Paradoxchang(讨论 | 贡献) (→结束同盟) |
(→加入战争) |
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<section begin=AllyCallToWarCost/> | <section begin=AllyCallToWarCost/> | ||
召集盟友加入[[ 战争# 进攻性和防御性战争| 防御性战争]] 没有威望花费。但是,在[[ 战争# 进攻性和防御性战争| 进攻性战争]] 中,将根据盟友的等级花费一定威望: | |||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
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! Cost ({{icon|Prestige}} 威望) | ! Cost ({{icon|Prestige}} 威望) | ||
|- | |- | ||
| style="text-align: left; | {{icon|barony}} | | style="text-align: left; | {{icon|barony}} 男爵 || 750<ref><code>call_ally.0100</code> 在{{cite file|game\events\interaction_events\alliance_interaction_events.txt}} 中。召集男爵和皇帝将花费<code>massive_prestige_value</code> (可能是BUG)。</ref> | ||
|- | |- | ||
| style="text-align: left; | {{icon|county}} | | style="text-align: left; | {{icon|county}} 伯爵 || 75 | ||
|- | |- | ||
| style="text-align: left; | {{icon|duchy}} | | style="text-align: left; | {{icon|duchy}} 公爵 || 150 | ||
|- | |- | ||
| style="text-align: left; | {{icon|kingdom}} | | style="text-align: left; | {{icon|kingdom}} 国王 || 350 | ||
|- | |- | ||
| style="text-align: left; | {{icon|empire}} | | style="text-align: left; | {{icon|empire}} 皇帝 || 750 | ||
|} | |} | ||
<section end=AllyCallToWarCost/> | <section end=AllyCallToWarCost/> |
2020年9月26日 (六) 14:29的版本
An Alliance is an agreement between two rulers that they can call upon or join each other's wars via a character interaction. Declaring war on an ally will add -25 Popular Opinion for 3 years.
建立同盟
An Alliance is created automatically between two characters who are married, it is also created automatically when two close family members of the two rulers are married or betrothed to each other. It is possible to see whether the marriage proposal will result in an alliance on the marriage proposal screen. In addition, two Rulers can negotiate an Alliance if one of the following requirements are met:
- Both rulers are at least 3rd degree relatives
- One of the rulers has the Defensive Negotiations diplomacy lifestyle perk
The acceptance of an Alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their 好感 of each other. In addition the acceptance can be affected by the following:
Source | Acceptance |
---|---|
Terrified | +100 |
Intimidated | +50 |
Vassal | +40 |
Claims | +25 |
Same House | +15 |
Heir | +10 |
Source | Acceptance |
---|---|
Rival | -100 |
Evil Faith | -80 |
Hostile Faith | -60 |
At War | -50 |
Astray Faith | -40 |
Different Faith | -20 |
A proposed Alliance can be accepted by using a Hook, either Weak or Strong.
加入战争
When a character is at war, each one of its allies will have the option to join the war via the Offer to Join War character interaction, which the targeted character will always accept. Alternatively a character who is at war will have the option to ask its allies to join a war via the Call to War character interaction. The acceptance is determined by the character's 好感 , modified by the following:
Source | Acceptance |
---|---|
Heir | always |
Spouse | always |
Defensive War | +50 |
Defensive War against their Ally | -25 |
Offensive War against their Ally | -50 |
Enemy is Heir | never |
Enemy is Spouse | never |
召集盟友加入防御性战争没有威望花费。但是,在进攻性战争中,将根据盟友的等级花费一定威望:
Rank | Cost ( 威望) |
---|---|
男爵 | 750[1] |
伯爵 | 75 |
公爵 | 150 |
国王 | 350 |
皇帝 | 750 |
Allies declining a call to war invitation will suffer a prestige penalty.
结束同盟
当建立同盟条目中列举的要求不再满足时同盟会立刻终止。正在进行的战争并不会收到影响。
References
- ↑
call_ally.0100
在game\events\interaction_events\alliance_interaction_events.txt
中。召集男爵和皇帝将花费massive_prestige_value
(可能是BUG)。