朝廷:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.5
(添加ck3维基链接)
(翻译宫廷类型)
第1行: 第1行:
{{Version|1.5}}
{{Version|1.5}}
{{Hatnote|Available only with the Royal Court DLC enabled.}}
{{Hatnote| 仅在启用皇家宫廷(Royal Court )DLC的情况下可用。}}
The Royal Court represents a ruler's seat of majesty and is only available to Feudal and Clan rulers of {{iconify|King}} or {{iconify|Emperor}} rank. If a character's last title of {{iconify|King}} or {{iconify|Emperor}} rank is destroyed or taken by a character of equal rank, the court becomes dormant. If the last title is taken by a character of lower rank, the court will be transferred to the new title owner. A liege character's court can be visited at any time in order to petition them. The visual appearance of a royal court depends on the architecture aesthetics of the realm capital's culture.


On the court screen, adult characters have the option to Hold Court every 5 years. Holding Court costs 100 {{iconify|Prestige}} for a {{iconify|King}} and 125 for an {{iconify|Emperor}} and triggers 3 random petition events.
'''朝廷(Royal Court )'''或者宫廷,代表着统治者的威严之地,只有{{Icon|King}}国王或{{Icon|Emperor}} 皇帝级别的封建制和氏族制统治者才能使用。如果一个角色的最后一个{{Icon|King}} 国王或{{Icon|Emperor}} 皇帝级别的头衔被一个同等级别的角色摧毁或夺取,宫廷将处于休眠状态。如果最后一个头衔是被级别较低的角色篡夺,朝廷将被转移给新的头衔持有者。可以随时访问领主的朝廷,以便向他们请愿。朝廷的视觉外观取决于领地首都文化的建筑风格。


An optional event will take place inside a Royal Court every 24-32 months, indicated by an icon above the involved characters. When such an event takes place, the player will be notified that something is happening within the Royal Court.
在朝廷界面,成人角色可以选择每5年进行一次举办朝会。举办朝会的费用为:{{Icon|King}}国王花费100{{Icon|Prestige}}威望,{{Icon|Emperor}}皇帝花费{{Icon|Prestige}}威望,举办朝会将引发3次随机的请愿事件。


== Court type ==
每过24-32个月,朝廷内将发生一次可选的事件,这在相关人物上方会有图标指示。当这样的事件发生时,玩家会被告知在朝廷内发生了一些情况待处理。
Each ruler will have the option to choose between two court types based on the Culture's ethos. Court types determine some additional bonuses that the court will grant at certain levels of grandeur, as well as which courtier trait a courtier will gain after spending 5 years at a court with grandeur level 5. Changing the court type costs 500 {{iconify|Prestige}}. Court type also determines which court petition events will be more common. If a ruler's Culture is changed, they can still keep their old court type.
 
== 宫廷类型 ==
每一位统治者都可以根据其文化的民族精神在两种宫廷类型中进行选择。每种宫廷类型都根据宫廷显赫度等级为统治者和宫廷提供一套增益,以及决定廷臣在5级宫廷显赫等级的宫廷生活5年后会获得的廷臣特质。改变宫廷类型需要花费500{{Icon|Prestige}} 威望。宫廷类型还决定了哪些请愿事件更常见。如果统治者的文化发生了变化,他们仍然可以保持原有的宫廷类型。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Type
! 类型
! Level 1 effects
! 等级1效果
! Level 4 effects
! 等级4效果
! Level 7 effects
! 等级7效果
! Level 10 effects
! 等级10效果
! Required ethos
! 民族精神
|-
|-
| '''Diplomatic'''
| ''' 外交型'''
| {{icon|unknown}} {{green|+0.5}} Offer Vassalage Acceptance per point of Grandeur
| {{icon|unknown}} 每点显赫度增加{{green|+0.5}} 要求臣服的接受度
| {{icon|opinion}} {{green|−20%}} Tyranny Gain
| {{icon|opinion}} {{green|−20%}} 暴政获得
| {{icon|opinion}} {{green|+10}} Councilor Opinion
| {{icon|opinion}} {{green|+10}} 内阁成员好感度
| [[File:Tab intrigue.png|24px]] {{green|+1}} Max Personal Schemes
| [[File:Tab intrigue.png|24px]] {{green|+1}} 最大私人计谋
* Courtly
* 守礼
* Egalitarian
* 平等
* Stoic
* 坚忍
|-
|-
| '''Warlike'''
| ''' 战争型'''
| {{icon|knight}} {{green|+10%}} Knight Effectiveness
| {{icon|knight}} {{green|+10%}} 骑士战斗力
| {{icon|levies}} {{green|+10%}} Powerful Vassal Councilor Levy Base Contribution
| {{icon|levies}} {{green|+10%}} 强力封臣内阁成员的征召兵基础贡赋
| [[File:Icon maa countered.png|24px]] {{green|+10%}} Men-at-Arms Counter Efficiency
| [[File:Icon maa countered.png|24px]] {{green|+10%}} 兵士克制效率
| {{icon|levies}} {{green|+1}} Size of Men-at-Arms Regiments
| {{icon|levies}} {{green|+1}} 兵士军团的规模
* Bellicose
* 好战
* Bureaucratic
* 官僚
* Stoic
* 坚忍
|-
|-
| '''Administrative'''
| ''' 管理型'''
* {{icon|gold}} {{green|−10%}} Building Construction Cost
* {{icon|gold}} {{green|−10%}} 建筑的建造花费
* {{icon|time}} {{green|−10%}} Building Construction Time
* {{icon|time}} {{green|−10%}} 建筑的建造时间
| [[File:Task_accept_culture.png|40px]] {{green|+30%}} Promote Cultural Acceptance Effectiveness
| [[File:Task_accept_culture.png|40px|链接=Special:FilePath/Task_accept_culture.png]] {{green|+30%}} 促进文化认可效率
| {{icon|development}} {{green|+0.2}} Monthly Development in Realm Capital
| {{icon|development}} {{green|+0.2}} 领地首都的发展度增长
| {{icon|gold}} {{green|+10%}} Vassal Tax Contribution
| {{icon|gold}} {{green|+10%}} 封臣的税赋贡献
* Bureaucratic
* 官僚
* Communal
* 集体
* Egalitarian
* 平等
* Spiritual
* 虔信
|-
|-
| '''Intrigue'''
| ''' 谋略型'''
| {{icon|scheme secrecy}} {{green|+5%}} Scheme Secrecy
| {{icon|scheme secrecy}} {{green|+5%}} 计谋隐秘
| {{icon|scheme success chance}} {{green|+20%}} Support Schemes Effectiveness
| {{icon|scheme success chance}} {{green|+20%}} 支持计谋效率
| {{icon|unknown}} Increased Agent Acceptance for Hostile Schemes
| {{icon|unknown}} 增加阴谋的同谋接受度
| [[File:Tab intrigue.png|24px]] {{green|+1}} Max Hostile Schemes
| [[File:Tab intrigue.png|24px]] {{green|+1}} 最大阴谋
* Bellicose
* 好战
* Communal
* 集体
|-
|-
| '''Scholarly'''
| ''' 学识型'''
| {{icon|unknown}} {{green|+10%}} 有灵感的角色会更常来到宫廷
* {{icon|unknown}} {{green|+10%}} More likely to gain Inspired Characters
| {{icon|opinion}} {{green|+15}} 廷臣和宾客好感
| {{icon|opinion}} {{green|+15}} Courtier and Guest Opinion
| [[File:Focus invalid.png|24px]] {{green|+10%}} 每月生活方式的经验值
| [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
* {{icon|learning}} {{green|+1}} Learning per Level of Fame
* {{icon|learning}} 每级威望等级使学识{{green|+1}} 
* {{icon|learning}} {{green|+1}} Courtier and Guest Learning
* {{icon|learning}} {{green|+1}} 廷臣和宾客的学识
* Courtly
* 守礼
* Spiritual
* 虔信
|}
|}


第97行: 第97行:
! Courtier effects
! Courtier effects
|-
|-
| [[File:Icon_amenity_fashion.png|50px]] Fashion
| [[File:Icon_amenity_fashion.png|50px|链接=Special:FilePath/Icon_amenity_fashion.png]] Fashion
| {{icon|prestige}} {{green|+2%}} Monthly Prestige
| {{icon|prestige}} {{green|+2%}} Monthly Prestige
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige
第107行: 第107行:
| {{icon|prestige}} {{green|+1.6}} Monthly Prestige
| {{icon|prestige}} {{green|+1.6}} Monthly Prestige
|-
|-
| [[File:Icon_amenity_dining.png|50px]] Food
| [[File:Icon_amenity_dining.png|50px|链接=Special:FilePath/Icon_amenity_dining.png]] Food
| {{icon|stress loss}} Feasts reduce stress
| {{icon|stress loss}} Feasts reduce stress
| {{icon|stress loss}} {{green|+10%}} Stress Loss
| {{icon|stress loss}} {{green|+10%}} Stress Loss
第121行: 第121行:
* {{icon|health}} Small Health Boost
* {{icon|health}} Small Health Boost
|-
|-
| [[File:Icon_amenity_lodgings.png|50px]] Lodgings
| [[File:Icon_amenity_lodgings.png|50px|链接=Special:FilePath/Icon_amenity_lodgings.png]] Lodgings
* {{icon|unknown}} Guests can stay longer
* {{icon|unknown}} Guests can stay longer
第147行: 第147行:
* {{icon|stress gain}} {{green|-20%}} Stress Gain
* {{icon|stress gain}} {{green|-20%}} Stress Gain
|-
|-
| [[File:Icon_amenity_servants.png|50px]] Servants
| [[File:Icon_amenity_servants.png|50px|链接=Special:FilePath/Icon_amenity_servants.png]] Servants
* {{icon|gold}} {{green|-20%}} Recruit Guest Cost
* {{icon|gold}} {{green|-20%}} Recruit Guest Cost
第192行: 第192行:
|-
|-
| 2
| 2
| [[File:Task_bestow_royal_favor.png|24px]] Unlocks the Bestow Royal Favor chancellor task
| [[File:Task_bestow_royal_favor.png|24px|链接=Special:FilePath/Task_bestow_royal_favor.png]] Unlocks the Bestow Royal Favor chancellor task
| 15
| 15
|-
|-
| 3
| 3
| [[File:Task_manage_guards.png|24px]] Unlocks the Manage Royal Guards marshal task
| [[File:Task_manage_guards.png|24px|链接=Special:FilePath/Task_manage_guards.png]] Unlocks the Manage Royal Guards marshal task
| 20
| 20
|-
|-
第208行: 第208行:
|-
|-
| 6
| 6
| [[File:Task_convince_dejure.png|24px]] Unlocks the Convince De Jure Territory steward task
| [[File:Task_convince_dejure.png|24px|链接=Special:FilePath/Task_convince_dejure.png]] Unlocks the Convince De Jure Territory steward task
| 50
| 50
|-
|-

2022年2月14日 (一) 23:30的版本

仅在启用皇家宫廷(Royal Court)DLC的情况下可用。

朝廷(Royal Court)或者宫廷,代表着统治者的威严之地,只有国王或皇帝级别的封建制和氏族制统治者才能使用。如果一个角色的最后一个国王或皇帝级别的头衔被一个同等级别的角色摧毁或夺取,宫廷将处于休眠状态。如果最后一个头衔是被级别较低的角色篡夺,朝廷将被转移给新的头衔持有者。可以随时访问领主的朝廷,以便向他们请愿。朝廷的视觉外观取决于领地首都文化的建筑风格。

在朝廷界面,成人角色可以选择每5年进行一次举办朝会。举办朝会的费用为:国王花费100威望,皇帝花费威望,举办朝会将引发3次随机的请愿事件。

每过24-32个月,朝廷内将发生一次可选的事件,这在相关人物上方会有图标指示。当这样的事件发生时,玩家会被告知在朝廷内发生了一些情况待处理。

宫廷类型

每一位统治者都可以根据其文化的民族精神在两种宫廷类型中进行选择。每种宫廷类型都根据宫廷显赫度等级为统治者和宫廷提供一套增益,以及决定廷臣在5级宫廷显赫等级的宫廷生活5年后会获得的廷臣特质。改变宫廷类型需要花费500威望。宫廷类型还决定了哪些请愿事件更常见。如果统治者的文化发生了变化,他们仍然可以保持原有的宫廷类型。

类型 等级1效果 等级4效果 等级7效果 等级10效果 民族精神
外交型 每点显赫度增加 +0.5 要求臣服的接受度 −20% 暴政获得 +10 内阁成员好感度 Tab intrigue.png +1 最大私人计谋
  • 守礼
  • 平等
  • 坚忍
战争型 +10% 骑士战斗力 +10% 强力封臣内阁成员的征召兵基础贡赋 Icon maa countered.png +10% 兵士克制效率 +1 兵士军团的规模
  • 好战
  • 官僚
  • 坚忍
管理型
  • −10% 建筑的建造花费
  • −10% 建筑的建造时间
Task accept culture.png +30% 促进文化认可效率 +0.2 领地首都的发展度增长 +10% 封臣的税赋贡献
  • 官僚
  • 集体
  • 平等
  • 虔信
谋略型 +5% 计谋隐秘 +20% 支持计谋效率 增加阴谋的同谋接受度 Tab intrigue.png +1 最大阴谋
  • 好战
  • 集体
学识型 +10% 有灵感的角色会更常来到宫廷 +15 廷臣和宾客好感 Focus invalid.png +10% 每月生活方式的经验值
  • 每级威望等级使学识 +1
  • +1 廷臣和宾客的学识
  • 守礼
  • 虔信

Court language

Court language is the language spoken by a court. If a King or Emperor knows the same language as their court, the court will gain Court Grandeur based on each county in their realm that speaks the same language. This bonus is increased by +25% if the character's culture also uses the same language.

If multiple royal courts use the same language, they will all gain additional Court Grandeur as well. For the court with the highest current grandeur, the ruler must know the language. For the rest, the ruler knowing the language is not required. This bonus is reduced by -50% if the rulers of the courts follow faiths from different religions and by -25% if they have a different government type.

A court can change its language every 5 years at the cost of 750  Prestige. Said language must be either the ruler's culture language or the court language of another ruler within diplomatic range.

Court amenities

Court Amenities are monthly expenditures that increase a court's grandeur and grant various benefits. The cost of each level of amenities scales with the size and income of a ruler's realm as well as their culture's era. The level of Court Amenities can only be raised or lowered once per year.

Type Level 2 ( +4 Grandeur) Level 3 ( +8 Grandeur) Level 4 ( +12 Grandeur) Level 5 ( +16 Grandeur)
Ruler effects Courtier effects Ruler effects Courtier effects Ruler effects Courtier effects Ruler effects Courtier effects
Icon amenity fashion.png Fashion +2% Monthly Prestige +0.2 Monthly Prestige +4% Monthly Prestige +0.4 Monthly Prestige +6% Monthly Prestige +0.8 Monthly Prestige +8% Monthly Prestige +1.6 Monthly Prestige
Icon amenity dining.png Food Feasts reduce stress +10% Stress Loss Feasts reduce more stress +20% Stress Loss Feasts reduce more stress +30% Stress Loss
  • Feasts reduce more stress
  • Small Health Boost
  • +40% Stress Loss
  • Small Health Boost
Icon amenity lodgings.png Lodgings
  • Guests can stay longer
  • +5 Agent Acceptance
  • More Inspiration Quality
  • -5% Stress Gain
  • Guests can stay longer
  • +10 Agent Acceptance
  • More Inspiration Quality
  • -10% Stress Gain
  • Guests can stay longer
  • +15 Agent Acceptance
  • More Inspiration Quality
  • -15% Stress Gain
  • Guests can stay longer
  • +20 Agent Acceptance
  • More Inspiration Quality
  • -20% Stress Gain
Icon amenity servants.png Servants
  • -20% Recruit Guest Cost
  • +4 Scheme Power
  • +4 Scheme Resistance
  • +2 Scheme Power
  • +2 Scheme Resistance
  • -30% Recruit Guest Cost
  • +8 Scheme Power
  • +8 Scheme Resistance
  • +4 Scheme Power
  • +4 Scheme Resistance
  • -40% Recruit Guest Cost
  • +12 Scheme Power
  • +12 Scheme Resistance
  • +6 Scheme Power
  • +6 Scheme Resistance
  • -50% Recruit Guest Cost
  • +16 Scheme Power
  • +16 Scheme Resistance
  • +8 Scheme Power
  • +8 Scheme Resistance

Court grandeur

Court Grandeur is a measure of how famed a royal court is. Each court will have a baseline Court Grandeur, which is determined by dynasty legacies, court amenities and court artifacts. Court Grandeur will be raised or lowered towards the baseline at a rate of 0.2 per month, which is doubled if the ruler's dynasty unlocked the second Glory legacy track.png Glory dynasty legacy. Court Grandeur can also be raised or lowered by holding court and certain events can affect it. A small amount of Court Grandeur is also lost upon succession. Once enough Court Grandeur has been acquired the grandeur level will increase, granting various benefits. If Court Grandeur falls below a level's required amount the bonuses will be lost in 6 months unless Court Grandeur is raised back.

Courts for newly created kingdoms and empires start with 25 Court Grandeur.

Grandeur level Effects Required grandeur
1 Level 1 effect from Court Type 10
2 Task bestow royal favor.png Unlocks the Bestow Royal Favor chancellor task 15
3 Task manage guards.png Unlocks the Manage Royal Guards marshal task 20
4 Level 4 effect from Court Type 30
5 Courtiers can gain level 1 Court Traits 40
6 Task convince dejure.png Unlocks the Convince De Jure Territory steward task 50
7
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • Level 7 effect from Court Type
60
8 Courtiers can gain level 2 Court Traits 70
9
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • +5% Monthly Renown
80
10 Level 10 effect from Court Type 90

Expectations

Depending on the size of a ruler's realm as well as whether they are a King or Emperor, a court will be expected to reach a grandeur level. Exceeding the grandeur level will grant increasing bonuses while falling behind will give increasing penalties.

Levels above/below Monthly Prestige Courtier and Guest Opinion Vassal Opinion Independent Ruler and Fellow Vassal Opinion Monthly Renown Focus invalid.png Monthly Lifestyle Experience
+10 +1.4 +12 +12 +14 +1.3 +20%
+9 +1.2 +12 +12 +14 +1.1 +15%
+8 +1 +12 +7 +14 +0.9 +10%
+7 +0.8 +12 +7 +10 +0.7 0
+6 +0.7 +8 +7 +10 +0.5 0
+5 +0.6 +8 +7 +5 +0.3 0
+4 +0.5 +8 +3 +5 +0.15 0
+3 +0.4 +4 +3 +5 0 0
+2 +0.3 +4 +3 0 0 0
+1 +0.2 +4 0 0 0 0
−1 −0.2 0 0 0 0 0
−2 −0.4 −5 0 0 0 0
−3 −0.6 −5 −5 0 0 0
−4 −0.8 −5 −5 −5 −0.2 0
−5 −1 −10 −5 −5 −0.4 0
−6 −1.2 −10 −10 −5 −0.6 0
−7 −1.4 −10 −10 −10 −0.8 0
−8 −1.6 −20 −10 −10 −1 −10%
−9 −1.8 −20 −20 −10 −1.2 −15%
−10 −2 −20 −20 −20 −1.4 −20%

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语