(→部落建筑) |
(→地产建筑) |
||
第314行: | 第314行: | ||
===地产建筑=== | ===地产建筑=== | ||
地产建筑仅可在城市或神殿地产中建造。此类建筑均要求225{{ | {{SVersion|1.0}} | ||
地产建筑仅可在城市或神殿地产中建造。此类建筑均要求225{{icon|Gold}}金钱和3年时间来建造或升级,要求的文化革新和地产等级所要求的一样。 | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
!类型 | !类型 | ||
!建筑 | !建筑 | ||
!每月税收 | !{{icon|Gold}} 每月税收 | ||
!省份效果 | !省份效果 | ||
!领地效果 | !领地效果 | ||
第326行: | 第326行: | ||
|- | |- | ||
| rowspan="8" style="text-align: center; " |行会<br>[[File:Building guild halls.png]] | | rowspan="8" style="text-align: center; " |行会<br>[[File:Building guild halls.png]] | ||
|行会大厅 | |行会大厅 | ||
|{{green|+0.3}} | |{{green|+0.3}} | ||
第384行: | 第383行: | ||
|- | |- | ||
| rowspan="8" style="text-align: center; " |僧侣学校<br>[[File:Building monastic schools.png]] | | rowspan="8" style="text-align: center; " |僧侣学校<br>[[File:Building monastic schools.png]] | ||
|祈祷大厅 | |祈祷大厅 | ||
|{{green|+0.2}} | |{{green|+0.2}} | ||
|{{icon|control}} {{green|+0.1}} 每月控制力增长 | |{{icon|control}} {{green|+0.1}} 每月控制力增长 | ||
|{{green|+0.1}} 每月虔诚 | |{{icon|Piety}} {{green|+0.1}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 圣堂 | |[[File:Holding church.png|24px]] 圣堂 | ||
|''祈祷大厅中举办讲道,也是静默沉思之所。'' | |''祈祷大厅中举办讲道,也是静默沉思之所。'' | ||
第395行: | 第393行: | ||
|{{green|+0.4}} | |{{green|+0.4}} | ||
|{{icon|control}} {{green|+0.2}} 每月控制力增长 | |{{icon|control}} {{green|+0.2}} 每月控制力增长 | ||
|{{green|+0.2}} 每月虔诚 | |{{icon|Piety}} {{green|+0.2}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 圣堂 | |[[File:Holding church.png|24px]] 圣堂 | ||
|'' | |'' 这座学校教授许多学科,是一所稀有的高等学问中心,但是招收的学生主要准备将来成为神职人员。'' | ||
|- | |- | ||
|图书馆 | |图书馆 | ||
|{{green|+0.5}} | |{{green|+0.5}} | ||
|{{icon|control}} {{green|+0.3}} 每月控制力增长 | |{{icon|control}} {{green|+0.3}} 每月控制力增长 | ||
|{{green|+0.3}} 每月虔诚 | |{{icon|Piety}} {{green|+0.3}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 神殿之地 | |[[File:Holding church.png|24px]] 神殿之地 | ||
|''僧侣学校的图书馆满是书籍,范围涵盖薄本论文到神学巨著。其墙内确实称得上是知识的宝库。'' | |''僧侣学校的图书馆满是书籍,范围涵盖薄本论文到神学巨著。其墙内确实称得上是知识的宝库。'' | ||
第409行: | 第407行: | ||
|{{green|+0.7}} | |{{green|+0.7}} | ||
|{{icon|control}} {{green|+0.4}} 每月控制力增长 | |{{icon|control}} {{green|+0.4}} 每月控制力增长 | ||
|{{green|+0.4}} 每月虔诚 | |{{icon|Piety}} {{green|+0.4}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 神殿之地 | |[[File:Holding church.png|24px]] 神殿之地 | ||
|''各种朝圣者如果在他们漫长的旅途中想要一处栖身之所,都允许在朝圣者居住区停留歇息。他们也会获得食物、饮品、有时甚至是沐浴的招待。'' | |''各种朝圣者如果在他们漫长的旅途中想要一处栖身之所,都允许在朝圣者居住区停留歇息。他们也会获得食物、饮品、有时甚至是沐浴的招待。'' | ||
第416行: | 第414行: | ||
|{{green|+0.8}} | |{{green|+0.8}} | ||
|{{icon|control}} {{green|+0.5}} 每月控制力增长 | |{{icon|control}} {{green|+0.5}} 每月控制力增长 | ||
|{{green|+0.5}} 每月虔诚 | |{{icon|Piety}} {{green|+0.5}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 崇拜之所 | |[[File:Holding church.png|24px]] 崇拜之所 | ||
|''战争或瘟疫期间,医务为严重受苦的受害者提供第二次机会,假如他们能撑过这段时间的话。'' | |''战争或瘟疫期间,医务为严重受苦的受害者提供第二次机会,假如他们能撑过这段时间的话。'' | ||
第423行: | 第421行: | ||
|{{green|+1}} | |{{green|+1}} | ||
|{{icon|control}} {{green|+0.6}} 每月控制力增长 | |{{icon|control}} {{green|+0.6}} 每月控制力增长 | ||
|{{green|+0.6}} 每月虔诚 | |{{icon|Piety}} {{green|+0.6}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 崇拜之所 | |[[File:Holding church.png|24px]] 崇拜之所 | ||
|''专心致志的书吏整日工作,在抄写室抄写圣典。甚至在夜晚时他们也工作,只用蜡烛和月光照明,这都是为了他们对知识的求索。'' | |''专心致志的书吏整日工作,在抄写室抄写圣典。甚至在夜晚时他们也工作,只用蜡烛和月光照明,这都是为了他们对知识的求索。'' | ||
第430行: | 第428行: | ||
|{{green|+1.1}} | |{{green|+1.1}} | ||
|{{icon|control}} {{green|+0.7}} 每月控制力增长 | |{{icon|control}} {{green|+0.7}} 每月控制力增长 | ||
|{{green|+0.7}} 每月虔诚 | |{{icon|Piety}} {{green|+0.7}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 大殿 | |[[File:Holding church.png|24px]] 大殿 | ||
|''临终安养院为那些别无去处的人提供长期照料。慢性病患、残疾人、有时甚至是被魔鬼所害的人都受到欢迎。'' | |''临终安养院为那些别无去处的人提供长期照料。慢性病患、残疾人、有时甚至是被魔鬼所害的人都受到欢迎。'' | ||
第437行: | 第435行: | ||
|{{green|+1.3}} | |{{green|+1.3}} | ||
|{{icon|control}} {{green|+0.8}} 每月控制力增长 | |{{icon|control}} {{green|+0.8}} 每月控制力增长 | ||
|{{green|+0.8}} 每月虔诚 | |{{icon|Piety}} {{green|+0.8}} 每月虔诚 | ||
|[[File:Holding church.png|24px]] 大殿 | |[[File:Holding church.png|24px]] 大殿 | ||
|''柱廊形成了隔绝外界的坚实屏障,有效分隔开墙内人和外界农民的生活。'' | |''柱廊形成了隔绝外界的坚实屏障,有效分隔开墙内人和外界农民的生活。'' |
2020年9月11日 (五) 22:02的版本
男爵领(Barony)是最低等级的实地头衔,也是唯一不可玩的头衔等级。男爵领可能人烟稀少,也可能有一个地产。
首都(府)
一个男爵领可以是两类首都(府):
- 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该省份头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 +1 城防等级。
- 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承;因此,对建筑的投入应该主要在这里进行,特别是在分割继承法仍然普遍的游戏早期。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 +1 税收。公爵及以上等级的封臣的领地首都获得 +10% 征召兵。领地首都所在法理公国下的其他男爵领将获得 +10% 征召兵。战争期间不能迁都。
地产
每个男爵领可能有一个地产,代表位于其中的中心聚落。部落制不能建造地产。
所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费5年时间。如果封建制或氏族制统治者持有一个部落,他们不能获得来自部落的税收或征召兵,但有花费500金钱将其转换为城堡的选项。
建筑
根据男爵领的地形,每个地产都可以建造一些建筑(Buildings)。常规建筑主要注重于于增加税收和征召兵,还有一些次要效果,如增加城防等级或补给;一旦达到所需的发展度等级,就可以升级。建筑可以由男爵,其直辖领主或任何更高等级的领主建造。
默认情况下,一个男爵领最多可以有3个建筑。可以通过以下方式增加建筑数量:
- 男爵领是省份首府: +1 常规建筑槽
- 建造玻璃建筑物决议: +1 常规建筑槽
- 男爵领是公国首都: +1 公国建筑槽
- 以下男爵领获得最多 +1 特殊建筑槽:
- 男爵领是圣地
- 男爵领是史实建筑所在地
- 男爵领是矿山所在地
- 男爵领是大学所在地
部落建筑
部落仅有4种建筑类型,每一类有2个建筑,但大部分建筑效果适用于整个领地。注意,所有部落建筑在领地改革为封建制或氏族制时都会失去。
- Ⅰ级建筑花费75金钱和200威望
- Ⅱ级建筑花费100金钱和300威望
地产建筑
地产建筑仅可在城市或神殿地产中建造。此类建筑均要求225金钱和3年时间来建造或升级,要求的文化革新和地产等级所要求的一样。
地形建筑
地形建筑可以建造在所有城堡,城市和神殿地产,只要男爵领拥有所要求的地形。
Fort buildings
Fort buildings can only be constructed in Castle Holdings built in certain terrain.
- Level 1 buildings cost 150 Gold
- Level 2 buildings cost 225 Gold
- Level 3 buildings cost 300 Gold
- Level 4 buildings cost 375 Gold
- Level 5 buildings cost 450 Gold
- Level 6 buildings cost 525 Gold
- Level 7 buildings cost 600 Gold
- Level 8 buildings cost 675 Gold
Duchy buildings
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 年 to construct or upgrade and have 3 levels.
- Level 1 buildings cost 300 Gold
- Level 2 buildings cost 400 Gold
- Level 3 buildings cost 500 Gold
Holy buildings
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 Gold and 6 年 to be completed.
Historical buildings
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.
Convertible historical buildings
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.
Upgradable historical buildings
The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000 Gold and takes 6 年.
Mines
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 年.
- Constructing the Mining Settlement requires 400 Gold and the Crop Rotation Innovation
- Upgrading to Mine requires 500 Gold and the Manorialism Innovation
- Upgrading to Large Mine requires 600 Gold and the Windmills Innovation
- Upgrading to Mining Complex requires 700 Gold and the Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Location/De Jure Kingdom | Mining Settlement constructed | Description |
---|---|---|---|---|---|---|---|---|
Siderokausia | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ierrisos | Thessalonika | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. | |
Kremnica | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Turóc | Hungary | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! | |
Kollur | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ellur | Andhra (East India) | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. | |
Schwaz | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Innsbruck | Bavaria | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. | |
Argentiera | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Iglesias | Sardinia | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Falene | Sweden | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Čáslav | Bohemia | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Goslar | East Francia | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Gold Mines of Mali | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Wasulu, Diakha and Goundafa | Mali | The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal. |
Decision buildings
The following buildings can only be created by certain Decisions.
Hall of Heroes
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.