(同步到官方百科20:34, 21 September 2020 GeorgieBest) |
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== 亲族 == | == 亲族 == | ||
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角色的亲族由他们的亲属组成。 | |||
* | * 一位角色的(外)祖父母,父母,兄弟姐妹,子女和(外)孙(女)被认为是''' 至亲''' 。 | ||
* | * 叔舅,姑姨,同辈堂表亲/堂表姐妹,侄甥和侄甥女被认为是''' 远亲''' 。 | ||
=== 婚姻 === | === 婚姻 === | ||
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[[File:marriage.png|24px]] | [[File:marriage.png|24px]] 婚姻是两位角色的合法结合。在 {{icon|ck3}} [[ 十字军之王 III]] 中,只有异性能结婚。有[[ 生育力]] 的配偶能够[[breeding| 生育子女]]。根据[[信仰]] 的 [[File:doctrine_bastardry.png|24px]] [[ 私生子教义]] ,婚姻是唯一拥有合法子女的途径。婚姻是和其他角色建立 [[File:alliance.png|24px]] [[ 同盟]] 的方式之一。 | ||
It is possible to have multiple spouses with the [[File:Doctrine_marriage_type.png|24px]] [[polygamous]] marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of {{icon|piety}} {{red|-0.25}} monthly piety per missing wife, up to {{icon|piety}} {{red|-0.75}} piety per month. Also, with the [[File:Doctrine_marriage_type.png|24px]] consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines. | It is possible to have multiple spouses with the [[File:Doctrine_marriage_type.png|24px]] [[polygamous]] marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of {{icon|piety}} {{red|-0.25}} monthly piety per missing wife, up to {{icon|piety}} {{red|-0.75}} piety per month. Also, with the [[File:Doctrine_marriage_type.png|24px]] consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines. |
2020年9月22日 (二) 21:56的版本
一个宗族(Dynasty)代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族(House)组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 +5 修正。
亲族
角色的亲族由他们的亲属组成。
- 一位角色的(外)祖父母,父母,兄弟姐妹,子女和(外)孙(女)被认为是至亲。
- 叔舅,姑姨,同辈堂表亲/堂表姐妹,侄甥和侄甥女被认为是远亲。
婚姻
婚姻是两位角色的合法结合。在 十字军之王 III中,只有异性能结婚。有生育力的配偶能够生育子女。根据信仰的 私生子教义,婚姻是唯一拥有合法子女的途径。婚姻是和其他角色建立 同盟的方式之一。
It is possible to have multiple spouses with the polygamous marriage type doctrine. If a ruler is able to have multiple spouses, they receive a penalty of -0.25 monthly piety per missing wife, up to -0.75 piety per month. Also, with the consorts & concubines marriage type doctrine, a ruler can have one spouse along with up to three consorts or concubines.
Marriage is restricted within one's family depending on their faith's consanguinity doctrine. The offspring of two family members may result in inbreeding, and their children have the chance to receive the Inbred trait.
Betrothal is the promise of marriage between two characters. This occurs when at least one of the characters is too young. In order to marry, characters must be at least 16 years old.
Having a lover outside of marriage creates a Lover secret. It it is revealed, it may result in the characters gaining the Fornicator and Adulterer traits, depending of the faith's / adultery doctrines.
家族
每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。
Creating a Cadet Branch has the following requirements:
- The character must be blood-related to their current House Head
- The character must not stand to inherit any of their current House Head's titles
- The character must have sufficient Prestige
- All ancestors of the character are dead
If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.
Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.
家主
The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a on all newly born House members. House Heads gain monthly prestige from living and landed members of their house, up to a maximum of +5; +0.02 for every living member, +0.02 for Barons, +0.04 for Counts, +0.06 for Dukes, +0.08 for Kings, and +0.1 for Emperors. When a House Head dies, its Primary Heir becomes the next House Head.
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.
宗族族长
The most powerful House Head of a Dynasty (as determined by military strength) will become the Dynasty Head. Dynasty Head ownership may take up to a year to update on succession.[1] The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty, up to a maximum of +3; +0.01 for every living member, +0.01 for Barons, +0.02 for Counts, +0.03 for Dukes, +0.04 for Kings, and +0.05 for Emperors. The Dynasty Head has access to the following interactions with dynasty members of the same faith:
宗族威望
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. A Dynasty gains Monthly Renown for the following:
- +0.02 for each living member
- For each ruler who is not a vassal under member of the same dynasty
- +0.12 for each baron
- +0.25 for each count
- +0.5 for each duke
- +1 for each king
- +2 for each emperor
- For each member married to a ruler of a different dynasty:
- +0.1 for each member married to a baron
- +0.2 for each member married to a count
- +0.4 for each member married to a duke
- +0.8 for each member married to a king
- +1.6 for each member married to an emperor
宗族威望等级
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins.
宗族传承
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress.
See also
References
- ↑ forum:1416565/page-2#post-26861541 Meneth's Post in Patch 1.0.3 thread