政体:修订间差异

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无编辑摘要
无编辑摘要
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A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic).
A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic).


== Feudal ==
==Feudal==
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Feudal governments can create new holdings and cadet branches. They also have access to the {{icon|law}} [[Crown Authority]] law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights.
Feudal governments can create new holdings and cadet branches. They also have access to the {{icon|law}} [[Crown Authority]] law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights.


=== Obligations ===
===Obligations===
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The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add {{red|+20}} tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny.
The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add {{red|+20}} tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny.
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Obligations may be reduced if a character is not a vassal's ''rightful liege''. By default, the reduction is {{red|50%}}. If the Liege holds the de jure title two ranks above the vassal (i.e. king<->count), the reduction is only {{red|25%}}. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty.
Obligations may be reduced if a character is not a vassal's ''rightful liege''. By default, the reduction is {{red|50%}}. If the Liege holds the de jure title two ranks above the vassal (i.e. king<->count), the reduction is only {{red|25%}}. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Obligation type
! 义务类型
! Exempt effects
! 免除/无效果
! Low effects
! 低效果
! Normal effects
! 正常效果
! High effects
! 高效果
! Massive effects
! 严苛/大规模效果
|-
|-
| {{icon|gold}} Taxes
|{{icon|gold}} 税收
|
* Tax: 0%
* 税收:0%
* Vassal opinion: {{green|+10}}
* 封臣的好感:{{green|+10}}
|
* Tax: 2.5%
* 税收:2.5%
* Vassal opinion: {{green|+5}}
* 封臣的好感:{{green|+5}}
|
* Tax: 10%
* 税收:10%
* Vassal opinion: {{orange|±0}}
* 封臣的好感:{{orange|±0}}
|
* Tax: 15%
* 税收:15%
* Vassal opinion: {{red|−15}}
* 封臣的好感:{{red|−15}}
|
* Tax: 25%
* 税收:25%
* Vassal opinion: {{red|−25}}
* 封臣的好感:{{red|−25}}
|-
|-
| {{iconify|Levies}}
|{{iconify|Levies}} 征召兵
|
* Levies: 0%
* 征召兵:0%
* Vassal opinion: {{green|+10}}
* 封臣的好感:{{green|+10}}
|
* Levies: 10%
* 征召兵:10%
* Vassal opinion: {{green|+5}}
* 封臣的好感:{{green|+5}}
|
* Levies: 25%
* 征召兵:25%
* Vassal opinion: {{orange|±0}}
* 封臣的好感:{{orange|±0}}
|
* Levies: 35%
* 征召兵:35%
* Vassal opinion: {{red|−15}}
* 封臣的好感:{{red|−15}}
|
* Levies: 50%
* 征召兵:50%
* Vassal opinion: {{red|−25}}
* 封臣的好感:{{red|−25}}
|}
|}


=== Rights ===
=== 权利===
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Rights grant a {{icon|vassal}} [[vassal]] permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid [[tyranny]]. Revoking a right will incur tyranny unless another right is added.
Rights grant a {{icon|vassal}} [[vassal]] permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid [[tyranny]]. Revoking a right will incur tyranny unless another right is added.
{| class="mildtable"
{| class="mildtable"
! Right
! 权利
! Liege effects
! 领主效果
! Vassal effects
! 封臣效果
! Requirements
! 要求
|- 
|- 
| Coinage Rights: Granted
| 铸币权:已赐予
|
|
* {{icon|development}} {{red|−2%}} Monthly development growth
*{{icon|development}} {{red|−2%}} 每月发展度增长
|
|
* {{icon|development}} {{green|+0.3}} Monthly [[County#Development|development growth]] in realm capital
*{{icon|development}} {{green|+0.3}} 领地首都的每月[[County#Development| 发展度增长]]
| Coinage innovation
| 金属硬币革新
|-
|-
| Council Rights: Guaranteed
| 内阁权:保证
|
*{{iconify|Opinion||-2|red}} {{red|−2}} 强力封臣好感度
*{{iconify|Opinion||+5|green}} {{green|+1}} 封臣的好感
|
|
* {{iconify|Opinion||-2|red}} with all powerful vassals
*{{icon|yes}} 可以随意使用“索要内阁职位”互动
* {{iconify|Opinion||+5|green}} with vassal
|
|
* {{icon|yes}} Can use the ''Demand Council Position'' character interaction without a hook
|
|-
|-
| Fortification Rights: Granted
| 城防权利:已赐予
|
*{{icon|gold}} {{red|+5%}} Castle buildings construction cost
*{{icon|gold}} {{red|−10%}} Tax from vassal
|
|
* {{icon|gold}} {{red|+5%}} Castle buildings construction cost
*{{icon|fort level}} {{green|+1}} Fort level
* {{icon|gold}} {{red|−10%}} Tax from vassal
*{{icon|gold}} {{green|−15%}} Castle buildings construction cost
|
*{{icon|gold}} {{green|−50%}} Castle holdings construction cost
* {{icon|fort level}} {{green|+1}} Fort level
| 城垛革新
* {{icon|gold}} {{green|−15%}} Castle buildings construction cost
* {{icon|gold}} {{green|−50%}} Castle holdings construction cost
| Battlements innovation
|-
|-
| Religious Rights: Protected
| 宗教权利:受保护
|
* {{icon|no}} Cannot ''Demand Conversion'' from the vassal
* {{icon|no}} Cannot use {{iconify|Convert Faith}} within the vassal's domain
* {{iconify|Opinion||+5|green}} with vassal
|
|
* {{icon|opinion}} {{green|+5}} Popular opinion
*{{icon|no}} Cannot ''Demand Conversion'' from the vassal
| Vassal does not have liege's faith
*{{icon|no}} Cannot use {{iconify|Convert Faith}} within the vassal's domain
*{{iconify|Opinion||+5|green}} with vassal
|
*{{icon|opinion}} {{green|+5}} Popular opinion
|Vassal does not have liege's faith
|-
|-
| Succession Rights: Forced Partition
| 继承权利:强行分割继承
|
*{{iconify|Opinion||-5|red}} with vassal
|
*{{icon|no}} Forced to use a multiple heir succession law
*{{icon|prestige}} {{red|+25%}} prestige cost to change laws
|
|
* {{iconify|Opinion||-5|red}} with vassal
|
* {{icon|no}} Forced to use a multiple heir succession law
* {{icon|prestige}} {{red|+25%}} prestige cost to change laws
|
|-
|-
| Title Revocation: Protected
| 剥夺头衔:受保护
|
* {{iconify|Opinion||+5|green}} with vassal
*{{iconify|Opinion||+5|green}} with vassal
|
*{{icon|no}} Titles cannot be revoked
|
|
* {{icon|no}} Titles cannot be revoked
|
|-
|-
| War Declaration: Sanctioned
| 宣战权:许可
|
* {{iconify|Opinion||+5|green}} with vassal
*{{iconify|Opinion||+5|green}} with vassal
|
*{{icon|yes}} Can declare war regardless of the liege's Crown Authority law
*{{icon|yes}} Pays {{green|−50%}} [[casus belli]] cost when going to war against fellow vassals
|
|
* {{icon|yes}} Can declare war regardless of the liege's Crown Authority law
* {{icon|yes}} Pays {{green|−50%}} [[casus belli]] cost when going to war against fellow vassals
|
|}
|}


=== Special contract ===
===Special contract===
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Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal.
Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Special contract
!Special contract
! Liege effects
!Liege effects
! Vassal effects
!Vassal effects
! Required innovation
!Required innovation
|-
|-
| Scutage
| 兵役免除税
|
* {{icon|gold}} {{green|+50%}} Tax from vassal
*{{icon|gold}} {{green|+50%}} Tax from vassal
* {{icon|levies}} {{red|−75%}} Levies from vassal
*{{icon|levies}} {{red|−75%}} Levies from vassal
| {{icon|gold}} {{green|−20%}} Men-at-arms maintenance
|{{icon|gold}} {{green|−20%}} Men-at-arms maintenance
| Scutage
| 兵役免除税
|-
|-
| March
| 边区
| {{icon|gold}} {{red|−50%}} Tax from vassal
|{{icon|gold}} {{red|−50%}} Tax from vassal
|
* {{icon|gold}} {{green|−20%}} Army maintenance
*{{icon|gold}} {{green|−20%}} Army maintenance
* {{icon|levies}} {{green|+20%}} Levy size
*{{icon|levies}} {{green|+20%}} Levy size
* {{icon|garrison}} {{green|+20%}} Garrison
*{{icon|garrison}} {{green|+20%}} Garrison
* {{icon|levies}} {{green|+20%}} Levy reinforcement rate
*{{icon|levies}} {{green|+20%}} Levy reinforcement rate
* {{icon|advantage}} {{green|+5}} Controlled territory defender advantage
*{{icon|advantage}} {{green|+5}} Controlled territory defender advantage
| Burhs
| 乡堡
|-
|-
| Palatinate
| 王宫特权
|
* {{icon|prestige}} {{green|+5%}} Monthly prestige
*{{icon|prestige}} {{green|+5%}} Monthly prestige
* {{icon|gold}} {{red|−20%}} Tax from vassal
*{{icon|gold}} {{red|−20%}} Tax from vassal
* {{icon|levies}} {{red|−20%}} Levies from vassal
*{{icon|levies}} {{red|−20%}} Levies from vassal
|
* {{icon|prestige}} {{green|+20%}} Monthly prestige
*{{icon|prestige}} {{green|+20%}} Monthly prestige
* {{icon|opinion}} {{green|+15}} Fellow vassal opinion
*{{icon|opinion}} {{green|+15}} Fellow vassal opinion
* {{icon|scheme success chance}} {{green|+10}} Hostile scheme success chance
*{{icon|scheme success chance}} {{green|+10}} Hostile scheme success chance
* {{icon|scheme success chance}} {{green|+10}} Personal scheme success chance
*{{icon|scheme success chance}} {{green|+10}} Personal scheme success chance
| Divine Right
| 君权神授
|}
|}


== Clan ==
==Clan==
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Clan Governments can create new Holdings or Cadet Branches and have access to the Crown Authority Law; just like Feudal Governments, [[Innovations]] are required to unlock higher Crown Authority. They also have access to the [[Casus belli#Conquest CBs|Conquest Casus Belli]], which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of Fame]].
Clan Governments can create new Holdings or Cadet Branches and have access to the Crown Authority Law; just like Feudal Governments, [[Innovations]] are required to unlock higher Crown Authority. They also have access to the [[Casus belli#Conquest CBs|Conquest Casus Belli]], which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of Fame]].
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If a Clan ruler is a Dynasty Head, their Realm will be named after their Dynasty rather than the Primary Title.
If a Clan ruler is a Dynasty Head, their Realm will be named after their Dynasty rather than the Primary Title.


=== Taxes and Levies contribution ===
===Taxes and Levies contribution===
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By default, a Clan vassal will provide 15% of their Taxes to their liege, and 30% of their Levies. This amount is then adjusted with the vassal's opinion of their liege.
By default, a Clan vassal will provide 15% of their Taxes to their liege, and 30% of their Levies. This amount is then adjusted with the vassal's opinion of their liege.


==== Scaling contribution ====
====Scaling contribution====
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For every point of Opinion above 0, a Clan vassal will provide an additional {{green|0.1%}} Taxes and {{green|0.305%}} Levies, for a maximum of {{green|+10%}} Taxes and {{green|+30.5%}} Levies at {{green|100}} {{iconify|Opinion}}.
For every point of Opinion above 0, a Clan vassal will provide an additional {{green|0.1%}} Taxes and {{green|0.305%}} Levies, for a maximum of {{green|+10%}} Taxes and {{green|+30.5%}} Levies at {{green|100}} {{iconify|Opinion}}.
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{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Opinion of their Liege
!Opinion of their Liege
! -100 Opinion
!-100 Opinion
! -50 Opinion
!-50 Opinion
! 0 Opinion
!0 Opinion
! 50 Opinion
!50 Opinion
! 100 Opinion
!100 Opinion
|-
|-
| {{icon|gold}} Taxes
|{{icon|gold}} 税收
|
* 0%
*0%
|
* 0%
*0%
|
* 15%
*15%
|
* 20%
*20%
|
* 25%
*25%
|-
|-
| {{iconify|Levies}}
|{{iconify|Levies}} 征召兵
|
* 0%
*0%
|
* 10%
*10%
|
* 30%
*30%
|
* 45.25%
*45.25%
|
* 60.5%
*60.5%
|}
|}


==== Minimum contribution ====
====Minimum contribution====
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The minimum amount of Taxes and Levies provided by a Clan vassal is dictated by the Liege's Crown Authority Law. The following table gives the minimum contribution of a Lord's vassals, depending on the Lord Crown Authority Law.
The minimum amount of Taxes and Levies provided by a Clan vassal is dictated by the Liege's Crown Authority Law. The following table gives the minimum contribution of a Lord's vassals, depending on the Lord Crown Authority Law.
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{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Crown Authority
!Crown Authority
! Autonomous Vassals
!Autonomous Vassals
! Limited Crown Authority
!Limited Crown Authority
! High Crown Authority
!High Crown Authority
! Absolute Crown Authority
!Absolute Crown Authority
|-
|-
| {{icon|gold}} Minimum Taxes
|{{icon|gold}} Minimum Taxes
|
* 0%
*0%
* Opinion of their Liege: {{red|-50}}
*Opinion of their Liege: {{red|-50}}
|
* 2.5%
*2.5%
* Opinion of their Liege: {{red|-42}}
*Opinion of their Liege: {{red|-42}}
|
* 5%
*5%
* Opinion of their Liege: {{red|-33}}
*Opinion of their Liege: {{red|-33}}
|
* 10%
*10%
* Opinion of their Liege: {{red|-16}}
*Opinion of their Liege: {{red|-16}}
|-
|-
| {{icon|Levies}} Minimum Levies
|{{icon|Levies}} Minimum Levies
|
* 0%
*0%
* Opinion of their Liege: {{red|-75}}
*Opinion of their Liege: {{red|-75}}
|
* 5%
*5%
* Opinion of their Liege: {{red|-63}}
*Opinion of their Liege: {{red|-63}}
|
* 15%
*15%
* Opinion of their Liege: {{red|-38}}
*Opinion of their Liege: {{red|-38}}
|
* 25%
*25%
* Opinion of their Liege: {{red|-13}}
*Opinion of their Liege: {{red|-13}}
|}
|}


==== Player vassal ====
====Player vassal====
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If the Clan vassal is a human player, then they will always contribute '''10% of their Taxes''' and '''25% of their Levies''' to their Liege. This amount is flat, and will not be adjusted by the player character's opinion of their Liege.
If the Clan vassal is a human player, then they will always contribute '''10% of their Taxes''' and '''25% of their Levies''' to their Liege. This amount is flat, and will not be adjusted by the player character's opinion of their Liege.
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This is roughly equivalent to a Clan vassal having a {{red|-15}} {{iconify|Opinion}} of their suzerain.
This is roughly equivalent to a Clan vassal having a {{red|-15}} {{iconify|Opinion}} of their suzerain.


== Tribal ==
==Tribal==
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Unlike Feudal or Clan Governments, '''Tribal''' Governments have access to the Tribal Authority Law, and can raise it without having to research Innovations. If Tribal Authority is set high enough, a Tribal Ruler can reform their Government to become Feudal or Clan. 
Unlike Feudal or Clan Governments, '''Tribal''' Governments have access to the Tribal Authority Law, and can raise it without having to research Innovations. If Tribal Authority is set high enough, a Tribal Ruler can reform their Government to become Feudal or Clan. 


Tribal Governments have the following unique effects:
Tribal Governments have the following unique effects:
* Holdings cannot be created in Counties ruled by a Tribal Ruler, even by a Clan or Feudal Liege
 
* [[County#Development|Development]] only affects Supply Limit in Counties ruled by a Tribal Ruler
*Holdings cannot be created in Counties ruled by a Tribal Ruler, even by a Clan or Feudal Liege
* Development does not grow in Counties ruled by a Tribal Ruler
*[[County#Development|Development]] only affects Supply Limit in Counties ruled by a Tribal Ruler
* <section begin=TribalSupplyLimitPenalty/>Tribal Baronies only provide half of their Supply Limit to armies belonging to other Governments.<section end=TribalSupplyLimitPenalty/>
*Development does not grow in Counties ruled by a Tribal Ruler
* Tribal Rulers '''cannot discover post-Tribal Era [[Innovations]]'''.
*<section begin="TribalSupplyLimitPenalty" />Tribal Baronies only provide half of their Supply Limit to armies belonging to other Governments.<section end="TribalSupplyLimitPenalty" />
* For Succession, Tribal Rulers are '''locked''' to Confederate Partition.  
*Tribal Rulers '''cannot discover post-Tribal Era [[Innovations]]'''.
*For Succession, Tribal Rulers are '''locked''' to Confederate Partition.  
**Tribal Rulers can also be challenged by other Tribal characters for their titles via personal combat (duel).
**Tribal Rulers can also be challenged by other Tribal characters for their titles via personal combat (duel).
* Tribal Rulers pay for Men-at-Arms using Prestige instead of Gold.
*Tribal Rulers pay for Men-at-Arms using Prestige instead of Gold.
* Tribal Rulers can Raid.
*Tribal Rulers can Raid.
* Once per lifetime, a Tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation Casus Belli]]
*Once per lifetime, a Tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation Casus Belli]]
* Tribal Rulers '''cannot''' prevent their Vassals from declaring war, and '''cannot''' Imprison Vassals or Courtiers without passing Level 2 Tribal Authority.
*Tribal Rulers '''cannot''' prevent their Vassals from declaring war, and '''cannot''' Imprison Vassals or Courtiers without passing Level 2 Tribal Authority.
* {{green|−50%}} Title Creation Cost
*{{green|−50%}} Title Creation Cost
* {{red|−20}} {{iconify|Opinion}} with Feudal, Clan, and Republic Vassals
*{{red|−20}} {{iconify|Opinion}} with Feudal, Clan, and Republic Vassals


=== Tribal Vassals contribution ===
===Tribal Vassals contribution===
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Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]].
Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]].
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For each [[Resources#Level of Fame|Level of Fame]], a character Tribal Vassals will contribute an additional '''10% of their Taxes''' and '''20% of their Levies''', starting at 0% for both when the Liege is considered '''Disgraced''', and ending at 50% Taxes and 100% Levies when the Liege is considered '''The Living Legend'''.
For each [[Resources#Level of Fame|Level of Fame]], a character Tribal Vassals will contribute an additional '''10% of their Taxes''' and '''20% of their Levies''', starting at 0% for both when the Liege is considered '''Disgraced''', and ending at 50% Taxes and 100% Levies when the Liege is considered '''The Living Legend'''.


=== Reformation===
===Reformation===
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Reforming Tribal Government is significantly easier if the Tribal Ruler swears fealty to a non-Tribal Liege, as it only requires the Ruler to adopt Level 2 Authority (and have an organized religion). Remaining independent requires the Ruler to go all the way to Level 4 Authority and imposes other conditions.
Reforming Tribal Government is significantly easier if the Tribal Ruler swears fealty to a non-Tribal Liege, as it only requires the Ruler to adopt Level 2 Authority (and have an organized religion). Remaining independent requires the Ruler to go all the way to Level 4 Authority and imposes other conditions.
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Also, '''all''' buildings in Tribal Holdings are destroyed during the conversion, which means that a Tribal Realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into Feudal or Clan.
Also, '''all''' buildings in Tribal Holdings are destroyed during the conversion, which means that a Tribal Realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into Feudal or Clan.


== Republic ==
==Republic==
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Republic Governments are used by characters who own only City Holdings and are '''not playable'''. Republic Vassals always provide 20% Taxes and 10% Levies to their Liege.
Republic Governments are used by characters who own only City Holdings and are '''not playable'''. Republic Vassals always provide 20% Taxes and 10% Levies to their Liege.


== Theocracy ==
==Theocracy==
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Theocracy Governments are only available to Faiths with the ''Theocratic'' Clerical Tradition Doctrine and are used by characters who own only Temple Holdings. Theocracy Governments are '''not playable'''. Theocracy Vassals provide taxes and levies based on the Liege's [[Resources#Level_of_devotion|level of devotion]].
Theocracy Governments are only available to Faiths with the ''Theocratic'' Clerical Tradition Doctrine and are used by characters who own only Temple Holdings. Theocracy Governments are '''not playable'''. Theocracy Vassals provide taxes and levies based on the Liege's [[Resources#Level_of_devotion|level of devotion]].


== Holy Order ==
==Holy Order==
{{main|Holy order}}
{{main|Holy order}}
Holy Order Governments are used by characters who own a Holy Order title and are '''not playable'''. Holy Order Vassals do not pay taxes or levies, but allow their armies to be hired for free.
Holy Order Governments are used by characters who own a Holy Order title and are '''not playable'''. Holy Order Vassals do not pay taxes or levies, but allow their armies to be hired for free.
{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Government]]
[[en:Government]]

2020年9月16日 (三) 10:52的版本

A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic).

Feudal

Feudal governments can create new holdings and cadet branches. They also have access to the Crown Authority law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights.

Obligations

The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add +20 tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny.

Obligations may be reduced if a character is not a vassal's rightful liege. By default, the reduction is 50%. If the Liege holds the de jure title two ranks above the vassal (i.e. king<->count), the reduction is only 25%. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty.

义务类型 免除/无效果 低效果 正常效果 高效果 严苛/大规模效果
税收
  • 税收:0%
  • 封臣的好感: +10
  • 税收:2.5%
  • 封臣的好感: +5
  • 税收:10%
  • 封臣的好感:±0
  • 税收:15%
  • 封臣的好感: −15
  • 税收:25%
  • 封臣的好感: −25
 Levies 征召兵
  • 征召兵:0%
  • 封臣的好感: +10
  • 征召兵:10%
  • 封臣的好感: +5
  • 征召兵:25%
  • 封臣的好感:±0
  • 征召兵:35%
  • 封臣的好感: −15
  • 征召兵:50%
  • 封臣的好感: −25

权利

Rights grant a vassal permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid tyranny. Revoking a right will incur tyranny unless another right is added.

权利 领主效果 封臣效果 要求
铸币权:已赐予
  • −2% 每月发展度增长
金属硬币革新
内阁权:保证
  •  red Opinion −2 强力封臣好感度
  •  green Opinion +1 封臣的好感
  • Yes 可以随意使用“索要内阁职位”互动
城防权利:已赐予
  • +5% Castle buildings construction cost
  • −10% Tax from vassal
  • +1 Fort level
  • −15% Castle buildings construction cost
  • −50% Castle holdings construction cost
城垛革新
宗教权利:受保护
  • No Cannot Demand Conversion from the vassal
  • No Cannot use  Convert Faith within the vassal's domain
  •  green Opinion with vassal
  • +5 Popular opinion
Vassal does not have liege's faith
继承权利:强行分割继承
  •  red Opinion with vassal
  • No Forced to use a multiple heir succession law
  • +25% prestige cost to change laws
剥夺头衔:受保护
  •  green Opinion with vassal
  • No Titles cannot be revoked
宣战权:许可
  •  green Opinion with vassal
  • Yes Can declare war regardless of the liege's Crown Authority law
  • Yes Pays −50% casus belli cost when going to war against fellow vassals

Special contract

Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal.

Special contract Liege effects Vassal effects Required innovation
兵役免除税
  • +50% Tax from vassal
  • −75% Levies from vassal
−20% Men-at-arms maintenance 兵役免除税
边区 −50% Tax from vassal
  • −20% Army maintenance
  • +20% Levy size
  • +20% Garrison
  • +20% Levy reinforcement rate
  • +5 Controlled territory defender advantage
乡堡
王宫特权
  • +5% Monthly prestige
  • −20% Tax from vassal
  • −20% Levies from vassal
  • +20% Monthly prestige
  • +15 Fellow vassal opinion
  • +10 Hostile scheme success chance
  • +10 Personal scheme success chance
君权神授

Clan

Clan Governments can create new Holdings or Cadet Branches and have access to the Crown Authority Law; just like Feudal Governments, Innovations are required to unlock higher Crown Authority. They also have access to the Conquest Casus Belli, which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher levels of Fame.

Clan Vassals provide Taxes and Levies based on their Opinion of their Liege. There is always a minimum of Taxes and Levies they will provide, which is determined by the Liege's Crown Authority Law. Powerful vassals will also gain −20  Opinion (and other vassals gain −10  Opinion) if they're not in an Alliance with their Liege.

If a Clan ruler is a Dynasty Head, their Realm will be named after their Dynasty rather than the Primary Title.

Taxes and Levies contribution

By default, a Clan vassal will provide 15% of their Taxes to their liege, and 30% of their Levies. This amount is then adjusted with the vassal's opinion of their liege.

Scaling contribution

For every point of Opinion above 0, a Clan vassal will provide an additional 0.1% Taxes and 0.305% Levies, for a maximum of +10% Taxes and +30.5% Levies at 100  Opinion.

For every point of Opinion below 0, a Clan vassal will subtract 0.3% Taxes and 0.4% Levies to their Obligations, meaning that at -50  Opinion of their Liege, a Clan vassal will provide no Taxes, and that at -75  Opinion of their Liege, a Clan vassal will provide no Levies.

The following table gives a quick recap of a vassal contribution to their Liege, taking their opinion of said Liege into account.

Opinion of their Liege -100 Opinion -50 Opinion 0 Opinion 50 Opinion 100 Opinion
税收
  • 0%
  • 0%
  • 15%
  • 20%
  • 25%
 Levies 征召兵
  • 0%
  • 10%
  • 30%
  • 45.25%
  • 60.5%

Minimum contribution

The minimum amount of Taxes and Levies provided by a Clan vassal is dictated by the Liege's Crown Authority Law. The following table gives the minimum contribution of a Lord's vassals, depending on the Lord Crown Authority Law.

The "Opinion of their Liege" line corresponds to the Opinion needed by a Clan vassal to be provided the same amount of Taxes or Levies. A vassal having a worse opinion of their liege would not affect their contributions to their suzerain.

Crown Authority Autonomous Vassals Limited Crown Authority High Crown Authority Absolute Crown Authority
Minimum Taxes
  • 0%
  • Opinion of their Liege: -50
  • 2.5%
  • Opinion of their Liege: -42
  • 5%
  • Opinion of their Liege: -33
  • 10%
  • Opinion of their Liege: -16
Minimum Levies
  • 0%
  • Opinion of their Liege: -75
  • 5%
  • Opinion of their Liege: -63
  • 15%
  • Opinion of their Liege: -38
  • 25%
  • Opinion of their Liege: -13

Player vassal

If the Clan vassal is a human player, then they will always contribute 10% of their Taxes and 25% of their Levies to their Liege. This amount is flat, and will not be adjusted by the player character's opinion of their Liege.

This is roughly equivalent to a Clan vassal having a -15  Opinion of their suzerain.

Tribal

Unlike Feudal or Clan Governments, Tribal Governments have access to the Tribal Authority Law, and can raise it without having to research Innovations. If Tribal Authority is set high enough, a Tribal Ruler can reform their Government to become Feudal or Clan.

Tribal Governments have the following unique effects:

  • Holdings cannot be created in Counties ruled by a Tribal Ruler, even by a Clan or Feudal Liege
  • Development only affects Supply Limit in Counties ruled by a Tribal Ruler
  • Development does not grow in Counties ruled by a Tribal Ruler
  • Tribal Baronies only provide half of their Supply Limit to armies belonging to other Governments.
  • Tribal Rulers cannot discover post-Tribal Era Innovations.
  • For Succession, Tribal Rulers are locked to Confederate Partition.
    • Tribal Rulers can also be challenged by other Tribal characters for their titles via personal combat (duel).
  • Tribal Rulers pay for Men-at-Arms using Prestige instead of Gold.
  • Tribal Rulers can Raid.
  • Once per lifetime, a Tribal Ruler can use the Subjugation Casus Belli
  • Tribal Rulers cannot prevent their Vassals from declaring war, and cannot Imprison Vassals or Courtiers without passing Level 2 Tribal Authority.
  • −50% Title Creation Cost
  • −20  Opinion with Feudal, Clan, and Republic Vassals

Tribal Vassals contribution

Tribal Vassals provide taxes and levies based on the Liege's Level of Fame.

For each Level of Fame, a character Tribal Vassals will contribute an additional 10% of their Taxes and 20% of their Levies, starting at 0% for both when the Liege is considered Disgraced, and ending at 50% Taxes and 100% Levies when the Liege is considered The Living Legend.

Reformation

Reforming Tribal Government is significantly easier if the Tribal Ruler swears fealty to a non-Tribal Liege, as it only requires the Ruler to adopt Level 2 Authority (and have an organized religion). Remaining independent requires the Ruler to go all the way to Level 4 Authority and imposes other conditions.

Also, all buildings in Tribal Holdings are destroyed during the conversion, which means that a Tribal Realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into Feudal or Clan.

Republic

Republic Governments are used by characters who own only City Holdings and are not playable. Republic Vassals always provide 20% Taxes and 10% Levies to their Liege.

Theocracy

Theocracy Governments are only available to Faiths with the Theocratic Clerical Tradition Doctrine and are used by characters who own only Temple Holdings. Theocracy Governments are not playable. Theocracy Vassals provide taxes and levies based on the Liege's level of devotion.

Holy Order

主条目:Holy order

Holy Order Governments are used by characters who own a Holy Order title and are not playable. Holy Order Vassals do not pay taxes or levies, but allow their armies to be hired for free.

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
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