活动是由特定人物举行的特殊情境。多数活动都有不同的活动类型供选择。每种活动都会经历一系列阶段,在每个阶段期间每7天有几率发生一个活动事件。一个角色不能同时参加两个活动,拥有无能特质的角色或罹患某种瘟疫疾病(腺鼠疫、肺痨、天花、伤寒、血痢、圣火病、麻疹)的角色不能主持或参加活动。
大多数活动要求其他角色也参加。如果没有一个角色参加活动,活动会被取消,原举行者会获得20压力。
旅行
启动一项活动的角色将成为该活动的东道主,其花费将取决于举办活动所选的男爵领。部分活动只能在特定男爵领(如直辖领地或宗教圣地)进行,对于其它活动(如狩猎),地图将显示5个最佳男爵领,但任意有效男爵领均在可选范围。所有参加活动的角色都必须前往指定的男爵领,除非那里是他们领地的首都。旅行有两个重要因素需要注意:
- 速度决定了旅队相对军队的速度。当速度为100%时,旅队将与和军队同样的速度前进。
- 减少所有危险
在旅行中,途径带有历史建筑的男爵领将依据相关建筑给予特定的生活方式经验,途径王国或帝国的首都男爵领将依据该地的宫廷类型给予对应的生活方式经验,当地领主没有宫廷时将给予 外交经验。途径未经控制的罗马或巴格达时,将触发选择滞留14天以有机会获得多项加成的事件。
选定旅行目的地后,会自动生成途径最少男爵领的路线。当然,玩家也可以选择手动添加绕道,以避开危险或访问特定男爵领。每个男爵领都有概率触发危险事件,危险程度取决于男爵领的地形、地产等级、地产建筑以及当地领主对你的 好感。
每个角色都将带着一个由与活动相关的角色组成的随行团旅行。宫廷医生或贴身侍卫这两种宫廷职位的角色将始终加入,并且可以通过旅行选项添加其他角色。如果其中一个角色正在旅行,则计划进程将暂停,除非两个角色都是同一随行团的一部分。
旅行选项
每个旅行的角色可选择最多两个旅行选项来改善旅行:
旅行选项 | 效果 | 要求 | 描述 |
---|---|---|---|
雇佣沙漠战士 |
|
8金币 | You will send word for experts in desert terrain to join your entourage, significantly reducing the danger of traveling through dry and arid lands. |
雇佣涉水者 |
|
8金币 | You will send word for experts in wetlands terrain to join your entourage, significantly reducing the danger of traveling through wetlands and floodplains. |
雇佣森林向导 |
|
8金币 | You will send word for experts in forested terrain to join your entourage, significantly reducing the danger of traveling through forests. |
雇佣丛林追猎者 |
|
8金币 | You will send word for experts in jungle terrain to join your entourage, significantly reducing the danger of traveling across jungle terrain. |
雇佣登山者 |
|
8金币 | You will send word for experts in mountainous terrain to join your entourage, significantly reducing the danger of traveling across high peaks. |
雇佣文化大使 | A character with high Diplomacy joins the Entourage | 20金币 | You hire someone to serve as a Cultural Ambassador on your journey to disseminate information about your culture to all the baronies you travel through. |
雇佣经验丰富的船长 |
|
20金币 | You will send word for experienced captains to join your entourage, significantly reducing the danger of traveling across sea and ocean. |
雇佣佣兵卫队 |
|
You will hire hardened mercenaries to join your entourage as guards, increasing overall safety and speed. | |
优良军备 |
|
Crown Smithies duchy building in Domain | Your superior blacksmiths outfit your entourage with the finest equipment and preparations for the journey. |
优良坐骑 | +20 旅行速度 | Stables or Camelry level 3 or higher building in Domain | Your experienced stable-hands outfit your entourage with the finest mounts in all the realm. |
训练骑士 |
|
Military Academies duchy building in Domain | You bring along your weakest knights to train and learn from the challenges to be faced on the open road. |
加快脚步 |
|
Craven, Impatient or Reckless trait | The world is a dark and dangerous place; best to hasten the journey as much as possible. |
谨慎 |
|
Arbitrary, Fickle or Paranoid trait | Never let them know your next move. |
File:.png 带上医疗设备 |
常规活动
活动 | 活动选项 | 奖励 | 可举行活动的男爵领 | 活动类型 | 额外奖励 | 要求 | 冷却时间 |
---|---|---|---|---|---|---|---|
宴会 |
|
直辖领地 | 宴会 |
|
成年人 | 5年 | |
传奇宴会 |
|
|
15年 | ||||
谋杀宴会 | Chance to kill a designated character |
|
15年 | ||||
狩猎 |
|
领地 | 狩猎 | Prestige |
|
2年 | |
传奇 |
|
|
2年 | ||||
鹰猎 |
|
2年 | |||||
朝圣 |
|
圣地(但不能是朝圣者的首都男爵领) | 虔诚朝圣 | Piety |
|
||
世俗的朝圣 | Culture modifier |
|
|||||
朝觐 | Hajji trait | ||||||
会见同辈 | Opinion | 领地首都 | 会见同辈 | Opinion | 4-15岁 | 3年 | |
大巫祭 | 领地首都 | 大巫祭 | 5年 | ||||
节庆/血祭 |
|
|
领地内信奉拥有恐怖节庆/血祭核心教义的男爵领 | 节庆/血祭 |
|
|
9年 |
院校访学 | 学习资料 | 大学建筑或宗教类特殊建筑 | 院校访学 |
|
20年 | ||
葬礼 | 仪式 |
|
领地内有地产的男爵领 | 葬礼 |
|
|
盛大活动
(tnt为Template:Icon中的未知key) | 仅在启用[[(tnt对Template:Expansion错误)]]DLC的情况下可用。 |
比武大会
The Grand Tournament is a highly interactive activity that can be held every 10 years in a Domain barony. It is only available for adult characters. Grand Tournaments have two Activity Options:
- Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180 Gold.
- Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious) Gold.
A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the Hastiluder trait, grant a positive modifier for 5 years, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the Hastiluder trait. A tournament can have the following contests:
Joust is only available if the culture has the Horseshoes of Arched Saddle innovation
3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events.
Area | Description |
---|---|
Artisan Quarters | Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry. |
Tavern | A place to rest. Sit down and get a chance to reduce your Stress. |
Temple | A calm place. Pray for victory or test your faith. |
Tent Camp | All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them. |
Tourney Grounds | The training area for the Tournament. Spending time here will increase your Progress to Victory. |
Village | The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants. |
Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest.
意图
(tnt为Template:Icon中的未知key) | 仅在启用[[(tnt对Template:Expansion错误)]]DLC的情况下可用。 |
When a character joins an activity it must select an Intent, which can be changed at any point. The Intent has an influence on what events will happen during the activity.