无编辑摘要 |
(→宗族传承) |
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|- id="律法传承" | |- id="律法传承" | ||
| style="text-align: center; " |'''律法传承'''<br>[[File:Law legacy track.png|60px]] | | style="text-align: center; " |'''律法传承'''<br>[[File:Law legacy track.png|60px]] | ||
|{{green|+5}} 民众好感度 | | | ||
|{{green|+0.2}} 每月控制力增长 | * {{green|+5}} 民众好感度 | ||
|{{green|+10%}} 每月管理生活方式的经验值 | * {{green|-30%}} 狩猎和宴会花费 | ||
|{{green|+5}} 强力封臣好感度 | | | ||
|{{green|+1}} 直辖上限 | * {{green|-20%}} 创建头衔花费 | ||
* {{green|+0.2}} 每月控制力增长 | |||
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* {{green|+10%}} 每月管理生活方式的经验值 | |||
* {{green|-5%}} Building Construction Cost | |||
* {{green|-5%}} Holding Construction Cost | |||
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* {{green|+5}} 强力封臣好感度 | |||
* {{green|+10%}} Powerful Vassal Councilor Contribution | |||
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* {{green|+1}} 直辖上限 | |||
* {{green|+5}} Controlled Territory Defender Advantage | |||
|- id="诡谋传承" | |- id="诡谋传承" | ||
| style="text-align: center; " |'''诡谋传承'''<br>[[File:Guile legacy track.png|60px]] | | style="text-align: center; " |'''诡谋传承'''<br>[[File:Guile legacy track.png|60px]] | ||
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| <section begin=GuileDreadGain />{{green|+20%}} <section end=GuileDreadGain />恐怖值 | | | ||
|{{green|+10}} 阴谋的成功概率 | * <section begin=GuileDreadGain />{{green|+20%}} <section end=GuileDreadGain />恐怖值 | ||
|{{green|+10%}} 每月谋略生活方式的经验值 | * {{green|+15}} Natural Dread | ||
|{{green|-0.05}} 每月暴政 | | | ||
|有 {{green|77%}} <!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 | * {{green|+10}} 阴谋的成功概率 | ||
* {{green|-50%}} Agent Bribe Cost | |||
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* {{green|+10%}} 每月谋略生活方式的经验值 | |||
* {{green|+15%}} Scheme Secrecy | |||
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* {{green|-0.05}} 每月暴政 | |||
* {{green|+10%}} Intimidated Vassal Tax Contribution | |||
* {{green|+20%}} Terrified Vassal Tax Contribution | |||
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* 有 {{green|77%}} <!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 | |||
* {{green|+100%}} Interaction Acceptance if Intimidated or Terrified | |||
|- id="血统传承" | |- id="血统传承" | ||
| style="text-align: center; " |'''血统传承'''<br>[[File:Blood legacy track.png|60px]] | | style="text-align: center; " |'''血统传承'''<br>[[File:Blood legacy track.png|60px]] | ||
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* {{green|-30%}} 获得新负面先天特质的概率 | * {{green|-30%}} 获得新负面先天特质的概率 | ||
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* 选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病 | * 选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病 | ||
* The trait has a {{green|5%}} chance of appearing at birth | |||
* Double chance if player character is the parent | |||
|{{green|+5}} 预期寿命(年) | |{{green|+5}} 预期寿命(年) | ||
|- id="学识传承" | |- id="学识传承" | ||
| style="text-align: center; " |'''学识传承'''[[File:Erudition legacy track.png|60px]] | | style="text-align: center; " |'''学识传承'''[[File:Erudition legacy track.png|60px]] | ||
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* {{green|+10}} 廷臣与宾客好感 | * {{green|+10}} 廷臣与宾客好感 | ||
* {{green|-30%}} Guest Recruitment Cost | |||
* 会吸引来更好的宾客 | * 会吸引来更好的宾客 | ||
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|<section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> 每月虔诚 | | | ||
|{{green|+10%}} 每月学识生活方式的经验值 | * <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> 每月虔诚 | ||
|{{green|+ | * {{green|+5}} Clergy Opinion | ||
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* {{green|+10%}} 每月学识生活方式的经验值 | |||
* {{green|+20%}} Development Growth | |||
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* {{green|+15}} Head of Faith Opinion | |||
* {{green|-20%}} Faith Creation and Reformation Cost | |||
* {{green|+30%}} Piety from Pilgrimages | |||
|{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 | |{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 | ||
|- id="荣耀传承" | |- id="荣耀传承" | ||
| style="text-align: center; " |'''荣耀传承'''<br>[[File:Glory legacy track.png|60px]] | | style="text-align: center; " |'''荣耀传承'''<br>[[File:Glory legacy track.png|60px]] | ||
|{{green|+30}} 婚姻接受度 | |{{green|+30}} 婚姻接受度 | ||
|{{green|+10%}} 每月威望 | | | ||
|{{green|+10%}} 每月外交生活方式的经验值 | * {{green|+10%}} 每月威望 | ||
|{{green|-20%}} 短暂统治持续时间 | * {{green|+1}} Number of Knights | ||
|{{green|+10}} 大众好感 | * {{green|-10%}} Mercenary Hire Cost | ||
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* {{green|+10%}} 每月外交生活方式的经验值 | |||
* {{green|+25%}} Personal Scheme Power | |||
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* {{green|+10}} Vassal Limit | |||
* {{green|-20%}} 短暂统治持续时间 | |||
* {{green|-20}} Claimant Faction Acceptance for own Vassals | |||
* {{green|-20}} Liberty Faction Acceptance for own Vassals | |||
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* {{green|+10}} 大众好感 | |||
* {{green|+1}} Max Sway Schemes | |||
|- id="亲族传承" | |- id="亲族传承" | ||
| style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] | | style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] | ||
|{{green|+10%}} 生育力 | | | ||
|宗族成员获得更好的教育特质({{green|+2-3}} 教育分数) | * {{green|+10%}} 生育力 | ||
* {{green|+5}} Attraction Opinion | |||
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* {{green|+10}} Child Opinion | |||
* 宗族成员获得更好的教育特质({{green|+2-3}} 教育分数) | |||
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* {{green|+10}} 配偶好感 | * {{green|+10}} 配偶好感 | ||
* | * {{green|-25%}} Pregnancy Complication Chance | ||
* Medium Disease Resistance Health Boost | |||
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* {{green|+10}} Close Family Opinion | |||
* {{green|+5}} 宗族好感度 | * {{green|+5}} 宗族好感度 | ||
* {{green|+30%}} 私人计谋成功概率:针对宗族成员时 | * {{green|+30%}} 私人计谋成功概率:针对宗族成员时 | ||
|每5 | | | ||
* 每5年 {{green|+1}} 随机能力点数,从30岁开始 | |||
* 勇武不因年龄减少 | |||
* Dynasty members visibly age at a slower rate | |||
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==== Norse Legacies ==== | |||
If the Northern Lords DLC is installed Dynasties whose Dynasty Head belongs to Norse culture have two additional Legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture. | |||
{| class="mildtable plainlist" | |||
! Tree | |||
! Legacy 1 effects | |||
! Legacy 2 effects | |||
! Legacy 3 effects | |||
! Legacy 4 effects | |||
! Legacy 5 effects | |||
|- id="Adventure" | |||
| style="text-align: center; | '''Adventure'''<br>[[File:Adventure legacy track.png|60px]] | |||
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* {{green|+30%}} Diplomatic Range | |||
* Send to Varangian Guard Dynasty Head Interaction | |||
* Additional troops when using the Varangian Adventure CB | |||
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* {{green|-50%}} Send Gift Cost | |||
* {{green|+15%}} Seduction Scheme Success Chance | |||
* Successful Seduction Schemes give Prestige | |||
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* {{green|+15}} Different Faith Opinion | |||
* {{green|-50%}} Different Faith Popular Opinion | |||
* {{green|-50%}} Faith Conversion Cost | |||
* {{green|+50%}} Dynasty Member Demand Conversion Acceptance | |||
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* {{green|-15%}} Enemy Hostile Scheme Success Chance | |||
* {{green|+10%}} Movement Speed | |||
* {{green|+100%}} Supply Duration | |||
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* {{green|+3}} Vassal Opinion per Friend (max 5) | |||
* {{green|+2}} Popular Opinion per Friend (max 5) | |||
* {{green|+1%}} Vassal Tax Collection per Friend (max 5) | |||
* Can use the Befriend Scheme on Vassals | |||
|- id="Pillage" | |||
| style="text-align: center; | '''Pillage'''<br>[[File:Pillage legacy track.png|60px]] | |||
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* {{green|+1}} Prowess | |||
* {{green|+20%}} Naval Speed | |||
* {{green|+100%}} Prestige and Fame from Battles | |||
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* {{green|+50%}} Army Loot Capacity | |||
* {{green|+5}} Defender Advantage | |||
* {{green|+2}} Max Size of Heavy Infantry Regiments | |||
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* {{green|+20%}} Chance to gain Prisoners after a Siege or Raid | |||
* {{green|+50%}} Gold from Ransoms | |||
* Ransoms give Prestige | |||
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* {{green|+10%}} Enemy Fatal Casualties | |||
* {{green|+5}} Gold per 100 Fatal Casualties | |||
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* {{green|+25%}} Daily Siege Progress | |||
* {{green|-40}} Enemy Control from Occupation | |||
* {{green|-20}} Enemy Control from Raiding | |||
|} | |} | ||
2021年3月21日 (日) 21:29的版本
一个宗族(Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族(House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。
家族
每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。
创建支系有以下要求:
- 该角色必须和他们当前的家主有血缘关系
- 该角色不能继承他们当前家主的头衔
- 该角色必须有足够的威望
- 该角色的祖先都已去世
如果家主要求一位家族成员改信宗教但被拒绝,这将导致一个新的支系被创建。
每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。
家主
家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”离婚教义,同时没有信仰领袖,那么离婚需要家主的批准。
当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。
当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这是为什么尽管867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。
宗族族长
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,他/她就会取代现任宗族族长的位置。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
If the first Adventure Dynasty Legacy has been unlocked, Dynasty Heads will also gain the Send to the Varangian Guard interaction. Using it costs 350 Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the Varangian trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.
宗族威望
宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级。每个在世的宗族成员将给宗族增加宗族威望,给宗族族长和家主增加威望。宗族威望也可以通过和其他宗族的统治者结婚来获得。
级别 | 宗族威望 | 宗族族长获得威望 | 家主获得威望 | 联姻获得宗族威望 |
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无(与下面的头衔增益叠加) | +0.02 | +0.01 | +0.02 | 0 |
男爵 | +0.12 | +0.01 | +0.02 | +0.1 |
伯爵 | +0.25 | +0.02 | +0.04 | +0.2 |
公爵 | +0.5 | +0.03 | +0.06 | +0.4 |
国王 | +1 | +0.04 | +0.08 | +0.8 |
皇帝 | +2 | +0.5 | +0.1 | +1.6 |
非统治者家族成员(100位成员)产生的总宗族威望上限为 +2。宗族族长获得的威望上限为 +3。家主获得的威望上限为 +5。如果统治者的任意领主是同宗族的成员,统治者将不会为宗族增加宗族威望。
宗族威望等级
首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治好感增益以及宗族盾徽有什么样的装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级只有在玩家角色尝试自杀时才会减少,农民宗族以不见经传开始。
宗族传承
宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。第一项传承需要花费250 宗族威望来解锁,之后每一项的花费提高 500 宗族威望。
传承 | 1级传承效果 | 2级传承效果 | 3级传承效果 | 4级传承效果 | 5级传承效果 |
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军事传承 |
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律法传承 |
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诡谋传承 |
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血统传承 |
+30% 继承正面先天特质的概率
+30% 获得新正面先天特质的概率
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+30% 加强先天特质的概率 |
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+5 预期寿命(年) | |
学识传承 |
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+10% 基础进度和内阁成员能力对内阁任务的影响 |
荣耀传承 |
+30 婚姻接受度 |
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亲族传承 |
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Norse Legacies
If the Northern Lords DLC is installed Dynasties whose Dynasty Head belongs to Norse culture have two additional Legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.