User:咯咯炀/沙盒:修订间差异

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{{version|1.0}}
{{Version|1.0}}
Nicknames are epithets granted to [[character]]s. They are displayed either before or after the character's name.<ref>{{cite file|game\common\nicknames\00_nicknames.txt}}, <code>is_prefix = yes</code></ref> They can mainly be gained through {{icon|decision}} [[decision]]s or [[event]]s. Some are reserved for historical characters and can only be obtained through [[console commands]].
Tenets represent a [[faith]]'s most important rites, rituals and traditions. Each faith has exactly three.
== List of tenets ==
{| class="mildtable plainlist" width=100%
! Tenet
! Effects
! Max piety cost
! Religions
! Requirements
! Description


Nicknames are classified as "good" or "bad". Typically, a "good" nickname will replace any "bad" one, but not an existing "good" one.
|- id="Adaptive"
| style="text-align: center; | [[File:Core tenet cabal.png|60px]] <br> Adaptive
|
* [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
* {{icon|opinion}} {{green|+15}} Different Faith Liege Opinion
* {{icon|opinion}} {{green|+15}} Opinion of Different Faith Liege
* {{icon|opinion}} {{red|−25%}} Different Faith Popular Opinion
* [[File:Factions.png|24px]] Different faith vassals are less likely to join Independence and Populist factions
|
* 500 if Jewish, Buddhist, Jain or Pagan
* 1500 if Christian or Muslim
* 1000 if any other
| All
| [[File:Doctrine pluralism pluralistic.png|24px]] Pluralist religious attitude doctrine
| ''Dogmatic adherence to old restrictions only harms the faithful. As long as we stay true to the core beliefs of our faith, we may adapt our laws to the world around us.''


__TOC__
|- id="Adorcism"
== List of nicknames ==
| style="text-align: center; | [[File:Core tenet adorcism.png|60px]] <br> Adorcism
<!-- NOTE: Don't mention historical characters who were born after 15 September 1066, the latest start date, or (unless it's especially interesting) got their nickname after that. They're a holdover from CK2 and not relevant to CK3 (yet). -->
{| class="mildtable sortable plainlist"
* {{icon|decision}} Enables the Seek Aid of the Spirits decision
! Nickname
* [[File:Trait possessed.png|24px]] Makes Possessed a great virtue
! Good?
| 500
! Requirement
|
|-
* Hausan
| the Avenger || Good || {{icon|decision}} Avenge the Battle of Tours decision
* Akan
|-
| None
| the Saoshyant || Good || {{icon|decision}} [[Become the Saoshyant]] decision
| ''The spirits of the world can do great works of both good and evil. By honoring and respecting them we can only hope that they will do their good to us and their evil to our foes.''
|-
 
| the Man/Woman of Glass || Good || {{icon|decision}} Build a Glass Monument decision
|- id="Alexandrian Catechism"
|-
| style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Alexandrian Catechism
| the Dragon || Good || [[File:secret deviancy.png|24px]] [[Cannibal secret]] exposed (above {{icon|dread}} 50 [[dread]])
| [[File:Learning lifestyle.png|24px]] {{green|+20%}} Monthly Learning Lifestyle Experience
|-
| 1000
| the Cannibal || Bad || [[File:secret deviancy.png|24px]] Cannibal secret exposed (below {{icon|dread}} 50 dread)
| Christianity
|-
| {{icon|no}}[[File:Doctrine pluralism fundamentalist.png|24px]] Fundamentalist religious attitude doctrine
| the Divine || Good || {{icon|decision}} Consecrate Bloodline decision ([[head of faith]])
| The Catechetical School of Alexandria had a long tradition of encouraging theologians to think critically and question the status quo.
|-
* Despite the physical destruction of the school, we carry on these traditions.
| the Anointed || Good || {{icon|decision}} Consecrate Bloodline decision (not head of faith)
 
|-
|- id="Ancestor Worship"
| the Triumphant || Good || Defeating a character with the nickname "''the Undefeated''"
| style="text-align: center; | [[File:Core tenet runestone.png|60px]] <br> Ancestor Worship
|-
|
| the Stupor Mundi || Good || {{icon|decision}} Empower the Sicilian Parliament decision (Holy Roman Emperor controlling all of de jure Sicily, or mentally or treatably ill)
* {{icon|prestige}} {{green|+100%}} Prestige from Level of Splendor
|-
* {{icon|opinion}} {{green|+5}} Close Family Opinion
| the Lawgiver || Good || {{icon|decision}} Empower the Sicilian Parliament decision (otherwise)
* {{icon|opinion}} {{green|+50%}} Maximum Long Reign Opinion Bonus
|-
* {{icon|opinion}} Completing a pilgrimage grants Close Family Opinion modifier
| the Devourer || Good || {{icon|decision}} Faith Cannibalism decision
| 500
|-
| All Pagan
| the Knight of Gabriel || Good || {{icon|decision}} Form the Outremer Empire decision (20% chance, [[gender|male]] only)
| None
|-
| ''Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them.''
| the Virgin's Maiden || Good || {{icon|decision}} Form the Outremer Empire decision (20% chance, female only)
 
|-
|- id="Aniconism"
| the Holy || Good ||
| style="text-align: center; | [[File:Core tenet altar.png|60px]] <br> Aniconism
* {{icon|decision}} Form the Outremer Empire decision (20% chance)
* {{icon|martial lifestyle}} [[Martial lifestyle]] event
* {{icon|gold}} {{green| −33%}} Temple Holding and Building Construction Cost
* {{icon|opinion}} {{green|High}} opinion with head of faith
* {{icon|time}} {{green|−33%}} Temple Holding and Building Construction Time
|-
| the Messenger of Christ || Good || {{icon|decision}} Form the Outremer Empire decision (20% chance)
* 500 if Christian, Muslim or Jewish
|-
* 1000 if Dualist or Miletê
| the Sword of God || Good || {{icon|decision}} Form the Outremer Empire decision (20% chance)
| All Abrahamic
|-
| None
| the Great || Good ||
| ''The worship of graven images has blinded far too many to the divine truth. We will cast all icons out of our holy places so that our faithful will not fall into that trap.''
* {{icon|decision}} Found Portugal decision
 
* {{icon|decision}} Restore Carolingian Borders decision
|- id="Armed Pilgrimages"
* {{icon|decision}} Restore the Holy Roman Empire decision
| style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Armed Pilgrimages
* Historical (many characters)
|-
* {{icon|piety}} {{green|−20%}} Holy War Piety Cost
| the Blessed || Good ||
* [[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith
* {{icon|opinion}} {{green|High}} opinion with head of faith
* {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith
* Historical (Cadeyrn ap Gwrtheryn Gwerthrynion, prince of Powys 430–471, and his younger brother Gwerthefyr, sons of the legendary Vortigern (Gwrtheryn))
* {{icon|piety}} Completing a pilgrimage grants a Monthly Piety from Knights modifier
|-
|
| the Pious || Good ||
* 500 if Christian
* {{icon|opinion}} {{green|High}} opinion with head of faith
* 1000 if Jewish
* Historical (Boleslav II, duke of Bohemia 972–999; Hugues de Lusignan, count of Lusignan 1026–1060)
|
|-
* Christianity
| Blue Snake || Good || Historical (Signjótr Rurikid, deceased brother of Rurik)
* Judaism
|-
|
| Bluetooth || Good || Historical (Harald Gormsson af Gorm, king of Norway 970–986)
* {{icon|no}} Dharmic Pacifism tenet
|-
* {{icon|no}} Pacifism tenet
| Canmore || Good || Historical ([[King Malcolm III of Scotland|Malcolm III Dunkeld]], king of Scotland in 1066)
| ''Our pilgrims travel across the world to visit our sacred holy sites — we will gladly take up the sword to keep them safe from any who would harm them.''
|-
 
| Fairhair || Good || Historical (Harald Halfdansson Yngling, king of Norway 872–931)
|- id="Asceticism"
|-
| style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Asceticism
| Hard Ruler || Good || Historical ([[Harald Hardrada|Harald IV Sigurðrsson Yngling]], king of Norway in 1066)
|-
* {{icon|decision}} Enables the Meditate in Seclusion decision
| Harthacnut || Good || Historical (Knud Knudsson Knytling, 11th century king of Denmark and England)
* [[File:Trait temperate.png|24px]] Makes Temperate a virtue
|-
* [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
| Wartooth || Good || Historical (Haraldr Skjöldung, duke of Sjælland 729–770)
* [[File:Trait greedy.png|24px]] Makes Greedy a sin
|-
* [[File:Trait reveler 1.png|24px]] Makes Eager Reveler a sin
| Loðbrók || Good || Historical (Ragnar Sigurdrsson af Sigurdr, father of the leaders of the Great Heathen Army)
* [[File:Trait reveler 2.png|24px]] Makes Famous Reveler a sin
|-
* [[File:Trait reveler 3.png|24px]] Makes Legendary Reveler a sin
| Ring || Good || Historical (Sigurdr Randversson af Sigurdr, jarl of Uppland 761–800)
|-
* 500 if Christian, Dualist, Buddhist, Jain or Taoist
| Snake-in-the-Eye || Good || Historical ([[Sigurdr Snake-in-the-Eye|Sigurdr Ragnarrson af Sigurdr]], duke of Sjælland 860–917)
* 1500 Zoroastrian or Pagan
|-
* 1000 if any other
| the Bald || Good || Historical ([[Charles the Bald|Charles II Karling]], king of West Francia 840–877)
| All
<!-- |-
| None
| the Black Whirlwind || Good || Unused -->
| ''Materialistic pursuits blind us to the divine truth. Only by devoting ourselves to live simple lives without luxury can to achieve spiritual enlightenment.''
|-
 
| the Boneless || Good || Historical ([[Ivar the Boneless|Ivar Ragnarsson Ivaring]], petty king of the Isles 855–873)
|- id="Astrology"
|-
| style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Astrology
| the Builder || Good || Historical (Nerses III Mangaphas, Catholicos of the Apostolic Church 641–661)
|
<!-- |-
* {{icon|pursuit}} {{green|+25%}} Naval Speed
| the Campeador || Good || Unused -->
* {{icon|decision}} Enables the Divine the Stars decision
|-
| The Cucumber King || Good || Historical (Nyaung-u Sawrahan, duke of Pagan 956–1001)
* 500 if Zoroastrian or Pagan
|-
* 1500 if Christian, Muslim or Jewish
| Curthose || Good || Historical (Robert de Normandie, count of Maine in 1066)
* 1000 if any other
|-
| All
| the Deep-Minded || Good || Historical (Auðr Flatnefr, countess of Vestisland 867–900)
| None
|-
| ''The night sky is our window into the realm of the divine. The great secrets and mysteries of the world are written there, open for all to learn if they know where to look.''
| the Destroyer || Good || Historical (Máel-Coluim Ailpin, king of Scotland 1005–1034)
 
|-
|- id="Auspicious Birthright"−
| the German || Good || Historical ([[Ludwig the German|Ludwig Karling]], king of East Francia 843–876)
| style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Auspicious Birthright
|-
| the Illuminator || Good || Historical (Gregory I Gregorid, Catholicos of the Apostolic Church 288–325)
* [[File:Trait mystic 3.png|24px]] {{green|5%}} Chance a child is born with the Miracle Worker trait
<!-- |-
* [[File:Trait mystic 3.png|24px]] Makes Miracle Worker a great virtue
| the Jade Unicorn || Good || Unused -->
* [[File:Trait mystic 3.png|24px]] Miracle Worker gives {{green|+50}} Same faith opinion and {{green|+5}} Monthly Piety instead of the normal amounts
|-
| 500
| the Martyrophile || Good || Historical (Gregory II, Catholicos of the Apostolic Church in 1066)
| Uralic
|-
| None
| the Missionary || Good || Historical (Hasan Alavid, Atabeg of Tabaristan 864–884)
| ''Every one of us is born with a destiny, the most import of which is the táltos — those who are chosen from birth to wield magical powers and become spiritual leaders.''
<!-- |-
 
| the Panther Head || Good || Unused -->
|- id="Bhakti"
|-
| style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Bhakti
| the Peaceful || Good || Historical (Prince Olav Haraldsson Yngling of Norway, count of Ránriki in 1066, but didn't earn the name until he became king)
| {{icon|decision}} Enables the Determine Bhakti decision
|-
| 1000
| the Red || Good || Historical (several characters)
| Hinduism
|-
| None
| the Seer || Good || Historical (Helgi Ruriksson, king of Ruthenia 882–912)
| ''Mortals cannot live up to the full glory of the divine, but by selecting a single aspect of divinity to emulate, worship and devote oneself to, we can come closer to them than otherwise would be possible.''
|-
 
| the Slayer of the Snake || Good || Historical (Galadima Bayajidda Durbawa, high chief of Kano 865−910)
|- id="Carnal Exaltation"
|-
| style="text-align: center; | [[File:Core tenet festivities.png|60px]] <br> Carnal Exaltation
| the Stranger || Good || Historical (Dyre Oskyldr, Grand Prince of Kiev 860–882)
<!-- |-
* {{icon|fertility}} {{green|+25%}} Fertility
| the Tattooed Monk || Good || Unused
* [[File:Trait lustful.png|24px]] Makes Lustful a virtue
|-
* [[File:Trait chaste.png|24px]] Makes Chaste a sin
| the Timely Rain || Good || Unused
|-
* 500 if Hindu
| the Turbulent River Dragon || Good || Unused -->
* 1500 if Christian or Jewish
|-
* 2000 if Buddhist or Jain
| the Whetstone || Good || Historical (Prince Harald Svendsen Estrid of Denmark, duke of Jylland in 1066)
* 1000 if any other
|-
| All
| the White || Good || Historical (Olafr Guðröðrsson Yngling, earl of Dublin 855–866)
| None
|-
| ''The pleasures of the flesh are sublime in a way that transcends other earthly experiences, bringing us closer to the divine. We should glorify our sexual desires and seek out opportunities for us to fulfill them.''
| the Wild || Good || Historical (Eadric Eadricson Aelfricson, earl of Shropshire in 1066)
 
<!-- |-
|- id="Christian Syncretism"
| the Winged Tiger || Good || Unused -->
| style="text-align: center; | [[File:Core tenet chalice.png|60px]] <br> Christian Syncretism
|-
| the Younger || Good || Historical (Ludwig Karling, king of Lotharingia 877–882; Louis II Karling, king of Italy 855–875)
* {{icon|opinion}} {{green|+30}} Christian Faith Opinion
|-
* {{icon|yes}} Christian faiths cannot be considered or consider this faith Evil
| Troublemaker || Good || Historical (Rurik Umilasson Rurikid, grand prince of Novgorod 862–879)
* [[File:Trait compassionate.png|24px]] Makes Compassionate a virtue
<!-- |-
* [[File:Trait callous.png|24px]] Makes Callous a sin
| Wang Khan || Good || Unused (historical after 1066) -->
* [[File:Trait sadistic.png|24px]] Makes Sadistic a sin
|-
| Whiteshirt || Good || Historical ([[Halfdan Whiteshirt|Halfdan Ragnarrson Hvitserk]], duke of Deira 866–875)
* 500 if Muslim or Dualist
|-
* 1000 if any other
| the Heartbreaker || Bad || {{icon|intrigue lifestyle}} [[Intrigue lifestyle]] event
|-
* All except Christianity
| the Mindbreaker || Good || {{iconify|Intrigue lifestyle}} event
|-
* {{icon|no}} Islamic Syncretism tenet
| the Flayer || Good || {{iconify|Intrigue lifestyle}} event
* {{icon|no}} Jewish Syncretism tenet
|-
* {{icon|no}} Eastern Syncretism tenet
| Fear-Eater || Good || {{iconify|Martial lifestyle}} event
* {{icon|no}} Syncretic Folk Traditions tenet
|-
| ''Jesus of Nazareth may not have been true divinity, but he was an upstanding and virtuous figure. We should honor and respect his teachings.''
| the Brave || Good ||
 
* {{iconify|Martial lifestyle}} event
|- id="Communal Identity"
* Historical (Bolesław I Piast, king of Poland 1025; Alfonso VI Jimena, king of León in 1066)
| style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Communal Identity
|-
| the Foolish || Bad || {{iconify|Martial lifestyle}} event
* {{icon|opinion}} {{green|+10}} Same faith opinion
|-
* [[File:Task promote culture.png|24px]] {{green|+50%}} Culture Promotion Speed if same faith
| the Fury || Good || {{iconify|Martial lifestyle}} event
* [[File:Task conversion.png|24px]] {{green|+50%}} County Conversion Speed if same culture
|-
* [[File:Task conversion.png|24px]] {{red| −50%}} County Conversion Speed if different culture
| the Hawk || Good || {{iconify|Martial lifestyle}} event
|-
* 1000 if Buddhist or Jain
| the Imperious || Good || {{iconify|Martial lifestyle}} event
* 500 if any other
|-
| All
| the Merciless || Good || {{iconify|Martial lifestyle}} event
| None
|-
| ''Our faith and our culture are intrinsically linked together. This practice strengthens the bonds of our community, though it tends to exclude foreigners.''
| the Stalwart || Good || {{iconify|Martial lifestyle}} event
 
|-
|- id="Communion"
| the Unrelenting || Good || {{iconify|Martial lifestyle}} event
| style="text-align: center; | [[File:Core tenet chalice.png|60px]] <br> Communion
|-
| the Ecumenist || Good || {{icon|decision}} Mend the Great Schism decision
* {{icon|yes}} Enables the Seek Indulgences interaction with the Head of Faith
|-
* {{icon|excommunicated}} Head of Faith can Excommunicate characters
| the Conqueror || Good ||
* [[File:Trait honest.png|24px]] Makes Honest a virtue
* {{iconify|Martial lifestyle}} (rarely after completing two perk trees)
* [[File:Trait deceitful.png|24px]] Makes Deceitful a sin
* Winning the Norman Conquest of England [[war]] as [[Duke William II of Normandy]]
* {{icon|excommunicated}} Makes Excommunicated a crime
|-
| the Peacemaker || Good || {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
* 500 if Christian or Jewish
|-
* 1500 if Pagan
| the Tuatha Dé Danann || Good || {{icon|decision}} Reclaim Britannia decision as a character of Irish culture
* 1000 if any other
|-
| All
| the Shepherd || Good || {{icon|decision}} Restore Israel decision (50% chance)
| {{icon|no}}[[File:Doctrine no head.png|24px]] None head of faith doctrine
|-
| ''Our rituals are not merely symbolic — they invoke the very presence of the divine itself. Those who cannot or do not join us in their practice cannot be true believers.''
| the Judge || Good || {{icon|decision}} Restore Israel decision (50% chance)
 
|-
|- id="Consolamentum"
| the Dane || Good || {{icon|decision}} Restore the Danelaw decision
| style="text-align: center; | [[File:Core tenet prayer.png|60px]] <br> Consolamentum
|-
| the Glorious || Good || {{icon|decision}} Restore the Roman Empire decision
* {{icon|time}} {{green| −50%}} Short Reign Duration
|-
* {{icon|decision}} Enables the Initiate Consolamentum decision
| the Greedy || Bad ||
* {{icon|decision}} Sell Minor Titles decision
* 1500 if Dualist, Hindu or Jain
* Mental break when having or gaining {{iconify|Comfort Eater}}
* 1000 if any other
|-
* 250 if Kushite
| the Honorable || Good || {{icon|decision}} Sell Minor Titles decision
|-
* All Eastern (Except Zoroastrian)
| the Scholar || Good ||
* Christianity
* [[Spouse]] [[education|tutoring]] event
* Dualism
* {{icon|decision}} Found University decision
* Miletê Tawûsê Melek
|-
* Kushite
| the Wise || Good ||
| None
* Spouse tutoring event
| ''When we grow old or sick, we perform a ritual to cleanse our soul of sins. Once that is done, we quickly and definitively end our lives, so that sins does not have the opportunity to infest us once more.''
* Historical (Berengar Unruochinger, duke of Barcelona 832–837; Baithené Néill aka St Baoithin, a cousin of the famous missionary St Columba)
 
|-
|- id="Dharmic Pacifism"
| the Bully || Bad || {{icon|stewardship lifestyle}} [[Stewardship lifestyle]] event
| style="text-align: center; | [[File:Core tenet dharmawheel.png|60px]] <br> Dharmic Pacifism
|-
| the Meticulous || Good || {{icon|stewardship lifestyle}} Stewardship lifestyle event
* [[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance
|-
* {{icon|opinion}} {{green|+10}} Opinion of other Pacifists
| the Father/Mother of Spain || Good || {{icon|decision}} Unite the Spanish Thrones decision
* {{icon|no}} Cannot declare Holy Wars or [[Raid]]
|-
* [[File:Trait calm.png|24px]] Makes Calm a virtue
| the Undefeated || Good || Winning 100 [[battle]]s in a row (currently disabled)
* [[File:Trait wrathful.png|24px]] Makes Wrathful a sin
<!-- |-
| Bad Hand || Bad || Unused
* 500 if Buddhism or Jainism
|-
* 1000 if any other
| the Bloody || Bad || Unused
|-
* Buddhism
| Half-Hand || Bad || Unused
* Hinduism
|-
* Jainism
| the Hotspur || Bad || Unused -->
* Taoism
|-
| Little || Good, prefix || Easter egg character
* {{icon|no}} Armed Pilgrimages tenet
<!-- |-
* {{icon|no}} Human Sacrifice tenet
| Moneybags || Bad || Unused
| ''We are all part of the cosmic order. Violence against anything is violence against everything, oneself included.''
|-
 
| the One-eyed || Bad || Unused -->
|- id="Divine Marriage"
|-
| style="text-align: center; | [[File:Core tenet marriage.png|60px]] <br> Divine Marriage
| Pendragon || Good || {{icon|decision}} Reclaim Britannia decision as a character of Welsh culture
<!-- |-
* {{icon|opinion}} {{green|+10}} Vassal Opinion if married to a Close Family member
| the Priest-Eater || Bad || Unused
* Receive {{icon|piety}} Piety if first marriage is with a Close Family member and is Monogamous
|-
|
| the Priest-Hater || Bad || Unused --><!--
* 1500 if Muslim, Dualist, Buddhist or Jain
Doesn't actually exist:
* 1000 if any other
|-
| All
| Savage || ??? || --><!--
| [[File:Doctrine consanguinity.png|24px]] Unrestricted Marriage consanguinity doctrine
|-
| ''The blood of the divine runs through the veins of our kings and queens. Keeping our bloodlines pure is the best way to ensure our family's reign continues for centuries to come.''
| the Able || Good || Unused -->
 
|-
|- id="Eastern Syncretism"
| the Accursed || Bad || Historical (Ioannes II Lantpertidi, duke of Salerno 983–999)
| style="text-align: center; | [[File:Core tenet dharmawheel.png|60px]] <br> Eastern Syncretism
|-
| the Affable || Good ||
* {{icon|yes}} Faiths of eastern religions cannot be considered or consider this faith Evil
* {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
* [[File:Trait honest.png|24px]] Makes Honest a virtue
* Historical (Ranulf Taillefer, count of Angouleme 962–975)
* [[File:Trait wrathful.png|24px]] Makes Wrathful a sin
|-
| the Apostle || Good || Historical (the first three Nestorian Popes, plus St Andrew, considered the first Ecumenical Patriarch)
* 500 if Dualist or Pagan
|-
* 1500 if Muslim
| the Architect || Good || {{iconify|Stewardship lifestyle}} (rarely after completing two perk trees)
* 1000 if any other
|-
| the Bard || Good || Easter egg character
* All Abrahamic
|-
* All Pagan
| the Bastard || Bad || Historical ([[William the Bastard|William I de Normandie]], duke of Normandy in 1066; Arnaud Taillefer, count of Angouleme 976–998)
<!-- |-
* {{icon|no}} Gnosticism tenet
| the Bear || Good || Unused -->
* {{icon|no}} Christian Syncretism tenet
|-
* {{icon|no}} Islamic Syncretism tenet
| the Beautiful Beard || Good || Easter egg character
* {{icon|no}} Jewish Syncretism tenet
<!-- |-
* {{icon|no}} Syncretic Folk Traditions tenet
| the Beguiling || Good || Unused -->
| ''There is something to be learned from the way the different eastern religions tolerate each other. They may not follow the true faith, but that does not make them evil.''
|-
 
| the Benevolent || Good || {{iconify|Stewardship lifestyle}} (rarely after completing two perk trees)
|- id="Ecclesiarchy"
<!-- |-
| style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Ecclesiarchy
| the Betrayer || Bad || Unused
* ''Variant Names:''
|-
* [[File:Religion catholicism.png|25px]] The Pentarchy (Christianity)
| the Bewitched || Bad || Unused
|-
* {{icon|fervor}} {{green|+0.1}} Monthly Fervor per Holy Site
| the Big Halberd || Good || Unused
* {{icon|opinion}} Completing a pilgrimage grants a Clergy Opinion modifier
|-
|
| the Black || Bad || Unused (historical after 1066)
* 1000 if Christian, Hindu or Zoroastrian
|-
* 1500 if any other
| the Black Adder || Good || Unused -->
| All
|-
| {{icon|no}}[[File:Doctrine pluralism pluralistic.png|24px]] Pluralist religious attitude doctrine
| the Blind || Bad || Historical (Manso II Musconidi, doge of Amalfi intermittently 1028–1051; Louis III Bouvinid, king of Italy 902–905)
| ''Our holy sites are more than just sacred places — they are the very seats of power from which our religious leaders rule.''
|-
 
| the Blood-Father/Mother || Good || {{icon|decision}} Strengthen Bloodline decision
|- id="Esotericism"
<!-- |-
| style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Esotericism
| the Bloody || Good || Unused -->
|-
* [[File:Learning lifestyle.png|24px]] Learning Education may also grant the Wise Man trait
| the Bogatyr || Good || {{icon|decision}} Unite the Slavs decision (if male)
* [[File:Trait mystic 1.png|24px]] Makes Wise Man a virtue
|-
* [[File:Trait mystic 2.png|24px]] Makes Mystic a virtue
| the Bold || Good || Historical (Bolesław II Piast, king of Poland in 1066)
* [[File:Trait mystic 3.png|24px]] Makes Miracle Worker a virtue
<!-- |-
* Hidden: Pilgrimages have a chance to grant or upgrade the Wise Man trait line.
| the Brilliant || Good || Unused
|-
* 500 if Hindu, Jain, Zoroastrian or Pagan
| the Brute || Bad || Unused
* 1500 if Christian
|-
* 1000 if any other
| the Butcher || Bad || Unused -->
| All
|-
| None
| the Chaste || Good || Historical (Aldefonso II de Asturias, king of Asturias 791–842)
| ''The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us.''
<!-- |-
 
| the Chivalrous || Good || Unused -->
|- id="Gnosticism"
|-
| style="text-align: center; | [[File:Core tenet gnostic.png|60px]] <br> Gnosticism
| the Chronicler || Good || {{iconify|Learning lifestyle}} (rarely after completing two perk trees)
<!-- |-
* {{icon|learning}} {{green|+2}} Learning
| the Compassionate || Good || Unused --
* {{icon|stewardship}} {{red|−2}} Stewardship
|-
* {{icon|stress loss}} Giving away titles reduces [[Stress]]:
| the Confessor || Good || Historical (Smbat III Bagrationi, king of Old Armenia 851–862; Eadward II of Wessex, king of England 1042–1066)
** {{icon|stress loss}} {{green| −5}} Stress when granting a County Title
<!-- |-
** {{icon|stress loss}} {{green| −15}} Stress when granting a Duchy Title
| the Courageous || Good || Unused -->
** {{icon|stress loss}} {{green| −65}} Stress when granting a Kingdom Title
|-
** {{icon|stress loss}} {{green| −160}} Stress when granting an Empire Title
| the Crow || Good || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
* {{icon|yes}} Faiths with the same tenet are considered Righteous
|-
* [[File:Trait temperate.png|24px]] Makes Temperate a virtue
| the Crowned || Good || {{icon|decision}} Unite the Southern Slavs decision
* [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
|-
| the Cruel || Bad || Historical (Fruella I de Asturias, king of Castille 757–768)
* 500 if Dualist, Zoroastrian
|-
* 1500 if Muslim, Jewish, Hindu or Pagan
| the Crusader || Good || {{icon|decision}} Form the Outremer Empire decision (20% chance)
* 1000 if any other
<!-- |-
| All
| the Deceiver || Good || Unused -->
|-
* {{icon|no}} Eastern Syncretism tenet
| the Defender of [God] || Good || {{icon|decision}} Defenders of [God] decision
| ''Through knowledge, the divine spark that rests inside all humans may be liberated and returned to its heavenly source in the spirit-realm.''
<!-- |-
 
| the Demon || Bad || Unused
|- id="Hedonistic"
|-
| style="text-align: center; | [[File:Core tenet foodsacrifice.png|60px]] <br> Hedonistic
| the Depraved || Bad || Unused -->
|-
* {{icon|piety}} {{green|+100}} Piety when holding a Feast
| the Devil || Bad || Unused (historical: [[wikipedia:Robert of Bellême, 3rd Earl of Shrewsbury|Robert de Montgomery]], 3rd Earl of Shrewsbury, in 1066 a 9 year old courtier in the County of Bayeux)
* [[File:Trait gluttonous.png|24px]] Makes Gluttonous a great virtue
|-
* [[File:Trait temperate.png|24px]] Makes Temperate a great sin
| the Diplomat || Good || {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
<!-- |-
* 500 if Hindu
| the Diseased || Bad || Unused -->
* 1500 if Muslim or Jewish
|-
* 2000 if Christian, Buddhist or Jain
| the Drunkard || Bad || Historical (Michael III Amorios, basileus of the Byzantine Empire 842–866)
* 1000 if any other
|-
| All except Dualism
| the Eager || Bad || Easter egg character
|-
* {{icon|no}} Mendicant Preachers tenet
| the Elegant || Good || {{iconify|Stewardship lifestyle}} (rarely after completing two perk trees)
* {{icon|no}} Monasticism tenet
|-
| ''The divine filled this world with a bounty of pleasures for us to indulge in and enjoy — to not partake of such things is to snub the very work of creation itself.''
| the Enlightened || Good || {{iconify|Learning lifestyle}} nickname (rarely after completing two perk trees)
 
|-
|- id="Human Sacrifice"
| the Fair || Good || Historical (Donald Dunkeld, brother of King Malcolm III of Scotland in 1066; Eadgifu Swanneshals, countess of Bedford in 1066; Eadwig of Wessex, king of England 955–959)
| style="text-align: center; | [[File:Core tenet flagellant.png|60px]] <br> Human Sacrifice
|-
|
| the Fat || Bad || Historical (Umar Hafsid, emir of Crete 827–855; Sanchu I de León, king of Castille, León and Galicia intermittently 956–966; Guiges d'Albon, heir to the county of Viennois in 1066)
* [[File:Default cb.png|24px]] Grants the Raid for Captives Casus Belli
|-
* {{icon|piety}} {{green|+50}} Piety per executed Count
| the Fearless || Good || Historical (Richard I de Normandie, duke of Normandy 942–996)
* {{icon|piety}} {{green|+100}} Piety per executed Duke
<!-- |-
* {{icon|piety}} {{green|+500}} Piety per executed King
| the Ferocious Giant || Good || Unused -->
* {{icon|piety}} {{green|+1000}} Piety per executed Emperor
|-
| the Fishy || Bad || {{iconify|Learning lifestyle}} event
* 1000 if Pagan
<!-- |-
* 1500 if Hindu
| the Flash of (God) || Good || Unused -->
* 2000 if any other
|-
| the Fowler || Good || Historical (Heinrich I Ludolfinger, Holy Roman Emperor 918–962)
* All Eastern
|-
* All Pagan
| the Fox || Good || Historical ([[Robert Guiscard|Robert de Hautville]], duke of Apulia in 1066)
* Dualism
<!-- |-
* Miletê Tawûsê Melek
| the Frail || Bad || Unused
|-
* {{icon|no}} Dharmic Pacifism tenet
| the Frog || Bad || Unused -->
* {{icon|no}} Pacifism tenet
|-
| The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
| the Gardener || Bad || {{iconify|Stewardship lifestyle}} event
 
|-
|- id="Inner Journey"
| the Generous || Good ||  {{iconify|Stewardship lifestyle}} (rarely after completing two perk trees)
| style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Inner Journey
<!-- |-
| the Gentle || Good || Unused (historical after 1066)
* {{icon|decision}} Enables the Meditate in Seclusion decision
|-
* [[File:Trait patient.png|24px]] Makes Patient a virtue
| the Giant || Good || Unused -->
* [[File:Trait impatient.png|24px]] Makes Impatient a sin
|-
| 500
| the Girthy || Good || Easter egg character
|-
* Buddhism
| the Good || Good || Historical (Richard de Normandie, duke of Normandy 996–1026; Hywel II Dinefwr, prince of Deheubarth (and later the rest of Wales) 909–950; Parsman Parnavaziani, count of Tblisi 116–135)
* Hinduism
|-
* Jainism
| the Gouty || Bad || Historical (Bermudu II de León, king of Castille, León and Galicia 984–999)
* Taoism
<!-- |-
| None
| the Gracious || Good || Unused -->
| ''Only by understanding one's self can we understand the world. The journey of self-discovery is important as it is long and difficult.''
|-
 
| the Guardian || Good || {{iconify|Martial lifestyle}} (rarely after completing two perk trees)
|- id="Islamic Syncretism"
|-
| style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Islamic Syncretism
| the Hammer || Good || Historical ([[wikipedia:Charles Martel|Karl Karling]], count of Vermandois 714–741)
|-
* {{icon|opinion}} {{green|+30}} Muslim Faith Opinion
| the Handsome || Good || Historical (Ota Přemyslid, count of Olomouc in 1066; Elidyr Rheged, duke of Lancaster 560)
* {{icon|yes}} Muslim faiths cannot be considered or consider this faith Evil
|-
* [[File:Trait generous.png|24px]] Makes Generous a virtue
| the Heathen || Bad || Historical (Prince Erik Emundrsson af Munsö, duke of Uppland in 1066)
* [[File:Trait arbitrary.png|24px]] Makes Arbitrary a sin
<!-- |-
* [[File:Trait greedy.png|24px]] Makes Greedy a sin
| the Hideous || Bad || Unused -->
|-
* 500 if Christian or Dualist
| the Historian || Good ||
* 1000 if any other
* {{iconify|Learning lifestyle}} (rarely after completing two perk trees)
* Historical (John V Zohrabian, Catholicos of the Apostolic Church 897–898)
* All except Islam
<!-- |-
| the Honest || Good || Unused
* {{icon|no}} Christian Syncretism tenet
|-
* {{icon|no}} Jewish Syncretism tenet
| the Hotspur || Good || Unused -->
* {{icon|no}} Eastern Syncretism tenet
|-
* {{icon|no}} Syncretic Folk Traditions tenet
| the Hunchback || Bad || Historical (Prince Pepin Karling, son of Karl the Great, Holy Roman Emperor)
| ''The Prophet's words are indisputably wise and just, and whatever our doubts, we should take heed of his thoughts and deeds.''
|-
 
| the Hunter || Good || Historical (Hugues de Lusignan, count of Lusignan 915–930)
|- id="Jewish Syncretism"
<!-- |-
| style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Jewish Syncretism
| the Immortal || Good || Unused -->
|-
* {{icon|opinion}} {{green|+30}} Jewish Faith Opinion
| the Impaler || Bad || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
* {{icon|yes}} Jewish faiths cannot be considered or consider this faith Evil
|-
* [[File:Trait patient.png|24px]] Makes Patient a virtue
| the Inevitable || Good || Easter egg character
* [[File:Trait cynical.png|24px]] Makes Cynical a sin
<!-- |-
* [[File:Trait greedy.png|24px]] Makes Greedy a sin
| the Insane || Bad || Unused -->
|-
* 500 if Christian or Dualist
| Ironside || Good || Historical ([[Björn Ironside|Björn Ragnarsson af Munsö]], jarl of Uppland 860–868; Eadmund II of Wessex, king of England 1016)
* 1000 if any other
|-
| the Just || Good || {{iconify|Stewardship lifestyle}} (rarely after completing two perk trees)
* All except Judaism
|-
| the Kind || Good ||
* {{icon|no}} Christian Syncretism tenet
* {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
* {{icon|no}} Islamic Syncretism tenet
* Historical (Hugues II de Lusignan, count of Lusignan 930–967)
* {{icon|no}} Eastern Syncretism tenet
|-
* {{icon|no}} Syncretic Folk Traditions tenet
| the Lord/Lady of the Ganges || Good || {{icon|decision}} Take Stewardship of the Sacred River decision
| ''Though we do not agree about with its claims about God's chosen people, the wisdom of the Jewish Torah is undeniable, and there is much to be learned from the text.''
<!-- |-
 
| the Lame || Bad || Unused (historical after 1066)
|- id="Legalism"
|-
| style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Legalism
| the Lecher || Bad || Unused
|-
* {{icon|prestige}} {{green| −10%}} Law Cost per Virtue trait
| the Leper || Bad || Unused
* {{icon|prestige}} {{red|+10%}} Law Cost per Sin trait
|-
* [[File:Factions.png|24px]] Characters are less likely to join [[Faction]]s if the Liege has a virtue trait
| the Lewd || Bad || Unused -->
* [[File:Factions.png|24px]] Characters are more likely to join Factions if the Liege has a sin trait
|-
* {{icon|yes}} Electors are more likely to vote for the Liege's choice if it has the Just trait
| the Liberator || Good || Historical (Tengil Karmanjaka, courtier in the Republic of Visby in 1066 – this is an ironic reference to the novel ''The Brothers Lionheart'' by Astrid Lindgren)
* [[File:Trait just.png|24px]] Makes Just a great virtue
|-
* [[File:Trait arbitrary.png|24px]] Makes Arbitrary a great sin
| the Lion || Good || Historical (Guiraud d'Armagnac, count of Armagnac 1010–1011; Sangrama I Vijaya, king of Khotan 130–132)
|-
* 500 if Muslim, Jewish or Zoroastrian
| the Lionheart || Good || Unused (historical after 1066)
* 1500 if Buddhist, Jain or Pagan
|-
* 1000 if any other
| the Lisp and Lame || Bad || Unused (historical after 1066)
| All
|-
| None
| the Little || Bad || Mental break when having or gaining {{iconify|Comfort Eater}} (ironic)
| ''Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.''
|-
 
| the Loyal || Good || Historical (Þórvar Umilasson Rurikid (brother of Rurik), count of Pskov 860–862)
|- id="Literalism"
<!-- |-
| style="text-align: center; | [[File:Core tenet altar.png|60px]] <br> Literalism
| the Mad || Bad || Unused -->
|-
* {{icon|yes}} Enables the Literalist Debate interaction with characters of the same faith
| the Magnanimous || Good || {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
* [[File:Trait scholar.png|24px]] Makes Scholar a virtue
|-
* [[File:Trait education learning 3.png|24px]] Makes Astute Intellectual a virtue
| the Magnificent || Good ||
* [[File:Trait education learning 4.png|24px]] Makes Mastermind Philosopher a virtue
* {{iconify|Diplomacy lifestyle}} (rarely after completing two perk trees)
* Historical (Robert de Normandie (father of William), duke of Normandy 1027–1035; Eadmund I of Wessex, king of England 939–946)
* 500 if Muslim or Jewish
|-
* 1000 if Christian, Dualist or Miletê
| the Martyr || Good || Historical (many characters)
| All Abrahamic
<!-- |-
| None
| the Merry || Good || Unused (historical after 1066) -->
| ''Our holy texts clearly state divine intent, and human interpretation is of limited value.''
|-
 
| the Monk || Good || Historical (Alfonsu IV de León, king of León and Castille 925–931 (abdicated))
|- id="Mendicant Preachers"
<!-- |-
| style="text-align: center; | [[File:Core tenet missionary.png|60px]] <br> Mendicant Preachers
| the Monster || Bad || Unused -->
|-
* [[File:Task conversion.png|24px]] {{green|+33%}} County Conversion Speed
| the Noble || Good ||
* {{icon|gold}} Completing a pilgrimage grants a Holy Order Hire Cost modifier
* {{iconify|Martial lifestyle}} (rarely after completing two perk trees)
* [[File:Trait temperate.png|24px]] Makes Temperate a virtue
* Historical (Alfonsu V de León, king of Castile 999–1028; Alfonso V of León)
* [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
<!-- |-
| the Oathbreaker || Bad || Unused -->
* 500 if Christian, Dualist, Buddhist or Jain
|-
* 1500 if Hindu, Zoroastrian or Pagan
| the Old || Bad || Historical (many characters)
* 1000 if any other
<!-- |-
| All
| the Overseer || Good || Unused
| {{icon|no}} Hedonistic tenet
|-
| ''Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return.''
| the Passionate || Good || Unused -->
 
|-
|- id="Monasticism"
| the Philosopher || Good ||
| style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Monasticism
* {{iconify|Stewardship lifestyle}} event
* Historical (John III Arakelian, Catholicos of the Apostolic Church 717–728)
* {{icon|yes}} Enables the Ask to Take Vows interaction with Courtiers
* Easter egg character
* [[File:Trait temperate.png|24px]] Makes Temperate a virtue
<!-- |-
* [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
| the Pilgrim || Good || Unused -->
|-
* 500 if Christian, Dualist, Buddhist or Jain
| the Plump || Bad ||
* 1500 Zoroastrian or Pagan
* Mental break when having or gaining {{iconify|Comfort Eater}}
* 1000 if any other
* Easter egg character
| All
|-
| {{icon|no}} Hedonistic tenet
| the Poet || Bad || {{iconify|Stewardship lifestyle}} event
| ''The pleasures of fine food and drink only serve to distract us from service to the divine. Isolating ourselves in remote monasteries is the best way to avoid these temptations.''
|-
 
| the Polyanitsa || Good || {{icon|decision}} Unite the Slavs decision (if female)
|- id="Natural Primitivism"
<!-- |-
| style="text-align: center; | [[File:Core tenet nudism.png|60px]] <br> Natural Primitivism
| the Prodigy || Good || Unused
|-
* {{icon|stress loss}} {{green|+25%}} [[Stress]] Loss
| the Proud || Good || Unused (historical after 1066) -->
* {{icon|stress gain}} {{green| −25%}} Stress Gain
|-
* {{icon|prestige}} {{red|+50%}} Law Cost
| the Quarreller || Bad || Historical (Heinrich Ludolfinger, duke of Bavaria etc. intermittently 955–995)
* {{icon|opinion}} {{red|+100%}} [[Tyranny]] Gain
<!-- |-
* [[File:Rules.png|24px]] Characters don't wear clothes if the Character Nudity game rule is set to Default
| the Quick || Bad || Unused
|-
* 1000 if Hindu or Jain
| the Rash || Bad || Unused
* 1500 if Christian, Dualist, Buddhist or Pagan
|-
* 2000 if any other
| the Repulsive || Bad || Unused -->
| All
|-
| the Restorer || Good || Historical (Kazimierz I Piast, king of Poland 1039–1058)
* {{icon|no}}[[File:Doctrine homosexuality.png|24px]] Criminal same-sex relations doctrine
<!-- |-
* {{icon|no}}[[File:Doctrine adultery men.png|24px]] Criminal male adultery doctrine
| the Ruthless || Bad || Unused -->
* {{icon|no}}[[File:Doctrine adultery women.png|24px]] Criminal female adultery doctrine
|-
* {{icon|no}}[[File:Doctrine deviancy.png|24px]] Criminal deviancy doctrine
| the Sage || Good || {{iconify|Learning lifestyle}} (rarely after completing two perk trees)
* {{icon|no}}[[File:Doctrine witchcraft.png|24px]] Criminal witchcraft doctrine
|-
* {{icon|no}}[[File:Doctrine kinslaying.png|24px]] Criminal kinslaying doctrine
| the Saint || Good || Historical (many characters, notably Ildebrando da Soana, future Pope Gregory VII, in 1066 a courtier in the county of Parma)
| ''Civilization is unnatural, a futile and blasphemous attempt by man to impose order on an inherently unordered creation. We embrace naturism and live as god intended, wild and free.''
<!-- |-
 
| the Seducer || Good || Unused
|- id="Pacifism"
|-
| style="text-align: center; | [[File:Core tenet pacifism.png|60px]] <br> Pacifism
| the Seductress || Good || Unused -->
|-
* {{icon|no}} Cannot declare Holy Wars or [[Raid]]
| the Selfish || Bad || Mental break when having or gaining {{iconify|Comfort Eater}}
* {{icon|opinion}} {{green|+10}} Opinion of Other Pacifists
|-
* Rulers at peace for at least two years will have their {{icon|piety}} Piety change by {{green|1}} each month
| the Shadow || Good || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
* [[File:Trait calm.png|24px]] Makes Calm a virtue
<!-- |-
* [[File:Trait wrathful.png|24px]] Makes Wrathful a sin
| the Shrewd || Good || Unused
|-
* 500 if Christian or Taoist
| the Shy || Bad || Unused -->
* 1500 if Muslim
|-
* 1000 if any other
| the Silent || Bad || Historical (Bernat d'Armagnac, count of Armagnac 1011–1064)
<!-- |-
* All Abrahamic
| the Silly || Bad || Unused
* All Pagan
|-
* Zoroastrianism
| the Simple || Bad || Unused -->
* Taoism
|-
| the Sly || Good || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
* {{icon|no}} Armed Pilgrimages tenet
|-
* {{icon|no}} Human Sacrifice tenet
| the Spider || Good || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
| ''Violence is an abhorrent act that only leads to suffering, pain and regret. By working to avoid it whenever possible we can build stronger, more secure societies for the faithful to live in.''
|-
 
| the Stammerer || Bad || Historical (Louis II Karling, king of West Francia 877–879)
|- id="Pastoral Isolation"
|-
| style="text-align: center; | [[File:Core tenet holytree.png|60px]] <br> Pastoral Isolation
| the Strong || Good || Historical (many characters, notably [[King Sancho II of Castile and León|Sancho II Jimena]], king of Castille in 1066)
|-
* {{icon|opinion}} {{green|+10}} Different Faith Liege Opinion
| the Tactician || Good || {{iconify|Martial lifestyle}} (rarely after completing two perk trees)
* [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
<!-- |-
* {{icon|development}} {{red| −10%}} Monthly Development
| the Temptress || Bad || Unused -->
* [[File:Task conversion.png|24px]] {{red|+20}} Enemy Demand Conversion Acceptance
|-
* {{icon|yes}} Christian Faiths are considered Righteous
| the Terrible || Bad || Mental break when having or gaining {{iconify|Comfort Eater}}
* {{icon|yes}} Counties and characters may sometimes reconvert to this faith
<!-- |-
| 500
| the Theologian || Good || Unused
| Christianity
|-
| the Thunderbolt || Good || Unused -->
* [[File:Doctrine no head.png|24px]] None head of faith doctrine
|-
* {{icon|no}} Sanctioned False Conversions tenet
| the Timid || Bad || Historical (Hugo Etichonen, count of Sundgau 820–837)
| ''All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours.''
<!-- |-
 
| the Tormentor || Bad || Unused
|- id="Polyamory"
|-
| style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Polyamory
| the Traitor || Bad || Unused
| {{icon|no}} No penalties from extramarital relationships
|-
| the Trembling || Bad || Unused
* 500 if Hindu
|-
* 1500 if Abrahamic, Buddhist or Jain
| the Trickster || Good || Unused -->
* 1000 if any other
|-
| All
| the Trojan || Good || {{icon|decision}} Restore Dumnonia decision
<!-- |-
* {{icon|no}}[[File:Doctrine adultery men.png|24px]] Shunned male adultery doctrine
| the Troubadour || Good || Unused (historical after 1066) -->
* {{icon|no}}[[File:Doctrine adultery men.png|24px]] Criminal male adultery doctrine
|-
* {{icon|no}}[[File:Doctrine adultery women.png|24px]] Shunned female adultery doctrine
| the Trustworthy || Good || Easter egg character
* {{icon|no}}[[File:Doctrine adultery women.png|24px]] Criminal female adultery doctrine
|-
|
| the Truthseeker || Good || {{iconify|Learning lifestyle}} (rarely after completing two perk trees)
 
|-
|- id="Pursuit of Power"
| the Truthspeaker || Good || Historical (Saga Ingjerðrsdottir, fictional daughter of Halfdan Whiteshirt)
| style="text-align: center; | [[File:Core tenet judged.png|60px]] <br> Pursuit of Power
<!-- |-
| the Tyrant || Bad || Unused (historical after 1066)
* {{icon|gold}} {{green| −50%}} Title Creation Cost
|-
* {{icon|opinion}} {{green|−50%}} Tyranny Gain
| the Unchaste || Bad || Unused
* {{icon|opinion}} {{red| −10}} Direct Vassal Opinion
|-
* [[File:Conquest cb.png|24px]] Grants the Conquest Casus Belli
| the Unfaithful || Bad || Unused -->
* [[File:Default cb.png|24px]] Grants the Invasion Casus Belli once per lifetime
|-
* [[File:Trait ambitious.png|24px]] Makes Ambitious a virtue
| the Unifier of Africa || Good || {{icon|decision}} Unite Africa decision
* [[File:Trait content.png|24px]] Makes Content a sin
|-
| the Unready || Bad || Historical ( Æthelræd of Wessex, king of England intermittently 978–1016)
* 1000 if Muslim, Hindu or Pagan
<!-- |-
* 1500 if Jewish
| the Unrestrained || Good || Unused -->
* 2000 if any other
|-
| All
| the Unworthy || Bad || Mental break when having or gaining {{iconify|Comfort Eater}}
| None
|-
| ''What is and is not righteous is transient, defined by those who currently hold power. This means that the pursuit of power is the only truly righteous cause.''
| the Usurper || Good || Historical (Aeddan ap Blegywryd Ynys Môn, prince of Gwynedd 1005–1018)
 
|-
|- id="Reincarnation"
| the Valiant || Good || {{iconify|Martial lifestyle}} (rarely after completing two perk trees)
| style="text-align: center; | [[File:Core tenet adorcism.png|60px]] <br> Reincarnation
<!-- |-
| the Vanquisher || Good || Unused -->
* [[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance
|-
* [[File:Trait reincarnation.png|24px]] {{green|4%}} Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
| the Victorious || Good || Historical (Eirikr Björnsson af Munsö, first king of Sweden 970–995)
|-
* 500 if Dualist, Buddhist, Hindu or Jain
| the Viking || Good || Easter egg character
* 1500 if Muslim
<!-- |-
* 1000 if any other
| the Weak || Bad || Unused -->
|-
* All Eastern
| the Wend || Good || {{icon|decision}} Unite Western Slavs decision
* All Pagan
<!-- |-
* Islam
| the Whirlwind || Good || Unused -->
* Dualism
|-
* Miletê Tawûsê Melek
| the Whisperer || Good || {{iconify|Intrigue lifestyle}} (rarely after completing two perk trees)
| None
|-
| ''We have lived many lives before this one, and will continue to live many lives after it. Every death is only the beginning of something new.''
| the Wicked || Bad || Mental break when having or gaining {{iconify|Comfort Eater}}
 
<!-- |-
|- id="Religious Law"
| the Witch || Bad || Unused
| style="text-align: center; | [[File:Core tenet judged.png|60px]] <br> Religious Law
|-
* ''Variant Names:''
| the Wizard || Good || Unused
* [[File:Religion sunni.png|25px]] Fatwa (Islam)
|-
* [[File:Religion kabarism.png|25px]] Halakha (Judaism)
| the Wolf || Good || Unused
|
|-
* {{icon|prestige}} {{green| −10%}} Law Cost
| the Worthy || Good || Unused -->
* {{icon|yes}} Enables the Temporal Condemnation interaction with Vassals
|-
| the Young || Bad || Historical (many characters, notably Adalvard, prince-bishop of Skara in 1066; Centolh de Béarn, count of Bigorre in 1066)
* 500 if Muslim or Jewish
|-
* 1500 if Christian, Hindu, Zoroastrian or Pagan
| Tiny || Good, prefix || Easter-egg character
* 1000 if any other
<!-- |-
| All
| Vanquisher || Good || Unused -->
| None
|}
| ''The border between theological and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements.''
 
|- id="Ritual Cannibalism"
| style="text-align: center; | [[File:Core tenet foodsacrifice.png|60px]] <br> Ritual Cannibalism
* [[File:Trait cannibal.png|24px]] Cannibal is no longer Criminal
* [[File:Trait cannibal.png|24px]] Makes Cannibal a great virtue
* 1000 if Christian or Pagan
* 1500 if Hindu
* 2000 if any other
| All
| None
| ''Mankind is blessed to have been bestowed with the spark of the divine. Human flesh is therefore sacred, its presence something to be savored, not buried or burned.''
 
|- id="Ritual Celebrations"
| style="text-align: center; | [[File:Core tenet festivities.png|60px]] <br> Ritual Celebrations
* {{icon|opinion}} {{green|+5}} Vassal Opinion
* {{icon|opinion}} {{green|+5}} Courtier Opinion
* {{icon|piety}} {{green|+100}} Piety when holding a Feast
* {{icon|piety}} {{red| −100}} Piety when refusing to attend a Feast
|
* 500 if Hindu, Zoroastrian or Pagan
* 1000 if any other
| All
| None
| ''The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together.''
 
|- id="Ritual Hospitality"
| style="text-align: center; | [[File:Core tenet cabal.png|60px]] <br> Ritual Hospitality
* ''Variant Names:''
* [[File:Religion shaivism.png|25px]] Pūjā (Hinduism)
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.3}} Piety per Powerful Vassal on the Council
* {{icon|yes}} Enables the Host as Honored Guest interaction with landed characters
* [[File:Trait generous.png|24px]] Makes Generous a virtue
* [[File:Trait callous.png|24px]] Makes Callous a sin
* 500 if Buddhist, Hindu or Jain
* 1000 if any other
* All Eastern
* All Pagan
| None
| ''Hospitality is one of the greatest virtues mankind can exhibit. Guests in our home, be they mortal or divine, should always be treated with the utmost honor and respect.''
 
|- id="Sacred Childbirth"
| style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Sacred Childbirth
* ''Variant Names:''
* [[File:Religion baltic.png|25px]] Kūdikis Lemti (Baltic)
* {{icon|fertility}} {{green|+10%}} Fertility
* {{icon|unknown}} {{green| −50%}} Pregnancy Complication Chance
| 500
* Baltic
* Oromo-Somali
| None
| ''The bathhouses where mothers give birth must be cleansed and prepared with the proper rituals, in order to encourage the divine to grant us their blessing during childbirth.''
 
|- id="Sacred Lies"
| style="text-align: center; | [[File:Core tenet shadyfigure.png|60px]] <br> Sacred Lies
* {{icon|piety}} {{green|+50}} Piety when successfully completing a [[Scheme]]
* {{icon|yes}} {{green|+20}} Agent Acceptance
* [[File:Trait deceitful.png|24px]] Makes Deceitful a virtue
* [[File:Trait honest.png|24px]] Makes Honest a sin
* 1000 if Pagan
* 1500 if Muslim or Jewish
* 2000 if any other
| All
| None
| ''Lying is the most profound art in existence. Those who can convince others of their lie are holy. Those who can successfully lie to themselves are unstoppable.''
 
|- id="Sanctioned False Conversions"
| style="text-align: center; | [[File:Core tenet shadyfigure.png|60px]] <br> Sanctioned False Conversions
* ''Variant Names:''
* [[File:Religion sunni.png|25px]] Taqiya (Islam)
* [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
* {{icon|yes}} Counties and characters may sometimes reconvert to this faith
* 500 if Zoroastrian
* 1500 if Dualist, Buddhist, Hindu or Jain
* 1000 if any other
| All except Christianity
| None
| ''If your life is threatened, it is acceptable to confess a false faith, as long as you keep the truth in your heart.''
 
|- id="Sanctity of Nature"
| style="text-align: center; | [[File:Core tenet holytree.png|60px]] <br> Sanctity of Nature
* {{icon|opinion}} {{green|+5}} Popular Opinion
* {{icon|advantage}} {{green|+5}} [[Advantage]] in Forest, Jungle and Taiga [[terrain]]
* {{icon|advantage}} {{green| −25%}} [[Attrition]] in Forest, Jungle and Taiga terrain
* {{icon|gold}} {{red|+10%}} Building Construction Gold Cost
* 500 if Pagan
* 1500 if Hindu
* 2000 if Abrahamic
* 1000 if any other
| All
| None
| ''The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.''
 
|- id="Sky Burials"
| style="text-align: center; | [[File:Core tenet birdofprey.png|60px]] <br> Sky Burials
* {{icon|decision}} Enables the Give your Ancestor a Sky Burial decision
* {{icon|health boost}} Small Disease Resistance (Health) Boost
| 500
|
* All Eastern
* All Pagan
| None
| ''The dead should not be imprisoned underground — it is far better to allow them to be consumed by scavenging birds, where in a final act of generosity they can feed the world that fed them.''
 
|- id="Struggle and Submission"
| style="text-align: center; | [[File:Core tenet scimitars.png|60px]] <br> Struggle and Submission
* {{icon|piety}} {{green|+50%}} Piety and Devotion from Holy Wars
* [[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith
* {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith and Fervor is high enough
* {{icon|opinion}} Completing a pilgrimage grants a Same faith opinion modifier
* 500 if Muslim
* 1500 if Dualist
* Islam
* Dualism
| None
| ''Divine will is the source of all good, so a good existence is based on submission to that will, expressed through the struggle to enact it.''
 
|- id="Sun Worship"
| style="text-align: center; | [[File:Core tenet skyshaman.png|60px]] <br> Sun Worship
* {{icon|advantage}} {{green| −25%}} [[Attrition]] in Desert and Desert Mountains [[terrain]]
* {{icon|yes}} Enables the Sun Trial interaction with [[Prisoner]]s
* {{icon|piety}} {{green|+250}} Piety when holding a Feast during the summer months
| 1000
| Zunbil
| None
| ''The light-bringer, the live-giver, the ever-burning flame — It reigns high in the sky as the true sovereign of the world''
 
|- id="Syncretic Folk Traditions"
| style="text-align: center; | [[File:Core tenet skyshaman.png|60px]] <br> Syncretic Folk Traditions
* {{icon|opinion}} {{green|+30}} Unreformed Faith Opinion
* {{icon|yes}} Faiths of unreformed religions cannot be considered or consider this faith Evil
* [[File:Trait humble.png|24px]] Makes Humble a virtue
* [[File:Trait arrogant.png|24px]] Makes Arrogant a sin
| 1000
* All Abrahamic
* All Eastern
* {{icon|no}} Christian Syncretism tenet
* {{icon|no}} Islamic Syncretism tenet
* {{icon|no}} Jewish Syncretism tenet
* {{icon|no}} Eastern Syncretism tenet
| ''Who are we to tell others their traditions are untrue? It is not our place to lecture them about customs they have practiced for centuries: Instead, we should learn quietly about their ways.''
 
|- id="Tax Nonbelievers"
| style="text-align: center; | [[File:Core tenet handcoin.png|60px]] <br> Tax Nonbelievers
* ''Variant Names:''
* [[File:Religion sunni.png|25px]] Jizya (Islam)
* {{icon|gold}} {{green|+20%}} Domain Taxes if different faith
* {{icon|levies}} {{green|+25%}} Levy Reinforcement Rate if same faith
* {{icon|levies}} {{red| −25%}} Levy Reinforcement Rate if different faith
* 500 if Muslim or Pagan
* 1500 if Christian or Dualist
* 1000 if any other
| All
| None
| ''Military service is for the faithful only, while a tax is levied on all nonbelievers for the protection they are offered.''
 
|- id="Unrelenting Faith"
| style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Unrelenting Faith
|
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|advantage}} {{green|+2}} Faith Hostility Advantage
* {{icon|knight}} Members of the clergy can serve as [[Commander]]s or [[Knight]]s
* 500 if Muslim, Jewish or Pagan
* 1500 if Buddhist or Jain
* 1000 if any other
| All
| None
| ''Our convictions are strong, and we will gladly fight and die for out faith. No matter how badly the odds are stacked against us, we shall not surrender.''


== Nickname ID ==
|- id="Vows of Poverty"
The internal name of a nickname in the game's files can be found by following these steps:
| style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Vows of Poverty
# Take the nickname as displayed in-game.
|
# Turn all letters into lowercase (<code>A...Z->a...z</code>).
* {{icon|decision}} Enables the Take Vow of Poverty decision
# Replace spaces (<code> </code>) and dashes (<code>-</code>) with underscores (<code>_</code>).
* [[File:Trait generous.png|24px]] Makes Generous a great virtue
# Add <code>nick_</code> to the beginning.
* [[File:Trait greedy.png|24px]] Makes Greedy a great sin
|
* 500 if Christian, Dualist, Buddhist or Jain
* 1500 Zoroastrian or Pagan
* 1000 if any other
| All
| None
| ''Money corrupts the hearts of men and pushes them away from the true faith. We must shun the acquisition of material wealth if we are to focus on what really matters.''


Nickname IDs that do not match their in-game name are included in the table below:
|- id="Warmonger"
{| class="mildtable"
| style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Warmonger
! Nickname
! Internal name
* {{icon|knight}} Members of the clergy can serve as [[Commander]]s or [[Knight]]s
|-
* [[File:Conquest cb.png|24px]] Grants the Conquest Casus Belli
| the Man/Woman of Glass || nick_the_glass
* [[File:Default cb.png|24px]] Grants the Invasion Casus Belli once per lifetime
|-
* {{icon|opinion}} No Offensive War Opinion
| the Virgin's Maiden || nick_the_maiden_of_virgin
* {{icon|opinion}} Being at peace for more than 6 months lowers Vassal Opinion
|-
* {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
| Hard Ruler || nick_haardraade
|-
* 2000 if Buddhist, Jain or Taoist
| Harthacnut || nick_hardeknud
* 1000 if any other
|-
| Wartooth || nick_hildetand
* All Eastern
|-
* All Pagan
| Loðbrók || nick_lodbrok
* Miletê Tawûsê Melek
|-
| Curthose || nick_the_curthose
* {{icon|no}} Dharmic Pacifism tenet
|-
* {{icon|no}} Pacifism tenet
| Fear-Eater || nick_feareater
| ''Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.''
|-
| the Tuatha Dé Danann || nick_the_tuatha_de_danann
|-
| the Father/Mother of Spain || nick_the_motherfather_of_spain
|-
| the Blood-Father/Mother || nick_the_blood_motherfather
|-
| the Defender of (God) || nick_the_defender_of_highgod
|-
| the Flash of (God) || nick_the_flash
|-
| Ironside || nick_the_ironside
|-
| the Lord/Lady of the Ganges || nick_the_ladylord_of_the_ganges
|}
|}
== References ==
[[Category:Religion]]
<references/>
{{Mechanics navbox}}
[[Category:Lists]]

2020年9月27日 (日) 20:19的版本

Tenets represent a faith's most important rites, rituals and traditions. Each faith has exactly three.

List of tenets

Tenet Effects Max piety cost Religions Requirements Description
Core tenet cabal.png
Adaptive
  • Task conversion.png +30% County Conversion Resistance
  • +15 Different Faith Liege Opinion
  • +15 Opinion of Different Faith Liege
  • −25% Different Faith Popular Opinion
  • Factions.png Different faith vassals are less likely to join Independence and Populist factions
  • 500 if Jewish, Buddhist, Jain or Pagan
  • 1500 if Christian or Muslim
  • 1000 if any other
All Doctrine pluralism pluralistic.png Pluralist religious attitude doctrine Dogmatic adherence to old restrictions only harms the faithful. As long as we stay true to the core beliefs of our faith, we may adapt our laws to the world around us.
Core tenet adorcism.png
Adorcism
  • Enables the Seek Aid of the Spirits decision
  • Trait possessed.png Makes Possessed a great virtue
500
  • Hausan
  • Akan
None The spirits of the world can do great works of both good and evil. By honoring and respecting them we can only hope that they will do their good to us and their evil to our foes.
Core tenet bigbook.png
Alexandrian Catechism
Learning lifestyle.png +20% Monthly Learning Lifestyle Experience 1000 Christianity Doctrine pluralism fundamentalist.png Fundamentalist religious attitude doctrine The Catechetical School of Alexandria had a long tradition of encouraging theologians to think critically and question the status quo.
  • Despite the physical destruction of the school, we carry on these traditions.
Core tenet runestone.png
Ancestor Worship
  • +100% Prestige from Level of Splendor
  • +5 Close Family Opinion
  • +50% Maximum Long Reign Opinion Bonus
  • Completing a pilgrimage grants Close Family Opinion modifier
500 All Pagan None Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them.
Core tenet altar.png
Aniconism
  • −33% Temple Holding and Building Construction Cost
  • −33% Temple Holding and Building Construction Time
  • 500 if Christian, Muslim or Jewish
  • 1000 if Dualist or Miletê
All Abrahamic None The worship of graven images has blinded far too many to the divine truth. We will cast all icons out of our holy places so that our faithful will not fall into that trap.
Core tenet sword.png
Armed Pilgrimages
  • −20% Holy War Piety Cost
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith
  • Completing a pilgrimage grants a Monthly Piety from Knights modifier
  • 500 if Christian
  • 1000 if Jewish
  • Christianity
  • Judaism
  • Dharmic Pacifism tenet
  • Pacifism tenet
Our pilgrims travel across the world to visit our sacred holy sites — we will gladly take up the sword to keep them safe from any who would harm them.
Core tenet meditation.png
Asceticism
  • Enables the Meditate in Seclusion decision
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • Trait greedy.png Makes Greedy a sin
  • Trait reveler 1.png Makes Eager Reveler a sin
  • Trait reveler 2.png Makes Famous Reveler a sin
  • Trait reveler 3.png Makes Legendary Reveler a sin
  • 500 if Christian, Dualist, Buddhist, Jain or Taoist
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None Materialistic pursuits blind us to the divine truth. Only by devoting ourselves to live simple lives without luxury can to achieve spiritual enlightenment.
Core tenet bigbook.png
Astrology
  • +25% Naval Speed
  • Enables the Divine the Stars decision
  • 500 if Zoroastrian or Pagan
  • 1500 if Christian, Muslim or Jewish
  • 1000 if any other
All None The night sky is our window into the realm of the divine. The great secrets and mysteries of the world are written there, open for all to learn if they know where to look.
Core tenet bhakti.png
Auspicious Birthright
  • Trait mystic 3.png 5% Chance a child is born with the Miracle Worker trait
  • Trait mystic 3.png Makes Miracle Worker a great virtue
  • Trait mystic 3.png Miracle Worker gives +50 Same faith opinion and +5 Monthly Piety instead of the normal amounts
500 Uralic None Every one of us is born with a destiny, the most import of which is the táltos — those who are chosen from birth to wield magical powers and become spiritual leaders.
Core tenet bhakti.png
Bhakti
Enables the Determine Bhakti decision 1000 Hinduism None Mortals cannot live up to the full glory of the divine, but by selecting a single aspect of divinity to emulate, worship and devote oneself to, we can come closer to them than otherwise would be possible.
Core tenet festivities.png
Carnal Exaltation
  • +25% Fertility
  • Trait lustful.png Makes Lustful a virtue
  • Trait chaste.png Makes Chaste a sin
  • 500 if Hindu
  • 1500 if Christian or Jewish
  • 2000 if Buddhist or Jain
  • 1000 if any other
All None The pleasures of the flesh are sublime in a way that transcends other earthly experiences, bringing us closer to the divine. We should glorify our sexual desires and seek out opportunities for us to fulfill them.
Core tenet chalice.png
Christian Syncretism
  • +30 Christian Faith Opinion
  • Yes Christian faiths cannot be considered or consider this faith Evil
  • Trait compassionate.png Makes Compassionate a virtue
  • Trait callous.png Makes Callous a sin
  • Trait sadistic.png Makes Sadistic a sin
  • 500 if Muslim or Dualist
  • 1000 if any other
  • All except Christianity
  • Islamic Syncretism tenet
  • Jewish Syncretism tenet
  • Eastern Syncretism tenet
  • Syncretic Folk Traditions tenet
Jesus of Nazareth may not have been true divinity, but he was an upstanding and virtuous figure. We should honor and respect his teachings.
Core tenet followers.png
Communal Identity
  • +10 Same faith opinion
  • Task promote culture.png +50% Culture Promotion Speed if same faith
  • Task conversion.png +50% County Conversion Speed if same culture
  • Task conversion.png −50% County Conversion Speed if different culture
  • 1000 if Buddhist or Jain
  • 500 if any other
All None Our faith and our culture are intrinsically linked together. This practice strengthens the bonds of our community, though it tends to exclude foreigners.
Core tenet chalice.png
Communion
  • Yes Enables the Seek Indulgences interaction with the Head of Faith
  • Head of Faith can Excommunicate characters
  • Trait honest.png Makes Honest a virtue
  • Trait deceitful.png Makes Deceitful a sin
  • Makes Excommunicated a crime
  • 500 if Christian or Jewish
  • 1500 if Pagan
  • 1000 if any other
All Doctrine no head.png None head of faith doctrine Our rituals are not merely symbolic — they invoke the very presence of the divine itself. Those who cannot or do not join us in their practice cannot be true believers.
Core tenet prayer.png
Consolamentum
  • −50% Short Reign Duration
  • Enables the Initiate Consolamentum decision
  • 1500 if Dualist, Hindu or Jain
  • 1000 if any other
  • 250 if Kushite
  • All Eastern (Except Zoroastrian)
  • Christianity
  • Dualism
  • Miletê Tawûsê Melek
  • Kushite
None When we grow old or sick, we perform a ritual to cleanse our soul of sins. Once that is done, we quickly and definitively end our lives, so that sins does not have the opportunity to infest us once more.
Core tenet dharmawheel.png
Dharmic Pacifism
  • Task conversion.png +20% County Conversion Resistance
  • +10 Opinion of other Pacifists
  • Cannot declare Holy Wars or Raid
  • Trait calm.png Makes Calm a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Buddhism or Jainism
  • 1000 if any other
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
  • Armed Pilgrimages tenet
  • Human Sacrifice tenet
We are all part of the cosmic order. Violence against anything is violence against everything, oneself included.
Core tenet marriage.png
Divine Marriage
  • +10 Vassal Opinion if married to a Close Family member
  • Receive Piety if first marriage is with a Close Family member and is Monogamous
  • 1500 if Muslim, Dualist, Buddhist or Jain
  • 1000 if any other
All Doctrine consanguinity.png Unrestricted Marriage consanguinity doctrine The blood of the divine runs through the veins of our kings and queens. Keeping our bloodlines pure is the best way to ensure our family's reign continues for centuries to come.
Core tenet dharmawheel.png
Eastern Syncretism
  • Yes Faiths of eastern religions cannot be considered or consider this faith Evil
  • Trait honest.png Makes Honest a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Dualist or Pagan
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • Gnosticism tenet
  • Christian Syncretism tenet
  • Islamic Syncretism tenet
  • Jewish Syncretism tenet
  • Syncretic Folk Traditions tenet
There is something to be learned from the way the different eastern religions tolerate each other. They may not follow the true faith, but that does not make them evil.
Core tenet followers.png
Ecclesiarchy
  • Variant Names:
  • Religion catholicism.png The Pentarchy (Christianity)
  • +0.1 Monthly Fervor per Holy Site
  • Completing a pilgrimage grants a Clergy Opinion modifier
  • 1000 if Christian, Hindu or Zoroastrian
  • 1500 if any other
All Doctrine pluralism pluralistic.png Pluralist religious attitude doctrine Our holy sites are more than just sacred places — they are the very seats of power from which our religious leaders rule.
Core tenet bhakti.png
Esotericism
  • Learning lifestyle.png Learning Education may also grant the Wise Man trait
  • Trait mystic 1.png Makes Wise Man a virtue
  • Trait mystic 2.png Makes Mystic a virtue
  • Trait mystic 3.png Makes Miracle Worker a virtue
  • Hidden: Pilgrimages have a chance to grant or upgrade the Wise Man trait line.
  • 500 if Hindu, Jain, Zoroastrian or Pagan
  • 1500 if Christian
  • 1000 if any other
All None The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us.
Core tenet gnostic.png
Gnosticism
  • +2 Learning
  • −2 Stewardship
  • Giving away titles reduces Stress:
    • −5 Stress when granting a County Title
    • −15 Stress when granting a Duchy Title
    • −65 Stress when granting a Kingdom Title
    • −160 Stress when granting an Empire Title
  • Yes Faiths with the same tenet are considered Righteous
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Dualist, Zoroastrian
  • 1500 if Muslim, Jewish, Hindu or Pagan
  • 1000 if any other
All
  • Eastern Syncretism tenet
Through knowledge, the divine spark that rests inside all humans may be liberated and returned to its heavenly source in the spirit-realm.
Core tenet foodsacrifice.png
Hedonistic
  • +100 Piety when holding a Feast
  • Trait gluttonous.png Makes Gluttonous a great virtue
  • Trait temperate.png Makes Temperate a great sin
  • 500 if Hindu
  • 1500 if Muslim or Jewish
  • 2000 if Christian, Buddhist or Jain
  • 1000 if any other
All except Dualism
  • Mendicant Preachers tenet
  • Monasticism tenet
The divine filled this world with a bounty of pleasures for us to indulge in and enjoy — to not partake of such things is to snub the very work of creation itself.
Core tenet flagellant.png
Human Sacrifice
  • Default cb.png Grants the Raid for Captives Casus Belli
  • +50 Piety per executed Count
  • +100 Piety per executed Duke
  • +500 Piety per executed King
  • +1000 Piety per executed Emperor
  • 1000 if Pagan
  • 1500 if Hindu
  • 2000 if any other
  • All Eastern
  • All Pagan
  • Dualism
  • Miletê Tawûsê Melek
  • Dharmic Pacifism tenet
  • Pacifism tenet
The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
Core tenet meditation.png
Inner Journey
  • Enables the Meditate in Seclusion decision
  • Trait patient.png Makes Patient a virtue
  • Trait impatient.png Makes Impatient a sin
500
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
None Only by understanding one's self can we understand the world. The journey of self-discovery is important as it is long and difficult.
Core tenet bigbook.png
Islamic Syncretism
  • +30 Muslim Faith Opinion
  • Yes Muslim faiths cannot be considered or consider this faith Evil
  • Trait generous.png Makes Generous a virtue
  • Trait arbitrary.png Makes Arbitrary a sin
  • Trait greedy.png Makes Greedy a sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Islam
  • Christian Syncretism tenet
  • Jewish Syncretism tenet
  • Eastern Syncretism tenet
  • Syncretic Folk Traditions tenet
The Prophet's words are indisputably wise and just, and whatever our doubts, we should take heed of his thoughts and deeds.
Core tenet followers.png
Jewish Syncretism
  • +30 Jewish Faith Opinion
  • Yes Jewish faiths cannot be considered or consider this faith Evil
  • Trait patient.png Makes Patient a virtue
  • Trait cynical.png Makes Cynical a sin
  • Trait greedy.png Makes Greedy a sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Judaism
  • Christian Syncretism tenet
  • Islamic Syncretism tenet
  • Eastern Syncretism tenet
  • Syncretic Folk Traditions tenet
Though we do not agree about with its claims about God's chosen people, the wisdom of the Jewish Torah is undeniable, and there is much to be learned from the text.
Core tenet bigbook.png
Legalism
  • −10% Law Cost per Virtue trait
  • +10% Law Cost per Sin trait
  • Factions.png Characters are less likely to join Factions if the Liege has a virtue trait
  • Factions.png Characters are more likely to join Factions if the Liege has a sin trait
  • Yes Electors are more likely to vote for the Liege's choice if it has the Just trait
  • Trait just.png Makes Just a great virtue
  • Trait arbitrary.png Makes Arbitrary a great sin
  • 500 if Muslim, Jewish or Zoroastrian
  • 1500 if Buddhist, Jain or Pagan
  • 1000 if any other
All None Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.
Core tenet altar.png
Literalism
  • Yes Enables the Literalist Debate interaction with characters of the same faith
  • Trait scholar.png Makes Scholar a virtue
  • Trait education learning 3.png Makes Astute Intellectual a virtue
  • Trait education learning 4.png Makes Mastermind Philosopher a virtue
  • 500 if Muslim or Jewish
  • 1000 if Christian, Dualist or Miletê
All Abrahamic None Our holy texts clearly state divine intent, and human interpretation is of limited value.
Core tenet missionary.png
Mendicant Preachers
  • Task conversion.png +33% County Conversion Speed
  • Completing a pilgrimage grants a Holy Order Hire Cost modifier
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All Hedonistic tenet Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return.
Core tenet meditation.png
Monasticism
  • Yes Enables the Ask to Take Vows interaction with Courtiers
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All Hedonistic tenet The pleasures of fine food and drink only serve to distract us from service to the divine. Isolating ourselves in remote monasteries is the best way to avoid these temptations.
Core tenet nudism.png
Natural Primitivism
  • +25% Stress Loss
  • −25% Stress Gain
  • +50% Law Cost
  • +100% Tyranny Gain
  • Rules.png Characters don't wear clothes if the Character Nudity game rule is set to Default
  • 1000 if Hindu or Jain
  • 1500 if Christian, Dualist, Buddhist or Pagan
  • 2000 if any other
All
  • Doctrine homosexuality.png Criminal same-sex relations doctrine
  • Doctrine adultery men.png Criminal male adultery doctrine
  • Doctrine adultery women.png Criminal female adultery doctrine
  • Doctrine deviancy.png Criminal deviancy doctrine
  • Doctrine witchcraft.png Criminal witchcraft doctrine
  • Doctrine kinslaying.png Criminal kinslaying doctrine
Civilization is unnatural, a futile and blasphemous attempt by man to impose order on an inherently unordered creation. We embrace naturism and live as god intended, wild and free.
Core tenet pacifism.png
Pacifism
  • Cannot declare Holy Wars or Raid
  • +10 Opinion of Other Pacifists
  • Rulers at peace for at least two years will have their Piety change by 1 each month
  • Trait calm.png Makes Calm a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Christian or Taoist
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • Zoroastrianism
  • Taoism
  • Armed Pilgrimages tenet
  • Human Sacrifice tenet
Violence is an abhorrent act that only leads to suffering, pain and regret. By working to avoid it whenever possible we can build stronger, more secure societies for the faithful to live in.
Core tenet holytree.png
Pastoral Isolation
  • +10 Different Faith Liege Opinion
  • Task conversion.png +30% County Conversion Resistance
  • −10% Monthly Development
  • Task conversion.png +20 Enemy Demand Conversion Acceptance
  • Yes Christian Faiths are considered Righteous
  • Yes Counties and characters may sometimes reconvert to this faith
500 Christianity
  • Doctrine no head.png None head of faith doctrine
  • Sanctioned False Conversions tenet
All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours.
Core tenet followers.png
Polyamory
No penalties from extramarital relationships
  • 500 if Hindu
  • 1500 if Abrahamic, Buddhist or Jain
  • 1000 if any other
All
  • Doctrine adultery men.png Shunned male adultery doctrine
  • Doctrine adultery men.png Criminal male adultery doctrine
  • Doctrine adultery women.png Shunned female adultery doctrine
  • Doctrine adultery women.png Criminal female adultery doctrine
Core tenet judged.png
Pursuit of Power
  • −50% Title Creation Cost
  • −50% Tyranny Gain
  • −10 Direct Vassal Opinion
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli once per lifetime
  • Trait ambitious.png Makes Ambitious a virtue
  • Trait content.png Makes Content a sin
  • 1000 if Muslim, Hindu or Pagan
  • 1500 if Jewish
  • 2000 if any other
All None What is and is not righteous is transient, defined by those who currently hold power. This means that the pursuit of power is the only truly righteous cause.
Core tenet adorcism.png
Reincarnation
  • Task conversion.png +20% County Conversion Resistance
  • Trait reincarnation.png 4% Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
  • 500 if Dualist, Buddhist, Hindu or Jain
  • 1500 if Muslim
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Islam
  • Dualism
  • Miletê Tawûsê Melek
None We have lived many lives before this one, and will continue to live many lives after it. Every death is only the beginning of something new.
Core tenet judged.png
Religious Law
  • Variant Names:
  • Religion sunni.png Fatwa (Islam)
  • Religion kabarism.png Halakha (Judaism)
  • −10% Law Cost
  • Yes Enables the Temporal Condemnation interaction with Vassals
  • 500 if Muslim or Jewish
  • 1500 if Christian, Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None The border between theological and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements.
Core tenet foodsacrifice.png
Ritual Cannibalism
  • Trait cannibal.png Cannibal is no longer Criminal
  • Trait cannibal.png Makes Cannibal a great virtue
  • 1000 if Christian or Pagan
  • 1500 if Hindu
  • 2000 if any other
All None Mankind is blessed to have been bestowed with the spark of the divine. Human flesh is therefore sacred, its presence something to be savored, not buried or burned.
Core tenet festivities.png
Ritual Celebrations
  • +5 Vassal Opinion
  • +5 Courtier Opinion
  • +100 Piety when holding a Feast
  • −100 Piety when refusing to attend a Feast
  • 500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together.
Core tenet cabal.png
Ritual Hospitality
  • Variant Names:
  • Religion shaivism.png Pūjā (Hinduism)
  • Icon piety eastern 01.png +0.3 Piety per Powerful Vassal on the Council
  • Yes Enables the Host as Honored Guest interaction with landed characters
  • Trait generous.png Makes Generous a virtue
  • Trait callous.png Makes Callous a sin
  • 500 if Buddhist, Hindu or Jain
  • 1000 if any other
  • All Eastern
  • All Pagan
None Hospitality is one of the greatest virtues mankind can exhibit. Guests in our home, be they mortal or divine, should always be treated with the utmost honor and respect.
Core tenet meditation.png
Sacred Childbirth
  • Variant Names:
  • Religion baltic.png Kūdikis Lemti (Baltic)
  • +10% Fertility
  • −50% Pregnancy Complication Chance
500
  • Baltic
  • Oromo-Somali
None The bathhouses where mothers give birth must be cleansed and prepared with the proper rituals, in order to encourage the divine to grant us their blessing during childbirth.
Core tenet shadyfigure.png
Sacred Lies
  • +50 Piety when successfully completing a Scheme
  • Yes +20 Agent Acceptance
  • Trait deceitful.png Makes Deceitful a virtue
  • Trait honest.png Makes Honest a sin
  • 1000 if Pagan
  • 1500 if Muslim or Jewish
  • 2000 if any other
All None Lying is the most profound art in existence. Those who can convince others of their lie are holy. Those who can successfully lie to themselves are unstoppable.
Core tenet shadyfigure.png
Sanctioned False Conversions
  • Variant Names:
  • Religion sunni.png Taqiya (Islam)
  • Task conversion.png +30% County Conversion Resistance
  • Yes Counties and characters may sometimes reconvert to this faith
  • 500 if Zoroastrian
  • 1500 if Dualist, Buddhist, Hindu or Jain
  • 1000 if any other
All except Christianity None If your life is threatened, it is acceptable to confess a false faith, as long as you keep the truth in your heart.
Core tenet holytree.png
Sanctity of Nature
  • +5 Popular Opinion
  • +5 Advantage in Forest, Jungle and Taiga terrain
  • −25% Attrition in Forest, Jungle and Taiga terrain
  • +10% Building Construction Gold Cost
  • 500 if Pagan
  • 1500 if Hindu
  • 2000 if Abrahamic
  • 1000 if any other
All None The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.
Core tenet birdofprey.png
Sky Burials
  • Enables the Give your Ancestor a Sky Burial decision
  • Small Disease Resistance (Health) Boost
500
  • All Eastern
  • All Pagan
None The dead should not be imprisoned underground — it is far better to allow them to be consumed by scavenging birds, where in a final act of generosity they can feed the world that fed them.
Core tenet scimitars.png
Struggle and Submission
  • +50% Piety and Devotion from Holy Wars
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith and Fervor is high enough
  • Completing a pilgrimage grants a Same faith opinion modifier
  • 500 if Muslim
  • 1500 if Dualist
  • Islam
  • Dualism
None Divine will is the source of all good, so a good existence is based on submission to that will, expressed through the struggle to enact it.
Core tenet skyshaman.png
Sun Worship
  • −25% Attrition in Desert and Desert Mountains terrain
  • Yes Enables the Sun Trial interaction with Prisoners
  • +250 Piety when holding a Feast during the summer months
1000 Zunbil None The light-bringer, the live-giver, the ever-burning flame — It reigns high in the sky as the true sovereign of the world
Core tenet skyshaman.png
Syncretic Folk Traditions
  • +30 Unreformed Faith Opinion
  • Yes Faiths of unreformed religions cannot be considered or consider this faith Evil
  • Trait humble.png Makes Humble a virtue
  • Trait arrogant.png Makes Arrogant a sin
1000
  • All Abrahamic
  • All Eastern
  • Christian Syncretism tenet
  • Islamic Syncretism tenet
  • Jewish Syncretism tenet
  • Eastern Syncretism tenet
Who are we to tell others their traditions are untrue? It is not our place to lecture them about customs they have practiced for centuries: Instead, we should learn quietly about their ways.
Core tenet handcoin.png
Tax Nonbelievers
  • Variant Names:
  • Religion sunni.png Jizya (Islam)
  • +20% Domain Taxes if different faith
  • +25% Levy Reinforcement Rate if same faith
  • −25% Levy Reinforcement Rate if different faith
  • 500 if Muslim or Pagan
  • 1500 if Christian or Dualist
  • 1000 if any other
All None Military service is for the faithful only, while a tax is levied on all nonbelievers for the protection they are offered.
Core tenet sword.png
Unrelenting Faith
  • +4 Prowess
  • +2 Faith Hostility Advantage
  • Members of the clergy can serve as Commanders or Knights
  • 500 if Muslim, Jewish or Pagan
  • 1500 if Buddhist or Jain
  • 1000 if any other
All None Our convictions are strong, and we will gladly fight and die for out faith. No matter how badly the odds are stacked against us, we shall not surrender.
Core tenet meditation.png
Vows of Poverty
  • Enables the Take Vow of Poverty decision
  • Trait generous.png Makes Generous a great virtue
  • Trait greedy.png Makes Greedy a great sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None Money corrupts the hearts of men and pushes them away from the true faith. We must shun the acquisition of material wealth if we are to focus on what really matters.
Core tenet sword.png
Warmonger
  • Members of the clergy can serve as Commanders or Knights
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli once per lifetime
  • No Offensive War Opinion
  • Being at peace for more than 6 months lowers Vassal Opinion
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
  • 2000 if Buddhist, Jain or Taoist
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Miletê Tawûsê Melek
  • Dharmic Pacifism tenet
  • Pacifism tenet
Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争决斗宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
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