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| ==地产== | | ==地产== |
| 每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 {{construction time|slow}}时间,除非有增益或惩罚。无论拥有何种特质,放弃无法控制(无法获得任何赋税或征召兵)的地产不会获得压力。每个地产都可以建造一些[[建筑]]。 | | 每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 {{construction time|slow}}时间,除非有增益或惩罚。无论拥有何种特质,放弃无法控制(无法获得任何赋税或征召兵)的地产不会获得压力。每个地产都可以建造一些[[建筑]]。 |
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| | 一个类型的地产一旦建成就不能销毁,也不能改为其他类型的地产(除非通过特定事件)。 |
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| 注意:以下花费均为没有增益或惩罚的花费。 | | 注意:以下花费均为没有增益或惩罚的花费。 |
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| == 冬季 == | | == 冬季 == |
| 除了 沙漠 区 域附近 外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。 | | 除了 地图靠下的三分之一(热带地 区 ) 外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。 |
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| {| class="mildtable" style="text-align: center; | | {| class="mildtable" style="text-align: center; |
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| | {{icon|yes}} | | | {{icon|yes}} |
| |} | | |} |
| == Plagues ==
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| A plague is an outbreak of a contagious disease trait that spreads across the map. If a plague is present within a ruler's domain they unlock the Isolate Capital and Enter Seclusion decisions. If a plague is present within the player's realm or the realm of a neighbor then a button will appear in the lower-right corner, showing all plagues.
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| Affected baronies have an Infection Rate that determines the penalties they get their severity. The maximum Infection Rate is reduced by a percentage equal to the county's {{iconify|Plague Resistance}}, which also reduced their spread.
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| * If {{iconify|Plague Resistance}} is above 10 plagues are 25% less likely to spread to or increase Infection Rate in the barony.
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| * If {{iconify|Plague Resistance}} is above 50 plagues are 50% less likely to spread to or increase Infection Rate in the barony.
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| * If {{iconify|Plague Resistance}} is above 80 plagues are 75% less likely to spread to or increase Infection Rate in the barony.
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| The number of buildings increase the chance for a plague to appear or spread in a barony, especially [[File:Building tradeport.png|24px]] tradeports, [[File:Building market villages.png|24px]] markets, [[File:Building guild halls.png|24px]] guilds, or if the holding is a [[File:Holding city.png|24px]] city. Plagues spread faster across coastal regions. They are less likely to spread to islands, with the exception of Great Britain. Once a plague ends the affected baronies will receive a {{iconify|Development}} growth bonus for 5 years and will be 4 times more resistant to the same plague for 50 years and to other plagues for 15 years.
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| Each plague will have one of three levels of intensity, which affects their duration, number of baronies that will be affected, and chance for characters to get infected. The ruler who has the source of the outbreak within its domain will lose 20, 50 or 100 {{iconify|Legitimacy}} depending on intensity. {{iconify|Development}} and later eras increase the chance for a plague to be of higher intensity.
| | == 瘟疫 == |
| {| class="mildtable plainlist"
| | {{Expansion|lotd}} |
| ! Plague
| | {{main| 瘟疫}} |
| ! Barony effects (over 10% infection rate)
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| ! Barony effects (over 50% infection rate)
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| ! Barony effects (over 80% infection rate)
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| ! Affected baronies
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| ! Duration
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| ! width=20% | Notes
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| ! width=1% | DLC
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| | '''Bubonic Plague'''<br>[[File:Trait bubonic plague.png]]
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| * {{icon|danger}} {{red|+25}} Plague Danger
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| * {{icon|development}} {{red|-3}} Monthly Development
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| * {{icon|opinion}} {{red|-10}} Popular Opinion
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| * {{icon|control}} {{red|-0.6}} Monthly Control
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| * {{icon|supply}} {{red|-20%}} Supply Limit
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| * {{icon|levies}} {{red|-30%}} Levy Reinforcement Rate
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| * {{icon|levies}} {{red|-25%}} Levy Size
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| * {{icon|danger}} {{red|+40}} Plague Danger
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| * {{icon|development}} {{red|-6}} Monthly Development
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| * {{icon|opinion}} {{red|-25}} Popular Opinion
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| * {{icon|control}} {{red|-0.8}} Monthly Control
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| * {{icon|supply}} {{red|-50%}} Supply Limit
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| * {{icon|levies}} {{red|-50%}} Levy Reinforcement Rate
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| * {{icon|levies}} {{red|-40%}} Levy Size
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| * {{icon|danger}} {{red|+60}} Plague Danger
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| * {{icon|development}} {{red|-8}} Monthly Development
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| * {{icon|opinion}} {{red|-25}} Popular Opinion
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| * {{icon|control}} {{red|-0.8}} Monthly Control
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| * {{icon|supply}} {{red|-100%}} Supply Limit
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| * {{icon|levies}} {{red|-100%}} Levy Reinforcement Rate
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| * {{icon|levies}} {{red|-50%}} Levy Size
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| * Minor: 100-200
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| * Major: 300-500
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| * Apocalyptic: 6500-7250
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| * Minor: 6-12
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| * Major: 12-24
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| * Apocalyptic: 24-48
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| | Spreads faster than other plagues
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| | '''Consumption'''<br>[[File:Trait consumption.png]]
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| * {{icon|danger}} {{red|+20}} Plague Danger
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| * {{icon|development}} {{red|-2}} Monthly Development
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| * {{icon|danger}} {{red|+40}} Plague Danger
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| * {{icon|development}} {{red|-3}} Monthly Development
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| * {{icon|opinion}} {{red|-2}} Popular Opinion
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| * {{icon|control}} {{red|-0.05}} Monthly Control
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| * {{icon|danger}} {{red|+60}} Plague Danger
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| * {{icon|development}} {{red|-4}} Monthly Development
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| * {{icon|opinion}} {{red|-3}} Popular Opinion
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * Minor: 15-30
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| * Major: 25-60
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| * Apocalyptic: 80-120
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| * Minor: 12-18
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| * Major: 20-25
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| * Apocalyptic: 30-45
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| | '''Smallpox'''<br>[[File:Trait smallpox.png]]
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| * {{icon|danger}} {{red|+10}} Plague Danger
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| * {{icon|development}} {{red|-1}} Monthly Development
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| * {{icon|opinion}} {{red|-2}} Popular Opinion
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| * {{icon|danger}} {{red|+20}} Plague Danger
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| * {{icon|development}} {{red|-2}} Monthly Development
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| * {{icon|opinion}} {{red|-3}} Popular Opinion
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| * {{icon|danger}} {{red|+30}} Plague Danger
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| * {{icon|development}} {{red|-3}} Monthly Development
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| * {{icon|opinion}} {{red|-5}} Popular Opinion
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|supply}} {{red|-20%}} Supply Limit
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| * Minor: 15-30
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| * Major: 45-70
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| * Apocalyptic: 120-180
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| * Minor: 6-8
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| * Major: 10-20
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| * Apocalyptic: 22-40
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| | '''Typhus'''<br>[[File:Trait typhus.png]]
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| * {{icon|danger}} {{red|+20}} Plague Danger
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| * {{icon|development}} {{red|-1}} Monthly Development
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| * {{icon|opinion}} {{red|-2}} Popular Opinion
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| * {{icon|control}} {{red|-0.3}} Monthly Control
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| * {{icon|levies}} {{red|-20%}} Levy Reinforcement Rate
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| * {{icon|danger}} {{red|+30}} Plague Danger
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| * {{icon|development}} {{red|-2}} Monthly Development
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| * {{icon|opinion}} {{red|-3}} Popular Opinion
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| * {{icon|control}} {{red|-0.4}} Monthly Control
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| * {{icon|levies}} {{red|-20%}} Levy Reinforcement Rate
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| * {{icon|garrison}} {{red|-10%}} Garrison Size
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| * {{icon|danger}} {{red|+40}} Plague Danger
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| * {{icon|development}} {{red|-3}} Monthly Development
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| * {{icon|opinion}} {{red|-5}} Popular Opinion
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| * {{icon|control}} {{red|-0.5}} Monthly Control
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| * {{icon|levies}} {{red|-20%}} Levy Reinforcement Rate
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| * {{icon|garrison}} {{red|-20%}} Garrison Size
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| * Minor: 15-20
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| * Major: 20-30
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| * Apocalyptic: 40-60
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| * Minor: 6-12
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| * Major: 12-24
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| * Apocalyptic: 24-48
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| | '''Bloody Flux'''<br>[[File:Trait dysentery.png]]
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| * {{icon|danger}} {{red|+10}} Plague Danger
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| * {{icon|development}} {{red|-1.5}} Monthly Development
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|opinion}} {{red|-2}} Popular Opinion
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| * {{icon|danger}} {{red|+20}} Plague Danger
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| * {{icon|development}} {{red|-2.5}} Monthly Development
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| * {{icon|control}} {{red|-0.3}} Monthly Control
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| * {{icon|opinion}} {{red|-3}} Popular Opinion
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| * {{icon|supply}} {{red|-10%}} Supply Limit
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| * {{icon|danger}} {{red|+30}} Plague Danger
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| * {{icon|development}} {{red|-4}} Monthly Development
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| * {{icon|control}} {{red|-0.5}} Monthly Control
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| * {{icon|opinion}} {{red|-5}} Popular Opinion
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| * {{icon|supply}} {{red|-20%}} Supply Limit
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| * Minor: 10-16
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| * Major: 22-30
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| * Apocalyptic: 50-150
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| * Minor: 2-4
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| * Major: 8-16
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| * Apocalyptic: 16-32
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| | Spreads faster in baronies that have armies or fortifications
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| | {{icon|lod}}
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| |-
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| | '''Holy Fire'''<br>[[File:Trait ergotism.png]]
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| * {{icon|danger}} {{red|+5}} Plague Danger
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|supply}} {{red|-10%}} Supply Limit
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| * {{icon|time}} {{red|+50%}} Holding Construction Time
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| * {{icon|toughness}} {{red|-10%}} Station Men-at-Arms Toughness
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| * {{icon|danger}} {{red|+10}} Plague Danger
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|supply}} {{red|-20%}} Supply Limit
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| * {{icon|time}} {{red|+75%}} Holding Construction Time
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| * {{icon|toughness}} {{red|-20%}} Station Men-at-Arms Toughness
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| * {{icon|danger}} {{red|+15}} Plague Danger
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|supply}} {{red|-30%}} Supply Limit
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| * {{icon|time}} {{red|+100%}} Holding Construction Time
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| * {{icon|toughness}} {{red|-100%}} Station Men-at-Arms Toughness
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| * {{icon|development}} {{red|-0.5}} Monthly Development
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| * Minor: 10-15
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| * Major: 25-35
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| * Apocalyptic: 40-50
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| * Minor: 6-12
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| * Major: 12-18
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| * Apocalyptic: 24-30
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| | {{icon|lod}}
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| | '''Measles'''<br>[[File:Trait measles.png]]
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| * {{icon|danger}} {{red|+5}} Plague Danger
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| * {{icon|control}} {{red|-0.1}} Monthly Control
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| * {{icon|danger}} {{red|+15}} Plague Danger
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| * {{icon|control}} {{red|-0.2}} Monthly Control
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| * {{icon|development}} {{red|-0.25}} Monthly Development
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| * {{icon|opinion}} {{red|-2}} Popular Opinion
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| * {{icon|danger}} {{red|+30}} Plague Danger
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| * {{icon|control}} {{red|-0.4}} Monthly Control
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| * {{icon|development}} {{red|-0.5}} Monthly Development
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| * {{icon|opinion}} {{red|-5}} Popular Opinion
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| * Minor: 30-40
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| * Major: 70-100
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| * Apocalyptic: 150-225
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| * Minor: 3-6
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| * Major: 6-12
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| * Apocalyptic: 12-24
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| | Children are more likely to get infected
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| | {{icon|lod}}
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| |}
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| An Apocalyptic {{iconify|Bubonic Plague}} will always be named Black Death. Every ruler will be notified when it appears and when it spreads inside their borders. Where it can appear, how it spreads and whether it can appear multiple times depends on Game Rules. If the {{iconify|Legends of the Dead}} DLC is installed there will be numerous unique events that can happen during Black Death.
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| When a barony is infected its county will lose {{iconify|Development}}. The penalty scales inversely with the number of baronies so for example a county with 3 baronies will lose 3 times less {{iconify|Development}} per infected barony than a county with 1 barony.
| | 瘟疫是某种传染病特质的爆发,它会在在地图上蔓延。如果一个统治者的领地内存在瘟疫,他就可以使用隔离首都和避世隔离决议。如果玩家自己的或邻国的领地内存在瘟疫,游戏界面的右下角会出现一个按钮,可以点击它来显示地图上所有的瘟疫。 |
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| == 参考资料 == | | == 参考资料 == |