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==地产== | ==地产== | ||
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每个男爵领可能有一个地产,代表位于其中的中心聚落。部落制'''不能'''建造地产。 | 每个男爵领可能有一个地产,代表位于其中的中心聚落。部落制'''不能'''建造地产。 | ||
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!{{Icon|Gold}} 每月税收 | !{{Icon|Gold}} 每月税收 | ||
!{{icon|Levies}}征召兵 | !{{icon|Levies}}征召兵 | ||
!{{Icon|Garrison}} | !{{Icon|Garrison}}守军 | ||
!{{icon|Fort Level}}城防等级 | |||
!{{icon|Fort Level}}城防 | |||
!{{icon|innovation}} 要求革新 | !{{icon|innovation}} 要求革新 | ||
!花费 | !花费 | ||
!可以直 | !可以直接持有 | ||
! width="25%" |描述 | ! width="25%" |描述 | ||
|- | |- | ||
| rowspan="4 | | rowspan="4"|[[File:Holding castle.png]]<br> 城堡 | ||
| rowspan="4" style="text-align: left; " |''一座堡垒,不仅为一个受人尊敬的贵族家庭提供了居所,还保护了周围的城镇和农田。'' | | rowspan="4" style="text-align: left; " |''一座堡垒,不仅为一个受人尊敬的贵族家庭提供了居所,还保护了周围的城镇和农田。'' | ||
| style="text-align: left; " |城寨 | | style="text-align: left; " |城寨 | ||
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|{{icon|gold}} 600 | |{{icon|gold}} 600 | ||
金钱 | 金钱 | ||
| rowspan="4" |封建制 | | rowspan="4" |封建制<br> 氏族制<br> 骑士团 | ||
|''这处小而难以攻克的防御工事位于一处土垒之上。'' | |''这处小而难以攻克的防御工事位于一处土垒之上。'' | ||
|- | |- | ||
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|''要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。'' | |''要塞是防御的缩影,既能击退敌军来犯,也能驻扎大批军队。'' | ||
|- | |- | ||
| rowspan="4 | | rowspan="4"|[[File:Holding city.png]]<br> 城市 | ||
| rowspan="4" style="text-align: left; " |''一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。'' | | rowspan="4" style="text-align: left; " |''一座熙熙攘攘的城市,居住着大量的市民、商人和勤劳的镇民。'' | ||
| style="text-align: left; " |中心村镇 | | style="text-align: left; " |中心村镇 | ||
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|''这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以在此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。'' | |''这座城市因其丰富的机遇而广为人知——据说甚至最低贱的农民也可以在此收获财富。街道两侧的房屋一眼看不到尽头,路上无论何时都车水马龙、物流繁忙。'' | ||
|- | |- | ||
| rowspan="4 | | rowspan="4"|[[File:Holding church.png]]<br> 神殿 | ||
| rowspan="4" style="text-align: left; " |''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。'' | | rowspan="4" style="text-align: left; " |''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。'' | ||
| style="text-align: left; " |圣堂 | | style="text-align: left; " |圣堂 | ||
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|'''0''' | |'''0''' | ||
|城市规划 | |城市规划 | ||
|{{icon|gold}} 500 | |{{icon|gold}} 500 | ||
金钱 | |||
| rowspan="4" |氏族制<br>神权制<br>平信徒神职人员 | | rowspan="4" |氏族制<br>神权制<br>平信徒神职人员 | ||
|''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。'' | |''由神职人员管理的朝拜之所,周围的城镇中居住着虔信的农民。'' | ||
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|'''0''' | |'''0''' | ||
|庄园制度 | |庄园制度 | ||
|{{icon|gold}} 500 | |{{icon|gold}} 500 | ||
金钱 | |||
|''一座神殿坐落在村庄的中心,由当地的工匠精心建造,以表达他们对信仰的奉献。'' | |''一座神殿坐落在村庄的中心,由当地的工匠精心建造,以表达他们对信仰的奉献。'' | ||
|- | |- | ||
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|'''0''' | |'''0''' | ||
|风力磨坊 | |风力磨坊 | ||
|{{icon|gold}} 500 | |{{icon|gold}} 500 | ||
金钱 | |||
|''这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,支撑着一座大型图书馆,还能保护圣物。外加的礼拜堂为信徒提供了充足的空间来进行祈祷。'' | |''这座神殿可以容纳大量信徒,但这并不是它的唯一用处——它还是神职人员的居所,支撑着一座大型图书馆,还能保护圣物。外加的礼拜堂为信徒提供了充足的空间来进行祈祷。'' | ||
|- | |- | ||
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|'''0''' | |'''0''' | ||
|起重机 | |起重机 | ||
|{{icon|gold}} 500 | |{{icon|gold}} 500 | ||
金钱 | |||
|''当地的工匠和建筑师不满足于一个小而朴素的神殿,他们合力创造了一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。'' | |''当地的工匠和建筑师不满足于一个小而朴素的神殿,他们合力创造了一件真正的艺术品。这座宏伟的神殿似乎在召唤天界的力量,并注入所有进入它辉煌大厅的崇拜者体内。'' | ||
|- | |- | ||
| rowspan="2 | | rowspan="2"|[[File:Holding tribal.png]]<br> 部落 | ||
| rowspan="2" style="text-align: left; " |''一个简单但是有效的部落建筑,为部落村庄起到防御作用。'' | | rowspan="2" style="text-align: left; " |''一个简单但是有效的部落建筑,为部落村庄起到防御作用。'' | ||
| style="text-align: left; " |部落建筑 | | style="text-align: left; " |部落建筑 |
2020年9月11日 (五) 21:51的版本
男爵领(Barony)是最低等级的实地头衔,也是唯一不可玩的头衔等级。男爵领可能人烟稀少,也可能有一个地产。
首都(府)
一个男爵领可以是两类首都(府):
- 伯爵领首府是一个伯爵领的初始男爵领。其地产永远不能摧毁或租赁,且总是归持有该省份头衔的统治者持有。与其他级别较低的地产相比,伯爵领首府允许建设一个额外的建筑,同时有 +1 城防等级。
- 领地首都是统治者及其宫廷驻在之地产(男爵领),并且总是由第一继承人继承;因此,对建筑的投入应该主要在这里进行,特别是在分割继承法仍然普遍的游戏早期。领地首都一生只能移动一次,除非是迁往主头衔的法理首都。领地首都也提供额外的 +1 税收。公爵及以上等级的封臣的领地首都获得 +10% 征召兵。领地首都所在法理公国下的其他男爵领将获得 +10% 征召兵。战争期间不能迁都。
地产
每个男爵领可能有一个地产,代表位于其中的中心聚落。部落制不能建造地产。
所有地产建造后是Ⅰ级,可以升级至Ⅳ级。建造或升级一处地产花费5年时间。如果封建制或氏族制统治者持有一个部落,他们不能获得来自部落的税收或征召兵,但有花费500金钱将其转换为城堡的选项。
建筑
根据男爵领的地形,每个地产都可以建造一些建筑(Buildings)。常规建筑主要注重于于增加税收和征召兵,还有一些次要效果,如增加城防等级或补给;一旦达到所需的发展度等级,就可以升级。建筑可以由男爵,其直辖领主或任何更高等级的领主建造。
默认情况下,一个男爵领最多可以有3个建筑。可以通过以下方式增加建筑数量:
- 男爵领是省份首府: +1 常规建筑槽
- 建造玻璃建筑物决议: +1 常规建筑槽
- 男爵领是公国首都: +1 公国建筑槽
- 以下男爵领获得最多 +1 特殊建筑槽:
- 男爵领是圣地
- 男爵领是史实建筑所在地
- 男爵领是矿山所在地
- 男爵领是大学所在地
部落建筑
部落仅有4种建筑类型,每一类有2个建筑,但大部分建筑效果适用于整个领地。注意,所有部落建筑在领地改革为封建制或氏族制时都会失去。
- Ⅰ级建筑花费75金钱和200威望
- Ⅱ级建筑花费100金钱和300威望
地产建筑
地产建筑仅可在城市或神殿地产中建造。此类建筑均要求225 Gold金钱和3年时间来建造或升级,要求的文化革新和地产等级所要求的一样。
地形建筑
地形建筑可以建造在所有城堡,城市和神殿地产,只要男爵领拥有所要求的地形。
Fort buildings
Fort buildings can only be constructed in Castle Holdings built in certain terrain.
- Level 1 buildings cost 150 Gold
- Level 2 buildings cost 225 Gold
- Level 3 buildings cost 300 Gold
- Level 4 buildings cost 375 Gold
- Level 5 buildings cost 450 Gold
- Level 6 buildings cost 525 Gold
- Level 7 buildings cost 600 Gold
- Level 8 buildings cost 675 Gold
Duchy buildings
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 年 to construct or upgrade and have 3 levels.
- Level 1 buildings cost 300 Gold
- Level 2 buildings cost 400 Gold
- Level 3 buildings cost 500 Gold
Holy buildings
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 Gold and 6 年 to be completed.
Historical buildings
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.
Convertible historical buildings
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.
Upgradable historical buildings
The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000 Gold and takes 6 年.
Mines
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 年.
- Constructing the Mining Settlement requires 400 Gold and the Crop Rotation Innovation
- Upgrading to Mine requires 500 Gold and the Manorialism Innovation
- Upgrading to Large Mine requires 600 Gold and the Windmills Innovation
- Upgrading to Mining Complex requires 700 Gold and the Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Location/De Jure Kingdom | Mining Settlement constructed | Description |
---|---|---|---|---|---|---|---|---|
Siderokausia | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ierrisos | Thessalonika | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. | |
Kremnica | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Turóc | Hungary | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! | |
Kollur | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ellur | Andhra (East India) | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. | |
Schwaz | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Innsbruck | Bavaria | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. | |
Argentiera | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Iglesias | Sardinia | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Falene | Sweden | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Čáslav | Bohemia | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Goslar | East Francia | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Gold Mines of Mali | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Wasulu, Diakha and Goundafa | Mali | The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal. |
Decision buildings
The following buildings can only be created by certain Decisions.
Hall of Heroes
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.