此页面正在翻译中
修正是(Modifiers)是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。
永久宗族修正
以下永久修正影响整个宗族:
修正 | 效果 | 要求 |
---|---|---|
众王之族 |
|
众王之族决议 |
强大的血脉 |
|
加强血脉决议 |
永久省份修正
以下永久修正影响省份内的所有男爵领:
修正 | 效果 | 要求 |
---|---|---|
官方通行税 |
|
建立巴克特里亚霸权决议 |
符石 |
|
立起符石决议 |
永久角色修正
以下永久修正影响某一角色:
Temporary modifiers
From hunting
The following modifiers may be gained through the Call Hunt activity.[1]
Character modifiers
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Poacher Training |
|
This character has been trained by poachers to hunt. | hunt_poacher_training_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_hunting_trophy | There is another modifier with the same name. |
Friend of Animals |
|
This character has an uncanny ability to handle animals. | modifier_hunt_friend_of_animal | |
Resisted Advances |
|
This character has resisted the siren song of temptation. | modifier_hunt_resisted_advances | |
Local Guide |
|
- | hunt_guide_local_madman_modifier | |
Fresh Air and Exercise |
|
This character has enjoyed rigorous exercise during their hunts. | hunt_fresh_air_and_exercise_modifier | |
Focused Attention |
|
This character knows how to focus on the things that demand immediate attention. | hunt_focused_attention_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_dog_trophy_modifier | There is another modifier with the same name. |
Improved Prowess |
|
This character has perform an impressive feat of prowess during their hunts. | modifier_hunt_dog_fighting_modifier | |
Mediator |
|
This character has successfully negotiated between two people in conflict– a valuable lesson. | hunt_mediated_fight_modifier | |
Focused Hunting Effort |
|
This character is very focused on the hunt | hunt_focused_effort_modifier | |
Practiced Field Surgery |
|
This character has some recent experience with very trying medical treatments | hunt_treated_injury_modifier | |
Tasted the Belt |
|
This character is suffering from a bruised rear | hunt_tasted_the_belt_modifier | |
Dressed Wounds |
|
This character's wounds have been seen to in some fashion | hunt_treated_wound_modifier | |
Humble Honesty |
|
This character has spoken the truth at the detriment of themselves | hunt_chose_truth_modifier | |
Hunted Mystical Animal |
|
This character hunted, and killed, a mystical white animal | hunt_mystical_animal_modifier |
County modifiers
Name | Effects | Description | Modifier ID |
---|---|---|---|
Punished Poachers |
|
People in this County bear the burden of making up for poachers in the forests. | hunt_punished_locals_modifier |
Poaching Outrage |
|
This County is upset over the way it has been treated for the actions of a handful of poachers | hunt_upset_hunting_county_modifier |
Killed Local |
|
- | hunt_killed_local_madman_modifier |
Listened to Local Concerns |
|
- | hunt_talked_to_madman_modifier |
Peasants Denied Forest |
|
The peasants of this County have been denied the right to forage in the forests. | hunt_peasants_denied_forest_modifier |
Hunted Peasants |
|
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. | hunt_peasants_hunted_modifier |
Aided Peasants |
|
The poorest people of this County have received significant charitable aid. | hunt_aided_peasants_modifier |
Protected Peasants |
|
The peasants of this county feel protected | hunt_protected_peasants_modifier |
Disturbed Locals |
|
The locals in this county just wants (sic) to be left alone | hunt_disturbed_locals_modifier |
From feasting
The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Discussions on Strategy |
|
Discussing strategies with experienced commanders has proved fruitful for this character. | feast_strategy_discussions_modifier | |
Cavalry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. | feast_cavalry_insight_modifier | |
Heavy Infantry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. | feast_skirmishers_insight_modifier | |
Skirmisher Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. | feast_skirmishers_insight_modifier | |
Archers Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. | feast_archers_insight_modifier | |
Pikemen Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. | feast_pikemen_insight_modifier | |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. | feast_better_safe_than_sorry_modifier | There is another modifier with the same name. |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. | feast_overly_safe_rather_than_sorry_modifier | There is another modifier with the same name. |
Silenced a Disruptive Guest |
|
- | feast_silenced_a_disruptive_guest | |
Bad Reaction to Food |
|
- | feast_bad_reaction_to_food | |
Had Good Fight |
|
- | feast_had_good_fight_modifier | |
Loyal Servantry |
|
- | feast_loyal_servantry_modifier | |
Courteous Guest |
|
This character is exceptionally courteous and considerate of their host, wherever they may be. | i_am_corteous_guest_modifier | |
Higher Standards of Courtesy |
|
There are certain things a noble should simply be too good for. | feast_higher_standards_modifier | |
Scholarly Confidence |
|
It's not hubris if it's true. | feast_scholarly_confidence_modifier | |
Gratifying Complaints |
|
It is immensely cathartic to complain when things are even slightly wrong. | feast_gratifying_complaints_modifier | |
Life Reaffirmed |
|
A chance encounter with a meal at a feast has reignited this character's passion for life. | feast_life_reaffirmed_modifier | |
Reinvigorating Friendship |
|
Spending time with those who care for us is one of the things that makes life worth living. | feast_reinvigorated_by_friend_modifier | |
Practiced Secrecy |
|
Certain things require great skill to keep unnoticed. | feast_practiced_secrecy_modifier | |
Capable of Restraint |
|
It is important to know when to indulge, and when to make sacrifices. | feast_showed_great_restraint_modifier | |
Feast Ruined by Rival |
|
The world would have been a perfectly fine place without a certain someone. | feast_bad_form_with_rival_modifier | |
Had Interesting Conversation |
|
A good talk about an interesting subject does really get the brain going. | feast_had_interesting_conversation_modifier | |
Fought Thirst |
|
To supply your guests with enough to drink is the job of any host! | feast_bought_more_drink_modifier | |
Ate Exquisite Food |
|
To eat highly agreeable food is good for both mind and soul! | feast_good_food_modifier | |
Household Efforts |
|
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. | feast_household_efforts_modifier | |
Raucous Entertainment |
|
A good laugh prolongs life, as long as you are not the butt of the joke. | feast_raucous_entertainment_modifier | |
Suspicious of Food |
|
Once burnt, check that all food is properly cooked twice. | feast_suspicious_of_food_modifier | |
Public Display of Ruthlessness |
|
Showing a cold heart and a will of steel in front of others, this character has left an impression. | feast_display_of_ruthlessness_modifier | |
Bird-based Exercise |
|
This character has invented an interesting new way of practicing endurance. | feast_bird_based_exercise_modifier | |
Lively Feast |
|
The feast doesn't truly start until the livestock joins the table. | feast_livestock_at_feast_modifier | |
Blew off Steam |
|
This character hasn't been this rested and invigorated in a long time! | feast_blew_off_steam_modifier | |
Hearty Diet |
|
A sound meal can mend the gravest illness. | feast_hearty_diet_modifier | |
Obsessed With Garum |
|
It goes with everything! | feast_obsessed_with_garum_modifier |
宠物
宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 33% 的隐藏几率来拯救这个角色。有两种宠物修正:
两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。
- 在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 金钱卖掉它。
- 在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 虐待狂的特质,可以杀死宠物获得 +1 学识。
当角色有宠物修正时,会发生以下事件:
- 一个封臣与宠物玩耍并获得 +20 好感
- 宠物带来了 2 金钱
- 宠物给予一个临时的 健康增益
- 宠物会毁坏封臣的财产,带来以下选项:
- 支付封臣和损失适量随机数量的 金钱
- 封臣失去 -20 好感
- 如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
- 如果角色有两个宠物修正,可能会触发一个 -20 压力的事件
- 如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况:
- 30%的几率造成宠物狗死亡
- 45%的几率造成宠物猫死亡
- 15%的几率造成两个宠物都死亡
- 10%的几率它们相处得很好,角色 -10 压力