朝廷:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.5
(翻译宫廷类型)
(宫廷舒适度段落翻译)
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== Court language ==
== 宫廷语言 ==
Court language is the language spoken by a court. If a King or Emperor knows the same language as their court, the court will gain Court Grandeur based on each county in their realm that speaks the same language. This bonus is increased by {{green|+25%}} if the character's culture also uses the same language.
宫廷语言是宫廷中所说的语言。如果一个国王或皇帝与他们的朝廷使用同一种语言,那么朝廷将基于其领地中每个使用同一种语言的每个省份获得宫廷显赫度。如果角色的文化也使用相同的语言,则此增益增加 {{green|+25%}}


If multiple royal courts use the same language, they will all gain additional Court Grandeur as well. For the court with the highest current grandeur, the ruler must know the language. For the rest, the ruler knowing the language is not required. This bonus is reduced by {{red|-50%}} if the rulers of the courts follow faiths from different religions and by {{red|-25%}} if they have a different government type.
如果多个朝廷使用同一种语言,它们也都将获得额外的宫廷显赫度。对于使用该种宫廷语言的当前最高显赫度的宫廷来说,统治者必须懂得其宫廷语言,而使用该种宫廷语言的其他统治者则不需要懂这种宫廷语言。如果宫廷的统治者的信仰属于不同宗教,这一增益将减少 {{red|-50%}} ,如果政体不同,这一信仰一增益将减少 {{red|-25%}}


A court can change its language every 5 years at the cost of 750 {{iconify|Prestige}}. Said language must be either the ruler's culture language or the court language of another ruler within diplomatic range.
宫廷可以每5年改变一次语言,需花费是750{{Icon|Prestige}} 威望。所采用的语言必须是统治者的文化语言或者外交范围内另一统治者的宫廷语言。


== Court amenities ==
== 宫廷舒适度 ==
Court Amenities are monthly expenditures that increase a court's grandeur and grant various benefits. The cost of each level of amenities scales with the size and income of a ruler's realm as well as their culture's era. The level of Court Amenities can only be raised or lowered once per year.
宫廷舒适度是增加宫廷显赫度并提供各种增益的一项每月支出。每一级的费用都与统治者领地的规模和收入以及他们的文化时代有关。宫廷舒适度的水平每年只能提高或降低一次。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! rowspan=2 | Type
! rowspan=2 | 类型
! colspan=2 | Level 2 ({{green|+4 Grandeur}})
! colspan=2 | 等级 2 ({{green|+4 宫廷显赫度}})
! colspan=2 | Level 3 ({{green|+8 Grandeur}})
! colspan=2 | 等级 3 ({{green|+8 宫廷显赫度}})
! colspan=2 | Level 4 ({{green|+12 Grandeur}})
! colspan=2 | 等级 4 ({{green|+12 宫廷显赫度}})
! colspan=2 | Level 5 ({{green|+16 Grandeur}})
! colspan=2 | 等级 5 ({{green|+16 宫廷显赫度}})
|-
|-
! Ruler effects
! 统治者效果
! Courtier effects
! 廷臣与宾客效果
! Ruler effects
! 统治者效果
! Courtier effects
! 廷臣与宾客效果
! Ruler effects
! 统治者效果
! Courtier effects
! 廷臣与宾客效果
! Ruler effects
! 统治者效果
! Courtier effects
! 廷臣与宾客效果
|-
|-
| [[File:Icon_amenity_fashion.png|50px|链接=Special:FilePath/Icon_amenity_fashion.png]] Fashion
| [[File:Icon_amenity_fashion.png|50px|链接=Special:FilePath/Icon_amenity_fashion.png]] 
| {{icon|prestige}} {{green|+2%}} Monthly Prestige
风尚
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige
| {{icon|prestige}} {{green|+2%}} 每月威望
| {{icon|prestige}} {{green|+4%}} Monthly Prestige
| {{icon|prestige}} {{green|+0.2}} 每月威望
| {{icon|prestige}} {{green|+0.4}} Monthly Prestige
| {{icon|prestige}} {{green|+4%}} 每月威望
| {{icon|prestige}} {{green|+6%}} Monthly Prestige
| {{icon|prestige}} {{green|+0.4}} 每月威望
| {{icon|prestige}} {{green|+0.8}} Monthly Prestige
| {{icon|prestige}} {{green|+6%}} 每月威望
| {{icon|prestige}} {{green|+8%}} Monthly Prestige
| {{icon|prestige}} {{green|+0.8}} 每月威望
| {{icon|prestige}} {{green|+1.6}} Monthly Prestige
| {{icon|prestige}} {{green|+8%}} 每月威望
| {{icon|prestige}} {{green|+1.6}} 每月威望
|-
|-
| [[File:Icon_amenity_dining.png|50px|链接=Special:FilePath/Icon_amenity_dining.png]] Food
| [[File:Icon_amenity_dining.png|50px|链接=Special:FilePath/Icon_amenity_dining.png]] 
| {{icon|stress loss}} Feasts reduce stress
餐肴
| {{icon|stress loss}} {{green|+10%}} Stress Loss
| {{icon|stress loss}} 宴会活动降低压力
| {{icon|stress loss}} Feasts reduce more stress
| {{icon|stress loss}} {{green|+10%}} 压力失去
| {{icon|stress loss}} {{green|+20%}} Stress Loss
| {{icon|stress loss}} 宴会活动降低更多压力
| {{icon|stress loss}} Feasts reduce more stress
| {{icon|stress loss}} {{green|+20%}} 压力失去
| {{icon|stress loss}} {{green|+30%}} Stress Loss
| {{icon|stress loss}} 宴会活动降低更多压力
| {{icon|stress loss}} {{green|+30%}} 压力失去
* {{icon|stress loss}} Feasts reduce more stress
* {{icon|stress loss}} 宴会活动降低更多压力
* {{icon|health}} Small Health Boost
* {{icon|health}} 疾病抵抗力(健康):轻微增益
* {{icon|stress loss}} {{green|+40%}} Stress Loss
* {{icon|stress loss}} {{green|+40%}} 压力失去
* {{icon|health}} Small Health Boost
* {{icon|health}} 疾病抵抗力(健康):轻微增益
|-
|-
| [[File:Icon_amenity_lodgings.png|50px|链接=Special:FilePath/Icon_amenity_lodgings.png]] Lodgings
| [[File:Icon_amenity_lodgings.png|50px|链接=Special:FilePath/Icon_amenity_lodgings.png]] 
住宿
* {{icon|unknown}} Guests can stay longer
* {{icon|unknown}} 宾客待得更久
* {{icon|unknown}} {{green|+5}} Agent Acceptance
* {{icon|unknown}} {{green|+5}} 同谋接受度
* {{icon|unknown}} More Inspiration Quality
* {{icon|unknown}} 更好的灵感质量
* {{icon|stress gain}} {{green|-5%}} Stress Gain
* {{icon|stress gain}} {{green|-5%}} 压力获得
* {{icon|unknown}} Guests can stay longer
* {{icon|unknown}} 宾客待得更久
* {{icon|unknown}} {{green|+10}} Agent Acceptance
* {{icon|unknown}} {{green|+10}} 同谋接受度
* {{icon|unknown}} More Inspiration Quality
* {{icon|unknown}} 更好的灵感质量
* {{icon|stress gain}} {{green|-10%}} Stress Gain
* {{icon|stress gain}} {{green|-10%}} 压力获得
* {{icon|unknown}} Guests can stay longer
* {{icon|unknown}} 宾客待得更久
* {{icon|unknown}} {{green|+15}} Agent Acceptance
* {{icon|unknown}} {{green|+15}} 同谋接受度
* {{icon|unknown}} More Inspiration Quality
* {{icon|unknown}} 更好的灵感质量
* {{icon|stress gain}} {{green|-15%}} Stress Gain
* {{icon|stress gain}} {{green|-15%}} 压力获得
* {{icon|unknown}} Guests can stay longer
* {{icon|unknown}} 宾客待得更久
* {{icon|unknown}} {{green|+20}} Agent Acceptance
* {{icon|unknown}} {{green|+20}} 同谋接受度
* {{icon|unknown}} More Inspiration Quality
* {{icon|unknown}} 更好的灵感质量
* {{icon|stress gain}} {{green|-20%}} Stress Gain
* {{icon|stress gain}} {{green|-20%}} 压力获得
|-
|-
| [[File:Icon_amenity_servants.png|50px|链接=Special:FilePath/Icon_amenity_servants.png]] Servants
| [[File:Icon_amenity_servants.png|50px|链接=Special:FilePath/Icon_amenity_servants.png]] 
仆从
* {{icon|gold}} {{green|-20%}} Recruit Guest Cost
* {{icon|gold}} {{green|-20%}} 宾客招募花费
* {{icon|scheme success chance}} {{green|+4}} Scheme Power
* {{icon|scheme success chance}} {{green|+4}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+4}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+4}} 阴险计谋阻力
* {{icon|scheme success chance}} {{green|+2}} Scheme Power
* {{icon|scheme success chance}} {{green|+2}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+2}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+2}} 阴险计谋阻力
* {{icon|gold}} {{green|-30%}} Recruit Guest Cost
* {{icon|gold}} {{green|-30%}} 宾客招募花费
* {{icon|scheme success chance}} {{green|+8}} Scheme Power
* {{icon|scheme success chance}} {{green|+8}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+8}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+8}} 阴险计谋阻力
* {{icon|scheme success chance}} {{green|+4}} Scheme Power
* {{icon|scheme success chance}} {{green|+4}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+4}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+4}} 阴险计谋阻力
* {{icon|gold}} {{green|-40%}} Recruit Guest Cost
* {{icon|gold}} {{green|-40%}} 宾客招募花费
* {{icon|scheme success chance}} {{green|+12}} Scheme Power
* {{icon|scheme success chance}} {{green|+12}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+12}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+12}} 阴险计谋阻力
* {{icon|scheme success chance}} {{green|+6}} Scheme Power
* {{icon|scheme success chance}} {{green|+6}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+6}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+6}} 阴险计谋阻力
* {{icon|gold}} {{green|-50%}} Recruit Guest Cost
* {{icon|gold}} {{green|-50%}} 宾客招募花费
* {{icon|scheme success chance}} {{green|+16}} Scheme Power
* {{icon|scheme success chance}} {{green|+16}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+16}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+16}} 阴险计谋阻力
* {{icon|scheme success chance}} {{green|+8}} Scheme Power
* {{icon|scheme success chance}} {{green|+8}} 私人计谋强度
* {{icon|scheme success chance}} {{green|+8}} Scheme Resistance
* {{icon|scheme success chance}} {{green|+8}} 阴险计谋阻力
|}
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{| class="mildtable" style="text-align: center;"
{| class="mildtable" style="text-align: center;"
! Levels above/below
! Levels above/below
! {{icon|prestige}} Monthly Prestige
! {{icon|prestige}} 每月威望
! {{icon|opinion}} Courtier and Guest Opinion
! {{icon|opinion}} Courtier and Guest Opinion
! {{icon|opinion}} Vassal Opinion
! {{icon|opinion}} Vassal Opinion

2022年2月15日 (二) 00:12的版本

仅在启用皇家宫廷(Royal Court)DLC的情况下可用。

朝廷(Royal Court)或者宫廷,代表着统治者的威严之地,只有国王或皇帝级别的封建制和氏族制统治者才能使用。如果一个角色的最后一个国王或皇帝级别的头衔被一个同等级别的角色摧毁或夺取,宫廷将处于休眠状态。如果最后一个头衔是被级别较低的角色篡夺,朝廷将被转移给新的头衔持有者。可以随时访问领主的朝廷,以便向他们请愿。朝廷的视觉外观取决于领地首都文化的建筑风格。

在朝廷界面,成人角色可以选择每5年进行一次举办朝会。举办朝会的费用为:国王花费100威望,皇帝花费威望,举办朝会将引发3次随机的请愿事件。

每过24-32个月,朝廷内将发生一次可选的事件,这在相关人物上方会有图标指示。当这样的事件发生时,玩家会被告知在朝廷内发生了一些情况待处理。

宫廷类型

每一位统治者都可以根据其文化的民族精神在两种宫廷类型中进行选择。每种宫廷类型都根据宫廷显赫度等级为统治者和宫廷提供一套增益,以及决定廷臣在5级宫廷显赫等级的宫廷生活5年后会获得的廷臣特质。改变宫廷类型需要花费500威望。宫廷类型还决定了哪些请愿事件更常见。如果统治者的文化发生了变化,他们仍然可以保持原有的宫廷类型。

类型 等级1效果 等级4效果 等级7效果 等级10效果 民族精神
外交型 每点显赫度增加 +0.5 要求臣服的接受度 −20% 暴政获得 +10 内阁成员好感度 Tab intrigue.png +1 最大私人计谋
  • 守礼
  • 平等
  • 坚忍
战争型 +10% 骑士战斗力 +10% 强力封臣内阁成员的征召兵基础贡赋 Icon maa countered.png +10% 兵士克制效率 +1 兵士军团的规模
  • 好战
  • 官僚
  • 坚忍
管理型
  • −10% 建筑的建造花费
  • −10% 建筑的建造时间
Task accept culture.png +30% 促进文化认可效率 +0.2 领地首都的发展度增长 +10% 封臣的税赋贡献
  • 官僚
  • 集体
  • 平等
  • 虔信
谋略型 +5% 计谋隐秘 +20% 支持计谋效率 增加阴谋的同谋接受度 Tab intrigue.png +1 最大阴谋
  • 好战
  • 集体
学识型 +10% 有灵感的角色会更常来到宫廷 +15 廷臣和宾客好感 Focus invalid.png +10% 每月生活方式的经验值
  • 每级威望等级使学识 +1
  • +1 廷臣和宾客的学识
  • 守礼
  • 虔信

宫廷语言

宫廷语言是宫廷中所说的语言。如果一个国王或皇帝与他们的朝廷使用同一种语言,那么朝廷将基于其领地中每个使用同一种语言的每个省份获得宫廷显赫度。如果角色的文化也使用相同的语言,则此增益增加 +25%

如果多个朝廷使用同一种语言,它们也都将获得额外的宫廷显赫度。对于使用该种宫廷语言的当前最高显赫度的宫廷来说,统治者必须懂得其宫廷语言,而使用该种宫廷语言的其他统治者则不需要懂这种宫廷语言。如果宫廷的统治者的信仰属于不同宗教,这一增益将减少 -50% ,如果政体不同,这一信仰一增益将减少 -25%

宫廷可以每5年改变一次语言,需花费是750威望。所采用的语言必须是统治者的文化语言或者外交范围内另一统治者的宫廷语言。

宫廷舒适度

宫廷舒适度是增加宫廷显赫度并提供各种增益的一项每月支出。每一级的费用都与统治者领地的规模和收入以及他们的文化时代有关。宫廷舒适度的水平每年只能提高或降低一次。

类型 等级 2 ( +4 宫廷显赫度) 等级 3 ( +8 宫廷显赫度) 等级 4 ( +12 宫廷显赫度) 等级 5 ( +16 宫廷显赫度)
统治者效果 廷臣与宾客效果 统治者效果 廷臣与宾客效果 统治者效果 廷臣与宾客效果 统治者效果 廷臣与宾客效果
Icon amenity fashion.png

风尚

+2% 每月威望 +0.2 每月威望 +4% 每月威望 +0.4 每月威望 +6% 每月威望 +0.8 每月威望 +8% 每月威望 +1.6 每月威望
Icon amenity dining.png

餐肴

宴会活动降低压力 +10% 压力失去 宴会活动降低更多压力 +20% 压力失去 宴会活动降低更多压力 +30% 压力失去
  • 宴会活动降低更多压力
  • 疾病抵抗力(健康):轻微增益
  • +40% 压力失去
  • 疾病抵抗力(健康):轻微增益
Icon amenity lodgings.png

住宿

  • 宾客待得更久
  • +5 同谋接受度
  • 更好的灵感质量
  • -5% 压力获得
  • 宾客待得更久
  • +10 同谋接受度
  • 更好的灵感质量
  • -10% 压力获得
  • 宾客待得更久
  • +15 同谋接受度
  • 更好的灵感质量
  • -15% 压力获得
  • 宾客待得更久
  • +20 同谋接受度
  • 更好的灵感质量
  • -20% 压力获得
Icon amenity servants.png

仆从

  • -20% 宾客招募花费
  • +4 私人计谋强度
  • +4 阴险计谋阻力
  • +2 私人计谋强度
  • +2 阴险计谋阻力
  • -30% 宾客招募花费
  • +8 私人计谋强度
  • +8 阴险计谋阻力
  • +4 私人计谋强度
  • +4 阴险计谋阻力
  • -40% 宾客招募花费
  • +12 私人计谋强度
  • +12 阴险计谋阻力
  • +6 私人计谋强度
  • +6 阴险计谋阻力
  • -50% 宾客招募花费
  • +16 私人计谋强度
  • +16 阴险计谋阻力
  • +8 私人计谋强度
  • +8 阴险计谋阻力

Court grandeur

Court Grandeur is a measure of how famed a royal court is. Each court will have a baseline Court Grandeur, which is determined by dynasty legacies, court amenities and court artifacts. Court Grandeur will be raised or lowered towards the baseline at a rate of 0.2 per month, which is doubled if the ruler's dynasty unlocked the second Glory legacy track.png Glory dynasty legacy. Court Grandeur can also be raised or lowered by holding court and certain events can affect it. A small amount of Court Grandeur is also lost upon succession. Once enough Court Grandeur has been acquired the grandeur level will increase, granting various benefits. If Court Grandeur falls below a level's required amount the bonuses will be lost in 6 months unless Court Grandeur is raised back.

Courts for newly created kingdoms and empires start with 25 Court Grandeur.

Grandeur level Effects Required grandeur
1 Level 1 effect from Court Type 10
2 Task bestow royal favor.png Unlocks the Bestow Royal Favor chancellor task 15
3 Task manage guards.png Unlocks the Manage Royal Guards marshal task 20
4 Level 4 effect from Court Type 30
5 Courtiers can gain level 1 Court Traits 40
6 Task convince dejure.png Unlocks the Convince De Jure Territory steward task 50
7
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • Level 7 effect from Court Type
60
8 Courtiers can gain level 2 Court Traits 70
9
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • +5% Monthly Renown
80
10 Level 10 effect from Court Type 90

Expectations

Depending on the size of a ruler's realm as well as whether they are a King or Emperor, a court will be expected to reach a grandeur level. Exceeding the grandeur level will grant increasing bonuses while falling behind will give increasing penalties.

Levels above/below 每月威望 Courtier and Guest Opinion Vassal Opinion Independent Ruler and Fellow Vassal Opinion Monthly Renown Focus invalid.png Monthly Lifestyle Experience
+10 +1.4 +12 +12 +14 +1.3 +20%
+9 +1.2 +12 +12 +14 +1.1 +15%
+8 +1 +12 +7 +14 +0.9 +10%
+7 +0.8 +12 +7 +10 +0.7 0
+6 +0.7 +8 +7 +10 +0.5 0
+5 +0.6 +8 +7 +5 +0.3 0
+4 +0.5 +8 +3 +5 +0.15 0
+3 +0.4 +4 +3 +5 0 0
+2 +0.3 +4 +3 0 0 0
+1 +0.2 +4 0 0 0 0
−1 −0.2 0 0 0 0 0
−2 −0.4 −5 0 0 0 0
−3 −0.6 −5 −5 0 0 0
−4 −0.8 −5 −5 −5 −0.2 0
−5 −1 −10 −5 −5 −0.4 0
−6 −1.2 −10 −10 −5 −0.6 0
−7 −1.4 −10 −10 −10 −0.8 0
−8 −1.6 −20 −10 −10 −1 −10%
−9 −1.8 −20 −20 −10 −1.2 −15%
−10 −2 −20 −20 −20 −1.4 −20%

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语