骑士

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木火流派讨论 | 贡献2023年5月22日 (一) 00:54的版本 (同步https://ck3.paradoxwikis.com/Knight,时间2023年5月22日00:55)

Knights are characters that fight in an army. Each ruler can only have a small number of Knights. By default, Knights are appointed automatically based on their  Prowess skill, but characters can be manually forced or forbidden to become Knights.

If an army loses a Battle, each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase.

Knights combat stats are based on their  Prowess skill with each point of  Prowess grants 100  Damage and 10  Toughness.

Cultural alternatives

Knight is the default naming for most governments, and Champion for tribal governments. But some alternatives exist.

Knight name Language
Hetaeria Greek
Baghatur Mongolic, Turkic
Shoorveer Sauraseni, Marathi, Magadhan, Pahari, Vrachada, Rajasthani, Sinhalese, Kashmiri, Tamil, Telugu, Kannada
Aswaran Iranian (Zoroastrianism)
Faris Arabic (Islam)

Appointment

Each ruler can only have a small number of Knights. By default, Knights are appointed automatically based on their  Prowess skill, but characters can be manually forced or forbidden to become Knights.

To be appointed as Knights a character must fulfil the following conditions:

  • Is adult
  • Is not imprisoned
  • Does not have the  Blind or  Incapable trait
  • Members of the clergy and characters with the  Devoted trait may only serve as knights if their faith has the Recruitment Clerical Function doctrine, the Warmonger tenet, or the Unrelenting Faith tenet.
  • Based on the Martial Custom of the rule's culture:
    • Male: only men may become knights
    • Female: only women may become knights
    • Equal: both men and women may become knights

Once appointed, the knights' combat stats are based on their  Prowess skill with each point of  Prowess grants 100  Damage and 10  Toughness.

Accolades

DLC TaT.png 仅在启用帝王宫廷(Tours & Tournaments)DLC的情况下可用。

Accolades are special named honors granted to knights at the cost of 200  Prestige that enables them to gain Glory. Only lowborn knights with at least 8  Prowess can be given accolades. If a knight with an accolade dies the accolade is granted to another character that meets the accolade requirements. If none is available then the accolade will become inactive until a replacement character is recruited to court.

A ruler can have up to 5 accolades, depending on the following:

  •  King title rank
  •  Emperor title rank
  •  Bannus innovation
  •  Knighthood innovation
  • Glory legacy track.png Glory dynasty legacy 2

Glory gain

Accolades can gain Glory if:

  • Their army is victorious.
  • They win against other knights.
  • They attend activities.
  • Their liege wins a war against a ruler with higher title rank.

Once enough Glory has been obtained the accolade will rank up and gain additional bonuses.

There are 6 ranks for accolades which require the following amount of Glory:

Rank 1 2 3 4 5 6
Glory 100 300 600 1000 1500 2100

Accolade attributes

Each accolade has two accolade attributes available for selection depend on the knight's traits. The primary attribute determines the bonuses received at levels 1-3-5 and the secondary attribute determines the bonuses received at levels 2-4-6. Only one of each Accolade Attributes may be selected for Accolades.

Accolade Attribute Rank 1-2 bonus Rank 3-4 bonus Rank 5-6 bonus Requirements
Contender
  • +10% Hastiluder Trait Experience Gain
  • +10 Hastiluder Trait Experience from tournaments
  • +15% Hastiluder Trait Experience Gain
  • +15 Hastiluder Trait Experience from tournaments
  • +5 Hastiluder Trait Experience for all Knights from tournaments
  • +30% Hastiluder Trait Experience Gain
  • +20 Hastiluder Trait Experience from Grand Tournaments
  • +10 Hastiluder Trait Experience for all Knights from tournaments
  • +2% Monthly Prestige per Knight
20 Prowess or  Hastiluder with 50 experience in any path
Manipulator +10 Intrigue Scheme Power
  • +20 Intrigue Scheme Power
  • +1 Intrigue
  • +0.3% Knight Effectiveness per Dread
  • +30 Intrigue Scheme Power
  • +2 Intrigue
  • +0.5% Knight Effectiveness per Dread
  • +20 Natural Dread
15 Intrigue or  Schemer
Mentor +1 Number of Knights
  • +1 Number of Knights
  • +1 Prowess for children when they become 16
  • +100 Prestige for children when they become 16
  • Train Commanders task may grant Hastiluder experience
  • +2 Number of Knights
  • +3 Prowess for children when they become 16
  • +250 Prestige for children when they become 16
  • Train Commanders task may grant Hastiluder experience
15 Learning or  Whole of Body
Politicker
  • +3 Courtly Vassal Opinion
  • +3 Minor Landowner Vassal Opinion
  • +5 Minority Vassal Opinion
  • +6 Courtly Vassal Opinion
  • +6 Minor Landowner Vassal Opinion
  • +8 Minority Vassal Opinion
  • +1 Learning
  • -10 Scales of Power Balancing Point
  • +10 Courtly Vassal Opinion
  • +10 Minor Landowner Vassal Opinion
  • +10 Minority Vassal Opinion
  • +2 Learning
  • -15 Scales of Power Balancing Point
  • Grand Tourns increase Vassal Levy Base Contribution
  • Unit stat siege progress.png Grand Tourns increase Siege Progress against vassals
15 Diplomacy or  Diplomat
Reeve +10 Parochial Vassal Opinion
  • +15 Parochial Vassal Opinion
  • +1 Stewardship
  • +50 Development in least-developed county from Tournaments
  • +25 Parochial Vassal Opinion
  • +2 Stewardship
  • +100 Development in least-developed county from Tournaments
  • Increase Control in County task may grant additional Control
15 Stewardship or  Administrator
Tactician Martial lifestyle.png +15% Monthly Martial Lifestyle Experience
  • Martial lifestyle.png +25% Monthly Martial Lifestyle Experience
  • +1 Martial
  • Icon maa countered.png +25% Men-at-Arms Counter Efficiency for current army
  • Martial lifestyle.png +35% Monthly Martial Lifestyle Experience
  • +2 Martial
  • Icon maa countered.png +35% Men-at-Arms Counter Efficiency for current army
  • Organize Army task may increase Levy Reinforcement Rate
15 Martial or  Strategist
Charmer
  • +10 Seduction Scheme Power
  • Yes Courtiers are more vulnerable to all Seduction schemes
  • +20 Seduction Scheme Power
  • Yes Courtiers are more vulnerable to all Seduction schemes
  • +25% Fertility during Feasts and Grand Weddings
  • +10 Attraction Opinion during Feasts and Grand Weddings
  • +30 Seduction Scheme Power
  • Yes Courtiers are more vulnerable to all Seduction schemes
  • +50% Fertility during Feasts and Grand Weddings
  • +20 Attraction Opinion during Feasts and Grand Weddings
 Lustful or  Seducer
Disciplinarian +10% Levy Reinforcement Rate
  • +20% Levy Reinforcement Rate
  • -10% Levy Maintenance
  • -40% Hostile County Attrition for current army
  • +30% Levy Reinforcement Rate
  • -20% Levy Maintenance
  • -80% Hostile County Attrition for current army
 Diligent,  Stubborn,  Temperate,  Organizer or  Overseer
Idealist
  • +5 Courtly Vassal Opinion
  • +3 Minor Landowner Vassal Opinion
  • +3 Minority Vassal Opinion
  • +8 Courtly Vassal Opinion
  • +6 Minor Landowner Vassal Opinion
  • +6 Minority Vassal Opinion
  • +10 Courtly Vassal Opinion
  • +10 Minor Landowner Vassal Opinion
  • +10 Minority Vassal Opinion
  • +350 Prestige per White Peace
 Compassionate,  Forgiving,  Generous or  Trusting
Marauder +2 Uncontrolled Territory Attacker Advantage
  • +3 Uncontrolled Territory Attacker Advantage
  • +0.2% Monthly Prestige per Dread
  • +5 Uncontrolled Territory Attacker Advantage
  • +0.5% Monthly Prestige per Dread
 Callous,  Sadistic or  Vengeful
Scoundrel -10% Mercenary Hire Cost
  • -20% Mercenary Hire Cost
  • +2 Martial per Stress Level
  • -30% Mercenary Hire Cost
  • +5 Martial per Stress Level
 Ambitious,  Deceitful,  Greedy,  Gregarious or  Adventurer
Stalwart +5 Travel Safety
  • +10 Travel Safety
  • +10% Army Toughness
  • +15 Travel Safety
  • +15% Army Toughness
 Honest,  Just,  Patient,  Loyal or  Unyielding Defender
Thug +0.2 Dread Gain per Tyranny
  • +0.4 Dread Gain per Tyranny
  • +15 Imprison Chance
  • +0.8 Dread Gain per Tyranny
  • +25 Imprison Chance
 Arbitrary,  Arrogant,  Impatient,  Wrathful or  Reaver
Valiant +10% Army Damage
  • +20% Army Damage
  • +15 Glory Hound Vassal Opinion
  • +30% Army Damage
  • +25 Glory Hound Vassal Opinion
 Brave,  Berserker or  Reckless
Fanatic +10 Zealot Vassal Opinion
  • +15 Zealot Vassal Opinion
  • -10% Holy War Cost
  • Gain Piety from joining Holy Wars
  • +25 Zealot Vassal Opinion
  • -20% Holy War Cost
  • Gain Piety from joining Holy Wars
  •  Zealous or  Holy Warrior
  • Yes Same faith
Blademaster
  • Trait track lifestyle blademaster.png +15% Blademaster Trait Experience Gain
  • Gain the Aspiring Blademaster trait in 3 years
  • Primary heir gains the Aspiring Blademaster trait in 3 years
  • Trait track lifestyle blademaster.png +25% Blademaster Trait Experience Gain
  • Gain the Aspiring Blademaster trait in 3 years
  • Primary heir gains the Aspiring Blademaster trait in 3 years
  • Trait track lifestyle blademaster.png +35% Blademaster Trait Experience Gain
  • Gain the Aspiring Blademaster trait in 3 years
  • Primary heir gains the Aspiring Blademaster trait in 3 years
 Aspiring Blademaster
Huntmaster
  • Trait track hunter.png +15% Venator Trait Experience Gain
  • Gain the Hunter trait in 3 years
  • Primary heir gains the Hunter trait in 3 years
  • Trait track hunter.png +25% Venator Trait Experience Gain
  • Gain the Hunter trait in 3 years
  • Primary heir gains the Hunter trait in 3 years
  • Reduced chance for negative Hunt events
  • Trait track hunter.png +35% Venator Trait Experience Gain
  • Gain the Hunter trait in 3 years
  • Primary heir gains the Hunter trait in 3 years
  • Reduced chance for negative Hunt events
  •  Hunter
  • No Vegetarians tradition
Master of Revels
  • Trait track lifestyle reveler.png +15% Reveler Trait Experience Gain
  • Gain the Eager Reveler trait in 3 years
  • Primary heir gains the Eager Reveler trait in 3 years
  • Trait track lifestyle reveler.png +25% Reveler Trait Experience Gain
  • Gain the Eager Reveler trait in 3 years
  • Primary heir gains the Eager Reveler trait in 3 years
  • +35 Prestige per victory if this knight is in army
  • Trait track lifestyle reveler.png +35% Reveler Trait Experience Gain
  • Gain the Eager Reveler trait in 3 years
  • Primary heir gains the Eager Reveler trait in 3 years
  • +75 Prestige per victory if this knight is in army
  • +20 Feast and Grand Wedding Invitation Acceptance
 Eager Reveler
Besieger
  • +1 Max Size for Siege Weapons Regiments
  • -10% Siege Phase Time
  • Unit stat siege progress.png +10% Daily Siege Progress
  • +2 Max Size for Siege Weapons Regiments
  • -15% Siege Phase Time
  • Unit stat siege progress.png +15% Daily Siege Progress
  • +4 Max Size for Siege Weapons Regiments
  • -20% Siege Phase Time
  • Unit stat siege progress.png +20% Daily Siege Progress
  •  Logistician or  Military Engineer
  • Yes Mangonels innovation
House Paragon House members in the same army are safer
  • House members in the same army are safer
  • Children gain the Hastiluder trait at 16 if the Martial Custom allows
  • +5% Monthly Renown
  • House members in the same army are safer
  • Children gain the Hastiluder trait at 16 if the Martial Custom allows
  • +15% Monthly Renown
  • Children gain Hastiluder experience at 16 if the Martial Custom allows
  • Kin legacy track.png Kin dynasty legacy 4
  • Yes Same house
  • No Denounced

Retinue accolades

The following accolades each unlocks a unique type of Men-at-Arms:

Accolade Attribute Rank 1-2 bonus Rank 3-4 bonus Rank 5-6 bonus Requirements
Archer
  • +4 Max Size for Archer Regiments
  • +10% Archer Damage
  • +10% Archer Toughness
  • +6 Max Size for Archer Regiments
  • +40% Archer Damage
  • +20% Archer Toughness
  • -15% Archer Maintenance
  • Can recruit Retinue Archers Men-at-Arms
  • +8 Max Size for Archer Regiments
  • +60% Archer Damage
  • +30% Archer Toughness
  • -25% Archer Maintenance
  • Can recruit Retinue Archers Men-at-Arms
 Forest Fighter
Outrider
  • +2 Max Size for Light Cavalry Regiments
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Toughness
  • +10% Light Cavalry Pursuit
  • +5% Army Movement Speed
  • +4 Max Size for Light Cavalry Regiments
  • +40% Light Cavalry Damage
  • +20% Light Cavalry Toughness
  • +20% Light Cavalry Pursuit
  • +10% Army Movement Speed
  • -10% Light Cavalry Maintenance
  • Can recruit Retinue Outriders Men-at-Arms
  • +6 Max Size for Light Cavalry Regiments
  • +60% Light Cavalry Damage
  • +30% Light Cavalry Toughness
  • +40% Light Cavalry Pursuit
  • +15% Army Movement Speed
  • -20% Light Cavalry Maintenance
  • Can recruit Retinue Outriders Men-at-Arms
 Open Terrain Expert
Pike Captain
  • +2 Max Size for Spearmen Regiments
  • +10% Spearmen Damage
  • +10% Spearmen Toughness
  • +4 Max Size for Spearmen Regiments
  • +30% Spearmen Damage
  • +40% Spearmen Toughness
  • -10% Spearmen Maintenance
  • Can recruit Retinue Pikemen Men-at-Arms
  • +6 Max Size for Spearmen Regiments
  • +50% Spearmen Damage
  • +60% Spearmen Toughness
  • -20% Spearmen Maintenance
  • Can recruit Retinue Pikemen Men-at-Arms
 Rough Terrain Expert
Skirmisher
  • +4 Max Size for Skirmisher Regiments
  • +10% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +10% Skirmisher Screen
  • +10% Movement Speed in provinces affected by Winter
  • +6 Max Size for Skirmisher Regiments
  • +40% Skirmisher Damage
  • +20% Skirmisher Toughness
  • +30% Skirmisher Screen
  • +15% Movement Speed in provinces affected by Winter
  • -15% Skirmisher Maintenance
  • Can recruit Retinue Skirmishers Men-at-Arms
  • +8 Max Size for Skirmisher Regiments
  • +60% Skirmisher Damage
  • +30% Skirmisher Toughness
  • +50% Skirmisher Screen
  • +20% Movement Speed in provinces affected by Winter
  • -25% Skirmisher Maintenance
  • Can recruit Retinue Skirmishers Men-at-Arms
 Jungle Stalker or  Winter Soldier
Vanguard
  • +2 Max Size for Heavy Infantry Regiments
  • +10% Heavy Infantry Damage
  • +10% Heavy Infantry Toughness
  • +4 Max Size for Heavy Infantry Regiments
  • +40% Heavy Infantry Damage
  • +20% Heavy Infantry Toughness
  • -10% Heavy Infantry Maintenance
  • Can recruit Retinue Vanguard Men-at-Arms
  • +6 Max Size for Heavy Infantry Regiments
  • +60% Heavy Infantry Damage
  • +30% Heavy Infantry Toughness
  • -20% Heavy Infantry Maintenance
  • Can recruit Retinue Vanguard Men-at-Arms
 Athletic,  Strong,  Hale,  Robust or  Herculean
Lancer
  • +2 Max Size for Heavy Cavalry Regiments
  • +10% Heavy Cavalry Damage
  • +10% Heavy Cavalry Toughness
  • +4 Max Size for Heavy Cavalry Regiments
  • +40% Heavy Cavalry Damage
  • +20% Heavy Cavalry Toughness
  • -10% Heavy Cavalry Maintenance
  • Can recruit Retinue Lancers Men-at-Arms
  • +6 Max Size for Heavy Cavalry Regiments
  • +60% Heavy Cavalry Damage
  • +30% Heavy Cavalry Toughness
  • -20% Heavy Cavalry Maintenance
  • Can recruit Retinue Lancers Men-at-Arms
  •  Aggressive Attacker
  • Yes Arched Saddle or Valets innovation or Caucasian Wolves or Eastern Roman Legacy tradition
Camelier
  • +2 Max Size for Camel Cavalry Regiments
  • +10% Camel Cavalry Damage
  • +10% Camel Cavalry Toughness
  • +10% Camel Cavalry Pursuit
  • +10% Camel Cavalry Screen
  • +5% Army Movement Speed
  • +4 Max Size for Camel Cavalry Regiments
  • +40% Camel Cavalry Damage
  • +20% Camel Cavalry Toughness
  • +20% Camel Cavalry Pursuit
  • +20% Camel Cavalry Screen
  • +10% Army Movement Speed
  • -10% Camel Cavalry Maintenance
  • Can recruit Retinue Camel Riders Men-at-Arms
  • +6 Max Size for Camel Cavalry Regiments
  • +60% Camel Cavalry Damage
  • +30% Camel Cavalry Toughness
  • +30% Camel Cavalry Pursuit
  • +30% Camel Cavalry Screen
  • +15% Army Movement Speed
  • -20% Camel Cavalry Maintenance
  • Can recruit Retinue Camel Riders Men-at-Arms
  •  Desert Warrior
  • Yes War Camels innovation
Crossbow Captain
  • +4 Max Size for Archer Regiments
  • +10% Archer Damage
  • +10% Archer Toughness
  • +6 Max Size for Archer Regiments
  • +40% Archer Damage
  • +20% Archer Toughness
  • -15% Archer Maintenance
  • Can recruit Retinue Crossbowmen Men-at-Arms
  • +8 Max Size for Archer Regiments
  • +60% Archer Damage
  • +30% Archer Toughness
  • -25% Archer Maintenance
  • Can recruit Retinue Crossbowmen Men-at-Arms
  •  Cautious Leader
  • Yes Advanced Bowmaking or Chu-ko-nu innovation
Elephant Rider
  • +1 Max Size for Elephant Cavalry Regiments
  • -20% Elephant Cavalry Maintenance
  • +2 Max Size for Elephant Cavalry Regiments
  • -35% Elephant Cavalry Maintenance
  • +20% Elephant Cavalry Damage
  • Can recruit Retinue War Elephants Men-at-Arms
  • +3 Max Size for Elephant Cavalry Regiments
  • -50% Elephant Cavalry Maintenance
  • +20% Elephant Cavalry Damage
  • +20% Elephant Cavalry Toughness
  • Can recruit Retinue War Elephants Men-at-Arms
  •  Jungle Stalker
  • Yes Elephantry innovation
Horse Archer
  • +2 Max Size for Archer Cavalry Regiments
  • +10% Archer Cavalry Damage
  • +10% Archer Cavalry Toughness
  • +10% Archer Cavalry Pursuit
  • +5% Army Movement Speed
  • +4 Max Size for Archer Cavalry Regiments
  • +40% Archer Cavalry Damage
  • +20% Archer Cavalry Toughness
  • +20% Archer Cavalry Pursuit
  • +10% Army Movement Speed
  • -10% Archer Cavalry Maintenance
  • Can recruit Retinue Horse Archers Men-at-Arms
  • +6 Max Size for Archer Cavalry Regiments
  • +60% Archer Cavalry Damage
  • +30% Archer Cavalry Toughness
  • +40% Archer Cavalry Pursuit
  • +15% Army Movement Speed
  • -20% Archer Cavalry Maintenance
  • Can recruit Retinue Horse Archers Men-at-Arms
  •  Flexible Leader
  • Yes Horse Lords tradition

References

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战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语