活动:修订间差异

本页面适用于最新的版本(1.12)。
→‎旅行
第11行: 第11行:
 在旅行中,途径带有历史建筑的男爵领将依据相关建筑给予特定的生活方式经验,途径王国或帝国的首都男爵领将依据该地的宫廷类型给予对应的生活方式经验,当地领主没有宫廷时将给予 [[File:Diplomacy lifestyle.png|24px]]外交经验。途径未经控制的罗马或巴格达时,将触发选择滞留14天以有机会获得多项加成的事件。
 在旅行中,途径带有历史建筑的男爵领将依据相关建筑给予特定的生活方式经验,途径王国或帝国的首都男爵领将依据该地的宫廷类型给予对应的生活方式经验,当地领主没有宫廷时将给予 [[File:Diplomacy lifestyle.png|24px]]外交经验。途径未经控制的罗马或巴格达时,将触发选择滞留14天以有机会获得多项加成的事件。


 选定旅行目的地后,会自动生成途径最少男爵领的路线。当然,玩家也可以选择手动添加绕道,以避开危险或访问特定男爵领。每个男爵领都有概率触发危险事件,危险程度取决于男爵领的地形、地产等级、地产建筑以及当地领主对你的 {{iconify|Opinion}} 态度
 选定旅行目的地后,会自动生成途径最少男爵领的路线。当然,玩家也可以选择手动添加绕道,以避开危险或访问特定男爵领。每个男爵领都有概率触发危险事件,危险程度取决于男爵领的地形、地产等级、地产建筑以及当地领主对你的 {{icon|Opinion}} 好感


 每个角色都将带着一个由与活动相关的角色组成的随行团旅行。宫廷医生或贴身侍卫这两种宫廷职位的角色将始终加入,并且可以通过旅行选项添加其他角色。如果其中一个角色正在旅行,则计划进程将暂停,除非两个角色都是同一随行团的一部分。
 每个角色都将带着一个由与活动相关的角色组成的随行团旅行。宫廷医生或贴身侍卫这两种宫廷职位的角色将始终加入,并且可以通过旅行选项添加其他角色。如果其中一个角色正在旅行,则计划进程将暂停,除非两个角色都是同一随行团的一部分。

2024年4月7日 (日) 20:17的版本

活动是由特定人物举行的特殊情境。多数活动都有不同的活动类型供选择。每种活动都会经历一系列阶段,在每个阶段期间每7天有几率发生一个活动事件。一个角色不能同时参加两个活动,拥有无能特质的角色或罹患某种瘟疫疾病(腺鼠疫、肺痨、天花、伤寒、血痢、圣火病、麻疹)的角色不能主持或参加活动。

大多数活动要求其他角色也参加。如果没有一个角色参加活动,活动会被取消,原举行者会获得20压力。

旅行

规划朝圣之旅

启动一项活动的角色将成为该活动的东道主,其花费将取决于举办活动所选的男爵领。部分活动只能在特定男爵领(如直辖领地或宗教圣地)进行,对于其它活动(如狩猎),地图将显示5个最佳男爵领,但任意有效男爵领均在可选范围。所有参加活动的角色都必须前往指定的男爵领,除非那里是他们领地的首都。旅行有两个重要因素需要注意:

  • 速度决定了旅队相对军队的速度。当速度为100%时,旅队将与和军队同样的速度前进。
  • 减少所有危险

在旅行中,途径带有历史建筑的男爵领将依据相关建筑给予特定的生活方式经验,途径王国或帝国的首都男爵领将依据该地的宫廷类型给予对应的生活方式经验,当地领主没有宫廷时将给予 Diplomacy lifestyle.png外交经验。途径未经控制的罗马或巴格达时,将触发选择滞留14天以有机会获得多项加成的事件。

选定旅行目的地后,会自动生成途径最少男爵领的路线。当然,玩家也可以选择手动添加绕道,以避开危险或访问特定男爵领。每个男爵领都有概率触发危险事件,危险程度取决于男爵领的地形、地产等级、地产建筑以及当地领主对你的 好感。

每个角色都将带着一个由与活动相关的角色组成的随行团旅行。宫廷医生或贴身侍卫这两种宫廷职位的角色将始终加入,并且可以通过旅行选项添加其他角色。如果其中一个角色正在旅行,则计划进程将暂停,除非两个角色都是同一随行团的一部分。

旅行选项

每个旅行的角色可选择最多两个旅行选项来改善旅行:

旅行选项 效果 要求 描述
Hire desert warrior option.png 雇佣沙漠战士
  • -32 Danger in Desert and Steppe baronies
  • -22 Danger in Drylands baronies
  • A character with the Desert Warrior trait joins the Entourage
8金币 You will send word for experts in desert terrain to join your entourage, significantly reducing the danger of traveling through dry and arid lands.
Hire forder option.png 雇佣涉水者
  • -42 Danger in Wetlands baronies
  • -22 Danger in Floodplains baronies
  • A character with the Forder trait joins the Entourage
8金币 You will send word for experts in wetlands terrain to join your entourage, significantly reducing the danger of traveling through wetlands and floodplains.
Hire rough terrain expert option.png 雇佣森林向导
  • -37 Danger in Taiga baronies
  • -31 Danger in Forest baronies
  • A character with the Forest Fighter trait joins the Entourage
8金币 You will send word for experts in forested terrain to join your entourage, significantly reducing the danger of traveling through forests.
Hire jungle expert option.png 雇佣丛林追猎者
  • -42 Danger in Jungle baronies
  • A character with the Jungle Stalker trait joins the Entourage
8金币 You will send word for experts in jungle terrain to join your entourage, significantly reducing the danger of traveling across jungle terrain.
Hire mountaineer option.png 雇佣登山者
  • -42 Danger in Mountains and Desert Mountains baronies
  • -41 Danger in Hills baronies
  • A character with the Rough Terrain Expert trait joins the Entourage
8金币 You will send word for experts in mountainous terrain to join your entourage, significantly reducing the danger of traveling across high peaks.
Cultural ambassador option.png 雇佣文化大使 A character with high Diplomacy joins the Entourage 20金币 You hire someone to serve as a Cultural Ambassador on your journey to disseminate information about your culture to all the baronies you travel through.
Experienced captains option.png 雇佣经验丰富的船长
  • -45 Danger in Sea and Coastal Sea areas
  • A character with the Forder trait joins the Entourage
20金币 You will send word for experienced captains to join your entourage, significantly reducing the danger of traveling across sea and ocean.
Hire experienced mercenaries option.png 雇佣佣兵卫队
  • +10 旅行速度
  • +20 旅行安全性
  • The title owner of a Mercenary Company will join the Entourage
  • 40金币
  • Mercenary.png Unhired Mercenary Company within diplomatic range
You will hire hardened mercenaries to join your entourage as guards, increasing overall safety and speed.
Superior armaments option.png 优良军备
  • +10 旅行安全性
  • -20% Artifact Decay Reduction
Building blacksmiths.png Crown Smithies duchy building in Domain Your superior blacksmiths outfit your entourage with the finest equipment and preparations for the journey.
Fancy mounts option.png 优良坐骑 +20 旅行速度 Building stables.png Stables or Camelry level 3 or higher building in Domain Your experienced stable-hands outfit your entourage with the finest mounts in all the realm.
Military recruits option.png 训练骑士
  • +10 旅行安全性
  • The 3 Knights with lowest Prowess will join the Entourage
Building military academy.png Military Academies duchy building in Domain You bring along your weakest knights to train and learn from the challenges to be faced on the open road.
Anxious option.png 加快脚步
  • +20 旅行速度
  • -10 旅行安全性
Yes Craven, Impatient or Reckless trait The world is a dark and dangerous place; best to hasten the journey as much as possible.
Circumspect option.png 谨慎
  • +50% Hostile Scheme Resistance
  • -50% Enemy Hostile Scheme Success Chance
  • -10 旅行速度
Yes Arbitrary, Fickle or Paranoid trait Never let them know your next move.
File:.png 带上医疗设备

常规活动

活动 活动选项 奖励 可举行活动的男爵领 活动类型 额外奖励 要求 冷却时间
Activity feast.png 宴会
  • 菜肴复杂程度
  • 菜品道数
  •  Prestige
  •  Opinion
  •  Stress Loss
  • Trait reveler.png 热切的狂欢者特质
直辖领地 Feast type generic icon.png 宴会
  •  Opinion
  •  Stress Loss
Yes 成年人 5年
Feast type legendary icon.png 传奇宴会
  •  Opinion
  •  Stress Loss
  • Yes Chance to spread the legend
  • Yes 成年人
  • Owning or promoting a legend
15年
Feast type murder icon.png 谋杀宴会 Chance to kill a designated character
  • DLC T&T.png Tours and Tournaments DLC
  • Yes 成年人
  • Yes “终生恶名”生活方式技能
15年
Activity hunt.png 狩猎
  • 侍从
  • 队伍规模
  •  Prestige
  •  Legitimacy
  •  Stress Loss
  • Glory Hound Vassal Opinion
  • Trophy artifacts
  • Trait hunter.png 猎人特质
领地 Hunt type standard icon.png 狩猎  Prestige
  • Yes 成年人
  • No “素食主义者”文化传统
2年
Hunt type legendary icon.png 传奇
  • Yes 成年人
  • No “素食主义者”文化传统
2年
Hunt type falconry icon.png 鹰猎
  • DLC T&T.png Tours and Tournaments DLC
  • Yes 成年人
  • No “素食主义者”文化传统
2年
Activity pilgrimage.png 朝圣
  • 忠诚
  • 排场
  •  Piety
  •  Legitimacy
  •  Stress Loss
  • Trait pilgrim.png 朝圣者特质
圣地(但不能是朝圣者的首都男爵领) Pilgrimage type pious icon.png 虔诚朝圣  Piety
  • Yes 成年人
  •  Hajji trait if the faith has it
Pilgrimage type worldly icon.png 世俗的朝圣 Culture modifier
  • Yes 成年人
  •  Hajji trait if the faith has it
Pilgrimage type hajj icon.png 朝觐  Hajji trait
  • Yes 成年人
  • Doctrine pilgrimage mandatory hajj.png Hajj doctrine
Activity playdate.png 会见同辈  Opinion 领地首都 Activity playdate.png 会见同辈  Opinion Yes 4-15岁 3年
Activity witch ritual.png 大巫祭
  •  Opinion
  •  Stress Loss
  • Focus invalid.png Lifestyle Experience
领地首都 Activity witch ritual.png 大巫祭
  •  Opinion
  •  Stress Loss
  • Focus invalid.png Lifestyle Experience
  • Yes 成年人
  •  Witch trait
  • Modifier outdoors positive.png Witch Coven house modifier
5年
Activity gruesome festival.png 节庆/血祭
  • 节庆规模
  • 祭品
  •  Piety
  •  Opinion
领地内信奉拥有恐怖节庆/血祭核心教义的男爵领 Activity gruesome festival.png 节庆/血祭
  •  Piety
  •  Opinion
  • Yes 成年人
  • DLC NL.png 信仰有恐怖节庆/血祭核心教义
9年
Activity adult education.png 院校访学 学习资料
  • Focus invalid.png Lifestyle Experience
  • Doctrine pluralism righteous.png Book artifacts
  • Lifestyle trait
  • Upgrade education trait
  • Skill points
  • Recruit skilled character
大学建筑或宗教类特殊建筑 Activity adult education.png 院校访学
  • Focus invalid.png Lifestyle Experience
  • Doctrine pluralism righteous.png Book artifacts
  • Lifestyle trait
  • Upgrade education trait
  • Skill points
  • Recruit skilled character
  • DLC W&W.png Wards & Wardens DLC
  • Yes 成年人
  • No 5级教育特质
20年
Activity funeral.png 葬礼 仪式
  •  Piety
  •  Legitimacy
  •  Opinion
  •  Stress Loss
领地内有地产的男爵领 Activity funeral.png 葬礼
  •  Piety
  •  Legitimacy
  •  Opinion
  •  Stress Loss
  • DLC LotD.png Legends of the Dead DLC
  • Yes 成年人
  • Dead relative without funeral

盛大活动

Activity Rewards Valid baronies Variants Additional rewards Requirements Cooldown
Activity tour.png Grand Tour
  • County Control
  • Popular Opinion
  •  Stress Loss
Vassal Realm Capital Tour type majesty icon.png Majesty Tour
  •  Prestige
  • Vassal Opinion
  • Yes Adult
  • 3 Vassals
  • Duke or higher title rank
10 years
Tour type intimidation icon.png Intimidation Tour
  •  Dread
  • Yes May force Vassals out of Factions
  • Yes Adult
  • 3 Vassals
  • Duke or higher title rank
10 years
Tour type taxation icon.png Taxation Tour  Gold
  • Yes Adult
  • 3 Vassals
  • Duke or higher title rank
  • No Tribal government
10 years
Activity wedding.png Grand Wedding
  •  Marriage
  •  Prestige
  •  Opinion
  •  Stress Loss
  • Trait reveler.png Eager Reveler trait
  • Modifier wedding positive.png Gracious Host modifier for 5-20 years
  • Modifier wedding positive.png Magnificent Host modifier for 10-20 years
Domain Wedding type normal icon.png Grand Wedding Yes Fulfills the Grand Wedding promise
  • Yes Both characters are adults
  • Grand Wedding marriage or betrothal promise
Feast type murder icon.png Bloody Wedding Chance to kill the spouse's family
  • Yes Both characters are adults
  • Grand Wedding marriage or betrothal promise
  • Yes Accomplished Forger lifestyle perk
15 years

比武大会

The Grand Tournament is a highly interactive activity that can be held every 10 years in a Domain barony. It is only available for adult characters. Grand Tournaments have two Activity Options:

  • Tournament option accommodations.png Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180  Gold.
  • Tournament option prizes.png Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious)  Gold.

A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the Trait tournament.png Hastiluder trait, grant a positive modifier for 5 years, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the Trait tournament.png Hastiluder trait. A tournament can have the following contests:

Contest Hastiluder experience Cost Defeat modifier Victory modifier Description
Tournament phase archery.png Archery Trait track bow.png Bow 100
  • +1 Injury Resistance
  • +2 Archer Damage
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +3 Injury Resistance
  • +3 Archer Damage
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A bow competition in which each contestant shoots at a target with a set number of arrows, aiming to score as many points as possible.
Tournament phase board game.png Board Game Trait track wit.png Wit 100
  • +1 Learning
  • +2 Maximum Battle Roll
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
  • +3 Learning
  • +3 Maximum Battle Roll
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A contest of wits in which contestants play a series of board game matches, with the ultimate winner being the last remaining player.
Tournament phase duel.png Duel Trait track foot.png Foot 100
  • +1 Prowess
  • +1 Prowess per Level of Fame
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +3 Prowess
  • +2 Prowess per Level of Fame
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A series of armed duels fought on foot, in which contestants attempt to disarm or score more points than their foes to be the last standing.
Tournament phase horse race.png Horse Race Trait track horse.png Horse 150
  • +25% Supply Limit
  • +10% Travel Speed
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +50% Supply Limit
  • +25% Travel Speed
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A spectator sport in which lords and ladies enter horses to race against each other, with the winner being the first to cross the finishing line.
Tournament phase melee.png Melee
  • Trait track foot.png Foot
  • Trait track horse.png Horse
100
  • +3 Martial
  • Martial lifestyle.png +10% Monthly Martial Lifestyle Experience
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +3 Martial
  • Martial lifestyle.png +10% Monthly Martial Lifestyle Experience
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A mock battle, on horse and on foot, between two teams vying to control a contested field and capture opposing combatants for ransom.
Tournament phase recital.png Recital Trait track wit.png Wit 50
  • +1 Diplomacy
  • +20% Learn Language Scheme Power
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +3 Diplomacy
  • +30% Learn Language Scheme Power
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A poetry competition in which each contestant publicly recites a poem written for the occasion, and is judged against all other entrants.
Tournament phase wrestling.png Wrestling Trait track foot.png Foot 100
  • +0.5 Health
  • +25% Hostile Scheme Resistance
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +1 Health
  • +50% Hostile Scheme Resistance
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
A contest of strength and cunning, in which contestants attempt to knock down or throw their foes from the ring to be the last standing.
Tournament phase joust.png Joust
  • Trait track foot.png Foot
  • Trait track horse.png Horse
200
  • +10 Glory Hound Vassal Opinion
  • +5 Heavy Cavalry Damage
  • Trait tournament.png +5% Hastiluder Trait Experience Gain
  • +20 Glory Hound Vassal Opinion
  • +10 Heavy Cavalry Damage
  • Trait tournament.png +10% Hastiluder Trait Experience Gain
An equestrian competition in which contestants tilt with lances, attempting to unhorse or score more points than their foes to be the last standing.

Joust is only available if the culture has the Horseshoes of Arched Saddle innovation

3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events.

Area Description
Artisan Quarters Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry.
Tavern A place to rest. Sit down and get a chance to reduce your Stress.
Temple A calm place. Pray for victory or test your faith.
Tent Camp All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them.
Tourney Grounds The training area for the Tournament. Spending time here will increase your Progress to Victory.
Village The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants.

Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest.

意图

When a character joins an activity it must select an Intent, which can be changed at any point. The Intent has an influence on what events will happen during the activity.

Intent Activity feast.png Feast Activity hunt.png Hunt Activity pilgrimage.png Pilgrimage Activity playdate.png Meet Peers Activity witch ritual.png Grand Rite Activity gruesome festival.png Festival / Blót Activity tour.png Grand Tour Activity tournament.png Grand Tournament Activity wedding.png Grand Wedding
Reduce stress intent.png Recreation Yes Yes Yes Yes No Yes Yes Yes Yes
Worship devil intent.png Worship the Horned God No No No No Yes No No No No
Befriend intent.png Befriend Yes Yes No No No No No Yes Yes
Murder intent.png Murder Yes Yes No No No No No Yes Yes
Romance intent.png Seduce Yes Yes No No No No No Yes Yes
Acquire pelts intent.png Slay Beast No Yes No No No No No No No
Altruism intent.png Altruism No No Yes No No No Yes No No
Pious intent.png Zealotry No No Yes No No No No No No
Justice intent.png Justice No No No No No No Yes No No
Lechery intent.png Lechery No No No No No No Yes No No
Recruit knights intent.png Recruit No No No No No No No Yes No
Win contest intent.png Triumph No No No No No No No Yes No
Diplomacy intent.png Diplomacy No No No No No No No No Yes
Matchmaking intent.png Matchmaking No No No No No No No No Yes

参考资料

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语