修正:修订间差异

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(14:34, 15 October 2020‎ WeirdMatter)
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{{Version|1.1}}{{需要翻译}}
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'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。
'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗 族、家 族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。


==永久宗族修正==
==永久宗族修正==
 以下永久修正影响 整个 宗族:
 以下永久修正影响[[ 宗族]]的所有成员
{| class="mildtable plainlist"
{| class="mildtable plainlist"
!修正
! 修正
!效果
! 效果
!要求
! 要求
|-
|-
|[[File:Modifier prestige positive.png]] 众王之族
|{{icon|prestige positive}} 众王之族
|
|
*{{icon|stewardship}} {{green|+2}} 管理
*{{icon|stewardship}} {{green|+2}} 管理
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|{{icon|decision}} 众王之族决议
|{{icon|decision}} 众王之族决议
|-
|-
|[[File:Modifier health positive.png]] 强大的血脉
|{{icon|health positive}} 强大的血脉
|
|
*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}}
*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}}
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*{{icon|health boost}} {{green|+0.25}} 健康
*{{icon|health boost}} {{green|+0.25}} 健康
|{{icon|decision}} 加强血脉决议
|{{icon|decision}} 加强血脉决议
|}
== Permanent house modifiers ==
The following permanent modifiers affect all members of a [[house]]:
{| class="mildtable plainlist"
! Modifier
! Effects
! Requirements
|-
| {{icon|outdoors positive}} Witch Coven
|
* {{icon|fertility}} {{green|+10%}} Fertility
* {{icon|health boost}} {{green|Medium Health Boost}}
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
| {{icon|decision}} [[Decisions#Found_Witch_Coven|Found Witch Coven]] decision
|}
|}


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!要求
!要求
|-
|-
|[[File:Modifier county development positive.png]] 官方通行税
|{{icon|development positive}} 官方通行税
|
|
*{{icon|time}} {{green|-10%}} 建筑的建造时间
*{{icon|time}} {{green|-10%}} 建筑的建造时间
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|{{icon|decision}} 建立巴克特里亚霸权决议
|{{icon|decision}} 建立巴克特里亚霸权决议
|-
|-
|[[File:Modifier social positive.png]] 符石
|{{icon|social positive}} 符石
|
|
*{{icon|opinion}} {{green|+20}} 公众好感度
*{{icon|opinion}} {{green|+20}} 公众好感度
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!要求
!要求
|- id="Avenger of the Martyrs"
|- id="Avenger of the Martyrs"
|[[File:Modifier piety positive.png]] 殉道者的复仇者
|{{icon|piety positive}} 殉道者的复仇者
|
|
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
|{{icon|decision}} 为图尔战役复仇决议
|{{icon|decision}} 为图尔战役复仇决议
|- id="Defender of the Faith"
|- id="Defender of the Faith"
|[[File:Modifier piety positive.png]] 信仰守护者
|{{icon|piety positive}} 信仰守护者
|
|
*{{icon|prowess}} {{green|+1}} 勇武
*{{icon|prowess}} {{green|+1}} 勇武
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|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
|- id="Display of Submission"
|- id="Display of Submission"
|[[File:Modifier social positive.png]] 展示服从
|{{icon|social positive}} 展示服从
|
|
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
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<br>{{icon|decision}} 去朝圣或开始朝觐决议
<br>{{icon|decision}} 去朝圣或开始朝觐决议
|- id="Friends in High Places"
|- id="Friends in High Places"
|[[File:Modifier magic positive.png]] 庙堂之友
|{{icon|magic positive}} 庙堂之友
|
|
*{{icon|diplomacy}} {{green|+6}} 外交
*{{icon|diplomacy}} {{green|+6}} 外交
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|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色 {{icon|Gregarious}} 合群,{{icon|Hideous}}面目狰狞且 {{icon|Reclusive}} 蟄居
|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色 {{icon|Gregarious}} 合群,{{icon|Hideous}}面目狰狞且 {{icon|Reclusive}} 蟄居
|- id="Generosity to Mercenaries"
|- id="Generosity to Mercenaries"
|[[File:Modifier economy positive.png]] 大方地对待雇佣兵
|{{icon|economy positive}} 大方地对待雇佣兵
|
|
*{{icon|gold}} {{green|-10%}} 雇佣兵花费
*{{icon|gold}} {{green|-10%}} 雇佣兵花费
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|- id="Holy Order Training"
|- id="Holy Order Training"
|[[File:Modifier prowess positive.png]] 骑士团训练
|{{icon|prowess positive}} 骑士团训练
|
|
*{{icon|martial}} {{green|+1}} 军事
*{{icon|martial}} {{green|+1}} 军事
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|{{icon|unknown}} 孩子自骑士团返回
|{{icon|unknown}} 孩子自骑士团返回
|- id="Imperial Vicar"
|- id="Imperial Vicar"
|[[File:Modifier piety positive.png]] 皇帝代理
|{{icon|piety positive}} 皇帝代理
|
|
*{{icon|opinion}} {{green|+25}} 信仰领袖好感
*{{icon|opinion}} {{green|+25}} 信仰领袖好感
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|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达
|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达
|- id="Mothered Many Children"
|- id="Mothered Many Children"
|[[File:Modifier social positive.png]]  养育了许多孩子
|{{icon|social positive}}  养育了许多孩子
|
|
*{{icon|opinion}} {{green|+5}} 大众好感
*{{icon|opinion}} {{green|+5}} 大众好感
|{{icon|unknown}} 生育至少4次后,每次生育有10%概率
|{{icon|unknown}} 生育至少4次后,每次生育有10%概率
|- id="Prophetic Visions"
|- id="Prophetic Visions"
|[[File:Modifier magic positive.png]] 先知神视
|{{icon|magic positive}} 先知神视
|
|
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
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|{{icon|unknown}} 附身事件选择
|{{icon|unknown}} 附身事件选择
|- id="Respected by Mercenaries"
|- id="Respected by Mercenaries"
|[[File:Modifier economy positive.png]] 为雇佣兵所尊敬
|{{icon|economy positive}} 为雇佣兵所尊敬
|
|
*{{icon|gold}} {{green|-20%}} 雇佣兵花费
*{{icon|gold}} {{green|-20%}} 雇佣兵花费
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|- id="Respected Expert"
|- id="Respected Expert"
|[[File:Modifier prowess positive.png]] 受人敬重的专家
|{{icon|prowess positive}} 受人敬重的专家
|
|
*{{icon|prowess}} {{green|+2}} 勇武
*{{icon|prowess}} {{green|+2}} 勇武
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|- id="Steward of the Sacred River"
|- id="Steward of the Sacred River"
|[[File:Modifier learning positive.png]] 圣河的管理者
|{{icon|learning positive}} 圣河的管理者
|
|
*{{icon|diplomacy}} {{green|+1}} 外交
*{{icon|diplomacy}} {{green|+1}} 外交
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|{{icon|decision}} 成为圣河的管理者决议
|{{icon|decision}} 成为圣河的管理者决议
|- id="The Greatest Khan"
|- id="The Greatest Khan"
|[[File:Modifier horse positive.png]] 最伟大的汗
|{{icon|horse positive}} 最伟大的汗
|
|
*{{icon|dread}} {{green|+30}} 自然恐怖值
*{{icon|dread}} {{green|+30}} 自然恐怖值
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|{{icon|decision}} 成为最伟大的汗决议
|{{icon|decision}} 成为最伟大的汗决议
|- id="No Raiment"
|- id="No Raiment"
|[[File:Modifier prestige negative.png]] 无服饰
|{{icon|prestige negative}} 无服饰
|
|
*{{icon|opinion}} {{green|+20}} 吸引好感度
*{{icon|opinion}} {{green|+20}} 吸引好感度
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|
|
{{icon|unknown}} 精神错乱事件选择
{{icon|unknown}} 精神错乱事件选择
<br>[[File:Rules.png|24px]] 角色裸体设置为默认
<br>[[File:Rules.png|24px]] [[游戏规则]]中 角色裸体设置为默认
|}
|}


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| feast_obsessed_with_garum_modifier
| feast_obsessed_with_garum_modifier
|
|
|}
=== From pilgrimage ===
The following modifiers may be gained through the {{icon|pilgrimage}} [[Go on a Pilgrimage]] or [[Undertake the Hajj]] activities.<ref>{{cite file|game\common\modifiers\00_activity_pilgrimage_modifiers.txt}}</ref> Note that they are all character modifiers.
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Sympathy to Heathens"
| {{icon|learning positive}} Sympathy to Heathens
|
* {{icon|opinion}} {{green|+10}} Different faith opinion
* {{icon|opinion}} {{green|+10}} Opinion of different faiths
* {{icon|gold}} {{green|+10%}} Domain taxes (different faith)
| -
| pilgrimage_sympathetic_towards_faiths_modifier
|
|- id="Disdain for Heathens"
| {{icon|martial positive}} Disdain for Heathens
|
* {{icon|opinion}} {{red|−5}} Different faith opinion
* {{icon|opinion}} {{red|−5}} Opinion of different faiths
* {{icon|levy}} {{green|+20%}} Levy reinforcement rate (same faith)
| -
| pilgrimage_disdainful_towards_faiths_modifier
|
|- id="Foreign Guards"
| {{icon|prowess positive}} Foreign Guards
|
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|levy}} {{green|+5%}} Levy size
| ''This character has hired foreign personal guards from distant lands''
| pilgrimage_foreign_guards_modifier
|
|- id="Divine Protection"
| {{icon|letter positive}} Divine Protection
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DivineProtectionPietyGainPct />{{green|+5%}}<section end=DivineProtectionPietyGainPct /> Monthly piety
* {{icon|diplomacy}} {{green|+1}} Diplomacy per level of devotion
* {{icon|intrigue}} {{red|−1}} Intrigue per level of devotion
| ''This character has safely traveled with almost no protection through foreign lands''
| pilgrimage_divine_protection_modifier
|
|- id="Varied Pilgrimage Companions"
| {{icon|social positive}} Varied Pilgrimage Companions
|
* {{icon|opinion}} {{green|+10}} Different culture opinion
* {{icon|opinion}} {{green|+10}} Opinion of different cultures
| ''This character has traveled with a wide range of different people''
| new_pilgrimage_companions_modifier
|
|- id="Got Lost"
| {{icon|health negative}} Got Lost
|
* {{icon|health penalty}} {{red|−1}} Health
| ''This character got completely lost on a pilgrimage''
| pilgrimage_completely_lost_modifier
|
|- id="Dedicated Pilgrim"
| {{icon|learning positive}} Dedicated Pilgrim
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DedicatedPilgrimPietyGainPct />{{green|+10%}}<section end=DedicatedPilgrimPietyGainPct /> Monthly piety
| -
| dedicated_to_pilgrimage_modifier
|
|- id="Theatrical Pilgrimage"
| {{icon|social positive}} Theatrical Pilgrimage
|
* {{icon|opinion}} {{green|+15}} Theocratic ruler opinion (same faith)
| ''This character has made sure that everyone knows how pious their pilgrimage was''
| showy_about_pilgrimage_modifier
|
|- id="Worldly Pilgrimage"
| {{icon|diplomacy positive}} Worldly Pilgrimage
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
| ''A pilgrimage has taught this character much about the world''
| pilgrimage_worldly_modifier
|
|- id="Determined Pilgrim"
| {{icon|prowess positive}} Determined Pilgrim
|
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DeterminedPilgrimPietyGainPct />{{green|+2.5%}}<noinclude> Monthly piety</noinclude> per knight<section end=DeterminedPilgrimPietyGainPct />
| ''This character has been on a Pilgrimage while following the Armed Pilgrimages tenet.''
| pilgrimage_armed_pilgrimages_modifier
| Requires faith to have [[Armed Pilgrimages]] tenet.
|- id="Poverty's Journey"
| {{icon|martial positive}} Poverty's Journey
|
* {{icon|gold}} {{green|−33%}} Holy order hire cost
| ''This character has been on a Pilgrimage while following the Mendicant Preachers tenet.''
| pilgrimage_mendicant_preachers_modifier
| Requires faith to have [[Mendicant Preachers]] tenet.
|- id="The Seats of Bishops"
| {{icon|social positive}} The Seats of Bishops
|
* {{icon|opinion}} {{green|+10}} Clergy opinion
| ''This character has been on a Pilgrimage while following the Ecclesiarchy tenet.''
| pilgrimage_pentarchy_modifier
| Requires faith to have [[Ecclesiarchy]] tenet.
|- id="Display of Submission"
| {{icon|social positive}} Display of Submission
|
* {{icon|opinion}} {{green|+10}} Same faith opinion
| ''This character has been on a Pilgrimage while following the Struggle and Submission tenet.''
| pilgrimage_struggle_submission_modifier
| Requires faith to have [[Struggle and Submission]] tenet.
|- id="In the Footsteps of My Forebears"
| {{icon|family positive}} In the Footsteps of My Forebears
|
* {{icon|opinion}} {{green|+10}} Close relative opinion
| ''This character has been on a Pilgrimage while following the Ancestor Worship tenet.''
| pilgrimage_ancestor_worship_modifier
| Requires faith to have [[Ancestor Worship]] tenet.
|- id="Halq"
| {{icon|letter positive}} Halq
|
* {{icon|opinion}} {{green|+10}} Same faith opinion
* {{icon|opinion}} {{red|−10}} Attraction opinion
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=HalqPietyGain />{{green|+5}}<section end=HalqPietyGain /> Monthly piety
| ''This character's head has been shaved clean, a sign of their recent completion of the Hajj.''
| hajj_halq_modifier
| Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
:* {{icon|Equal}}:男女平等
:* {{icon|Male Dominated}}:男性主导
:* {{icon|Female Dominated}}:女性主导
|- id="Met Mystic on Pilgrimage"
| {{icon|learning positive}} Met Mystic on Pilgrimage
|
* {{icon|learning}} {{green|+1}} Learning
| -
| pilgrimage_religious_reflections_modifier
|
|- id="Restful Traveler"
| {{icon|health positive}} Restful Traveler
|
* {{icon|health boost}} {{green|+0.25}} Health
* {{icon|stress gain}} {{green|−20%}} Stress gain
| ''This character takes it very easy when journeying.''
| pilgrimage_rest_and_good_health_modifier
|
|}
|}


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**15%的几率造成两个宠物都死亡
**15%的几率造成两个宠物都死亡
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力
== Unused modifiers ==
The modifiers below may not be obtained through decision or event, or any decisions or events that use them are unused, and no historical characters possess them at game start.
=== County modifiers ===
The following modifiers are related to the false conversion mechanic.<ref>{{cite file|game\common\modifiers\00_religion_modifiers.txt}}</ref><ref>{{cite file|game\events\religion_events\false_conversion_events.txt}}</ref>
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Suspected False Converts"
| {{icon|opinion negative}} Suspected False Converts
|
* {{icon|popular opinion}} {{red|−5}} Popular opinion
| ''Many communities in this county are thought to still practice their old faith in secret.''
| false_convert_modifier
|
|- id="Relieved Crypto-Religionists"
| {{icon|opinion positive}} Relieved Crypto-Religionists
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
| ''The populace here are thankful for permission to practice their faith in the open once more.''
| relieved_cryptos_modifier
|
|}


== 参考资料 ==
== 参考资料 ==

2020年10月17日 (六) 14:02的版本

修正是(Modifiers)是各种增益或惩罚,附加到宗族、家族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。

永久宗族修正

以下永久修正影响宗族的所有成员:

修正 效果 要求
众王之族
  • +2 管理
  • +20% 每月威望
  • +10% 征召兵规模
  • +5 直属封臣好感
众王之族决议
强大的血脉
  • 继承正面先天特质的概率: +40%
  • 获得新正面先天特质的概率: +400%
  • +0.25 健康
加强血脉决议

Permanent house modifiers

The following permanent modifiers affect all members of a house:

Modifier Effects Requirements
Witch Coven
  • +10% Fertility
  • Medium Health Boost
  • +10 Hostile Scheme Power
  • +10 Hostile Scheme Resistance
Found Witch Coven decision

永久省份修正

以下永久修正影响省份内的所有男爵领:

修正 效果 要求
官方通行税
  • -10% 建筑的建造时间
  • -10% 建筑建造的金钱花费
  • +0.5 每月发展度增长
建立巴克特里亚霸权决议
符石
  • +20 公众好感度
立起符石决议

永久角色修正

以下永久修正影响某一角色:

修正 效果 要求
殉道者的复仇者
  • +10 相同信仰的好感度
为图尔战役复仇决议
信仰守护者
  • +1 勇武
  • +10 相同信仰的好感度
季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
展示服从
  • +10 相同信仰的好感度

Yes 斗争与顺服核心教义
去朝圣或开始朝觐决议

庙堂之友
  • +6 外交
  • +4 军事
  • Martial lifestyle.png +50% 每月军事生活方式的经验值
彗星事件
Yes 角色 合群,面目狰狞且 蟄居
大方地对待雇佣兵
  • -10% 雇佣兵花费
军事生活方式事件选择
骑士团训练
  • +1 军事
  • +1 勇武
孩子自骑士团返回
皇帝代理
  • +25 信仰领袖好感
  • -10% 神殿建筑和地产建造花费
  • -10% 神殿建筑和地产的建造时间
Icon group of characters.png 卡诺萨的玛蒂尔达
养育了许多孩子
  • +5 大众好感
生育至少4次后,每次生育有10%概率
先知神视
  • +1 每月虔诚
  • +10 神职人员好感
附身事件选择
为雇佣兵所尊敬
  • -20% 雇佣兵花费
军事生活方式事件选择
受人敬重的专家
  • +2 勇武
军事生活方式事件选择
圣河的管理者
  • +1 外交
  • +1 学识
  • Icon piety eastern 01.png +5 每月虔诚
  • +10 同信仰神权制统治者好感度
成为圣河的管理者决议
最伟大的汗
  • +30 自然恐怖值
  • -50% 恐怖值消逝
  • +20 阴谋阻力
  • -15 阴谋成功概率
成为最伟大的汗决议
无服饰
  • +20 吸引好感度
  • -1 每月威望
  • 没穿衣服的角色

精神错乱事件选择
Rules.png 游戏规则中角色裸体设置为默认

Temporary modifiers

From hunting

The following modifiers may be gained through the Call Hunt activity.[1]

Character modifiers

Name Effects Description Modifier ID Notes
Poacher Training
  • +2 Prowess
This character has been trained by poachers to hunt. hunt_poacher_training_modifier
Hunting Trophy
  • +0.5 Monthly prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_hunting_trophy There is another modifier with the same name.
Friend of Animals
  • +0.25 Monthly prestige
  • +25% Stress loss
This character has an uncanny ability to handle animals. modifier_hunt_friend_of_animal
Resisted Advances
  • +10 Theocratic ruler opinion (same faith)
This character has resisted the siren song of temptation. modifier_hunt_resisted_advances
Local Guide
  • +2 Prowess
- hunt_guide_local_madman_modifier
Fresh Air and Exercise
  • +1 Health
  • +1 Diplomacy
This character has enjoyed rigorous exercise during their hunts. hunt_fresh_air_and_exercise_modifier
Focused Attention
  • +2 Stewardship
  • +1 Prowess
This character knows how to focus on the things that demand immediate attention. hunt_focused_attention_modifier
Hunting Trophy
  • +0.25 Prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_dog_trophy_modifier There is another modifier with the same name.
Improved Prowess
  • +1 Prowess
This character has perform an impressive feat of prowess during their hunts. modifier_hunt_dog_fighting_modifier
Mediator
  • +1 Diplomacy
This character has successfully negotiated between two people in conflict– a valuable lesson. hunt_mediated_fight_modifier
Focused Hunting Effort
  • +1 Prowess
This character is very focused on the hunt hunt_focused_effort_modifier
Practiced Field Surgery
  • +1 Learning
This character has some recent experience with very trying medical treatments hunt_treated_injury_modifier
Tasted the Belt
  • −0.25 Health
  • −0.5 Monthly prestige
This character is suffering from a bruised rear hunt_tasted_the_belt_modifier
Dressed Wounds
  • +1.5 Disease resistance (health)
This character's wounds have been seen to in some fashion hunt_treated_wound_modifier
Humble Honesty
  • +5 Direct vassal opinion
This character has spoken the truth at the detriment of themselves hunt_chose_truth_modifier
Hunted Mystical Animal
  • +5 Direct vassal opinion
  • +0.75 Monthly prestige
This character hunted, and killed, a mystical white animal hunt_mystical_animal_modifier

County modifiers

Name Effects Description Modifier ID
Punished Poachers
  • +10% County tax
  • −30 Popular opinion
People in this County bear the burden of making up for poachers in the forests. hunt_punished_locals_modifier
Poaching Outrage
  • −30 Popular opinion
This County is upset over the way it has been treated for the actions of a handful of poachers hunt_upset_hunting_county_modifier
Killed Local
  • −30 Popular opinion
  • +1 Monthly control
- hunt_killed_local_madman_modifier
Listened to Local Concerns
  • +1 Monthly control
- hunt_talked_to_madman_modifier
Peasants Denied Forest
  • −30 Popular opinion
The peasants of this County have been denied the right to forage in the forests. hunt_peasants_denied_forest_modifier
Hunted Peasants
  • −60 Popular opinion
  • −10% Monthly development growth
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. hunt_peasants_hunted_modifier
Aided Peasants
  • +30 Popular opinion
  • +10% Monthly development growth
The poorest people of this County have received significant charitable aid. hunt_aided_peasants_modifier
Protected Peasants
  • +30 Popular opinion
The peasants of this county feel protected hunt_protected_peasants_modifier
Disturbed Locals
  • −15 Popular opinion
The locals in this county just wants (sic) to be left alone hunt_disturbed_locals_modifier

From feasting

The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Discussions on Strategy
  • +2 Martial
Discussing strategies with experienced commanders has proved fruitful for this character. feast_strategy_discussions_modifier
Cavalry Insight
  • +15% Light cavalry damage
  • +15% Light cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. feast_cavalry_insight_modifier
Heavy Infantry Insight
  • +15% Heavy cavalry damage
  • +15% Heavy cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. feast_skirmishers_insight_modifier
Skirmisher Insight
  • +15% Skirmisher damage
  • +15% Skirmisher toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. feast_skirmishers_insight_modifier
Archers Insight
  • +15% Archer damage
  • +15% Archer toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. feast_archers_insight_modifier
Pikemen Insight
  • +15% Spearmen damage
  • +15% Spearmen toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. feast_pikemen_insight_modifier
Better Safe Than Sorry
  • +10 Defender advantage
This character likes to assess the situation and make sure they are prepared for all eventualities. feast_better_safe_than_sorry_modifier There is another modifier with the same name.
Better Safe Than Sorry
  • +10 Defender advantage
  • +10 Hostile scheme resistance
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. feast_overly_safe_rather_than_sorry_modifier There is another modifier with the same name.
Silenced a Disruptive Guest
  • +1 Monthly prestige
- feast_silenced_a_disruptive_guest
Bad Reaction to Food
  • −1 Health
- feast_bad_reaction_to_food
Had Good Fight
  • +25% Stress loss
- feast_had_good_fight_modifier
Loyal Servantry
  • +20% Hostile scheme resistance
- feast_loyal_servantry_modifier
Courteous Guest
  • +1 Diplomacy
  • +5 Liege opinion
  • +5 Direct vassal opinion
This character is exceptionally courteous and considerate of their host, wherever they may be. i_am_corteous_guest_modifier
Higher Standards of Courtesy
  • +1 Monthly prestige
There are certain things a noble should simply be too good for. feast_higher_standards_modifier
Scholarly Confidence
  • −25% Stress gain
  • +1 Learning
It's not hubris if it's true. feast_scholarly_confidence_modifier
Gratifying Complaints
  • −25% Stress gain
  • +25% Stress loss
It is immensely cathartic to complain when things are even slightly wrong. feast_gratifying_complaints_modifier
Life Reaffirmed
  • −50% Stress gain
  • +0.5 Health
A chance encounter with a meal at a feast has reignited this character's passion for life. feast_life_reaffirmed_modifier
Reinvigorating Friendship
  • +1 Health
Spending time with those who care for us is one of the things that makes life worth living. feast_reinvigorated_by_friend_modifier
Practiced Secrecy
  • +2 Intrigue
  • +0.25 Health
Certain things require great skill to keep unnoticed. feast_practiced_secrecy_modifier
Capable of Restraint
  • +1 Diplomacy
  • +1 Learning
It is important to know when to indulge, and when to make sacrifices. feast_showed_great_restraint_modifier
Feast Ruined by Rival
  • +20% Stress gain
  • −0.25 Health
The world would have been a perfectly fine place without a certain someone. feast_bad_form_with_rival_modifier
Had Interesting Conversation
  • +1 Diplomacy
  • +1 Learning
A good talk about an interesting subject does really get the brain going. feast_had_interesting_conversation_modifier
Fought Thirst
  • +0.5 Monthly prestige
To supply your guests with enough to drink is the job of any host! feast_bought_more_drink_modifier
Ate Exquisite Food
  • +1 Health
To eat highly agreeable food is good for both mind and soul! feast_good_food_modifier
Household Efforts
  • +5 Direct vassal opinion
  • +10 Courtier and guest opinion
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. feast_household_efforts_modifier
Raucous Entertainment
  • −20% Stress gain
  • +0.5 Health
A good laugh prolongs life, as long as you are not the butt of the joke. feast_raucous_entertainment_modifier
Suspicious of Food
  • +1 Intrigue
  • +30% Hostile scheme resistance
Once burnt, check that all food is properly cooked twice. feast_suspicious_of_food_modifier
Public Display of Ruthlessness
  • +25% Dread gain
  • −50% Dread decay
Showing a cold heart and a will of steel in front of others, this character has left an impression. feast_display_of_ruthlessness_modifier
Bird-based Exercise
  • +1 Learning
  • +1 Health
This character has invented an interesting new way of practicing endurance. feast_bird_based_exercise_modifier
Lively Feast
  • −25% Stress gain
  • +10% Light cavalry damage
  • +10% Heavy cavalry damage
The feast doesn't truly start until the livestock joins the table. feast_livestock_at_feast_modifier
Blew off Steam
  • +1 Diplomacy
  • +0.5 Health
This character hasn't been this rested and invigorated in a long time! feast_blew_off_steam_modifier
Hearty Diet
  • +1 Health
A sound meal can mend the gravest illness. feast_hearty_diet_modifier
Obsessed With Garum
  • −20% Stress gain
  • +0.5 Health
It goes with everything! feast_obsessed_with_garum_modifier

From pilgrimage

The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Sympathy to Heathens
  • +10 Different faith opinion
  • +10 Opinion of different faiths
  • +10% Domain taxes (different faith)
- pilgrimage_sympathetic_towards_faiths_modifier
Disdain for Heathens
  • −5 Different faith opinion
  • −5 Opinion of different faiths
  • +20% Levy reinforcement rate (same faith)
- pilgrimage_disdainful_towards_faiths_modifier
Foreign Guards
  • +2 Prowess
  • +5% Levy size
This character has hired foreign personal guards from distant lands pilgrimage_foreign_guards_modifier
Divine Protection
  • +5% Monthly piety
  • +1 Diplomacy per level of devotion
  • −1 Intrigue per level of devotion
This character has safely traveled with almost no protection through foreign lands pilgrimage_divine_protection_modifier
Varied Pilgrimage Companions
  • +10 Different culture opinion
  • +10 Opinion of different cultures
This character has traveled with a wide range of different people new_pilgrimage_companions_modifier
Got Lost
  • −1 Health
This character got completely lost on a pilgrimage pilgrimage_completely_lost_modifier
Dedicated Pilgrim
  • +10% Monthly piety
- dedicated_to_pilgrimage_modifier
Theatrical Pilgrimage
  • +15 Theocratic ruler opinion (same faith)
This character has made sure that everyone knows how pious their pilgrimage was showy_about_pilgrimage_modifier
Worldly Pilgrimage
  • +2 Diplomacy
A pilgrimage has taught this character much about the world pilgrimage_worldly_modifier
Determined Pilgrim
  • +2.5% Monthly piety per knight
This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. pilgrimage_armed_pilgrimages_modifier Requires faith to have Armed Pilgrimages tenet.
Poverty's Journey
  • −33% Holy order hire cost
This character has been on a Pilgrimage while following the Mendicant Preachers tenet. pilgrimage_mendicant_preachers_modifier Requires faith to have Mendicant Preachers tenet.
The Seats of Bishops
  • +10 Clergy opinion
This character has been on a Pilgrimage while following the Ecclesiarchy tenet. pilgrimage_pentarchy_modifier Requires faith to have Ecclesiarchy tenet.
Display of Submission
  • +10 Same faith opinion
This character has been on a Pilgrimage while following the Struggle and Submission tenet. pilgrimage_struggle_submission_modifier Requires faith to have Struggle and Submission tenet.
In the Footsteps of My Forebears
  • +10 Close relative opinion
This character has been on a Pilgrimage while following the Ancestor Worship tenet. pilgrimage_ancestor_worship_modifier Requires faith to have Ancestor Worship tenet.
Halq
  • +10 Same faith opinion
  • −10 Attraction opinion
  • +5 Monthly piety
This character's head has been shaved clean, a sign of their recent completion of the Hajj. hajj_halq_modifier Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
  • :男女平等
  • :男性主导
  • :女性主导
Met Mystic on Pilgrimage
  • +1 Learning
- pilgrimage_religious_reflections_modifier
Restful Traveler
  • +0.25 Health
  • −20% Stress gain
This character takes it very easy when journeying. pilgrimage_rest_and_good_health_modifier

宠物

宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 33% 的隐藏几率来拯救这个角色。有两种宠物修正:

  • Modifier dog positive.png 宠物狗 提供 +1 外交和 勇武
  • Modifier cat positive.png 宠物猫 提供 +1 谋略和 学识

两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。

  • 在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 金钱卖掉它。
  • 在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 Trait sadistic.png 虐待狂的特质,可以杀死宠物获得 +1 学识。

当角色有宠物修正时,会发生以下事件:

  • 一个封臣与宠物玩耍并获得 +20 好感
  • 宠物带来了 2 金钱
  • 宠物给予一个临时的 健康增益
  • 宠物会毁坏封臣的财产,带来以下选项:
    • 支付封臣和损失适量随机数量的 金钱
    • 封臣失去 -20 好感
  • 如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
  • 如果角色有两个宠物修正,可能会触发一个 -20 压力的事件
  • 如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况:
    • 30%的几率造成宠物狗死亡
    • 45%的几率造成宠物猫死亡
    • 15%的几率造成两个宠物都死亡
    • 10%的几率它们相处得很好,角色 -10 压力

Unused modifiers

The modifiers below may not be obtained through decision or event, or any decisions or events that use them are unused, and no historical characters possess them at game start.

County modifiers

The following modifiers are related to the false conversion mechanic.[4][5]

Name Effects Description Modifier ID Notes
Suspected False Converts
  • −5 Popular opinion
Many communities in this county are thought to still practice their old faith in secret. false_convert_modifier
Relieved Crypto-Religionists
  • +30 Popular opinion
The populace here are thankful for permission to practice their faith in the open once more. relieved_cryptos_modifier

参考资料

  1. game\common\modifiers\00_activity_hunt_modifiers.txt
  2. game\common\modifiers\00_activity_feast_modifiers.txt
  3. game\common\modifiers\00_activity_pilgrimage_modifiers.txt
  4. game\common\modifiers\00_religion_modifiers.txt
  5. game\events\religion_events\false_conversion_events.txt
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语