User:咯咯炀/沙盒:修订间差异

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属性代表了一个角色的某些数值,决定了角色对某些行动的擅长程度。
{{Version|1.1}}
Each [[faith]] has a large number of doctrines. Doctrines determine what is allowed and what is forbidden within a faith.


== 能力 ==
== {{anchor|Main Doctrines}} Main doctrines ==
能力代表了一个角色在各个领域的专业能力,决定了角色在给定任务中的结果的好坏。能力上限为100。
Main doctrines determine the rules of the faith itself and have a considerable impact on how the realm is governed.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 能力
! Category
! 效果
! Doctrine
! Effects
! {{icon|piety}} Max piety cost
! Requirements
|-
|-
| [[File:Diplomacy.png]] 外交
| rowspan=3 | '''View on Gender'''
| {{iconify|Male Dominated}}
* {{icon|opinion}} 每等级{{green|+1}}[[角色#个人外交能力| 大众好感]]<ref>{{cite file|game\common\defines\00_defines.txt}} ,<code>SKILL_DIPLOMACY_MULT = 1</code></ref>
* {{icon|law}} Enables the ''Male Only'' and ''Male Preference'' succession laws
* {{icon|prestige}} 每等级{{green|+1%}} 每月威望(从0等级的{{red| −8}} 开始)<ref>{{cite file|game\common\modifiers\00_basic_modifiers.txt}} ,<code>diplomacy_modifier_with_offset</code></ref>
* {{icon|unpressed claim}} Claims of women can only be pressed against other women, children or incapable rulers
* {{icon|opinion}} 决定了从某些角色互动中获得的好感度
* {{icon|implicit claim}} Women do not get implicit claims
* {{icon|scheme success chance}} 提高外交计谋的效率
* {{icon|no}} Women cannot be granted titles
* {{icon|no}} Women cannot become commanders and knights
* {{icon|no}} Only men and vassals can be appointed chancellor, marshal or steward
* {{icon|opinion}} {{red| −10}} Opinion of female rulers
|
* 300 if {{iconify|Male Dominated}}
* 600 if {{iconify|Equal}}
* {{nowrap|900 if {{iconify|Female Dominated}}}}
| None
|-
|-
| [[File:Martial.png]] 军事
| {{iconify|Equal}}
* {{icon|levies}} 每等级{{green|+2%}}征召兵规模
* {{icon|law}} Enables the ''Male Preference'', ''Equal'' and ''Female Preference'' succession laws
* {{icon|levies}} 每等级{{green|+2%}} 征召兵补员速率
|
* {{icon|advantage}} {{green|+1}} [[战争#优势修正| 优势]]
* 600 if {{iconify|Male Dominated}}
* 300 if {{iconify|Equal}}
* 600 if {{iconify|Female Dominated}}
| None
|-
|-
| [[File:Stewardship.png]] 管理
| {{iconify|Female Dominated}}
* {{icon|gold}} 每等级{{green|+2%}} 直辖领地赋税
* {{icon|law}} Enables the ''Female Only'' and ''Female Preference'' succession laws
* {{icon|domain}} 每五级{{green|+1}} 直辖上限
* {{icon|unpressed claim}} Claims of men can only be pressed against other men, children or incapable rulers
* {{icon|implicit claim}} Men do not get implicit claims
* {{icon|no}} Men cannot be granted titles
* {{icon|no}} Men cannot become commanders and knights
* {{icon|no}} Only women and vassals can be appointed chancellor, marshal or steward
* {{icon|opinion}} {{red|−10}} Opinion of male rulers
|
* 900 if {{iconify|Male Dominated}}
* 600 if {{iconify|Equal}}
* 300 if {{iconify|Female Dominated}}
| None
|-
|-
| [[File:Intrigue.png]] 谋略
| rowspan=3 | '''Religious Attitude'''
| {{iconify|Fundamentalist}}
* {{icon|scheme secrecy}} 每等级{{green|+1%}} 计谋发现概率
* {{icon|convert faith}} {{green|+20%}} County conversion speed
* {{icon|scheme success chance}} 每等级{{green|+1}} 阴谋成功概率
* {{icon|opinion}} {{red|+100%}} Opinion penalties with other adherents of other faiths
* {{icon|scheme success chance}} 提高谋略计谋的效率
* [[File:Heresy.png|24px]] {{red|+100%}} Heresy risk
* {{icon|crime}} 提高成功逮捕其他角色的概率
* [[File:Factions.png|24px]] Counties of other faiths are {{red|more likely}} to join factions
* {{icon|vassal}} Can {{green|revoke landed titles}} from adherents of a hostile or evil faith without incurring tyranny
|
* 200 if {{iconify|Fundamentalist}}
* 400 if {{iconify|Righteous}}
* 600 if {{iconify|Pluralist}}
| None
|-
|-
| [[File:Learning.png]] 学识
| {{iconify|Righteous}}
<!-- Transclusion - used by Piety page -->
* {{icon|vassal}} Can {{green|revoke landed titles}} from adherents of an evil faith without incurring tyranny
* {{icon|piety}} <section begin=LearningPietyGain />每等级{{green|+0.1}}<noinclude> 每月虔诚</noinclude><section end=LearningPietyGain />
|
* {{icon|piety}} 每等级{{green|-1%}} 改信花费
* 400 if {{iconify|Fundamentalist}}
* {{icon|innovation}} 如果是文化领袖,每等级{{green|+2%}} 文化偏好增益
* 200 if {{iconify|Righteous}}
* {{icon|prestige}} 降低提高君权威望的花费
* 400 if {{iconify|Pluralist}}
* {{icon|unknown}} 当你要求改信,其他角色更倾向接受
| None
|-
|-
| [[File:War.png]] 勇武
| {{iconify|Pluralist}}
* {{icon|unknown}} 决定决斗的效果(例如,向部落统治者发起[[头衔]]挑战)
* {{icon|convert faith}} {{red|−20%}} County conversion speed
* {{icon|toughness}} 每等级{{green|+10}} 作为骑士的韧性
* {{icon|opinion}} {{green| −50%}} Opinion penalties with other adherents of other faiths
* {{icon|damage}} 每等级{{green|+100}} 作为骑士的伤害
* [[File:Heresy.png|24px]] {{green| −50%}} Heresy risk
|}
* [[File:Factions.png|24px]] Counties of other faiths are {{green|less likely}} to join factions
 
* {{icon|vassal}} Winning a holy war will vassalize rulers of other faiths instead of seizing their titles
=== 能力阈值 ===
|
能力阈值虽然不如一项能力的确切数值那么重要,但在各种事件中都应考虑到这些阈值,以确定好或坏结果的几率。能力由教育特质决定,并可能受其他特质类型的影响。
* 600 if {{iconify|Fundamentalist}}
{| class="mildtable" style="text-align: center;
* 400 if {{iconify|Righteous}}
! 数值
* 200 if {{iconify|Pluralist}}
! 描述
| None
|-
|-
| 0–4
| rowspan=2 | '''Clerical Tradition'''
| 糟糕
| {{iconify|Theocratic}}
|
* [[File:Religious councillor job.png|24px]] Enables the Realm Priest council position
* [[File:Holding church.png|24px]] Temple holdings must be leased
|
* 200 if {{iconify|Theocratic}}
* 600 if {{iconify|Lay Clergy}}
| {{icon|no}}[[File:Doctrine temporal head.png|24px]] Temporal Head of Faith
|-
|-
| 5–8
| {{iconify|Lay Clergy}}
| 较差
|
* [[File:Religious councillor job.png|24px]] Enables the Court Chaplain council position
|
* 600 if {{iconify|Theocratic}}
* 200 if {{iconify|Lay Clergy}}
| None
|-
|-
| 9–12
| rowspan=3 | '''Head of Faith'''
| 普通
| {{iconify|None}}
|
* {{iconify|Fervor}} cannot go below 25%
* {{icon|no}} Faith does not have a head of faith
|
* 200 if {{iconify|None}}
* 400 if {{iconify|Spiritual}}
* 400 if {{iconify|Temporal}}
| None
|-
|-
| 13–16
| {{iconify|Spiritual}}
| 良好
|
* {{icon|piety}} {{red|−500}} Piety when declaring war against own head of faith
* {{icon|title}} The head of faith title is given to a prominent clergy member
* {{icon|yes}} The head of faith can grant {{iconify|gold}} and {{iconify|pressed claim}}s on landed titles
|
* 600 if {{iconify|None}}
* 300 {{iconify|Spiritual}}
* 600 {{iconify|Temporal}}
| None
|-
|-
| 17+
| {{iconify|Temporal}}
| 优秀
|}
* {{icon|piety}} {{red| −100}} Piety when declaring war against own Head of Faith
 
* {{icon|title}} The head of faith title is given to the reformer of the faith, or created at a cost of piety once they control a holy site
== 恐怖值 ==
* {{icon|title}} The head of faith title is inherited as long as the heir shares the same faith
'''恐怖值'''是衡量一个统治者被其封臣所恐惧的程度。相比角色的[[#胆量| 胆量]],足够的恐怖值可以使得角色感到惧怕或者畏惧,允许负面好感下大部分外交行动也能成功。
* {{icon|yes}} If the faith has great holy wars, the head of faith can choose its target
 
|
恐怖值可以通过折磨和处决囚犯等引发恐惧的行为获得。但是,通过表现出同情或软弱的行为,包括释放囚犯和接受派系要求,也有可能让人失去恐怖值。每位角色还有''自然恐怖值''—— 恐怖值随着时间会以每月0.5的基础速度逐渐(增加或减少)向自然恐怖值靠近。
* 1000 if {{iconify|None}}
 
* 1000 if {{iconify|Spiritual}}
=== 惧怕与畏惧 ===
* 500 if {{iconify|Temporal}}
对某人感到惧怕的角色不太可能加入针对此人的派系或阴谋,而感到畏惧的角色永远不会加入针对他们的派系或阴谋。此外,它还会影响角色对各种角色互动的接受度:
| {{icon|no}}{{iconify|Theocratic}} clerical tradition
{| class="mildtable" style="text-align: center;
! 互动
! [[File:Intimidated.png]] 惧怕时接受度
! [[File:Terrified.png]] 畏惧时接受度
|-
| 安排婚姻
| {{green|+75}}
| {{green|+150}}
|-
| 勒索
| {{green|+50}}
| {{green|+100}}
|-
| 同盟谈判
| {{green|+50}}
| {{green|+100}}
|-
| 推荐被监护人
| {{green|+50}}
| {{green|+100}}
|-
| 推荐监护人
| {{green|+50}}
| {{green|+100}}
|-
|-
| 要求赎金
| rowspan=4 | '''Muhammad's Succession'''
| {{green|+40}}
| {{iconify|Sunni}}
| {{green|+100}}
| {{icon|sunni}} Considers faiths with the same doctrine to be astray
|
* 0 if {{iconify|Sunni}}
* 200 if any other
| [[File:Icon piety islam 01.png|24px]] Muslim religion
|-
|-
| 立誓修行
| {{iconify|Shia}}
| {{green|+25}}
| {{icon|shia}} Considers faiths with the same doctrine to be astray
| {{green|+50}}
|
* 0 if {{iconify|Shia}}
* 200 if any other
| [[File:Icon piety islam 01.png|24px]] Muslim religion
|-
|-
| 囚禁
| {{iconify|Muhakkima}}
| {{green|+25}}
| {{icon|muhakkima}} Considers faiths with the same doctrine to be astray
| {{green|+50}}
|
* 0 if {{iconify|Muhakkima}}
* 200 if any other
| [[File:Icon piety islam 01.png|24px]] Muslim religion
|-
|-
| 收回封臣
| {{iconify|Zandaqa}}
| {{green|+25}}
| {{icon|zandaqa}} {{green|+5}} Advantage against enemies of the same religion
| {{green|+50}}
|
* 0 if {{iconify|Zandaqa}}
* 200 if any other
| [[File:Icon piety islam 01.png|24px]] Muslim religion
|-
|-
| 剥夺头衔
| rowspan=3| '''Ecumenism'''
| {{green|+25}}
| {{iconify|Ecumenism}}
| {{green|+50}}
| {{icon|ecumenism}} Considers faiths with the same doctrine to be astray
|-
| N/A
| 修改封建契约
| {{icon|no}} Cannot be chosen for a custom religion
| {{green|+10}}
| {{green|+20}}
|-
| 转封封臣
| {{green|+10}}
| {{green|+20}}
|-
| 结婚
| {{red|-50}}
| {{red|-75}}
|}
|}


=== 胆量 ===
== {{anchor|Marriage Doctrines}} Marriage doctrines ==
每个角色都有一个隐藏的胆量属性,由[[特质]]决定。角色会惧怕{{iconify|dread|恐怖值}} 超过自己胆量20以上的角色,会畏惧恐怖值超过自己胆量45以上的角色。
Marriage doctrines determine who a character can marry, when can they marry or divorce, and the status of children born out of formal relationships.
 
{| class="mildtable plainlist"
=== 获得恐怖值 ===
! Category
以下因素会修正通过行动获得的恐怖值:
! Doctrine
{| class="mildtable sortable"
! Effects
! {{icon|piety}} Max piety cost
! style="width:25%" | Description
|-
|-
! 来源
| rowspan=3 | [[File:Doctrine marriage type.png]] Marriage Type
! 恐怖值获得
| Monogamous
|
* Characters can have one spouse
* An event when first marrying gives a choice between {{green|+350}} {{iconify|prestige}} or a scaled amount of {{iconify|gold}}
|
* 200 if Monogamous
* 400 if Polygamous
* 400 if Consorts & Concubines
| ''Marriage is a sacred bond between two individuals. Attempting to form such a bond with multiple people at once is sacrilege.''
|-
|-
| [[特殊建筑#伦敦塔| 伦敦塔]]
| Polygamous
| {{#lst:Special buildings|TheTowerOfLondonDreadGain}}
* Characters can have up to four spouses, of which one is primary
* Having fewer spouses than required by the primary title rank gives {{red|-0.50}} {{iconify|piety}} per missing spouse
|
* 400 if Monogamous
* 200 if Polygamous
* 400 if Consorts & Concubines
| ''Since marriage is a holy union, having multiple marriages is clearly more holy than having just a single marriage — so long as each marriage is holy in and of itself.''
|-
|-
| 1级[[宗族#诡谋传承| 诡谋宗族传承]]
| Consorts & Concubines
| {{#lst:Dynasty|GuileDreadGain}}
* Characters can have one spouse
* Rulers can have up to three (male) consorts or (female) concubines
|
* 400 if Monogamous
* 400 if Polygamous
* 200 if Consorts & Concubines
| ''Marriage is a sacred bond, but as long as their spouse takes priority one may be permitted to have concubines or consorts to engage with as well.''
|-
|-
| [[File:Martial_authority_focus.png|24px]] 权威军事生活方式[[生活方式#重心| 重心]]
| rowspan=3 | [[File:Doctrine divorce.png]] Divorce
| {{#lst:Lifestyle|AuthorityDreadGain}}
| Disallowed
* Characters cannot divorce
|
* 100 if Disallowed
* 200 if Must be Approved
* 300 if Always Allowed
| ''The vows of marriage are final and binding. Only death may do us part.''
|-
|-
| [[生活方式#拷打者| 拷打者]]技能树中的''' 可畏可惧''' 技能({{iconify|Intrigue lifestyle|谋略生活方式}})
| Must be Approved
| {{#lst:Lifestyle|DreadfulDreadGain}}
|
* If there is a spiritual head of faith, characters require its approval to divorce
* If there is no spiritual head of faith, characters require the approval of the house head to divorce
|
* 200 if Disallowed
* 100 if Must be Approved
* 200 if Always Allowed
| ''While the bonds of marriage should not be taken lightly, extenuating circumstances can sometimes make divorce a necessity.''
|-
|-
| [[生活方式#监督者| 监督者]]技能树中的'''强硬统治'''技能({{iconify|Martial lifestyle| 军事生活方式}}
| Always Allowed
| {{#lst:Lifestyle|HardRuleDreadGain}}
* Characters can spend {{iconify|piety||100|red}} to divorce
|
* 300 if Disallowed
* 200 if Must be Approved
* 100 if Always Allowed
| ''Marriage is merely a partnership between two people, and like all partnerships, can be ended at will.''
|-
|-
| {{icon|feast positive}} '''[[ 修正#公开表现残忍行为|公开表现残忍行为]]'''修正({{icon|feast}} [[ 决议#举办宴会| 举办宴会]]
| rowspan=3 | [[File:Doctrine bastardry.png]] Bastardry
| {{#lst:Modifiers|PublicDisplayOfRuthlessnessDreadGain}}
| No Bastards
* Children born outside marriage or concubinage have the [[File:Trait wild oat.png|24px]] Wild Oat trait
|
* 200 if No Bastards
* 400 if Legitimization
* 600 if No Legitimization
| ''Blood determines lineage, not marriage. Children born out of wedlock are just as legitimate as any other.''
|-
|-
| '''可疑的名誉'''修正({{iconify|Learning lifestyle|学识生活方式}} 事件)
| Legitimization
| {{green|+20%}}
|
* Children born outside marriage or concubinage have the {{iconify|Bastard}} trait
* House Heads can legitimize characters with the {{iconify|Bastard}} trait, replacing it with {{iconify|Legitimized Bastard}}
|
* 400 if No Bastards
* 200 if Legitimization
* 400 if No Legitimization}}
| ''Marriage is holy, so children born outside of it must be blessed in another way if they are to be considered legitimate.''
|-
|-
| '''危险的知识'''修正({{iconify|Learning lifestyle|学识生活方式}} 事件)
| No Legitimization
| {{green|+20%}}
|
* Children born outside marriage or concubinage have the {{iconify|Bastard}} trait
|
* 600 if No Bastards
* 400 if Legitimization
* 200 if No Legitimization
| ''The bonds of marriage are sacrosanct, and children born outside of wedlock will always be illegitimate.''
|-
|-
| '''风灵的祝福'''修正({{icon|decision}} [[ 决议#寻求诸灵的援助|寻求诸灵的援助]] 决议)
| rowspan=4 | [[File:Doctrine consanguinity.png]] Consanguinity
| {{#lst:Decisions|WindSpiritsBlessingDreadGain}}
| Close-kin Taboo
|
* Characters cannot marry family members
* Characters having sexual relations with family members gain the Incest secret
|
* 300 if Close-kin Taboo
* 600 if Cousin Marriage
* 900 if Avunculate Marriage
* 1200 if Unrestricted Marriage
| ''It is a sin to permit two relatives to marry each other or engage in sexual relationships.''
|-
|-
| {{icon|torturer}} [[特质#拷打者| 拷打者]]特质
| Cousin Marriage
| {{#lst:Traits|TorturerDreadGain}}
* Characters can marry cousins, but not close family members, uncles, aunts, nephews, or nieces
* Characters having sexual relations with family members, except cousins, gain the Incest secret
|
* 600 if Close-kin Taboo
* 300 if Cousin Marriage
* 600 if Avunculate Marriage
* 900 if Unrestricted Marriage
| ''Cousins may be related, but distantly enough that it is acceptable for them to marry in order to preserve their lineage.''
|-
|-
| {{icon|paranoid}} [[特质#多疑| 多疑]]特质
| Avunculate Marriage
| {{#lst:Traits|ParanoidDreadGain}}
* Characters cannot marry close family members (parents or grandparents, children or grandchildren, or siblings)
* Characters having sexual relations with close family members gain the Incest secret
|
* 900 if Close-kin Taboo
* 600 if Cousin Marriage
* 300 if Avunculate Marriage
* 600 if Unrestricted Marriage
| ''As long as they are not directly related, family members are permitted to marry each other for the good of the dynasty.''
|-
|-
| {{icon|Callous}} [[特质#冷酷|冷酷]]特质
| Unrestricted Marriage
| {{#lst:Traits|CallousDreadGain}}
|-
* Characters can marry family members
| {{icon|Vengeful}} [[特质#睚眦必报|睚眦必报]]特质
|
| {{#lst:Traits|VengefulDreadGain}}
* 1200 if Close-kin Taboo
|-
* 900 if Cousin Marriage
| {{icon|Irritable}} [[特质#烦躁|烦躁]]特质
* 600 if Avunculate Marriage
| {{#lst:Traits|IrritableDreadGain}}
* 300 if Unrestricted Marriage
| ''It is natural and healthy for family members to love each other, and those who say that love should be restricted to non-sexual relationships are fools.''
|}
|}


== 健康 ==
== {{anchor|Crime Doctrines}} Crime doctrines ==
健康是衡量一个角色死亡的可能性。男性角色出生时健康处于(并包括)4.5到4.9之间;女性角色出生时健康处于(并包括)5.0到5.4之间。<ref>{{cite file|common\defines\00_defines.txt}} :<code>NEWBORN_HEALTH_BASE = 4.5</code>,<code>NEWBORN_HEALTH_SPAN = 0.5</code>,<code>NEWBORN_HEALTH_FEMALE_BONUS = 0.5</code>。</ref> {{#lst:Attributes|HealthLossViaAge}}
Crime doctrines determine whether certain acts are accepted, shunned or {{iconify|crime}}s. Shunned activity gives rise to secrets that can be blackmailed for a {{iconify|weak hook}}, while criminal activity gives rise to secrets that can be blackmailed for a {{iconify|strong hook}}. Exposing such a secret gives the relevant characters a negative fame trait, and causes them to lose a level of {{iconify|devotion}} and {{iconify|opinion}} with all characters who consider the activity shunned or criminal.
{| class="mildtable"
{| class="mildtable plainlist" width=100%;
! 健康
! Category
! 是否可能死亡
! Trait
! 描述
! Doctrine
! 区间
! {{icon|piety}} Max piety cost
! width=40% | Description
|-
|-
| [[File:Health negative.png|24px]] 行将就木
| rowspan=3 | [[File:Doctrine homosexuality.png]] Same-Sex Relations
| align=center | {{icon|yes}}
| rowspan=3 | {{iconify|Sodomite}}
| '' 你已经一只脚迈进棺材了''
| Criminal
| 健康 < 0
|
* 200 if Criminal
* 400 if Shunned
* 600 if Accepted
| ''The sinful desires of sodomites are a danger to society itself, so they shall be punished and locked away for their transgressions''
|-
|-
| [[File:Health negative.png|24px]] 奄奄一息
| Shunned
| align=center | {{icon|yes}}
|
| '' 你命不久矣……''
* 400 if Criminal
| 0 ≤ 健康 < 1
* 200 if Shunned
* 400 if Accepted
| ''It is unnatural for two men to engage in sexual relations with one another, regardless of the circumstances.''
|-
|-
| [[File:Health.png|24px]] 身体抱恙
| Accepted
| align=center | {{icon|yes}}
|
| '' 你身体抱恙''
* 600 if Criminal
| 1 ≤ 健康 < 3
* 400 if Shunned
* 200 if Accepted
| ''Love transcends physicality into something so profound and wondrous that it cannot be restricted by mere gender.''
|-
|-
| [[File:Health.png|24px]] 身心无碍
| rowspan=3 | [[File:Doctrine adultery men.png]] Male Adultery
| align=center | {{icon|no}}
| rowspan=3 |
| '' 你身体无碍''
*{{iconify|Adulterer}} (if criminal)
| 3 ≤ 健康 < 5
*{{iconify|Fornicator}} (if shunned)
| Criminal
|
* 200 if Criminal
* 400 if Shunned
* 600 if Accepted
| ''It is a crime for men to engage in intercourse outside of marriage, and they shall be punished accordingly.''
|-
|-
| [[File:Health positive.png|24px]] 平稳安泰
| Shunned
| align=center | {{icon|no}}
|
| '' 你的体液平衡''
* 400 if Criminal
| 5 ≤ 健康 < 7
* 200 if Shunned
* 400 if Accepted
| ''It is sinful for men to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.''
|-
|-
| [[File:Health positive.png|24px]] 生龙活虎
| Accepted
| align=center | {{icon|no}}
|
| '' 你生龙活虎!''
* 600 if Criminal
| 健康 ≥ 7
* 400 if Shunned
|}
* 200 if Accepted
 
| ''There is nothing inherently wrong about a man deciding to engage in intercourse outside of marriage, so the decision is his alone.''
=== 疾病抵抗力(健康) ===
一些特质,核心教义和修正提供增益 {{icon|health boost}} 疾病抵抗力(健康)。这意味着任何对角色的健康惩罚都会被角色的疾病抵抗力所抵消。注意,还存在[[#疾病抵抗力(生育力)|生育力的疾病抵抗力]]。
 
=== 健康增益和惩罚 ===
健康效果根据不同数值有不同名称:<ref>{{cite file|common\defines\00_defines.txt}},<code>NModifier</code>,中文本地化:{{cite file|localization\simp_chinese\modifiers\modifier_value_format_l_simp_chinese.yml}}</ref>
{| class="mildtable"
|-
|-
! (名称)显示为
| rowspan=3 | [[File:Doctrine adultery women.png]] Female Adultery
! 数值范围
| rowspan=3 |
* {{iconify|Adulterer}} (if criminal)
* {{iconify|Fornicator}} (if shunned)
| Criminal
|
* 200 if Criminal
* 400 if Shunned
* 600 if Accepted
| ''It is a crime for women to engage in intercourse outside of marriage, and they shall be punished accordingly.''
|-
|-
| {{icon|health penalty}} 健康:{{red|神怒惩罚}}
| Shunned
| 数值 < −4
|
* 400 if Criminal
* 200 if Shunned
* 400 if Accepted
| ''It is sinful for women to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.''
|-
|-
| {{icon|health penalty}} 健康:{{red|重大惩罚}}
| Accepted
| −4 ≤ 数值 < −3
|
* 600 if Criminal
* 400 if Shunned
* 200 if Accepted
| ''There is nothing inherently wrong about a woman deciding to engage in intercourse outside of marriage, so the decision is hers alone.''
|-
|-
| {{icon|health penalty}} 健康:{{red| 严重惩罚}}
| rowspan=3 | [[File:Doctrine deviancy.png]] Deviancy
| −3 ≤ 数值 < −1
| rowspan=3 | {{iconify|Deviant}}
| Criminal
|
* 100 if Criminal
* 200 if Shunned
* 300 if Accepted
| ''It is clear that there is only one proper way to love another. Any deviations from that form are sinful and should be punished.''
|-
|-
| {{icon|health penalty}} 健康:{{red|显著惩罚}}
| Shunned
| −1 ≤ 数值 < −0.75
|
* 200 if Criminal
* 100 if Shunned
* 200 if Accepted
| ''There are some sexual practices which are simply abnormal and strange. It stands to reason that people with those desires are equally abnormal and strange.''
|-
|-
| {{icon|health penalty}} 健康:{{red|轻微惩罚}}<ref name=healthlocalization>目前1.1版本两个健康效果的本地化名称相同。</ref>
| Accepted
| −0.75 ≤ 数值 < −0.5
|
* 300 if Criminal
* 200 if Shunned
* 100 if Accepted
| ''Love is beautiful and sacred, no matter the form it takes. Everyone should be permitted to love and do as thou wilt.''
|-
|-
|{{icon|health penalty}}  健康:{{red| 中等惩罚}}
| rowspan=3 | [[File:Doctrine witchcraft.png]] Witchcraft
| −0.5 ≤ 数值 < −0.25
| rowspan=3 | {{iconify|Witch}}
| Criminal
|
* 100 if Criminal
* 200 if Shunned
* 300 if Accepted
| ''Only the divine have the right to work miracles on this earth. Any who make profane attempts to do the same shall be punished for their hubris and arrogance.''
|-
|-
| {{icon|health penalty}} 健康:{{red|轻微惩罚}}<ref name=healthlocalization/>
| Shunned
| −0.25 ≤ 数值 < 0
|
* 200 if Criminal
* 100 if Shunned
* 200 if Accepted
| ''The divine have the rightful jurisdiction over supernatural forces in this world, so any attempt to coerce those forces into obeying a mortal's will is inherently misguided.''
|-
|-
| {{icon|health boost}} 健康:{{green|轻微增益}}
| Accepted
| 0 < 数值 < +0.25
|
* 300 if Criminal
* 200 if Shunned
* 100 if Accepted
| ''Magic fills the world around us, and it is our right and our privilege to engage with it the way our ancestors did.''
|-
|-
| {{icon|health boost}} 健康:{{green| 中等增益}}
| rowspan=5 | [[File:Doctrine kinslaying.png]] Kinslaying
| +0.25 ≤ 数值 < +0.5
| rowspan=5 |
* {{iconify|Kinslayer}} (close family)
* {{iconify|Familial Kinslayer}} (family)
* {{iconify|Dynastic Kinslayer}} (neither, but within dynasty)
| Dynastic is Criminal
|
* 200 if Dynastic is Criminal
* 400 if Familial is Criminal
* 600 if Close Kin is Criminal
* 800 if Shunned
* 1000 if Accepted
| ''All kin are bound by blood, and to kill even a distant relative is a grievous crime against the entire dynasty. Such transgressions will not be forgotten.''
|-
|-
| {{icon|health boost}} 健康:{{green|显著增益}}
| Familial is Criminal
| +0.5 ≤ 数值 < +0.75
|
* 400 if Dynastic is Criminal
* 200 if Familial is Criminal
* 400 if Close-kin is Criminal
* 600 if Shunned<br>800 if Accepted
| ''The murder of one's own family is one of the most abhorrent crimes one can commit. Anyone who does such a thing will be severely punished.''
|-
|-
| {{icon|health boost}} 健康:{{green|巨大增益}}
| Close-kin is Criminal
| +0.75 ≤ 数值 < +1
|
* 600 if Dynastic is Criminal
* 400 if Familial is Criminal
* 200 if Close Kin is Criminal
* 400 if Shunned
* 600 if Accepted
| ''Fratricide and acts like it can not be tolerated in a just and righteous society. Those who commit such offenses will be punished.''
|-
|-
| {{icon|health boost}} 健康:{{green|极大增益}}
| Shunned
| +1 ≤ 数值 < +2
|
* 800 if Dynastic is Criminal
* 600 if Familial is Criminal
* 400 if Close-kin is Criminal
* 200 if Shunned
* 400 if Accepted
| ''While it is appalling to murder one's own relatives, such acts are not inherently more criminal than any other murder.''
|-
|-
| {{icon|health boost}} 健康:{{green|神恩增益}}
| Accepted
| +2 ≤ 数值
|
* 1000 if Dynastic is Criminal
* 800 if Familial is Criminal
* 600 if Close-kin is Criminal
* 400 if Shunned
* 200 if Accepted
| ''The murder of one's family is no different from any other murder, and shall be treated in the same way.''
|}
|}


=== 死亡 ===
== {{anchor|Clerical Doctrines}} Clerical doctrines ==
{{icon|death}} 死亡即角色生命结束。对于有领地角色,它将触发所有头衔的继承。存在有多种情况:
Clerical doctrines have various effects that only apply to court chaplains, realm priests, temple holders, and characters with the {{iconify|Monk}} trait.
* {{icon|health}} 当健康状况是行将就木、奄奄一息或身体抱恙时,有概率死亡。角色健康越低,概率越大。
{| class="mildtable plainlist"
* [[File:Secret murder.png|24px]] [[谋略#谋杀计划|谋杀计划]]成功后,目标角色死亡。
! Category
* {{icon|decision}} [[决议#尝试自杀|尝试自杀]]决议有概率使得角色死亡。
! Doctrine
* 骑士在战斗或决斗中可能死亡,低 {{iconify|prowess|勇武}}属性和其他因素会导致概率增大。
! Effects
* 角色当前居住的地产被围攻占领时,角色可能死亡。
! {{icon|piety}} Max piety cost
* [[内阁#囚犯|被囚禁的]]角色可能被处决。
! style="width:25%" | Description
* 各种可能导致死亡的事件。
 
== 生育力 ==
{{see also| 育种}}
生育力代表一个角色导致或受孕的机率。一对夫妇或异性恋情侣根据两人的平均生育力,每月都有机会怀孕:
 
角色的基础生育力由年龄决定:
{| class="mildtable"
! rowspan=2 | 性别
! colspan=9 style="text-align: center; | 年龄
|-
|-
! 16–25 !! 26–30 !! 31–35 !! 36–40 !! 41–45 !! 46–50 !! 51–60 !! 61–70 !! 70+
| rowspan=3 | [[File:Doctrine clerical function.png]] Clerical Function
| Control
|
* {{iconify|control||+20%|green|Clergy control growth}}<ref name="clergy">This bonus applies only if leased to the realm priest. Temporal clergy do not get the bonus.</ref>
|
* 100 if Control
* 200 if Alms and Pacification
* 200 if Recruitment
| ''The priest derives its authority from the divine, and that still applies here on Earth.''
|-
|-
| {{icon|male dominated}} 男性 || 100% || 100% || 100% || 90% || 80%  || 80% || 70% || 60% || 50%
| Alms and Pacification
|
* {{icon|popular opinion}} {{green|+10}} Clergy popular opinion<ref name="clergy"/>
* {{icon|gold}} {{red|-5%}} Clergy domain taxes<ref name="clergy"/>
|
* 200 if Control
* 100 if Alms and Pacification
* 200 if Recruitment
| ''Our priests are entrusted with ensuring that the poor and downtrodden have sufficient food and shelter when they can not provide it for themselves.''
|-
|-
| {{icon|female dominated}} 女性 || 100% || 90% || 70% || 50% || 33% || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}}
| Recruitment
|}
 
* {{icon|prowess}} {{green|+2}} Clergy prowess<ref name="clergy"/>
[[特质]],例如[[特质#色欲|色欲]]或[[特质#抑郁症患者|抑郁症患者]],可能影响生育力。侍妾和次级配偶实际上只有一半的生育力。此外,每生育一次,母亲的生育力就会减少5%。非统治者角色的生育力减少15%。
* {{icon|levies}} {{green|+30%}} Clergy levy reinforcement rate if same faith<ref name="clergy"/>
 
* {{icon|gold}} {{red| −3%}} Clergy domain taxes if same faith<ref name="clergy"/>
注意:你拥有的最大子女数量:9名子女,每多一位庶夫/侍妾加2名子女(所以是拥有4位妻子/ 丈夫时,最多15名子女)。这并不能阻止由事件引起的怀孕。
* {{icon|knight}} Members of the clergy can serve as commanders or knights
 
|
=== 疾病抵抗力(生育力) ===
* 200 if Control
生育力惩罚可以由 {{icon|fertility}} 疾病抵抗力(生育力)修正抵消。目前,只有身心俱悉技能树中的[[生活方式#身心俱悉|身似铁打]]技能 会提供该修正。注意,还有一个[[#疾病抵抗力(健康)|类似的健康机制]]。
* 200 if Alms and Pacification
 
* 100 if Recruitment
== 压力 ==
| ''Every able-bodied person has a duty to take up arms and defend our faith, and it is the responsibility of our priests to remind everyone of this.''
{{See also| 特质#应对机制}}
'''压力'''是衡量一个角色心理健康状况的一个指标,当一个角色的行为与他的[[特质#性格特质|性格]]相冲突,亲近的人离世或者角色被[[宫廷#囚犯|囚禁]]于地牢中时压力就会增加。压力范围从0到400,会使角色遭受各种惩罚,高压力会让角色精神崩溃。精神崩溃事件每5年只能触发一次,触发时允许你选择获得一个特质(通常是负面的,如[[特质#精神错乱|精神错乱]]),失去压力或获得额外的压力。如果一个角色的压力达到400,它将触发一个3级精神崩溃事件,并失去100压力。在3级压力的情况下,一些精神崩溃可以杀死角色,迫使他杀死包括继承人的其他角色,或者迫使他退位。
 
角色的压力级别由地图屏幕左下角的角色肖像旁的红色条指示。
{| class="mildtable" style="text-align: center;
! 等级
! {{iconify|Stress|压力}}
! {{iconify|Fertility|生育力}}
! {{iconify|Health penalty|健康惩罚}}
! {{icon|decision}} 尝试自杀决议
! {{icon|unknown}} 精神崩溃特质
|-
|-
| [[File:Stress level 0.png]]
| rowspan=3 | [[File:Doctrine clerical gender.png]] Clerical Gender
| 0–99
| Only Men
| '''0'''
| '''无'''
* {{icon|no}} Women cannot be granted temple holdings or be appointed as court chaplains or realm priests
| {{icon|no}}
|
| style="text-align: left; | 无精神崩溃
* 100 if Only Men
* 200 if Either
* 300 if Only Women
| ''Only men can shoulder the great responsibility of serving as priests of our faith.''
|-
|-
| [[File:Stress level 1.png]]
| Either
| 100–199
| {{red| −10%}}
* {{icon|yes}} All characters can be granted temple holdings or be appointed as court chaplains or realm priests
| '''无'''
|
| {{icon|no}}
* 200 if Only Men
| style="text-align: left; | 压力应对机制特质
* 100 if Either
* 200 if Only Women
| ''Anyone who has felt the call of the divine should be able to serve as a priests, no matter their gender.''
|-
|-
| [[File:Stress level 2.png]]
| Only Women
| 200–299
| {{red| −30%}}
* {{icon|no}} Men cannot be granted temple holdings or be appointed as court chaplains or realm priests
| {{red|严重惩罚}}
|
| {{icon|no}}
* 300 if Only Men
| style="text-align: left; | 压力应对机制特质,[[File:Trait arbitrary.png|35px]] [[特质#专断|专断]],[[File:Trait witch.png|35px]] [[特质#巫师|巫师]]
* 200 if Either
* 100 if Only Women
| ''Only women are wise enough interpret the divine will and serve as priestesses of our faith.''
|-
|-
| [[File:Stress level 3.png]]
| rowspan=2 | [[File:Doctrine clerical marriage.png]] Clerical Marriage
| 300–399
| Allowed
| {{red|−50%}}
| {{red|严重惩罚}}
* {{icon|yes}} Clergy members can marry
| {{icon|yes}}
|
| style="text-align: left; | [[File:Trait wrathful.png|35px]] [[特质#暴怒|暴怒]],[[File:Trait lunatic.png|35px]] [[特质#精神错乱|精神错乱]],[[File:Trait depressed.png|35px]] [[特质#抑郁症患者|抑郁症患者]],[[File:Trait murderer.png|35px]] [[特质#谋杀犯|谋杀犯]]
* 100 if Allowed
|}
* 300 if Disallowed
 
| ''Marriage is a holy institution, and priests should be able to take part in it just like any other faithful adherent.''
== 年龄 ==
如果一个角色的年龄在16岁以下,他或她被认为是一个孩子,而当他或她达到16岁时,他或她就被认为是一个成年人。一个角色在年满60岁后有可能因年老而死亡。每个剧本开局角色会根据其现有年龄解锁一部分现有生活方式的技能。
* <section begin=HealthLossViaAge />一旦一个角色到了25岁,他们每年有7.5%的概率 {{icon|health}} {{red|−0.125}}的健康。概率每年增加2.2%。<section end=HealthLossViaAge />
* 一旦一个角色到了45岁,他们每年有10%的几率失去 {{icon|prowess}} {{red|1}}点勇武。概率每年增加1.5%。一个宗族可以通过完成 [[File:Kin legacy track.png|24px]] [[宗族#亲族传承|亲族传承]]来阻止这种情况的发生。
 
=== 教育 ===
年龄在6岁到9岁之间的角色可以选择一种教育重心,以培养某一方面的能力。教育重心将默认为童年特质对应的两个属性之一,但是父母可以通过子女肖像左下角的按钮手动选择它。当这个角色长大后,他将获得对应的教育特性。
 
当一个教育重心被选择,游戏将记录一个隐藏的教育分数。教育分数每年有60%概率加2,有40%概率不增加。角色年满16岁后,将根据该分数获得一个教育特质。
{| class="wikitable" style="text-align: center;
! 分数
! 教育特质等级
|-
|-
| 0-6 ||
| Disallowed
* {{icon|no}} Clergy members cannot marry
|
* 300 if Allowed
* 100 if Disallowed
| ''Becoming a priest means devoting one's life to the divine. It is inherently unfaithful to consider taking a mortal spouse in addition to that.''
|-
|-
| 7-10 || ★★
| rowspan=4 | [[File:Doctrine clerical succession.png]] Clerical Appointment
| Temporal, Revocable
|
* {{icon|vassal}} Court chaplains and realm priests are appointed by the Liege
* {{icon|yes}} Court chaplains and realm priests can be fired or replaced
|
* 300 if Temporal, Revocable
* 900 if Spiritual, Revocable
* 900 if Only Temporal, for Life
* 1350 if Only Spiritual, for Life
| ''Priests are ultimately servants of the realm, and so should be able to be hired and fired by their liege as any other vassal.''
|-
|-
| 11-14 || ★★★
| Spiritual, Revocable
* [[File:Doctrine spiritual head.png|24px]] Court chaplains and realm priests are appointed by the head of faith
* {{icon|yes}} Court chaplains and realm priests can be fired or replaced
|
* 900 if Temporal, Revocable
* 300 if Spiritual, Revocable
* 1350 if Only Temporal, for Life
* 900 if Only Spiritual, for Life
| ''While the head of faith should appoint all priests, secular rulers should still be able to fire those who fail them.''
|-
|-
| 15+ || ★★★★
| Temporal, for Life
|}
 
* {{icon|vassal}} Court chaplains and realm priests are appointed by the liege
监护人相关能力加上一半学识能力的数值,以及儿童或监护人拥有正面智力特质 ({{iconify|Quick|敏锐}} {{iconify|Intelligent|聪慧}} 或 {{iconify|Genius|天才}}),将提高儿童获得更高等级教育特质的概率。监护人或儿童有负面智力特质 ({{iconify|Slow|痴呆}},{{iconify|Stupid|愚笨}},{{iconify|Imbecile|迟钝}}) 将对教育产生负面影响,会将他们推向一个不符合他们童年特质的教育焦点。
* {{icon|no}} Court chaplains and realm priests cannot be fired or replaced
 
|
监护人的内阁有一位专注于“赞助文化产业”的配偶,有高学识教育,高学识能力或 {{iconify|scholar|学者}} 特质,将增加被监护人获得更好教育的概率。
* 900 if Temporal, Revocable
 
* 1350 if Spiritual, Revocable
如果儿童的文化已发现骑士头衔[[革新]],有军事教育重心,并且性别被允许成为骑士,也可以被训练为扈从,当他们成年时除了获得军事教育特质,''' 还会''' 获得一个勇武教育特质。就勇武而言,教育者的能力或其他提高教育的效果与之无关;只有儿童的特质重心。增加勇武的特质({{iconify|Hale|硬朗}},{{iconify|Robust|健壮}},{{iconify|Herculean|海格力斯}},{{iconify|Strong|强壮}},{{iconify|Giant|巨人}})将增加获得高等级勇武教育特质的概率,而减少勇武和其他体弱特质({{iconify|Delicate|纤弱}},{{iconify|Frail|脆弱}},{{iconify|Feeble|衰弱}},{{iconify|Weak|虚弱}},{{iconify|Dwarf|侏儒}},{{iconify|Spindly|纺锤身形}},{{iconify|Wheezing|哮喘}},{{iconify|Hunchbacked|驼背}},{{iconify|Inbred|近亲繁殖}},{{iconify|Bleeder|血友病}})将会减少概率。
* 300 if Only Temporal, for Life
 
* 900 if Only Spiritual, for Life
如果儿童的监护人属于不同文化或信仰,当指定监护人时,可以决定儿童在父母或者监护人的信仰和/或文化中成长。儿童也有概率获得监护人的性格特质。如果监护人有巫师特质或秘密,他们将有选项使被监护人转修巫术。
| ''While a ruler should be able to select their own priests, their responsibilities are holy and sacred, and their appointment should not be subject to revocation.''
 
监护人和被监护人互相之间 {{icon|opinion}} {{green|+15}}好感。
 
== 教育特质 ==
每个儿童每年的教育掷骰基础成功(即教育分数加2)概率为60%,由此一个儿童有10%概率获得1级教育特质,42%概率获得2级教育特质,41%概率获得3级教育特质,以及7%概率获得4级教育特质(假设儿童一直没有监护人)。所以总共有9次教育掷骰,儿童几乎必须每次教育掷骰都成功才能获得4级教育特质(如上文需要教育分数15+)!
 
{| class="wikitable" style="text-align:right;"
|- style="text-align:left;"
! colspan="5"  style="text-align:center;" | 教育特质等级概率
|- style="text-align:center;"
! style="text-align:left;" | 成功(%)
! 1
! 2
! 3
! 4
|-
|-
| style="text-align:left;" | 50
| Spiritual, for Life
| 25.2%
| 49.2%
* [[File:Doctrine spiritual head.png|24px]] Court chaplains and realm priests are appointed by the head of faith
| 23.4%
* {{icon|no}} Court chaplains and realm priests cannot be fired or replaced
| 2.0%
|
|-
* 1350 if Temporal, Revocable
| style="text-align:left;" | 60(基础值)
* 900 if Spiritual, Revocable
| 9.9%
* 900 if Temporal, for Life
| 41.8%
* 300 if Spiritual, for Life
| 41.2%
| ''Priests are servants of the divine, and as representative of the divine, the choice that the head of faith makes for the position is final and absolute.''
| 7.1%
|-
| style="text-align:left;" | 63
| 6.9%
| 37.2%
| 46.0%
| 9.8%
|-
| style="text-align:left;" | 66
| 4.7%
| 31.9%
| 50.0%
| 13.4%
|-
| style="text-align:left;" | 70
| 2.5%
| 24.5%
| 53.4%
| 19.6%
|-
| style="text-align:left;" | 75
| 1.0%
| 15.6%
| 53.4%
| 30.0%
|-
| style="text-align:left;" | 80
| 0.3%
| 8.3%
| 47.8%
| 43.6%
|}
|}


“[[宗族#亲族传承| 亲族]]”宗族传承的2级技能效果为“宗族成员获得更好的教育特质”。在游戏代码中,此效果在最后一次即第九次掷骰时通过设置教育变量来实现——此次掷骰成功额外加3教育分数,失败额外加2教育分数。本质上来说,该宗族传承技能保证儿童有2教育分数,因为最后一次掷骰至少额外提供2教育分数。该技能使得儿童需要在8次掷骰中有7次成功以获得4级教育特质。
== {{anchor|Special Doctrines}} Special doctrines ==
 
Special doctrines are encountered on some faiths as an additional doctrine.
{| class="wikitable" style="text-align:right;"
{| class="mildtable plainlist"
|- style="text-align:center;"
! Doctrine
!colspan="5"| 教育特质等级概率,拥有2级亲族传承技能
! Effects
! Faith
! style="width:35%" | Description
|-
|-
! style="text-align:left;" | 成功(%)
| Teachings of Jesus
! 1
|
! 2
* {{icon|yes}} Faiths with the Christian Syncretism tenet are considered hostile instead of evil
! 3
* {{icon|opinion}} {{green|+30}} Opinion with faiths with the Christian Syncretism tenet<ref name="syncretic opinion">This negates the opinion penalty for being hostile.</ref>
! 4
| All Christian
| ''There are those in the world who adhere to the teachings of Jesus without acknowledging his divinity. Though blasphemous, we should still show compassion to these misguided souls, as they may one day become converts to the true faith.''
|-
|-
| style="text-align:left;" | 50
| Teachings of the Prophet
| 14.1%
| 49.2%
* {{icon|yes}} Faiths with the Islamic Syncretism tenet are considered hostile instead of evil
| 32.8%
* {{icon|opinion}} {{green|+30}} Opinion with faiths with the Islamic Syncretism tenet<ref name="syncretic opinion"/>
| 3.5%
| All Muslim
| ''Although they do not follow all of the laws of the Prophet, there are some in this world who are more guided by the will of Allah than they know. With time, these half-converts may even give up their evil ways and become true members of the Ummah!''
|-
|-
| style="text-align:left;" | 60(基础)
| Teachings of Moses
| 4.9%
| 35.6%
* {{icon|yes}} Faiths with the Jewish Syncretism tenet are considered hostile instead of evil
| 48.8%
* {{icon|opinion}} {{green|+30}} Opinion with faiths with the Jewish Syncretism tenet<ref name="syncretic opinion"/>
| 10.6%
| All Jewish
|-
| ''Not all among the gentility dwell in sin. There are those who respect God's chosen people, and these deserve a measure of our respect in turn.''
| style="text-align:left;" | 63
| 3.3%
| 30.4%
| 52.1%
| 14.1%
|-
| style="text-align:left;" | 66
| 2.2%
| 25.1%
| 54.3%
| 18.4%
|-
| style="text-align:left;" | 70
| 1.1%
| 18.3%
| 55.1%
| 25.5%
|-
| style="text-align:left;" | 75
| 0.4%
| 11.0%
| 51.9%
| 36.7%
|-
| style="text-align:left;" | 80
| 0.1%
| 5.5%
| 44.0%
| 50.3%
|}
 
=== 特质因数 ===
游戏内的一个因数是智力先天特质。例如一个儿童有“天才”先天特质,将有+20因数。在这种情况下,天才特质使教育掷骰的成功概率从60%提高到66.6%。下面为计算示例。
 
<math> \text{成功} = \left( \frac{ 60 + 20 }{100 + 20 }\right) \times 100 = \left( \frac{ 80 }{ 120 }\right) \times 100 = 66.6\% </math>
 
监护人有天才特质使教育掷骰的成功概率+15因数。如果一位天才儿童被一位天才监护人教育,教育掷骰的成功概率提升到70.4%,计算示例如下。
 
<math> \text{成功} = \left( \frac{ 60 + 20 + 15 }{ 100 + 20 + 15 }\right) \times 100 = \left( \frac{ 95 }{ 135 }\right) \times 100 = 70.4\% </math>
 
At the age of 3 each child is assigned a Childhood trait. If the child's focus does not match the child's trait there is a factor of -20 applied. For instance if a child has the trait "Bossy" and the focus is Diplomacy, the child would receive the factor of -20. In this circumstance the chance of a successful Education Roll drops to 50%.
 
<math> \text{成功} = \left( \frac{ 60 - 20 }{ 100 - 20 }\right) \times 100 = \left( \frac{ 40 }{ 80 }\right) \times 100 = 50\% </math>
 
The traits a child and guardian can have which effect the outcome are provided in the chart below.
 
{| class="wikitable"
|-
! Trait !! Child Trait Factor !! Guardian Trait Factor
|-
| {{iconify|Genius|30px}} || +20 || +15
|-
| {{iconify|Intelligent|30px}} || +15 || +10
|-
| {{iconify|Quick|30px}} / {{iconify|Shrewd|30px}} || +10 || +5
|-
| {{iconify|Slow|30px}} / {{iconify|Dull|30px}} || -10 || -5
|-
| {{iconify|Stupid|30px}} || -15 || -10
|-
| {{iconify|Imbecile|30px}} || -20 || -15
|-
| Childhood trait Matching || +0 || N/A
|-
| Childhood trait Not Matching || -20 || N/A
|}
 
=== Attributes factor ===
The success of the Education Roll is also determined by the guardian's relevant attribute points. The "Primary Attribute" for a guardian (more important attribute) is the one which matches the focus of the child, and is determined by that value times 0.4. A guardian's Diplomacy attribute is part of the Factor for a child with a diplomacy focus. The "Secondary Attribute" is the guardian's Learning, which is multiplied by 0.2. The formula is shown below.
 
<math> \text{Factor} = \left(  0.4 \times \text{Primary Attribute} \right) + \left( 0.2 \times \text{Learning} \right) </math>
 
For instance a child with a focus in Diplomacy has a guardian with a 10 Diplomacy Attribute and a 15 Learning Attribute will provide a Factor of +7.
 
<math> \text{Factor} = \left(  0.4 \times 10 \right) + \left( 0.2 \times 15 \right)= \left( 4 \right) + \left( 3 \right) = 7 </math>
 
{| class="wikitable"
|-
!colspan="7"| Guardian Attribute Quick Math
|-
!rowspan = 2 | Guardian Attribute
!colspan="5"| Child Focus
!rowspan = 2 | Learning Factor
|-
|-
! {{icon|diplomacy|30px}} !! {{icon|Martial|30px}} !! {{icon|Stewardship|30px}} !! {{icon|Intrigue|30px}} !! {{icon|Learning|30px}}
|-
| 5 || 2 || 2 || 2 || 2 || 2 || 1
|-
| 10 || 4 || 4 || 4 || 4 || 4 || 2
|-
| 15 || 6 || 6 || 6 || 6 || 6 || 3
|-
| 20 || 8 || 8 || 8 || 8 || 8 || 4
|-
| 25 || 10 || 10 || 10 || 10 || 10 || 5
|-
| 30 || 12 || 12 || 12 || 12 || 12 || 6
|}
 
=== Strategy ===
The Education Roll bonus provided by guardians with congenital traits of Genius, Intelligent and Quick are significantly more important than the attributes of the guardian alone. Under these circumstances an "underachieving" Genius guardian can provide equal value with a character with amazing stats.
 
Therefore the most important factors when choosing a guardian are:
# Someone you trust not to kill your child
# {{iconify|Genius|30px}}
# {{iconify|Intelligent|30px}}
# {{iconify|Quick|30px}}
# Value of Primary Attribute (which matches child's focus)
# {{iconify|Learning|30px}} Attribute
 
==== Example ====
A Genius guardian with 5 Diplomacy and Learning Attributes will provide a Factor of +18 (15 + 2 + 1) and successful Education Roll chance of 66% on a average child, while a guardian with 30 Diplomacy and 30 Learning Attributes will provide a Factor of +18 (12 + 6) and successful Education Roll chance of 66%.
 
{| class="wikitable"
|-
!colspan="7"| Hypothetical Guardian Attributes
|-
! Guardian
! Congenital Trait !! {{icon|diplomacy|30px}} !! {{icon|Martial|30px}} !! {{icon|Stewardship|30px}} !! {{icon|Intrigue|30px}} !! {{icon|Learning|30px}}
|-
| Guardian 1 || {{iconify|Genius|30px}} || 5 || 4 || 2 || 3 || 5
|-
| Guardian 2 || None || 30 || 33 || 32 || 28 || 30
|}
 
<math> \text{Guardian 1 Success} = \left( \frac{ 60 + 15 + 2 + 1 }{100 + 15 + 2 + 1 }\right) \times 100 = \left( \frac{ 78 }{ 118 }\right) \times 100 = 66.1% </math>
 
 
<math> \text{Guardian 2 Success} = \left( \frac{ 60 + 12 + 6 }{100 + 12 + 6 }\right) \times 100 = \left( \frac{ 78 }{ 118 }\right) \times 100 = 66.1% </math>
 
<ref> Reddit user u/Adhesiveduck https://www.reddit.com/r/CrusaderKings/comments/iu2sed/the_education_system_explained_how_to_choose_a/</ref>
 
=== Prowess trait ===
 
Children undergoing a Martial education can also receive a Prowess education trait when they come of age. To qualify, the child's culture must have the Knighthood innovation and the child must be of a gender that can become knights. The system that determines which Prowess trait the child gets is completely separate from the other education traits. The educator, perks, spouse or universities don't influence the outcome.
 
When the child finishes their education, the game creates a temporary score for them, which starts equal to the Martial education level they obtained. Then, the game changes this score depending on the child's physical traits (multiple traits stack):
 
{| class="wikitable"
|-
! Trait !! Prowess Factor
|-
| {{iconify|Herculean}}|| +3
|-
| {{iconify|Robust}}, {{iconify|Strong}}, {{iconify|Giant}}|| +2
|-
| {{iconify|Hale}}|| +1
|-
| {{iconify|Delicate}}, {{iconify|Spindly}}, {{iconify|Wheezing}}, {{iconify|Hunchbacked}}, {{iconify|Inbred}}, {{iconify|Bleeder}}|| -1
|-
| {{iconify|Frail}}, {{iconify|Weak}}, {{iconify|Dwarf}}|| -2
|-
| {{iconify|Feeble}}|| -3
|}
 
Lastly, there's a 25% chance the score increases +2, 25% chance it decreases by -2, and 50% chance it stays unchanged.
 
The final score is then the child's Prowess education level.
 
== Weight ==
 
Each character in the game has a hidden "weight" value which ranges from -100 to 100. If your weight is -50 or below, you gain the Malnourished modifier, and the "Gain Weight" decision becomes available to you. If your weight is 50 or above, you gain the Obese modifier, and the "Lose Weight" decision becomes available to you.<ref name=Askanien> Reddit user u/Stefan_Askanien https://www.reddit.com/r/CrusaderKings/comments/iutm4z/how_weight_is_calculated_and_how_to_fight_obesity/</ref> Being obese or malnourished gives {{icon|health penalty}} {{red|−1}} Health.
 
In addition to a character's current weight, each character also has a hidden "target weight" value, based mostly on [[traits]], which is the weight they are drifting toward. Every three years, your real weight will drift closer to your target weight. When you [[feast]], your current weight increases by a moderate amount, and when you [[hunt]], your current weight decreases by a small amount. Afterward, your weight will eventually drift back toward your target weight. The "Lose Weight" decision decreases your target weight, and the "Gain Weight" decision adds to your target weight. Ending those decisions brings your target weight back to what it was before.
 
Switching to a [[Martial lifestyle]] will move your target weight closer to 0 (so that if you are underweight, your target weight will increase somewhat, and if you are overweight, your target weight will decrease somewhat). Being a Novice Hunter, [[Hunter]], or Master Hunter, will also move your target weight closer to 0 by successive amounts.
 
The following traits and events also affect a character's target weight:<ref name=Askanien />
{| class="mildtable plainlist"
! Effect on target weight
! Traits / Events
|-
| Large increase
| [[Gluttonous]], [[Lazy]], [[Comfort Eater]], "Gain weight" decision
|-
| Moderate increase
| [[Drunkard]], [[Hashishiyah]], [[Gregarious]], [[Greedy]], [[Calm]], [[Trusting]], Legendary [[Reveler]]
|-
|-
| Slight increase
| Naked Priests
| [[Patient]], [[Arrogant]], [[Ambitious]], Eager [[Reveler]], Famous Reveler
| {{icon|yes}} Priests and {{iconify|Zealous}} characters do not wear clothes
| {{iconify|Digambara}}
| ''Our priests know that clothes entrap the spirit and prevent us from achieving true enlightenment. Only by shedding our garbs can we awaken our souls and experience The Tirthankaras' love.''
|-
|-
| Slight decrease
| Rightful Rulers of the World
| [[Shy]], [[Humble]], [[Zealous]], [[Craven]], [[Temperate]]
| [[File:Icon piety eastern 01.png|24px]] {{green|−50%}} Holy war piety cost
| Dharmic religion that enacts the Unite India decision
| ''We are those who will usher in an era of peace and prosperity for all peoples. We are the rightful rulers of the world.''
|-
|-
| Moderate decrease
| Full Tolerance
| [[Imprisoned]], [[Diligent]], [[Wrathful]], [[Leper]], [[Impatient]], [[Content]], [[Fickle]], [[Vengeful]], [[Generous]]
| [[File:Rules.png|24px]] All faiths are considered Righteous
|-
| All (requires the Faith Tolerance game setting set to Full)
| Large decrease
| ''Everyone is free to choose their own faith. Our differences do not divide us, they make us stronger.''
| [[Consumption]], [[Cancer]], [[Great pox]], [[Paranoid]], [[Inappetetic]], [[Imprisoned|in dungeon]], "Lose weight" decision
|}
|}


== 参考资料 ==
== Notes ==
<references/>
<references/>


[[Category:Religion]]
{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Attributes]]
[[en:Doctrines]]

2020年10月22日 (四) 23:27的版本


Each faith has a large number of doctrines. Doctrines determine what is allowed and what is forbidden within a faith.

Main doctrines

Main doctrines determine the rules of the faith itself and have a considerable impact on how the realm is governed.

Category Doctrine Effects Max piety cost Requirements
View on Gender  Male Dominated
  • Enables the Male Only and Male Preference succession laws
  • Claims of women can only be pressed against other women, children or incapable rulers
  • Women do not get implicit claims
  • Women cannot be granted titles
  • Women cannot become commanders and knights
  • Only men and vassals can be appointed chancellor, marshal or steward
  • −10 Opinion of female rulers
  • 300 if  Male Dominated
  • 600 if  Equal
  • 900 if  Female Dominated
None
 Equal
  • Enables the Male Preference, Equal and Female Preference succession laws
  • 600 if  Male Dominated
  • 300 if  Equal
  • 600 if  Female Dominated
None
 Female Dominated
  • Enables the Female Only and Female Preference succession laws
  • Claims of men can only be pressed against other men, children or incapable rulers
  • Men do not get implicit claims
  • Men cannot be granted titles
  • Men cannot become commanders and knights
  • Only women and vassals can be appointed chancellor, marshal or steward
  • −10 Opinion of male rulers
  • 900 if  Male Dominated
  • 600 if  Equal
  • 300 if  Female Dominated
None
Religious Attitude  Fundamentalist
  • +20% County conversion speed
  • +100% Opinion penalties with other adherents of other faiths
  • Heresy.png +100% Heresy risk
  • Factions.png Counties of other faiths are more likely to join factions
  • Can revoke landed titles from adherents of a hostile or evil faith without incurring tyranny
  • 200 if  Fundamentalist
  • 400 if  Righteous
  • 600 if  Pluralist
None
 Righteous
  • Can revoke landed titles from adherents of an evil faith without incurring tyranny
  • 400 if  Fundamentalist
  • 200 if  Righteous
  • 400 if  Pluralist
None
 Pluralist
  • −20% County conversion speed
  • −50% Opinion penalties with other adherents of other faiths
  • Heresy.png −50% Heresy risk
  • Factions.png Counties of other faiths are less likely to join factions
  • Winning a holy war will vassalize rulers of other faiths instead of seizing their titles
  • 600 if  Fundamentalist
  • 400 if  Righteous
  • 200 if  Pluralist
None
Clerical Tradition  Theocratic
  • Religious councillor job.png Enables the Realm Priest council position
  • Holding church.png Temple holdings must be leased
  • 200 if  Theocratic
  • 600 if  Lay Clergy
Doctrine temporal head.png Temporal Head of Faith
 Lay Clergy
  • Religious councillor job.png Enables the Court Chaplain council position
  • 600 if  Theocratic
  • 200 if  Lay Clergy
None
Head of Faith  None
  •  Fervor cannot go below 25%
  • Faith does not have a head of faith
  • 200 if  None
  • 400 if  Spiritual
  • 400 if  Temporal
None
 Spiritual
  • −500 Piety when declaring war against own head of faith
  • The head of faith title is given to a prominent clergy member
  • Yes The head of faith can grant  gold and  pressed claims on landed titles
  • 600 if  None
  • 300  Spiritual
  • 600  Temporal
None
 Temporal
  • −100 Piety when declaring war against own Head of Faith
  • The head of faith title is given to the reformer of the faith, or created at a cost of piety once they control a holy site
  • The head of faith title is inherited as long as the heir shares the same faith
  • Yes If the faith has great holy wars, the head of faith can choose its target
  • 1000 if  None
  • 1000 if  Spiritual
  • 500 if  Temporal
 Theocratic clerical tradition
Muhammad's Succession  Sunni Considers faiths with the same doctrine to be astray
  • 0 if  Sunni
  • 200 if any other
Icon piety islam 01.png Muslim religion
 Shia Considers faiths with the same doctrine to be astray
  • 0 if  Shia
  • 200 if any other
Icon piety islam 01.png Muslim religion
 Muhakkima Considers faiths with the same doctrine to be astray
  • 0 if  Muhakkima
  • 200 if any other
Icon piety islam 01.png Muslim religion
 Zandaqa +5 Advantage against enemies of the same religion
  • 0 if  Zandaqa
  • 200 if any other
Icon piety islam 01.png Muslim religion
Ecumenism  Ecumenism Considers faiths with the same doctrine to be astray N/A Cannot be chosen for a custom religion

Marriage doctrines

Marriage doctrines determine who a character can marry, when can they marry or divorce, and the status of children born out of formal relationships.

Category Doctrine Effects Max piety cost Description
Doctrine marriage type.png Marriage Type Monogamous
  • Characters can have one spouse
  • An event when first marrying gives a choice between +350  prestige or a scaled amount of  gold
  • 200 if Monogamous
  • 400 if Polygamous
  • 400 if Consorts & Concubines
Marriage is a sacred bond between two individuals. Attempting to form such a bond with multiple people at once is sacrilege.
Polygamous
  • Characters can have up to four spouses, of which one is primary
  • Having fewer spouses than required by the primary title rank gives -0.50  piety per missing spouse
  • 400 if Monogamous
  • 200 if Polygamous
  • 400 if Consorts & Concubines
Since marriage is a holy union, having multiple marriages is clearly more holy than having just a single marriage — so long as each marriage is holy in and of itself.
Consorts & Concubines
  • Characters can have one spouse
  • Rulers can have up to three (male) consorts or (female) concubines
  • 400 if Monogamous
  • 400 if Polygamous
  • 200 if Consorts & Concubines
Marriage is a sacred bond, but as long as their spouse takes priority one may be permitted to have concubines or consorts to engage with as well.
Doctrine divorce.png Divorce Disallowed
  • Characters cannot divorce
  • 100 if Disallowed
  • 200 if Must be Approved
  • 300 if Always Allowed
The vows of marriage are final and binding. Only death may do us part.
Must be Approved
  • If there is a spiritual head of faith, characters require its approval to divorce
  • If there is no spiritual head of faith, characters require the approval of the house head to divorce
  • 200 if Disallowed
  • 100 if Must be Approved
  • 200 if Always Allowed
While the bonds of marriage should not be taken lightly, extenuating circumstances can sometimes make divorce a necessity.
Always Allowed
  • Characters can spend  red piety to divorce
  • 300 if Disallowed
  • 200 if Must be Approved
  • 100 if Always Allowed
Marriage is merely a partnership between two people, and like all partnerships, can be ended at will.
Doctrine bastardry.png Bastardry No Bastards
  • Children born outside marriage or concubinage have the Trait wild oat.png Wild Oat trait
  • 200 if No Bastards
  • 400 if Legitimization
  • 600 if No Legitimization
Blood determines lineage, not marriage. Children born out of wedlock are just as legitimate as any other.
Legitimization
  • Children born outside marriage or concubinage have the  Bastard trait
  • House Heads can legitimize characters with the  Bastard trait, replacing it with  Legitimized Bastard
  • 400 if No Bastards
  • 200 if Legitimization
  • 400 if No Legitimization}}
Marriage is holy, so children born outside of it must be blessed in another way if they are to be considered legitimate.
No Legitimization
  • Children born outside marriage or concubinage have the  Bastard trait
  • 600 if No Bastards
  • 400 if Legitimization
  • 200 if No Legitimization
The bonds of marriage are sacrosanct, and children born outside of wedlock will always be illegitimate.
Doctrine consanguinity.png Consanguinity Close-kin Taboo
  • Characters cannot marry family members
  • Characters having sexual relations with family members gain the Incest secret
  • 300 if Close-kin Taboo
  • 600 if Cousin Marriage
  • 900 if Avunculate Marriage
  • 1200 if Unrestricted Marriage
It is a sin to permit two relatives to marry each other or engage in sexual relationships.
Cousin Marriage
  • Characters can marry cousins, but not close family members, uncles, aunts, nephews, or nieces
  • Characters having sexual relations with family members, except cousins, gain the Incest secret
  • 600 if Close-kin Taboo
  • 300 if Cousin Marriage
  • 600 if Avunculate Marriage
  • 900 if Unrestricted Marriage
Cousins may be related, but distantly enough that it is acceptable for them to marry in order to preserve their lineage.
Avunculate Marriage
  • Characters cannot marry close family members (parents or grandparents, children or grandchildren, or siblings)
  • Characters having sexual relations with close family members gain the Incest secret
  • 900 if Close-kin Taboo
  • 600 if Cousin Marriage
  • 300 if Avunculate Marriage
  • 600 if Unrestricted Marriage
As long as they are not directly related, family members are permitted to marry each other for the good of the dynasty.
Unrestricted Marriage
  • Characters can marry family members
  • 1200 if Close-kin Taboo
  • 900 if Cousin Marriage
  • 600 if Avunculate Marriage
  • 300 if Unrestricted Marriage
It is natural and healthy for family members to love each other, and those who say that love should be restricted to non-sexual relationships are fools.

Crime doctrines

Crime doctrines determine whether certain acts are accepted, shunned or  crimes. Shunned activity gives rise to secrets that can be blackmailed for a  weak hook, while criminal activity gives rise to secrets that can be blackmailed for a  strong hook. Exposing such a secret gives the relevant characters a negative fame trait, and causes them to lose a level of  devotion and  opinion with all characters who consider the activity shunned or criminal.

Category Trait Doctrine Max piety cost Description
Doctrine homosexuality.png Same-Sex Relations  Sodomite Criminal
  • 200 if Criminal
  • 400 if Shunned
  • 600 if Accepted
The sinful desires of sodomites are a danger to society itself, so they shall be punished and locked away for their transgressions
Shunned
  • 400 if Criminal
  • 200 if Shunned
  • 400 if Accepted
It is unnatural for two men to engage in sexual relations with one another, regardless of the circumstances.
Accepted
  • 600 if Criminal
  • 400 if Shunned
  • 200 if Accepted
Love transcends physicality into something so profound and wondrous that it cannot be restricted by mere gender.
Doctrine adultery men.png Male Adultery
  •  Adulterer (if criminal)
  •  Fornicator (if shunned)
Criminal
  • 200 if Criminal
  • 400 if Shunned
  • 600 if Accepted
It is a crime for men to engage in intercourse outside of marriage, and they shall be punished accordingly.
Shunned
  • 400 if Criminal
  • 200 if Shunned
  • 400 if Accepted
It is sinful for men to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.
Accepted
  • 600 if Criminal
  • 400 if Shunned
  • 200 if Accepted
There is nothing inherently wrong about a man deciding to engage in intercourse outside of marriage, so the decision is his alone.
Doctrine adultery women.png Female Adultery
  •  Adulterer (if criminal)
  •  Fornicator (if shunned)
Criminal
  • 200 if Criminal
  • 400 if Shunned
  • 600 if Accepted
It is a crime for women to engage in intercourse outside of marriage, and they shall be punished accordingly.
Shunned
  • 400 if Criminal
  • 200 if Shunned
  • 400 if Accepted
It is sinful for women to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.
Accepted
  • 600 if Criminal
  • 400 if Shunned
  • 200 if Accepted
There is nothing inherently wrong about a woman deciding to engage in intercourse outside of marriage, so the decision is hers alone.
Doctrine deviancy.png Deviancy  Deviant Criminal
  • 100 if Criminal
  • 200 if Shunned
  • 300 if Accepted
It is clear that there is only one proper way to love another. Any deviations from that form are sinful and should be punished.
Shunned
  • 200 if Criminal
  • 100 if Shunned
  • 200 if Accepted
There are some sexual practices which are simply abnormal and strange. It stands to reason that people with those desires are equally abnormal and strange.
Accepted
  • 300 if Criminal
  • 200 if Shunned
  • 100 if Accepted
Love is beautiful and sacred, no matter the form it takes. Everyone should be permitted to love and do as thou wilt.
Doctrine witchcraft.png Witchcraft  Witch Criminal
  • 100 if Criminal
  • 200 if Shunned
  • 300 if Accepted
Only the divine have the right to work miracles on this earth. Any who make profane attempts to do the same shall be punished for their hubris and arrogance.
Shunned
  • 200 if Criminal
  • 100 if Shunned
  • 200 if Accepted
The divine have the rightful jurisdiction over supernatural forces in this world, so any attempt to coerce those forces into obeying a mortal's will is inherently misguided.
Accepted
  • 300 if Criminal
  • 200 if Shunned
  • 100 if Accepted
Magic fills the world around us, and it is our right and our privilege to engage with it the way our ancestors did.
Doctrine kinslaying.png Kinslaying
  •  Kinslayer (close family)
  •  Familial Kinslayer (family)
  •  Dynastic Kinslayer (neither, but within dynasty)
Dynastic is Criminal
  • 200 if Dynastic is Criminal
  • 400 if Familial is Criminal
  • 600 if Close Kin is Criminal
  • 800 if Shunned
  • 1000 if Accepted
All kin are bound by blood, and to kill even a distant relative is a grievous crime against the entire dynasty. Such transgressions will not be forgotten.
Familial is Criminal
  • 400 if Dynastic is Criminal
  • 200 if Familial is Criminal
  • 400 if Close-kin is Criminal
  • 600 if Shunned
    800 if Accepted
The murder of one's own family is one of the most abhorrent crimes one can commit. Anyone who does such a thing will be severely punished.
Close-kin is Criminal
  • 600 if Dynastic is Criminal
  • 400 if Familial is Criminal
  • 200 if Close Kin is Criminal
  • 400 if Shunned
  • 600 if Accepted
Fratricide and acts like it can not be tolerated in a just and righteous society. Those who commit such offenses will be punished.
Shunned
  • 800 if Dynastic is Criminal
  • 600 if Familial is Criminal
  • 400 if Close-kin is Criminal
  • 200 if Shunned
  • 400 if Accepted
While it is appalling to murder one's own relatives, such acts are not inherently more criminal than any other murder.
Accepted
  • 1000 if Dynastic is Criminal
  • 800 if Familial is Criminal
  • 600 if Close-kin is Criminal
  • 400 if Shunned
  • 200 if Accepted
The murder of one's family is no different from any other murder, and shall be treated in the same way.

Clerical doctrines

Clerical doctrines have various effects that only apply to court chaplains, realm priests, temple holders, and characters with the  Monk trait.

Category Doctrine Effects Max piety cost Description
Doctrine clerical function.png Clerical Function Control
  • 100 if Control
  • 200 if Alms and Pacification
  • 200 if Recruitment
The priest derives its authority from the divine, and that still applies here on Earth.
Alms and Pacification
  • +10 Clergy popular opinion[1]
  • -5% Clergy domain taxes[1]
  • 200 if Control
  • 100 if Alms and Pacification
  • 200 if Recruitment
Our priests are entrusted with ensuring that the poor and downtrodden have sufficient food and shelter when they can not provide it for themselves.
Recruitment
  • +2 Clergy prowess[1]
  • +30% Clergy levy reinforcement rate if same faith[1]
  • −3% Clergy domain taxes if same faith[1]
  • Members of the clergy can serve as commanders or knights
  • 200 if Control
  • 200 if Alms and Pacification
  • 100 if Recruitment
Every able-bodied person has a duty to take up arms and defend our faith, and it is the responsibility of our priests to remind everyone of this.
Doctrine clerical gender.png Clerical Gender Only Men
  • Women cannot be granted temple holdings or be appointed as court chaplains or realm priests
  • 100 if Only Men
  • 200 if Either
  • 300 if Only Women
Only men can shoulder the great responsibility of serving as priests of our faith.
Either
  • Yes All characters can be granted temple holdings or be appointed as court chaplains or realm priests
  • 200 if Only Men
  • 100 if Either
  • 200 if Only Women
Anyone who has felt the call of the divine should be able to serve as a priests, no matter their gender.
Only Women
  • Men cannot be granted temple holdings or be appointed as court chaplains or realm priests
  • 300 if Only Men
  • 200 if Either
  • 100 if Only Women
Only women are wise enough interpret the divine will and serve as priestesses of our faith.
Doctrine clerical marriage.png Clerical Marriage Allowed
  • Yes Clergy members can marry
  • 100 if Allowed
  • 300 if Disallowed
Marriage is a holy institution, and priests should be able to take part in it just like any other faithful adherent.
Disallowed
  • Clergy members cannot marry
  • 300 if Allowed
  • 100 if Disallowed
Becoming a priest means devoting one's life to the divine. It is inherently unfaithful to consider taking a mortal spouse in addition to that.
Doctrine clerical succession.png Clerical Appointment Temporal, Revocable
  • Court chaplains and realm priests are appointed by the Liege
  • Yes Court chaplains and realm priests can be fired or replaced
  • 300 if Temporal, Revocable
  • 900 if Spiritual, Revocable
  • 900 if Only Temporal, for Life
  • 1350 if Only Spiritual, for Life
Priests are ultimately servants of the realm, and so should be able to be hired and fired by their liege as any other vassal.
Spiritual, Revocable
  • Doctrine spiritual head.png Court chaplains and realm priests are appointed by the head of faith
  • Yes Court chaplains and realm priests can be fired or replaced
  • 900 if Temporal, Revocable
  • 300 if Spiritual, Revocable
  • 1350 if Only Temporal, for Life
  • 900 if Only Spiritual, for Life
While the head of faith should appoint all priests, secular rulers should still be able to fire those who fail them.
Temporal, for Life
  • Court chaplains and realm priests are appointed by the liege
  • Court chaplains and realm priests cannot be fired or replaced
  • 900 if Temporal, Revocable
  • 1350 if Spiritual, Revocable
  • 300 if Only Temporal, for Life
  • 900 if Only Spiritual, for Life
While a ruler should be able to select their own priests, their responsibilities are holy and sacred, and their appointment should not be subject to revocation.
Spiritual, for Life
  • Doctrine spiritual head.png Court chaplains and realm priests are appointed by the head of faith
  • Court chaplains and realm priests cannot be fired or replaced
  • 1350 if Temporal, Revocable
  • 900 if Spiritual, Revocable
  • 900 if Temporal, for Life
  • 300 if Spiritual, for Life
Priests are servants of the divine, and as representative of the divine, the choice that the head of faith makes for the position is final and absolute.

Special doctrines

Special doctrines are encountered on some faiths as an additional doctrine.

Doctrine Effects Faith Description
Teachings of Jesus
  • Yes Faiths with the Christian Syncretism tenet are considered hostile instead of evil
  • +30 Opinion with faiths with the Christian Syncretism tenet[2]
All Christian There are those in the world who adhere to the teachings of Jesus without acknowledging his divinity. Though blasphemous, we should still show compassion to these misguided souls, as they may one day become converts to the true faith.
Teachings of the Prophet
  • Yes Faiths with the Islamic Syncretism tenet are considered hostile instead of evil
  • +30 Opinion with faiths with the Islamic Syncretism tenet[2]
All Muslim Although they do not follow all of the laws of the Prophet, there are some in this world who are more guided by the will of Allah than they know. With time, these half-converts may even give up their evil ways and become true members of the Ummah!
Teachings of Moses
  • Yes Faiths with the Jewish Syncretism tenet are considered hostile instead of evil
  • +30 Opinion with faiths with the Jewish Syncretism tenet[2]
All Jewish Not all among the gentility dwell in sin. There are those who respect God's chosen people, and these deserve a measure of our respect in turn.
Naked Priests Yes Priests and  Zealous characters do not wear clothes  Digambara Our priests know that clothes entrap the spirit and prevent us from achieving true enlightenment. Only by shedding our garbs can we awaken our souls and experience The Tirthankaras' love.
Rightful Rulers of the World Icon piety eastern 01.png −50% Holy war piety cost Dharmic religion that enacts the Unite India decision We are those who will usher in an era of peace and prosperity for all peoples. We are the rightful rulers of the world.
Full Tolerance Rules.png All faiths are considered Righteous All (requires the Faith Tolerance game setting set to Full) Everyone is free to choose their own faith. Our differences do not divide us, they make us stronger.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 This bonus applies only if leased to the realm priest. Temporal clergy do not get the bonus.
  2. 2.0 2.1 2.2 This negates the opinion penalty for being hostile.
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争决斗宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
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