游戏中总共有三种对于大部分行动都是必不可少的资源(Resources):威望、虔诚和金钱。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
威望
威望代表了一个角色的社会地位。它主要由持有头衔所获得。威望可以被用于封臣关系,决议和宣战上。Prestige has one "weaker" currency, fame. Each point of
威望等级
角色的威望等级衡量着他们的声望水平以及每个人对他们的看法。Fame is a resource that accrues but cannot be spent in the way that prestige can. However 角色每次获得威望时 they will also get an equivalent amount of fame. As fame accrues,都将朝着下一个威望等级前进,这会带来各种好处。因采取不荣誉的举动而失去威望会降低角色的威望等级进度。如果角色没有足够的威望,将会降低威望等级。Characters with tribal governments receive less secular opinion from fame.
虔诚
虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的
学识能力 and traits that its Faith。与教会互动并宣战时花费虔诚。表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。
每月虔诚来源包括:
| 来源 | |
|---|---|
| +0.1 每点学识 | |
| +1 | |
| +0.5 | |
| +1 | |
| +0.3 | |
| +2 | |
| |
|
+0.05 每个顾问 | |
| +1 | |
| 美德特质 | 每个特质+1 |
| 罪恶特质 | 每个特质-1 |
| 大座堂 | +0.25 |
| 大清真寺 | +0.25 |
| 大神庙(所有类型) | +0.25 |
| 摩诃菩提寺 | +1 |
| 伊玛目阿里清真寺 | +1 |
| 麦加大清真寺 | +1 |
| 科尔多瓦大清真寺 | +0.5 |
| 杰内大清真寺 | +1 |
| 萨迈拉大清真寺 | +0.3 |
| 坎特伯雷大教堂 |
|
| 先知清真寺 | +0.5 |
| 巴黎圣母院 | +1 |
| 苾栗诃地湿伐罗神庙 | +0.25 |
| 瑞德宫大金塔 | +0.5 |
| 圣索菲亚大教堂 | 每位 |
| 英雄殿 | 每位 |
| 僧侣学校 | 每级+0.1 |
| 好客仪式核心教义 | 每有一位强力 |
| 布拉斯拉夫圣地 | 每位 |
| 是宗教领袖 | +1 |
| −0.5 per missing spouse, maximum depends on title tier | |
| 各种事件 |
奉献等级
Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the
Dutififul level.
| 图标 | 奉献等级 | |||||||
|---|---|---|---|---|---|---|---|---|
| 戴罪之人 | -10 | 0% | 0% | 0 | ||||
| 恭顺尽责 | 0 | 15% | 10% | 1000 | ||||
| 虔诚信者 | +5 | 25% | 20% | 1500 | ||||
| 忠实仆人 | +10 | 35% | 30% | 2500 | ||||
| 美德典范 | +20 | 45% | 40% | 4500 | ||||
| 宗教楷模 | +30 | 55% | 50% | 8500 |
金钱
金钱代表角色的财富储备。Most rulers start the game with Gold equal to 12 months of income.
Debt
Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.
| 0 | −10% | −10% | −10% | −5 | −5 | −5 | +10 |
| 1 | −20% | −20% | −20% | −10 | −10 | −10 | +20 |
| 2 | −30% | −30% | −30% | −15 | −15 | −15 | +30 |
| 3 | −40% | −40% | −40% | −20 | −20 | −20 | +40 |
| 4 | −50% | −50% | −50% | −25 | −25 | −25 | +50 |
| 5 | −50% | −50% | −50% | −30 | −30 | −30 | +60 |
| 10 | −90% | −90% | −90% | −50 | −50 | −50 | +70 |
收入
每月金钱收入有多个来源。
直辖领地赋税由角色个人地产产生。男爵领的持有者获得男爵领所有直辖领地赋税。可以通过以下方式增加:
- 角色管理能力(每级+2%)
- 建筑
- “收税”内阁任务(每级管理+0.5%)
- 伯爵领发展度(每级+0.5%)
封臣税给予头衔持有者的直属领主。给予的数额取决于封臣的义务:
- 城堡被限制为正常义务,将他们10%的直辖领地赋税上缴给领主。
- 城市被共和制持有,提供20%的税收。
- 封臣伯爵,公爵和国王根据他们的个人封臣契约缴税。
- 平信徒神职人员教义下,教会和城堡功能相同。
- 神权制教义下,神殿直接被一位领地祭司持有,在下面说明的体系下缴税。
领地祭司从他们领主的直属封臣的领地祭司处收取25%的封臣税。领地祭司还提供50%来自直接控制的神殿以及他们的封臣祭司的收入给他们封建领主,和对领主的好感成比例。
封建封臣(伯爵/公爵/国王)应纳税的所得是他们自己的直辖领地赋税,以及来自他们自己的封臣的封臣税。如果封臣获得来自其领地祭司的收入,该收入不算作应纳税的所得。[1]
另见
- 宗族威望,与宗族有关的一项资源。