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一个'''宗族'''('''Dynasty''')代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个'''家族'''('''House''')组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有{{green|+5}} {{icon|Opinion}}修正。 | 一个'''宗族'''('''Dynasty''')代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个'''家族'''('''House''')组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 {{green|+5}} {{icon|Opinion}} 修正。 | ||
==亲族== | ==亲族== | ||
角色的亲族由他们的亲属组成。 | 角色的亲族由他们的亲属组成。 | ||
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===婚姻=== | ===婚姻=== | ||
{{ | {{icon|marriage}} 婚姻是两位角色的合法结合。在 {{icon|ck3}} [[十字军之王 III]]中,只有异性能结婚 。Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. Also, a faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended via divorce: | ||
* {{icon|marriage type}} With the [[Polygamous]] marriage type doctrine, characters may marry up to four spouses. Rulers receive a penalty of {{icon|piety}} {{red|−0.5}} monthly piety for each missing spouse if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref> | |||
{| class="mildtable plainlist" | |||
|- | |||
! Title tier | |||
! Expected spouses | |||
|- | |||
| {{icon|lowborn}} Unlanded | |||
| align=center | 1 | |||
|- | |||
| {{iconify|Baron}} | |||
| align=center | 1 | |||
|- | |||
| {{iconify|Count}} | |||
| align=center | 1 | |||
|- | |||
| {{iconify|Duke}} | |||
| align=center | 2 | |||
|- | |||
| {{iconify|King}} | |||
| align=center | 3 | |||
|- | |||
| {{iconify|Emperor}} | |||
| align=center | 4 | |||
|} | |||
* {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce. | |||
* {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of incestuous marriage. | |||
* {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red| −25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry. | |||
[[ | Spouses, concubines and consorts who are [[fertile]] are able to [[breeding|have children]]. In a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form {{icon|alliance}} [[alliance]]s with other characters. | ||
==== Marriage acceptance ==== | |||
In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref> | |||
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed" | |||
! Condition | |||
! Marriage acceptance | |||
|- | |||
| Weak hook | |||
| {{green|+100}} | |||
|- | |||
| Strong hook | |||
| {{green|+200}}, or auto-accept | |||
|- | |||
| Promising Prospects Perk | |||
| | |||
* {{green|+50}} (self) | |||
* {{green|+25}} (family member) | |||
|- | |||
| Dynasty Glory Perk | |||
| {{green|+30}} | |||
|- | |||
| Arranging own marriage | |||
| {{red|−15}} | |||
|- | |||
| Is player's heir | |||
| | |||
* {{green|+20}} (primary heir) | |||
* {{green|+10}} (other heirs) | |||
|- | |||
| Desires alliance | |||
| Varied | |||
|- | |||
|- | |||
| Does not want alliance | |||
| {{red|−100}} | |||
|- | |||
| Marrying up | |||
| {{green|+30}} for each difference in title rank | |||
|- | |||
| Marrying down | |||
| | |||
* {{red|−30}} for each difference in title rank (if AI is King) | |||
* {{red|−40}} for each difference in title rank (if AI is not King) | |||
|- | |||
| Opinion | |||
| | |||
* {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse | |||
* {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer | |||
|- | |||
| Wishes well for Lovers | |||
| {{green|+15}} | |||
|- | |||
| Prospective spouses love each other and AI has compassion greater than zero | |||
| {{green|+0.25}} per AI compassion | |||
|- | |||
| Candidate is Lowborn | |||
| | |||
* {{red|−20}} | |||
* {{red|−120}} (if recipient is not lowborn themselves) | |||
|- | |||
| Candidate's Level of Splendor | |||
| {{green|+(Level of Splendor * 5 - 5)}} | |||
|- | |||
| Incorrect marriage (patrilineal/matrilineal) | |||
| Varied | |||
|- | |||
| Different faith | |||
| | |||
* {{red|−10}} | |||
* {{red|−25}} (faith considered astray or hostile) | |||
* {{red|−1000}} (faith considered evil) | |||
|- | |||
| Faith does not have polygamy doctrine | |||
| {{red|−1000}} | |||
|- | |||
| Age Considerations | |||
| Varied | |||
|- | |||
| The marriage will have Low Fertility | |||
| Varied | |||
|- | |||
| Unimportant courtier | |||
| {{green|+10}} | |||
|- | |||
| Important courtier | |||
| {{red|−10}} | |||
|- | |||
| Prospective spouse is a parent of recipient's children | |||
| {{red|−25}} | |||
|- | |||
| Player is AI's liege | |||
| | |||
* {{green|+40}} (general) | |||
* {{green|+60}} (marriage with liege) | |||
|- | |||
| Valuable claimant | |||
| {{red|−50}} | |||
|- | |||
| Claimant to one of AI's titles | |||
| {{red|−50}} | |||
|- | |||
| Intimidated | |||
| Varied | |||
|- | |||
| Terrified | |||
| Varied | |||
|- | |||
| Character is dear to AI | |||
| Varied | |||
|- | |||
| The marriage would be incestuous | |||
| {{red|−1000}} | |||
|- | |||
| Age of recipient | |||
| {{green|+(Recipient age − 20)}} | |||
|- | |||
| Spouse councillor - boosted child or heir | |||
| | |||
* {{green|+50}} | |||
* {{green|+75}} (if heir) | |||
|} | |||
==== Adultery ==== | |||
Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]] | |||
在婚姻外拥有[[情人]]产生一个 [[File:Secret_adultery.png|24px]] [[谋略#秘密|情人秘密]]。一旦被发现,可能导致 | |||
在婚姻外拥有[[情人]]产生一个 [[File:Secret_adultery.png|24px]] [[谋略#秘密|情人秘密]]。一旦被发现,可能导致 两个情人 获得 {{icon|fornicator}} [[特质#罪行特质|私通者]]和 {{icon|adulterer}} [[特质#罪行特质|通奸者]]特质,取决于信仰的 {{icon|male adultery}} / {{icon|female adultery}} [[教义#罪行教义|通奸教义]] 。Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. | |||
==家族== | ==家族== | ||
每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。 | 每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。 | ||
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===家主=== | ===家主=== | ||
家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员,当家主去世,其第一继承人成为下一代家主。 | |||
家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员, | |||
当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。 | 当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。 | ||
====宗族族长==== | ====宗族族长==== | ||
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长 。If another House Head becomes 10% stronger than the current 宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动: | |||
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
!互动 | !互动 | ||
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==宗族威望== | ==宗族威望== | ||
宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级 。Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty. | |||
宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级 | {| class="mildtable" style="text-align: center; | ||
! Title rank | |||
! {{iconify|Renown}} | |||
! {{icon|prestige}} Dynasty Head Prestige | |||
! {{icon|prestige}} House Head Prestige | |||
! {{icon|renown}} Marriage Renown | |||
|- | |||
| None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0 | |||
|- | |||
| style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1 | |||
|- | |||
| style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2 | |||
|- | |||
| style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4 | |||
|- | |||
| style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8 | |||
|- | |||
| style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6 | |||
|} | |||
Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if their Liege is a member of the same Dynasty. | |||
===宗族威望等级=== | ===宗族威望等级=== | ||
首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级 只有在if a player character attempts suicide时才 会减少,农民宗族以不见经传开始。 | |||
首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级 | |||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
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===宗族传承=== | ===宗族传承=== | ||
宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 {{icon|Renown}} 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。 | 宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 {{icon|Renown}} 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。 | ||
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*{{green|+15%}} 骑士战斗力 | *{{green|+15%}} 骑士战斗力 | ||
|{{green|-20%}} 宣战理由花费 | |{{green|-20%}} 宣战理由花费 | ||
|{{green|+10%}} 每月军事 | |{{green|+10%}} 每月军事经验值 | ||
|{{green|+5}} 优势 | |{{green|+5}} 优势 | ||
|{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士 | |{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士 | ||
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|{{green|+5}} 公众好感度 | |{{green|+5}} 公众好感度 | ||
|{{green|+0.2}} 每月控制力增长 | |{{green|+0.2}} 每月控制力增长 | ||
|{{green|+10%}} 每月管理 | |{{green|+10%}} 每月管理经验值 | ||
|{{green|+5}} 强力封臣好感度 | |{{green|+5}} 强力封臣好感度 | ||
|{{green|+1}} 直辖上限 | |{{green|+1}} 直辖上限 | ||
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|{{green|+20%}} 恐怖值 | |{{green|+20%}} 恐怖值 | ||
|{{green|+10}} 阴谋成功概率 | |{{green|+10}} 阴谋成功概率 | ||
|{{green|+10%}} 每月谋略 | |{{green|+10%}} 每月谋略经验值 | ||
|{{green|-0.05}} 每月暴政 | |{{green|-0.05}} 每月暴政 | ||
|有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 | |有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 | ||
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|{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客 | |{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客 | ||
|{{green|+10%}} 每月虔诚 | |{{green|+10%}} 每月虔诚 | ||
|{{green|+10%}} 每月学识 | |{{green|+10%}} 每月学识经验值 | ||
|{{green|+3}} 相同信仰的好感度 | |{{green|+3}} 相同信仰的好感度 | ||
|{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 | |{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 | ||
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|{{green|+30}} 婚姻接受度 | |{{green|+30}} 婚姻接受度 | ||
|{{green|+10%}} 威望 | |{{green|+10%}} 威望 | ||
|{{green|+10%}} 每月外交 | |{{green|+10%}} 每月外交经验值 | ||
|{{green|-20%}} 短暂统治期限 | |{{green|-20%}} 短暂统治期限 | ||
|{{green|+10}} 大众好感 | |{{green|+10}} 大众好感 | ||
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| style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] | | style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] | ||
|{{green|+10%}} 生育力 | |{{green|+10%}} 生育力 | ||
| | |{{green|+2-3}} Education Score | ||
|{{green|+10}} 配偶好感<br>更少的孕期并发症 | |{{green|+10}} 配偶好感<br>更少的孕期并发症 | ||
|{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 | |{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 |
2020年10月9日 (五) 03:46的版本
一个宗族(Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族(House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 +5 修正。
亲族
角色的亲族由他们的亲属组成。
- 一位角色的(外)祖父母,父母,兄弟姐妹,子女和(外)孙(女)被认为是至亲。
- 叔舅,姑姨,同辈堂表亲/堂表姐妹,侄甥和侄甥女被认为是远亲。
婚姻
婚姻是两位角色的合法结合。在 十字军之王 III中,只有异性能结婚。Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. Also, a faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended via divorce:
- With the Polygamous marriage type doctrine, characters may marry up to four spouses. Rulers receive a penalty of −0.5 monthly piety for each missing spouse if they are under the expected spouse amount for their title tier:[1]
Title tier | Expected spouses |
---|---|
Unlanded | 1 |
Baron | 1 |
Count | 1 |
Duke | 2 |
King | 3 |
Emperor | 4 |
- The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the Child of Consort/Concubine trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce.
- Consanguinity doctrine determines the legality of incestuous marriage.
- Marriage may be ended subject to divorce doctrine. The target of the divorce gains −25 Opinion (Divorced Me) for 50 years with their ex-spouse, while their family members gain −5 Opinion (Divorced Close Family) for 5 years. Divorced characters may remarry.
Spouses, concubines and consorts who are fertile are able to have children. In a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form alliances with other characters.
Marriage acceptance
In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least +1 for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:[2]
Condition | Marriage acceptance |
---|---|
Weak hook | +100 |
Strong hook | +200, or auto-accept |
Promising Prospects Perk |
|
Dynasty Glory Perk | +30 |
Arranging own marriage | −15 |
Is player's heir |
|
Desires alliance | Varied |
Does not want alliance | −100 |
Marrying up | +30 for each difference in title rank |
Marrying down |
|
Opinion |
|
Wishes well for Lovers | +15 |
Prospective spouses love each other and AI has compassion greater than zero | +0.25 per AI compassion |
Candidate is Lowborn |
|
Candidate's Level of Splendor | +(Level of Splendor * 5 - 5) |
Incorrect marriage (patrilineal/matrilineal) | Varied |
Different faith |
|
Faith does not have polygamy doctrine | −1000 |
Age Considerations | Varied |
The marriage will have Low Fertility | Varied |
Unimportant courtier | +10 |
Important courtier | −10 |
Prospective spouse is a parent of recipient's children | −25 |
Player is AI's liege |
|
Valuable claimant | −50 |
Claimant to one of AI's titles | −50 |
Intimidated | Varied |
Terrified | Varied |
Character is dear to AI | Varied |
The marriage would be incestuous | −1000 |
Age of recipient | +(Recipient age − 20) |
Spouse councillor - boosted child or heir |
|
Adultery
Having a lover outside of marriage creates a Lover secret. If it is revealed, it may result in the two lover characters gaining the Fornicator and Adulterer traits, depending on the faith's / adultery doctrines. Children known to be born out of wedlock gain Bastard (trait), or Wild Oat if their faith has the No Bastards bastardry doctrine
在婚姻外拥有情人产生一个 情人秘密。一旦被发现,可能导致两个情人获得 私通者和 通奸者特质,取决于信仰的 / 通奸教义。Children known to be born out of wedlock gain Bastard (trait), or Wild Oat if their faith has the No Bastards bastardry doctrine.
家族
每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。
创建支系有以下要求:
- 该角色必须和他们当前的家主有血缘关系
- 该角色不能继承他们当前家主的头衔
- 该角色必须有足够的威望
- 该角色的祖先都已去世
如果家主要求一位家族成员改信宗教但被拒绝,这将导致一个新的支系被创建。
每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。
家主
家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员,当家主去世,其第一继承人成为下一代家主。
当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。
宗族族长
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。If another House Head becomes 10% stronger than the current宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
宗族威望
宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级。Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
Title rank | Renown | Dynasty Head Prestige | House Head Prestige | Marriage Renown |
---|---|---|---|---|
None (stacks with title bonuses) | +0.02 | +0.01 | +0.02 | 0 |
Baron | +0.12 | +0.01 | +0.02 | +0.1 |
Count | +0.25 | +0.02 | +0.04 | +0.2 |
Duke | +0.5 | +0.03 | +0.06 | +0.4 |
King | +1 | +0.04 | +0.08 | +0.8 |
Emperor | +2 | +0.5 | +0.1 | +1.6 |
Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their Dynasty if their Liege is a member of the same Dynasty.
宗族威望等级
首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级只有在if a player character attempts suicide时才会减少,农民宗族以不见经传开始。
宗族传承
宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。