User:咯咯炀/沙盒:修订间差异

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===Early Medieval innovations===
=== 中世纪早期===
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Civic innovation
! width="92px;" | 民政革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Armillary Sphere"
|- id="Armillary Sphere"
|[[File:Innovation misc inventions.png]] Armillary Sphere
|[[File:Innovation misc inventions.png]] 浑仪
|{{icon|pursuit}} {{green|+25%}} Naval Speed
|{{icon|pursuit}} {{green|+25%}} 海军速度
|''Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land.''
|'' 包含可移动圆环的球形框架,此装置让我们得以记录并预测诸天的运行。它除了是一件奇妙的天文装置,它的知识也能帮助我们的船长远航深海。''
|innovation_armilary_sphere
|innovation_armilary_sphere
|- id="Bailiffs"
|- id="Bailiffs"
|[[File:Innovation leadership 01.png]] Bailiffs
|[[File:Innovation leadership 01.png]] 执达官
|{{icon|domain}} {{green|+1}} Domain Limit
|{{icon|domain}} {{green|+1}} 直辖上限
|''A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise.''
|'' 君王无法立即出现在每个地方。通过指派执达官在领地全境执法,比起过去,我们能更有效地统治更多区域。''
|innovation_baliffs
|innovation_baliffs
|- id="Chronicle Writing"
|- id="Chronicle Writing"
|[[File:Innovation administration 03.png]] Chronicle Writing
|[[File:Innovation administration 03.png]] 编纂家族编年史
|[[File:Default cb.png|24px]] Can use De Jure Duchy [[Casus belli]]<br>{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost
|[[File:Default cb.png|24px]] 可以使用个别的法理公国[[ 宣战理由]]<br>{{icon|prestige}} {{green|-10%}} 宣战理由威望花费
|''No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold.''
|'' 我们家族伟业的传说不再将只通过口头传承。我们所达成壮举的文字记录将被保留,以鼓舞后人,同时向世人证明我们应当合法持有的土地的宣称。''
|innovation_chronicle_writing
|innovation_chronicle_writing
|- id="Coinage"
|- id="Coinage"
|[[File:Innovation nobility 01.png]] Coinage
|[[File:Innovation nobility 01.png]] 金属硬币
|{{icon|development}} {{green|+10%}} Monthly Development Growth<br>{{icon|law}} Unlocks the Coinage Rights Feudal Contract
|{{icon|development}} {{green|+10%}} 每月发展度增长<br>{{icon|law}} 解锁铸币权封建契约
|''Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions.''
|'' 未校准的货币难以控制,缺乏稳定性。铸造的硬币,按特定的重量测量,并盖有皇家印章,给商业交易带来新的信心。''
|innovation_currency_02
|innovation_currency_02
|- id="Communal Government"
|- id="Communal Government"
|[[File:Innovation nobility 03.png]] Communal Government
|[[File:Innovation nobility 03.png]] 社区治理
|{{icon|development}} Counties reach the maximum Existing Development penalty at 35 Development
|{{icon|development}} 在伯爵领现有发展度到达35时才会触发发展度惩罚
|''Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved.''
|'' 大型城镇经常面临一系列日益复杂的问题。将一些权力下放给地方议会,可以让他们在不需要国王介入的情况下解决这些问题。''
|innovation_development_02
|innovation_development_02
|- id="Hereditary Rule"
|- id="Hereditary Rule"
|[[File:Innovation majesty 02.png]] Hereditary Rule
|[[File:Innovation majesty 02.png]] 世袭统治
|{{icon|law}} Can enact the Partition Law
|
|''Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule.''
*{{icon|law}} 可以实行分割继承制法律
*{{icon|prestige}} {{green|+5%}} 每月威望
|'' 把领地在合格继承人中均分会破坏我们人民的团结。通过摈弃在每次继承中分疆裂土的做法并建立世袭统治体系,我们可以确保一片稳定而繁荣的腹地。''
|innovation_hereditary_rule
|innovation_hereditary_rule
|- id="Manorialism"
|- id="Manorialism"
|[[File:Innovation fortifications.png]] Manorialism
|[[File:Innovation fortifications.png]] 庄园制度
|{{icon|time}} {{green|-10%}} Building Construction Time<br>{{icon|yes}} Unlocks all Early Medieval Era Economic Buildings
|{{icon|time}} {{green|-10%}} 建筑的建造时间<br>{{icon|yes}} 解锁全部中世纪早期经济建筑
|''With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead.''
|'' 由于土地集中在我们精英阶级手中,许多男人和女人没法工作。我们可以建立一套庄园系统,在那里自由民能够在我们的田中劳作以支付租金,而那些无力支付的则会成为属于我们的农奴。''
|innovation_manorialism
|innovation_manorialism
|- id="Royal Prerogative"
|- id="Royal Prerogative"
|[[File:Innovation majesty 01.png]] Royal Prerogative
|[[File:Innovation majesty 01.png]] 王室特权
|[[File:Crown authority 2.png|24px]] Can enact High Crown Authority Law<br>[[File:Crown authority 3.png|24px]] Can enact Absolute Crown Authority Law
|[[File:Crown authority 2.png|24px]] 可以实行高君权法律<br>[[File:Crown authority 3.png|24px]] 可以实行绝对君权法律
|''As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them.''
|'' 由于我们的王室为国操劳,负担繁重,因此应享有专门保留的特权。''
|innovation_royal_prerogative
|innovation_royal_prerogative
|}
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Military innovation
! width="92px;" | 军事革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Arched Saddle"
|- id="Arched Saddle"
|[[File:Innovation knight.png]] Arched Saddle
|[[File:Innovation knight.png]] 拱形马鞍
|[[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms
|[[File:Unit heavy cavalry.png|24px]] 可以招募披甲骑士兵士
|''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.''
|'' 轻骑兵是不可小觑的战力,但是他们并未完全开发出战马的潜力。拱形马鞍让我们能给重甲战士配备骑枪,使他们在冲击敌方阵线时完全发挥动量优势。''
|innovation_arched_saddle
|innovation_arched_saddle
|- id="Battlements"
|- id="Battlements"
|[[File:Innovation fortifications.png]] Battlements
|[[File:Innovation fortifications.png]] 城垛
|{{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract
|{{icon|gold}} {{green|-5%}} 兵士维护费<br>{{icon|yes}} 解锁全部中世纪早期工事建筑<br>{{icon|law}} 解锁城防权利封建契约
|''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.''
|'' 除了加固主楼本身,建造坚固耐久的外墙让我们的弓箭手能安全驻守,这将在迎敌时为我们的城堡带来一层额外的保护。''
|innovation_battlements
|innovation_battlements
|- id="Burhs"
|- id="Burhs"
|[[File:Innovation civil construction 02.png]] Burhs
|[[File:Innovation civil construction 02.png]] 乡堡
|{{icon|levies}} {{green|+5%}}Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract
|{{icon|levies}} {{green|+5%}} 征召兵规模<br>{{icon|yes}} 解锁全部早期中世纪早期军事建筑<br>{{icon|law}} 解锁边区封建契约
|''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.''
|'' 散落在乡野间的乡堡是重要的带防卫工事的定居点,我们可以用其集结部队,也可以用来作为行政节点。''
|innovation_burhs
|innovation_burhs
|- id="Household Soldiers"
|- id="Household Soldiers"
|[[File:Innovation maa 01.png]] Household Soldiers
|[[File:Innovation maa 01.png]] 家兵
|{{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
|{{icon|levies}} {{green|+3}} 兵士军团的规模<br>{{icon|levies}} {{green|+1}} 兵士军团的最大数量
|''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.''
|'' 随着我们贵族家族越来越强大,他们需要自己的士兵执行他们的旨意。建立一支全职的家兵将确保我们拥有的部队比标准征召兵训练和装备得更好。''
|innovation_house_soldiers
|innovation_house_soldiers
|- id="Horseshoes"
|- id="Horseshoes"
|[[File:Innovation weapons and armor 01.png]] Horseshoes
|[[File:Innovation weapons and armor 01.png]] 马蹄铁
|{{icon|pursuit}} {{green|+10%}} Movement Speed
|{{icon|pursuit}} {{green|+10%}} 行军速度
|''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.''
|'' 蹄子裂开的马匹很快就会跛脚,无法工作或是骑上战场。我们可以用铜板或是铁板为马匹穿上鞋子,让它们的蹄子免受伤害,保持健康。''
|innovation_horseshoes
|innovation_horseshoes
|- id="Mangonels"
|- id="Mangonels"
|[[File:Innovation siege weapons.png]] Mangonels
|[[File:Innovation siege weapons.png]] 射石机
|[[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms
|[[File:Unit mangonel.png|24px]] 可以招募射石机兵士
|''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.''
|'' 对我们已有的弹射机械的伟大改良,比起扭力驱动的机械,牵引驱动的射石机能更快地装载和发射。''
|innovation_mangonel
|innovation_mangonel
|}
|}
{{clear}}
{{clear}}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Cultural innovation
! width="92px;" | 文化革新
!Cultures
! 文化
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Alpine Supremacy"
|- id="Alpine Supremacy"
|[[File:Innovation raised banner.png]] Alpine Supremacy
|[[File:Innovation raised banner.png]] 阿尔卑斯山霸主<sup>(官方翻译似乎有误)</sup>
|
|
*All Qiangic
* 吐蕃文化组
*All Tibetan
* 羌文化组
|[[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募山地兵兵士
|''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.''
|'' 我们高海拔的家园需要士兵们掌握与低地不同的后勤和战斗技术。精通这些能力将令我们成为群山无可争议的主人。''
|innovation_alpine_supremacy
|innovation_alpine_supremacy
|- id="Caballeros"
|- id="Caballeros"
|[[File:Innovation special maa 01.png]] Caballeros
|[[File:Innovation special maa 01.png]] 伊比利亚骑手
|
|
*All Iberian
* 伊比利亚文化组
*Andalusian
* 安达卢西亚文化
|[[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms
|[[File:Unit light cavalry.png|24px]] 可以招募伊比利亚骑手兵士
|''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.''
|'' 安达卢西亚马比起其他品种的马更适合在崎岖的山地战斗,我们可以利用这一优势训练专门的骑兵部队。''
|innovation_caballeros
|innovation_caballeros
|- id="Cataphracts"
|- id="Cataphracts"
|[[File:Innovation special maa 01.png]] Cataphracts
|[[File:Innovation special maa 01.png]] 铁甲圣骑兵
|
|
*All Byzantine except Alan
* 阿兰文化外的拜占庭文化组
|[[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms
|[[File:Unit heavy cavalry.png|24px]] 可以招募铁甲圣骑兵兵士
|''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.''
|'' 我们令人生畏的全甲骑兵完全被铁甲包裹起来,可以带着他们的长矛用冲锋直接击穿几乎任何防御阵线。''
|innovation_cataphracts
|innovation_cataphracts
|- id="Desert Mountain Practices"
|- id="Desert Mountain Practices"
|[[File:Innovation maa 02.png]] Desert Mountain Practices
|[[File:Innovation maa 02.png]] 沙漠山地经验
|
|
*Baranis
* 巴拉尼斯文化
*Beja
* 贝贾文化
*Maghrebi
* 马格里布文化
*Yemeni
* 也门文化
|[[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms
|[[File:Unit skirmishers.png|24px]] 可以招募山民兵士
|''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.''
|'' 自古以来,我们群山的子民就一直设法在不适宜居住的地形放牧。他们成为了坚韧不拔的战士,被称为阿布德拉尔。''
|innovation_desert_mountain_herding
|innovation_desert_mountain_herding
|- id="Druzhina"
|- id="Druzhina"
|[[File:Innovation special maa 01.png]] Druzhina
|[[File:Innovation special maa 01.png]] 伙伴卫队
|
|
*All East Slavic
* 东斯拉夫文化组
|[[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募伙伴卫队兵士
|''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.''
|'' 瓦兰吉士兵长期以来一直作为引人注目的贴身保镖为我们的君主效力,但他们也能轻松胜任我们军队中的专职重步兵。''
|innovation_druzhina
|innovation_druzhina
|- id="Hirds"
|- id="Hirds"
|[[File:Innovation maa 01.png]] Hirds
|[[File:Innovation maa 01.png]] 家族私兵
|
|
*All North Germanic
* 北日耳曼文化组
*Anglo-Saxon
* 盎格鲁- 撒克逊文化
*Frisian
* 弗里斯兰文化
*Old Saxon
* 古撒克逊文化
|[[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募部曲兵兵士
|''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.''
|'' 维持一支武装随从部队为家族服务的传统向来使我们获益匪浅。正式化并扩展这一制度,我们能在军队中起用整支整支家族亲卫组成的军团。''
|innovation_hird
|innovation_hird
|- id="Khandayats"
|- id="Khandayats"
|[[File:Innovation special maa 01.png]] Khandayats
|[[File:Innovation special maa 01.png]] 朅伽
|
|
*All Dravidian
* 印度雅利安文化组
*All Indo-Aryan
* 达罗毗荼文化组
|[[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募剑之师兵士
|''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.''
|'' 我们珍爱的重步兵能熟练使用朅伽阔剑,擅于在丛林中作战和砍倒敌军轻骑兵。''
|innovation_khandayats
|innovation_khandayats
|- id="Royal Army Tradition"
|- id="Royal Army Tradition"
|[[File:Innovation special maa 01.png]] Royal Army Tradition
|[[File:Innovation special maa 01.png]] 御属军队传统
|
|
*All Burman
* 缅甸文化组
|
|
*{{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
*{{icon|damage}} {{green|+10%}} 重骑兵伤害
*[[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms
*[[File:Unit heavy infantry.png|24px]] 可以招募宫殿卫队兵士
|''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.''
|'' 我们拥有常备军队拱卫首府,这是悠久的传统。同时,在诸如战象等支援部队的协助下,我们强大的军队运转卓越。''
|innovation_royal_army_tradition
|innovation_royal_army_tradition
|}
|}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Regional innovation
! width="92px;" | 地域革新
!Region
! 地域
!Effect
! 效果
!Descriptions
! 描述
!Debug ID
! 调试 ID
|- id="Ghilman"
|- id="Ghilman"
|[[File:Innovation maa 02.png]] Ghilman
|[[File:Innovation maa 02.png]] 古拉姆
|Arabia
| 阿拉伯
|{{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance
|{{icon|gold}} {{green|-15%}} 兵士维护费
|''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.''
|'' 古拉姆由战争中俘虏的奴隶兵组成,他们是专职的战士,比起平常的雇佣兵,不仅对我们更忠诚而且更便宜。''
|innovation_ghilman
|innovation_ghilman
|- id="Reconquista"
|- id="Reconquista"
|[[File:Innovation leadership 02.png]] Reconquista
|[[File:Innovation leadership 02.png]] 收复失地
|Iberia
| 伊比利亚
|
|
*{{icon|gold}} {{green|-10%}} Casus Belli Cost
*{{icon|piety}} {{green|-10%}} 宣战理由虔诚花费
*[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
*[[File:Icon piety christian 01.png|24px]] {{green|+10%}} 每月虔诚
|''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!''
|'' 因被内斗拖累,我们容忍这群异教徒在伊比利亚呆了太长时间了。现在是时候让我们集结军队将他们永远赶出这片土地了!''
|innovation_reconquista
|innovation_reconquista
|- id="Stammesherzogtum"
|- id="Stammesherzogtum"
|[[File:Innovation majesty 03.png]] Stammesherzogtum
|[[File:Innovation majesty 03.png]] 部落公国
|Western Germany
| 西德意志
|{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
|{{icon|opinion}} {{green|+5}} 直属封臣好感
|''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.''
|'' 尽管来自不同的部落,我们承认团结与合作的重要性。既然稳定可以带来安全与繁荣,独立就没那么重要了。 ''
|innovation_stem_duchies
|innovation_stem_duchies
|}
|}
{{clear}}
{{clear}}


===High Medieval innovations===
=== 中世纪盛期===
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Civic innovation
! width="92px;" | 民政革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Banking"
|- id="Banking"
|[[File:Innovation majesty 02.png]] Banking
|[[File:Innovation majesty 02.png]] 银行业
|{{icon|development}} {{green|+10%}} Monthly Development Growth
|{{icon|development}} {{green|+10%}} 每月发展度增长
|''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.''
|'' 特别大型或昂贵的交易往往需要数额巨大的沉重硬币。将这些钱存入安全的宝库中,在不移动实体货币的情况下转移所有权,将使大宗商品的交易变得更轻松。''
|innovation_currency_03
|innovation_currency_03
|- id="Divine Right"
|- id="Divine Right"
|[[File:Innovation majesty 03.png]] Divine Right
|[[File:Innovation majesty 03.png]] 君权神授
|{{icon|yes}} Can press several Claims in a single war<br>{{icon|law}} Unlocks the Palatinate Feudal Contract<br>{{icon|opinion}} {{green|-10%}} Short Reign Duration<br>{{icon|gold}} {{green|-20%}} Title Creation Cost<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
|{{icon|yes}} 你可以在单场战争中索取多个宣称<br>{{icon|law}} 解锁王宫特权封建契约<br>{{icon|opinion}} {{green|-10%}} 短暂统治期限<br>{{icon|gold}} {{green|-20%}} 创建头衔花费<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} 每月虔诚
|''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.''
|'' 现在是时候承认,神圣的意志将我们的统治者置于其宝座之上,反对他们就是在反对神明本身。''
|innovation_divine_right
|innovation_divine_right
|- id="Guilds"
|- id="Guilds"
|[[File:Innovation nobility 01.png]] Guilds
|[[File:Innovation nobility 01.png]] 行会
|{{icon|domain}} {{green|+1}} Domain Limit
|{{icon|domain}} {{green|+1}} 直辖上限
|''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.''
|'' 随着我们土地的扩张,要直接管理直辖领地内所有的贸易变得越发低效。通过授予行会特许状给商人与工匠组织,我们给予他们自己事务的更多自治权,同时也能保证我们从他们的商业活动中获利。''
|innovation_guilds
|innovation_guilds
|- id="Heraldry"
|- id="Heraldry"
|[[File:Innovation raised banner.png]] Heraldry
|[[File:Innovation raised banner.png]] 纹章学
|{{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law
|{{icon|prestige}} {{green|+5%}} 每月威望<br>{{icon|law}} 可以实行高等分割继承制法律<br>{{icon|law}} 可以实行家族年长者继承制法律
|''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.''
|'' 通过纹章设计来彰显我们的贵族家族,使其成员将自己视为更大统一体的一部分,鼓励他们提升宗族声誉,而不是仅仅注重个人地位。''
|innovation_heraldry
|innovation_heraldry
|- id="Land Grants"
|- id="Land Grants"
|[[File:Innovation administration 03.png]] Land Grants
|[[File:Innovation administration 03.png]] 土地授权
|{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed
|{{icon|prestige}} {{green|-10%}} 宣战理由花费<br>{{icon|time}} {{green|+50%}} 内阁任务“伪造伯爵领宣称”速度
|''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!''
|'' 土地是我们能赐予臣民的最有价值的赏报,但是直属于我们的也就这么多。然而,如果我们赐予他们开垦荒地的许可……谁又会反对呢?即便矛盾发生,我们也能站在道义的高地上保卫我们的臣民!''
|innovation_land_grants
|innovation_land_grants
|- id="Scutage"
|- id="Scutage"
|[[File:Innovation leadership 02.png]] Scutage
|[[File:Innovation leadership 02.png]] 兵役免除税
|{{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract
|{{icon|gold}} {{green|+5%}} 共和制封臣的税收贡献<br>{{icon|law}} 解锁兵役免除税封建契约
|''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.''
|'' 兵役是我们臣民的义务,但是也有些人不能或不愿服役。通过让他们以金钱而非刀兵来履行义务,我们可以确保从每个人身上都得到了我们所应得。''
|innovation_scutage
|innovation_scutage
|- id="Urbanization"
|- id="Urbanization"
|[[File:Innovation civil construction 02.png]] Urbanization
|[[File:Innovation civil construction 02.png]] 城市化
|{{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development
|{{icon|development}} 现在伯爵领现有发展度到达55时才会触发发展度惩罚
|''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.''
|'' 长久以来,那些伟大的城市如罗马、拜占庭和德里,都是一份伟大且无与伦比的遗产。随着我们的基础设施和人口持续增长,我们终于能开发新定居点,让其能与这些古老城市中心相匹敌了。''
|innovation_development_03
|innovation_development_03
|- id="Windmills"
|- id="Windmills"
|[[File:Innovation civil construction 01.png]] Windmills
|[[File:Innovation civil construction 01.png]] 风车磨坊
|{{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings
|{{icon|gold}} {{green|+5%}} 直辖领地税收<br>{{icon|yes}} 解锁全部中世纪盛期经济建筑
|''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.''
|'' 垂直风车磨坊的发明让我们得以远超以往的效率驾驭风的力量,大大减少研磨谷物及处理原材料的必要劳动力。''
|innovation_windmills
|innovation_windmills
|}
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Military innovation
! width="92px;" | 军事革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Advanced Bowmaking"
|- id="Advanced Bowmaking"
|[[File:Innovation weapons and armor 01.png]] Advanced Bowmaking
|[[File:Innovation weapons and armor 01.png]] 高级造弓术
|{{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms
|{{icon|damage}} {{green|+3}} 弓箭手伤害<br>[[File:Unit crossbowmen.png|24px]] 可以招募弩手兵士
|''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.''
|'' 虽然弓箭手传统上自行制造维护自己的弓,工匠们开始制造新型的弓,它们比之前的更厉害更复杂。通过接纳这些新设计,我们可以让这些制弓大师成为无价的军事资产。''
|innovation_advanced_bowmaking
|innovation_advanced_bowmaking
|- id="Castle Baileys"
|- id="Castle Baileys"
|[[File:Innovation levy building.png]] Castle Baileys
|[[File:Innovation levy building.png]] 城堡庭院
|{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Building
|{{icon|levies}} {{green|+15%}} 征召兵补员速率<br>{{icon|yes}} 解锁全部中世纪盛期军事建筑
|''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.''
|'' 主楼是城堡的心脏,但它不是唯一的重要建筑。在受保护的庭院里建造诸如马厩和军械库等建筑能确保我们无论在什么情况下都能驻屯并装备我们的征召兵。''
|innovation_castle_baileys
|innovation_castle_baileys
|- id="Hoardings"
|- id="Hoardings"
|[[File:Innovation fortifications.png]] Hoardings
|[[File:Innovation fortifications.png]] 棚楼
|{{icon|yes}} Unlocks all High Medieval Era Fortification Buildings
|{{icon|yes}} 解锁全部全部中世纪盛期工事建筑
|''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.''
|'' 这些木质工事建在我们的城垛上,并向上延伸了我们城墙。
 
这使得我们的守城者得以发射箭矢、掷落垒石、或者向进攻者身上泼洒滚油,与此同时他们也得到了全面的保护,免受敌方弓箭手的侵扰。''
|innovation_hoardings
|innovation_hoardings
|- id="Knighthood"
|- id="Knighthood"
|[[File:Innovation knight.png]] Knighthood
|[[File:Innovation knight.png]] 骑士头衔
|{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness
|{{icon|opinion}} {{green|+5}} 直属封臣好感<br>{{icon|knight}} {{green|+20%}} 骑士战斗力
|''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.''
|'' 通过赐给我们最优秀的战士以骑士头衔并给予他们地产而非单单金钱,我们可以让他们拥有应得的荣誉,同时保证他们对我们的忠诚。''
|innovation_knighthood
|innovation_knighthood
|- id="Men-at-Arms"
|- id="Men-at-Arms"
|[[File:Innovation maa 02.png]] Men-at-Arms
|[[File:Innovation maa 02.png]] 兵士
|{{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
|{{icon|levies}} {{green|+4}} 兵士军团的规模<br>{{icon|levies}} {{green|+1}} 兵士军团的最大数量
|''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.''
|'' 我们始终需要这些精于骑术和长枪的人,但是不是总能得到他们。保留维持一些兵士,在战争不可避免地爆发时,可以确保我们不会缺乏有经验的战士。''
|innovation_men-at-arms
|innovation_men-at-arms
|- id="Trebuchet"
|- id="Trebuchet"
|[[File:Innovation siege weapons.png]] Trebuchet
|[[File:Innovation siege weapons.png]] 重力抛石机
|[[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms
|[[File:Unit trebuchet.png|24px]] 可以招募重力抛石机兵士
|''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.''
|'' 工程学上的奇迹,相比起之前的任何攻城器械,配重的重力抛石机可以将沉重的抛射物射得更远。''
|innovation_trebuchet
|innovation_trebuchet
|}
|}
{{clear}}
{{clear}}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Cultural innovation
! width="92px;" | 文化革新
!Cultures
! 文化
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Desert Tactics"
|- id="Desert Tactics"
|[[File:Innovation special maa 02.png]] Desert Tactics
|[[File:Innovation special maa 02.png]] 沙漠战术
|
|
*Outremer
* 海外文化
|[[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms
|[[File:Unit light cavalry.png|24px]] 可以招募猎骑兵兵士
|''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.''
|'' 黎凡特是个陌生的地方,这里地形恶劣,不适合骑兵冲锋。我们必须让自己适应这片土地,以及那些更适合在我们的新家园作战的野战骑兵。''
|innovation_desert_tactics
|innovation_desert_tactics
|- id="Hobbies"
|- id="Hobbies"
|[[File:Innovation special maa 02.png]] Hobbies
|[[File:Innovation special maa 02.png]] 矮种马
|
|
*Pictish
* 皮克特文化
*Cumbrian
* 坎布里亚文化
*Cornish
* 康沃尔文化
*Irish
* 爱尔兰文化
|[[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms
|[[File:Unit light cavalry.png|24px]] 可以招募矮种马骑兵兵士
|''Riders on our Celtic hobby horses are both fast and agile  perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.''
|'' 我们凯尔特矮种马背上的骑手快速而敏捷— 最适合在敌军骑士厌恶前往的崎岖地形完成侦察和突袭任务。''
|innovation_hobbies
|innovation_hobbies
|- id="Pike Columns"
|- id="Pike Columns"
|[[File:Innovation maa 01.png]] Pike Columns
|[[File:Innovation maa 01.png]] 长矛纵队
|
|
*All Latin
* 意大利文化
|[[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms
*撒丁尼亚文化
|''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.''
*西西里文化
*山南文化
|[[File:Unit pikemen.png|24px]] 可以招募长矛兵兵士
|'' 矛兵一直是强大的防守者,但历史上向来缺乏机动力和攻击力。针对这一缺陷设计新的阵型,将提升我们在战斗中的胜率。''
|innovation_pike_columns
|innovation_pike_columns
|- id="Sarawit"
|- id="Sarawit"
|[[File:Innovation maa 02.png]] Sarawit
|[[File:Innovation maa 02.png]] 瑟拉维特
|
|
*Ethiopian
* 埃塞俄比亚文化
|[[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募瑟拉维特兵士
|''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.''
|'' 我们祖先定居下来的高地要求特殊的农业方式。修建梯田教会了我们发展新的军事战术,为我们的瑟拉维特士兵所采用。''
|innovation_sarawit
|innovation_sarawit
|}
|}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Regional innovation
! width="92px;" | 地域革新
!Region
! 地域
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Muladi"
|- id="Muladi"
|[[File:Innovation nobility 02.png]] Muladi
|[[File:Innovation nobility 02.png]] 穆拉迪人
|Northern Africa
| 北非
|
|
*{{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth
*{{icon|opinion}} {{green|+10}} 不同文化的好感度<br>{{icon|development}} {{green|+10%}} 每月发展度增长
|''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.''
|'' 全世界的战争、掠夺、迫害迫使许多人背井离乡。不论背景,通过欢迎这些苦难的灵魂来我们的土地,我们的社会将发展得富有而繁荣。''
|innovation_muladi
|innovation_muladi
|- id="Ostsiedlung"
|- id="Ostsiedlung"
|[[File:Innovation misc inventions.png]] Ostsiedlung
|[[File:Innovation misc inventions.png]] 东向移民
|Eastern Germany
| 东德意志
|
|
*{{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth
*{{icon|time}} {{green|+15%}} 内阁任务“推广文化”速度<br>{{icon|development}} {{green|+15%}} 每月发展度增长
|''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.''
|'' 我们东面广袤的土地无人居住,但自然资源丰富。建立扩张启动机制并在那里建立家园,将引领我们人民走向成长与繁荣。''
|innovation_east_settling
|innovation_east_settling
|- id="Peerage"
|- id="Peerage"
|[[File:Innovation nobility 03.png]] Peerage
|[[File:Innovation nobility 03.png]] 大贵族
|Francia
通过决议鼓励哥特式建筑解锁
| 法兰克
|
|
*{{icon|gold}} {{green|+10%}} Vassal Tax Contribution
*{{icon|gold}} {{green|+10%}} 封臣的税收贡献<br>{{icon|opinion}} {{green|+5}} 直属封臣好感<br>{{icon|opinion}} {{red|-10}} 同僚封臣的好感度
*{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
|'' 通过认定我国最杰出的贵族封臣,我们就能促进更伟大的爱王情操。''
*{{icon|opinion}} {{red|-10}} Fellow Vassal Opinion
*{{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision
|''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.''
|innovation_french_peerage
|innovation_french_peerage
|- id="Seigneurialism"
|- id="Seigneurialism"
|[[File:Innovation administration 01.png]] Seigneurialism
|[[File:Innovation administration 01.png]] 庄园封建制
|Francia
| 法兰克
|{{icon|gold}} {{green|+5%}} Domain Taxes
|{{icon|gold}} {{green|+5%}} 直辖领地税收
|''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.''
|'' 通过将职责指派给当地贵族,我们不但可以让他们满意,也可以腾出精力专注于我们自己的直辖领地。''
|innovation_seigneurialism
|innovation_seigneurialism
|}
|}
{{clear}}
{{clear}}


===Late Medieval innovations===
=== 中世纪晚期===
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Civic innovation
! width="92px;" | 民政革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Court Officials"
|- id="Court Officials"
|[[File:Innovation nobility 02.png]] Court Officials
|[[File:Innovation nobility 02.png]] 宫廷官员
|{{icon|domain}} {{green|+1}} Domain Limit
|{{icon|domain}} {{green|+1}} 直辖上限
|''Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.''
|'' 我国已扩张到了拐点,即使小贵族也无法事必躬亲。通过指派宫廷官员与官僚处理宫廷琐事,必将保证政府的车轮运转顺滑。 ''
|innovation_court_officials
|innovation_court_officials
|- id="Cranes"
|- id="Cranes"
|[[File:Innovation civil construction 01.png]] Cranes
|[[File:Innovation civil construction 01.png]] 起重机
|{{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings
|{{icon|time}} {{green|-15%}} 建筑的建造时间<br>{{icon|yes}} 解锁全部中世纪晚期经济建筑
|''A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.''
|'' 一个被遗忘的工程奇迹,罗马人使用踏板起重机高效地建造了他们帝国,我们也当如此。''
|innovation_cranes
|innovation_cranes
|- id="Ermine Cloaks"
|- id="Ermine Cloaks"
|[[File:Innovation majesty 03.png]] Ermine Cloaks
|[[File:Innovation majesty 03.png]] 银鼠裘
|{{icon|prestige}} {{green|+10%}} Monthly Prestige
|{{icon|prestige}} {{green|+10%}} 每月威望
|''Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.''
|'' 任何人都能宣称头衔,但是想成为真正的君主,他们必须以威严激起臣民的敬畏。我们新的银鼠裘无疑是一种能做到这一点的君王衣饰。''
|innovation_ermine_cloaks
|innovation_ermine_cloaks
|- id="Noblesse Oblige"
|- id="Noblesse Oblige"
|[[File:Innovation nobility 01.png]] Noblesse Oblige
|[[File:Innovation nobility 01.png]] 贵族义务
|{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion
|{{icon|opinion}} {{green|+5}} 直属封臣好感<br>{{icon|opinion}} {{green|+5}} 同僚封臣的好感度
|''Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.''
|'' 贵族身份不仅仅是特权与权利;同时也包括了对领地的责任,一种行事公正恰当的义务。清晰确立对于我们精英阶级的期待,将给予我们一种可以向往的理想境界,并使我们在共同努力实现的道路上团结一致。''
|innovation_noblesse_oblige
|innovation_noblesse_oblige
|- id="Primogeniture"
|- id="Primogeniture"
|[[File:Innovation majesty 01.png]] Primogeniture
|[[File:Innovation majesty 01.png]] 长子继承法
|{{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Seniority Law
|{{icon|law}} 可以实行长子继承法法律<br>{{icon|law}} 可以实行幼子继承法法律
|''One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.''
|'' 一个王国,一个继承人。虽然君主的幼子们会因继承被拒而感觉被抛弃,但这是保证我国稳定的最好办法,使它不因继承危机而分崩离析。''
|innovation_primogeniture
|innovation_primogeniture
|- id="Promissory Notes"
|- id="Promissory Notes"
|[[File:Innovation administration 01.png]] Promissory Notes
|[[File:Innovation administration 01.png]] 本票
|{{icon|development}} {{green|+10%}} Monthly Development Growth
|{{icon|development}} {{green|+10%}} 每月发展度增长
|''An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.''
|'' 本票是早期银行系统的一种演变,它使我们的公民能够迅速而安全地进行远距离的商品交易和服务,而不必被沉重的硬币拖累。''
|innovation_currency_04
|innovation_currency_04
|- id="Renaissance Thought"
|- id="Renaissance Thought"
|[[File:Innovation misc inventions.png]] Renaissance Thought
|[[File:Innovation misc inventions.png]] 文艺复兴思想
|{{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development
|{{icon|development}} 现在伯爵领现有发展度到达90时才会触发发展度惩罚
|''Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.''
|'' 科学、哲学和逻辑学的发展,已经把我们的城市变成了让人惊叹的教育和创新中心。我们现在正在进行的技术和文化大飞跃,使我们掌握了迄今无法想象的潜力。''
|innovation_development_04
|innovation_development_04
|- id="Rightful Ownership"
|- id="Rightful Ownership"
|[[File:Innovation leadership 01.png]] Rightful Ownership
|[[File:Innovation leadership 01.png]] 合法主权
|{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war
|{{icon|prestige}} {{green|-10%}} 宣战理由威望花费<br>[[File:Default cb.png|24px]] 可以使用法理宣战理由<br>{{icon|yes}} 可以在单场战争中为另一角色声索多个宣称
|''It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.''
|'' 占有我们的法理土地是我们的神圣权利,现在是时候让世界承认这一事实。我们不再会被过时的礼节和条约所缚。''
|innovation_rightful_ownership
|innovation_rightful_ownership
|}
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! width="92px;" |Military innovation
! width="92px;" | 军事革新
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Bombards"
|- id="Bombards"
|[[File:Innovation siege weapons.png]] Bombards
|[[File:Innovation siege weapons.png]] 射石炮
|[[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms
|[[File:Unit bombard.png|24px]] 可以招募射石炮兵士
|''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.''
|'' 火药武器的发展使我们得以突破杠杆与滑轮的限制。我们的新型攻城武器可以强力且高效地摧毁敌方的城墙,这是我们的祖先做梦都想不到的。''
|innovation_bombard
|innovation_bombard
|- id="Machicolations"
|- id="Machicolations"
|[[File:Innovation fortifications.png]] Machicolations
|[[File:Innovation fortifications.png]] 突堞
|{{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings
|{{icon|yes}} 解锁全部中世纪晚期工事建筑
|''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.''
|'' 一项对于我们先前的棚楼的显著突破,石突堞与棚楼的作用相同,而且它更经久,并且能为我们的保卫者们提供更多保护。''
|innovation_machicolations
|innovation_machicolations
|- id="Plate Armor"
|- id="Plate Armor"
|[[File:Innovation weapons and armor 02.png]] Plate Armor
|[[File:Innovation weapons and armor 02.png]] 板甲
|{{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
|{{icon|toughness}} {{green|+3}} 重步兵坚韧<br>{{icon|toughness}} {{green|+3}} 重骑兵坚韧
|''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.''
|'' 个人防具的终极形式,一副打造良好的板甲带有铰接关节,比起早期铠甲有更大的活动范围,同时又不会被敌人的武器刺穿。''
|innovation_plate_armor
|innovation_plate_armor
|- id="Royal Armory"
|- id="Royal Armory"
|[[File:Innovation levy building.png]] Royal Armory
|[[File:Innovation levy building.png]] 君主军械库
|{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Building
|{{icon|levies}} {{green|+15%}} 征召兵补员速率<br>{{icon|yes}} 解锁全部中世纪晚期军事建筑
|''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.''
|'' 随着我军规模的扩张,我们必须保证每个士兵都都得到适当的武装和防具。建立君主军械库来生产并存贮我军的装备,以长期满足他们的需求。''
|innovation_royal_armory
|innovation_royal_armory
|- id="Sappers"
|- id="Sappers"
|[[File:Innovation weapons and armor 01.png]] Sappers
|[[File:Innovation weapons and armor 01.png]] 工兵
|[[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time
|[[File:Unit stat siege progress.png|24px]] {{green|-10%}} 围攻阶段时间<!--指挥修正,此修正只对将领有影响-->
|''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.''
|'' 我们敌人的城墙有多么强大都无所谓,只要下面的泥土能被挖通。通过雇佣工兵挖穿敌人的防线是破城的有效方法,即使是面对最坚硬的防御工事。''
|innovation_sappers
|innovation_sappers
|- id="Standing Armies"
|- id="Standing Armies"
|[[File:Innovation leadership 02.png]] Standing Armies
|[[File:Innovation leadership 02.png]] 常备军
|{{icon|levies}} {{green|+6}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
|{{icon|levies}} {{green|+5}} 兵士军团的规模<br>{{icon|levies}} {{green|+1}} 兵士军团的最大数量
|''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.''
|'' 征召兵给我们提供大量的士兵,然而无论我们怎么训练装备他们,他们总比不上职业军人。通过建立一支强大的常备军,必能确保我国的利益由最好的战士们保卫。''
|innovation_standing_armies
|innovation_standing_armies
|}
|}
{{clear}}
{{clear}}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Cultural innovation
! width="92px;" | 文化革新
!Cultures
! 文化
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Adaptive Militia"
|- id="Adaptive Militia"
|[[File:Innovation special maa 02.png]] Adaptive Militia
|[[File:Innovation special maa 02.png]] 适应性民兵
|
|
*Dutch
* 荷兰文化
|[[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms
|[[File:Unit skirmishers.png|24px]] 可以招募古腾塔克民兵兵士
|''Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.''
|'' 类似于古腾塔克的武器造价便宜、易于制作,又能令人惊异地有效抵御骑兵冲击。这种武器的存在让我们能改造自己的民兵,令其与装甲骑士作战时更具优势。''
|innovation_adaptive_militia
|innovation_adaptive_militia
|- id="Legionnaires"
|- id="Legionnaires"
|[[File:Innovation special maa 02.png]] Legionnaires
|[[File:Innovation special maa 02.png]] 军团士兵
|
|
*Roman
* 罗马文化
|[[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms
|[[File:Unit heavy infantry.png|24px]] 可以招募禁军兵士
|''Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!''
|'' 就像我们恢复了罗马帝国一样,我们也恢复了古老的罗马军团体制,和它令人生畏的精锐部队!''
|innovation_legionnaires
|innovation_legionnaires
|- id="Longbow"
|- id="Longbow"
|[[File:Innovation special maa 02.png]] Longbow
|[[File:Innovation special maa 02.png]] 长弓
|
|
*English
* 英格兰文化
*Welsh
* 威尔士文化
|[[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms
|[[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms
|''Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers.''
|'' 利用这里生长的强韧的紫衫木,我们的制弓匠学会了制作长弓,它的威力是如此强大,以至于弓手们从小就要进行专业训练才能有效使用。这项投资不会让我们失望,因为我们的长弓手可以射出比其他弓箭手射程更远、穿透更深的箭矢。''
|innovation_longbows
|innovation_longbows
|- id="Rectilinear Schiltron"
|- id="Rectilinear Schiltron"
|[[File:Innovation special maa 01.png]] Rectilinear Schiltron
|[[File:Innovation special maa 01.png]] 直线式苏格兰枪阵
|
|
*Gaelic
* 盖尔文化
*Scots
* 苏格兰文化
|[[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms
|[[File:Unit pikemen.png|24px]] 可以招募苏格兰长枪兵兵士
|''The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.''
|'' 传统的长枪圆阵是一种强力防御阵型,但在进攻和机动能力上受限。我们的直线式苏格兰枪阵尽管需要严格的纪律才能发挥作用,这种阵型更为优越,能同时胜任强力的进攻和防御战术。''
|innovation_rectilinear_schiltron
|innovation_rectilinear_schiltron
|- id="Valets"
|- id="Valets"
|[[File:Innovation special maa 01.png]] Valets
|[[File:Innovation special maa 01.png]] 贴身男仆
|
|
*Breton
* 布列塔尼文化
*French
* 法兰西文化
*Norman
* 诺曼文化
*Occitan
* 奥克文化
|[[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms
|[[File:Unit heavy cavalry.png|24px]] 可以招募精骑兵兵士
|''Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.''
|'' 设立贴身男仆制度,为我们的贵族骑手提供专职仆人,能令我们骑士的武器装备更精良。''
|innovation_valets
|innovation_valets
|- id="Zweihanders"
|- id="Zweihanders"
|[[File:Innovation special maa 01.png]] Zweihanders
|[[File:Innovation special maa 01.png]] 双手巨剑
|
|
*All Central Germanic except the dutch
* 萨克森文化
|[[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms
*法兰克尼亚文化
|''These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.''
*施瓦本文化
*巴伐利亚文化
*日耳曼文化
*伦巴第文化
*法兰克文化
|[[File:Unit pikemen.png|24px]] 可以招募国土佣仆兵士
|'' 这种巨大的双手剑擅于劈开敌军枪阵,同时也擅于砍倒冲锋的骑士,对于我们的长枪军团是一种强大的补充。''
|innovation_zweihanders
|innovation_zweihanders
|}
|}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width="92px;" |Regional innovation
! width="92px;" | 地域革新
!Region
! 地域
!Effect
! 效果
!Description
! 描述
!Debug ID
! 调试 ID
|- id="Condottieri"
|- id="Condottieri"
|[[File:Innovation maa 01.png]] Condottieri
|[[File:Innovation maa 01.png]] 佣兵队长
|Italia
| 意大利
|
|
*{{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost
*{{icon|gold}} {{green|-25%}} 相同文化雇佣兵雇佣花费
*{{icon|levies}} {{green|+100%}} Number of Mercenary Companies
*{{icon|levies}} {{green|+100%}} 佣兵团数量
|''Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.''
|'' 富裕且地处中心的意大利成为了佣兵团的聚集中心,他们在此修整。既然他们已经在这儿了,比起他们通常的要价,我们应该能够谈个更优惠的价格。''
|innovation_condottieri
|innovation_condottieri
|- id="Deccan Unity"
|- id="Deccan Unity"
|[[File:Innovation nobility 04.png]] Deccan Unity
|[[File:Innovation nobility 04.png]] 德干统一
|Deccan India
| 德干印度
|{{icon|opinion}} {{green|+5}} Same Faith Opinion
|{{icon|opinion}} {{green|+5}} 相同信仰的好感度
|''The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.''
|'' 新的信仰与宗教涌入我们的社会,显然这表明了我们过去专注于地区主义是错误的。我们应该联合我们信仰的其他人,建立长治久安的强大国家,在外部压力中安然屹立。''
|innovation_deccan_unity
|innovation_deccan_unity
|- id="Wierdijks"
|- id="Wierdijks"
|[[File:Innovation civil construction 02.png]] Wierdijks
|[[File:Innovation civil construction 02.png]] 海堤
|Netherlands
| 尼德兰
|
|
*{{icon|levies}} {{green|+1%}} Levy Size
*{{icon|levies}} {{green|+1%}} 征召兵规模
*{{icon|development}} {{green|+10%}} Monthly Development Growth
*{{icon|development}} {{green|+10%}} 每月发展度增长
*{{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time
*{{icon|time}} {{green|-10%}} 城市建筑的建造时间
|''Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.''
*{{icon|time}} {{green|-10%}} 城市地产的建造时间
|'' 如果我们想要在低地生活发展,那么建造强大可靠的大堤就是件必要的任务。新的技术通过海藻床来加固土堤,提升强度与耐久。''
|innovation_wierdijks
|innovation_wierdijks
|}
|}
{{clear}}
{{clear}}


==References==
== 参考资料==
<references />
<references />
{{Mechanics navbox}}
{{Mechanics navbox}}

2020年9月23日 (三) 13:10的版本

Innovations represent technological, legal and ideological advances that a Culture can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional.

  • Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
  • Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
  • Cultural innovations are always active, but require a certain Culture.

Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim Casus belli.

The advancement chance is 5% + Fascination % + 40% there is exposure.

Exposure is gained when another culture within the same faith already has the Innovation.

Fascination is 20% as a base, plus 2% per the Culture Head's Learning skill.

Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.

时代

Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.

Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average  Development in the Culture's Counties.

A culture cannot progress to another Era if its Cultural Head is Tribal.

时代 最早年份 描述 调试 ID
Culture era tribal.png 部落时期 476 一种文化的部落时代先于成体系法律与体制化的政府出现之前。部落制的统治者只能使用部落时代的革新。 culture_era_tribal
Culture era early medieval.png 中世纪早期 900 中世纪早期时代见证了专职行政者与一系列重要革新的涌现,培育了脱离黑暗时代的文化。 culture_era_early_medieval
Culture era high medieval.png 中世纪盛期 1050 中世纪盛期时代是伟大技术与行政进步的时代,见证了小镇成长为都市,以及市民阶级的崛起,他们甚至能如贵族般掌握了至高统治权。 culture_era_high_medieval
Culture era late medieval.png 中世纪晚期 1200 中世纪晚期时代标志着封建世界的顶点。官僚、工匠、商人和借贷者开始蚕食旧特权阶级的权力,除了君主制本身。 culture_era_late_medieval

革新列表

部落时期

解锁所有部落时期革新要求采用氏族制采用封建制决议(对于独立部落统治者)。

民政革新 效果 描述 调试 ID
Innovation administration 01.png 宣战理由 Default cb.png 可以使用个别的法理伯爵领宣战理由 普天之土,能者据之,这是千百年流传下来的礼法。不过,若是能为发动的战争正名,我们就能避免引起邻国的忿怒,以及接踵而至的报复行动。 innovation_casus_belli
Innovation civil construction 02.png 城市规划 Building guild halls.png 可以修建中心村镇
Building monastic schools.png 可以修建圣堂和祈祷大厅
Building market villages.png 可以修建贸易前哨
在建造城市之前先规划好城市,这能让我们在战略要处修建新的地产建筑,这不仅满足功能需求,也提升了美学品味,远胜那些因年代久远只有危害的老旧建筑。 innovation_city_planning
Innovation levy building.png 轮作 Yes 解锁全部部落时代经济建筑 从传统的两圃制(二区轮作制)转换到三圃制(三区轮作制),我们可以在不榨干农场土地肥力的情况下种植更多的作物。 innovation_crop_rotation
Innovation majesty 02.png 货币 +10% 每月发展度增长 以物易物缓慢又低效;采用一种官方认可的货币,比如货贝或金属块,将会促进贸易,加快思想在我国的传播速度。 innovation_currency_01
Innovation administration 03.png 均分继承 可以实行联盟分割继承制法律 平稳和繁荣相生相伴。为了防止旧领主去世时,其封臣为了争权夺势打得鸡飞狗跳,我们应当制定一个先决、平等的继承机制,在最大程度上消除传统上继承时可能产生的不稳定因素。 innovation_gavelkind
Innovation administration 02.png 分类账簿 +1 直辖上限 随着我们的领土日渐增长,我们需要更好的方法记录我们的所有物。坚持用分类账簿记录我们的财物,这能确保我们在任何时候都清楚手头有哪些资源能够随时调遣。 innovation_ledger
Innovation leadership 01.png 全体大会 Building longhouses.png 可以修建加固部落建筑
Crown authority 1.png 可以实行有限君权法律
为了更加有效地管理,我们必须将领地的所有自由民都集中于一处,一齐讨论和解决立法事务。参加是强制的,缺席者将被罚款,并剥夺他们影响任何决策的能力。 innovation_plenary_assemblies
Innovation civil construction 01.png 公共工程 现在伯爵领现有发展度到达20时才会触发发展度惩罚 资助诸如道路、学校和水渠等公共工程的建设,将有助于我们的居民点扩张,保证未来数代人的繁荣。 innovation_development_01
军事革新 效果 描述 调试 ID
Innovation raised banner.png 军队征召令 +15% 征召兵补员速率 军队征召令基于在战场上指挥士兵的权力,赋予统治者驱使领内的自由民为其战斗的权力,是建立一支庞大征召军队的法律上的基础。 innovation_bannus
Innovation levy building.png 兵营 Yes 解锁全部部落时代军事建筑 为我们的士兵建造专用建筑用于驻扎,可以保证我们有充足的空间容纳我们不断成长的军队。 innovation_barracks
Innovation fortifications.png 土垒 Yes 解锁全部部落时代工事建筑 简单而有效,将我们的堡垒建在垒砌的土堆上,是保证我们对敌人居高临下最好的办法。 innovation_motte
Innovation leadership 02.png 校阅场 +2 兵士军团的规模
+1 兵士军团的最大数量
只是有人愿意为我们而战并不足以赢得战争。划出场所让人们得以为战争训练与集合,方能使我们支持更多有经验的战士,带领我们获得胜利。 innovation_mustering_grounds
Innovation siege weapons.png 野驴炮 Unit onager.png 可以招募野驴炮兵士 虽然装载发射缓慢,但扭力驱动的投石机让我们得以攻破敌人的堡垒,同时躲在他们的弓箭手射程之外。 innovation_catapult
Innovation weapons and armor 02.png 棉甲 Unit heavy infantry.png 可以招募披甲步兵兵士 将一打或更多层棉质纤维缝制在一起,这些棉质夹克甚至能够阻挡重型箭矢,其低成本造价可使我们用这样的护甲武装一整个军团投入作战。 innovation_quilted_armor
文化革新 文化 效果 描述 调试 ID
Innovation special maa 02.png 荒野狩猎
  • 阿肯文化组
  • 约鲁巴文化组
Unit bowmen.png 可以招募荒野猎手兵士 荒野是艰苦粗砺之地,但也给那些知道在何处眺望及如何利用的人提供了丰富的机会。训练我们的弓箭手掌握这些技巧将使他们在这类地区接敌时拥有优势。 innovation_bush_hunting
Innovation special maa 02.png 诸葛弩
  • 中华文化组
Unit crossbowmen.png 可以招募诸葛弩手兵士 连弩,又被称为诸葛弩,是一项精妙的发明,弩机中加入一种易于使用的机械装置,使得任何人都能使用自如。尽管诸葛弩火力与射程不足,但其超乎寻常的射速,让它成为防御战中的完美武器。 innovation_repeating_crossbow
Innovation special maa 02.png 复合弓
  • 蒙古文化组
  • 突厥文化组
  • 波斯文化组
  • 阿兰文化
  • 马扎尔文化
Unit horse archers.png 可以招募弓骑兵兵士 我们的复合弓由兽角、木材和兽筋叠压组合制成,它比传统弓小得多,威力却毫不逊色。缩小的弓臂令其可以在马背上轻松地射击,让我们能将真正具有毁灭性的弓骑兵投入战场。 innovation_compound_bows
Innovation special maa 01.png 防守战术
  • 以色列文化组
Unit skirmishers.png 可以招募守卫兵士 我们人民曾多次被迫流亡和被驱逐。尽管悲惨,这些经历让我们尤为擅长后卫部队的战术,减少伤亡。 innovation_mobile_guards
Innovation special maa 02.png 丛林守望者
  • 波罗的-芬兰文化组
  • 伏尔加-芬兰文化组
  • 乌戈尔-彼尔姆文化组
  • 波罗的文化组
Unit bowmen.png 可以招募森林游骑兵兵士 我们的祖先世代生活在这片丛林中,如今却遭受到外来者的威胁。数个世纪在丛林中战斗而积累的经验将帮助我们守护祖传的家园。 innovation_forest_wardens
Innovation special maa 01.png 骠骑兵突袭
  • 南斯拉夫文化组
  • 匈牙利文化
  • 波拉布文化
  • 波兰文化
  • 波美拉尼亚文化
Unit light cavalry.png 可以招募骠骑兵兵士 我们的骠骑兵是能快速打击敌军薄弱处的轻骑兵,构成了专精袭扰和突袭的军团。 innovation_hussar_raids
Innovation maa 02.png 山地散兵
  • 阿法尔文化
  • 索马里文化
  • 沃莱塔文化
Unit skirmishers.png 可以招募非洲之角勇士兵士 非洲之角的雄伟群山给许多种军队造成补给困难,但我们的散兵能轻易适应此地的环境,击溃敌军侵略者。 innovation_mountain_skirmishing
Innovation maa 02.png 穆巴里尊
  • 贝都因文化
  • 布特尔文化
  • 埃及文化
  • 黎凡特文化
  • 努比亚文化
Unit heavy infantry.png 可以招募穆巴里尊兵士 以四大正统哈里发军队中的传奇勇士们为模范,我们的穆巴里尊士兵们受训在阵地战和单打独斗中都能更胜一筹。 innovation_mubarizuns
Innovation special maa 01.png 萨赫勒骑手
  • 萨赫勒文化组
  • 塞内冈比亚文化组
  • 中非文化组
  • 达朱文化
  • 扎加瓦文化
Unit light cavalry.png 可以招募萨赫勒骑手兵士 萨赫勒是一片干旱贫瘠的平原,在这片广袤的土地上通常都有马匹出没。萨赫勒骑手是马背上的战士,他们使用轻型棉甲和标枪来毁灭他们的敌人。他们行动迅速,能够轻松面对沙漠和旱地的环境。 innovation_sahel_horsemen
Innovation nobility 01.png 诸侯之桌
  • 捷克文化
  • 斯洛伐克文化
  • 可以实行家族年长者继承制法律
  • 可以在任何君权下通过法案家族年长者继承制
诸侯之桌是波西米亚领主的御用之座,坐在桌上的人被认为是法理统治者。在家族年长者继承制中,头衔会被统治宗族在世成员中最年长的那位继承。 innovation_table_of_princes
Innovation maa 02.png 高地冲突
  • 西非文化组
Unit skirmishers.png 可以招募几内亚山民兵士 我们好几代人生活在这片稀树草原地带的山丘。祖先向教导了我们如何利用这一地形,而若有劫掠者威胁边境,我们就能在防御时使用这些知识。 innovation_upland_skirmishing
Innovation nobility 01.png 西哥特法典
  • 阿拉贡文化
  • 巴斯克文化
  • 加泰罗尼亚文化
  • 奥克文化
  • 可以实行高等分割继承制法律
  • 可以实行男女平等法律
  • 可以在任何君权下通过男女平等法律
尽管西哥特人的许多古老传统都已从世上抹去,比利牛斯的子孙牢记古道,并记得土地要如何在子女中务实而公平地分配。 innovation_visigothic_codes
Innovation maa 01.png 兹布罗伊诺什
  • 捷克文化
  • 斯洛伐克文化
Unit heavy infantry.png 可以招募兹布罗伊诺什兵士 我们祖地郁郁葱葱的山岭需要不同寻常的战斗方式。我们的兹布罗伊诺什是具备武装的士兵,受训去将地形转变为优势,并证明了自己是能以少胜多的优秀战士。 innovation_zbrojnosh
地域革新 地域 效果 描述 调试 ID
Innovation elephant.png 象兵 印度或东南亚 Unit war elephants.png 可以招募战象兵士 大象很难在捕获状态中养大,因此每名看象人都需要亲自捕获他们的野象并训练。这意味着在战斗中运用这些大型生物是一门精致的技艺,但我们决意掌握这门技艺。 innovation_elephant
Innovation misc inventions.png 长船 北欧
  • Yes 解锁跨海劫掠的能力,如果你已能够劫掠
  • Yes 解锁在主要河流中航行的能力
  • -75% 登船花费
  • +25% 海军速度
我们的长船是令人惧怕的远洋舰船,能够驶入无人之境,披风斩雨。这给予我们在大洋上出色的机动能力。 innovation_longboats
Innovation camel.png 军用骆驼 中东、波斯或北非 Unit camel riders.png 可以招募骆驼骑兵兵士 骆驼天生适应于在沙漠地形生活,但他们不是天生的战斗物种。我们的养育官与驯驼人可以改变这一点,提供给我们适宜沙漠地形的骑兵部队,让我们主宰沙漠。 innovation_camel
Innovation majesty 01.png 西非独木舟 西非
  • Yes 解锁跨海劫掠的能力,如果你已能够劫掠
  • Yes 解锁在主要河流中航行的能力
  • -25% 登船花费
  • +10% 劫掠速度
西非的大独木舟非常适合在河流中航行,能让我们迅速将部队运送到需要的地方。 innovation_african_canoes
Innovation weapons and armor 01.png 乌兹钢 Deccan India
  • +1 勇武
  • +2 重步兵伤害
  • +2 重骑兵伤害
这种高碳金属也被称为印度钢或赛里斯钢,十分适合用来制造武器。乌兹钢被广泛交易,被认为是世界上最好的钢。贯穿历史,它吸引了阿拉伯、埃及、中国甚至罗马商人的目光。 innovation_wootz_steel

中世纪早期

民政革新 效果 描述 调试 ID
Innovation misc inventions.png 浑仪 +25% 海军速度 包含可移动圆环的球形框架,此装置让我们得以记录并预测诸天的运行。它除了是一件奇妙的天文装置,它的知识也能帮助我们的船长远航深海。 innovation_armilary_sphere
Innovation leadership 01.png 执达官 +1 直辖上限 君王无法立即出现在每个地方。通过指派执达官在领地全境执法,比起过去,我们能更有效地统治更多区域。 innovation_baliffs
Innovation administration 03.png 编纂家族编年史 Default cb.png 可以使用个别的法理公国宣战理由
-10% 宣战理由威望花费
我们家族伟业的传说不再将只通过口头传承。我们所达成壮举的文字记录将被保留,以鼓舞后人,同时向世人证明我们应当合法持有的土地的宣称。 innovation_chronicle_writing
Innovation nobility 01.png 金属硬币 +10% 每月发展度增长
解锁铸币权封建契约
未校准的货币难以控制,缺乏稳定性。铸造的硬币,按特定的重量测量,并盖有皇家印章,给商业交易带来新的信心。 innovation_currency_02
Innovation nobility 03.png 社区治理 在伯爵领现有发展度到达35时才会触发发展度惩罚 大型城镇经常面临一系列日益复杂的问题。将一些权力下放给地方议会,可以让他们在不需要国王介入的情况下解决这些问题。 innovation_development_02
Innovation majesty 02.png 世袭统治
  • 可以实行分割继承制法律
  • +5% 每月威望
把领地在合格继承人中均分会破坏我们人民的团结。通过摈弃在每次继承中分疆裂土的做法并建立世袭统治体系,我们可以确保一片稳定而繁荣的腹地。 innovation_hereditary_rule
Innovation fortifications.png 庄园制度 -10% 建筑的建造时间
Yes 解锁全部中世纪早期经济建筑
由于土地集中在我们精英阶级手中,许多男人和女人没法工作。我们可以建立一套庄园系统,在那里自由民能够在我们的田中劳作以支付租金,而那些无力支付的则会成为属于我们的农奴。 innovation_manorialism
Innovation majesty 01.png 王室特权 Crown authority 2.png 可以实行高君权法律
Crown authority 3.png 可以实行绝对君权法律
由于我们的王室为国操劳,负担繁重,因此应享有专门保留的特权。 innovation_royal_prerogative
军事革新 效果 描述 调试 ID
Innovation knight.png 拱形马鞍 Unit heavy cavalry.png 可以招募披甲骑士兵士 轻骑兵是不可小觑的战力,但是他们并未完全开发出战马的潜力。拱形马鞍让我们能给重甲战士配备骑枪,使他们在冲击敌方阵线时完全发挥动量优势。 innovation_arched_saddle
Innovation fortifications.png 城垛 -5% 兵士维护费
Yes 解锁全部中世纪早期工事建筑
解锁城防权利封建契约
除了加固主楼本身,建造坚固耐久的外墙让我们的弓箭手能安全驻守,这将在迎敌时为我们的城堡带来一层额外的保护。 innovation_battlements
Innovation civil construction 02.png 乡堡 +5% 征召兵规模
Yes 解锁全部早期中世纪早期军事建筑
解锁边区封建契约
散落在乡野间的乡堡是重要的带防卫工事的定居点,我们可以用其集结部队,也可以用来作为行政节点。 innovation_burhs
Innovation maa 01.png 家兵 +3 兵士军团的规模
+1 兵士军团的最大数量
随着我们贵族家族越来越强大,他们需要自己的士兵执行他们的旨意。建立一支全职的家兵将确保我们拥有的部队比标准征召兵训练和装备得更好。 innovation_house_soldiers
Innovation weapons and armor 01.png 马蹄铁 +10% 行军速度 蹄子裂开的马匹很快就会跛脚,无法工作或是骑上战场。我们可以用铜板或是铁板为马匹穿上鞋子,让它们的蹄子免受伤害,保持健康。 innovation_horseshoes
Innovation siege weapons.png 射石机 Unit mangonel.png 可以招募射石机兵士 对我们已有的弹射机械的伟大改良,比起扭力驱动的机械,牵引驱动的射石机能更快地装载和发射。 innovation_mangonel
文化革新 文化 效果 描述 调试 ID
Innovation raised banner.png 阿尔卑斯山霸主(官方翻译似乎有误)
  • 吐蕃文化组
  • 羌文化组
Unit heavy infantry.png 可以招募山地兵兵士 我们高海拔的家园需要士兵们掌握与低地不同的后勤和战斗技术。精通这些能力将令我们成为群山无可争议的主人。 innovation_alpine_supremacy
Innovation special maa 01.png 伊比利亚骑手
  • 伊比利亚文化组
  • 安达卢西亚文化
Unit light cavalry.png 可以招募伊比利亚骑手兵士 安达卢西亚马比起其他品种的马更适合在崎岖的山地战斗,我们可以利用这一优势训练专门的骑兵部队。 innovation_caballeros
Innovation special maa 01.png 铁甲圣骑兵
  • 阿兰文化外的拜占庭文化组
Unit heavy cavalry.png 可以招募铁甲圣骑兵兵士 我们令人生畏的全甲骑兵完全被铁甲包裹起来,可以带着他们的长矛用冲锋直接击穿几乎任何防御阵线。 innovation_cataphracts
Innovation maa 02.png 沙漠山地经验
  • 巴拉尼斯文化
  • 贝贾文化
  • 马格里布文化
  • 也门文化
Unit skirmishers.png 可以招募山民兵士 自古以来,我们群山的子民就一直设法在不适宜居住的地形放牧。他们成为了坚韧不拔的战士,被称为阿布德拉尔。 innovation_desert_mountain_herding
Innovation special maa 01.png 伙伴卫队
  • 东斯拉夫文化组
Unit heavy infantry.png 可以招募伙伴卫队兵士 瓦兰吉士兵长期以来一直作为引人注目的贴身保镖为我们的君主效力,但他们也能轻松胜任我们军队中的专职重步兵。 innovation_druzhina
Innovation maa 01.png 家族私兵
  • 北日耳曼文化组
  • 盎格鲁-撒克逊文化
  • 弗里斯兰文化
  • 古撒克逊文化
Unit heavy infantry.png 可以招募部曲兵兵士 维持一支武装随从部队为家族服务的传统向来使我们获益匪浅。正式化并扩展这一制度,我们能在军队中起用整支整支家族亲卫组成的军团。 innovation_hird
Innovation special maa 01.png 朅伽
  • 印度雅利安文化组
  • 达罗毗荼文化组
Unit heavy infantry.png 可以招募剑之师兵士 我们珍爱的重步兵能熟练使用朅伽阔剑,擅于在丛林中作战和砍倒敌军轻骑兵。 innovation_khandayats
Innovation special maa 01.png 御属军队传统
  • 缅甸文化组
  • +10% 重骑兵伤害
  • Unit heavy infantry.png 可以招募宫殿卫队兵士
我们拥有常备军队拱卫首府,这是悠久的传统。同时,在诸如战象等支援部队的协助下,我们强大的军队运转卓越。 innovation_royal_army_tradition
地域革新 地域 效果 描述 调试 ID
Innovation maa 02.png 古拉姆 阿拉伯 -15% 兵士维护费 古拉姆由战争中俘虏的奴隶兵组成,他们是专职的战士,比起平常的雇佣兵,不仅对我们更忠诚而且更便宜。 innovation_ghilman
Innovation leadership 02.png 收复失地 伊比利亚
  • -10% 宣战理由虔诚花费
  • Icon piety christian 01.png +10% 每月虔诚
因被内斗拖累,我们容忍这群异教徒在伊比利亚呆了太长时间了。现在是时候让我们集结军队将他们永远赶出这片土地了! innovation_reconquista
Innovation majesty 03.png 部落公国 西德意志 +5 直属封臣好感 尽管来自不同的部落,我们承认团结与合作的重要性。既然稳定可以带来安全与繁荣,独立就没那么重要了。 innovation_stem_duchies

中世纪盛期

民政革新 效果 描述 调试 ID
Innovation majesty 02.png 银行业 +10% 每月发展度增长 特别大型或昂贵的交易往往需要数额巨大的沉重硬币。将这些钱存入安全的宝库中,在不移动实体货币的情况下转移所有权,将使大宗商品的交易变得更轻松。 innovation_currency_03
Innovation majesty 03.png 君权神授 Yes 你可以在单场战争中索取多个宣称
解锁王宫特权封建契约
-10% 短暂统治期限
-20% 创建头衔花费
Icon piety christian 01.png +10% 每月虔诚
现在是时候承认,神圣的意志将我们的统治者置于其宝座之上,反对他们就是在反对神明本身。 innovation_divine_right
Innovation nobility 01.png 行会 +1 直辖上限 随着我们土地的扩张,要直接管理直辖领地内所有的贸易变得越发低效。通过授予行会特许状给商人与工匠组织,我们给予他们自己事务的更多自治权,同时也能保证我们从他们的商业活动中获利。 innovation_guilds
Innovation raised banner.png 纹章学 +5% 每月威望
可以实行高等分割继承制法律
可以实行家族年长者继承制法律
通过纹章设计来彰显我们的贵族家族,使其成员将自己视为更大统一体的一部分,鼓励他们提升宗族声誉,而不是仅仅注重个人地位。 innovation_heraldry
Innovation administration 03.png 土地授权 -10% 宣战理由花费
+50% 内阁任务“伪造伯爵领宣称”速度
土地是我们能赐予臣民的最有价值的赏报,但是直属于我们的也就这么多。然而,如果我们赐予他们开垦荒地的许可……谁又会反对呢?即便矛盾发生,我们也能站在道义的高地上保卫我们的臣民! innovation_land_grants
Innovation leadership 02.png 兵役免除税 +5% 共和制封臣的税收贡献
解锁兵役免除税封建契约
兵役是我们臣民的义务,但是也有些人不能或不愿服役。通过让他们以金钱而非刀兵来履行义务,我们可以确保从每个人身上都得到了我们所应得。 innovation_scutage
Innovation civil construction 02.png 城市化 现在伯爵领现有发展度到达55时才会触发发展度惩罚 长久以来,那些伟大的城市如罗马、拜占庭和德里,都是一份伟大且无与伦比的遗产。随着我们的基础设施和人口持续增长,我们终于能开发新定居点,让其能与这些古老城市中心相匹敌了。 innovation_development_03
Innovation civil construction 01.png 风车磨坊 +5% 直辖领地税收
Yes 解锁全部中世纪盛期经济建筑
垂直风车磨坊的发明让我们得以远超以往的效率驾驭风的力量,大大减少研磨谷物及处理原材料的必要劳动力。 innovation_windmills
军事革新 效果 描述 调试 ID
Innovation weapons and armor 01.png 高级造弓术 +3 弓箭手伤害
Unit crossbowmen.png 可以招募弩手兵士
虽然弓箭手传统上自行制造维护自己的弓,工匠们开始制造新型的弓,它们比之前的更厉害更复杂。通过接纳这些新设计,我们可以让这些制弓大师成为无价的军事资产。 innovation_advanced_bowmaking
Innovation levy building.png 城堡庭院 +15% 征召兵补员速率
Yes 解锁全部中世纪盛期军事建筑
主楼是城堡的心脏,但它不是唯一的重要建筑。在受保护的庭院里建造诸如马厩和军械库等建筑能确保我们无论在什么情况下都能驻屯并装备我们的征召兵。 innovation_castle_baileys
Innovation fortifications.png 棚楼 Yes 解锁全部全部中世纪盛期工事建筑 这些木质工事建在我们的城垛上,并向上延伸了我们城墙。

这使得我们的守城者得以发射箭矢、掷落垒石、或者向进攻者身上泼洒滚油,与此同时他们也得到了全面的保护,免受敌方弓箭手的侵扰。

innovation_hoardings
Innovation knight.png 骑士头衔 +5 直属封臣好感
+20% 骑士战斗力
通过赐给我们最优秀的战士以骑士头衔并给予他们地产而非单单金钱,我们可以让他们拥有应得的荣誉,同时保证他们对我们的忠诚。 innovation_knighthood
Innovation maa 02.png 兵士 +4 兵士军团的规模
+1 兵士军团的最大数量
我们始终需要这些精于骑术和长枪的人,但是不是总能得到他们。保留维持一些兵士,在战争不可避免地爆发时,可以确保我们不会缺乏有经验的战士。 innovation_men-at-arms
Innovation siege weapons.png 重力抛石机 Unit trebuchet.png 可以招募重力抛石机兵士 工程学上的奇迹,相比起之前的任何攻城器械,配重的重力抛石机可以将沉重的抛射物射得更远。 innovation_trebuchet
文化革新 文化 效果 描述 调试 ID
Innovation special maa 02.png 沙漠战术
  • 海外文化
Unit light cavalry.png 可以招募猎骑兵兵士 黎凡特是个陌生的地方,这里地形恶劣,不适合骑兵冲锋。我们必须让自己适应这片土地,以及那些更适合在我们的新家园作战的野战骑兵。 innovation_desert_tactics
Innovation special maa 02.png 矮种马
  • 皮克特文化
  • 坎布里亚文化
  • 康沃尔文化
  • 爱尔兰文化
Unit light cavalry.png 可以招募矮种马骑兵兵士 我们凯尔特矮种马背上的骑手快速而敏捷——最适合在敌军骑士厌恶前往的崎岖地形完成侦察和突袭任务。 innovation_hobbies
Innovation maa 01.png 长矛纵队
  • 意大利文化
  • 撒丁尼亚文化
  • 西西里文化
  • 山南文化
Unit pikemen.png 可以招募长矛兵兵士 矛兵一直是强大的防守者,但历史上向来缺乏机动力和攻击力。针对这一缺陷设计新的阵型,将提升我们在战斗中的胜率。 innovation_pike_columns
Innovation maa 02.png 瑟拉维特
  • 埃塞俄比亚文化
Unit heavy infantry.png 可以招募瑟拉维特兵士 我们祖先定居下来的高地要求特殊的农业方式。修建梯田教会了我们发展新的军事战术,为我们的瑟拉维特士兵所采用。 innovation_sarawit
地域革新 地域 效果 描述 调试 ID
Innovation nobility 02.png 穆拉迪人 北非
  • +10 不同文化的好感度
    +10% 每月发展度增长
全世界的战争、掠夺、迫害迫使许多人背井离乡。不论背景,通过欢迎这些苦难的灵魂来我们的土地,我们的社会将发展得富有而繁荣。 innovation_muladi
Innovation misc inventions.png 东向移民 东德意志
  • +15% 内阁任务“推广文化”速度
    +15% 每月发展度增长
我们东面广袤的土地无人居住,但自然资源丰富。建立扩张启动机制并在那里建立家园,将引领我们人民走向成长与繁荣。 innovation_east_settling
Innovation nobility 03.png 大贵族

通过决议鼓励哥特式建筑解锁

法兰克
  • +10% 封臣的税收贡献
    +5 直属封臣好感
    -10 同僚封臣的好感度
通过认定我国最杰出的贵族封臣,我们就能促进更伟大的爱王情操。 innovation_french_peerage
Innovation administration 01.png 庄园封建制 法兰克 +5% 直辖领地税收 通过将职责指派给当地贵族,我们不但可以让他们满意,也可以腾出精力专注于我们自己的直辖领地。 innovation_seigneurialism

中世纪晚期

民政革新 效果 描述 调试 ID
Innovation nobility 02.png 宫廷官员 +1 直辖上限 我国已扩张到了拐点,即使小贵族也无法事必躬亲。通过指派宫廷官员与官僚处理宫廷琐事,必将保证政府的车轮运转顺滑。 innovation_court_officials
Innovation civil construction 01.png 起重机 -15% 建筑的建造时间
Yes 解锁全部中世纪晚期经济建筑
一个被遗忘的工程奇迹,罗马人使用踏板起重机高效地建造了他们帝国,我们也当如此。 innovation_cranes
Innovation majesty 03.png 银鼠裘 +10% 每月威望 任何人都能宣称头衔,但是想成为真正的君主,他们必须以威严激起臣民的敬畏。我们新的银鼠裘无疑是一种能做到这一点的君王衣饰。 innovation_ermine_cloaks
Innovation nobility 01.png 贵族义务 +5 直属封臣好感
+5 同僚封臣的好感度
贵族身份不仅仅是特权与权利;同时也包括了对领地的责任,一种行事公正恰当的义务。清晰确立对于我们精英阶级的期待,将给予我们一种可以向往的理想境界,并使我们在共同努力实现的道路上团结一致。 innovation_noblesse_oblige
Innovation majesty 01.png 长子继承法 可以实行长子继承法法律
可以实行幼子继承法法律
一个王国,一个继承人。虽然君主的幼子们会因继承被拒而感觉被抛弃,但这是保证我国稳定的最好办法,使它不因继承危机而分崩离析。 innovation_primogeniture
Innovation administration 01.png 本票 +10% 每月发展度增长 本票是早期银行系统的一种演变,它使我们的公民能够迅速而安全地进行远距离的商品交易和服务,而不必被沉重的硬币拖累。 innovation_currency_04
Innovation misc inventions.png 文艺复兴思想 现在伯爵领现有发展度到达90时才会触发发展度惩罚 科学、哲学和逻辑学的发展,已经把我们的城市变成了让人惊叹的教育和创新中心。我们现在正在进行的技术和文化大飞跃,使我们掌握了迄今无法想象的潜力。 innovation_development_04
Innovation leadership 01.png 合法主权 -10% 宣战理由威望花费
Default cb.png 可以使用法理宣战理由
Yes 可以在单场战争中为另一角色声索多个宣称
占有我们的法理土地是我们的神圣权利,现在是时候让世界承认这一事实。我们不再会被过时的礼节和条约所缚。 innovation_rightful_ownership
军事革新 效果 描述 调试 ID
Innovation siege weapons.png 射石炮 Unit bombard.png 可以招募射石炮兵士 火药武器的发展使我们得以突破杠杆与滑轮的限制。我们的新型攻城武器可以强力且高效地摧毁敌方的城墙,这是我们的祖先做梦都想不到的。 innovation_bombard
Innovation fortifications.png 突堞 Yes 解锁全部中世纪晚期工事建筑 一项对于我们先前的棚楼的显著突破,石突堞与棚楼的作用相同,而且它更经久,并且能为我们的保卫者们提供更多保护。 innovation_machicolations
Innovation weapons and armor 02.png 板甲 +3 重步兵坚韧
+3 重骑兵坚韧
个人防具的终极形式,一副打造良好的板甲带有铰接关节,比起早期铠甲有更大的活动范围,同时又不会被敌人的武器刺穿。 innovation_plate_armor
Innovation levy building.png 君主军械库 +15% 征召兵补员速率
Yes 解锁全部中世纪晚期军事建筑
随着我军规模的扩张,我们必须保证每个士兵都都得到适当的武装和防具。建立君主军械库来生产并存贮我军的装备,以长期满足他们的需求。 innovation_royal_armory
Innovation weapons and armor 01.png 工兵 Unit stat siege progress.png -10% 围攻阶段时间 我们敌人的城墙有多么强大都无所谓,只要下面的泥土能被挖通。通过雇佣工兵挖穿敌人的防线是破城的有效方法,即使是面对最坚硬的防御工事。 innovation_sappers
Innovation leadership 02.png 常备军 +5 兵士军团的规模
+1 兵士军团的最大数量
征召兵给我们提供大量的士兵,然而无论我们怎么训练装备他们,他们总比不上职业军人。通过建立一支强大的常备军,必能确保我国的利益由最好的战士们保卫。 innovation_standing_armies
文化革新 文化 效果 描述 调试 ID
Innovation special maa 02.png 适应性民兵
  • 荷兰文化
Unit skirmishers.png 可以招募古腾塔克民兵兵士 类似于古腾塔克的武器造价便宜、易于制作,又能令人惊异地有效抵御骑兵冲击。这种武器的存在让我们能改造自己的民兵,令其与装甲骑士作战时更具优势。 innovation_adaptive_militia
Innovation special maa 02.png 军团士兵
  • 罗马文化
Unit heavy infantry.png 可以招募禁军兵士 就像我们恢复了罗马帝国一样,我们也恢复了古老的罗马军团体制,和它令人生畏的精锐部队! innovation_legionnaires
Innovation special maa 02.png 长弓
  • 英格兰文化
  • 威尔士文化
Unit bowmen.png Can recruit Longbowmen Men-At-Arms 利用这里生长的强韧的紫衫木,我们的制弓匠学会了制作长弓,它的威力是如此强大,以至于弓手们从小就要进行专业训练才能有效使用。这项投资不会让我们失望,因为我们的长弓手可以射出比其他弓箭手射程更远、穿透更深的箭矢。 innovation_longbows
Innovation special maa 01.png 直线式苏格兰枪阵
  • 盖尔文化
  • 苏格兰文化
Unit pikemen.png 可以招募苏格兰长枪兵兵士 传统的长枪圆阵是一种强力防御阵型,但在进攻和机动能力上受限。我们的直线式苏格兰枪阵尽管需要严格的纪律才能发挥作用,这种阵型更为优越,能同时胜任强力的进攻和防御战术。 innovation_rectilinear_schiltron
Innovation special maa 01.png 贴身男仆
  • 布列塔尼文化
  • 法兰西文化
  • 诺曼文化
  • 奥克文化
Unit heavy cavalry.png 可以招募精骑兵兵士 设立贴身男仆制度,为我们的贵族骑手提供专职仆人,能令我们骑士的武器装备更精良。 innovation_valets
Innovation special maa 01.png 双手巨剑
  • 萨克森文化
  • 法兰克尼亚文化
  • 施瓦本文化
  • 巴伐利亚文化
  • 日耳曼文化
  • 伦巴第文化
  • 法兰克文化
Unit pikemen.png 可以招募国土佣仆兵士 这种巨大的双手剑擅于劈开敌军枪阵,同时也擅于砍倒冲锋的骑士,对于我们的长枪军团是一种强大的补充。 innovation_zweihanders
地域革新 地域 效果 描述 调试 ID
Innovation maa 01.png 佣兵队长 意大利
  • -25% 相同文化雇佣兵雇佣花费
  • +100% 佣兵团数量
富裕且地处中心的意大利成为了佣兵团的聚集中心,他们在此修整。既然他们已经在这儿了,比起他们通常的要价,我们应该能够谈个更优惠的价格。 innovation_condottieri
Innovation nobility 04.png 德干统一 德干印度 +5 相同信仰的好感度 新的信仰与宗教涌入我们的社会,显然这表明了我们过去专注于地区主义是错误的。我们应该联合我们信仰的其他人,建立长治久安的强大国家,在外部压力中安然屹立。 innovation_deccan_unity
Innovation civil construction 02.png 海堤 尼德兰
  • +1% 征召兵规模
  • +10% 每月发展度增长
  • -10% 城市建筑的建造时间
  • -10% 城市地产的建造时间
如果我们想要在低地生活发展,那么建造强大可靠的大堤就是件必要的任务。新的技术通过海藻床来加固土堤,提升强度与耐久。 innovation_wierdijks

参考资料

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争决斗宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语