十字軍之王 III
1.9 版本,又稱「Lance長矛」,發布於 2023-05-11[1],校驗碼未知。這個版本和巡遊與比武擴展包同步發行。
翻譯請見:
拓展特性[編輯 | 編輯原始碼]
- 盛大活動:統治者現在可以在地圖上主持和參與大規模的可策劃盛大活動。通過選擇活動類型、選項、意圖以及邀請遠近客人來根據您的喜好策劃活動!
- 比武大會:軍事勇武的終極盛會;策劃比賽項目以提高您的威望、名聲及於大地之上的地位——或親自參加比賽以贏得精美獎品。帶上您的騎士,見證他們能力的提升與光榮的勝利。
- 大巡遊:在領地內史詩般地旅行中,給予您的臣民恩典、恐懼、或重稅。享受忠誠臣民的熱情款待,在穿行您所經營的土地時感受平民的生活。
- 大婚:安排一場高於一切他物的婚禮;與才子佳人喜結連理、鍛鍊您的外交能力、或者在這對鴛侶的背後編織陰謀......
- 活動意圖和選項:現在狩獵、宴會和朝聖中有意圖和選項供您選擇以打造宏偉盛旅。在一豐盛筵席中與您的封臣交友,或在一次微謹獵場中將箭矢瞄準毫無戒心的仇敵……
- 謀殺宴會:以拷打者軍事生活方式路線獲得謀殺盛宴技能;雖價格不菲但目標精確的宴會,可以在此之上將幾個棘手的問題一次掃除!
- 鷹獵:一項男女皆可的史實中世紀體育運動。可以額外獲得威望但更加昂貴——鷹獵是屬於真命貴族的娛樂!
- 勛號:根據騎士的個性與成就以賦予其特殊的屬性並將其傳於後世!從幫助提升您與封臣相處關係並增加軍隊傷害的勇敢理想主義者,到提升徵召兵規模與旅行安全的堅定紀律嚴明者,與更多個性鮮明的勛號等您探索。
- 活動宗族傳承:讓所有活動為您的宗族成員帶來非凡體驗;從提高大婚接受度,及增加傳奇動物目擊事件觸發概率,再到每位宗族成員可免費舉辦一整場盛大活動,許多特色增益會使你的遊戲體驗上升許多!
- 新角色藝術:以新的跨時代外觀刷新西歐天主世界的面貌!
- 革新盔甲:簡單的頭巾和鎖甲將讓位於巨盔和板甲!
- 早期/晚期西方服裝:雖然加洛林諸族擁有其特色風尚衣著,然而他人的衣著不僅限於此——嶄新早期與晚期服裝的推出將使橫跨數世紀的遊戲風格與眾不同!
- 新音樂:超過20分鐘的嶄新中世紀音樂,採用新的主題曲、4首情緒曲目和13首觸發提示樂曲!
免費特性[編輯 | 編輯原始碼]
- 新增攝政以便讓角色在短期內無法統治(如旅行)時可在他們離開時有人監管他們的領地
- 新增固化的攝政以讓角色在長期內無法統治(如兒童)時可能會被權欲薰心的攝政欺凌,抑或者只是在鞠躬盡瘁的攝政支持下小心翼翼地統治
- 新增一麵包打(13)個新的圍繞角色成為攝政或作為攝政徹底架空君王的機械互動
- 新增共治系統,允許同時在兩個角色之間進行可用Mod修改的權力共享安置(理智起見,您只能有一位共治者,因此攝政與邪惡首相不得共存,但可酌情選擇其一)
- 增加了政變機制以允許攝政可憑藉些許勞苦謀權篡位,並以極低的死亡或囚禁風險與一個不太好聽的綽號為代價奪取其領主的一切閃耀
- 新增三邊互動,其中中介可在接收者決定之前先行定奪。藉此,領主可獲得共治者(濫)用其權時的發言權
- 新增旅行系統以讓角色前往活動時可以真的在地圖上移動並穿過各個省份,甚至可以擁有隨行人員
- 新增130多個旅行時發生的其中有些危及生命的事件
- 新增旅隊主管宮廷職位,其影響旅行中各項數據並組織領主旅行的後勤
- 新增多個旅行選項,允許策劃自己的旅行計劃(例如僱傭專家來應對地形危險)
- 新增旅行路線編輯以允許在地圖上放置航點來調整旅行路線
- 現在每個角色在地圖上都有一個確切位置
- 覲見、向領主請願及避世冥想的角色現在將前往目的地
- 新增每個封臣都會有的基於其個性的封臣立場,此後影響任何封建制封臣的各種好感修正現在只影響給定立場的封臣
- 各個封臣立場會支持一個繼承人作為其首選繼承人。若其首選繼承人繼位則持此封臣立場的封臣好感將會提升,否則會下降
- 兵士現可駐紮在特定的據點,之前影響全體兵士的大多數建築修正現在只影響駐紮在該男爵領的武裝人員。
- 修改了遊戲中幾乎所有建築的增益和平衡,以考慮兵士駐紮和其他新變化。更多詳細信息請參閱遊戲平衡部分。
- 顯著改善了遊戲的經濟部分;建築槽現隨著時間的推移而增加、新增許多新建築、建築花費已完全更改、直轄領地上限已降低等等。更多詳細信息請參閱遊戲平衡部分。
- 成年統治者(不包括僱傭兵)現在有機會被動獲得諸如能人、胖子或可怖者等稱號。獲得稱號的機會隨著等級、年齡和威望/虔誠而增加,而你可以獲得的綽號類型在很大程度上取決於特質、能力和環境。如若你的外交能力低下且有一定量的暴政,那麼在你所引發的內戰中就可以獲得粗心者綽號。當您獲得綽號時一個事件會告訴其名稱並給予小額增益或減益
- 新增75以上個新綽號且其中大部分可以被動獲得
- 綽號現在擁有描述,當滑鼠懸停在其上方時可見。這終於允許使用具有諷刺意味的綽號而無需大量解釋
- 新增對大多數歷史稱號和所有遊戲中指定稱號的描述
- 新增遊戲規則來控制隨機被動暱稱出現在統治者身上的頻率
- 新增遊戲規則來調整所有統治者的直轄領地上限: +1、 +2、 +3、 -1、 -2、 -3
- 您現在可以為您的朝臣、封臣、近親、宗族成員、情人、朋友或與您近親或宗族成員結婚的任何人支付贖金
- 新增經濟地圖模式,可從「其他模式」菜單或按「Ctrl+S」打開。它顯示每個縣的收入,使您可以正確規劃您的征服大計。它還展示了遊戲中所有特殊建築的位置,無論它們是否已建成。
- 新增伯爵領控制力地圖模式,可從「其他模式」菜單或按「Ctrl+F」打開。它展示了世界上所有伯爵領的控制力,還顯示了絕對控制在哪些地方有效。
- 新增「銷毀寶物」按鈕,允許您銷毀無用的任何普通或大師級寶物以挽回些許損失。若信仰聖像破壞派,則可以摧毀任何稀有的文物並因此獲得虔誠。
- 顯著更新了「當前情況」小部件,使其對新玩家和有經驗的玩家都更加用戶和美質優;我們用更多信息更新了幾個條目,新增幾個新情況,為所有條目新增圖標等。更多信息可以在界面部分找到。
- 雇用宮廷醫師時您現在可以直接在活動選項中查看他們將擁有的能力
- 我們新增一個 HUD 皮膚選擇器,允許您在任何現有的 HUD 皮膚之間切換,覆蓋默認設置。這意味著您可以在日耳曼宗教斯堪地那維亞半島以外的地方玩遊戲時使用北境群雄的挪威皮膚。
- 大綱視圖已得到顯著更新以提升可用性:固定角色顯示更多信息(健康狀況、派系中強大封臣狀態),軍隊現在有圖標顯示他們正在做什麼(移動、戰鬥、登船等),軍隊顯示更多一般信息(質量、補給狀態、損耗),最後大綱視圖會記住您最後的設置(如會繼承上一局遊戲中的設置等)
- 坎特伯雷大教堂已作為特殊建築添加,包含一組修正、三階段升級以及每個階段的新的3D地圖模型
- 特質現在可以擁有單獨經驗條及其等級;新的旅行者和槍鬥士特質擁有此性質,所有舊分層特質如狂歡者、獵人和朝聖者亦然
- 理髮店已改為全屏,並給予了許多新工具和設置:您可以選擇所需的背景(默認情況下具有適當照明)、鏡頭中應出現哪些角色、他們應使用哪些動畫,以及應顯示所有字符的縮放級別。角色可以通過拖放在場景中移動且可360度旋轉。我們新增快速訪問角色預設(角色自身、內閣、家族)、屏幕截圖按鈕和「隱藏UI」按鈕。您還可以固定角色並將其帶入場景中。所有下拉列表都可以使用「模糊」文本輸入進行搜索。可以編輯多個角色,而無需關閉理髮店或重置場景。如果您想創建全家福或類似的作品,您可以將宗族/頭銜盾徽及其名稱(包括角色名稱)添加到場景中
- 絲襪現在可以作為理髮店的定製選項使用
- 您現在可以使用理髮店的色輪選擇頭髮顏色
- 理髮店是否可以理髮的規則現與頭銜/宗族規則一致,即您現在可以自定義您的封臣和臣屬的外觀。
- 新增一個事件以讓你的宮廷司祭激怒你的狂熱封臣來對抗你
- 新增5個軍事生活方式事件
- 新增1個財富生活方式事件
- 新增5個恐懼生活方式事件
成就[編輯 | 編輯原始碼]
- 現在也可以通過非鐵人單人遊戲獲得成就(註:Vic3和CK3都不要求鐵人了,看看EU5和HoI5應該也一樣了)
- 模組與校驗碼不再禁用成就
- 切換您所玩的角色、打開多人遊戲大廳或使用調試命令將剝奪您的遊戲成就資格
科技[編輯 | 編輯原始碼]
- 實現了紋理流,現在許多紋理可以按需動態加載和卸載,以減少VRAM使用,特別是在更高的圖形質量下。 VRAM 使用量減少約50%,從約6GB減少到約3GB。可以在圖形設置菜單中關閉/打開此功能。
遊戲平衡[編輯 | 編輯原始碼]
- 「均分繼承」部落時代革新現在 +1 直轄領地上限
- 伯爵領首府和男爵領的默認建築槽數量均 -1
- 執達官、行會、風車磨坊和分類帳簿革新現在為該文化的男爵領解鎖一個建築槽
- 首都省和首都公國修正現在給予一些駐紮兵士百分比增益以進一步促進在單一公國內鞏固疆域
- 城堡地產現在給予一些一般駐紮兵士百分比增益
- 通過管理能力提升直轄領地上限的份額從5點更為6點
- 重新平衡初始創新,減少初始解鎖分類帳簿革新的文化
- 印度統治者現在將招募更少的波陀底迦步兵
- AI現將嘗試對同一省份內促進相同兵士類型的建築物進行分組
- AI現在會根據文化偏好和當前招募的兵士建造某些建築類型
- 城牆和塔樓現在可在洪泛平原使用以取代瞭望塔作為其防禦工事類型
- 壁壘現在在叢林中使用以取代瞭望塔作為其防禦工事類型
- 皇家軍械庫二級與三級現在可以減少更多的軍隊花費
- 牧場現在給予補給上限和更多賦稅
- 狩獵場不再給兵士加成,而是給予防禦優勢和突襲保護
- 果園現在給予些許百分比發展度增長
- 象欄現在給予更多稅收,但沒有重騎兵兵士增益
- 哨所現在給予些許賦稅
- 駱駝農場現在給予些許稅收和突襲保護,但沒有騎士數量
- 增加了所有建築物較高級花費。對於第3級及以上級別其遵循幾何級數而不是線性增長
- 新增建築——馬廄(可隨處建造)——它可以增強騎兵兵士並為其持有者給予些許軍隊移動速度、行進速度和一些徵召兵
- 新增建築——鐵匠鋪——可以提升駐紮兵士並為持有者給予賦稅修正,並給予其持有者一定的騎士作戰能力、徵兵恢復速度和靈感質量提升。
- 新增建築——山丘牧場,可在某些地理區域的丘陵、山脈和沙漠山脈中建造——這會顯著增強騎兵並給予些許徵召兵
- 新增建築——戰士小屋,可在某些地理區域的丘陵、山脈和沙漠山脈中建造——可顯著增強步兵並給予一些徵召兵
- 新增建築——牧馬場,可在東部草原區域的草原上由文化擁有「馬上領主」傳統的角色建造——可以增強弓騎兵和輕騎兵,並為其持有者給予一定的移動速度和陸地劫掠速度
- 新增建築——風爐,由印度的烏茲鋼革新解鎖。其給予賦稅和重步兵/長槍兵/重騎兵/象騎兵增益
- 新增建築——工場,通過高級造弓術革新解鎖。其可增強攻城武器、增加駐紮部隊的攻城速度、降低弓箭手和散兵花費並給予賦稅收入
- 新增建築——風車,通過風車磨坊革新解鎖。可在農田、平原和丘陵或沿海伯爵領建造。其為整個伯爵領的地產和發展度增長給予百分比修正與常量增長,還給予補給上限
- 新增建築——水車,通過風車磨坊革新解鎖。可在山脈、濕地、森林、針葉林和叢林或河邊省份建造。其為整個伯爵領的地產和發展度增長給予百分比修正與常量增長,還給予補給上限
- 新增建築——車隊驛站,通過公會革新解鎖。可在旱地、沙漠、綠洲、洪泛平原、草原或沙漠山地建造。其提供賦稅、防禦優勢並延長敵對劫掠時間,並減少伯爵領旅行危險且提高發展增長(百分比修正與常量增長),還提高其持有者贊助靈感的品質、降低其兵士維護花費和降低持有者僱傭僱傭兵花費
- Caravanserai line of buildings can be built in the Iberia region after Detente ending of Iberian Struggle
- Invasion War types now have a cap of 150% for occupation, up from 100%, this should avoid stalemates
- The Wootz Steel innovation no longer gives兵士bonuses
- The Advanced Bowmaking innovation no longer gives兵士bonuses
- The Windmills innovation no longer gives 5% domain tax
- All Tier 6 military buildings now require Royal Armory innovation
- Expanded the Danevirke special building by one province
- The Danevirke and Offa's Dyke special buildings now give a little bit of stationed兵士toughness
- All fortification-style special buildings (i.e. Tower of London, Alhambra) now also give a bit of stationed兵士damage, toughness, and siege speed
- All Mines (for instance Rammelsberg or the Mali gold mines) now give a lot of Siege Weapon effectiveness for stationed Siege 兵士, representing the historical use of miners as sappers and siege workers
- Several Cultural Traditions, especially the various 'Terrain Dweller' or 'Terrain Warriors'-ones have been updated to ignore Travel Danger in their chosen terrains
- Removed levy size modifiers from Martial skill and Marshal Organize Armies councilor task.
- Increased the levy reinforcement offset modifier from Martial skill and Marshal Organize Armies councilor task.
- Martial skill now gives offset Army Maintenance and兵士toughness bonuses
- Added 21 additional constructible Universities around the world
- Added 6 additional already-constructed Universities in India
- Added 4 Mines in India
- Added 1 Mine in Anatolia
- Added 5 mines in Eastern Europe
- Added 2 mines in Western Europe
- Added 4 Mines in Africa
- Added 2 Mines in Persia
- All Ethos except Egalitarian now reduces the opinion of Different-Culture Minority Vassals
- The Coastal Warriors and Seafarers cultural tradition now unlocks Tradeport buildings in tribal holdings
- The Coastal Warriors cultural tradition now gives stationed兵士bonuses to Tradeport line of buildings
- All Special Mines now boost the quality of metal-based inspirations significantly
- Alliances can now be proposed to Extended Family, but the Acceptance Chance has been rebalanced to be less permissive; opinion, traits, and ai personality now weighs heavier in the calculations, as do number of existing alliances
- Barrack line of buildings now gives bonuses to stationed heavy infantry and pikemen 兵士
- Decreased the cost level of Farm Estates line of buildings
- Increased the tax gain from Tax Offices line of buildings
- Cynical AI's will now want to revoke Holy Order leases from orders they are not the patron of
- Global Vassal Opinion bonuses will now only appear on Illustrious artifacts
- Harald of Norway will no longer institute Thing succession on England as long as it's held as a secondary Kingdom, this prevents the Kingdom from immediately falling back into Anglo-Saxon hands via election
- Hereditary Hierarchy now affects Tyranny Decay by 50%, but the Castle Cost % has been reduced by 10%
- Inspired wanderers now produce slightly better artifacts
- It now costs less prestige to designate a Shieldmaiden
- Leisure Palaces now give more Scheme Success Chance on higher levels
- Local Artisans spawned by the Commission Artifact decision now have a modifier called 'Local Artisan' so that players can tell that they'll produce worse Inspirations if assigned to the Court Artificer court position.
- Lowered most sources of Cultural Fascination Progress % Modifiers
- Lowered the Tax Mult and Build Cost modifiers from being Steward on your liege's Council
- Made Genghis Khan always spawn with the Peacemaker perk
- Made the 'Flight of Fancy' event much less likely to happen
- Made the AI in the Iberian Struggle much more aggressive in the Opportunity and Hostility Phases
- Marches now give much more Defender Advantage alongside a significant reduction in local Danger
- Military camps now increase supply, control gain, and reduce兵士maintenance
- More special buildings now give a Renown % boost
- Newly-formed Divergent cultures now get a slight culture conversion speed boost against their parent culture for 50 years
- Pay Ransom now has a stress impact where several traits reduce stress, such as compassionate or generous
- Practiced Pirates is now restricted to non-tribals of duke tier or below, or else realms no larger than approximately the size of Wales, to prevent the entire HRE taking up piracy on the Emperor's orders
- Realm Priests will now tend to learn the language of their Liege, either on appointment, or later via the scheme
- Reduced the renown effects of Castle Keepers
- Roughly halved all sources of Build Cost Reduction, terrain-based reductions lowered by 33%
- Rulers now start the game with 36 months of income rather than 18
- Same Faith Opinion bonuses will now only appear on Illustrious artifacts
- Siege Works now give more toughness to stationed Siege Weapons, and also significantly reduces the cost of creating and maintaining them
- Significantly increased the Hostile Scheme Resistance and Success Chance reduction from the Greatest of Khans trait and modifier, increased the siege ability, and added opinion with minority Vassals
- Significantly lowered the chance of getting the 'Getting A Head' Court Event Chain
- The 'A Courtier Scorned' event will now happen much less frequently, and only for very greedy and vengeful characters
- The AI should now be a little bit less likely to start schemes during a House Feud
- The AI will now try and use hooks in marriages if it would sway a good candidate that otherwise refuses.
- The Commission Artifact decision has been changed so that Local Artisans don't always produce Common quality artifacts, but instead come with an inherent quality penalty that is difficult to overcome. This makes it possible for them to produce higher-tier artifacts.
- The Danevirke and Offa's Dyke Special Buildings now give more defensive advantage
- The Doge's Palace special building now gives 5 flat income rather than a 50% county tax bonus
- The Marches Duchy Building now gives tax % mult in Hills and Mountains
- The Mines of Mali now gives a bit of development growth
- The Reichskrone is now considered Illustrious
- The Theodosian Walls now give 10 flat income rather than a 300% county tax bonus, and the 300% levy bonus has been lowered to 30%, this still leaves Constantinople as the most economically viable county in the world, but it won't be so brutally overpowered anymore
- The Walls of Genoa now gives 3 flat income rather than a 10% county tax bonus
- The al-Taj crown now gives Zealot opinion rather than Same Faith opinion
- The military Academies Building now increases Man-at-Arms limits and reduces recruitment costs
- Theocratic Vassals will now often be selected for the position of Realm Priest, preferring high-learning characters and religious heads
- Universities are no longer founded via Decision, but are now constructible similarly to other special buildings, this was done because the Economy Mapmode now shows where they are located
- Universities now boost the quality of book inspirations significantly
- Universities now give 10% lifestyle xp and 5% cultural fascination progress to their holder
- Updated the old Intrigue and Martial Feast events to have more relevant modifiers and to give lifestyle XP
- Upped the maximum score from Occupations to 150% from 100% for most CB's, this should prevent many stalemates
- Various Vassal Stance opinions will now appear on Artifacts
- Various Vassal Stance tax and levy contribution % bonuses will now appear on Artifacts
- When a ruler is vassalized with Religious Protection who can have a Jizya contract too, they now get that contract as well
- You now gain/lose stress if you're Greedy/Generous and gifting masterwork+ artifacts, based on the rarity of the gifted artifact
- You now lose less stress when sending gifts as a Generous character, and don't lose stress if you're gifting to your heir
- Crocodiles can now attack from rivers in crocodile-having areas, even if the province terrain is otherwise not suitable for crocodilians
- Cultures with Horse Lords now take _massively_ reduced attrition & have greatly increased speed when raiding overland (allowing them to perform raids deep into settled territories as long as they remain tribal)
- Cultures with Saharan Nomads or Desert Travellers now have decently-reduced attrition and moderately increased speed when raiding (allowing them to raid the feudals of North Africa/the Sahel or the Arabian coast respectively)
- Added a lil bit of raid speed boost & raiding attrition reduction to Himalayan Settlers (allowing them to raid the foothills around the Himalayas & each other)
- Escaping from Prison is now a Crime if the imprisoner had legitimate cause to imprison you
- Meditate in Seclusion no longer uses the activity system and has been updated to use the new location system
- Rebalanced Pay Homage rewards and scripted values for dynasty prestige, scaling by era
- Made smith inspirations more common and weaver inspirations a bit less common
- Cultural traditions now play a bit more of a role when inspired people pick their inspiration type (but this does not affect the number of inspired people of that culture, only the likeliness that they will pick a specific type)
- Regents are more attractive candidates under elective succession and will prioritize voting for themselves or their liege's candidate depending on loyalty
- Regents are more powerful electors under all electives except Ting (where power is derived from calculations about the number of freemen you control)
- Gaining strife opinion as a regent will now cause characters to want to murder, abduct, torture, castrate, and/or blind you
- Increased the amount of stress loss for Generous characters sending gifts
- Progress to Friend will now only make the two characters potential friends if their opinion is above 0
- Increased chance of recovering from minor illness
- Increased chance of becoming scarred
AI[編輯 | 編輯原始碼]
- The AI will now actively propose marriages to the player and the player's heirs. They will pretend that the player has the acceptance of an AI, meaning that you won’t, for example, get proposals from Counts if you’re a High-tier Ruler.
- Pious and Warlike AI's will now use the Ask Pope for Claim Interaction to gain claims on titles that are relevant to their interests
- Fixed an issue where the AI wouldn't always go for the Wargoal as an Attacker
- Loyal AI's will now want to ransom their friends and lovers
- Lustful AI's will now really want to ransom their lovers, unless they're terribly greedy
- Made the AI less likely to propose Alliances to significantly smaller rulers, though they might still accept incoming requests if made by someone they care about, such as one of their children
- The AI is now more inclined to keep sieging/break sieges if it can
- The AI is now more willing to form stacks exceeding the supply limit of a province if it's involved in large-scale wars
- The AI is now slightly more inclined to keep the bonus from Train Commanders until they're bankrupt
- The AI now properly gets a discount on feudalizing Tribal Holdings
- The AI will no longer switch to organize armies in peacetime as the gold saved only applies to raised armies
- The AI will now check if it should revoke Holy Order leases more often
- The AI will now ransom their close family or those married to their close family more often, even if they're not in their court. Very compassionate AI's will extend this to their entire family.
- The AI will now try to propose alliances to its Vassals via the interaction
- The AI is more likely to build Tax Offices duchy building in suitable locations
- The AI is more likely to pick Organize Armies marshal council task if below 80% of max army strength at peace
- Very compassionate, generous, and honorable AI's will now want to ransom their Liege
Interface[編輯 | 編輯原始碼]
- Added a lot of prefix icons to modifiers, especially those present on various Buildings. This should make it much easier to, at a glance, see what a building or other source of modifiers does.
- Game Rules are now categorized, and can be filtered by selecting a category via drop-down
- Map Character Location Pins are now visible whenever someone is selected
- Prison Bars are now visible on Map Character Location Pins
- Overlapping map-icons are sorted front-to-back correctly (if in the same map-icon layer)
- Pastures are now called Cattle Pastures
- Added Icons to the兵士Game Concepts
- The Camel and Elephant innovations will now say that they unlock their corresponding building
- Added Interaction icons to Grant Independence and Join War
- Added a 'You can ask the Pope for Claims' Current Situation item, showing you any Duchies+ that you could get a Claim on
- Added a Current Situation for when one of your first three Heirs are imprisoned so that you can easily pay their Ransoms
- Added a Current Situation for when you can Pay Ransom for one of your Vassals and gain a Hook on them
- Added a Current Situation item for Pardoning Criminals
- Added a Toast when someone else ransoms someone close to you
- Added a Toast when someone ransoms you
- Added a slight fade behind the top-right buttons in the character view to make them visible in all backgrounds
- Added icons and updated texts for most Current Situations
- Assigned icons to all interactions
- Added the incredibly important missing relation strings cousin-in-law, aunt-in-law, uncle-in-law, grandmother-in-law, grandfather-in-law, great grandmother-in-law, great grandfather-in-law, granddaughter-in-law, grandson-in-law, great granddaughter-in-law, great grandson-in-law, niece-in-law, and nephew-in-law, because the familial relations of this game weren't complex enough!
- The attrition icon will now only show if the army will take attrition. Non-raiding armies are assumed to take attrition.
- Character Names in incoming diplomacy offers will no longer use white text on a light background
- Clarified the Health game concept
- Clicking the Go To character in the interaction menu will now pan to that character's physical location rather than their capital
- Compressed the Character Interaction entries a bit to avoid having scrollbars under most common circumstances
- Corrected incorrect localization for Renown gain (lost instead of loses/gained instead of gains)
- Excluded Barons from the 'Powerful Vassal demands Council Position' Current Situation as you legitimately don't have to care that much for them
- Excluded parents, grandparents, and great-grandparents from the 'Family can Marry' Current Situation as marrying away your widowed mother isn't something we want to motivate the player to do
- Expanded the 'Child Needs Guardian' Current Situation to include valid grandchildren and great-grandchildren
- Expanded the 'Low County Control' Current Situation to trigger when control is at or below 90 Control, and it now shows the Control level directly in the entry
- Expose Secret is now a sub-menu interaction while Blackmail is a common interaction, as one was used significantly more than the other
- Extended character tooltips will now show the character background, to give a quick indication if a character is traveling or not
- Fixed Loading Tips not showing any of the tips following number 69, which isn't very nice
- Fixed an issue where buttons weren't always clickable when choosing to Join War
- Fixed an issue where entries in the Character Search would become slightly darkened if you scrolled the list
- Fixed several instances of missing parent concepts in various Game Concepts
- Fixed the buttons when revoking a holy order barony not being entirely clickable
- Improved background and character selection in various pregnancy events
- Made the 'Titles Lost on Succession' button in the Realm view look like an actual button, so that it's harder to miss
- Made the Current Situation widget slightly wider and fixed multiple instances of buttons that weren't clickable everywhere
- Most Current Situation entries that have to do with titles will now state the tier and show an icon of the tier crown to aid in identification
- Only characters located in the Capital Province will now appear in the Royal Court Scene
- The 'Call Ally', 'Call House Member' and 'Call Dynasty Member' Current Situation entries will now state their Tier and Troop Count directly in the entry
- The 'Declare War' Current Situation will now show the amount of troops your potential target has
- The 'Demand Payment' Current Situation now states how much gold they have compared to the amount you demand, so you know before clicking
- The 'Family can Marry' Current Situation has been updated to show what place in the line of succession they hold, to avoid you doing unfavorable marriages
- The 'Few Knights' Current Situation now states how many knights you have, and what's your maximum
- The 'Hire Court Physician' Current Situation is now marked as dangerous/high prio, as being without one is indeed quite dangerous
- The 'In Line of Succession for Title' Current Situation Item will now only appear for titles outside your realm, as it would in 90% of cases mainly show titles you were about to inherit from newly-created vassals
- The 'In line for Title' Current Situation now states if the title is inside or outside your realm, so you can better plan your nefarious murder schemes
- The 'Negotiate Alliance' Current Situation description now explains that allied vassals can't join factions if the ally is within your realm, or how many troops you'd get if the ally is outside your realm
- The 'Negotiate Alliance' Current Situation now states if the target is inside or outside your realm, so you can make a better call at a glance if they'll be able to join your wars or not
- The 'Negotiate Alliance' Current Situation now states the potential targets relation to you (son, brother, etc) and their military strength
- The 'Not Endorsed by Realm Priest' Current Situation now opens the Sway interaction, as that's what you want 99% of the times you click it
- The 'Not Endorsed by Realm Priest' Current Situation now shows the opinion your Realm Priest has of you
- The 'Powerful Vassal demands Council Position' Current Situation now shows the opinion the vassal has of you in the entry, so you can easily avoid assigning positions to already-happy vassals if you want
- The 'Prisoner can be Ransomed' Current Situation now shows if they have enough gold to pay their ransom directly in the entry
- The 'Propose Alliance' Current Situation has been expanded to include more valid targets for alliances, such as anyone married to one of your extended family members
- The 'Realm will Lose Land if Vassal Inherits Title' Current Situation will now state exactly which title would cause the damage, along with its tier
- The 'Wrong Holding Type' Current Situation will now state in the entry what type of holding they are
- There's now a different background in the Vassal Contract window when modifying a Clan contract
- There's now an icon indicating if a vassal's contract has already been changed when browsing the Vassal list in the Realm view
- Universities will now say that they unlock the Send Child to University Education Option
- You can now see who would join the defender against you in Holy Wars
- Level of Devotion Impact is now a game concept and explains to you what it does
- Renamed the Courtly cultural Ethos to Ceremonious to avoid confusion with the new Courtly vassal stance
- Improved the my realm succession tab for primogeniture succession to show more info like traits and a clearer line of succession
- Overhauled the AI personality tooltip, now contains their personality, vassal stance if a vassal, and economic archetype if a ruler. Raw personality now has explanations for how the vassal is likely to act.
- Enabled Steam Rich Presence, now your friends can see some fun flavor about what you are doing in game, this can be disabled via game settings.
- Made Debug AI War Coordinator map mode show gradient based on objective score
- Added a button to access the Barbershop for your own character via your character view
Art[編輯 | 編輯原始碼]
- Coat of arms can now show up on the clothes of characters, in order uses: house if not lowborn, primary title if ruler, court owner's primary title if not wandering, default fallback.
- Several existing Animations have been updated with expressive introduction segments, bringing more movement and life into events: Anger (3 variations), Happiness (3 variations), Admiration (2 variations), Shock (2 variations), Disbelief, Disgust, Dismissal, Fear, Sadness, Worry, Stressed, and Schadefreude
- Added 45+ new animations including but not limited to:
- Hunt animations: Hunting horn, Hunting knife, Hunting carcass, Hunting Falcon/animated prop, Hunting bow Aim, Hunting bow Rest, Crossbow
- Tournament animations: Sword victory, Sword yield, Wrestling victory, Wrestling yield
- Jousting animations with horse and rider: Jockey with lance on horse tilted idle, Jockey with lance couched on horse gallop, Jockey on horse gallop, Jockey on horse victory, Jockey on horse loss, Jockey on horse walk, Jockey on horse Idle
- Weddings: Bride, Groom, Officiant, Bride Reception, Groom Reception, Happy cry animation, New drunk animation, 『I object』 animation
- A brand new 『Thinking』 animation
- Added unique Icons for all Schemes
- Added a lot of new Casus Belli icons, covering almost every CB in the game
- The Character View Backgrounds now represent the location of the character, should they be leading an army, traveling, or in an activity
- Updated the clothes and looks of most Bookmark characters
- Added a Low and high tier of fanciness to all old war nobility assets, and a Royal tier to selected armors.
- Added 2 sets of male and female armours with variations for: Early and late Western era culture.
- Added 2 sets of male and female legwears for: Late Western armours.
- Added 8 male and female war headgears with variations for: Western culture.
- Added 2 sets of male and female armours with variations for: Carolingian culture.
- Added 1 set of male and female armours and helmets with variations for: Mena, Steppe, Byzantine and Indian cultures.
- Added new Coat of arms crest headgear.
- Added 2 sets of male and female clothing for: Carolingian culture.
- Added crowns for male and female: Carolingian Culture.
- Added male common headgear and female, male low/high nobility headgears for: Western culture.
- Added new patterns for: Carolingian culture.
- Added new nobility cloaks for: Carolingian culture.
- Added new pilgrim clothes for: Muslim culture.
- Added new Travel cloaks for: Western and Mena cultures.
- Added new wedding specific headgears for: Western, Mena and Byzantine cultures.
- Added new map units for travel activity.
- Updated DDE HRE imperial Crown with new textures.
- Multiple clothing, headgears, hair and beard improvements to fix clipping issues and alleviate texture stretching.
- Expanded color palettes for war nobility assets.
- Expanded our library of tile-able textures to include chainmail, scale armors, and leathers. This will help most armors look better overall, especially at lower game resolution settings.
- Optimized old war nobility assets, to allow for better texture resolution on those armors and headgears.
- Male children can now have their left hand visibly removed too
- Fixed an issue where many western women wouldn't wear any headgear after the year 1300
- Added 3D model for Canterbury monument, for each level of upgrade.
- Added hunting props like hunting horns, a felled rabbit, boar spears and hunting blades.
- Added a variety of bows and crossbows with animation stances for events and as artifacts.
- Added lances.
- Added Hnefatafl board, try winning a spelling bee with that one.
- Added more animal skulls; Hyena, Gazelle
- Added many animal skin variants, in particular legendary variants.
- Added additional mine markers to the map, see more under Balance.
- Fixes to the Indian spear to make it slightly less massive.
- Fixes and updated positioning of holding positions in a plethora of provinces.
- Fixes to mediterranean court room textures
- Fixed critical issue of teleporting American cactus on the Desert Warrior trait, replaced it with a geographically-appropriate Arabian dromedary instead
- Fixed horrendous 19th-century chocolate chip muffins on the Comfort Eater trait (that have _clearly_ been machine-made), replaced with a temporally-appropriate medieval sambocade cheesecake instead for maximum immersion
- Added an enormous amount of new background illustrations used in various events (roughly 40)
Audio[編輯 | 編輯原始碼]
- Game now uses FMOD library version 2.02.11 on all platforms. It should resolve audio issues with missing ambient sounds on Linux.
Localization[編輯 | 編輯原始碼]
- Added, and this is very exciting, a small piece of custom loc for distinguishing between one and two legged people
- Triggers will now state that they're looking for sins/virtues instead of congenital traits
Game Content[編輯 | 編輯原始碼]
- Added Feud target house name to House modifiers
- Added a memory for becoming nemeses
- Added a mention of the Casus Belli to the war declaration, war end, and war join memories
- Per user request, added Go as a board game variant for Tibet, & Fidchell as a board game variant for the Celtic world
- Owners of Royal Court can now commission Urn court artifacts via artisan Inspirations
- Changed Blot, Grand Rite, and Meet Peers to use the new Activity System
- You can now select a location to host a Blot or Grand Rite in your realm. Meet Peers is always restricted to your capital
- Added guest selection functionality for Blot, Grand Rite, and Meet Peers. Guests must now travel to the location of your activity
- Meditate in Seclusion decision now allowed for characters with the calm trait
- Updated Pilgrimages, Feasts, & Hunts to use the new Activity System, and added new events
- New animal types can appear on Hunts, with more regional variety
- Master of the Hunt court position is now available to all rulers
- New animal trinket trophy artifacts for hunters without a Royal Court
- Several buildings now affect Hunt Success chance or Sighting chance
- New Hunt murder, abduction, seduction, and befriend events
- Can now attend other character’s Hunts
- New Hunt Sighting events, which improve Hunt success chance in specific locations
- Improved old hunting events and tied them into new systems, with Master of the Hunt aptitude affecting chances for positive and negative events
- Added religious Doctrine relating to Pilgrimages in order to allow them, make them mandatory or forbid them
- Additional types of Pilgrimages available, such as Pious, Worldly and Hajj
- Tweaked old and added new events while on a Pilgrimage to a holy site, tying them into new systems
- New events about spending time at a holy site
- New events about performing the Hajj at Mecca
- The Pilgrimage trait is awarded after performing a Pilgrimage and is now updated with several experience tiers
- Unique activity backgrounds for Jerusalem and Mecca
- All Activities now have 『Activity Pulse Actions』: small toast-like events that appear on a timer of 7 days. Examples: The Guest of Honor receiving Prestige during a Feast, or a good Hunter increasing Success Chance during a Hunt.
User Modding[編輯 | 編輯原始碼]
- Added character modifier, Men-at-arms Counter Resistance
- Rename hidden_effect_new_artifact to hidden_effect_new_object
- Add GetBaronyNameExplicitly and GetBaronyNameExplicitlyNoTooltip to provinces to get the barony even if its the capital.
- Add building_slot_add modifier for holdings.
- Add prowess_no_portrait trigger.
- Add trait modifiers based on faith doctrine parameters, analogous to culture
- Added defines for simple text glow formats
- Adds the hostile_county_attrition_raiding to modify the hostile county attrition of raiding armies. Will apply from both commanders and owners of armies. This IGNORES the regular lower limit of 10%, such that hostile county attrition for raiding armies can be reduced to 0. Go forth, land vikings! Pillage! Rule!
- Adds the movement_speed_land_raiding to modify the speed of raiding armies moving over land. Will apply from both commanders and owners of armies.
- Consistently use reference for triggered background/textures instead of sometimes duplicating with event_background.
- Custom loc can now have the "all" type which lets it match to any scope type.
- Interactions can now also set a cooldown on all other interactions in the same category via the 'category_cooldown' and 'category_cooldown_against_recipient' properties
- Make province GetName and GetNameNoTooltip both return the county if capital.
- Remove 'goto' field from 'send_interface_message' and 'send_interface_toast'
- Remove GUI support for 'PlayerMessageItem' members 'GetGotoProvince', 'HasGotoProvince', and 'OnGoto'
- Remove the add_building_slot effect, only use the new building_slot_add modifier.
- Rework how open_view and open_view_data handle additional script provided data, the view_message field has been renamed to data and can be used in either of those effects it will now pass the additional data to the specific interface it is opening which will use it as appropriate.
- The 'duel' script effect can now use multiple skills at once, averaging their value. Up to six skills can be compared.
- Add diarchy_succession_character script list builder
- Add effect change_diarchy_type
- Add effect set_diarch
- add trigger is_diarchy_successor
- Per modder request, added some instructions (and a small correction) to on_actions.info to help newbie modders just getting started
- Per modder request, added standardised cultural parameters for raiding overland and overseas to increase mod interoperability. Also made it easier to add dynasty modifiers, house modifiers, & cultural innovations that unlock raiding (either according to standard restrictions for non-tribals or, optionally, without restrictions)
- Per modder request, replaced almost all instances of has_government with government_has_flag (and added relevant flags to each government type) to allow for easy hooking in of additional government types to vanilla content & systems, as well as better mod interoperability
- Add function [Army.GetArmyStatusTooltip]
- Introduce [Army.GetArmyStatusOutlinerIcon]
- Renamed [Army.GetArmyStatusIcon] to [Army.GetArmyStatusIllustration].
- add change_diarchy_power_level effect
- add diarchy_has_parameter trigger
- add diarchy_power_level trigger
- add set_diarchy_power_level effect
- Converted tribal imprisonment block to use a government flag for marginally higher mod compatibility
- Added 'memory_creation_date', 'memory_end_date' and 'memory_age_years' triggers for Character Memories.
- Add HasCharacterFlag datafunction for characters
- Added IsDateAfter promote that takes a date and a target date.
- Added IsDateBefore promote that takes a date and a target date.
- Added IsDateBetween promote that takes a target date, a start time and an end time.
- Added IsDateToday promote that takes a date.
- Added GetDateAsTotalDays promote for Dates
- Added promote HasFlag to the (Player) MessageType in order to allow specializations for message appearances.
- Added effect start_travel_plan, which opens the travel planning window for the player and can take multiple (optional) input parameters like destination(s), companion(s), events/on_actions, et al.
- New `*_neighboring_province` list can be use to efficiently get adjacent provinces in script
- New `*_army_in_location` list can be used to quickly find armies in a province
- The "Settings" window doesn't pop up anymore when reloading localization data
- New expand auto-complete mode for console: Toggle via `settings` -> Tools -> Console auto-complete mode
- Can kick out existing councillor "nicely" by using `remove_existing_councillor = yes` in `assign_councillor_type` effect
- Interactions targetting artifacts can now directly open up a specific artifact
- You can now actually generate a 'lowborn' character from character templates (`dynasty = none` is now correctly honored)
- The PdxData data_binding 'macro' system now supported for mods too
- You can attach character portrait assets to the root of a 3D entities via `at_root_of_entity` (same config location as `shared_pose_entity` / `node`)
- New 'scope exists' script operator "?=" added, so we don't have to write "exist = bla bla = { stuff }" thousands of times and can just do 「bla ?= { stuff }」
- Scope exists operator `bla ?= {}` in effects will not execute effects inside scope if the scope `bla` does not exist
- Added new 'ransomed' artifact history state
- `set_location` effect now has `stick_to_location = yes` if you want to pin down someone’s default location to be different from their capital or court
- Added a flags property to messages
- Inspect characters, artifacts, and activities by ctrl+alt+clicking
- Buildings can have custom modifier descriptions
- Split up the portrait modifiers to different files with groups based on priority. Higher priority value means it will override any modifiers with lower priority. This way we don't have to weigh everything against everything else, instead we can know with certainty that armors, for example, will always override regular clothes. Scripted characters are now found in the priority just above base modifiers, with priority 2.
- Moved most of the portrait modifier triggers into scripted triggers that can be found in game/common/scripted_triggers/00_clothing_triggers.txt. This makes the portrait modifier script files much easier to work with and removes a lot of copy paste script.
Databases[編輯 | 編輯原始碼]
- Fixed an accidental instance of ultra-incest incorrectly attributed to Adelheid of Hohenburg
- The capital of Nobatia is now Qasr Ibrim
- Predefined Baldwin V of Flanders' traits to give him a more consistent personality
- Predefined Rasad's (the Shia caliph's mum) remaining random trait to give her a marginally more consistent personality
- Bamian and Samarkand are now called the same thing on both a county and a barony level
- The Rajastani Empire is now spelled Rajasthani Empire.
- Fixed that two of the Cheraku Reddy spouses in 1066 were erroneously also set up as daughters of the dynasty.
- Added Ratnapura Gem Mines
- Added Zawar Zinc Mines
- Added Takkeda Copper Mines
- Added Pansjhir Silver Mines
- Added Trepca Mines
- Added Taghaza Salt Mines
- Added Cevennes Silver Mines
- Added Allaq Gold Mines
- Added Konasamudram Iron Mines
- Added Ijil Salt Mines
- Added Torda Salt Mines
- Added Rudnik Silver Mines
- Added Srebrenica Silver Mines
- Added Khetri Copper Mines
- Added Phocea Alum Mines
- Added Verespatak Gold Mines
- Added Nishapur Turquoise Mines
- Added Forest of Dean Iron Mines
Bugfixes[編輯 | 編輯原始碼]
A special shoutout to Kazarion for many of these bugfixes!
- A betrothed no longer counts when determining if a character has enough spouses (according to their faith and standing)
- Death notification events for close relatives now show the killer if they are known to you
- Event after revoking titles legitimately no longer states you incurred tyranny when you did not
- Fix the obese and malnourished icons not showing on the character modifiers, the impact was applied but the modifier hidden.
- Fixed Up Late inspiration event sometimes forcing intimate relations
- Fixed alliance formed by Friends with Benefits event invalidating immediately
- Fixed broken marriage candidate loc in A Notable Guest Arrived message
- Fixed crash with unlanded characters taking decisions with cooldowns
- Fixed duchy titles granted in Petition Liege not transferring de jure vassals
- Fixed some Indian cities not having holding illustrations
- Infirm characters are now considered to be unhealthy by default
- Men-at-arms Counter Efficiency now actually improves YOUR counter efficiency
- Removed option to continue Feud against house with no members left after murdering the last one
- Reset vassal contracts who are not visible to the default contract option.
- Revoking titles from vassals held in other's prisons no longer leads to war, but grants twice as much tyranny if you have no valid reason
- Add missing modifier of powerful vassals opinion change on offer vassalage
- Add missing obese modifier
- Characters with the Halq modifier will now not wear a hat
- Clergy should now be able to fight when their faith or culture allows it, instead of when BOTH their faith and culture allows it
- Conquest and Relic wars are no longer incredibly cheap for Tribals due to the discount being applied twice
- Fix powerful agent court position text as icon
- Fix tooltip modifiers being green when should be red
- Fix vassal sorting by opinion of you
- Fixed Mountaineer Ruralism not being visible for West Slavic cultures
- Fixed a few instances of the text 'DESCRIPTION' appearing in Spymaster feed messages
- Fixed a lot of memories with the incorrect duration specified
- Fixed an error in the loc key murder_outcome.4004.scheme_known
- Fixed an issue in Varangian events where the wrong character would be added to your court
- Fixed an issue where Abduct schemes could freeze if the 'Unwelcome Guests' method was chosen
- Fixed an issue where the Fellow Vassal Opinion from the Foreign Affairs council task
- Fixed an issue where the Viking Longship event picture wasn't being used
- Fixed an issue where you could get the 'forget a language' event while at the language cap
- Fixed bishop.2002 not triggering unless you were independent
- Fixed broken loc in match made memory
- Fixed gaps in some title histories breaking presentation of previous rulers
- Fixed incorrect culture reference in Outremer decision
- Fixed incorrect display value of spymaster secret discovery %
- Fixed incorrect siege weapons appearing for certain graphical cultures
- Fixed inverted stress impacts for fp2_james.0003
- Fixed minor issues with the triggers for Witch event options related to sex
- Fixed several issues with clergy not wearing the correct clothes at all times
- Fixed several issues with how the Court Fashion amenity applied clothes to courtiers & guests
- Fixed several issues with various poems sent via the interaction
- Fixed several smaller issues in shieldmaiden events and made them respect if martial gender is determined by faith or culture
- Fixed the Conciliation/Compromise Struggle endings sometimes not working if you held more than one kingdom
- Fixed the Court Tutor not boosting the education of unlanded children
- Fixed the Domination ending not always working if you had united the Spanish thrones
- Fixed the Found the Capital of the Rus decision not granting prestige
- Fixed the Improve Contract catalyst not always working in the Struggle for Iberia
- Fixed the Norse Temple event background not showing if you had reformed the faith
- Fixed the Struggle for Iberia nemesis catalyst triggering twice
- Fixed the Struggle for Iberia rivalry catalyst not triggering
- If you're having extramarital sex with your soulmate and they reveal your secret, they will no longer consider your exclusivity promise to be broken
- Infants no longer have magnificent eyelashes
- It's now possible to get the best House Feud outcome modifier
- Made sure that Genghis Khan gets the same bonuses no matter what game rules you are using
- Made sure that the symbol of Muhammad doesn't wear a turban once and for all
- Removed misplaced trigger for the Royal custom cloak which prevented non-kings from using it in the barbershop
- Removed superfluous triggers from the Coterie Dynasty Legacy
- Removed trigger in Horse Lords which prevented the tradition from being selectable by cultures in the steppe
- Revealing secrets of Counts now triggers catalysts in the Iberian Struggle as it should
- Rogue Administration/Beyond Boundaries now give a criminal opinion against the thief, require lower tier rulers, and try to take from rulers likely to be closer
- Samaritans can now restore the Jewish Priesthood
- Simplified the triggers for the Decision to revoke a Holy Order lease, this should make them always appear in the list
- Fixed not being able to revoke Holy Order leases if you weren’t the patron or of another faith
- The AI will no longer back out of deciding to Hold Court
- The Animal in seduce_outcome.3304 will no longer always be the same
- The Artifact murder save event should no longer break when you are traveling over water
- The Bathhouse rivalry event will no longer grab your spouses or consorts
- The Commander Trait Teaching effect can now fire from the Train Commanders Marshal Task
- The Designate Shieldmaiden interaction now looks at Martial Customs instead of Faith Doctrines if you own Royal Court
- The HRE high nobility clothing is now valid for kings and emperors
- The Knight Training effects from the Train Commanders Marshal Task now fire as they should
- The Learn Language struggle catalyst now correctly awards prestige instead of piety
- The Raid alert will now only appear if your lands or your vassals lands are being raided
- The Sanctioned War Declaration contract now properly reduces CB cost in internal wars
- The Tocharian culture now starts with Innovations unlocked
- The nemesis in bp1_yearly.5601 should now always be the same one that died, in case you've had multiple nemeses in you life
- Universities will now give their modifiers to their holder
- Western-style castles that somehow make their way over to india will now use the correct texture
- When equipping artifacts, actually check the character owns it
- You can no longer continue House Feuds against Houses with no members
- You can now grant Head of Faith titles to characters who follow the same Head of Faith as you
- Zurvanism is now associated with d_zurvanism
- Per user request, challenges to board game from the AI no longer pop open
- children are now eligible to play board games via interaction again
- disabled buildings that has some fort level bonus will always provide at least 1 level
- female characters obtaining the nickname "Sea-King" will now be correctly gendered "Sea-Queen"
- fixed struggle events sometimes firing when inappropriate (imprisoned, incapable, etc)
- inverting gender rules now also correctly inverts basic gender preferences (allowing for _slightly_ smoother realm law invalidation and reducing systemic male preference bias in female dominated worlds)
- inverting gender rules now catches and deposes more male rulers in favour of female heirs than before
- revoking a Holy Order lease via the decision will no longer deduct double piety
- two events that said they would give you court grandeur (and didn't) now actually give the listed reward
- when inverting gender rules, Nubian Warrior Queens is now replaced with Nubian Warrior Kings
- when using the inverted gender dominance game rule setting, first-generation HoFs will now be inverted correctly (rather than waiting for the first incumbent to die)
- when using the inverted gender dominance game rule setting, title laws will now be correctly inverted (e.g., France or the HRE in 1066)
- Fixed chances of success in option A of fund_inspiration.2080
- Counter Efficiency now give you a benefit, with your兵士being harder to counter by the stated % amount
- Fixed scoping issues in Hold Court events Personal Matter, Child of the Court, and Public Accusation
- Fixed issue with the Hold Court event "A Holy Tomb" which could lead to the queue getting stuck forever——locking you out of Holding Court again or attending any other activity
- Negotiating an Alliance now correctly tells you who you are negotiating an alliance with instead of just saying 'you'
- It is now possible to build a Great Temple in Niani
- Sicilian Culture can now spread in areas with Arabic heritage cultures
- Independence war, Liberty Faction war and Title Refusal wars can now roll back tribal authority.
- No longer possible to demand conversion of holy order master when releasing them from prison
- The Fecund trait should now make characters fertile for 5 more years
- Vassals imprisoned abroad can no longer refuse title revocation and thus create tyranny wars, but lieges will receive twice as much tyranny for revoking their titles illegitimately
- Fixed many Royal Court regional weapon models not appearing in normal playthroughs
- When starting a game and entering the map, a bunch of 2D HUD elements will now no longer flicker in for a couple of frames until they realize they shouldn’t be there.
- Fixed a bug where the AI would not properly validate if it can send a character interaction before actually sending it.
- Fixed several rare Out-of-Syncs across the game
- Prevent the map from rotating uncontrollably when dragging the mouse outside the window while holding the right mouse button.
- Artifacts with a low durability no longer warn about low durability when this is not the case.
- Headlines in credits no longer overlap names in the release above.
- 『Too few spouses』 is no longer negated by a betrothal
- Character interactions are now delivered to the recipient immediately, no need to wait for 1 day
References[編輯 | 編輯原始碼]
- ↑ Forum, Dev Diary #128 – CK3 1.9.0 『Lance’ Update, 2023-05-11.