等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | 行会 |
|
| |
2 | 350金钱 | 行会 |
|
| |
3 | 485金钱 |
|
| ||
4 | 725金钱 |
|
| ||
5 | 1100金钱 |
|
| ||
6 | 1640金钱 |
|
| ||
7 | 2375金钱 |
|
| ||
8 | 3335金钱 |
|
|
无编辑摘要 |
(→铁匠铺) |
||
(未显示2个用户的38个中间版本) | |||
第1行: | 第1行: | ||
== | == 地形表格 == | ||
[[ | [[Media:World horse buildings in hills and mountains map.png| 山坡放牧地只能建在黄色区域;战士公会只能建在亮粉色区域]]<br> | ||
战象只能建在印度或者东南亚<br> | |||
{| class="wikitable sortable" | 骨螺渔场只能建在地中海沿岸 | ||
! 建筑 | <div class="mw-collapsible mw-collapsed"> | ||
! | {| class="wikitable sortable" style="width: 100%" | ||
! | ! style="width: 7%;" | 建筑 类型 | ||
! | ! style="width: 3%;" | 建筑 | ||
! | ! [[File:Terrain desert.png |24px]]<br>沙漠 | ||
! | ! [[File:Terrain desert mountains.png |24px]]<br>沙漠山地 | ||
! | ! [[File:Terrain drylands.png |24px]]<br>旱地 | ||
! | ! [[File:Terrain farmlands.png |24px]]<br>农田 | ||
! | ! [[File:Terrain floodplains.png |24px]]<br>洪泛平原 | ||
! | ! [[File:Terrain forest.png |24px]]<br>森林 | ||
! | ! [[File:Terrain hills.png |24px]]<br>丘陵 | ||
! | ! [[File:Terrain jungle.png |24px]]<br>丛林 | ||
! | ! [[File:Terrain mountains.png |24px]]<br>山地 | ||
! | ! [[File:Terrain oasis.png |24px]]<br>绿洲 | ||
! [[File:Terrain wetlands.png |24px]]湿地 | ! [[File:Terrain plains.png |24px]]<br>平原 | ||
! [[File:Terrain steppe.png |24px]]<br>草原 | |||
! [[File:Terrain taiga.png |24px]]<br>针叶林 | |||
! [[File:Terrain wetlands.png |24px]]<br> 湿地 | |||
! style="width: 15%;" | 备注 | |||
|- | |- | ||
| [[File:Building | | rowspan="4" | 伯爵领首府经济建筑 | ||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |[[File:Building caravanserai.png|24px]] [[经济建筑#车队驿站|车队驿站]] | ||
| {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}}||rowspan="4" | 一个伯爵领只需要有一个男爵领满足地形要求此类建筑便可在伯爵领首府建造。并且与其他建筑不同,伯爵领首府建筑建造仅要求建造者的文化满足对应革新要求,而不是伯爵领当地文化。 | |||
|- | |||
| [[File:Building watermills.png|24px]] [[经济建筑#水车磨坊|水车磨坊]] | |||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Building windmills.png|24px]] [[经济建筑#风车磨坊|风车磨坊]] | |||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| <!--[[File:Building qanats.png|24px]]--> [[经济建筑#坎儿井|坎儿井]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|} | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 7%;" | 建筑类型 | |||
! style="width: 3%;" | 建筑 | |||
! [[File:Terrain desert.png |24px]]<br>沙漠 | |||
! [[File:Terrain desert mountains.png |24px]]<br>沙漠山地 | |||
! [[File:Terrain drylands.png |24px]]<br>旱地 | |||
! [[File:Terrain farmlands.png |24px]]<br>农田 | |||
! [[File:Terrain floodplains.png |24px]]<br>洪泛平原 | |||
! [[File:Terrain forest.png |24px]]<br>森林 | |||
! [[File:Terrain hills.png |24px]]<br>丘陵 | |||
! [[File:Terrain jungle.png |24px]]<br>丛林 | |||
! [[File:Terrain mountains.png |24px]]<br>山地 | |||
! [[File:Terrain oasis.png |24px]]<br>绿洲 | |||
! [[File:Terrain plains.png |24px]]<br>平原 | |||
! [[File:Terrain steppe.png |24px]]<br>草原 | |||
! [[File:Terrain taiga.png |24px]]<br>针叶林 | |||
! [[File:Terrain wetlands.png |24px]]<br>湿地 | |||
! style="width: 15%;" | 备注 | |||
|- | |||
| rowspan="12" | 标准经济建筑 | |||
| [[File:Building tradeport.png|24px]] [[经济建筑#贸易港|贸易港]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}}||所在男爵领须沿海或者沿河 | |||
|- | |||
| [[File:Building pastures.png|24px]] [[经济建筑#牧牛场|牧牛场]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}}||[[File:Terrain jungle.png |24px]]丛林地形须位于[[区域#印度或东南亚|印度或东南亚]]地区外 | |||
|- | |- | ||
| [[File:Building | | [[File:Building hunting grounds.png|24px]] [[经济建筑#狩猎 场|狩猎场]] | ||
| {{icon| | | {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | ||
|- | |- | ||
| [[File:Building | | [[File:Building orchards.png|24px]] [[经济建筑#果园|果园]] | ||
| {{icon| | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building | | [[File:Building farm estates.png|24px]] [[经济建筑#庄园宅第|庄园宅第]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon| | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building cereal fields.png|24px]] | | [[File:Building cereal fields.png|24px]] [[经济建筑# 农场与耕地|农场与耕地]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | | {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building logging camps.png|24px]] | | [[File:Building logging camps.png|24px]] [[经济建筑# 林业|林业]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building hill farms.png|24px]] | | [[File:Building peat quarries.png|24px]] [[经济建筑#湿地农场|湿地农场]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} | |||
|- | |||
| [[File:Building hill farms.png|24px]] [[经济建筑# 山丘农场|山丘农场]] | |||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building horse pastures.png|24px]] | | [[File:Building elephant pens.png|24px]] [[经济建筑#战象|战象]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Building plantations.png|24px]] [[经济建筑#沙漠农业|沙漠农业]] | |||
| {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Building quarries.png|24px]] [[经济建筑#采石场|采石场]] | |||
| {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|} | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 7%;" | 建筑类型 | |||
! style="width: 3%;" | 建筑 | |||
! [[File:Terrain desert.png |24px]]<br>沙漠 | |||
! [[File:Terrain desert mountains.png |24px]]<br>沙漠山地 | |||
! [[File:Terrain drylands.png |24px]]<br>旱地 | |||
! [[File:Terrain farmlands.png |24px]]<br>农田 | |||
! [[File:Terrain floodplains.png |24px]]<br>洪泛平原 | |||
! [[File:Terrain forest.png |24px]]<br>森林 | |||
! [[File:Terrain hills.png |24px]]<br>丘陵 | |||
! [[File:Terrain jungle.png |24px]]<br>丛林 | |||
! [[File:Terrain mountains.png |24px]]<br>山地 | |||
! [[File:Terrain oasis.png |24px]]<br>绿洲 | |||
! [[File:Terrain plains.png |24px]]<br>平原 | |||
! [[File:Terrain steppe.png |24px]]<br>草原 | |||
! [[File:Terrain taiga.png |24px]]<br>针叶林 | |||
! [[File:Terrain wetlands.png |24px]]<br>湿地 | |||
! style="width: 15%;" | 备注 | |||
|- | |||
| rowspan="12" | 军事建筑 | |||
| [[File:Building wind furnaces.png|24px]] [[军事建筑#风炉|风炉]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}}|| | |||
* [[区域#印度|印度]]地区 | |||
* 其中之一:<br> | |||
** 此男爵领沿海。<br> | |||
** 伯爵领与拘拿三慕达罗铁矿([[伯爵领#吠牟罗婆荼|吠牟罗婆荼]]伯爵领)属于同一法理公国,且同时属于同一最高统治者。 | |||
|- | |||
| [[File:Building workshops.png|24px]] [[军事建筑#工场|工场]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Building horse pastures.png|24px]] [[军事建筑#牧马场| 牧马场]] | |||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building | | <!--[[File:Building hillside grazing.png|24px]]--> [[军事建筑#山坡放牧地|山坡放牧地]] | ||
| {{icon|no}} || {{icon|no}} || {{icon| | | {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}}||[[Media:World horse buildings in hills and mountains map.png|山坡放牧地只能建在黄色区域]] | ||
|- | |||
| [[File:Building_warrior_lodges.png|24px]] [[军事建筑#战士公会|战士公会]] | |||
| {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}}||[[Media:World horse buildings in hills and mountains map.png|战士公会只能建在亮粉色区域]] | |||
|- | |- | ||
| [[File:Building | | <!--[[File:Building military camps.png|24px]]--> [[军事建筑#民兵营地|民兵营地]] | ||
| {{icon| | | {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | ||
|- | |- | ||
| [[File:Building | | [[File:Building regimental grounds.png|24px]] [[军事建筑#军团训练场|军团训练场]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon| | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| [[File:Building outposts.png|24px]] | | [[File:Building outposts.png|24px]] [[军事建筑# 哨所|哨所]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} | ||
|- | |- | ||
| [[File:Building | | [[File:Building barracks.png|24px]] [[军事建筑#兵营|兵营]] | ||
| {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | | {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | ||
|- | |||
| [[File:Building camel farms.png|24px]] [[军事建筑#骆驼养殖场|骆驼养殖 场]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | |||
|- | |||
| [[File:Building stables.png|24px]] [[军事建筑#马厩|马厩]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | |||
|- | |||
| [[File:Building smiths.png|24px]] [[军事建筑#铁匠铺|铁匠铺]] | |||
| {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} || {{icon|yes}} | |||
|} | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 7%;" | 建筑类型 | |||
! style="width: 3%;" | 建筑 | |||
! [[File:Terrain desert.png |24px]]<br>沙漠 | |||
! [[File:Terrain desert mountains.png |24px]]<br>沙漠山地 | |||
! [[File:Terrain drylands.png |24px]]<br>旱地 | |||
! [[File:Terrain farmlands.png |24px]]<br>农田 | |||
! [[File:Terrain floodplains.png |24px]]<br>洪泛平原 | |||
! [[File:Terrain forest.png |24px]]<br>森林 | |||
! [[File:Terrain hills.png |24px]]<br>丘陵 | |||
! [[File:Terrain jungle.png |24px]]<br>丛林 | |||
! [[File:Terrain mountains.png |24px]]<br>山地 | |||
! [[File:Terrain oasis.png |24px]]<br>绿洲 | |||
! [[File:Terrain plains.png |24px]]<br>平原 | |||
! [[File:Terrain steppe.png |24px]]<br>草原 | |||
! [[File:Terrain taiga.png |24px]]<br>针叶林 | |||
! [[File:Terrain wetlands.png |24px]]<br>湿地 | |||
! style="width: 15%;" | 备注 | |||
|- | |||
| rowspan="4" | 工事建筑 | |||
| <!--[[File:Building ramparts.png|24px]]--> [[工事建筑#林中堡垒|林中堡垒]] | |||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} | |||
|- | |- | ||
| [[File:Building | | <!--[[File:Building curtain walls.png|24px]]--> [[工事建筑#城墙与塔楼|城墙与塔楼]] | ||
| {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon| | | {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} | ||
|- | |- | ||
| [[File:Building | | <!--[[File:Building watchtowers.png|24px]]--> [[工事建筑#瞭望塔|瞭望塔]] | ||
| {{icon| | | {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} | ||
|- | |- | ||
| <!--[[File:Building | | <!--[[File:Building hill forts.png|24px]]--> [[工事建筑# 山 堡|山堡]] | ||
| {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | | {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|yes}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} | ||
|} | |||
</div> | |||
{{Version|1.12.5}}{{Buildings nav}}{{#lst:建筑|template}}<section begin=intro /> | |||
经济建筑<ref>本页面的军事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_economy_buildings.txt}}</ref>提供赋税、补给以及发展度增长等其他修正。<section end=intro /> | |||
== 车队驿站 == | |||
{{Building box | |||
| file=Building caravanserai.png | |||
| desc=位于不宜居地区的一个避风处,欢迎疲惫的旅行者,努力抵挡不速之客。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* 伯爵领首府 | |||
* 其中之一: | |||
** [[区域#伊比利亚|伊比利亚]]地区,且以缓和结局结束了斗争。 | |||
** {{icon|drylands}} 旱地地形、{{icon|desert}} 沙漠地形、{{icon|oasis}} 绿洲地形、{{icon|floodplains}} 洪泛平原地形、{{icon|steppe}} 草原地形或者 {{icon|desert_mountains}} 沙漠山地地形。 | |||
;文化加成 | |||
* 当地文化拥有[[传统#陆上商队|陆上商队]]传统的伯爵领可修建第二个[[经济建筑#车队驿站|车队驿站]] | |||
**截止至2024/10/23的1.13.2版本这个判定只能用悲剧来形容。因为如果当地文化有[[传统#陆上商队|陆上商队]]传统的话玩家可以在伯爵领首府男爵领+另一男爵领修建总共2个车队驿站;或者先在两个非首府男爵领修建2个车队驿站,然后再在首府男爵领修建车队驿站,从而实现一个伯爵领3个车队驿站。不幸的是不在首府男爵领的车队驿站会因此被禁用<s>,因此玩家只能建造但不能使用</s>。事实上玩家可以通过将除了[[经济建筑#骨螺渔场|骨螺渔场]]之外的四个伯爵领首府建筑[[经济建筑#车队驿站|车]]/[[经济建筑#水车磨坊|水]]/[[经济建筑#风车磨坊|风]]/[[经济建筑#坎儿井|井]]升到2级及以上来实现移除其不在伯爵领首府所导致的禁用,然而这个小bug无论有没有[[传统#陆上商队|陆上商队]]传统都可以使用。所以[[传统#陆上商队|陆上商队]]传统的这条加成根本没有意义可言。 | |||
; 解锁效果 | |||
: 4级及以上:提高赞助的灵感的质量 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|excellent|1}} | |||
* {{Building defender_holding_advantage|normal|1}} | |||
| | |||
* {{Building development_growth_factor|normal|1}} | |||
* {{Building development_growth|normal|1}} | |||
* {{Building travel_danger|-1}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|1}} | |||
* {{Building mercenary_hire_cost_mult|normal|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|excellent|2}} | |||
* {{Building defender_holding_advantage|normal|2}} | |||
| | |||
* {{Building development_growth_factor|normal|2}} | |||
* {{Building development_growth|normal|2}} | |||
* {{Building travel_danger|-2}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|2}} | |||
* {{Building mercenary_hire_cost_mult|normal|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|excellent|3}} | |||
* {{Building defender_holding_advantage|normal|3}} | |||
* {{Building hostile_raid_time|0.2}} | |||
| | |||
* {{Building development_growth_factor|normal|3}} | |||
* {{Building development_growth|normal|3}} | |||
* {{Building travel_danger|-3}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|3}} | |||
* {{Building mercenary_hire_cost_mult|normal|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|excellent|4}} | |||
* {{Building defender_holding_advantage|normal|4}} | |||
* {{Building hostile_raid_time|0.4}} | |||
| | |||
* {{Building development_growth_factor|normal|4}} | |||
* {{Building development_growth|normal|4}} | |||
* {{Building travel_danger|-4}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|4}} | |||
* {{Building mercenary_hire_cost_mult|normal|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|excellent|5}} | |||
* {{Building defender_holding_advantage|normal|5}} | |||
* {{Building hostile_raid_time|0.6}} | |||
| | |||
* {{Building development_growth_factor|normal|5}} | |||
* {{Building development_growth|normal|5}} | |||
* {{Building travel_danger|-5}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|5}} | |||
* {{Building mercenary_hire_cost_mult|normal|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|6}} | |||
* {{Building defender_holding_advantage|normal|6}} | |||
* {{Building hostile_raid_time|0.8}} | |||
| | |||
* {{Building development_growth_factor|normal|6}} | |||
* {{Building development_growth|normal|6}} | |||
* {{Building travel_danger|-6}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|6}} | |||
* {{Building mercenary_hire_cost_mult|normal|6}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|7}} | |||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building hostile_raid_time|1}} | |||
| | |||
* {{Building development_growth_factor|normal|7}} | |||
* {{Building development_growth|normal|7}} | |||
* {{Building travel_danger|-7}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|7}} | |||
* {{Building mercenary_hire_cost_mult|normal|7}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|8}} | |||
* {{Building defender_holding_advantage|normal|8}} | |||
* {{Building hostile_raid_time|1.2}} | |||
| | |||
* {{Building development_growth_factor|normal|8}} | |||
* {{Building development_growth|normal|8}} | |||
* {{Building travel_danger|-8}} | |||
| | |||
* {{Building men_at_arms_maintenance|normal|8}} | |||
* {{Building mercenary_hire_cost_mult|normal|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小型车队驿站 | |||
| caravanserai_01 | |||
| ''为商旅提供基础便利的简陋长方形建筑,让他们可以在长途旅行中休憩恢复。'' | |||
|- | |||
! 2 | |||
| 商户摊位 | |||
| caravanserai_02 | |||
| ''商户的小摊贩卖着路上的基本补给。有了一处有保障的再补给点,车队就可以运载更多贸易品了。'' | |||
|- | |||
! 3 | |||
| 卫兵宿舍 | |||
| caravanserai_03 | |||
| ''增设了永久的卫兵宿舍和一些由警惕的哨兵驻守的瞭望塔,主动防备漫漫长夜中潜藏的危险。'' | |||
|- | |||
! 4 | |||
| 商人大厅 | |||
| caravanserai_04 | |||
| ''在这些大厅里,来自天南地北的商人正交易着货物,分享他们经过土地上的故事。'' | |||
|- | |||
! 5 | |||
| 海关 | |||
| caravanserai_05 | |||
| ''在毒辣的阳光下,满脸严肃的官员称量、登记并对所有经过此车队驿站的货物征税。暗中,满脸堆笑的某人兜售着使货物以更为……恰当的价格通过的门路。'' | |||
|- | |||
! 6 | |||
| 工匠作坊 | |||
| caravanserai_06 | |||
| ''凭借着丰富的原料和阔绰的赞助人,工匠们得以制作和销售华美的手工艺品。'' | |||
|- | |||
! 7 | |||
| 澡堂 | |||
| caravanserai_07 | |||
| ''宽敞的澡堂甚至能满足最为奢侈的需求。对于那些囊中羞涩的旅行者而言,澡堂也可以提供简单而受到欢迎的恢复活力方式。'' | |||
|- | |||
! 8 | |||
| 皇家套房 | |||
| caravanserai_08 | |||
| ''增设档次合适的卧室,才可恰当地招待经常来访的国内外重要贵客。'' | |||
|} | |||
</tabber> | |||
== 水车磨坊 == | |||
{{Building box | |||
| file=Building watermills.png | |||
| desc=水车磨坊将从潮汐到瀑布的各种水流运动转变为转力,用于研磨、锯切、碾捣和缩绒。经营水车磨坊的许可是地产所有者的一项简单而可靠的额外税收来源。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* 伯爵领首府 | |||
* {{icon|mountains}} 山地地形、{{icon|wetlands}} 湿地地形、{{icon|forest}} 森林地形、{{icon|taiga}} 针叶林地形、{{icon|jungle}} 丛林地形或者河滨伯爵领。 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* {{Building holding_build_gold_cost|-0.05}} | |||
* {{Building build_gold_cost|-0.05}} | |||
| {{Building development_growth|good|1}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|2}} | |||
* {{Building supply_limit_mult|0.2}} | |||
* {{Building holding_build_gold_cost|-0.10}} | |||
* {{Building build_gold_cost|-0.10}} | |||
| {{Building development_growth|good|2}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|3}} | |||
* {{Building supply_limit_mult|0.3}} | |||
* {{Building holding_build_gold_cost|-0.14}} | |||
* {{Building build_gold_cost|-0.14}} | |||
| | |||
* {{Building development_growth|good|3}} | |||
* {{Building development_growth_factor|normal|1}} | |||
* {{Building tax_mult|normal|1}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|4}} | |||
* {{Building supply_limit_mult|0.4}} | |||
* {{Building holding_build_gold_cost|-0.18}} | |||
* {{Building build_gold_cost|-0.18}} | |||
| | |||
* {{Building development_growth|good|4}} | |||
* {{Building development_growth_factor|normal|2}} | |||
* {{Building tax_mult|normal|2}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|5}} | |||
* {{Building supply_limit_mult|0.5}} | |||
* {{Building holding_build_gold_cost|-0.22}} | |||
* {{Building build_gold_cost|-0.22}} | |||
| | |||
* {{Building development_growth|good|5}} | |||
* {{Building development_growth_factor|normal|3}} | |||
* {{Building tax_mult|normal|3}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|6}} | |||
* {{Building supply_limit_mult|0.6}} | |||
* {{Building holding_build_gold_cost|-0.24}} | |||
* {{Building build_gold_cost|-0.24}} | |||
| | |||
* {{Building development_growth|good|6}} | |||
* {{Building development_growth_factor|normal|4}} | |||
* {{Building tax_mult|normal|4}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|7}} | |||
* {{Building supply_limit_mult|0.7}} | |||
* {{Building holding_build_gold_cost|-0.26}} | |||
* {{Building build_gold_cost|-0.26}} | |||
| | |||
* {{Building development_growth|good|7}} | |||
* {{Building development_growth_factor|normal|5}} | |||
* {{Building tax_mult|normal|5}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|8}} | |||
* {{Building supply_limit_mult|0.8}} | |||
* {{Building holding_build_gold_cost|-0.30}} | |||
* {{Building build_gold_cost|-0.30}} | |||
| | |||
* {{Building development_growth|good|8}} | |||
* {{Building development_growth_factor|normal|6}} | |||
* {{Building tax_mult|normal|6}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 下射水轮 | |||
| watermills_01 | |||
| ''一只置于湍急河流中的简易水轮,与人力或马力的曲柄磨相比能完成更多任务,而最重要的是,它永不疲倦还不要报酬。'' | |||
|- | |||
! 2 | |||
| 曲柄与连杆 | |||
| watermills_02 | |||
| ''通过简易的木制传动装置,磨石的转速不再直接与天气的反复无常挂钩了。'' | |||
|- | |||
! 3 | |||
| 上射水轮 | |||
| watermills_03 | |||
| ''运用自然形成或由人类聪明才智实现的水位差产生水轮转矩,是一种更为高效可靠的方法。'' | |||
|- | |||
! 4 | |||
| 工业磨坊 | |||
| watermills_04 | |||
| ''起初只是一家简陋的麦芽磨坊,主要加工农产品,现在却吸引来了其他生意。行会的搬运工一直在等着磨机研磨他们的芥末、给他们的毡布缩绒或是碾碎他们的矿石。'' | |||
|- | |||
! 5 | |||
| 有序的道路 | |||
| watermills_05 | |||
| ''在前往磨坊的一路上,受雇的执行者、收容所、道路关卡,甚至旅店,都组织起来设法满足那些排队等候的人。马力或人力牵引的车日夜排成长队,上面装满了即将过碾的货物,如木料、线麻或兽皮。'' | |||
|- | |||
! 6 | |||
| 船磨 | |||
| watermills_06 | |||
| ''长期锚泊在河中的驳船正利用着最强劲的水流。在蜿蜒的河流上,驳船可以不费吹灰之力重新系泊到外侧河湾中。'' | |||
|- | |||
! 7 | |||
| 堤坝 | |||
| watermills_07 | |||
| ''一套堤岸、水坝和人工渠,既可用于下射式,也可用于上射式水轮,适应了日益增长的碾磨需求。由于几乎每一处天然合适的地点都已被占用,所以新开掘的水道就纵横于乡野田间了。'' | |||
|- | |||
! 8 | |||
| 火药厂 | |||
| watermills_08 | |||
| ''一间远离其他行业的独立磨坊,一心专注于高效以及稍微安全地研磨木炭和硫磺。'' | |||
|} | |||
</tabber> | |||
== 风车磨坊 == | |||
{{Building box | |||
| file=Building windmills.png | |||
| desc=风车磨坊通常位于风力最强的地域,比如山岭上或海岸边。与水车磨坊不同,风车不会因河水结冰而停转,可以一整年都在磨东西。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* 伯爵领首府 | |||
* {{icon|farmlands}} 农田地形、{{icon|plains}} 平原地形、{{icon|hills}} 丘陵地形或者沿海伯爵领。 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|1}} | |||
* {{Building tax_mult|good|1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
| | |||
* {{Building development_growth_factor|good|1}} | |||
* {{Building development_growth|good|1}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|2}} | |||
* {{Building tax_mult|good|2}} | |||
* {{Building supply_limit_mult|0.2}} | |||
| | |||
* {{Building development_growth_factor|good|2}} | |||
* {{Building development_growth|good|2}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|3}} | |||
* {{Building tax_mult|good|3}} | |||
* {{Building supply_limit_mult|0.3}} | |||
| | |||
* {{Building development_growth_factor|good|3}} | |||
* {{Building development_growth|good|3}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|4}} | |||
* {{Building tax_mult|good|4}} | |||
* {{Building supply_limit_mult|0.4}} | |||
| | |||
* {{Building development_growth_factor|good|4}} | |||
* {{Building development_growth|good|4}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|windmills|[[革新#风车磨坊|风车磨坊]]}} | |||
| | |||
* {{Building monthly_income|excellent|5}} | |||
* {{Building tax_mult|good|5}} | |||
* {{Building supply_limit_mult|0.5}} | |||
| | |||
* {{Building development_growth_factor|good|5}} | |||
* {{Building development_growth|good|5}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|6}} | |||
* {{Building tax_mult|good|6}} | |||
* {{Building supply_limit_mult|0.6}} | |||
| | |||
* {{Building development_growth_factor|good|6}} | |||
* {{Building development_growth|good|6}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|7}} | |||
* {{Building tax_mult|good|7}} | |||
* {{Building supply_limit_mult|0.7}} | |||
| | |||
* {{Building development_growth_factor|good|7}} | |||
* {{Building development_growth|good|7}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|excellent|8}} | |||
* {{Building tax_mult|good|8}} | |||
* {{Building supply_limit_mult|0.8}} | |||
| | |||
* {{Building development_growth_factor|good|8}} | |||
* {{Building development_growth|good|8}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 简易风车磨坊 | |||
| windmills_01 | |||
| ''简易的立式翼板,加装在由动物推转的磨机顶部,不仅增添了磨机的动力,而且还能更长久地留存役畜的气力。'' | |||
|- | |||
! 2 | |||
| 泛风机 | |||
| windmills_02 | |||
| ''泛风机是一种立式风车,风车有一半被护于防风挡中。这确保了逆风时翼板不会被推着反转。'' | |||
|- | |||
! 3 | |||
| 旋转翼板 | |||
| windmills_03 | |||
| ''在设计中有着一定的巧思,归位的翼板能在逆风中快速旋转。'' | |||
|- | |||
! 4 | |||
| 风车水轮 | |||
| windmills_04 | |||
| ''通过使用风力转动水轮,从而在水渠或者简易木管中产生水流,磨石便能放置到更易接近的位置。'' | |||
|- | |||
! 5 | |||
| 卧式风车 | |||
| windmills_05 | |||
| ''随着每片翼板朝着正确的方向推进,更多的动力可以被引导到多个磨石上。尽管风向的变化经常会打断运转,还需要手动调整整个风车。'' | |||
|- | |||
! 6 | |||
| 柱式磨坊 | |||
| windmills_06 | |||
| ''整个风车被放在一根结实的柱子上,它能很容易地转向起风的方向。风力发生变化就需要进行手动调节,通过折叠和下压翼板,来保持转动的平稳。'' | |||
|- | |||
! 7 | |||
| 齿轮箱 | |||
| windmills_07 | |||
| ''通过增添一组简单的木制齿轮,风车庞大翼板的缓慢转动得以加速,也让磨机运转得更快了。这使其更加适合用来加工引入的大部分材料。'' | |||
|- | |||
! 8 | |||
| 塔式磨坊 | |||
| watermills_08 | |||
| ''风车的主体是一栋优质的砖石建筑,仅有顶部仍为木制,这样便能使翼板正面迎风。没有任何风暴或是误入歧途的骑士能推倒这座塔且中断碾磨。'' | |||
|} | |||
</tabber> | |||
== 贸易港 == | |||
{{Building box | |||
| file=Building tradeport.png | |||
| desc=商船在这个港口装卸货物。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} 但是,此男爵领必须沿海或者滨河。 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| | |||
其中之一:<br> | |||
  非部落地产<br> | |||
  部落地产 及 [[传统#航海家|航海家]]文化传统<br> | |||
  部落地产 及 [[传统#沿海战士|沿海战士]]文化传统 | |||
| | |||
* {{Building monthly_income|normal|1}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.02}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|1}} | |||
| | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.1}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|2}} | |||
| | |||
其中之一:<br> | |||
  [[传统#海洋重商主义|海洋重商主义]]文化传统<br> | |||
  {{iconify|crop rotation|[[革新#轮作|轮作]]}}<br> | |||
其中之一:<br> | |||
  非部落地产<br> | |||
  部落地产 及 [[传统#航海家|航海家]]文化传统<br> | |||
  部落地产 及 [[传统#沿海战士|沿海战士]]文化传统 | |||
| | |||
* {{Building monthly_income|normal|2}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.04}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|2}} | |||
| | |||
* {{Building development_growth_factor|0.1}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.1}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
非部落地产<br> | |||
其中之一:<br> | |||
  地产至少2级 及 {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}}<br> | |||
  [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.06}}</br> | |||
[[传统#沿海战士|沿海战士]或[[传统#灵巧的渔民|灵巧的渔民]]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|3}} | |||
| | |||
* {{Building development_growth_factor|0.15}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.15}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
非部落地产<br> | |||
非部落制<br> | |||
其中之一:<br> | |||
  地产至少2级 及 {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}}<br> | |||
  [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|normal|4}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.08}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|4}} | |||
| | |||
* {{Building development_growth_factor|0.2}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.15}} | |||
| | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
非部落地产<br> | |||
非部落制<br> | |||
其中之一:<br> | |||
  地产至少3级 及 {{iconify|guilds|[[革新#行会|行会]]}}<br> | |||
  地产至少2级 及 [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.1}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|5}} | |||
| | |||
* {{Building development_growth_factor|0.25}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.2}} | |||
| | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
非部落地产<br> | |||
非部落制<br> | |||
其中之一:<br> | |||
  地产至少3级 及 {{iconify|guilds|[[革新#行会|行会]]}}<br> | |||
  地产至少2级 及 [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.12}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|6}} | |||
| | |||
* {{Building development_growth_factor|0.3}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.2}} | |||
| | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
非部落地产<br> | |||
非部落制<br> | |||
其中之一:<br> | |||
  地产4级 及 {{iconify|cranes|[[革新#起重机|起重机]]}}<br> | |||
  地产至少3级 及 [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.14}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|7}} | |||
| | |||
* {{Building development_growth_factor|0.35}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.25}} | |||
| | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
非部落地产<br> | |||
非部落制<br> | |||
其中之一:<br> | |||
  地产4级 及 {{iconify|cranes|[[革新#起重机|起重机]]}}<br> | |||
  地产至少3级 及 [[传统#海洋重商主义|海洋重商主义]]文化传统 及 {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building levy_size|0.16}}</br> | |||
[[传统#沿海战士|沿海战士]]或[[传统#灵巧的渔民|灵巧的渔民]]文化传统:</br> | |||
  {{Building stationed_maa_toughness_mult|normal|8}} | |||
| | |||
* {{Building development_growth_factor|0.4}} | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building monthly_county_control_change_add|0.25}} | |||
| | |||
* [[传统#航海家|航海家]]文化传统:</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小海港 | |||
| common_tradeport_01 | |||
| ''一个坐落在海岸上的不起眼的港口,船只可以在这里轻松地装卸货物。'' | |||
|- | |||
! 2 | |||
| 渔网织工 | |||
| common_tradeport_02 | |||
| ''这里建起了一座编织渔网的工坊。日复一日,工人们不知疲倦地制作和修复渔网。'' | |||
|- | |||
! 3 | |||
| 贸易港 | |||
| common_tradeport_03 | |||
| ''这座港口已成为这片地区的贸易与旅行中心。来自沿海各地的船只都来这里进行贸易。'' | |||
|- | |||
! 4 | |||
| 造船工 | |||
| common_tradeport_04 | |||
| ''熟练的船工聚集在这个港口以建造或修理出价最高的船。'' | |||
|- | |||
! 5 | |||
| 扩建的港区 | |||
| common_tradeport_05 | |||
| ''商船再也无需为了一个能装卸他们的珍贵货物的点位而相互争锋了——港区充足的空间足够所有人做生意!'' | |||
|- | |||
! 6 | |||
| 造船厂 | |||
| common_tradeport_06 | |||
| ''船厂中数艘船整装待发,船员在君主有需要时就会登船启航。'' | |||
|- | |||
! 7 | |||
| 大海港 | |||
| common_tradeport_07 | |||
| ''这个大海港为商人和渔民提供了停泊和买卖货物所需的充足空间。远道而来的旅人在这座港口,寻求避风港的庇佑。'' | |||
|- | |||
! 8 | |||
| 干船坞 | |||
| common_tradeport_08 | |||
| ''干船坞是革命式的新泊船方法。船只先驶入狭窄的水道,再从中排干水。接着船只就会立在石磊上,可以轻松修理和保养船只。'' | |||
|} | |||
</tabber> | |||
== 牧牛场 == | |||
{{Building box | |||
| file=Building pastures.png | |||
| desc=该省份的有很多土地用于畜牧业,成群结队的牲畜放牧于牧场上。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| farmlands = yes | |||
| plains = yes | |||
| steppe = yes | |||
| desert = yes | |||
| drylands = yes | |||
| jungle = yes | |||
| oasis = yes | |||
| mountains = yes | |||
| desert_mountains = yes | |||
| hills = yes | |||
| floodplains = yes | |||
}} {{icon|jungle}} 丛林地形须位于[[区域#印度或东南亚|印度或东南亚]]地区外 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|normal|1}} | |||
* {{Building supply_limit|normal|1}} | |||
* {{Building levy|small|1}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|1}}</br> | |||
  {{Building tax_mult|0.01}}</br> | |||
  {{Building levy_size|0.01}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.01}}</br> | |||
  {{Building levy_size|0.01}} | |||
| {{em dash}} | |||
| | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|normal|2}} | |||
* {{Building supply_limit|normal|2}} | |||
* {{Building levy|small|2}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|2}}</br> | |||
  {{Building tax_mult|0.01}}</br> | |||
  {{Building levy_size|0.01}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.01}}</br> | |||
  {{Building levy_size|0.01}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building supply_limit|normal|3}} | |||
* {{Building levy|small|3}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|3}}</br> | |||
  {{Building tax_mult|0.02}}</br> | |||
  {{Building levy_size|0.02}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.02}}</br> | |||
  {{Building levy_size|0.02}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.03}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|4}} | |||
* {{Building supply_limit|normal|4}} | |||
* {{Building levy|small|4}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|4}}</br> | |||
  {{Building tax_mult|0.02}}</br> | |||
  {{Building levy_size|0.02}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.02}}</br> | |||
  {{Building levy_size|0.02}}</br> | |||
| {{Building development_growth_factor|0.02}} | |||
| [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.04}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building supply_limit|normal|5}} | |||
* {{Building levy|small|5}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building garrison_size|0.05}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|5}}</br> | |||
  {{Building tax_mult|0.03}}</br> | |||
  {{Building levy_size|0.03}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.03}}</br> | |||
  {{Building levy_size|0.03}}</br> | |||
| {{Building development_growth_factor|0.02}} | |||
| [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.05}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building supply_limit|normal|6}} | |||
* {{Building levy|small|6}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building garrison_size|0.05}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|6}}</br> | |||
  {{Building tax_mult|0.03}}</br> | |||
  {{Building levy_size|0.03}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.03}}</br> | |||
  {{Building levy_size|0.03}}</br> | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building county_opinion_add|2}} | |||
| [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.06}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building supply_limit|normal|7}} | |||
* {{Building levy|small|7}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building garrison_size|0.05}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|7}}</br> | |||
  {{Building tax_mult|0.04}}</br> | |||
  {{Building levy_size|0.04}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.04}}</br> | |||
  {{Building levy_size|0.04}}</br> | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building county_opinion_add|2}} | |||
| [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.07}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building supply_limit|normal|8}} | |||
* {{Building levy|small|8}} | |||
* {{Building levy_reinforcement_rate|0.15}} | |||
* {{Building garrison_size|0.05}} | |||
* [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building defender_holding_advantage|normal|8}}</br> | |||
  {{Building tax_mult|0.04}}</br> | |||
  {{Building levy_size|0.04}}</br> | |||
[[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.04}}</br> | |||
  {{Building levy_size|0.04}}</br> | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building county_opinion_add|2}} | |||
| [[传统#牧人|牧人]]文化传统:</br> | |||
  {{Building light_cavalry_maintenance_mult|-0.08}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 简易牧场 | |||
| pastures_01 | |||
| ''当地农民利用牧场饲养小动物,例如绵羊或山羊。'' | |||
|- | |||
! 2 | |||
| 家庭农场 | |||
| pastures_02 | |||
| ''家庭农场内居住着乡下的农民,他们种植谷物并为了自用而饲养动物。'' | |||
|- | |||
! 3 | |||
| 牧草地 | |||
| pastures_03 | |||
| ''牧草地用于放牧,或在艰难的时日用于生产干草。'' | |||
|- | |||
! 4 | |||
| 栏舍 | |||
| pastures_04 | |||
| ''栏舍中可以养好养的家禽,蛋和肉的产出不容小觑。'' | |||
|- | |||
! 5 | |||
| 家畜栅栏 | |||
| pastures_05 | |||
| ''家畜栅栏足够坚固,能安全地圈养大型动物。'' | |||
|- | |||
! 6 | |||
| 养蜂场 | |||
| pastures_06 | |||
| ''在森林和田地之间,居住在养蜂场中的蜜蜂产出广受欢迎的蜂蜜。'' | |||
|- | |||
! 7 | |||
| 畜栏 | |||
| pastures_07 | |||
| ''大型而宽阔的畜栏让饲养马匹和类似役畜变得简单。'' | |||
|- | |||
! 8 | |||
| 大牧牛场 | |||
| pastures_08 | |||
| ''大牧场是安置大牛群的理想场所,吃草和活动的空间都很充足。'' | |||
|} | |||
</tabber> | |||
== 狩猎场 == | |||
{{Building box | |||
| file=Building hunting grounds.png | |||
| desc=点缀在这片土地上的几座大型木屋,为追逐野物的猎人们所备,他们可以在其中聚集并计划他们的游程。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| plains = yes | |||
| drylands = yes | |||
| steppe = yes | |||
| hills = yes | |||
| taiga = yes | |||
| forest = yes | |||
| jungle = yes | |||
| wetlands = yes | |||
}} | |||
; 解锁效果 | |||
: 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率和狩猎成功率 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building levy|poor|1}} | |||
* {{Building defender_holding_advantage|normal|1}} | |||
* {{Building monthly_income|poor|1}} | |||
* {{Building hostile_raid_time|0.1}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|1}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|1}} | |||
| {{em dash}} | |||
| | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.01}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building levy|poor|2}} | |||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{Building monthly_income|poor|2}} | |||
* {{Building hostile_raid_time|0.2}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|2}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|2}} | |||
| {{em dash}} | |||
| | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.02}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building levy|poor|3}} | |||
* {{Building defender_holding_advantage|normal|3}} | |||
* {{Building monthly_income|poor|3}} | |||
* {{Building hostile_raid_time|0.3}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|3}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|3}} | |||
| {{em dash}} | |||
| | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.02}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.02}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building levy|poor|4}} | |||
* {{Building defender_holding_advantage|normal|4}} | |||
* {{Building monthly_income|poor|4}} | |||
* {{Building hostile_raid_time|0.4}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|4}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|4}} | |||
| {{em dash}} | |||
| | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.03}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.03}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building levy|poor|5}} | |||
* {{Building defender_holding_advantage|normal|5}} | |||
* {{Building monthly_income|poor|5}} | |||
* {{Building hostile_raid_time|0.5}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|5}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|5}} | |||
| {{em dash}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.03}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.03}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building levy|poor|6}} | |||
* {{Building defender_holding_advantage|normal|6}} | |||
* {{Building monthly_income|poor|6}} | |||
* {{Building hostile_raid_time|0.6}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|6}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|6}} | |||
| {{em dash}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.03}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.03}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building levy|poor|7}} | |||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building monthly_income|poor|7}} | |||
* {{Building hostile_raid_time|0.7}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|7}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|7}} | |||
| {{Building development_growth_factor|0.02}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.04}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.04}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building levy|poor|8}} | |||
* {{Building defender_holding_advantage|normal|8}} | |||
* {{Building monthly_income|poor|8}} | |||
* {{Building hostile_raid_time|0.8}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building stationed_archers_damage_mult|low|8}}</br> | |||
  {{Building stationed_archers_toughness_mult|low|8}} | |||
| {{Building development_growth_factor|0.02}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#弓箭之地|弓箭之地]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.04}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.04}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 猎人小屋 | |||
| hunting_grounds_01 | |||
| ''猎人聚集在这些小屋中计划他们深入荒野的游程,小屋也是保存战利品和在成功狩猎后聚会的地方。'' | |||
|- | |||
! 2 | |||
| 猎犬围栏 | |||
| hunting_grounds_02 | |||
| ''猎犬围栏繁育迅捷的犬只,是狩猎时的好伙伴。每次狩猎通常都会带上一整群猎犬。'' | |||
|- | |||
! 3 | |||
| 鸟舍 | |||
| hunting_grounds_03 | |||
| ''对于猎人第二重要的伙伴是猛禽,它们许多都保管在鸟舍。'' | |||
|- | |||
! 4 | |||
| 狩猎塔 | |||
| hunting_grounds_04 | |||
| ''哨兵在塔上观察整片土地以追踪和发现猎物,将他们看见的景象回报给猎人。'' | |||
|- | |||
! 5 | |||
| 猎人马厩 | |||
| hunting_grounds_05 | |||
| ''成功的猎人总是需要快速、强健而无畏的坐骑。猎人马厩提供专门的品种,能在长途跋涉中表现优异。'' | |||
|- | |||
! 6 | |||
| 护林官小屋 | |||
| hunting_grounds_06 | |||
| ''护林官巡行在狩猎场中寻找猎物。虽然护林官独自工作,但击杀小型猎物可不是他们能力的极限。'' | |||
|- | |||
! 7 | |||
| 狩猎保留地 | |||
| hunting_grounds_07 | |||
| ''指定大片土地为保护区,阻止未经授权的猎人在其内狩猎,确保官方猎人总有足够的猎物,不过有些偷猎者有时会溜进去……'' | |||
|- | |||
! 8 | |||
| 猎场看守人小屋 | |||
| hunting_grounds_08 | |||
| ''猎场看守人负责土地和其中动物的健康。如有贵族决定前去狩猎,猎场看守人会知道要把贵族送去哪里,好让他们的狩猎成果丰硕。'' | |||
|} | |||
</tabber> | |||
== 果园 == | |||
{{Building box | |||
| file=Building orchards.png | |||
| desc=多亏了这片土壤的独有特性,这一片片果园长出来的水果和浆果特别甜美可口。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| floodplains = yes | |||
| oasis = yes | |||
}} | |||
; 解锁效果 | |||
: 降低在该地产举办的{{icon|feast}}宴会活动的花费:{{green|-10%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building levy|small|1}} | |||
* {{Building monthly_income|normal|1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.01}}</br> | |||
| {{Building development_growth_factor|0.05}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|2}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building levy|small|2}} | |||
* {{Building monthly_income|normal|2}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.02}}</br> | |||
| {{Building development_growth_factor|0.1}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building levy|small|3}} | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.03}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| {{Building development_growth_factor|0.15}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building levy|small|4}} | |||
* {{Building monthly_income|normal|4}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.04}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| {{Building development_growth_factor|0.2}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building levy|small|5}} | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.05}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| | |||
* {{Building development_growth_factor|0.25}} | |||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building levy|small|6}} | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.06}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| | |||
* {{Building development_growth_factor|0.3}} | |||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building levy|small|7}} | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.07}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| | |||
* {{Building development_growth_factor|0.35}} | |||
* {{Building levy_size|0.02}} | |||
| {{Building monthly_prestige|0.1}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building levy|small|8}} | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building levy_reinforcement_rate|0.1}} | |||
* {{Building supply_limit_mult|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{Building tax_mult|0.08}}</br> | |||
  {{Building supply_limit_mult|0.1}} | |||
| | |||
* {{Building development_growth_factor|0.4}} | |||
* {{Building levy_size|0.02}} | |||
| {{Building monthly_prestige|0.1}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 水果园 | |||
| orchards_01 | |||
| ''水果园虽小,却能产出数量不错而且鲜美多汁的收获。'' | |||
|- | |||
! 2 | |||
| 浆果丛 | |||
| orchards_02 | |||
| ''一排排浆果灌木丛打破了果木的千篇一律。'' | |||
|- | |||
! 3 | |||
| 果树种植园 | |||
| orchards_03 | |||
| ''大片整齐规划的区域,满是精心修剪的树木,全都能结出水果或坚果。'' | |||
|- | |||
! 4 | |||
| 养蜂人 | |||
| orchards_04 | |||
| ''让蜂房散布在树木之间,不仅能产出蜂蜜,更似乎能让整个果园更肥沃。'' | |||
|- | |||
! 5 | |||
| 坚果树行 | |||
| orchards_05 | |||
| ''在水果树之外,一排排坚果树延伸到远方。'' | |||
|- | |||
! 6 | |||
| 混合果园 | |||
| orchards_06 | |||
| ''各种当地和进口的树木散布在果园中——保证无论环境如何都有好收益的产出。'' | |||
|- | |||
! 7 | |||
| 大果园 | |||
| orchards_07 | |||
| ''目力所及,都是一排接一排的果树。'' | |||
|- | |||
! 8 | |||
| 嫁接树木 | |||
| orchards_08 | |||
| ''将特定树木嫁接到一起,生长缓慢的水果和坚果的繁殖大大加快。'' | |||
|} | |||
</tabber> | |||
== 庄园宅第 == | |||
{{building box | |||
| file=Building farm estates.png | |||
| desc=庄园的领主们雇佣了成百名的农民耕种他们的土地,照料他们的牲畜。他们越有权力,他们的臣民就能在越多的土地上劳作,最重要的是,他们能产出越多税收! | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| farmlands = yes | |||
}} | |||
; 解锁效果 | |||
: 降低在该地产举办的{{icon|feast}}宴会活动的花费:{{green|-30%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{building monthly_income|excellent|1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.02}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|1}} | |||
| {{iconify|crop rotation|[[革新#轮作制度|轮作制度]]}} | |||
| | |||
* {{building monthly_income|excellent|2}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building supply_limit|500}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.03}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|excellent|3}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building supply_limit|500}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.04}} | |||
| {{building development_growth_factor|0.02}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|excellent|4}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building supply_limit|1000}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.05}} | |||
| {{building development_growth_factor|0.02}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|excellent|5}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building levy_size|0.05}} | |||
* {{building supply_limit|1000}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.06}} | |||
| {{building development_growth_factor|0.02}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|excellent|6}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building levy_size|0.05}} | |||
* {{building supply_limit|1000}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.06}} | |||
| | |||
* {{building development_growth_factor|0.05}} | |||
* {{building tax_mult|0.01}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|excellent|7}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building levy_size|0.05}} | |||
* {{building supply_limit|1000}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.07}} | |||
| | |||
* {{building development_growth_factor|0.05}} | |||
* {{building tax_mult|0.01}} | |||
* {{building monthly_county_control_change_add|0.2}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|excellent|8}} | |||
* {{building supply_limit_mult|0.15}} | |||
* {{building levy_size|0.05}} | |||
* {{building supply_limit|1000}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.08}} | |||
| | |||
* {{building development_growth_factor|0.05}} | |||
* {{building tax_mult|0.02}} | |||
* {{building monthly_county_control_change_add|0.2}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 宅邸 | |||
| farm_estates_01 | |||
| ''宅邸中居住着拥有土地的家族,他们的佣人,以及在他们田地里劳作的农民。'' | |||
|- | |||
! 2 | |||
| 菜园与蔬菜种植 | |||
| farm_estates_02 | |||
| ''大片有着成熟蔬菜的菜园和田地附属于庄园,使其能自给自足。'' | |||
|- | |||
! 3 | |||
| 农场庄园 | |||
| farm_estates_03 | |||
| ''农场庄园对周边的田地、森林和附属建筑拥有管辖权。'' | |||
|- | |||
! 4 | |||
| 百亩田 | |||
| farm_estates_04 | |||
| ''广袤的百亩田雇佣了大量农民,为拥有这片土地的家族带来巨大的财富。'' | |||
|- | |||
! 5 | |||
| 自由保有地产 | |||
| farm_estates_05 | |||
| ''自由保有地产的范围广大,有大片土地环绕——以世袭的方式继承,其中居住的家族有充足的时间优化土地的产出。'' | |||
|- | |||
! 6 | |||
| 风力磨坊 | |||
| farm_estates_06 | |||
| ''风力磨坊让大量劳动力从磨面粉中解放出来,极大增加了效率。'' | |||
|- | |||
! 7 | |||
| 整合土地所有权 | |||
| farm_estates_07 | |||
| ''数个不同庄园如同一个庄园般运作——让产出最多的家族掌管产出较少的,我们保证了上佳的表现。'' | |||
|- | |||
! 8 | |||
| 大庄园 | |||
| farm_estates_08 | |||
| ''规模空前的巨大庄园,这些大型综合体可以供养人口数千的家族。'' | |||
|} | |||
</tabber> | |||
== 农场与耕地 == | |||
{{building box | |||
| file=Building cereal fields.png | |||
| desc=农场与耕地是任何经济的中坚力量。为人、畜、军和宴席提供能量——区区谷物的力量怎么说都不夸张。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = table | |||
| drylands = yes | |||
| farmlands = yes | |||
| floodplains = yes | |||
| plains = yes | |||
}} 或者拥有“也门”修正的 {{icon|county}} 伯爵领:[[伯爵领列表#塔伊兹|塔伊兹]]、[[伯爵领列表#曼德|曼德]]、[[伯爵领列表#宰比德|宰比德]]、[[伯爵领列表#萨那|萨那]]、[[伯爵领列表#代细纳|代细纳]] | |||
; 解锁效果 | |||
: 降低在该地产举办的{{icon|feast}}宴会活动的花费:{{green|-10%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料 = | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{building monthly_income|good|1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.02}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|1}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{building monthly_income|good|2}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.03}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|2}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|2}} | |||
| {{building tax_mult|0.01}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|good|3}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.04}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|3}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|3}} | |||
| | |||
* {{building tax_mult|0.01}} | |||
* {{building supply_limit|400}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|good|4}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.05}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|4}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|4}} | |||
| | |||
* {{building tax_mult|0.01}} | |||
* {{building supply_limit|400}} | |||
* {{building development_growth_factor|0.05}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|good|5}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.06}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|5}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|5}} | |||
| | |||
* {{building tax_mult|0.01}} | |||
* {{building supply_limit|400}} | |||
* {{building development_growth_factor|0.05}} | |||
* {{building supply_limit_mult|0.05}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|good|6}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.07}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|6}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|6}} | |||
| | |||
* {{building tax_mult|0.01}} | |||
* {{building supply_limit|400}} | |||
* {{building development_growth_factor|0.05}} | |||
* {{building supply_limit_mult|0.05}} | |||
* {{building church_holding_build_gold_cost|-0.05}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|good|7}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.08}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|7}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|7}} | |||
| | |||
* {{building levy_reinforcement_rate|0.05}} | |||
* {{building tax_mult|0.01}} | |||
* {{building supply_limit|400}} | |||
* {{building development_growth_factor|0.05}} | |||
* {{building supply_limit_mult|0.05}} | |||
* {{building church_holding_build_gold_cost|-0.05}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|good|8}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.09}}</br> | |||
[[传统#集体土地|集体土地]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|normal|8}}</br> | |||
  {{Building stationed_maa_toughness_mult|normal|8}} | |||
| | |||
* {{building levy_reinforcement_rate|0.05}} | |||
* {{building tax_mult|0.02}} | |||
* {{building supply_limit|1600}} | |||
* {{building development_growth_factor|0.05}} | |||
* {{building supply_limit_mult|0.05}} | |||
* {{building church_holding_build_gold_cost|-0.05}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 庄稼地 | |||
| cereal_fields_01 | |||
| ''庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王!'' | |||
|- | |||
! 2 | |||
| 小村庄 | |||
| cereal_fields_02 | |||
| ''修建更多的小村庄意味着更多的农民在田里干活。而我们都知道,更多的农民意味着更多税收!'' | |||
|- | |||
! 3 | |||
| 谷仓与仓库 | |||
| cereal_fields_03 | |||
| ''修建谷仓与仓库让农民能储存干草和稻草,有地方存放工具,并可以随时作为行经军队(或流浪者……)的住处。'' | |||
|- | |||
! 4 | |||
| 农庄 | |||
| cereal_fields_04 | |||
| ''更大的农庄能支撑起更大的农民家庭。只要家庭有空间增长,他们就会生更多能下地干重活的小孩——正如事物的自然之理!'' | |||
|- | |||
! 5 | |||
| 粮仓 | |||
| cereal_fields_05 | |||
| ''粮仓让农民能长期储存谷物、蔬菜和水果。当然农民会很乐意把这些都送给我们刚好行军路过的军队!'' | |||
|- | |||
! 6 | |||
| 农场与什一税仓库 | |||
| cereal_fields_06 | |||
| ''什一税仓库是农民存放他们应该献给神职人员的那部分产出的地方——当然,这也让我们更方便征他们的税。'' | |||
|- | |||
! 7 | |||
| 广大农作物耕地 | |||
| cereal_fields_07 | |||
| ''通过“鼓励”我们心怀感激的农民臣民们耕种更多更大的耕地,并使相互之间的耕地更接近,我们肯定能获得更高收益。当然,互相蚕食土地或许会导致农民间的冲突——哎呀,这是我们愿意做出的牺牲!'' | |||
|- | |||
! 8 | |||
| 谷物筒仓 | |||
| cereal_fields_08 | |||
| ''这些巨大的筒仓意在整年储存大量谷物。数量多到一整支军队都吃不完,当然,这是假设了没有老鼠能进入筒仓……'' | |||
|} | |||
</tabber> | |||
== 林业 == | |||
{{Building box | |||
| file=Building logging camps.png | |||
| desc=这些森林产出大量木材、树脂、木炭和其他资源,为周围的城镇提供了优秀而路途近的建材来源。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| forest = yes | |||
| jungle = yes | |||
| taiga = yes | |||
}} | |||
; 解锁效果 | |||
: 降低在该地产举办的{{icon|hunt}}狩猎活动的狩猎成功率 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|normal|1}} | |||
* {{Building build_speed|good|1}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|1}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|1}} | |||
| [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.02}}</br> | |||
  {{building build_gold_cost|-0.01}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|normal|2}} | |||
* {{Building build_speed|good|2}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|2}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|2}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.04}}</br> | |||
  {{building build_gold_cost|-0.02}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building build_speed|good|3}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|3}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|3}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.06}}</br> | |||
  {{building build_gold_cost|-0.03}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|4}} | |||
* {{Building build_speed|good|4}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|4}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|4}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* {{Building supply_limit|300}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.08}}</br> | |||
  {{building build_gold_cost|-0.04}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building build_speed|good|5}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|5}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|5}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* {{Building supply_limit|300}} | |||
* {{Building tax_mult|0.01}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.1}}</br> | |||
  {{building build_gold_cost|-0.05}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building build_speed|good|6}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|6}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|6}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* {{Building supply_limit|600}} | |||
* {{Building tax_mult|0.01}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.12}}</br> | |||
  {{building build_gold_cost|-0.06}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building build_speed|good|7}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|7}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|7}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* {{Building supply_limit|600}} | |||
* {{Building tax_mult|0.02}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.14}}</br> | |||
  {{building build_gold_cost|-0.07}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building build_speed|good|8}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building stationed_archers_damage_mult|low|8}}</br> | |||
  {{building stationed_skirmishers_damage_mult|low|8}} | |||
| | |||
* {{Building church_holding_build_gold_cost|-0.05}} | |||
* {{Building supply_limit|600}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building development_growth_factor|0.02}} | |||
* [[传统#林中百姓|林中百姓]] 或 [[传统#丛林守望者|丛林守望者]]文化传统:</br> | |||
  {{building build_speed|-0.16}}</br> | |||
  {{building build_gold_cost|-0.08}} | |||
| {{Building army_maintenance_mult|-0.01}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 伐木营地 | |||
| logging_camps_01 | |||
| ''伐木工沿着森林边缘设立了营地,每天长时间工作砍伐树木。'' | |||
|- | |||
! 2 | |||
| 树脂采集者 | |||
| logging_camps_02 | |||
| ''森林中采集的树脂一直被用作粘合剂,或被卖给神职人员用于各种仪式。'' | |||
|- | |||
! 3 | |||
| 烧炭工 | |||
| logging_camps_03 | |||
| ''烧炭工在烟雾中不知疲倦地工作,生产铁匠所寻求的高价值材料。'' | |||
|- | |||
! 4 | |||
| 林间牧场 | |||
| logging_camps_04 | |||
| ''林木间可以找到牧场,动物食用自然产出的种子和坚果。每年中有数个月,充足的坚果养肥了准备过冬的动物们。'' | |||
|- | |||
! 5 | |||
| 耕地 | |||
| logging_camps_05 | |||
| ''林木曾今屹立之地,现在是一片片田野。过去的森林成了万亩良田。'' | |||
|- | |||
! 6 | |||
| 养蜂地 | |||
| logging_camps_06 | |||
| ''森林边缘设立了蜂房,以利用在过去曾是森林的地方出现的数量繁多的野花。'' | |||
|- | |||
! 7 | |||
| 森林玻璃厂 | |||
| logging_camps_07 | |||
| ''森林是玻璃工人工作的绝佳地点。很容易就能获得他们所需的大部分材料,能生产和交易高价值的玻璃。'' | |||
|- | |||
! 8 | |||
| 锯木厂 | |||
| logging_camps_08 | |||
| ''斤斧和简单的锯子一直到目前都能满足我们的需要,但锯木厂相比起这些工具就像神明与人相比。现在森林可以瞬间被吞食,高价值的树木供应给我们的城市和乡镇。'' | |||
|} | |||
</tabber> | |||
== 湿地农场 == | |||
{{Building box | |||
| file=Building peat quarries.png | |||
| desc=虽然湿地的产出永远比不上平原种植的谷物,但按季节生长的丰富植被也能用于养殖动物。而且也有机会采掘泥炭和盐。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| wetlands = yes | |||
}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|normal|1}} | |||
* {{Building build_speed|normal|1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.02}} | |||
| [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.02}}</br> | |||
  {{building build_gold_cost|-0.01}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|normal|2}} | |||
* {{Building build_speed|normal|2}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.03}} | |||
| | |||
* {{Building build_gold_cost|-0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.04}}</br> | |||
  {{building build_gold_cost|-0.02}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building build_speed|normal|3}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.04}} | |||
| | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building supply_limit|200}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.06}}</br> | |||
  {{building build_gold_cost|-0.03}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|normal|4}} | |||
* {{Building build_speed|normal|4}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.05}} | |||
| | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building supply_limit|200}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.08}}</br> | |||
  {{building build_gold_cost|-0.04}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building build_speed|normal|5}} | |||
* {{Building hostile_raid_time|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.06}} | |||
| | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building supply_limit|200}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.10}}</br> | |||
  {{building build_gold_cost|-0.05}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building build_speed|normal|6}} | |||
* {{Building hostile_raid_time|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.07}} | |||
| | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building supply_limit|200}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.12}}</br> | |||
  {{building build_gold_cost|-0.06}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building build_speed|normal|7}} | |||
* {{Building hostile_raid_time|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.08}} | |||
| | |||
* {{Building build_gold_cost|-0.1}} | |||
* {{Building supply_limit|200}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.14}}</br> | |||
  {{building build_gold_cost|-0.07}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building build_speed|normal|8}} | |||
* {{Building hostile_raid_time|0.1}} | |||
* [[传统#圩田|圩田]]文化传统 及 沿海:</br> | |||
  {{building tax_mult|0.09}} | |||
| | |||
* {{Building build_gold_cost|-0.1}} | |||
* {{Building supply_limit|600}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#湿地居民|湿地居民]]文化传统:</br> | |||
  {{building build_speed|-0.16}}</br> | |||
  {{building build_gold_cost|-0.08}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 牧牛地 | |||
| peat_quarries_01 | |||
| ''湿地的肥沃适于放牧各种大小的畜牧动物。'' | |||
|- | |||
! 2 | |||
| 泥炭采掘场 | |||
| peat_quarries_02 | |||
| ''大量泥炭在此采掘,帮助发展了新的农场和田地。'' | |||
|- | |||
! 3 | |||
| 干草场 | |||
| peat_quarries_03 | |||
| ''湿地到处生长着大量青草与禾秆,可以收割用于冬天喂养。'' | |||
|- | |||
! 4 | |||
| 盐井 | |||
| peat_quarries_04 | |||
| ''工人用大锅加热水并从湿地中提取盐。这些盐之后用于保存肉类,肉类再用来贸易。'' | |||
|- | |||
! 5 | |||
| 湿地围墙 | |||
| peat_quarries_05 | |||
| ''围起湿地后,农民就更容易控制植物的生长,并保护其内有价值的收获。'' | |||
|- | |||
! 6 | |||
| 湿地农田 | |||
| peat_quarries_06 | |||
| ''湿地独有的特性让农民能种植许多其他地方长不了的植物,例如线麻与亚麻。'' | |||
|- | |||
! 7 | |||
| 大泥炭采掘场 | |||
| peat_quarries_07 | |||
| ''这里采掘出越来越多的泥炭,大部分作为肥料出口。'' | |||
|- | |||
! 8 | |||
| 湿地大牧场 | |||
| peat_quarries_08 | |||
| ''大群动物以湿地内丰富的植物为食,长得又大又肥。'' | |||
|} | |||
</tabber> | |||
==山丘农场 == | |||
{{building box | |||
| file=Building hill farms.png | |||
| desc=该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| hills = yes | |||
}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{building monthly_income|normal|1}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|1}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.01}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.01}}</br> | |||
  {{building counter_efficiency|0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{building monthly_income|normal|2}} | |||
* {{building defender_holding_advantage|1}} | |||
* {{building stationed_skirmishers_toughness_mult|0.02}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|2}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.01}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.02}}</br> | |||
  {{building counter_efficiency|0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|normal|3}} | |||
* {{building defender_holding_advantage|1}} | |||
* {{building stationed_skirmishers_toughness_mult|0.02}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|3}} | |||
| | |||
* {{building supply_limit|300}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.02}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.03}}</br> | |||
  {{building counter_efficiency|0.03}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|normal|4}} | |||
* {{building defender_holding_advantage|2}} | |||
* {{building stationed_skirmishers_toughness_mult|0.04}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|4}} | |||
| | |||
* {{building supply_limit|300}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.02}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.04}}</br> | |||
  {{building counter_efficiency|0.04}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|normal|5}} | |||
* {{building defender_holding_advantage|2}} | |||
* {{building stationed_skirmishers_toughness_mult|0.04}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|5}} | |||
| | |||
* {{building supply_limit|300}} | |||
* {{building supply_limit_mult|0.02}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.03}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.05}}</br> | |||
  {{building counter_efficiency|0.05}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|normal|6}} | |||
* {{building defender_holding_advantage|2}} | |||
* {{building stationed_skirmishers_toughness_mult|0.04}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|6}} | |||
| | |||
* {{building supply_limit|300}} | |||
* {{building supply_limit_mult|0.02}} | |||
* {{building development_growth_factor|0.05}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.03}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.06}}</br> | |||
  {{building counter_efficiency|0.06}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|normal|7}} | |||
* {{building defender_holding_advantage|2}} | |||
* {{building stationed_skirmishers_toughness_mult|0.04}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|7}} | |||
| | |||
* {{building supply_limit|600}} | |||
* {{building supply_limit_mult|0.02}} | |||
* {{building development_growth_factor|0.05}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.04}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.07}}</br> | |||
  {{building counter_efficiency|0.07}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|normal|8}} | |||
* {{building defender_holding_advantage|2}} | |||
* {{building stationed_skirmishers_toughness_mult|0.04}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building defender_holding_advantage|normal|8}} | |||
| | |||
* {{building supply_limit|600}} | |||
* {{building supply_limit_mult|0.02}} | |||
* {{building development_growth_factor|0.1}} | |||
* [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building levy_size|0.04}} | |||
| [[传统#阿姆哈拉山民|阿姆哈拉山民]] 或 [[传统#山地农田|山地农田]] 或 [[传统#高地散兵|高地散兵]] 或 [[传统#丘陵居民|丘陵居民]]文化传统:</br> | |||
  {{building knight_effectiveness_mult|0.08}}</br> | |||
  {{building counter_efficiency|0.08}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 梯田 | |||
| hill_farms_01 | |||
| ''沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。'' | |||
|- | |||
! 2 | |||
| 山原牧场 | |||
| hill_farms_02 | |||
| ''牛被带到这片未开发的高地,或称山原,吃着生长在这里的丰富草甸。'' | |||
|- | |||
! 3 | |||
| 菜窖 | |||
| hill_farms_03 | |||
| ''菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。'' | |||
|- | |||
! 4 | |||
| 菜田 | |||
| hill_farms_04 | |||
| ''大片菜田为零星的农场提供了急需的食物。'' | |||
|- | |||
! 5 | |||
| 田埂 | |||
| hill_farms_05 | |||
| ''从附近的小溪引水进入梯田,可以使岗田更长久地保持肥沃。'' | |||
|- | |||
! 6 | |||
| 道路与台阶 | |||
| hill_farms_06 | |||
| ''用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。'' | |||
|- | |||
! 7 | |||
| 冬季粮仓 | |||
| hill_farms_07 | |||
| ''一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。'' | |||
|- | |||
! 8 | |||
| 苹果园 | |||
| hill_farms_08 | |||
| ''起伏的山丘对于果园来说最适合不过,尤其是各类苹果。'' | |||
|} | |||
</tabber> | |||
==战象 == | |||
{{Building box | |||
| file=Building elephant pens.png | |||
| desc=这里养殖并训练大象。它们可以成为优秀的役畜,对工作和战争都很有用。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* [[区域#印度或东南亚|印度或东南亚]]地区 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| jungle = yes | |||
}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{building monthly_income|normal|1}} | |||
* {{Building build_speed|good|1}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|1}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|1}} | |||
| [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.05}} | |||
| | |||
* {{building knight_effectiveness_mult|high|1}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|normal|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{building monthly_income|normal|2}} | |||
* {{Building build_speed|good|2}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|2}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|2}} | |||
| [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.1}} | |||
| | |||
* {{building knight_effectiveness_mult|high|2}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|normal|3}} | |||
* {{Building build_speed|good|3}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|3}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|3}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.15}} | |||
| | |||
* {{building knight_effectiveness_mult|high|3}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.03}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{building monthly_income|normal|4}} | |||
* {{Building build_speed|good|4}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|4}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.2}} | |||
| | |||
* {{building knight_effectiveness_mult|high|4}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.04}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|normal|5}} | |||
* {{Building build_speed|good|5}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|5}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.25}} | |||
| | |||
* {{building knight_effectiveness_mult|high|5}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.05}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{building monthly_income|normal|6}} | |||
* {{Building build_speed|good|6}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|6}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.3}} | |||
| | |||
* {{building knight_effectiveness_mult|high|6}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.06}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|normal|7}} | |||
* {{Building build_speed|good|7}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|7}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.35}} | |||
| | |||
* {{building knight_effectiveness_mult|high|7}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.07}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{building monthly_income|normal|8}} | |||
* {{Building build_speed|good|8}} | |||
* {{Building stationed_elephant_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_elephant_cavalry_toughness_mult|high|8}} | |||
| | |||
* {{Building build_gold_cost|-0.02}} | |||
* {{Building development_growth_factor|0.05}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building development_growth_factor|0.4}} | |||
| | |||
* {{building knight_effectiveness_mult|high|7}} | |||
* [[传统#大象之主|大象之主]]文化传统:</br> | |||
  {{building elephant_cavalry_maintenance_mult|-0.08}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 象栏 | |||
| elephant_pens_01 | |||
| ''这些结实的畜舍能保证即使是最桀骜不驯的大象的安全。'' | |||
|- | |||
! 2 | |||
| 捕象陷阱 | |||
| elephant_pens_02 | |||
| ''通过各种方式困住大象来获得新的大象,例如陷坑和罗网。有时甚至会用雌性大象作为诱饵。'' | |||
|- | |||
! 3 | |||
| 大象训练场 | |||
| elephant_pens_03 | |||
| ''大象不是容易调教的野兽,但在训练场里,最有经验的训练师用尽全力为君主提供战争巨兽。'' | |||
|- | |||
! 4 | |||
| 骑象场地 | |||
| elephant_pens_04 | |||
| ''在骑乘场地,大象要经过检验,背着人员、武器和装备。'' | |||
|- | |||
! 5 | |||
| 监督官署 | |||
| elephant_pens_05 | |||
| ''监督官负责大象的健康幸福,为他们修建适当的官署,确保他们的效率。'' | |||
|- | |||
! 6 | |||
| 大象医院 | |||
| elephant_pens_06 | |||
| ''专业的大象医院大到足够容纳最大的雄性大象,拯救必死动物的生命。'' | |||
|- | |||
! 7 | |||
| 大象保护区 | |||
| elephant_pens_07 | |||
| ''指定丛林中的大片区域为大象保护区,确保我们不会因为偷猎失去那么多动物,种群数量保持稳定。'' | |||
|- | |||
! 8 | |||
| 大象育种师 | |||
| elephant_pens_08 | |||
| ''大象育种师确保新幼象只由最强壮健康的族系生育和抚养。'' | |||
|} | |||
</tabber> | |||
== 沙漠农业 == | |||
{{Building box | |||
| file=Building plantations.png | |||
| desc=这些种植园专注于培育足以抵御恶劣的气候的水果和蔬菜。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| desert = yes | |||
| drylands = yes | |||
| oasis = yes | |||
}} | |||
; 解锁效果 | |||
: 降低在该地产举办的{{icon|feast}}宴会活动的花费:{{green|-10%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|poor|1}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|1}} | |||
| {{em dash}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.01}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.01}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.01}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|poor|2}} | |||
* {{Building tax_mult|0.01}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|2}} | |||
| {{em dash}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.02}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.02}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.02}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|poor|3}} | |||
* {{Building tax_mult|0.01}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|3}} | |||
| {{em dash}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.03}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.03}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.03}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.03}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|poor|4}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|4}} | |||
| {{em dash}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.04}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.04}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.04}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.04}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|poor|5}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building supply_limit|200}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|5}} | |||
| {{Building development_growth_factor|0.02}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.05}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.05}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.05}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.05}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|poor|6}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building supply_limit|400}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|6}} | |||
| {{Building development_growth_factor|0.02}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.06}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.06}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.06}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.06}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|poor|7}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building supply_limit|400}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|7}} | |||
| {{Building development_growth_factor|0.05}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.07}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.07}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.07}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.07}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|poor|8}} | |||
* {{Building tax_mult|0.02}} | |||
* {{Building supply_limit|600}} | |||
* {{Building stationed_light_cavalry_toughness_mult|0.02}} | |||
* [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building monthly_income|extra poor|8}} | |||
| {{Building development_growth_factor|0.05}} | |||
| [[传统#旱地居民|旱地居民]] 或 [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
  {{building light_cavalry_maintenance_mult|-0.08}}</br> | |||
  {{building camel_cavalry_maintenance_mult|-0.08}}</br> | |||
  {{building light_cavalry_recruitment_cost_mult|-0.08}}</br> | |||
  {{building camel_cavalry_recruitment_cost_mult|-0.08}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小种植园 | |||
| plantations_01 | |||
| ''尽管缺水,这些小种植园依靠种植尤其坚韧的水果而获得成功。'' | |||
|- | |||
! 2 | |||
| 贸易站 | |||
| plantations_02 | |||
| ''吃苦耐劳的沙漠游牧民往返于贸易站之间,将食物带给最有需要的人。'' | |||
|- | |||
! 3 | |||
| 织布工 | |||
| plantations_03 | |||
| ''织布工在工坊里纺布,之后交易给沙漠游牧民。'' | |||
|- | |||
! 4 | |||
| 泉源 | |||
| plantations_04 | |||
| ''水资源有限,新水井肯定能让这个区域繁荣。发现了数个这样的泉水,已建造了相应的水井。'' | |||
|- | |||
! 5 | |||
| 商队驿站 | |||
| plantations_05 | |||
| ''大的贸易商队需要驻足之地让他们的动物休息。商队驿站提供了他们所需的空间,也是向他们的货物课税的绝佳场所。'' | |||
|- | |||
! 6 | |||
| 海枣树丛 | |||
| plantations_06 | |||
| ''用更多适合的土地来修建种植园,栽培海枣树丛。甜蜜的海枣能保存很长时间,也是种商人值钱的货物。'' | |||
|- | |||
! 7 | |||
| 灌溉 | |||
| plantations_07 | |||
| ''用井水漫灌田地,就能支撑起超出生存最基础所需的农业。不过这是一项大工程,让沙漠繁盛可不那么容易。'' | |||
|- | |||
! 8 | |||
| 大种植园 | |||
| plantations_08 | |||
| ''这些种植园现在的产出绝对有盈余,能用来贸易,出售获利。'' | |||
|} | |||
</tabber> | |||
== 采石场 == | |||
{{Building box | |||
| file=Building quarries.png | |||
| desc=该省份的山地给当地建筑工程提供了十分优良的建筑材料。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| desert mountains = yes | |||
| mountains = yes | |||
}} 或者[[传统#古老矿工|古老矿工]]文化传统及 {{icon|hills}} 丘陵地形 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|poor|1}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|1}} | |||
* {{Building build_speed|good|1}} | |||
| [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.01}} | |||
| [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.01}}</br> | |||
  {{building pikemen_maintenance_mult|-0.01}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.01}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.01}} | |||
|- | |||
! 2 | |||
| {{Building cost gold|cheap|2}} | |||
| {{iconify|crop rotation|[[革新#轮作|轮作]]}} | |||
| | |||
* {{Building monthly_income|poor|2}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|2}} | |||
* {{Building build_speed|good|2}} | |||
| [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.02}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.02}}</br> | |||
  {{building pikemen_maintenance_mult|-0.02}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.02}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.02}} | |||
|- | |||
! 3 | |||
| {{Building cost gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|poor|3}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|3}} | |||
* {{Building build_speed|good|3}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.03}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.03}}</br> | |||
  {{building pikemen_maintenance_mult|-0.03}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.03}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.03}} | |||
|- | |||
! 4 | |||
| {{Building cost gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|manorialism|[[革新#庄园制度|庄园制度]]}} | |||
| | |||
* {{Building monthly_income|poor|4}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|4}} | |||
* {{Building build_speed|good|4}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building build_gold_cost|-0.05}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.04}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.01}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.04}}</br> | |||
  {{building pikemen_maintenance_mult|-0.04}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.04}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.04}} | |||
|- | |||
! 5 | |||
| {{Building cost gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|poor|5}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|5}} | |||
* {{Building build_speed|good|5}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building build_gold_cost|-0.05}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.05}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.02}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.05}}</br> | |||
  {{building pikemen_maintenance_mult|-0.05}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.05}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.05}} | |||
|- | |||
! 6 | |||
| {{Building cost gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|guilds|[[革新#行会|行会]]}} | |||
| | |||
* {{Building monthly_income|poor|6}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|6}} | |||
* {{Building build_speed|good|6}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building garrison_size|0.1}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.06}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.02}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.06}}</br> | |||
  {{building pikemen_maintenance_mult|-0.06}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.06}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.06}} | |||
|- | |||
! 7 | |||
| {{Building cost gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|poor|7}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|7}} | |||
* {{Building build_speed|good|7}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|0.02}} | |||
* {{Building stationed_pikemen_toughness_mult|0.02}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building garrison_size|0.1}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.07}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.02}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.07}}</br> | |||
  {{building pikemen_maintenance_mult|-0.07}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.07}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.07}} | |||
|- | |||
! 8 | |||
| {{Building cost gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|cranes|[[革新#起重机|起重机]]}} | |||
| | |||
* {{Building monthly_income|poor|8}} | |||
* [[传统#古老矿工|古老矿工]]文化传统:</br> | |||
  {{Building monthly_income|poor|8}} | |||
* {{Building build_speed|good|8}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|0.04}} | |||
* {{Building stationed_pikemen_toughness_mult|0.04}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|0.08}} | |||
| | |||
* {{Building development_growth_factor|0.02}} | |||
* {{Building build_gold_cost|-0.05}} | |||
* {{Building garrison_size|0.1}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building levy_size|0.08}} | |||
| | |||
* {{Building men_at_arms_maintenance|-0.02}} | |||
* [[传统#山地农田|山地农田]] 或 [[传统#山地家园|山地家园]]文化传统:</br> | |||
  {{building heavy_infantry_maintenance_mult|-0.08}}</br> | |||
  {{building pikemen_maintenance_mult|-0.08}}</br> | |||
  {{building heavy_cavalry_maintenance_mult|-0.08}}</br> | |||
  {{building men_at_arms_recruitment_cost|-0.08}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 简易采石场 | |||
| quarries_01 | |||
| ''易于获取的荒料为附近的建造项目提供了建筑材料。'' | |||
|- | |||
! 2 | |||
| 浅矿井 | |||
| quarries_02 | |||
| ''简单的矿井沿着山脚排列,从容易获得的表层矿藏里收集矿石。'' | |||
|- | |||
! 3 | |||
| 水磨 | |||
| quarries_03 | |||
| ''引水到采矿地点,水磨可以利用水力,驱动能帮助开采的工具。'' | |||
|- | |||
! 4 | |||
| 大型采石场 | |||
| quarries_04 | |||
| ''建筑材料的需求增大,采石场吸引了越来越多的工人。年深日久,这些采石场变得越来越大,越来越深。'' | |||
|- | |||
! 5 | |||
| 大矿井 | |||
| quarries_05 | |||
| ''金属的需求持续增加,新的技术也不是万能的——产量必须提升,更多矿井将要开工!'' | |||
|- | |||
! 6 | |||
| 巨型采石场 | |||
| quarries_06 | |||
| ''若干巨大的露天矿坑中,工人几乎以工业级别的效率切下石块。开采殆尽的矿场如同张开的巨口,在这个省份到处都是,他们产出的石料现在组成了难以计数的城堡和城墙。'' | |||
|- | |||
! 7 | |||
| 竖矿井 | |||
| quarries_07 | |||
| ''有了新技术,工人可以获得深藏于地面之下的金属。最重要的一项技术是从被淹没的竖井中抽水的新方法。'' | |||
|- | |||
! 8 | |||
| 机械化抽水 | |||
| quarries_08 | |||
| ''由风车或马匹在上部驱动的木制水泵从矿井中排水比几个皮桶要快得多。'' | |||
|} | |||
</tabber> | |||
== 坎儿井 == | |||
{{Building box | |||
| file= | |||
| desc=坎儿井是地下井渠,旨在减少蒸发造成的水量损失。这个系统虽然在现阶段规模还相当小,但仍能为农业提供大量效益。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* 伯爵领首府 | |||
** [[传统#灌溉专家|灌溉专家]]文化传统:</br> | |||
** {{icon|drylands}} 旱地地形、{{icon|desert}} 沙漠地形、{{icon|hills}} 丘陵地形、{{icon|mountains}} 山地地形或者 {{icon|desert_mountains}} 沙漠山地地形。 | |||
; 解锁效果 | |||
: 5级及以上:{{icon|drylands}} 旱地地形、{{icon|desert}} 沙漠地形、{{icon|hills}} 丘陵地形、{{icon|mountains}} 山地地形解锁耕地和果园 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| | |||
* 地产至少1级 | |||
| | |||
* {{Building monthly_income|poor|1}} | |||
* {{Building supply_limit|normal|1}} | |||
* {{Building build_speed|normal|1}} | |||
| | |||
* {{Building development_growth_factor|good|1}} | |||
* {{Building development_growth|good|1}} | |||
* {{Building travel_danger|-1}} | |||
| | |||
| | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| | |||
* 地产至少1级 | |||
| | |||
* {{Building monthly_income|poor|2}} | |||
* {{Building supply_limit|normal|2}} | |||
* {{Building build_speed|normal|2}} | |||
| | |||
* {{Building development_growth_factor|good|2}} | |||
* {{Building development_growth|good|2}} | |||
* {{Building travel_danger|-2}} | |||
| | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
| | |||
* {{Building monthly_income|poor|3}} | |||
* {{Building supply_limit|normal|3}} | |||
* {{Building build_speed|normal|3}} | |||
| | |||
* {{Building development_growth_factor|good|3}} | |||
* {{Building development_growth|good|3}} | |||
* {{Building travel_danger|-3}} | |||
| | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
| | |||
* {{{Building monthly_income|poor|4}} | |||
* {{Building supply_limit|normal|4}} | |||
* {{Building build_speed|normal|4}} | |||
| | |||
* {{Building development_growth_factor|good|4}} | |||
* {{Building development_growth|good|4}} | |||
* {{Building travel_danger|-4}} | |||
| | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
| | |||
* {{Building monthly_income|poor|5}} | |||
* {{Building supply_limit|normal|5}} | |||
* {{Building build_speed|normal|5}} | |||
| | |||
* {{Building development_growth_factor|good|5}} | |||
* {{Building development_growth|good|5}} | |||
* {{Building travel_danger|-5}} | |||
| | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
| | |||
* {{Building monthly_income|poor|6}} | |||
* {{Building supply_limit|normal|6}} | |||
* {{Building build_speed|normal|6}} | |||
| | |||
* {{Building development_growth_factor|good|6}} | |||
* {{Building development_growth|good|6}} | |||
* {{Building travel_danger|-6}} | |||
| | |||
|- | |||
! 7 | |||
| {{Building cost gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
| | |||
* {{Building monthly_income|poor|7}} | |||
* {{Building supply_limit|normal|7}} | |||
* {{Building build_speed|normal|7}} | |||
| | |||
* {{Building development_growth_factor|good|7}} | |||
* {{Building development_growth|good|7}} | |||
* {{Building travel_danger|-7}} | |||
| | |||
* {{icon|health}} {{green|+0.1}} 疾病抵抗力(健康) | |||
| | |||
|- | |||
! 8 | |||
| {{Building cost gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
| | |||
* {{Building monthly_income|poor|8}} | |||
* {{Building supply_limit|normal|8}} | |||
* {{Building build_speed|normal|8}} | |||
| | |||
* {{Building development_growth_factor|good|8}} | |||
* {{Building development_growth|good|8}} | |||
* {{Building travel_danger|-8}} | |||
| | |||
* {{icon|health}} {{green|+0.2}} 疾病抵抗力(健康) | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部 ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 冰窖 | |||
| qanats_01 | |||
| ''这些图顶形状的冰容将地下贮藏与耐热建材结合在一起,形成了一片隔热空间,起到了一种蒸发冷却器的功能。'' | |||
|- | |||
! 2 | |||
| 蓄水池 | |||
| qanats_02 | |||
| ''这些半埋于地下的拱形结构在波斯语中被称为“阿卜安巴尔”,被用来储存大量的水。'' | |||
|- | |||
! 3 | |||
| 捕风塔 | |||
| qanats_03 | |||
| ''这些高塔是波斯人的发明,与蓄水池和其他建筑物相通。它们通过对着盛行风向的开口捕捉气流,然后让气流在塔内循环,以供冷却。'' | |||
|- | |||
! 4 | |||
| 坎儿孜 | |||
| qanats_04 | |||
| ''坎儿孜是地下井渠系统的第一阶段,是一系列竖井,由一条坡度平缓的隧道连通,这条隧道利用一处地下水源并将水输送到地表。'' | |||
|- | |||
! 5 | |||
| 小坎儿井 | |||
| qanats_05 | |||
| ''坎儿井是地下井渠,旨在减少蒸发造成的水量损失。这个系统虽然在现阶段规模还相当小,但仍能为农业提供大量效益。'' | |||
|- | |||
! 6 | |||
| 坎儿井 | |||
| qanats_06 | |||
| ''地下井渠已经扩建,连通了当地的蓄水池、冰窖和灌溉系统。'' | |||
|- | |||
! 7 | |||
| 大坎儿井 | |||
| qanats_07 | |||
| ''这个庞大的地下井渠系统绵延好几个法尔桑格,为农民和乡亲给予了惊人的供水量。'' | |||
|- | |||
! 8 | |||
| 巨型坎儿井系统 | |||
| qanats_08 | |||
| ''这个令人惊叹的地下井渠系统流入了无数地下蓄水池、灌溉渠道、冰窖、澡堂、喷泉和饮用水井,是波斯人聪明才智和无上荣光的真实证明。'' | |||
|} | |||
</tabber> | |||
== 参考资料 == | |||
<references /> | |||
[[Category:建筑]] | |||
[[en:economic_buildings]] | |||
{{Version|1.9}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" /> | |||
军事建筑<ref>本页面的军事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt}}</ref>专注于增加你的征召兵,让你的兵士更强大,或者提供少量赋税、控制力等其他优势。<section end="intro" /> | |||
==风炉== | |||
{{Building box | |||
| file = Building wind furnaces.png | |||
| desc = 风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* [[区域#印度|印度]]地区 | |||
* 持有者的文化拥有[[乌兹钢]]革新 | |||
* 其中之一:<br> | |||
** 此男爵领沿海。<br> | |||
** 伯爵领与拘拿三慕达罗铁矿([[伯爵领列表#吠牟罗婆荼|吠牟罗婆荼]]伯爵领)属于同一法理公国,且同时属于同一最高统治者。 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
: 4级及以上:{{icon|Royal Court}} 提高赞助的武器和盔甲灵感的质量 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|good|1}} | |||
* {{Building stationed_maa_damage_mult|high|1}} | |||
* {{Building stationed_maa_toughness_mult|high|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building monthly_income|good|2}} | |||
* {{Building stationed_maa_damage_mult|high|2}} | |||
* {{Building stationed_maa_toughness_mult|high|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|good|3}} | |||
* {{Building stationed_maa_damage_mult|high|3}} | |||
* {{Building stationed_maa_toughness_mult|high|3}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|good|4}} | |||
* {{Building stationed_maa_damage_mult|high|4}} | |||
* {{Building stationed_maa_toughness_mult|high|4}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|good|5}} | |||
* {{Building stationed_maa_damage_mult|high|5}} | |||
* {{Building stationed_maa_toughness_mult|high|5}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|6}} | |||
* {{Building stationed_maa_damage_mult|high|6}} | |||
* {{Building stationed_maa_toughness_mult|high|6}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|7}} | |||
* {{Building stationed_maa_damage_mult|high|7}} | |||
* {{Building stationed_maa_toughness_mult|high|7}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|8}} | |||
* {{Building stationed_maa_damage_mult|high|8}} | |||
* {{Building stationed_maa_toughness_mult|high|8}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小风炉 | |||
| wind_furnace_01 | |||
| ''熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。'' | |||
|- | |||
! 2 | |||
| 可重复使用风口 | |||
| wind_furnace_02 | |||
| ''风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。'' | |||
|- | |||
! 3 | |||
| 黏土前壁 | |||
| wind_furnace_03 | |||
| ''熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。'' | |||
|- | |||
! 4 | |||
| 预热工序 | |||
| wind_furnace_04 | |||
| ''一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。'' | |||
|- | |||
! 5 | |||
| 曲面后壁 | |||
| wind_furnace_05 | |||
| ''永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。'' | |||
|- | |||
! 6 | |||
| 加长前壁 | |||
| wind_furnace_06 | |||
| ''加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。'' | |||
|- | |||
! 7 | |||
| 炭炉 | |||
| wind_furnace_07 | |||
| ''在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。'' | |||
|- | |||
! 8 | |||
| 铁矿加工 | |||
| wind_furnace_08 | |||
| ''通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。'' | |||
|} | |||
</tabber> | |||
==工场== | |||
{{Building box | |||
| file = Building workshops.png | |||
| desc = 箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|1}} | |||
* {{Building stationed_maa_siege_value_add|0.05}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building archers_maintenance_mult|good|1}} | |||
* {{Building skirmishers_maintenance_mult|good|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|2}} | |||
* {{Building stationed_maa_siege_value_add|0.1}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|2}} | |||
| {{em dash}} | |||
| | |||
* {{Building archers_maintenance_mult|good|2}} | |||
* {{Building skirmishers_maintenance_mult|good|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building stationed_maa_siege_value_add|0.15}} | |||
* {{Building stationed_archers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_damage_mult|high|1}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|3}} | |||
| {{em dash}} | |||
| | |||
* {{Building archers_maintenance_mult|good|3}} | |||
* {{Building skirmishers_maintenance_mult|good|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|4}} | |||
* {{Building stationed_maa_siege_value_add|0.2}} | |||
* {{Building stationed_archers_damage_mult|high|2}} | |||
* {{Building stationed_skirmishers_damage_mult|high|2}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building archers_maintenance_mult|good|4}} | |||
* {{Building skirmishers_maintenance_mult|good|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building stationed_maa_siege_value_add|0.25}} | |||
* {{Building stationed_archers_damage_mult|high|3}} | |||
* {{Building stationed_skirmishers_damage_mult|high|3}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|5}} | |||
| {{em dash}} | |||
| | |||
* {{Building cultural_head_fascination_mult |0.05}} | |||
* {{Building archers_maintenance_mult|good|5}} | |||
* {{Building skirmishers_maintenance_mult|good|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building stationed_maa_siege_value_add|0.3}} | |||
* {{Building stationed_archers_damage_mult|high|4}} | |||
* {{Building stationed_skirmishers_damage_mult|high|4}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|6}} | |||
| {{em dash}} | |||
| | |||
* {{Building cultural_head_fascination_mult |0.10}} | |||
* {{Building archers_maintenance_mult|good|6}} | |||
* {{Building skirmishers_maintenance_mult|good|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|expensive|7}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building stationed_maa_siege_value_add|0.35}} | |||
* {{Building stationed_archers_damage_mult|high|5}} | |||
* {{Building stationed_skirmishers_damage_mult|high|5}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|7}} | |||
| {{em dash}} | |||
| | |||
* {{Building cultural_head_fascination_mult |0.15}} | |||
* {{Building archers_maintenance_mult|good|7}} | |||
* {{Building skirmishers_maintenance_mult|good|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building stationed_maa_siege_value_add|0.4}} | |||
* {{Building stationed_archers_damage_mult|high|6}} | |||
* {{Building stationed_skirmishers_damage_mult|high|6}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|8}} | |||
| {{em dash}} | |||
| | |||
* {{Building cultural_head_fascination_mult |0.20}} | |||
* {{Building archers_maintenance_mult|good|8}} | |||
* {{Building skirmishers_maintenance_mult|good|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 靶场 | |||
| workshops_01 | |||
| ''一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。'' | |||
|- | |||
! 2 | |||
| 制绳走道 | |||
| workshops_02 | |||
| ''工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。'' | |||
|- | |||
! 3 | |||
| 弓弦储存处 | |||
| workshops_03 | |||
| ''一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。'' | |||
|- | |||
! 4 | |||
| 掘隧工行会 | |||
| workshops_04 | |||
| ''虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。'' | |||
|- | |||
! 5 | |||
| 箭匠行会 | |||
| workshops_05 | |||
| ''由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只'' | |||
|- | |||
! 6 | |||
| 数学家大厅 | |||
| workshops_06 | |||
| ''对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。'' | |||
|- | |||
! 7 | |||
| 标准化武器尺寸 | |||
| workshops_07 | |||
| ''在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。'' | |||
|- | |||
! 8 | |||
| 火药库 | |||
| workshops_08 | |||
| ''一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。'' | |||
|} | |||
</tabber> | |||
==牧马场== | |||
{{Building box | |||
| file = Building horse pastures.png | |||
| desc = 任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 其中之一: | |||
** [[区域#东部草原|东部草原]]地区 | |||
** 持有者的文化拥有[[马上领主]]传统 | |||
** {{icon|steppe}} 草原地形 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|1}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|1}} | |||
* {{Building movement_speed_land_raiding|high|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|2}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|2}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|2}} | |||
* {{Building movement_speed_land_raiding|high|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building levy|small|3}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|3}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|3}} | |||
* {{Building movement_speed_land_raiding|high|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|4}} | |||
* {{Building movement_speed_land_raiding|high|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|castle baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|5}} | |||
* {{Building levy|small|5}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|5}} | |||
* {{Building movement_speed_land_raiding|high|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|6}} | |||
* {{Building levy|small|6}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|6}} | |||
* {{Building movement_speed_land_raiding|high|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|7}} | |||
* {{Building levy|small|7}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|7}} | |||
* {{Building movement_speed_land_raiding|high|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|8}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|8}} | |||
* {{Building levy|small|8}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|8}} | |||
* {{Building movement_speed_land_raiding|high|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 驯服野马 | |||
| horse_pastures_01 | |||
| ''能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。'' | |||
|- | |||
! 2 | |||
| 皮马鞭 | |||
| horse_pastures_02 | |||
| ''我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。'' | |||
|- | |||
! 3 | |||
| 弓骑鞍 | |||
| horse_pastures_03 | |||
| ''高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。'' | |||
|- | |||
! 4 | |||
| 穿透式箭头 | |||
| horse_pastures_04 | |||
| ''击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。'' | |||
|- | |||
! 5 | |||
| 皮马铠 | |||
| horse_pastures_05 | |||
| ''整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。'' | |||
|- | |||
! 6 | |||
| 复合反曲弓 | |||
| horse_pastures_06 | |||
| ''使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器'' | |||
|- | |||
! 7 | |||
| 备用马 | |||
| horse_pastures_07 | |||
| ''骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。'' | |||
|- | |||
! 8 | |||
| 马战条例 | |||
| horse_pastures_08 | |||
| ''“若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。”'' | |||
|} | |||
</tabber> | |||
==山坡放牧地== | |||
{{Building box | |||
| file = Building hillside grazing.png | |||
| desc = 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
: 属于区域[[区域#马厩山丘|马厩山丘]] | |||
; 地形要求 | |||
: {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|super poor|1}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building monthly_income|super poor|2}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|1}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|1}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|3}} | |||
* {{Building stationed_maa_screen_add|4}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|2}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|2}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|4}} | |||
* {{Building stationed_maa_screen_add|6}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|3}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|5}} | |||
* {{Building stationed_maa_screen_add|8}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|4}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|6}} | |||
* {{Building stationed_maa_screen_add|12}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|5}} | |||
* {{Building levy|small|6}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|7}} | |||
* {{Building stationed_maa_screen_add|16}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|6}} | |||
* {{Building levy|small|7}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|8}} | |||
* {{Building stationed_maa_screen_add|20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|7}} | |||
* {{Building levy|small|8}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 山丘牧场 | |||
| hillside_grazing_01 | |||
| ''空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。'' | |||
|- | |||
! 2 | |||
| 放牧者 | |||
| hillside_grazing_02 | |||
| ''随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。'' | |||
|- | |||
! 3 | |||
| 大牧场 | |||
| hillside_grazing_03 | |||
| ''虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。'' | |||
|- | |||
! 4 | |||
| 马场 | |||
| hillside_grazing_04 | |||
| ''这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。'' | |||
|- | |||
! 5 | |||
| 小牧马场 | |||
| hillside_grazing_05 | |||
| ''随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。'' | |||
|- | |||
! 6 | |||
| 马市 | |||
| hillside_grazing_06 | |||
| ''马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。'' | |||
|- | |||
! 7 | |||
| 马监 | |||
| hillside_grazing_07 | |||
| ''为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。'' | |||
|- | |||
! 8 | |||
| 大牧马场 | |||
| hillside_grazing_08 | |||
| ''随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。'' | |||
|} | |||
</tabber> | |||
==战士公会== | |||
{{Building box | |||
| file = Building warrior lodges.png | |||
| desc = 经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
: 不属于区域[[区域#马厩山丘|马厩山丘]] | |||
; 地形要求 | |||
: {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的棋盘游戏和朗诵项目的花费降低:{{green|−10%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building travel_danger|1}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|1}} | |||
* {{Building stationed_pikemen_damage_mult|normal|1}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building travel_danger|2}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|2}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|1}} | |||
* {{Building stationed_pikemen_damage_mult|normal|2}} | |||
* {{Building stationed_pikemen_toughness_mult|low|1}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|2}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|1}} | |||
* {{Building levy|normal|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|4}} | |||
* {{Building travel_danger|3}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|3}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|2}} | |||
* {{Building stationed_pikemen_damage_mult|normal|3}} | |||
* {{Building stationed_pikemen_toughness_mult|low|2}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|3}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|2}} | |||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|6}} | |||
* {{Building travel_danger|4}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|4}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|3}} | |||
* {{Building stationed_pikemen_damage_mult|normal|4}} | |||
* {{Building stationed_pikemen_toughness_mult|low|3}} | |||
* {{Building stationed_pikemen_damage_mult|normal|4}} | |||
* {{Building stationed_pikemen_toughness_mult|low|3}} | |||
* {{Building levy|normal|4}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|8}} | |||
* {{Building travel_danger|5}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|5}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|4}} | |||
* {{Building stationed_pikemen_damage_mult|normal|5}} | |||
* {{Building stationed_pikemen_toughness_mult|low|4}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|4}} | |||
* {{Building levy|normal|5}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|12}} | |||
* {{Building travel_danger|6}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|6}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|5}} | |||
* {{Building stationed_pikemen_damage_mult|normal|6}} | |||
* {{Building stationed_pikemen_toughness_mult|low|5}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|6}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|5}} | |||
* {{Building levy|normal|6}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|16}} | |||
* {{Building travel_danger|7}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|7}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|6}} | |||
* {{Building stationed_pikemen_damage_mult|normal|7}} | |||
* {{Building stationed_pikemen_toughness_mult|low|6}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|7}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|6}} | |||
* {{Building levy|normal|7}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|20}} | |||
* {{Building travel_danger|8}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|8}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|7}} | |||
* {{Building stationed_pikemen_damage_mult|normal|8}} | |||
* {{Building stationed_pikemen_toughness_mult|low|7}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|7}} | |||
* {{Building levy|normal|8}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |- | ||
| [[File: | ! 1 | ||
| {{icon| | | 战利品陈列厅 | ||
| hillside_grazing_01 | |||
| ''战场上的生命和人类的记忆都转瞬即逝,不过一堵挂满公会成员最有价值战利品的墙可以长存。'' | |||
|- | |||
! 2 | |||
| 扈从宿舍 | |||
| hillside_grazing_02 | |||
| ''只需要一个不大的装备储存库和一套严格的训练计划,就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗的人学习。'' | |||
|- | |||
! 3 | |||
| 宴会厅 | |||
| hillside_grazing_03 | |||
| ''增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝战斗的需求。'' | |||
|- | |||
! 4 | |||
| 阵列战斗场地 | |||
| hillside_grazing_04 | |||
| ''在模仿军队交战地形的专用场地上,战士们可以学习如何作为一个团结单位进行战斗和机动。在这里训练的部队是一支强大的力量,他们已经学会了信任他们的指挥官和身旁的同袍。'' | |||
|- | |||
! 5 | |||
| 坟场 | |||
| hillside_grazing_05 | |||
| ''有了受保护的可供埋骨的圣地,这个战士公会中受人敬仰的成员得以永远安息,不再困厄于战场上异国他乡的凄凉地……这同时也激励着未来一代代的战士。'' | |||
|- | |||
! 6 | |||
| 纪念堂 | |||
| hillside_grazing_06 | |||
| ''在这些厅堂之内,薪水丰厚的吟游歌手和诗人不停赞美着最勇敢战士们的事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演,重现昔日的著名胜战。'' | |||
|- | |||
! 7 | |||
| 缮写室 | |||
| hillside_grazing_07 | |||
| ''好几代的年轻学员都在这里学习,但只是从幸存且健在的战士那里学习。现在,仅在少数时候相互矛盾的大量知识可以被几乎任何人以很小的费用获取。'' | |||
|- | |||
! 8 | |||
| 访客宿舍 | |||
| hillside_grazing_08 | |||
| ''这些厅堂极受尊崇,已经成为了非宗教朝圣的目的地;不论远近,抱负远大的战士和经验丰富的战士都知晓此处且怀有梦想。'' | |||
|} | |||
</tabber> | |||
==民兵营地== | |||
{{Building box | |||
| file = Building military camps.png | |||
| desc = 一处简单的训练场所,轻装步兵在此备战。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]] 比武大会的射箭项目的花费降低:{{green|−50%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building travel_danger|1}} | |||
* {{Building stationed_archers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building travel_danger|2}} | |||
* {{Building stationed_archers_damage_mult|high|2}} | |||
* {{Building stationed_skirmishers_damage_mult|high|2}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|2}} | |||
* {{Building levy|normal|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building travel_danger|3}} | |||
* {{Building stationed_archers_damage_mult|high|3}} | |||
* {{Building stationed_archers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_damage_mult|high|3}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|3}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|1}} | |||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building travel_danger|4}} | |||
* {{Building stationed_archers_damage_mult|high|4}} | |||
* {{Building stationed_archers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_damage_mult|high|4}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|4}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|2}} | |||
* {{Building levy|normal|4}} | |||
| | |||
* {{Building supply_limit|200}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building travel_danger|5}} | |||
* {{Building stationed_archers_damage_mult|high|5}} | |||
* {{Building stationed_archers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_damage_mult|high|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|5}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|3}} | |||
* {{Building levy|normal|5}} | |||
| | |||
* {{Building supply_limit|400}} | |||
* {{Building monthly_county_control_change_factor|0.10}} | |||
| {{Building men_at_arms_maintenance|normal|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building travel_danger|6}} | |||
* {{Building stationed_archers_damage_mult|high|6}} | |||
* {{Building stationed_archers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_damage_mult|high|6}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|6}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|4}} | |||
* {{Building levy|normal|6}} | |||
| | |||
* {{Building supply_limit|600}} | |||
* {{Building monthly_county_control_change_factor|0.15}} | |||
| {{Building men_at_arms_maintenance|normal|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building travel_danger|7}} | |||
* {{Building stationed_archers_damage_mult|high|7}} | |||
* {{Building stationed_archers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_damage_mult|high|7}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|7}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|5}} | |||
* {{Building levy|normal|7}} | |||
| | |||
* {{Building supply_limit|800}} | |||
* {{Building monthly_county_control_change_factor|0.20}} | |||
| {{Building men_at_arms_maintenance|normal|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building travel_danger|8}} | |||
* {{Building stationed_archers_damage_mult|high|8}} | |||
* {{Building stationed_archers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_damage_mult|high|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|8}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|6}} | |||
* {{Building levy|normal|8}} | |||
| | |||
* {{Building supply_limit|1000}} | |||
* {{Building monthly_county_control_change_factor|0.25}} | |||
| {{Building men_at_arms_maintenance|normal|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 兽皮帐篷 | |||
| military_camps_01 | |||
| ''召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。'' | |||
|- | |||
! 2 | |||
| 营地厨师 | |||
| military_camps_02 | |||
| ''指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。'' | |||
|- | |||
! 3 | |||
| 训练场 | |||
| military_camps_03 | |||
| ''箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的 战 斗中。'' | |||
|- | |||
! 4 | |||
| 岗哨 | |||
| military_camps_04 | |||
| ''岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集 士 兵的时间,这里也总有卫兵驻守。'' | |||
|- | |||
! 5 | |||
| 营地铁匠 | |||
| military_camps_05 | |||
| ''营地铁匠做简单的修补,并为马钉蹄铁。'' | |||
|- | |||
! 6 | |||
| 征兵大厅 | |||
| military_camps_06 | |||
| ''每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。'' | |||
|- | |||
! 7 | |||
| 民兵营房 | |||
| military_camps_07 | |||
| ''每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官 会 面的地点。'' | |||
|- | |||
! 8 | |||
| 征兵广场 | |||
| military_camps_08 | |||
| ''更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。'' | |||
|} | |||
</tabber> | |||
==军团训练场== | |||
{{ Building box | |||
| file = Building regimental grounds.png | |||
| desc = 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| farmlands = yes | |||
| floodplains = yes | |||
}} | |||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的摔跤项目的花费降低:{{green|−50%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|1}} | |||
* {{Building stationed_maa_toughness_mult|normal|1}} | |||
* {{Building travel_danger|1}} | |||
* {{Building levy|excellent|1}} | |||
| {{Building levy_reinforcement_rate|high|1}} | |||
| {{Building men_at_arms_maintenance|good|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|2}} | |||
* {{Building stationed_maa_toughness_mult|normal|2}} | |||
* {{Building travel_danger|2}} | |||
* {{Building levy|excellent|2}} | |||
| | |||
* {{Building levy_reinforcement_rate|high|2}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|3}} | |||
* {{Building stationed_maa_toughness_mult|normal|3}} | |||
* {{Building travel_danger|3}} | |||
* {{Building levy|excellent|3}} | |||
| | |||
* {{Building levy_reinforcement_rate|high|3}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|4}} | |||
* {{Building stationed_maa_toughness_mult|normal|4}} | |||
* {{Building travel_danger|4}} | |||
* {{Building levy|excellent|4}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|4}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|5}} | |||
* {{Building stationed_maa_toughness_mult|normal|5}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|5}} | |||
* {{Building levy|excellent|5}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|5}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|6}} | |||
* {{Building stationed_maa_toughness_mult|normal|6}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|6}} | |||
* {{Building levy|excellent|6}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|6}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|7}} | |||
* {{Building stationed_maa_toughness_mult|normal|7}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|7}} | |||
* {{Building levy|excellent|7}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|7}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| | |||
* {{Building men_at_arms_maintenance|good|7}} | |||
* {{Building knight_limit|1}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|8}} | |||
* {{Building stationed_maa_toughness_mult|normal|8}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|8}} | |||
* {{Building levy|excellent|8}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|8}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| | |||
* {{Building men_at_arms_maintenance|good|8}} | |||
* {{Building army_maintenance_mult|-0.01}} | |||
* {{Building knight_limit|1}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 军用空地 | |||
| regimental_grounds_01 | |||
| ''大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。'' | |||
|- | |||
! 2 | |||
| 军需官署 | |||
| regimental_grounds_02 | |||
| ''军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。'' | |||
|- | |||
! 3 | |||
| 半永久住房 | |||
| regimental_grounds_03 | |||
| ''以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。'' | |||
|- | |||
! 4 | |||
| 军团兵营 | |||
| regimental_grounds_04 | |||
| ''结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。'' | |||
|- | |||
! 5 | |||
| 军用粮仓 | |||
| regimental_grounds_05 | |||
| ''专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。'' | |||
|- | |||
! 6 | |||
| 铁匠铺 | |||
| regimental_grounds_06 | |||
| ''数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。'' | |||
|- | |||
! 7 | |||
| 军官住所 | |||
| regimental_grounds_07 | |||
| ''军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!'' | |||
|- | |||
! 8 | |||
| 扩建场地 | |||
| regimental_grounds_08 | |||
| ''军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。'' | |||
|} | |||
</tabber> | |||
==哨所== | |||
{{ Building box | |||
| file = Building outposts.png | |||
| desc = 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = table | |||
| forest = yes | |||
| jungle = yes | |||
| taiga = yes | |||
| wetlands = yes | |||
}} | |||
; 解锁效果 | |||
: 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|super poor|1}} | |||
* {{Building hostile_raid_time|0.10}} | |||
* {{Building defender_holding_advantage|normal|1}} | |||
* {{Building travel_danger|1}} | |||
* {{Building stationed_archers_damage_mult|low|1}} | |||
* {{Building stationed_archers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_damage_mult|low|1}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|1}} | |||
* {{Building levy|poor|1}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|1}}</br> | |||
  {{Building levy_size|0.01}} | |||
| {{em dash}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.01}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.01}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.01}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.01}}</br> | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building monthly_income|super poor|2}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{Building travel_danger|2}} | |||
* {{Building stationed_archers_damage_mult|low|2}} | |||
* {{Building stationed_archers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_damage_mult|low|2}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|2}} | |||
* {{Building levy|poor|2}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|2}}</br> | |||
  {{Building levy_size|0.02}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.02}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.02}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.02}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.02}}</br> | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|3}} | |||
* {{Building hostile_raid_time|0.30}} | |||
* {{Building defender_holding_advantage|normal|3}} | |||
* {{Building travel_danger|3}} | |||
* {{Building stationed_archers_damage_mult|low|3}} | |||
* {{Building stationed_archers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_damage_mult|low|3}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|3}} | |||
* {{Building levy|poor|3}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|3}}</br> | |||
  {{Building levy_size|0.03}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.03}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.03}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.03}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.03}}</br> | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|4}} | |||
* {{Building hostile_raid_time|0.40}} | |||
* {{Building defender_holding_advantage|normal|4}} | |||
* {{Building travel_danger|4}} | |||
* {{Building stationed_archers_damage_mult|low|4}} | |||
* {{Building stationed_archers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_damage_mult|low|4}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|4}} | |||
* {{Building levy|poor|4}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|4}}</br> | |||
  {{Building levy_size|0.04}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.04}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.04}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.04}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.04}}</br> | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|5}} | |||
* {{Building hostile_raid_time|0.50}} | |||
* {{Building defender_holding_advantage|normal|5}} | |||
* {{Building travel_danger|5}} | |||
* {{Building stationed_archers_damage_mult|low|5}} | |||
* {{Building stationed_archers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_damage_mult|low|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|5}} | |||
* {{Building levy|poor|5}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|5}}</br> | |||
  {{Building levy_size|0.05}} | |||
| | |||
* {{Building garrison_size|0.05}} | |||
* {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.05}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.05}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.05}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.05}}</br> | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|6}} | |||
* {{Building hostile_raid_time|0.60}} | |||
* {{Building defender_holding_advantage|normal|6}} | |||
* {{Building travel_danger|6}} | |||
* {{Building stationed_archers_damage_mult|low|6}} | |||
* {{Building stationed_archers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_damage_mult|low|6}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|6}} | |||
* {{Building levy|poor|6}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|6}}</br> | |||
  {{Building levy_size|0.06}} | |||
| | |||
* {{Building garrison_size|0.05}} | |||
* {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.06}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.06}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.06}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.06}}</br> | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|7}} | |||
* {{Building hostile_raid_time|0.70}} | |||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building travel_danger|7}} | |||
* {{Building stationed_archers_damage_mult|low|7}} | |||
* {{Building stationed_archers_toughness_mult|normal|7}} | |||
* {{Building stationed_skirmishers_damage_mult|low|7}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|7}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|7}} | |||
* {{Building levy|poor|7}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|7}}</br> | |||
  {{Building levy_size|0.07}} | |||
| | |||
* {{Building garrison_size|0.05}} | |||
* {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.07}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.07}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.07}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.07}}</br> | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|8}} | |||
* {{Building hostile_raid_time|0.80}} | |||
* {{Building defender_holding_advantage|normal|8}} | |||
* {{Building travel_danger|8}} | |||
* {{Building stationed_archers_damage_mult|low|8}} | |||
* {{Building stationed_archers_toughness_mult|normal|8}} | |||
* {{Building stationed_skirmishers_damage_mult|low|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|8}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|8}} | |||
* {{Building levy|poor|8}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|8}}</br> | |||
  {{Building levy_size|0.08}} | |||
| | |||
* {{Building garrison_size|0.05}} | |||
* {{Building monthly_county_control_change_add|0.1}} | |||
* {{Building monthly_county_control_change_factor|0.15}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.08}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.08}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.08}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.08}}</br> | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 警戒塔 | |||
| outposts_01 | |||
| ''为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。'' | |||
|- | |||
! 2 | |||
| 军事前哨 | |||
| outposts_02 | |||
| ''沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。'' | |||
|- | |||
! 3 | |||
| 武器藏匿处 | |||
| outposts_03 | |||
| ''生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。'' | |||
|- | |||
! 4 | |||
| 木桩哨所 | |||
| outposts_04 | |||
| ''摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。'' | |||
|- | |||
! 5 | |||
| 征兵哨所 | |||
| outposts_05 | |||
| ''每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。'' | |||
|- | |||
! 6 | |||
| 前线哨所 | |||
| outposts_06 | |||
| ''与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。'' | |||
|- | |||
! 7 | |||
| 侦察站 | |||
| outposts_07 | |||
| ''为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。'' | |||
|- | |||
! 8 | |||
| 加固哨所 | |||
| outposts_08 | |||
| ''凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。'' | |||
|} | |||
</tabber> | |||
==兵营== | |||
{{Building box | |||
| file=Building barracks.png | |||
| desc=兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。 | |||
}} | |||
;建造时间 | |||
:{{construction time|standard}} | |||
;基本要求 | |||
*非部落地产 | |||
*非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办[[File:activity_tournament.png|24px]]比武大会的花费降低:{{green|-10%}} | |||
;升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|1}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|1}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|1}}</br> | |||
  {{Building levy|normal|1}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|1}}</br> | |||
  {{Building travel_danger|1}}</br> | |||
  {{Building levy|normal|1}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.1}}</br> | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|2}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|2}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|2}}</br> | |||
  {{Building levy|normal|2}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|2}}</br> | |||
  {{Building travel_danger|2}}</br> | |||
  {{Building levy|normal|2}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.2}}</br> | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|3}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|3}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|1}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|3}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|1}}</br> | |||
  {{Building levy|normal|3}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|3}}</br> | |||
  {{Building travel_danger|3}}</br> | |||
  {{Building levy|normal|3}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.3}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|4}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|4}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|2}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|4}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|2}}</br> | |||
  {{Building levy|normal|4}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|4}}</br> | |||
  {{Building travel_danger|4}}</br> | |||
  {{Building levy|normal|4}}</br> | |||
| {{Building levy_reinforcement_rate|normal|1}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.4}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|5}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|5}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|3}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|5}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|3}}</br> | |||
  {{Building levy|normal|5}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|5}}</br> | |||
  {{Building travel_danger|5}}</br> | |||
  {{Building levy|normal|5}}</br> | |||
| | |||
* {{Building levy_size|0.01}} | |||
* {{Building garrison_size|0.01}} | |||
* {{Building levy_reinforcement_rate|normal|2}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.5}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|6}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|6}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|4}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|6}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|4}}</br> | |||
  {{Building levy|normal|6}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|6}}</br> | |||
  {{Building travel_danger|6}}</br> | |||
  {{Building levy|normal|6}}</br> | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building garrison_size|0.02}} | |||
* {{Building levy_reinforcement_rate|normal|3}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.6}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|7}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|7}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|5}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|7}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|5}}</br> | |||
  {{Building levy|normal|7}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|7}}</br> | |||
  {{Building travel_danger|7}}</br> | |||
  {{Building levy|normal|7}}</br> | |||
| | |||
* {{Building levy_size|0.03}} | |||
* {{Building garrison_size|0.03}} | |||
* {{Building levy_reinforcement_rate|normal|4}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.7}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|8}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|8}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|6}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|8}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|6}}</br> | |||
  {{Building levy|normal|8}}</br> | |||
* 有[[传统#人多力量大| 人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|8}}</br> | |||
  {{Building travel_danger|8}}</br> | |||
  {{Building levy|normal|8}}</br> | |||
| | |||
* {{Building levy_size|0.04}} | |||
* {{Building garrison_size|0.04}} | |||
* {{Building levy_reinforcement_rate|normal|5}} | |||
| | |||
* [[传统#巫术冶金学| 巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.8}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|4}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 木制兵营 | |||
| barracks_01 | |||
| ''要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。'' | |||
|- | |||
! 2 | |||
| 征召场地 | |||
| barracks_02 | |||
| ''通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。'' | |||
|- | |||
! 3 | |||
| 石制兵营 | |||
| barracks_03 | |||
| ''更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。'' | |||
|- | |||
! 4 | |||
| 移动营房 | |||
| barracks_04 | |||
| ''兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!'' | |||
|- | |||
! 5 | |||
| 铁匠铺 | |||
| barracks_05 | |||
| ''通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。'' | |||
|- | |||
! 6 | |||
| 训练场地 | |||
| barracks_06 | |||
| ''通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……'' | |||
|- | |||
! 7 | |||
| 征兵中心 | |||
| barracks_07 | |||
| ''通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。'' | |||
|- | |||
! 8 | |||
| 永久兵营 | |||
| barracks_08 | |||
| ''我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。'' | |||
|} | |||
</tabber> | |||
==骆驼养殖场== | |||
{{ Building box | |||
| file = Building camel farms.png | |||
| desc = 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* [[区域#地区| 中东、波斯或北非]]地区 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = table | |||
| desert = yes | |||
| desert mountains = yes | |||
| floodplains = yes | |||
| oasis = yes | |||
| drylands = yes | |||
}} | |||
; 解锁效果 | |||
: 4级及以上:启用优良坐骑旅行选项 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|super poor|1}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|1}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|1}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|high|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building monthly_income|super poor|2}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|2}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|2}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|2}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|2}} | |||
* {{Building levy|small|2}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|3}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|1}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|3}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|1}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|3}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|1}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|small|3}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|4}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|2}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|4}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|2}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|2}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|small|4}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|5}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|5}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|3}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|3}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|5}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|3}} | |||
* {{Building levy|small|5}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|6}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|6}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|4}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|4}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|small|6}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|7}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|7}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|5}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|7}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|5}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|5}} | |||
* {{Building levy|small|7}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|8}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|8}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|6}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|6}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|8}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|6}} | |||
* {{Building levy|small|8}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 骆驼饲养员 | |||
| camel_farms_01 | |||
| ''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。'' | |||
|- | |||
! 2 | |||
| 侦察哨所 | |||
| camel_farms_02 | |||
| ''骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。'' | |||
|- | |||
! 3 | |||
| 制弓师 | |||
| camel_farms_03 | |||
| ''骆驼骑兵在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。'' | |||
|- | |||
! 4 | |||
| 骆驼市场 | |||
| camel_farms_04 | |||
| ''这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。'' | |||
|- | |||
! 5 | |||
| 游牧征募场地 | |||
| camel_farms_05 | |||
| ''强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。'' | |||
|- | |||
! 6 | |||
| 军用厩舍 | |||
| camel_farms_06 | |||
| ''庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。'' | |||
|- | |||
! 7 | |||
| 盔甲士 | |||
| camel_farms_07 | |||
| ''为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。'' | |||
|- | |||
! 8 | |||
| 高级育种师 | |||
| camel_farms_08 | |||
| ''各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!'' | |||
|} | |||
</tabber> | |||
==马厩== | |||
{{ Building box | |||
| file = Building stables.png | |||
| desc = 马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的马上比武、赛马以及团战项目的花费降低:{{green|−10%}} | |||
* 4级及以上:启用优良坐骑旅行选项 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|1}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|1}} | |||
* {{Building character_travel_speed_mult|normal|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|2}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|2}} | |||
* {{Building levy|normal|2}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|2}} | |||
* {{Building character_travel_speed_mult|normal|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|1}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|3}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|1}} | |||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|3}} | |||
* {{Building character_travel_speed_mult|normal|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|2}} | |||
* {{Building stationed_light_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|2}} | |||
* {{Building levy|normal|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|4}} | |||
* {{Building character_travel_speed_mult|normal|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|3}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_screen_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|3}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|normal|5}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|5}} | |||
* {{Building character_travel_speed_mult|normal|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|4}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_screen_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|4}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|normal|6}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|6}} | |||
* {{Building character_travel_speed_mult|normal|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|5}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_screen_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|5}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|3}} | |||
* {{Building levy|normal|7}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|7}} | |||
* {{Building character_travel_speed_mult|normal|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|6}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_screen_mult|normal|4}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|6}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|normal|8}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|8}} | |||
* {{Building character_travel_speed_mult|normal|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小型马厩 | |||
| stables_01 | |||
| ''一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。'' | |||
|- | |||
! 2 | |||
| 专用粪铲 | |||
| stables_02 | |||
| ''安置动物的数量增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹!'' | |||
|- | |||
! 3 | |||
| 干草棚 | |||
| stables_03 | |||
| ''一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。'' | |||
|- | |||
! 4 | |||
| 驿站 | |||
| stables_04 | |||
| ''有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。'' | |||
|- | |||
! 5 | |||
| 马厩工人宿舍 | |||
| stables_05 | |||
| ''在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。'' | |||
|- | |||
! 6 | |||
| 排水渠 | |||
| stables_06 | |||
| ''在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。'' | |||
|- | |||
! 7 | |||
| 蹄铁匠行会 | |||
| stables_07 | |||
| ''正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。'' | |||
|- | |||
! 8 | |||
| 种马场 | |||
| stables_08 | |||
| ''增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。'' | |||
|} | |||
</tabber> | |||
==铁匠铺== | |||
{{ Building box | |||
| file=Building smiths.png | |||
| desc=在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的决斗项目的花费降低:{{green|−50%}} | |||
* 5级及以上:提高赞助的灵感的质量 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|1}} | |||
* {{Building tax_mult|low|1}} | |||
| {{Building levy_reinforcement_rate|normal|1}} | |||
| {{Building knight_effectiveness_mult|normal|1}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|2}} | |||
* {{Building tax_mult|low|2}} | |||
| {{Building levy_reinforcement_rate|normal|2}} | |||
| {{Building knight_effectiveness_mult|normal|2}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|1}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|3}} | |||
* {{Building stationed_maa_toughness_mult|normal|1}} | |||
* {{Building tax_mult|low|3}} | |||
| {{Building levy_reinforcement_rate|normal|3}} | |||
| {{Building knight_effectiveness_mult|normal|3}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|2}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|4}} | |||
* {{Building stationed_maa_toughness_mult|normal|2}} | |||
* {{Building tax_mult|low|4}} | |||
| {{Building levy_reinforcement_rate|normal|4}} | |||
| {{Building knight_effectiveness_mult|normal|4}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|2}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|5}} | |||
* {{Building stationed_maa_toughness_mult|normal|3}} | |||
* {{Building tax_mult|low|5}} | |||
| {{Building levy_reinforcement_rate|normal|5}} | |||
| {{Building knight_effectiveness_mult|normal|5}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|3}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|6}} | |||
* {{Building stationed_maa_toughness_mult|normal|4}} | |||
* {{Building tax_mult|low|6}} | |||
| {{Building levy_reinforcement_rate|normal|6}} | |||
| {{Building knight_effectiveness_mult|normal|6}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|3}}</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|7}} | |||
* {{Building stationed_maa_toughness_mult|normal|5}} | |||
* {{Building tax_mult|low|7}} | |||
| {{Building levy_reinforcement_rate|normal|7}} | |||
| {{Building knight_effectiveness_mult|normal|7}}</br> | |||
* [[传统#廉价军械| 廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|4}}</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|8}} | |||
* {{Building stationed_maa_toughness_mult|normal|6}} | |||
* {{Building tax_mult|low|8}} | |||
| {{Building levy_reinforcement_rate|normal|8}} | |||
| {{Building knight_effectiveness_mult|normal|8}}</br> | |||
* [[传统#廉价军械| 廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|4}}</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 熟铁吹炼炉 | |||
| smiths_01 | |||
| ''一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。'' | |||
|- | |||
! 2 | |||
| 风箱 | |||
| smiths_02 | |||
| ''风箱由结实的动物皮精心制作而成,通常由一名铁匠的学徒操作,不断向火中喷注强劲的气流。'' | |||
|- | |||
! 3 | |||
| 拉模板 | |||
| smiths_03 | |||
| ''一种帮助铁匠制作锁子甲铁丝的装置。加热后的铁块被拉过一连串小孔,这种制作方式比在锻炉上费力锤打要轻松得多。'' | |||
|- | |||
! 4 | |||
| 铁匠区 | |||
| smiths_04 | |||
| ''铁匠受到强烈鼓励在人口密集地区之外操练他们的技艺。金属制造领域的新发明使得他们能不间断地工作,但附近人群的不满也随着夜间的每次锤击和火焰咆哮不断累积。'' | |||
|- | |||
! 5 | |||
| 杵锤 | |||
| smiths_05 | |||
| ''一只由水轮或倒霉学徒驱动的简易旋转凸轮将锤子抬起,然后再让其以稳定的节奏自然下落。'' | |||
|- | |||
! 6 | |||
| 金匠 | |||
| smiths_06 | |||
| ''增设铸造和加工金银的房间,每个房间都有各自特別设计的工作台和熔炉,使得制作珠宝和包镀贵金属变得容易多了。'' | |||
|- | |||
! 7 | |||
| 高炉 | |||
| smiths_07 | |||
| ''高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。'' | |||
|- | |||
! 8 | |||
| 铸铁 | |||
| smiths_08 | |||
| ''铸铁与其他冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样的工具,如犁铧、钉子或耙子。'' | |||
|} | |} | ||
</tabber> | |||
==参考资料== | |||
<references /> | |||
[[Category:建筑]] | |||
[[en:military_buildings]] |
2024年10月31日 (四) 21:44的最新版本
地形表格[编辑 | 编辑源代码]
山坡放牧地只能建在黄色区域;战士公会只能建在亮粉色区域
战象只能建在印度或者东南亚
骨螺渔场只能建在地中海沿岸
建筑类型 | 建筑 | 沙漠 |
沙漠山地 |
旱地 |
农田 |
洪泛平原 |
森林 |
丘陵 |
丛林 |
山地 |
绿洲 |
平原 |
草原 |
针叶林 |
湿地 |
备注 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
伯爵领首府经济建筑 | 车队驿站 | 一个伯爵领只需要有一个男爵领满足地形要求此类建筑便可在伯爵领首府建造。并且与其他建筑不同,伯爵领首府建筑建造仅要求建造者的文化满足对应革新要求,而不是伯爵领当地文化。 | ||||||||||||||
水车磨坊 | ||||||||||||||||
风车磨坊 | ||||||||||||||||
坎儿井 |
建筑类型 | 建筑 | 沙漠 |
沙漠山地 |
旱地 |
农田 |
洪泛平原 |
森林 |
丘陵 |
丛林 |
山地 |
绿洲 |
平原 |
草原 |
针叶林 |
湿地 |
备注 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
标准经济建筑 | 贸易港 | 所在男爵领须沿海或者沿河 | ||||||||||||||
牧牛场 | 丛林地形须位于印度或东南亚地区外 | |||||||||||||||
狩猎场 | ||||||||||||||||
果园 | ||||||||||||||||
庄园宅第 | ||||||||||||||||
农场与耕地 | ||||||||||||||||
林业 | ||||||||||||||||
湿地农场 | ||||||||||||||||
山丘农场 | ||||||||||||||||
战象 | ||||||||||||||||
沙漠农业 | ||||||||||||||||
采石场 |
建筑类型 | 建筑 | 沙漠 |
沙漠山地 |
旱地 |
农田 |
洪泛平原 |
森林 |
丘陵 |
丛林 |
山地 |
绿洲 |
平原 |
草原 |
针叶林 |
湿地 |
备注 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
军事建筑 | 风炉 | |||||||||||||||
工场 | ||||||||||||||||
牧马场 | ||||||||||||||||
山坡放牧地 | 山坡放牧地只能建在黄色区域 | |||||||||||||||
战士公会 | 战士公会只能建在亮粉色区域 | |||||||||||||||
民兵营地 | ||||||||||||||||
军团训练场 | ||||||||||||||||
哨所 | ||||||||||||||||
兵营 | ||||||||||||||||
骆驼养殖场 | ||||||||||||||||
马厩 | ||||||||||||||||
铁匠铺 |
建筑类型 | 建筑 | 沙漠 |
沙漠山地 |
旱地 |
农田 |
洪泛平原 |
森林 |
丘陵 |
丛林 |
山地 |
绿洲 |
平原 |
草原 |
针叶林 |
湿地 |
备注 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
工事建筑 | 林中堡垒 | |||||||||||||||
城墙与塔楼 | ||||||||||||||||
瞭望塔 | ||||||||||||||||
山堡 |
经济建筑[1]提供赋税、补给以及发展度增长等其他修正。
车队驿站[编辑 | 编辑源代码]
位于不宜居地区的一个避风处,欢迎疲惫的旅行者,努力抵挡不速之客。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 伯爵领首府
- 其中之一:
- 伊比利亚地区,且以缓和结局结束了斗争。
- 旱地地形、 沙漠地形、 绿洲地形、 洪泛平原地形、 草原地形或者 沙漠山地地形。
- 文化加成
- 解锁效果
- 4级及以上:提高赞助的灵感的质量
- 升级
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 小型车队驿站 | caravanserai_01 | 为商旅提供基础便利的简陋长方形建筑,让他们可以在长途旅行中休憩恢复。 |
2 | 商户摊位 | caravanserai_02 | 商户的小摊贩卖着路上的基本补给。有了一处有保障的再补给点,车队就可以运载更多贸易品了。 |
3 | 卫兵宿舍 | caravanserai_03 | 增设了永久的卫兵宿舍和一些由警惕的哨兵驻守的瞭望塔,主动防备漫漫长夜中潜藏的危险。 |
4 | 商人大厅 | caravanserai_04 | 在这些大厅里,来自天南地北的商人正交易着货物,分享他们经过土地上的故事。 |
5 | 海关 | caravanserai_05 | 在毒辣的阳光下,满脸严肃的官员称量、登记并对所有经过此车队驿站的货物征税。暗中,满脸堆笑的某人兜售着使货物以更为……恰当的价格通过的门路。 |
6 | 工匠作坊 | caravanserai_06 | 凭借着丰富的原料和阔绰的赞助人,工匠们得以制作和销售华美的手工艺品。 |
7 | 澡堂 | caravanserai_07 | 宽敞的澡堂甚至能满足最为奢侈的需求。对于那些囊中羞涩的旅行者而言,澡堂也可以提供简单而受到欢迎的恢复活力方式。 |
8 | 皇家套房 | caravanserai_08 | 增设档次合适的卧室,才可恰当地招待经常来访的国内外重要贵客。 |
水车磨坊[编辑 | 编辑源代码]
水车磨坊将从潮汐到瀑布的各种水流运动转变为转力,用于研磨、锯切、碾捣和缩绒。经营水车磨坊的许可是地产所有者的一项简单而可靠的额外税收来源。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 伯爵领首府
- 山地地形、 湿地地形、 森林地形、 针叶林地形、 丛林地形或者河滨伯爵领。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | 风车磨坊 | 发展度增长: +0.04/月 | — | |
2 | 350金钱 | 风车磨坊 | 发展度增长: +0.06/月 | — | |
3 | 485金钱 |
|
|
— | |
4 | 725金钱 |
|
|
— | |
5 | 1100金钱 |
|
|
— | |
6 | 1640金钱 |
|
|
— | |
7 | 2375金钱 |
|
|
— | |
8 | 3335金钱 |
|
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 下射水轮 | watermills_01 | 一只置于湍急河流中的简易水轮,与人力或马力的曲柄磨相比能完成更多任务,而最重要的是,它永不疲倦还不要报酬。 |
2 | 曲柄与连杆 | watermills_02 | 通过简易的木制传动装置,磨石的转速不再直接与天气的反复无常挂钩了。 |
3 | 上射水轮 | watermills_03 | 运用自然形成或由人类聪明才智实现的水位差产生水轮转矩,是一种更为高效可靠的方法。 |
4 | 工业磨坊 | watermills_04 | 起初只是一家简陋的麦芽磨坊,主要加工农产品,现在却吸引来了其他生意。行会的搬运工一直在等着磨机研磨他们的芥末、给他们的毡布缩绒或是碾碎他们的矿石。 |
5 | 有序的道路 | watermills_05 | 在前往磨坊的一路上,受雇的执行者、收容所、道路关卡,甚至旅店,都组织起来设法满足那些排队等候的人。马力或人力牵引的车日夜排成长队,上面装满了即将过碾的货物,如木料、线麻或兽皮。 |
6 | 船磨 | watermills_06 | 长期锚泊在河中的驳船正利用着最强劲的水流。在蜿蜒的河流上,驳船可以不费吹灰之力重新系泊到外侧河湾中。 |
7 | 堤坝 | watermills_07 | 一套堤岸、水坝和人工渠,既可用于下射式,也可用于上射式水轮,适应了日益增长的碾磨需求。由于几乎每一处天然合适的地点都已被占用,所以新开掘的水道就纵横于乡野田间了。 |
8 | 火药厂 | watermills_08 | 一间远离其他行业的独立磨坊,一心专注于高效以及稍微安全地研磨木炭和硫磺。 |
风车磨坊[编辑 | 编辑源代码]
风车磨坊通常位于风力最强的地域,比如山岭上或海岸边。与水车磨坊不同,风车不会因河水结冰而停转,可以一整年都在磨东西。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 伯爵领首府
- 农田地形、 平原地形、 丘陵地形或者沿海伯爵领。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | 风车磨坊 |
|
— | |
2 | 350金钱 | 风车磨坊 |
|
— | |
3 | 485金钱 |
|
|
— | |
4 | 725金钱 |
|
|
— | |
5 | 1100金钱 |
|
|
— | |
6 | 1640金钱 |
|
|
— | |
7 | 2375金钱 |
|
|
— | |
8 | 3335金钱 |
|
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 简易风车磨坊 | windmills_01 | 简易的立式翼板,加装在由动物推转的磨机顶部,不仅增添了磨机的动力,而且还能更长久地留存役畜的气力。 |
2 | 泛风机 | windmills_02 | 泛风机是一种立式风车,风车有一半被护于防风挡中。这确保了逆风时翼板不会被推着反转。 |
3 | 旋转翼板 | windmills_03 | 在设计中有着一定的巧思,归位的翼板能在逆风中快速旋转。 |
4 | 风车水轮 | windmills_04 | 通过使用风力转动水轮,从而在水渠或者简易木管中产生水流,磨石便能放置到更易接近的位置。 |
5 | 卧式风车 | windmills_05 | 随着每片翼板朝着正确的方向推进,更多的动力可以被引导到多个磨石上。尽管风向的变化经常会打断运转,还需要手动调整整个风车。 |
6 | 柱式磨坊 | windmills_06 | 整个风车被放在一根结实的柱子上,它能很容易地转向起风的方向。风力发生变化就需要进行手动调节,通过折叠和下压翼板,来保持转动的平稳。 |
7 | 齿轮箱 | windmills_07 | 通过增添一组简单的木制齿轮,风车庞大翼板的缓慢转动得以加速,也让磨机运转得更快了。这使其更加适合用来加工引入的大部分材料。 |
8 | 塔式磨坊 | watermills_08 | 风车的主体是一栋优质的砖石建筑,仅有顶部仍为木制,这样便能使翼板正面迎风。没有任何风暴或是误入歧途的骑士能推倒这座塔且中断碾磨。 |
贸易港[编辑 | 编辑源代码]
商船在这个港口装卸货物。 |
- 建造时间
- 2 年
- 地形要求
- 此建筑可以在任何地形上建造。 但是,此男爵领必须沿海或者滨河。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 |
|
控制力增长: +0.1/月 |
— | |
2 | 250金钱 |
其中之一: |
|
控制力增长: +0.1/月 |
— |
3 | 340金钱 |
征召兵规模: +6% |
控制力增长: +0.15/月 |
— | |
4 | 500金钱 |
|
控制力增长: +0.15/月 |
兵士军团的规模: +1 | |
5 | 750金钱 |
|
控制力增长: +0.2/月 |
兵士军团的规模: +1 | |
6 | 1110金钱 |
|
控制力增长: +0.2/月 |
兵士军团的规模: +2 | |
7 | 1600金钱 |
|
控制力增长: +0.25/月 |
兵士军团的规模: +2 | |
8 | 2240金钱 |
|
控制力增长: +0.25/月 |
兵士军团的规模: +3 |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 小海港 | common_tradeport_01 | 一个坐落在海岸上的不起眼的港口,船只可以在这里轻松地装卸货物。 |
2 | 渔网织工 | common_tradeport_02 | 这里建起了一座编织渔网的工坊。日复一日,工人们不知疲倦地制作和修复渔网。 |
3 | 贸易港 | common_tradeport_03 | 这座港口已成为这片地区的贸易与旅行中心。来自沿海各地的船只都来这里进行贸易。 |
4 | 造船工 | common_tradeport_04 | 熟练的船工聚集在这个港口以建造或修理出价最高的船。 |
5 | 扩建的港区 | common_tradeport_05 | 商船再也无需为了一个能装卸他们的珍贵货物的点位而相互争锋了——港区充足的空间足够所有人做生意! |
6 | 造船厂 | common_tradeport_06 | 船厂中数艘船整装待发,船员在君主有需要时就会登船启航。 |
7 | 大海港 | common_tradeport_07 | 这个大海港为商人和渔民提供了停泊和买卖货物所需的充足空间。远道而来的旅人在这座港口,寻求避风港的庇佑。 |
8 | 干船坞 | common_tradeport_08 | 干船坞是革命式的新泊船方法。船只先驶入狭窄的水道,再从中排干水。接着船只就会立在石磊上,可以轻松修理和保养船只。 |
牧牛场[编辑 | 编辑源代码]
该省份的有很多土地用于畜牧业,成群结队的牲畜放牧于牧场上。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | 沙漠山地 | — | |
旱地 | 农田 | ||
洪泛平原 | 森林 | — | |
丘陵 | 丛林 | ||
山地 | 绿洲 | ||
平原 | 草原 | ||
针叶林 | — | 湿地 | — |
丛林地形须位于印度或东南亚地区外
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
防御方优势: +2 |
— |
轻骑兵维护费: −1% |
2 | 250金钱 | 轮作 |
防御方优势: +4 |
— |
轻骑兵维护费: −2% |
3 | 340金钱 |
|
防御方优势: +6 |
— |
轻骑兵维护费: −3% |
4 | 500金钱 |
|
防御方优势: +8 |
发展度增长: +2% | 牧人文化传统: 轻骑兵维护费: −4% |
5 | 750金钱 |
|
防御方优势: +10 |
发展度增长: +2% | 牧人文化传统: 轻骑兵维护费: −5% |
6 | 1110金钱 |
|
防御方优势: +12 |
|
牧人文化传统: 轻骑兵维护费: −6% |
7 | 1600金钱 |
|
防御方优势: +14 |
|
牧人文化传统: 轻骑兵维护费: −7% |
8 | 2240金钱 |
|
防御方优势: +16 |
|
牧人文化传统: 轻骑兵维护费: −8% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 简易牧场 | pastures_01 | 当地农民利用牧场饲养小动物,例如绵羊或山羊。 |
2 | 家庭农场 | pastures_02 | 家庭农场内居住着乡下的农民,他们种植谷物并为了自用而饲养动物。 |
3 | 牧草地 | pastures_03 | 牧草地用于放牧,或在艰难的时日用于生产干草。 |
4 | 栏舍 | pastures_04 | 栏舍中可以养好养的家禽,蛋和肉的产出不容小觑。 |
5 | 家畜栅栏 | pastures_05 | 家畜栅栏足够坚固,能安全地圈养大型动物。 |
6 | 养蜂场 | pastures_06 | 在森林和田地之间,居住在养蜂场中的蜜蜂产出广受欢迎的蜂蜜。 |
7 | 畜栏 | pastures_07 | 大型而宽阔的畜栏让饲养马匹和类似役畜变得简单。 |
8 | 大牧牛场 | pastures_08 | 大牧场是安置大牛群的理想场所,吃草和活动的空间都很充足。 |
狩猎场[编辑 | 编辑源代码]
点缀在这片土地上的几座大型木屋,为追逐野物的猎人们所备,他们可以在其中聚集并计划他们的游程。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | — |
旱地 | 农田 | — | |
洪泛平原 | — | 森林 | |
丘陵 | 丛林 | ||
山地 | — | 绿洲 | — |
平原 | 草原 | ||
针叶林 | 湿地 |
- 解锁效果
- 提高在该地产举办的狩猎活动的狩猎目击概率和狩猎成功率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
驻扎弓箭手伤害: +10% |
— |
弓箭手维护费: −1% |
2 | 150金钱 | 轮作 |
驻扎弓箭手伤害: +12.5% |
— |
弓箭手维护费: −2% |
3 | 195金钱 |
|
驻扎弓箭手伤害: +15% |
— |
弓箭手维护费: −2% |
4 | 275金钱 |
|
驻扎弓箭手伤害: +17.5% |
— |
弓箭手维护费: −3% |
5 | 400金钱 |
|
驻扎弓箭手伤害: +20% |
— |
弓箭手维护费: −3% |
6 | 580金钱 |
|
驻扎弓箭手伤害: +22.5% |
— |
弓箭手维护费: −3% |
7 | 825金钱 |
|
驻扎弓箭手伤害: +25% |
发展度增长: +2% |
弓箭手维护费: −4% |
8 | 1145金钱 |
|
驻扎弓箭手伤害: +27.5% |
发展度增长: +2% |
弓箭手维护费: −4% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 猎人小屋 | hunting_grounds_01 | 猎人聚集在这些小屋中计划他们深入荒野的游程,小屋也是保存战利品和在成功狩猎后聚会的地方。 |
2 | 猎犬围栏 | hunting_grounds_02 | 猎犬围栏繁育迅捷的犬只,是狩猎时的好伙伴。每次狩猎通常都会带上一整群猎犬。 |
3 | 鸟舍 | hunting_grounds_03 | 对于猎人第二重要的伙伴是猛禽,它们许多都保管在鸟舍。 |
4 | 狩猎塔 | hunting_grounds_04 | 哨兵在塔上观察整片土地以追踪和发现猎物,将他们看见的景象回报给猎人。 |
5 | 猎人马厩 | hunting_grounds_05 | 成功的猎人总是需要快速、强健而无畏的坐骑。猎人马厩提供专门的品种,能在长途跋涉中表现优异。 |
6 | 护林官小屋 | hunting_grounds_06 | 护林官巡行在狩猎场中寻找猎物。虽然护林官独自工作,但击杀小型猎物可不是他们能力的极限。 |
7 | 狩猎保留地 | hunting_grounds_07 | 指定大片土地为保护区,阻止未经授权的猎人在其内狩猎,确保官方猎人总有足够的猎物,不过有些偷猎者有时会溜进去…… |
8 | 猎场看守人小屋 | hunting_grounds_08 | 猎场看守人负责土地和其中动物的健康。如有贵族决定前去狩猎,猎场看守人会知道要把贵族送去哪里,好让他们的狩猎成果丰硕。 |
果园[编辑 | 编辑源代码]
多亏了这片土壤的独有特性,这一片片果园长出来的水果和浆果特别甜美可口。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | — |
旱地 | — | 农田 | — |
洪泛平原 | 森林 | — | |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 解锁效果
- 降低在该地产举办的宴会活动的花费: -10%
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
地产赋税: +1% |
发展度增长: +5% | — |
2 | 250金钱 |
|
地产赋税: +2% |
发展度增长: +10% | — |
3 | 340金钱 |
|
|
发展度增长: +15% | — |
4 | 500金钱 |
|
|
发展度增长: +20% | — |
5 | 750金钱 |
|
|
|
— |
6 | 1110金钱 |
|
|
|
— |
7 | 1600金钱 |
|
|
|
威望: +0.1/月 |
8 | 2240金钱 |
|
|
|
威望: +0.1/月 |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 水果园 | orchards_01 | 水果园虽小,却能产出数量不错而且鲜美多汁的收获。 |
2 | 浆果丛 | orchards_02 | 一排排浆果灌木丛打破了果木的千篇一律。 |
3 | 果树种植园 | orchards_03 | 大片整齐规划的区域,满是精心修剪的树木,全都能结出水果或坚果。 |
4 | 养蜂人 | orchards_04 | 让蜂房散布在树木之间,不仅能产出蜂蜜,更似乎能让整个果园更肥沃。 |
5 | 坚果树行 | orchards_05 | 在水果树之外,一排排坚果树延伸到远方。 |
6 | 混合果园 | orchards_06 | 各种当地和进口的树木散布在果园中——保证无论环境如何都有好收益的产出。 |
7 | 大果园 | orchards_07 | 目力所及,都是一排接一排的果树。 |
8 | 嫁接树木 | orchards_08 | 将特定树木嫁接到一起,生长缓慢的水果和坚果的繁殖大大加快。 |
庄园宅第[编辑 | 编辑源代码]
庄园的领主们雇佣了成百名的农民耕种他们的土地,照料他们的牲畜。他们越有权力,他们的臣民就能在越多的土地上劳作,最重要的是,他们能产出越多税收! |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于 农田地形。
- 解锁效果
- 降低在该地产举办的宴会活动的花费: -30%
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
地产赋税: +2% |
— | — |
2 | 150金钱 | 轮作制度 |
地产赋税: +3% |
— | — |
3 | 340金钱 |
|
地产赋税: +4% |
发展度增长: +2% | — |
4 | 500金钱 |
|
地产赋税: +5% |
发展度增长: +2% | — |
5 | 750金钱 |
|
地产赋税: +6% |
发展度增长: +2% | — |
6 | 1110金钱 |
|
地产赋税: +6% |
|
— |
7 | 1600金钱 |
|
地产赋税: +7% |
|
— |
8 | 2240金钱 |
|
地产赋税: +8% |
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 宅邸 | farm_estates_01 | 宅邸中居住着拥有土地的家族,他们的佣人,以及在他们田地里劳作的农民。 |
2 | 菜园与蔬菜种植 | farm_estates_02 | 大片有着成熟蔬菜的菜园和田地附属于庄园,使其能自给自足。 |
3 | 农场庄园 | farm_estates_03 | 农场庄园对周边的田地、森林和附属建筑拥有管辖权。 |
4 | 百亩田 | farm_estates_04 | 广袤的百亩田雇佣了大量农民,为拥有这片土地的家族带来巨大的财富。 |
5 | 自由保有地产 | farm_estates_05 | 自由保有地产的范围广大,有大片土地环绕——以世袭的方式继承,其中居住的家族有充足的时间优化土地的产出。 |
6 | 风力磨坊 | farm_estates_06 | 风力磨坊让大量劳动力从磨面粉中解放出来,极大增加了效率。 |
7 | 整合土地所有权 | farm_estates_07 | 数个不同庄园如同一个庄园般运作——让产出最多的家族掌管产出较少的,我们保证了上佳的表现。 |
8 | 大庄园 | farm_estates_08 | 规模空前的巨大庄园,这些大型综合体可以供养人口数千的家族。 |
农场与耕地[编辑 | 编辑源代码]
农场与耕地是任何经济的中坚力量。为人、畜、军和宴席提供能量——区区谷物的力量怎么说都不夸张。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | — |
旱地 | 农田 | ||
洪泛平原 | 森林 | — | |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | — |
平原 | 草原 | — | |
针叶林 | — | 湿地 | — |
或者拥有“也门”修正的 伯爵领:塔伊兹、曼德、宰比德、萨那、代细纳
- 解锁效果
- 降低在该地产举办的宴会活动的花费: -10%
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
地产赋税: +2% |
— | — |
2 | 250金钱 | 轮作 |
地产赋税: +3% |
地产赋税: +1% | — |
3 | 340金钱 |
|
地产赋税: +4% |
— | |
4 | 500金钱 |
|
地产赋税: +5% |
— | |
5 | 750金钱 |
|
地产赋税: +6% |
— | |
6 | 1110金钱 |
|
地产赋税: +7% |
— | |
7 | 1600金钱 |
|
地产赋税: +8% |
— | |
8 | 2240金钱 |
|
地产赋税: +9% |
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 庄稼地 | cereal_fields_01 | 庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王! |
2 | 小村庄 | cereal_fields_02 | 修建更多的小村庄意味着更多的农民在田里干活。而我们都知道,更多的农民意味着更多税收! |
3 | 谷仓与仓库 | cereal_fields_03 | 修建谷仓与仓库让农民能储存干草和稻草,有地方存放工具,并可以随时作为行经军队(或流浪者……)的住处。 |
4 | 农庄 | cereal_fields_04 | 更大的农庄能支撑起更大的农民家庭。只要家庭有空间增长,他们就会生更多能下地干重活的小孩——正如事物的自然之理! |
5 | 粮仓 | cereal_fields_05 | 粮仓让农民能长期储存谷物、蔬菜和水果。当然农民会很乐意把这些都送给我们刚好行军路过的军队! |
6 | 农场与什一税仓库 | cereal_fields_06 | 什一税仓库是农民存放他们应该献给神职人员的那部分产出的地方——当然,这也让我们更方便征他们的税。 |
7 | 广大农作物耕地 | cereal_fields_07 | 通过“鼓励”我们心怀感激的农民臣民们耕种更多更大的耕地,并使相互之间的耕地更接近,我们肯定能获得更高收益。当然,互相蚕食土地或许会导致农民间的冲突——哎呀,这是我们愿意做出的牺牲! |
8 | 谷物筒仓 | cereal_fields_08 | 这些巨大的筒仓意在整年储存大量谷物。数量多到一整支军队都吃不完,当然,这是假设了没有老鼠能进入筒仓…… |
林业[编辑 | 编辑源代码]
这些森林产出大量木材、树脂、木炭和其他资源,为周围的城镇提供了优秀而路途近的建材来源。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于 森林, 丛林和 针叶林地形。
- 解锁效果
- 降低在该地产举办的狩猎活动的狩猎成功率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
驻扎弓箭手伤害: +10% |
林中百姓 或 丛林守望者文化传统: 建筑的建造时间: −2% |
— |
2 | 150金钱 | 轮作 |
驻扎弓箭手伤害: +12.5% |
建筑的建造时间: −4% |
— |
3 | 195金钱 |
|
驻扎弓箭手伤害: +15% |
建筑的建造时间: −6% |
军队金钱维护费: −1% |
4 | 275金钱 |
|
驻扎弓箭手伤害: +17.5% |
建筑的建造时间: −8% |
军队金钱维护费: −1% |
5 | 400金钱 |
|
驻扎弓箭手伤害: +20% |
建筑的建造时间: −10% |
军队金钱维护费: −1% |
6 | 580金钱 |
|
驻扎弓箭手伤害: +22.5% |
建筑的建造时间: −12% |
军队金钱维护费: −1% |
7 | 825金钱 |
|
驻扎弓箭手伤害: +25% |
建筑的建造时间: −14% |
军队金钱维护费: −1% |
8 | 1145金钱 |
|
驻扎弓箭手伤害: +27.5% |
建筑的建造时间: −16% |
军队金钱维护费: −1% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 伐木营地 | logging_camps_01 | 伐木工沿着森林边缘设立了营地,每天长时间工作砍伐树木。 |
2 | 树脂采集者 | logging_camps_02 | 森林中采集的树脂一直被用作粘合剂,或被卖给神职人员用于各种仪式。 |
3 | 烧炭工 | logging_camps_03 | 烧炭工在烟雾中不知疲倦地工作,生产铁匠所寻求的高价值材料。 |
4 | 林间牧场 | logging_camps_04 | 林木间可以找到牧场,动物食用自然产出的种子和坚果。每年中有数个月,充足的坚果养肥了准备过冬的动物们。 |
5 | 耕地 | logging_camps_05 | 林木曾今屹立之地,现在是一片片田野。过去的森林成了万亩良田。 |
6 | 养蜂地 | logging_camps_06 | 森林边缘设立了蜂房,以利用在过去曾是森林的地方出现的数量繁多的野花。 |
7 | 森林玻璃厂 | logging_camps_07 | 森林是玻璃工人工作的绝佳地点。很容易就能获得他们所需的大部分材料,能生产和交易高价值的玻璃。 |
8 | 锯木厂 | logging_camps_08 | 斤斧和简单的锯子一直到目前都能满足我们的需要,但锯木厂相比起这些工具就像神明与人相比。现在森林可以瞬间被吞食,高价值的树木供应给我们的城市和乡镇。 |
湿地农场[编辑 | 编辑源代码]
虽然湿地的产出永远比不上平原种植的谷物,但按季节生长的丰富植被也能用于养殖动物。而且也有机会采掘泥炭和盐。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于 湿地地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
地产赋税: +2% |
湿地居民文化传统: 建筑的建造时间: −2% |
— |
2 | 150金钱 | 轮作 |
地产赋税: +3% |
建筑的建造时间: −4% |
— |
3 | 195金钱 |
|
地产赋税: +4% |
建筑的建造时间: −6% |
— |
4 | 275金钱 |
|
地产赋税: +5% |
建筑的建造时间: −8% |
— |
5 | 400金钱 |
|
地产赋税: +6% |
建筑的建造时间: −10% |
— |
6 | 580金钱 |
|
地产赋税: +7% |
建筑的建造时间: −12% |
— |
7 | 825金钱 |
|
地产赋税: +8% |
建筑的建造时间: −14% |
— |
8 | 1145金钱 |
|
地产赋税: +9% |
建筑的建造时间: −16% |
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 牧牛地 | peat_quarries_01 | 湿地的肥沃适于放牧各种大小的畜牧动物。 |
2 | 泥炭采掘场 | peat_quarries_02 | 大量泥炭在此采掘,帮助发展了新的农场和田地。 |
3 | 干草场 | peat_quarries_03 | 湿地到处生长着大量青草与禾秆,可以收割用于冬天喂养。 |
4 | 盐井 | peat_quarries_04 | 工人用大锅加热水并从湿地中提取盐。这些盐之后用于保存肉类,肉类再用来贸易。 |
5 | 湿地围墙 | peat_quarries_05 | 围起湿地后,农民就更容易控制植物的生长,并保护其内有价值的收获。 |
6 | 湿地农田 | peat_quarries_06 | 湿地独有的特性让农民能种植许多其他地方长不了的植物,例如线麻与亚麻。 |
7 | 大泥炭采掘场 | peat_quarries_07 | 这里采掘出越来越多的泥炭,大部分作为肥料出口。 |
8 | 湿地大牧场 | peat_quarries_08 | 大群动物以湿地内丰富的植物为食,长得又大又肥。 |
山丘农场[编辑 | 编辑源代码]
该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于 丘陵地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
防御方优势: +2 |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 征召兵规模: +1% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +1% |
2 | 150金钱 | 轮作 |
防御方优势: +4 |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 征召兵规模: +1% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +2% |
3 | 195金钱 |
|
防御方优势: +6 |
征召兵规模: +2% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +3% |
4 | 275金钱 |
|
防御方优势: +8 |
征召兵规模: +2% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +4% |
5 | 400金钱 |
|
防御方优势: +10 |
征召兵规模: +3% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +5% |
6 | 580金钱 |
|
防御方优势: +12 |
征召兵规模: +3% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +6% |
7 | 825金钱 |
|
防御方优势: +14 |
征召兵规模: +4% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +7% |
8 | 1145金钱 |
|
防御方优势: +16 |
征召兵规模: +4% |
阿姆哈拉山民 或 山地农田 或 高地散兵 或 丘陵居民文化传统: 骑士战斗力: +8% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 梯田 | hill_farms_01 | 沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。 |
2 | 山原牧场 | hill_farms_02 | 牛被带到这片未开发的高地,或称山原,吃着生长在这里的丰富草甸。 |
3 | 菜窖 | hill_farms_03 | 菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。 |
4 | 菜田 | hill_farms_04 | 大片菜田为零星的农场提供了急需的食物。 |
5 | 田埂 | hill_farms_05 | 从附近的小溪引水进入梯田,可以使岗田更长久地保持肥沃。 |
6 | 道路与台阶 | hill_farms_06 | 用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。 |
7 | 冬季粮仓 | hill_farms_07 | 一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。 |
8 | 苹果园 | hill_farms_08 | 起伏的山丘对于果园来说最适合不过,尤其是各类苹果。 |
战象[编辑 | 编辑源代码]
这里养殖并训练大象。它们可以成为优秀的役畜,对工作和战争都很有用。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 印度或东南亚地区
- 地形要求
- 此建筑可建造于 丛林地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
大象之主文化传统: 发展度增长: +5% |
象骑兵维护费: −1% |
2 | 250金钱 | 轮作 |
|
大象之主文化传统: 发展度增长: +10% |
象骑兵维护费: −2% |
3 | 340金钱 |
|
|
发展度增长: +15% |
象骑兵维护费: −3% |
4 | 500金钱 |
|
|
发展度增长: +20% |
象骑兵维护费: −4% |
5 | 750金钱 |
|
|
发展度增长: +25% |
象骑兵维护费: −5% |
6 | 1110金钱 |
|
|
发展度增长: +30% |
象骑兵维护费: −6% |
7 | 1600金钱 |
|
|
发展度增长: +35% |
象骑兵维护费: −7% |
8 | 2240金钱 |
|
|
发展度增长: +40% |
象骑兵维护费: −8% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 象栏 | elephant_pens_01 | 这些结实的畜舍能保证即使是最桀骜不驯的大象的安全。 |
2 | 捕象陷阱 | elephant_pens_02 | 通过各种方式困住大象来获得新的大象,例如陷坑和罗网。有时甚至会用雌性大象作为诱饵。 |
3 | 大象训练场 | elephant_pens_03 | 大象不是容易调教的野兽,但在训练场里,最有经验的训练师用尽全力为君主提供战争巨兽。 |
4 | 骑象场地 | elephant_pens_04 | 在骑乘场地,大象要经过检验,背着人员、武器和装备。 |
5 | 监督官署 | elephant_pens_05 | 监督官负责大象的健康幸福,为他们修建适当的官署,确保他们的效率。 |
6 | 大象医院 | elephant_pens_06 | 专业的大象医院大到足够容纳最大的雄性大象,拯救必死动物的生命。 |
7 | 大象保护区 | elephant_pens_07 | 指定丛林中的大片区域为大象保护区,确保我们不会因为偷猎失去那么多动物,种群数量保持稳定。 |
8 | 大象育种师 | elephant_pens_08 | 大象育种师确保新幼象只由最强壮健康的族系生育和抚养。 |
沙漠农业[编辑 | 编辑源代码]
这些种植园专注于培育足以抵御恶劣的气候的水果和蔬菜。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 解锁效果
- 降低在该地产举办的宴会活动的花费: -10%
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
赋税: +0.0625/月 |
— | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −1% |
2 | 150金钱 | 轮作 |
赋税: +0.1/月 |
— | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −2% |
3 | 195金钱 |
|
赋税: +0.1375/月 |
— | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −3% |
4 | 275金钱 |
|
赋税: +0.175/月 |
— | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −4% |
5 | 400金钱 |
|
赋税: +0.2125/月 |
发展度增长: +2% | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −5% |
6 | 580金钱 |
|
赋税: +0.25/月 |
发展度增长: +2% | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −6% |
7 | 825金钱 |
|
赋税: +0.2875/月 |
发展度增长: +5% | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −7% |
8 | 1145金钱 |
|
赋税: +0.325/月 |
发展度增长: +5% | 旱地居民 或 灌溉专家文化传统: 轻骑兵维护费: −8% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 小种植园 | plantations_01 | 尽管缺水,这些小种植园依靠种植尤其坚韧的水果而获得成功。 |
2 | 贸易站 | plantations_02 | 吃苦耐劳的沙漠游牧民往返于贸易站之间,将食物带给最有需要的人。 |
3 | 织布工 | plantations_03 | 织布工在工坊里纺布,之后交易给沙漠游牧民。 |
4 | 泉源 | plantations_04 | 水资源有限,新水井肯定能让这个区域繁荣。发现了数个这样的泉水,已建造了相应的水井。 |
5 | 商队驿站 | plantations_05 | 大的贸易商队需要驻足之地让他们的动物休息。商队驿站提供了他们所需的空间,也是向他们的货物课税的绝佳场所。 |
6 | 海枣树丛 | plantations_06 | 用更多适合的土地来修建种植园,栽培海枣树丛。甜蜜的海枣能保存很长时间,也是种商人值钱的货物。 |
7 | 灌溉 | plantations_07 | 用井水漫灌田地,就能支撑起超出生存最基础所需的农业。不过这是一项大工程,让沙漠繁盛可不那么容易。 |
8 | 大种植园 | plantations_08 | 这些种植园现在的产出绝对有盈余,能用来贸易,出售获利。 |
采石场[编辑 | 编辑源代码]
该省份的山地给当地建筑工程提供了十分优良的建筑材料。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于 沙漠山地和 山地地形。 或者古老矿工文化传统及 丘陵地形
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
赋税: +0.25/月
|
山地农田 或 山地家园文化传统: 征召兵规模: +1% |
山地农田 或 山地家园文化传统: 重步兵维护费: −1% |
2 | 150金钱 | 轮作 |
赋税: +0.4/月
|
山地农田 或 山地家园文化传统: 征召兵规模: +2% |
重步兵维护费: −2% |
3 | 195金钱 |
|
赋税: +0.55/月
|
征召兵规模: +3% |
重步兵维护费: −3% |
4 | 275金钱 |
|
赋税: +0.7/月
|
征召兵规模: +4% |
重步兵维护费: −4% |
5 | 400金钱 |
|
赋税: +0.85/月
|
征召兵规模: +5% |
重步兵维护费: −5% |
6 | 580金钱 |
|
赋税: +1/月
|
征召兵规模: +6% |
重步兵维护费: −6% |
7 | 825金钱 |
|
赋税: +1.15/月
|
征召兵规模: +7% |
重步兵维护费: −7% |
8 | 1145金钱 |
|
赋税: +1.3/月
|
征召兵规模: +8% |
重步兵维护费: −8% |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 简易采石场 | quarries_01 | 易于获取的荒料为附近的建造项目提供了建筑材料。 |
2 | 浅矿井 | quarries_02 | 简单的矿井沿着山脚排列,从容易获得的表层矿藏里收集矿石。 |
3 | 水磨 | quarries_03 | 引水到采矿地点,水磨可以利用水力,驱动能帮助开采的工具。 |
4 | 大型采石场 | quarries_04 | 建筑材料的需求增大,采石场吸引了越来越多的工人。年深日久,这些采石场变得越来越大,越来越深。 |
5 | 大矿井 | quarries_05 | 金属的需求持续增加,新的技术也不是万能的——产量必须提升,更多矿井将要开工! |
6 | 巨型采石场 | quarries_06 | 若干巨大的露天矿坑中,工人几乎以工业级别的效率切下石块。开采殆尽的矿场如同张开的巨口,在这个省份到处都是,他们产出的石料现在组成了难以计数的城堡和城墙。 |
7 | 竖矿井 | quarries_07 | 有了新技术,工人可以获得深藏于地面之下的金属。最重要的一项技术是从被淹没的竖井中抽水的新方法。 |
8 | 机械化抽水 | quarries_08 | 由风车或马匹在上部驱动的木制水泵从矿井中排水比几个皮桶要快得多。 |
坎儿井[编辑 | 编辑源代码]
[[File:|100px]] | 坎儿井是地下井渠,旨在减少蒸发造成的水量损失。这个系统虽然在现阶段规模还相当小,但仍能为农业提供大量效益。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 伯爵领首府
- 灌溉专家文化传统:
- 旱地地形、 沙漠地形、 丘陵地形、 山地地形或者 沙漠山地地形。
- 灌溉专家文化传统:
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 | |
---|---|---|---|---|---|---|
1 | 200金钱 |
|
||||
2 | 350金钱 |
|
||||
3 | 485金钱 |
|
||||
4 | 725金钱 |
|
||||
5 | 1100金钱 |
|
||||
6 | 1640金钱 |
|
||||
7 | 2375金钱 |
|
|
|||
8 | 3335金钱 |
|
|
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 冰窖 | qanats_01 | 这些图顶形状的冰容将地下贮藏与耐热建材结合在一起,形成了一片隔热空间,起到了一种蒸发冷却器的功能。 |
2 | 蓄水池 | qanats_02 | 这些半埋于地下的拱形结构在波斯语中被称为“阿卜安巴尔”,被用来储存大量的水。 |
3 | 捕风塔 | qanats_03 | 这些高塔是波斯人的发明,与蓄水池和其他建筑物相通。它们通过对着盛行风向的开口捕捉气流,然后让气流在塔内循环,以供冷却。 |
4 | 坎儿孜 | qanats_04 | 坎儿孜是地下井渠系统的第一阶段,是一系列竖井,由一条坡度平缓的隧道连通,这条隧道利用一处地下水源并将水输送到地表。 |
5 | 小坎儿井 | qanats_05 | 坎儿井是地下井渠,旨在减少蒸发造成的水量损失。这个系统虽然在现阶段规模还相当小,但仍能为农业提供大量效益。 |
6 | 坎儿井 | qanats_06 | 地下井渠已经扩建,连通了当地的蓄水池、冰窖和灌溉系统。 |
7 | 大坎儿井 | qanats_07 | 这个庞大的地下井渠系统绵延好几个法尔桑格,为农民和乡亲给予了惊人的供水量。 |
8 | 巨型坎儿井系统 | qanats_08 | 这个令人惊叹的地下井渠系统流入了无数地下蓄水池、灌溉渠道、冰窖、澡堂、喷泉和饮用水井,是波斯人聪明才智和无上荣光的真实证明。 |
参考资料[编辑 | 编辑源代码]
- ↑ 本页面的军事建筑属于
Crusader Kings III\game\common\buildings\00_standard_economy_buildings.txt
军事建筑[1]专注于增加你的征召兵,让你的兵士更强大,或者提供少量赋税、控制力等其他优势。
风炉[编辑 | 编辑源代码]
风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。 |
- 建造时间
- 3 年
- 基本要求
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 4级及以上: 提高赞助的武器和盔甲灵感的质量
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | — |
2 | 250金钱 | 兵营 |
|
— | — |
3 | 340金钱 |
|
|
— | 骑士战斗力: +3% |
4 | 500金钱 |
|
|
— | 骑士战斗力: +4% |
5 | 750金钱 |
|
|
— | 骑士战斗力: +5% |
6 | 1110金钱 |
|
|
— | 骑士战斗力: +6% |
7 | 1600金钱 |
|
|
— | 骑士战斗力: +7% |
8 | 2240金钱 |
|
|
— | 骑士战斗力: +8% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 小风炉 | wind_furnace_01 | 熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。 |
2 | 可重复使用风口 | wind_furnace_02 | 风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。 |
3 | 黏土前壁 | wind_furnace_03 | 熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。 |
4 | 预热工序 | wind_furnace_04 | 一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。 |
5 | 曲面后壁 | wind_furnace_05 | 永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。 |
6 | 加长前壁 | wind_furnace_06 | 加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。 |
7 | 炭炉 | wind_furnace_07 | 在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。 |
8 | 铁矿加工 | wind_furnace_08 | 通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。 |
工场[编辑 | 编辑源代码]
箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | 高级造弓术 |
|
— |
|
2 | 350金钱 | 高级造弓术 |
|
— |
|
3 | 485金钱 |
|
|
— |
|
4 | 725金钱 |
|
|
— |
|
5 | 1100金钱 |
|
|
— |
|
6 | 1640金钱 |
|
|
— |
|
7 | 2375金钱 |
|
|
— |
|
8 | 3335金钱 |
|
|
— |
|
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 靶场 | workshops_01 | 一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。 |
2 | 制绳走道 | workshops_02 | 工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。 |
3 | 弓弦储存处 | workshops_03 | 一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。 |
4 | 掘隧工行会 | workshops_04 | 虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。 |
5 | 箭匠行会 | workshops_05 | 由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只 |
6 | 数学家大厅 | workshops_06 | 对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。 |
7 | 标准化武器尺寸 | workshops_07 | 在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。 |
8 | 火药库 | workshops_08 | 一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。 |
牧马场[编辑 | 编辑源代码]
任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。 |
- 建造时间
- 2 年
- 基本要求
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
|
— | |
2 | 150金钱 | 兵营 |
|
— | |
3 | 195金钱 |
|
|
— | |
4 | 275金钱 |
|
|
— | |
5 | 400金钱 |
|
|
— | |
6 | 580金钱 |
|
|
— | |
7 | 825金钱 |
|
|
— | |
8 | 1145金钱 |
|
|
— |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 驯服野马 | horse_pastures_01 | 能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。 |
2 | 皮马鞭 | horse_pastures_02 | 我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。 |
3 | 弓骑鞍 | horse_pastures_03 | 高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。 |
4 | 穿透式箭头 | horse_pastures_04 | 击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。 |
5 | 皮马铠 | horse_pastures_05 | 整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。 |
6 | 复合反曲弓 | horse_pastures_06 | 使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器 |
7 | 备用马 | horse_pastures_07 | 骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。 |
8 | 马战条例 | horse_pastures_08 | “若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。” |
山坡放牧地[编辑 | 编辑源代码]
这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 |
- 建造时间
- 2 年
- 基本要求
- 属于区域马厩山丘
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | — |
丘陵 | 丛林 | — | |
山地 | 绿洲 | — | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
|
— | — |
2 | 150金钱 | 兵营 |
|
— | — |
3 | 195金钱 |
|
|
— | — |
4 | 275金钱 |
|
|
— | — |
5 | 400金钱 |
|
|
— | — |
6 | 580金钱 |
|
|
— | — |
7 | 825金钱 |
|
|
— | — |
8 | 1145金钱 |
|
|
— | — |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 山丘牧场 | hillside_grazing_01 | 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。 |
2 | 放牧者 | hillside_grazing_02 | 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。 |
3 | 大牧场 | hillside_grazing_03 | 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。 |
4 | 马场 | hillside_grazing_04 | 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。 |
5 | 小牧马场 | hillside_grazing_05 | 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。 |
6 | 马市 | hillside_grazing_06 | 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。 |
7 | 马监 | hillside_grazing_07 | 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。 |
8 | 大牧马场 | hillside_grazing_08 | 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。 |
战士公会[编辑 | 编辑源代码]
经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。 |
- 建造时间
- 2 年
- 基本要求
- 不属于区域马厩山丘
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | — |
丘陵 | 丛林 | — | |
山地 | 绿洲 | — | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 兵营 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
— | — | |
5 | 400金钱 |
|
— | — | |
6 | 580金钱 |
|
— | — | |
7 | 825金钱 |
|
— | — | |
8 | 1145金钱 |
|
— | — |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 战利品陈列厅 | hillside_grazing_01 | 战场上的生命和人类的记忆都转瞬即逝,不过一堵挂满公会成员最有价值战利品的墙可以长存。 |
2 | 扈从宿舍 | hillside_grazing_02 | 只需要一个不大的装备储存库和一套严格的训练计划,就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗的人学习。 |
3 | 宴会厅 | hillside_grazing_03 | 增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝战斗的需求。 |
4 | 阵列战斗场地 | hillside_grazing_04 | 在模仿军队交战地形的专用场地上,战士们可以学习如何作为一个团结单位进行战斗和机动。在这里训练的部队是一支强大的力量,他们已经学会了信任他们的指挥官和身旁的同袍。 |
5 | 坟场 | hillside_grazing_05 | 有了受保护的可供埋骨的圣地,这个战士公会中受人敬仰的成员得以永远安息,不再困厄于战场上异国他乡的凄凉地……这同时也激励着未来一代代的战士。 |
6 | 纪念堂 | hillside_grazing_06 | 在这些厅堂之内,薪水丰厚的吟游歌手和诗人不停赞美着最勇敢战士们的事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演,重现昔日的著名胜战。 |
7 | 缮写室 | hillside_grazing_07 | 好几代的年轻学员都在这里学习,但只是从幸存且健在的战士那里学习。现在,仅在少数时候相互矛盾的大量知识可以被几乎任何人以很小的费用获取。 |
8 | 访客宿舍 | hillside_grazing_08 | 这些厅堂极受尊崇,已经成为了非宗教朝圣的目的地;不论远近,抱负远大的战士和经验丰富的战士都知晓此处且怀有梦想。 |
民兵营地[编辑 | 编辑源代码]
一处简单的训练场所,轻装步兵在此备战。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 兵营 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
— | ||
5 | 400金钱 |
|
兵士维护费: −4% | ||
6 | 580金钱 |
|
兵士维护费: −4.8% | ||
7 | 825金钱 |
|
兵士维护费: −5.6% | ||
8 | 1145金钱 |
|
兵士维护费: −6.4% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 兽皮帐篷 | military_camps_01 | 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。 |
2 | 营地厨师 | military_camps_02 | 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。 |
3 | 训练场 | military_camps_03 | 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。 |
4 | 岗哨 | military_camps_04 | 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。 |
5 | 营地铁匠 | military_camps_05 | 营地铁匠做简单的修补,并为马钉蹄铁。 |
6 | 征兵大厅 | military_camps_06 | 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。 |
7 | 民兵营房 | military_camps_07 | 每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。 |
8 | 征兵广场 | military_camps_08 | 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。 |
军团训练场[编辑 | 编辑源代码]
军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 |
- 建造时间
- 5 年
- 地形要求
- 此建筑可建造于 农田和 洪泛平原地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | — | 征召兵补员速率: +20% | 兵士维护费: −1.6% | |
2 | 350金钱 | 兵营 |
|
兵士维护费: −2.4% | |
3 | 485金钱 |
|
|
兵士维护费: −3.2% | |
4 | 725金钱 |
|
|
兵士维护费: −4% | |
5 | 1100金钱 |
|
|
兵士维护费: −4.8% | |
6 | 1640金钱 |
|
|
兵士维护费: −5.6% | |
7 | 2375金钱 |
|
|
| |
8 | 3335金钱 |
|
|
|
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 军用空地 | regimental_grounds_01 | 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。 |
2 | 军需官署 | regimental_grounds_02 | 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。 |
3 | 半永久住房 | regimental_grounds_03 | 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。 |
4 | 军团兵营 | regimental_grounds_04 | 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。 |
5 | 军用粮仓 | regimental_grounds_05 | 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。 |
6 | 铁匠铺 | regimental_grounds_06 | 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。 |
7 | 军官住所 | regimental_grounds_07 | 军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官! |
8 | 扩建场地 | regimental_grounds_08 | 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 |
哨所[编辑 | 编辑源代码]
一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | — |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | |
丘陵 | — | 丛林 | |
山地 | — | 绿洲 | — |
平原 | — | 草原 | — |
针叶林 | 湿地 |
- 解锁效果
- 提高在该地产举办的狩猎活动的狩猎目击概率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
赋税: +0.125/月 |
— | 丛林居民文化传统: 弓箭手维护费: −1% |
2 | 150金钱 | 兵营 |
赋税: +0.2/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −2% |
3 | 195金钱 |
|
赋税: +0.275/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −3% |
4 | 275金钱 |
|
赋税: +0.35/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −4% |
5 | 400金钱 |
|
赋税: +0.425/月 |
|
丛林居民文化传统: 弓箭手维护费: −5% |
6 | 580金钱 |
|
赋税: +0.5/月 |
|
丛林居民文化传统: 弓箭手维护费: −6% |
7 | 825金钱 |
|
赋税: +0.575/月 |
|
丛林居民文化传统: 弓箭手维护费: −7% |
8 | 1145金钱 |
|
赋税: +0.65/月 |
|
丛林居民文化传统: 弓箭手维护费: −8% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 警戒塔 | outposts_01 | 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。 |
2 | 军事前哨 | outposts_02 | 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。 |
3 | 武器藏匿处 | outposts_03 | 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。 |
4 | 木桩哨所 | outposts_04 | 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。 |
5 | 征兵哨所 | outposts_05 | 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。 |
6 | 前线哨所 | outposts_06 | 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。 |
7 | 侦察站 | outposts_07 | 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。 |
8 | 加固哨所 | outposts_08 | 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。 |
兵营[编辑 | 编辑源代码]
兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
危险: −1
|
— |
虔诚: +0.1/月 |
2 | 250金钱 | 兵营 |
危险: −2
|
— |
虔诚: +0.2/月 |
3 | 340金钱 |
|
危险: −3
|
— |
虔诚: +0.3/月
兵士军团的规模: +1 |
4 | 500金钱 |
|
危险: −4
|
征召兵补员速率: +10% |
虔诚: +0.4/月
兵士军团的规模: +2 |
5 | 750金钱 |
|
危险: −5
|
|
虔诚: +0.5/月
兵士军团的规模: +2 |
6 | 1110金钱 |
|
危险: −6
|
|
虔诚: +0.6/月
兵士军团的规模: +3 |
7 | 1600金钱 |
|
危险: −7
|
|
虔诚: +0.7/月
兵士军团的规模: +3 |
8 | 2240金钱 |
|
危险: −8
|
|
虔诚: +0.8/月
兵士军团的规模: +4 |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 木制兵营 | barracks_01 | 要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。 |
2 | 征召场地 | barracks_02 | 通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。 |
3 | 石制兵营 | barracks_03 | 更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。 |
4 | 移动营房 | barracks_04 | 兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了! |
5 | 铁匠铺 | barracks_05 | 通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。 |
6 | 训练场地 | barracks_06 | 通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了…… |
7 | 征兵中心 | barracks_07 | 通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。 |
8 | 永久兵营 | barracks_08 | 我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。 |
骆驼养殖场[编辑 | 编辑源代码]
这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 中东、波斯或北非地区
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | 沙漠山地 | ||
旱地 | 农田 | — | |
洪泛平原 | 森林 | — | |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 解锁效果
- 4级及以上:启用优良坐骑旅行选项
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | 骑士战斗力: +2% |
2 | 250金钱 | 兵营 |
|
补给上限: +200 | 骑士战斗力: +4% |
3 | 340金钱 |
|
|
补给上限: +200 | 骑士战斗力: +6% |
4 | 500金钱 |
|
|
补给上限: +200 | 骑士战斗力: +8% |
5 | 750金钱 |
|
|
补给上限: +200 | 骑士战斗力: +10% |
6 | 1110金钱 |
|
补给上限: +200 | 骑士战斗力: +12% | |
7 | 1600金钱 |
|
补给上限: +200 | 骑士战斗力: +14% | |
8 | 2240金钱 |
|
补给上限: +200 | 骑士战斗力: +16% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 骆驼饲养员 | camel_farms_01 | 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 |
2 | 侦察哨所 | camel_farms_02 | 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。 |
3 | 制弓师 | camel_farms_03 | 骆驼骑兵在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。 |
4 | 骆驼市场 | camel_farms_04 | 这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。 |
5 | 游牧征募场地 | camel_farms_05 | 强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。 |
6 | 军用厩舍 | camel_farms_06 | 庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。 |
7 | 盔甲士 | camel_farms_07 | 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。 |
8 | 高级育种师 | camel_farms_08 | 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽! |
马厩[编辑 | 编辑源代码]
马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | |
2 | 250金钱 | 兵营 |
|
— | |
3 | 340金钱 |
|
|
— | |
4 | 500金钱 |
|
|
— | |
5 | 750金钱 |
|
|
— | |
6 | 1110金钱 |
|
|
— | |
7 | 1600金钱 |
|
|
— | |
8 | 2240金钱 |
|
|
— |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 小型马厩 | stables_01 | 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。 |
2 | 专用粪铲 | stables_02 | 安置动物的数量增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹! |
3 | 干草棚 | stables_03 | 一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。 |
4 | 驿站 | stables_04 | 有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。 |
5 | 马厩工人宿舍 | stables_05 | 在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。 |
6 | 排水渠 | stables_06 | 在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。 |
7 | 蹄铁匠行会 | stables_07 | 正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。 |
8 | 种马场 | stables_08 | 增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。 |
铁匠铺[编辑 | 编辑源代码]
在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
征召兵补员速率: +10% | 骑士战斗力: +1%
骑士数量: +1 |
2 | 250金钱 | 兵营 |
|
征召兵补员速率: +15% | 骑士战斗力: +2%
骑士数量: +1 |
3 | 340金钱 |
|
|
征召兵补员速率: +20% | 骑士战斗力: +3%
骑士数量: +2 |
4 | 500金钱 |
|
|
征召兵补员速率: +25% | 骑士战斗力: +4%
骑士数量: +2 |
5 | 750金钱 |
|
|
征召兵补员速率: +30% | 骑士战斗力: +5%
骑士数量: +3 |
6 | 1110金钱 |
|
|
征召兵补员速率: +35% | 骑士战斗力: +6%
骑士数量: +3 |
7 | 1600金钱 |
|
|
征召兵补员速率: +40% | 骑士战斗力: +7%
骑士数量: +4 |
8 | 2240金钱 |
|
|
征召兵补员速率: +45% | 骑士战斗力: +8%
骑士数量: +4 |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 熟铁吹炼炉 | smiths_01 | 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。 |
2 | 风箱 | smiths_02 | 风箱由结实的动物皮精心制作而成,通常由一名铁匠的学徒操作,不断向火中喷注强劲的气流。 |
3 | 拉模板 | smiths_03 | 一种帮助铁匠制作锁子甲铁丝的装置。加热后的铁块被拉过一连串小孔,这种制作方式比在锻炉上费力锤打要轻松得多。 |
4 | 铁匠区 | smiths_04 | 铁匠受到强烈鼓励在人口密集地区之外操练他们的技艺。金属制造领域的新发明使得他们能不间断地工作,但附近人群的不满也随着夜间的每次锤击和火焰咆哮不断累积。 |
5 | 杵锤 | smiths_05 | 一只由水轮或倒霉学徒驱动的简易旋转凸轮将锤子抬起,然后再让其以稳定的节奏自然下落。 |
6 | 金匠 | smiths_06 | 增设铸造和加工金银的房间,每个房间都有各自特別设计的工作台和熔炉,使得制作珠宝和包镀贵金属变得容易多了。 |
7 | 高炉 | smiths_07 | 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。 |
8 | 铸铁 | smiths_08 | 铸铁与其他冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样的工具,如犁铧、钉子或耙子。 |
参考资料[编辑 | 编辑源代码]
- ↑ 本页面的军事建筑属于
Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt