每个角色都遵循一种 信仰 (Faith )。信仰是宗教的个别宗派,指导其信徒应当以何种方式生活。
宗教热情
Fervor is a measure of how righteous adherents believe that a faith is and ranges from 0% to 100%. Fervor determines how expensive it is for rulers to create new faiths and how likely counties and characters are to convert.
Fervor increases at a rate of +0.3 each month, modified by the virtues and sins of religious leaders, particularly the head of faith. Fervor grows more slowly for faiths followed in more than 20 counties. New faiths start at 100% fervor while historical ones start at 50%.
改信
Each character can convert to a different faith at any point. Conversion costs piety based on the difference between the doctrines of the new faith and the doctrines of the old one. The cost can also be affected by the following:
- −25% if converting to an existing faith
- −50% if converting to the faith of a spouse
- −150% if the new faith exists in the realm or a neighboring realm
- +25% if the new faith is unreformed while having clan government
- +100% if the new faith belongs to a different religion within the same religious family
- +200% if the new faith belongs to a different religious family
- +500% if the new faith is not present in any county in the world
- +500% if the new faith is unreformed while the old faith is organized
新的信仰
A ruler can create a new faith for a religion once per lifetime by spending a very large amount of piety. The farther the new faith's tenets will be from the character's original faith the more piety it will cost to change it. Once a new faith is created the ruler, its close family and its realm capital will instantly convert. Vassals may convert depending on their opinion and difference in learning. New faiths inherit the holy sites of the original faith.
A ruler who is a vassal cannot create a new faith unless its primary title rank is at least duke.
A new faith cannot have both its tenets and doctrines entirely identical to those of an existing faith.
改革
Faiths that are unreformed can be reformed by a ruler who controls at least 3 holy sites by spending a large amount of piety. Upon reformation, the new faith will keep the name of the old faith while the old faith will be renamed.
When reforming their faith, AI rulers will never change tenets or doctrines except possibly for those regarding the head of faith.
信仰列表