User:咯咯炀/沙盒:修订间差异

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{{Version|1.0}}
'''Innovations''' represent technological, legal and ideological advances that a [[Culture]] can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional.
* Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
* Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
* Cultural innovations are always active, but require a certain Culture.


Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Ⅵ Ⅶ Ⅷ Ⅸ Ⅹ Ⅺ Ⅻ
Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim [[Casus belli]].
===地形建筑===
 
地形建筑可以建造在所有城堡,城市和神殿地产,只要男爵领拥有所要求的地形。
The advancement chance is 5% + Fascination % + 40% there is exposure.
{| class="mildtable plainlist"
!类型
!width="6%" |地形
!建造时间
!width="20%"|描述
!建筑
|-
| style="text-align: center" |军营
[[File:Building barracks.png]]
|
{{icon|Drylands}} 旱地 <br>{{icon|Farmlands}} 农田
<br>{{icon|Forest}} 森林<br> {{icon|Hills}} 丘陵
<br>{{icon|Jungle}} 丛林<br> {{icon|Mountains}} 山地
<br>{{icon|Plains}} 平原 <br>{{icon|Steppe}} 草原
<br>{{icon|Taiga}} 针叶林<br> {{icon|Wetlands}} 湿地
|{{icon|time}} 3年
|''军营是可靠的建筑,其唯一功能就是让当地征召兵居住备战。''
|
<tabber>


Ⅰ级=
Exposure is gained when another culture within the same faith already has the Innovation.
{| class="mildtable plainlist"
|style="text-align: center" colspan="5" |木制军营
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+125}} 征召兵
|
|{{icon|damage}} {{green|+2}} 重步兵伤害<br>{{icon|damage}} {{green|+2}} 长枪兵伤害
|Ⅰ级
|150
|-
!描述
| colspan="4" |安置准备投入战斗的军队,头上的一个屋顶还是要有的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了像样的庇护……嘛,至少是没下雨的时候。
|}
|-|


Ⅱ级=
Fascination is 20% as a base, plus 2% per the Culture Head's Learning skill.
{| class="mildtable plainlist"
|colspan="5" style="text-align: center"|征召场地
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+225}} 征召兵
|
|
{{icon|damage}} {{green|+3}} 重步兵伤害<br>{{icon|damage}} {{green|+3}} 长枪兵伤害<br>{{icon|toughness}} {{green|+2}} 重步兵坚韧<br>{{icon|toughness}} {{green|+2}} 长枪兵坚韧
|Ⅰ级
|225
|-
!描述
| colspan="4" |通过清理出一大块空地,我们可以集合士兵,再分为小单位。开阔的视野也更便于发现逃兵。
|}
|-|


Ⅲ级=
Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.
{| class="mildtable plainlist"
|colspan="5" style="text-align: center"|石制军营
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+325}} 征召兵
|{{icon|time}} {{green|-2%}} 建筑的建造时间
|{{icon|damage}} {{green|+4}} 重步兵伤害<br>{{icon|damage}} {{green|+4}} 长枪兵伤害<br>{{icon|toughness}} {{green|+2}} 重步兵坚韧<br>{{icon|toughness}} {{green|+2}} 长枪兵坚韧
|Ⅱ级
|300
|-
!描述
| colspan="4" |更坚固的石制营房从理论上提供了相当多的保护,搬运石头也是一项对士兵有效的训练!假如你喜欢,这是一项“团建”活动。
|}
|-|


Ⅳ级=
== Eras ==
{| class="mildtable plainlist"
Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.
|colspan="5" style="text-align: center"|移动营房
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+425}} 征召兵
|{{icon|time}} {{green|-2%}} 建筑的建造时间
|{{icon|damage}} {{green|+5}} 重步兵伤害<br>{{icon|damage}} {{green|+5}} 长枪兵伤害<br>{{icon|toughness}} {{green|+3}} 重步兵坚韧<br>{{icon|toughness}} {{green|+3}} 长枪兵坚韧
|Ⅱ级
|375
|-
!描述
| colspan="4" |兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!
|}
|-|


Ⅴ级=
Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average {{iconify|Development}} in the Culture's Counties.
{| class="mildtable plainlist"
|colspan="5" style="text-align: center"|铁匠铺
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+525}} 征召兵
|{{icon|time}} {{green|-2%}} 建筑的建造时间
|{{icon|damage}} {{green|+6}} 重步兵伤害<br>{{icon|damage}} {{green|+6}} 长枪兵伤害<br>{{icon|toughness}} {{green|+3}} 重步兵坚韧<br>{{icon|toughness}} {{green|+3}} 长枪兵坚韧
|Ⅲ级
|450
|-
!描述
| colspan="4" |通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。
|}
|-|


Ⅵ级=
A culture cannot progress to another Era if its Cultural Head is Tribal.
{| class="mildtable plainlist"
|colspan="5" style="text-align: center"|训练场地
|-
!地产修正
!省份修正
!领地修正
!要求地产等级
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+625}} 征召兵
|{{icon|time}} {{green|-2%}} 建筑的建造时间
|{{icon|damage}} {{green|+7}} 重步兵伤害<br>{{icon|damage}} {{green|+7}} 长枪兵伤害<br>{{icon|toughness}} {{green|+4}} 重步兵坚韧<br>{{icon|toughness}} {{green|+4}} 长枪兵坚韧
|Ⅲ级
|525
|-
!描述
| colspan="4" |通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……
|}
|-|


Ⅶ级=
{| class="mildtable"
{| class="mildtable plainlist"
! width= "92px;" | Era
|colspan="5" style="text-align: center"| 征兵中心
! Minimum year
! Description
! Debug ID
|-
|-
!地产修正
| [[File:Culture era tribal.png|90px]] '''Tribal'''
!省份修正
| align=center | 476
!领地修正
| ''The Tribal Era of a Culture predates the emergence of codified laws and an institutionalized government. Rulers with Tribal Government can only make use of Tribal Era innovations.''
!要求地产等级
| culture_era_tribal
!{{icon|gold}}建造花费
|-
|-
|{{icon|levies}} {{green|+725}} 征召兵<br>{{icon|levies}} {{green|+5%}} 征召兵补员速率
| [[File:Culture era early medieval.png|90px]] '''Early Medieval'''
|{{icon|time}} {{green|-2%}} 建筑的建造时间
| align=center | 900
|{{icon|damage}} {{green|+8}} 重步兵伤害<br>{{icon|damage}} {{green|+8}} 长枪兵伤害<br>{{icon|toughness}} {{green|+4}} 重步兵坚韧<br>{{icon|toughness}} {{green|+4}} 长枪兵坚韧
| ''The Early Medieval Era sees the emergence of professional administrators and a number of important innovations, allowing a Culture to exit the Dark Ages.''
| Ⅳ级
| culture_era_early_medieval
|600
|-
|-
!描述
| [[File:Culture era high medieval.png|90px]] '''High Medieval'''
| colspan="4" | 通过在附近村庄建造专门的军营,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。
| align=center | 1050
|-|
| ''The High Medieval Era is a time of great technological and administrative progress, seeing towns grow into cities and the rise of the burgher class even as the aristocracy reigns supreme.''
 
| culture_era_high_medieval
Ⅷ级=
{| class="mildtable plainlist"
|colspan="5" style="text-align: center"|永久军营
|-
|-
!地产修正
| [[File:Culture era late medieval.png|90px]] '''Late Medieval'''
!省份修正
| align=center | 1200
!领地修正
| ''The Late Medieval Era marks the zenith of the feudal world. Bureaucrats, artisans, merchants and money lenders are starting to encroach on the power of the old privileged classes, except for the monarchs themselves.''
!要求地产等级
| culture_era_late_medieval
!{{icon|gold}}建造花费
|-
|{{icon|levies}} {{green|+825}} 征召兵<br>{{icon|levies}} {{green|+5%}} 征召兵补员速率
|{{icon|time}} {{green|-2%}} 建筑的建造时间
|{{icon|damage}} {{green|+9}} 重步兵伤害<br>{{icon|damage}} {{green|+9}} 长枪兵伤害<br>{{icon|toughness}} {{green|+5}} 重步兵坚韧<br>{{icon|toughness}} {{green|+5}} 长枪兵坚韧
| Ⅳ级
|675
|-
!描述
| colspan="4" |我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。
|}
|}
</tabber>
|-
| style="text-align: center" |骆驼养殖场
[[File:Building barracks.png]]
|
{{icon|Desert}} 沙漠<br>{{icon|Desert Mountains}} 沙漠山地
<br>{{icon|Floodplains}} 洪泛平原<br> {{iconify|Oasis}} 绿洲
|{{icon|time}} 3年
|''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。''
|
<tabber>


  Ⅰ级=
== {{anchor|Innovation list}}List of innovations ==
=== Tribal innovations ===
Unlocking all Tribal innovations is required for the ''Adopt Feudal Ways'' and ''Adopt Clan Ways'' decision (for independent Tribal rulers).
{| class="mildtable" style="float: left; margin-right: 30px;"
! width= "92px;" | Civic innovation
! Effect
! Description
! Debug ID
|- id="Casus Belli"
| [[File:Innovation administration 01.png]] Casus Belli
| [[File:Default cb.png|24px]] Can use De Jure County [[Casus belli]]
| ''Might makes right has been the law of the land for generations, but if we have a justification for our wars then we can avoid provoking the ire of our neighbors and the retaliation that often comes with it.''
| innovation_casus_belli
|- id="City Planning"
| [[File:Innovation civil construction 02.png]] City Planning
| [[File:Holding city.png|24px]] Unlocks Village Center<br>[[File:Holding church.png|24px]] Unlocks Shrine and Prayer Halls<br>[[File:Building market villages.png|24px]] Unlocks Trading Outposts
| ''By designing our cities before we start constructing them, we can create new holdings in strategic locations which are both more functional and aesthetically pleasing than the older ones which haphazardly arose over time.''
| innovation_city_planning
|- id="Crop Rotation"
| [[File:Innovation levy building.png]] Crop Rotation
| {{icon|yes}} Unlocks all Tribal Era Economic Buildings
| ''By transitioning from the traditional two-field farming model to three-field crop rotation, we can grow more crops each year without depleting the soil on our farms.''
| innovation_crop_rotation
|- id="Currency"
| [[File:Innovation majesty 02.png]] Currency
| {{icon|development}} {{green|+10%}} Monthly Development Growth
| ''Bartering is slow and inefficient; adopting an officially-recognized currency like cowrie shells or metal nuggets will bolster trade and increase the spread of ideas within our realm.''
| innovation_currency_01
|- id="Gavelkind"
| [[File:Innovation administration 03.png]] Gavelkind
| {{icon|law}} Can enact the Confederate Partition Law
| ''Stability and prosperity go hand-in-hand. Instead of having vassals jockey for power when the old monarch passes away, we can define a predetermined, equitable system of inheritance which will eliminate much of the instability which traditionally occurs on succession.''
| innovation_gavelkind
|- id="Ledger"
| [[File:Innovation administration 02.png]] Ledger
| {{icon|domain}} {{green|+1}} Domain Limit
| ''As our lands grow, we need a better way to keep track of what we own. Maintaining a ledger of our possessions will ensure that we always know what resources we have at our disposal.''
| innovation_ledger
|- id="Planned Assemblies"
| [[File:Innovation leadership 01.png]] Planned Assemblies
| [[File:Holding tribal.png|24px]]Unlocks Fortified Tribal Hold<br>[[File:Crown authority 1.png|24px]] Can enact Limited Crown Authority Law
| ''In order to effectively govern, we must bring all free men of the realm together to discuss and resolve legislative matters. Attendance is mandatory, and those who do not come will be fined and forfeit their ability to influence any decision made.''
| innovation_plenary_assemblies
|- id="Public Works"
| [[File:Innovation civil construction 01.png]] Public Works
| {{icon|development}} Counties reach the maximum Existing Development penalty at 20 Development
| ''Funding the construction of public works like roads, schools, and aqueducts will allow our settlements to grow to larger sizes, ensuring the prosperity of our people for generations to come.''
| innovation_development_01
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
! width= "92px;" | Military innovation
! Effect
! Description
! Debug ID
|- id="Bannus"
| [[File:Innovation raised banner.png]] Bannus
| {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate
| ''Based on the authority to command men in battle, the bann gives our rulers the power to compel free men to fight for them, forming a legal basis for the mustering of large armies.''
| innovation_bannus
|- id="Barracks"
| [[File:Innovation levy building.png]] Barracks
| {{icon|yes}} Unlocks all Tribal Era Military Buildings
|  ''By constructing dedicated buildings for us to quarter our soldiers in we can make sure that we have sufficient space to accommodate our growing armies.''
| innovation_barracks
|- id="Mottes"
| [[File:Innovation fortifications.png]] Mottes
| {{icon|yes}} Unlocks all Tribal Era Fortification Buildings
| ''Simple yet effective, building our castles on raised earthen mounds is the best way to ensure we quite literally have the high ground over our enemies.''
| innovation_motte
|- id="Mustering Grounds"
| [[File:Innovation leadership 02.png]] Mustering Grounds
| {{icon|levies}} {{green|+2}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| ''Simply having people willing to fight for us is not enough to win wars. Setting aside space for people to both train and muster for battle will allow us to support groups of more experienced fighters who can lead us to victory.''
| innovation_mustering_grounds
|- id="Onager"
| [[File:Innovation siege weapons.png]] Onager
| [[File:Unit onager.png|24px]] Can recruit Onager Men-at-Arms
| ''While slow to load and fire, torsion-powered catapults like these allow us to assail enemy fortifications while staying out of their archers' range.''
| innovation_catapult
|- id="Quilted Armor"
| [[File:Innovation weapons and armor 02.png]] Quilted Armor
| [[File:Unit heavy infantry.png|24px]] Can recruit Armored Footmen Men-at-Arms
| ''Formed of a dozen or more layers of linen stitched together, these jackets can stop even heavy arrows and are an affordable way for us to armor an entire regiment for battle.''
| innovation_quilted_armor
|}
{{clear}}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width= "92px;" | Cultural innovation
! Cultures
! Effect
! Description
! Debug ID
|- id="Bush Hunting"
| [[File:Innovation special maa 02.png]] Bush Hunting
|
* All Akan
* All Yoruba
| [[File:Unit bowmen.png|24px]] Can recruit Bush Hunters Men-At-Arms
| ''The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas.''
| innovation_bush_hunting
|- id="Chu-ko-nu"
| [[File:Innovation special maa 02.png]] Chu-ko-nu
|
* Han
| [[File:Unit crossbowmen.png|24px]] Can recruit Chu-ko-nu Archers Men-At-Arms
| ''The repeating crossbow, known as Chu-ko-nu, is an ingenious invention with an easy-to-use mechanism that can be operated by anyone. What it lacks in range and firepower, it more than makes up for in rate of fire, making it an ideal weapon for defensive positions.''
| innovation_repeating_crossbow
|- id="Compound Bows"
| [[File:Innovation special maa 02.png]] Compound Bows
|
* All Mongolic
* All Iranian
* All Turkic
* Alan
* Mogyër
| [[File:Unit horse archers.png|24px]] Can recruit Horse Archers Men-At-Arms
| ''Crafted from laminated strips of horn, wood, and sinew, our compound bows are much smaller than a traditional bow while being just as powerful. This reduced profile makes it possible to comfortably fire from horseback, allowing us to field truly devastating horse archers in battle.''
| innovation_compound_bows
|- id="Defensive Tactics"
| [[File:Innovation special maa 01.png]] Defensive Tactics
|
* All Israelite
| [[File:Unit skirmishers.png|24px]] Can recruit Shomer Men-At-Arms
| ''Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties.''
| innovation_mobile_guards
|- id="Forest Wardens"
| [[File:Innovation special maa 02.png]] Forest Wardens
|
* All Balto-Finnic
* All Urgo-Permian
* All Volga-Finnic
| [[File:Unit bowmen.png|24px]] Can recruit Metsänvartija Men-At-Arms
| ''Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland.''
| innovation_forest_wardens
|- id="Konni Raids"
| [[File:Innovation special maa 01.png]] Konni Raids
|
* All South Slavic
* Hungarian
* Polabian
* Polish
* Pommeranian
| [[File:Unit light cavalry.png|24px]] Can recruit Konni Men-At-Arms
|  ''Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding.''
| innovation_hussar_raids
|- id="Mountain Skirmishing"
| [[File:Innovation maa 02.png]] Mountain Skirmishing
|
* Afar
* Somali
* Welayta
| [[File:Unit skirmishers.png|24px]] Can recruit Horn Warriors Men-At-Arms
| ''The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders.''
| innovation_mountain_skirmishing
|- id="Mubarizun"
| [[File:Innovation maa 02.png]] Mubarizun
|
* Bedouin
* Butr
* Egyptian
* Levantine
* Nubian
| [[File:Unit heavy infantry.png|24px]] Can recruit Mubarizun Men-At-Arms
| ''Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat.''
| innovation_mubarizuns
|- id="Sahel Horsemen"
| [[File:Innovation special maa 01.png]] Sahel Horsemen
|
* All Sahelian
* All Senegambian
* All Central African
* Daju
* Zaghawa
| [[File:Unit light cavalry.png|24px]] Can recruit Sahel Horsemen Men-At-Arms
| ''The Sahel is a dry and arid plain, where vast distances are often covered with horses. The Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies. They are quick and can easily brave deserts and drylands.''
| innovation_sahel_horsemen
|- id="Table of Princes"
| [[File:Innovation nobility 01.png]] Table of Princes
|
* Czech
* Slovien
| {{icon|law}} Can enact the House Seniority Law and at any Crown Authority
| ''The Table of Princes is the royal seat of Bohemian rulers, with the one sitting at the table being recognized as the rightful ruler. Under the code of house seniority, titles were given to the eldest living member of the ruling dynasty.''
| innovation_table_of_princes
|- id="Upland Skirmishing"
| [[File:Innovation maa 02.png]] Upland Skirmishing
|
* All West African
| [[File:Unit skirmishers.png|24px]] Can recruit Guinean Uplanders Men-At-Arms
| ''The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense.''
| innovation_upland_skirmishing
|- id="Visigothic Codes"
| [[File:Innovation nobility 01.png]] Visigothic Codes
|
* Aragonese
* Basque
* Catalan
* Occitan
|
* {{icon|law}} Can enact the High Partition Law
* {{icon|law}} Can enact the Equal Law and at any Crown Authority
| ''Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly.''
| innovation_visigothic_codes
|- id="Zbrojnosh"
| [[File:Innovation maa 01.png]] Zbrojnosh
|
* Czech
* Slovien
| [[File:Unit heavy infantry.png|24px]] Can recruit Zbrojnosh Men-At-Arms
| ''The forested hills and mountains of our homeland demand a different approach to warfare. Our armed men, the Zbrojnosh, are trained to turn the terrain to their advantage and have proven to be good fighters capable of defeating much larger armies.''
| innovation_zbrojnosh
|}


{| class="mildtable plainlist"
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
|style="text-align: center" colspan="5" | 骆驼饲养员
! width= "92px;" | Regional innovation
|-
! Region
! 地产修正
! Effect
! 省份修正
! Description
! 领地修正
! Debug ID
!要求地产等级
|- id="Elephantry"
!{{icon|gold}} 建造花费
| [[File:Innovation elephant.png]] Elephantry
|-
| India or South East Asia
|{{icon|levies}} {{green|+75}} 征召兵
| [[File:Unit war elephants.png|24px]] Can recruit War Elephants Men-at-Arms
| ''Elephants are difficult to raise in captivity, so each mahout must capture their own wild elephants and train them. This means there is a delicate art to properly using these great creatures in battle, but it is an art we are dedicated to mastering.''
| innovation_elephant
|- id="Longships"
| [[File:Innovation misc inventions.png]] Longships
| Northern Europe
|
* {{icon|gold}} {{green|-75%}} Embarkation Cost
* {{icon|pursuit}} {{green|+25%}} Naval Speed
* {{icon|yes}} Unlocks the ability to sail in Major Rivers
* {{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed
| ''Our longships are formidable seafaring vessels which can travel almost anywhere and even brave rough weather, giving us exceptional mobility on the seas.''
| innovation_longboats
|- id="War Camels"
| [[File:Innovation camel.png]] War Camels
| Middle East, North Africa or Persia
| [[File:Unit camel riders.png|24px]] Can recruit Camel Riders Men-at-Arms
| ''Camels are naturally suited for living in desert terrain, but they aren't inherently creatures of battle. Our breeders and trainers can change this, giving us access to adaptive cavalry which will let us master the sands.''
| innovation_camel
|- id="West African Canoes"
| [[File:Innovation majesty 01.png]] West African Canoes
| West Africa
|
|
|{{icon|knight}} {{green|+1}} 骑士数量<br>{{icon|damage}} {{green|+1}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+1}} 轻骑兵追击
* {{icon|gold}} {{green|-25%}} Embarkation Cost
| Ⅰ级
* {{icon|time}} {{green|+10%}} Raid Speed
|150
* {{icon|yes}} Unlocks the ability to sail in Major Rivers
|-
* {{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed
!描述
| ''The great canoes of West Africa are excellent for navigating rivers and allows us to quickly ferry troops to where we need them.''
| colspan="4" | 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
| innovation_african_canoes
|- id="Wootz Steel"
| [[File:Innovation weapons and armor 01.png]] Wootz Steel
| Deccan India
|
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
| ''Also known as Hinduwani or Seric steel, this carbon-rich metal is excellent for making weapons. Wootz steel is widely traded and is deemed the finest steel in the world. Throughout most of history, it has drawn the attention of Arab, Egyptian, Chinese, and even Roman traders.''
| innovation_wootz_steel
|}
|}
{{clear}}


|-|
=== Early Medieval innovations ===
Ⅱ级=
{| class="mildtable" style="float: left; margin-right: 30px;"
! width= "92px;" | Civic innovation
! Effect
! Description
! Debug ID
|- id="Armillary Sphere"
| [[File:Innovation misc inventions.png]] Armillary Sphere
| {{icon|pursuit}} {{green|+25%}} Naval Speed
| ''Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land.''
| innovation_armilary_sphere
|- id="Bailiffs"
| [[File:Innovation leadership 01.png]] Bailiffs
| {{icon|domain}} {{green|+1}} Domain Limit
| ''A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise.''
| innovation_baliffs
|- id="Chronicle Writing"
| [[File:Innovation administration 03.png]] Chronicle Writing
| [[File:Default cb.png|24px]] Can use De Jure Duchy [[Casus belli]]<br>{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost
| ''No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold.''
| innovation_chronicle_writing
|- id="Coinage"
| [[File:Innovation nobility 01.png]] Coinage
| {{icon|development}} {{green|+10%}} Monthly Development Growth<br>{{icon|law}} Unlocks the Coinage Rights Feudal Contract
| ''Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions.''
| innovation_currency_02
|- id="Communal Government"
| [[File:Innovation nobility 03.png]] Communal Government
| {{icon|development}} Counties reach the maximum Existing Development penalty at 35 Development
| ''Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved.''
| innovation_development_02
|- id="Hereditary Rule"
| [[File:Innovation majesty 02.png]] Hereditary Rule
| {{icon|law}} Can enact the Partition Law
| ''Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule.''
| innovation_hereditary_rule
|- id="Manorialism"
| [[File:Innovation fortifications.png]] Manorialism
| {{icon|time}} {{green|-10%}} Building Construction Time<br>{{icon|yes}} Unlocks all Early Medieval Era Economic Buildings
| ''With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead.''
| innovation_manorialism
|- id="Royal Prerogative"
| [[File:Innovation majesty 01.png]] Royal Prerogative
| [[File:Crown authority 2.png|24px]] Can enact High Crown Authority Law<br>[[File:Crown authority 3.png|24px]] Can enact Absolute Crown Authority Law
| ''As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them.''
| innovation_royal_prerogative
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
! width= "92px;" | Military innovation
! Effect
! Description
! Debug ID
|- id="Arched Saddle"
| [[File:Innovation knight.png]] Arched Saddle
| [[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms
| ''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.''
| innovation_arched_saddle
|- id="Battlements"
| [[File:Innovation fortifications.png]] Battlements
| {{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract
| ''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.''
| innovation_battlements
|- id="Burhs"
| [[File:Innovation civil construction 02.png]] Burhs
| {{icon|levies}} {{green|+5%}}Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract
| ''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.''
| innovation_burhs
|- id="Household Soldiers"
| [[File:Innovation maa 01.png]] Household Soldiers
| {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| ''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.''
| innovation_house_soldiers
|- id="Horseshoes"
| [[File:Innovation weapons and armor 01.png]] Horseshoes
| {{icon|pursuit}} {{green|+10%}} Movement Speed
| ''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.''
| innovation_horseshoes
|- id="Mangonels"
| [[File:Innovation siege weapons.png]] Mangonels
| [[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms
| ''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.''
| innovation_mangonel
|}
{{clear}}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width= "92px;" | Cultural innovation
! Cultures
! Effect
! Description
! Debug ID
|- id="Alpine Supremacy"
| [[File:Innovation raised banner.png]] Alpine Supremacy
|
* All Qiangic
* All Tibetan
| [[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms
| ''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.''
| innovation_alpine_supremacy
|- id="Caballeros"
| [[File:Innovation special maa 01.png]] Caballeros
|
* All Iberian
* Andalusian
| [[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms
| ''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.''
| innovation_caballeros
|- id="Cataphracts"
| [[File:Innovation special maa 01.png]] Cataphracts
|
* All Byzantine except Alan
| [[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms
| ''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.''
| innovation_cataphracts
|- id="Desert Mountain Practices"
| [[File:Innovation maa 02.png]] Desert Mountain Practices
|
* Baranis
* Beja
* Maghrebi
* Yemeni
| [[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms
| ''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.''
| innovation_desert_mountain_herding
|- id="Druzhina"
| [[File:Innovation special maa 01.png]] Druzhina
|
* All East Slavic
| [[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms
| ''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.''
| innovation_druzhina
|- id="Hirds"
| [[File:Innovation maa 01.png]] Hirds
|
* All North Germanic
* Anglo-Saxon
* Frisian
* Old Saxon
| [[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms
| ''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.''
| innovation_hird
|- id="Khandayats"
| [[File:Innovation special maa 01.png]] Khandayats
|
* All Dravidian
* All Indo-Aryan
| [[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms
| ''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.''
| innovation_khandayats
|- id="Royal Army Tradition"
| [[File:Innovation special maa 01.png]] Royal Army Tradition
|
* All Burman
|
* {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
* [[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms
| ''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.''
| innovation_royal_army_tradition
|}
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width= "92px;" | Regional innovation
! Region
! Effect
! Descriptions
! Debug ID
|- id="Ghilman"
| [[File:Innovation maa 02.png]] Ghilman
| Arabia
| {{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance
| ''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.''
| innovation_ghilman
|- id="Reconquista"
| [[File:Innovation leadership 02.png]] Reconquista
| Iberia
|
* {{icon|gold}} {{green|-10%}} Casus Belli Cost
* [[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
| ''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!''
| innovation_reconquista
|- id="Stammesherzogtum"
| [[File:Innovation majesty 03.png]] Stammesherzogtum
| Western Germany
| {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| ''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.''
| innovation_stem_duchies
|}
{{clear}}


{| class="mildtable plainlist"
=== High Medieval innovations ===
|colspan="5" style="text-align: center"| 侦察哨所
{| class="mildtable" style="float: left; margin-right: 30px;"
|-
! width= "92px;" | Civic innovation
!地产修正
! Effect
!省份修正
! Description
!领地修正
! Debug ID
!要求地产等级
|- id="Banking"
!{{icon|gold}} 建造花费
| [[File:Innovation majesty 02.png]] Banking
|-
| {{icon|development}} {{green|+10%}} Monthly Development Growth
|{{icon|levies}} {{green|+125}} 征召兵
| ''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.''
|{{icon|supply}} {{green|+200}} 补给上限
| innovation_currency_03
|
|- id="Divine Right"
{{icon|knight}} {{green|+1}} 骑士数量<br>{{icon|damage}} {{green|+2}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+2}} 轻骑兵追击<br>{{icon|toughness}} {{green|+1}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+1}} 轻骑兵掩护
| [[File:Innovation majesty 03.png]] Divine Right
| Ⅰ级
| {{icon|yes}} Can press several Claims in a single war<br>{{icon|law}} Unlocks the Palatinate Feudal Contract<br>{{icon|opinion}} {{green|-10%}} Short Reign Duration<br>{{icon|gold}} {{green|-20%}} Title Creation Cost<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
|225
| ''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.''
|-
| innovation_divine_right
!描述
|- id="Guilds"
| colspan="4" | 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。
| [[File:Innovation nobility 01.png]] Guilds
| {{icon|domain}} {{green|+1}} Domain Limit
| ''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.''
| innovation_guilds
|- id="Heraldry"
| [[File:Innovation raised banner.png]] Heraldry
| {{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law
| ''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.''
| innovation_heraldry
|- id="Land Grants"
| [[File:Innovation administration 03.png]] Land Grants
| {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed
| ''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!''
| innovation_land_grants
|- id="Scutage"
| [[File:Innovation leadership 02.png]] Scutage
| {{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract
| ''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.''
| innovation_scutage
|- id="Urbanization"
| [[File:Innovation civil construction 02.png]] Urbanization
| {{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development
| ''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.''
| innovation_development_03
|- id="Windmills"
| [[File:Innovation civil construction 01.png]] Windmills
| {{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings
| ''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.''
| innovation_windmills
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
! width= "92px;" | Military innovation
! Effect
! Description
! Debug ID
|- id="Advanced Bowmaking"
| [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking
| {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms
| ''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.''
| innovation_advanced_bowmaking
|- id="Castle Baileys"
| [[File:Innovation levy building.png]] Castle Baileys
| {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Building
| ''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.''
| innovation_castle_baileys
|- id="Hoardings"
| [[File:Innovation fortifications.png]] Hoardings
| {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings
| ''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.''
| innovation_hoardings
|- id="Knighthood"
| [[File:Innovation knight.png]] Knighthood
| {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness
| ''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.''
| innovation_knighthood
|- id="Men-at-Arms"
| [[File:Innovation maa 02.png]] Men-at-Arms
| {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| ''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.''
| innovation_men-at-arms
|- id="Trebuchet"
| [[File:Innovation siege weapons.png]] Trebuchet
| [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms
| ''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.''
| innovation_trebuchet
|}
|}
 
{{clear}}
|-|
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
Ⅲ级=
! width= "92px;" | Cultural innovation
 
! Cultures
{| class="mildtable plainlist"
! Effect
|colspan="5" style="text-align: center"|制弓人
! Description
|-
! Debug ID
! 地产修正
|- id="Desert Tactics"
! 省份修正
| [[File:Innovation special maa 02.png]] Desert Tactics
! 领地修正
! 要求地产等级
* Outremer
!{{icon|gold}}建造花费
| [[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms
|-
| ''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.''
|{{icon|levies}} {{green|+175}} 征召兵
| innovation_desert_tactics
|{{icon|supply}} {{green|+200}} 补给上限
|- id="Hobbies"
|{{icon|knight}} {{green|+2}} 骑士数量<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+3}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+3}} 轻骑兵追击<br>{{icon|toughness}} {{green|+1}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+1}} 轻骑兵掩护
| [[File:Innovation special maa 02.png]] Hobbies
| Ⅱ级
|300
* Pictish
|-
* Cumbrian
!描述
* Cornish
| colspan="4" |骆驼骑兵在骑手装备有弓箭时战斗力极强,当地制弓人确保了弓箭装备的稳定供应。
* Irish
| [[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms
| ''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.''
| innovation_hobbies
|- id="Pike Columns"
| [[File:Innovation maa 01.png]] Pike Columns
* All Latin
| [[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms
| ''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.''
| innovation_pike_columns
|- id="Sarawit"
| [[File:Innovation maa 02.png]] Sarawit
* Ethiopian
| [[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms
| ''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.''
| innovation_sarawit
|}
|}
 
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
|-|
! width= "92px;" | Regional innovation
Ⅳ级=
! Region
 
! Effect
{| class="mildtable plainlist"
! Description
|colspan="5" style="text-align: center"|骆驼市场
! Debug ID
|-
|- id="Muladi"
! 地产修正
| [[File:Innovation nobility 02.png]] Muladi
! 省份修正
| Northern Africa
! 领地修正
! 要求地产等级
* {{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth
!{{icon|gold}}建造花费
| ''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.''
|-
| innovation_muladi
|{{icon|levies}} {{green|+225}} 征召兵<br>{{icon|Gold}} {{green|+0.4}} 每月税收
|- id="Ostsiedlung"
|{{icon|supply}} {{green|+200}} 补给上限
| [[File:Innovation misc inventions.png]] Ostsiedlung
|{{icon|knight}} {{green|+2}} 骑士数量<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+4}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+4}} 轻骑兵追击<br>{{icon|toughness}} {{green|+2}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+2}} 轻骑兵掩护
| Eastern Germany
| Ⅱ级
|
|375
* {{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth
|-
| ''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.''
!描述
| innovation_east_settling
| colspan="4" |这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。
|- id="Peerage"
| [[File:Innovation nobility 03.png]] Peerage
| Francia
|
* {{icon|gold}} {{green|+10%}} Vassal Tax Contribution
* {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
* {{icon|opinion}} {{red|-10}} Fellow Vassal Opinion
* {{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision
| ''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.''
| innovation_french_peerage
|- id="Seigneurialism"
| [[File:Innovation administration 01.png]] Seigneurialism
| Francia
| {{icon|gold}} {{green|+5%}} Domain Taxes
| ''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.''
| innovation_seigneurialism
|}
|}
{{clear}}


|-|
=== Late Medieval innovations ===
Ⅴ级=
{| class="mildtable" style="float: left; margin-right: 30px;"
 
! width= "92px;" | Civic innovation
{| class="mildtable plainlist"
! Effect
|colspan="5" style="text-align: center"|游牧征募场地
! Description
|-
! Debug ID
! 地产修正
|- id="Court Officials"
! 省份修正
| [[File:Innovation nobility 02.png]] Court Officials
! 领地修正
| {{icon|domain}} {{green|+1}} Domain Limit
!要求地产等级
| ''Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.''
!{{icon|gold}} 建造花费
| innovation_court_officials
|-
|- id="Cranes"
|{{icon|levies}} {{green|+275}} 征召兵<br>{{icon|Gold}} {{green|+0.4}} 每月税收
| [[File:Innovation civil construction 01.png]] Cranes
|{{icon|supply}} {{green|+200}} 补给上限
| {{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings
|{{icon|knight}} {{green|+3}} 骑士数量<br>{{icon|knight}} {{green|+5%}} 骑士战斗力<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+5}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+5}} 轻骑兵追击<br>{{icon|toughness}} {{green|+2}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+2}} 轻骑兵掩护
| ''A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.''
| Ⅲ级
| innovation_cranes
|450
|- id="Ermine Cloaks"
|-
| [[File:Innovation majesty 03.png]] Ermine Cloaks
!描述
| {{icon|prestige}} {{green|+10%}} Monthly Prestige
| colspan="4" |强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。
| ''Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.''
| innovation_ermine_cloaks
|- id="Noblesse Oblige"
| [[File:Innovation nobility 01.png]] Noblesse Oblige
| {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion
| ''Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.''
| innovation_noblesse_oblige
|- id="Primogeniture"
| [[File:Innovation majesty 01.png]] Primogeniture
| {{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Seniority Law
| ''One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.''
| innovation_primogeniture
|- id="Promissory Notes"
| [[File:Innovation administration 01.png]] Promissory Notes
| {{icon|development}} {{green|+10%}} Monthly Development Growth
| ''An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.''
| innovation_currency_04
|- id="Renaissance Thought"
| [[File:Innovation misc inventions.png]] Renaissance Thought
| {{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development
| ''Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.''
| innovation_development_04
|- id="Rightful Ownership"
| [[File:Innovation leadership 01.png]] Rightful Ownership
| {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war
| ''It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.''
| innovation_rightful_ownership
|}
|}
 
{| class="mildtable" style="float: left; margin-right: 30px;"
|-|
! width= "92px;" | Military innovation
Ⅵ级=
! Effect
 
! Description
{| class="mildtable plainlist"
! Debug ID
|colspan="5" style="text-align: center"|军用厩舍
|- id="Bombards"
|-
| [[File:Innovation siege weapons.png]] Bombards
! 地产修正
| [[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms
! 省份修正
| ''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.''
! 领地修正
| innovation_bombard
!要求地产等级
|- id="Machicolations"
!{{icon|gold}}建造花费
| [[File:Innovation fortifications.png]] Machicolations
|-
| {{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings
|{{icon|levies}} {{green|+325}} 征召兵<br>{{icon|Gold}} {{green|+0.4}} 每月税收<br>{{icon|time}} {{green|+20%}} 敌对劫掠时间
| ''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.''
|{{icon|supply}} {{green|+200}} 补给上限
| innovation_machicolations
|{{icon|knight}} {{green|+3}} 骑士数量<br>{{icon|knight}} {{green|+5%}} 骑士战斗力<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+6}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+6}} 轻骑兵追击<br>{{icon|toughness}} {{green|+3}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+3}} 轻骑兵掩护
|- id="Plate Armor"
| Ⅲ级
| [[File:Innovation weapons and armor 02.png]] Plate Armor
|525
| {{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
|-
| ''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.''
!描述
| innovation_plate_armor
| colspan="4" |庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受偷盗和沙漠的严苛影响。
|- id="Royal Armory"
| [[File:Innovation levy building.png]] Royal Armory
| {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Building
| ''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.''
| innovation_royal_armory
|- id="Sappers"
| [[File:Innovation weapons and armor 01.png]] Sappers
| [[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time
| ''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.''
| innovation_sappers
|- id="Standing Armies"
| [[File:Innovation leadership 02.png]] Standing Armies
| {{icon|levies}} {{green|+6}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| ''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.''
| innovation_standing_armies
|}
|}
 
{{clear}}
|-|
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
Ⅶ级=
! width= "92px;" | Cultural innovation
 
! Cultures
{| class="mildtable plainlist"
! Effect
|colspan="5" style="text-align: center"|盔甲士
! Description
|-
! Debug ID
! 地产修正
|- id="Adaptive Militia"
! 省份修正
| [[File:Innovation special maa 02.png]] Adaptive Militia
! 领地修正
! 要求地产等级
* Dutch
!{{icon|gold}}建造花费
| [[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms
|-
| ''Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.''
|{{icon|levies}} {{green|+375}} 征召兵<br>{{icon|Gold}} {{green|+0.4}} 每月税收<br>{{icon|time}} {{green|+20%}} 敌对劫掠时间
| innovation_adaptive_militia
|{{icon|supply}} {{green|+200}} 补给上限
|- id="Legionnaires"
|{{icon|knight}} {{green|+4}} 骑士数量<br>{{icon|knight}} {{green|+5%}} 骑士战斗力<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+7}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+7}} 轻骑兵追击<br>{{icon|toughness}} {{green|+3}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+3}} 轻骑兵掩护<br>{{icon|toughness}} {{green|+4}} 重骑兵坚韧
| [[File:Innovation special maa 02.png]] Legionnaires
| Ⅳ级
|600
* Roman
|-
| [[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms
!描述
| ''Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!''
| colspan="4" | 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。
| innovation_legionnaires
 
|- id="Longbow"
|-|
| [[File:Innovation special maa 02.png]] Longbow
Ⅷ级=
 
* English
{| class="mildtable plainlist"
* Welsh
|colspan="5" style="text-align: center"|高级育种师
| [[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms
|-
| ''Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers.''
!地产修正
| innovation_longbows
!省份修正
|- id="Rectilinear Schiltron"
!领地修正
| [[File:Innovation special maa 01.png]] Rectilinear Schiltron
!要求地产等级
!{{icon|gold}}建造花费
* Gaelic
|-
* Scots
|{{icon|levies}} {{green|+425}} 征召兵<br>{{icon|Gold}} {{green|+0.4}} 每月税收<br>{{icon|time}} {{green|+20%}} 敌对劫掠时间
| [[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms
|
| ''The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.''
|{{icon|knight}} {{green|+4}} 骑士数量<br>{{icon|knight}} {{green|+5%}} 骑士战斗力<br>{{icon|damage}} {{green|+1}} 弓箭手伤害<br>{{icon|damage}} {{green|+8}} 轻骑兵伤害<br>{{icon|pursuit}} {{green|+8}} 轻骑兵追击<br>{{icon|toughness}} {{green|+4}} 轻骑兵坚韧<br>{{icon|screen}} {{green|+4}} 轻骑兵掩护<br>{{icon|damage}} {{green|+2}} 重骑兵伤害<br>{{icon|toughness}} {{green|+4}} 重骑兵坚韧
| innovation_rectilinear_schiltron
| Ⅳ级
|- id="Valets"
|675
| [[File:Innovation special maa 01.png]] Valets
|-
!描述
* Breton
| colspan="4" | 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!
* French
* Norman
* Occitan
| [[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms
| ''Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.''
| innovation_valets
|- id="Zweihanders"
| [[File:Innovation special maa 01.png]] Zweihanders
* All Central Germanic except the dutch
| [[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms
| ''These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.''
| innovation_zweihanders
|}
|}
</tabber>
{| class="mildtable plainlist" style="float: left; margin-right: 30px;"
! width= "92px;" | Regional innovation
! Region
! Effect
! Description
! Debug ID
|- id="Condottieri"
| [[File:Innovation maa 01.png]] Condottieri
| Italia
|
* {{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost
* {{icon|levies}} {{green|+100%}} Number of Mercenary Companies
| ''Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.''
| innovation_condottieri
|- id="Deccan Unity"
| [[File:Innovation nobility 04.png]] Deccan Unity
| Deccan India
| {{icon|opinion}} {{green|+5}} Same Faith Opinion
| ''The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.''
| innovation_deccan_unity
|- id="Wierdijks"
| [[File:Innovation civil construction 02.png]] Wierdijks
| Netherlands
|
* {{icon|levies}} {{green|+1%}} Levy Size
* {{icon|development}} {{green|+10%}} Monthly Development Growth
* {{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time
| ''Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.''
| innovation_wierdijks
|}
|}
{{clear}}
== References ==
<references/>
{{Mechanics navbox}}

2020年9月23日 (三) 11:56的版本

Innovations represent technological, legal and ideological advances that a Culture can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional.

  • Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
  • Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
  • Cultural innovations are always active, but require a certain Culture.

Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim Casus belli.

The advancement chance is 5% + Fascination % + 40% there is exposure.

Exposure is gained when another culture within the same faith already has the Innovation.

Fascination is 20% as a base, plus 2% per the Culture Head's Learning skill.

Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.

Eras

Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.

Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average  Development in the Culture's Counties.

A culture cannot progress to another Era if its Cultural Head is Tribal.

Era Minimum year Description Debug ID
Culture era tribal.png Tribal 476 The Tribal Era of a Culture predates the emergence of codified laws and an institutionalized government. Rulers with Tribal Government can only make use of Tribal Era innovations. culture_era_tribal
Culture era early medieval.png Early Medieval 900 The Early Medieval Era sees the emergence of professional administrators and a number of important innovations, allowing a Culture to exit the Dark Ages. culture_era_early_medieval
Culture era high medieval.png High Medieval 1050 The High Medieval Era is a time of great technological and administrative progress, seeing towns grow into cities and the rise of the burgher class even as the aristocracy reigns supreme. culture_era_high_medieval
Culture era late medieval.png Late Medieval 1200 The Late Medieval Era marks the zenith of the feudal world. Bureaucrats, artisans, merchants and money lenders are starting to encroach on the power of the old privileged classes, except for the monarchs themselves. culture_era_late_medieval

List of innovations

Tribal innovations

Unlocking all Tribal innovations is required for the Adopt Feudal Ways and Adopt Clan Ways decision (for independent Tribal rulers).

Civic innovation Effect Description Debug ID
Innovation administration 01.png Casus Belli Default cb.png Can use De Jure County Casus belli Might makes right has been the law of the land for generations, but if we have a justification for our wars then we can avoid provoking the ire of our neighbors and the retaliation that often comes with it. innovation_casus_belli
Innovation civil construction 02.png City Planning Holding city.png Unlocks Village Center
Holding church.png Unlocks Shrine and Prayer Halls
Building market villages.png Unlocks Trading Outposts
By designing our cities before we start constructing them, we can create new holdings in strategic locations which are both more functional and aesthetically pleasing than the older ones which haphazardly arose over time. innovation_city_planning
Innovation levy building.png Crop Rotation Yes Unlocks all Tribal Era Economic Buildings By transitioning from the traditional two-field farming model to three-field crop rotation, we can grow more crops each year without depleting the soil on our farms. innovation_crop_rotation
Innovation majesty 02.png Currency +10% Monthly Development Growth Bartering is slow and inefficient; adopting an officially-recognized currency like cowrie shells or metal nuggets will bolster trade and increase the spread of ideas within our realm. innovation_currency_01
Innovation administration 03.png Gavelkind Can enact the Confederate Partition Law Stability and prosperity go hand-in-hand. Instead of having vassals jockey for power when the old monarch passes away, we can define a predetermined, equitable system of inheritance which will eliminate much of the instability which traditionally occurs on succession. innovation_gavelkind
Innovation administration 02.png Ledger +1 Domain Limit As our lands grow, we need a better way to keep track of what we own. Maintaining a ledger of our possessions will ensure that we always know what resources we have at our disposal. innovation_ledger
Innovation leadership 01.png Planned Assemblies Holding tribal.pngUnlocks Fortified Tribal Hold
Crown authority 1.png Can enact Limited Crown Authority Law
In order to effectively govern, we must bring all free men of the realm together to discuss and resolve legislative matters. Attendance is mandatory, and those who do not come will be fined and forfeit their ability to influence any decision made. innovation_plenary_assemblies
Innovation civil construction 01.png Public Works Counties reach the maximum Existing Development penalty at 20 Development Funding the construction of public works like roads, schools, and aqueducts will allow our settlements to grow to larger sizes, ensuring the prosperity of our people for generations to come. innovation_development_01
Military innovation Effect Description Debug ID
Innovation raised banner.png Bannus +15% Levy Reinforcement Rate Based on the authority to command men in battle, the bann gives our rulers the power to compel free men to fight for them, forming a legal basis for the mustering of large armies. innovation_bannus
Innovation levy building.png Barracks Yes Unlocks all Tribal Era Military Buildings By constructing dedicated buildings for us to quarter our soldiers in we can make sure that we have sufficient space to accommodate our growing armies. innovation_barracks
Innovation fortifications.png Mottes Yes Unlocks all Tribal Era Fortification Buildings Simple yet effective, building our castles on raised earthen mounds is the best way to ensure we quite literally have the high ground over our enemies. innovation_motte
Innovation leadership 02.png Mustering Grounds +2 Size of Men-at-Arms Regiments
+1 Max number of Men-at-Arms Regiments
Simply having people willing to fight for us is not enough to win wars. Setting aside space for people to both train and muster for battle will allow us to support groups of more experienced fighters who can lead us to victory. innovation_mustering_grounds
Innovation siege weapons.png Onager Unit onager.png Can recruit Onager Men-at-Arms While slow to load and fire, torsion-powered catapults like these allow us to assail enemy fortifications while staying out of their archers' range. innovation_catapult
Innovation weapons and armor 02.png Quilted Armor Unit heavy infantry.png Can recruit Armored Footmen Men-at-Arms Formed of a dozen or more layers of linen stitched together, these jackets can stop even heavy arrows and are an affordable way for us to armor an entire regiment for battle. innovation_quilted_armor
Cultural innovation Cultures Effect Description Debug ID
Innovation special maa 02.png Bush Hunting
  • All Akan
  • All Yoruba
Unit bowmen.png Can recruit Bush Hunters Men-At-Arms The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas. innovation_bush_hunting
Innovation special maa 02.png Chu-ko-nu
  • Han
Unit crossbowmen.png Can recruit Chu-ko-nu Archers Men-At-Arms The repeating crossbow, known as Chu-ko-nu, is an ingenious invention with an easy-to-use mechanism that can be operated by anyone. What it lacks in range and firepower, it more than makes up for in rate of fire, making it an ideal weapon for defensive positions. innovation_repeating_crossbow
Innovation special maa 02.png Compound Bows
  • All Mongolic
  • All Iranian
  • All Turkic
  • Alan
  • Mogyër
Unit horse archers.png Can recruit Horse Archers Men-At-Arms Crafted from laminated strips of horn, wood, and sinew, our compound bows are much smaller than a traditional bow while being just as powerful. This reduced profile makes it possible to comfortably fire from horseback, allowing us to field truly devastating horse archers in battle. innovation_compound_bows
Innovation special maa 01.png Defensive Tactics
  • All Israelite
Unit skirmishers.png Can recruit Shomer Men-At-Arms Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties. innovation_mobile_guards
Innovation special maa 02.png Forest Wardens
  • All Balto-Finnic
  • All Urgo-Permian
  • All Volga-Finnic
Unit bowmen.png Can recruit Metsänvartija Men-At-Arms Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland. innovation_forest_wardens
Innovation special maa 01.png Konni Raids
  • All South Slavic
  • Hungarian
  • Polabian
  • Polish
  • Pommeranian
Unit light cavalry.png Can recruit Konni Men-At-Arms Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding. innovation_hussar_raids
Innovation maa 02.png Mountain Skirmishing
  • Afar
  • Somali
  • Welayta
Unit skirmishers.png Can recruit Horn Warriors Men-At-Arms The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders. innovation_mountain_skirmishing
Innovation maa 02.png Mubarizun
  • Bedouin
  • Butr
  • Egyptian
  • Levantine
  • Nubian
Unit heavy infantry.png Can recruit Mubarizun Men-At-Arms Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat. innovation_mubarizuns
Innovation special maa 01.png Sahel Horsemen
  • All Sahelian
  • All Senegambian
  • All Central African
  • Daju
  • Zaghawa
Unit light cavalry.png Can recruit Sahel Horsemen Men-At-Arms The Sahel is a dry and arid plain, where vast distances are often covered with horses. The Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies. They are quick and can easily brave deserts and drylands. innovation_sahel_horsemen
Innovation nobility 01.png Table of Princes
  • Czech
  • Slovien
Can enact the House Seniority Law and at any Crown Authority The Table of Princes is the royal seat of Bohemian rulers, with the one sitting at the table being recognized as the rightful ruler. Under the code of house seniority, titles were given to the eldest living member of the ruling dynasty. innovation_table_of_princes
Innovation maa 02.png Upland Skirmishing
  • All West African
Unit skirmishers.png Can recruit Guinean Uplanders Men-At-Arms The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense. innovation_upland_skirmishing
Innovation nobility 01.png Visigothic Codes
  • Aragonese
  • Basque
  • Catalan
  • Occitan
  • Can enact the High Partition Law
  • Can enact the Equal Law and at any Crown Authority
Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly. innovation_visigothic_codes
Innovation maa 01.png Zbrojnosh
  • Czech
  • Slovien
Unit heavy infantry.png Can recruit Zbrojnosh Men-At-Arms The forested hills and mountains of our homeland demand a different approach to warfare. Our armed men, the Zbrojnosh, are trained to turn the terrain to their advantage and have proven to be good fighters capable of defeating much larger armies. innovation_zbrojnosh
Regional innovation Region Effect Description Debug ID
Innovation elephant.png Elephantry India or South East Asia Unit war elephants.png Can recruit War Elephants Men-at-Arms Elephants are difficult to raise in captivity, so each mahout must capture their own wild elephants and train them. This means there is a delicate art to properly using these great creatures in battle, but it is an art we are dedicated to mastering. innovation_elephant
Innovation misc inventions.png Longships Northern Europe
  • -75% Embarkation Cost
  • +25% Naval Speed
  • Yes Unlocks the ability to sail in Major Rivers
  • Yes Unlocks the ability to Raid over seas if Raiding is allowed
Our longships are formidable seafaring vessels which can travel almost anywhere and even brave rough weather, giving us exceptional mobility on the seas. innovation_longboats
Innovation camel.png War Camels Middle East, North Africa or Persia Unit camel riders.png Can recruit Camel Riders Men-at-Arms Camels are naturally suited for living in desert terrain, but they aren't inherently creatures of battle. Our breeders and trainers can change this, giving us access to adaptive cavalry which will let us master the sands. innovation_camel
Innovation majesty 01.png West African Canoes West Africa
  • -25% Embarkation Cost
  • +10% Raid Speed
  • Yes Unlocks the ability to sail in Major Rivers
  • Yes Unlocks the ability to Raid over seas if Raiding is allowed
The great canoes of West Africa are excellent for navigating rivers and allows us to quickly ferry troops to where we need them. innovation_african_canoes
Innovation weapons and armor 01.png Wootz Steel Deccan India
  • +1 Prowess
  • +2 Heavy Cavalry Damage
  • +2 Heavy Infantry Damage
Also known as Hinduwani or Seric steel, this carbon-rich metal is excellent for making weapons. Wootz steel is widely traded and is deemed the finest steel in the world. Throughout most of history, it has drawn the attention of Arab, Egyptian, Chinese, and even Roman traders. innovation_wootz_steel

Early Medieval innovations

Civic innovation Effect Description Debug ID
Innovation misc inventions.png Armillary Sphere +25% Naval Speed Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land. innovation_armilary_sphere
Innovation leadership 01.png Bailiffs +1 Domain Limit A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise. innovation_baliffs
Innovation administration 03.png Chronicle Writing Default cb.png Can use De Jure Duchy Casus belli
-10% Casus Belli Prestige Cost
No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold. innovation_chronicle_writing
Innovation nobility 01.png Coinage +10% Monthly Development Growth
Unlocks the Coinage Rights Feudal Contract
Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions. innovation_currency_02
Innovation nobility 03.png Communal Government Counties reach the maximum Existing Development penalty at 35 Development Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved. innovation_development_02
Innovation majesty 02.png Hereditary Rule Can enact the Partition Law Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule. innovation_hereditary_rule
Innovation fortifications.png Manorialism -10% Building Construction Time
Yes Unlocks all Early Medieval Era Economic Buildings
With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead. innovation_manorialism
Innovation majesty 01.png Royal Prerogative Crown authority 2.png Can enact High Crown Authority Law
Crown authority 3.png Can enact Absolute Crown Authority Law
As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them. innovation_royal_prerogative
Military innovation Effect Description Debug ID
Innovation knight.png Arched Saddle Unit heavy cavalry.png Can recruit Armored Horsemen Men-at-Arms Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines. innovation_arched_saddle
Innovation fortifications.png Battlements -5% Men-at-Arms Maintenance
Yes Unlocks all Early Medieval Era Fortification Buildings
Unlocks the Fortification Rights Feudal Contract
Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers. innovation_battlements
Innovation civil construction 02.png Burhs +5%Levy Size
Yes Unlocks all Early Medieval Era Military Buildings
Unlocks the March Feudal Contract
Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers. innovation_burhs
Innovation maa 01.png Household Soldiers +3 Size of Men-at-Arms Regiments
+1 Max number of Men-at-Arms Regiments
As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy. innovation_house_soldiers
Innovation weapons and armor 01.png Horseshoes +10% Movement Speed A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage. innovation_horseshoes
Innovation siege weapons.png Mangonels Unit mangonel.pngCan recruit Mangonels Men-at-Arms A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines. innovation_mangonel
Cultural innovation Cultures Effect Description Debug ID
Innovation raised banner.png Alpine Supremacy
  • All Qiangic
  • All Tibetan
Unit heavy infantry.png Can recruit Mountaineers Men-At-Arms The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains. innovation_alpine_supremacy
Innovation special maa 01.png Caballeros
  • All Iberian
  • Andalusian
Unit light cavalry.png Can recruit Caballeros Men-At-Arms Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this. innovation_caballeros
Innovation special maa 01.png Cataphracts
  • All Byzantine except Alan
Unit heavy cavalry.png Can recruit Cataphracts Men-At-Arms Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances. innovation_cataphracts
Innovation maa 02.png Desert Mountain Practices
  • Baranis
  • Beja
  • Maghrebi
  • Yemeni
Unit skirmishers.png Can recruit Abudrar Men-At-Arms Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar. innovation_desert_mountain_herding
Innovation special maa 01.png Druzhina
  • All East Slavic
Unit heavy infantry.png Can recruit Druzhina Men-At-Arms Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies. innovation_druzhina
Innovation maa 01.png Hirds
  • All North Germanic
  • Anglo-Saxon
  • Frisian
  • Old Saxon
Unit heavy infantry.png Can recruit Huscarls Men-At-Arms The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies. innovation_hird
Innovation special maa 01.png Khandayats
  • All Dravidian
  • All Indo-Aryan
Unit heavy infantry.png Can recruit Khandayats Men-At-Arms Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry. innovation_khandayats
Innovation special maa 01.png Royal Army Tradition
  • All Burman
  • +10% Heavy Cavalry Damage
  • Unit heavy infantry.png Can recruit Palace Guards Men-At-Arms
We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants. innovation_royal_army_tradition
Regional innovation Region Effect Descriptions Debug ID
Innovation maa 02.png Ghilman Arabia -15% Men-at-Arms Maintenance Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries. innovation_ghilman
Innovation leadership 02.png Reconquista Iberia
  • -10% Casus Belli Cost
  • Icon piety christian 01.png +10% Monthly Piety
Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all! innovation_reconquista
Innovation majesty 03.png Stammesherzogtum Western Germany +5 Direct Vassal Opinion Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity. innovation_stem_duchies

High Medieval innovations

Civic innovation Effect Description Debug ID
Innovation majesty 02.png Banking +10% Monthly Development Growth Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily. innovation_currency_03
Innovation majesty 03.png Divine Right Yes Can press several Claims in a single war
Unlocks the Palatinate Feudal Contract
-10% Short Reign Duration
-20% Title Creation Cost
Icon piety christian 01.png +10% Monthly Piety
It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself. innovation_divine_right
Innovation nobility 01.png Guilds +1 Domain Limit As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures. innovation_guilds
Innovation raised banner.png Heraldry +5% Monthly Prestige
Can enact the High Partition Law
Can enact the House Seniority Law
Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status. innovation_heraldry
Innovation administration 03.png Land Grants -10% Casus Belli Prestige Cost
+50%"Fabricate Claim on County" Councilor Task Speed
Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects! innovation_land_grants
Innovation leadership 02.png Scutage +5% Republican Vassal Tax Contribution
Unlocks the Scutage Feudal Contract
Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone. innovation_scutage
Innovation civil construction 02.png Urbanization Counties reach the maximum Existing Development penalty at 55 Development The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers. innovation_development_03
Innovation civil construction 01.png Windmills +5% Domain Taxes
Yes Unlocks all High Medieval Era Economic Buildings
The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials. innovation_windmills
Military innovation Effect Description Debug ID
Innovation weapons and armor 01.png Advanced Bowmaking +3 Damage for Archers
Unit crossbowmen.png Can recruit Crossbowmen Men-at-Arms
While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset. innovation_advanced_bowmaking
Innovation levy building.png Castle Baileys +15% Levy Reinforcement Rate
Yes Unlocks all High Medieval Era Military Building
While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances. innovation_castle_baileys
Innovation fortifications.png Hoardings Yes Unlocks all High Medieval Era Fortification Buildings Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.
They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.
innovation_hoardings
Innovation knight.png Knighthood +5 Direct Vassal Opinion
+20% Knight Effectiveness
By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us. innovation_knighthood
Innovation maa 02.png Men-at-Arms +4 Size of Men-at-Arms Regiments
+1 Max number of Men-at-Arms Regiments
Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out. innovation_men-at-arms
Innovation siege weapons.png Trebuchet Unit trebuchet.png Can recruit Trebuchets as Men-at-Arms An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it. innovation_trebuchet
Cultural innovation Cultures Effect Description Debug ID
Innovation special maa 02.png Desert Tactics
  • Outremer
Unit light cavalry.png Can recruit Chasseurs Men-At-Arms The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home. innovation_desert_tactics
Innovation special maa 02.png Hobbies
  • Pictish
  • Cumbrian
  • Cornish
  • Irish
Unit light cavalry.png Can recruit Hobelars Men-At-Arms Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go. innovation_hobbies
Innovation maa 01.png Pike Columns
  • All Latin
Unit pikemen.png Can recruit Picchieri Men-At-Arms Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle. innovation_pike_columns
Innovation maa 02.png Sarawit
  • Ethiopian
Unit heavy infantry.png Can recruit Sarawit Men-At-Arms The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers. innovation_sarawit
Regional innovation Region Effect Description Debug ID
Innovation nobility 02.png Muladi Northern Africa
  • +10 Different Culture Opinion
    +10% Monthly Development Growth
Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society. innovation_muladi
Innovation misc inventions.png Ostsiedlung Eastern Germany
  • +15% "Promote Culture" Councilor Task Speed
    +15% Monthly Development Growth
The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people. innovation_east_settling
Innovation nobility 03.png Peerage Francia
  • +10% Vassal Tax Contribution
  • +5 Direct Vassal Opinion
  • -10 Fellow Vassal Opinion
  • Must be unlocked through the Inspire Opus Francigenum decision
By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown. innovation_french_peerage
Innovation administration 01.png Seigneurialism Francia +5% Domain Taxes By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain. innovation_seigneurialism

Late Medieval innovations

Civic innovation Effect Description Debug ID
Innovation nobility 02.png Court Officials +1 Domain Limit Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly. innovation_court_officials
Innovation civil construction 01.png Cranes -15% Building Construction Time
Yes Unlocks all Late Medieval Era Economic Buildings
A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we. innovation_cranes
Innovation majesty 03.png Ermine Cloaks +10% Monthly Prestige Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that. innovation_ermine_cloaks
Innovation nobility 01.png Noblesse Oblige +5 Direct Vassal Opinion
+5 Fellow Vassal Opinion
Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it. innovation_noblesse_oblige
Innovation majesty 01.png Primogeniture Can enact the Primogeniture Law
Can enact the Ultimogeniture Seniority Law
One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises. innovation_primogeniture
Innovation administration 01.png Promissory Notes +10% Monthly Development Growth An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie. innovation_currency_04
Innovation misc inventions.png Renaissance Thought Counties reach the maximum Existing Development penalty at 90 Development Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp. innovation_development_04
Innovation leadership 01.png Rightful Ownership -10% Casus Belli Prestige Cost
Default cb.png Can use De Jure Casus Belli
Yes Can press multiple Claims of another Character in a single war
It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum. innovation_rightful_ownership
Military innovation Effect Description Debug ID
Innovation siege weapons.png Bombards Unit bombard.png Can recruit Bombards Men-at-Arms The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of. innovation_bombard
Innovation fortifications.png Machicolations Yes Unlocks all Late Medieval Era Fortification Buildings A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders. innovation_machicolations
Innovation weapons and armor 02.png Plate Armor +3 Heavy Cavalry Toughness
+3 Heavy Infantry Toughness
The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons. innovation_plate_armor
Innovation levy building.png Royal Armory +15% Levy Reinforcement Rate
Yes Unlocks all Late Medieval Era Military Building
As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need. innovation_royal_armory
Innovation weapons and armor 01.png Sappers Unit stat siege progress.png -10% Siege Phase Time It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses. innovation_sappers
Innovation leadership 02.png Standing Armies +6 Size of Men-at-Arms Regiments
+1 Max number of Men-at-Arms Regiments
Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around. innovation_standing_armies
Cultural innovation Cultures Effect Description Debug ID
Innovation special maa 02.png Adaptive Militia
  • Dutch
Unit skirmishers.png Can recruit Goedendag Militia Men-At-Arms Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights. innovation_adaptive_militia
Innovation special maa 02.png Legionnaires
  • Roman
Unit heavy infantry.png Can recruit Palatini Men-At-Arms Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops! innovation_legionnaires
Innovation special maa 02.png Longbow
  • English
  • Welsh
Unit bowmen.png Can recruit Longbowmen Men-At-Arms Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers. innovation_longbows
Innovation special maa 01.png Rectilinear Schiltron
  • Gaelic
  • Scots
Unit pikemen.png Can recruit Schiltron Men-At-Arms The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics. innovation_rectilinear_schiltron
Innovation special maa 01.png Valets
  • Breton
  • French
  • Norman
  • Occitan
Unit heavy cavalry.png Can recruit Gendarmes Men-At-Arms Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored. innovation_valets
Innovation special maa 01.png Zweihanders
  • All Central Germanic except the dutch
Unit pikemen.png Can recruit Landsknechts Men-At-Arms These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments. innovation_zweihanders
Regional innovation Region Effect Description Debug ID
Innovation maa 01.png Condottieri Italia
  • -25% Same Culture Mercenary Hire Cost
  • +100% Number of Mercenary Companies
Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge. innovation_condottieri
Innovation nobility 04.png Deccan Unity Deccan India +5 Same Faith Opinion The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures. innovation_deccan_unity
Innovation civil construction 02.png Wierdijks Netherlands
  • +1% Levy Size
  • +10% Monthly Development Growth
  • -10% City Holdings and Buildings Construction Time
Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability. innovation_wierdijks

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争决斗宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
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