同盟:修订间差异

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<section begin=AllyCallToWarCost/>
<section begin=AllyCallToWarCost/>
There is no prestige cost to call on an ally to assist in a [[Warfare#Offensive_and_defensive_wars|defensive war]]. However, there is a cost for [[Warfare#Offensive_and_defensive_wars|offensive wars]] that is based on the ally's rank:
召集盟友加入[[ 战争# 进攻性和防御性战争| 防御性战争]] 没有威望花费。但是,在[[ 战争# 进攻性和防御性战争| 进攻性战争]] 中,将根据盟友的等级花费一定威望:


{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;
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! Cost ({{icon|Prestige}} 威望)
! Cost ({{icon|Prestige}} 威望)
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| style="text-align: left; | {{icon|barony}} Baron || 750<ref><code>call_ally.0100</code> in {{cite file|game\events\interaction_events\alliance_interaction_events.txt}}. Barons, along with empires, cost <code>massive_prestige_value</code> to call (likely a bug).</ref>
| style="text-align: left; | {{icon|barony}} 男爵 || 750<ref><code>call_ally.0100</code> {{cite file|game\events\interaction_events\alliance_interaction_events.txt}} 中。召集男爵和皇帝将花费<code>massive_prestige_value</code> (可能是BUG)。</ref>
|-
|-
| style="text-align: left; | {{icon|county}} Count || 75
| style="text-align: left; | {{icon|county}} 伯爵 || 75
|-
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| style="text-align: left; | {{icon|duchy}} Duke || 150
| style="text-align: left; | {{icon|duchy}} 公爵 || 150
|-
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| style="text-align: left; | {{icon|kingdom}} King || 350
| style="text-align: left; | {{icon|kingdom}} 国王 || 350
|-
|-
| style="text-align: left; | {{icon|empire}} Emperor || 750
| style="text-align: left; | {{icon|empire}} 皇帝 || 750
|}
|}
<section end=AllyCallToWarCost/>
<section end=AllyCallToWarCost/>

2020年9月26日 (六) 14:29的版本

An Alliance is an agreement between two rulers that they can call upon or join each other's wars via a character interaction. Declaring war on an ally will add -25 Popular Opinion for 3 years.

建立同盟

An Alliance is created automatically between two characters who are married, it is also created automatically when two close family members of the two rulers are married or betrothed to each other. It is possible to see whether the marriage proposal will result in an alliance on the marriage proposal screen. In addition, two Rulers can negotiate an Alliance if one of the following requirements are met:

  • Both rulers are at least 3rd degree relatives
  • One of the rulers has the Defensive Negotiations diplomacy lifestyle perk

The acceptance of an Alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their 好感 of each other. In addition the acceptance can be affected by the following:

Source Acceptance
Terrified +100
Intimidated +50
Vassal +40
Claims +25
Same House +15
Heir +10
Source Acceptance
Rival -100
Evil Faith -80
Hostile Faith -60
At War -50
Astray Faith -40
Different Faith -20

A proposed Alliance can be accepted by using a Hook, either Weak or Strong.

加入战争

When a character is at war, each one of its allies will have the option to join the war via the Offer to Join War character interaction, which the targeted character will always accept. Alternatively a character who is at war will have the option to ask its allies to join a war via the Call to War character interaction. The acceptance is determined by the character's 好感 , modified by the following:

Source Acceptance
Heir always
Spouse always
Defensive War +50
Defensive War against their Ally -25
Offensive War against their Ally -50
Enemy is Heir never
Enemy is Spouse never


召集盟友加入防御性战争没有威望花费。但是,在进攻性战争中,将根据盟友的等级花费一定威望:

Rank Cost ( 威望)
男爵 750[1]
伯爵 75
公爵 150
国王 350
皇帝 750

Allies declining a call to war invitation will suffer a prestige penalty.

结束同盟

当建立同盟条目中列举的要求不再满足时同盟会立刻终止。正在进行的战争并不会收到影响。

References

  1. call_ally.0100game\events\interaction_events\alliance_interaction_events.txt中。召集男爵和皇帝将花费massive_prestige_value(可能是BUG)。
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语