(15:18, 29 September 2020 Kami-sama) |
(14:34, 15 October 2020 WeirdMatter) |
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{{Version|1.1}} | {{Version|1.1}}{{需要翻译}} | ||
'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。 | '''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。 | ||
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*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}} | *{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}} | ||
*{{icon|unknown}} 获得新正面先天特质的概率:{{green|+400%}} | *{{icon|unknown}} 获得新正面先天特质的概率:{{green|+400%}} | ||
*{{icon|health boost}} {{green|健康 | *{{icon|health boost}} {{green|+0.25}} 健康 | ||
|{{icon|decision}} 加强血脉决议 | |{{icon|decision}} 加强血脉决议 | ||
|} | |} | ||
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!效果 | !效果 | ||
!要求 | !要求 | ||
|- | |- id="Avenger of the Martyrs" | ||
|[[File:Modifier piety positive.png]] 殉道者的复仇者 | |[[File:Modifier piety positive.png]] 殉道者的复仇者 | ||
| | | | ||
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | ||
|{{icon|decision}} 为图尔战役复仇决议 | |{{icon|decision}} 为图尔战役复仇决议 | ||
|- | |- id="Defender of the Faith" | ||
|[[File:Modifier piety positive.png]] 信仰守护者 | |[[File:Modifier piety positive.png]] 信仰守护者 | ||
| | | | ||
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*{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | ||
|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议 | |{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议 | ||
|- | |- id="Display of Submission" | ||
|[[File:Modifier social positive.png]] 展示服从 | |[[File:Modifier social positive.png]] 展示服从 | ||
| | | | ||
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{{icon|yes}} 斗争与顺服核心教义 | {{icon|yes}} 斗争与顺服核心教义 | ||
<br>{{icon|decision}} 去朝圣或开始朝觐决议 | <br>{{icon|decision}} 去朝圣或开始朝觐决议 | ||
|- | |- id="Friends in High Places" | ||
|[[File:Modifier magic positive.png]] 庙堂之友 | |[[File:Modifier magic positive.png]] 庙堂之友 | ||
| | | | ||
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*{{icon|martial}} {{green|+4}} 军事 | *{{icon|martial}} {{green|+4}} 军事 | ||
*[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值 | *[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值 | ||
|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色合群,面目狰狞且蟄居 | |{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色 {{icon|Gregarious}} 合群,{{icon|Hideous}} 面目狰狞且 {{icon|Reclusive}} 蟄居 | ||
|- | |- id="Generosity to Mercenaries" | ||
|[[File:Modifier economy positive.png]] 大方地对待雇佣兵 | |[[File:Modifier economy positive.png]] 大方地对待雇佣兵 | ||
| | | | ||
*{{icon|gold}} {{green|-10%}} 雇佣兵花费 | *{{icon|gold}} {{green|-10%}} 雇佣兵花费 | ||
|{{icon|unknown}} 军事生活方式事件选择 | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- id="Holy Order Training" | ||
|[[File:Modifier prowess positive.png]] 骑士团训练 | |[[File:Modifier prowess positive.png]] 骑士团训练 | ||
| | | | ||
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*{{icon|prowess}} {{green|+1}} 勇武 | *{{icon|prowess}} {{green|+1}} 勇武 | ||
|{{icon|unknown}} 孩子自骑士团返回 | |{{icon|unknown}} 孩子自骑士团返回 | ||
|- | |- id="Imperial Vicar" | ||
|[[File:Modifier piety positive.png]] 皇帝代理 | |[[File:Modifier piety positive.png]] 皇帝代理 | ||
| | | | ||
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*{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间 | *{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间 | ||
|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达 | |[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达 | ||
|- | |- id="Mothered Many Children" | ||
|[[File:Modifier social positive.png]] 养育了许多孩子 | |[[File:Modifier social positive.png]] 养育了许多孩子 | ||
| | | | ||
*{{icon|opinion}} {{green|+5}} 大众好感 | *{{icon|opinion}} {{green|+5}} 大众好感 | ||
|{{icon|unknown}} 生育至少4次后,每次生育有10%概率 | |{{icon|unknown}} 生育至少4次后,每次生育有10%概率 | ||
|- | |- id="Prophetic Visions" | ||
|[[File:Modifier magic positive.png]] 先知神视 | |[[File:Modifier magic positive.png]] 先知神视 | ||
| | | | ||
*{{icon|piety}} {{green|+1}} 每月虔诚 | <!-- Transclusion used by Piety page. --> | ||
*{{icon|piety}} <section begin=PropheticVisionsPietyGain />{{green|+1}}<section end=PropheticVisionsPietyGain /> 每月虔诚 | |||
*{{icon|opinion}} {{green|+10}} 神职人员好感 | *{{icon|opinion}} {{green|+10}} 神职人员好感 | ||
|{{icon|unknown}} 附身事件选择 | |{{icon|unknown}} 附身事件选择 | ||
|- | |- id="Respected by Mercenaries" | ||
|[[File:Modifier economy positive.png]] 为雇佣兵所尊敬 | |[[File:Modifier economy positive.png]] 为雇佣兵所尊敬 | ||
| | | | ||
*{{icon|gold}} {{green|-20%}} 雇佣兵花费 | *{{icon|gold}} {{green|-20%}} 雇佣兵花费 | ||
|{{icon|unknown}} 军事生活方式事件选择 | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- id="Respected Expert" | ||
|[[File:Modifier prowess positive.png]] 受人敬重的专家 | |[[File:Modifier prowess positive.png]] 受人敬重的专家 | ||
| | | | ||
*{{icon|prowess}} {{green|+2}} 勇武 | *{{icon|prowess}} {{green|+2}} 勇武 | ||
|{{icon|unknown}} 军事生活方式事件选择 | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- id="Steward of the Sacred River" | ||
|[[File:Modifier learning positive.png]] 圣河的管理者 | |[[File:Modifier learning positive.png]] 圣河的管理者 | ||
| | | | ||
*{{icon|diplomacy}} {{green|+1}} 外交 | *{{icon|diplomacy}} {{green|+1}} 外交 | ||
*{{icon|learning}} {{green|+1}} 学识 | *{{icon|learning}} {{green|+1}} 学识 | ||
*[[File:Icon piety eastern 01.png|24px]] {{green|+5}} 每月虔诚 | <!-- Transclusion used by Piety page. --> | ||
*[[File:Icon piety eastern 01.png|24px]] <section begin=StewardOfTheSacredRiverPietyGain />{{green|+5}}<section end=StewardOfTheSacredRiverPietyGain /> 每月虔诚 | |||
*{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度 | *{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度 | ||
|{{icon|decision}} 成为圣河的管理者决议 | |{{icon|decision}} 成为圣河的管理者决议 | ||
|- | |- id="The Greatest Khan" | ||
|[[File:Modifier horse positive.png]] 最伟大的汗 | |[[File:Modifier horse positive.png]] 最伟大的汗 | ||
| | | | ||
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*{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率 | *{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率 | ||
|{{icon|decision}} 成为最伟大的汗决议 | |{{icon|decision}} 成为最伟大的汗决议 | ||
|- | |- id="No Raiment" | ||
|[[File:Modifier prestige negative.png]] 无服饰 | |[[File:Modifier prestige negative.png]] 无服饰 | ||
| | | | ||
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{{icon|unknown}} 精神错乱事件选择 | {{icon|unknown}} 精神错乱事件选择 | ||
<br>[[File:Rules.png|24px]] 角色裸体设置为默认 | <br>[[File:Rules.png|24px]] 角色裸体设置为默认 | ||
|} | |||
== Temporary modifiers == | |||
=== From hunting === | |||
The following modifiers may be gained through the {{icon|hunt}} [[Call Hunt]] activity.<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref> | |||
==== Character modifiers ==== | |||
{| class="mildtable plainlist sortable" | |||
! Name | |||
! data-sort-type=number | Effects | |||
! Description | |||
! Modifier ID | |||
! Notes | |||
|- id="Poacher Training" | |||
| {{icon|hunt positive}} Poacher Training | |||
| | |||
* {{icon|prowess|}} {{green|+2}} Prowess | |||
| ''This character has been trained by poachers to hunt.'' | |||
| hunt_poacher_training_modifier | |||
| | |||
|- id="Hunting Trophy" | |||
| {{icon|hunt positive}} Hunting Trophy | |||
| | |||
* {{icon|prestige|}} {{green|+0.5}} Monthly prestige | |||
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.'' | |||
| modifier_hunt_hunting_trophy | |||
| There is [[#Hunting Trophy (dog)|another modifier]] with the same name. | |||
|- id="Friend of Animals" | |||
| {{icon|hunt positive}} Friend of Animals | |||
| | |||
* {{icon|prestige|}} {{green|+0.25}} Monthly prestige | |||
* {{icon|stress loss}} {{green|+25%}} Stress loss | |||
| ''This character has an uncanny ability to handle animals.'' | |||
| modifier_hunt_friend_of_animal | |||
| | |||
|- id="Resisted Advances" | |||
| {{icon|hunt positive}} Resisted Advances | |||
| | |||
* {{icon|opinion}} {{green|+10}} Theocratic ruler opinion (same faith) | |||
| ''This character has resisted the siren song of temptation.'' | |||
| modifier_hunt_resisted_advances | |||
| | |||
|- id="Local Guide" | |||
| {{icon|hunt positive}} Local Guide | |||
| | |||
* {{icon|prowess}} {{green|+2}} Prowess | |||
| - | |||
| hunt_guide_local_madman_modifier | |||
| | |||
|- id="Fresh Air and Exercise" | |||
| {{icon|hunt positive}} Fresh Air and Exercise | |||
| | |||
* {{icon|health boost}} {{green|+1}} Health | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
| ''This character has enjoyed rigorous exercise during their hunts.'' | |||
| hunt_fresh_air_and_exercise_modifier | |||
| | |||
|- id="Focused Attention" | |||
| {{icon|hunt positive}} Focused Attention | |||
| | |||
* {{icon|stewardship}} {{green|+2}} Stewardship | |||
* {{icon|prowess}} {{green|+1}} Prowess | |||
| ''This character knows how to focus on the things that demand immediate attention.'' | |||
| hunt_focused_attention_modifier | |||
| | |||
|- id="Hunting Trophy (dog)" | |||
| {{icon|hunt positive}} Hunting Trophy | |||
| | |||
* {{icon|prestige}} {{green|+0.25}} Prestige | |||
| ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.'' | |||
| modifier_hunt_dog_trophy_modifier | |||
| There is [[#Hunting Trophy|another modifier]] with the same name. | |||
|- id="Improved Prowess" | |||
| {{icon|dog positive}} Improved Prowess | |||
| | |||
* {{icon|prowess}} {{green|+1}} Prowess | |||
| ''This character has perform an impressive feat of prowess during their hunts.'' | |||
| modifier_hunt_dog_fighting_modifier | |||
| | |||
|- id="Mediator" | |||
| {{icon|dog positive}} Mediator | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
| ''This character has successfully negotiated between two people in conflict– a valuable lesson.'' | |||
| hunt_mediated_fight_modifier | |||
| | |||
|- id="Focused Hunting Effort" | |||
| {{icon|hunt positive}} Focused Hunting Effort | |||
| | |||
* {{icon|prowess}} {{green|+1}} Prowess | |||
| ''This character is very focused on the hunt'' | |||
| hunt_focused_effort_modifier | |||
| | |||
|- id="Practiced Field Surgery" | |||
| {{icon|hunt positive}} Practiced Field Surgery | |||
| | |||
* {{icon|learning}} {{green|+1}} Learning | |||
| ''This character has some recent experience with very trying medical treatments'' | |||
| hunt_treated_injury_modifier | |||
| | |||
|- id="Tasted the Belt" | |||
| {{icon|hunt negative}} Tasted the Belt | |||
| | |||
* {{icon|health penalty}} {{red|−0.25}} Health | |||
* {{icon|prestige}} {{red|−0.5}} Monthly prestige | |||
| ''This character is suffering from a bruised rear'' | |||
| hunt_tasted_the_belt_modifier | |||
| | |||
|- id="Dressed Wounds" | |||
| {{icon|hunt positive}} Dressed Wounds | |||
| | |||
* {{icon|health boost}} {{green|+1.5}} Disease resistance (health) | |||
| ''This character's wounds have been seen to in some fashion'' | |||
| hunt_treated_wound_modifier | |||
| | |||
|- id="Humble Honesty" | |||
| {{icon|hunt positive}} Humble Honesty | |||
| | |||
* {{icon|opinion}} {{green|+5}} Direct vassal opinion | |||
| ''This character has spoken the truth at the detriment of themselves'' | |||
| hunt_chose_truth_modifier | |||
| | |||
|- id="Hunted Mystical Animal" | |||
| {{icon|hunt positive}} Hunted Mystical Animal | |||
| | |||
* {{icon|opinion}} {{green|+5}} Direct vassal opinion | |||
* {{icon|prestige}} {{green|+0.75}} Monthly prestige | |||
| ''This character hunted, and killed, a mystical white animal'' | |||
| hunt_mystical_animal_modifier | |||
| | |||
|} | |||
==== County modifiers ==== | |||
{| class="mildtable plainlist sortable" | |||
! Name | |||
! data-sort-type=number | Effects | |||
! Description | |||
! Modifier ID | |||
|- id="Punished Poachers" | |||
| {{icon|hunt negative}} Punished Poachers | |||
| | |||
* {{icon|gold|}} {{green|+10%}} County tax | |||
* {{icon|popular opinion}} {{red|−30}} Popular opinion | |||
| ''People in this County bear the burden of making up for poachers in the forests.'' | |||
| hunt_punished_locals_modifier | |||
|- id="Poaching Outrage" | |||
| {{icon|hunt negative}} Poaching Outrage | |||
| | |||
* {{icon|popular opinion}} {{red|−30}} Popular opinion | |||
| ''This County is upset over the way it has been treated for the actions of a handful of poachers'' | |||
| hunt_upset_hunting_county_modifier | |||
|- id="Killed Local" | |||
| {{icon|hunt negative}} Killed Local | |||
| | |||
* {{icon|popular opinion}} {{red|−30}} Popular opinion | |||
* {{icon|control}} {{green|+1}} Monthly control | |||
| - | |||
| hunt_killed_local_madman_modifier | |||
|- id="Listened to Local Concerns" | |||
| {{icon|hunt positive}} Listened to Local Concerns | |||
| | |||
* {{icon|control}} {{green|+1}} Monthly control | |||
| - | |||
| hunt_talked_to_madman_modifier | |||
|- id="Peasants Denied Forest" | |||
| {{icon|hunt negative}} Peasants Denied Forest | |||
| | |||
* {{icon|popular opinion}} {{red|−30}} Popular opinion | |||
| ''The peasants of this County have been denied the right to forage in the forests.'' | |||
| hunt_peasants_denied_forest_modifier | |||
|- id="Hunted Peasants" | |||
| {{icon|hunt negative}} Hunted Peasants | |||
| | |||
* {{icon|popular opinion}} {{red|−60}} Popular opinion | |||
* {{icon|development}} {{red|−10%}} Monthly development growth | |||
| ''Peasants are afraid of settling in this County, due to the unspeakable things that have happened here.'' | |||
| hunt_peasants_hunted_modifier | |||
|- id="Aided Peasants" | |||
| {{icon|hunt positive}} Aided Peasants | |||
| | |||
* {{icon|popular opinion}} {{green|+30}} Popular opinion | |||
* {{icon|development}} {{green|+10%}} Monthly development growth | |||
| ''The poorest people of this County have received significant charitable aid.'' | |||
| hunt_aided_peasants_modifier | |||
|- id="Protected Peasants" | |||
| {{icon|hunt positive}} Protected Peasants | |||
| | |||
* {{icon|popular opinion}} {{green|+30}} Popular opinion | |||
| ''The peasants of this county feel protected'' | |||
| hunt_protected_peasants_modifier | |||
|- id="Disturbed Locals" | |||
| {{icon|hunt negative}} Disturbed Locals | |||
| | |||
* {{icon|popular opinion}} {{red|−15}} Popular opinion | |||
| ''The locals in this county just wants (sic) to be left alone'' | |||
| hunt_disturbed_locals_modifier | |||
|} | |||
=== From feasting === | |||
The following modifiers may be gained through the {{icon|feast}} [[Host Feast]] activity.<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> Note that they are all character modifiers. | |||
{| class="mildtable plainlist sortable" | |||
! Name | |||
! data-sort-type=number | Effects | |||
! Description | |||
! Modifier ID | |||
! Notes | |||
|- id="Discussions of Strategy" | |||
| {{icon|feast positive}} Discussions on Strategy | |||
| | |||
* {{icon|martial}} {{green|+2}} Martial | |||
| ''Discussing strategies with experienced commanders has proved fruitful for this character.'' | |||
| feast_strategy_discussions_modifier | |||
| | |||
|- id="Cavalry Insight" | |||
| {{icon|feast positive}} Cavalry Insight | |||
| | |||
* {{icon|damage}} {{green|+15%}} Light cavalry damage | |||
* {{icon|toughness}} {{green|+15%}} Light cavalry toughness | |||
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry.'' | |||
| feast_cavalry_insight_modifier | |||
| | |||
|- id="Heavy Infantry Insight" | |||
| {{icon|feast positive}} Heavy Infantry Insight | |||
| | |||
* {{icon|damage}} {{green|+15%}} Heavy cavalry damage | |||
* {{icon|toughness}} {{green|+15%}} Heavy cavalry toughness | |||
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry.'' | |||
| feast_skirmishers_insight_modifier | |||
| | |||
|- id="Skirmisher Insight" | |||
| {{icon|feast positive}} Skirmisher Insight | |||
| | |||
* {{icon|damage}} {{green|+15%}} Skirmisher damage | |||
* {{icon|toughness}} {{green|+15%}} Skirmisher toughness | |||
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers.'' | |||
| feast_skirmishers_insight_modifier | |||
| | |||
|- id="Archers Insight" | |||
| {{icon|feast positive}} Archers Insight | |||
| | |||
* {{icon|damage}} {{green|+15%}} Archer damage | |||
* {{icon|toughness}} {{green|+15%}} Archer toughness | |||
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers.'' | |||
| feast_archers_insight_modifier | |||
| | |||
|- id="Pikemen Insight" | |||
| {{icon|feast positive}} Pikemen Insight | |||
| | |||
* {{icon|damage}} {{green|+15%}} Spearmen damage | |||
* {{icon|toughness}} {{green|+15%}} Spearmen toughness | |||
| ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen.'' | |||
| feast_pikemen_insight_modifier | |||
| | |||
|- id="Better Safe Than Sorry" | |||
| {{icon|feast positive}} Better Safe Than Sorry | |||
| | |||
* {{icon|advantage}} {{green|+10}} Defender advantage | |||
| ''This character likes to assess the situation and make sure they are prepared for all eventualities.'' | |||
| feast_better_safe_than_sorry_modifier | |||
| There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name. | |||
|- id="Better (overly) Safe Than Sorry" | |||
| {{icon|feast positive}} Better Safe Than Sorry | |||
| | |||
* {{icon|advantage}} {{green|+10}} Defender advantage | |||
* {{icon|scheme success chance}} {{green|+10}} Hostile scheme resistance | |||
| ''This character likes to assess the situation and make sure they are prepared for all eventualities. '''All''' eventualities.'' | |||
| feast_overly_safe_rather_than_sorry_modifier | |||
| There is [[#Better Safe Than Sorry|another modifier]] with the same name. | |||
|- id="Silenced a Disruptive Guest" | |||
| {{icon|feast positive}} Silenced a Disruptive Guest | |||
| | |||
* {{icon|prestige}} {{green|+1}} Monthly prestige | |||
| - | |||
| feast_silenced_a_disruptive_guest | |||
| | |||
|- id="Bad Reaction to Food" | |||
| {{icon|feast negative}} Bad Reaction to Food | |||
| | |||
* {{icon|health penalty}} {{red|−1}} Health | |||
| - | |||
| feast_bad_reaction_to_food | |||
| | |||
|- id="Had Good Fight" | |||
| {{icon|feast positive}} Had Good Fight | |||
| | |||
* {{icon|stress loss}} {{green|+25%}} Stress loss | |||
| - | |||
| feast_had_good_fight_modifier | |||
| | |||
|- id="Loyal Servantry" | |||
| {{icon|feast positive}} Loyal Servantry | |||
| | |||
* {{icon|scheme success chance}} {{green|+20%}} Hostile scheme resistance | |||
| - | |||
| feast_loyal_servantry_modifier | |||
| | |||
|- id="Courteous Guest" | |||
| {{icon|feast positive}} Courteous Guest | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|opinion}} {{green|+5}} Liege opinion | |||
* {{icon|opinion}} {{green|+5}} Direct vassal opinion | |||
| ''This character is exceptionally courteous and considerate of their host, wherever they may be.'' | |||
| i_am_corteous_guest_modifier | |||
| | |||
|- id="Higher Standards of Courtesy" | |||
| {{icon|feast positive}} Higher Standards of Courtesy | |||
| | |||
* {{icon|prestige}} {{green|+1}} Monthly prestige | |||
| ''There are certain things a noble should simply be too good for.'' | |||
| feast_higher_standards_modifier | |||
| | |||
|- id="Scholarly Confidence" | |||
| {{icon|feast positive}} Scholarly Confidence | |||
| | |||
* {{icon|stress gain}} {{green|−25%}} Stress gain | |||
* {{icon|learning}} {{green|+1}} Learning | |||
| ''It's not hubris if it's true.'' | |||
| feast_scholarly_confidence_modifier | |||
| | |||
|- id="Gratifying Complaints" | |||
| {{icon|feast positive}} Gratifying Complaints | |||
| | |||
* {{icon|stress gain}} {{green|−25%}} Stress gain | |||
* {{icon|stress loss}} {{green|+25%}} Stress loss | |||
| ''It is immensely cathartic to complain when things are even slightly wrong.'' | |||
| feast_gratifying_complaints_modifier | |||
| | |||
|- id="Life Reaffirmed" | |||
| {{icon|feast positive}} Life Reaffirmed | |||
| | |||
* {{icon|stress gain}} {{green|−50%}} Stress gain | |||
* {{icon|health boost}} {{green|+0.5}} Health | |||
| ''A chance encounter with a meal at a feast has reignited this character's passion for life.'' | |||
| feast_life_reaffirmed_modifier | |||
| | |||
|- id="Reinvigorating Friendship" | |||
| {{icon|feast positive}} Reinvigorating Friendship | |||
| | |||
* {{icon|health boost}} {{green|+1}} Health | |||
| ''Spending time with those who care for us is one of the things that makes life worth living.'' | |||
| feast_reinvigorated_by_friend_modifier | |||
| | |||
|- id="Practiced Secrecy" | |||
| {{icon|feast positive}} Practiced Secrecy | |||
| | |||
* {{icon|intrigue}} {{green|+2}} Intrigue | |||
* {{icon|health boost}} {{green|+0.25}} Health | |||
| ''Certain things require great skill to keep unnoticed.'' | |||
| feast_practiced_secrecy_modifier | |||
| | |||
|- id="Capable of Restraint" | |||
| {{icon|feast positive}} Capable of Restraint | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|learning}} {{green|+1}} Learning | |||
| ''It is important to know when to indulge, and when to make sacrifices.'' | |||
| feast_showed_great_restraint_modifier | |||
| | |||
|- id="Feast Ruined by Rival" | |||
| {{icon|feast negative}} Feast Ruined by Rival | |||
| | |||
* {{icon|stress gain}} {{red|+20%}} Stress gain | |||
* {{icon|health penalty}} {{red|−0.25}} Health | |||
| ''The world would have been a perfectly fine place without '''a certain someone.''''' | |||
| feast_bad_form_with_rival_modifier | |||
| | |||
|- id="Had Interesting Conversation" | |||
| {{icon|feast positive}} Had Interesting Conversation | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|learning}} {{green|+1}} Learning | |||
| ''A good talk about an interesting subject does really get the brain going.'' | |||
| feast_had_interesting_conversation_modifier | |||
| | |||
|- id="Fought Thirst" | |||
| {{icon|drink positive}} Fought Thirst | |||
| | |||
* {{icon|prestige}} {{green|+0.5}} Monthly prestige | |||
| ''To supply your guests with enough to drink is the job of any host!'' | |||
| feast_bought_more_drink_modifier | |||
| | |||
|- id="Ate Exquisite Food" | |||
| {{icon|feast positive}} Ate Exquisite Food | |||
| | |||
* {{icon|health boost}} {{green|+1}} Health | |||
| ''To eat highly agreeable food is good for both mind and soul!'' | |||
| feast_good_food_modifier | |||
| | |||
|- id="Household Efforts" | |||
| {{icon|feast positive}} Household Efforts | |||
| | |||
* {{icon|opinion}} {{green|+5}} Direct vassal opinion | |||
* {{icon|opinion}} {{green|+10}} Courtier and guest opinion | |||
| ''The head of this character's household is doing a stellar job of managing the relationship between guests and the court.'' | |||
| feast_household_efforts_modifier | |||
| | |||
|- id="Raucous Entertainment" | |||
| {{icon|feast positive}} Raucous Entertainment | |||
| | |||
* {{icon|stress gain}} {{green|−20%}} Stress gain | |||
* {{icon|health boost}} {{green|+0.5}} Health | |||
| ''A good laugh prolongs life, as long as you are not the butt of the joke.'' | |||
| feast_raucous_entertainment_modifier | |||
| | |||
|- id="Suspicious of Food" | |||
| {{icon|feast positive}} Suspicious of Food | |||
| | |||
* {{icon|intrigue}} {{green|+1}} Intrigue | |||
* {{icon|scheme success chance}} {{green|+30%}} Hostile scheme resistance | |||
| ''Once burnt, check that all food is properly cooked twice.'' | |||
| feast_suspicious_of_food_modifier | |||
| | |||
|- id="Public Display of Ruthlessness" | |||
| {{icon|feast positive}} Public Display of Ruthlessness | |||
| | |||
<!-- Transclusion used by Dread page. --> | |||
* {{icon|dread}} <section begin=PublicDisplayOfRuthlessnessDreadGain />{{green|+25%}}<section end=PublicDisplayOfRuthlessnessDreadGain /> Dread gain | |||
* {{icon|dread}} {{green|−50%}} Dread decay | |||
| ''Showing a cold heart and a will of steel in front of others, this character has left an impression.'' | |||
| feast_display_of_ruthlessness_modifier | |||
| | |||
|- id="Bird-based Exercise" | |||
| {{icon|feast positive}} Bird-based Exercise | |||
| | |||
* {{icon|learning}} {{green|+1}} Learning | |||
* {{icon|health boost}} {{green|+1}} Health | |||
| ''This character has invented an interesting new way of practicing endurance.'' | |||
| feast_bird_based_exercise_modifier | |||
| | |||
|- id="Lively Feast" | |||
| {{icon|feast positive}} Lively Feast | |||
| | |||
* {{icon|stress gain}} {{green|−25%}} Stress gain | |||
* {{icon|damage}} {{green|+10%}} Light cavalry damage | |||
* {{icon|damage}} {{green|+10%}} Heavy cavalry damage | |||
| ''The feast doesn't truly start until the livestock joins the table.'' | |||
| feast_livestock_at_feast_modifier | |||
| | |||
|- id="Blew off Steam" | |||
| {{icon|feast positive}} Blew off Steam | |||
| | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|health boost}} {{green|+0.5}} Health | |||
| ''This character hasn't been this rested and invigorated in a long time!'' | |||
| feast_blew_off_steam_modifier | |||
| | |||
|- id="Hearty Diet" | |||
| {{icon|drink positive}} Hearty Diet | |||
| | |||
* {{icon|health boost}} {{green|+1}} Health | |||
| ''A sound meal can mend the gravest illness.'' | |||
| feast_hearty_diet_modifier | |||
| | |||
|- id="Obsessed With Garum" | |||
| {{icon|drink positive}} Obsessed With Garum | |||
| | |||
* {{icon|stress gain}} {{green|−20%}} Stress gain | |||
* {{icon|health boost}} {{green|+0.5}} Health | |||
| ''It goes with everything!'' | |||
| feast_obsessed_with_garum_modifier | |||
| | |||
|} | |} | ||
第168行: | 第690行: | ||
**15%的几率造成两个宠物都死亡 | **15%的几率造成两个宠物都死亡 | ||
**10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力 | **10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力 | ||
== 参考资料 == | |||
<references /> | |||
{{Mechanics navbox}} | {{Mechanics navbox}} | ||
[[en:Modifiers]] | [[en:Modifiers]] |
2020年10月16日 (五) 00:11的版本
此页面正在翻译中
修正是(Modifiers)是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。
永久宗族修正
以下永久修正影响整个宗族:
修正 | 效果 | 要求 |
---|---|---|
众王之族 |
|
众王之族决议 |
强大的血脉 |
|
加强血脉决议 |
永久省份修正
以下永久修正影响省份内的所有男爵领:
修正 | 效果 | 要求 |
---|---|---|
官方通行税 |
|
建立巴克特里亚霸权决议 |
符石 |
|
立起符石决议 |
永久角色修正
以下永久修正影响某一角色:
Temporary modifiers
From hunting
The following modifiers may be gained through the Call Hunt activity.[1]
Character modifiers
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Poacher Training |
|
This character has been trained by poachers to hunt. | hunt_poacher_training_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_hunting_trophy | There is another modifier with the same name. |
Friend of Animals |
|
This character has an uncanny ability to handle animals. | modifier_hunt_friend_of_animal | |
Resisted Advances |
|
This character has resisted the siren song of temptation. | modifier_hunt_resisted_advances | |
Local Guide |
|
- | hunt_guide_local_madman_modifier | |
Fresh Air and Exercise |
|
This character has enjoyed rigorous exercise during their hunts. | hunt_fresh_air_and_exercise_modifier | |
Focused Attention |
|
This character knows how to focus on the things that demand immediate attention. | hunt_focused_attention_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_dog_trophy_modifier | There is another modifier with the same name. |
Improved Prowess |
|
This character has perform an impressive feat of prowess during their hunts. | modifier_hunt_dog_fighting_modifier | |
Mediator |
|
This character has successfully negotiated between two people in conflict– a valuable lesson. | hunt_mediated_fight_modifier | |
Focused Hunting Effort |
|
This character is very focused on the hunt | hunt_focused_effort_modifier | |
Practiced Field Surgery |
|
This character has some recent experience with very trying medical treatments | hunt_treated_injury_modifier | |
Tasted the Belt |
|
This character is suffering from a bruised rear | hunt_tasted_the_belt_modifier | |
Dressed Wounds |
|
This character's wounds have been seen to in some fashion | hunt_treated_wound_modifier | |
Humble Honesty |
|
This character has spoken the truth at the detriment of themselves | hunt_chose_truth_modifier | |
Hunted Mystical Animal |
|
This character hunted, and killed, a mystical white animal | hunt_mystical_animal_modifier |
County modifiers
Name | Effects | Description | Modifier ID |
---|---|---|---|
Punished Poachers |
|
People in this County bear the burden of making up for poachers in the forests. | hunt_punished_locals_modifier |
Poaching Outrage |
|
This County is upset over the way it has been treated for the actions of a handful of poachers | hunt_upset_hunting_county_modifier |
Killed Local |
|
- | hunt_killed_local_madman_modifier |
Listened to Local Concerns |
|
- | hunt_talked_to_madman_modifier |
Peasants Denied Forest |
|
The peasants of this County have been denied the right to forage in the forests. | hunt_peasants_denied_forest_modifier |
Hunted Peasants |
|
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. | hunt_peasants_hunted_modifier |
Aided Peasants |
|
The poorest people of this County have received significant charitable aid. | hunt_aided_peasants_modifier |
Protected Peasants |
|
The peasants of this county feel protected | hunt_protected_peasants_modifier |
Disturbed Locals |
|
The locals in this county just wants (sic) to be left alone | hunt_disturbed_locals_modifier |
From feasting
The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Discussions on Strategy |
|
Discussing strategies with experienced commanders has proved fruitful for this character. | feast_strategy_discussions_modifier | |
Cavalry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. | feast_cavalry_insight_modifier | |
Heavy Infantry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. | feast_skirmishers_insight_modifier | |
Skirmisher Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. | feast_skirmishers_insight_modifier | |
Archers Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. | feast_archers_insight_modifier | |
Pikemen Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. | feast_pikemen_insight_modifier | |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. | feast_better_safe_than_sorry_modifier | There is another modifier with the same name. |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. | feast_overly_safe_rather_than_sorry_modifier | There is another modifier with the same name. |
Silenced a Disruptive Guest |
|
- | feast_silenced_a_disruptive_guest | |
Bad Reaction to Food |
|
- | feast_bad_reaction_to_food | |
Had Good Fight |
|
- | feast_had_good_fight_modifier | |
Loyal Servantry |
|
- | feast_loyal_servantry_modifier | |
Courteous Guest |
|
This character is exceptionally courteous and considerate of their host, wherever they may be. | i_am_corteous_guest_modifier | |
Higher Standards of Courtesy |
|
There are certain things a noble should simply be too good for. | feast_higher_standards_modifier | |
Scholarly Confidence |
|
It's not hubris if it's true. | feast_scholarly_confidence_modifier | |
Gratifying Complaints |
|
It is immensely cathartic to complain when things are even slightly wrong. | feast_gratifying_complaints_modifier | |
Life Reaffirmed |
|
A chance encounter with a meal at a feast has reignited this character's passion for life. | feast_life_reaffirmed_modifier | |
Reinvigorating Friendship |
|
Spending time with those who care for us is one of the things that makes life worth living. | feast_reinvigorated_by_friend_modifier | |
Practiced Secrecy |
|
Certain things require great skill to keep unnoticed. | feast_practiced_secrecy_modifier | |
Capable of Restraint |
|
It is important to know when to indulge, and when to make sacrifices. | feast_showed_great_restraint_modifier | |
Feast Ruined by Rival |
|
The world would have been a perfectly fine place without a certain someone. | feast_bad_form_with_rival_modifier | |
Had Interesting Conversation |
|
A good talk about an interesting subject does really get the brain going. | feast_had_interesting_conversation_modifier | |
Fought Thirst |
|
To supply your guests with enough to drink is the job of any host! | feast_bought_more_drink_modifier | |
Ate Exquisite Food |
|
To eat highly agreeable food is good for both mind and soul! | feast_good_food_modifier | |
Household Efforts |
|
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. | feast_household_efforts_modifier | |
Raucous Entertainment |
|
A good laugh prolongs life, as long as you are not the butt of the joke. | feast_raucous_entertainment_modifier | |
Suspicious of Food |
|
Once burnt, check that all food is properly cooked twice. | feast_suspicious_of_food_modifier | |
Public Display of Ruthlessness |
|
Showing a cold heart and a will of steel in front of others, this character has left an impression. | feast_display_of_ruthlessness_modifier | |
Bird-based Exercise |
|
This character has invented an interesting new way of practicing endurance. | feast_bird_based_exercise_modifier | |
Lively Feast |
|
The feast doesn't truly start until the livestock joins the table. | feast_livestock_at_feast_modifier | |
Blew off Steam |
|
This character hasn't been this rested and invigorated in a long time! | feast_blew_off_steam_modifier | |
Hearty Diet |
|
A sound meal can mend the gravest illness. | feast_hearty_diet_modifier | |
Obsessed With Garum |
|
It goes with everything! | feast_obsessed_with_garum_modifier |
宠物
宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 33% 的隐藏几率来拯救这个角色。有两种宠物修正:
两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。
- 在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 金钱卖掉它。
- 在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 虐待狂的特质,可以杀死宠物获得 +1 学识。
当角色有宠物修正时,会发生以下事件:
- 一个封臣与宠物玩耍并获得 +20 好感
- 宠物带来了 2 金钱
- 宠物给予一个临时的 健康增益
- 宠物会毁坏封臣的财产,带来以下选项:
- 支付封臣和损失适量随机数量的 金钱
- 封臣失去 -20 好感
- 如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它
- 如果角色有两个宠物修正,可能会触发一个 -20 压力的事件
- 如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况:
- 30%的几率造成宠物狗死亡
- 45%的几率造成宠物猫死亡
- 15%的几率造成两个宠物都死亡
- 10%的几率它们相处得很好,角色 -10 压力