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决斗:修订间差异 - 十字军之王3百科,人人可以编辑的十字军之王3中文百科全书

决斗:修订间差异

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{{Version|1.4}}{{需要翻译}}
{{Version|1.16}}
 决斗是两个角色之间 战役( 战争 之外的战斗。决斗 可以 持续到角色受伤或死亡。 如果 角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。
 决斗是两个角色之间 战争之外的战斗。决斗 持续到 角色受伤或死亡。 角色是儿童, 有 {{icon|blind}} 失明、{{icon|incapable}} 无能、{{icon|pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|prowess}} 勇武低于10,则不能进行决 斗。决斗时角色会穿着盔甲,但 {{icon|tribal}} 部落制统治者除外,他们会赤膊战 斗。


== 发起挑战 ==
== 发起挑战 ==
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are three types of Duels:
决斗可以作为一个事件后果开始或被一个角色发起(每5年1次)。若目标拒绝挑战,其 {{red|-150}} {{icon|prestige}} 威望。接受度基于 {{icon|prowess}} 勇武的差距以及目标的 {{icon|opinion}} 好感和性格。AI统治者不会接受 {{icon|prowess}} 勇武比其大'''15'''的角色的挑战,除非其理性很低。挑战内容有七种类型:
* '''Single Combat''' is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the {{iconify|Irritable}} trait. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress.
{| class="mildtable plainlist"
* '''Punishment Combat''' is a duel issued by a character who has the {{iconify|Wrathful}} trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100 {{iconify|Stress}}.
! 类型
* '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]].
! 挑战者要求
! 对手要求
! 胜利效果
! 失败效果
|-
| '''夺宝比武'''
| {{icon|artifact claim}} 拥有对手宝物宣称
| {{icon|artifact}} 宝物被挑战者宣称
| 挑战者获得所选宣称宝物
| 挑战者将失去所选宝物宣称
|-
| '''与<骑士>对练'''
|
* [[File:Tradition soldiers.png|28px]] 文化拥有[[传统#骑士精神|骑士精神]]传统
* [[File:Tradition knight.png|28px]] 文化拥有[[传统#侠义结社|侠义结社]]传统
| {{icon|knight}} 为骑士
|挑战者 {{green|75%}} 概率获得10年随机正面修正且 {{red|25%}} 概率获得10年随机负面修正
|对手 {{green|75%}} 概率获得10年随机正面修正且 {{red|25%}} 概率获得10年随机负面修正
|-
| '''向仇敌发起挑战'''
|
* {{icon|martial lifestyle}} ''' 不动如山''' 技能
* [[File:Tradition knight.png|28px]] 文化拥有[[传统#尚武|尚武]]传统
* [[File:Tradition shield.png|28px]] 文化拥有[[传统#伙伴卫队|伙伴卫队]]传统
| {{icon|rival}} 为挑战者仇敌
| 挑战者 {{icon|stress loss}} 失去压力且对手 {{icon|stress gain}} 获得压力
| 对手 {{icon|stress loss}} 失去压力且挑战者 {{icon|stress gain}} 获得压力
|-
| '''发泄怒火'''
|
* {{icon|irritable}} 拥有烦躁特质
* {{icon|stress level 1}} 压力等级至低为1
|
| 挑战者 {{icon|stress loss}} 失去压力且对手 {{icon|stress gain}} 获得压力
| 对手 {{icon|stress loss}} 失去压力且挑战者 {{icon|stress gain}} 获得压力
|-
| ''' 惩罚罪行'''
| {{icon|wrathful}} 拥有暴怒特质
|
* {{icon|crime}} 拥有罪行
* {{icon|no}} 拥有头衔
| 对手被处决(若罪行允许)或囚禁
| 挑战者 {{red|+100}} {{icon|stress}} 压力
|-
| '''成人仪式'''
| {{icon|decision}} 通过[[决议#成人仪式|成人仪式]]决议
| {{icon|yes}} 成年
| 挑战者获得 {{icon|family positive}} '''证明了自己的部落成年人'''10年修正:
* {{icon|opinion}} {{green|+10}} 封臣好感
* {{icon|opinion}} {{green|+10}} 相同文化好感
* {{icon|stress gain}} {{green|-10%}} 压力获得
| 挑战者获得 {{icon|mask negative}} ''' 没有安全感的部落成年人'''10年修正:
* {{icon|stress gain}} {{red|+25%}} 压力获得
|-
| '''勇武政变'''
| {{icon|decision}} [[决议#尝试篡位|尝试篡位]]决议中通过勇武篡位
| {{icon|liege}} 为挑战者领主
| 篡位成功且对手死亡(可使用 {{icon|champion}} 勇士)
| 被挑战者死亡(可使用 {{icon|champion}} 勇士)
|-
| '''挑战家主'''
| {{icon|impassive}} 家族团结度等级至高为冷漠
| {{icon|dynasty}} 为挑战者家主
| 挑战者成为家主
| 对手获得挑战者的 {{icon|weak hook}} 弱牵制
|-
| '''比武审判'''
| [[File:Tradition shieldmaiden.png|28px]] 文化拥有[[传统#荣誉行为| 荣誉行为]] 传统
|
* {{icon|crime}} 拥有罪行
* {{icon|no}} 拥有头衔
| 挑战者获得所选奖励({{icon|gold}} 金钱、{{icon|weak hook}} 弱牵制或 {{icon|unnatural death}} 处决对手)
| 挑战者获得 {{icon|stress}} 压力
|}


== Mechanics ==
== 机制 ==
Each duel has two values to keep track of:
每一场决斗有两个数值的变化:
* '''Likelihood of Success''' is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
* ''' 胜利概率''' 用于衡量决斗的胜负。大部分出招都会增加胜利概率,而最先高于对手的胜利概率一定数值的一方将获得胜利。
* '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.
* ''' 受伤风险''' 用于衡量角色的出招风险。每一轮的结束时,若没有决出胜负,双方都会基于受伤风险有一定的几率失败。


All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel.
所有决斗都持续2到4轮。若第4轮仍然没有决出胜负,则进入突然死亡阶段, {{icon|prowess}} 勇武较高的一方直接获胜。在决斗中,双方都有可能增加决斗优势等级或决斗劣势等级,以增加或降低 {{icon|prowess}} 勇武,直到决斗结束。


During each round both characters will choose one of three random combat moves that are given based on their {{iconify|Prowess}}. AI characters will choose among the available moves based on their personality:
每一轮决斗,双方都要从三项基于 {{icon|prowess}} 勇武或[[特质]]的随机出招中选择一项。AI角色会基于个性选择:
* Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success
* 高胆量和仇恨的角色会选择增加胜利概率最多的出招选项。
* Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury
* 低胆量和仇恨的角色会选择增加受伤风险最少的出招选项。
* Characters with high Rationality will choose the middle ground
* 高理性的角色会选择折中的出招选项。
* Characters without high or low Boldness, Vengefulness or Rationality will choose at random
* 胆量、仇恨或理性不高不低的角色会随机选择。


{| class="mildtable sortable plainlist"
{| class="mildtable sortable plainlist"
! Combat Move
! 出招
! Likelihood of Success
! 胜利概率提升
! Risk of Injury
! 受伤风险提升
! Prowess
! {{icon|prowess}} 勇武
! Other effects
! 其他效果
|-
|-
| Wait & Hope ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 0-15 || 
| 按兵不动 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="2"| {{yellow| 中等}} || 0-15 || 
|-
|-
| Unsure Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || 
| 无把握的攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="3"| {{red| 较大}} || 0-15 || 
|-
|-
| Enthusiastic Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="4"| {{red|Very High}} || 0-15 || 
| 倾力猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="4"| {{red| 极大}} || 0-15 || 
|-
|-
| Clouded Vision ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || 0-15 || Adds -4 Duel Edge to the opponent
| 遮蔽视野 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="1"| {{green| 略微}} || 0-15 || 对方增加4决斗劣势等级
|-
|-
| Headbutt ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || Adds -4 Duel Edge to both opponents
| 头槌 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="3"| {{red| 较大}} || 0-15 || 双方增加4决斗劣势等级
|-
|-
| Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="1"| {{green|Low}} || 6-20 || 
| 防守 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="1"| {{green| 略微}} || 6-20 || 
|-
|-
| Probing Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || 
| 试探性攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || 
|-
|-
| Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="3"| {{red|High}} || 6-20 || 
| 猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="3"| {{red| 较大}} || 6-20 || 
|-
|-
| Put the Boot In ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="4"| {{red|Very High}} || 6-20 || 
| 猛踢 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="4"| {{red| 极大}} || 6-20 || 
|-
|-
| Surprise Attack ||data-sort-value="-1"| '''Random''' ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || 
| 奇袭 ||data-sort-value="-1"| ''' 随机''' ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || 
|-
|-
| Taunt ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || Opponent gains a {{iconify|Stress Gain}} modifier
| 嘲讽 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || 对方获得 {{icon|stress gain}} 压力
|-
|-
| Strict Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || 
| 严防死守 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || 8+ || 
|-
|-
| Confident Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="1"| {{green|Low}} || 8+ || 
| 自信攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="1"| {{green| 略微}} || 8+ || 
|-
|-
| Expert Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || 8+ || 
| 专业猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || 8+ || 
|-
|-
| Lightning Assault ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || 8+ || 
| 闪电侵袭 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="3"| {{red| 较大}} || 8+ || 
|-
|-
| Tire Opponent ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || Increases the opponent's Risk of Injury
| 疲敌 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || 8+ || 增加对方的受伤风险
|-
|-
| Attempt Disarm ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 12+ || Adds -6 Duel Edge to the opponent
| 尝试缴械 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="2"| {{yellow| 中等}} || 12+ || 对方增加6决斗劣势等级
|}
|}


=== Special moves ===
=== 特殊出招 ===
Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move.
特殊出招会更有效或给予额外效果,但是会有额外的前置条件。若前置条件满足,特殊出招会有30% 的几率出现并代替最下方的出招选项。若未出现特殊出招,则最下方的选项为“扫堂腿”。
{| class="mildtable sortable plainlist"
{| class="mildtable sortable plainlist"
! Combat Move
! 出招
! Likelihood of Success
! 胜利概率提升
! Risk of Injury
! 受伤风险提升
! Requirements
! 前置条件
! Other effects
! 额外效果
|-
| 扫堂腿 ||data-sort-value="4"| {{red|略微}} ||data-sort-value="3"| {{green|略微}} || 无 ||
|-
|-
| Hail Mary ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || {{icon|prowess}} At least 10 Prowess difference || 
| 万福玛利亚 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="3"| {{red| 较大}} || {{icon|prowess}} 勇武低于对方至少10点 || 
|-
|-
| Disheartening Speech ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}}
| 聊天攻势 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|diplomacy}} 外交至少为18 || 每点 {{icon|diplomacy}} 外交获得5 {{icon|prestige}} 威望
|-
|-
| In Command ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || {{icon|martial}} At least 18 Martial skill || Adds -2 Duel Edge to the opponent it has the {{iconify|Arrogant}} trait<br>Adds -4 Duel Edge to the opponent it doesn't have the {{iconify|Arrogant}} trait
| 命令 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="1"| {{green| 略微}} || {{icon|martial}} 军事至少为18 || 对方拥有 {{icon|arrogant}} 傲慢特质则对方增加2决斗劣势等级<br> 对方没有 {{icon|arrogant}} 傲慢特质则对方增加4决斗劣势等级
|-
|-
| Like a Viper ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|intrigue}} At least 18 Intrigue skill || Increases the opponent's Risk of Injury
| 毒蛇之击 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|intrigue}} 谋略至少为18 || 增加对方的受伤风险
|-
|-
| Legendary Technique ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|learning}} At least 18 learning skill || 
| 传奇杀招 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || {{icon|learning}} 学识至少为18 || 
|-
|-
| Silvered Vision ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{icon|stewardship}} At least 18 Stewardship skill<br>{{icon|gold}} At least 20 Gold<br>{{icon|no}} Character is not Maimed || Costs 20 {{iconify|Gold}}
| 投掷白银 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="0"| {{green| 没有}} || {{icon|stewardship}} 管理能力至少为18<br>{{icon|gold}} 金钱至少为20<br>{{icon|no}} 身受重伤 || 花费20 {{icon|gold}} 金钱
|-
|-
| Mocking Boast ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|prestige}} Higher Prestige than the opponent<br>{{icon|no}} Opponent is not Humble || Adds -2 Duel Edge to the opponent<br>Opponent gains 40 {{iconify|Stress}} if it has the {{iconify|Arrogant}} trait<br>Opponent gains 20 {{iconify|Stress}} if it doesn't have the {{iconify|Arrogant}} trait
| 自吹自擂 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="0"| {{green| 没有}} || {{icon|prestige}} 威望高于对方<br>{{icon|no}} 对方拥有 {{icon|humble}} 谦卑特质 || 对方增加2决斗劣势等级<br> 若对方拥有 {{icon|arrogant}} 傲慢特质则对方获得40 {{icon|stress}} 压力<br> 若对方没有 {{icon|arrogant}} 傲慢特质则对方获得20 {{icon|stress}} 压力
|-
|-
| Master of Terrain ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|open terrain expert}} Any trait that gives a bonus in the current terrain || Adds +2 Duel Edge
| 地形大师 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || {{icon|open terrain expert}} 拥有在当前地形获得加成的特质 || 增加2决斗优势等级
|-
|-
| Berserkergang ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Berserker}} trait || Adds {{green|-20}} {{icon|stress loss}} Stress
| 狂战士之怒 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|berserker}} 狂战士特质 || 失去{{green|20}} {{icon|stress loss}} 压力
|-
|-
| Hard Grit ||data-sort-value="3"| {{green|High}} ||data-sort-value="0"| {{green|None}} || [[File:Trait shieldmaiden.png|24px]] Shieldmaiden trait || Adds +4 Duel Edge
| 老练 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="0"| {{green| 没有}} || {{icon|shieldmaiden}} 盾女特质 || 增加4决斗优势等级
|-
|-
| Feint & Stab ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || [[File:Trait hunter.png|24px]] Hunter trait || Adds a {{green|+4}} {{iconify|Intrigue}} modifier for 5 years
| 声东击西 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || [[File:Trait hunter.png|24px]] 猎人特质 || 获得一个 {{green|+4}} {{icon|intrigue}} 谋略的修正,持续5年
|-
|-
| Butchery ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Raider}} trait || Gives 2 {{iconify|Dread}} per every 2 points of {{iconify|Prowess}}
| 屠戮 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|raider}} 劫掠者特质 || 每点 {{icon|prowess}} 勇武获得2 {{icon|dread}} 恐怖值
|-
|-
| Stoic Veteran ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{iconify|Varangian}} trait || Adds a {{iconify|Health}} Boost modifier for 5 years
| 坚毅老兵 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="0"| {{green| 没有}} || {{icon|varangian}} 瓦兰吉卫士特质 || 获得一个增加 {{icon|health}} 健康的修正,持续5年
|-
|-
| Blade Dance ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || [[File:Trait blademaster.png|24px]] Blademaster trait || Gives 5 {{iconify|Prestige}} per point of {{iconify|Prowess}}
| 剑舞 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || [[File:Trait blademaster.png|24px]] 剑客特质 || 每点 {{icon|prowess}} 勇武获得5 {{icon|prestige}} 威望
|-
|-
| Divine Wrath ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || {{iconify|Zealous}} trait || Gives 10 {{iconify|Piety}} if opponent's Faith is considered Righteous<br>Gives 25 {{iconify|Piety}} if opponent's Faith is considered Astray<br>Gives 50 {{iconify|Piety}} if opponent's Faith is considered Hostile<br>Gives 75 {{iconify|Piety}} if opponent's Faith is considered Evil
| 神怒 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || {{icon|zealous}} 狂热特质 || 若对方的信仰是正义则获得10 {{icon|piety}} 虔诚<br> 若对方的信仰是迷途则获得25 {{icon|piety}} 虔诚<br> 若对方信仰是敌对则获得50 {{icon|piety}} 虔诚<br> 若对方的信仰是邪恶则获得75 {{icon|piety}} 虔诚
|-
|-
| Fueled by Pain ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Deviant}} trait || Adds +2 Duel Edge if character does not have the [[File:Trait wounded 2.png|24px]] Severely Wounded or [[File:Trait wounded 3.png|24px]] Brutally Mangled traits<br>Adds +4 Duel Edge if character has the [[File:Trait wounded 2.png|24px]] Severely Wounded trait<br>Adds +8 Duel Edge if character has the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait
| 以痛砺志 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|deviant}} 变态特质 ||  若没有 [[File:Trait wounded 2.png|24px]] 身受重伤或 [[File:Trait wounded 3.png|24px]] 严重撕裂则增加2决斗优势等级<br> [[File:Trait wounded 2.png|24px]] 身受重伤则增加4决斗优势等级<br> [[File:Trait wounded 3.png|24px]] 严重撕裂则增加8决斗优势等级
|-
|-
| Something to Hide ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|weak hook}} Hook on the opponent<br>{{icon|no}} Duel will not end in death || Adds +4 Duel Edge if holding a {{iconify|Weak Hook}} on the opponent<br>Adds +8 Duel Edge if holding a {{iconify|Strong Hook}} on the opponent
| 不可告人之秘 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="0"| {{green| 没有}} || {{icon|weak hook}} 拥有对方的弱牵制<br>{{icon|no}} 生死决斗 || 若拥有对方的 {{icon|weak hook}} 弱牵制则增加4决斗优势等级<br> 若拥有对方的 {{icon|strong hook}} 强牵制则增加8决斗优势等级
|-
|-
| An Unexpected Ally ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="0"| {{green|None}} || {{icon|yes}} Duel takes place in Africa, Persia, India or Burma<br>{{icon|yes}} Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands || Can only appear once
| 出乎意料的盟友 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="0"| {{green| 没有}} || {{icon|yes}} 决斗地点在非洲、波斯、印度或缅甸<br>{{icon|yes}} 决斗地点的地形是农田、洪泛平原、丛林、绿洲或湿地 || 只能触发一次
|}
|}


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[[en:Duel]]
[[en:Duel]]
{{Mechanics navbox}}
[[Category:战争]]

2025年7月12日 (六) 22:45的最新版本

决斗是两个角色之间在战争之外的战斗。决斗将持续到有角色受伤或死亡。若角色是儿童,拥有 失明、 无能、 怀孕等特质,或者是70岁以上且 勇武低于10,则不能进行决斗。决斗时角色会穿着盔甲,但 部落制统治者除外,他们会赤膊战斗。

发起挑战[编辑 | 编辑源代码]

决斗可以作为一个事件后果开始或被一个角色发起(每5年1次)。若目标拒绝挑战,其 -150 威望。接受度基于 勇武的差距以及目标的 好感和性格。AI统治者不会接受 勇武比其大15的角色的挑战,除非其理性很低。挑战内容有七种类型:

类型 挑战者要求 对手要求 胜利效果 失败效果
夺宝比武 拥有对手宝物宣称 宝物被挑战者宣称 挑战者获得所选宣称宝物 挑战者将失去所选宝物宣称
与<骑士>对练 为骑士 挑战者 75% 概率获得10年随机正面修正且 25% 概率获得10年随机负面修正 对手 75% 概率获得10年随机正面修正且 25% 概率获得10年随机负面修正
向仇敌发起挑战 为挑战者仇敌 挑战者 失去压力且对手 获得压力 对手 失去压力且挑战者 获得压力
发泄怒火
  • 拥有烦躁特质
  • 压力等级至低为1
挑战者 失去压力且对手 获得压力 对手 失去压力且挑战者 获得压力
惩罚罪行 拥有暴怒特质
  • 拥有罪行
  • 拥有头衔
对手被处决(若罪行允许)或囚禁 挑战者 +100 压力
成人仪式 通过成人仪式决议 Yes 成年 挑战者获得 证明了自己的部落成年人10年修正:
  • +10 封臣好感
  • +10 相同文化好感
  • -10% 压力获得
挑战者获得 没有安全感的部落成年人10年修正:
  • +25% 压力获得
勇武政变 尝试篡位决议中通过勇武篡位 为挑战者领主 篡位成功且对手死亡(可使用 勇士) 被挑战者死亡(可使用 勇士)
挑战家主 家族团结度等级至高为冷漠 为挑战者家主 挑战者成为家主 对手获得挑战者的 弱牵制
比武审判 Tradition shieldmaiden.png 文化拥有荣誉行为传统
  • 拥有罪行
  • 拥有头衔
挑战者获得所选奖励( 金钱、 弱牵制或 处决对手) 挑战者获得 压力

机制[编辑 | 编辑源代码]

每一场决斗有两个数值的变化:

  • 胜利概率用于衡量决斗的胜负。大部分出招都会增加胜利概率,而最先高于对手的胜利概率一定数值的一方将获得胜利。
  • 受伤风险用于衡量角色的出招风险。每一轮的结束时,若没有决出胜负,双方都会基于受伤风险有一定的几率失败。

所有决斗都持续2到4轮。若第4轮仍然没有决出胜负,则进入突然死亡阶段, 勇武较高的一方直接获胜。在决斗中,双方都有可能增加决斗优势等级或决斗劣势等级,以增加或降低 勇武,直到决斗结束。

每一轮决斗,双方都要从三项基于 勇武或特质的随机出招中选择一项。AI角色会基于个性选择:

  • 高胆量和仇恨的角色会选择增加胜利概率最多的出招选项。
  • 低胆量和仇恨的角色会选择增加受伤风险最少的出招选项。
  • 高理性的角色会选择折中的出招选项。
  • 胆量、仇恨或理性不高不低的角色会随机选择。
出招 胜利概率提升 受伤风险提升 勇武 其他效果
按兵不动 略微 中等 0-15
无把握的攻击 中等 较大 0-15
倾力猛攻 较大 极大 0-15
遮蔽视野 没有 略微 0-15 对方增加4决斗劣势等级
头槌 中等 较大 0-15 双方增加4决斗劣势等级
防守 略微 略微 6-20
试探性攻击 中等 中等 6-20
猛攻 较大 较大 6-20
猛踢 极大 极大 6-20
奇袭 随机 中等 6-20
嘲讽 没有 中等 6-20 对方获得 压力
严防死守 略微 没有 8+
自信攻击 中等 略微 8+
专业猛攻 较大 中等 8+
闪电侵袭 极大 较大 8+
疲敌 略微 没有 8+ 增加对方的受伤风险
尝试缴械 略微 中等 12+ 对方增加6决斗劣势等级

特殊出招[编辑 | 编辑源代码]

特殊出招会更有效或给予额外效果,但是会有额外的前置条件。若前置条件满足,特殊出招会有30%的几率出现并代替最下方的出招选项。若未出现特殊出招,则最下方的选项为“扫堂腿”。

出招 胜利概率提升 受伤风险提升 前置条件 额外效果
扫堂腿 略微 略微
万福玛利亚 极大 较大 勇武低于对方至少10点
聊天攻势 没有 中等 外交至少为18 每点 外交获得5 威望
命令 没有 略微 军事至少为18 对方拥有 傲慢特质则对方增加2决斗劣势等级
对方没有 傲慢特质则对方增加4决斗劣势等级
毒蛇之击 较大 中等 谋略至少为18 增加对方的受伤风险
传奇杀招 较大 略微 学识至少为18
投掷白银 中等 没有 管理能力至少为18
金钱至少为20
身受重伤
花费20 金钱
自吹自擂 没有 没有 威望高于对方
对方拥有 谦卑特质
对方增加2决斗劣势等级
若对方拥有 傲慢特质则对方获得40 压力
若对方没有 傲慢特质则对方获得20 压力
地形大师 较大 略微 拥有在当前地形获得加成的特质 增加2决斗优势等级
狂战士之怒 极大 中等 狂战士特质 失去20 压力
老练 较大 没有 盾女特质 增加4决斗优势等级
声东击西 较大 中等 Trait hunter.png 猎人特质 获得一个 +4 谋略的修正,持续5年
屠戮 较大 中等 劫掠者特质 每点 勇武获得2 恐怖值
坚毅老兵 中等 没有 瓦兰吉卫士特质 获得一个增加 健康的修正,持续5年
剑舞 较大 略微 Trait blademaster.png 剑客特质 每点 勇武获得5 威望
神怒 略微 没有 狂热特质 若对方的信仰是正义则获得10 虔诚
若对方的信仰是迷途则获得25 虔诚
若对方信仰是敌对则获得50 虔诚
若对方的信仰是邪恶则获得75 虔诚
以痛砺志 中等 中等 变态特质 若没有 Trait wounded 2.png 身受重伤或 Trait wounded 3.png 严重撕裂则增加2决斗优势等级
Trait wounded 2.png 身受重伤则增加4决斗优势等级
Trait wounded 3.png 严重撕裂则增加8决斗优势等级
不可告人之秘 没有 没有 拥有对方的弱牵制
生死决斗
若拥有对方的 弱牵制则增加4决斗优势等级
若拥有对方的 强牵制则增加8决斗优势等级
出乎意料的盟友 极大 没有 Yes 决斗地点在非洲、波斯、印度或缅甸
Yes 决斗地点的地形是农田、洪泛平原、丛林、绿洲或湿地
只能触发一次

参考资料[编辑 | 编辑源代码]

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争决斗宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语

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