|
|
(未显示6个用户的21个中间版本) |
第1行: |
第1行: |
| {{Version|1.3}}{{Buildings nav}}<section begin="template" /> | | {{Version|1.9}} |
| {{Ambox_2020
| | '''男爵领'''('''Barony''')是最低等级的实地[[头衔]],也是唯一不可玩的头衔等级(即使它们可以被可玩角色持有)。每个[[伯爵领]]拥有 1 到 7 个男爵领,男爵领的拥有权总是和伯爵领相联(男爵领和伯爵领总是在同一领地)。男爵领可能人烟稀少,也可能有一个地产。 |
| |type=success
| |
| |fa=pencil-square-o
| |
| |text1=编辑前可能需要了解[[:Category:建筑模板|建筑模板]]的使用。
| |
| }}<section end="template" />
| |
| '''男爵领'''('''Barony''')是最低等级的实地[[头衔]],也是唯一不可玩的头衔等级(即使它们可以被可玩角色持有)。每个[[伯爵领]]拥有 1 到 8 个男爵领,男爵领的拥有权总是和伯爵领相联(男爵领和伯爵领总是在同一领地)。男爵领可能人烟稀少,也可能有一个地产。 | |
|
| |
|
| ==首都(府)== | | ==首都(府)== |
| 一个男爵领可以是两类首都(府): | | 一个男爵领可以是两类首都(府): |
| * [[File:County capital.png|30px]] 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该伯爵领头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 {{green|+1}} {{iconify|fort level|城防等级}}。此外,如果该伯爵领是其法理公国的首都,则伯爵领首府拥有一个额外的[[公国建筑]]槽。 | | * [[File:County capital.png|30px]] 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该伯爵领头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 {{green|+1}} {{iconify|fort level|城防等级}}。此外,如果该伯爵领是其法理公国的首都,则伯爵领首府拥有一个额外的[[公国建筑]]槽。当统治者拥有伯爵领的另一块地产时,可以更改伯爵领首府到该地产所在的男爵领。 |
| ** 当统治者拥有伯爵领的另一块地产时,可以更改伯爵领首府到该地产所在的男爵领。
| |
| * [[File:Realm capital.png|30px]] 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 {{green|+1}} {{icon|gold}} 赋税。领地首都所在法理公国下的男爵领获得 {{green|+10%}} {{iconify|Levies|征召兵}}。战争期间不能迁都。 | | * [[File:Realm capital.png|30px]] 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 {{green|+1}} {{icon|gold}} 赋税。领地首都所在法理公国下的男爵领获得 {{green|+10%}} {{iconify|Levies|征召兵}}。战争期间不能迁都。 |
| | |
| | ==地产== |
| | 每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 {{construction time|slow}}时间,除非有增益或惩罚。无论拥有何种特质,放弃无法控制(无法获得任何赋税或征召兵)的地产不会获得压力。每个地产都可以建造一些[[建筑]]。 |
| | |
| | 一个类型的地产一旦建成就不能销毁,也不能改为其他类型的地产(除非通过特定事件)。 |
| | |
| | 注意:以下花费均为没有增益或惩罚的花费。 |
| | |
| | * 建造封建制/氏族制地产(城堡/城市/神殿)需要{{Building cost_gold|main|1}}。如果伯爵领未同时拥有城堡、城市和神殿地产,必须首先建造缺少的地产类型。 |
| | * 升级一处封建制/氏族制地产到Ⅱ级需要 {{Building cost_gold|main|2}} |
| | * 升级一处封建制/氏族制地产到Ⅲ级需要 {{Building cost_gold|main|3}} |
| | * 升级一处封建制/氏族制地产到Ⅳ级需要 {{Building cost_gold|main|4}} |
| | * 升级一处部落制地产需要 {{Building cost_prestige|expensive|3}}和 {{Building cost_gold|expensive|1}} |
| | * [[政体#部落制|部落制]]地产不能被建造,但封建制和氏族制统治者可以花费 500 {{iconify|gold|金钱}}将其转换为城堡。 |
| | |
| | 建造完成一处神殿地产将给予其所在伯爵领头衔的持有者 500 {{iconify|piety|虔诚}},并且伯爵领头衔持有者的信仰的 {{iconify|Fervor|宗教热情}}增加1%,无论是哪位统治者提供了建造资金。 |
| | |
| | <tabber> |
| | 游戏资料 = |
| | {| class="mildtable plainlist" |
| | ! 地产 |
| | ! 等级及革新要求 |
| | ! 地产效果 |
| | ! 特殊效果 |
| | |- |
| | | id="城堡" rowspan=4 style="text-align: center; | 城堡<br>[[File:Holding castle.png]]<br><br>可持有:<br>[[政体#封建制|封建制]]<br>[[政体#氏族制|氏族制]]<br>[[政体#共和制|共和制]]<br>[[政体#神权制|神权制]]<br>[[受雇军队#骑士团|骑士团]] |
| | | 城寨</br>{{iconify|mottes|[[革新#土垒|土垒]]}} |
| | | |
| | * {{building levy|normal|2}} |
| | * {{building max_garrison|good|1}} |
| | * {{building garrison_reinforcement_factor|2}} |
| | * {{building monthly_income|poor|2}} |
| | * {{building fort_level|great|1}} |
| | * {{building stationed_maa_damage_mult|normal|1}} |
| | * {{building stationed_maa_toughness_mult|normal|1}} |
| | * {{building stationed_siege_weapon_siege_value_mult|normal|1}} |
| | * {{building travel_danger|-10}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|5}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}}</br> |
| | ;领地效果</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:</br> |
| |  {{Building monthly_prestige|0.02}}</br> |
| |  {{Building monthly_dynasty_prestige|0.01}} |
| | |- |
| | | 城堡主楼</br>{{iconify|battlements|[[革新#城垛|城垛]]}} |
| | | |
| | * {{building levy|normal|4}} |
| | * {{building max_garrison|good|3}} |
| | * {{building garrison_reinforcement_factor|4}} |
| | * {{building monthly_income|poor|4}} |
| | * {{building fort_level|great|2}} |
| | * {{building stationed_maa_damage_mult|normal|2}} |
| | * {{building stationed_maa_toughness_mult|normal|2}} |
| | * {{building stationed_siege_weapon_siege_value_mult|normal|2}} |
| | * {{building travel_danger|-12}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|10}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}</br> |
| | ;领地效果</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:</br> |
| |  {{Building monthly_prestige|0.03}}</br> |
| |  {{Building monthly_dynasty_prestige|0.02}} |
| | |- |
| | | 轴心环形城堡</br>{{iconify|hoardings|[[革新#棚楼|棚楼]]}} |
| | | |
| | * {{building levy|normal|6}} |
| | * {{building max_garrison|good|5}} |
| | * {{building garrison_reinforcement_factor|6}} |
| | * {{building monthly_income|poor|6}} |
| | * {{building fort_level|great|3}} |
| | * {{building stationed_maa_damage_mult|normal|3}} |
| | * {{building stationed_maa_toughness_mult|normal|3}} |
| | * {{building stationed_siege_weapon_siege_value_mult|normal|3}} |
| | * {{building travel_danger|-14}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|15}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}}</br> |
| | ;领地效果</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:</br> |
| |  {{Building monthly_prestige|0.04}}</br> |
| |  {{Building monthly_dynasty_prestige|0.03}} |
| | |- |
| | | 要塞</br>{{iconify|Machicolations|[[革新#突堞|突堞]]}} |
| | | |
| | * {{building levy|normal|8}} |
| | * {{building max_garrison|good|7}} |
| | * {{building garrison_reinforcement_factor|8}} |
| | * {{building monthly_income|poor|8}} |
| | * {{building fort_level|great|4}} |
| | * {{building stationed_maa_damage_mult|normal|4}} |
| | * {{building stationed_maa_toughness_mult|normal|4}} |
| | * {{building stationed_siege_weapon_siege_value_mult|normal|4}} |
| | * {{building travel_danger|-16}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:{{Building defender_holding_advantage|20}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|castle_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|5}}</br> |
| | ;领地效果</br> |
| | [[传统#城堡守护者|城堡守护者]]文化传统:</br> |
| |  {{Building monthly_prestige|0.05}}</br> |
| |  {{Building monthly_dynasty_prestige|0.04}} |
| | |} |
| | |
| | |-| |
| | 描述 = |
| | {| class="mildtable" style="text-align: center; |
| | ! 地产 |
| | ! 等级 |
| | ! 革新 |
| | ! width=75% |描述 |
| | |- |
| | | rowspan=4 style="text-align: left; | [[File:Holding castle.png]]<br>城堡 |
| | | style="text-align: left; | 城寨 |
| | | 土垒 |
| | | ''这处小而难以攻克的防御工事位于一处土垒之上。'' |
| | |- |
| | | style="text-align: left; | 城堡主楼 |
| | | 城垛 |
| | | ''城堡主楼(或称城楼)是一座用作住所和最后防线的巨塔。'' |
| | |- |
| | | style="text-align: left; | 轴心环形城堡 |
| | | 棚楼 |
| | | ''轴心环形城堡有两道或以上城墙,内城高于外郭。'' |
| | |- |
| | | style="text-align: left; | 要塞 |
| | | 突堞 |
| | | ''要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。'' |
| | |} |
| | </tabber> |
| | |
| | <tabber> |
| | 游戏资料 = |
| | {| class="mildtable plainlist" |
| | ! 地产 |
| | ! 等级及革新要求 |
| | ! 地产效果 |
| | ! 特殊效果 |
| | |- |
| | | id="城市" rowspan=4 style="text-align: center; | 城市<br>[[File:Holding city.png]]<br><br>可持有:<br>共和制<br>骑士团 |
| | | 中心村镇</br>{{iconify|City Planning|[[革新#城市规划|城市规划]]}} |
| | | |
| | * {{building levy|poor|2}} |
| | * {{building max_garrison|normal|1}} |
| | * {{building garrison_reinforcement_factor|1}} |
| | * {{building monthly_income|good|2}} |
| | * {{building travel_danger|-10}} |
| | | |
| | ;地产效果</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building levy_size|0.25}}</br> |
| |  {{Building tax_mult|0.01}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}}</br> |
| | ;伯爵领效果</br> |
| | [[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|5}}</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building development_growth_factor|0.05}}</br> |
| |  {{Building monthly_county_control_change_factor|-0.25}}</br> |
| | {{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}} |
| | |- |
| | | 大型城市</br>{{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}} |
| | | |
| | * {{building levy|poor|4}} |
| | * {{building max_garrison|normal|2}} |
| | * {{building garrison_reinforcement_factor|2}} |
| | * {{building monthly_income|good|4}} |
| | * {{building travel_danger|-12}} |
| | | |
| | ;地产效果</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building levy_size|0.5}}</br> |
| |  {{Building tax_mult|0.02}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}}</br> |
| | ;伯爵领效果</br> |
| | [[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|10}}</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building development_growth_factor|0.1}}</br> |
| |  {{Building monthly_county_control_change_factor|-0.25}}</br> |
| | {{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}} |
| | |- |
| | | 城区</br>{{iconify|Windmills|[[革新#风力磨坊|风力磨坊]]}} |
| | | |
| | * {{building levy|poor|6}} |
| | * {{building max_garrison|normal|3}} |
| | * {{building garrison_reinforcement_factor|3}} |
| | * {{building monthly_income|good|6}} |
| | * {{building travel_danger|-14}} |
| | | |
| | ;地产效果</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building levy_size|0.7}}</br> |
| |  {{Building tax_mult|0.03}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}}</br> |
| | ;伯爵领效果</br> |
| | [[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|15}}</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building development_growth_factor|0.15}}</br> |
| |  {{Building monthly_county_control_change_factor|-0.25}}</br> |
| | {{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}} |
| | |- |
| | | 繁华都会</br>{{iconify|Cranes|[[革新#起重机|起重机]]}} |
| | | |
| | * {{building levy|poor|8}} |
| | * {{building max_garrison|normal|7}} |
| | * {{building garrison_reinforcement_factor|4}} |
| | * {{building monthly_income|good|8}} |
| | * {{building travel_danger|-16}} |
| | | |
| | ;地产效果</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building levy_size|1}}</br> |
| |  {{Building tax_mult|0.04}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|5}}</br> |
| | ;伯爵领效果</br> |
| | [[传统#城市守护者|城市守护者]]文化传统:{{Building county_opinion_add|20}}</br> |
| | [[传统#共和制传承|共和制传承]] 或 [[传统#乡土观念|乡土观念]]文化传统:</br> |
| |  {{Building development_growth_factor|0.2}}</br> |
| |  {{Building monthly_county_control_change_factor|-0.25}}</br> |
| | {{icon|Fate of Iberia}} 1级[[宗族#都会传承|都会传承]]:{{Building development_growth_factor|fp2_urbanism_legacy_1_bonus_value}} |
| | |} |
| | |
| | |-| |
| | 描述 = |
| | {| class="mildtable" style="text-align: center; |
| | ! 地产 |
| | ! 等级 |
| | ! 革新 |
| | ! width=75% |描述 |
| | |- |
| | | rowspan=4 style="text-align: left; | [[File:Holding city.png]] 城市 |
| | | style="text-align: left; | 中心村镇 |
| | | 城市规划 |
| | | ''一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。'' |
| | |- |
| | | style="text-align: left; | 大型城市 |
| | | 庄园制度 |
| | | ''这座城市吸引了四方的商人与手艺人,几乎每天都有富有的商人开设商店,还有勤劳的手艺人建起新屋。'' |
| | |- |
| | | style="text-align: left; | 城区 |
| | | 风力磨坊 |
| | | ''这座城市已不满足于它现有的占地,现在它将附近的农地也纳入了繁荣的城区。如今,这座城市充满了大量的财富与机遇。'' |
| | |- |
| | | style="text-align: left; | 繁华都会 |
| | | 起重机 |
| | | ''这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以在此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。'' |
| | |} |
| | </tabber> |
| | |
| | <tabber> |
| | 游戏资料 = |
| | {| class="mildtable plainlist" |
| | ! 地产 |
| | ! 等级及革新要求 |
| | ! 地产效果 |
| | ! 特殊效果 |
| | |- |
| | | id="神殿" rowspan=4 style="text-align: center; | 神殿<br>[[File:Holding church.png]]<br><br>可持有:<br>[[政体#神权制|神权制]]<br>[[教义#圣职专权传统|平信徒神职人员]] |
| | | 圣堂</br>{{iconify|city planning|城市规划}} |
| | | |
| | * {{building levy|poor|1}} |
| | * {{building max_garrison|normal|1}} |
| | * {{building garrison_reinforcement_factor|1}} |
| | * {{building monthly_income|normal|3}} |
| | * {{building stationed_maa_damage_mult|low|1}} |
| | * {{building stationed_maa_toughness_mult|low|1}} |
| | * {{building stationed_siege_weapon_siege_value_mult|low|1}} |
| | * {{building travel_danger|-10}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}} |
| | |- |
| | | 神殿之地</br>{{iconify|manorialism|庄园制度}} |
| | | |
| | * {{building levy|poor|3}} |
| | * {{building max_garrison|normal|3}} |
| | * {{building garrison_reinforcement_factor|2}} |
| | * {{building monthly_income|normal|5}} |
| | * {{building stationed_maa_damage_mult|low|2}} |
| | * {{building stationed_maa_toughness_mult|low|2}} |
| | * {{building stationed_siege_weapon_siege_value_mult|low|2}} |
| | * {{building travel_danger|-12}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}} |
| | |- |
| | | 崇拜之所</br>{{iconify|windmills|风力磨坊}} |
| | | |
| | * {{building levy|poor|5}} |
| | * {{building max_garrison|normal|5}} |
| | * {{building garrison_reinforcement_factor|3}} |
| | * {{building monthly_income|normal|7}} |
| | * {{building stationed_maa_damage_mult|low|3}} |
| | * {{building stationed_maa_toughness_mult|low|3}} |
| | * {{building stationed_siege_weapon_siege_value_mult|low|3}} |
| | * {{building travel_danger|-14}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|4}} |
| | |- |
| | | 大殿</br>{{iconify|Cranes|起重机}} |
| | | |
| | * {{building levy|poor|7}} |
| | * {{building max_garrison|normal|7}} |
| | * {{building garrison_reinforcement_factor|4}} |
| | * {{building monthly_income|good|6}} |
| | * {{building stationed_maa_damage_mult|low|4}} |
| | * {{building stationed_maa_toughness_mult|low|4}} |
| | * {{building stationed_siege_weapon_siege_value_mult|low|4}} |
| | * {{building travel_danger|-16}} |
| | | |
| | ;地产效果</br> |
| | [[传统#圩田|圩田]]文化传统 及 沿海:{{Building build_speed|-0.1}}</br> |
| | [[传统#海洋重商主义|海洋重商主义]]文化传统 及 沿海:{{Building tax_mult|maritime_mercantilism_coastal_holdings_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|5}} |
| | |} |
| | |
| | |-| |
| | 描述 = |
| | {| class="mildtable" style="text-align: center; |
| | ! 地产 |
| | ! 等级 |
| | ! 革新 |
| | ! width=75% |描述 |
| | |- |
| | | rowspan=4 style="text-align: left; | [[File:Holding church.png]] 神殿 |
| | | style="text-align: left; | 圣堂 |
| | | 城市规划 |
| | | ''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。'' |
| | |- |
| | | style="text-align: left; | 神殿之地 |
| | | 庄园制度 |
| | | ''一座神殿坐落在村庄的中心,由当地的工匠精心建造,以表达他们对信仰的奉献。'' |
| | |- |
| | | style="text-align: left; | 崇拜之所 |
| | | 风力磨坊 |
| | | ''这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,维持着一座大型图书馆,还能保护圣物。再加上礼拜堂为信徒提供了充足的空间来进行祈祷。'' |
| | |- |
| | | style="text-align: left; | 大殿 |
| | | 起重机 |
| | | ''当地的工匠和建筑师不满足于一个狭小而朴素的神殿,他们合力创造出一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。'' |
| | |} |
| | </tabber> |
| | |
| | <tabber> |
| | 游戏资料 = |
| | {| class="mildtable plainlist" |
| | ! 地产 |
| | ! 等级及革新要求 |
| | ! 地产效果 |
| | ! 特殊效果 |
| | |- |
| | | id="部落" rowspan=4 style="text-align: center; | 部落<br>[[File:Holding tribal.png]]<br><br>可持有:<br>[[政体#部落制|部落制]] |
| | | 部落建筑</br>无 |
| | | |
| | * {{building levy|normal|3}} |
| | * {{building max_garrison|good|1}} |
| | * {{building garrison_reinforcement_factor|1}} |
| | * {{building monthly_income|poor|1}} |
| | * {{building fort_level|1}} |
| | * {{building stationed_maa_damage_mult|normal|2}} |
| | * {{building stationed_maa_toughness_mult|normal|2}} |
| | | |
| | ;地产效果</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|tribal_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|2}} |
| | |- |
| | | 加固部落建筑</br>{{iconify|planned assemblies|[[革新#全体大会|全体大会]]}} |
| | | |
| | * {{building levy|normal|5}} |
| | * {{building max_garrison|good|2}} |
| | * {{building garrison_reinforcement_factor|2}} |
| | * {{building monthly_income|poor|3}} |
| | * {{building fort_level|2}} |
| | * {{building stationed_maa_damage_mult|normal|4}} |
| | * {{building stationed_maa_toughness_mult|normal|4}} |
| | | |
| | ;地产效果</br> |
| | [[传统#隐蔽之城|隐蔽之城]]文化传统 及 丛林地形:{{Building additional_fort_level|tribal_holding_fort_level_in_jungle_bonus_value}}</br> |
| | [[传统#灵巧的渔民|灵巧的渔民]]文化传统 及 沿海:{{Building defender_holding_advantage|3}} |
| | |} |
| | |
| | |-| |
| | 描述 = |
| | {| class="mildtable" style="text-align: center; |
| | ! 地产 |
| | ! 等级 |
| | ! 革新 |
| | ! width=75% |描述 |
| | |- |
| | | rowspan=2 style="text-align: left; | [[File:Holding tribal.png]] 部落 |
| | | style="text-align: left; | 部落建筑 |
| | | 无 |
| | | ''用圆木和粗糙切割的石头建成,这座建筑气势宏伟,尽管体型较小。'' |
| | |- |
| | | style="text-align: left; | 加固部落建筑 |
| | | 全体大会 |
| | | ''加固建筑从封建城堡中吸取灵感,增添了许多新的防卫要素。'' |
| | |} |
| | </tabber> |
|
| |
|
| == 地形 == | | == 地形 == |
| [[File:Terrain map.png|500px|thumb|right|显示十字军之王 III中每种地形的地图]] | | [[File:Terrain map.png|500px|thumb|right|显示十字军之王 III中每种地形的地图]] |
| 每个男爵领都有一种特定的主导地形。地形决定了军队的移动速度和战线宽度,也影响伯爵领的补给上限和发展度增长。地形还决定伯爵领可以建造的建筑。游戏中有14种地形: | | 每个男爵领都有一种特定的主导地形。地形决定了军队 在男爵领 的移动速度和战线宽度,也影响伯爵领的补给上限和发展度增长。地形还决定伯爵领可以建造的建筑。游戏中有14种地形: |
| {{clear}} | | {{clear}} |
| {| class="mildtable sortable mw-datatable" style="text-align: center; | | {| class="mildtable sortable mw-datatable" style="text-align: center; |
第24行: |
第446行: |
| ! data-sort-type="number" | {{icon|supply}} 伯爵领补给上限 | | ! data-sort-type="number" | {{icon|supply}} 伯爵领补给上限 |
| ! data-sort-type="number" | {{icon|development}} 伯爵领发展度增长 | | ! data-sort-type="number" | {{icon|development}} 伯爵领发展度增长 |
| | ! 危险 |
| ! 其他效果 | | ! 其他效果 |
| ! 图像 | | ! 图像 |
| | ! 旅行描述 |
|
| |
|
| |- id="沙漠" | | |- id="沙漠" |
第35行: |
第459行: |
| | {{red|−30%}} | | | {{red|−30%}} |
| | {{red|−50%}} | | | {{red|−50%}} |
| | | {{red|+50}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_desert.png|220px]] | | | [[File:Terrain_image_desert.png|220px]] |
| | | 这片沙漠极其危险。 |
|
| |
|
| |- id="沙漠山地" | | |- id="沙漠山地" |
第46行: |
第472行: |
| | {{red|−60%}} | | | {{red|−60%}} |
| | {{red|−50%}} | | | {{red|−50%}} |
| | | {{red|+65}} |
| | {{green|−30%}} 防御方撤退的损失 | | | {{green|−30%}} 防御方撤退的损失 |
| | [[File:Terrain_image_desert_mountains.png|220px]] | | | [[File:Terrain_image_desert_mountains.png|220px]] |
| | | 这片沙漠极其危险。 |
|
| |
|
| |- id="旱地" | | |- id="旱地" |
第57行: |
第485行: |
| | data-sort-value=0 | {{em dash}} | | | data-sort-value=0 | {{em dash}} |
| | {{red|−5%}} | | | {{red|−5%}} |
| | | {{red|+35}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_drylands.png|220px]] | | | [[File:Terrain_image_drylands.png|220px]] |
| | | 这片沙漠极其危险。 |
|
| |
|
| |- id="农田" | | |- id="农田" |
第68行: |
第498行: |
| | {{green|+50%}} | | | {{green|+50%}} |
| | {{green|+20%}} | | | {{green|+20%}} |
| | | '''0''' |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_farmlands.png|220px]] | | | [[File:Terrain_image_farmlands.png|220px]] |
| | | 这个地方很安全。 |
|
| |
|
| |- id="洪泛平原" | | |- id="洪泛平原" |
第79行: |
第511行: |
| | {{green|+35%}} | | | {{green|+35%}} |
| | {{green|+20%}} | | | {{green|+20%}} |
| | | {{red|+35}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_floodplains.png|220px]] | | | [[File:Terrain_image_floodplains.png|220px]] |
| | | 该男爵领容易发生洪水。 |
|
| |
|
| |- id="森林" | | |- id="森林" |
第90行: |
第524行: |
| | {{red|−10%}} | | | {{red|−10%}} |
| | data-sort-value=0 | {{em dash}} | | | data-sort-value=0 | {{em dash}} |
| | | {{red|+45}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_forest.png|220px]] | | | [[File:Terrain_image_forest.png|220px]] |
| | | 已知有许多旅行者迷失在这片森林中。 |
|
| |
|
| |- id="丘陵" | | |- id="丘陵" |
第101行: |
第537行: |
| | {{red|−10%}} | | | {{red|−10%}} |
| | {{red|−10%}} | | | {{red|−10%}} |
| | | {{red|+45}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_hills.png|220px]] | | | [[File:Terrain_image_hills.png|220px]] |
| | | 谁知道这片丘陵中潜藏着什么。 |
|
| |
|
| |- id="丛林" | | |- id="丛林" |
第112行: |
第550行: |
| | {{red|−25%}} | | | {{red|−25%}} |
| | {{red|−40%}} | | | {{red|−40%}} |
| | | {{red|+65}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_jungle.png|220px]] | | | [[File:Terrain_image_jungle.png|220px]] |
| | | 这片丛林潜藏着数不清的危险。 |
|
| |
|
| |- id="山地" | | |- id="山地" |
第123行: |
第563行: |
| | {{red|−50%}} | | | {{red|−50%}} |
| | {{red|−25%}} | | | {{red|−25%}} |
| | | {{red|+65}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_mountains.png|220px]] | | | [[File:Terrain_image_mountains.png|220px]] |
| | | 这些山脉看起来非常危险。 |
|
| |
|
| |- id="绿洲" | | |- id="绿洲" |
第134行: |
第576行: |
| | {{green|+10%}} | | | {{green|+10%}} |
| | {{green|+10%}} | | | {{green|+10%}} |
| | | {{red|+10}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image_oasis.png|220px]] | | | [[File:Terrain_image_oasis.png|220px]] |
| | | 一片绿洲,还是只是个诱人的海市蜃楼? |
|
| |
|
| |- id="平原" | | |- id="平原" |
第145行: |
第589行: |
| | data-sort-value=0 | {{em dash}} | | | data-sort-value=0 | {{em dash}} |
| | data-sort-value=0 | {{em dash}} | | | data-sort-value=0 | {{em dash}} |
| | | {{red|+10}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image plains.png|220px]] | | | [[File:Terrain_image plains.png|220px]] |
| | | 强盗们很容易在开阔的平原上注意到你。 |
|
| |
|
| |- id="草原" | | |- id="草原" |
第156行: |
第602行: |
| | data-sort-value=0 | {{em dash}} | | | data-sort-value=0 | {{em dash}} |
| | {{red|−50%}} | | | {{red|−50%}} |
| | | {{red|+50}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image steppe.png|220px]] | | | [[File:Terrain_image steppe.png|220px]] |
| | | 这片沙漠极其危险。 |
|
| |
|
| |- id="针叶林" | | |- id="针叶林" |
第167行: |
第615行: |
| | {{red|−20%}} | | | {{red|−20%}} |
| | {{red|−5%}} | | | {{red|−5%}} |
| | | {{red|+55}} |
| | {{em dash}} | | | {{em dash}} |
| | [[File:Terrain_image taiga.png|220px]] | | | [[File:Terrain_image taiga.png|220px]] |
| | | 已知有许多旅行者迷失在这片森林中。 |
|
| |
|
| |- id="湿地" | | |- id="湿地" |
第178行: |
第628行: |
| | {{red|−25%}} | | | {{red|−25%}} |
| | {{red|−25%}} | | | {{red|−25%}} |
| | | {{red|+65}} |
| | {{red|+25%}} 撤退的损失<br>{{red|+20%}} 战死士兵 | | | {{red|+25%}} 撤退的损失<br>{{red|+20%}} 战死士兵 |
| | [[File:Terrain_image wetlands.png|220px]] | | | [[File:Terrain_image wetlands.png|220px]] |
| | | 在这片湿地中,一步迈错就有可能送命。 |
| |} | | |} |
|
| |
|
| == 冬季 == | | == 冬季 == |
| 除了 沙漠 区 域附近 外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。 | | 除了 地图靠下的三分之一(热带地 区 ) 外的所有男爵领每年都会经历冬季。冬季在十月中旬开始,严寒度随时间增加,但不一定每年都一样。男爵领受冬季影响的开始时间和严寒度基于在地图上的位置,极北之地和高山地区受影响最早且最严重。冬季在三月初结束。某些兵士会在冬季获得增益或惩罚。 |
|
| |
|
| {| class="mildtable" style="text-align: center; | | {| class="mildtable" style="text-align: center; |
第206行: |
第658行: |
| | style="text-align: left; | [[File:Winter harsh.png]] 严寒 | | | style="text-align: left; | [[File:Winter harsh.png]] 严寒 |
| | {{red|-10}} | | | {{red|-10}} |
| | {{red|-20%}} | | | {{red|+20%}} |
| | {{green|+5}} | | | {{green|+5}} |
| | {{icon|yes}} | | | {{icon|yes}} |
| |} | | |} |
|
| |
|
| == 地产== | | == 瘟疫 == |
| 每个男爵领可以有一个地产,代表位于其中的中心聚落。可用男爵领要求拥有地产。建造新地产将为此男爵领创建一个头衔,可以持有或授予其他角色。不是伯爵领首府的男爵领可以被授予一位低级贵族。如果在封臣的伯爵领建设地产,伯爵领拥有者会在地产建设完成后自动获得地产。所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费 {{construction time|slow}} 时间,除非有增益或惩罚。
| | {{Expansion|lotd}} |
| | | {{main|瘟疫}} |
| 注意:以下花费均为没有增益或惩罚的花费。
| |
|
| |
|
| * 建造封建制/氏族制地产需要 400 {{iconify|gold|金钱}}
| | 瘟疫 是 某种 传 染病特质 的 爆发 ,它会在在地图上 蔓延 。 如果 一个统治者的领地 内存 在 瘟疫 ,他就可以使用 隔离 首都和 避世 隔 离 决 议 。如果 玩 家 自己 的或 邻国 的领地内 存 在 瘟疫 ,游戏界面的 右下角 会出现一 个按钮 ,可以 点 击 它 来 显示 地 图 上 所 有的 瘟疫 。 |
| * 升级一处封建制/氏族制地产到Ⅱ级需要 550 {{iconify|gold|金钱}}
| |
| * 升级一处封建制/氏族制地产到Ⅲ级需要 700 {{iconify|gold|金钱}}
| |
| * 升级一处封建制/氏族制地产到Ⅳ级需要 850 {{iconify|gold|金钱}}
| |
| * 升级一处部落制地产需要 200 {{iconify|gold|金钱}}和 400 {{iconify|prestige|威望}}
| |
| * [[政体#部落制|部落制]]地产不能被建造,但封建制和氏族制统治者可以花费 500 {{iconify|gold|金钱}}将其转换为城堡。
| |
| | |
| 建造完成一处神殿地产将给予其所在伯爵领头衔的持有者 500 {{iconify|piety|虔诚}},并且伯爵领头衔持有者的信仰的宗教热情增加1%<ref><code>county.holder = { add_piety = massive_piety_gain } </code><code>county.holder.faith = { change_fervor = 1 }</code>,位于00_temple_buildings.txt</ref>,无论 是 哪位统治者提供了建造资金。
| |
| <tabber>
| |
| 游戏资料 =
| |
| {| class="mildtable" style="text-align: center;
| |
| ! 地产
| |
| ! 等级
| |
| ! {{icon|gold}} 每月赋税
| |
| ! {{iconify|Levies|征召兵}}
| |
| ! {{iconify|Garrison|守军}}
| |
| ! {{iconify|Fort level|城防等级}}
| |
| ! {{icon|innovation}} 要求[[革新]]
| |
| ! 可以直接持有者
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding castle.png]]<br>城堡
| |
| | style="text-align: left; | 城寨
| |
| | {{green|+0.4}}
| |
| | {{green|+175}}
| |
| | {{green|+250}}
| |
| | {{green|+1}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| | rowspan=4 | [[政体#封建制|封建制]]<br>[[政体#氏族制|氏族制]]<br>[[受雇军队#骑士团|骑士团]]
| |
| |-
| |
| | style="text-align: left; | 城堡主楼
| |
| | {{green|+0.7}}
| |
| | {{green|+325}}
| |
| | {{green|+750}}
| |
| | {{green|+4}}
| |
| | {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |-
| |
| | style="text-align: left; | 轴心环形城堡
| |
| | {{green|+1}}
| |
| | {{green|+475}}
| |
| | {{green|+1250}}
| |
| | {{green|+8}}
| |
| | {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |-
| |
| | style="text-align: left; | 要塞
| |
| | {{green|+1.3}}
| |
| | {{green|+625}}
| |
| | {{green|+1750}}
| |
| | {{green|+13}}
| |
| | {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding city.png]]<br>城市
| |
| | style="text-align: left; | 中心村镇
| |
| | {{green|+0.8}}
| |
| | {{green|+75}}
| |
| | {{green|+150}}
| |
| | '''0'''
| |
| | {{iconify|City Planning|[[革新#城市规划|城市规划]]}}
| |
| | rowspan=4 | 共和制<br>骑士团
| |
| |-
| |
| | style="text-align: left; | 大型城市
| |
| | {{green|+1.4}}
| |
| | {{green|+125}}
| |
| | {{green|+300}}
| |
| | '''0'''
| |
| | {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |-
| |
| | style="text-align: left; | 城区
| |
| | {{green|+2}}
| |
| | {{green|+175}}
| |
| | {{green|+450}}
| |
| | '''0'''
| |
| | {{iconify|Windmills|[[革新#风力磨坊|风力磨坊]]}}
| |
| |-
| |
| | style="text-align: left; | 繁华都会
| |
| | {{green|+2.6}}
| |
| | {{green|+225}}
| |
| | {{green|+1050}}
| |
| | '''0'''
| |
| | {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding church.png]]<br>神殿
| |
| | style="text-align: left; | 圣堂
| |
| | {{green|+0.55}}<ref name="TooltipRoundsDown">游戏内提示条显示的是向下取整的数值。如+0.25显示为+0.2。参见{{cite file|game\common\script_values\00_building_values.txt}}。</ref>
| |
| | {{green|+125}}
| |
| | {{green|+150}}
| |
| | '''0'''
| |
| | {{iconify|City Planning|城市规划}}
| |
| | rowspan=4 | [[政体#神权制|神权制]]<br>[[教义#圣职专权 传 统|平信徒神职人员]]
| |
| |-
| |
| | style="text-align: left; | 神殿之地
| |
| | {{green|+0.95}}
| |
| | {{green|+225}}
| |
| | {{green|+450}}
| |
| | '''0'''
| |
| | {{iconify|Manorialism|庄园制度}}
| |
| |-
| |
| | style="text-align: left; | 崇拜之所
| |
| | {{green|+1.35}}
| |
| | {{green|+325}}
| |
| | {{green|+750}}
| |
| | '''0'''
| |
| | {{iconify|Windmills|风力磨坊}}
| |
| |-
| |
| | style="text-align: left; | 大殿
| |
| | {{green|+1.7}}
| |
| | {{green|+425}}
| |
| | {{green|+1050}}
| |
| | '''0'''
| |
| | {{iconify|Cranes|起重机}}
| |
| |-
| |
| | rowspan=2 style="text-align: left; | [[File:Holding tribal.png]]<br>部落
| |
| | style="text-align: left; | 部落建筑
| |
| | {{green|+0.25}}<ref name="TooltipRoundsDown">游戏内提示条显示 的 是向下取整的数值。如+0.25显示为+0.2。参见{{cite file|game\common\script_values\00_building_values.txt}}。</ref>
| |
| | {{green|+250}}
| |
| | {{green|+250}}
| |
| | {{green|+1}}
| |
| | 无
| |
| | rowspan=2 | [[政体#部落制|部落制]]
| |
| |-
| |
| | style="text-align: left; | 加固部落建筑
| |
| | {{green|+0.55}}
| |
| | {{green|+400}}
| |
| | {{green|+500}}
| |
| | {{green|+2}}
| |
| | {{iconify|Planned Assemblies|[[革新#全体大会|全体大会]]}}
| |
| |}
| |
| | |
| |-|
| |
| 描述 =
| |
| | |
| {| class="mildtable" style="text-align: center;
| |
| ! 地产
| |
| ! 等级
| |
| ! {{icon|innovation}} 革新要求
| |
| ! width=75% |描述
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding castle.png]] 城堡
| |
| | style="text-align: left; | 城寨
| |
| | [[革新#土垒|土垒]]
| |
| | ''这处小而难以攻克的防御工事位于一处土垒之上。''
| |
| |-
| |
| | style="text-align: left; | 城堡主楼
| |
| | 城垛
| |
| | ''城堡主楼(或称城楼)是一座用作住所和最后防线的巨塔。''
| |
| |-
| |
| | style="text-align: left; | 轴心环形城堡
| |
| | 棚楼
| |
| | ''轴心环形城堡有两道或以上城墙 , 内城高于外郭。''
| |
| |-
| |
| | style="text-align: left; | 要塞
| |
| | 突堞
| |
| | ''要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。''
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding city.png]] 城市
| |
| | style="text-align: left; | 中心村镇
| |
| | 城市规划
| |
| | ''一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。''
| |
| |-
| |
| | style="text-align: left; | 大型城市
| |
| | 庄园制度
| |
| | ''这座城市吸引了四方的商人与手艺人,几乎每天都有富有的商人开设商店,还有勤劳的手艺人建起新屋。''
| |
| |-
| |
| | style="text-align: left; | 城区
| |
| | 风力磨坊
| |
| | ''这座城市已不满足于它现有的占地,现在 它 将附近的农地也纳入了繁荣的城区。如今,这座城市充满了大量的财富与机遇。''
| |
| |-
| |
| | style="text-align: left; | 繁华都 会
| |
| | 起重机
| |
| | ''这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以 在 此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。''
| |
| |-
| |
| | rowspan=4 style="text-align: left; | [[File:Holding church.png]] 神殿
| |
| | style="text-align: left; | 圣堂
| |
| | 城市规划
| |
| | ''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。''
| |
| |-
| |
| | style="text-align: left; | 神殿之地
| |
| | 庄园制度
| |
| | ''一座神殿坐落 在 村庄的中心,由当 地 的工匠精心建造,以表达他们对信仰的奉献。''
| |
| |-
| |
| | style="text-align: left; | 崇拜之所
| |
| | 风力磨坊
| |
| | ''这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,维持着一座大型 图 书馆,还能保护圣物。再加 上 礼拜堂为信徒提供了充足的空间来进行祈祷 。''
| |
| |-
| |
| | style="text-align: left; | 大殿
| |
| | 起重机
| |
| | ''当地的工匠和建筑师不满足于一个狭小而朴素的神殿,他们合力创造出一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。''
| |
| |-
| |
| | rowspan=2 style="text-align: left; | [[File:Holding tribal.png]] 部落
| |
| | style="text-align: left; | 部落建筑
| |
| | 无
| |
| | ''用圆木和粗糙切割的石头建成,这座建筑气势宏伟,尽管体型较小。''
| |
| |-
| |
| | style="text-align: left; | 加固部落建筑
| |
| | 全体大会
| |
| | ''加固建筑从封建城堡中吸取灵感,增添了许多新的防卫要素。''
| |
| |}
| |
| </tabber>
| |
| 无论拥有什么特质,授出 一个 不能控制的地产都不会获得 {{iconify|Stress|压力}}。
| |
| | |
| === 建造限制 ===
| |
| 在尚未拥有地产的男爵领建造地产时会受到某些限制:
| |
| * 对于非部落制 统治者 ,如果伯爵领尚未齐备城堡、城市和神殿地产,则只能先建造缺失的地产类型。
| |
| | |
| === 男爵的领主 ===
| |
| 男爵的法理领主和实际领主是所属伯爵领的头衔持有者。如果男爵被授予不是其男爵领所属 的 伯爵头衔,其原 领地 会交给所属伯爵领的头衔持有者,原领地的新领主可以自己持有或者授予低级贵族。
| |
| | |
| 男爵领不能被授予非[[封臣|直属封臣]]的男爵,因为一名角色只能拥有一名直属领主。
| |
| | |
| == 特殊建筑 ==
| |
| {{main|特殊建筑}}{{#lst:特殊建筑|intro}}
| |
| | |
| == 公国建筑 ==
| |
| {{main|公国建筑}}{{#lst:公国建筑|intro}}
| |
| | |
| ==建筑==
| |
| 根据男爵领的地形,每个地产都可以建造一些'''建筑'''('''Buildings''')。常规建筑主要注重于于增加税收和征召兵,还有一些次要效果,如增加城防等级或补给;一旦达到所需的发展度等级,就可以升级。建筑可以由男爵,其直辖领主或任何更高等级的领主建造。
| |
| | |
| 默认情况下,一个男爵领最多可以有 3 个建筑。伯爵领首府有 4 个建筑,并且可以通过决议建造的建筑也可以增加一个额外的建筑槽。
| |
| | |
| ===部落建筑===
| |
| 部落仅有 4 种建筑类型,每一类有 2 个建筑,但大部分建筑效果适用于整个领地<ref name="r_bug">在1.1版本中,所有的领地加成只适用于持有者的直辖领地,而不是他们的领地和他们领主的领地(他们的领地是其中一部分)<code>https://forum.paradoxplaza.com/forum/threads/ck-iii-canterbury-cathedral-realm-bonus-not-applied-release-version-1-03.1424999/</code> </ref>。注意, 在 领地改革为封建制或氏族制,部落转变为城堡时,'''所有'''部落建筑都会消失。
| |
| * Ⅰ级建筑花费 75 {{iconify|gold|金钱}}和 200 {{iconify|Prestige|威望}}
| |
| * Ⅱ级建筑花费 100 {{iconify|gold|金钱}}金钱和 300 {{iconify|Prestige|威望}}
| |
| <tabber>
| |
| 游戏资料 =
| |
| {| class="mildtable plainlist"
| |
| ! 类型
| |
| ! 建筑
| |
| ! 地产效果
| |
| ! 领地<ref name="r_bug" />效果
| |
| ! 伯爵领效果
| |
| ! 时间
| |
| ! 革新要求
| |
| |-
| |
| | id="集会厅" rowspan=2 style="text-align: center; | 集会厅<br>[[File:Building longhouses.png]]
| |
| | 长屋
| |
| | {{building levies|normal|1}}
| |
| | {{icon|prestige}} {{green|+0.2}} 每月威望
| |
| | {{icon|control}} {{green|+0.2}} 每月[[伯爵领#控制力|控制力]]增长
| |
| | {{construction time|slow}}
| |
| | 无
| |
| |-
| |
| | 大会堂
| |
| | {{building levies|normal|2}}
| |
| | {{icon|prestige}} {{green|+0.5}} 每月威望
| |
| | {{icon|control}} {{green|+0.4}} 每月控制力增长
| |
| | {{construction time|slow}}
| |
| | {{iconify|Barracks|[[革新#兵营|兵营]]}}
| |
| |-
| |
| | id="集市" rowspan=2 style="text-align: center; | 集市<br>[[File:Building market villages.png]]
| |
| | 贸易前哨
| |
| |
| |
| * {{building tax|poor|2}}
| |
| * {{icon|supply}} {{green|+500}} [[军队#补给|补给]]上限
| |
| |
| |
| |
| |
| | {{construction time|quick}}
| |
| | 无
| |
| |-
| |
| | 集镇
| |
| |
| |
| * {{building tax|poor|4}}
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| |
| |
| | {{construction time|quick}}
| |
| | {{iconify|City Planning|[[革新#城市规划|城市规划]]}}
| |
| |-
| |
| | id="栅栏" rowspan=2 style="text-align: center; | 栅栏<br>[[File:Building palisades.png]]
| |
| | 简易栅栏
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{building fort level|normal|1}}
| |
| * {{building levies|normal|1}}
| |
| * {{building garrison|normal|1}}
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 弓箭手[[军队#数值|伤害]]
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手[[军队#数值|坚韧]]
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |
| |
| | {{construction time|standard}}
| |
| | 无
| |
| |-
| |
| | 城墙与壕沟
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{building fort level|normal|2}}
| |
| * {{building levies|normal|2}}
| |
| * {{building garrison|normal|2}}
| |
| |
| |
| * {{icon|damage}} {{green|+8%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+4%}} 弓箭手坚韧
| |
| * {{icon|damage}} {{green|+8%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |
| |
| | {{construction time|standard}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |-
| |
| | id="战地军营" rowspan=2 style="text-align: center; | 战地军营<br>[[File:Building warcamps.png]]
| |
| | 比武场
| |
| | {{building levies|excellent|1}}
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 散兵伤害
| |
| * {{icon|toughness}} {{green|+2%}} 散兵坚韧
| |
| * {{icon|damage}} {{green|+4%}} 重步兵伤害
| |
| * {{icon|toughness}} {{green|+2%}} 重步兵坚韧
| |
| * {{icon|knight}} {{green|+1}} 骑士数量
| |
| * {{icon|knight}} {{green|+10%}} 骑士战斗力
| |
| |
| |
| | {{icon|time}} 5 年
| |
| | 无
| |
| |-
| |
| | 战士公会
| |
| | {{building levies|excellent|2}}
| |
| |
| |
| * {{icon|damage}} {{green|+8%}} 散兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 散兵坚韧
| |
| * {{icon|damage}} {{green|+8%}} 重步兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 重步兵坚韧
| |
| * {{icon|knight}} {{green|+2}} 骑士数量
| |
| * {{icon|knight}} {{green|+20%}} 骑士战斗力
| |
| |
| |
| | {{construction time|slow}}
| |
| | {{iconify|Barracks|[[革新#兵营|兵营]]}}
| |
| |}
| |
| | |
| |-|
| |
| 描述 =
| |
| | |
| {| class="mildtable plainlist"
| |
| ! 类型
| |
| ! 建筑
| |
| ! 描述
| |
| |-
| |
| | rowspan=2 style="text-align: center; | 集会厅<br>[[File:Building longhouses.png]]
| |
| | 长屋
| |
| | ''长屋的大小足以容纳长老间召开的重要会议,法律和政策在此被敲定。''
| |
| |-
| |
| | 大会堂
| |
| | ''大会堂中有一个中央高台,在那里酋长或者将军可以发表激动人心的演讲。''
| |
| |-
| |
| | rowspan=2 style="text-align: center; | 集市<br>[[File:Building market villages.png]]
| |
| | 贸易前哨
| |
| | ''贸易前哨为部落和商人提供交流和易货的机会。''
| |
| |-
| |
| | 集镇
| |
| | ''通过允许商人进入他们的村落,其中的部落民得以展开更多挣钱的生意。''
| |
| |-
| |
| | rowspan=2 style="text-align: center; | 栅栏<br>[[File:Building palisades.png]]
| |
| | 简易栅栏
| |
| | ''简易栅栏提供了有限的防护,在对抗小型冲突时有效,然而在对抗大股敌人时就显得有点力不从心了。''
| |
| |-
| |
| | 城墙与壕沟
| |
| | ''外部壕沟和用石头加强的栅栏提供了被围攻时的有效防护。''
| |
| |-
| |
| | rowspan=2 style="text-align: center; | 战地军营<br>[[File:Building warcamps.png]]
| |
| | 比武场
| |
| | ''训练设施、竞技场和木墙组成了比武场 , 勇士们在这里训练 他 们的技艺。''
| |
| |-
| |
| | 战士公会
| |
| | ''只有最伟大的战士才能进入战士公会,他们仅需现身 就 能激励人心。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===地产建筑===
| |
| 地产建筑仅 可 在城市或神殿地产中建造。此类建筑均要求 {{building cost|normal|2}}和 {{construction time|standard}}时间来建造或升级,要求的文化革新和地产等级所要求的一样。
| |
| <!-- Transclusion used by Piety page. -->
| |
| <!-- Located outside of the table otherwise it does not display properly on the trascluding pages. -->
| |
| <includeonly>
| |
| <section begin=MonasteriesPietyGain />每级 {{green|+0.1}}<section end=MonasteriesPietyGain />
| |
| </includeonly>
| |
| <tabber>
| |
| 游戏资料 =
| |
| {| class="mildtable plainlist"
| |
| ! 类型
| |
| ! 建筑
| |
| ! 每月赋税
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| ! 要求地产等级
| |
| |-
| |
| | id="行会" rowspan=8 style="text-align: center; | 行会<br>[[File:Building guild halls.png]]
| |
| | 行会大厅
| |
| | {{green|+0.35}}<ref name="TooltipRoundsDown">游戏内提示条显示的是向下取整的数值。如+0.25显示为+0.2。参见{{cite file|game\common\script_values\00_building_values.txt}}。</ref>
| |
| | {{icon|development}} {{green|+5%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 中心村镇
| |
| |-
| |
| | 雕刻师行会
| |
| | {{green|+0.55}}
| |
| | {{icon|development}} {{green|+10%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 中心村镇
| |
| |-
| |
| | 木匠行会
| |
| | {{green|+0.75}}
| |
| | {{icon|development}} {{green|+15%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 大型城市
| |
| |-
| |
| | 猎人行会
| |
| | {{green|+0.95}}
| |
| | {{icon|development}} {{green|+20%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 大型城市
| |
| |-
| |
| | 石匠行会
| |
| | {{green|+1.15}}
| |
| | {{icon|development}} {{green|+25%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 城区
| |
| |-
| |
| | 裁缝行会
| |
| | {{green|+1.35}}
| |
| | {{icon|development}} {{green|+30%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 城区
| |
| |-
| |
| | 玻璃工行会
| |
| | {{green|+1.55}}
| |
| | {{icon|development}} {{green|+35%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 繁华都会
| |
| |-
| |
| | 工匠行会
| |
| | {{green|+1.75}}
| |
| | {{icon|development}} {{green|+40%}} 发展度增长
| |
| |
| |
| | [[File:Holding city.png|24px]] 繁华都会
| |
| |-
| |
| | id="僧侣学校" rowspan=8 style="text-align: center; | 僧侣学校<br>[[File:Building monastic schools.png]]
| |
| | 祈祷大厅
| |
| | {{green|+0.25}}
| |
| | {{icon|control}} {{green|+0.1}} 每月控制力增长
| |
| | {{green|+0.1}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 圣堂
| |
| |-
| |
| | 僧侣学校
| |
| | {{green|+0.4}}
| |
| | {{icon|control}} {{green|+0.2}} 每月控制力增长
| |
| | {{green|+0.2}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 圣堂
| |
| |-
| |
| | 图书馆
| |
| | {{green|+0.55}}
| |
| | {{icon|control}} {{green|+0.3}} 每月控制力增长
| |
| | {{green|+0.3}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 神殿之地
| |
| |-
| |
| | 朝圣者居住区
| |
| | {{green|+0.7}}
| |
| | {{icon|control}} {{green|+0.4}} 每月控制力增长
| |
| | {{green|+0.4}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 神殿之地
| |
| |-
| |
| | 医务室
| |
| | {{green|+0.85}}
| |
| | {{icon|control}} {{green|+0.5}} 每月控制力增长
| |
| | {{green|+0.5}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 崇拜之所
| |
| |-
| |
| | 抄写室
| |
| | {{green|+1}}
| |
| | {{icon|control}} {{green|+0.6}} 每月控制力增长
| |
| | {{green|+0.6}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 崇拜之所
| |
| |-
| |
| | 临终安养院
| |
| | {{green|+1.15}}
| |
| | {{icon|control}} {{green|+0.7}} 每月控制力增长
| |
| | {{green|+0.7}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 大殿
| |
| |-
| |
| | 柱廊
| |
| | {{green|+1.3}}
| |
| | {{icon|control}} {{green|+0.8}} 每月控制力增长
| |
| | {{green|+0.8}} 每月虔诚
| |
| | [[File:Holding church.png|24px]] 大殿
| |
| |}
| |
| | |
| |-|
| |
| 描述 =
| |
| {| class="mildtable plainlist"
| |
| ! 类型
| |
| ! 建筑
| |
| ! 描述
| |
| |-
| |
| | rowspan=8 style="text-align: center; | 行会<br>[[File:Building guild halls.png]]
| |
| | 行会大厅
| |
| | ''这座城市为大型行会与市民家族提供构建组织和操练技艺的充足场所。''
| |
| |-
| |
| | 雕刻师行会
| |
| | ''雕刻师用木材和骨头生产物品,例如框架、装饰和工具。他们也雕刻纹章盾徽,所 以 这个行会在贵族中很受欢迎。''
| |
| |-
| |
| | 木匠行会
| |
| | ''木匠在建筑行业中工作,主要 使用 木材作为他们的 首 选材料。贵族和神职都需要他们的服务,尤其是为教堂和庄园生产的美丽整齐的细木工。''
| |
| |-
| |
| | 猎人行会
| |
| | ''猎人买卖肉类和毛皮,他们的服务让屠夫和鞣皮匠得以施展技能。最上佳的毛皮自然要送给最显赫的贵族家庭享用。''
| |
| |-
| |
| | 石匠行会
| |
| | ''石匠利用石头做建筑和雕塑工作。他们的技能需求广泛,他们的技能对于建筑防御工事是无价之宝。''
| |
| |-
| |
| | 裁缝行会
| |
| | ''裁缝以针线布料作为他们挥舞的专用武器。他们用无与伦比的技能,为贵族制作华服。''
| |
| |-
| |
| | 玻璃工行会
| |
| | ''玻璃工用玻璃创造令人惊叹的物品,如高脚杯和窗玻璃片等等。拥有玻璃制成的物品是非常有威望的事情,他们的服务因此广受需要。.''
| |
| |-
| |
| | 工匠行会
| |
| | ''工匠利用多种材料,不仅生产艺术品,也创造全新发明。他们的创意和精细的技能受到各地大贵族的关注。''
| |
| |-
| |
| | rowspan=8 style="text-align: center; | 僧侣学校<br>[[File:Building monastic schools.png]]
| |
| | 祈祷大厅
| |
| | ''祈祷大厅中举办讲道,也是静默沉思之所。''
| |
| |-
| |
| | 僧侣学校
| |
| | ''这座学校教授许多学科,是一所稀有的高等学问中心,但是招收的学生主要准备将来成为神职人员。''
| |
| |-
| |
| | 图书馆
| |
| | ''僧侣学校的图书馆满是书籍,范围涵盖薄本论文到神学巨著。其墙内确实称得上是知识的宝库。''
| |
| |-
| |
| | 朝圣者居住区
| |
| | ''各种朝圣者如果在他们漫长的旅途中想要一处栖身之所, 都 允许在朝圣者居住区停留歇息。他们也会获得食物、饮品、有时甚至是沐浴的招待。''
| |
| |-
| |
| | 医务室
| |
| | ''战争或瘟疫期间,医务为严重受苦的受害者提供第二次机会,假如他们能撑过这段时间的话。''
| |
| |-
| |
| | 抄写室
| |
| | ''专心致志的书吏整日工作,在抄写室抄写圣典。甚至在夜晚时他们也工作,只用蜡烛 和 月光照明,这都是为了他们对知识的求索。''
| |
| |-
| |
| | 临终安养院
| |
| | ''临终安养院为那些快挺不过来的人提供长期照料。慢性病患、残疾人,有时甚至是被魔鬼折磨的人,在这里都受到欢迎。''
| |
| |-
| |
| | 柱廊
| |
| | ''柱廊形成了 隔 绝外界的坚实屏障,有效分隔开墙内人和外界农民的生活。''
| |
| |}
| |
| </tabber>
| |
| | |
| === 地形建筑 ===
| |
| ; 建筑的地形
| |
| 下表展示了建筑可用的地形。只包括一般建筑。''类型''一列使用以下关键词:
| |
| * '''E''': [[#经济建筑|经济建筑]]
| |
| * '''EM''': [[#拥有军事增益的经济建筑|拥有军事增益的经济建筑]]
| |
| * '''M''': [[#军事建筑|军事建筑]]
| |
| * '''F''': [[#工事建筑|工事建筑]]
| |
| | |
| <nowiki>*</nowiki> 贸易港可以在任意地形建造,只要伯爵领沿海。
| |
| 下表总结了地形建筑的地形要求:
| |
| {|class="wikitable mw-datatable sortable mw-collapsible mw-collapsed" style="text-align: center;" width=100%
| |
| ! 建筑
| |
| ! 类型
| |
| ! {{iconify|Desert|沙漠}}
| |
| ! {{icon|Desert Mountains}}<br>沙漠山地
| |
| ! {{iconify|Drylands|旱地}}
| |
| ! {{iconify|Farmlands|农田}}
| |
| ! {{iconify|Floodplains|洪泛平原}}
| |
| ! {{iconify|Forest|森林}}
| |
| ! {{iconify|Hills|丘陵}}
| |
| ! {{iconify|Jungle|丛林}}
| |
| ! {{iconify|Mountains|山地}}
| |
| ! {{iconify|Oasis|绿洲}}
| |
| ! {{iconify|Plains|平原}}
| |
| ! {{iconify|Steppe|草原}}
| |
| ! {{iconify|Taiga|针叶林}}
| |
| ! {{iconify|Wetlands|湿地}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军营|军营]]
| |
| | M
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#骆驼养殖场|骆驼养殖场]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#沙漠农业|沙漠农业]]
| |
| | E
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#战象|战象]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#农场与耕地|农场与耕地]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#林中堡垒|林中堡垒]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#林业|林业]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#山丘农场|山丘农场]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#山堡|山堡]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#狩猎场|狩猎场]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#庄园宅第|庄园宅第]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军用营地|军用营地]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#果园|果园]]
| |
| | EM
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#哨所|哨所]]
| |
| | M
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->{{icon|yes}}
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->{{icon|yes}}
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#畜牧用地|畜牧用地]]
| |
| | EM
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->{{icon|yes}}
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#采石场|采石场]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->{{icon|yes}}
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->{{icon|yes}}
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[军事建筑#军团训练场|军团训练场]]
| |
| | M
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#贸易港|贸易港]]
| |
| | E
| |
| | <!-- Desert -->{{icon|yes}}*
| |
| | <!-- Desert Mountains -->{{icon|yes}}*
| |
| | <!-- Drylands -->{{icon|yes}}*
| |
| | <!-- Farmlands -->{{icon|yes}}*
| |
| | <!-- Floodplains -->{{icon|yes}}*
| |
| | <!-- Forest -->{{icon|yes}}*
| |
| | <!-- Hills -->{{icon|yes}}*
| |
| | <!-- Jungle -->{{icon|yes}}*
| |
| | <!-- Mountains -->{{icon|yes}}*
| |
| | <!-- Oasis -->{{icon|yes}}*
| |
| | <!-- Plains -->{{icon|yes}}*
| |
| | <!-- Steppe -->{{icon|yes}}*
| |
| | <!-- Taiga -->{{icon|yes}}*
| |
| | <!-- Wetlands -->{{icon|yes}}*
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#城墙与塔楼|城墙与塔楼]]
| |
| | F
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->{{icon|yes}}
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->{{icon|yes}}
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| | |
| |-
| |
| | style="text-align: left;" | [[#瞭望塔|瞭望塔]]
| |
| | F
| |
| | <!-- Desert -->{{icon|yes}}
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->{{icon|yes}}
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->{{icon|yes}}
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->{{icon|yes}}
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->{{icon|yes}}
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->{{icon|yes}}
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->-
| |
| | |
| |-
| |
| | style="text-align: left;" | [[经济建筑#湿地农场|湿地农场]]
| |
| | E
| |
| | <!-- Desert -->-
| |
| | <!-- Desert Mountains -->-
| |
| | <!-- Drylands -->-
| |
| | <!-- Farmlands -->-
| |
| | <!-- Floodplains -->-
| |
| | <!-- Forest -->-
| |
| | <!-- Hills -->-
| |
| | <!-- Jungle -->-
| |
| | <!-- Mountains -->-
| |
| | <!-- Oasis -->-
| |
| | <!-- Plains -->-
| |
| | <!-- Steppe -->-
| |
| | <!-- Taiga -->-
| |
| | <!-- Wetlands -->{{icon|yes}}
| |
| |}
| |
| | |
| ; 建筑增益概览
| |
| 此表显示了本节内所有建筑在等级1时提供的每月赋税和征召兵。
| |
| {|class="wikitable mw-datatable sortable mw-collapsible mw-collapsed"
| |
| ! 建筑
| |
| ! data-sort-type="number" | 收入
| |
| ! data-sort-type="number" | 征召兵
| |
| |-
| |
| | [[军事建筑#军营|军营]]
| |
| | —
| |
| | {{Building levies|good|1}}
| |
| |-
| |
| | [[军事建筑#骆驼养殖场|骆驼养殖场]]
| |
| | —
| |
| | {{Building levies|small|1}}
| |
| |-
| |
| | [[经济建筑#沙漠农业|沙漠农业]]
| |
| | {{Building tax|poor|1}}
| |
| | —
| |
| |-
| |
| | [[#战象|战象]]
| |
| | {{Building tax|poor|1}}
| |
| | —
| |
| |-
| |
| | [[经济建筑#农场与耕地|农场与耕地]]
| |
| | {{Building tax|good|1}}
| |
| | —
| |
| |-
| |
| | [[#林中堡垒|林中堡垒]]
| |
| |
| |
| |
| |
| |-
| |
| | [[经济建筑#林业|林业]]
| |
| | {{Building tax|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#山丘农场|山丘农场]]
| |
| | {{Building tax|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#山堡|山堡]]
| |
| |
| |
| |
| |
| |-
| |
| | [[#狩猎场|狩猎场]]
| |
| | {{Building tax|poor|1}}
| |
| | —
| |
| |-
| |
| | [[经济建筑#庄园宅第|庄园宅第]]
| |
| | {{Building tax|excellent|1}}
| |
| | —
| |
| |-
| |
| | [[军事建筑#军用营地|军用营地]]
| |
| | —
| |
| | {{Building levies|normal|1}}
| |
| |-
| |
| | [[#果园|果园]]
| |
| |
| |
| |
| |
| |-
| |
| | [[军事建筑#哨所|哨所]]
| |
| | {{Building tax|normal|1}}
| |
| | {{Building levies|small|1}}
| |
| |-
| |
| | [[#畜牧用地|畜牧用地]]
| |
| | {{Building tax|poor|1}}
| |
| | {{Building levies|poor|1}}
| |
| |-
| |
| | [[经济建筑#采石场|采石场]]
| |
| | {{Building tax|poor|1}}
| |
| | —
| |
| |-
| |
| | [[军事建筑#军团训练场|军团训练场]]
| |
| | —
| |
| | {{Building levies|excellent|1}}
| |
| |-
| |
| | [[经济建筑#贸易港|贸易港]]
| |
| | {{Building tax|normal|1}}
| |
| | —
| |
| |-
| |
| | [[#城墙与塔楼|城墙与塔楼]]
| |
| |
| |
| |
| |
| |-
| |
| | [[#瞭望塔|瞭望塔]]
| |
| |
| |
| |
| |
| |-
| |
| | [[经济建筑#湿地农场|湿地农场]]
| |
| | {{Building tax|normal|1}}
| |
| | —
| |
| |}
| |
| | |
| ==== 经济建筑 ====
| |
| {{main|经济建筑}}{{#lst:经济建筑|intro}}
| |
| | |
| ==== 拥有军事增益的经济建筑 ====
| |
| 虽然以下建筑在升级方面被认为是经济建筑,但是它们自己还提供大量军事增益。
| |
| | |
| ===== 战象 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building elephant pens.png
| |
| | desc=这里养殖并训练大象。它们可以成为优秀的役畜,对工作和战争都很有用。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|slow}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | jungle = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|1|roundingnote=yes}}
| |
| * {{Building speed|good|1}}<ref>游戏内提示条显示的数值是向下取整的。参见{{cite file|game\common\script_values\00_building_values.txt}},<code>@good_build_speed_base = -0.025</code>.</ref>
| |
| | —
| |
| |
| |
| * {{icon|knight}} {{green|+1}} 骑士数量
| |
| * {{icon|knight}} {{green|+2%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+4%}} 重骑兵伤害
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building tax|poor|2}}
| |
| * {{Building speed|good|2}}
| |
| | —
| |
| |
| |
| * {{icon|knight}} {{green|+1}} 骑士数量
| |
| * {{icon|knight}} {{green|+4%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+8%}} 重骑兵伤害
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building tax|poor|3}}
| |
| * {{Building speed|good|3}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+2}} 骑士数量
| |
| * {{icon|knight}} {{green|+6%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+12%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|4}}
| |
| * {{Building speed|good|4}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+2}} 骑士数量
| |
| * {{icon|knight}} {{green|+8%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+16%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building tax|poor|5}}
| |
| * {{Building speed|good|5}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+3}} 骑士数量
| |
| * {{icon|knight}} {{green|+10%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+20%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|6}}
| |
| * {{Building speed|good|6}}
| |
| | {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| |
| |
| * {{icon|knight}} {{green|+3}} 骑士数量
| |
| * {{icon|knight}} {{green|+12%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+24%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{Building tax|poor|7}}
| |
| * {{Building speed|good|7}}
| |
| |
| |
| * {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| |
| |
| * {{icon|knight}} {{green|+4}} 骑士数量
| |
| * {{icon|knight}} {{green|+14%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+28%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|8}}
| |
| * {{Building speed|good|8}}
| |
| |
| |
| * {{icon|gold}} {{green|−2%}} 建筑建造的金钱花费
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| |
| |
| * {{icon|knight}} {{green|+4}} 骑士数量
| |
| * {{icon|knight}} {{green|+16%}} 骑士战斗力
| |
| * {{icon|damage}} {{green|+32%}} 重骑兵伤害
| |
| * {{icon|toughness}} {{green|+12%}} 重骑兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 象栏
| |
| | elephant_pens_01
| |
| | ''这些结实的畜舍能保证即使是最桀骜不驯的大象的安全。''
| |
| |-
| |
| ! 2
| |
| | 捕象陷阱
| |
| | elephant_pens_02
| |
| | ''通过各种方式困住大象来获得新的大象,例如陷坑和罗网。有时甚至会用雌性大象作为诱饵。''
| |
| |-
| |
| ! 3
| |
| | 大象训练场
| |
| | elephant_pens_03
| |
| | ''大象不是容易调教的野兽,但在训练场里,最有经验的训练师用尽全力为君主提供战争巨兽。''
| |
| |-
| |
| ! 4
| |
| | 骑象场地
| |
| | elephant_pens_04
| |
| | ''在骑乘场地,大象要经过检验,背着人员、武器和装备。''
| |
| |-
| |
| ! 5
| |
| | 监督官署
| |
| | elephant_pens_05
| |
| | ''监督官负责大象的健康幸福,为他们修建适当的官署,确保他们的效率。''
| |
| |-
| |
| ! 6
| |
| | 大象医院
| |
| | elephant_pens_06
| |
| | ''专业的大象医院大到足够容纳最大的雄性大象,拯救必死动物的生命。''
| |
| |-
| |
| ! 7
| |
| | 大象保护区
| |
| | elephant_pens_07
| |
| | ''指定丛林中的大片区域为大象保护区,确保我们不会因为偷猎失去那么多动物,种群数量保持稳定。''
| |
| |-
| |
| ! 8
| |
| | 大象育种师
| |
| | elephant_pens_08
| |
| | ''大象育种师确保新幼象只由最强壮健康的族系生育和抚养。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 狩猎场 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building hunting grounds.png
| |
| | desc=点缀在这片土地上的几座大型木屋,为追逐野物的猎人们所备,他们可以在其中聚集并计划他们的游程。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|quick}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = table
| |
| | drylands = yes
| |
| | forest = yes
| |
| | hills = yes
| |
| | jungle = yes
| |
| | plains = yes
| |
| | steppe = yes
| |
| | taiga = yes
| |
| | wetlands = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|cheap|1}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|1|roundingnote=yes}}
| |
| * {{Building advantage|normal|1}}
| |
| * {{Building levies|poor|1}}
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+2%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+2%}} 轻骑兵追击
| |
| |-
| |
| ! 2
| |
| | {{Building cost|cheap|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building tax|poor|2}}
| |
| * {{Building advantage|normal|2}}
| |
| * {{Building levies|poor|2}}
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+4%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+2%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 3
| |
| | {{Building cost|cheap|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building tax|poor|3}}
| |
| * {{Building advantage|normal|3}}
| |
| * {{Building levies|poor|3}}
| |
| * {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+6%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+2%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 4
| |
| | {{Building cost|cheap|4}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|4}}
| |
| * {{Building advantage|normal|4}}
| |
| * {{Building levies|poor|4}}
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+8%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+8%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+4%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| |-
| |
| ! 5
| |
| | {{Building cost|cheap|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building tax|poor|5}}
| |
| * {{Building advantage|normal|5}}
| |
| * {{Building levies|poor|5}}
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+10%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+10%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+4%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 6
| |
| | {{Building cost|cheap|6}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|6}}
| |
| * {{Building advantage|normal|6}}
| |
| * {{Building levies|poor|6}}
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| | —
| |
| |
| |
| * {{icon|damage}} {{green|+12%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+12%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+6%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 7
| |
| | {{Building cost|cheap|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| *
| |
| |
| |
| * {{Building tax|poor|7}}
| |
| * {{Building advantage|normal|7}}
| |
| * {{Building levies|poor|7}}
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| |
| |
| * {{icon|damage}} {{green|+14%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+14%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+6%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |-
| |
| ! 8
| |
| | {{Building cost|cheap|8}}
| |
| | —
| |
| |
| |
| * {{Building tax|poor|8}}
| |
| * {{Building advantage|normal|8}}
| |
| * {{Building levies|poor|8}}
| |
| * {{icon|time}} {{green|+30%}} 敌对劫掠时间
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| |
| |
| * {{icon|damage}} {{green|+16%}} 轻骑兵伤害
| |
| * {{icon|pursuit}} {{green|+16%}} 轻骑兵追击
| |
| * {{icon|screen}} {{green|+8%}} 轻骑兵掩护
| |
| * {{icon|toughness}} {{green|+8%}} 轻骑兵坚韧
| |
| * {{icon|pursuit}} {{green|+4%}} 散兵追击
| |
| * {{icon|gold}} {{green|−1%}} 兵士维护费
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 猎人小屋
| |
| | hunting_grounds_01
| |
| | ''猎人聚集在这些小屋中计划他们深入荒野的游程,小屋也是保存战利品和在成功狩猎后聚会的地方。''
| |
| |-
| |
| ! 2
| |
| | 猎犬围栏
| |
| | hunting_grounds_02
| |
| | ''猎犬围栏繁育迅捷的犬只,是狩猎时的好伙伴。每次狩猎通常都会带上一整群猎犬。''
| |
| |-
| |
| ! 3
| |
| | 鸟舍
| |
| | hunting_grounds_03
| |
| | ''对于猎人第二重要的伙伴是猛禽,它们许多都保管在鸟舍。''
| |
| |-
| |
| ! 4
| |
| | 狩猎塔
| |
| | hunting_grounds_04
| |
| | ''哨兵在塔上观察整片土地以追踪和发现猎物,将他们看见的景象回报给猎人。''
| |
| |-
| |
| ! 5
| |
| | 猎人马厩
| |
| | hunting_grounds_05
| |
| | ''成功的猎人总是需要快速无畏的坐骑。猎人马厩提供专门的品种,能在长途跋涉中表现优异。''
| |
| |-
| |
| ! 6
| |
| | 护林官小屋
| |
| | hunting_grounds_06
| |
| | ''护林官巡行在狩猎场中寻找猎物。他们在工作时也不仅仅能自行拿下小型猎物。''
| |
| |-
| |
| ! 7
| |
| | 狩猎保留地
| |
| | hunting_grounds_07
| |
| | ''指定大片土地为保护区,阻止未经授权的猎人在其内狩猎,确保官方猎人总有足够的猎物,不过有些偷猎者有时会溜进去……''
| |
| |-
| |
| ! 8
| |
| | 猎场看守人小屋
| |
| | hunting_grounds_08
| |
| | ''猎场看守人负责土地和其中动物的健康。如有贵族 决 定前去狩猎,猎场看守人会知道要把贵族送去哪里,好让他们的狩猎成果丰硕。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 果园 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building orchards.png
| |
| | desc=多亏了这片土壤的独有特性,这一片片果园长出来的水果和浆果特别甜美可口。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : <!--暂时手动解析-->此建筑仅可建造于 {{icon|floodplains}} 洪范平原和 {{icon|oasis}} 绿洲地形。<!--{{terrain requirement
| |
| | mode = sentence
| |
| | floodplains = yes
| |
| | oasis = yes
| |
| }}-->
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|expensive|1}}
| |
| | —
| |
| |
| |
| * {{Building tax|normal|1|roundingnote=yes}}
| |
| * {{Building levies|small|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|expensive|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building tax|normal|2}}
| |
| * {{Building levies|small|2}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|expensive|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building tax|normal|3}}
| |
| * {{Building levies|small|3}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost|expensive|4}}
| |
| | —
| |
| |
| |
| * {{Building tax|normal|4}}
| |
| * {{Building levies|small|4}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| | {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost|expensive|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building tax|normal|5}}
| |
| * {{Building levies|small|5}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | —
| |
| |-
| |
| ! 6
| |
| | {{Building cost|expensive|6}}
| |
| | —
| |
| |
| |
| * {{Building tax|normal|6}}
| |
| * {{Building levies|small|6}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | —
| |
| |-
| |
| ! 7
| |
| | {{Building cost|expensive|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| *
| |
| |
| |
| * {{Building tax|normal|7}}
| |
| * {{Building levies|small|7}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | {{icon|prestige}} {{green|+0.1}} 每月威望
| |
| |-
| |
| ! 8
| |
| | {{Building cost|expensive|8}}
| |
| | —
| |
| |
| |
| * {{Building tax|normal|8}}
| |
| * {{Building levies|small|8}}
| |
| * {{icon|levies}} {{green|+1%}} 征召兵补员速率
| |
| * {{icon|supply}} {{green|+1%}} 补给上限
| |
| * {{icon|supply}} {{green|+1000}} 补给上限
| |
| |
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| | {{icon|prestige}} {{green|+0.1}} 每月威望
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 水果园
| |
| | orchards_01
| |
| | ''水果园虽小,却能产出数量不错而且鲜美多汁的收获。''
| |
| |-
| |
| ! 2
| |
| | 浆果丛
| |
| | orchards_02
| |
| | ''一排排浆果灌木丛打破了果木的千篇一律。''
| |
| |-
| |
| ! 3
| |
| | 果树种植园
| |
| | orchards_03
| |
| | ''大片整齐规划的区域,满是精心修剪的树木,全都能结出水果或坚果。''
| |
| |-
| |
| ! 4
| |
| | 养蜂人
| |
| | orchards_04
| |
| | ''让蜂房散布在树木之间,不仅能产出蜂蜜,更似乎能让整个果园更肥沃。''
| |
| |-
| |
| ! 5
| |
| | 坚果树行
| |
| | orchards_05
| |
| | ''在水果树之外,一排排坚果树延伸到远方 。''
| |
| |-
| |
| ! 6
| |
| | 混合果园
| |
| | orchards_06
| |
| | ''各种当地和进口的树木散布在果园中——保证无论环境 如 何都有好收益的产出。''
| |
| |-
| |
| ! 7
| |
| | 大 果 园
| |
| | orchards_07
| |
| | ''目力所及,都是一排接一排的果树。''
| |
| |-
| |
| ! 8
| |
| | 嫁接树木
| |
| | orchards_08
| |
| | ''将特定树木嫁接到一起,生长缓慢的水果和坚果的繁殖大大加快。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 畜牧用地 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building pastures.png
| |
| | desc=该省份的有很多土地用于畜牧业,成群结队的牲畜放牧于牧场上。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|quick}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = table
| |
| | desert = yes
| |
| | desert mountains = yes
| |
| | drylands = yes
| |
| | farmlands = yes
| |
| | floodplains = yes
| |
| | forest = no
| |
| | hills = yes
| |
| | jungle = yes
| |
| | mountains = yes
| |
| | oasis = yes
| |
| | plains = yes
| |
| | steppe = yes
| |
| | taiga = no
| |
| | wetlands = no
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building levies|poor|1}}
| |
| * {{Building tax|poor|1|roundingnote=yes}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building levies|poor|2}}
| |
| * {{Building tax|poor|2}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building levies|poor|3}}
| |
| * {{Building tax|poor|3}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{Building levies|poor|4}}
| |
| * {{Building tax|poor|4}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building levies|poor|5}}
| |
| * {{Building tax|poor|5}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| | —
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{Building levies|poor|6}}
| |
| * {{Building tax|poor|6}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| | —
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{Building levies|poor|7}}
| |
| * {{Building tax|poor|7}}
| |
| * {{icon|supply}} {{green|+500}} 补给上限
| |
| * {{icon|levies}} {{green|+10%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| |
| |
| * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧
| |
| * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{Building levies|poor|8}}
| |
| * {{Building tax|poor|8}}
| |
| * {{icon|supply}} {{green|+2500}} 补给上限<ref>{{cite file|00_terrain_specific_buildings.txt}}, {{cite file|pastures_08}}, <code>supply_limit = 2500</code></ref>
| |
| * {{icon|levies}} {{green|+15%}} 征召兵补员速率
| |
| * {{icon|garrison}} {{green|+5%}} 守军规模
| |
| |
| |
| * {{icon|development}} {{green|+2%}} 发展度增长
| |
| * {{icon|popular opinion}} {{green|+2}} 民众好感度
| |
| |
| |
| * {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
| |
| * {{icon|toughness}} {{green|+2}} 重骑兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 牧场
| |
| | pastures_01
| |
| | ''当地农民利用牧场饲养小动物,例如绵羊或山羊。''
| |
| |-
| |
| ! 2
| |
| | 家 庭农场
| |
| | pastures_02
| |
| | ''家庭农场内居住着乡下 的 农民,他们种植谷物并为了自用而饲养动物。''
| |
| |-
| |
| ! 3
| |
| | 牧草地
| |
| | pastures_03
| |
| | ''牧草地用于放牧, 或 在艰难的时日用于生产干草。''
| |
| |-
| |
| ! 4
| |
| | 栏舍
| |
| | pastures_04
| |
| | ''栏舍中可以养好养 的 家禽,蛋和肉的产出不容小觑。''
| |
| |-
| |
| ! 5
| |
| | 家畜栅栏
| |
| | pastures_05
| |
| | ''家畜栅栏足够坚固,能安全地圈养大型动物。''
| |
| |-
| |
| ! 6
| |
| | 养蜂场
| |
| | pastures_06
| |
| | ''在森林和田地之间,居住在养蜂场中的蜜蜂产出广受欢迎的蜂蜜。''
| |
| |-
| |
| ! 7
| |
| | 畜栏
| |
| | pastures_07
| |
| | ''大型而空间广阔的畜栏减轻了饲养马匹和类似畜类的负担。''
| |
| |-
| |
| ! 8
| |
| | 大牧牛场
| |
| | pastures_08
| |
| | ''大牧场是安置大牛群的理想场所,吃草和活动的空间都很充足。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 山丘农场 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building hill farms.png
| |
| | desc=该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | hills = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地 效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|cheap|1}}
| |
| | {{em dash}}
| |
| | {{Building tax|normal|1|roundingnote=yes}}
| |
| | {{em dash}}
| |
| | {{em dash}}
| |
| |-
| |
| ! 2
| |
| | {{Building cost|cheap|2}}
| |
| | {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| |
| |
| |
| * {{Building tax|normal|2}}
| |
| * {{icon|advantage}} {{green|+1}} 防御方优势
| |
| | {{em dash}}
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 3
| |
| | {{Building cost|cheap|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| |
| |
| |
| * {{Building tax|normal|3}}
| |
| * {{icon|advantage}} {{green|+1}} 防御方优势
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost|cheap|4}}
| |
| | {{em dash}}
| |
| |
| |
| * {{Building tax|normal|4}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost|cheap|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| |
| |
| |
| * {{Building tax|normal|5}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost|cheap|6}}
| |
| | {{em dash}}
| |
| |
| |
| * {{Building tax|normal|6}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost|cheap|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Cranes|[[革新#起重机|起重机]]}}
| |
| |
| |
| * {{Building tax|normal|7}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost|cheap|8}}
| |
| | {{em dash}}
| |
| |
| |
| * {{Building tax|normal|8}}
| |
| * {{icon|advantage}} {{green|+2}} 防御方优势
| |
| |
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|development}} {{green|+5%}} 发展度增长
| |
| | {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内 部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 梯田
| |
| | hill_farms_01
| |
| | ''沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。''
| |
| |-
| |
| ! 2
| |
| | 山原牧场
| |
| | hill_farms_02
| |
| | ''牛被带到这片未开发的高地,或称山原,吃着生长 在 这里的丰富草甸。''
| |
| |-
| |
| ! 3
| |
| | 菜窖
| |
| | hill_farms_03
| |
| | ''菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。''
| |
| |-
| |
| ! 4
| |
| | 菜田
| |
| | hill_farms_04
| |
| | ''大片菜田为零星的农场提供了急需的食物。''
| |
| |-
| |
| ! 5
| |
| | 田埂
| |
| | hill_farms_05
| |
| | ''从附近的小溪引水进入梯田 , 可以使岗田更长久地保持肥沃。''
| |
| |-
| |
| ! 6
| |
| | 道路与台阶
| |
| | hill_farms_06
| |
| | ''用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。''
| |
| |-
| |
| ! 7
| |
| | 冬季粮仓
| |
| | hill_farms_07
| |
| | ''一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。''
| |
| |-
| |
| ! 8
| |
| | 苹果园
| |
| | hill_farms_08
| |
| | ''起伏的山丘对于果园来说最适合不过,尤其是各类苹果。''
| |
| |}
| |
| </tabber>
| |
| | |
| ==== 军事建筑 ====
| |
| {{main|军事建筑}}{{#lst:军事建筑|intro}}
| |
| | |
| ==== 工事建筑 ====
| |
| | |
| ===== 林中堡垒 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building ramparts.png
| |
| | desc=这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode=sentence
| |
| | forest = yes
| |
| | taiga = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏 资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{Building fort level|normal|1}}
| |
| * {{building levies|normal|1}}
| |
| * {{building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{Building fort level|normal|2}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|2}}
| |
| * {{building garrison|normal|2}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{Building fort level|normal|3}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|3}}
| |
| * {{building garrison|normal|3}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{Building fort level|normal|4}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|4}}
| |
| * {{building garrison|normal|4}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{Building fort level|normal|5}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|5}}
| |
| * {{building garrison|normal|5}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|normal|6}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|6}}
| |
| * {{building garrison|normal|6}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| * {{Icon|damage}} {{green|+2%}} 散兵伤害
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|normal|7}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|7}}
| |
| * {{building garrison|normal|7}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| * {{Icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| * {{Icon|damage}} {{green|+%2}} 散兵伤害
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|normal|8}}
| |
| * {{Icon|gold}} {{green|+2%}} 地产赋税
| |
| * {{building levies|normal|8}}
| |
| * {{building garrison|normal|8}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| |
| |
| * {{Icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{Icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| * {{Icon|damage}} {{green|+2%}} 散兵伤害
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 圆木堡垒
| |
| | ramparts_01
| |
| | ''小木堡如同森林的一部分,树木就是天然的栅栏。''
| |
| |-
| |
| ! 2
| |
| | 土壁垒
| |
| | ramparts_02
| |
| | ''长土埂环绕着堡垒,形成了防御边 界 ,阻碍敌军的推进。''
| |
| |-
| |
| ! 3
| |
| | 陷阱与壕沟
| |
| | ramparts_03
| |
| | ''敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。''
| |
| |-
| |
| ! 4
| |
| | 壁垒墙
| |
| | ramparts_04
| |
| | ''石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。''
| |
| |-
| |
| ! 5
| |
| | 射击孔
| |
| | ramparts_05
| |
| | ''在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。''
| |
| |-
| |
| ! 6
| |
| | 野战工事
| |
| | ramparts_06
| |
| | ''在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。''
| |
| |-
| |
| ! 7
| |
| | 雉堞壁垒墙
| |
| | ramparts_07
| |
| | ''用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。''
| |
| |-
| |
| ! 8
| |
| | 森林要塞
| |
| | ramparts_08
| |
| | ''这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 山堡 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building hill forts.png
| |
| | desc=建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军 面 前!
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|slow}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | desert mountains = yes
| |
| | hills = yes
| |
| | mountains = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{Building fort level|good|1}}
| |
| * {{building garrison|good|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|good|2}}
| |
| * {{building garrison|good|2}}
| |
| | {{icon|control}} {{green|+10%}} 控制力增长
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{building advantage|normal|3}}
| |
| * {{Building fort level|good|3}}
| |
| * {{building garrison|good|3}}
| |
| | {{icon|control}} {{green|+10%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|4}}
| |
| * {{Building fort level|good|4}}
| |
| * {{building garrison|good|4}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+10%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{building advantage|normal|5}}
| |
| * {{Building fort level|good|5}}
| |
| * {{building garrison|good|5}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| | {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|6}}
| |
| * {{Building fort level|good|6}}
| |
| * {{building garrison|good|6}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{building advantage|normal|7}}
| |
| * {{Building fort level|good|7}}
| |
| * {{building garrison|good|7}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+15%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|8}}
| |
| * {{Building fort level|good|8}}
| |
| * {{building garrison|good|8}}
| |
| |
| |
| * {{icon|levies}} {{green|+2%}} 征召兵规模
| |
| * {{icon|control}} {{green|+20%}} 控制力增长
| |
| |
| |
| * {{icon|damage}} {{green|+4%}} 长枪兵伤害
| |
| * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 小山堡
| |
| | hill_forts_01
| |
| | ''山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。''
| |
| |-
| |
| ! 2
| |
| | 简单土垒
| |
| | hill_forts_02
| |
| | ''山堡周围环绕着土垒,形成了无法通过 的 土墙,最坚强的士兵也 会 失去士气。''
| |
| |-
| |
| ! 3
| |
| | 壕沟
| |
| | hill_forts_03
| |
| | ''除了土墙之外,在设防的山丘周围挖 出 了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。''
| |
| |-
| |
| ! 4
| |
| | 防御栅栏
| |
| | hill_forts_04
| |
| | ''由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。''
| |
| |-
| |
| ! 5
| |
| | 卫兵室
| |
| | hill_forts_05
| |
| | ''环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。''
| |
| |-
| |
| ! 6
| |
| | 外墙
| |
| | hill_forts_06
| |
| | ''一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。''
| |
| |-
| |
| ! 7
| |
| | 大山堡
| |
| | hill_forts_07
| |
| | ''中心山堡大大扩张和加强, 现 在气势宏伟地直指苍穹。''
| |
| |-
| |
| ! 8
| |
| | 复杂土垒
| |
| | hill_forts_08
| |
| | ''环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱……''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 城墙与塔楼 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building curtain walls.png
| |
| | desc=石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | mode = sentence
| |
| | farmlands = yes
| |
| | plains= yes
| |
| | wetlands= yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{building tax|poor|1}}
| |
| * {{Building fort level|good|1}}
| |
| * {{building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{building tax|poor|2}}
| |
| * {{Building fort level|good|2}}
| |
| * {{building garrison|normal|2}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{building tax|poor|3}}
| |
| * {{Building fort level|good|3}}
| |
| * {{building garrison|normal|3}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{building tax|poor|4}}
| |
| * {{Building fort level|good|4}}
| |
| * {{building garrison|normal|4}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{building tax|poor|5}}
| |
| * {{icon|advantage}} {{green|+4}} 防御方优势
| |
| * {{Building fort level|good|5}}
| |
| * {{building garrison|normal|5}}
| |
| | {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{building tax|poor|6}}
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|good|6}}
| |
| * {{building garrison|normal|6}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{building tax|poor|7}}
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|good|7}}
| |
| * {{building garrison|normal|7}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{building tax|poor|8}}
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|good|8}}
| |
| * {{building garrison|normal|8}}
| |
| |
| |
| * {{icon|supply}} {{green|+2%}} 补给上限
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| | {{icon|damage}} {{green|+2%}} 弓箭手伤害
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 棱堡与幕墙
| |
| | curtain_walls_01
| |
| | ''任何可观的防御工事的第 一 步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。''
| |
| |-
| |
| ! 2
| |
| | 中庭
| |
| | curtain_walls_02
| |
| | ''中庭是防守最严密的地方 , 最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。''
| |
| |-
| |
| ! 3
| |
| | 城墙塔楼
| |
| | curtain_walls_03
| |
| | ''城墙塔楼提供了绝佳的优越位置,我们的士兵 可以 从这里安全地狙 击来 犯之敌。在和平时期也非常适合用于检阅农民。''
| |
| |-
| |
| ! 4
| |
| | 第二道幕墙
| |
| | curtain_walls_04
| |
| | ''增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气!''
| |
| |-
| |
| ! 5
| |
| | 墙间回廊
| |
| | curtain_walls_05
| |
| | ''当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为'''杀戮场'''。真是鬼才!''
| |
| |-
| |
| ! 6
| |
| | 外部庭院
| |
| | curtain_walls_06
| |
| | ''更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话……''
| |
| |-
| |
| ! 7
| |
| | 意大利样式要塞
| |
| | curtain_walls_07
| |
| | ''意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全 地 从密道逃走……''
| |
| |-
| |
| ! 8
| |
| | 三角堡与内堡
| |
| | curtain_walls_08
| |
| | ''内堡是抬高的平台,让我们的士兵能越过主胸墙之 上 射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。''
| |
| |}
| |
| </tabber>
| |
| | |
| ===== 瞭望塔 =====
| |
| {{go to top}}
| |
| {{building box
| |
| | file=Building watchtowers.png
| |
| | desc=若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。
| |
| }}
| |
| | |
| ; 建造时间
| |
| : {{construction time|standard}}
| |
| | |
| ; 地形要求
| |
| : {{terrain requirement
| |
| | desert = yes
| |
| | drylands = yes
| |
| | floodplains = yes
| |
| | jungle = yes
| |
| | oasis = yes
| |
| | steppe = yes
| |
| }}
| |
|
| |
| ; 升级
| |
| <tabber>
| |
| 游戏资料=
| |
| | |
| {| class="mildtable plainlist" width="100%;"
| |
| ! 等级
| |
| ! 花费
| |
| ! 要求
| |
| ! 地产效果
| |
| ! 伯爵领效果
| |
| ! 领地效果
| |
| |-
| |
| ! 1
| |
| | {{Building cost|normal|1}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|1}}
| |
| * {{Building fort level|normal|1}}
| |
| * {{building garrison|normal|1}}
| |
| | —
| |
| | —
| |
| |-
| |
| ! 2
| |
| | {{Building cost|normal|2}}
| |
| | {{iconify|Mottes|[[革新#土垒|土垒]]}}
| |
| |
| |
| * {{building advantage|normal|2}}
| |
| * {{Building fort level|normal|2}}
| |
| * {{building garrison|normal|2}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | —
| |
| |-
| |
| ! 3
| |
| | {{Building cost|normal|3}}
| |
| |
| |
| * 地产至少2级
| |
| * {{iconify|Battlements|[[革新#城垛|城垛]]}}
| |
| |
| |
| * {{building advantage|normal|3}}
| |
| * {{Building fort level|normal|3}}
| |
| * {{building garrison|normal|3}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 4
| |
| | {{Building cost|normal|4}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|4}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|4}}
| |
| * {{building garrison|normal|4}}
| |
| | {{icon|time}} {{green|+10%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 5
| |
| | {{Building cost|normal|5}}
| |
| |
| |
| * 地产至少3级
| |
| * {{iconify|Hoardings|[[革新#棚楼|棚楼]]}}
| |
| |
| |
| * {{building advantage|normal|5}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|5}}
| |
| * {{building garrison|normal|5}}
| |
| | {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| | {{icon|damage}} {{green|+4%}} 弓箭手伤害
| |
| |-
| |
| ! 6
| |
| | {{Building cost|normal|6}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|6}}
| |
| * {{icon|supply}} {{green|+300}} 补给上限
| |
| * {{Building fort level|normal|6}}
| |
| * {{building garrison|normal|6}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |-
| |
| ! 7
| |
| | {{Building cost|normal|7}}
| |
| |
| |
| * 地产4级
| |
| * {{iconify|Machicolations|[[革新#突堞|突堞]]}}
| |
| |
| |
| * {{building advantage|normal|7}}
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{Building fort level|normal|7}}
| |
| * {{building garrison|normal|7}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+15%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |-
| |
| ! 8
| |
| | {{Building cost|normal|8}}
| |
| | —
| |
| |
| |
| * {{building advantage|normal|8}}
| |
| * {{icon|supply}} {{green|+600}} 补给上限
| |
| * {{Building fort level|normal|8}}
| |
| * {{building garrison|normal|8}}
| |
| |
| |
| * {{icon|supply}} {{green|+5%}} 补给上限
| |
| * {{icon|time}} {{green|+20%}} 敌对劫掠时间
| |
| |
| |
| * {{icon|damage}} {{green|+6%}} 弓箭手伤害
| |
| * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧
| |
| |}
| |
| |-|
| |
| 描述=
| |
| {|class="mildtable plainlist" width=100%;
| |
| ! 等级
| |
| ! 名称
| |
| ! 内部 ID
| |
| ! 描述
| |
| |-
| |
| ! 1
| |
| | 泥砖塔
| |
| | watchtowers_01
| |
| | ''这些塔楼由泥砖砌成,提供了简单而 有 效 的 防御。''
| |
| |-
| |
| ! 2
| |
| | 碉楼
| |
| | watchtowers_02
| |
| | ''碉楼既能防御又能居住,且占据战略要地。''
| |
| |-
| |
| ! 3
| |
| | 木制瞭望塔
| |
| | watchtowers_03
| |
| | ''若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。''
| |
| |-
| |
| ! 4
| |
| | 小型泥砖堡垒
| |
| | watchtowers_04
| |
| | ''精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。''
| |
| |-
| |
| ! 5
| |
| | 石制瞭望塔
| |
| | watchtowers_05
| |
| | ''这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。''
| |
| |-
| |
| ! 6
| |
| | 射孔
| |
| | watchtowers_06
| |
| | ''建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。''
| |
| |-
| |
| ! 7
| |
| | 堡塔
| |
| | watchtowers_07
| |
| | ''这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。''
| |
| |-
| |
| ! 8
| |
| | 圆顶塔楼
| |
| | watchtowers_08
| |
| | ''这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击 。''
| |
| |}
| |
| </tabber>
| |
|
| |
|
| == 参考资料 == | | == 参考资料 == |