活动是由特定人物举行的特殊情境。多数活动都有不同的活动类型供选择。每种活动都会经历一系列阶段,在每个阶段期间每7天有几率发生一个活动事件。一个角色不能同时参加两个活动,拥有无能特质的角色或罹患某种瘟疫疾病(腺鼠疫、肺痨、天花、伤寒、血痢、圣火病、麻疹)的角色不能主持或参加活动。
大多数活动要求其他角色也参加。如果没有一个角色参加活动,活动会被取消,原举行者会获得20压力。
旅行
启动一项活动的角色将成为该活动的东道主,其花费将取决于举办活动所选的男爵领。部分活动只能在特定男爵领(如直辖领地或宗教圣地)进行,对于其它活动(如狩猎),地图将显示5个最佳男爵领,但任意有效男爵领均在可选范围。所有参加活动的角色都必须前往指定的男爵领,除非那里是他们领地的首都。旅行有两个重要因素需要注意:
- 旅行速度速度决定了旅队相对军队的速度。当速度为100%时,旅队将与和军队同样的速度前进。
- 旅行安全性减少所有危险
在旅行中,途径带有历史建筑的男爵领将依据相关建筑给予特定的生活方式经验,途径王国或帝国的首都男爵领将依据该地的宫廷类型给予对应的生活方式经验,当地领主没有宫廷时将给予 外交经验。途径未经控制的罗马或巴格达时,将触发选择滞留14天以有机会获得多项加成的事件。
选定旅行目的地后,会自动生成途径最少男爵领的路线。当然,玩家也可以选择手动添加绕道,以避开危险或访问特定男爵领。每个男爵领都有概率触发危险事件,危险程度取决于男爵领的地形、地产等级、地产建筑以及当地领主对你的 好感。
每个角色都将带着一个由与活动相关的角色组成的随行团旅行。宫廷医生或贴身侍卫这两种宫廷职位的角色将始终加入,并且可以通过旅行选项添加其他角色。如果其中一个角色正在旅行,则计划进程将暂停,除非两个角色都是同一随行团的一部分。
旅行选项
每个旅行的角色可选择最多两个旅行选项来改善旅行:
旅行选项
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效果
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要求
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描述
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雇佣沙漠战士
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- -32 沙漠和草原男爵领的危险
- -22 旱地男爵领的危险
- 一名拥有沙漠战士特质的向导会加入你的旅团
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8金币
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你会派人请沙漠地形的专家加入你的旅团,大幅降低穿越干旱地形时的危险。
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雇佣涉水者
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- -42 实地男爵领的危险
- -22 洪泛平原男爵领的危险
- 一名拥有涉水者特质的向导会加入你的旅团
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8金币
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你会派人请湿地地形的专家加入你的旅团,大幅降低穿越湿地和洪泛平原时的危险。
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雇佣森林向导
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- -37 针叶林男爵领的危险
- -31森林男爵领的危险
- 一名拥有森林斗士特质的向导会加入你的旅团
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8金币
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你会派人请森林地形的专家加入你的旅团,大幅降低穿越森林时的危险。
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雇佣丛林追猎者
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- -42 丛林男爵领的危险
- 一名拥有丛林追猎者特质的向导会加入你的旅团
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8金币
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你会派人请丛林地形的专家加入你的旅团,大幅降低穿越丛林地形时的危险。
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雇佣登山者
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- -42 山地和沙漠山地男爵领的危险
- -31 丘陵男爵领的危险
- 一名拥有崎岖地形专家特质的向导会加入你的旅团
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8金币
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你会派人请山地地形的专家加入你的旅团,大幅降低翻越高峰时的危险。
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雇佣文化大使
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将招募一名高外交能力的文化大使加入你的旅团
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20金币
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你雇佣某人在旅途中担任文化大使,向经过的所有男爵领宣扬你的文化。
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雇佣经验丰富的船长
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- -45 海洋和近海的危险
- 一名拥有涉水者特质的海员将加入你的旅团
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20金币
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你将传话给经验丰富的船长,让其加入你的旅团,大幅降低跨海旅行的危险。
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雇佣佣兵卫队
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- +10 旅行速度
- +20 旅行安全性
- 一位雇佣兵团头衔的持有者将加入你的旅团
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- 40金币
- 外交范围内有可用的未受雇的雇佣兵团
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你将雇佣经验丰富的佣兵进入旅团充当护卫,提高整体的安全性和速度。
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优良军备
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- +10 旅行安全性
- -20% 宝物破损减成
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直辖领地内有“君主铁匠”建筑或它的升级版
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你的优秀铁匠会为旅团配备最好的装备。
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优良坐骑
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+20 旅行速度
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直辖领地内有“驿站”建筑(马厩线4级)、“骆驼市场”建筑(骆驼养殖场线4级)或它们的升级版
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你经验丰富的马厩管理人员为你的旅团配备了全领地内最好的坐骑。
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训练骑士
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- +10 旅行安全性
- 你勇武最低的3位骑士会加入旅团
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直辖领地内有“军事学校”建筑或它的升级版
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你带上你最弱的骑士,通过开敞的道路上面对的挑战来训练和学习。
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加快脚步
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- +20 旅行速度
- -10 旅行安全性
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怯懦、急躁或鲁莽特质
|
世界黑暗而危险,最好尽快结束旅程。
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谨慎
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- +50% 阴险计谋阻力
- -50% 敌方阴谋的成功概率
- -10 旅行速度
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专断、多变或多疑特质
|
永远不让他们知道你的下一步行动。
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File:.png 带上医疗设备
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- -52 瘟疫危险
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雇佣了一位可以旅行的宫廷医师
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你会带上充足的医疗设备供应,以降低旅途中瘟疫带来的危险。
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常规活动
活动
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活动选项
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奖励
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可举行活动的男爵领
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活动类型
|
额外奖励
|
要求
|
冷却时间
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宴会
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- Prestige
- Opinion
- Stress Loss
- 热切的狂欢者特质
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直辖领地
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宴会
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- Opinion
- Stress Loss
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成年人
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5年
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传奇宴会
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- Opinion
- Stress Loss
- Chance to spread the legend
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- 成年人
- Owning or promoting a legend
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15年
|
谋杀宴会
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Chance to kill a designated character
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- Tours and Tournaments DLC
- 成年人
- “终生恶名”生活方式技能
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15年
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狩猎
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|
- Prestige
- Legitimacy
- Stress Loss
- Glory Hound Vassal Opinion
- Trophy artifacts
- 猎人特质
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领地
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狩猎
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Prestige
|
- 成年人
- “素食主义者”文化传统
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2年
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传奇
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- 成年人
- “素食主义者”文化传统
|
2年
|
鹰猎
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|
- Tours and Tournaments DLC
- 成年人
- “素食主义者”文化传统
|
2年
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朝圣
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- Piety
- Legitimacy
- Stress Loss
- 朝圣者特质
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圣地(但不能是朝圣者的首都男爵领)
|
虔诚朝圣
|
Piety
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- 成年人
- Hajji trait if the faith has it
|
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世俗的朝圣
|
Culture modifier
|
- 成年人
- Hajji trait if the faith has it
|
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朝觐
|
Hajji trait
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- 成年人
- Hajj doctrine
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会见同辈
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Opinion
|
领地首都
|
会见同辈
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Opinion
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4-15岁
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3年
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大巫祭
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|
- Opinion
- Stress Loss
- Lifestyle Experience
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领地首都
|
大巫祭
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- Opinion
- Stress Loss
- Lifestyle Experience
|
- 成年人
- Witch trait
- Witch Coven house modifier
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5年
|
节庆/血祭
|
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- Piety
- Opinion
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领地内信奉拥有恐怖节庆/血祭核心教义的男爵领
|
节庆/血祭
|
- Piety
- Opinion
|
- 成年人
- 信仰有恐怖节庆/血祭核心教义
|
9年
|
院校访学
|
学习资料
|
- Lifestyle Experience
- Book artifacts
- Lifestyle trait
- Upgrade education trait
- Skill points
- Recruit skilled character
|
大学建筑或宗教类特殊建筑
|
院校访学
|
- Lifestyle Experience
- Book artifacts
- Lifestyle trait
- Upgrade education trait
- Skill points
- Recruit skilled character
|
- Wards & Wardens DLC
- 成年人
- 5级教育特质
|
20年
|
葬礼
|
仪式
|
- Piety
- Legitimacy
- Opinion
- Stress Loss
|
领地内有地产的男爵领
|
葬礼
|
- Piety
- Legitimacy
- Opinion
- Stress Loss
|
- Legends of the Dead DLC
- 成年人
- Dead relative without funeral
|
|
盛大活动
活动
|
活动选项
|
奖励
|
可举行活动的男爵领
|
活动类型
|
额外奖励
|
要求
|
冷却时间
|
大巡游
|
- 随行人员
- 奢侈品
|
|
伯爵级或以上封臣的领地首都
|
君权巡游
|
|
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10年
|
威吓巡游
|
- 恐怖值
- 可以尝试强迫封臣退出敌对派系
|
|
10年
|
征税巡游
|
金钱
|
- 成年人
- 3个伯爵级或以上封臣
- 公爵级或以上头衔
- 部落政府
|
10年
|
大婚
|
|
- 婚姻
- 威望
- 好感
- 压力降低
- 热切的狂欢者特质
- “殷勤的东道主”修正持续5-20年
- “宏伟的东道主”修正持续10-20年
|
Domain
|
大婚
|
兑现大婚诺言
|
- 订婚双方都是成年人
- 大婚礼婚姻或订婚时的大婚承诺
|
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血腥大婚
|
Chance to kill the spouse's family
|
- 订婚双方都是成年人
- 大婚礼婚姻或订婚时的大婚承诺
- “熟练伪造”生活方式技能
|
15年
|
比武大会
比武大会是一项高度互动性的活动,每10年可以在一个直辖领地男爵领举行。只有成年角色才能举行和参加比武大会。Grand Tournaments have two Activity Options:
- Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180 Gold.
- Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious) Gold.
A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the Hastiluder trait, grant a positive modifier for 5年, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the Hastiluder trait. A tournament can have the following contests:
Contest
|
Hastiluder experience
|
Cost
|
Defeat modifier
|
Victory modifier
|
Description
|
Archery
|
Bow
|
100
|
- +1 Injury Resistance
- +2 Archer Damage
- +5% Hastiluder Trait Experience Gain
|
- +3 Injury Resistance
- +3 Archer Damage
- +10% Hastiluder Trait Experience Gain
|
A bow competition in which each contestant shoots at a target with a set number of arrows, aiming to score as many points as possible.
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Board Game
|
Wit
|
100
|
- +1 Learning
- +2 Maximum Battle Roll
- +10% Hastiluder Trait Experience Gain
|
- +3 Learning
- +3 Maximum Battle Roll
- +10% Hastiluder Trait Experience Gain
|
A contest of wits in which contestants play a series of board game matches, with the ultimate winner being the last remaining player.
|
Duel
|
Foot
|
100
|
- +1 Prowess
- +1 Prowess per Level of Fame
- +5% Hastiluder Trait Experience Gain
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- +3 Prowess
- +2 Prowess per Level of Fame
- +10% Hastiluder Trait Experience Gain
|
A series of armed duels fought on foot, in which contestants attempt to disarm or score more points than their foes to be the last standing.
|
Horse Race
|
Horse
|
150
|
- +25% Supply Limit
- +10% Travel Speed
- +5% Hastiluder Trait Experience Gain
|
- +50% Supply Limit
- +25% Travel Speed
- +10% Hastiluder Trait Experience Gain
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A spectator sport in which lords and ladies enter horses to race against each other, with the winner being the first to cross the finishing line.
|
Melee
|
- Foot
- Horse
|
100
|
- +3 Martial
- +10% Monthly Martial Lifestyle Experience
- +5% Hastiluder Trait Experience Gain
|
- +3 Martial
- +10% Monthly Martial Lifestyle Experience
- +10% Hastiluder Trait Experience Gain
|
A mock battle, on horse and on foot, between two teams vying to control a contested field and capture opposing combatants for ransom.
|
Recital
|
Wit
|
50
|
- +1 Diplomacy
- +20% Learn Language Scheme Power
- +5% Hastiluder Trait Experience Gain
|
- +3 Diplomacy
- +30% Learn Language Scheme Power
- +10% Hastiluder Trait Experience Gain
|
A poetry competition in which each contestant publicly recites a poem written for the occasion, and is judged against all other entrants.
|
Wrestling
|
Foot
|
100
|
- +0.5 Health
- +25% Hostile Scheme Resistance
- +5% Hastiluder Trait Experience Gain
|
- +1 Health
- +50% Hostile Scheme Resistance
- +10% Hastiluder Trait Experience Gain
|
A contest of strength and cunning, in which contestants attempt to knock down or throw their foes from the ring to be the last standing.
|
Joust
|
- Foot
- Horse
|
200
|
- +10 Glory Hound Vassal Opinion
- +5 Heavy Cavalry Damage
- +5% Hastiluder Trait Experience Gain
|
- +20 Glory Hound Vassal Opinion
- +10 Heavy Cavalry Damage
- +10% Hastiluder Trait Experience Gain
|
An equestrian competition in which contestants tilt with lances, attempting to unhorse or score more points than their foes to be the last standing.
|
Joust is only available if the culture has the Horseshoes of Arched Saddle innovation
3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events.
Area
|
Description
|
Artisan Quarters |
Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry.
|
Tavern |
A place to rest. Sit down and get a chance to reduce your Stress.
|
Temple |
A calm place. Pray for victory or test your faith.
|
Tent Camp |
All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them.
|
Tourney Grounds |
The training area for the Tournament. Spending time here will increase your Progress to Victory.
|
Village |
The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants.
|
Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest.
意图
When a character joins an activity it must select an Intent, which can be changed at any point. The Intent has an influence on what events will happen during the activity.
Intent
|
Feast
|
Hunt
|
Pilgrimage
|
Meet Peers
|
Grand Rite
|
Festival / Blót
|
Grand Tour
|
Grand Tournament
|
Grand Wedding
|
Recreation |
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Worship the Horned God |
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Befriend |
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Murder |
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Seduce |
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Slay Beast |
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Altruism |
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Zealotry |
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Justice |
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Lechery |
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Recruit |
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Triumph |
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Diplomacy |
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Matchmaking |
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参考资料