政体:修订间差异

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A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic).
'''政体'''('''Government''')是统治角色和土地的体制。在十字军之王 III 中,有多种政体类型或形式。它们决定了适用于角色的法律,以及封臣必须对领主所尽的所有义务(税收和征召兵)。共有三种可玩政体形式(封建制,部落制和氏族制),以及两种不可玩政体(神权制和共和制)。


== Feudal ==
== 封建制 ==
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Feudal governments can create new holdings and cadet branches. They also have access to the {{icon|law}} [[Crown Authority]] law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights.
封建制政体可以建立新的地产和支系,可以使用 {{icon|law}} [[ 法律#权威|君权]] 法。每位封建制封臣拥有一份封建契约,每位角色仅能更改一次,并且决定了他们的义务以及是否拥有特殊权利。


=== 义务 ===
=== 义务 ===
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The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add {{red|+20}} tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny.
每位封建制封臣的封建契约决定了他们的义务,一次仅能更改一步。义务随时可以降低,但提高义务将增加{{red|+20}} 暴政,除非领主降低其他义务或者向封臣提供一项权利。领主也可以使用一个牵制来避免导致暴政。


Obligations may be reduced if a character is not a vassal's ''rightful liege''. By default, the reduction is {{red|50%}}. If the liege holds the de jure title two ranks above the vassal (e.g. king over count), the reduction is only {{red|25%}}. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty.
如果角色不是封臣的'' 法理领主'' ,义务将被降低。默认情况下将减少{{red|50%}} 。如果领主持有的法理头衔高于封臣两级(例如国王对伯爵),仅减少{{red|25%}} 。为了成为法理领主,角色必须持有封臣主头衔的直属法理领主头衔。领主持有法理帝国头衔的公爵免于此惩罚<!--指向不明确,待证-->。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
!义务类型
!义务类型
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=== 权利 ===
=== 权利 ===
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Rights grant a {{icon|vassal}} [[vassal]] permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid [[tyranny]]. Revoking a right will incur tyranny unless another right is added.
权利授予了 {{icon|vassal}} [[ 封臣]] 默认情况下不会拥有的权限。为了避免提高义务而导致[[ 角色#暴政|暴政]] ,可以同时给封臣增加权利。解除权利将导致暴政,除非增加另一项权利。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
!权利
!权利
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=== Special contract ===
=== 特殊契约 ===
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Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal.
特殊契约仅适用于公爵和国王封臣,并且要求发现特定的革新。所有特殊契约将给予封臣额外增益。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Special contract
! 特殊契约
! Liege effects
! 领主效果
! Vassal effects
! 封臣效果
! Required innovation
! 要求革新
|-
|-
| 兵役免除税
| 兵役免除税
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== Clan ==
== 氏族制 ==
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Clan governments can create new holdings and cadet branches and have access to the crown authority law; just like feudal governments, [[innovations]] are required to unlock higher crown authority. They also have access to the [[Casus belli#Conquest CBs|Conquest casus belli]], which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of fame]].
氏族制政体可以建立新的地产和支系,可以使用 {{icon|law}} [[法律#权威|君权]]法;就像封建制政体一样,需要[[ 革新]] 来解锁更高的君权。他们也可以使用一生一次的[[ 宣战理由# 征服宣战理由| 征服宣战理由]] ,这允许他们入侵一个国家,目标领地等级越高所要求[[ 资源# 威望等级| 威望等级]] 越高。


Clan vassals provide taxes and levies based on their opinion of their liege. There is always a minimum of taxes and levies they will provide, which is determined by the liege's crown authority law. Powerful vassals will also gain {{iconify|opinion||−20|red}} (and other vassals gain {{iconify|opinion||−10|red}}) if they're not in an alliance with their liege.
氏族制封臣根据对领主的好感度来提供税收和征召兵。同时他们提供的税收和征召兵总是有最低限度,这由领主的君权法决定。强力封臣如果和领主不是封臣,将{{red|-20}} {{icon|opinion}} 好感度(其他封臣则是{{red|-10}} {{icon|opinion}} 好感度)。


If a clan ruler is a dynasty head, their realm will be named after their dynasty rather than the primary title.
如果氏族制统治者是宗族族长,他们的领地将以其宗族命名,而不是以主头衔命名。


=== Taxes and levies contribution ===
=== 税收和征召兵贡献 ===
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By default, a clan vassal will provide 15% of their taxes to their liege, and 30% of their levies. This amount is then adjusted with the vassal's opinion of their liege.
默认情况下,氏族封臣将提供他们税收的15% 以及征召兵的30% 给领主。数额会根据封臣对领主的好感度进行调整。


==== Scaling contribution ====
==== 按比例贡献 ====
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For every point of opinion above 0, a clan vassal will provide an additional {{green|0.1%}} taxes and {{green|0.305%}} levies, for a maximum of {{green|+10%}} taxes and {{green|+30.5%}} levies at {{iconify|opinion||100|green}}.
好感度每超过0一点,氏族制封臣将增加提供{{green|0.1%}} 的税收和{{green|0.305%}} 的征召兵,最多再提供{{green|+10%}} 税收和{{green|+30.5%}} 征召兵({{icon|opinion}} 好感{{green|100}} 时)。


For every point of opinion below 0, a clan vassal will subtract {{red|0.3%}} taxes and {{red|0.4%}} levies from their obligations, meaning that at {{iconify|Opinion|| −50|red}} of their liege, a clan vassal will provide no taxes, and that at {{iconify|opinion||−75|red}} of their liege, a clan vassal will provide no levies.
好感度每低于0一点,氏族制封臣将从他们的义务贡献中减除{{red|0.3%}} 的税收和{{red|0.4%}} 的征召兵,意味着在对领主的 {{icon|Opinion}} 好感为{{red|-50}}时,氏族制封臣将不会提供税收;在对领主的 {{icon|Opinion}} 好感为{{red|-75}} 时,氏族制封臣将不会提供征召兵(未讨论君权法的效果)。


The following table gives a quick recap of a vassal contribution to their liege, taking their opinion of said liege into account.
下表简要回顾了封臣对领主的贡献,考虑了封臣对领主的好感。


{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Opinion of their liege
! 对领主的好感
! −100
! −100
! −50
! −50
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==== Minimum contribution ====
==== 最低贡献 ====
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The minimum amount of taxes and levies provided by a clan vassal is dictated by the liege's crown authority law. The following table gives the minimum contribution of a lord's vassals, depending on the lord's crown authority law.
氏族制封臣提供的最低税收和征召兵由领主的君权法控制。下表给出了领主封臣的最低贡献。


The "Opinion of their liege" line corresponds to the opinion needed by a clan vassal to be provided the same amount of taxes or levies. A vassal having a worse opinion of their liege would not affect their contributions to their suzerain.
“对领主的好感”一项列出了按比例提供所列税收和征召兵时对应的好感度。封臣如果对领主的好感度低于此值,不会影响他们对领主的贡献(即为最低贡献)。


{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Crown authority
! 君权
! Autonomous vassals
! 封臣自治
! Limited crown authority
! 有限君权
! High crown authority
! 高君权
! Absolute crown authority
! 绝对君权
|-
|-
| {{icon|gold}} Minimum taxes
| {{icon|gold}} 最低税收
* 0%
* 0%
* Opinion of their liege: {{red|−50}}
* 对领主的好感:{{red|−50}}
* 2.5%
* 2.5%
* Opinion of their liege: {{red|−42}}
* 对领主的好感:{{red|−42}}
* 5%
* 5%
* Opinion of their liege: {{red|−33}}
* 对领主的好感:{{red|−33}}
* 10%
* 10%
* Opinion of their liege: {{red|−16}}
* 对领主的好感:{{red|−16}}
|-
|-
| {{icon|Levies}} Minimum levies
| {{icon|Levies}} 最低征召兵
* 0%
* 0%
* Opinion of their liege: {{red|−75}}
* 对领主的好感:{{red|−75}}
* 5%
* 5%
* Opinion of their liege: {{red|−63}}
* 对领主的好感:{{red|−63}}
* 15%
* 15%
* Opinion of their liege: {{red|−38}}
* 对领主的好感:{{red|−38}}
* 25%
* 25%
* Opinion of their liege: {{red|−13}}
* 对领主的好感:{{red|−13}}
|}
|}


==== Player vassal ====
==== 玩家封臣 ====
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If the clan vassal is a human player, then they will always contribute 10% of their taxes and 25% of their levies to their liege. This amount is flat, and will not be adjusted by the player character's opinion of their liege. This is roughly equivalent to a clan vassal having {{iconify|opinion||−15|red}} of their suzerain.
如果氏族制封臣是人类玩家,他们将总是贡献10% 的税收和25% 的征召兵给领主。该数值固定,不会受玩家角色对领主的好感度的影响。这大致相当于氏族制封臣对领主 {{icon|opinion}} 好感为{{red|-15}} 时的贡献。


== Tribal ==
== 部落制 ==
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Unlike feudal or clan governments, '''tribal''' governments have access to the Tribal Authority law, and can raise it without having to research innovations. If tribal authority is high enough, a tribal ruler can reform their government to become feudal or clan.
不想封建制或氏族制政体,部落制政体使用部落权威法,并不需要发现革新来提高权威。如果部落权威足够高,部落统治者可以将政体改变为封建制或氏族制。


Tribal governments have the following unique effects:
部落制政体有以下独特效果:
* Holdings cannot be created in counties ruled by a tribal ruler, even by a clan or feudal liege.
* 部落制统治者统治的伯爵领不能建造地产,即使是氏族制或封建制的领主意图建造。
* [[County#Development|Development]] will only affect supply limit, as tax and levy development increase does not apply in counties ruled by a tribal ruler. (However, a certain level of development is needed to reform government.)
* [[ 伯爵领# 发展度| 发展度]] 仅影响补给上限,税收和征召兵随发展度增加并不适用于部落制统治者统治的伯爵领。(但是,改革政体需要一定的发展度等级。)
* Development does not passively grow in counties ruled by a tribal ruler.
* 部落制统治者统治的伯爵领的发展度不会被动增长。
* <section begin=TribalSupplyLimitPenalty/>Tribal baronies only provide half of their supply limit to armies belonging to other governments.<section end=TribalSupplyLimitPenalty/>
* <section begin=TribalSupplyLimitPenalty/> 部落制男爵领仅提供一半的补给上限给属于其他政体的军队。<section end=TribalSupplyLimitPenalty/>
* Tribal rulers can only discover Tribal-era [[innovations]].
* 部落制统治者仅可发现部落时期的[[ 革新]]
* For succession, tribal rulers are locked to Confederate Partition.  
部落统治者的继承法锁定为联盟分割继承制。
**Tribal rulers can also be challenged by other tribal characters for their titles via personal combat (duel).
** 其他部落角色也可以与部落统治者进行个人战斗(决斗)挑战以获取他们的头衔。
* Tribal rulers pay for men-at-arms using prestige instead of gold.
* 部落制统治者花费威望招募兵士。
* Tribal rulers can raid (unless their religion forbids it).
* 部落制统治者可以劫掠(除非他们的宗教禁止这样做)。
* Once per lifetime, a tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation casus belli]].
* 部落制统治者一生可以使用一次[[ 宣战理由#Casus belli list| 降服宣战理由]]
* Tribal rulers cannot prevent their vassals from declaring war, and cannot imprison vassals or courtiers without passing level 2 tribal authority.
* 部落制统治者不能禁止封臣发动战争,达到2级部落权威前也不能囚禁封臣或廷臣。
* {{green|−50%}} Title creation cost.
* {{green|−50%}} 头衔创建花费。
* {{iconify|Opinion||−20|red}} with feudal, clan, and republic vassals.
* 封建制、氏族制和共和制封臣{{red|-20}} {{icon|Opinion}} 好感。


=== Tribal vassals contribution ===
=== 部落制封臣贡献 ===
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Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]].
部落制封臣根据领主的[[ 资源# 威望等级| 威望等级]] 来提供税收和征召兵。


For each [[Resources#Level of fame|level of fame]], a character tribal vassals will contribute an additional 10% of their taxes and 20% of their levies, starting at 0% for both when the liege is {{iconify|Disgraced}}, and ending at 50% taxes and 100% levies when the liege is {{iconify|The Living Legend}}.
每一级[[ 资源# 威望等级| 威望等级]] ,部落制封臣将增加贡献10% 的税收和20% 的征召兵,从领主威望等级为 {{icon|Disgraced}} 丢人现眼时提供0% 税收和征召兵开始,到领主威望等级为 {{icon|The Living Legend}} 在世传奇时提供50%税收和100%征召兵为止。


=== Reformation===
=== 改革 ===
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Reforming tribal government is significantly easier if the tribal ruler swears fealty to a non-tribal liege, as it only requires the ruler to adopt low tribal authority (and have an organized religion). Remaining independent requires the ruler to go all the way to absolute tribal authority and imposes other conditions.
如果部落统治者向非部落制领主宣誓效忠,改革部落制将容易地多,因为改革将只要求统治者采用low tribal authority (以及追随有组织的宗教)。想要保持独立则要求统治者一直提升到绝对部落权威并且满足其他要求。


Also, all buildings in tribal holdings are destroyed during the conversion, which means that a tribal realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into feudal or clan.
而且,转变期间部落地产的所有建筑将被摧毁,这意味着部落领地在改革后将显著地变弱。这适用于所有改革其政体的封臣,你将失去大约80% 的来自封臣的收入。最好是在改革为封建制或氏族制之前存够8,000 金钱。


== Republic ==
== 共和制  ==
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Republic government is used by characters whose capital holding is a city and is not playable. Republic vassals always provide 20% taxes and 10% levies to their liege.
共和制政体用于首都地产是城市的角色。不可玩。共和制封臣总是提供20% 的税收和10% 的征召兵给领主。


== Theocracy ==
== 神权制  ==
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Theocracy government is only available to faiths with the {{iconify|Theocratic}} clerical tradition [[doctrine]] and is used by characters whose capital holding is a temple. Theocracy governments are not playable. Theocracy vassals provide taxes and levies based on the liege's [[Resources#Level of devotion|level of devotion]].
神权制政体仅适用于拥有 {{icon|Theocratic}} 神权制圣职专权传统[[ 教义]] 的信仰,并且被首都地产是神殿的角色使用。神权制政体不可玩。神权制封臣根据领主的[[ 资源# 奉献等级| 奉献等级]] 来提供税收和征召兵.


== Holy order ==
== 骑士团 ==
{{main|Holy order}}
{{main| 骑士团}}
Holy order government is used by characters who own a holy order title and is not playable. They may own land, but usually (and initially) lease holdings from feudal rulers of their religion, typically cities. Holy order vassals do not pay taxes or levies, but allow their armies to be hired for free.
骑士团政体被持有骑士团头衔的角色使用,不可玩。他们可能拥有领地,但常常(以及最初)会从同宗教统治者处租赁地产,通常是租赁城市。骑士团封臣不会提供税收或征召兵,但他们的军队可以被其统治者免费雇佣。
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[[en:Government]]
[[en:Government]]

2020年9月25日 (五) 19:50的版本

政体Government)是统治角色和土地的体制。在十字军之王 III中,有多种政体类型或形式。它们决定了适用于角色的法律,以及封臣必须对领主所尽的所有义务(税收和征召兵)。共有三种可玩政体形式(封建制,部落制和氏族制),以及两种不可玩政体(神权制和共和制)。

封建制

封建制政体可以建立新的地产和支系,可以使用 君权法。每位封建制封臣拥有一份封建契约,每位角色仅能更改一次,并且决定了他们的义务以及是否拥有特殊权利。

义务

每位封建制封臣的封建契约决定了他们的义务,一次仅能更改一步。义务随时可以降低,但提高义务将增加 +20暴政,除非领主降低其他义务或者向封臣提供一项权利。领主也可以使用一个牵制来避免导致暴政。

如果角色不是封臣的法理领主,义务将被降低。默认情况下将减少 50%。如果领主持有的法理头衔高于封臣两级(例如国王对伯爵),仅减少 25%。为了成为法理领主,角色必须持有封臣主头衔的直属法理领主头衔。领主持有法理帝国头衔的公爵免于此惩罚。

义务类型 免除/无效果 低效果 正常效果 高效果 严苛/大规模效果
税收
  • 税收:0%
  • 封臣的好感: +10
  • 税收:2.5%
  • 封臣的好感: +5
  • 税收:10%
  • 封臣的好感:±0
  • 税收:15%
  • 封臣的好感: −15
  • 税收:25%
  • 封臣的好感: −25
征召兵
  • 征召兵:0%
  • 封臣的好感: +10
  • 征召兵:10%
  • 封臣的好感: +5
  • 征召兵:25%
  • 封臣的好感:±0
  • 征召兵:35%
  • 封臣的好感: −15
  • 征召兵:50%
  • 封臣的好感: −25

权利

权利授予了 封臣默认情况下不会拥有的权限。为了避免提高义务而导致暴政,可以同时给封臣增加权利。解除权利将导致暴政,除非增加另一项权利。

权利 领主效果 封臣效果 要求
铸币权:已赐予
  • −2% 每月发展度增长
金属硬币革新
内阁权:保证
  • −2 强力封臣好感度
  • +1 封臣的好感
  • Yes 可以随意使用“索要内阁职位”互动
城防权利:已赐予
  • +5% 城堡建筑建造花费
  • −10% 封臣税
  • +1 城防等级
  • −15% 城堡建筑建造花费
  • −50% 城堡地产建造花费
城垛革新
宗教权利:受保护
  • No 不能对该封臣要求改信
  • No 不能对该封臣的土地使用 改变伯爵领信仰
  • +5 封臣的好感
  • +5 公众好感度
封臣和领主信仰不同
继承权利:强行分割继承
  •  Opinion -5 封臣好感度
  • No 封臣将其继承法切换为分割继承制
  • No 封臣不能有除了分割继承制之外的继承法
  • 封臣改变继承法时要多支付 +25% 威望
剥夺头衔:受保护
  • +5 封臣的好感
  • No 领主不能剥夺封臣头衔
宣战权:许可
  • +5 封臣的好感
  • Yes 封臣可以发动战争,无论领主的君权如何
  • Yes 封臣在领地内的宣战理由所需花费减少 −50%

特殊契约

特殊契约仅适用于公爵和国王封臣,并且要求发现特定的革新。所有特殊契约将给予封臣额外增益。

特殊契约 领主效果 封臣效果 要求革新
兵役免除税

+50% 封臣税收
−75% 封臣征召兵

−20% 兵士维护费 Innovation leadership 02.png 兵役免除税
边区 −50% 封臣税收

−20% 军队维护费
+20% 征召兵规模
+20% 守军规模
+20% 征召兵补员速率
+5 受控领土防御优势

Innovation civil construction 02.png 乡堡
王宫特权

+5% 每月威望
−20% 封臣税收
−20% 封臣征召兵

+20% 每月威望
+15 同僚封臣的好感度
+10 阴谋成功概率
+10 私人计谋成功概率

Innovation majesty 03.png 君权神授

氏族制

氏族制政体可以建立新的地产和支系,可以使用 君权法;就像封建制政体一样,需要革新来解锁更高的君权。他们也可以使用一生一次的征服宣战理由,这允许他们入侵一个国家,目标领地等级越高所要求威望等级越高。

氏族制封臣根据对领主的好感度来提供税收和征召兵。同时他们提供的税收和征召兵总是有最低限度,这由领主的君权法决定。强力封臣如果和领主不是封臣,将 -20 好感度(其他封臣则是 -10 好感度)。

如果氏族制统治者是宗族族长,他们的领地将以其宗族命名,而不是以主头衔命名。

税收和征召兵贡献

默认情况下,氏族封臣将提供他们税收的15%以及征召兵的30%给领主。数额会根据封臣对领主的好感度进行调整。

按比例贡献

好感度每超过0一点,氏族制封臣将增加提供 0.1%的税收和 0.305%的征召兵,最多再提供 +10%税收和 +30.5%征召兵( 好感 100时)。

好感度每低于0一点,氏族制封臣将从他们的义务贡献中减除 0.3%的税收和 0.4%的征召兵,意味着在对领主的 好感为 -50时,氏族制封臣将不会提供税收;在对领主的 好感为 -75时,氏族制封臣将不会提供征召兵(未讨论君权法的效果)。

下表简要回顾了封臣对领主的贡献,考虑了封臣对领主的好感。

对领主的好感 −100 −50 0 50 100
税收
  • 0%
  • 0%
  • 15%
  • 20%
  • 25%
征召兵
  • 0%
  • 10%
  • 30%
  • 45.25%
  • 60.5%

最低贡献

氏族制封臣提供的最低税收和征召兵由领主的君权法控制。下表给出了领主封臣的最低贡献。

“对领主的好感”一项列出了按比例提供所列税收和征召兵时对应的好感度。封臣如果对领主的好感度低于此值,不会影响他们对领主的贡献(即为最低贡献)。

君权 封臣自治 有限君权 高君权 绝对君权
最低税收
  • 0%
  • 对领主的好感: −50
  • 2.5%
  • 对领主的好感: −42
  • 5%
  • 对领主的好感: −33
  • 10%
  • 对领主的好感: −16
最低征召兵
  • 0%
  • 对领主的好感: −75
  • 5%
  • 对领主的好感: −63
  • 15%
  • 对领主的好感: −38
  • 25%
  • 对领主的好感: −13

玩家封臣

如果氏族制封臣是人类玩家,他们将总是贡献10%的税收和25%的征召兵给领主。该数值固定,不会受玩家角色对领主的好感度的影响。这大致相当于氏族制封臣对领主 好感为 -15时的贡献。

部落制

不想封建制或氏族制政体,部落制政体使用部落权威法,并不需要发现革新来提高权威。如果部落权威足够高,部落统治者可以将政体改变为封建制或氏族制。

部落制政体有以下独特效果:

  • 部落制统治者统治的伯爵领不能建造地产,即使是氏族制或封建制的领主意图建造。
  • 发展度仅影响补给上限,税收和征召兵随发展度增加并不适用于部落制统治者统治的伯爵领。(但是,改革政体需要一定的发展度等级。)
  • 部落制统治者统治的伯爵领的发展度不会被动增长。
  • 部落制男爵领仅提供一半的补给上限给属于其他政体的军队。
  • 部落制统治者仅可发现部落时期的革新
  • 部落统治者的继承法锁定为联盟分割继承制。
    • 其他部落角色也可以与部落统治者进行个人战斗(决斗)挑战以获取他们的头衔。
  • 部落制统治者花费威望招募兵士。
  • 部落制统治者可以劫掠(除非他们的宗教禁止这样做)。
  • 部落制统治者一生可以使用一次降服宣战理由
  • 部落制统治者不能禁止封臣发动战争,达到2级部落权威前也不能囚禁封臣或廷臣。
  • −50% 头衔创建花费。
  • 封建制、氏族制和共和制封臣 -20 好感。

部落制封臣贡献

部落制封臣根据领主的威望等级来提供税收和征召兵。

每一级威望等级,部落制封臣将增加贡献10%的税收和20%的征召兵,从领主威望等级为 丢人现眼时提供0%税收和征召兵开始,到领主威望等级为 在世传奇时提供50%税收和100%征召兵为止。

改革

如果部落统治者向非部落制领主宣誓效忠,改革部落制将容易地多,因为改革将只要求统治者采用low tribal authority(以及追随有组织的宗教)。想要保持独立则要求统治者一直提升到绝对部落权威并且满足其他要求。

而且,转变期间部落地产的所有建筑将被摧毁,这意味着部落领地在改革后将显著地变弱。这适用于所有改革其政体的封臣,你将失去大约80%的来自封臣的收入。最好是在改革为封建制或氏族制之前存够8,000金钱。

共和制

共和制政体用于首都地产是城市的角色。不可玩。共和制封臣总是提供20%的税收和10%的征召兵给领主。

神权制

神权制政体仅适用于拥有 神权制圣职专权传统教义的信仰,并且被首都地产是神殿的角色使用。神权制政体不可玩。神权制封臣根据领主的奉献等级来提供税收和征召兵.

骑士团

主条目:骑士团 骑士团政体被持有骑士团头衔的角色使用,不可玩。他们可能拥有领地,但常常(以及最初)会从同宗教统治者处租赁地产,通常是租赁城市。骑士团封臣不会提供税收或征召兵,但他们的军队可以被其统治者免费雇佣。

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