无编辑摘要 |
(更新至 v) 17:24, 8 October 2020 JohnnyJohstneft) |
||
第1行: | 第1行: | ||
{{SVersion|1. | {{SVersion|1.1}} | ||
游戏中总共有三种对于大部分行动都是必不可少的'''资源'''('''Resources'''):威望、虔诚和金钱。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。 | 游戏中总共有三种对于大部分行动都是必不可少的'''资源'''('''Resources'''):威望、虔诚和金钱。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。 | ||
==威望== | ==威望== | ||
威望代表了一个角色的社会地位。它主要由持有头衔所获得。威望可以被用于封臣关系,决议和宣战上 | 威望代表了一个角色的社会地位。它主要由持有头衔所获得。威望可以被用于封臣关系,决议和宣战上 。Prestige has one "weaker" currency, fame. Each point of | ||
===威望等级=== | ===威望等级=== | ||
角色的威望等级衡量着他们的声望水平以及每个人对他们的看法 。Fame is a resource that accrues but cannot be spent in the way that prestige can. However 角色每次获得威望时 they will also get an equivalent amount of fame. As fame accrues ,都将朝着下一个威望等级前进,这会带来各种好处。因采取不荣誉的举动而失去威望会降低角色的威望等级进度。如果角色没有足够的威望,将会降低威望等级 。Characters with tribal governments receive less secular opinion from fame. | |||
角色的威望等级衡量着他们的声望水平以及每个人对他们的看法 | |||
{{clear}} | {{clear}} | ||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
第45行: | 第44行: | ||
|- | |- | ||
| style="text-align: left; " |[[File:Icon prestige 02.png]] 闻名遐迩 | | style="text-align: left; " |[[File:Icon prestige 02.png]] 闻名遐迩 | ||
|{{green|+3}} | |{{green|+5}}/{{green|+3}} | ||
|{{green|+1}} | |{{green|+1}} | ||
|20% | |20% | ||
第56行: | 第55行: | ||
|- | |- | ||
| style="text-align: left; " |[[File:Icon prestige 03.png]] 赫赫有名 | | style="text-align: left; " |[[File:Icon prestige 03.png]] 赫赫有名 | ||
|{{green|+5}} | |{{green|+10}}/{{green|+5}} | ||
|{{green|+2}} | |{{green|+2}} | ||
|30% | |30% | ||
第67行: | 第66行: | ||
|- | |- | ||
| style="text-align: left; " |[[File:Icon prestige 04.png]] 高贵之人 | | style="text-align: left; " |[[File:Icon prestige 04.png]] 高贵之人 | ||
|{{green|+10}} | |{{green|+20}}/{{green|+10}} | ||
|{{green|+3}} | |{{green|+3}} | ||
|40% | |40% | ||
第78行: | 第77行: | ||
|- | |- | ||
| style="text-align: left; " |[[File:Icon prestige 05.png]] 在世传奇 | | style="text-align: left; " |[[File:Icon prestige 05.png]] 在世传奇 | ||
|{{green|+20}} | |{{green|+30}}/{{green|+20}} | ||
|{{green|+4}} | |{{green|+4}} | ||
|50% | |50% | ||
第90行: | 第89行: | ||
==虔诚== | ==虔诚== | ||
虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的 {{Icon|learning}} [[学识]]能力 | 虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的 {{Icon|learning}} [[学识]]能力 and traits that its Faith 。与教会互动并宣战时花费虔诚。表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。 | ||
每月虔诚来源包括: | 每月虔诚来源包括: | ||
第116行: | 第115行: | ||
|- | |- | ||
|{{icon|court chaplain}} 是[[宫廷司祭]] | |{{icon|court chaplain}} 是[[宫廷司祭]] | ||
|{{green|+1}} | | | ||
*{{green|+1}} (如果领主是 {{icon|Duke}} 公爵) | |||
*{{green|+2}}(如果领主是 {{icon|King}} 国王) | |||
*{{green|+3}}(如果领主是 {{icon|Emperor}} 皇帝) | |||
|- | |- | ||
|{{icon|Religious Relations}} 宗教关系内阁任务 | |{{icon|Religious Relations}} 宗教关系内阁任务 | ||
| | | | ||
{{green|+ | {{green|+0.05}} 每个顾问 {{icon|Learning}} [[学识]]能力 | ||
|- | |- | ||
|{{icon|Learning lifestyle}} [[神学]]重心 | |{{icon|Learning lifestyle}} [[神学]]重心 | ||
第162行: | 第162行: | ||
|坎特伯雷大教堂 | |坎特伯雷大教堂 | ||
| | | | ||
{{green|+0.3}} 基础值 | *{{green|+0.3}} 基础值 | ||
*{{green|+0.2}} 每位在内阁任职的强力 {{icon|vassal}} 封臣 | |||
|- | |- | ||
|先知清真寺 | |先知清真寺 | ||
第178行: | 第178行: | ||
|- | |- | ||
|圣索菲亚大教堂 | |圣索菲亚大教堂 | ||
|每位骑士{{green|+0.1}} | |每位 {{iconify|knight}} 骑士{{green|+0.1}} | ||
|- | |- | ||
|英雄殿 | |英雄殿 | ||
|每位骑士{{green|+0.1}} | |每位 {{iconify|knight}} 骑士{{green|+0.1}} | ||
|- | |- | ||
|僧侣学校 | |僧侣学校 | ||
第187行: | 第187行: | ||
|- | |- | ||
|好客仪式核心教义 | |好客仪式核心教义 | ||
|每有一位强力封臣在内阁中{{green|+0.3}} | |每有一位强力 {{icon|vassal}} 封臣在内阁中{{green|+0.3}} | ||
|- | |- | ||
|布拉斯拉夫圣地 | |布拉斯拉夫圣地 | ||
|每位骑士{{green|+0.1}} | |每位 {{iconify|knight}} 骑士{{green|+0.1}} | ||
|- | |- | ||
|是[[宗教领袖]] | |是[[宗教领袖]] | ||
|{{green|+1}} | |{{green|+1}} | ||
|- | |||
| {{icon|marriage type}} [[多配偶制]]婚姻教义 | |||
| {{red|−0.5}} per missing spouse, [[Marriage|maximum depends on title tier]] | |||
|- | |- | ||
|各种事件 | |各种事件 | ||
第200行: | 第203行: | ||
===奉献等级=== | ===奉献等级=== | ||
{{ | Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the {{icon|dutiful}} Dutififul level. | ||
<!-- 每当角色获得虔诚时,都将朝着下一个奉献等级前进,这会带来各种好处。如果一个角色被发现做他们的信仰教义被回避的事情,他们将失去一定的奉献等级进度。如果角色没有足够的虔诚,他们将会降低奉献等级。!--> | |||
{| class="mildtable" style="text-align: center;" | {| class="mildtable" style="text-align: center;" | ||
|- | |- | ||
第242行: | 第245行: | ||
|{{icon|no}} | |{{icon|no}} | ||
|{{icon|no}} | |{{icon|no}} | ||
| | |1500 | ||
|- | |- | ||
|[[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]] | |[[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]] | ||
第252行: | 第255行: | ||
|{{icon|yes}} | |{{icon|yes}} | ||
|{{icon|no}} | |{{icon|no}} | ||
| | |2500 | ||
|- | |- | ||
|[[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]] | |[[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]] | ||
第262行: | 第265行: | ||
|{{icon|yes}} | |{{icon|yes}} | ||
|{{icon|no}} | |{{icon|no}} | ||
| | |4500 | ||
|- | |- | ||
|[[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]] | |[[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]] | ||
第272行: | 第275行: | ||
|{{icon|yes}} | |{{icon|yes}} | ||
|{{icon|yes}} | |{{icon|yes}} | ||
| | |8500 | ||
|} | |} | ||
==金钱== | ==金钱== | ||
金钱代表角色的财富储备 。Most rulers start the game with Gold equal to 12 months of income. | |||
金钱代表角色的财富储备 | |||
{| class=" | === Debt === | ||
| | Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on. | ||
! | {| class="mildtable" style="text-align: center; | ||
! {{icon|time}} Years in Debt | |||
! {{icon|levies}} Levy Size | |||
! {{icon|levies}} Levy Reinforcement Rate | |||
! {{iconify|Development}} Growth | |||
! {{icon|opinion}} Vassal Opinion | |||
! {{icon|opinion}} County Opinion | |||
! {{iconify|Advantage}} | |||
! {{icon|unknown}} Join Faction Acceptance | |||
|- | |- | ||
| | | '''0''' | ||
| {{red| −10%}} | |||
| {{red|−10%}} | |||
| {{red|−10%}} | |||
| {{red|−5}} | |||
| {{red|−5}} | |||
| {{red|−5}} | |||
| {{red|+10}} | |||
|- | |- | ||
| | | '''1''' | ||
| {{red| −20%}} | |||
| {{red|−20%}} | |||
| {{red|−20%}} | |||
| {{red|−10}} | |||
| {{red|−10}} | |||
| {{red|−10}} | |||
| {{red|+20}} | |||
|- | |- | ||
| | | '''2''' | ||
| {{red| −30%}} | |||
| {{red|−30%}} | |||
| {{red|−30%}} | |||
| {{red|−15}} | |||
| {{red|−15}} | |||
| {{red|−15}} | |||
| {{red|+30}} | |||
|- | |- | ||
| | | '''3''' | ||
| {{red| −40%}} | |||
| {{red|−40%}} | |||
| {{red|−40%}} | |||
| {{red|−20}} | |||
| {{red|−20}} | |||
| {{red|−20}} | |||
| {{red|+40}} | |||
|- | |- | ||
| | | '''4''' | ||
| {{red| −50%}} | |||
| {{red|−50%}} | |||
| {{red|−50%}} | |||
| {{red|−25}} | |||
| {{red|−25}} | |||
| {{red|−25}} | |||
| {{red|+50}} | |||
|- | |- | ||
| | | '''5''' | ||
| {{red| −50%}} | |||
| {{red|−50%}} | |||
| {{red|−50%}} | |||
| {{red|−30}} | |||
| {{red|−30}} | |||
| {{red|−30}} | |||
| {{red|+60}} | |||
|- | |- | ||
| | | '''10''' | ||
| {{red| −90%}} | |||
| {{red|−90%}} | |||
| {{red|−90%}} | |||
| {{red|−50}} | |||
| {{red|−50}} | |||
| {{red|−50}} | |||
| {{red|+70}} | |||
|} | |} | ||
===收入=== | ===收入=== | ||
每月金钱收入有多个来源。 | 每月金钱收入有多个来源。 | ||
第320行: | 第371行: | ||
*城堡被限制为正常义务,将他们10%的直辖领地税收上缴给领主。 | *城堡被限制为正常义务,将他们10%的直辖领地税收上缴给领主。 | ||
*城市被共和制持有,提供20%的税收。 | *城市被共和制持有,提供20%的税收。 | ||
*封臣伯爵,公爵和国王根据他们的个人封臣契约缴税。 | |||
*平信徒神职人员教义下,教会和城堡功能相同。 | *平信徒神职人员教义下,教会和城堡功能相同。 | ||
*神权制教义下,神殿直接被一位领地祭司持有,在 | *神权制教义下,神殿直接被一位领地祭司持有,在 下面说明 的体系下缴税。 | ||
领地祭司从他们领主的直属封臣的领地祭司处收取25%的封臣税。领地祭司还提供50%来自直接控制的神殿以及他们的封臣祭司的收入给他们封建领主,和对领主的好感成比例。 | 领地祭司从他们领主的直属封臣的领地祭司处收取25%的封臣税。领地祭司还提供50%来自直接控制的神殿以及他们的封臣祭司的收入给他们封建领主,和对领主的好感成比例。 |
2020年10月9日 (五) 03:29的版本
游戏中总共有三种对于大部分行动都是必不可少的资源(Resources):威望、虔诚和金钱。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
威望
威望代表了一个角色的社会地位。它主要由持有头衔所获得。威望可以被用于封臣关系,决议和宣战上。Prestige has one "weaker" currency, fame. Each point of
威望等级
角色的威望等级衡量着他们的声望水平以及每个人对他们的看法。Fame is a resource that accrues but cannot be spent in the way that prestige can. However 角色每次获得威望时 they will also get an equivalent amount of fame. As fame accrues,都将朝着下一个威望等级前进,这会带来各种好处。因采取不荣誉的举动而失去威望会降低角色的威望等级进度。如果角色没有足够的威望,将会降低威望等级。Characters with tribal governments receive less secular opinion from fame.
虔诚
虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的 学识能力 and traits that its Faith。与教会互动并宣战时花费虔诚。表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。
每月虔诚来源包括:
来源 | 每月虔诚 |
---|---|
学识能力 | +0.1 每点学识 |
转世(特质) | +1 |
谦卑特质 | +0.5 |
禁欲者特质 | +1 |
誓愿者特质 | +0.3 |
圣人特质 | +2 |
是宫廷司祭 |
|
宗教关系内阁任务 |
+0.05 每个顾问 学识能力 |
神学重心 | +1 |
美德特质 | 每个特质 +1 |
罪恶特质 | 每个特质 -1 |
大座堂 | +0.25 |
大清真寺 | +0.25 |
大神庙(所有类型) | +0.25 |
摩诃菩提寺 | +1 |
伊玛目阿里清真寺 | +1 |
麦加大清真寺 | +1 |
科尔多瓦大清真寺 | +0.5 |
杰内大清真寺 | +1 |
萨迈拉大清真寺 | +0.3 |
坎特伯雷大教堂 |
|
先知清真寺 | +0.5 |
巴黎圣母院 | +1 |
苾栗诃地湿伐罗神庙 | +0.25 |
瑞德宫大金塔 | +0.5 |
圣索菲亚大教堂 | 每位 knight 骑士 +0.1 |
英雄殿 | 每位 knight 骑士 +0.1 |
僧侣学校 | 每级 +0.1 |
好客仪式核心教义 | 每有一位强力 封臣在内阁中 +0.3 |
布拉斯拉夫圣地 | 每位 knight 骑士 +0.1 |
是宗教领袖 | +1 |
多配偶制婚姻教义 | −0.5 per missing spouse, maximum depends on title tier |
各种事件 |
奉献等级
Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the Dutififul level.
图标 | 奉献等级 | 神职人员好感 | 神权封臣税收 | 神权封臣征召兵 | 最大圣战等级 | 建立骑士团 | 祝圣血脉 | 所需虔诚 |
---|---|---|---|---|---|---|---|---|
戴罪之人 | -10 | 0% | 0% | 无 | 0 | |||
恭顺尽责 | 0 | 15% | 10% | 伯爵领 | 1000 | |||
虔诚信者 | +5 | 25% | 20% | 公爵领 | 1500 | |||
忠实仆人 | +10 | 35% | 30% | 公爵领 | 2500 | |||
美德典范 | +20 | 45% | 40% | 王国 | 4500 | |||
宗教楷模 | +30 | 55% | 50% | 王国 | 8500 |
金钱
金钱代表角色的财富储备。Most rulers start the game with Gold equal to 12 months of income.
Debt
Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.
Years in Debt | Levy Size | Levy Reinforcement Rate | Development Growth | Vassal Opinion | County Opinion | Advantage | Join Faction Acceptance |
---|---|---|---|---|---|---|---|
0 | −10% | −10% | −10% | −5 | −5 | −5 | +10 |
1 | −20% | −20% | −20% | −10 | −10 | −10 | +20 |
2 | −30% | −30% | −30% | −15 | −15 | −15 | +30 |
3 | −40% | −40% | −40% | −20 | −20 | −20 | +40 |
4 | −50% | −50% | −50% | −25 | −25 | −25 | +50 |
5 | −50% | −50% | −50% | −30 | −30 | −30 | +60 |
10 | −90% | −90% | −90% | −50 | −50 | −50 | +70 |
收入
每月金钱收入有多个来源。
直辖领地税收由角色个人地产产生。男爵领的持有者获得男爵领所有直辖领地税收。可以通过以下方式增加:
- 角色管理能力(每级+2%)
- 建筑
- “收税”内阁任务(每级管理+0.5%)
- 伯爵领发展度(每级+0.5%)
封臣税给予头衔持有者的直属领主。给予的数额取决于封臣的义务:
- 城堡被限制为正常义务,将他们10%的直辖领地税收上缴给领主。
- 城市被共和制持有,提供20%的税收。
- 封臣伯爵,公爵和国王根据他们的个人封臣契约缴税。
- 平信徒神职人员教义下,教会和城堡功能相同。
- 神权制教义下,神殿直接被一位领地祭司持有,在下面说明的体系下缴税。
领地祭司从他们领主的直属封臣的领地祭司处收取25%的封臣税。领地祭司还提供50%来自直接控制的神殿以及他们的封臣祭司的收入给他们封建领主,和对领主的好感成比例。
封建封臣(伯爵/公爵/国王)应纳税的所得是他们自己的直辖领地税收,以及来自他们自己的封臣的封臣税。如果封臣获得来自其领地祭司的收入,该收入不算作应纳税的所得。[1]