(建立内容为“{{Version|1.9}} Activities are special occasions hosted by a certain character. Most activities have multiple variants to choose from. Each activity goes through…”的新页面) |
无编辑摘要 |
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第3行: | 第3行: | ||
Most activities requires other characters to join. If not a single character joins the activity will be canceled and the character who started it will gain 20 {{iconify|Stress}}. | Most activities requires other characters to join. If not a single character joins the activity will be canceled and the character who started it will gain 20 {{iconify|Stress}}. | ||
== Travel == | |||
The character starting an activity is the Host and chooses a barony for the activity, with the cost depending on the barony. The map will pin the best 5 baronies for the activity but any valid barony can be selected. All characters who attend an activity must travel to the designated barony unless it's their realm capital. Traveling has two important factors to keep track of: | |||
* {{icon|travel speed}} Speed determines how fast the caravan will move compared to armies. At 100% the caravan will move at the same speed as armies. | |||
* {{iconify|Safety}} reduces all Danger. | |||
Traveling through baronies that contain a historical building will grant lifestyle experience depending on the building in question. Traveling through baronies that are the capital of a kingdom or empire will grant lifestyle experience depending on its court type, or [[File:Diplomacy lifestyle.png|24px]] Diplomacy if they do not have a royal court. Traveling through Rome or Baghdad while not controlling them will offer the option to delay the travel for 14 days for the chance to gain various bonuses. | |||
Once a destination is selected a travel route will be created going through the shortest number of baronies. Detours can be manually added in order to avoid dangerous baronies or visit specific baronies. Each barony has a chance of triggering a Danger event, which is determined by the barony's terrain of each barony, the level of constructed holdings, constructed buildings and the {{iconify|Opinion}} of each county and its title holder. | |||
Each character will travel with an Entourage made up of characters relevant to the activity. Characters who have Court Physician or Bodyguard court positions will always join and additional characters can be added via travel options. Schemes progress is paused if either character is traveling, unless both characters are part of the same Entourage. | |||
=== Travel options === | |||
Each character who travels may select up to two travel options to improve traveling: | |||
{| class="mildtable plainlist" | |||
! Travel option | |||
! Effects | |||
! Requirements | |||
! width=35% | Description | |||
|- | |||
| [[File:Hire desert warrior option.png|50px]] Hire Desert Warrior | |||
| | |||
* {{icon|safety}} {{green|-32}} Danger in Desert and Steppe baronies | |||
* {{icon|safety}} {{green|-22}} Danger in Drylands baronies | |||
* {{icon|desert warrior}} A character with the Desert Warrior trait joins the Entourage | |||
| {{icon|gold}} 8 Gold | |||
| ''You will send word for experts in desert terrain to join your entourage, significantly reducing the danger of traveling through dry and arid lands.'' | |||
|- | |||
| [[File:Hire forder option.png|50px]] Hire Forder | |||
| | |||
* {{icon|safety}} {{green|-42}} Danger in Wetlands baronies | |||
* {{icon|safety}} {{green|-22}} Danger in Floodplains baronies | |||
* {{icon|forder}} A character with the Forder trait joins the Entourage | |||
| {{icon|gold}} 8 Gold | |||
| ''You will send word for experts in wetlands terrain to join your entourage, significantly reducing the danger of traveling through wetlands and floodplains.'' | |||
|- | |||
| [[File:Hire rough terrain expert option.png|50px]] Hire Forest Guide | |||
| | |||
* {{icon|safety}} {{green|-37}} Danger in Taiga baronies | |||
* {{icon|safety}} {{green|-31}} Danger in Forest baronies | |||
* {{icon|forest fighter}} A character with the Forest Fighter trait joins the Entourage | |||
| {{icon|gold}} 8 Gold | |||
| ''You will send word for experts in forested terrain to join your entourage, significantly reducing the danger of traveling through forests.'' | |||
|- | |||
| [[File:Hire jungle expert option.png|50px]] Hire Jungle Stalker | |||
| | |||
* {{icon|safety}} {{green|-42}} Danger in Jungle baronies | |||
* {{icon|jungle stalker}} A character with the Jungle Stalker trait joins the Entourage | |||
| {{icon|gold}} 8 Gold | |||
| ''You will send word for experts in jungle terrain to join your entourage, significantly reducing the danger of traveling across jungle terrain.'' | |||
|- | |||
| [[File:Hire mountaineer option.png|50px]] Hire Mountaineer | |||
| | |||
* {{icon|safety}} {{green|-42}} Danger in Mountains and Desert Mountains baronies | |||
* {{icon|safety}} {{green|-41}} Danger in Hills baronies | |||
* {{icon|rough terrain expert}} A character with the Rough Terrain Expert trait joins the Entourage | |||
| {{icon|gold}} 8 Gold | |||
| ''You will send word for experts in mountainous terrain to join your entourage, significantly reducing the danger of traveling across high peaks.'' | |||
|- | |||
| [[File:Cultural ambassador option.png|50px]] Hire Cultural Ambassador | |||
| {{icon|diplomacy}} A character with high Diplomacy joins the Entourage | |||
| {{icon|gold}} 20 Gold | |||
| ''You hire someone to serve as a Cultural Ambassador on your journey to disseminate information about your culture to all the baronies you travel through.'' | |||
|- | |||
| [[File:Experienced captains option.png|50px]] Hire Experienced Captains | |||
| | |||
* {{icon|safety}} {{green|-45}} Danger in Sea and Coastal Sea areas | |||
* {{icon|forder}} A character with the Forder trait joins the Entourage | |||
| {{icon|gold}} 20 Gold | |||
| ''You will send word for experienced captains to join your entourage, significantly reducing the danger of traveling across sea and ocean.'' | |||
|- | |||
| [[File:Hire experienced mercenaries option.png|50px]] Hire Mercenary Guards | |||
| | |||
* {{icon|travel speed}} {{green|+10}} Travel Speed | |||
* {{icon|safety}} {{green|+20}} Travel Safety | |||
* {{icon|duchy}} The title owner of a Mercenary Company will join the Entourage | |||
| | |||
* {{icon|gold}} 40 Gold | |||
* [[File:Mercenary.png|24px]] Unhired Mercenary Company within diplomatic range | |||
| ''You will hire hardened mercenaries to join your entourage as guards, increasing overall safety and speed.'' | |||
|- | |||
| [[File:Superior armaments option.png|50px]] Superior Armaments | |||
| | |||
* {{icon|safety}} {{green|+10}} Travel Safety | |||
* {{icon|unknown}} {{green|-20%}} Artifact Decay Reduction | |||
| [[File:Building blacksmiths.png|24px]] Crown Smithies duchy building in Domain | |||
| ''Your superior blacksmiths outfit your entourage with the finest equipment and preparations for the journey.'' | |||
|- | |||
| [[File:Fancy mounts option.png|50px]] Superior Mounts | |||
| {{icon|travel speed}} {{green|+20}} Travel Speed | |||
| [[File:Building stables.png|24px]] Stables or Camelry level 3 or higher building in Domain | |||
| ''Your experienced stable-hands outfit your entourage with the finest mounts in all the realm.'' | |||
|- | |||
| [[File:Military recruits option.png|50px]] Train Knights | |||
| | |||
* {{icon|safety}} {{green|+10}} Travel Safety | |||
* {{icon|knight}} The 3 Knights with lowest Prowess will join the Entourage | |||
| [[File:Building military academy.png|24px]] Military Academies duchy building in Domain | |||
| ''You bring along your weakest knights to train and learn from the challenges to be faced on the open road.'' | |||
|- | |||
| [[File:Anxious option.png|50px]] Make Haste | |||
| | |||
* {{icon|travel speed}} {{green|+20}} Travel Speed | |||
* {{icon|safety}} {{red|-10}} Travel Safety | |||
| {{icon|yes}} Craven, Impatient or Reckless trait | |||
| ''The world is a dark and dangerous place; best to hasten the journey as much as possible.'' | |||
|- | |||
| [[File:Circumspect option.png|50px]] Circumspect | |||
| | |||
* {{icon|scheme success chance}} {{green|+50%}} Hostile Scheme Resistance | |||
* {{icon|scheme success chance}} {{green|-50%}} Enemy Hostile Scheme Success Chance | |||
* {{icon|travel speed}} {{red|-10}} Travel Speed | |||
| {{icon|yes}} Arbitrary, Fickle or Paranoid trait | |||
| ''Never let them know your next move.'' | |||
|} | |||
== Regular activities == | |||
{| class="mildtable plainlist" | |||
! Activity | |||
! Rewards | |||
! Valid baronies | |||
! Variants | |||
! Additional rewards | |||
! Requirements | |||
! Cooldown | |||
|- | |||
| rowspan=2 | [[File:Activity feast.png]] Feast | |||
| rowspan=2 | | |||
* {{iconify|Prestige}} | |||
* {{iconify|Opinion}} | |||
* {{iconify|Stress Loss}} | |||
* [[File:Trait reveler.png|24px]] Eager Reveler trait | |||
| rowspan=2 | Domain | |||
| [[File:Feast type generic icon.png|50px]] Feast | |||
| | |||
* {{iconify|Opinion}} | |||
* {{iconify|Stress Loss}} | |||
| {{icon|yes}} Adult | |||
| 5 years | |||
|- | |||
| [[File:Feast type murder icon.png|50px]] Murder Feast | |||
| {{icon|death}} Chance to kill a designated character | |||
| | |||
* {{iconify|Tours and Tournaments}} DLC | |||
* {{icon|yes}} Adult | |||
* {{icon|yes}} Forever Infamous lifestyle perk | |||
| 15 years | |||
|- | |||
| rowspan=3 | [[File:Activity hunt.png]] Hunt | |||
| rowspan=3 | | |||
* {{iconify|Prestige}} | |||
* {{iconify|Stress Loss}} | |||
* {{icon|opinion}} Glory Hound Vassal Opinion | |||
* {{icon|unknown}} Trophy artifacts | |||
* [[File:Trait hunter.png|24px]] Hunter trait | |||
| rowspan=3 | Realm | |||
| [[File:Hunt type standard icon.png|50px]] Hunt | |||
| {{iconify|Prestige}} | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|no}} Vegetarians tradition | |||
| 2 years | |||
|- | |||
| [[File:Hunt type legendary icon.png|50px]] Legendary | |||
| {{iconify|Prestige}} | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|no}} Vegetarians tradition | |||
| 2 years | |||
|- | |||
| [[File:Hunt type falconry icon.png|50px]] Falconry | |||
| | |||
| | |||
* {{iconify|Tours and Tournaments}} DLC | |||
* {{icon|yes}} Adult | |||
* {{icon|no}} Vegetarians tradition | |||
| 2 years | |||
|- | |||
| rowspan=3 | [[File:Activity pilgrimage.png]] Pilgrimage | |||
| rowspan=3 | | |||
* {{iconify|Piety}} | |||
* {{iconify|Stress Loss}} | |||
* [[File:Trait pilgrim.png|24px]] Pilgrim trait | |||
| rowspan=3 | Holy Site | |||
| [[File:Pilgrimage type pious icon.png|50px]] Pious Pilgrimage | |||
| {{iconify|Piety}} | |||
| | |||
* {{icon|yes}} Adult | |||
* {{iconify|Hajji}} trait if the faith has it | |||
| | |||
|- | |||
| [[File:Pilgrimage type worldly icon.png|50px]] Worldly Pilgrimage | |||
| {{icon|unknown}} Culture modifier | |||
| | |||
* {{icon|yes}} Adult | |||
* {{iconify|Hajji}} trait if the faith has it | |||
| | |||
|- | |||
| [[File:Pilgrimage type hajj icon.png|50px]] Hajj | |||
| {{iconify|Hajji}} trait | |||
| | |||
* {{icon|yes}} Adult | |||
* [[File:Doctrine pilgrimage mandatory hajj.png|24px]] Hajj doctrine | |||
| | |||
|- | |||
| [[File:Activity playdate.png]] Meet Peers | |||
| {{iconify|Opinion}} | |||
| Realm Capital | |||
| [[File:Activity playdate.png|50px]] Meet Peers | |||
| {{iconify|Opinion}} | |||
| {{icon|yes}} Age 4-15 | |||
| 3 years | |||
|- | |||
| [[File:Activity witch ritual.png]] Grand Rite | |||
| | |||
* {{iconify|Opinion}} | |||
* {{iconify|Stress Loss}} | |||
* [[File:Focus invalid.png|24px]] Lifestyle Experience | |||
| Realm Capital | |||
| [[File:Activity witch ritual.png|50px]] Grand Rite | |||
| | |||
* {{iconify|Opinion}} | |||
* {{iconify|Stress Loss}} | |||
* [[File:Focus invalid.png|24px]] Lifestyle Experience | |||
| | |||
* {{icon|yes}} Adult | |||
* {{iconify|Witch}} trait | |||
* [[File:Modifier outdoors positive.png|24px]] Witch Coven house modifier | |||
| 5 years | |||
|- | |||
| [[File:Activity gruesome festival.png]] Festival / Blót | |||
| | |||
* {{iconify|Piety}} | |||
* {{iconify|Opinion}} | |||
| Domain and faith with the Gruesome Festivals tenet | |||
| [[File:Activity gruesome festival.png|50px]] Festival / Blót | |||
| | |||
* {{iconify|Piety}} | |||
* {{iconify|Opinion}} | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|northern lords}} Faith has the Gruesome Festivals tenet | |||
| 9 years | |||
|} | |||
== Grand activities == | |||
{{expansion|tnt}} | |||
{| class="mildtable plainlist" | |||
! Activity | |||
! Rewards | |||
! Valid baronies | |||
! Variants | |||
! Additional rewards | |||
! Requirements | |||
! Cooldown | |||
|- | |||
| rowspan=3 | [[File:Activity tour.png]] Grand Tour | |||
| rowspan=3 | | |||
* {{icon|control}} County Control | |||
* {{icon|opinion}} Popular Opinion | |||
* {{iconify|Stress Loss}} | |||
| rowspan=3 | Vassal Realm Capital | |||
| [[File:Tour type majesty icon.png]] Majesty Tour | |||
| | |||
* {{iconify|Prestige}} | |||
* {{icon|opinion}} Vassal Opinion | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|vassal}} 3 Vassals | |||
* {{icon|duchy}} Duke or higher title rank | |||
| 10 years | |||
|- | |||
| [[File:Tour type intimidation icon.png]] Intimidation Tour | |||
| | |||
* {{iconify|Dread}} | |||
* {{icon|yes}} May force Vassals out of Factions | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|vassal}} 3 Vassals | |||
* {{icon|duchy}} Duke or higher title rank | |||
| 10 years | |||
|- | |||
| [[File:Tour type taxation icon.png]] Taxation Tour | |||
| {{iconify|Gold}} | |||
| | |||
* {{icon|yes}} Adult | |||
* {{icon|vassal}} 3 Vassals | |||
* {{icon|duchy}} Duke or higher title rank | |||
* {{icon|no}} Tribal government | |||
| 10 years | |||
|- | |||
| rowspan=2 | [[File:Activity wedding.png]] Grand Wedding | |||
| rowspan=2 | | |||
* {{iconify|Marriage}} | |||
* {{iconify|Prestige}} | |||
* {{iconify|Opinion}} | |||
* {{iconify|Stress Loss}} | |||
* [[File:Trait reveler.png|24px]] Eager Reveler trait | |||
* [[File:Modifier wedding positive.png|24px]] Gracious Host modifier for 5-20 years | |||
* [[File:Modifier wedding positive.png|24px]] Magnificent Host modifier for 10-20 years | |||
| rowspan=2 | Domain | |||
| [[File:Wedding type normal icon.png]] Grand Wedding | |||
| {{icon|yes}} Fulfills the Grand Wedding promise | |||
| | |||
* {{icon|yes}} Both characters are adults | |||
* {{icon|marriage}} Grand Wedding marriage or betrothal promise | |||
| | |||
|- | |||
| [[File:Feast type murder icon.png]] Bloody Wedding | |||
| {{icon|death}} Chance to kill the spouse's family | |||
| | |||
* {{icon|yes}} Both characters are adults | |||
* {{icon|marriage}} Grand Wedding marriage or betrothal promise | |||
* {{icon|yes}} Accomplished Forger lifestyle perk | |||
| 15 years | |||
|} | |||
=== Grand Tournament === | |||
The Grand Tournament is a highly interactive activity that can be held every 10 years in a Domain barony. It is only available for adult characters. Grand Tournaments have two Activity Options: | |||
* [[File:Tournament option accommodations.png|24px]] Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180 {{iconify|Gold}}. | |||
* [[File:Tournament option prizes.png|24px]] Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious) {{iconify|Gold}}. | |||
A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the [[File:Trait tournament.png|24px]] Hastiluder trait, grant a positive modifier for 5 years, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the [[File:Trait tournament.png|24px]] Hastiluder trait. A tournament can have the following contests: | |||
{| class="mildtable plainlist sortable" | |||
! Contest | |||
! Hastiluder experience | |||
! {{icon|gold}} Cost | |||
! Defeat modifier | |||
! Victory modifier | |||
! width=40% | Description | |||
|- | |||
| [[File:Tournament phase archery.png|60px]] Archery | |||
| [[File:Trait track bow.png|24px]] Bow | |||
| 100 | |||
| | |||
* {{icon|unknown}} {{green|+1}} Injury Resistance | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|unknown}} {{green|+3}} Injury Resistance | |||
* {{icon|damage}} {{green|+3}} Archer Damage | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A bow competition in which each contestant shoots at a target with a set number of arrows, aiming to score as many points as possible.'' | |||
|- | |||
| [[File:Tournament phase board game.png|60px]] Board Game | |||
| [[File:Trait track wit.png|24px]] Wit | |||
| 100 | |||
| | |||
* {{icon|learning}} {{green|+1}} Learning | |||
* {{icon|advantage}} {{green|+2}} Maximum Battle Roll | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|learning}} {{green|+3}} Learning | |||
* {{icon|advantage}} {{green|+3}} Maximum Battle Roll | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A contest of wits in which contestants play a series of board game matches, with the ultimate winner being the last remaining player.'' | |||
|- | |||
| [[File:Tournament phase duel.png|60px]] Duel | |||
| [[File:Trait track foot.png|24px]] Foot | |||
| 100 | |||
| | |||
* {{icon|prowess}} {{green|+1}} Prowess | |||
* {{icon|prowess}} {{green|+1}} Prowess per Level of Fame | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|prowess}} {{green|+3}} Prowess | |||
* {{icon|prowess}} {{green|+2}} Prowess per Level of Fame | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A series of armed duels fought on foot, in which contestants attempt to disarm or score more points than their foes to be the last standing.'' | |||
|- | |||
| [[File:Tournament phase horse race.png|60px]] Horse Race | |||
| [[File:Trait track horse.png|24px]] Horse | |||
| 150 | |||
| | |||
* {{icon|supply}} {{green|+25%}} Supply Limit | |||
* {{icon|travel speed}} {{green|+10%}} Travel Speed | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|supply}} {{green|+50%}} Supply Limit | |||
* {{icon|travel speed}} {{green|+25%}} Travel Speed | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A spectator sport in which lords and ladies enter horses to race against each other, with the winner being the first to cross the finishing line.'' | |||
|- | |||
| [[File:Tournament phase melee.png|60px]] Melee | |||
| | |||
* [[File:Trait track foot.png|24px]] Foot | |||
* [[File:Trait track horse.png|24px]] Horse | |||
| 100 | |||
| | |||
* {{icon|martial}} {{green|+3}} Martial | |||
* [[File:Martial lifestyle.png|24px]] {{green|+10%}} Monthly Martial Lifestyle Experience | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|martial}} {{green|+3}} Martial | |||
* [[File:Martial lifestyle.png|24px]] {{green|+10%}} Monthly Martial Lifestyle Experience | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A mock battle, on horse and on foot, between two teams vying to control a contested field and capture opposing combatants for ransom.'' | |||
|- | |||
| [[File:Tournament phase recital.png|60px]] Recital | |||
| [[File:Trait track wit.png|24px]] Wit | |||
| 50 | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|scheme success chance}} {{green|+20%}} Learn Language Scheme Power | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|diplomacy}} {{green|+3}} Diplomacy | |||
* {{icon|scheme success chance}} {{green|+30%}} Learn Language Scheme Power | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A poetry competition in which each contestant publicly recites a poem written for the occasion, and is judged against all other entrants.'' | |||
|- | |||
| [[File:Tournament phase wrestling.png|60px]] Wrestling | |||
| [[File:Trait track foot.png|24px]] Foot | |||
| 100 | |||
| | |||
* {{icon|health}} {{green|+0.5}} Health | |||
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|health}} {{green|+1}} Health | |||
* {{icon|scheme success chance}} {{green|+50%}} Hostile Scheme Resistance | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''A contest of strength and cunning, in which contestants attempt to knock down or throw their foes from the ring to be the last standing.'' | |||
|- | |||
| [[File:Tournament phase joust.png|60px]] Joust | |||
| | |||
* [[File:Trait track foot.png|24px]] Foot | |||
* [[File:Trait track horse.png|24px]] Horse | |||
| 200 | |||
| | |||
* {{icon|opinion}} {{green|+10}} Glory Hound Vassal Opinion | |||
* {{icon|damage}} {{green|+5}} Heavy Cavalry Damage | |||
* [[File:Trait tournament.png|24px]] {{green|+5%}} Hastiluder Trait Experience Gain | |||
| | |||
* {{icon|opinion}} {{green|+20}} Glory Hound Vassal Opinion | |||
* {{icon|damage}} {{green|+10}} Heavy Cavalry Damage | |||
* [[File:Trait tournament.png|24px]] {{green|+10%}} Hastiluder Trait Experience Gain | |||
| ''An equestrian competition in which contestants tilt with lances, attempting to unhorse or score more points than their foes to be the last standing.'' | |||
|} | |||
Joust is only available if the culture has the Horseshoes of Arched Saddle innovation | |||
3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events. | |||
{| class="mildtable" | |||
! Area | |||
! Description | |||
|- | |||
| '''Artisan Quarters''' || ''Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry.'' | |||
|- | |||
| '''Tavern''' || ''A place to rest. Sit down and get a chance to reduce your Stress.'' | |||
|- | |||
| '''Temple''' || ''A calm place. Pray for victory or test your faith.'' | |||
|- | |||
| '''Tent Camp''' || All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them.'' | |||
|- | |||
| '''Tourney Grounds''' || ''The training area for the Tournament. Spending time here will increase your Progress to Victory.'' | |||
|- | |||
| '''Village''' || ''The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants.'' | |||
|} | |||
Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest. | |||
== Intents == | |||
{{expansion|tnt}} | |||
When a character joins an activity it must select an Intent, which can be changed at any point. The Intent has an influence on what events will happen during the activity. | |||
{| class="mildtable sortable" | |||
! Intent | |||
! [[File:Activity feast.png|24px]] Feast | |||
! [[File:Activity hunt.png|24px]] Hunt | |||
! [[File:Activity pilgrimage.png|24px]] Pilgrimage | |||
! [[File:Activity playdate.png|24px]] Meet Peers | |||
! [[File:Activity witch ritual.png|24px]] Grand Rite | |||
! [[File:Activity gruesome festival.png|24px]] Festival / Blót | |||
! [[File:Activity tour.png|24px]] Grand Tour | |||
! [[File:Activity tournament.png|24px]] Grand Tournament | |||
! [[File:Activity wedding.png|24px]] Grand Wedding | |||
|- | |||
| [[File:Reduce stress intent.png|24px]] Recreation || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Worship devil intent.png|24px]] Worship the Horned God || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Befriend intent.png|24px]] Befriend || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Murder intent.png|24px]] Murder || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Romance intent.png|24px]] Seduce || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Acquire pelts intent.png|24px]] Slay Beast || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Altruism intent.png|24px]] Altruism || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Pious intent.png|24px]] Zealotry || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Justice intent.png|24px]] Justice || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Lechery intent.png|24px]] Lechery || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Recruit knights intent.png|24px]] Recruit || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} | |||
|- | |||
| [[File:Win contest intent.png|24px]] Triumph || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} | |||
|- | |||
| [[File:Diplomacy intent.png|24px]] Diplomacy || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} | |||
|- | |||
| [[File:Matchmaking intent.png|24px]] Matchmaking || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} | |||
|} | |||
== References == | |||
<references/> | |||
{{Mechanics navbox}} | |||
[[Category:Character]] |
2023年6月5日 (一) 19:33的版本
Activities are special occasions hosted by a certain character. Most activities have multiple variants to choose from. Each activity goes through a number of phases and during each phase there is a chance every 7 days for an event to happen. A character can only take part in one activity as a time and characters with the Incapable trait cannot host or join activities.
Most activities requires other characters to join. If not a single character joins the activity will be canceled and the character who started it will gain 20 Stress.
Travel
The character starting an activity is the Host and chooses a barony for the activity, with the cost depending on the barony. The map will pin the best 5 baronies for the activity but any valid barony can be selected. All characters who attend an activity must travel to the designated barony unless it's their realm capital. Traveling has two important factors to keep track of:
- Speed determines how fast the caravan will move compared to armies. At 100% the caravan will move at the same speed as armies.
- Safety reduces all Danger.
Traveling through baronies that contain a historical building will grant lifestyle experience depending on the building in question. Traveling through baronies that are the capital of a kingdom or empire will grant lifestyle experience depending on its court type, or Diplomacy if they do not have a royal court. Traveling through Rome or Baghdad while not controlling them will offer the option to delay the travel for 14 days for the chance to gain various bonuses.
Once a destination is selected a travel route will be created going through the shortest number of baronies. Detours can be manually added in order to avoid dangerous baronies or visit specific baronies. Each barony has a chance of triggering a Danger event, which is determined by the barony's terrain of each barony, the level of constructed holdings, constructed buildings and the Opinion of each county and its title holder.
Each character will travel with an Entourage made up of characters relevant to the activity. Characters who have Court Physician or Bodyguard court positions will always join and additional characters can be added via travel options. Schemes progress is paused if either character is traveling, unless both characters are part of the same Entourage.
Travel options
Each character who travels may select up to two travel options to improve traveling:
Regular activities
Grand activities
([tnt为Template:Icon中的未知key) | 仅在启用[[(tnt对Template:Expansion错误)]]DLC的情况下可用。 |
Grand Tournament
The Grand Tournament is a highly interactive activity that can be held every 10 years in a Domain barony. It is only available for adult characters. Grand Tournaments have two Activity Options:
- Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180 Gold.
- Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious) Gold.
A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the Hastiluder trait, grant a positive modifier for 5 years, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the Hastiluder trait. A tournament can have the following contests:
Joust is only available if the culture has the Horseshoes of Arched Saddle innovation
3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events.
Area | Description |
---|---|
Artisan Quarters | Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry. |
Tavern | A place to rest. Sit down and get a chance to reduce your Stress. |
Temple | A calm place. Pray for victory or test your faith. |
Tent Camp | All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them. |
Tourney Grounds | The training area for the Tournament. Spending time here will increase your Progress to Victory. |
Village | The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants. |
Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest.
Intents
([tnt为Template:Icon中的未知key) | 仅在启用[[(tnt对Template:Expansion错误)]]DLC的情况下可用。 |
When a character joins an activity it must select an Intent, which can be changed at any point. The Intent has an influence on what events will happen during the activity.