修正:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.1
(15:18, 29 September 2020‎ Kami-sama)
(14:34, 15 October 2020‎ WeirdMatter)
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{{Version|1.1}}
{{Version|1.1}}{{需要翻译}}
'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。
'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。


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*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}}
*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}}
*{{icon|unknown}} 获得新正面先天特质的概率:{{green|+400%}}
*{{icon|unknown}} 获得新正面先天特质的概率:{{green|+400%}}
*{{icon|health boost}} {{green|健康 :轻微增益}}
*{{icon|health boost}} {{green|+0.25}}  健康
|{{icon|decision}} 加强血脉决议
|{{icon|decision}} 加强血脉决议
|}
|}
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!效果
!效果
!要求
!要求
|-
|- id="Avenger of the Martyrs"
|[[File:Modifier piety positive.png]] 殉道者的复仇者
|[[File:Modifier piety positive.png]] 殉道者的复仇者
|
|
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
|{{icon|decision}} 为图尔战役复仇决议
|{{icon|decision}} 为图尔战役复仇决议
|-
|- id="Defender of the Faith"
|[[File:Modifier piety positive.png]] 信仰守护者
|[[File:Modifier piety positive.png]] 信仰守护者
|
|
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*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
|-
|- id="Display of Submission"
|[[File:Modifier social positive.png]] 展示服从
|[[File:Modifier social positive.png]] 展示服从
|
|
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{{icon|yes}} 斗争与顺服核心教义
{{icon|yes}} 斗争与顺服核心教义
<br>{{icon|decision}} 去朝圣或开始朝觐决议
<br>{{icon|decision}} 去朝圣或开始朝觐决议
|-
|- id="Friends in High Places"
|[[File:Modifier magic positive.png]] 庙堂之友
|[[File:Modifier magic positive.png]] 庙堂之友
|
|
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*{{icon|martial}} {{green|+4}} 军事
*{{icon|martial}} {{green|+4}} 军事
*[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值
*[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值
|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色合群,面目狰狞且蟄居
|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色 {{icon|Gregarious}}  合群,{{icon|Hideous}} 面目狰狞且 {{icon|Reclusive}}  蟄居
|-
|- id="Generosity to Mercenaries"
|[[File:Modifier economy positive.png]] 大方地对待雇佣兵
|[[File:Modifier economy positive.png]] 大方地对待雇佣兵
|
|
*{{icon|gold}} {{green|-10%}} 雇佣兵花费
*{{icon|gold}} {{green|-10%}} 雇佣兵花费
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|-
|- id="Holy Order Training"
|[[File:Modifier prowess positive.png]] 骑士团训练
|[[File:Modifier prowess positive.png]] 骑士团训练
|
|
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*{{icon|prowess}} {{green|+1}} 勇武
*{{icon|prowess}} {{green|+1}} 勇武
|{{icon|unknown}} 孩子自骑士团返回
|{{icon|unknown}} 孩子自骑士团返回
|-
|- id="Imperial Vicar"
|[[File:Modifier piety positive.png]] 皇帝代理
|[[File:Modifier piety positive.png]] 皇帝代理
|
|
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*{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间
*{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间
|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达
|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达
|-
|- id="Mothered Many Children"
|[[File:Modifier social positive.png]] 养育了许多孩子
|[[File:Modifier social positive.png]] 养育了许多孩子
|
|
*{{icon|opinion}} {{green|+5}} 大众好感
*{{icon|opinion}} {{green|+5}} 大众好感
|{{icon|unknown}} 生育至少4次后,每次生育有10%概率
|{{icon|unknown}} 生育至少4次后,每次生育有10%概率
|-
|- id="Prophetic Visions"
|[[File:Modifier magic positive.png]] 先知神视
|[[File:Modifier magic positive.png]] 先知神视
|
|
*{{icon|piety}} {{green|+1}} 每月虔诚
<!-- Transclusion used by Piety page. -->
*{{icon|piety}} <section begin=PropheticVisionsPietyGain />{{green|+1}}<section end=PropheticVisionsPietyGain /> 每月虔诚
*{{icon|opinion}} {{green|+10}} 神职人员好感
*{{icon|opinion}} {{green|+10}} 神职人员好感
|{{icon|unknown}} 附身事件选择
|{{icon|unknown}} 附身事件选择
|-
|- id="Respected by Mercenaries"
|[[File:Modifier economy positive.png]] 为雇佣兵所尊敬
|[[File:Modifier economy positive.png]] 为雇佣兵所尊敬
|
|
*{{icon|gold}} {{green|-20%}} 雇佣兵花费
*{{icon|gold}} {{green|-20%}} 雇佣兵花费
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|-
|- id="Respected Expert"
|[[File:Modifier prowess positive.png]] 受人敬重的专家
|[[File:Modifier prowess positive.png]] 受人敬重的专家
|
|
*{{icon|prowess}} {{green|+2}} 勇武
*{{icon|prowess}} {{green|+2}} 勇武
|{{icon|unknown}} 军事生活方式事件选择
|{{icon|unknown}} 军事生活方式事件选择
|-
|- id="Steward of the Sacred River"
|[[File:Modifier learning positive.png]] 圣河的管理者
|[[File:Modifier learning positive.png]] 圣河的管理者
|
|
*{{icon|diplomacy}} {{green|+1}} 外交
*{{icon|diplomacy}} {{green|+1}} 外交
*{{icon|learning}} {{green|+1}} 学识
*{{icon|learning}} {{green|+1}} 学识
*[[File:Icon piety eastern 01.png|24px]] {{green|+5}} 每月虔诚
<!-- Transclusion used by Piety page. -->
*[[File:Icon piety eastern 01.png|24px]] <section begin=StewardOfTheSacredRiverPietyGain />{{green|+5}}<section end=StewardOfTheSacredRiverPietyGain /> 每月虔诚
*{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度
*{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度
|{{icon|decision}} 成为圣河的管理者决议
|{{icon|decision}} 成为圣河的管理者决议
|-
|- id="The Greatest Khan"
|[[File:Modifier horse positive.png]] 最伟大的汗
|[[File:Modifier horse positive.png]] 最伟大的汗
|
|
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*{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率
*{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率
|{{icon|decision}} 成为最伟大的汗决议
|{{icon|decision}} 成为最伟大的汗决议
|-
|- id="No Raiment"
|[[File:Modifier prestige negative.png]] 无服饰
|[[File:Modifier prestige negative.png]] 无服饰
|
|
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{{icon|unknown}} 精神错乱事件选择
{{icon|unknown}} 精神错乱事件选择
<br>[[File:Rules.png|24px]] 角色裸体设置为默认
<br>[[File:Rules.png|24px]] 角色裸体设置为默认
|}
== Temporary modifiers ==
=== From hunting ===
The following modifiers may be gained through the {{icon|hunt}} [[Call Hunt]] activity.<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref>
==== Character modifiers ====
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Poacher Training"
| {{icon|hunt positive}} Poacher Training
|
* {{icon|prowess|}} {{green|+2}} Prowess
| ''This character has been trained by poachers to hunt.''
| hunt_poacher_training_modifier
|
|- id="Hunting Trophy"
| {{icon|hunt positive}} Hunting Trophy
|
* {{icon|prestige|}} {{green|+0.5}} Monthly prestige
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| modifier_hunt_hunting_trophy
| There is [[#Hunting Trophy (dog)|another modifier]] with the same name.
|- id="Friend of Animals"
| {{icon|hunt positive}} Friend of Animals
|
* {{icon|prestige|}} {{green|+0.25}} Monthly prestige
* {{icon|stress loss}} {{green|+25%}} Stress loss
| ''This character has an uncanny ability to handle animals.''
| modifier_hunt_friend_of_animal
|
|- id="Resisted Advances"
| {{icon|hunt positive}} Resisted Advances
|
* {{icon|opinion}} {{green|+10}} Theocratic ruler opinion (same faith)
| ''This character has resisted the siren song of temptation.''
| modifier_hunt_resisted_advances
|
|- id="Local Guide"
| {{icon|hunt positive}} Local Guide
|
* {{icon|prowess}} {{green|+2}} Prowess
| -
| hunt_guide_local_madman_modifier
|
|- id="Fresh Air and Exercise"
| {{icon|hunt positive}} Fresh Air and Exercise
|
* {{icon|health boost}} {{green|+1}} Health
* {{icon|diplomacy}} {{green|+1}} Diplomacy
| ''This character has enjoyed rigorous exercise during their hunts.''
| hunt_fresh_air_and_exercise_modifier
|
|- id="Focused Attention"
| {{icon|hunt positive}} Focused Attention
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character knows how to focus on the things that demand immediate attention.''
| hunt_focused_attention_modifier
|
|- id="Hunting Trophy (dog)"
| {{icon|hunt positive}} Hunting Trophy
|
* {{icon|prestige}} {{green|+0.25}} Prestige
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| modifier_hunt_dog_trophy_modifier
| There is [[#Hunting Trophy|another modifier]] with the same name.
|- id="Improved Prowess"
| {{icon|dog positive}} Improved Prowess
|
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character has perform an impressive feat of prowess during their hunts.''
| modifier_hunt_dog_fighting_modifier
|
|- id="Mediator"
| {{icon|dog positive}} Mediator
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
| ''This character has successfully negotiated between two people in conflict– a valuable lesson.''
| hunt_mediated_fight_modifier
|
|- id="Focused Hunting Effort"
| {{icon|hunt positive}} Focused Hunting Effort
|
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character is very focused on the hunt''
| hunt_focused_effort_modifier
|
|- id="Practiced Field Surgery"
| {{icon|hunt positive}} Practiced Field Surgery
|
* {{icon|learning}} {{green|+1}} Learning
| ''This character has some recent experience with very trying medical treatments''
| hunt_treated_injury_modifier
|
|- id="Tasted the Belt"
| {{icon|hunt negative}} Tasted the Belt
|
* {{icon|health penalty}} {{red|−0.25}} Health
* {{icon|prestige}} {{red|−0.5}} Monthly prestige
| ''This character is suffering from a bruised rear''
| hunt_tasted_the_belt_modifier
|
|- id="Dressed Wounds"
| {{icon|hunt positive}} Dressed Wounds
|
* {{icon|health boost}} {{green|+1.5}} Disease resistance (health)
| ''This character's wounds have been seen to in some fashion''
| hunt_treated_wound_modifier
|
|- id="Humble Honesty"
| {{icon|hunt positive}} Humble Honesty
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
| ''This character has spoken the truth at the detriment of themselves''
| hunt_chose_truth_modifier
|
|- id="Hunted Mystical Animal"
| {{icon|hunt positive}} Hunted Mystical Animal
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
* {{icon|prestige}} {{green|+0.75}} Monthly prestige
| ''This character hunted, and killed, a mystical white animal''
| hunt_mystical_animal_modifier
|
|}
==== County modifiers ====
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
|- id="Punished Poachers"
| {{icon|hunt negative}} Punished Poachers
|
* {{icon|gold|}} {{green|+10%}} County tax
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''People in this County bear the burden of making up for poachers in the forests.''
| hunt_punished_locals_modifier
|- id="Poaching Outrage"
| {{icon|hunt negative}} Poaching Outrage
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''This County is upset over the way it has been treated for the actions of a handful of poachers''
| hunt_upset_hunting_county_modifier
|- id="Killed Local"
| {{icon|hunt negative}} Killed Local
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
* {{icon|control}} {{green|+1}} Monthly control
| -
| hunt_killed_local_madman_modifier
|- id="Listened to Local Concerns"
| {{icon|hunt positive}} Listened to Local Concerns
|
* {{icon|control}} {{green|+1}} Monthly control
| -
| hunt_talked_to_madman_modifier
|- id="Peasants Denied Forest"
| {{icon|hunt negative}} Peasants Denied Forest
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
| ''The peasants of this County have been denied the right to forage in the forests.''
| hunt_peasants_denied_forest_modifier
|- id="Hunted Peasants"
| {{icon|hunt negative}} Hunted Peasants
|
* {{icon|popular opinion}} {{red|−60}} Popular opinion
* {{icon|development}} {{red|−10%}} Monthly development growth
| ''Peasants are afraid of settling in this County, due to the unspeakable things that have happened here.''
| hunt_peasants_hunted_modifier
|- id="Aided Peasants"
| {{icon|hunt positive}} Aided Peasants
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
* {{icon|development}} {{green|+10%}} Monthly development growth
| ''The poorest people of this County have received significant charitable aid.''
| hunt_aided_peasants_modifier
|- id="Protected Peasants"
| {{icon|hunt positive}} Protected Peasants
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
| ''The peasants of this county feel protected''
| hunt_protected_peasants_modifier
|- id="Disturbed Locals"
| {{icon|hunt negative}} Disturbed Locals
|
* {{icon|popular opinion}} {{red|−15}} Popular opinion
| ''The locals in this county just wants (sic) to be left alone''
| hunt_disturbed_locals_modifier
|}
=== From feasting ===
The following modifiers may be gained through the {{icon|feast}} [[Host Feast]] activity.<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> Note that they are all character modifiers.
{| class="mildtable plainlist sortable"
! Name
! data-sort-type=number | Effects
! Description
! Modifier ID
! Notes
|- id="Discussions of Strategy"
| {{icon|feast positive}} Discussions on Strategy
|
* {{icon|martial}} {{green|+2}} Martial
| ''Discussing strategies with experienced commanders has proved fruitful for this character.''
| feast_strategy_discussions_modifier
|
|- id="Cavalry Insight"
| {{icon|feast positive}} Cavalry Insight
|
* {{icon|damage}} {{green|+15%}} Light cavalry damage
* {{icon|toughness}} {{green|+15%}} Light cavalry toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry.''
| feast_cavalry_insight_modifier
|
|- id="Heavy Infantry Insight"
| {{icon|feast positive}} Heavy Infantry Insight
|
* {{icon|damage}} {{green|+15%}} Heavy cavalry damage
* {{icon|toughness}} {{green|+15%}} Heavy cavalry toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry.''
| feast_skirmishers_insight_modifier
|
|- id="Skirmisher Insight"
| {{icon|feast positive}} Skirmisher Insight
|
* {{icon|damage}} {{green|+15%}} Skirmisher damage
* {{icon|toughness}} {{green|+15%}} Skirmisher toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers.''
| feast_skirmishers_insight_modifier
|
|- id="Archers Insight"
| {{icon|feast positive}} Archers Insight
|
* {{icon|damage}} {{green|+15%}} Archer damage
* {{icon|toughness}} {{green|+15%}} Archer toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers.''
| feast_archers_insight_modifier
|
|- id="Pikemen Insight"
| {{icon|feast positive}} Pikemen Insight
|
* {{icon|damage}} {{green|+15%}} Spearmen damage
* {{icon|toughness}} {{green|+15%}} Spearmen toughness
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen.''
| feast_pikemen_insight_modifier
|
|- id="Better Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|
* {{icon|advantage}} {{green|+10}} Defender advantage
| ''This character likes to assess the situation and make sure they are prepared for all eventualities.''
| feast_better_safe_than_sorry_modifier
| There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name.
|- id="Better (overly) Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|
* {{icon|advantage}} {{green|+10}} Defender advantage
* {{icon|scheme success chance}} {{green|+10}} Hostile scheme resistance
| ''This character likes to assess the situation and make sure they are prepared for all eventualities. '''All''' eventualities.''
| feast_overly_safe_rather_than_sorry_modifier
| There is [[#Better Safe Than Sorry|another modifier]] with the same name.
|- id="Silenced a Disruptive Guest"
| {{icon|feast positive}} Silenced a Disruptive Guest
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
| -
| feast_silenced_a_disruptive_guest
|
|- id="Bad Reaction to Food"
| {{icon|feast negative}} Bad Reaction to Food
|
* {{icon|health penalty}} {{red|−1}} Health
| -
| feast_bad_reaction_to_food
|
|- id="Had Good Fight"
| {{icon|feast positive}} Had Good Fight
|
* {{icon|stress loss}} {{green|+25%}} Stress loss
| -
| feast_had_good_fight_modifier
|
|- id="Loyal Servantry"
| {{icon|feast positive}} Loyal Servantry
|
* {{icon|scheme success chance}} {{green|+20%}} Hostile scheme resistance
| -
| feast_loyal_servantry_modifier
|
|- id="Courteous Guest"
| {{icon|feast positive}} Courteous Guest
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|opinion}} {{green|+5}} Liege opinion
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
| ''This character is exceptionally courteous and considerate of their host, wherever they may be.''
| i_am_corteous_guest_modifier
|
|- id="Higher Standards of Courtesy"
| {{icon|feast positive}} Higher Standards of Courtesy
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
| ''There are certain things a noble should simply be too good for.''
| feast_higher_standards_modifier
|
|- id="Scholarly Confidence"
| {{icon|feast positive}} Scholarly Confidence
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|learning}} {{green|+1}} Learning
| ''It's not hubris if it's true.''
| feast_scholarly_confidence_modifier
|
|- id="Gratifying Complaints"
| {{icon|feast positive}} Gratifying Complaints
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|stress loss}} {{green|+25%}} Stress loss
| ''It is immensely cathartic to complain when things are even slightly wrong.''
| feast_gratifying_complaints_modifier
|
|- id="Life Reaffirmed"
| {{icon|feast positive}} Life Reaffirmed
|
* {{icon|stress gain}} {{green|−50%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''A chance encounter with a meal at a feast has reignited this character's passion for life.''
| feast_life_reaffirmed_modifier
|
|- id="Reinvigorating Friendship"
| {{icon|feast positive}} Reinvigorating Friendship
|
* {{icon|health boost}} {{green|+1}} Health
| ''Spending time with those who care for us is one of the things that makes life worth living.''
| feast_reinvigorated_by_friend_modifier
|
|- id="Practiced Secrecy"
| {{icon|feast positive}} Practiced Secrecy
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|health boost}} {{green|+0.25}} Health
| ''Certain things require great skill to keep unnoticed.''
| feast_practiced_secrecy_modifier
|
|- id="Capable of Restraint"
| {{icon|feast positive}} Capable of Restraint
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
| ''It is important to know when to indulge, and when to make sacrifices.''
| feast_showed_great_restraint_modifier
|
|- id="Feast Ruined by Rival"
| {{icon|feast negative}} Feast Ruined by Rival
|
* {{icon|stress gain}} {{red|+20%}} Stress gain
* {{icon|health penalty}} {{red|−0.25}} Health
| ''The world would have been a perfectly fine place without '''a certain someone.'''''
| feast_bad_form_with_rival_modifier
|
|- id="Had Interesting Conversation"
| {{icon|feast positive}} Had Interesting Conversation
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
| ''A good talk about an interesting subject does really get the brain going.''
| feast_had_interesting_conversation_modifier
|
|- id="Fought Thirst"
| {{icon|drink positive}} Fought Thirst
|
* {{icon|prestige}} {{green|+0.5}} Monthly prestige
| ''To supply your guests with enough to drink is the job of any host!''
| feast_bought_more_drink_modifier
|
|- id="Ate Exquisite Food"
| {{icon|feast positive}} Ate Exquisite Food
|
* {{icon|health boost}} {{green|+1}} Health
| ''To eat highly agreeable food is good for both mind and soul!''
| feast_good_food_modifier
|
|- id="Household Efforts"
| {{icon|feast positive}} Household Efforts
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
* {{icon|opinion}} {{green|+10}} Courtier and guest opinion
| ''The head of this character's household is doing a stellar job of managing the relationship between guests and the court.''
| feast_household_efforts_modifier
|
|- id="Raucous Entertainment"
| {{icon|feast positive}} Raucous Entertainment
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''A good laugh prolongs life, as long as you are not the butt of the joke.''
| feast_raucous_entertainment_modifier
|
|- id="Suspicious of Food"
| {{icon|feast positive}} Suspicious of Food
|
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|scheme success chance}} {{green|+30%}} Hostile scheme resistance
| ''Once burnt, check that all food is properly cooked twice.''
| feast_suspicious_of_food_modifier
|
|- id="Public Display of Ruthlessness"
| {{icon|feast positive}} Public Display of Ruthlessness
|
<!-- Transclusion used by Dread page. -->
* {{icon|dread}} <section begin=PublicDisplayOfRuthlessnessDreadGain />{{green|+25%}}<section end=PublicDisplayOfRuthlessnessDreadGain /> Dread gain
* {{icon|dread}} {{green|−50%}} Dread decay
| ''Showing a cold heart and a will of steel in front of others, this character has left an impression.''
| feast_display_of_ruthlessness_modifier
|
|- id="Bird-based Exercise"
| {{icon|feast positive}} Bird-based Exercise
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|health boost}} {{green|+1}} Health
| ''This character has invented an interesting new way of practicing endurance.''
| feast_bird_based_exercise_modifier
|
|- id="Lively Feast"
| {{icon|feast positive}} Lively Feast
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|damage}} {{green|+10%}} Light cavalry damage
* {{icon|damage}} {{green|+10%}} Heavy cavalry damage
| ''The feast doesn't truly start until the livestock joins the table.''
| feast_livestock_at_feast_modifier
|
|- id="Blew off Steam"
| {{icon|feast positive}} Blew off Steam
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|health boost}} {{green|+0.5}} Health
| ''This character hasn't been this rested and invigorated in a long time!''
| feast_blew_off_steam_modifier
|
|- id="Hearty Diet"
| {{icon|drink positive}} Hearty Diet
|
* {{icon|health boost}} {{green|+1}} Health
| ''A sound meal can mend the gravest illness.''
| feast_hearty_diet_modifier
|
|- id="Obsessed With Garum"
| {{icon|drink positive}} Obsessed With Garum
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| ''It goes with everything!''
| feast_obsessed_with_garum_modifier
|
|}
|}


第168行: 第690行:
**15%的几率造成两个宠物都死亡
**15%的几率造成两个宠物都死亡
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力
== 参考资料 ==
<references />
{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Modifiers]]
[[en:Modifiers]]

2020年10月16日 (五) 00:11的版本

修正是(Modifiers)是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。

永久宗族修正

以下永久修正影响整个宗族:

修正 效果 要求
Modifier prestige positive.png 众王之族
  • +2 管理
  • +20% 每月威望
  • +10% 征召兵规模
  • +5 直属封臣好感
众王之族决议
Modifier health positive.png 强大的血脉
  • 继承正面先天特质的概率: +40%
  • 获得新正面先天特质的概率: +400%
  • +0.25 健康
加强血脉决议

永久省份修正

以下永久修正影响省份内的所有男爵领:

修正 效果 要求
Modifier county development positive.png 官方通行税
  • -10% 建筑的建造时间
  • -10% 建筑建造的金钱花费
  • +0.5 每月发展度增长
建立巴克特里亚霸权决议
Modifier social positive.png 符石
  • +20 公众好感度
立起符石决议

永久角色修正

以下永久修正影响某一角色:

修正 效果 要求
Modifier piety positive.png 殉道者的复仇者
  • +10 相同信仰的好感度
为图尔战役复仇决议
Modifier piety positive.png 信仰守护者
  • +1 勇武
  • +10 相同信仰的好感度
季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
Modifier social positive.png 展示服从
  • +10 相同信仰的好感度

Yes 斗争与顺服核心教义
去朝圣或开始朝觐决议

Modifier magic positive.png 庙堂之友
  • +6 外交
  • +4 军事
  • Martial lifestyle.png +50% 每月军事生活方式的经验值
彗星事件
Yes 角色 合群,面目狰狞且 蟄居
Modifier economy positive.png 大方地对待雇佣兵
  • -10% 雇佣兵花费
军事生活方式事件选择
Modifier prowess positive.png 骑士团训练
  • +1 军事
  • +1 勇武
孩子自骑士团返回
Modifier piety positive.png 皇帝代理
  • +25 信仰领袖好感
  • -10% 神殿建筑和地产建造花费
  • -10% 神殿建筑和地产的建造时间
Icon group of characters.png 卡诺萨的玛蒂尔达
Modifier social positive.png 养育了许多孩子
  • +5 大众好感
生育至少4次后,每次生育有10%概率
Modifier magic positive.png 先知神视
  • +1 每月虔诚
  • +10 神职人员好感
附身事件选择
Modifier economy positive.png 为雇佣兵所尊敬
  • -20% 雇佣兵花费
军事生活方式事件选择
Modifier prowess positive.png 受人敬重的专家
  • +2 勇武
军事生活方式事件选择
Modifier learning positive.png 圣河的管理者
  • +1 外交
  • +1 学识
  • Icon piety eastern 01.png +5 每月虔诚
  • +10 同信仰神权制统治者好感度
成为圣河的管理者决议
Modifier horse positive.png 最伟大的汗
  • +30 自然恐怖值
  • -50% 恐怖值消逝
  • +20 阴谋阻力
  • -15 阴谋成功概率
成为最伟大的汗决议
Modifier prestige negative.png 无服饰
  • +20 吸引好感度
  • -1 每月威望
  • 没穿衣服的角色

精神错乱事件选择
Rules.png 角色裸体设置为默认

Temporary modifiers

From hunting

The following modifiers may be gained through the Call Hunt activity.[1]

Character modifiers

Name Effects Description Modifier ID Notes
Poacher Training
  • +2 Prowess
This character has been trained by poachers to hunt. hunt_poacher_training_modifier
Hunting Trophy
  • +0.5 Monthly prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_hunting_trophy There is another modifier with the same name.
Friend of Animals
  • +0.25 Monthly prestige
  • +25% Stress loss
This character has an uncanny ability to handle animals. modifier_hunt_friend_of_animal
Resisted Advances
  • +10 Theocratic ruler opinion (same faith)
This character has resisted the siren song of temptation. modifier_hunt_resisted_advances
Local Guide
  • +2 Prowess
- hunt_guide_local_madman_modifier
Fresh Air and Exercise
  • +1 Health
  • +1 Diplomacy
This character has enjoyed rigorous exercise during their hunts. hunt_fresh_air_and_exercise_modifier
Focused Attention
  • +2 Stewardship
  • +1 Prowess
This character knows how to focus on the things that demand immediate attention. hunt_focused_attention_modifier
Hunting Trophy
  • +0.25 Prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_dog_trophy_modifier There is another modifier with the same name.
Improved Prowess
  • +1 Prowess
This character has perform an impressive feat of prowess during their hunts. modifier_hunt_dog_fighting_modifier
Mediator
  • +1 Diplomacy
This character has successfully negotiated between two people in conflict– a valuable lesson. hunt_mediated_fight_modifier
Focused Hunting Effort
  • +1 Prowess
This character is very focused on the hunt hunt_focused_effort_modifier
Practiced Field Surgery
  • +1 Learning
This character has some recent experience with very trying medical treatments hunt_treated_injury_modifier
Tasted the Belt
  • −0.25 Health
  • −0.5 Monthly prestige
This character is suffering from a bruised rear hunt_tasted_the_belt_modifier
Dressed Wounds
  • +1.5 Disease resistance (health)
This character's wounds have been seen to in some fashion hunt_treated_wound_modifier
Humble Honesty
  • +5 Direct vassal opinion
This character has spoken the truth at the detriment of themselves hunt_chose_truth_modifier
Hunted Mystical Animal
  • +5 Direct vassal opinion
  • +0.75 Monthly prestige
This character hunted, and killed, a mystical white animal hunt_mystical_animal_modifier

County modifiers

Name Effects Description Modifier ID
Punished Poachers
  • +10% County tax
  • −30 Popular opinion
People in this County bear the burden of making up for poachers in the forests. hunt_punished_locals_modifier
Poaching Outrage
  • −30 Popular opinion
This County is upset over the way it has been treated for the actions of a handful of poachers hunt_upset_hunting_county_modifier
Killed Local
  • −30 Popular opinion
  • +1 Monthly control
- hunt_killed_local_madman_modifier
Listened to Local Concerns
  • +1 Monthly control
- hunt_talked_to_madman_modifier
Peasants Denied Forest
  • −30 Popular opinion
The peasants of this County have been denied the right to forage in the forests. hunt_peasants_denied_forest_modifier
Hunted Peasants
  • −60 Popular opinion
  • −10% Monthly development growth
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. hunt_peasants_hunted_modifier
Aided Peasants
  • +30 Popular opinion
  • +10% Monthly development growth
The poorest people of this County have received significant charitable aid. hunt_aided_peasants_modifier
Protected Peasants
  • +30 Popular opinion
The peasants of this county feel protected hunt_protected_peasants_modifier
Disturbed Locals
  • −15 Popular opinion
The locals in this county just wants (sic) to be left alone hunt_disturbed_locals_modifier

From feasting

The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Discussions on Strategy
  • +2 Martial
Discussing strategies with experienced commanders has proved fruitful for this character. feast_strategy_discussions_modifier
Cavalry Insight
  • +15% Light cavalry damage
  • +15% Light cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. feast_cavalry_insight_modifier
Heavy Infantry Insight
  • +15% Heavy cavalry damage
  • +15% Heavy cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. feast_skirmishers_insight_modifier
Skirmisher Insight
  • +15% Skirmisher damage
  • +15% Skirmisher toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. feast_skirmishers_insight_modifier
Archers Insight
  • +15% Archer damage
  • +15% Archer toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. feast_archers_insight_modifier
Pikemen Insight
  • +15% Spearmen damage
  • +15% Spearmen toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. feast_pikemen_insight_modifier
Better Safe Than Sorry
  • +10 Defender advantage
This character likes to assess the situation and make sure they are prepared for all eventualities. feast_better_safe_than_sorry_modifier There is another modifier with the same name.
Better Safe Than Sorry
  • +10 Defender advantage
  • +10 Hostile scheme resistance
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. feast_overly_safe_rather_than_sorry_modifier There is another modifier with the same name.
Silenced a Disruptive Guest
  • +1 Monthly prestige
- feast_silenced_a_disruptive_guest
Bad Reaction to Food
  • −1 Health
- feast_bad_reaction_to_food
Had Good Fight
  • +25% Stress loss
- feast_had_good_fight_modifier
Loyal Servantry
  • +20% Hostile scheme resistance
- feast_loyal_servantry_modifier
Courteous Guest
  • +1 Diplomacy
  • +5 Liege opinion
  • +5 Direct vassal opinion
This character is exceptionally courteous and considerate of their host, wherever they may be. i_am_corteous_guest_modifier
Higher Standards of Courtesy
  • +1 Monthly prestige
There are certain things a noble should simply be too good for. feast_higher_standards_modifier
Scholarly Confidence
  • −25% Stress gain
  • +1 Learning
It's not hubris if it's true. feast_scholarly_confidence_modifier
Gratifying Complaints
  • −25% Stress gain
  • +25% Stress loss
It is immensely cathartic to complain when things are even slightly wrong. feast_gratifying_complaints_modifier
Life Reaffirmed
  • −50% Stress gain
  • +0.5 Health
A chance encounter with a meal at a feast has reignited this character's passion for life. feast_life_reaffirmed_modifier
Reinvigorating Friendship
  • +1 Health
Spending time with those who care for us is one of the things that makes life worth living. feast_reinvigorated_by_friend_modifier
Practiced Secrecy
  • +2 Intrigue
  • +0.25 Health
Certain things require great skill to keep unnoticed. feast_practiced_secrecy_modifier
Capable of Restraint
  • +1 Diplomacy
  • +1 Learning
It is important to know when to indulge, and when to make sacrifices. feast_showed_great_restraint_modifier
Feast Ruined by Rival
  • +20% Stress gain
  • −0.25 Health
The world would have been a perfectly fine place without a certain someone. feast_bad_form_with_rival_modifier
Had Interesting Conversation
  • +1 Diplomacy
  • +1 Learning
A good talk about an interesting subject does really get the brain going. feast_had_interesting_conversation_modifier
Fought Thirst
  • +0.5 Monthly prestige
To supply your guests with enough to drink is the job of any host! feast_bought_more_drink_modifier
Ate Exquisite Food
  • +1 Health
To eat highly agreeable food is good for both mind and soul! feast_good_food_modifier
Household Efforts
  • +5 Direct vassal opinion
  • +10 Courtier and guest opinion
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. feast_household_efforts_modifier
Raucous Entertainment
  • −20% Stress gain
  • +0.5 Health
A good laugh prolongs life, as long as you are not the butt of the joke. feast_raucous_entertainment_modifier
Suspicious of Food
  • +1 Intrigue
  • +30% Hostile scheme resistance
Once burnt, check that all food is properly cooked twice. feast_suspicious_of_food_modifier
Public Display of Ruthlessness
  • +25% Dread gain
  • −50% Dread decay
Showing a cold heart and a will of steel in front of others, this character has left an impression. feast_display_of_ruthlessness_modifier
Bird-based Exercise
  • +1 Learning
  • +1 Health
This character has invented an interesting new way of practicing endurance. feast_bird_based_exercise_modifier
Lively Feast
  • −25% Stress gain
  • +10% Light cavalry damage
  • +10% Heavy cavalry damage
The feast doesn't truly start until the livestock joins the table. feast_livestock_at_feast_modifier
Blew off Steam
  • +1 Diplomacy
  • +0.5 Health
This character hasn't been this rested and invigorated in a long time! feast_blew_off_steam_modifier
Hearty Diet
  • +1 Health
A sound meal can mend the gravest illness. feast_hearty_diet_modifier
Obsessed With Garum
  • −20% Stress gain
  • +0.5 Health
It goes with everything! feast_obsessed_with_garum_modifier

宠物

宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 33% 的隐藏几率来拯救这个角色。有两种宠物修正:

  • Modifier dog positive.png 宠物狗 提供 +1 外交和 勇武
  • Modifier cat positive.png 宠物猫 提供 +1 谋略和 学识

两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。

  • 在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 金钱卖掉它。
  • 在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 Trait sadistic.png 虐待狂的特质,可以杀死宠物获得 +1 学识。

当角色有宠物修正时,会发生以下事件:

  • 一个封臣与宠物玩耍并获得 +20 好感
  • 宠物带来了 2 金钱
  • 宠物给予一个临时的 健康增益
  • 宠物会毁坏封臣的财产,带来以下选项:
    • 支付封臣和损失适量随机数量的 金钱
    • 封臣失去 -20 好感
  • 如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
  • 如果角色有两个宠物修正,可能会触发一个 -20 压力的事件
  • 如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况:
    • 30%的几率造成宠物狗死亡
    • 45%的几率造成宠物猫死亡
    • 15%的几率造成两个宠物都死亡
    • 10%的几率它们相处得很好,角色 -10 压力

参考资料

  1. game\common\modifiers\00_activity_hunt_modifiers.txt
  2. game\common\modifiers\00_activity_feast_modifiers.txt
机制 
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