File:Building barracks.png]]
| id="城市" rowspan=4 style="text-align: center; | 城市<br>[[File:Holding city.png]]<br><br>可持有:<br>共和制<br>骑士团
| '''Holding'''
| 中心村镇</br>{{iconify|City Planning|[[革新#城市规划| 城市规划]]}}
* {{icon|levies}} {{green|+125}} Levies
'''Realm'''
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{icon|damage}} {{green|+2}} Spearmen Damage
| '''Holding'''
* {{icon|levies}} {{green|+825}} Levies
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
'''County'''
* {{icon|time}} {{green|-2}} Building Construction Time
'''Realm'''
* {{icon|damage}} {{green|+9}} Heavy Infantry Damage
* {{icon|damage}} {{green|+9}} Spearmen Damage
* {{icon|toughness}} {{green|+5}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+5}} Spearmen Toughness
* {{iconify|Drylands}}
* {{building levy|poor|2}}
* {{iconify|Farmlands}}
* {{building max_garrison|normal|1}}
* {{iconify|Forest}}
* {{building garrison_reinforcement_factor|1}}
* {{iconify|Hills}}
* {{building monthly_income|good|2}}
* {{iconify|Jungle}}
* {{building travel_danger|-10}}
* {{iconify|Mountains}}
|
* {{iconify|Plains}}
;地产效果</br>
* {{iconify|Steppe}}
[[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br>
* {{iconify|Taiga}}
&emsp;{{Building levy_size|0.25}}</br>
* {{iconify|Wetlands}}
&emsp;{{Building tax_mult|0.01}}</br>
| {{icon|time}} 3 years
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
| ''Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.''
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}}</br>
;伯爵领效果</br>
[[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|5}}</br>
[[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念| 乡土观念]]文化传统:</br>
&emsp;{{Building development_growth_factor|0.05}}</br>
&emsp;{{Building monthly_county_control_change_factor|-0.25}}</br>
{{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}}
|-
|-
| style="text-align: center; | Camelry<br>[[File:Building camel farms.png]]
| 大型城市</br>{{iconify|Manorialism|[[革新#庄园制度| 庄园制度]]}}
| '''Holding'''
* {{icon|levies}} {{green|+75}} Levies
'''Realm'''
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|damage}} {{green|+1}} Light Cavalry Damage
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit
| '''Holding'''
* {{icon|levies}} {{green|+425}} Levies
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|time}} {{green|+20%}} Hostile Raid Time
'''Realm'''
* {{icon|knight}} {{green|+4}} Number of Knights
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{icon|damage}} {{green|+8}} Light Cavalry Damage
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness
* {{icon|screen}} {{green|+4}} Light Cavalry Screen
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{iconify|Desert}}
* {{building levy|poor|4}}
* {{iconify|Desert Mountains}}
* {{building max_garrison|normal|2}}
* {{iconify|Floodplains}}
* {{building garrison_reinforcement_factor|2}}
* {{iconify|Oasis}}
* {{building monthly_income|good|4}}
| {{icon|time}} 3 years
* {{building travel_danger|-12}}
| ''These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.''
|
;地产效果</br>
[[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br>
&emsp;{{Building levy_size|0.5}}</br>
&emsp;{{Building tax_mult|0.02}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}</br>
;伯爵领效果</br>
[[传统#城市守护者| 城市守护者]]文化传统:{{Building county_opinion_add|10}}</br>
[[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br>
&emsp;{{Building development_growth_factor|0.1}}</br>
&emsp;{{Building monthly_county_control_change_factor|-0.25}}</br>
{{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}}
|-
|-
| style="text-align: center; | Desert Agriculture<br>[[File:Building plantations.png]]
| 城区</br>{{iconify|Windmills|[[革新#风力磨坊| 风力磨坊]]}}
| '''Holding'''
* {{icon|gold}} {{green|+0.2}} Monthly Tax
| '''Holding'''
* {{icon|gold}} {{green|+1.3}} Monthly Tax
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|supply}} {{green|+600}} Supply Limit
'''County'''
* {{icon|development}} {{green|+5%}} Monthly Development
'''Realm'''
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{iconify|Desert}}
* {{building levy|poor|6}}
* {{iconify|Drylands}}
* {{building max_garrison|normal|3}}
* {{iconify|Oasis}}
* {{building garrison_reinforcement_factor|3}}
| {{icon|time}} 2 years
* {{building monthly_income|good|6}}
| ''These plantations focus on growing the fruits and vegetables that are hardy enough to withstand the harsh climate.''
* {{building travel_danger|-14}}
|
;地产效果</br>
[[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br>
&emsp;{{Building levy_size|0.7}}</br>
&emsp;{{Building tax_mult|0.03}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}}</br>
;伯爵领效果</br>
[[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|15}}</br>
[[传统#共和制传承| 共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br>
&emsp;{{Building development_growth_factor|0.15}}</br>
&emsp;{{Building monthly_county_control_change_factor|-0.25}}</br>
{{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}}
|-
|-
| style="text-align: center; | Elephantry<br>[[File:Building elephant pens.png]]
| 繁华都会</br>{{iconify|Cranes|[[ 革新#起重机|起重机]]}}
| '''Holding'''
* {{icon|gold}} {{green|+0.2}} Monthly Tax
* {{icon|time}} {{green|-2%}} Building Construction Time
'''Realm'''
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+2%}} Knight Effectiveness
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage
| '''Holding'''
* {{icon|gold}} {{green|+1.3}} Monthly Tax
* {{icon|time}} {{green|-20%}} Building Construction Time
'''County'''
* {{icon|gold}} {{green|-2%}} Building Construction Gold Cost
* {{icon|development}} {{green|+5%}} Monthly Development
'''Realm'''
* {{icon|knight}} {{green|+4}} Number of Knights
* {{icon|knight}} {{green|+16%}} Knight Effectiveness
* {{icon|damage}} {{green|+16}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+6}} Heavy Cavalry Toughness
| {{iconify|Jungle}}
| {{icon|time}} 5 years
| ''Elephants are kept and trained here. They make excellent beasts of burden, useful for both work and war.''
|-
| style="text-align: center; | Farms & Fields<br>[[File:Building cereal fields.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.5}} Monthly Tax
| '''Holding'''
* {{icon|gold}} {{green|+2.6}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|supply}} {{green|+5%}} Supply Limit
* {{icon|supply}} {{green|+1600}} Supply Limit
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
* {{icon|development}} {{green|+5%}} Monthly Development
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost
* {{iconify|Drylands}}
* {{building levy|poor|8}}
* {{iconify|Farmlands}}
* {{building max_garrison|normal|7}}
* {{iconify|Floodplains}}
* {{building garrison_reinforcement_factor|4}}
* {{iconify|Plains}}
* {{building monthly_income|good|8}}
| {{icon|time}} 3 years
* {{building travel_danger|-16}}
| ''Farms and fields are the backbones of any economy. Fueling man, beast, army, and feast – there is no understating the power of simple grain.''
|
|-
; 地产效果</br>
| style="text-align: center; | Forestry<br>[[File:Building logging camps.png]]
[[ 传统#共和制传承|共和制传承]] 或 [[传统#乡土观念| 乡土观念]]文化传统:</br>
| '''Holding'''
&emsp;{{Building levy_size|1}}</br>
* {{icon|gold}} {{green|+0.3}} Monthly Tax
&emsp;{{Building tax_mult|0.04}}</br>
* {{icon|time}} {{green|-2%}} Building Construction Time
[[传统#海洋重商主义| 海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
| '''Holding'''
[[传统#圩田| 圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
* {{icon|gold}} {{green|+1.7}} Monthly Tax
[[传统#灵巧的渔民| 灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|5}}</br>
* {{icon|time}} {{green|-20%}} Building Construction Time
;伯爵领效果</br>
'''County'''
[[传统#城市守护者| 城市守护者]]文化传统:{{Building county_opinion_add|20}}</br>
* {{icon|gold}} {{green|+2%}} Holding Taxes
[[ 传统#共和制传承|共和制传承]] 或 [[传统#乡土观念| 乡土观念]]文化传统:</br>
* {{icon|development}} {{green|+2%}} Monthly Development
&emsp;{{Building development_growth_factor|0.2}}</br>
* {{icon|supply}} {{green|+600}} Supply Limit
&emsp;{{Building monthly_county_control_change_factor|-0.25}}</br>
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost
{{icon|Fate of Iberia}} 1级[[宗族#都会传承| 都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}}
'''Realm'''
|}
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance
 
|-|
* {{iconify|Forest}}
描述 =
* {{iconify|Jungle}}
{| class="mildtable" style="text-align: center;
* {{iconify|Taiga}}
! 地产
| {{icon|time}} 3 years
! 等级
| ''Large amounts of lumber, resin, charcoal, and other resources are harvested from these forests, providing an excellent, nearby source of building material for the surrounding towns.''
! 革新
|-
!  width=75% | 描述
| style="text-align: center; | Hill Farms<br>[[File:Building hill farms.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.3}} Monthly Tax
| '''Holding'''
* {{icon|gold}} {{green|+1.7}} Monthly Tax
'''County'''
* {{icon|supply}} {{green|+2%}} Supply Limit
* {{icon|supply}} {{green|+600}} Supply Limit
* {{icon|development}} {{green|+10%}} Monthly Development
'''Realm'''
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{iconify|Hills}}
| {{icon|time}} 3 years
| ''The rolling hills of this province stand covered in fields. While farming on a slope helps with keeping crops watered, the limited area means smaller yields.''
|-
| style="text-align: center; | Hunting Grounds<br>[[File:Building hunting grounds.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.2}} Monthly Tax
* {{icon|advantage}} {{green|+2}} Defender Advantage
'''Realm'''
* {{icon|damage}} {{green|+1}} Light Cavalry Damage
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit
| '''Holding'''
* {{icon|gold}} {{green|+1.3}} Monthly Tax
* {{icon|advantage}} {{green|+16}} Defender Advantage
* {{icon|time}} {{green|+10%}} Hostile Raid Time
* {{icon|levies}} {{green|+225}} Levies
'''County'''
* {{icon|development}} {{green|+2%}} Monthly Development
'''Realm'''
* {{icon|damage}} {{green|+8}} Light Cavalry Damage
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness
* {{icon|screen}} {{green|+4}} Light Cavalry Screen
* {{icon|pursuit}} {{green|+2%}} Skirmisher Pursuit
* {{icon|gold}} {{green|-1%}} Men-at-Arms Maintenance
|
* {{iconify|Drylands}}
* {{iconify|Forest}}
* {{iconify|Hills}}
* {{iconify|Jungle}}
* {{iconify|Plains}}
* {{iconify|Steppe}}
* {{iconify|Taiga}}
* {{iconify|Wetlands}}
| {{icon|time}} 2 years
| ''Dotted throughout these lands are several large lodges where hunters of wild game can gather and plan their excursions.''
|-
|-
| style="text-align: center; | Manor Houses<br>[[File:Building farm estates.png]]
| rowspan=4 style="text-align: left; | [[File:Holding city.png]] 城市
| '''Holding'''
| style="text-align: left; | 中心村镇
* {{icon|gold}} {{green|+0.7}} Monthly Tax
| 城市规划
| '''Holding'''
| '' 一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。''
* {{icon|gold}} {{green|+3.8}} Monthly Tax
* {{icon|levies}} {{green|+2%}} Levy Size
* {{icon|supply}} {{green|+15%}} Supply Limit
* {{icon|supply}} {{green|+1200}} Supply Limit
'''County'''
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|development}} {{green|+5%}} Monthly Development
* {{icon|control}} {{green|+2%}} Monthly Control
| {{iconify|Farmlands}}
| {{icon|time}} 5 years
| ''The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce!''
|-
| style="text-align: center; | Military Camps<br>[[File:Building military camps.png]]
| '''Holding'''
* {{icon|levies}} {{green|+100}} Levies
'''Realm'''
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
| '''Holding'''
* {{icon|levies}} {{green|+625}} Levies
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
'''County'''
* {{icon|supply}} {{green|+200}} Supply Limit
* {{icon|control}} {{green|+5%}} Monthly Control
'''Realm'''
* {{icon|damage}} {{green|+9}} Archer Damage
* {{icon|toughness}} {{green|+4}} Archer Toughness
* {{icon|damage}} {{green|+8}} Skirmisher Damage
* {{icon|pursuit}} {{green|+8}} Skirmisher Pursuit
* {{icon|toughness}} {{green|+4}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
|
* {{iconify|Desert}}
* {{iconify|Desert Mountains}}
* {{iconify|Drylands}}
* {{iconify|Farmlands}}
* {{iconify|Floodplains}}
* {{iconify|Forest}}
* {{iconify|Hills}}
* {{iconify|Jungle}}
* {{iconify|Mountains}}
* {{iconify|Oasis}}
* {{iconify|Plains}}
* {{iconify|Steppe}}
* {{iconify|Taiga}}
* {{iconify|Wetlands}}
| {{icon|time}} 2 years
| ''A simple training ground where local peasants are readied for war.''
|-
| style="text-align: center; | Orchards<br>[[File:Building orchards.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.3}} Monthly Tax
* {{icon|levies}} {{green|+75}} Levies
| '''Holding'''
* {{icon|gold}} {{green|+1.7}} Monthly Tax
* {{icon|levies}} {{green|+425}} Levies
* {{icon|supply}} {{green|+1000}} Supply Limit
* {{icon|supply}} {{green|+10%}} Supply Limit
* {{icon|levies}} {{green|+10%}} Levy Reinforcements Rate
'''County'''
* {{icon|levies}} {{green|+2%}} Levy Size
* {{icon|development}} {{green|+5%}} Monthly Development
'''Realm'''
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige
|
* {{iconify|Floodplains}}
* {{iconify|Oasis}}
| {{icon|time}} 3 years
| ''Thanks to the unique properties of the soil, these orchards produce particularly sweet and delicious fruits and berries.''
|-
| style="text-align: center; | Outposts<br>[[File:Building outposts.png]]
| '''Holding'''
* {{icon|levies}} {{green|+50}} Levies
* {{icon|advantage}} {{green|+2}} Defender Advantage
| '''Holding'''
* {{icon|levies}} {{green|+225}} Levies
* {{icon|advantage}} {{green|+16}} Defender Advantage
'''County'''
* {{icon|garrison}} {{green|+5%}} Garrison Size
* {{icon|control}} {{green|+0.1}} Monthly Control
* {{icon|control}} {{green|+15%}} Monthly Control
'''Realm'''
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|screen}} {{green|+1}} Skirmisher Screen
|
* {{iconify|Desert}}
* {{iconify|Desert Mountains}}
* {{iconify|Forest}}
* {{iconify|Jungle}}
* {{iconify|Mountains}}
* {{iconify|Steppe}}
* {{iconify|Taiga}}
* {{iconify|Wetlands}}
| {{icon|time}} 2 years
| ''A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.''
|-
| style="text-align: center; | Pastoral Lands<br>[[File:Building pastures.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.2}} Monthly Tax
* {{icon|levies}} {{green|+50}} Levies
| '''Holding'''
* {{icon|gold}} {{green|+1.3}} Monthly Tax
* {{icon|levies}} {{green|+225}} Levies
* {{icon|supply}} {{green|+2500}} Supply Limit
* {{icon|garrison}} {{green|+5%}} Garrison Size
* {{icon|levies}} {{green|+15%}} Levy Reinforcements Rate
* {{icon|development}} {{green|+2%}} Monthly Development
'''County'''
* {{icon|opinion}} {{green|+2}} Popular Opinion
'''Realm'''
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+2}} Heavy Cavalry Toughness
|
* {{iconify|Desert}}
* {{iconify|Desert Mountains}}
* {{iconify|Drylands}}
* {{iconify|Farmlands}}
* {{iconify|Floodplains}}
* {{iconify|Hills}}
* {{iconify|Jungle}}
* {{iconify|Mountains}}
* {{iconify|Oasis}}
* {{iconify|Plains}}
* {{iconify|Steppe}}
| {{icon|time}} 2 years
| ''A significant portion of this province is dedicated to animal husbandry and as grazing lands for herds of pastoral animals.''
|-
| style="text-align: center; | Quarries<br>[[File:Building quarries.png]]
| '''Holding'''
* {{icon|gold}} {{green|+0.2}} Monthly Tax
* {{icon|time}} {{green|-2%}} Building Construction Time
| '''Holding'''
* {{icon|gold}} {{green|+1.3}} Monthly Tax
* {{icon|time}} {{green|-20%}} Building Construction Time
'''County'''
* {{icon|garrison}} {{green|+10%}} Garrison Size
* {{icon|gold}} {{green|-5%}} Building Construction Gold Cost
* {{icon|development}} {{green|+2%}} Monthly Development
'''Realm'''
* {{icon|gold}} {{green|-2%}} Men-at-Arms Maintenance
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
|
* {{iconify|Desert Mountains}}
* {{iconify|Mountains}}
| {{icon|time}} 2 years
| ''The mountains of this province provide local construction with an excellent supply of building material.''
|-
|-
| style="text-align: center; | Regimental Grounds<br>[[File:Building regimental grounds.png]]
| style="text-align: left; | 大型城市
| '''Holding'''
| 庄园制度
* {{icon|levies}} {{green|+150}} Levies
| '' 这座城市吸引了四方的商人与手艺人,几乎每天都有富有的商人开设商店,还有勤劳的手艺人建起新屋。''
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate
'''Realm'''
* {{icon|gold}} {{green|-0.2%}} Men-at-Arms Maintenance
| '''Holding'''
* {{icon|levies}} {{green|+1025}} Levies
* {{icon|levies}} {{green|+40%}} Levy Reinforcement Rate
* {{icon|supply}} {{green|+1000}} Supply Limit
'''County'''
* {{icon|levies}} {{green|+2%}} Levy Size
* {{icon|control}} {{green|+5%}} Monthly Control
'''Realm'''
* {{icon|gold}} {{green|-1.6%}} Men-at-Arms Maintenance
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
|
* {{iconify|Farmlands}}
* {{iconify|Floodplains}}
| {{icon|time}} 5 years
| ''The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.''
|-
|-
| style="text-align: center; | Wetland Farms<br>[[File:Building peat quarries.png]]
| style="text-align: left; | 城区
| '''Holding'''
| 风力磨坊
* {{icon|gold}} {{green|+0.3}} Monthly Tax
| '' 这座城市已不满足于它现有的占地,现在它将附近的农地也纳入了繁荣的城区。如今,这座城市充满了大量的财富与机遇。''
* {{icon|time}} {{green|-1%}} Building Construction Time
| '''Holding'''
* {{icon|gold}} {{green|+1.7}} Monthly Tax
* {{icon|time}} {{green|-8%}} Building Construction Time
* {{icon|time}} {{green|+10%}} Hostile Raid Time
'''County'''
* {{icon|supply}} {{green|+5%}} Supply Limit
* {{icon|supply}} {{green|+600}} Supply Limit
* {{icon|development}} {{green|+5%}} Monthly Development
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
| {{iconify|Wetlands}}
| {{icon|time}} 3 years
| ''While wetlands will never offer the same opportunities for growing crops as plains, a seasonal glut of vegetation allow for the raising of animals. There are also opportunities for extracting both peat and salt.''
|-
|-
| style="text-align: center; | Tradeport<br>[[File:Building tradeport.png]]
| style="text-align: left; | 繁华都会
| '''Holding'''
| 起重机
* {{icon|gold}} {{green|+0.3}} Monthly Tax
| '' 这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以在此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。''
* {{icon|development}} {{green|+5%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+1.7}} Monthly Tax
* {{icon|development}} {{green|+40%}} Monthly Development
| {{icon|yes}} Coastal
| {{icon|time}} 2 years
| ''Merchant galleys load and off-load their cargo at this port.''
|}
|}
</tabber>


==== Fort buildings ====
<tabber>
Fort buildings can only be constructed in Castle Holdings built in certain terrain.
游戏资料
* Level 1 buildings cost 150 {{iconify|Gold}}
* Level 2 buildings cost 225 {{iconify|Gold}}
* Level 3 buildings cost 300 {{iconify|Gold}}
* Level 4 buildings cost 375 {{iconify|Gold}}
* Level 5 buildings cost 450 {{iconify|Gold}}
* Level 6 buildings cost 525 {{iconify|Gold}}
* Level 7 buildings cost 600 {{iconify|Gold}}
* Level 8 buildings cost 675 {{iconify|Gold}}
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Building type
! 地产
! Level
! 等级及革新要求
! {{iconify|Fort Level}}
! 地产效果
! {{iconify|Garrison}}
! 特殊效果
! {{icon|advantage}} Defender Advantage
! Holding effects
! County effects
! Realm effects
! Terrain
! Construction time
|-
|-
| rowspan=8 style="text-align: center; | Forest Forts<br>[[File:Building ramparts.png]]
| id="神殿" rowspan=4 style="text-align: center; | 神殿<br>[[File:Holding church.png]]<br><br>可持有:<br>[[政体#神权制| 神权制]]<br>[[教义#圣职专权传统| 平信徒神职人员]]
| Log Forts
| 圣堂</br>{{iconify|city planning| 城市规划}}
| style="text-align: center; | {{green|+1}}
| style="text-align: center; | {{green|+150}}
| style="text-align: center; | '''0'''
| {{icon|levies}} {{green|+100}} Levies
* {{building levy|poor|1}}
| rowspan=8
* {{building max_garrison|normal|1}}
* {{iconify|Forest}}
* {{building garrison_reinforcement_factor|1}}
* {{iconify|Taiga}}
* {{building monthly_income|normal|3}}
| rowspan=8 | {{icon|time}} 3 years
* {{building stationed_maa_damage_mult|low|1}}
* {{building stationed_maa_toughness_mult|low|1}}
* {{building stationed_siege_weapon_siege_value_mult|low|1}}
* {{building travel_danger|-10}}
|
;地产效果</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}}
|-
|-
| Earth Ramparts
| 神殿之地</br>{{iconify|manorialism| 庄园制度}}
| style="text-align: center; | {{green|+2}}
| style="text-align: center; | {{green|+300}}
| style="text-align: center; | '''0'''
|
* {{icon|levies}} {{green|+175}} Levies
* {{icon|gold}} {{green|+2%}} Holding Taxes
|
* {{building levy|poor|3}}
* {{building max_garrison|normal|3}}
* {{building garrison_reinforcement_factor|2}}
* {{building monthly_income|normal|5}}
* {{building stationed_maa_damage_mult|low|2}}
* {{building stationed_maa_toughness_mult|low|2}}
* {{building stationed_siege_weapon_siege_value_mult|low|2}}
* {{building travel_danger|-12}}
|
;地产效果</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}
|-
|-
| Traps & Ditches
| 崇拜之所</br>{{iconify|windmills| 风力磨坊}}
| style="text-align: center; | {{green|+3}}
| style="text-align: center; | {{green|+450}}
| style="text-align: center; | {{green|+2}}
|
* {{icon|levies}} {{green|+250}} Levies
* {{icon|gold}} {{green|+2%}} Holding Taxes
|
* {{building levy|poor|5}}
* {{building max_garrison|normal|5}}
* {{building garrison_reinforcement_factor|3}}
* {{building monthly_income|normal|7}}
* {{building stationed_maa_damage_mult|low|3}}
* {{building stationed_maa_toughness_mult|low|3}}
* {{building stationed_siege_weapon_siege_value_mult|low|3}}
* {{building travel_danger|-14}}
|
;地产效果</br>
[[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
[[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}}
|-
|-
| Rampart Walls
| 大殿</br>{{iconify|Cranes| 起重机}}
| style="text-align: center; | {{green|+4}}
| style="text-align: center; | {{green|+600}}
| style="text-align: center; | {{green|+2}}
* {{icon|levies}} {{green|+325}} Levies
* {{building levy|poor|7}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{building max_garrison|normal|7}}
| {{icon|time}} {{green|+10%}} Hostile Raid Time
* {{building garrison_reinforcement_factor|4}}
|
* {{building monthly_income|good|6}}
|-
* {{building stationed_maa_damage_mult|low|4}}
| Embrasures
* {{building stationed_maa_toughness_mult|low|4}}
| style="text-align: center; | {{green|+5}}
* {{building stationed_siege_weapon_siege_value_mult|low|4}}
| style="text-align: center; | {{green|+750}}
* {{building travel_danger|-16}}
| style="text-align: center; | {{green|+2}}
|
|
; 地产效果</br>
* {{icon|levies}} {{green|+400}} Levies
[[ 传统#圩田|圩田]] 文化传统 及 沿海:{{Building build_speed|-0.1}}</br>
* {{icon|gold}} {{green|+2%}} Holding Taxes
[[ 传统#海洋重商主义|海洋重商主义]] 文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br>
| {{icon|time}} {{green|+10%}} Hostile Raid Time
[[ 传统#灵巧的渔民|灵巧的渔民]] 文化传统 及 沿海:{{Building defender_holding_advantage|5}}
| {{icon|damage}} {{green|+2}} Archer Damage
|-
| Fieldworks
| style="text-align: center; | {{green|+6}}
| style="text-align: center; | {{green|+900}}
| style="text-align: center; | {{green|+4}}
|
* {{icon|levies}} {{green|+475}} Levies
* {{icon|gold}} {{green|+2%}} Holding Taxes
| {{icon|time}} {{green|+10%}} Hostile Raid Time
|
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+1}} Skirmisher Damage
|-
| Crenellated Rampart Walls
| style="text-align: center; | {{green|+7}}
| style="text-align: center; | {{green|+1050}}
| style="text-align: center; | {{green|+4}}
|
* {{icon|levies}} {{green|+550}} Levies
* {{icon|gold}} {{green|+2%}} Holding Taxes
| {{icon|time}} {{green|+10%}} Hostile Raid Time
|
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|toughness}} {{green|+1}} Archer Toughness
|-
| Forest Fortresses
| style="text-align: center; | {{green|+8}}
| style="text-align: center; | {{green|+1200}}
| style="text-align: center; | {{green|+4}}
|
* {{icon|levies}} {{green|+625}} Levies
* {{icon|gold}} {{green|+2%}} Holding Taxes
| {{icon|time}} {{green|+10%}} Hostile Raid Time
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|toughness}} {{green|+1}} Archer Toughness
|-
| rowspan=8 style="text-align: center; | Hill Forts<br>[[File:Building hill forts.png]]
| Small Hill Fort
| style="text-align: center; | {{green|+2}}
| style="text-align: center; | {{green|+250}}
| style="text-align: center; | {{green|+2}}
|
|
|
| rowspan=8 |
* {{iconify|Desert}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| rowspan=8 | {{icon|time}} 5 years
|-
| Simple Earthworks
| style="text-align: center; | {{green|+4}}
| style="text-align: center; | {{green|+500}}
| style="text-align: center; | {{green|+4}}
|
| {{icon|control}} {{green|+10%}} Monthly Control
|
|-
| Ditches
| style="text-align: center; | {{green|+6}}
| style="text-align: center; | {{green|+750}}
| style="text-align: center; | {{green|+6}}
|
| {{icon|control}} {{green|+10%}} Monthly Control
| {{icon|toughness}} {{green|+1}} Spearmen Toughness
|-
| Stockades
| style="text-align: center; | {{green|+8}}
| style="text-align: center; | {{green|+1000}}
| style="text-align: center; | {{green|+8}}
|
|
* {{icon|control}} {{green|+10%}} Monthly Control
* {{icon|levies}} {{green|+2%}} Levy Size
| {{icon|toughness}} {{green|+1}} Spearmen Toughness
|-
| Guardhouses
| style="text-align: center; | {{green|+10}}
| style="text-align: center; | {{green|+1250}}
| style="text-align: center; | {{green|+10}}
|
|
* {{icon|control}} {{green|+15%}} Monthly Control
* {{icon|levies}} {{green|+2%}} Levy Size
| {{icon|toughness}} {{green|+1}} Spearmen Toughness
|-
| External Walls
| style="text-align: center; | {{green|+12}}
| style="text-align: center; | {{green|+1500}}
| style="text-align: center; | {{green|+12}}
|
|
* {{icon|control}} {{green|+15%}} Monthly Control
* {{icon|levies}} {{green|+2%}} Levy Size
|
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|damage}} {{green|+2}} Spearmen Damage
|-
| Large Hill Fort
| style="text-align: center; | {{green|+14}}
| style="text-align: center; | {{green|+1750}}
| style="text-align: center; | {{green|+14}}
|
|
* {{icon|control}} {{green|+15%}} Monthly Control
* {{icon|levies}} {{green|+2%}} Levy Size
|
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|damage}} {{green|+2}} Spearmen Damage
|-
| Complex Earthworks
| style="text-align: center; | {{green|+16}}
| style="text-align: center; | {{green|+2000}}
| style="text-align: center; | {{green|+16}}
|
|
* {{icon|control}} {{green|+20%}} Monthly Control
* {{icon|levies}} {{green|+2%}} Levy Size
|
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|damage}} {{green|+2}} Spearmen Damage
|-
| rowspan=8 style="text-align: center; | Walls & Towers<br>[[File:Building curtain walls.png]]
| Bastion & Curtain Walls
| style="text-align: center; | {{green|+1}}
| style="text-align: center; | {{green|+150}}
| style="text-align: center; | '''0'''
| {{icon|gold}} {{green|+0.2}} Monthly Tax
|
|
| rowspan=8 |
* {{iconify|Farmlands}}
* {{iconify|Plains}}
* {{iconify|Wetlands}}
| rowspan=8 | {{icon|time}} 3 years
|-
| Bailey
| style="text-align: center; | {{green|+2}}
| style="text-align: center; | {{green|+300}}
| style="text-align: center; | '''0'''
| {{icon|gold}} {{green|+0.4}} Monthly Tax
| {{icon|supply}} {{green|+300}} Supply Limit
|
|-
| Wall Towers
| style="text-align: center; | {{green|+3}}
| style="text-align: center; | {{green|+450}}
| style="text-align: center; | '''0'''
| {{icon|gold}} {{green|+0.5}} Monthly Tax
| {{icon|supply}} {{green|+300}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| Second Curtain Wall
| style="text-align: center; | {{green|+4}}
| style="text-align: center; | {{green|+600}}
| style="text-align: center; | '''0'''
| {{icon|gold}} {{green|+0.7}} Monthly Tax
| {{icon|supply}} {{green|+300}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| Zwinger
| style="text-align: center; | {{green|+5}}
| style="text-align: center; | {{green|+750}}
| style="text-align: center; | {{green|+4}}
| {{icon|gold}} {{green|+0.8}} Monthly Tax
| {{icon|supply}} {{green|+300}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| Outer Baileys
| style="text-align: center; | {{green|+6}}
| style="text-align: center; | {{green|+900}}
| style="text-align: center; | {{green|+4}}
| {{icon|gold}} {{green|+1}} Monthly Tax
|
* {{icon|supply}} {{green|+300}} Supply Limit
* {{icon|supply}} {{green|+2%}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| Trace Italienne
| style="text-align: center; | {{green|+7}}
| style="text-align: center; | {{green|+1050}}
| style="text-align: center; | {{green|+4}}
| {{icon|gold}} {{green|+1.1}} Monthly Tax
|
* {{icon|supply}} {{green|+300}} Supply Limit
* {{icon|supply}} {{green|+2%}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| Ravelins & Cavaliers
| style="text-align: center; | {{green|+8}}
| style="text-align: center; | {{green|+1200}}
| style="text-align: center; | {{green|+4}}
| {{icon|gold}} {{green|+1.3}} Monthly Tax
|
* {{icon|supply}} {{green|+300}} Supply Limit
* {{icon|supply}} {{green|+2%}} Supply Limit
| {{icon|damage}} {{green|+1}} Archer Damage
|-
| rowspan=8 style="text-align: center; | Watchtowers<br>[[File:Building watchtowers.png]]
| Mudbrick Towers
| style="text-align: center; | {{green|+1}}
| style="text-align: center; | {{green|+150}}
| style="text-align: center; | {{green|+2}}
|
|
|
| rowspan=8 |
* {{iconify|Desert}}
* {{iconify|Drylands}}
* {{iconify|Floodplains}}
* {{iconify|Jungle}}
* {{iconify|Oasis}}
* {{iconify|Steppe}}
| rowspan=8 | {{icon|time}} 3 years
|-
| Tower Houses
| style="text-align: center; | {{green|+2}}
| style="text-align: center; | {{green|+300}}
| style="text-align: center; | {{green|+4}}
|
| {{icon|time}} {{green|+10%}} Hostile Raid Time
|
|-
| Wooden Watchtowers
| style="text-align: center; | {{green|+3}}
| style="text-align: center; | {{green|+450}}
| style="text-align: center; | {{green|+6}}
|
| {{icon|time}} {{green|+10%}} Hostile Raid Time
| {{icon|damage}} {{green|+2}} Archer Damage
|-
| Small Mudbrick Keeps
| style="text-align: center; | {{green|+4}}
| style="text-align: center; | {{green|+600}}
| style="text-align: center; | {{green|+8}}
| {{icon|supply}} {{green|+300}} Supply Limit
| {{icon|time}} {{green|+10%}} Hostile Raid Time
| {{icon|damage}} {{green|+2}} Archer Damage
|-
| Stone Watchtowers
| style="text-align: center; | {{green|+5}}
| style="text-align: center; | {{green|+750}}
| style="text-align: center; | {{green|+10}}
| {{icon|supply}} {{green|+300}} Supply Limit
| {{icon|time}} {{green|+15%}} Hostile Raid Time
| {{icon|damage}} {{green|+2}} Archer Damage
|-
| Loopholes
| style="text-align: center; | {{green|+6}}
| style="text-align: center; | {{green|+900}}
| style="text-align: center; | {{green|+12}}
| {{icon|supply}} {{green|+300}} Supply Limit
|
* {{icon|time}} {{green|+15%}} Hostile Raid Time
* {{icon|supply}} {{green|+5%}} Supply Limit
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{icon|toughness}} {{green|+1}} Archer Toughness
|-
| Peel Towers
| style="text-align: center; | {{green|+7}}
| style="text-align: center; | {{green|+1050}}
| style="text-align: center; | {{green|+14}}
| {{icon|supply}} {{green|+600}} Supply Limit
|
* {{icon|time}} {{green|+15%}} Hostile Raid Time
* {{icon|supply}} {{green|+5%}} Supply Limit
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{icon|toughness}} {{green|+1}} Archer Toughness
|-
| Domed Towers
| style="text-align: center; | {{green|+8}}
| style="text-align: center; | {{green|+1200}}
| style="text-align: center; | {{green|+16}}
| {{icon|supply}} {{green|+600}} Supply Limit
|
* {{icon|time}} {{green|+20%}} Hostile Raid Time
* {{icon|supply}} {{green|+5%}} Supply Limit
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{icon|toughness}} {{green|+1}} Archer Toughness
|}
|}


=== Duchy buildings ===
|-|
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a {{iconify|Duchy}} and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels.
描述 =
* Level 1 buildings cost 300 {{iconify|Gold}}
{| class="mildtable" style="text-align: center;
* Level 2 buildings cost 400 {{iconify|Gold}}
! 地产
* Level 3 buildings cost 500 {{iconify|Gold}}
! 等级
{| class="mildtable plainlist"
! 革新
! Building type
!  width=75% | 描述
! Level 1 effects
! Level 2 effects
! Level 3 effects
! width=40% | Description
|-
| style="text-align: center; | Archery Grounds<br>[[File:Building royal hunting grounds.png]]
| '''Realm'''
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+15%}} Archer Damage
* {{icon|toughness}} {{green|+5%}} Archer Toughness
* {{icon|damage}} {{green|+10%}} Skirmisher Damage
* {{icon|toughness}} {{green|+5%}} Skirmisher Toughness
* {{icon|pursuit}} {{green|+10%}} Skirmisher Pursuit
* {{icon|screen}} {{green|+5%}} Skirmisher Screen
| '''Realm'''
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+30%}} Archer Damage
* {{icon|toughness}} {{green|+10%}} Archer Toughness
* {{icon|damage}} {{green|+20%}} Skirmisher Damage
* {{icon|toughness}} {{green|+10%}} Skirmisher Toughness
* {{icon|pursuit}} {{green|+20%}} Skirmisher Pursuit
* {{icon|screen}} {{green|+10%}} Skirmisher Screen
| '''Realm'''
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+45%}} Archer Damage
* {{icon|toughness}} {{green|+15%}} Archer Toughness
* {{icon|damage}} {{green|+30%}} Skirmisher Damage
* {{icon|toughness}} {{green|+15%}} Skirmisher Toughness
* {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit
* {{icon|screen}} {{green|+15%}} Skirmisher Screen
| ''Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.''
|-
| style="text-align: center; | Blacksmiths<br>[[File:Building blacksmiths.png]]
| '''Realm'''
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+5%}} Heavy Infantry Damage
* {{icon|toughness}} {{green|+15%}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+5%}} Spearmen Infantry Damage
* {{icon|toughness}} {{green|+15%}} Spearmen Infantry Toughness
| '''Realm'''
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+10%}} Heavy Infantry Damage
* {{icon|toughness}} {{green|+30%}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+10%}} Spearmen Infantry Damage
* {{icon|toughness}} {{green|+30%}} Spearmen Infantry Toughness
| '''Realm'''
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+15%}} Heavy Infantry Damage
* {{icon|toughness}} {{green|+45%}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+15%}} Spearmen Infantry Damage
* {{icon|toughness}} {{green|+45%}} Spearmen Infantry Toughness
| ''Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.''
|-
| style="text-align: center; | Jousting Fields<br>[[File:Building jousting lists.png]]
| '''Realm'''
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+10%}} Light Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Light Cavalry Toughness
* {{icon|pursuit}} {{green|+10%}} Light Cavalry Pursuit
* {{icon|screen}} {{green|+10%}} Light Cavalry Screen
* {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
| '''Realm'''
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+20%}} Light Cavalry Damage
* {{icon|toughness}} {{green|+20%}} Light Cavalry Toughness
* {{icon|pursuit}} {{green|+20%}} Light Cavalry Pursuit
* {{icon|screen}} {{green|+20%}} Light Cavalry Screen
* {{icon|damage}} {{green|+20%}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+20%}} Heavy Cavalry Toughness
| '''Realm'''
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
* {{icon|damage}} {{green|+30%}} Light Cavalry Damage
* {{icon|toughness}} {{green|+30%}} Light Cavalry Toughness
* {{icon|pursuit}} {{green|+30%}} Light Cavalry Pursuit
* {{icon|screen}} {{green|+30%}} Light Cavalry Screen
* {{icon|damage}} {{green|+30%}} Heavy Cavalry Damage
* {{icon|toughness}} {{green|+30%}} Heavy Cavalry Toughness
| ''By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.''
|-
| style="text-align: center; | Leisure Palaces<br>[[File:Building leisure palace.png]]
| '''Duchy'''
* {{icon|control}} {{green|+0.2}} Monthly Control
* {{icon|control}} {{green|+20%}} Monthly Control
'''Realm'''
* {{icon|prestige}} {{green|+5%}} Monthly Prestige
* {{icon|stress loss}} {{green|+15%}} Stress Loss
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+5}} Personal Scheme Success Chance
| '''Duchy'''
* {{icon|control}} {{green|+0.3}} Monthly Control
* {{icon|control}} {{green|+40%}} Monthly Control
'''Realm'''
* {{icon|prestige}} {{green|+10%}} Monthly Prestige
* {{icon|stress loss}} {{green|+25%}} Stress Loss
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success Chance
| '''Duchy'''
* {{icon|control}} {{green|+0.4}} Monthly Control
* {{icon|control}} {{green|+60%}} Monthly Control
'''Realm'''
* {{icon|prestige}} {{green|+15%}} Monthly Prestige
* {{icon|stress loss}} {{green|+35%}} Stress Loss
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+15}} Personal Scheme Success Chance
| ''While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.''
|-
| style="text-align: center; | Marches<br>[[File:Building march.png]]
| '''Duchy'''
* {{icon|fort level}} {{green|+1}} Fort Level
* {{icon|advantage}} {{green|+4}} Defender Advantage
* {{icon|supply}} {{green|+25%}} Supply Limit
* {{icon|garrison}} {{green|+25%}} Garrison Size
* {{icon|time}} {{green|+25%}} Levy Reinforcement Rate
* {{icon|time}} {{green|+20%}} Hostile Raid Time
| '''Duchy'''
* {{icon|fort level}} {{green|+2}} Fort Level
* {{icon|advantage}} {{green|+6}} Defender Advantage
* {{icon|supply}} {{green|+50%}} Supply Limit
* {{icon|garrison}} {{green|+50%}} Garrison Size
* {{icon|time}} {{green|+50%}} Levy Reinforcement Rate
* {{icon|time}} {{green|+30%}} Hostile Raid Time
| '''Duchy'''
* {{icon|fort level}} {{green|+3}} Fort Level
* {{icon|advantage}} {{green|+8}} Defender Advantage
* {{icon|supply}} {{green|+100%}} Supply Limit
* {{icon|garrison}} {{green|+100%}} Garrison Size
* {{icon|time}} {{green|+100%}} Levy Reinforcement Rate
* {{icon|time}} {{green|+40%}} Hostile Raid Time
| ''Marcher lords protect the borders with fortifications and local garrisons.''
|-
| style="text-align: center; | Military Academies<br>[[File:Building military academy.png]]
| '''Realm'''
* {{icon|gold}} {{green|-2%}} Army Maintenance
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|knight}} {{green|+25%}} Knight Effectiveness
| '''Realm'''
* {{icon|gold}} {{green|-3%}} Army Maintenance
* {{icon|knight}} {{green|+4}} Number of Knights
* {{icon|knight}} {{green|+50%}} Knight Effectiveness
| '''Realm'''
* {{icon|gold}} {{green|-5%}} Army Maintenance
* {{icon|knight}} {{green|+6}} Number of Knights
* {{icon|knight}} {{green|+75%}} Knight Effectiveness
| ''Dedicated facilities for training officers and knights, improving their efficiency in combat.''
|-
|-
| style="text-align: center; | Royal Armories<br>[[File:Building royal armory.png]]
| rowspan=4 style="text-align: left; | [[File:Holding church.png]] 神殿
| '''Duchy'''
| style="text-align: left; | 圣堂
* {{icon|levies}} {{green|+20%}} Levy Size
| 城市规划
| '''Duchy'''
| '' 由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。''
* {{icon|levies}} {{green|+30%}} Levy Size
| '''Duchy'''
* {{icon|levies}} {{green|+40%}} Levy Size
| ''By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.''
|-
|-
| style="text-align: center; | Royal Reserves<br>[[File:Building royal forest.png]]
| style="text-align: left; | 神殿之地
| '''Duchy'''
| 庄园制度
* {{icon|opinion}} {{green|+5}} Popular Opinion
| '' 一座神殿坐落在村庄的中心,由当地的工匠精心建造,以表达他们对信仰的奉献。''
* {{icon|development}} {{green|+10%}} Monthly Development
'''Holding'''
* {{icon|gold}} {{green|+0.8}} Monthly Tax
| '''Duchy'''
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|development}} {{green|+20%}} Monthly Development
'''Holding'''
* {{icon|gold}} {{green|+1.1}} Monthly Tax
| '''Duchy'''
* {{icon|opinion}} {{green|+15}} Popular Opinion
* {{icon|development}} {{green|+30%}} Monthly Development
'''Holding'''
* {{icon|gold}} {{green|+1.4}} Monthly Tax
| ''A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.''
|-
|-
| style="text-align: center; | Siege Works<br>[[File:Building siege works.png]]
| style="text-align: left; | 崇拜之所
| '''Duchy'''
| 风力磨坊
* {{icon|fort level}} {{green|+1}} Fort Level
| '' 这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,维持着一座大型图书馆,还能保护圣物。再加上礼拜堂为信徒提供了充足的空间来进行祈祷。''
'''Realm'''
* [[File:Unit stat siege progress.png|24px]] {{green|+20%}} Siege Weapon Effectiveness
* {{icon|toughness}} {{green|+2}} Siege Weapon Toughness
| '''Duchy'''
* {{icon|fort level}} {{green|+2}} Fort Level
'''Realm'''
* [[File:Unit stat siege progress.png|24px]] {{green|+30%}} Siege Weapon Effectiveness
* {{icon|toughness}} {{green|+4}} Siege Weapon Toughness
| '''Duchy'''
* {{icon|fort level}} {{green|+3}} Fort Level
'''Realm'''
* [[File:Unit stat siege progress.png|24px]] {{green|+40%}} Siege Weapon Effectiveness
* {{icon|toughness}} {{green|+6}} Siege Weapon Toughness
| ''Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.''
|-
|-
| style="text-align: center; | Tax Offices<br>[[File:Building tax assessor.png]]
| style="text-align: left; | 大殿
| '''Duchy'''
| 起重机
* {{icon|gold}} {{green|+10%}} Holding Taxes
| '' 当地的工匠和建筑师不满足于一个狭小而朴素的神殿,他们合力创造出一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。''
| '''Duchy'''
* {{icon|gold}} {{green|+15%}} Holding Taxes
| '''Duchy'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
| ''Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!''
|}
|}
</tabber>


=== Holy buildings ===
<tabber>
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 {{iconify|Gold}} and 6 years to be completed.
游戏资料
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Building
! 地产
! Holding effects
! 等级及革新要求
! County effects
! 地产效果
! Realm effects
! 特殊效果
! Religion
! width=45% | Description
|-
|-
| Grand Cathedral<br>[[File:Structure cologne cathedral.png|100px]]
| id="部落" rowspan=4 style="text-align: center; | 部落<br>[[File:Holding tribal.png]]<br><br>可持有:<br>[[政体#部落制| 部落制]]
| {{icon|gold}} {{green|+2}} Monthly Tax
| 部落建筑</br>无
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{building levy|normal|3}}
* {{icon|development}} {{green|+20%}} Monthly Development
* {{building max_garrison|good|1}}
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{building garrison_reinforcement_factor|1}}
|
* {{building monthly_income|poor|1}}
* {{icon|piety}} {{green|+0.2}} Monthly Piety
* {{building fort_level|1}}
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{building stationed_maa_damage_mult|normal|2}}
* {{icon|control}} {{green|+5%}} Monthly Control
* {{building stationed_maa_toughness_mult|normal|2}}
* {{icon|gold}} {{green|-15%}} Holy Order Hire Cost
|
* {{icon|opinion}} {{green|+5}} Clergy Opinion
;地产效果</br>
| [[File:Icon piety christian 01.png|24px]] Christian
[[传统#隐蔽之城| 隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|tribal_holding_fort_level_in_jungle_bonus_value}}</br>
| ''The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.''
[[ 传统#灵巧的渔民| 灵巧的渔民]] 文化传统 及 沿海:{{Building defender_holding_advantage|2}}
|-
|-
| Grand Mosque<br>[[File:Structure cathedral muslim.png|100px]]
| 加固部落建筑</br>{{iconify|planned assemblies|[[ 革新#全体大会| 全体大会]]}}
| {{icon|gold}} {{green|+2}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{building levy|normal|5}}
* {{icon|development}} {{green|+20%}} Monthly Development
* {{building max_garrison|good|2}}
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{building garrison_reinforcement_factor|2}}
|
* {{building monthly_income|poor|3}}
* [[File:Icon piety islam 01.png|24px]] {{green|+0.2}} Monthly Piety
* {{building fort_level|2}}
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{building stationed_maa_damage_mult|normal|4}}
* {{icon|control}} {{green|+5%}} Monthly Control
* {{building stationed_maa_toughness_mult|normal|4}}
* {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate (same Faith)
|
* {{icon|gold}} {{green|+15%}} Domain Taxes (different Faith)
;地产效果</br>
| [[File:Icon piety islam 01.png|24px]] Muslim
[[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|tribal_holding_fort_level_in_jungle_bonus_value}}</br>
| ''The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.''
[[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}
|}
 
|-|
描述 =
{| class="mildtable" style="text-align: center;
! 地产
! 等级
! 革新
!  width=75% | 描述
|-
|-
| Grand Temple<br>[[File:Structure cathedral pagan.png|100px]]
| rowspan=2 style="text-align: left; | [[File:Holding tribal.png]] 部落
| {{icon|gold}} {{green|+1}} Monthly Tax
| style="text-align: left; | 部落建筑
{{icon|levies}} {{green|+500}} Levies
|
|
| '' 用圆木和粗糙切割的石头建成,这座建筑气势宏伟,尽管体型较小。''
* {{icon|levies}} {{green|+10%}} Levy Size
* {{icon|gold}} {{green|+10%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.2}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|knight}} {{green|+15%}} Knight Effectiveness
* {{icon|time}} {{green|+10%}} Levy Reinforcement Rate
* {{icon|control}} {{green|+5%}} Monthly Control
| [[File:Icon piety pagan 01.png|24px]] Pagan
| ''The Holy Site in this area attracts the faithful in droves. The grand temple is covered in ornate carvings displaying heroic deeds by gods and demi-gods alike. Massive bonfires send plumes of smoke upwards to the gods themselves, with holy men administering blessings to all who venerate the spirits.''
|-
| Grand Temple<br>[[File:Structure cathedral indian.png|100px]]
| {{icon|gold}} {{green|+2}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.2}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+5}} Different Faith Opinion
* {{icon|control}} {{green|+5%}} Monthly Control
* {{icon|opinion}} {{red|-15%}} Different Faith Popular Opinion
| [[File:Icon piety eastern 01.png|24px]] Buddhist, Hindu or Jain
| ''The Holy Site in this area attracts scores of humble pilgrims seeking to cleanse their souls. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets.''
|-
|-
| Grand Temple<br>[[File:Structure cathedral zoroastric.png|100px]]
| style="text-align: left; | 加固部落建筑
| {{icon|gold}} {{green|+2}} Monthly Tax
| 全体大会
|
| '' 加固建筑从封建城堡中吸取灵感,增添了许多新的防卫要素。''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.2}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|control}} {{green|+5%}} Monthly Control
* {{icon|gold}} {{green|-2.50%}} Men-at-Arms Maintenance
* {{icon|opinion}} {{green|-10%}} Short Reign Opinion
| All others
| ''The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.''
|}
|}
</tabber>
== 地形 ==
[[File:Terrain map.png|500px|thumb|right|显示十字军之王 III中每种地形的地图]]
每个男爵领都有一种特定的主导地形。地形决定了军队在男爵领的移动速度和战线宽度,也影响伯爵领的补给上限和发展度增长。地形还决定伯爵领可以建造的建筑。游戏中有14种地形:
{{clear}}
{| class="mildtable sortable mw-datatable" style="text-align: center;
! colspan=2 | 地形
! 行军速度
! [[File:Combat width.png|24px]] 战线宽度
! data-sort-type="number" | {{icon|advantage}} 防御方优势
! data-sort-type="number" | {{icon|supply}} 伯爵领补给上限
! data-sort-type="number" | {{icon|development}} 伯爵领发展度增长
! 危险
! 其他效果
! 图像
! 旅行描述
|- id="沙漠"
<!-- HSV: 0.15 1 1 -->
{{entry with color|[[File:Terrain desert.png]] 沙漠|255|230|0}}
| 70%
| 100%
| {{em dash}}
| {{red|−30%}}
| {{red|−50%}}
| {{red|+50}}
| {{em dash}}
| [[File:Terrain_image_desert.png|220px]]
| 这片沙漠极其危险。


=== Historical buildings ===
|- id=" 沙漠山地"
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.
<!-- HSV: 0.7 0.5 0.15 -->
{| class="mildtable sortable plainlist"
{{entry with color|[[File:Terrain desert mountains.png]] 沙漠山地|23|19|38}}
! Building
| 50%
! Holding effects
| 50%
! County effects
| {{green|+12}}
! Realm effects
| {{red| −60%}}
! Barony
| {{red| −50%}}
! Constructed
| {{red|+65}}
! width=25% | Description
| {{green| −30%}} 防御方撤退的损失
|-
| [[File:Terrain_image_desert_mountains.png|220px]]
| Aurelian Walls<br>[[File:Structure aurelian walls.png|100px]]
| 这片沙漠极其危险。
 
* {{icon|fort level}} {{green|+3}} Fort Level
|- id="旱地"
* {{icon|garrison}} {{green|+50%}} Garrison Size
<!-- Uses RGB -->
* {{icon|garrison}} {{green|+500}} Garrison
{{entry with color|[[File:Terrain drylands.png]] 旱地|220|45|120}}
| 100%
* {{icon|development}} {{green|+10%}} Monthly Development
| 100%
* {{icon|development}} {{green|+0.2}} Monthly Development
| {{em dash}}
* {{icon|time}} {{green|+50%}} Hostile Raid Time
| data-sort-value=0 | {{em dash}}
|
| {{red| −5%}}
* {{icon|levies}} {{green|+15%}} Duchy Levy Size
| {{red|+35}}
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes
| {{em dash}}
| Rome
| [[File:Terrain_image_drylands.png|220px]]
| {{icon|yes}}
| 这片沙漠极其危险。
| ''The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome.''
 
|-
|- id="农田"
| Buddhas of Bamiyan<br>[[File:Structure buddhas of bamiyan.png|100px]]
<!-- HSV: 0 1 1 -->
|
{{entry with color|[[File:Terrain farmlands.png]] 农田|255|0|0}}
| 100%
* {{icon|gold}} {{green|+10%}} Holding Taxes
| 100%
* {{icon|development}} {{green|+75%}} Monthly Development
| {{em dash}}
* {{icon|development}} {{green|+0.2}} Monthly Development
| {{green|+50%}}
| {{green|+20%}}
* [[File:Icon piety eastern 01.png|24px]] {{green|+10%}} Monthly Piety
| '''0'''
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Devotion
| {{em dash}}
| Bamiyan
| [[File:Terrain_image_farmlands.png|220px]]
| {{icon|yes}}
| 这个地方很安全。
| ''Carved out of the mountainside, the massive Buddhas of Bamian loom over any visitors. While the area surrounding them is no longer the thriving center of Buddhist learning as it once was, there's still numerous Buddhist pilgrims and scholars visiting the statues. A shrewd Eastern ruler might even be able to pull a profit from the pilgrims, in addition to gaining some personal insights.''
 
|-
|- id="洪泛平原"
| Canterbury Cathedral<br>[[File:Structure canterbury cathedral.png|100px]]
<!-- HSV: 0.7 0.8 0.6 -->
| {{icon|gold}} {{green|+3}} Monthly Tax
{{entry with color|[[File:Terrain floodplains.png]] 洪泛平原|55|31|153}}
|
| 100%
* {{icon|gold}} {{green|+20%}} Holding Taxes
| 75%
* {{icon|development}} {{green|+20%}} Monthly Development
| {{em dash}}
* {{icon|development}} {{green|+0.1}} Monthly Development
| {{green|+35%}}
|
| {{green|+20%}}
* {{icon|piety}} {{green|+0.3}} Monthly Piety
| {{red|+35}}
* {{icon|piety}} {{green|+0.2}} Monthly Piety per Powerful Vassal on the Council
| {{em dash}}
* {{icon|renown}} {{green|+5%}} Monthly Renown
| [[File:Terrain_image_floodplains.png|220px]]
* {{icon|control}} {{green|+5%}} Monthly Control
| 该男爵领容易发生洪水。
| Canterbury
 
| {{icon|yes}}
|- id="森林"
| ''Augustine, Roman missionary and later archbishop, built the Canterbury Cathedral after choosing the town as his center for the episcopal see in Kent. This new cathedral revived the importance of the city, granting it authority over the English church.''
<!-- HSV: 0.3 0.75 0.7 -->
|-
{{entry with color|[[File:Terrain forest.png]] 森林|71|179|45}}
| Doge's Palace<br>[[File:Structure doges palace.png|100px]]
| 80%
| 90%
* {{icon|fort level}} {{green|+3}} Fort Level
| {{green|+3}}
* {{icon|advantage}} {{green|+10}} Defender Advantage
| {{red| −10%}}
* {{icon|levies}} {{green|+100%}} Levy Size
| data-sort-value=0 | {{em dash}}
* {{icon|garrison}} {{green|+100%}} Garrison Size
| {{red|+45}}
| {{em dash}}
* {{icon|gold}} {{green|+50%}} Holding Taxes
| [[File:Terrain_image_forest.png|220px]]
* {{icon|development}} {{green|+30%}} Monthly Development
| 已知有许多旅行者迷失在这片森林中。
* {{icon|development}} {{green|+0.3}} Monthly Development
* {{icon|time}} {{green|+50%}} Hostile Raid Time
|
| Venezia
| {{icon|yes}}
| ''The Doge's Palace acts as the residence for the government of the Republic of Venice. An impressive structure, it houses multiple chambers dedicated to things such as the Council, Senate, administration, and justice.''
|-
| Great Mosque of Mecca<br>[[File:Structure great mosque of mecca.png|100px]]
| {{icon|gold}} {{green|+3}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+35%}} Monthly Development
* {{icon|development}} {{green|+0.3}} Monthly Development
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
* {{icon|control}} {{green|+10%}} Monthly Control
| Mecca
| {{icon|yes}}
| ''The Great Mosque of Mecca is a massive and ancient structure whose walls surround the holy Kaaba. Many great Sultans have expanded upon the mosque and its surroundings since its construction. Every Muslim is supposed to visit this site when on the Hajj.''
|-
| Great Mosque of Samarra<br>[[File:Structure great mosque of samarra.png|100px]]
|
|
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
|
* [[File:Icon piety islam 01.png|24px]] {{green|+0.3}} Monthly Piety
* {{icon|time}} {{green|-10%}} Building Construction Time
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
| Samarra
| {{icon|yes}}
| ''The Great Mosque of Samarra was completed in AD 851 by the Abbasid caliph Al-Mutawakkil, who reigned in Samarra. Its most prominent feature is the Malwiya Tower, a magnificent spiral minaret, which towers towards the skies at an impressive height.''
|-
| Hadrian's Wall<br>[[File:Structure hadrians wall.png|100px]]
| {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
|
| Bebbanburg<br>Carleol<br>Hexham<br>Whitehaven
| {{icon|yes}}
| ''Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays it serves no defensive purpose, but the stones make for a cheap and convenient source of building material!''
|-
| House of Wisdom<br>[[File:Structure grand library of baghdad.png|100px]]
|
|
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|learning}} {{green|+2}} Learning per Level of Fame
* {{icon|opinion}} {{green|+10}} Different Culture Opinion
* {{icon|innovation}} {{green|+15%}} Cultural Fascination Progress
* [[File:Focus invalid.png|24px]] {{green|+15%}} Monthly Lifestyle Experience
* {{green|-20%}} Faith Creation and Reformation Cost
| Baghdad
| {{icon|yes}}
| ''The House of Wisdom contains a vast collection of books, and the scribes therein work tirelessly both day and night to translate even more great works of literature. The sources vary from Greek, Persian, Indian and many more — truly, it contains the entire world's knowledge! A shining beacon of human knowledge! And comfortably far from the illiterate horsemen of the steppe...''
|-
| Imam Ali Mosque<br>[[File:Structure imam ali mosque.png|100px]]
| {{icon|gold}} {{green|+3}} Monthly Tax
|
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+30%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance
* {{icon|control}} {{green|+10%}} Monthly Control
| An-Najaf
| {{icon|yes}}
| ''The Imam Ali Mosque houses the tomb of Ali, cousin of Muhammad and the first Shi'ite Imam after him. Thousands of pilgrims come to pay tribute each year, greeted by the magnificent green dome of the mosque.''
|-
| Iron Pillar of Delhi<br>[[File:Structure iron pillar of delhi.png|100px]]
|
|
* {{icon|development}} {{green|+10%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* {{icon|prestige}} {{green|+5%}} Monthly Prestige
* {{icon|gold}} {{green|-5%}} Army Maintenance
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness
| Indraprastha
| {{icon|yes}}
| ''The mighty Iron Pillar of Delhi stands as a symbol to the glory of King Chandragupta II, though subsequent rulers have also etched their names into it. Despite having stood for a long time, there's no trace of rust – a testament to the skill of Indian ironsmiths!''
|-
| Mahabodhi Temple<br>[[File:Structure mahabodhi temple.png|100px]]
| {{icon|gold}} {{green|+3}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+30%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* [[File:Icon piety eastern 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+20%}} Different Faith Popular Opinion
* {{icon|opinion}} {{green|+5}} Different Faith Opinion
* {{icon|opinion}} {{green|+10}} Religious Vassal Opinion
* {{icon|learning}} {{green|+2}} Learning per Level of Devotion
| Gaya
| {{icon|yes}}
| ''The Mahabodhi Temple marks the location where the Buddha is said to have attained enlightenment. The site is a significant destination for pilgrimage by both Buddhists and Hindus. The construction of the temple was started around the year 200 by Emperor Ashoka, and has since been improved and restored multiple times.''
|-
| Offa's Dyke<br>[[File:Building palisades.png|100px]]
| {{icon|advantage}} {{green|+2}} Defender Advantage
|
| Chester<br>Clifford<br>Clun<br>Gloucester<br>Hereford<br>Shrewsbury<br>Wigmore
| {{icon|yes}}
| ''Offa's Dyke, which is a long ditch flanked by a wall of earth, was constructed by the Anglo-Saxon king of Mercia to defend the border towards Wales. This raised earthwork offers an advantage to whoever stands on the side of the wall, as any attackers have to fight an uphill battle from the ditch.''
|-
| Palace of Aachen<br>[[File:Structure palace of achen.png|100px]]
|
| {{icon|development}} {{green|+0.2}} Monthly Development
|
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|-20%}} Tyranny Gain
* {{icon|opinion}} {{green|+5}} Clergy Opinion
* {{icon|opinion}} {{green|+5}} Powerful Vassal Opinion
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Powerful Vassal on the Council
| Aachen
| {{icon|yes}}
| ''The Palace of Aachen was chosen by Charlemagne to be the center of power of the Carolingian Empire. It served a both political and religious purpose, and is still an excellent place for hosting important gatherings.''
|-
| Petra<br>[[File:Structure petra.png|100px]]
| {{icon|gold}} {{green|+0.8}} Monthly Tax
|
* {{icon|gold}} {{green|+10%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{icon|supply}} {{green|+25%}} Supply Limit
|
| Baidha-Petra
| {{icon|yes}}
| ''The city of Petra is a true wonder of the ancient world. Carved directly out of naturally occuring rose-tinted rock, the city stands as a curiosity that intrigues even the mightiest sultan.''
|-
| Shwedagon Pagoda<br>[[File:Structure shwedagon pagoda.png|100px]]
| {{icon|gold}} {{green|+2}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
|
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.5}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+5}} Clergy Opinion
* {{icon|opinion}} {{green|-10%}} Tyranny Gain
| Dagon
| {{icon|yes}}
| ''The Shwedagon Pagoda is a sacred Buddhist stupa built by the Mon people around the year 500. It houses many famous relics, such as the staff of Kakusandha, the water filter of Koṇāgamana, a piece of the robe of Kassapa, and eight strands of hair from the head of Gautama.''
|-
| Stonehenge<br>[[File:Structure stonehenge.png|100px]]
|
|
* {{icon|learning}} {{green|+2}} Learning
* [[File:Learning lifestyle.png|24px]] {{green|+15%}} Monthly Learning Lifestyle Experience
* {{green|-20%}} Faith Conversion Cost
| Salisbury
| {{icon|yes}}
| ''Stonehenge is an ancient, mystical structure that has inspired many a scholar. Even today, in these enlightened times, learned men from all around Britain flock to study it. What truly is its purpose?''
|-
| The Colosseum<br>[[File:Structure colosseum.png|100px]]
| {{icon|time}} {{green|-10%}} Building Construction Time
| {{icon|gold}} {{green|-5%}} Army Maintenance
| Rome
| {{icon|yes}}
| ''The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.''


''Despite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere.''
|- id="丘陵"
|-
<!-- HSV: 29 0.867 0.353 -->
| The Friday Mosque<br>[[File:Structure the friday mosque.png|100px]]
{{entry with color|[[File:Terrain hills.png]] 丘陵|90|50|12}}
|
| 80%
|
| 80%
* {{icon|gold}} {{green|+20%}} Holding Taxes
| {{green|+5}}
* {{icon|development}} {{green|+25%}} Monthly Development
| {{red| −10%}}
* {{icon|development}} {{green|+0.2}} Monthly Development
| {{red| −10%}}
| [[File:Icon piety islam 01.png|24px]] {{green|+50%}} Level of Devotion impact
| {{red|+45}}
| Isfahan
| {{em dash}}
| {{icon|yes}}
| [[File:Terrain_image_hills.png|220px]]
| ''The Friday Mosque, or the Jameh Mosque of Esfahan, was built during the Umayyad dynasty. It is said that the Caliph personally made one of the pillars in the mosque. Before becoming a mosque, it is said that it used to be a house of worship for Zoroastrians.''
| 谁知道这片丘陵中潜藏着什么。
|-
| The Great Mosque of Cordoba<br>[[File:Structure great mosque of cordoba.png|100px]]
| {{icon|gold}} {{green|+3}} Monthly Tax
|
* {{icon|gold}} {{green|+15%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|levies}} {{green|+15%}} Levy Size
|
* [[File:Icon piety islam 01.png|24px]] {{green|+0.5}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|+5}} Different Culture Opinion
* {{icon|development}} {{green|+0.2}} Monthly Development in Realm Capital
| Cordoba
| {{icon|yes}}
| ''The Great Mosque of Cordoba was erected after the Islamic Conquest of the Visigothic Kingdom, upon the foundation of a Christian church. Originally the site was shared, with both Muslims and Christians using it, but the Christian half was eventually purchased and demolished to make room for the Grand Mosque.''
|-
| The Prophetic Mosque<br>[[File:Structure cathedral muslim.png|100px]]
|
|
* {{icon|gold}} {{green|+15%}} Holding Taxes
* {{icon|development}} {{green|+75%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|supply}} {{green|+100%}} Supply Limit
|
* [[File:Icon piety islam 01.png|24px]] {{green|+0.5}} Monthly Piety
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
* {{icon|gold}} {{green|-15}} Holy Order Hire Cost
* {{icon|opinion}} {{green|+5}} Popular Opinion
| Al-Madina
| {{icon|yes}}
| ''The Prophetic Mosque, or the Al-Masjid an-Nabawi, is an open-air style mosque established by the prophet Muhammad himself. It was one of the first mosques that he constructed, and the site was close to where he had his residence.''
|-
| The Pyramids<br>[[File:Structure the pyramids.png|100px]]
|
| {{icon|development}} {{green|+0.1}} Monthly Development
|
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|opinion}} {{green|-20%}} Short Reign Opinion
| Gizeh
| {{icon|yes}}
| ''The pyramids, most prominently the one of Cheops, stand as wonders of the ancient world. Vast and impressive, they enhance the image of any ruler who controls them.''
|-
| Theodosian Walls<br>[[File:Structure theodosian walls.png|100px]]
|
* {{icon|fort level}} {{green|+5}} Fort Level
* {{icon|garrison}} {{green|+100%}} Garrison Size
* {{icon|garrison}} {{green|+1000}} Garrison
|
* {{icon|gold}} {{green|+300%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.3}} Monthly Development
* {{icon|time}} {{green|+50%}} Hostile Raid Time
* {{icon|levies}} {{green|+300%}} Levy Size
|
* {{icon|levies}} {{green|+15%}} Duchy Levy Size
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes
| Constantinople
| {{icon|yes}}
| ''The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.''
|-
| Walls of Genoa<br>[[File:Structure walls of genoa.png|100px]]
|
* {{icon|fort level}} {{green|+2}} Fort Level
* {{icon|garrison}} {{green|+25%}} Garrison Size
|
* {{icon|gold}} {{green|+10%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|time}} {{green|+50%}} Hostile Raid Time
* {{icon|advantage}} {{green|+5}} Defender Advantage
|
| Genoa
| {{icon|yes}}
| ''The Walls of Genoa were built in the 9th century after the city was granted significant autonomy. The walls, together with the protection of the coastline, allow the area to develop and prosper.''
|-
| Ananda Temple<br>[[File:Structure shwedagon pagoda.png|100px]]
| {{icon|gold}} {{green|+3}} Monthly Tax
|
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* {{icon|learning}} {{green|+2}} Learning
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety
* {{icon|control}} {{green|+10%}} Monthly Control
* {{icon|opinion}} {{green|+5}} Popular Opinion
| Pagan
| {{icon|no}}
| ''While Pagan has thousands of pagodas, temples, and shrines littered throughout the city and the surrounding plains, the Ananda Temple stands as a crowning achievement among them. The perfectly dimensioned structure contains many unique plaques and stone images. It is a place of worship and a center of learning to educate the people in religious ethos.''
|-
| Cologne Cathedral<br>[[File:Structure cologne cathedral.png|100px]]
| {{icon|gold}} {{green|+2}} Monthly Tax
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{icon|piety}} {{green|+15%}} Monthly Piety
* {{icon|piety}} {{green|+0.1}} Monthly Piety per Knight
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|knight}} {{green|+20%}} Knight Effectiveness
* {{icon|control}} {{green|+5%}} Monthly Control
| Cologne
| {{icon|no}}
| ''The Cologne Cathedral houses the relics of the Three Kings, which draw the attention of pilgrims from all over the Christian world. The cathedral is built using Gothic architecture and is richly adorned with spires and intricate details.''
|-
| Great Mosque of Djenne<br>[[File:Structure great mosque of djenne.png|100px]]
|
|
* {{icon|gold}} {{green|+15%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|levies}} {{green|+15%}} Levy Size
|
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|time}} {{green|-15%}} Building Construction Cost
| Jenne-Jeno
| {{icon|no}}
| ''The Great Mosque of Djenne stands on the bank of the Bani River. Constructed entirely out of mudbrick it requires a lot of care, which the faithful are more than willing to provide. Every year, large gatherings of people converge to repair and improve the mosque.''
|-
| Notre-Dame<br>[[File:Structure notre dame.png|100px]]
| {{icon|gold}} {{green|+2}} Monthly Tax
|
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+30%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|opinion}} {{green|+5}} Popular Opinion
|
* {{icon|piety}} {{green|+1}} Monthly Piety
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion
| Paris
| {{icon|no}}
| ''Also known as 'Our Lady of Paris,' this magnificent cathedral is dedicated to the Virgin Mary. Constructed in the Gothic style, it impresses with numerous statues and enormous colorful rose windows.''


''On the outside, the cathedral is covered with sculptures vividly retelling biblical stories, allowing even illiterate peasants to understand the glory of God!''
|- id="丛林"
|-
<!-- Uses RGB -->
| The Tower of London<br>[[File:Structure tower of london.png|100px]]
{{entry with color|[[File:Terrain jungle.png]] 丛林|10|60|35}}
| 50%
* {{icon|fort level}} {{green|+6}} Fort Level
| 70%
* {{icon|advantage}} {{green|+6}} Defender Advantage
| {{green|+6}}
* {{icon|garrison}} {{green|+750}} Garrison
| {{red| −25%}}
| {{red| −40%}}
* {{icon|gold}} {{green|+5%}} Holding Taxes
| {{red|+65}}
* {{icon|development}} {{green|+10%}} Monthly Development
| {{em dash}}
* {{icon|development}} {{green|+0.1}} Monthly Development
| [[File:Terrain_image_jungle.png|220px]]
| {{icon|dread}} {{green|+30%}} Dread Gain
| 这片丛林潜藏着数不清的危险。
| Lunden
| {{icon|no}}
| ''The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County.''
|-
| The University of Siena<br>[[File:Structure university of siena.png|100px]]
|
|
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* {{icon|renown}} {{green|+0.2}} Monthly Renown
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
* {{icon|intrigue}} {{green|+1}} Intrigue per Level of Fame
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
| Siena
| {{icon|no}}
| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.''


''The University of Siena and the maestri who serve within are entirely funded by taxes from Siena itself, more specifically a tax imposed on those who rents rooms to its students.''
|- id="山地"
|-
<!-- HSV: 0 0 0.392 -->
| Visby Ringmur<br>[[File:Structure visby ringmur.png|100px]]
{{entry with color|[[File:Terrain mountains.png]] 山地|100|100|100}}
|
| 50%
* {{icon|fort level}} {{green|+1}} Fort Level
| 50%
* {{icon|garrison}} {{green|+25%}} Garrison Size
| {{green|+12}}
|
| {{red| −50%}}
* {{icon|gold}} {{green|+15%}} Holding Taxes
| {{red| −25%}}
* {{icon|development}} {{green|+15%}} Monthly Development
| {{red|+65}}
* {{icon|development}} {{green|+0.2}} Monthly Development
| {{em dash}}
* {{icon|time}} {{green|+50%}} Hostile Raid Time
| [[File:Terrain_image_mountains.png|220px]]
* {{icon|advantage}} {{green|+5}} Defender Advantage
| 这些山脉看起来非常危险。
* {{icon|opinion}} {{green|+5}} Popular Opinion
|
| Visby
| {{icon|no}}
| ''The Visby City Wall protects the city from external threats such as raiders or Danes. It also efficiently keeps out tax collectors sent by the Thing of Gotland! To get to the riches within, assailants must first deal with a plethora of towers all manned by archers.''
|-
| Walls of Benin<br>[[File:Structure walls of benin.png|100px]]
* {{icon|fort level}} {{green|+2}} Fort Level
* {{icon|garrison}} {{green|+50%}} Garrison Size
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+75%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|time}} {{green|+50%}} Hostile Raid Time
* {{icon|advantage}} {{green|+5}} Defender Advantage
* {{icon|levies}} {{green|+50%}} Levy Size
|
| Benin City
| {{icon|no}}
| ''The Walls of Benin are a massive series of earthworks (Iya in the Edo language), that encircle the entirety of Benin. The walls are built of a ditch and dike structure, with an inner moat and an exterior rampart.''
|-
| Al-Azhar University<br>[[File:Structure al-azhar university.png|100px]]
|
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{icon|renown}} {{green|+0.2}} Monthly Renown
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
| Cairo
| 1066 only
| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.''


''The Al-Azhar University is named in honor of Fatimah, the daughter of Muhammad, who was often called 'al-Zahra' (the Luminous).''
|- id="绿洲"
|-
<!-- HSV: 0.7 0.3 0.8 -->
| Brihadeeswarar Temple<br>[[File:Structure brihadeeswarar temple.png|100px]]
{{entry with color|[[File:Terrain oasis.png]] 绿洲|155|143|204}}
|
| 100%
|
| 100%
* {{icon|gold}} {{green|+20%}} Holding Taxes
| {{em dash}}
* {{icon|development}} {{green|+20%}} Monthly Development
| {{green|+10%}}
* {{icon|development}} {{green|+0.1}} Monthly Development
| {{green|+10%}}
|
| {{red|+10}}
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.2}} Monthly Piety
| {{em dash}}
* {{icon|renown}} {{green|+5%}} Monthly Renown
| [[File:Terrain_image_oasis.png|220px]]
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
| 一片绿洲,还是只是个诱人的海市蜃楼?
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion
| Tanjavur
| 1066 only
| ''The Brihadeeswarar Temple is dedicated to the Hindu deity Shiva and is one of the largest South Indian temples built in the ornate Dravidian architectural style. The name of the temple is a Sanskrit composite word that roughly translates as "Temple of the Great Lord Shiva.''
|-
| Iron Pillar of Dhar<br>[[File:Structure iron pillar of dhar.png|100px]]
|
|
* {{icon|development}} {{green|+0.1}} Monthly Development
* {{icon|levies}} {{green|+15%}} Levy Size
|
* {{icon|renown}} {{green|+5%}} Monthly Renown
* {{icon|advantage}} {{green|+5}} Advantage
| Dhara
| 1066 only
| ''The Iron Pillar of Dhar is constructed from the molten-down arms of an entire army. The craftsmanship is truly astounding, bringing glory upon the dynasty which holds it.''
|-
| Temple City<br>[[File:Structure khajuraho temples.png|100px]]
| {{icon|gold}} {{green|+1.5}} Monthly Tax
|
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.2}} Monthly Development
* {{icon|opinion}} {{green|+10}} Different Faith Opinion
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety per Powerful Vassal on the Council
* {{green|-20%}} Faith Conversion Cost
| Chanderi
| 1066 only
| ''The Khajuraho temples are dedicated to the coexistence between Hindus and Jains, where their diverse religious views are celebrated. The temple walls are covered with intricate art and sculptures, making the place truly resplendent and attractive to pilgrims and scholars alike.''
|-
| The University of Sankoré<br>[[File:Structure the university of sankore.png|100px]]
|
|
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|development}} {{green|+0.1}} Monthly Development
|
* {{icon|renown}} {{green|+0.2}} Monthly Renown
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
* {{icon|martial}} {{green|+1}} Martial per Level of Fame
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
| Tirakka
| 1066 only
| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.''


''The University of Sankoré, which started out as a Mosque, transformed into a center of learning after acquiring a wealth of books from traveling merchants.''
|- id="平原"
|}
<!-- HSV: 0.1 0.5 0.8 -->
{{entry with color|[[File:Terrain plains.png]] 平原|204|163|102}}
| 100%
| 100%
| {{em dash}}
| data-sort-value=0 | {{em dash}}
| data-sort-value=0 | {{em dash}}
| {{red|+10}}
| {{em dash}}
| [[File:Terrain_image plains.png|220px]]
| 强盗们很容易在开阔的平原上注意到你。


==== Convertible historical buildings ====
|- id=" 草原"
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.
<!-- Uses RGB -->
{| class="mildtable plainlist"
{{entry with color|[[File:Terrain steppe.png]] 草原|200|100|25}}
! Barony !! Christianity / Judaism version !! Islam version !! Effects !! Description (Christianity/Judaism version) !! Description (Islam version)
| 100%
|-
| 100%
! Constantinople
| {{em dash}}
| style="text-align: center; | Hagia Sophia Cathedral<br>[[File:Structure hagia sophia.png]]
| data-sort-value=0 | {{em dash}}
| style="text-align: center; | Hagia Sophia Mosque<br>[[File:Structure hagia sophia.png]]
| {{red| −50%}}
| '''Realm'''
| {{red|+50}}
* {{green|+2}} Learning
| {{em dash}}
* {{green|+5%}} Monthly Renown
| [[File:Terrain_image steppe.png|220px]]
* {{green|+2}} Number of Knights
| 这片沙漠极其危险。
* {{green|+20%}} Knight Effectiveness
* {{green|+2}} Intrigue per Level of Fame
* {{green|+0.1}} Monthly Piety per Knight
| ''The Hagia Sophia is a true marvel of engineering, with a massive dome standing out as the most impressive feature. Completed in AD 537 by emperor Justinian I, it now houses the Ecumenical Patriarch and stands as a monument to Christianity.''


''And so it will remain for all eternity, for surely nothing could ever topple the might of Rome.''
|- id="针叶林"
| ''The Hagia Sophia is a true marvel of engineering, with a massive dome and four impressive minarets standing out as the most impressive features. Started in AD 537 by emperor Justinian I, it has since been turned into an awe-inspiring Mosque.''
<!-- HSV: 0.4 0.7 0.6 -->
{{entry with color|[[File:Terrain taiga.png]] 针叶林|46|153|89}}
| 80%
| 80%
| {{green|+4}}
| {{red|−20%}}
| {{red|−5%}}
| {{red|+55}}
| {{em dash}}
| [[File:Terrain_image taiga.png|220px]]
| 已知有许多旅行者迷失在这片森林中。


''And so it will remain for all eternity, for surely nothing could ever topple the might of Rum.''
|- id="湿地"
|-
<!-- HSV: 0.5 0.5 0.6 -->
! Jerusalem
{{entry with color|[[File:Terrain wetlands.png]] 湿地|77|153|153}}
| style="text-align: center; | The Third Temple<br>[[File:Structure temple in jerusalem.png]]
| 70%
| style="text-align: center; | Dome of the Rock<br>[[File:Structure dome of the rock.png]]
| 60%
| '''Holding'''
| {{green|+5}}
* {{green|+3}} Monthly Tax
| {{red| −25%}}
'''County'''
| {{red| −25%}}
* {{green|+30%}} Holding Taxes
| {{red|+65}}
* {{green|+30%}} Monthly Development
| {{red|+25%}} 撤退的损失<br>{{red|+20%}} 战死士兵
* {{green|+0.2}} Monthly Development
| [[File:Terrain_image wetlands.png|220px]]
'''Realm'''
| 在这片湿地中,一步迈错就有可能送命。
* {{green|+5%}} Monthly Renown
* {{green|+20%}} Knight Effectiveness
* {{green|+10%}} Monthly Control
* {{green|+3%}} Monthly Piety per Knight
* {{green|+1}} Martial per Level of Devotion
| ''Hundreds of years after the destruction of the Second Temple the time has finally come to restore the Temple in Jerusalem! This Third Temple will stand the test of time, vigilantly guarded from all who would see it destroyed.''
| ''The Dome of the Rock is situated in the center of the Temple Mount, in the place where the Temple of Solomon and the Jewish Second Temple stood. The temples foundation stone is said to be the place where God created the world and the first human, Adam. The Dome of the Rock and the nearby Church of the Holy Sepulchre attract Abrahamic pilgrims from all around the world.''
|}
|}


==== Upgradable historical buildings ====
== 冬季 ==
The following historical buildings start constructed but can be upgraded by cultures which discovered the ''Hoardings'' Innovation. Upgrading them costs of 2000 {{iconify|Gold}} and takes 6 years.
除了地图靠下的三分之一(热带地区)外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。
{| class="mildtable plainlist"
 
! Type
{| class="mildtable" style="text-align: center;
! width=7% | Building
! 严寒度
! {{iconify|Fort Level}}
! {{icon|Supply}} 补给消耗
! {{iconify|Garrison}}
! {{icon|death}} 战死士兵
! {{icon|advantage}} Defender Advantage
! {{icon|advantage}} 防御优势
! {{icon|development}} Monthly Development
! {{icon|unknown}} 影响兵士
! {{icon|prestige}} Monthly Prestige
! Other effects
! width=25% | Description
! Barony
|-
|-
| rowspan=2 style="text-align: center; | Alhambra<br>[[File:Structure alhambra.png]]
| style="text-align: left; | [[File:Winter mild.png]] 温暖
| Alhambra Fortress Ruins
| {{red|-2}}
| {{green|+2}}
| {{green|+250}}
| {{green|+2}}
| '''0'''
| '''0'''
| '''0'''
| '''0'''
| None
| {{icon|no}}
| ''The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more...''
| rowspan=2  | Granada
|-
|-
| Royal Palace of Alhambra
| style="text-align: left; | [[File:Winter normal.png]] 正常
| {{green|+8}}
| {{red|-5}}
| {{green|+1000}}
| '''0'''
| {{green|+8}}
| {{green|+0.2}}
| {{green|+10%}}
| {{icon|control}} {{green|+1}} Monthly Control
| ''The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".''
|-
| rowspan=2 style="text-align: center; | Citadel of Aleppo<br>[[File:Structure the citadel of aleppo.png]]
| Citadel of Aleppo
| {{green|+2}}
| {{green|+250}}
| {{green|+2}}
| '''0'''
| '''0'''
| {{green|+0.1}}
| {{icon|yes}}
| None
| ''The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison.''
| rowspan=2 | Halab
|-
|-
| Reconstructed Citadel of Aleppo
| style="text-align: left; | [[File:Winter harsh.png]] 严寒
| {{green|+6}}
| {{red|-10}}
| {{green|+750}}
| {{red|+20%}}
| {{green|+6}}
| {{green|+5}}
| {{green|+0.2}}
| {{icon|yes}}
| {{green|+0.3}}
| {{icon|prowess}} {{green|+2}} Prowess per Level of Devotion
| ''After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!''
|}
|}


==== Mines ====
== 瘟疫 ==
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years.
{{Expansion|lotd}}
* Constructing the Mining Settlement requires 400 {{iconify|Gold}} and the ''Crop Rotation'' Innovation
{{main| 瘟疫}}
* Upgrading to Mine requires 500 {{iconify|Gold}} and the ''Manorialism'' Innovation
* Upgrading to Large Mine requires 600 {{iconify|Gold}} and the ''Windmills'' Innovation
* Upgrading to Mining Complex requires 700 {{iconify|Gold}} and the ''Cranes'' Innovation
{| class="mildtable plainlist"
! Mine
! Mining Settlement effects
! Mine effects
! Large Mine effects
! Mining Complex effects
! Barony
! Location/De Jure Kingdom
! Mining Settlement constructed
! width=25% | Description
|-
| Siderokausia
| '''Holding'''
* {{icon|gold}} {{green|+3}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+7}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+20%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+9}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+25%}} Monthly Development
| Ierrisos
| Thessalonika
| {{icon|yes}}
| ''The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.''
|-
| Kremnica
| '''Holding'''
* {{icon|gold}} {{green|+3}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+5%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+7}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+9}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+20%}} Monthly Development
| Turóc
| Hungary
| {{icon|no}}
| ''The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!''
|-
| Kollur
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+8}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+25%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+11}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+30%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+14}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+35%}} Holding Taxes
* {{icon|development}} {{green|+25%}} Monthly Development
| Ellur
| Andhra (East India)
| {{icon|no}}
| ''The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.''
|-
| Schwaz
| '''Holding'''
* {{icon|gold}} {{green|+3}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+7}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+20%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+9}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+25%}} Monthly Development
| Innsbruck
| Bavaria
| {{icon|no}}
| ''The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.''
|-
| Argentiera
| '''Holding'''
* {{icon|gold}} {{green|+3}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+7}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+20%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+9}} Monthly Tax
'''County'''
* {{icon|development}} {{green|+25%}} Monthly Development
| Iglesias
| Sardinia
| 1066 only
| ''The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.''
|-
| Falun
| '''Holding'''
* {{icon|gold}} {{green|+2}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+5%}} Holding Taxes
* {{icon|development}} {{green|+5%}} Monthly Development
* {{icon|levies}} {{green|+10%}} Levy Size
| '''Holding'''
* {{icon|gold}} {{green|+3.5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+10%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
* {{icon|levies}} {{green|+10%}} Levy Size
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+15%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
* {{icon|levies}} {{green|+10%}} Levy Size
| '''Holding'''
* {{icon|gold}} {{green|+6.5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
* {{icon|levies}} {{green|+10%}} Levy Size
| Falene
| Sweden
| 1066 only
| ''Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.''
|-
| Kutná Hora
| '''Holding'''
* {{icon|gold}} {{green|+3}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+10%}} Holding Taxes
* {{icon|development}} {{green|+5%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+15%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+7}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+9}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+25%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
| Čáslav
| Bohemia
| 1066 only
| ''The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.''
|-
| Rammelsberg
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+5%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+8}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+25%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+11}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+30%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+14}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+35%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
| Goslar
| East Francia
| 1066 only
| ''At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.''
|-
| Gold Mines of Mali
| '''Holding'''
* {{icon|gold}} {{green|+5}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+20%}} Holding Taxes
* {{icon|development}} {{green|+5%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+8}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+25%}} Holding Taxes
* {{icon|development}} {{green|+10%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+11}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+30%}} Holding Taxes
* {{icon|development}} {{green|+15%}} Monthly Development
| '''Holding'''
* {{icon|gold}} {{green|+14}} Monthly Tax
'''County'''
* {{icon|gold}} {{green|+35%}} Holding Taxes
* {{icon|development}} {{green|+20%}} Monthly Development
| Wasulu, Diakha and Goundafa
| Mali
| {{icon|no}}
| ''The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal.''
|}


=== Decision buildings ===
瘟疫是某种传染病特质的爆发,它会在在地图上蔓延。如果一个统治者的领地内存在瘟疫,他就可以使用隔离首都和避世隔离决议。如果玩家自己的或邻国的领地内存在瘟疫,游戏界面的右下角会出现一个按钮,可以点击它来显示地图上所有的瘟疫。
The following buildings can only be created by certain Decisions.
{| class="mildtable plainlist"
! Building
! County effects
! Realm effects
! Decision
! Location
! width=45% | Description
|-
| style="text-align: center; | Glass Monument<br>[[File:Building generic house.png]]
|
* {{icon|gold}} {{green|+1}} Monthly Tax
* {{icon|development}} {{green|+25%}} Monthly Development
* {{icon|opinion}} {{green|+25}} Popular Opinion
|
* {{icon|prestige}} {{green|+1}} Monthly Prestige
* {{icon|health boost}} {{green|Small Health Boost}}
| Build a Glass Monument
|
| ''This building is seemingly excellent for growing vegetables.''
|-
| style="text-align: center; | University<br>[[File:Building university.png]]
|
* {{icon|development}} {{green|+10%}} Monthly Development
|
* {{icon|renown}} {{green|+0.2}} Monthly Renown
* [[File:Focus invalid.png|24px]] {{green|+5%}} Monthly Lifestyle Experience
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
| Found University
|
* Fes
* Cairo
* Bologna
* Salamanca
* Madrid
* Oxford
* Cambridge
* Padua
* Siena
* Coimbra
* Napoli
* Tirakka


| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.''
== 参考资料 ==
|}
<references />


==== Hall of Heroes ====
The Hall of Heroes is a building chain created on a holy site via the ''Defenders of Dievas'', ''Defenders of Rod'' or ''Defenders of Ukko'' decisions. Upgrading the Hall of Heroes costs 225 {{iconify|Gold}} and takes 16 months.
{| class="mildtable plainlist" style="text-align: center;
! Type
! Building
! {{iconify|Levies}}
! {{iconify|Garrison}}
! {{iconify|Prowess}}
! {{iconify|Knight}} Effectiveness
! [[File:Icon piety pagan 01.png|24px]] Piety per Knight
! Description
|-
| rowspan=5 | Hall of Heroes<br>[[File:Building hall of heroes.png]]
| Level 1
| {{green|+150}}
| {{green|+75}}
| {{green|+1}}
| {{green|+5%}}
| {{green|+0.1}}
| rowspan=5 | ''A grand hall where heroic warriors can meet and organize.''
|-
| Level 2
| {{green|+265}}
| {{green|+110}}
| {{green|+1}}
| {{green|+10%}}
| {{green|+0.1}}
|-
| Level 3
| {{green|+375}}
| {{green|+150}}
| {{green|+2}}
| {{green|+15%}}
| {{green|+0.1}}
|-
| Level 4
| {{green|+500}}
| {{green|+225}}
| {{green|+2}}
| {{green|+20%}}
| {{green|+0.1}}
|-
| Level 5
| {{green|+700}}
| {{green|+260}}
| {{green|+3}}
| {{green|+25%}}
| {{green|+0.1}}
|}
{{Mechanics navbox}}
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[[en:Barony]]
[[en:Barony]]
[[Category:领地]]
[[Category:建筑]]

2024年5月7日 (二) 16:17的最新版本

男爵领Barony)是最低等级的实地头衔,也是唯一不可玩的头衔等级(即使它们可以被可玩角色持有)。每个伯爵领拥有 1 到 7 个男爵领,男爵领的拥有权总是和伯爵领相联(男爵领和伯爵领总是在同一领地)。男爵领可能人烟稀少,也可能有一个地产。

首都(府)[编辑 | 编辑源代码]

一个男爵领可以是两类首都(府):

  • County capital.png 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该伯爵领头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 +1  城防等级。此外,如果该伯爵领是其法理公国的首都,则伯爵领首府拥有一个额外的公国建筑槽。当统治者拥有伯爵领的另一块地产时,可以更改伯爵领首府到该地产所在的男爵领。
  • Realm capital.png 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 +1 赋税。领地首都所在法理公国下的男爵领获得 +10%  征召兵。战争期间不能迁都。

地产[编辑 | 编辑源代码]

每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 5 年时间,除非有增益或惩罚。无论拥有何种特质,放弃无法控制(无法获得任何赋税或征召兵)的地产不会获得压力。每个地产都可以建造一些建筑

一个类型的地产一旦建成就不能销毁,也不能改为其他类型的地产(除非通过特定事件)。

注意:以下花费均为没有增益或惩罚的花费。

  • 建造封建制/氏族制地产(城堡/城市/神殿)需要400金钱。如果伯爵领未同时拥有城堡、城市和神殿地产,必须首先建造缺少的地产类型。
  • 升级一处封建制/氏族制地产到Ⅱ级需要 550金钱
  • 升级一处封建制/氏族制地产到Ⅲ级需要 700金钱
  • 升级一处封建制/氏族制地产到Ⅳ级需要 850金钱
  • 升级一处部落制地产需要 485威望和 200金钱
  • 部落制地产不能被建造,但封建制和氏族制统治者可以花费 500  金钱将其转换为城堡。

建造完成一处神殿地产将给予其所在伯爵领头衔的持有者 500  虔诚,并且伯爵领头衔持有者的信仰的  宗教热情增加1%,无论是哪位统治者提供了建造资金。

地产 等级及革新要求 地产效果 特殊效果
城堡
Holding castle.png

可持有:
封建制
氏族制
共和制
神权制
骑士团
城寨
 土垒
  • 征召兵: +175
  • 守军: +250
  • 守军补员速率: +4%
  • 赋税: +0.4/月
  • 城防等级: +1
  • 驻扎兵士伤害: +10%
  • 驻扎兵士坚韧: +10%
  • 驻扎攻城武器效率: +10%
  • 危险:Travel default active.png −10
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
城堡守护者文化传统:防御方优势: +5
海洋重商主义文化传统 及 沿海:地产赋税: +10%
隐蔽之城文化传统 及 丛林地形:城防等级: +2
灵巧的渔民文化传统 及 沿海:防御方优势: +2

领地效果

城堡守护者文化传统:
 威望: +0.02/月
 宗族威望: +0.01/月

城堡主楼
 城垛
  • 征召兵: +325
  • 守军: +750
  • 守军补员速率: +6%
  • 赋税: +0.7/月
  • 城防等级: +4
  • 驻扎兵士伤害: +20%
  • 驻扎兵士坚韧: +20%
  • 驻扎攻城武器效率: +20%
  • 危险:Travel default active.png −12
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
城堡守护者文化传统:防御方优势: +10
海洋重商主义文化传统 及 沿海:地产赋税: +10%
隐蔽之城文化传统 及 丛林地形:城防等级: +2
灵巧的渔民文化传统 及 沿海:防御方优势: +3

领地效果

城堡守护者文化传统:
 威望: +0.03/月
 宗族威望: +0.02/月

轴心环形城堡
 棚楼
  • 征召兵: +475
  • 守军: +1250
  • 守军补员速率: +8%
  • 赋税: +1/月
  • 城防等级: +8
  • 驻扎兵士伤害: +30%
  • 驻扎兵士坚韧: +30%
  • 驻扎攻城武器效率: +30%
  • 危险:Travel default active.png −14
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
城堡守护者文化传统:防御方优势: +15
海洋重商主义文化传统 及 沿海:地产赋税: +10%
隐蔽之城文化传统 及 丛林地形:城防等级: +2
灵巧的渔民文化传统 及 沿海:防御方优势: +4

领地效果

城堡守护者文化传统:
 威望: +0.04/月
 宗族威望: +0.03/月

要塞
 突堞
  • 征召兵: +625
  • 守军: +1750
  • 守军补员速率: +10%
  • 赋税: +1.3/月
  • 城防等级: +13
  • 驻扎兵士伤害: +40%
  • 驻扎兵士坚韧: +40%
  • 驻扎攻城武器效率: +40%
  • 危险:Travel default active.png −16
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
城堡守护者文化传统:防御方优势: +20
海洋重商主义文化传统 及 沿海:地产赋税: +10%
隐蔽之城文化传统 及 丛林地形:城防等级: +2
灵巧的渔民文化传统 及 沿海:防御方优势: +5

领地效果

城堡守护者文化传统:
 威望: +0.05/月
 宗族威望: +0.04/月

地产 等级 革新 描述
Holding castle.png
城堡
城寨 土垒 这处小而难以攻克的防御工事位于一处土垒之上。
城堡主楼 城垛 城堡主楼(或称城楼)是一座用作住所和最后防线的巨塔。
轴心环形城堡 棚楼 轴心环形城堡有两道或以上城墙,内城高于外郭。
要塞 突堞 要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。
地产 等级及革新要求 地产效果 特殊效果
城市
Holding city.png

可持有:
共和制
骑士团
中心村镇
 城市规划
  • 征召兵: +75
  • 守军: +150
  • 守军补员速率: +3%
  • 赋税: +0.8/月
  • 危险:Travel default active.png −10
地产效果

共和制传承乡土观念文化传统:
 征召兵规模: +25%
 地产赋税: +1%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
圩田文化传统 及 沿海:建筑的建造时间: −10%
灵巧的渔民文化传统 及 沿海:防御方优势: +2

伯爵领效果

城市守护者文化传统:民众好感度: +5
共和制传承乡土观念文化传统:
 发展度增长: +5%
 控制力增长: −25%
DLC FoI.png 1级都会传承:发展度增长: +20%

大型城市
 庄园制度
  • 征召兵: +125
  • 守军: +300
  • 守军补员速率: +4%
  • 赋税: +1.4/月
  • 危险:Travel default active.png −12
地产效果

共和制传承乡土观念文化传统:
 征召兵规模: +50%
 地产赋税: +2%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
圩田文化传统 及 沿海:建筑的建造时间: −10%
灵巧的渔民文化传统 及 沿海:防御方优势: +3

伯爵领效果

城市守护者文化传统:民众好感度: +10
共和制传承乡土观念文化传统:
 发展度增长: +10%
 控制力增长: −25%
DLC FoI.png 1级都会传承:发展度增长: +20%

城区
 风力磨坊
  • 征召兵: +175
  • 守军: +450
  • 守军补员速率: +5%
  • 赋税: +2/月
  • 危险:Travel default active.png −14
地产效果

共和制传承乡土观念文化传统:
 征召兵规模: +70%
 地产赋税: +3%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
圩田文化传统 及 沿海:建筑的建造时间: −10%
灵巧的渔民文化传统 及 沿海:防御方优势: +4

伯爵领效果

城市守护者文化传统:民众好感度: +15
共和制传承乡土观念文化传统:
 发展度增长: +15%
 控制力增长: −25%
DLC FoI.png 1级都会传承:发展度增长: +20%

繁华都会
 起重机
  • 征召兵: +225
  • 守军: +1050
  • 守军补员速率: +6%
  • 赋税: +2.6/月
  • 危险:Travel default active.png −16
地产效果

共和制传承乡土观念文化传统:
 征召兵规模: +100%
 地产赋税: +4%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
圩田文化传统 及 沿海:建筑的建造时间: −10%
灵巧的渔民文化传统 及 沿海:防御方优势: +5

伯爵领效果

城市守护者文化传统:民众好感度: +20
共和制传承乡土观念文化传统:
 发展度增长: +20%
 控制力增长: −25%
DLC FoI.png 1级都会传承:发展度增长: +20%

地产 等级 革新 描述
Holding city.png 城市 中心村镇 城市规划 一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。
大型城市 庄园制度 这座城市吸引了四方的商人与手艺人,几乎每天都有富有的商人开设商店,还有勤劳的手艺人建起新屋。
城区 风力磨坊 这座城市已不满足于它现有的占地,现在它将附近的农地也纳入了繁荣的城区。如今,这座城市充满了大量的财富与机遇。
繁华都会 起重机 这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以在此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。
地产 等级及革新要求 地产效果 特殊效果
神殿
Holding church.png

可持有:
神权制
平信徒神职人员
圣堂
 城市规划
  • 征召兵: +50
  • 守军: +150
  • 守军补员速率: +3%
  • 赋税: +0.75/月
  • 驻扎兵士伤害: +5%
  • 驻扎兵士坚韧: +5%
  • 驻扎攻城武器效率: +5%
  • 危险:Travel default active.png −10
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
灵巧的渔民文化传统 及 沿海:防御方优势: +2

神殿之地
 庄园制度
  • 征召兵: +100
  • 守军: +450
  • 守军补员速率: +4%
  • 赋税: +1.15/月
  • 驻扎兵士伤害: +10%
  • 驻扎兵士坚韧: +10%
  • 驻扎攻城武器效率: +10%
  • 危险:Travel default active.png −12
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
灵巧的渔民文化传统 及 沿海:防御方优势: +3

崇拜之所
 风力磨坊
  • 征召兵: +150
  • 守军: +750
  • 守军补员速率: +5%
  • 赋税: +1.55/月
  • 驻扎兵士伤害: +15%
  • 驻扎兵士坚韧: +15%
  • 驻扎攻城武器效率: +15%
  • 危险:Travel default active.png −14
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
灵巧的渔民文化传统 及 沿海:防御方优势: +4

大殿
 起重机
  • 征召兵: +200
  • 守军: +1050
  • 守军补员速率: +6%
  • 赋税: +2/月
  • 驻扎兵士伤害: +20%
  • 驻扎兵士坚韧: +20%
  • 驻扎攻城武器效率: +20%
  • 危险:Travel default active.png −16
地产效果

圩田文化传统 及 沿海:建筑的建造时间: −10%
海洋重商主义文化传统 及 沿海:地产赋税: +10%
灵巧的渔民文化传统 及 沿海:防御方优势: +5

地产 等级 革新 描述
Holding church.png 神殿 圣堂 城市规划 由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。
神殿之地 庄园制度 一座神殿坐落在村庄的中心,由当地的工匠精心建造,以表达他们对信仰的奉献。
崇拜之所 风力磨坊 这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,维持着一座大型图书馆,还能保护圣物。再加上礼拜堂为信徒提供了充足的空间来进行祈祷。
大殿 起重机 当地的工匠和建筑师不满足于一个狭小而朴素的神殿,他们合力创造出一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。
地产 等级及革新要求 地产效果 特殊效果
部落
Holding tribal.png

可持有:
部落制
部落建筑
  • 征召兵: +250
  • 守军: +250
  • 守军补员速率: +3%
  • 赋税: +0.25/月
  • 城防等级: +1
  • 驻扎兵士伤害: +20%
  • 驻扎兵士坚韧: +20%
地产效果

隐蔽之城文化传统 及 丛林地形:城防等级: +1
灵巧的渔民文化传统 及 沿海:防御方优势: +2

加固部落建筑
 全体大会
  • 征召兵: +400
  • 守军: +500
  • 守军补员速率: +4%
  • 赋税: +0.55/月
  • 城防等级: +2
  • 驻扎兵士伤害: +40%
  • 驻扎兵士坚韧: +40%
地产效果

隐蔽之城文化传统 及 丛林地形:城防等级: +1
灵巧的渔民文化传统 及 沿海:防御方优势: +3

地产 等级 革新 描述
Holding tribal.png 部落 部落建筑 用圆木和粗糙切割的石头建成,这座建筑气势宏伟,尽管体型较小。
加固部落建筑 全体大会 加固建筑从封建城堡中吸取灵感,增添了许多新的防卫要素。

地形[编辑 | 编辑源代码]

显示十字军之王 III中每种地形的地图

每个男爵领都有一种特定的主导地形。地形决定了军队在男爵领的移动速度和战线宽度,也影响伯爵领的补给上限和发展度增长。地形还决定伯爵领可以建造的建筑。游戏中有14种地形:

地形 行军速度 Combat width.png 战线宽度 防御方优势 伯爵领补给上限 伯爵领发展度增长 危险 其他效果 图像 旅行描述
Terrain desert.png 沙漠 70% 100% −30% −50% +50 Terrain image desert.png 这片沙漠极其危险。
Terrain desert mountains.png 沙漠山地 50% 50% +12 −60% −50% +65 −30% 防御方撤退的损失 Terrain image desert mountains.png 这片沙漠极其危险。
Terrain drylands.png 旱地 100% 100% −5% +35 Terrain image drylands.png 这片沙漠极其危险。
Terrain farmlands.png 农田 100% 100% +50% +20% 0 Terrain image farmlands.png 这个地方很安全。
Terrain floodplains.png 洪泛平原 100% 75% +35% +20% +35 Terrain image floodplains.png 该男爵领容易发生洪水。
Terrain forest.png 森林 80% 90% +3 −10% +45 Terrain image forest.png 已知有许多旅行者迷失在这片森林中。
Terrain hills.png 丘陵 80% 80% +5 −10% −10% +45 Terrain image hills.png 谁知道这片丘陵中潜藏着什么。
Terrain jungle.png 丛林 50% 70% +6 −25% −40% +65 Terrain image jungle.png 这片丛林潜藏着数不清的危险。
Terrain mountains.png 山地 50% 50% +12 −50% −25% +65 Terrain image mountains.png 这些山脉看起来非常危险。
Terrain oasis.png 绿洲 100% 100% +10% +10% +10 Terrain image oasis.png 一片绿洲,还是只是个诱人的海市蜃楼?
Terrain plains.png 平原 100% 100% +10 Terrain image plains.png 强盗们很容易在开阔的平原上注意到你。
Terrain steppe.png 草原 100% 100% −50% +50 Terrain image steppe.png 这片沙漠极其危险。
Terrain taiga.png 针叶林 80% 80% +4 −20% −5% +55 Terrain image taiga.png 已知有许多旅行者迷失在这片森林中。
Terrain wetlands.png 湿地 70% 60% +5 −25% −25% +65 +25% 撤退的损失
+20% 战死士兵
Terrain image wetlands.png 在这片湿地中,一步迈错就有可能送命。

冬季[编辑 | 编辑源代码]

除了地图靠下的三分之一(热带地区)外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。

严寒度 补给消耗 战死士兵 防御优势 影响兵士
Winter mild.png 温暖 -2 0 0 No
Winter normal.png 正常 -5 0 0 Yes
Winter harsh.png 严寒 -10 +20% +5 Yes

瘟疫[编辑 | 编辑源代码]

主条目:瘟疫

瘟疫是某种传染病特质的爆发,它会在在地图上蔓延。如果一个统治者的领地内存在瘟疫,他就可以使用隔离首都和避世隔离决议。如果玩家自己的或邻国的领地内存在瘟疫,游戏界面的右下角会出现一个按钮,可以点击它来显示地图上所有的瘟疫。

参考资料[编辑 | 编辑源代码]


机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语