修正:修订间差异

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(00:55, 17 October 2020‎ WeirdMatter)
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 以下永久修正影响[[宗族]]的所有成员:
 以下永久修正影响[[宗族]]的所有成员:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 修正
!修正
! 效果
!效果
! 要求
!要求
|-
|-
|{{icon|prestige positive}} 众王之族
|{{icon|prestige positive}} 众王之族
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|}
|}


== Permanent house modifiers ==
== 永久家族修正==
The following permanent modifiers affect all members of a [[house]]:
以下永久修正影响[[ 家族]] 的所有成员:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Modifier
! 修正
! Effects
! 效果
! Requirements
! 要求
|-
|-
| {{icon|outdoors positive}} Witch Coven
|{{icon|outdoors positive}} 巫师集会
|
* {{icon|fertility}} {{green|+10%}} Fertility
*{{icon|fertility}} {{green|+10%}} 生育力
* {{icon|health boost}} {{green|Medium Health Boost}}
*{{icon|health boost}} 健康:{{green| 中等增益}}
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
*{{icon|scheme success chance}} {{green|+10}} 阴谋强度
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
*{{icon|scheme success chance}} {{green|+10}} 阴谋抗性
| {{icon|decision}} [[Decisions#Found_Witch_Coven|Found Witch Coven]] decision
|{{icon|decision}} [[Decisions#Found_Witch_Coven| 建立巫师集会]] 决议
|}
|}


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|
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*{{icon|piety}} <section begin=PropheticVisionsPietyGain />{{green|+1}}<section end=PropheticVisionsPietyGain /> 每月虔诚
*{{icon|piety}} <section begin="PropheticVisionsPietyGain" />{{green|+1}}<section end="PropheticVisionsPietyGain" /> 每月虔诚
*{{icon|opinion}} {{green|+10}} 神职人员好感
*{{icon|opinion}} {{green|+10}} 神职人员好感
|{{icon|unknown}} 附身事件选择
|{{icon|unknown}} 附身事件选择
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*{{icon|learning}} {{green|+1}} 学识
*{{icon|learning}} {{green|+1}} 学识
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*[[File:Icon piety eastern 01.png|24px]] <section begin=StewardOfTheSacredRiverPietyGain />{{green|+5}}<section end=StewardOfTheSacredRiverPietyGain /> 每月虔诚
*[[File:Icon piety eastern 01.png|24px]] <section begin="StewardOfTheSacredRiverPietyGain" />{{green|+5}}<section end="StewardOfTheSacredRiverPietyGain" /> 每月虔诚
*{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度
*{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度
|{{icon|decision}} 成为圣河的管理者决议
|{{icon|decision}} 成为圣河的管理者决议
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*{{icon|dread}} {{green|+30}} 自然恐怖值
*{{icon|dread}} {{green|+30}} 自然恐怖值
*{{icon|dread}} {{green|-50%}} 恐怖值消逝
*{{icon|dread}} {{green|-50%}} 恐怖值消逝
*{{icon|scheme success chance}} {{green|+20}} 阴谋 阻力
*{{icon|scheme success chance}} {{green|+20}} 阴谋 抗性
*{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率
*{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率
|{{icon|decision}} 成为最伟大的汗决议
|{{icon|decision}} 成为最伟大的汗决议
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|}
|}


== Temporary modifiers ==
== 短期修正==
=== From hunting ===
=== 来自狩猎===
The following modifiers may be gained through the {{icon|hunt}} [[Call Hunt]] activity.<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref>
以下修正可能通过 {{icon|hunt}} 召集狩猎活动来获得<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref>
==== Character modifiers ====
==== 角色修正====
{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Name
! 修正
! data-sort-type=number | Effects
! data-sort-type="number" | 效果
! Description
! 描述
! Modifier ID
! 修正 ID
! Notes
! 注释


|- id="Poacher Training"
|- id="Poacher Training"
| {{icon|hunt positive}} Poacher Training
|{{icon|hunt positive}} 偷猎者训练
|
|
* {{icon|prowess|}} {{green|+2}} Prowess
*{{icon|prowess|}} {{green|+2}} 勇武
| ''This character has been trained by poachers to hunt.''
| 该角色由偷猎者训练狩猎。
| hunt_poacher_training_modifier
|hunt_poacher_training_modifier
|
|


|- id="Hunting Trophy"
|- id="Hunting Trophy"
| {{icon|hunt positive}} Hunting Trophy
|{{icon|hunt positive}} 狩猎战利品
|
|
* {{icon|prestige|}} {{green|+0.5}} Monthly prestige
*{{icon|prestige|}} {{green|+0.5}} 每月威望
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| 一个令人印象深刻的狩猎战利品挂在该角色的大厅里,炫耀其成就。
| modifier_hunt_hunting_trophy
|modifier_hunt_hunting_trophy
| There is [[#Hunting Trophy (dog)|another modifier]] with the same name.
| 有另一个同名的修正。


|- id="Friend of Animals"
|- id="Friend of Animals"
| {{icon|hunt positive}} Friend of Animals
|{{icon|hunt positive}} 动物之友
|
|
* {{icon|prestige|}} {{green|+0.25}} Monthly prestige
*{{icon|prestige|}} {{green|+0.25}} 每月威望
* {{icon|stress loss}} {{green|+25%}} Stress loss
*{{icon|stress loss}} {{green|+25%}} 压力失去
| ''This character has an uncanny ability to handle animals.''
| 该角色有一种神奇的应对动物的能力。
| modifier_hunt_friend_of_animal
|modifier_hunt_friend_of_animal
|
|


|- id="Resisted Advances"
|- id="Resisted Advances"
| {{icon|hunt positive}} Resisted Advances
|{{icon|hunt positive}} 抵制诱惑
|
|
* {{icon|opinion}} {{green|+10}} Theocratic ruler opinion (same faith)
*{{icon|opinion}} {{green|+10}} 神职人员好感度(相同信仰)
| ''This character has resisted the siren song of temptation.''
| 该角色抵制住了欲望的诱惑。
| modifier_hunt_resisted_advances
|modifier_hunt_resisted_advances
|
|


|- id="Local Guide"
|- id="Local Guide"
| {{icon|hunt positive}} Local Guide
|{{icon|hunt positive}} 当地向导
|
|
* {{icon|prowess}} {{green|+2}} Prowess
*{{icon|prowess}} {{green|+2}} 勇武
| -
| -
| hunt_guide_local_madman_modifier
|hunt_guide_local_madman_modifier
|
|


|- id="Fresh Air and Exercise"
|- id="Fresh Air and Exercise"
| {{icon|hunt positive}} Fresh Air and Exercise
|{{icon|hunt positive}} 新鲜空气与“操练”
|
|
* {{icon|health boost}} {{green|+1}} Health
*{{icon|health boost}} {{green|+1}} 健康
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} 外交
| ''This character has enjoyed rigorous exercise during their hunts.''
| 该角色非常享受狩猎期间刺激的剧烈运动。
| hunt_fresh_air_and_exercise_modifier
|hunt_fresh_air_and_exercise_modifier
|
|


|- id="Focused Attention"
|- id="Focused Attention"
| {{icon|hunt positive}} Focused Attention
|{{icon|hunt positive}} 聚精会神
|
|
* {{icon|stewardship}} {{green|+2}} Stewardship
*{{icon|stewardship}} {{green|+2}} 管理
* {{icon|prowess}} {{green|+1}} Prowess
*{{icon|prowess}} {{green|+1}} 勇武
| ''This character knows how to focus on the things that demand immediate attention.''
| 该角色知道如何专注于那些刻不容缓的事情。
| hunt_focused_attention_modifier
|hunt_focused_attention_modifier
|
|


|- id="Hunting Trophy (dog)"
|- id="Hunting Trophy (dog)"
| {{icon|hunt positive}} Hunting Trophy
|{{icon|hunt positive}} 狩猎战利品
|
|
* {{icon|prestige}} {{green|+0.25}} Prestige
*{{icon|prestige}} {{green|+0.25}} 威望
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.''
| 一个令人印象深刻的狩猎战利品挂在该角色的大厅里,炫耀其成就。
| modifier_hunt_dog_trophy_modifier
|modifier_hunt_dog_trophy_modifier
| There is [[#Hunting Trophy|another modifier]] with the same name.
| 有另一个同名的修正。


|- id="Improved Prowess"
|- id="Improved Prowess"
| {{icon|dog positive}} Improved Prowess
|{{icon|dog positive}} 提升勇武
|
*{{icon|prowess}} {{green|+1}} 勇武
|这名角色在狩猎期间展现了非凡的身手。
|modifier_hunt_dog_fighting_modifier
|
|
* {{icon|prowess}} {{green|+1}} Prowess
| ''This character has perform an impressive feat of prowess during their hunts.''
| modifier_hunt_dog_fighting_modifier
|


|- id="Mediator"
|- id="Mediator"
| {{icon|dog positive}} Mediator
|{{icon|dog positive}} 调停人
|
*{{icon|diplomacy}} {{green|+1}} 外交
|这名角色成功调停了两个人之间的冲突——有价值的一课。
|hunt_mediated_fight_modifier
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
| ''This character has successfully negotiated between two people in conflict– a valuable lesson.''
| hunt_mediated_fight_modifier
|


|- id="Focused Hunting Effort"
|- id="Focused Hunting Effort"
| {{icon|hunt positive}} Focused Hunting Effort
|{{icon|hunt positive}} 专注于狩猎
|
|
* {{icon|prowess}} {{green|+1}} Prowess
*{{icon|prowess}} {{green|+1}} 勇武
| ''This character is very focused on the hunt''
| 这名角色对狩猎十分投入。
| hunt_focused_effort_modifier
|hunt_focused_effort_modifier
|
|


|- id="Practiced Field Surgery"
|- id="Practiced Field Surgery"
| {{icon|hunt positive}} Practiced Field Surgery
|{{icon|hunt positive}} 练习现场急救
|
|
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} 学识
| ''This character has some recent experience with very trying medical treatments''
| 这名角色最近有机会尝试了非常前沿的医学实践。
| hunt_treated_injury_modifier
|hunt_treated_injury_modifier
|
|


|- id="Tasted the Belt"
|- id="Tasted the Belt"
| {{icon|hunt negative}} Tasted the Belt
|{{icon|hunt negative}} 吃鞭子
|
|
* {{icon|health penalty}} {{red|−0.25}} Health
*{{icon|health penalty}} {{red|−0.25}} 健康
* {{icon|prestige}} {{red|−0.5}} Monthly prestige
*{{icon|prestige}} {{red|−0.5}} 每月威望
| ''This character is suffering from a bruised rear''
| 这人的屁股红彤彤。
| hunt_tasted_the_belt_modifier
|hunt_tasted_the_belt_modifier
|
|


|- id="Dressed Wounds"
|- id="Dressed Wounds"
| {{icon|hunt positive}} Dressed Wounds
|{{icon|hunt positive}} 包扎伤口
|
|
* {{icon|health boost}} {{green|+1.5}} Disease resistance (health)
*{{icon|health boost}} {{green|+1.5}} 疾病抵抗力(健康)
| ''This character's wounds have been seen to in some fashion''
| 该角色的伤口得到了一定的处理。
| hunt_treated_wound_modifier
|hunt_treated_wound_modifier
|
|


|- id="Humble Honesty"
|- id="Humble Honesty"
| {{icon|hunt positive}} Humble Honesty
|{{icon|hunt positive}} 谦卑诚实
|
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
*{{icon|opinion}} {{green|+5}} 直属封臣好感
| ''This character has spoken the truth at the detriment of themselves''
| 这名角色说出了真相,哪怕对自己有损害。
| hunt_chose_truth_modifier
|hunt_chose_truth_modifier
|
|


|- id="Hunted Mystical Animal"
|- id="Hunted Mystical Animal"
| {{icon|hunt positive}} Hunted Mystical Animal
|{{icon|hunt positive}} 猎杀神秘野兽
|
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
*{{icon|opinion}} {{green|+5}} 直属封臣好感
* {{icon|prestige}} {{green|+0.75}} Monthly prestige
*{{icon|prestige}} {{green|+0.75}} 每月威望
| ''This character hunted, and killed, a mystical white animal''
| 该角色狩猎并击杀了一只神秘的白色野兽。
| hunt_mystical_animal_modifier
|hunt_mystical_animal_modifier
|
|


|}
|}


==== County modifiers ====
==== 伯爵领修正====
{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Name
! 修正
! data-sort-type=number | Effects
! data-sort-type="number" | 效果
! Description
! 描述
! Modifier ID
! 修正 ID


|- id="Punished Poachers"
|- id="Punished Poachers"
| {{icon|hunt negative}} Punished Poachers
|{{icon|hunt negative}} 惩罚偷猎者
|
|
* {{icon|gold|}} {{green|+10%}} County tax
*{{icon|gold|}} {{green|+10%}} 伯爵领赋税
* {{icon|popular opinion}} {{red|−30}} Popular opinion
*{{icon|popular opinion}} {{red|−30}} 公众好感度
| ''People in this County bear the burden of making up for poachers in the forests.''
| 该省份的人民为森林里的偷猎行为承担了赔偿。
| hunt_punished_locals_modifier
|hunt_punished_locals_modifier


|- id="Poaching Outrage"
|- id="Poaching Outrage"
| {{icon|hunt negative}} Poaching Outrage
|{{icon|hunt negative}} 群情激愤
|
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
*{{icon|popular opinion}} {{red|−30}} 公众好感度
| ''This County is upset over the way it has been treated for the actions of a handful of poachers''
| 该地对因为少数偷猎者的行为而遭受的待遇感到不满。
| hunt_upset_hunting_county_modifier
|hunt_upset_hunting_county_modifier


|- id="Killed Local"
|- id="Killed Local"
| {{icon|hunt negative}} Killed Local
|{{icon|hunt negative}} 杀害当地人
|
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
*{{icon|popular opinion}} {{red|−30}} 公众好感度
* {{icon|control}} {{green|+1}} Monthly control
*{{icon|control}} {{green|+1}} 每月控制力增长
| -
| -
| hunt_killed_local_madman_modifier
|hunt_killed_local_madman_modifier


|- id="Listened to Local Concerns"
|- id="Listened to Local Concerns"
| {{icon|hunt positive}} Listened to Local Concerns
|{{icon|hunt positive}} 听取了当地的担忧
|
|
* {{icon|control}} {{green|+1}} Monthly control
*{{icon|control}} {{green|+1}} 每月控制力增长
| -
| -
| hunt_talked_to_madman_modifier
|hunt_talked_to_madman_modifier


|- id="Peasants Denied Forest"
|- id="Peasants Denied Forest"
| {{icon|hunt negative}} Peasants Denied Forest
|{{icon|hunt negative}} 农民不得入林
|
|
* {{icon|popular opinion}} {{red|−30}} Popular opinion
*{{icon|popular opinion}} {{red|−30}} 公众好感度
| ''The peasants of this County have been denied the right to forage in the forests.''
| 该地的农民被剥夺了在森林里觅食的权利。
| hunt_peasants_denied_forest_modifier
|hunt_peasants_denied_forest_modifier


|- id="Hunted Peasants"
|- id="Hunted Peasants"
| {{icon|hunt negative}} Hunted Peasants
|{{icon|hunt negative}} 农民被狩猎
|
|
* {{icon|popular opinion}} {{red|−60}} Popular opinion
*{{icon|popular opinion}} {{red|−60}} 公众好感度
* {{icon|development}} {{red|−10%}} Monthly development growth
*{{icon|development}} {{red|−10%}} 发展度增长
| ''Peasants are afraid of settling in this County, due to the unspeakable things that have happened here.''
| 农民们害怕在该地定居,因为这里发生了骇人听闻的事。
| hunt_peasants_hunted_modifier
|hunt_peasants_hunted_modifier


|- id="Aided Peasants"
|- id="Aided Peasants"
| {{icon|hunt positive}} Aided Peasants
|{{icon|hunt positive}} 农民被援助
|
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
*{{icon|popular opinion}} {{green|+30}} 公众好感度
* {{icon|development}} {{green|+10%}} Monthly development growth
*{{icon|development}} {{green|+10%}} 发展度增长
| ''The poorest people of this County have received significant charitable aid.''
| 该地最贫困的人得到了显著的慈善援助。
| hunt_aided_peasants_modifier
|hunt_aided_peasants_modifier


|- id="Protected Peasants"
|- id="Protected Peasants"
| {{icon|hunt positive}} Protected Peasants
|{{icon|hunt positive}} 受保护的农民
|
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
*{{icon|popular opinion}} {{green|+30}} 公众好感度
| ''The peasants of this county feel protected''
| 这个伯爵领的农民感受到了保护。
| hunt_protected_peasants_modifier
|hunt_protected_peasants_modifier


|- id="Disturbed Locals"
|- id="Disturbed Locals"
| {{icon|hunt negative}} Disturbed Locals
|{{icon|hunt negative}} 惊扰当地人
|
|
* {{icon|popular opinion}} {{red|−15}} Popular opinion
*{{icon|popular opinion}} {{red|−15}} 公众好感度
| ''The locals in this county just wants (sic) to be left alone''
| 当地人仅仅想要安静地生活。
| hunt_disturbed_locals_modifier
|hunt_disturbed_locals_modifier
|}
|}


=== From feasting ===
=== 来自宴会===
The following modifiers may be gained through the {{icon|feast}} [[Host Feast]] activity.<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> Note that they are all character modifiers.
以下修正可能通过 {{icon|feast}} 举办宴会获得来获得<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> 。注意它们都是角色修正。
{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Name
! 修正
! data-sort-type=number | Effects
! data-sort-type="number" | 效果
! Description
! 描述
! Modifier ID
! 修正 ID
! Notes
!Notes


|- id="Discussions of Strategy"
|- id="Discussions of Strategy"
| {{icon|feast positive}} Discussions on Strategy
|{{icon|feast positive}} 策略讨论
|
|
* {{icon|martial}} {{green|+2}} Martial
*{{icon|martial}} {{green|+2}} 军事
| ''Discussing strategies with experienced commanders has proved fruitful for this character.''
| 与经验丰富的将领讨论策略让该角色受益匪浅。
| feast_strategy_discussions_modifier
|feast_strategy_discussions_modifier
|
|


|- id="Cavalry Insight"
|- id="Cavalry Insight"
| {{icon|feast positive}} Cavalry Insight
|{{icon|feast positive}} 骑兵领悟
|
|
* {{icon|damage}} {{green|+15%}} Light cavalry damage
*{{icon|damage}} {{green|+15%}} 轻骑兵伤害
* {{icon|toughness}} {{green|+15%}} Light cavalry toughness
*{{icon|toughness}} {{green|+15%}} 轻骑兵坚韧
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry.''
| 制定理论策略让该角色领悟了如何更高效地运用骑兵。
| feast_cavalry_insight_modifier
|feast_cavalry_insight_modifier
|
|


|- id="Heavy Infantry Insight"
|- id="Heavy Infantry Insight"
| {{icon|feast positive}} Heavy Infantry Insight
|{{icon|feast positive}} 重步兵领悟
|
|
* {{icon|damage}} {{green|+15%}} Heavy cavalry damage
*{{icon|damage}} {{green|+15%}} 重步兵伤害
* {{icon|toughness}} {{green|+15%}} Heavy cavalry toughness
*{{icon|toughness}} {{green|+15%}} 重步兵坚韧
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry.''
| 制定理论策略让该角色领悟了如何更高效地运用重步兵。
| feast_skirmishers_insight_modifier
|feast_heavy_infantry_insight_modifier
|
|


|- id="Skirmisher Insight"
|- id="Skirmisher Insight"
| {{icon|feast positive}} Skirmisher Insight
|{{icon|feast positive}} 散兵领悟
|
|
* {{icon|damage}} {{green|+15%}} Skirmisher damage
*{{icon|damage}} {{green|+15%}} 散兵伤害
* {{icon|toughness}} {{green|+15%}} Skirmisher toughness
*{{icon|toughness}} {{green|+15%}} 散兵坚韧
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers.''
| 制定理论策略让该角色领悟了如何更高效地运用散兵。
| feast_skirmishers_insight_modifier
|feast_skirmishers_insight_modifier
|
|


|- id="Archers Insight"
|- id="Archers Insight"
| {{icon|feast positive}} Archers Insight
|{{icon|feast positive}} 弓箭手领悟
|
|
* {{icon|damage}} {{green|+15%}} Archer damage
*{{icon|damage}} {{green|+15%}} 弓箭手伤害
* {{icon|toughness}} {{green|+15%}} Archer toughness
*{{icon|toughness}} {{green|+15%}} 弓箭手坚韧
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers.''
| 制定理论策略让该角色领悟了如何更高效地运用弓箭手。
| feast_archers_insight_modifier
|feast_archers_insight_modifier
|
|


|- id="Pikemen Insight"
|- id="Pikemen Insight"
| {{icon|feast positive}} Pikemen Insight
|{{icon|feast positive}} 长枪兵领悟
|
|
* {{icon|damage}} {{green|+15%}} Spearmen damage
*{{icon|damage}} {{green|+15%}} 长枪兵伤害
* {{icon|toughness}} {{green|+15%}} Spearmen toughness
*{{icon|toughness}} {{green|+15%}} 长枪兵坚韧
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen.''
| 制定理论策略让该角色领悟了如何更高效地运用长枪兵。
| feast_pikemen_insight_modifier
|feast_pikemen_insight_modifier
|
|


|- id="Better Safe Than Sorry"
|- id="Better Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|{{icon|feast positive}} 小心驶得万年船
|
|
* {{icon|advantage}} {{green|+10}} Defender advantage
*{{icon|advantage}} {{green|+10}} 防御方优势
| ''This character likes to assess the situation and make sure they are prepared for all eventualities.''
| 该角色喜欢分析形势并确保其对所有可能发生的事情都做好准备。
| feast_better_safe_than_sorry_modifier
|feast_better_safe_than_sorry_modifier
| There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name.
|There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name.


|- id="Better (overly) Safe Than Sorry"
|- id="Better (overly) Safe Than Sorry"
| {{icon|feast positive}} Better Safe Than Sorry
|{{icon|feast positive}} 小心驶得万年船
|
|
* {{icon|advantage}} {{green|+10}} Defender advantage
*{{icon|advantage}} {{green|+10}} 防御方优势
* {{icon|scheme success chance}} {{green|+10}} Hostile scheme resistance
*{{icon|scheme success chance}} {{green|+10}} 阴谋抗性
| ''This character likes to assess the situation and make sure they are prepared for all eventualities. '''All''' eventualities.''
| 该角色喜欢分析形势并确保其对所有可能发生的事情都做好准备。是的,''' 所有''' 可能。
| feast_overly_safe_rather_than_sorry_modifier
|feast_overly_safe_rather_than_sorry_modifier
| There is [[#Better Safe Than Sorry|another modifier]] with the same name.
|There is [[#Better Safe Than Sorry|another modifier]] with the same name.


|- id="Silenced a Disruptive Guest"
|- id="Silenced a Disruptive Guest"
| {{icon|feast positive}} Silenced a Disruptive Guest
|{{icon|feast positive}} 使喧闹的客人平静
|
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
*{{icon|prestige}} {{green|+1}} 每月威望
| -
| -
| feast_silenced_a_disruptive_guest
|feast_silenced_a_disruptive_guest
|
|


|- id="Bad Reaction to Food"
|- id="Bad Reaction to Food"
| {{icon|feast negative}} Bad Reaction to Food
|{{icon|feast negative}} 对食物的不良反应
|
|
* {{icon|health penalty}} {{red|−1}} Health
*{{icon|health penalty}} {{red|−1}} 健康
| -
| -
| feast_bad_reaction_to_food
|feast_bad_reaction_to_food
|
|


|- id="Had Good Fight"
|- id="Had Good Fight"
| {{icon|feast positive}} Had Good Fight
|{{icon|feast positive}} 殴了个爽
|
|
* {{icon|stress loss}} {{green|+25%}} Stress loss
*{{icon|stress loss}} {{green|+25%}} 压力失去
| -
| -
| feast_had_good_fight_modifier
|feast_had_good_fight_modifier
|
|


|- id="Loyal Servantry"
|- id="Loyal Servantry"
| {{icon|feast positive}} Loyal Servantry
|{{icon|feast positive}} 忠诚的仆人
|
|
* {{icon|scheme success chance}} {{green|+20%}} Hostile scheme resistance
*{{icon|scheme success chance}} {{green|+20%}} 阴谋抗性
| -
| -
| feast_loyal_servantry_modifier
|feast_loyal_servantry_modifier
|
|


|- id="Courteous Guest"
|- id="Courteous Guest"
| {{icon|feast positive}} Courteous Guest
|{{icon|feast positive}} 谦恭的来宾
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} 外交
* {{icon|opinion}} {{green|+5}} Liege opinion
*{{icon|opinion}} {{green|+5}} 领主好感度
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
*{{icon|opinion}} {{green|+5}} 直属封臣好感
| ''This character is exceptionally courteous and considerate of their host, wherever they may be.''
| 该角色不论身处何地,都对东道主极为殷勤、体贴。
| i_am_corteous_guest_modifier
|i_am_corteous_guest_modifier
|
|


|- id="Higher Standards of Courtesy"
|- id="Higher Standards of Courtesy"
| {{icon|feast positive}} Higher Standards of Courtesy
|{{icon|feast positive}} 较高的礼节标准
|
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
*{{icon|prestige}} {{green|+1}} 每月威望
| ''There are certain things a noble should simply be too good for.''
| 贵族应该在一些事上凸显礼节。
| feast_higher_standards_modifier
|feast_higher_standards_modifier
|
|


|- id="Scholarly Confidence"
|- id="Scholarly Confidence"
| {{icon|feast positive}} Scholarly Confidence
|{{icon|feast positive}} 腹有诗书气自华
|
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
*{{icon|stress gain}} {{green|−25%}} 压力获得
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} 学识
| ''It's not hubris if it's true.''
| 既然这是真的,这便不是傲慢。
| feast_scholarly_confidence_modifier
|feast_scholarly_confidence_modifier
|
|


|- id="Gratifying Complaints"
|- id="Gratifying Complaints"
| {{icon|feast positive}} Gratifying Complaints
|{{icon|feast positive}} 消气的抱怨
|
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
*{{icon|stress gain}} {{green|−25%}} 压力获得
* {{icon|stress loss}} {{green|+25%}} Stress loss
*{{icon|stress loss}} {{green|+25%}} 压力失去
| ''It is immensely cathartic to complain when things are even slightly wrong.''
| 纵使事情只是出了小岔子,抱怨也有很好的宣泄效果。
| feast_gratifying_complaints_modifier
|feast_gratifying_complaints_modifier
|
|


|- id="Life Reaffirmed"
|- id="Life Reaffirmed"
| {{icon|feast positive}} Life Reaffirmed
|{{icon|feast positive}} 重燃热情
|
|
* {{icon|stress gain}} {{green|−50%}} Stress gain
*{{icon|stress gain}} {{green|−50%}} 压力获得
* {{icon|health boost}} {{green|+0.5}} Health
*{{icon|health boost}} {{green|+0.5}} 健康
| ''A chance encounter with a meal at a feast has reignited this character's passion for life.''
| 在宴会上与一份美食的邂逅重新点燃了该角色对生活的热情。
| feast_life_reaffirmed_modifier
|feast_life_reaffirmed_modifier
|
|


|- id="Reinvigorating Friendship"
|- id="Reinvigorating Friendship"
| {{icon|feast positive}} Reinvigorating Friendship
|{{icon|feast positive}} 重燃友谊
|
|
* {{icon|health boost}} {{green|+1}} Health
*{{icon|health boost}} {{green|+1}} 健康
| ''Spending time with those who care for us is one of the things that makes life worth living.''
| 和真心关怀自己的人们相处,生命才有价值。
| feast_reinvigorated_by_friend_modifier
|feast_reinvigorated_by_friend_modifier
|
|


|- id="Practiced Secrecy"
|- id="Practiced Secrecy"
| {{icon|feast positive}} Practiced Secrecy
|{{icon|feast positive}} 偷食禁果
|
|
* {{icon|intrigue}} {{green|+2}} Intrigue
*{{icon|intrigue}} {{green|+2}} 谋略
* {{icon|health boost}} {{green|+0.25}} Health
*{{icon|health boost}} {{green|+0.25}} 健康
| ''Certain things require great skill to keep unnoticed.''
| 有些火需要包在纸里,这是一项技术活。
| feast_practiced_secrecy_modifier
|feast_practiced_secrecy_modifier
|
|


|- id="Capable of Restraint"
|- id="Capable of Restraint"
| {{icon|feast positive}} Capable of Restraint
|{{icon|feast positive}} 克己
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} 外交
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} 学识
| ''It is important to know when to indulge, and when to make sacrifices.''
| 何时放纵,何时忍耐,知晓这个十分重要。
| feast_showed_great_restraint_modifier
|feast_showed_great_restraint_modifier
|
|


|- id="Feast Ruined by Rival"
|- id="Feast Ruined by Rival"
| {{icon|feast negative}} Feast Ruined by Rival
|{{icon|feast negative}} 仇敌毁了宴会
|
|
* {{icon|stress gain}} {{red|+20%}} Stress gain
*{{icon|stress gain}} {{red|+20%}} 压力获得
* {{icon|health penalty}} {{red|−0.25}} Health
*{{icon|health penalty}} {{red|−0.25}} 健康
| ''The world would have been a perfectly fine place without '''a certain someone.'''''
| 要是没有''' 某人''' ,世界就会更加美好。
| feast_bad_form_with_rival_modifier
|feast_bad_form_with_rival_modifier
|
|


|- id="Had Interesting Conversation"
|- id="Had Interesting Conversation"
| {{icon|feast positive}} Had Interesting Conversation
|{{icon|feast positive}} 交谈甚欢
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} 外交
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} 学识
| ''A good talk about an interesting subject does really get the brain going.''
| 有趣的话题能展开了一番益处良多的交谈,令人心神舒畅。
| feast_had_interesting_conversation_modifier
|feast_had_interesting_conversation_modifier
|
|


|- id="Fought Thirst"
|- id="Fought Thirst"
| {{icon|drink positive}} Fought Thirst
|{{icon|drink positive}} 饮品管饱
|
|
* {{icon|prestige}} {{green|+0.5}} Monthly prestige
*{{icon|prestige}} {{green|+0.5}} 每月威望
| ''To supply your guests with enough to drink is the job of any host!''
| 让你的宾客们开怀畅饮,这可是东道主的职责!
| feast_bought_more_drink_modifier
|feast_bought_more_drink_modifier
|
|


|- id="Ate Exquisite Food"
|- id="Ate Exquisite Food"
| {{icon|feast positive}} Ate Exquisite Food
|{{icon|feast positive}} 品尝精致菜肴
|
|
* {{icon|health boost}} {{green|+1}} Health
*{{icon|health boost}} {{green|+1}} 健康
| ''To eat highly agreeable food is good for both mind and soul!''
| 吃到精致的菜品,身与心都一番满足!
| feast_good_food_modifier
|feast_good_food_modifier
|
|


|- id="Household Efforts"
|- id="Household Efforts"
| {{icon|feast positive}} Household Efforts
|{{icon|feast positive}} 家务之劳
|
|
* {{icon|opinion}} {{green|+5}} Direct vassal opinion
*{{icon|opinion}} {{green|+5}} 直属封臣好感
* {{icon|opinion}} {{green|+10}} Courtier and guest opinion
*{{icon|opinion}} {{green|+10}} 廷臣与宾客好感
| ''The head of this character's household is doing a stellar job of managing the relationship between guests and the court.''
| 掌管该角色家务的主人在协调宾客和宫廷关系上做出了精彩的贡献。
| feast_household_efforts_modifier
|feast_household_efforts_modifier
|
|


|- id="Raucous Entertainment"
|- id="Raucous Entertainment"
| {{icon|feast positive}} Raucous Entertainment
|{{icon|feast positive}} 开心一刻
|
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
*{{icon|stress gain}} {{green|−20%}} 压力获得
* {{icon|health boost}} {{green|+0.5}} Health
*{{icon|health boost}} {{green|+0.5}} 健康
| ''A good laugh prolongs life, as long as you are not the butt of the joke.''
| 笑话能够延年益寿,嗯,只要你不是笑话本身。
| feast_raucous_entertainment_modifier
|feast_raucous_entertainment_modifier
|
|


|- id="Suspicious of Food"
|- id="Suspicious of Food"
| {{icon|feast positive}} Suspicious of Food
|{{icon|feast positive}} 对食物生疑
|
|
* {{icon|intrigue}} {{green|+1}} Intrigue
*{{icon|intrigue}} {{green|+1}} 谋略
* {{icon|scheme success chance}} {{green|+30%}} Hostile scheme resistance
*{{icon|scheme success chance}} {{green|+30%}} 阴谋抗性
| ''Once burnt, check that all food is properly cooked twice.''
| 就算过了火,也要再三检查所有食物是不是烹调妥当。
| feast_suspicious_of_food_modifier
|feast_suspicious_of_food_modifier
|
|


|- id="Public Display of Ruthlessness"
|- id="Public Display of Ruthlessness"
| {{icon|feast positive}} Public Display of Ruthlessness
|{{icon|feast positive}} 公开表现残忍行为
|
|
<!-- Transclusion used by Dread page. -->
<!-- Transclusion used by Dread page. -->
* {{icon|dread}} <section begin=PublicDisplayOfRuthlessnessDreadGain />{{green|+25%}}<section end=PublicDisplayOfRuthlessnessDreadGain /> Dread gain
*{{icon|dread}} <section begin="PublicDisplayOfRuthlessnessDreadGain" />{{green|+25%}}<section end="PublicDisplayOfRuthlessnessDreadGain" /> 
* {{icon|dread}} {{green|−50%}} Dread decay
*{{icon|dread}} {{green|−50%}} Dread decay
| ''Showing a cold heart and a will of steel in front of others, this character has left an impression.''
|''Showing a cold heart and a will of steel in front of others, this character has left an impression.''
| feast_display_of_ruthlessness_modifier
|feast_display_of_ruthlessness_modifier
|
|


|- id="Bird-based Exercise"
|- id="Bird-based Exercise"
| {{icon|feast positive}} Bird-based Exercise
|{{icon|feast positive}} Bird-based Exercise
|
|
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} Learning
* {{icon|health boost}} {{green|+1}} Health
*{{icon|health boost}} {{green|+1}} Health
| ''This character has invented an interesting new way of practicing endurance.''
|''This character has invented an interesting new way of practicing endurance.''
| feast_bird_based_exercise_modifier
|feast_bird_based_exercise_modifier
|
|


|- id="Lively Feast"
|- id="Lively Feast"
| {{icon|feast positive}} Lively Feast
|{{icon|feast positive}} Lively Feast
|
|
* {{icon|stress gain}} {{green|−25%}} Stress gain
*{{icon|stress gain}} {{green|−25%}} Stress gain
* {{icon|damage}} {{green|+10%}} Light cavalry damage
*{{icon|damage}} {{green|+10%}} Light cavalry damage
* {{icon|damage}} {{green|+10%}} Heavy cavalry damage
*{{icon|damage}} {{green|+10%}} Heavy cavalry damage
| ''The feast doesn't truly start until the livestock joins the table.''
|''The feast doesn't truly start until the livestock joins the table.''
| feast_livestock_at_feast_modifier
|feast_livestock_at_feast_modifier
|
|


|- id="Blew off Steam"
|- id="Blew off Steam"
| {{icon|feast positive}} Blew off Steam
|{{icon|feast positive}} Blew off Steam
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|health boost}} {{green|+0.5}} Health
*{{icon|health boost}} {{green|+0.5}} Health
| ''This character hasn't been this rested and invigorated in a long time!''
|''This character hasn't been this rested and invigorated in a long time!''
| feast_blew_off_steam_modifier
|feast_blew_off_steam_modifier
|
|


|- id="Hearty Diet"
|- id="Hearty Diet"
| {{icon|drink positive}} Hearty Diet
|{{icon|drink positive}} Hearty Diet
|
|
* {{icon|health boost}} {{green|+1}} Health
*{{icon|health boost}} {{green|+1}} Health
| ''A sound meal can mend the gravest illness.''
|''A sound meal can mend the gravest illness.''
| feast_hearty_diet_modifier
|feast_hearty_diet_modifier
|
|


|- id="Obsessed With Garum"
|- id="Obsessed With Garum"
| {{icon|drink positive}} Obsessed With Garum
|{{icon|drink positive}} Obsessed With Garum
|
|
* {{icon|stress gain}} {{green|−20%}} Stress gain
*{{icon|stress gain}} {{green|−20%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
*{{icon|health boost}} {{green|+0.5}} Health
| ''It goes with everything!''
|''It goes with everything!''
| feast_obsessed_with_garum_modifier
|feast_obsessed_with_garum_modifier
|
|
|}
|}


=== From pilgrimage ===
===From pilgrimage===
The following modifiers may be gained through the {{icon|pilgrimage}} [[Go on a Pilgrimage]] or [[Undertake the Hajj]] activities.<ref>{{cite file|game\common\modifiers\00_activity_pilgrimage_modifiers.txt}}</ref> Note that they are all character modifiers.
The following modifiers may be gained through the {{icon|pilgrimage}} [[Go on a Pilgrimage]] or [[Undertake the Hajj]] activities.<ref>{{cite file|game\common\modifiers\00_activity_pilgrimage_modifiers.txt}}</ref> Note that they are all character modifiers.


{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Name
!Name
! data-sort-type=number | Effects
! data-sort-type="number" |Effects
! Description
!Description
! Modifier ID
!Modifier ID
! Notes
!Notes


|- id="Sympathy to Heathens"
|- id="Sympathy to Heathens"
| {{icon|learning positive}} Sympathy to Heathens
|{{icon|learning positive}} Sympathy to Heathens
|
|
* {{icon|opinion}} {{green|+10}} Different faith opinion
*{{icon|opinion}} {{green|+10}} Different faith opinion
* {{icon|opinion}} {{green|+10}} Opinion of different faiths
*{{icon|opinion}} {{green|+10}} Opinion of different faiths
* {{icon|gold}} {{green|+10%}} Domain taxes (different faith)
*{{icon|gold}} {{green|+10%}} Domain taxes (different faith)
| -
| -
| pilgrimage_sympathetic_towards_faiths_modifier
|pilgrimage_sympathetic_towards_faiths_modifier
|
|


|- id="Disdain for Heathens"
|- id="Disdain for Heathens"
| {{icon|martial positive}} Disdain for Heathens
|{{icon|martial positive}} Disdain for Heathens
|
|
* {{icon|opinion}} {{red|−5}} Different faith opinion
*{{icon|opinion}} {{red|−5}} Different faith opinion
* {{icon|opinion}} {{red|−5}} Opinion of different faiths
*{{icon|opinion}} {{red|−5}} Opinion of different faiths
* {{icon|levy}} {{green|+20%}} Levy reinforcement rate (same faith)
*{{icon|levy}} {{green|+20%}} Levy reinforcement rate (same faith)
| -
| -
| pilgrimage_disdainful_towards_faiths_modifier
|pilgrimage_disdainful_towards_faiths_modifier
|
|


|- id="Foreign Guards"
|- id="Foreign Guards"
| {{icon|prowess positive}} Foreign Guards
|{{icon|prowess positive}} Foreign Guards
|
|
* {{icon|prowess}} {{green|+2}} Prowess
*{{icon|prowess}} {{green|+2}} Prowess
* {{icon|levy}} {{green|+5%}} Levy size
*{{icon|levy}} {{green|+5%}} Levy size
| ''This character has hired foreign personal guards from distant lands''
|''This character has hired foreign personal guards from distant lands''
| pilgrimage_foreign_guards_modifier
|pilgrimage_foreign_guards_modifier
|
|


|- id="Divine Protection"
|- id="Divine Protection"
| {{icon|letter positive}} Divine Protection
|{{icon|letter positive}} Divine Protection
|
|
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DivineProtectionPietyGainPct />{{green|+5%}}<section end=DivineProtectionPietyGainPct /> Monthly piety
*{{icon|piety}} <section begin="DivineProtectionPietyGainPct" />{{green|+5%}}<section end="DivineProtectionPietyGainPct" /> Monthly piety
* {{icon|diplomacy}} {{green|+1}} Diplomacy per level of devotion
*{{icon|diplomacy}} {{green|+1}} Diplomacy per level of devotion
* {{icon|intrigue}} {{red|−1}} Intrigue per level of devotion
*{{icon|intrigue}} {{red|−1}} Intrigue per level of devotion
| ''This character has safely traveled with almost no protection through foreign lands''
|''This character has safely traveled with almost no protection through foreign lands''
| pilgrimage_divine_protection_modifier
|pilgrimage_divine_protection_modifier
|
|


|- id="Varied Pilgrimage Companions"
|- id="Varied Pilgrimage Companions"
| {{icon|social positive}} Varied Pilgrimage Companions
|{{icon|social positive}} Varied Pilgrimage Companions
|
|
* {{icon|opinion}} {{green|+10}} Different culture opinion
*{{icon|opinion}} {{green|+10}} Different culture opinion
* {{icon|opinion}} {{green|+10}} Opinion of different cultures
*{{icon|opinion}} {{green|+10}} Opinion of different cultures
| ''This character has traveled with a wide range of different people''
|''This character has traveled with a wide range of different people''
| new_pilgrimage_companions_modifier
|new_pilgrimage_companions_modifier
|
|


|- id="Got Lost"
|- id="Got Lost"
| {{icon|health negative}} Got Lost
|{{icon|health negative}} Got Lost
|
|
* {{icon|health penalty}} {{red|−1}} Health
*{{icon|health penalty}} {{red|−1}} Health
| ''This character got completely lost on a pilgrimage''
|''This character got completely lost on a pilgrimage''
| pilgrimage_completely_lost_modifier
|pilgrimage_completely_lost_modifier
|
|


|- id="Dedicated Pilgrim"
|- id="Dedicated Pilgrim"
| {{icon|learning positive}} Dedicated Pilgrim
|{{icon|learning positive}} Dedicated Pilgrim
|
|
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DedicatedPilgrimPietyGainPct />{{green|+10%}}<section end=DedicatedPilgrimPietyGainPct /> Monthly piety
*{{icon|piety}} <section begin="DedicatedPilgrimPietyGainPct" />{{green|+10%}}<section end="DedicatedPilgrimPietyGainPct" /> Monthly piety
| -
| -
| dedicated_to_pilgrimage_modifier
|dedicated_to_pilgrimage_modifier
|
|


|- id="Theatrical Pilgrimage"
|- id="Theatrical Pilgrimage"
| {{icon|social positive}} Theatrical Pilgrimage
|{{icon|social positive}} Theatrical Pilgrimage
|
|
* {{icon|opinion}} {{green|+15}} Theocratic ruler opinion (same faith)
*{{icon|opinion}} {{green|+15}} Theocratic ruler opinion (same faith)
| ''This character has made sure that everyone knows how pious their pilgrimage was''
|''This character has made sure that everyone knows how pious their pilgrimage was''
| showy_about_pilgrimage_modifier
|showy_about_pilgrimage_modifier
|
|


|- id="Worldly Pilgrimage"
|- id="Worldly Pilgrimage"
| {{icon|diplomacy positive}} Worldly Pilgrimage
|{{icon|diplomacy positive}} Worldly Pilgrimage
|
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
*{{icon|diplomacy}} {{green|+2}} Diplomacy
| ''A pilgrimage has taught this character much about the world''
|''A pilgrimage has taught this character much about the world''
| pilgrimage_worldly_modifier
|pilgrimage_worldly_modifier
|
|


|- id="Determined Pilgrim"
|- id="Determined Pilgrim"
| {{icon|prowess positive}} Determined Pilgrim
|{{icon|prowess positive}} Determined Pilgrim
|
|
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=DeterminedPilgrimPietyGainPct />{{green|+2.5%}}<noinclude> Monthly piety</noinclude> per knight<section end=DeterminedPilgrimPietyGainPct />
*{{icon|piety}} <section begin="DeterminedPilgrimPietyGainPct" />{{green|+2.5%}}<noinclude> Monthly piety</noinclude> per knight
| ''This character has been on a Pilgrimage while following the Armed Pilgrimages tenet.''
|''This character has been on a Pilgrimage while following the Armed Pilgrimages tenet.''
| pilgrimage_armed_pilgrimages_modifier
|pilgrimage_armed_pilgrimages_modifier
| Requires faith to have [[Armed Pilgrimages]] tenet.
|Requires faith to have [[Armed Pilgrimages]] tenet.


|- id="Poverty's Journey"
|- id="Poverty's Journey"
| {{icon|martial positive}} Poverty's Journey
|{{icon|martial positive}} Poverty's Journey
|
|
* {{icon|gold}} {{green|−33%}} Holy order hire cost
*{{icon|gold}} {{green|−33%}} Holy order hire cost
| ''This character has been on a Pilgrimage while following the Mendicant Preachers tenet.''
|''This character has been on a Pilgrimage while following the Mendicant Preachers tenet.''
| pilgrimage_mendicant_preachers_modifier
|pilgrimage_mendicant_preachers_modifier
| Requires faith to have [[Mendicant Preachers]] tenet.
|Requires faith to have [[Mendicant Preachers]] tenet.


|- id="The Seats of Bishops"
|- id="The Seats of Bishops"
| {{icon|social positive}} The Seats of Bishops
|{{icon|social positive}} The Seats of Bishops
|
|
* {{icon|opinion}} {{green|+10}} Clergy opinion
*{{icon|opinion}} {{green|+10}} Clergy opinion
| ''This character has been on a Pilgrimage while following the Ecclesiarchy tenet.''
|''This character has been on a Pilgrimage while following the Ecclesiarchy tenet.''
| pilgrimage_pentarchy_modifier
|pilgrimage_pentarchy_modifier
| Requires faith to have [[Ecclesiarchy]] tenet.
|Requires faith to have [[Ecclesiarchy]] tenet.


|- id="Display of Submission"
|- id="Display of Submission"
| {{icon|social positive}} Display of Submission
|{{icon|social positive}} Display of Submission
|
|
* {{icon|opinion}} {{green|+10}} Same faith opinion
*{{icon|opinion}} {{green|+10}} Same faith opinion
| ''This character has been on a Pilgrimage while following the Struggle and Submission tenet.''
|''This character has been on a Pilgrimage while following the Struggle and Submission tenet.''
| pilgrimage_struggle_submission_modifier
|pilgrimage_struggle_submission_modifier
| Requires faith to have [[Struggle and Submission]] tenet.
|Requires faith to have [[Struggle and Submission]] tenet.


|- id="In the Footsteps of My Forebears"
|- id="In the Footsteps of My Forebears"
| {{icon|family positive}} In the Footsteps of My Forebears
|{{icon|family positive}} In the Footsteps of My Forebears
|
|
* {{icon|opinion}} {{green|+10}} Close relative opinion
*{{icon|opinion}} {{green|+10}} Close relative opinion
| ''This character has been on a Pilgrimage while following the Ancestor Worship tenet.''
|''This character has been on a Pilgrimage while following the Ancestor Worship tenet.''
| pilgrimage_ancestor_worship_modifier
|pilgrimage_ancestor_worship_modifier
| Requires faith to have [[Ancestor Worship]] tenet.
|Requires faith to have [[Ancestor Worship]] tenet.


|- id="Halq"
|- id="Halq"
| {{icon|letter positive}} Halq
|{{icon|letter positive}} Halq
|
|
* {{icon|opinion}} {{green|+10}} Same faith opinion
*{{icon|opinion}} {{green|+10}} Same faith opinion
* {{icon|opinion}} {{red|−10}} Attraction opinion
*{{icon|opinion}} {{red|−10}} Attraction opinion
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
* {{icon|piety}} <section begin=HalqPietyGain />{{green|+5}}<section end=HalqPietyGain /> Monthly piety
*{{icon|piety}} <section begin="HalqPietyGain" />{{green|+5}}<section end="HalqPietyGain" /> Monthly piety
| ''This character's head has been shaved clean, a sign of their recent completion of the Hajj.''
|''This character's head has been shaved clean, a sign of their recent completion of the Hajj.''
| hajj_halq_modifier
|hajj_halq_modifier
| Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
|Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
:* {{icon|Equal}}:男女平等
 
:* {{icon|Male Dominated}}:男性主导
:*{{icon|Equal}}:男女平等
:* {{icon|Female Dominated}}:女性主导
:*{{icon|Male Dominated}}:男性主导
:*{{icon|Female Dominated}}:女性主导


|- id="Met Mystic on Pilgrimage"
|- id="Met Mystic on Pilgrimage"
| {{icon|learning positive}} Met Mystic on Pilgrimage
|{{icon|learning positive}} Met Mystic on Pilgrimage
|
|
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} Learning
| -
| -
| pilgrimage_religious_reflections_modifier
|pilgrimage_religious_reflections_modifier
|


|- id="Restful Traveler"
|- id="Restful Traveler"
| {{icon|health positive}} Restful Traveler
|{{icon|health positive}} Restful Traveler
|
*{{icon|health boost}} {{green|+0.25}} Health
*{{icon|stress gain}} {{green|−20%}} Stress gain
|''This character takes it very easy when journeying.''
|pilgrimage_rest_and_good_health_modifier
|
|
* {{icon|health boost}} {{green|+0.25}} Health
* {{icon|stress gain}} {{green|−20%}} Stress gain
| ''This character takes it very easy when journeying.''
| pilgrimage_rest_and_good_health_modifier
|
|}
|}


第863行: 第864行:
*宠物会毁坏封臣的财产,带来以下选项:
*宠物会毁坏封臣的财产,带来以下选项:
**支付封臣和损失适量随机数量的{{icon|Gold}} 金钱
**支付封臣和损失适量随机数量的{{icon|Gold}} 金钱
**封臣失去 {{red|-20}} {{icon|Opinion}} 好感 
**封臣失去 {{red|-20}} {{icon|Opinion}} 好感
*如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
*如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
*如果角色有两个宠物修正,可能会触发一个 {{green|-20}} {{icon|stress loss}} 压力的事件
*如果角色有两个宠物修正,可能会触发一个 {{green|-20}} {{icon|stress loss}} 压力的事件
第872行: 第873行:
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力


== Unused modifiers ==
==Unused modifiers==
The modifiers below may not be obtained through decision or event, or any decisions or events that use them are unused, and no historical characters possess them at game start.
The modifiers below may not be obtained through decision or event, or any decisions or events that use them are unused, and no historical characters possess them at game start.
=== County modifiers ===
===County modifiers===
The following modifiers are related to the false conversion mechanic.<ref>{{cite file|game\common\modifiers\00_religion_modifiers.txt}}</ref><ref>{{cite file|game\events\religion_events\false_conversion_events.txt}}</ref>
The following modifiers are related to the false conversion mechanic.<ref>{{cite file|game\common\modifiers\00_religion_modifiers.txt}}</ref><ref>{{cite file|game\events\religion_events\false_conversion_events.txt}}</ref>


{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! Name
!Name
! data-sort-type=number | Effects
! data-sort-type="number" |Effects
! Description
!Description
! Modifier ID
!Modifier ID
! Notes
!Notes


|- id="Suspected False Converts"
|- id="Suspected False Converts"
| {{icon|opinion negative}} Suspected False Converts
|{{icon|opinion negative}} Suspected False Converts
|
* {{icon|popular opinion}} {{red|−5}} Popular opinion
*{{icon|popular opinion}} {{red|−5}} Popular opinion
| ''Many communities in this county are thought to still practice their old faith in secret.''
|''Many communities in this county are thought to still practice their old faith in secret.''
| false_convert_modifier
|false_convert_modifier
|
|


|- id="Relieved Crypto-Religionists"
|- id="Relieved Crypto-Religionists"
| {{icon|opinion positive}} Relieved Crypto-Religionists
|{{icon|opinion positive}} Relieved Crypto-Religionists
|
* {{icon|popular opinion}} {{green|+30}} Popular opinion
*{{icon|popular opinion}} {{green|+30}} Popular opinion
| ''The populace here are thankful for permission to practice their faith in the open once more.''
|''The populace here are thankful for permission to practice their faith in the open once more.''
| relieved_cryptos_modifier
|relieved_cryptos_modifier
|
|


|}
|}


== 参考资料 ==
==参考资料==
<references />
<references />


{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Modifiers]]
[[en:Modifiers]]

2020年10月17日 (六) 22:02的版本

修正是(Modifiers)是各种增益或惩罚,附加到宗族、家族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。

永久宗族修正

以下永久修正影响宗族的所有成员:

修正 效果 要求
众王之族
  • +2 管理
  • +20% 每月威望
  • +10% 征召兵规模
  • +5 直属封臣好感
众王之族决议
强大的血脉
  • 继承正面先天特质的概率: +40%
  • 获得新正面先天特质的概率: +400%
  • +0.25 健康
加强血脉决议

永久家族修正

以下永久修正影响家族的所有成员:

修正 效果 要求
巫师集会
  • +10% 生育力
  • 健康: 中等增益
  • +10 阴谋强度
  • +10 阴谋抗性
建立巫师集会决议

永久省份修正

以下永久修正影响省份内的所有男爵领:

修正 效果 要求
官方通行税
  • -10% 建筑的建造时间
  • -10% 建筑建造的金钱花费
  • +0.5 每月发展度增长
建立巴克特里亚霸权决议
符石
  • +20 公众好感度
立起符石决议

永久角色修正

以下永久修正影响某一角色:

修正 效果 要求
殉道者的复仇者
  • +10 相同信仰的好感度
为图尔战役复仇决议
信仰守护者
  • +1 勇武
  • +10 相同信仰的好感度
季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
展示服从
  • +10 相同信仰的好感度

Yes 斗争与顺服核心教义
去朝圣或开始朝觐决议

庙堂之友
  • +6 外交
  • +4 军事
  • Martial lifestyle.png +50% 每月军事生活方式的经验值
彗星事件
Yes 角色 合群,面目狰狞且 蟄居
大方地对待雇佣兵
  • -10% 雇佣兵花费
军事生活方式事件选择
骑士团训练
  • +1 军事
  • +1 勇武
孩子自骑士团返回
皇帝代理
  • +25 信仰领袖好感
  • -10% 神殿建筑和地产建造花费
  • -10% 神殿建筑和地产的建造时间
Icon group of characters.png 卡诺萨的玛蒂尔达
养育了许多孩子
  • +5 大众好感
生育至少4次后,每次生育有10%概率
先知神视
  • +1 每月虔诚
  • +10 神职人员好感
附身事件选择
为雇佣兵所尊敬
  • -20% 雇佣兵花费
军事生活方式事件选择
受人敬重的专家
  • +2 勇武
军事生活方式事件选择
圣河的管理者
  • +1 外交
  • +1 学识
  • Icon piety eastern 01.png +5 每月虔诚
  • +10 同信仰神权制统治者好感度
成为圣河的管理者决议
最伟大的汗
  • +30 自然恐怖值
  • -50% 恐怖值消逝
  • +20 阴谋抗性
  • -15 阴谋成功概率
成为最伟大的汗决议
无服饰
  • +20 吸引好感度
  • -1 每月威望
  • 没穿衣服的角色

精神错乱事件选择
Rules.png 游戏规则中角色裸体设置为默认

短期修正

来自狩猎

以下修正可能通过 召集狩猎活动来获得[1]

角色修正

修正 效果 描述 修正 ID 注释
偷猎者训练
  • +2 勇武
该角色由偷猎者训练狩猎。 hunt_poacher_training_modifier
狩猎战利品
  • +0.5 每月威望
一个令人印象深刻的狩猎战利品挂在该角色的大厅里,炫耀其成就。 modifier_hunt_hunting_trophy 有另一个同名的修正。
动物之友
  • +0.25 每月威望
  • +25% 压力失去
该角色有一种神奇的应对动物的能力。 modifier_hunt_friend_of_animal
抵制诱惑
  • +10 神职人员好感度(相同信仰)
该角色抵制住了欲望的诱惑。 modifier_hunt_resisted_advances
当地向导
  • +2 勇武
- hunt_guide_local_madman_modifier
新鲜空气与“操练”
  • +1 健康
  • +1 外交
该角色非常享受狩猎期间刺激的剧烈运动。 hunt_fresh_air_and_exercise_modifier
聚精会神
  • +2 管理
  • +1 勇武
该角色知道如何专注于那些刻不容缓的事情。 hunt_focused_attention_modifier
狩猎战利品
  • +0.25 威望
一个令人印象深刻的狩猎战利品挂在该角色的大厅里,炫耀其成就。 modifier_hunt_dog_trophy_modifier 有另一个同名的修正。
提升勇武
  • +1 勇武
这名角色在狩猎期间展现了非凡的身手。 modifier_hunt_dog_fighting_modifier
调停人
  • +1 外交
这名角色成功调停了两个人之间的冲突——有价值的一课。 hunt_mediated_fight_modifier
专注于狩猎
  • +1 勇武
这名角色对狩猎十分投入。 hunt_focused_effort_modifier
练习现场急救
  • +1 学识
这名角色最近有机会尝试了非常前沿的医学实践。 hunt_treated_injury_modifier
吃鞭子
  • −0.25 健康
  • −0.5 每月威望
这人的屁股红彤彤。 hunt_tasted_the_belt_modifier
包扎伤口
  • +1.5 疾病抵抗力(健康)
该角色的伤口得到了一定的处理。 hunt_treated_wound_modifier
谦卑诚实
  • +5 直属封臣好感
这名角色说出了真相,哪怕对自己有损害。 hunt_chose_truth_modifier
猎杀神秘野兽
  • +5 直属封臣好感
  • +0.75 每月威望
该角色狩猎并击杀了一只神秘的白色野兽。 hunt_mystical_animal_modifier

伯爵领修正

修正 效果 描述 修正 ID
惩罚偷猎者
  • +10% 伯爵领赋税
  • −30 公众好感度
该省份的人民为森林里的偷猎行为承担了赔偿。 hunt_punished_locals_modifier
群情激愤
  • −30 公众好感度
该地对因为少数偷猎者的行为而遭受的待遇感到不满。 hunt_upset_hunting_county_modifier
杀害当地人
  • −30 公众好感度
  • +1 每月控制力增长
- hunt_killed_local_madman_modifier
听取了当地的担忧
  • +1 每月控制力增长
- hunt_talked_to_madman_modifier
农民不得入林
  • −30 公众好感度
该地的农民被剥夺了在森林里觅食的权利。 hunt_peasants_denied_forest_modifier
农民被狩猎
  • −60 公众好感度
  • −10% 发展度增长
农民们害怕在该地定居,因为这里发生了骇人听闻的事。 hunt_peasants_hunted_modifier
农民被援助
  • +30 公众好感度
  • +10% 发展度增长
该地最贫困的人得到了显著的慈善援助。 hunt_aided_peasants_modifier
受保护的农民
  • +30 公众好感度
这个伯爵领的农民感受到了保护。 hunt_protected_peasants_modifier
惊扰当地人
  • −15 公众好感度
当地人仅仅想要安静地生活。 hunt_disturbed_locals_modifier

来自宴会

以下修正可能通过 举办宴会获得来获得[2]。注意它们都是角色修正。

修正 效果 描述 修正 ID Notes
策略讨论
  • +2 军事
与经验丰富的将领讨论策略让该角色受益匪浅。 feast_strategy_discussions_modifier
骑兵领悟
  • +15% 轻骑兵伤害
  • +15% 轻骑兵坚韧
制定理论策略让该角色领悟了如何更高效地运用骑兵。 feast_cavalry_insight_modifier
重步兵领悟
  • +15% 重步兵伤害
  • +15% 重步兵坚韧
制定理论策略让该角色领悟了如何更高效地运用重步兵。 feast_heavy_infantry_insight_modifier
散兵领悟
  • +15% 散兵伤害
  • +15% 散兵坚韧
制定理论策略让该角色领悟了如何更高效地运用散兵。 feast_skirmishers_insight_modifier
弓箭手领悟
  • +15% 弓箭手伤害
  • +15% 弓箭手坚韧
制定理论策略让该角色领悟了如何更高效地运用弓箭手。 feast_archers_insight_modifier
长枪兵领悟
  • +15% 长枪兵伤害
  • +15% 长枪兵坚韧
制定理论策略让该角色领悟了如何更高效地运用长枪兵。 feast_pikemen_insight_modifier
小心驶得万年船
  • +10 防御方优势
该角色喜欢分析形势并确保其对所有可能发生的事情都做好准备。 feast_better_safe_than_sorry_modifier There is another modifier with the same name.
小心驶得万年船
  • +10 防御方优势
  • +10 阴谋抗性
该角色喜欢分析形势并确保其对所有可能发生的事情都做好准备。是的,所有可能。 feast_overly_safe_rather_than_sorry_modifier There is another modifier with the same name.
使喧闹的客人平静
  • +1 每月威望
- feast_silenced_a_disruptive_guest
对食物的不良反应
  • −1 健康
- feast_bad_reaction_to_food
殴了个爽
  • +25% 压力失去
- feast_had_good_fight_modifier
忠诚的仆人
  • +20% 阴谋抗性
- feast_loyal_servantry_modifier
谦恭的来宾
  • +1 外交
  • +5 领主好感度
  • +5 直属封臣好感
该角色不论身处何地,都对东道主极为殷勤、体贴。 i_am_corteous_guest_modifier
较高的礼节标准
  • +1 每月威望
贵族应该在一些事上凸显礼节。 feast_higher_standards_modifier
腹有诗书气自华
  • −25% 压力获得
  • +1 学识
既然这是真的,这便不是傲慢。 feast_scholarly_confidence_modifier
消气的抱怨
  • −25% 压力获得
  • +25% 压力失去
纵使事情只是出了小岔子,抱怨也有很好的宣泄效果。 feast_gratifying_complaints_modifier
重燃热情
  • −50% 压力获得
  • +0.5 健康
在宴会上与一份美食的邂逅重新点燃了该角色对生活的热情。 feast_life_reaffirmed_modifier
重燃友谊
  • +1 健康
和真心关怀自己的人们相处,生命才有价值。 feast_reinvigorated_by_friend_modifier
偷食禁果
  • +2 谋略
  • +0.25 健康
有些火需要包在纸里,这是一项技术活。 feast_practiced_secrecy_modifier
克己
  • +1 外交
  • +1 学识
何时放纵,何时忍耐,知晓这个十分重要。 feast_showed_great_restraint_modifier
仇敌毁了宴会
  • +20% 压力获得
  • −0.25 健康
要是没有某人,世界就会更加美好。 feast_bad_form_with_rival_modifier
交谈甚欢
  • +1 外交
  • +1 学识
有趣的话题能展开了一番益处良多的交谈,令人心神舒畅。 feast_had_interesting_conversation_modifier
饮品管饱
  • +0.5 每月威望
让你的宾客们开怀畅饮,这可是东道主的职责! feast_bought_more_drink_modifier
品尝精致菜肴
  • +1 健康
吃到精致的菜品,身与心都一番满足! feast_good_food_modifier
家务之劳
  • +5 直属封臣好感
  • +10 廷臣与宾客好感
掌管该角色家务的主人在协调宾客和宫廷关系上做出了精彩的贡献。 feast_household_efforts_modifier
开心一刻
  • −20% 压力获得
  • +0.5 健康
笑话能够延年益寿,嗯,只要你不是笑话本身。 feast_raucous_entertainment_modifier
对食物生疑
  • +1 谋略
  • +30% 阴谋抗性
就算过了火,也要再三检查所有食物是不是烹调妥当。 feast_suspicious_of_food_modifier
公开表现残忍行为
  • +25%
  • −50% Dread decay
Showing a cold heart and a will of steel in front of others, this character has left an impression. feast_display_of_ruthlessness_modifier
Bird-based Exercise
  • +1 Learning
  • +1 Health
This character has invented an interesting new way of practicing endurance. feast_bird_based_exercise_modifier
Lively Feast
  • −25% Stress gain
  • +10% Light cavalry damage
  • +10% Heavy cavalry damage
The feast doesn't truly start until the livestock joins the table. feast_livestock_at_feast_modifier
Blew off Steam
  • +1 Diplomacy
  • +0.5 Health
This character hasn't been this rested and invigorated in a long time! feast_blew_off_steam_modifier
Hearty Diet
  • +1 Health
A sound meal can mend the gravest illness. feast_hearty_diet_modifier
Obsessed With Garum
  • −20% Stress gain
  • +0.5 Health
It goes with everything! feast_obsessed_with_garum_modifier

From pilgrimage

The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Sympathy to Heathens
  • +10 Different faith opinion
  • +10 Opinion of different faiths
  • +10% Domain taxes (different faith)
- pilgrimage_sympathetic_towards_faiths_modifier
Disdain for Heathens
  • −5 Different faith opinion
  • −5 Opinion of different faiths
  • +20% Levy reinforcement rate (same faith)
- pilgrimage_disdainful_towards_faiths_modifier
Foreign Guards
  • +2 Prowess
  • +5% Levy size
This character has hired foreign personal guards from distant lands pilgrimage_foreign_guards_modifier
Divine Protection
  • +5% Monthly piety
  • +1 Diplomacy per level of devotion
  • −1 Intrigue per level of devotion
This character has safely traveled with almost no protection through foreign lands pilgrimage_divine_protection_modifier
Varied Pilgrimage Companions
  • +10 Different culture opinion
  • +10 Opinion of different cultures
This character has traveled with a wide range of different people new_pilgrimage_companions_modifier
Got Lost
  • −1 Health
This character got completely lost on a pilgrimage pilgrimage_completely_lost_modifier
Dedicated Pilgrim
  • +10% Monthly piety
- dedicated_to_pilgrimage_modifier
Theatrical Pilgrimage
  • +15 Theocratic ruler opinion (same faith)
This character has made sure that everyone knows how pious their pilgrimage was showy_about_pilgrimage_modifier
Worldly Pilgrimage
  • +2 Diplomacy
A pilgrimage has taught this character much about the world pilgrimage_worldly_modifier
Determined Pilgrim
  • +2.5% Monthly piety per knight
This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. pilgrimage_armed_pilgrimages_modifier Requires faith to have Armed Pilgrimages tenet.
Poverty's Journey
  • −33% Holy order hire cost
This character has been on a Pilgrimage while following the Mendicant Preachers tenet. pilgrimage_mendicant_preachers_modifier Requires faith to have Mendicant Preachers tenet.
The Seats of Bishops
  • +10 Clergy opinion
This character has been on a Pilgrimage while following the Ecclesiarchy tenet. pilgrimage_pentarchy_modifier Requires faith to have Ecclesiarchy tenet.
Display of Submission
  • +10 Same faith opinion
This character has been on a Pilgrimage while following the Struggle and Submission tenet. pilgrimage_struggle_submission_modifier Requires faith to have Struggle and Submission tenet.
In the Footsteps of My Forebears
  • +10 Close relative opinion
This character has been on a Pilgrimage while following the Ancestor Worship tenet. pilgrimage_ancestor_worship_modifier Requires faith to have Ancestor Worship tenet.
Halq
  • +10 Same faith opinion
  • −10 Attraction opinion
  • +5 Monthly piety
This character's head has been shaved clean, a sign of their recent completion of the Hajj. hajj_halq_modifier Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
  • :男女平等
  • :男性主导
  • :女性主导
Met Mystic on Pilgrimage
  • +1 Learning
- pilgrimage_religious_reflections_modifier
Restful Traveler
  • +0.25 Health
  • −20% Stress gain
This character takes it very easy when journeying. pilgrimage_rest_and_good_health_modifier

宠物

宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 33% 的隐藏几率来拯救这个角色。有两种宠物修正:

  • Modifier dog positive.png 宠物狗 提供 +1 外交和 勇武
  • Modifier cat positive.png 宠物猫 提供 +1 谋略和 学识

两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。

  • 在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 金钱卖掉它。
  • 在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 Trait sadistic.png 虐待狂的特质,可以杀死宠物获得 +1 学识。

当角色有宠物修正时,会发生以下事件:

  • 一个封臣与宠物玩耍并获得 +20 好感
  • 宠物带来了 2 金钱
  • 宠物给予一个临时的 健康增益
  • 宠物会毁坏封臣的财产,带来以下选项:
    • 支付封臣和损失适量随机数量的 金钱
    • 封臣失去 -20 好感
  • 如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
  • 如果角色有两个宠物修正,可能会触发一个 -20 压力的事件
  • 如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况:
    • 30%的几率造成宠物狗死亡
    • 45%的几率造成宠物猫死亡
    • 15%的几率造成两个宠物都死亡
    • 10%的几率它们相处得很好,角色 -10 压力

Unused modifiers

The modifiers below may not be obtained through decision or event, or any decisions or events that use them are unused, and no historical characters possess them at game start.

County modifiers

The following modifiers are related to the false conversion mechanic.[4][5]

Name Effects Description Modifier ID Notes
Suspected False Converts
  • −5 Popular opinion
Many communities in this county are thought to still practice their old faith in secret. false_convert_modifier
Relieved Crypto-Religionists
  • +30 Popular opinion
The populace here are thankful for permission to practice their faith in the open once more. relieved_cryptos_modifier

参考资料

  1. game\common\modifiers\00_activity_hunt_modifiers.txt
  2. game\common\modifiers\00_activity_feast_modifiers.txt
  3. game\common\modifiers\00_activity_pilgrimage_modifiers.txt
  4. game\common\modifiers\00_religion_modifiers.txt
  5. game\events\religion_events\false_conversion_events.txt
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语