宗族:修订间差异

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(更新至 20:27, 7 October 2020‎ Karlington)
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{{Version|1.0}}
{{Version|1.1}}{{需要翻译}}
 一个'''宗族'''('''Dynasty''')代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个'''家族'''('''House''')组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有{{green|+5}} {{icon|Opinion}}修正。
 一个'''宗族'''('''Dynasty''')代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个'''家族'''('''House''')组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 {{green|+5}} {{icon|Opinion}} 修正。


==亲族==
==亲族==
{{SVersion|1.0}}
 角色的亲族由他们的亲属组成。
 角色的亲族由他们的亲属组成。


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===婚姻===
===婚姻===
{{SVersion|1.0}}
{{icon|marriage}} 婚姻是两位角色的合法结合。在 {{icon|ck3}} [[十字军之王 III]]中,只有异性能结婚 。Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. Also, a faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended via divorce:
[[File:marriage.png|24px]] 婚姻是两位角色的合法结合。在 {{icon|ck3}} [[十字军之王 III]]中,只有异性能结婚 。有[[ 生育力]] 的配偶能够[[breeding| 生育子女]] 。根据[[ 信仰]] 的 [[File:doctrine_bastardry.png|24px]] [[ 私生子教义]] ,婚姻是唯一拥有合法子女的途径。婚姻是和其他角色建立 [[File:alliance.png|24px]] [[同盟]]的方式之一。
* {{icon|marriage type}} With the [[Polygamous]] marriage type doctrine, characters may marry up to four spouses. Rulers receive a penalty of {{icon|piety}} {{red|−0.5}} monthly piety for each missing spouse if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref>
{| class="mildtable plainlist"
|-
! Title tier
! Expected spouses
|-
| {{icon|lowborn}} Unlanded
| align=center | 1
|-
| {{iconify|Baron}}
| align=center | 1
|-
| {{iconify|Count}}
| align=center | 1
|-
| {{iconify|Duke}}
| align=center | 2
|-
| {{iconify|King}}
| align=center | 3
|-
| {{iconify|Emperor}}
| align=center | 4
|}
* {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce.
* {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of incestuous marriage.
* {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red| −25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry.


[[File:Doctrine_marriage_type.png|24px]] [[ 多配偶制]] 婚姻类型教义下,可能有多位配偶。如果一位角色能够有多位配偶,每空缺一位配偶,他们将获得 {{icon|piety}} {{red|-0.25}}每月虔诚的惩罚,最多 {{icon|piety}} {{red|-0.75}} 每月虔诚。另外,[[File:Doctrine_marriage_type.png|24px]] 庶夫与侍妾婚姻类型教义下,一位统治者可以有一位配偶,以及最多三位侍妾/庶夫。
Spouses, concubines and consorts who are [[fertile]] are able to [[breeding|have children]]. In a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form {{icon|alliance}} [[alliance]]s with other characters.


角色家庭内部的婚姻取决于信仰中的 [[File:Doctrine_consanguinity.png|24px]] [[血亲性关系]]教义。两位家庭成员的后代可能导致[[近亲繁殖]],并且他们的子女有机会获得 [[File:Trait_inbred.png|24px]] [[近亲繁殖特质]]。
==== Marriage acceptance ====
In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref>
{| class="mildtable plainlist sortable mw-collapsible mw-collapsed"
! Condition
! Marriage acceptance
|-
| Weak hook
| {{green|+100}}
|-
| Strong hook
| {{green|+200}}, or auto-accept
|-
| Promising Prospects Perk
|
* {{green|+50}} (self)
* {{green|+25}} (family member)
|-
| Dynasty Glory Perk
| {{green|+30}}
|-
| Arranging own marriage
| {{red|−15}}
|-
| Is player's heir
|
* {{green|+20}} (primary heir)
* {{green|+10}} (other heirs)
|-
| Desires alliance
| Varied
|-
|-
| Does not want alliance
| {{red|−100}}
|-
| Marrying up
| {{green|+30}} for each difference in title rank
|-
| Marrying down
|
* {{red|−30}} for each difference in title rank (if AI is King)
* {{red|−40}} for each difference in title rank (if AI is not King)
|-
| Opinion
|
* {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse
* {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer
|-
| Wishes well for Lovers
| {{green|+15}}
|-
| Prospective spouses love each other and AI has compassion greater than zero
| {{green|+0.25}} per AI compassion
|-
| Candidate is Lowborn
|
* {{red|−20}}
* {{red|−120}} (if recipient is not lowborn themselves)
|-
| Candidate's Level of Splendor
| {{green|+(Level of Splendor * 5 - 5)}}
|-
| Incorrect marriage (patrilineal/matrilineal)
| Varied
|-
| Different faith
|
* {{red|−10}}
* {{red|−25}} (faith considered astray or hostile)
* {{red|−1000}} (faith considered evil)
|-
| Faith does not have polygamy doctrine
| {{red|−1000}}
|-
| Age Considerations
| Varied
|-
| The marriage will have Low Fertility
| Varied
|-
| Unimportant courtier
| {{green|+10}}
|-
| Important courtier
| {{red|−10}}
|-
| Prospective spouse is a parent of recipient's children
| {{red|−25}}
|-
| Player is AI's liege
|
* {{green|+40}} (general)
* {{green|+60}} (marriage with liege)
|-
| Valuable claimant
| {{red|−50}}
|-
| Claimant to one of AI's titles
| {{red|−50}}
|-
| Intimidated
| Varied
|-
| Terrified
| Varied
|-
| Character is dear to AI
| Varied
|-
| The marriage would be incestuous
| {{red|−1000}}
|-
| Age of recipient
| {{green|+(Recipient age − 20)}}
|-
| Spouse councillor - boosted child or heir
|
* {{green|+50}}
* {{green|+75}} (if heir)
|}


订婚是两个人物之间的婚约。这种情况发生在至少一位角色过于年轻时。想要结婚,角色必须达到16岁。
==== Adultery ====
Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]


 在婚姻外拥有[[情人]]产生一个 [[File:Secret_adultery.png|24px]] [[谋略#秘密|情人秘密]]。一旦被发现,可能导致 角色 获得 [[File:trait fornicator.png|24px]] [[特质#罪行特质|私通者]]和 [[File:trait adulterer.png|24px]] [[特质#罪行特质|通奸者]]特质,取决于信仰的 [[File:Doctrine_adultery_men.png|24px]]/[[File:Doctrine_adultery_women.png|24px]] [[教义#罪行教义|通奸教义]]
 
 在婚姻外拥有[[情人]]产生一个 [[File:Secret_adultery.png|24px]] [[谋略#秘密|情人秘密]]。一旦被发现,可能导致 两个情人 获得 {{icon|fornicator}} [[特质#罪行特质|私通者]]和 {{icon|adulterer}} [[特质#罪行特质|通奸者]]特质,取决于信仰的 {{icon|male adultery}} / {{icon|female adultery}} [[教义#罪行教义|通奸教义]] 。Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]].


==家族==
==家族==
{{SVersion|1.0}}
 每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。
 每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。


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===家主===
===家主===
{{SVersion|1.0}}
 家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员,当家主去世,其第一继承人成为下一代家主。
 家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员, 最多{{green|+5}};每位在世成员{{green|+0.02}},男爵{{green|+0.02}},伯爵{{green|+0.04}},公爵{{green|+0.06}},国王{{green|+0.08}},以及皇帝{{green|+0.1}}。 当家主去世,其第一继承人成为下一代家主。


 当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。
 当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。


====宗族族长====
====宗族族长====
{{SVersion|1.0}}
 一个宗族的最强大的家主(由军事实力决定)将成为宗族族长 。If another House Head becomes 10% stronger than the current 宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
 一个宗族的最强大的家主(由军事实力决定)将成为宗族族长 宗族族长所有权可能要花一年来继承更新。<ref>[[forum:1416565/page-2#post-26861541]] Meneth's Post in Patch 1.0.3 thread</ref> 宗族族长获得每月威望,来自在世的和有领地的宗族成员 。最多{{green|+3}};每位在世成员{{green|+0.01}},男爵{{green|+0.01}},伯爵{{green|+0.02}},公爵{{green|+0.03}},国王{{green|+0.04}},以及皇帝{{green|+0.05}} 。宗族族长可以和同信仰的宗族成员进行以下互动:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
!互动
!互动
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==宗族威望==
==宗族威望==
{{SVersion|1.0}}
 宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级 。Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
 宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级 。一个宗族通过以下方式获得每月宗族威望:
{| class="mildtable" style="text-align: center;
 
! Title rank
*每位在世成员{{green|+0.02}}
! {{iconify|Renown}}
*每位统治者(不是同宗族成员下的封臣):
! {{icon|prestige}} Dynasty Head Prestige
**每位男爵{{green|+0.12}}
! {{icon|prestige}} House Head Prestige
**每位伯爵{{green|+0.25}}
! {{icon|renown}} Marriage Renown
**每位公爵{{green|+0.5}}
|-
**每位国王{{green|+1}}
| None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0
**每位皇帝{{green|+2}}
|-
*每位和其他宗族结婚的成员:
| style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1
**每位和男爵结婚的成员{{green|+0.1}}
|-
**每位和伯爵结婚的成员{{green|+0.2}}
| style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2
**每位和公爵结婚的成员{{green|+0.4}}
|-
**每位和国王结婚的成员{{green|+0.8}}
| style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4
**每位和皇帝结婚的成员{{green|+1.6}}
|-
| style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8
|-
| style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6
|}
Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if their Liege is a member of the same Dynasty.


===宗族威望等级===
===宗族威望等级===
{{SVersion|1.0}}
 首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级 只有在if a player character attempts suicide时才 会减少,农民宗族以不见经传开始。
 首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级 会减少,农民宗族以不见经传开始。


{| class="mildtable" style="text-align: center;"
{| class="mildtable" style="text-align: center;"
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===宗族传承===
===宗族传承===
{{SVersion|1.0}}
 宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 {{icon|Renown}} 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。
 宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 {{icon|Renown}} 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。


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*{{green|+15%}} 骑士战斗力
*{{green|+15%}} 骑士战斗力
|{{green|-20%}} 宣战理由花费
|{{green|-20%}} 宣战理由花费
|{{green|+10%}} 每月军事 生活方式的 经验值
|{{green|+10%}} 每月军事经验值
|{{green|+5}} 优势
|{{green|+5}} 优势
|{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士
|{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士
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|{{green|+5}} 公众好感度
|{{green|+5}} 公众好感度
|{{green|+0.2}} 每月控制力增长
|{{green|+0.2}} 每月控制力增长
|{{green|+10%}} 每月管理 生活方式的 经验值
|{{green|+10%}} 每月管理经验值
|{{green|+5}} 强力封臣好感度
|{{green|+5}} 强力封臣好感度
|{{green|+1}} 直辖上限
|{{green|+1}} 直辖上限
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|{{green|+20%}} 恐怖值
|{{green|+20%}} 恐怖值
|{{green|+10}} 阴谋成功概率
|{{green|+10}} 阴谋成功概率
|{{green|+10%}} 每月谋略 生活方式的 经验值
|{{green|+10%}} 每月谋略经验值
|{{green|-0.05}} 每月暴政
|{{green|-0.05}} 每月暴政
|有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀
|有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀
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|{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客
|{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客
|{{green|+10%}} 每月虔诚
|{{green|+10%}} 每月虔诚
|{{green|+10%}} 每月学识 生活方式的 经验值
|{{green|+10%}} 每月学识经验值
|{{green|+3}} 相同信仰的好感度
|{{green|+3}} 相同信仰的好感度
|{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响
|{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响
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|{{green|+30}} 婚姻接受度
|{{green|+30}} 婚姻接受度
|{{green|+10%}} 威望
|{{green|+10%}} 威望
|{{green|+10%}} 每月外交 生活方式的 经验值
|{{green|+10%}} 每月外交经验值
|{{green|-20%}} 短暂统治期限
|{{green|-20%}} 短暂统治期限
|{{green|+10}} 大众好感
|{{green|+10}} 大众好感
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| style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]]
| style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]]
|{{green|+10%}} 生育力
|{{green|+10%}} 生育力
| 宗族成员获得更好的教育特质
|{{green|+2-3}} Education Score
|{{green|+10}} 配偶好感<br>更少的孕期并发症
|{{green|+10}} 配偶好感<br>更少的孕期并发症
|{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时
|{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时

2020年10月9日 (五) 03:46的版本

一个宗族Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 +5 修正。

亲族

角色的亲族由他们的亲属组成。

  • 一位角色的(外)祖父母,父母,兄弟姐妹,子女和(外)孙(女)被认为是至亲
  • 叔舅,姑姨,同辈堂表亲/堂表姐妹,侄甥和侄甥女被认为是远亲

婚姻

婚姻是两位角色的合法结合。在 Icon CK3.png 十字军之王 III中,只有异性能结婚。Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. Also, a faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended via divorce:

  • With the Polygamous marriage type doctrine, characters may marry up to four spouses. Rulers receive a penalty of −0.5 monthly piety for each missing spouse if they are under the expected spouse amount for their title tier:[1]
Title tier Expected spouses
Unlanded 1
 Baron 1
 Count 1
 Duke 2
 King 3
 Emperor 4
  • The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the Child of Consort/Concubine trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce.
  • Consanguinity doctrine determines the legality of incestuous marriage.
  • Marriage may be ended subject to divorce doctrine. The target of the divorce gains −25 Opinion (Divorced Me) for 50 years with their ex-spouse, while their family members gain −5 Opinion (Divorced Close Family) for 5 years. Divorced characters may remarry.

Spouses, concubines and consorts who are fertile are able to have children. In a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form alliances with other characters.

Marriage acceptance

In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least +1 for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:[2]

Condition Marriage acceptance
Weak hook +100
Strong hook +200, or auto-accept
Promising Prospects Perk
  • +50 (self)
  • +25 (family member)
Dynasty Glory Perk +30
Arranging own marriage −15
Is player's heir
  • +20 (primary heir)
  • +10 (other heirs)
Desires alliance Varied
Does not want alliance −100
Marrying up +30 for each difference in title rank
Marrying down
  • −30 for each difference in title rank (if AI is King)
  • −40 for each difference in title rank (if AI is not King)
Opinion
  • +0.25 per  opinion (round down) with prospective spouse
  • +0.75 per  opinion (round down) with marriage offerer
Wishes well for Lovers +15
Prospective spouses love each other and AI has compassion greater than zero +0.25 per AI compassion
Candidate is Lowborn
  • −20
  • −120 (if recipient is not lowborn themselves)
Candidate's Level of Splendor +(Level of Splendor * 5 - 5)
Incorrect marriage (patrilineal/matrilineal) Varied
Different faith
  • −10
  • −25 (faith considered astray or hostile)
  • −1000 (faith considered evil)
Faith does not have polygamy doctrine −1000
Age Considerations Varied
The marriage will have Low Fertility Varied
Unimportant courtier +10
Important courtier −10
Prospective spouse is a parent of recipient's children −25
Player is AI's liege
  • +40 (general)
  • +60 (marriage with liege)
Valuable claimant −50
Claimant to one of AI's titles −50
Intimidated Varied
Terrified Varied
Character is dear to AI Varied
The marriage would be incestuous −1000
Age of recipient +(Recipient age − 20)
Spouse councillor - boosted child or heir
  • +50
  • +75 (if heir)

Adultery

Having a lover outside of marriage creates a Secret adultery.png Lover secret. If it is revealed, it may result in the two lover characters gaining the Fornicator and Adulterer traits, depending on the faith's / adultery doctrines. Children known to be born out of wedlock gain Bastard (trait), or Wild Oat if their faith has the No Bastards bastardry doctrine


在婚姻外拥有情人产生一个 Secret adultery.png 情人秘密。一旦被发现,可能导致两个情人获得 私通者 通奸者特质,取决于信仰的 / 通奸教义。Children known to be born out of wedlock gain Bastard (trait), or Wild Oat if their faith has the No Bastards bastardry doctrine.

家族

每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。

创建支系有以下要求:

  • 该角色必须和他们当前的家主有血缘关系
  • 该角色不能继承他们当前家主的头衔
  • 该角色必须有足够的威望
  • 该角色的祖先都已去世

如果家主要求一位家族成员改信宗教但被拒绝,这将导致一个新的支系被创建。

每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。

家主

家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员,当家主去世,其第一继承人成为下一代家主。

当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。

宗族族长

一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。If another House Head becomes 10% stronger than the current宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:

互动 效果 花费
召集宗族成员加入战争 目标宗族成员可能加入宗族族长当前的战争 75
宣称头衔 获得目标宗族成员主头衔的 弱宣称,以及短期的 -50 好感 150
剥夺继承权 目标宗族成员获得 Trait disinherited.png 被剥夺继承权特质,以及永久的 -75 好感 如果宗族成员没有领地,75 宗族威望和150 威望
如果宗族成员是一个头衔的继承人,150 宗族威望和300 威望
如果宗族成员有领地,225 宗族威望和900 威望
谴责 目标宗族成员获得 Trait denounced.png 被谴责特质,以及永久的 -50 好感 如果宗族成员没有领地,50 宗族威望和150 威望
如果宗族成员是一个头衔的继承人,100 宗族威望和300 威望
如果宗族成员有领地,125 宗族威望和500 威望
终止宗族内战 所有同宗族成员间的战争无条件和平 75 宗族威望
原谅 目标宗族成员失去 Trait denounced.png 被谴责特质以及 好感减益。 25 宗族威望
恢复继承权 目标宗族成员失去 Trait disinherited.png 被剥夺继承权特质以及 好感减益。 75 宗族威望

宗族威望

宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级。Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.

Title rank  Renown Dynasty Head Prestige House Head Prestige Marriage Renown
None (stacks with title bonuses) +0.02 +0.01 +0.02 0
 Baron +0.12 +0.01 +0.02 +0.1
 Count +0.25 +0.02 +0.04 +0.2
 Duke +0.5 +0.03 +0.06 +0.4
 King +1 +0.04 +0.08 +0.8
 Emperor +2 +0.5 +0.1 +1.6

Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their Dynasty if their Liege is a member of the same Dynasty.

宗族威望等级

首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级只有在if a player character attempts suicide时才会减少,农民宗族以不见经传开始。

宗族威望等级 出生威望 联姻获得威望 最高长期统治好感 最高先天特质等级 宗族威望要求
Icon dynasty prestige 00.png 不见经传 0 -100 +5 1 0
Icon dynasty prestige 00.png 鲜为人知 +100 0 +10 1 0
Icon dynasty prestige 01.png 无关紧要 +200 +100 +15 1 700
Icon dynasty prestige 01.png 值得关注 +300 +200 +20 2 1000
Icon dynasty prestige 02.png 小有名气 +400 +300 +25 2 2000
Icon dynasty prestige 02.png 众所周知 +500 +400 +30 2 3000
Icon dynasty prestige 03.png 名声显著 +600 +500 +35 2 4000
Icon dynasty prestige 03.png 闻名于世 +700 +600 +40 3 5000
Icon dynasty prestige 04.png 辉煌灿烂 +800 +700 +45 3 6000
Icon dynasty prestige 04.png 有口皆碑 +900 +800 +50 3 7000
Icon dynasty prestige 05.png 永世传奇 +1000 +900 +55 3 8000

宗族传承

宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。

传承 1级传承效果 2级传承效果 3级传承效果 4级传承效果 5级传承效果
军事传承
Warfare legacy track.png
  • +2 勇武
  • +15% 骑士战斗力
-20% 宣战理由花费 +10% 每月军事经验值 +5 优势 +1 兵士军团的最大数量
可以招募家族近卫兵士
律法传承
Law legacy track.png
+5 公众好感度 +0.2 每月控制力增长 +10% 每月管理经验值 +5 强力封臣好感度 +1 直辖上限
诡谋传承
Guile legacy track.png
+20% 恐怖值 +10 阴谋成功概率 +10% 每月谋略经验值 -0.05 每月暴政 77%概率阻止一次针对宗族成员的谋杀
血统传承
Blood legacy track.png
+30% 继承正面先天特质的概率
+30% 获得新正面先天特质的概率
+30% 加强先天特质的概率 -30% 继承负面先天特质的概率
-30% 获得新负面先天特质的概率
选择一个先天特质,让其在宗族中变得更普遍:
Trait beauty good 1.png 眉清目秀,Trait intellect good 1.png 敏锐,Trait physique good 1.png 硬朗, Trait fecund.png 多产,Trait albino.png 白化病,Trait giant.png 巨人,Trait dwarf.png 侏儒,Trait scaly.png 鱼鳞病
特质有 5%概率(如果父母之一是玩家,则为 10%)自然出现

适用于宗族中所有儿童,其至少有一位父母来自该宗族 ?

+5 预期寿命(年)
学识传承Erudition legacy track.png +10 廷臣与宾客好感
会吸引来更好的宾客
+10% 每月虔诚 +10% 每月学识经验值 +3 相同信仰的好感度 +10% 基础进度和内阁成员能力对内阁任务的影响
荣耀传承
Glory legacy track.png
+30 婚姻接受度 +10% 威望 +10% 每月外交经验值 -20% 短暂统治期限 +10 大众好感
亲族传承
Kin legacy track.png
+10% 生育力 +2-3 Education Score +10 配偶好感
更少的孕期并发症
+5 宗族好感度
+30% 私人计谋成功概率:针对宗族成员时
每5年 +1随机能力点数,从40岁开始
勇武不因年龄减少
宗族成员衰老速度更慢

另见

参考资料

  1. game\common\defines\00_defines.txt, PIETY_LOSS_PER_MISSING_SPOUSE = 0.5, DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }
  2. game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt, marriage_ai_accept_modifier
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语