1.7 版本:修订间差异

无编辑摘要
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[[Category:Patches]]
[[ 分类: 补丁]]
[[en:Patch 1.7]]

2023年5月21日 (日) 23:59的版本

十字军之王 III
DLC Roads to Power.png 权力之路
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.11.11.21.11.31.11.4
DLC TaT.png 巡游与比武大会
1.101.10.11.10.2
1.91.9.0.41.9.11.9.21.9.2.1
DLC FoI.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.1
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC RC.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC NL.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.7 版本,又称“Bastion堡垒”,发布于 2022-09-08[1],校验码为ba46。这个版本和友与敌事件包同步发行。
翻译请见:

DLC特性

  • 您的统治者日常生活充满无数新事件。体验超过一百篇由玩家亲手推动的剧情,例如当您垂死时的挣扎,或者您亲近的人前去国界之外战斗。
    • 寻找配偶和与其相处的新事件:溺爱你的伴侣并承担其后果、应对后宫伴侣的争风吃醋并考虑立储、制约(或允许)狂热的配偶焚烧“异端邪说”以确保你的孩子保持虔诚, 或去一场比武招亲大会,通过击败对方以与其缔结婚约!
    • 经营为人父母的生活:处理子嗣夺嫡的争斗、与出嫁后代的书信往来、以及平息嫡庶之间关于平等的疑虑或嫉妒。
    • 作为一个中世纪的孩童,应对生活中的陷阱:在温暖的篝火旁结为同道,抵御觊觎你同胞发起的手足相残,且誓死向霸凌你的恶霸复仇。
    • 探索友谊的乐趣:与老友分享战争往事,并在澡堂结交新友。抵制过世朋友伴侣对你的诱惑、原谅你贪吃的灵魂伴侣吃空你的家底、劝阻你的亲朋戒酒、尝试为孤独的伙伴牵线搭桥、并且试图减轻好友离世的痛苦。
    • 发掘你对仇敌的厌恶:在码头和酒吧里斗殴、通过扳手腕…或者战争毁灭他们的宝物、即使他们死去,也要将其刨坟鞭尸以羞辱他们。淡然,也可以与你仇敌的后代上床,甚至直接奸污你的仇敌!小心后果……
    • 从单个事件到庞大的事件链,这些内容将编织关于友谊、复仇、家族之间的宿怨、过去的回忆等等的新的戏剧性叙述。
  • 全新乐曲涵盖一般、西欧与阿拉伯主题曲调。

免费特性

  • 添加了一组12个新的童年性格事件,这将使某些性格特征组合更有可能出现,并且还使某些以前不可能出现的组合成为可能。特性组合的平衡方式使您作为监护人的选择应该更有趣:
    • 勤勉、合群、节制
    • 狂热、野心勃勃、虐待狂
    • 害羞、多疑、懦弱
    • 懒惰、暴食、慈悲
    • 色欲、忠贞
    • 公正、贪婪、冷酷
    • 谦卑、愤世嫉俗、安于现状
    • 瑕疵必报、狡诈、冷静
    • 慷慨、多变、傲慢
    • 宽宏大量、轻信他人、耐心
    • 诚实、专断、急躁
    • 勇敢、固执、暴怒
  • 当朋友、至交、仇敌、死敌、情人或灵魂伴侣关系形成时,现在会说明原因。例如:“凯撒海因里希和国王菲利普一起在亚琛享用盛宴”或“巴西琉斯安德烈亚斯发誓要为在战斗中被乌尔夫·蒙克杀死的阿里斯塔科斯复仇”。假设关系不是秘密,则可以在角色窗口的关系选项卡中查看任何与其关系形成的原因
  • 在人物肖像上添加了关系图标,以便您一眼就能看出谁是您的朋友/仇敌/情人,以及信息丰富的提示栏
  • 角色现在对他们生活中发生的事情有记忆(孩子出生、赢得战斗、杀死仇敌等等)。 这些记忆用于事件和其他内容。例如,如果你被谋杀,刺客可能会说出计划谋杀者对你的不满。这些记忆可能会随着时间的流逝而消失,并且通常会在死亡时消失。对于某些角色,记忆会保存更长时间甚至永远(例如玩家控制的统治者和高级统治者)。
  • 可以通过在角色窗口中打开记忆查看界面以查看记忆,方法是通过杀人清单、宝物栏和生活方式位于同一位置的按钮。
    • 记忆按时间顺序列出(您可以通过切换来翻转方向)。
    • 私人记忆将不可见,除非是你所盼演的角色或观察者模式。(私人记忆如获得情人或谋杀某人)。
    • 您可以查看世界上任何角色的公开记忆。
    • 可以通过按钮将记忆列表复制到剪贴板并在游戏外共享。
    • 为方便起见,您可以将固定一个角色的记忆查看界面,或者在保持打开记忆查看界面的同时浏览不同角色
    • 记忆是在游戏过程中累积的,但有些角色的记忆在游戏开始前便有记录
  • 添加了忠信/奸猾的特质,这会影响角色加入派系、欺骗配偶等的可能性。这些特质被整合为罪恶/美德,与文化传统挂钩,并且可以通过新事件获得。
  • 重做民粹主义派系以改进它们的功能,特别是关于它们如何与玩家封臣互动:
    • 直接受民粹主义叛乱影响的封臣现在会收到一封来自叛乱领袖的信,询问封臣他们将如何回应他们的要求。 封臣可以:
      • 加入领主一方
      • 皈依该派系的文化和/或信仰并加入叛军一方
      • 保持中立(若领主输掉战争则仍然有失去土地的风险)
    • AI封臣最有可能站在他们领主一边加入战争,但在极少数情况下可以选择其他两个选项中的任何一个
    • 如果玩家封臣的领地在派系目标之下,AI领主将永远不会接受派系要求(这允许玩家封臣进行干预并帮助保护自己的领土)(译注:1.5做突厥之鹰成就为此SL很多次,最后还是被迫独立了。现在这问题终于解决了)
    • 大大增加了民粹主义派系的军事实力,以弥补封臣可以参战的事实:
      • 除了征召兵之外,民粹叛军现在还会产生一些基本兵士
      • 民粹叛军会根据他们文化的创新产生攻城武器以让他们能在游戏后期依然能掀起风浪
      • 民粹派系现在会产生一些将领以领导其部队
    • 民粹领袖现在胜利后获得一些额外金钱,以确保他们有能力创立头衔与兵士
    • 降低了派系因超过军力门槛而获得不满的速度。实际上,这将使统治者有更长的时间在派系下达最后通牒之前做出反应(尤其是当派系只比他们的目标稍微强大时)
    • 如果一个成功民粹主义派系没有控制至少50%的法理,他们将不再篡夺或创建一个现有头衔(这是为了防止头衔被轻易篡夺)
    • 增加了成功民粹主义派系创建自定义王国和公国的限制。他们将主要尝试创建没有持有者的头衔或篡夺现有头衔
    • 参与民粹主义派系的统治者如果等级太高而无法成为民粹主义领袖封臣,现在将变得独立,而不是继续为他们旧领主的封臣
    • 成功民粹主义派系的领袖不再从加入叛乱的统治者那里窃取省份
  • 新增14张活动插画:
    • 食物地窖
    • 客栈前的十字路口
    • 山丘
    • 平原
    • 篝火
    • 厨房(西方)
    • 雨林
    • 沙漠/旱地
    • 码头(部落)
    • 昼/夜城堡走廊(印度)
    • 庭院(印度)
    • 庭院(中东北非)
    • 休息室
    • 湿地

  • 7 个用于事件的新角色动画:
    • 举刀刺杀姿势
    • 窃听
    • 翻白眼
    • 大笑
    • 用高脚杯喝水
    • 拿灯笼
    • 敬酒

平衡

  • “处理国内事务”现在也会增加你失去暴政的速度
  • 许多过去考虑最大军力的互动现改为考虑当前军力
  • 拥有吉兹亚地位契约的AI穆斯林统治者时不再不分青红皂白地皈依宗徒教会,若他们不拥有狂热特质
  • 当你剥夺他们的头衔时,AI伯爵将不再抱怨他们的首都伯爵领在他们的法理之下
  • 如果防御方已被蒙古帝国拿下,AI统治者现在将选择结束他们的进攻战争
  • 拥有宗教税收契约的AI统治者不够狂热的情况下不再在自己的宗教组内转变信仰
  • 为厕所灾难事件增加了 AI 权重和更长的冷却时间
  • 波罗的原始宗教徒现在更不可能自发地皈依有组织信仰
  • 哈里发大征服现在基于相同信仰领袖,而不是相同宗教(这意味着逊尼派哈里发可以征服如艾什尔里派、马图里迪派、穆太尔齐赖派)
  • 改变yearly.8200事件以基于你的黄金钱而不是宫廷司祭
  • 现在可以在要求氏族制领地附庸时提供宗教豁免权利
  • 你现在可以在向氏族制领地宣誓效忠时请求宗教豁免权利
  • 常见宝物现在更有可能在围攻中受损而不是被盗取
  • 懦弱、安于现状与轻信他人的AI统治者现在更有可能同意剥夺头衔与剥夺封臣
  • 慷慨角色现在可以通过授予头衔来减轻压力
  • 哈罗德·戈德温森将不再在游戏的前5年内获与他国联盟以促进诺曼征服尽快结束
  • 如果你的世俗信仰领袖是你的封臣,你就可以发动大圣战(如果可以发动)
  • 孤立主义文化统治者现在更难被要求臣服
  • 如果合适的话,诺斯角色现在会倾向于转变为他们的分歧斯堪的纳维亚文化
  • 重做了要求臣服互动:
    • +20 若已签订同盟接受度
    • +20 若其领地被你领地包围且不沿海接受度
    • 添加封建制领主要求部落制领主臣服的惩罚,反之亦然
    • 添加对负债一年或更长时间的惩罚
    • 添加了强力封臣对你喜爱程度的接受修正,范围在 -20+20 之间
    • 基础接受度从 -45 改为 -50
    • 法理/非法理领主修正从 +10/ -25 改为 +20/ -20
    • 将是发起者头衔的宣称者修正增至 -20
    • 将仇敌关系修正增至 -100
    • 情人/灵魂伴侣关系现会给予 +10/ +20 接受度
    • 过高等级、战争与从发起者独立成功等负面修正增加以抵消新的正面修正(国王不应轻易屈服于人下!)
    • 等级差异修正从 +5 提至 +10
    • -10/ -20 野心勃勃、傲慢、多疑、善变或固执特质接受度
    • 现在对于氏族制领地好感修正较之前翻倍(最高从 +35 提至 +70)以弥补其无法提供较佳的封臣契约事实
    • +5 安于现状或亲信他人特质接受度
    • 减少外交型宫廷的要求臣服接受度加成
    • 将真命领主技能效果从 +25 降至 +20
  • 显著降低了宝物在宴会中受损概率
  • 稍微放宽了AI对原始宗教省份传教的要求以减少游戏后期的原始宗教领地
  • 草原统治者在皈依非原始宗教时将不再自动封建化,以更长久地保护草原部落
  • 减少了后继汗国(金帐汗国、察合台等)的统治者为体弱多病、未成年、文化奇异等角色的可能,同时也更青睐高技能的角色。
  • 大幅修改了后继汗国的产生方式,修补了许多无法形成的漏洞,且确保其边界更加合理和连续
  • 若后继汗国继承人以异教徒身份继承,则他们会改信新王国内最广泛的信仰
  • 后继汗国统治者初始拥有100恐怖值以使他们在前几年生存下来
  • 后继汗国现在出现时以高等分割继承制为继承法
  • 后继汗国现在会以他们出现时的领地在合理范围内给予法力领土(伊尔汗国法理不会夺取整个波斯,别担心)
  • “亲属的监护人”好感修正现在可以叠加
  • AI现在更愿意授予属于他们领主的首都公国(如瓦卢瓦之于法兰西)的土地或封臣与其他角色
  • AI现在不会试图在几率极低的时候逮捕有地封臣,除非他们已经精神错乱
  • 修补了一个你可以把相同宝物送给多位角色的漏洞,现在只有一位角色会真正获得宝物
  • 赠送宝物互动现在是即时的
  • 赠送宝物不再与赠送礼物共享好感修正,因此你向同一角色多次赠送宝物会获得收益
  • 最伟大的汗特质与修正现在会有弓骑兵与轻骑兵围攻速度增益
  • 蒙古帝国现在会以高级部落权威出现
  • 蒙古帝国现在永远会以部落制出现
  • 蒙古后继国(察合台、金帐汗国、伊儿汗国等)现在出现时会有一些事件部队与一些黄金,以防止他们立即崩溃
  • 蒙古现在不太可能骑马进入吐蕃 山区
  • 蒙古现在在最伟大的汗的统治下不会有农民派系出现
  • 蒙古现在会从毁灭省份中获得更多恐怖值
  • 蒙古现在在战争中征服统治者时可能会摧毁各伯爵领,即使他们不直接围攻它们
  • 王家兵工厂公国建筑现在也会按百分比减少军队维护费
  • 总管的位置现在提供的控制力
  • 通过 精神崩溃:积累念力stress_threshold_prison.1031事件添加仇敌现在只有在AI角色出狱时才能出现,以免玩家能轻易通过获得仇敌减轻压力
  • 慷慨特质对剥夺头衔的压力获得修正降低
  • 现在有机会从被围攻的男爵领掠夺宝物,如果他们有的话
  • 宝物的减少暴政修正现已被削弱
  • 接受英格兰文化你与封臣的所有子嗣也会接受英格兰文化
  • 当他们支持某位角色时,他们现在会获得一个好感修正,以免他们加入独立或解体派系
  • 你现在作为领主不会再因为不再揭露秘密事件中不监禁有罪的乙方而损失一级风险等级
  • 你不能再通过流放从宫廷司祭手中夺取黄金,如果可以的话,前王国主教持有的任何黄金都将被转移到新宫廷司祭那里
  • 当你向贪婪角色赠送宝物是会获得更多好感
  • 你现在只需要一个圣地就可以创建或重建信仰领袖头衔
  • AI封臣现在更有可能在觐见时提供礼物
  • 提高了从请愿事件中获得的君王执达吏修正的控制力增益
  • 开局时十岁以上的儿童现在会被安排性取向
  • 无地儿童现在会更经常地被霸凌或霸凌他人、拥有朋友或萌生情愫
  • 那不勒斯k_naples现在对于狡黠如狐可用

AI

  • AI characters are now much less likely to convert to Adamitism, only truly irrational characters will consider it
  • AI characters will now more often accept imprisonment and revoke title demands made by Genghis Khan
  • AI rulers will now hire and preserve a Seneschal Court Position if they have Counties with low control, regardless of debt level (if at peace)
  • AI's with the Peacemaker perk or the Stalwart Defenders tradition will now end wars earlier
  • Barons will now use more of their gold on building buildings
  • City Barons in Drylands and Deserts now prefer economic buildings over building camel farms
  • Depending on personality, the AI will now much more aggressively pursue control through revocation of Counties in its primary title's capital duchy as long as it has room in its domain, taking on a modicum of tyranny when doing so. This makes the AI better at consolidating a powerbase for their realm.
  • Make attacker Dukes, Kings and Emperors raise their armies in a safe county close to the war goal county that is closest to their capital.
  • Make defending Dukes, Kings and Emperors raise their armies in a safe county close to the war goal county that is closest to their capital.
  • Players are fickle on the best of days and dishonorable on the worst! No longer shall we depend on their assistance when we declare our righteous wars for [GetWarReason]! They may still interfere with our plans, so we will still be weary of enemy player alliances.
  • Removed the restriction on Shy and Callous characters on using the Sway scheme
  • Slightly lowered the AI's preference to buy MaA over buildings
  • The AI is now choosier when using the interaction to select who to seduce/romance; they will tend to want fertile characters close to their own age, unless there are special circumstances (deviants will seduce anyone, lustful/temptation focus characters have a larger age span, temptation focused characters want to seduce vassals/liege/realm priests, only irrational and lustful/incestuous characters may seduce much older family members, and everyone is free to seduce their own spouse/s). Note that this does not affect seductions/romances started via events.
  • The AI is now more inclined to use the Organize Army task when bankrupt if they're rational
  • The AI now attempts vassalizations more frequently
  • The AI now slightly favors building the really good economic buildings (Farm Estates, Orchards, Cereal Fields, Quarries, Logging Camps, Regimental Camps)
  • The AI will be better at using the Support Schemes council task when they are performing murder schemes
  • The AI will no longer accept a negotiated alliance from someone they want to revoke land from in their primary duchy
  • The AI will no longer launch directed great holy wars/Jihads on an area where they would get less than 5 counties
  • The AI will no longer spend time swaying non-councillor barons
  • The AI will now always construct Farm Estates or Orchards before constructing Trade Posts
  • The AI will now join defensive Holy Wars if they're decently Zealous and Bold, with enough gold to support their armies for a time
  • The AI will now more aggressively use the fabricate hook scheme on vassals with modifiable contracts, especially if the vassal's spymaster is poor (and thus the success chance is higher)
  • The AI will now much more aggressively pursue control through revocation of its primary title's de jure capital county and duchy.
  • The AI will now not want to build Duchy Capital or Special buildings before they've filled all regular building slots
  • The AI will now only consider Artifact Wars against close rulers
  • The AI will now recreate destroyed temporal Head of Faith titles (such as the caliphates) much more frequently
  • The AI will now send spare children to be educated by vassals in order to increase their opinion
  • The AI will now spend more of its money on Buildings and MaA, depending on stage of the game and personality. Early on, most AI's will want to develop the buildings in their capital quickly, and later in the game their willingness to spend gold will in large parts depend on which personality archetype of these they fall into: Warmonger, Cautious, Builder, or Unpredictable. The AI boldness value also plays a big part.
  • AI's with an 'Builder' personality will now prefer filling free building slots with Economic buildings
  • The AI will now target their Realm Priest with the Sway scheme much more frequently
  • The AI will now tend to sway unhappy vassals for longer
  • The AI will now try to appoint a righteous caliph (the decision to create your own caliphate as for example Muwhalladi) much more often
  • The AI will now try to educate their children in languages that their future subjects will speak, to prepare them for rulership
  • The AI will now use Commission Artifact, Hunt, and Feast less often when they don't have a lot of spare gold, and even less if they're of an 'Economic Boom' personality archetype
  • The AI will now use Disrupt Schemes when appropriate (paranoid, threatened by siblings, targeted by an exposed scheme, etc)
  • The AI will now use the Befriend, Romance, and Learn Language schemes somewhat more frequently
  • The AI will now use the Develop Capital and Expedite Schemes decisions
  • The AI will now use the Find Secrets council task if they are sufficiently devious/dishonorable
  • The AI will now use the Sway scheme much more frequently
  • The AI will now use the stress reducing decision granted by stress traits more often (except for the ones where they wound themselves or spend a lot of gold, those remain rarer)
  • The AI will now vastly prefer building all tier 1 buildings in its capital county before starting on secondary holdings
  • The AI will now want to build all tier 1 buildings in a province before upgrading them
  • The AI will now want to revoke secondary baronies that it can hold if it's below domain limit
  • The Mongol Empire and its successor khanates are now less likely to simply give in to faction demands without a fight
  • The Mongols will now never give in to Dissolution or Independence wars, they will always fight
  • The Mongols will now prefer invading eastern european lands over the byzantine empire (no guarantees, though!)
  • Zealous AI's will now attempt to get their children educated by their head of faith
  • Zealous AI's will now sometimes send gifts to the defender in a GHW if they're nearing bankruptcy
  • The AI will no longer Bestow Royal Favor on vassals of vassals
  • Fixed combat evaluation incorrectly used on sea zones, leading to many naval invasions being impossible.

Interface

  • Added a handful of icons to core character interactions
  • Added another decimal point to the display of Development Growth
  • Added missing icon to 'Tamer of Horses' modifier
  • Duchy Buildings will now properly tell the reader why they're disabled
  • Made the old event 'Ecstatic Peasantry' nicer
  • The 'Gift Artifact' interaction now only shows unequipped artifacts, to make it easier to give away excess artifacts
  • The 'Offer Ward' interaction now lists children with existing guardians, so you don't have to manually remove the old guardian before sending them to a new guardian
  • The Coming of Age events now use more interesting/telling animations and backgrounds
  • The GHW CB's now use a more appropriate icon, and are listed at the top of the CB list
  • The Learn Language scheme will no longer say it's invalidated when it's succeeded
  • The Rags to Riches 1066 bookmark is now the default bookmark again
  • The Sway invalidated toasts should now look decent
  • Viewing a Barony title that is not created yet will show terrain type in background
  • Characters in events will now animate even if dead to allow for spooky content
  • Heir icon should now always be visible when relevant
  • Rivals should now always appear in the character screen

Localization

  • Added text for a missing string in the Pagan Syncretism tenet
  • Fixed French description of Pontic Whispers travel inspiration event
  • Fixed Spanish issue of Grant Vassal interaction
  • Fixed localization of Zoroastrian Witch god pronouns
  • Fixed misleading information in Culture Encyclopedia entry and Divergent Cultures concept
  • Fixed missing explanation tooltip for Grant Titles interaction when recipient was invalid
  • Fixed missing trigger description for Promote Christian Settlers decision
  • Fixed oaf insult being pink sometimes
  • Fixed religion tooltip of Forge Jomsvikings decision
  • Fixed saying goodbye when recruiting prisoners to your court
  • Simple fix to ensure babies are not speaking in an adult's voice. I had to take a guess at the age at which a baby starts speaking coherently. I was advised not to put "15+", even though it's true.
  • Fixed numerous translation issues with Spanish Lady/Lord
  • The translations for Primogeniture and Ultimogeniture are now correct
  • Fixed mongol succession event not getting heir name correctly
  • Fixed Spanish Contract Assistance interface localization
  • Fixed Spanish al/la localization issues in character greetings

Game Content

  • Reduced likeliness of AI engaging in incest as part of the "Something More" event where one might become romantically interested in a friend.
  • Reworked the 'A Growing Shadow' childhood event
  • Reworked the 'Always On My Mind' childhood event
  • Reworked the 'Concern of a Friend' childhood event
  • Reworked the 'Destruction of the Toy' childhood event
  • Reworked the 'Diligent parent lazy child' childhood event
  • Reworked the 'Get a Bully' childhood event
  • Reworked the 'Get a Crush' childhood event
  • Reworked the 'Get a Friend' childhood event
  • Reworked the 'Get a Victim' childhood event
  • Reworked the 'Harsh Punishment' childhood event
  • Reworked the 'Make your bully stop being such a bully' childhood event
  • Reworked the 'Parent increases stress' childhood event
  • Reworked the 'Parent is your educator' childhood event
  • Reworked the 'Parent reduces stress' childhood event
  • Reworked the 'The Way of the Heart' childhood event
  • Reworked the 'Unconventional Coping' childhood event
  • Reworked the 'Your friendship can turn into a crush' childhood event
  • Reworked the various 'Child gets a pet' childhood events
  • Reworked the various 'Child studies X skill' childhood events
  • You can now get a crush on an actual peasant character in one of the sexuality events that references one
  • Added opt-out options and a chance for gaining Best Friend to the friendship.2001 and friendship.2004 events
  • Condensed the effects of friendship.2007, and added a small chance of getting a best friend
  • Rebalanced friendship.3006 and added stress impacts
  • Tweaked and improved friendship.0003
  • Tweaked and improved friendship.1006 where you get war support from your friend, you now generally get more money, and can extort your friends for even more money if you wish
  • Added a bit more cool stuff to the mystical animal hunt

User Modding

  • Add current_military_strength trigger.
  • Add powerful_vassal list builder.
  • Added ignore_titularity_for_title_weighting to titles. This means a title can now be specified to utilize the regular title weighing rules on titular titles when the AI selects a primary title.
  • Added more AI gold budget manipulation potential. For each gold budget ('reserved', 'war_chest', 'short_term', 'long_term') there now exist effects: 'remove_*_gold', 'pay_*_gold', 'pay_*_income', 'add_*_gold'. Can now also pump money between budgets with 'move_budget_gold', allowing party-dukes to dip into the war chest for "essentials".
  • Renamed 'ai_war_chest' to 'war_chest_gold' for consistency
  • Renamed 'war_chest_gold', 'war_chest_prestige', 'war_chest_gold' to 'ghw_'+previous name for consistency
  • For each AI budget type there is now a trigger '*_gold', '*_gold_maximum'/'ai_*_gold_maximum'
  • You can now set the 'reserved' budget maximum via 'set_reserved_gold_maximum' in script, allowing for non-Popes and non-Holy Orders to create exclusive special budgets.
  • Added a realm_law_use_tribal_authority scripted trigger, separate from the realm_law_use_crown_authority scripted trigger, so that new authority law types can be added without overwriting vanilla authority laws
  • History character and title effects are now actually executed on the date they're defined at
  • The bypass_requirements console cheat was removed for Laws, because it messed up succession logic. Changed the cheat a bit so it will not cheat you out of your succession.
  • Memory retention on death can be defined by character tier in script defines, but beware of chonky save game file sizes this might cause.

Databases

  • Added a few traits to Basileios Basileios
  • Chagatai is now known as such, not 'The Chagatai'
  • Genghis Khan now starts with Athletic
  • Removed color2 definitions from landed titles database, as they are not used for anything.
  • The Golden Horde now has the correct historical capital set, Itil
  • The Mongol Successor Khanates will no longer be named after dynasties (so that you will see 'Golden Horde', etc)
  • The Sunni, Shia, and Muwhalladi Caliphates now have a capital county defined so that their AI's know which area to consolidate
  • Satisfied community thirstiness for Bohemond

Bugfixes

  • Characters will no longer consider members of their own faith Astray
  • AI's will now focus on one Dynasty Legacy track while valid for the Fate of Iberia legacies
  • Adoptionism can no longer appear as a regional heresy without first being revived through nebulous means
  • Event lover.7002 will now set the lover relation if you are already potential lovers
  • Faiths with Syncretic tenets should now never end up with negative faith conversion progress
  • Fixed an issue where you could give imprisoned children as wards
  • Fixed broken loc string in toast when a child learns a parent's language
  • Fixed incorrect localization scope in event tribal.1203
  • Landless rulers (Holy Orders, mainly) should now never be valid for forming hybrid cultures
  • Mozarabics are now considered part of the Western Christian block for the purposes of heresy generation
  • Recreated temporal Head of Faith titles will now correctly get the Temporal Theocratic title law set
  • Spouses of your children should no longer become wanderers
  • The AI will no longer go to war over personal artifact claims lower than Famed
  • The AI will no longer start sway schemes against characters that have 100 opinion of them
  • The Golden Horde, Chagatai, and Ilkhanate will now claim a more historical area when the Successor Khanates spawn
  • The potential friend and lover in fund_inspiration.7003 can no longer be the same person
  • Changed the name of the "is_diplomatically_available" trigger, which was... slightly misleading compared to its contents
  • Corrected typo in board game game concept loc
  • Fixed issue where you would receive war banners after creating a kingdom
  • Fixed positive outcome for Seduction failure in A Walk in Town event
  • Fixed possibility of character duplication in Out with the Old inspiration event
  • No longer possible to build Cities and Temples before they are invented by Petitioning your Liege
  • Properly display the liege title requirement for the "Consolidate the Canaries" decision
  • Properly apply the Priesthood Slaughtered modifiers on the different counties for the Toledan Nights event
  • The Petition event “Personal Matter” should no longer fire in a way that has you accusing yourself of infidelity
  • The Petition event “Sanctuary” now properly checks whether the deposed ally is suitable for it
  • The Court Event “Murder Holes and Priest Holes” is now more rare
  • The Court Event “Getting a Head” will no longer generate brilliant lunatics
  • The yearly event “Roughhousing” will no longer start the “Murders at Court” chain
  • Rectified the weight multipliers for the Petition event “A shadow in the Night”
  • The Petition event “A child of the Court” will no longer be able to pick your own child.

References