军事建筑:修订间差异

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(21:12, 15 November 2020‎ SolSys)
 
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{{Version|1.1}}{{Buildings nav}}<section begin=intro />
{{Version|1.9}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" />
Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Military buildings specialize in increasing your levy, making your Men At Arms more powerful, or providing other military advantages. Note that all military buildings have their upgrades unlocked through the following innovations:
军事建筑<ref>本页面的军事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt}}</ref>专注于增加你的征召兵,让你的兵士更强大,或者提供少量赋税、控制力等其他优势。<section end="intro" />
{| class="mildtable"
 
! Innovation
==风炉==
! Era
{{Building box
! Levels
| file = Building wind furnaces.png
| desc = 风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。
}}
 
; 建造时间
: {{construction time|standard}}
 
; 基本要求
* 非部落地产
* 非部落制
* [[区域#印度|印度]]地区
* 持有者的文化拥有[[乌兹钢]]革新
* 其中之一:<br>
** 此男爵领沿海。<br>
** 伯爵领与拘拿三慕达罗铁矿([[伯爵领#吠牟罗婆荼|吠牟罗婆荼]]伯爵领)属于同一法理公国,且同时属于同一最高统治者。
 
; 地形要求
: {{terrain requirement
  | any = yes
  }}
 
; 解锁效果
: 4级及以上:{{icon|Royal Court}} 提高赞助的武器和盔甲灵感的质量
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|normal|1}}
| {{em dash}}
|
* {{Building stationed_maa_damage_mult|high|1}}
* {{Building stationed_maa_toughness_mult|high|1}}
* {{Building monthly_income|good|1}}
| {{em dash}}
| {{em dash}}
|-
! 2
| {{Building cost_gold|normal|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building stationed_maa_damage_mult|high|2}}
* {{Building stationed_maa_toughness_mult|high|2}}
* {{Building monthly_income|good|2}}
| {{em dash}}
| {{em dash}}
|-
! 3
| {{Building cost_gold|normal|3}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building stationed_maa_damage_mult|high|3}}
* {{Building stationed_maa_toughness_mult|high|3}}
* {{Building monthly_income|good|3}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|3}}
|-
! 4
| {{Building cost_gold|normal|4}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building stationed_maa_damage_mult|high|4}}
* {{Building stationed_maa_toughness_mult|high|4}}
* {{Building monthly_income|good|4}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|4}}
|-
! 5
| {{Building cost_gold|normal|5}}
|
* 地产至少3级
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building stationed_maa_damage_mult|high|5}}
* {{Building stationed_maa_toughness_mult|high|5}}
* {{Building monthly_income|good|5}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|5}}
|-
! 6
| {{Building cost_gold|normal|6}}
|
* 地产至少3级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building stationed_maa_damage_mult|high|6}}
* {{Building stationed_maa_toughness_mult|high|6}}
* {{Building monthly_income|good|6}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|6}}
|-
! 7
| {{Building cost_gold|normal|7}}
|
* 地产至少4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building stationed_maa_damage_mult|high|7}}
* {{Building stationed_maa_toughness_mult|high|7}}
* {{Building monthly_income|good|7}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|7}}
|-
! 8
| {{Building cost_gold|normal|8}}
|
* 地产至少4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building stationed_maa_damage_mult|high|8}}
* {{Building stationed_maa_toughness_mult|high|8}}
* {{Building monthly_income|good|8}}
| {{em dash}}
| {{Building knight_effectiveness_mult|normal|8}}
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 小风炉
| wind_furnace_01
| ''熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。''
|-
! 2
| 可重复使用风口
| wind_furnace_02
| ''风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。''
|-
! 3
| 黏土前壁
| wind_furnace_03
| ''熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。''
|-
|-
| {{iconify|Barracks}}
! 4
| Tribal
| 预热工序
| 2+
| wind_furnace_04
| ''一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。''
|-
|-
| {{iconify|Burhs}}
! 5
| Early Medieval
| 曲面后壁
| 3+
| wind_furnace_05
| ''永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。''
|-
|-
| {{iconify|Castle Baileys}}
! 6
| High Medieval
| 加长前壁
| 5+
| wind_furnace_06
| ''加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。''
|-
|-
| {{iconify|Royal Armory}}
! 7
| Late Medieval
| 炭炉
| 7+
| wind_furnace_07
| ''在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。''
|-
! 8
| 铁矿加工
| wind_furnace_08
| ''通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。''
|}
|}
</tabber>


Note that there are also [[Barony#Economic buildings with military bonuses|economic buildings with substantial military bonuses]].
== 工场==
<section end=intro />
{{Building box
== Barracks ==
| file = Building workshops.png
{{building box
| desc = 箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。
| file=Building barracks.png
| desc=Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|slow}}
 
; 基本要求
* 非部落地产
* 非部落制


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | any = yes
  | drylands = yes
  | farmlands = yes
  | forest = yes
  | hills = yes
  | jungle = yes
  | mountains = yes
  | plains = yes
  | steppe = yes
  | taiga = yes
  | wetlands = yes
   }}
   }}
 
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
| {{Building cost|normal|1}}
| {{Building cost_gold|expensive|1}}
| {{em dash}}
| {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}}
| {{Building levies|good|1}}
* {{Building monthly_income|normal|1}}
* {{Building stationed_siege_weapon_siege_value_mult|high|1}}
* {{Building stationed_maa_siege_value_add|0.05}}
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{Building skirmishers_maintenance_mult|good|1}}
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{Building archers_maintenance_mult|good|1}}
|-
|-
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost_gold|expensive|2}}
| {{iconify|Barracks}}
| {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}}
| {{Building levies|good|2}}
* {{Building monthly_income|normal|2}}
* {{Building stationed_siege_weapon_siege_value_mult|high|2}}
* {{Building stationed_maa_siege_value_add|0.1}}
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{Building skirmishers_maintenance_mult|good|2}}
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{Building archers_maintenance_mult|good|2}}
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
|-
|-
! 3
! 3
| {{Building cost|normal|3}}
| {{Building cost_gold|expensive|3}}
|
* 地产至少2级
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}}
|
* {{Building monthly_income|normal|3}}
* {{Building stationed_siege_weapon_siege_value_mult|high|3}}
* {{Building stationed_archers_damage_mult|high|1}}
* {{Building stationed_skirmishers_damage_mult|high|1}}
* {{Building stationed_maa_siege_value_add|0.15}}
| {{em dash}}
|
|
* Holding is at least level 2
* {{Building skirmishers_maintenance_mult|good|3}}
* {{iconify|Burhs}}
* {{Building archers_maintenance_mult|good|3}}
| {{Building levies|good|3}}
|-
! 4
| {{Building cost_gold|expensive|4}}
|
* 地产至少2级
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}}
|
* {{Building monthly_income|normal|4}}
* {{Building stationed_siege_weapon_siege_value_mult|high|4}}
* {{Building stationed_archers_damage_mult|high|2}}
* {{Building stationed_skirmishers_damage_mult|high|2}}
* {{Building stationed_maa_siege_value_add|0.2}}
| {{em dash}}
|
* {{Building skirmishers_maintenance_mult|good|4}}
* {{Building archers_maintenance_mult|good|4}}
|-
! 5
| {{Building cost_gold|expensive|5}}
|
* 地产至少3级
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}}
|
* {{Building monthly_income|normal|5}}
* {{Building stationed_siege_weapon_siege_value_mult|high|5}}
* {{Building stationed_archers_damage_mult|high|3}}
* {{Building stationed_skirmishers_damage_mult|high|3}}
* {{Building stationed_maa_siege_value_add|0.25}}
| {{em dash}}
|
* {{Building skirmishers_maintenance_mult|good|5}}
* {{Building archers_maintenance_mult|good|5}}
* {{Building cultural_head_fascination_mult |0.05}}
|-
! 6
| {{Building cost_gold|expensive|6}}
|
* 地产至少3级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building monthly_income|normal|6}}
* {{Building stationed_siege_weapon_siege_value_mult|high|6}}
* {{Building stationed_archers_damage_mult|high|4}}
* {{Building stationed_skirmishers_damage_mult|high|4}}
* {{Building stationed_maa_siege_value_add|0.3}}
| {{em dash}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* {{Building skirmishers_maintenance_mult|good|6}}
* {{Building archers_maintenance_mult|good|6}}
* {{Building cultural_head_fascination_mult |0.10}}
|-
! 7
| {{Building cost_gold|expensive|7}}
|
* 地产至少4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building monthly_income|normal|7}}
* {{Building stationed_siege_weapon_siege_value_mult|high|7}}
* {{Building stationed_archers_damage_mult|high|5}}
* {{Building stationed_skirmishers_damage_mult|high|5}}
* {{Building stationed_maa_siege_value_add|0.35}}
| {{em dash}}
|
* {{Building skirmishers_maintenance_mult|good|7}}
* {{Building archers_maintenance_mult|good|7}}
* {{Building cultural_head_fascination_mult |0.15}}
|-
! 8
| {{Building cost_gold|expensive|8}}
|
* 地产至少4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building monthly_income|normal|8}}
* {{Building stationed_siege_weapon_siege_value_mult|high|8}}
* {{Building stationed_archers_damage_mult|high|6}}
* {{Building stationed_skirmishers_damage_mult|high|6}}
* {{Building stationed_maa_siege_value_add|0.4}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+4}} Heavy Infantry Damage
* {{Building skirmishers_maintenance_mult|good|8}}
* {{icon|damage}} {{green|+4}} Spearmen Damage
* {{Building archers_maintenance_mult|good|8}}
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{Building cultural_head_fascination_mult |0.20}}
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 靶场
| workshops_01
| ''一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。''
|-
! 2
| 制绳走道
| workshops_02
| ''工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。''
|-
! 3
| 弓弦储存处
| workshops_03
| ''一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。''
|-
|-
! 4
! 4
| {{Building cost|normal|4}}
| 掘隧工行会
| workshops_04
| ''虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。''
|-
! 5
| 箭匠行会
| workshops_05
| ''由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只''
|-
! 6
| 数学家大厅
| workshops_06
| ''对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。''
|-
! 7
| 标准化武器尺寸
| workshops_07
| ''在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。''
|-
! 8
| 火药库
| workshops_08
| ''一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。''
|}
</tabber>
 
==牧马场==
{{Building box
| file = Building horse pastures.png
| desc = 任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。
}}
 
; 建造时间
: {{construction time|quick}}
 
; 基本要求
* 其中之一:
** [[区域#东部草原|东部草原]]地区
** 持有者的文化拥有[[马上领主]]传统
** {{icon|steppe}} 草原地形
 
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|cheap|1}}
| {{em dash}}
| {{em dash}}
| {{Building levies|good|4}}
* {{Building levy|small|1}}
* {{Building stationed_light_cavalry_toughness_mult|normal|1}}
* {{Building stationed_light_cavalry_damage_mult|normal|1}}
* {{Building stationed_archer_cavalry_toughness_mult|low|1}}
* {{Building stationed_archer_cavalry_damage_mult|normal|1}}
* {{Building stationed_archer_cavalry_screen_mult|normal|1}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|1}}
| {{em dash}}
|
* {{Building movement_speed|high|1}}
* {{Building movement_speed_land_raiding|high|1}}
|-
! 2
| {{Building cost_gold|cheap|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building levy|small|2}}
* {{Building stationed_light_cavalry_toughness_mult|normal|2}}
* {{Building stationed_light_cavalry_damage_mult|normal|2}}
* {{Building stationed_archer_cavalry_toughness_mult|low|2}}
* {{Building stationed_archer_cavalry_damage_mult|normal|2}}
* {{Building stationed_archer_cavalry_screen_mult|normal|2}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|2}}
| {{em dash}}
|
* {{Building movement_speed|high|2}}
* {{Building movement_speed_land_raiding|high|2}}
|-
! 3
| {{Building cost_gold|cheap|3}}
|
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|small|3}}
* {{Building stationed_light_cavalry_toughness_mult|normal|3}}
* {{Building stationed_light_cavalry_damage_mult|normal|3}}
* {{Building stationed_archer_cavalry_toughness_mult|low|3}}
* {{Building stationed_archer_cavalry_damage_mult|normal|3}}
* {{Building stationed_archer_cavalry_screen_mult|normal|3}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|3}}
| {{em dash}}
|
* {{Building movement_speed|high|3}}
* {{Building movement_speed_land_raiding|high|3}}
|-
! 4
| {{Building cost_gold|cheap|4}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|small|4}}
* {{Building stationed_light_cavalry_toughness_mult|normal|4}}
* {{Building stationed_light_cavalry_damage_mult|normal|4}}
* {{Building stationed_archer_cavalry_toughness_mult|low|4}}
* {{Building stationed_archer_cavalry_damage_mult|normal|4}}
* {{Building stationed_archer_cavalry_screen_mult|normal|4}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|4}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+5}} Heavy Infantry Damage
* {{Building movement_speed|high|4}}
* {{icon|damage}} {{green|+5}} Spearmen Damage
* {{Building movement_speed_land_raiding|high|4}}
* {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+3}} Spearmen Toughness
|-
|-
! 5
! 5
| {{Building cost|normal|5}}
| {{Building cost_gold|cheap|5}}
|
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|castle baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building levy|small|5}}
* {{Building stationed_light_cavalry_toughness_mult|normal|5}}
* {{Building stationed_light_cavalry_damage_mult|normal|5}}
* {{Building stationed_archer_cavalry_toughness_mult|low|5}}
* {{Building stationed_archer_cavalry_damage_mult|normal|5}}
* {{Building stationed_archer_cavalry_screen_mult|normal|5}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|5}}
| {{em dash}}
|
|
* Holding is at least level 3
* {{Building movement_speed|high|5}}
* {{iconify|Castle Baileys}}
* {{Building movement_speed_land_raiding|high|5}}
| {{Building levies|good|5}}
|-
! 6
| {{Building cost_gold|cheap|6}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|6}}
* {{Building stationed_light_cavalry_toughness_mult|normal|6}}
* {{Building stationed_light_cavalry_damage_mult|normal|6}}
* {{Building stationed_archer_cavalry_toughness_mult|low|6}}
* {{Building stationed_archer_cavalry_damage_mult|normal|6}}
* {{Building stationed_archer_cavalry_screen_mult|normal|6}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|6}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+6}} Heavy Infantry Damage
* {{Building movement_speed|high|6}}
* {{icon|damage}} {{green|+6}} Spearmen Damage
* {{Building movement_speed_land_raiding|high|6}}
* {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+3}} Spearmen Toughness
|-
|-
! 6
! 7
| {{Building cost|normal|6}}
| {{Building cost_gold|cheap|7}}
|
* 地产至少4级
* 非部落制
* 非部落地产
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|7}}
* {{Building stationed_light_cavalry_toughness_mult|normal|7}}
* {{Building stationed_light_cavalry_damage_mult|normal|7}}
* {{Building stationed_archer_cavalry_toughness_mult|low|7}}
* {{Building stationed_archer_cavalry_damage_mult|normal|7}}
* {{Building stationed_archer_cavalry_screen_mult|normal|7}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|7}}
| {{em dash}}
| {{em dash}}
| {{Building levies|good|6}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* {{Building movement_speed|high|7}}
* {{Building movement_speed_land_raiding|high|7}}
|-
! 8
| {{Building cost_gold|cheap|8}}
|
|
* {{icon|damage}} {{green|+7}} Heavy Infantry Damage
* 地产至少4级
* {{icon|damage}} {{green|+7}} Spearmen Damage
* 非部落制
* {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness
* 非部落地产
* {{icon|toughness}} {{green|+4}} Spearmen Toughness
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|8}}
* {{Building stationed_light_cavalry_toughness_mult|normal|8}}
* {{Building stationed_light_cavalry_damage_mult|normal|8}}
* {{Building stationed_archer_cavalry_toughness_mult|low|8}}
* {{Building stationed_archer_cavalry_damage_mult|normal|8}}
* {{Building stationed_archer_cavalry_screen_mult|normal|8}}
* {{Building stationed_archer_cavalry_pursuit_mult|normal|8}}
| {{em dash}}
|
* {{Building movement_speed|high|8}}
* {{Building movement_speed_land_raiding|high|8}}
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 驯服野马
| horse_pastures_01
| ''能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。''
|-
! 2
| 皮马鞭
| horse_pastures_02
| ''我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。''
|-
! 3
| 弓骑鞍
| horse_pastures_03
| ''高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。''
|-
! 4
| 穿透式箭头
| horse_pastures_04
| ''击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。''
|-
! 5
| 皮马铠
| horse_pastures_05
| ''整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。''
|-
! 6
| 复合反曲弓
| horse_pastures_06
| ''使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器''
|-
|-
! 7
! 7
| {{Building cost|normal|7}}
| 备用马
| horse_pastures_07
| ''骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。''
|-
! 8
| 马战条例
| horse_pastures_08
| ''“若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。”''
|}
</tabber>
 
==山坡牧场==
{{Building box
| file = Building hillside grazing.png
| desc = 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
}}
 
; 建造时间
: {{construction time|quick}}
 
; 基本要求
: 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[区域]]页面尚未补充相关信息,2023/05/24。</ref>。
 
; 地形要求
: {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}}
 
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|cheap|1}}
| {{em dash}}
|
* {{Building levy|small|1}}
* {{Building stationed_light_cavalry_damage_mult|normal|1}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|1}}
* {{Building stationed_archer_cavalry_damage_mult|normal|1}}
* {{Building monthly_income|super poor|1}}
| {{em dash}}
| {{em dash}}
|-
! 2
| {{Building cost_gold|cheap|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building levy|small|2}}
* {{Building stationed_light_cavalry_damage_mult|normal|2}}
* {{Building stationed_light_cavalry_toughness_mult|low|1}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|2}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|1}}
* {{Building stationed_archer_cavalry_damage_mult|normal|2}}
* {{Building stationed_archer_cavalry_toughness_mult|low|1}}
* {{Building monthly_income|super poor|2}}
| {{em dash}}
| {{em dash}}
|-
! 3
| {{Building cost_gold|cheap|3}}
|
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|small|2}}
* {{Building stationed_light_cavalry_damage_mult|normal|3}}
* {{Building stationed_light_cavalry_toughness_mult|low|2}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|3}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|2}}
* {{Building stationed_archer_cavalry_damage_mult|normal|3}}
* {{Building stationed_archer_cavalry_toughness_mult|low|2}}
* {{Building stationed_maa_screen_add|4}}
* {{Building monthly_income|super poor|3}}
| {{em dash}}
| {{em dash}}
|-
! 4
| {{Building cost_gold|cheap|4}}
|
|
* Holding is level 4
* 地产至少2级
* {{iconify|Royal Armory}}
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|small|4}}
* {{Building stationed_light_cavalry_damage_mult|normal|4}}
* {{Building stationed_light_cavalry_toughness_mult|low|3}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|4}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|3}}
* {{Building stationed_archer_cavalry_damage_mult|normal|4}}
* {{Building stationed_archer_cavalry_toughness_mult|low|3}}
* {{Building stationed_maa_screen_add|6}}
* {{Building monthly_income|super poor|4}}
| {{em dash}}
| {{em dash}}
|-
! 5
| {{Building cost_gold|cheap|5}}
|
|
* {{Building levies|good|7}}
* 地产至少3级
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* 非部落制
* 非部落地产
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building levy|small|4}}
* {{Building stationed_light_cavalry_damage_mult|normal|5}}
* {{Building stationed_light_cavalry_toughness_mult|low|4}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|5}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|4}}
* {{Building stationed_archer_cavalry_damage_mult|normal|5}}
* {{Building stationed_archer_cavalry_toughness_mult|low|4}}
* {{Building stationed_maa_screen_add|8}}
* {{Building monthly_income|super poor|5}}
| {{em dash}}
| {{em dash}}
|-
! 6
| {{Building cost_gold|cheap|6}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|6}}
* {{Building stationed_light_cavalry_damage_mult|normal|6}}
* {{Building stationed_light_cavalry_toughness_mult|low|5}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|6}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}}
* {{Building stationed_archer_cavalry_damage_mult|normal|6}}
* {{Building stationed_archer_cavalry_toughness_mult|low|5}}
* {{Building stationed_maa_screen_add|12}}
* {{Building monthly_income|super poor|6}}
| {{em dash}}
| {{em dash}}
|-
! 7
| {{Building cost_gold|cheap|7}}
|
|
* {{icon|damage}} {{green|+8}} Heavy Infantry Damage
* 地产至少4级
* {{icon|damage}} {{green|+8}} Spearmen Damage
* 非部落制
* {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness
* 非部落地产
* {{icon|toughness}} {{green|+4}} Spearmen Toughness
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|7}}
* {{Building stationed_light_cavalry_damage_mult|normal|7}}
* {{Building stationed_light_cavalry_toughness_mult|low|6}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|7}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|6}}
* {{Building stationed_archer_cavalry_damage_mult|normal|7}}
* {{Building stationed_archer_cavalry_toughness_mult|low|6}}
* {{Building stationed_maa_screen_add|16}}
* {{Building monthly_income|super poor|7}}
| {{em dash}}
| {{em dash}}
|- 
|- 
! 8
! 8
| {{Building cost|normal|8}}
| {{Building cost_gold|cheap|8}}
|
* 地产至少4级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|small|8}}
* {{Building stationed_light_cavalry_damage_mult|normal|8}}
* {{Building stationed_light_cavalry_toughness_mult|low|7}}
* {{Building stationed_heavy_cavalry_damage_mult|normal|8}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}}
* {{Building stationed_archer_cavalry_damage_mult|normal|8}}
* {{Building stationed_archer_cavalry_toughness_mult|low|7}}
* {{Building stationed_maa_screen_add|20}}
* {{Building monthly_income|super poor|8}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 山丘牧场
| hillside_grazing_01
| ''空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。''
|-
! 2
| 放牧者
| hillside_grazing_02
| ''随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。''
|-
! 3
| 大牧场
| hillside_grazing_03
| ''虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。''
|-
! 4
| 马场
| hillside_grazing_04
| ''这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。''
|-
! 5
| 小牧马场
| hillside_grazing_05
| ''随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。''
|-
! 6
| 马市
| hillside_grazing_06
| ''马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。''
|-
! 7
| 马监
| hillside_grazing_07
| ''为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。''
|-
! 8
| 大牧马场
| hillside_grazing_08
| ''随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。''
|}
</tabber>
==战士公会==
{{Building box
| file = Building warrior lodges.png
| desc = 经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。
}}
; 建造时间
: {{construction time|quick}}
; 基本要求
: 不属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[区域]]页面尚未补充相关信息,2023/05/24。</ref>。
; 地形要求
: {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}}
; 解锁效果
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的棋盘游戏和朗诵项目的花费降低:{{green|−10%}}
; 升级
<tabber>
 游戏资料=
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|cheap|1}}
| {{em dash}}
|
* {{Building levy|normal|1}}
* {{Building stationed_skirmishers_damage_mult|normal|1}}
* {{Building stationed_pikemen_damage_mult|normal|1}}
* {{Building stationed_heavy_infantry_damage_mult|normal|1}}
* {{Building travel_danger|1}}
| {{em dash}}
| {{em dash}}
|-
! 2
| {{Building cost_gold|cheap|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building levy|normal|2}}
* {{Building stationed_skirmishers_damage_mult|normal|2}}
* {{Building stationed_skirmishers_toughness_mult|low|1}}
* {{Building stationed_pikemen_damage_mult|normal|2}}
* {{Building stationed_pikemen_toughness_mult|low|1}}
* {{Building stationed_heavy_infantry_damage_mult|normal|2}}
* {{Building stationed_heavy_infantry_toughness_mult|low|1}}
* {{Building travel_danger|2}}
| {{em dash}}
| {{em dash}}
|-
! 3
| {{Building cost_gold|cheap|3}}
|
|
* {{Building levies|good|8}}
* 地产至少2级
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|normal|3}}
* {{Building stationed_skirmishers_damage_mult|normal|3}}
* {{Building stationed_skirmishers_toughness_mult|low|2}}
* {{Building stationed_pikemen_damage_mult|normal|3}}
* {{Building stationed_pikemen_toughness_mult|low|2}}
* {{Building stationed_heavy_infantry_damage_mult|normal|3}}
* {{Building stationed_heavy_infantry_toughness_mult|low|2}}
* {{Building stationed_maa_screen_add|4}}
* {{Building travel_danger|3}}
| {{em dash}}
| {{em dash}}
|-
! 4
| {{Building cost_gold|cheap|4}}
|
|
{{icon|time}} {{green| −2%}} Building construction time
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|normal|4}}
* {{Building stationed_skirmishers_damage_mult|normal|4}}
* {{Building stationed_skirmishers_toughness_mult|low|3}}
* {{Building stationed_pikemen_damage_mult|normal|4}}
* {{Building stationed_pikemen_toughness_mult|low|3}}
* {{Building stationed_heavy_infantry_damage_mult|normal|4}}
* {{Building stationed_heavy_infantry_toughness_mult|low|3}}
* {{Building stationed_maa_screen_add|6}}
* {{Building travel_danger|4}}
| {{em dash}}
| {{em dash}}
|-
! 5
| {{Building cost_gold|cheap|5}}
|
|
* {{icon|damage}} {{green|+9}} Heavy Infantry Damage
* 地产至少3级
* {{icon|damage}} {{green|+9}} Spearmen Damage
* 非部落制
* {{icon|toughness}} {{green|+5}} Heavy Infantry Toughness
* 非部落地产
* {{icon|toughness}} {{green|+5}} Spearmen Toughness
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building levy|normal|5}}
* {{Building stationed_skirmishers_damage_mult|normal|5}}
* {{Building stationed_skirmishers_toughness_mult|low|4}}
* {{Building stationed_pikemen_damage_mult|normal|5}}
* {{Building stationed_pikemen_toughness_mult|low|4}}
* {{Building stationed_heavy_infantry_damage_mult|normal|5}}
* {{Building stationed_heavy_infantry_toughness_mult|low|4}}
* {{Building stationed_maa_screen_add|8}}
* {{Building travel_danger|5}}
| {{em dash}}
| {{em dash}}
|-
! 6
| {{Building cost_gold|cheap|6}}
|
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|normal|6}}
* {{Building stationed_skirmishers_damage_mult|normal|6}}
* {{Building stationed_skirmishers_toughness_mult|low|5}}
* {{Building stationed_pikemen_damage_mult|normal|6}}
* {{Building stationed_pikemen_toughness_mult|low|5}}
* {{Building stationed_heavy_infantry_damage_mult|normal|6}}
* {{Building stationed_heavy_infantry_toughness_mult|low|5}}
* {{Building stationed_maa_screen_add|12}}
* {{Building travel_danger|6}}
| {{em dash}}
| {{em dash}}
|-
! 7
| {{Building cost_gold|cheap|7}}
|
* 地产至少4级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|normal|7}}
* {{Building stationed_skirmishers_damage_mult|normal|7}}
* {{Building stationed_skirmishers_toughness_mult|low|6}}
* {{Building stationed_pikemen_damage_mult|normal|7}}
* {{Building stationed_pikemen_toughness_mult|low|6}}
* {{Building stationed_heavy_infantry_damage_mult|normal|7}}
* {{Building stationed_heavy_infantry_toughness_mult|low|6}}
* {{Building stationed_maa_screen_add|16}}
* {{Building travel_danger|7}}
| {{em dash}}
| {{em dash}}
|-
! 8
| {{Building cost_gold|cheap|8}}
|
* 地产至少4级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|normal|8}}
* {{Building stationed_skirmishers_damage_mult|normal|8}}
* {{Building stationed_skirmishers_toughness_mult|low|7}}
* {{Building stationed_pikemen_damage_mult|normal|8}}
* {{Building stationed_pikemen_toughness_mult|low|7}}
* {{Building stationed_heavy_infantry_damage_mult|normal|8}}
* {{Building stationed_heavy_infantry_toughness_mult|low|8}}
* {{Building stationed_maa_screen_add|20}}
* {{Building travel_danger|8}}
| {{em dash}}
| {{em dash}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Wooden Barracks
| 战利品陈列厅
| barracks_01
| hillside_grazing_01
| ''To house levies as they ready for war, they need at least a roof over their head. These simple wooden barracks, thrown together in a hurry by 'willing' carpenters and woodsmen, offer decent protection from the elements... Well, unless it rains.''
| '' 战场上的生命和人类的记忆都转瞬即逝,不过一堵挂满公会成员最有价值战利品的墙可以长存。''
|-
|-
! 2
! 2
| Levying Grounds
| 扈从宿舍
| barracks_02
| hillside_grazing_02
| ''By clearing a large swathe of land of any obstructions, we can muster our soldiers in one place for division into units. The clear vision also allows for easier spotting of deserters.''
| '' 只需要一个不大的装备储存库和一套严格的训练计划,就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗的人学习。''
|-
|-
! 3
! 3
| Stone Barrack
| 宴会厅
| barracks_03
| hillside_grazing_03
| ''The sturdier stone barracks offer significantly more protection from the elements, and the carrying of the stones is great training for our men! A 'team-building' exercise, if you will.''
| '' 增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝战斗的需求。''
|-
|-
! 4
! 4
| Mobile Camps
| 阵列战斗场地
| barracks_04
| hillside_grazing_04
| ''The nature of the barrack is to be mobile, and what better way to stay mobile than to use sturdy and durable leather tents? Those farmers didn't need their livestock anyway!''
| '' 在模仿军队交战地形的专用场地上,战士们可以学习如何作为一个团结单位进行战斗和机动。在这里训练的部队是一支强大的力量,他们已经学会了信任他们的指挥官和身旁的同袍。''
|-
|-
! 5
! 5
| Smithies
| 坟场
| barracks_05
| hillside_grazing_05
| ''By enlisting camp smiths to maintain our levies' rusted spears and bent forks, we significantly increase our chances of success, even though the smiths might have preferred something just a little bit more prestigious.''
| '' 有了受保护的可供埋骨的圣地,这个战士公会中受人敬仰的成员得以永远安息,不再困厄于战场上异国他乡的凄凉地……这同时也激励着未来一代代的战士。''
|-
|-
! 6
! 6
| Training Grounds
| 纪念堂
| barracks_06
| hillside_grazing_06
| ''By putting up training dummies and obstacle courses, we can sift the chaff from the wheat – and that way we know which men to put at the front of the formations...''
| '' 在这些厅堂之内,薪水丰厚的吟游歌手和诗人不停赞美着最勇敢战士们的事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演,重现昔日的著名胜战。''
|-
|-
! 7
! 7
| Conscription Centers
| 缮写室
| barracks_07
| hillside_grazing_07
| ''By constructing dedicated conscription centers in all nearby villages, we ensure a steady stream of ill-willed, alcoholized troublemakers to swell our ranks.''
| '' 好几代的年轻学员都在这里学习,但只是从幸存且健在的战士那里学习。现在,仅在少数时候相互矛盾的大量知识可以被几乎任何人以很小的费用获取。''
|-
|-
! 8
! 8
| Permanent Barracks
| 访客宿舍
| barracks_08
| hillside_grazing_08
| ''While we often have to move our levies at a moment's notice, the construction of permanent and well-built barracks allow us a place to house the more elite soldiers and officers, should they happen by.''
| '' 这些厅堂极受尊崇,已经成为了非宗教朝圣的目的地;不论远近,抱负远大的战士和经验丰富的战士都知晓此处且怀有梦想。''
|}
|}
</tabber>
</tabber>


== Camelry ==
== 民兵营地==
{{building box
{{Building box
| file=Building camel farms.png
| file = Building military camps.png
| desc=These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
| desc = 一处简单的训练场所,轻装步兵在此备战。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|quick}}
 
; 基本要求
* 非部落地产
* 非部落制


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | any = yes
  | desert = yes
  | desert mountains = yes
  | floodplains = yes
  | oasis = yes
   }}
   }}
 
 
; Upgrades
; 解锁效果
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的射箭项目的花费降低:{{green|−50%}}
 
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
| {{Building cost|normal|1}}
| {{Building cost_gold|cheap|1}}
| {{em dash}}
|
* {{Building levy|normal|1}}
* {{Building stationed_archers_damage_mult|high|1}}
* {{Building stationed_skirmishers_damage_mult|high|1}}
* {{Building stationed_skirmishers_pursuit_mult|high|1}}
* {{Building travel_danger|1}}
| {{em dash}}
| {{em dash}}
| {{Building levies|small|1}}
| {{em dash}}
| {{em dash}}
|
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|damage}} {{green|+1}} Light Cavalry Damage
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit
|-
|-
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost_gold|cheap|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营| 兵营]]}}
| {{Building levies|small|2}}
| {{icon|supply}} {{green|+200}} Supply Limit
|
|
* {{icon|knight}} {{green|+1}} Number of Knights
* {{Building levy|normal|2}}
* {{icon|damage}} {{green|+2}} Light Cavalry Damage
* {{Building stationed_archers_damage_mult|high|2}}
* {{icon|pursuit}} {{green|+2}} Light Cavalry Pursuit
* {{Building stationed_skirmishers_damage_mult|high|2}}
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{Building stationed_skirmishers_pursuit_mult|high|2}}
* {{icon|screen}} {{green|+1}} Light Cavalry Screen
* {{Building travel_danger|2}}
| {{em dash}}
| {{em dash}}
|-
|-
! 3
! 3
| {{Building cost|normal|3}}
| {{Building cost_gold|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| {{Building levies|small|3}}
| {{icon|supply}} {{green|+200}} Supply Limit
|
|
* {{icon|knight}} {{green|+2}} Number of Knights
* {{Building levy|normal|3}}
* {{icon|damage}} {{green|+3}} Light Cavalry Damage
* {{Building stationed_archers_damage_mult|high|3}}
* {{icon|pursuit}} {{green|+3}} Light Cavalry Pursuit
* {{Building stationed_archers_toughness_mult|normal|1}}
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{Building stationed_skirmishers_damage_mult|high|3}}
* {{icon|screen}} {{green|+1}} Light Cavalry Screen
* {{Building stationed_skirmishers_pursuit_mult|high|3}}
* {{icon|damage}} {{green|+1}} Archers Damage
* {{Building stationed_skirmishers_screen_mult|normal|1}}
* {{Building stationed_skirmishers_toughness_mult|normal|1}}
* {{Building travel_danger|3}}
| {{em dash}}
| {{em dash}}
|-
|-
! 4
! 4
| {{Building cost|normal|4}}
| {{Building cost_gold|cheap|4}}
| {{em dash}}
|
|
* {{Building levies|small|4}}
* 地产至少2级
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| {{icon|supply}} {{green|+200}} Supply Limit
|
|
* {{icon|knight}} {{green|+2}} Number of Knights
* {{Building levy|normal|4}}
* {{icon|damage}} {{green|+4}} Light Cavalry Damage
* {{Building stationed_archers_damage_mult|high|4}}
* {{icon|pursuit}} {{green|+4}} Light Cavalry Pursuit
* {{Building stationed_archers_toughness_mult|normal|2}}
* {{icon|toughness}} {{green|+2}} Light Cavalry Toughness
* {{Building stationed_skirmishers_damage_mult|high|4}}
* {{icon|screen}} {{green|+2}} Light Cavalry Screen
* {{Building stationed_skirmishers_pursuit_mult|high|4}}
* {{icon|damage}} {{green|+1}} Archers Damage
* {{Building stationed_skirmishers_screen_mult|normal|2}}
* {{Building stationed_skirmishers_toughness_mult|normal|2}}
* {{Building travel_danger|4}}
|
* {{Building supply_limit|200}}
* {{Building monthly_county_control_change_factor|0.05}}
| {{em dash}}
|-
|-
! 5
! 5
| {{Building cost|normal|5}}
| {{Building cost_gold|cheap|5}}
|
* Holding is at least level 3
* {{iconify|Castle Baileys}}
|
|
* {{Building levies|small|5}}
* 地产至少3级
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
| {{icon|supply}} {{green|+200}} Supply Limit
|
|
* {{icon|knight}} {{green|+3}} Number of Knights
* {{Building levy|normal|5}}
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{Building stationed_archers_damage_mult|high|5}}
* {{icon|damage}} {{green|+5}} Light Cavalry Damage
* {{Building stationed_archers_toughness_mult|normal|3}}
* {{icon|pursuit}} {{green|+5}} Light Cavalry Pursuit
* {{Building stationed_skirmishers_damage_mult|high|5}}
* {{icon|toughness}} {{green|+2}} Light Cavalry Toughness
* {{Building stationed_skirmishers_pursuit_mult|high|5}}
* {{icon|screen}} {{green|+2}} Light Cavalry Screen
* {{Building stationed_skirmishers_screen_mult|normal|3}}
* {{icon|damage}} {{green|+1}} Archers Damage
* {{Building stationed_skirmishers_toughness_mult|normal|3}}
* {{Building travel_danger|5}}
|
* {{Building supply_limit|400}}
* {{Building monthly_county_control_change_factor|0.10}}
| {{Building men_at_arms_maintenance|normal|5}}
|-
|-
! 6
! 6
| {{Building cost|normal|6}}
| {{Building cost_gold|cheap|6}}
| {{em dash}}
|
|
* {{Building levies|small|6}}
* 地产至少3级
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
* {{icon|time}} {{green|+20%}} Hostile raid time
| {{icon|supply}} {{green|+200}} Supply Limit
|
|
* {{icon|knight}} {{green|+3}} Number of Knights
* {{Building levy|normal|6}}
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{Building stationed_archers_damage_mult|high|6}}
* {{icon|damage}} {{green|+6}} Light Cavalry Damage
* {{Building stationed_archers_toughness_mult|normal|4}}
* {{icon|pursuit}} {{green|+6}} Light Cavalry Pursuit
* {{Building stationed_skirmishers_damage_mult|high|6}}
* {{icon|toughness}} {{green|+3}} Light Cavalry Toughness
* {{Building stationed_skirmishers_pursuit_mult|high|6}}
* {{icon|screen}} {{green|+3}} Light Cavalry Screen
* {{Building stationed_skirmishers_screen_mult|normal|4}}
* {{icon|damage}} {{green|+1}} Archers Damage
* {{Building stationed_skirmishers_toughness_mult|normal|4}}
* {{Building travel_danger|6}}
|
* {{Building supply_limit|600}}
* {{Building monthly_county_control_change_factor|0.15}}
| {{Building men_at_arms_maintenance|normal|6}}
|-
|-
! 7
! 7
| {{Building cost|normal|7}}
| {{Building cost_gold|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|small|7}}
* {{Building levy|normal|7}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{Building stationed_archers_damage_mult|high|7}}
* {{icon|time}} {{green|+20%}} Hostile raid time
* {{Building stationed_archers_toughness_mult|normal|5}}
| {{icon|supply}} {{green|+200}} Supply Limit
* {{Building stationed_skirmishers_damage_mult|high|7}}
|
* {{Building stationed_skirmishers_pursuit_mult|high|7}}
* {{icon|knight}} {{green|+4}} Number of Knights
* {{Building stationed_skirmishers_screen_mult|normal|5}}
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{Building stationed_skirmishers_toughness_mult|normal|5}}
* {{icon|damage}} {{green|+7}} Light Cavalry Damage
* {{Building travel_danger|7}}
* {{icon|pursuit}} {{green|+7}} Light Cavalry Pursuit
* {{icon|toughness}} {{green|+3}} Light Cavalry Toughness
* {{Building supply_limit|800}}
* {{icon|screen}} {{green|+3}} Light Cavalry Screen
* {{Building monthly_county_control_change_factor|0.20}}
* {{icon|damage}} {{green|+1}} Archers Damage
| {{Building men_at_arms_maintenance|normal|7}}
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
|- 
|- 
! 8
! 8
| {{Building cost|normal|8}}
| {{Building cost_gold|cheap|8}}
| {{em dash}}
|
|
* {{Building levies|small|8}}
* 地产4级
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{iconify|Royal Armory|[[ 革新#君主军械库| 君主军械库]]}}
* {{icon|time}} {{green|+20%}} Hostile raid time
| {{em dash}}<ref>[[forum:1426767|
CK III - CK3 - Gameplay - Camelry building upgrade loses supply]]</ref>
|
|
* {{icon|knight}} {{green|+4}} Number of Knights
* {{Building levy|normal|8}}
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{Building stationed_archers_damage_mult|high|8}}
* {{icon|damage}} {{green|+8}} Light Cavalry Damage
* {{Building stationed_archers_toughness_mult|normal|6}}
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit
* {{Building stationed_skirmishers_damage_mult|high|8}}
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness
* {{Building stationed_skirmishers_pursuit_mult|high|8}}
* {{icon|screen}} {{green|+4}} Light Cavalry Screen
* {{Building stationed_skirmishers_screen_mult|normal|6}}
* {{icon|damage}} {{green|+1}} Archers Damage
* {{Building stationed_skirmishers_toughness_mult|normal|6}}
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage
* {{Building travel_danger|8}}
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{Building supply_limit|1000}}
* {{Building monthly_county_control_change_factor|0.25}}
| {{Building men_at_arms_maintenance|normal|8}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Camel Breeders
| 兽皮帐篷
| camel_farms_01
| military_camps_01
| ''These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.''
| '' 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。''
|-
|-
! 2
! 2
| Scouting Posts
| 营地厨师
| camel_farms_02
| military_camps_02
| ''Camel riders regularly travel between the scouting posts, carrying with them supplies and news about current ongoings.''
| '' 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。''
|-
|-
! 3
! 3
| Bowmakers
| 训练场
| camel_farms_03
| military_camps_03
| ''Camel cavalry do well when the riders are equipped with bows, and local bowmakers ensure a steady supply of archery equipment.''
| '' 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。''
|-
|-
! 4
! 4
| Camel Markets
| 岗哨
| camel_farms_04
| military_camps_04
| ''The market is always bustling with activity, with merchants trading hundreds of camels a day. This ensures that our breeders get access to the most resilient and enduring specimen.''
| '' 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。''
|-
|-
! 5
! 5
| Nomadic Recruitment Grounds
| 营地铁匠
| camel_farms_05
| military_camps_05
| ''The fierce desert nomads make excellent soldiers, but they don't work for free. By providing them with superior mounts as payment, we ensure their loyalty in future conflicts.''
| '' 营地铁匠做简单的修补,并为马钉蹄铁。''
|-
|-
! 6
! 6
| Military Stables
| 征兵大厅
| camel_farms_06
| military_camps_06
| ''Large and sturdy stables house our prized war camels, protecting them from both thieves and the harshness of the desert.''
| '' 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。''
|-
|-
! 7
! 7
| Armorers
| 民兵营房
| camel_farms_07
| military_camps_07
| ''Making armor for camels is not an easy task, but the reward is well worth it. A charge by fearsome fully-armored camels can make any horse-based army turn their tail and flee.''
| '' 每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。''
|-
|-
! 8
! 8
| Advanced Breeders
| 征兵广场
| camel_farms_08
| military_camps_08
| ''Scientists from all around have gathered here to try and breed the hardiest and intelligent types of camel they possibly can. With proper offices and a large herd of animals, they have created impressive beasts of war!''
| '' 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。''
|}
|}
</tabber>
</tabber>


== Military camps ==
== 军团训练场==
{{building box
{{ Building box
| file=Building military camps.png
| file = Building regimental grounds.png
| desc=A simple training ground where local peasants are readied for war.
| desc = 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|slow}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | any = yes
   | mode = sentence
  | farmlands = yes
  | floodplains = yes
   }}
   }}
 
 
; Upgrades
; 解锁效果
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的摔跤项目的花费降低:{{green|−50%}}
 
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
| {{Building cost|cheap|1}}
| {{Building cost_gold|expensive|1}}
| {{em dash}}
| {{Building levies|normal|1}}
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+2}} Archer Damage
* {{Building levy|excellent|1}}
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building stationed_maa_damage_mult|normal|1}}
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{Building stationed_maa_toughness_mult|normal|1}}
* {{Building travel_danger|1}}
| {{Building levy_reinforcement_rate|high|1}}
| {{Building men_at_arms_maintenance|good|1}}
|-
|-
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost_gold|expensive|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营| 兵营]]}}
| {{Building levies|normal|2}}
| {{icon|supply}} {{green|+200}} Supply limit
|
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{Building levy|excellent|2}}
* {{icon|toughness}} {{green|+1}} Archer Toughness
* {{Building stationed_maa_damage_mult|normal|2}}
* {{icon|damage}} {{green|+2}} Skirmisher Damage
* {{Building stationed_maa_toughness_mult|normal|2}}
* {{icon|pursuit}} {{green|+2}} Skirmisher Pursuit
* {{Building travel_danger|2}}
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
|
* {{Building levy_reinforcement_rate|high|2}}
* {{Building monthly_county_control_change_factor|0.05}}
| {{Building men_at_arms_maintenance|good|2}}
|-
|-
! 3
! 3
| {{Building cost|cheap|3}}
| {{Building cost_gold|expensive|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| {{Building levies|normal|3}}
| {{icon|supply}} {{green|+200}} Supply limit
|
|
* {{icon|damage}} {{green|+4}} Archer Damage
* {{Building levy|excellent|3}}
* {{icon|toughness}} {{green|+1}} Archer Toughness
* {{Building stationed_maa_damage_mult|normal|3}}
* {{icon|damage}} {{green|+3}} Skirmisher Damage
* {{Building stationed_maa_toughness_mult|normal|3}}
* {{icon|pursuit}} {{green|+3}} Skirmisher Pursuit
* {{Building travel_danger|3}}
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
|
* {{Building levy_reinforcement_rate|high|3}}
* {{Building monthly_county_control_change_factor|0.05}}
| {{Building men_at_arms_maintenance|good|3}}
|-
|-
! 4
! 4
| {{Building cost|cheap|4}}
| {{Building cost_gold|expensive|4}}
| {{em dash}}
|
| {{Building levies|normal|4}}
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{Building levy|excellent|4}}
* {{icon|control}} {{green|+5%}} Monthy control
* {{Building stationed_maa_damage_mult|normal|4}}
* {{Building stationed_maa_toughness_mult|normal|4}}
* {{Building travel_danger|4}}
|
|
* {{icon|damage}} {{green|+5}} Archer Damage
* {{Building levy_reinforcement_rate|high|4}}
* {{icon|toughness}} {{green|+2}} Archer Toughness
* {{Building monthly_county_control_change_factor|0.05}}
* {{icon|damage}} {{green|+4}} Skirmisher Damage
* {{Building levy_size|0.02}}
* {{icon|pursuit}} {{green|+4}} Skirmisher Pursuit
| {{Building men_at_arms_maintenance|good|4}}
* {{icon|toughness}} {{green|+2}} Skirmisher Toughness
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost_gold|expensive|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
| {{Building levies|normal|5}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{Building levy|excellent|5}}
* {{icon|control}} {{green|+5%}} Monthy control
* {{Building stationed_maa_damage_mult|normal|5}}
* {{Building stationed_maa_toughness_mult|normal|5}}
* {{Building travel_danger|5}}
* {{Building supply_limit|1000}}
|
|
* {{icon|damage}} {{green|+6}} Archer Damage
* {{Building levy_reinforcement_rate|high|5}}
* {{icon|toughness}} {{green|+2}} Archer Toughness
* {{Building monthly_county_control_change_factor|0.05}}
* {{icon|damage}} {{green|+5}} Skirmisher Damage
* {{Building levy_size|0.02}}
* {{icon|pursuit}} {{green|+5}} Skirmisher Pursuit
| {{Building men_at_arms_maintenance|good|5}}
* {{icon|toughness}} {{green|+2}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
|-
|-
! 6
! 6
| {{Building cost|cheap|6}}
| {{Building cost_gold|expensive|6}}
| {{em dash}}
|
| {{Building levies|normal|6}}
* 地产至少3级
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{Building levy|excellent|6}}
* {{icon|control}} {{green|+5%}} Monthy control
* {{Building stationed_maa_damage_mult|normal|6}}
* {{Building stationed_maa_toughness_mult|normal|6}}
* {{Building travel_danger|6}}
* {{Building supply_limit|1000}}
|
|
* {{icon|damage}} {{green|+7}} Archer Damage
* {{Building levy_reinforcement_rate|high|6}}
* {{icon|toughness}} {{green|+3}} Archer Toughness
* {{Building monthly_county_control_change_factor|0.05}}
* {{icon|damage}} {{green|+6}} Skirmisher Damage
* {{Building levy_size|0.02}}
* {{icon|pursuit}} {{green|+6}} Skirmisher Pursuit
| {{Building men_at_arms_maintenance|good|6}}
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost_gold|expensive|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|normal|7}}
* {{Building levy|excellent|7}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{Building stationed_maa_damage_mult|normal|7}}
* {{Building stationed_maa_toughness_mult|normal|7}}
* {{Building travel_danger|7}}
* {{Building supply_limit|1000}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{Building levy_reinforcement_rate|high|7}}
* {{icon|control}} {{green|+5%}} Monthy control
* {{Building monthly_county_control_change_factor|0.05}}
* {{Building levy_size|0.02}}
|
|
* {{icon|damage}} {{green|+8}} Archer Damage
* {{Building men_at_arms_maintenance|good|7}}
* {{icon|toughness}} {{green|+3}} Archer Toughness
* {{Building knight_limit|1}}
* {{icon|damage}} {{green|+7}} Skirmisher Damage
* {{icon|pursuit}} {{green|+7}} Skirmisher Pursuit
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
|- 
|- 
! 8
! 8
| {{Building cost|cheap|8}}
| {{Building cost_gold|expensive|8}}
| {{em dash}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|normal|8}}
* {{Building levy|excellent|8}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{Building stationed_maa_damage_mult|normal|8}}
* {{Building stationed_maa_toughness_mult|normal|8}}
* {{Building travel_danger|8}}
* {{Building supply_limit|1000}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{Building levy_reinforcement_rate|high|8}}
* {{icon|control}} {{green|+5%}} Monthy control
* {{Building monthly_county_control_change_factor|0.05}}
* {{Building levy_size|0.02}}
|
|
* {{icon|damage}} {{green|+9}} Archer Damage
* {{Building men_at_arms_maintenance|good|8}}
* {{icon|toughness}} {{green|+4}} Archer Toughness
* {{Building knight_limit|1}}
* {{icon|damage}} {{green|+8}} Skirmisher Damage
* {{Building army_maintenance_mult|-0.01}}
* {{icon|pursuit}} {{green|+8}} Skirmisher Pursuit
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Hide Tents
| 军用空地
| military_camps_01
| regimental_grounds_01
| ''Upon calling levies, they are gathered into rudimentary camps where they get to sleep in simple tents. While not the most comfortable, it is a cheap and portable type of camp.''
| '' 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。''
|-
|-
! 2
! 2
| Camp Cooks
| 军需官署
| military_camps_02
| regimental_grounds_02
| ''By assigning a portion of the levies to collect and prepare food for the rest, more men are lured in from the countryside – drawn in by the smell of food.''
| '' 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。''
|-
|-
! 3
! 3
| Training Fields
| 半永久住房
| military_camps_03
| regimental_grounds_03
| ''Archery targets and dummies give the levies both distraction and a modicum of training, before being thrown into the heat of battle.''
| '' 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。''
|-
|-
! 4
! 4
| Watchposts
| 军团兵营
| military_camps_04
| regimental_grounds_04
| ''Watchposts act as beacons, outlooks, and natural gathering spots. Even when not in times of muster, guards are always stationed here.''
| '' 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。''
|-
|-
! 5
! 5
| Camp Smiths
| 军用粮仓
| military_camps_05
| regimental_grounds_05
| ''The camp smiths do simple repairs and keep horses shoed.''
| '' 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。''
|-
|-
! 6
! 6
| Mustering Halls
| 铁匠铺
| military_camps_06
| regimental_grounds_06
| ''Dedicated mustering halls placed in every village makes it much easier to press levies into service.''
| '' 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。''
|-
|-
! 7
! 7
| Militia Barracks
| 军官住所
| military_camps_07
| regimental_grounds_07
| ''Each town now has its own militia barracks, where weapons are stored should they be needed. The barracks also act as a meeting place for the officers responsible for the muster.''
| '' 军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!''
|-
|-
! 8
! 8
| Levying Squares
| 扩建场地
| military_camps_08
| regimental_grounds_08
| ''The larger levying squares provide not only a place for soldiers to gather, but also one to train for upcoming battles.''
| '' 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。''
|}
|}
</tabber>
</tabber>


== Outposts ==
== 哨所==
{{building box
{{ Building box
| file=Building outposts.png
| file = Building outposts.png
| desc=A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.
| desc = 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 基本要求
* 非部落地产
* 非部落制
 
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
  | desert = yes
  | desert mountains = yes
   | forest = yes
   | forest = yes
   | jungle = yes
   | jungle = yes
  | mountains = yes
  | steppe = yes
   | taiga = yes
   | taiga = yes
   | wetlands = yes
   | wetlands = yes
   }}
   }}
 
 
; Upgrades
; 解锁效果
: 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率
 
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
| {{Building cost|cheap|1}}
| {{Building cost_gold|cheap|1}}
| {{em dash}}
| {{em dash}}
|
|
* {{Building levies|poor|1}}
* {{Building levy|poor|1}}
* {{Building advantage|normal|1}}
* {{Building monthly_income|super poor|1}}
| {{em dash}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building stationed_skirmishers_damage_mult|low|1}}
* {{Building stationed_skirmishers_toughness_mult|normal|1}}
* {{Building stationed_skirmishers_screen_mult|normal|1}}
* {{Building stationed_archers_damage_mult|low|1}}
* {{Building stationed_archers_toughness_mult|normal|1}}
* {{Building hostile_raid_time|0.10}}
* {{Building travel_danger|1}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|2}}</br>
&emsp;&emsp;{{Building levy_size|0.01}}
| {{em dash}}
| {{em dash}}
| [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.01}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.01}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.01}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.01}}
|-
|-
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost_gold|cheap|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
|
* {{Building levies|poor|2}}
* {{Building levy|poor|2}}
* {{Building advantage|normal|2}}
* {{Building monthly_income|super poor|2}}
| {{icon|control}} {{green|+0.1}} Monthly control
* {{Building defender_holding_advantage|normal|2}}
| {{em dash}}
* {{Building stationed_skirmishers_damage_mult|low|2}}
* {{Building stationed_skirmishers_toughness_mult|normal|2}}
* {{Building stationed_skirmishers_screen_mult|normal|2}}
* {{Building stationed_archers_damage_mult|low|2}}
* {{Building stationed_archers_toughness_mult|normal|2}}
* {{Building hostile_raid_time|0.20}}
* {{Building travel_danger|2}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|2}}</br>
&emsp;&emsp;{{Building levy_size|0.02}}
| {{Building monthly_county_control_change_add|0.1}}
| [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.02}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.02}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.02}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.02}}
|-
|-
! 3
! 3
| {{Building cost|cheap|3}}
| {{Building cost_gold|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
|
* {{Building levies|poor|3}}
* {{Building levy|poor|3}}
* {{Building advantage|normal|3}}
* {{Building monthly_income|super poor|3}}
| {{icon|control}} {{green|+0.1}} Monthly control
* {{Building defender_holding_advantage|normal|3}}
| {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building stationed_skirmishers_damage_mult|low|3}}
* {{Building stationed_skirmishers_toughness_mult|normal|3}}
* {{Building stationed_skirmishers_screen_mult|normal|3}}
* {{Building stationed_archers_damage_mult|low|3}}
* {{Building stationed_archers_toughness_mult|normal|3}}
* {{Building hostile_raid_time|0.30}}
* {{Building travel_danger|3}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|3}}</br>
&emsp;&emsp;{{Building levy_size|0.03}}
| {{Building monthly_county_control_change_add|0.1}}
| [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.03}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.03}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.03}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.03}}
|-
|-
! 4
! 4
| {{Building cost|cheap|4}}
| {{Building cost_gold|cheap|4}}
| {{em dash}}
|
|
* {{Building levies|poor|4}}
* 地产至少2级
* {{Building advantage|normal|4}}
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| {{icon|control}} {{green|+0.1}} Monthly control
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building levy|poor|4}}
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{Building monthly_income|super poor|4}}
* {{Building defender_holding_advantage|normal|4}}
* {{Building stationed_skirmishers_damage_mult|low|4}}
* {{Building stationed_skirmishers_toughness_mult|normal|4}}
* {{Building stationed_skirmishers_screen_mult|normal|4}}
* {{Building stationed_archers_damage_mult|low|4}}
* {{Building stationed_archers_toughness_mult|normal|4}}
* {{Building hostile_raid_time|0.40}}
* {{Building travel_danger|4}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|4}}</br>
&emsp;&emsp;{{Building levy_size|0.04}}
| {{Building monthly_county_control_change_add|0.1}}
| [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.04}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.04}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.04}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.04}}
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost_gold|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{Building levies|poor|5}}
* {{Building levy|poor|5}}
* {{Building advantage|normal|5}}
* {{Building monthly_income|super poor|5}}
* {{Building defender_holding_advantage|normal|5}}
* {{Building stationed_skirmishers_damage_mult|low|5}}
* {{Building stationed_skirmishers_toughness_mult|normal|5}}
* {{Building stationed_skirmishers_screen_mult|normal|5}}
* {{Building stationed_archers_damage_mult|low|5}}
* {{Building stationed_archers_toughness_mult|normal|5}}
* {{Building hostile_raid_time|0.50}}
* {{Building travel_danger|5}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|5}}</br>
&emsp;&emsp;{{Building levy_size|0.05}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{Building monthly_county_control_change_add|0.1}}
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{Building garrison_size|0.05}}
|
| [[传统#丛林居民| 丛林居民]]文化传统:</br>
* {{icon|damage}} {{green|+1}} Skirmisher Damage
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.05}}</br>
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
&emsp;&emsp;{{Building archers_maintenance_mult|-0.05}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.05}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.05}}
|-
|-
! 6
! 6
| {{Building cost|cheap|6}}
| {{Building cost_gold|cheap|6}}
| {{em dash}}
|
|
* {{Building levies|poor|6}}
* 地产至少3级
* {{Building advantage|normal|6}}
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{Building levy|poor|6}}
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{Building monthly_income|super poor|6}}
* {{Building defender_holding_advantage|normal|6}}
* {{Building stationed_skirmishers_damage_mult|low|6}}
* {{Building stationed_skirmishers_toughness_mult|normal|6}}
* {{Building stationed_skirmishers_screen_mult|normal|6}}
* {{Building stationed_archers_damage_mult|low|6}}
* {{Building stationed_archers_toughness_mult|normal|6}}
* {{Building hostile_raid_time|0.60}}
* {{Building travel_danger|6}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|6}}</br>
&emsp;&emsp;{{Building levy_size|0.06}}
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building monthly_county_control_change_add|0.1}}
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{Building garrison_size|0.05}}
* {{icon|damage}} {{green|+2}} Archer Damage
| [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.06}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.06}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.06}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.06}}
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost_gold|cheap|7}}
|
* Holding is level 4
* {{iconify|Royal Armory}}
|
|
* {{Building levies|poor|7}}
* 地产4级
* {{Building advantage|normal|7}}
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{Building levy|poor|7}}
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{Building monthly_income|super poor|7}}
* {{Building defender_holding_advantage|normal|7}}
* {{Building stationed_skirmishers_damage_mult|low|7}}
* {{Building stationed_skirmishers_toughness_mult|normal|7}}
* {{Building stationed_skirmishers_screen_mult|normal|7}}
* {{Building stationed_archers_damage_mult|low|7}}
* {{Building stationed_archers_toughness_mult|normal|7}}
* {{Building hostile_raid_time|0.70}}
* {{Building travel_danger|7}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|7}}</br>
&emsp;&emsp;{{Building levy_size|0.07}}
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building monthly_county_control_change_add|0.1}}
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{Building garrison_size|0.05}}
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
| [[传统#丛林居民| 丛林居民]]文化传统:</br>
* {{icon|screen}} {{green|+1}} Skirmisher Screen
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.07}}</br>
* {{icon|damage}} {{green|+2}} Archer Damage
&emsp;&emsp;{{Building archers_maintenance_mult|-0.07}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.07}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.07}}
|- 
|- 
! 8
! 8
| {{Building cost|cheap|8}}
| {{Building cost_gold|cheap|8}}
| {{em dash}}
|
|
* {{Building levies|poor|8}}
* 地产4级
* {{Building advantage|normal|8}}
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{Building levy|poor|8}}
* {{icon|control}} {{green|+15%}} Monthly control
* {{Building monthly_income|super poor|8}}
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{Building defender_holding_advantage|normal|8}}
* {{Building stationed_skirmishers_damage_mult|low|8}}
* {{Building stationed_skirmishers_toughness_mult|normal|8}}
* {{Building stationed_skirmishers_screen_mult|normal|8}}
* {{Building stationed_archers_damage_mult|low|8}}
* {{Building stationed_archers_toughness_mult|normal|8}}
* {{Building hostile_raid_time|0.80}}
* {{Building travel_danger|8}}
* [[传统#丛林居民|丛林居民]]文化传统:</br>
&emsp;&emsp;{{Building monthly_income|super poor|8}}</br>
&emsp;&emsp;{{Building levy_size|0.08}}
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{Building monthly_county_control_change_add|0.1}}
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{Building monthly_county_control_change_factor|0.15}}
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{Building garrison_size|0.05}}
* {{icon|screen}} {{green|+1}} Skirmisher Screen
| [[传统#丛林居民| 丛林居民]]文化传统:</br>
* {{icon|damage}} {{green|+2}} Archer Damage
&emsp;&emsp;{{Building skirmishers_maintenance_mult|-0.08}}</br>
&emsp;&emsp;{{Building archers_maintenance_mult|-0.08}}</br>
&emsp;&emsp;{{Building skirmishers_recruitment_cost_mult|-0.08}}</br>
&emsp;&emsp;{{Building archers_recruitment_cost_mult|-0.08}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Lookout Towers
| 警戒塔
| outposts_01
| outposts_01
| ''To track animals (and incoming raids), a series of outlooks are manned by vigilant guardsmen. If a dangerous beast is spotted, it doesn't take long for word to spread so that vulnerable cattle can be hurried to safety.''
| '' 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。''
|-
|-
! 2
! 2
| Military Outposts
| 军事前哨
| outposts_02
| outposts_02
| ''Along the many roads and winding paths, there are several outposts, manned by guards in the employ of local merchants. Their presence ensures that the area remains peaceful and safe, free of highwaymen.''
| '' 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。''
|-
|-
! 3
! 3
| Hidden Weapons Caches
| 武器藏匿处
| outposts_03
| outposts_03
| ''One advantage of living in rough terrain is the ability to camouflage just about anything. Should a raid stumble by, locals can arm themselves with weapons from numerous hidden caches.''
| '' 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。''
|-
|-
! 4
! 4
| Palisade Outposts
| 木桩哨所
| outposts_04
| outposts_04
| ''The rickety old outposts have now been replaced by sturdy and tough palisade towers. What more, they are almost perfectly hidden in the rough terrain.''
| '' 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。''
|-
|-
! 5
! 5
| Levying Posts
| 征兵哨所
| outposts_05
| outposts_05
| ''Near each tower now lies a levying post. In times of muster, levied peasants can safely gather near where they can find both weapon and protection.''
| '' 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。''
|-
|-
! 6
! 6
| Frontier Outposts
| 前线哨所
| outposts_06
| outposts_06
| ''Contrary to the well-hidden outposts, the frontier variety is meant as a deterrent. Constructed out of tougher materials, the sheer size of these towers is enough to make any raider turn their heels.''
| '' 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。''
|-
|-
! 7
! 7
| Scouting Stations
| 侦察站
| outposts_07
| outposts_07
| ''To ensure that our scouts are well-fed and can travel light, we have erected a series of strategically-placed scouting outposts. Well-hidden from the prying eyes of the enemy, these buildings allow unparalleled intelligence to be gathered in times of invasion.''
| '' 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。''
|-
|-
! 8
! 8
| Fortified Outposts
| 加固哨所
| outposts_08
| outposts_08
| ''Imposing stone-hewn outposts now rise towards the skies, making their presence felt by the soldiers and caravan guards housed within.''
| '' 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。''
|}
|}
</tabber>
</tabber>


== Regimental grounds ==
== 兵营==
{{building box
{{Building box
| file=Building regimental grounds.png
| file=Building barracks.png
| desc=The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.
| desc= 兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。
}}
}}


; Construction time
; 建造时间
: {{construction time|slow}}
:{{construction time|standard}}
 
;基本要求
*非部落地产
*非部落制


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | any = yes
  | farmlands = yes
  | floodplains = yes
   }}
   }}
 
 
; Upgrades
; 解锁效果
: {{icon|Tours and Tournaments}} 在该地产举办[[File:activity_tournament.png|24px]]比武大会的花费降低:{{green|-10%}}
 
;升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
| {{Building cost|expensive|1}}
| {{Building cost_gold|normal|1}}
| {{em dash}}
| {{em dash}}
|
|
* {{Building levies|excellent|1}}
* {{Building levy|good|1}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{Building stationed_heavy_infantry_damage_mult|high|1}}
* {{Building stationed_pikemen_damage_mult|high|1}}
* {{Building travel_danger|1}}
| {{em dash}}
| {{em dash}}
| {{icon|gold}} {{green| −0.2%}} Men-at-Arms maintenance
| [[传统#巫术冶金学| 巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.1}}
|-
|-
! 2
! 2
| {{Building cost|expensive|2}}
| {{Building cost_gold|normal|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
|
* {{Building levies|excellent|2}}
* {{Building levy|good|2}}
* {{icon|levies}} {{green|+10%}} Levy reinforcement rate
* {{Building stationed_heavy_infantry_damage_mult|high|2}}
| {{icon|control}} {{green|+5%}} Monthly control
* {{Building stationed_pikemen_damage_mult|high|2}}
| {{icon|gold}} {{green| −0.4%}} Men-at-Arms maintenance
* {{Building travel_danger|2}}
| {{em dash}}
| [[传统#巫术冶金学| 巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.2}}
|-
|-
! 3
! 3
| {{Building cost|expensive|3}}
| {{Building cost_gold|normal|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
|
* {{Building levies|excellent|3}}
* {{Building levy|good|3}}
* {{icon|levies}} {{green|+15%}} Levy reinforcement rate
* {{Building stationed_heavy_infantry_damage_mult|high|3}}
| {{icon|control}} {{green|+5%}} Monthly control
* {{Building stationed_heavy_infantry_toughness_mult|high|1}}
* {{Building stationed_pikemen_damage_mult|high|3}}
* {{Building stationed_pikemen_toughness_mult|high|1}}
* {{Building travel_danger|3}}
| {{em dash}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.3}}
|-
! 4
| {{Building cost_gold|normal|4}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|good|4}}
* {{Building stationed_heavy_infantry_damage_mult|high|4}}
* {{Building stationed_heavy_infantry_toughness_mult|high|2}}
* {{Building stationed_pikemen_damage_mult|high|4}}
* {{Building stationed_pikemen_toughness_mult|high|2}}
* {{Building travel_danger|4}}
| {{Building levy_reinforcement_rate|normal|1}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.4}}
|-
! 5
| {{Building cost_gold|normal|5}}
|
* 地产至少3级
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building levy|good|5}}
* {{Building stationed_heavy_infantry_damage_mult|high|5}}
* {{Building stationed_heavy_infantry_toughness_mult|high|3}}
* {{Building stationed_pikemen_damage_mult|high|5}}
* {{Building stationed_pikemen_toughness_mult|high|3}}
* {{Building travel_danger|5}}
|
* {{Building levy_reinforcement_rate|normal|2}}
* {{Building levy_size|0.01}}
* {{Building garrison_size|0.01}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.5}}
|-
! 6
| {{Building cost_gold|normal|6}}
|
* 地产至少3级
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{icon|gold}} {{green| −0.6%}} Men-at-Arms maintenance
* {{Building levy|good|6}}
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{Building stationed_heavy_infantry_damage_mult|high|6}}
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{Building stationed_heavy_infantry_toughness_mult|high|4}}
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{Building stationed_pikemen_damage_mult|high|6}}
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{Building stationed_pikemen_toughness_mult|high|4}}
* {{Building travel_danger|6}}
|
* {{Building levy_reinforcement_rate|normal|3}}
* {{Building levy_size|0.02}}
* {{Building garrison_size|0.02}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.6}}
|-
! 7
| {{Building cost_gold|normal|7}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|good|7}}
* {{Building stationed_heavy_infantry_damage_mult|high|7}}
* {{Building stationed_heavy_infantry_toughness_mult|high|5}}
* {{Building stationed_pikemen_damage_mult|high|7}}
* {{Building stationed_pikemen_toughness_mult|high|5}}
* {{Building travel_danger|7}}
|
* {{Building levy_reinforcement_rate|normal|4}}
* {{Building levy_size|0.03}}
* {{Building garrison_size|0.03}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.7}}
|
! 8
| {{Building cost_gold|normal|8}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|good|8}}
* {{Building stationed_heavy_infantry_damage_mult|high|8}}
* {{Building stationed_heavy_infantry_toughness_mult|high|6}}
* {{Building stationed_pikemen_damage_mult|high|8}}
* {{Building stationed_pikemen_toughness_mult|high|6}}
* {{Building travel_danger|8}}
|
* {{Building levy_reinforcement_rate|normal|5}}
* {{Building levy_size|0.04}} 
* {{Building garrison_size|0.04}}
| [[传统#巫术冶金学|巫术冶金学]]文化传统:</br>
&emsp;&emsp;{{Building monthly piety|0.8}}
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 木制兵营
| barracks_01
| ''要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。''
|-
! 2
| 征召场地
| barracks_02
| ''通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。''
|-
! 3
| 石制兵营
| barracks_03
| ''更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。''
|-
|-
! 4
! 4
| {{Building cost|expensive|4}}
| 移动营房
| barracks_04
| ''兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!''
|-
! 5
| 铁匠铺
| barracks_05
| ''通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。''
|-
! 6
| 训练场地
| barracks_06
| ''通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……''
|-
! 7
| 征兵中心
| barracks_07
| ''通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。''
|-
! 8
| 永久兵营
| barracks_08
| ''我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。''
|}
</tabber>
 
==骆驼养殖场==
{{ Building box
| file = Building camel farms.png
| desc = 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
}}
 
; 建造时间
: {{construction time|standard}}
 
; 基本要求
* 非部落地产
* 非部落制
* [[区域#地区|中东、波斯或北非]]地区
 
; 地形要求
: {{terrain requirement
  | mode = table
  | desert = yes
  | desert mountains = yes
  | floodplains = yes
  | oasis = yes
  | drylands = yes
  }}
; 解锁效果
: 4 级及以上:启用优良坐骑旅行选项
 
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|normal|1}}
| {{em dash}}
| {{em dash}}
|
|
* {{Building levies|excellent|4}}
* {{Building monthly_income|super poor|1}}
* {{icon|levies}} {{green|+20%}} Levy reinforcement rate
* {{Building levy|small|1}}
* {{Building stationed_camel_cavalry_damage_mult|high|1}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|1}}
* {{Building stationed_light_cavalry_damage_mult|normal|1}}
* {{Building stationed_light_cavalry_pursuit_mult|low|1}}
| {{em dash}}
| {{Building knight_effectiveness_mult|high|1}}
|-
! 2
| {{Building cost_gold|normal|2}}
| {{iconify|Barracks|[[革新#兵营| 兵营]]}}
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{Building monthly_income|super poor|2}}
* {{icon|levies}} {{green|+2%}} Levy size
* {{Building levy|small|2}}
* {{Building stationed_camel_cavalry_damage_mult|high|2}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|2}}
* {{Building stationed_light_cavalry_damage_mult|normal|2}}
* {{Building stationed_light_cavalry_pursuit_mult|low|2}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|2}}
|-
! 3
| {{Building cost_gold|normal|3}}
|
|
* {{icon|gold}} {{green| −0.8%}} Men-at-Arms maintenance
* 地产至少2级
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
|
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{Building monthly_income|super poor|3}}
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{Building levy|small|3}}
* {{Building stationed_camel_cavalry_damage_mult|high|3}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|3}}
* {{Building stationed_camel_cavalry_toughness_mult|high|1}}
* {{Building stationed_camel_cavalry_screen_mult|normal|1}}
* {{Building stationed_light_cavalry_damage_mult|normal|3}}
* {{Building stationed_light_cavalry_pursuit_mult|low|3}}
* {{Building stationed_light_cavalry_toughness_mult|low|1}}
* {{Building stationed_light_cavalry_screen_mult|low|1}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|3}}
|-
! 4
| {{Building cost_gold|normal|4}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building monthly_income|super poor|4}}
* {{Building levy|small|4}}
* {{Building stationed_camel_cavalry_damage_mult|high|4}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|4}}
* {{Building stationed_camel_cavalry_toughness_mult|high|2}}
* {{Building stationed_camel_cavalry_screen_mult|normal|2}}
* {{Building stationed_light_cavalry_damage_mult|normal|4}}
* {{Building stationed_light_cavalry_pursuit_mult|low|4}}
* {{Building stationed_light_cavalry_toughness_mult|low|2}}
* {{Building stationed_light_cavalry_screen_mult|low|2}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|4}}
|-
|-
! 5
! 5
| {{Building cost|expensive|5}}
| {{Building cost_gold|normal|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{Building levies|excellent|5}}
* {{Building monthly_income|super poor|5}}
* {{icon|levies}} {{green|+25%}} Levy reinforcement rate
* {{Building levy|small|5}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{Building stationed_camel_cavalry_damage_mult|high|5}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|5}}
* {{Building stationed_camel_cavalry_toughness_mult|high|3}}
* {{Building stationed_camel_cavalry_screen_mult|normal|3}}
* {{Building stationed_light_cavalry_damage_mult|normal|5}}
* {{Building stationed_light_cavalry_pursuit_mult|low|5}}
* {{Building stationed_light_cavalry_toughness_mult|low|3}}
* {{Building stationed_light_cavalry_screen_mult|low|3}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|5}}
|-
! 6
| {{Building cost_gold|normal|6}}
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* 地产至少3级
* {{icon|levies}} {{green|+2%}} Levy size
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
|
|
* {{icon|gold}} {{green| −1%}} Men-at-Arms maintenance
* {{Building monthly_income|super poor|6}}
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{Building levy|small|6}}
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{Building stationed_camel_cavalry_damage_mult|high|6}}
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{Building stationed_camel_cavalry_pursuit_mult|normal|6}}
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{Building stationed_camel_cavalry_toughness_mult|high|4}}
* {{Building stationed_camel_cavalry_screen_mult|normal|4}}
* {{Building stationed_light_cavalry_damage_mult|normal|6}}
* {{Building stationed_light_cavalry_pursuit_mult|low|6}}
* {{Building stationed_light_cavalry_toughness_mult|low|4}}
* {{Building stationed_light_cavalry_screen_mult|low|4}}
* {{Building hostile_raid_time|0.20}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|6}}
|-
! 7
| {{Building cost_gold|normal|7}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building monthly_income|super poor|7}}
* {{Building levy|small|7}}
* {{Building stationed_camel_cavalry_damage_mult|high|7}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|7}}
* {{Building stationed_camel_cavalry_toughness_mult|high|5}}
* {{Building stationed_camel_cavalry_screen_mult|normal|5}}
* {{Building stationed_light_cavalry_damage_mult|normal|7}}
* {{Building stationed_light_cavalry_pursuit_mult|low|7}}
* {{Building stationed_light_cavalry_toughness_mult|low|5}}
* {{Building stationed_light_cavalry_screen_mult|low|5}}
* {{Building hostile_raid_time|0.20}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|7}}
|
! 8
| {{Building cost_gold|normal|8}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building monthly_income|super poor|8}}
* {{Building levy|small|8}}
* {{Building stationed_camel_cavalry_damage_mult|high|8}}
* {{Building stationed_camel_cavalry_pursuit_mult|normal|8}}
* {{Building stationed_camel_cavalry_toughness_mult|high|6}}
* {{Building stationed_camel_cavalry_screen_mult|normal|6}}
* {{Building stationed_light_cavalry_damage_mult|normal|8}}
* {{Building stationed_light_cavalry_pursuit_mult|low|8}}
* {{Building stationed_light_cavalry_toughness_mult|low|6}}
* {{Building stationed_light_cavalry_screen_mult|low|6}}
* {{Building hostile_raid_time|0.20}}
| {{Building supply_limit|200}}
| {{Building knight_effectiveness_mult|high|8}}
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 骆驼饲养员
| camel_farms_01
| ''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。''
|-
! 2
| 侦察哨所
| camel_farms_02
| ''骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。''
|-
! 3
| 制弓师
| camel_farms_03
| ''骆驼骑兵在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。''
|-
! 4
| 骆驼市场
| camel_farms_04
| ''这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。''
|-
! 5
| 游牧征募场地
| camel_farms_05
| ''强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。''
|-
|-
! 6
! 6
| {{Building cost|expensive|6}}
| 军用厩舍
| camel_farms_06
| ''庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。''
|-
! 7
| 盔甲士
| camel_farms_07
| ''为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。''
|-
! 8
| 高级育种师
| camel_farms_08
| ''各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!''
|}
</tabber>
 
==马厩==
{{ Building box
| file = Building stables.png
| desc = 马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。
}}
 
; 建造时间
: {{construction time|quick}}
 
; 基本要求
* 非部落地产
* 非部落制
 
; 地形要求
: {{terrain requirement
  | any = yes
  }}
; 解锁效果
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的马上比武、赛马以及团战项目的花费降低:{{green|−10%}}
* 启用优良坐骑旅行选项
 
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|normal|1}}
| {{em dash}}
|
* {{Building levy|normal|1}}
* {{Building stationed_heavy_cavalry_damage_mult|high|1}}
* {{Building stationed_light_cavalry_damage_mult|high|1}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|1}}
| {{em dash}}
|
* {{Building movement_speed|normal|1}}
* {{Building character_travel_speed_mult|normal|1}}
|-
! 2
| {{Building cost_gold|normal|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building levy|normal|2}}
* {{Building stationed_heavy_cavalry_damage_mult|high|2}}
* {{Building stationed_light_cavalry_damage_mult|high|2}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|2}}
| {{em dash}}
|
* {{Building movement_speed|normal|2}}
* {{Building character_travel_speed_mult|normal|2}}
|-
! 3
| {{Building cost_gold|normal|3}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|normal|3}}
* {{Building stationed_heavy_cavalry_damage_mult|high|3}}
* {{Building stationed_heavy_cavalry_toughness_mult|high|1}}
* {{Building stationed_light_cavalry_damage_mult|high|3}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|3}}
* {{Building stationed_light_cavalry_toughness_mult|high|1}}
| {{em dash}}
| {{em dash}}
|
|
* {{Building levies|excellent|6}}
* {{Building movement_speed|normal|3}}
* {{icon|levies}} {{green|+30%}} Levy reinforcement rate
* {{Building character_travel_speed_mult|normal|3}}
* {{icon|supply}} {{green|+1000}} Supply limit
|-
! 4
| {{Building cost_gold|normal|4}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building levy|normal|4}}
* {{Building stationed_heavy_cavalry_damage_mult|high|4}}
* {{Building stationed_heavy_cavalry_toughness_mult|high|2}}
* {{Building stationed_light_cavalry_damage_mult|high|4}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|4}}
* {{Building stationed_light_cavalry_toughness_mult|high|2}}
| {{em dash}}
|
* {{Building movement_speed|normal|4}}
* {{Building character_travel_speed_mult|normal|4}}
|-
! 5
| {{Building cost_gold|normal|5}}
|
* 地产至少3级
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building levy|normal|5}}
* {{Building stationed_heavy_cavalry_damage_mult|high|5}}
* {{Building stationed_heavy_cavalry_toughness_mult|high|3}}
* {{Building stationed_heavy_cavalry_screen_mult|normal|1}}
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|1}}
* {{Building stationed_light_cavalry_damage_mult|high|5}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|5}}
* {{Building stationed_light_cavalry_toughness_mult|high|3}}
* {{Building stationed_light_cavalry_screen_mult|normal|1}}
| {{em dash}}
|
* {{Building movement_speed|normal|5}}
* {{Building character_travel_speed_mult|normal|5}}
|-
! 6
| {{Building cost_gold|normal|6}}
|
* 地产至少3级
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{Building levy|normal|6}}
* {{icon|levies}} {{green|+2%}} Levy size
* {{Building stationed_heavy_cavalry_damage_mult|high|6}}
* {{Building stationed_heavy_cavalry_toughness_mult|high|4}}
* {{Building stationed_heavy_cavalry_screen_mult|normal|2}}
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|2}}
* {{Building stationed_light_cavalry_damage_mult|high|6}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|6}}
* {{Building stationed_light_cavalry_toughness_mult|high|4}}
* {{Building stationed_light_cavalry_screen_mult|normal|2}}
| {{em dash}}
|
|
* {{icon|gold}} {{green|−1.2%}} Men-at-Arms maintenance
* {{Building movement_speed|normal|6}}
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{Building character_travel_speed_mult|normal|6}}
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
|-
|-
! 7
! 7
| {{Building cost|expensive|7}}
| {{Building cost_gold|normal|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|excellent|7}}
* {{Building levy|normal|7}}
* {{icon|levies}} {{green|+35%}} Levy reinforcement rate
* {{Building stationed_heavy_cavalry_damage_mult|high|7}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{Building stationed_heavy_cavalry_toughness_mult|high|5}}
* {{Building stationed_heavy_cavalry_screen_mult|normal|3}}
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|3}}
* {{Building stationed_light_cavalry_damage_mult|high|7}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|7}}
* {{Building stationed_light_cavalry_toughness_mult|high|5}}
* {{Building stationed_light_cavalry_screen_mult|normal|3}}
| {{em dash}}
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{Building movement_speed|normal|7}}
* {{icon|levies}} {{green|+2%}} Levy size
* {{Building character_travel_speed_mult|normal|7}}
|
* {{icon|gold}} {{green|−1.4%}} Men-at-Arms maintenance
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|knight}} {{green|+1}} Number of Knights
|- 
|- 
! 8
! 8
| {{Building cost|expensive|8}}
| {{Building cost_gold|normal|8}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building levy|normal|8}}
* {{Building stationed_heavy_cavalry_damage_mult|high|8}}
* {{Building stationed_heavy_cavalry_toughness_mult|high|6}}
* {{Building stationed_heavy_cavalry_screen_mult|normal|4}}
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|4}}
* {{Building stationed_light_cavalry_damage_mult|high|8}}
* {{Building stationed_light_cavalry_pursuit_mult|normal|8}}
* {{Building stationed_light_cavalry_toughness_mult|high|6}}
* {{Building stationed_light_cavalry_screen_mult|normal|4}}
| {{em dash}}
| {{em dash}}
|
|
* {{Building levies|excellent|8}}
* {{Building movement_speed|normal|8}}
* {{icon|levies}} {{green|+40%}} Levy reinforcement rate
* {{Building character_travel_speed_mult|normal|8}}
* {{icon|supply}} {{green|+1000}} Supply limit
|}
|-|
 描述=
{|class="mildtable plainlist" width=100%;
! 等级
! 名称
! 内部ID
! 描述
|-
! 1
| 小型马厩
| stables_01
| ''一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。''
|-
! 2
| 专用粪铲
| stables_02
| ''安置动物的数量增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹!''
|-
! 3
| 干草棚
| stables_03
| ''一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。''
|-
! 4
| 驿站
| stables_04
| ''有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。''
|-
! 5
| 马厩工人宿舍
| stables_05
| ''在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。''
|-
! 6
| 排水渠
| stables_06
| ''在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。''
|-
! 7
| 蹄铁匠行会
| stables_07
| ''正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。''
|-
! 8
| 种马场
| stables_08
| ''增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。''
|}
</tabber>
 
==铁匠铺==
{{ Building box
| file=Building smiths.png
| desc=在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。
}}
 
; 建造时间
: {{construction time|quick}}
 
; 基本要求
* 非部落地产
* 非部落制
 
; 地形要求
: {{terrain requirement
  | any = yes
  }}
; 解锁效果
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的决斗项目的花费降低:{{green| −50%}}
* 5级及以上:提高赞助的灵感的质量
 
; 升级
<tabber>
 游戏资料=
 
{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost_gold|normal|1}}
| {{em dash}}
|
* {{Building stationed_maa_damage_mult|normal|1}}
* {{Building tax_mult|low|1}}
| {{Building levy_reinforcement_rate|normal|1}}
| {{Building knight_effectiveness_mult|normal|1}}
|-
! 2
| {{Building cost_gold|normal|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
* {{Building stationed_maa_damage_mult|normal|2}}
* {{Building tax_mult|low|2}}
| {{Building levy_reinforcement_rate|normal|2}}
| {{Building knight_effectiveness_mult|normal|2}}
|-
! 3
| {{Building cost_gold|normal|3}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building stationed_maa_damage_mult|normal|3}}
* {{Building stationed_maa_toughness_mult|normal|1}}
* {{Building tax_mult|low|3}}
| {{Building levy_reinforcement_rate|normal|3}}
| {{Building knight_effectiveness_mult|normal|3}}
|-
! 4
| {{Building cost_gold|normal|4}}
|
* 地产至少2级
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
* {{Building stationed_maa_damage_mult|normal|4}}
* {{Building stationed_maa_toughness_mult|normal|2}}
* {{Building tax_mult|low|4}}
| {{Building levy_reinforcement_rate|normal|4}}
| {{Building knight_effectiveness_mult|normal|4}}
|-
! 5
| {{Building cost_gold|normal|5}}
|
* 地产至少3级
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
* {{Building stationed_maa_damage_mult|normal|5}}
* {{Building stationed_maa_toughness_mult|normal|3}}
* {{Building tax_mult|low|5}}
| {{Building levy_reinforcement_rate|normal|5}}
| {{Building knight_effectiveness_mult|normal|5}}
|-
! 6
| {{Building cost_gold|normal|6}}
|
* 地产至少3级
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
* {{Building stationed_maa_damage_mult|normal|6}}
* {{Building stationed_maa_toughness_mult|normal|4}}
* {{Building tax_mult|low|6}}
| {{Building levy_reinforcement_rate|normal|6}}
| {{Building knight_effectiveness_mult|normal|6}}
|-
! 7
| {{Building cost_gold|normal|7}}
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* 地产4级
* {{icon|levies}} {{green|+2%}} Levy size
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
|
* {{icon|gold}} {{green| −1.6%}} Men-at-Arms maintenance
* {{Building stationed_maa_damage_mult|normal|7}}
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{Building stationed_maa_toughness_mult|normal|5}}
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{Building tax_mult|low|7}}
* {{icon|damage}} {{green|+3}} Spearmen Damage
| {{Building levy_reinforcement_rate|normal|7}}
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{Building knight_effectiveness_mult|normal|7}}
* {{icon|knight}} {{green|+1}} Number of Knights
|-
* {{icon|gold}} {{green| −1%}} Army maintenance
! 8
| {{Building cost_gold|normal|8}}
|
* 地产4级
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
* {{Building stationed_maa_damage_mult|normal|8}}
* {{Building stationed_maa_toughness_mult|normal|6}}
* {{Building tax_mult|low|8}}
| {{Building levy_reinforcement_rate|normal|8}}
| {{Building knight_effectiveness_mult|normal|8}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Regimental Clearings
| 熟铁吹炼炉
| regimental_grounds_01
| smiths_01
| ''Large swathes of land are readied for the arrival of levies, providing ample space for tents and practice.''
| '' 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。''
|-
|-
! 2
! 2
| Quartermaster's Offices
| 风箱
| regimental_grounds_02
| smiths_02
| ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.''
| '' 风箱由结实的动物皮精心制作而成,通常由一名铁匠的学徒操作,不断向火中喷注强劲的气流。''
|-
|-
! 3
! 3
| Semi-permanent Housing
| 拉模板
| regimental_grounds_03
| smiths_03
| ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.''
| '' 一种帮助铁匠制作锁子甲铁丝的装置。加热后的铁块被拉过一连串小孔,这种制作方式比在锻炉上费力锤打要轻松得多。''
|-
|-
! 4
! 4
| Regimental Barracks
| 铁匠区
| regimental_grounds_04
| smiths_04
| ''Sturdy stone barracks line the edges of the dedicated military training fields, truly staggering amounts of levies can be readied here.''
| '' 铁匠受到强烈鼓励在人口密集地区之外操练他们的技艺。金属制造领域的新发明使得他们能不间断地工作,但附近人群的不满也随着夜间的每次锤击和火焰咆哮不断累积。''
|-
|-
! 5
! 5
| Military Granaries
| 杵锤
| regimental_grounds_05
| smiths_05
| ''Granaries dedicated to feeding the levies stand ready year-round, making the raising of troops nearly effortless.''
| '' 一只由水轮或倒霉学徒驱动的简易旋转凸轮将锤子抬起,然后再让其以稳定的节奏自然下落。''
|-
|-
! 6
! 6
| Blacksmiths
| 金匠
| regimental_grounds_06
| smiths_06
| ''Several smithies are constructed around the outskirts of the grounds, supporting the levies with weapons and repairs.''
| '' 增设铸造和加工金银的房间,每个房间都有各自特別设计的工作台和熔炉,使得制作珠宝和包镀贵金属变得容易多了。''
|-
|-
! 7
! 7
| Officer's Lodgings
| 高炉
| regimental_grounds_07
| smiths_07
| ''The officer's lodgings are built to a higher standard than regular barracks, after all — every soldier should aspire to become an officer!''
| '' 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。''
|-
|-
! 8
! 8
| Expanded Grounds
| 铸铁
| regimental_grounds_08
| smiths_08
| ''The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.''
| '' 铸铁与其他冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样的工具,如犁铧、钉子或耙子。''
|}
|}
</tabber>
</tabber>


== References ==
== 参考资料==
<references />
<references />


[[Category:建筑]]
[[Category:建筑]]
[[en:Military buildings]]
[[en:buildings]]

2023年6月2日 (五) 21:10的最新版本

军事建筑[1]专注于增加你的征召兵,让你的兵士更强大,或者提供少量赋税、控制力等其他优势。

风炉[编辑 | 编辑源代码]

Building wind furnaces.png 风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。
建造时间
3 年
基本要求
  • 非部落地产
  • 非部落制
  • 印度地区
  • 持有者的文化拥有乌兹钢革新
  • 其中之一:
    • 此男爵领沿海。
    • 伯爵领与拘拿三慕达罗铁矿(吠牟罗婆荼伯爵领)属于同一法理公国,且同时属于同一最高统治者。
地形要求
此建筑可以在任何地形上建造。
解锁效果
4级及以上:帝王宫廷 提高赞助的武器和盔甲灵感的质量
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 150金钱
  • 驻扎兵士伤害: +20%
  • 驻扎兵士坚韧: +20%
  • 赋税: +0.5/月
2 250金钱  兵营
  • 驻扎兵士伤害: +40%
  • 驻扎兵士坚韧: +40%
  • 赋税: +0.8/月
3 340金钱
  • 驻扎兵士伤害: +60%
  • 驻扎兵士坚韧: +60%
  • 赋税: +1.1/月
骑士战斗力: +3%
4 500金钱
  • 驻扎兵士伤害: +80%
  • 驻扎兵士坚韧: +80%
  • 赋税: +1.4/月
骑士战斗力: +4%
5 750金钱
  • 驻扎兵士伤害: +100%
  • 驻扎兵士坚韧: +100%
  • 赋税: +1.7/月
骑士战斗力: +5%
6 1110金钱
  • 驻扎兵士伤害: +120%
  • 驻扎兵士坚韧: +120%
  • 赋税: +2/月
骑士战斗力: +6%
7 1600金钱
  • 驻扎兵士伤害: +140%
  • 驻扎兵士坚韧: +140%
  • 赋税: +2.3/月
骑士战斗力: +7%
8 2240金钱
  • 驻扎兵士伤害: +160%
  • 驻扎兵士坚韧: +160%
  • 赋税: +2.6/月
骑士战斗力: +8%

等级 名称 内部ID 描述
1 小风炉 wind_furnace_01 熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。
2 可重复使用风口 wind_furnace_02 风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。
3 黏土前壁 wind_furnace_03 熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。
4 预热工序 wind_furnace_04 一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。
5 曲面后壁 wind_furnace_05 永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。
6 加长前壁 wind_furnace_06 加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。
7 炭炉 wind_furnace_07 在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。
8 铁矿加工 wind_furnace_08 通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。

工场[编辑 | 编辑源代码]

Building workshops.png 箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。
建造时间
5 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可以在任何地形上建造。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 200金钱  高级造弓术
  • 赋税: +0.35/月
  • 驻扎攻城武器效率: +20%
  • 驻扎兵士围攻进展: +0.05
  • 散兵维护费: −1.6%
  • 弓箭手维护费: −1.6%
2 350金钱  高级造弓术
  • 赋税: +0.55/月
  • 驻扎攻城武器效率: +40%
  • 驻扎兵士围攻进展: +0.1
  • 散兵维护费: −2.4%
  • 弓箭手维护费: −2.4%
3 485金钱
  • 赋税: +0.75/月
  • 驻扎攻城武器效率: +60%
  • 驻扎弓箭手伤害: +20%
  • 驻扎散兵伤害: +20%
  • 驻扎兵士围攻进展: +0.15
  • 散兵维护费: −3.2%
  • 弓箭手维护费: −3.2%
4 725金钱
  • 赋税: +0.95/月
  • 驻扎攻城武器效率: +80%
  • 驻扎弓箭手伤害: +40%
  • 驻扎散兵伤害: +40%
  • 驻扎兵士围攻进展: +0.2
  • 散兵维护费: −4%
  • 弓箭手维护费: −4%
5 1100金钱
  • 赋税: +1.15/月
  • 驻扎攻城武器效率: +100%
  • 驻扎弓箭手伤害: +60%
  • 驻扎散兵伤害: +60%
  • 驻扎兵士围攻进展: +0.25
  • 散兵维护费: −4.8%
  • 弓箭手维护费: −4.8%
  • 文化偏好进度: +5%
6 1640金钱
  • 赋税: +1.35/月
  • 驻扎攻城武器效率: +120%
  • 驻扎弓箭手伤害: +80%
  • 驻扎散兵伤害: +80%
  • 驻扎兵士围攻进展: +0.3
  • 散兵维护费: −5.6%
  • 弓箭手维护费: −5.6%
  • 文化偏好进度: +10%
7 2375金钱
  • 赋税: +1.55/月
  • 驻扎攻城武器效率: +140%
  • 驻扎弓箭手伤害: +100%
  • 驻扎散兵伤害: +100%
  • 驻扎兵士围攻进展: +0.35
  • 散兵维护费: −6.4%
  • 弓箭手维护费: −6.4%
  • 文化偏好进度: +15%
8 3335金钱
  • 赋税: +1.75/月
  • 驻扎攻城武器效率: +160%
  • 驻扎弓箭手伤害: +120%
  • 驻扎散兵伤害: +120%
  • 驻扎兵士围攻进展: +0.4
  • 散兵维护费: −7.2%
  • 弓箭手维护费: −7.2%
  • 文化偏好进度: +20%

等级 名称 内部ID 描述
1 靶场 workshops_01 一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。
2 制绳走道 workshops_02 工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。
3 弓弦储存处 workshops_03 一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。
4 掘隧工行会 workshops_04 虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。
5 箭匠行会 workshops_05 由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只
6 数学家大厅 workshops_06 对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。
7 标准化武器尺寸 workshops_07 在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。
8 火药库 workshops_08 一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。

牧马场[编辑 | 编辑源代码]

Building horse pastures.png 任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。
建造时间
2 年
基本要求
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 征召兵: +75
  • 驻扎轻骑兵坚韧: +10%
  • 驻扎轻骑兵伤害: +10%
  • 驻扎弓骑兵坚韧: +5%
  • 驻扎弓骑兵伤害: +10%
  • 驻扎弓骑兵掩护: +10%
  • 驻扎弓骑兵追击: +10%
  • 军队行军速度:Moving army.png +2%
  • 劫掠时的陆地行军速度:Moving army.png +2%
2 150金钱  兵营
  • 征召兵: +125
  • 驻扎轻骑兵坚韧: +20%
  • 驻扎轻骑兵伤害: +20%
  • 驻扎弓骑兵坚韧: +10%
  • 驻扎弓骑兵伤害: +20%
  • 驻扎弓骑兵掩护: +20%
  • 驻扎弓骑兵追击: +20%
  • 军队行军速度:Moving army.png +4%
  • 劫掠时的陆地行军速度:Moving army.png +4%
3 195金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +175
  • 驻扎轻骑兵坚韧: +30%
  • 驻扎轻骑兵伤害: +30%
  • 驻扎弓骑兵坚韧: +15%
  • 驻扎弓骑兵伤害: +30%
  • 驻扎弓骑兵掩护: +30%
  • 驻扎弓骑兵追击: +30%
  • 军队行军速度:Moving army.png +6%
  • 劫掠时的陆地行军速度:Moving army.png +6%
4 275金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +225
  • 驻扎轻骑兵坚韧: +40%
  • 驻扎轻骑兵伤害: +40%
  • 驻扎弓骑兵坚韧: +20%
  • 驻扎弓骑兵伤害: +40%
  • 驻扎弓骑兵掩护: +40%
  • 驻扎弓骑兵追击: +40%
  • 军队行军速度:Moving army.png +8%
  • 劫掠时的陆地行军速度:Moving army.png +8%
5 400金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵: +275
  • 驻扎轻骑兵坚韧: +50%
  • 驻扎轻骑兵伤害: +50%
  • 驻扎弓骑兵坚韧: +25%
  • 驻扎弓骑兵伤害: +50%
  • 驻扎弓骑兵掩护: +50%
  • 驻扎弓骑兵追击: +50%
  • 军队行军速度:Moving army.png +10%
  • 劫掠时的陆地行军速度:Moving army.png +10%
6 580金钱
  • 征召兵: +325
  • 驻扎轻骑兵坚韧: +60%
  • 驻扎轻骑兵伤害: +60%
  • 驻扎弓骑兵坚韧: +30%
  • 驻扎弓骑兵伤害: +60%
  • 驻扎弓骑兵掩护: +60%
  • 驻扎弓骑兵追击: +60%
  • 军队行军速度:Moving army.png +12%
  • 劫掠时的陆地行军速度:Moving army.png +12%
7 825金钱
  • 征召兵: +375
  • 驻扎轻骑兵坚韧: +70%
  • 驻扎轻骑兵伤害: +70%
  • 驻扎弓骑兵坚韧: +35%
  • 驻扎弓骑兵伤害: +70%
  • 驻扎弓骑兵掩护: +70%
  • 驻扎弓骑兵追击: +70%
  • 军队行军速度:Moving army.png +14%
  • 劫掠时的陆地行军速度:Moving army.png +14%
8 1145金钱
  • 征召兵: +425
  • 驻扎轻骑兵坚韧: +80%
  • 驻扎轻骑兵伤害: +80%
  • 驻扎弓骑兵坚韧: +40%
  • 驻扎弓骑兵伤害: +80%
  • 驻扎弓骑兵掩护: +80%
  • 驻扎弓骑兵追击: +80%
  • 军队行军速度:Moving army.png +16%
  • 劫掠时的陆地行军速度:Moving army.png +16%

等级 名称 内部ID 描述
1 驯服野马 horse_pastures_01 能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。
2 皮马鞭 horse_pastures_02 我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。
3 弓骑鞍 horse_pastures_03 高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。
4 穿透式箭头 horse_pastures_04 击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。
5 皮马铠 horse_pastures_05 整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。
6 复合反曲弓 horse_pastures_06 使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器
7 备用马 horse_pastures_07 骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。
8 马战条例 horse_pastures_08 “若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。”

山坡牧场[编辑 | 编辑源代码]

Building hillside grazing.png 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
建造时间
2 年
基本要求
属于区域world_horse_buildings_in_hills_and_mountains[2]
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地 Yes
旱地 农田
洪泛平原 森林
丘陵 Yes 丛林
山地 Yes 绿洲
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 征召兵: +75
  • 驻扎轻骑兵伤害: +10%
  • 驻扎重骑兵伤害: +10%
  • 驻扎弓骑兵伤害: +10%
  • 赋税: +0.125/月
2 150金钱  兵营
  • 征召兵: +125
  • 驻扎轻骑兵伤害: +20%
  • 驻扎轻骑兵坚韧: +5%
  • 驻扎重骑兵伤害: +20%
  • 驻扎重骑兵坚韧: +5%
  • 驻扎弓骑兵伤害: +20%
  • 驻扎弓骑兵坚韧: +5%
  • 赋税: +0.2/月
3 195金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +125
  • 驻扎轻骑兵伤害: +30%
  • 驻扎轻骑兵坚韧: +10%
  • 驻扎重骑兵伤害: +30%
  • 驻扎重骑兵坚韧: +10%
  • 驻扎弓骑兵伤害: +30%
  • 驻扎弓骑兵坚韧: +10%
  • 驻扎兵士掩护: +4
  • 赋税: +0.275/月
4 275金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +225
  • 驻扎轻骑兵伤害: +40%
  • 驻扎轻骑兵坚韧: +15%
  • 驻扎重骑兵伤害: +40%
  • 驻扎重骑兵坚韧: +15%
  • 驻扎弓骑兵伤害: +40%
  • 驻扎弓骑兵坚韧: +15%
  • 驻扎兵士掩护: +6
  • 赋税: +0.35/月
5 400金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵: +225
  • 驻扎轻骑兵伤害: +50%
  • 驻扎轻骑兵坚韧: +20%
  • 驻扎重骑兵伤害: +50%
  • 驻扎重骑兵坚韧: +20%
  • 驻扎弓骑兵伤害: +50%
  • 驻扎弓骑兵坚韧: +20%
  • 驻扎兵士掩护: +8
  • 赋税: +0.425/月
6 580金钱
  • 征召兵: +325
  • 驻扎轻骑兵伤害: +60%
  • 驻扎轻骑兵坚韧: +25%
  • 驻扎重骑兵伤害: +60%
  • 驻扎重骑兵坚韧: +25%
  • 驻扎弓骑兵伤害: +60%
  • 驻扎弓骑兵坚韧: +25%
  • 驻扎兵士掩护: +12
  • 赋税: +0.5/月
7 825金钱
  • 征召兵: +375
  • 驻扎轻骑兵伤害: +70%
  • 驻扎轻骑兵坚韧: +30%
  • 驻扎重骑兵伤害: +70%
  • 驻扎重骑兵坚韧: +30%
  • 驻扎弓骑兵伤害: +70%
  • 驻扎弓骑兵坚韧: +30%
  • 驻扎兵士掩护: +16
  • 赋税: +0.575/月
8 1145金钱
  • 征召兵: +425
  • 驻扎轻骑兵伤害: +80%
  • 驻扎轻骑兵坚韧: +35%
  • 驻扎重骑兵伤害: +80%
  • 驻扎重骑兵坚韧: +35%
  • 驻扎弓骑兵伤害: +80%
  • 驻扎弓骑兵坚韧: +35%
  • 驻扎兵士掩护: +20
  • 赋税: +0.65/月

等级 名称 内部ID 描述
1 山丘牧场 hillside_grazing_01 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。
2 放牧者 hillside_grazing_02 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。
3 大牧场 hillside_grazing_03 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。
4 马场 hillside_grazing_04 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。
5 小牧马场 hillside_grazing_05 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。
6 马市 hillside_grazing_06 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。
7 马监 hillside_grazing_07 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。
8 大牧马场 hillside_grazing_08 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。

战士公会[编辑 | 编辑源代码]

Building warrior lodges.png 经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。
建造时间
2 年
基本要求
不属于区域world_horse_buildings_in_hills_and_mountains[3]
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地 Yes
旱地 农田
洪泛平原 森林
丘陵 Yes 丛林
山地 Yes 绿洲
平原 草原
针叶林 湿地
解锁效果
  • 巡游与比武大会 在该地产举办的Activity tournament.png比武大会的棋盘游戏和朗诵项目的花费降低: −10%
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 征召兵: +100
  • 驻扎散兵伤害: +10%
  • 驻扎长枪兵伤害: +10%
  • 驻扎重步兵伤害: +10%
  • 危险:Travel default active.png −1
2 150金钱  兵营
  • 征召兵: +175
  • 驻扎散兵伤害: +20%
  • 驻扎散兵坚韧: +5%
  • 驻扎长枪兵伤害: +20%
  • 驻扎长枪兵坚韧: +5%
  • 驻扎重步兵伤害: +20%
  • 驻扎重步兵坚韧: +5%
  • 危险:Travel default active.png −2
3 195金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +250
  • 驻扎散兵伤害: +30%
  • 驻扎散兵坚韧: +10%
  • 驻扎长枪兵伤害: +30%
  • 驻扎长枪兵坚韧: +10%
  • 驻扎重步兵伤害: +30%
  • 驻扎重步兵坚韧: +10%
  • 驻扎兵士掩护: +4
  • 危险:Travel default active.png −3
4 275金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵: +325
  • 驻扎散兵伤害: +40%
  • 驻扎散兵坚韧: +15%
  • 驻扎长枪兵伤害: +40%
  • 驻扎长枪兵坚韧: +15%
  • 驻扎重步兵伤害: +40%
  • 驻扎重步兵坚韧: +15%
  • 驻扎兵士掩护: +6
  • 危险:Travel default active.png −4
5 400金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵: +400
  • 驻扎散兵伤害: +50%
  • 驻扎散兵坚韧: +20%
  • 驻扎长枪兵伤害: +50%
  • 驻扎长枪兵坚韧: +20%
  • 驻扎重步兵伤害: +50%
  • 驻扎重步兵坚韧: +20%
  • 驻扎兵士掩护: +8
  • 危险:Travel default active.png −5
6 580金钱
  • 征召兵: +475
  • 驻扎散兵伤害: +60%
  • 驻扎散兵坚韧: +25%
  • 驻扎长枪兵伤害: +60%
  • 驻扎长枪兵坚韧: +25%
  • 驻扎重步兵伤害: +60%
  • 驻扎重步兵坚韧: +25%
  • 驻扎兵士掩护: +12
  • 危险:Travel default active.png −6
7 825金钱
  • 征召兵: +550
  • 驻扎散兵伤害: +70%
  • 驻扎散兵坚韧: +30%
  • 驻扎长枪兵伤害: +70%
  • 驻扎长枪兵坚韧: +30%
  • 驻扎重步兵伤害: +70%
  • 驻扎重步兵坚韧: +30%
  • 驻扎兵士掩护: +16
  • 危险:Travel default active.png −7
8 1145金钱
  • 征召兵: +625
  • 驻扎散兵伤害: +80%
  • 驻扎散兵坚韧: +35%
  • 驻扎长枪兵伤害: +80%
  • 驻扎长枪兵坚韧: +35%
  • 驻扎重步兵伤害: +80%
  • 驻扎重步兵坚韧: +40%
  • 驻扎兵士掩护: +20
  • 危险:Travel default active.png −8

等级 名称 内部ID 描述
1 战利品陈列厅 hillside_grazing_01 战场上的生命和人类的记忆都转瞬即逝,不过一堵挂满公会成员最有价值战利品的墙可以长存。
2 扈从宿舍 hillside_grazing_02 只需要一个不大的装备储存库和一套严格的训练计划,就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗的人学习。
3 宴会厅 hillside_grazing_03 增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝战斗的需求。
4 阵列战斗场地 hillside_grazing_04 在模仿军队交战地形的专用场地上,战士们可以学习如何作为一个团结单位进行战斗和机动。在这里训练的部队是一支强大的力量,他们已经学会了信任他们的指挥官和身旁的同袍。
5 坟场 hillside_grazing_05 有了受保护的可供埋骨的圣地,这个战士公会中受人敬仰的成员得以永远安息,不再困厄于战场上异国他乡的凄凉地……这同时也激励着未来一代代的战士。
6 纪念堂 hillside_grazing_06 在这些厅堂之内,薪水丰厚的吟游歌手和诗人不停赞美着最勇敢战士们的事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演,重现昔日的著名胜战。
7 缮写室 hillside_grazing_07 好几代的年轻学员都在这里学习,但只是从幸存且健在的战士那里学习。现在,仅在少数时候相互矛盾的大量知识可以被几乎任何人以很小的费用获取。
8 访客宿舍 hillside_grazing_08 这些厅堂极受尊崇,已经成为了非宗教朝圣的目的地;不论远近,抱负远大的战士和经验丰富的战士都知晓此处且怀有梦想。

民兵营地[编辑 | 编辑源代码]

Building military camps.png 一处简单的训练场所,轻装步兵在此备战。
建造时间
2 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可以在任何地形上建造。
解锁效果
巡游与比武大会 在该地产举办的Activity tournament.png比武大会的射箭项目的花费降低: −50%
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 征召兵: +100
  • 驻扎弓箭手伤害: +20%
  • 驻扎散兵伤害: +20%
  • 驻扎散兵追击: +20%
  • 危险:Travel default active.png −1
2 150金钱  兵营
  • 征召兵: +175
  • 驻扎弓箭手伤害: +40%
  • 驻扎散兵伤害: +40%
  • 驻扎散兵追击: +40%
  • 危险:Travel default active.png −2
3 195金钱
  • 征召兵: +250
  • 驻扎弓箭手伤害: +60%
  • 驻扎弓箭手坚韧: +10%
  • 驻扎散兵伤害: +60%
  • 驻扎散兵追击: +60%
  • 驻扎散兵掩护: +10%
  • 驻扎散兵坚韧: +10%
  • 危险:Travel default active.png −3
4 275金钱
  • 征召兵: +325
  • 驻扎弓箭手伤害: +80%
  • 驻扎弓箭手坚韧: +20%
  • 驻扎散兵伤害: +80%
  • 驻扎散兵追击: +80%
  • 驻扎散兵掩护: +20%
  • 驻扎散兵坚韧: +20%
  • 危险:Travel default active.png −4
  • 补给上限:Supplies.png +200
  • 控制力增长: +5%
5 400金钱
  • 征召兵: +400
  • 驻扎弓箭手伤害: +100%
  • 驻扎弓箭手坚韧: +30%
  • 驻扎散兵伤害: +100%
  • 驻扎散兵追击: +100%
  • 驻扎散兵掩护: +30%
  • 驻扎散兵坚韧: +30%
  • 危险:Travel default active.png −5
  • 补给上限:Supplies.png +400
  • 控制力增长: +10%
兵士维护费: −4%
6 580金钱
  • 征召兵: +475
  • 驻扎弓箭手伤害: +120%
  • 驻扎弓箭手坚韧: +40%
  • 驻扎散兵伤害: +120%
  • 驻扎散兵追击: +120%
  • 驻扎散兵掩护: +40%
  • 驻扎散兵坚韧: +40%
  • 危险:Travel default active.png −6
  • 补给上限:Supplies.png +600
  • 控制力增长: +15%
兵士维护费: −4.8%
7 825金钱
  • 征召兵: +550
  • 驻扎弓箭手伤害: +140%
  • 驻扎弓箭手坚韧: +50%
  • 驻扎散兵伤害: +140%
  • 驻扎散兵追击: +140%
  • 驻扎散兵掩护: +50%
  • 驻扎散兵坚韧: +50%
  • 危险:Travel default active.png −7
  • 补给上限:Supplies.png +800
  • 控制力增长: +20%
兵士维护费: −5.6%
8 1145金钱
  • 征召兵: +625
  • 驻扎弓箭手伤害: +160%
  • 驻扎弓箭手坚韧: +60%
  • 驻扎散兵伤害: +160%
  • 驻扎散兵追击: +160%
  • 驻扎散兵掩护: +60%
  • 驻扎散兵坚韧: +60%
  • 危险:Travel default active.png −8
  • 补给上限:Supplies.png +1000
  • 控制力增长: +25%
兵士维护费: −6.4%

等级 名称 内部ID 描述
1 兽皮帐篷 military_camps_01 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。
2 营地厨师 military_camps_02 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。
3 训练场 military_camps_03 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。
4 岗哨 military_camps_04 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。
5 营地铁匠 military_camps_05 营地铁匠做简单的修补,并为马钉蹄铁。
6 征兵大厅 military_camps_06 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。
7 民兵营房 military_camps_07 每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。
8 征兵广场 military_camps_08 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。

军团训练场[编辑 | 编辑源代码]

Building regimental grounds.png 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。
建造时间
5 年
地形要求
此建筑可建造于 农田和 洪泛平原地形。
解锁效果
巡游与比武大会 在该地产举办的Activity tournament.png比武大会的摔跤项目的花费降低: −50%
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 200金钱
  • 征召兵: +150
  • 驻扎兵士伤害: +10%
  • 驻扎兵士坚韧: +10%
  • 危险:Travel default active.png −1
征召兵补员速率: +20% 兵士维护费: −1.6%
2 350金钱  兵营
  • 征召兵: +275
  • 驻扎兵士伤害: +20%
  • 驻扎兵士坚韧: +20%
  • 危险:Travel default active.png −2
  • 征召兵补员速率: +30%
  • 控制力增长: +5%
兵士维护费: −2.4%
3 485金钱
  • 征召兵: +400
  • 驻扎兵士伤害: +30%
  • 驻扎兵士坚韧: +30%
  • 危险:Travel default active.png −3
  • 征召兵补员速率: +40%
  • 控制力增长: +5%
兵士维护费: −3.2%
4 725金钱
  • 征召兵: +525
  • 驻扎兵士伤害: +40%
  • 驻扎兵士坚韧: +40%
  • 危险:Travel default active.png −4
  • 征召兵补员速率: +50%
  • 控制力增长: +5%
  • 征召兵规模: +2%
兵士维护费: −4%
5 1100金钱
  • 征召兵: +650
  • 驻扎兵士伤害: +50%
  • 驻扎兵士坚韧: +50%
  • 危险:Travel default active.png −5
  • 补给上限:Supplies.png +1000
  • 征召兵补员速率: +60%
  • 控制力增长: +5%
  • 征召兵规模: +2%
兵士维护费: −4.8%
6 1640金钱
  • 征召兵: +775
  • 驻扎兵士伤害: +60%
  • 驻扎兵士坚韧: +60%
  • 危险:Travel default active.png −6
  • 补给上限:Supplies.png +1000
  • 征召兵补员速率: +70%
  • 控制力增长: +5%
  • 征召兵规模: +2%
兵士维护费: −5.6%
7 2375金钱
  • 征召兵: +900
  • 驻扎兵士伤害: +70%
  • 驻扎兵士坚韧: +70%
  • 危险:Travel default active.png −7
  • 补给上限:Supplies.png +1000
  • 征召兵补员速率: +80%
  • 控制力增长: +5%
  • 征召兵规模: +2%
  • 兵士维护费: −6.4%
  • 骑士数量: +1
8 3335金钱
  • 征召兵: +1025
  • 驻扎兵士伤害: +80%
  • 驻扎兵士坚韧: +80%
  • 危险:Travel default active.png −8
  • 补给上限:Supplies.png +1000
  • 征召兵补员速率: +90%
  • 控制力增长: +5%
  • 征召兵规模: +2%
  • 兵士维护费: −7.2%
  • 骑士数量: +1
  • 军队金钱维护费: −1%

等级 名称 内部ID 描述
1 军用空地 regimental_grounds_01 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。
2 军需官署 regimental_grounds_02 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。
3 半永久住房 regimental_grounds_03 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。
4 军团兵营 regimental_grounds_04 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。
5 军用粮仓 regimental_grounds_05 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。
6 铁匠铺 regimental_grounds_06 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。
7 军官住所 regimental_grounds_07 军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!
8 扩建场地 regimental_grounds_08 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。

哨所[编辑 | 编辑源代码]

Building outposts.png 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。
建造时间
2 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地
旱地 农田
洪泛平原 森林 Yes
丘陵 丛林 Yes
山地 绿洲
平原 草原
针叶林 Yes 湿地 Yes
解锁效果
提高在该地产举办的狩猎活动的狩猎目击概率
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 征召兵: +50
  • 赋税: +0.125/月
  • 防御方优势: +2
  • 驻扎散兵伤害: +5%
  • 驻扎散兵坚韧: +10%
  • 驻扎散兵掩护: +10%
  • 驻扎弓箭手伤害: +5%
  • 驻扎弓箭手坚韧: +10%
  • 敌对劫掠时间:Icon raid.png +10%
  • 危险:Travel default active.png −1
  • 丛林居民文化传统:

  赋税: +0.2/月
  征召兵规模: +1%

丛林居民文化传统:

  散兵维护费: −1%
  弓箭手维护费: −1%
  散兵招募花费: −1%
  弓箭手招募花费: −1%

2 150金钱  兵营
  • 征召兵: +75
  • 赋税: +0.2/月
  • 防御方优势: +4
  • 驻扎散兵伤害: +10%
  • 驻扎散兵坚韧: +20%
  • 驻扎散兵掩护: +20%
  • 驻扎弓箭手伤害: +10%
  • 驻扎弓箭手坚韧: +20%
  • 敌对劫掠时间:Icon raid.png +20%
  • 危险:Travel default active.png −2
  • 丛林居民文化传统:

  赋税: +0.2/月
  征召兵规模: +2%

控制力增长: +0.1/月 丛林居民文化传统:

  散兵维护费: −2%
  弓箭手维护费: −2%
  散兵招募花费: −2%
  弓箭手招募花费: −2%

3 195金钱
  • 征召兵: +100
  • 赋税: +0.275/月
  • 防御方优势: +6
  • 驻扎散兵伤害: +15%
  • 驻扎散兵坚韧: +30%
  • 驻扎散兵掩护: +30%
  • 驻扎弓箭手伤害: +15%
  • 驻扎弓箭手坚韧: +30%
  • 敌对劫掠时间:Icon raid.png +30%
  • 危险:Travel default active.png −3
  • 丛林居民文化传统:

  赋税: +0.275/月
  征召兵规模: +3%

控制力增长: +0.1/月 丛林居民文化传统:

  散兵维护费: −3%
  弓箭手维护费: −3%
  散兵招募花费: −3%
  弓箭手招募花费: −3%

4 275金钱
  • 征召兵: +125
  • 赋税: +0.35/月
  • 防御方优势: +8
  • 驻扎散兵伤害: +20%
  • 驻扎散兵坚韧: +40%
  • 驻扎散兵掩护: +40%
  • 驻扎弓箭手伤害: +20%
  • 驻扎弓箭手坚韧: +40%
  • 敌对劫掠时间:Icon raid.png +40%
  • 危险:Travel default active.png −4
  • 丛林居民文化传统:

  赋税: +0.35/月
  征召兵规模: +4%

控制力增长: +0.1/月 丛林居民文化传统:

  散兵维护费: −4%
  弓箭手维护费: −4%
  散兵招募花费: −4%
  弓箭手招募花费: −4%

5 400金钱
  • 征召兵: +150
  • 赋税: +0.425/月
  • 防御方优势: +10
  • 驻扎散兵伤害: +25%
  • 驻扎散兵坚韧: +50%
  • 驻扎散兵掩护: +50%
  • 驻扎弓箭手伤害: +25%
  • 驻扎弓箭手坚韧: +50%
  • 敌对劫掠时间:Icon raid.png +50%
  • 危险:Travel default active.png −5
  • 丛林居民文化传统:

  赋税: +0.425/月
  征召兵规模: +5%

  • 控制力增长: +0.1/月
  • 守军规模: +5%
丛林居民文化传统:

  散兵维护费: −5%
  弓箭手维护费: −5%
  散兵招募花费: −5%
  弓箭手招募花费: −5%

6 580金钱
  • 征召兵: +175
  • 赋税: +0.5/月
  • 防御方优势: +12
  • 驻扎散兵伤害: +30%
  • 驻扎散兵坚韧: +60%
  • 驻扎散兵掩护: +60%
  • 驻扎弓箭手伤害: +30%
  • 驻扎弓箭手坚韧: +60%
  • 敌对劫掠时间:Icon raid.png +60%
  • 危险:Travel default active.png −6
  • 丛林居民文化传统:

  赋税: +0.5/月
  征召兵规模: +6%

  • 控制力增长: +0.1/月
  • 守军规模: +5%
丛林居民文化传统:

  散兵维护费: −6%
  弓箭手维护费: −6%
  散兵招募花费: −6%
  弓箭手招募花费: −6%

7 825金钱
  • 征召兵: +200
  • 赋税: +0.575/月
  • 防御方优势: +14
  • 驻扎散兵伤害: +35%
  • 驻扎散兵坚韧: +70%
  • 驻扎散兵掩护: +70%
  • 驻扎弓箭手伤害: +35%
  • 驻扎弓箭手坚韧: +70%
  • 敌对劫掠时间:Icon raid.png +70%
  • 危险:Travel default active.png −7
  • 丛林居民文化传统:

  赋税: +0.575/月
  征召兵规模: +7%

  • 控制力增长: +0.1/月
  • 守军规模: +5%
丛林居民文化传统:

  散兵维护费: −7%
  弓箭手维护费: −7%
  散兵招募花费: −7%
  弓箭手招募花费: −7%

8 1145金钱
  • 征召兵: +225
  • 赋税: +0.65/月
  • 防御方优势: +16
  • 驻扎散兵伤害: +40%
  • 驻扎散兵坚韧: +80%
  • 驻扎散兵掩护: +80%
  • 驻扎弓箭手伤害: +40%
  • 驻扎弓箭手坚韧: +80%
  • 敌对劫掠时间:Icon raid.png +80%
  • 危险:Travel default active.png −8
  • 丛林居民文化传统:

  赋税: +0.65/月
  征召兵规模: +8%

  • 控制力增长: +0.1/月
  • 控制力增长: +15%
  • 守军规模: +5%
丛林居民文化传统:

  散兵维护费: −8%
  弓箭手维护费: −8%
  散兵招募花费: −8%
  弓箭手招募花费: −8%

等级 名称 内部ID 描述
1 警戒塔 outposts_01 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。
2 军事前哨 outposts_02 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。
3 武器藏匿处 outposts_03 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。
4 木桩哨所 outposts_04 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。
5 征兵哨所 outposts_05 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。
6 前线哨所 outposts_06 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。
7 侦察站 outposts_07 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。
8 加固哨所 outposts_08 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。

兵营[编辑 | 编辑源代码]

Building barracks.png 兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。
建造时间
3 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可以在任何地形上建造。
解锁效果
巡游与比武大会 在该地产举办Activity tournament.png比武大会的花费降低: -10%
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 150金钱
  • 征召兵: +125
  • 驻扎重步兵伤害: +20%
  • 驻扎长枪兵伤害: +20%
  • 危险:Travel default active.png −1
巫术冶金学文化传统:

  虔诚: +0.1/月

2 250金钱  兵营
  • 征召兵: +225
  • 驻扎重步兵伤害: +40%
  • 驻扎长枪兵伤害: +40%
  • 危险:Travel default active.png −2
巫术冶金学文化传统:

  虔诚: +0.2/月

3 340金钱
  • 征召兵: +325
  • 驻扎重步兵伤害: +60%
  • 驻扎重步兵坚韧: +20%
  • 驻扎长枪兵伤害: +60%
  • 驻扎长枪兵坚韧: +20%
  • 危险:Travel default active.png −3
巫术冶金学文化传统:

  虔诚: +0.3/月

4 500金钱
  • 征召兵: +425
  • 驻扎重步兵伤害: +80%
  • 驻扎重步兵坚韧: +40%
  • 驻扎长枪兵伤害: +80%
  • 驻扎长枪兵坚韧: +40%
  • 危险:Travel default active.png −4
征召兵补员速率: +10% 巫术冶金学文化传统:

  虔诚: +0.4/月

5 750金钱
  • 征召兵: +525
  • 驻扎重步兵伤害: +100%
  • 驻扎重步兵坚韧: +60%
  • 驻扎长枪兵伤害: +100%
  • 驻扎长枪兵坚韧: +60%
  • 危险:Travel default active.png −5
  • 征召兵补员速率: +15%
  • 征召兵规模: +1%
  • 守军规模: +1%
巫术冶金学文化传统:

  虔诚: +0.5/月

6 1110金钱
  • 征召兵: +625
  • 驻扎重步兵伤害: +120%
  • 驻扎重步兵坚韧: +80%
  • 驻扎长枪兵伤害: +120%
  • 驻扎长枪兵坚韧: +80%
  • 危险:Travel default active.png −6
  • 征召兵补员速率: +20%
  • 征召兵规模: +2%
  • 守军规模: +2%
巫术冶金学文化传统:

  虔诚: +0.6/月

7 1600金钱
  • 征召兵: +725
  • 驻扎重步兵伤害: +140%
  • 驻扎重步兵坚韧: +100%
  • 驻扎长枪兵伤害: +140%
  • 驻扎长枪兵坚韧: +100%
  • 危险:Travel default active.png −7
  • 征召兵补员速率: +25%
  • 征召兵规模: +3%
  • 守军规模: +3%
巫术冶金学文化传统:

  虔诚: +0.7/月

8 2240金钱
  • 征召兵: +825
  • 驻扎重步兵伤害: +160%
  • 驻扎重步兵坚韧: +120%
  • 驻扎长枪兵伤害: +160%
  • 驻扎长枪兵坚韧: +120%
  • 危险:Travel default active.png −8
  • 征召兵补员速率: +30%
  • 征召兵规模: +4%
  • 守军规模: +4%
巫术冶金学文化传统:

  虔诚: +0.8/月

等级 名称 内部ID 描述
1 木制兵营 barracks_01 要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。
2 征召场地 barracks_02 通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。
3 石制兵营 barracks_03 更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。
4 移动营房 barracks_04 兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!
5 铁匠铺 barracks_05 通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。
6 训练场地 barracks_06 通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……
7 征兵中心 barracks_07 通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。
8 永久兵营 barracks_08 我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。

骆驼养殖场[编辑 | 编辑源代码]

Building camel farms.png 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
建造时间
3 年
基本要求
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 Yes 沙漠山地 Yes
旱地 Yes 农田
洪泛平原 Yes 森林
丘陵 丛林
山地 绿洲 Yes
平原 草原
针叶林 湿地
解锁效果
4级及以上:启用优良坐骑旅行选项
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 150金钱
  • 赋税: +0.125/月
  • 征召兵: +75
  • 驻扎骆驼骑兵伤害: +20%
  • 驻扎骆驼骑兵追击: +10%
  • 驻扎轻骑兵伤害: +10%
  • 驻扎轻骑兵追击: +5%
骑士战斗力: +2%
2 250金钱  兵营
  • 赋税: +0.2/月
  • 征召兵: +125
  • 驻扎骆驼骑兵伤害: +40%
  • 驻扎骆驼骑兵追击: +20%
  • 驻扎轻骑兵伤害: +20%
  • 驻扎轻骑兵追击: +10%
补给上限:Supplies.png +200 骑士战斗力: +4%
3 340金钱
  • 赋税: +0.275/月
  • 征召兵: +175
  • 驻扎骆驼骑兵伤害: +60%
  • 驻扎骆驼骑兵追击: +30%
  • 驻扎骆驼骑兵坚韧: +20%
  • 驻扎骆驼骑兵掩护: +10%
  • 驻扎轻骑兵伤害: +30%
  • 驻扎轻骑兵追击: +15%
  • 驻扎轻骑兵坚韧: +5%
  • 驻扎轻骑兵掩护: +5%
补给上限:Supplies.png +200 骑士战斗力: +6%
4 500金钱
  • 赋税: +0.35/月
  • 征召兵: +225
  • 驻扎骆驼骑兵伤害: +80%
  • 驻扎骆驼骑兵追击: +40%
  • 驻扎骆驼骑兵坚韧: +40%
  • 驻扎骆驼骑兵掩护: +20%
  • 驻扎轻骑兵伤害: +40%
  • 驻扎轻骑兵追击: +20%
  • 驻扎轻骑兵坚韧: +10%
  • 驻扎轻骑兵掩护: +10%
补给上限:Supplies.png +200 骑士战斗力: +8%
5 750金钱
  • 赋税: +0.425/月
  • 征召兵: +275
  • 驻扎骆驼骑兵伤害: +100%
  • 驻扎骆驼骑兵追击: +50%
  • 驻扎骆驼骑兵坚韧: +60%
  • 驻扎骆驼骑兵掩护: +30%
  • 驻扎轻骑兵伤害: +50%
  • 驻扎轻骑兵追击: +25%
  • 驻扎轻骑兵坚韧: +15%
  • 驻扎轻骑兵掩护: +15%
补给上限:Supplies.png +200 骑士战斗力: +10%
6 1110金钱
  • 赋税: +0.5/月
  • 征召兵: +325
  • 驻扎骆驼骑兵伤害: +120%
  • 驻扎骆驼骑兵追击: +60%
  • 驻扎骆驼骑兵坚韧: +80%
  • 驻扎骆驼骑兵掩护: +40%
  • 驻扎轻骑兵伤害: +60%
  • 驻扎轻骑兵追击: +30%
  • 驻扎轻骑兵坚韧: +20%
  • 驻扎轻骑兵掩护: +20%
  • 敌对劫掠时间:Icon raid.png +20%
补给上限:Supplies.png +200 骑士战斗力: +12%
7 1600金钱
  • 赋税: +0.575/月
  • 征召兵: +375
  • 驻扎骆驼骑兵伤害: +140%
  • 驻扎骆驼骑兵追击: +70%
  • 驻扎骆驼骑兵坚韧: +100%
  • 驻扎骆驼骑兵掩护: +50%
  • 驻扎轻骑兵伤害: +70%
  • 驻扎轻骑兵追击: +35%
  • 驻扎轻骑兵坚韧: +25%
  • 驻扎轻骑兵掩护: +25%
  • 敌对劫掠时间:Icon raid.png +20%
补给上限:Supplies.png +200 骑士战斗力: +14%
8 2240金钱
  • 赋税: +0.65/月
  • 征召兵: +425
  • 驻扎骆驼骑兵伤害: +160%
  • 驻扎骆驼骑兵追击: +80%
  • 驻扎骆驼骑兵坚韧: +120%
  • 驻扎骆驼骑兵掩护: +60%
  • 驻扎轻骑兵伤害: +80%
  • 驻扎轻骑兵追击: +40%
  • 驻扎轻骑兵坚韧: +30%
  • 驻扎轻骑兵掩护: +30%
  • 敌对劫掠时间:Icon raid.png +20%
补给上限:Supplies.png +200 骑士战斗力: +16%

等级 名称 内部ID 描述
1 骆驼饲养员 camel_farms_01 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
2 侦察哨所 camel_farms_02 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。
3 制弓师 camel_farms_03 骆驼骑兵在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。
4 骆驼市场 camel_farms_04 这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。
5 游牧征募场地 camel_farms_05 强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。
6 军用厩舍 camel_farms_06 庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。
7 盔甲士 camel_farms_07 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。
8 高级育种师 camel_farms_08 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!

马厩[编辑 | 编辑源代码]

Building stables.png 马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。
建造时间
2 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可以在任何地形上建造。
解锁效果
  • 巡游与比武大会 在该地产举办的Activity tournament.png比武大会的马上比武、赛马以及团战项目的花费降低: −10%
  • 启用优良坐骑旅行选项
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 150金钱
  • 征召兵: +100
  • 驻扎重骑兵伤害: +20%
  • 驻扎轻骑兵伤害: +20%
  • 驻扎轻骑兵追击: +10%
  • 军队行军速度:Moving army.png +1%
  • 旅行速度: +1%
2 250金钱  兵营
  • 征召兵: +175
  • 驻扎重骑兵伤害: +40%
  • 驻扎轻骑兵伤害: +40%
  • 驻扎轻骑兵追击: +20%
  • 军队行军速度:Moving army.png +2%
  • 旅行速度: +2%
3 340金钱
  • 征召兵: +250
  • 驻扎重骑兵伤害: +60%
  • 驻扎重骑兵坚韧: +20%
  • 驻扎轻骑兵伤害: +60%
  • 驻扎轻骑兵追击: +30%
  • 驻扎轻骑兵坚韧: +20%
  • 军队行军速度:Moving army.png +3%
  • 旅行速度: +3%
4 500金钱
  • 征召兵: +325
  • 驻扎重骑兵伤害: +80%
  • 驻扎重骑兵坚韧: +40%
  • 驻扎轻骑兵伤害: +80%
  • 驻扎轻骑兵追击: +40%
  • 驻扎轻骑兵坚韧: +40%
  • 军队行军速度:Moving army.png +4%
  • 旅行速度: +4%
5 750金钱
  • 征召兵: +400
  • 驻扎重骑兵伤害: +100%
  • 驻扎重骑兵坚韧: +60%
  • 驻扎重骑兵掩护: +10%
  • 驻扎重骑兵追击: +10%
  • 驻扎轻骑兵伤害: +100%
  • 驻扎轻骑兵追击: +50%
  • 驻扎轻骑兵坚韧: +60%
  • 驻扎轻骑兵掩护: +10%
  • 军队行军速度:Moving army.png +5%
  • 旅行速度: +5%
6 1110金钱
  • 征召兵: +475
  • 驻扎重骑兵伤害: +120%
  • 驻扎重骑兵坚韧: +80%
  • 驻扎重骑兵掩护: +20%
  • 驻扎重骑兵追击: +20%
  • 驻扎轻骑兵伤害: +120%
  • 驻扎轻骑兵追击: +60%
  • 驻扎轻骑兵坚韧: +80%
  • 驻扎轻骑兵掩护: +20%
  • 军队行军速度:Moving army.png +6%
  • 旅行速度: +6%
7 1600金钱
  • 征召兵: +550
  • 驻扎重骑兵伤害: +140%
  • 驻扎重骑兵坚韧: +100%
  • 驻扎重骑兵掩护: +30%
  • 驻扎重骑兵追击: +30%
  • 驻扎轻骑兵伤害: +140%
  • 驻扎轻骑兵追击: +70%
  • 驻扎轻骑兵坚韧: +100%
  • 驻扎轻骑兵掩护: +30%
  • 军队行军速度:Moving army.png +7%
  • 旅行速度: +7%
8 2240金钱
  • 征召兵: +625
  • 驻扎重骑兵伤害: +160%
  • 驻扎重骑兵坚韧: +120%
  • 驻扎重骑兵掩护: +40%
  • 驻扎重骑兵追击: +40%
  • 驻扎轻骑兵伤害: +160%
  • 驻扎轻骑兵追击: +80%
  • 驻扎轻骑兵坚韧: +120%
  • 驻扎轻骑兵掩护: +40%
  • 军队行军速度:Moving army.png +8%
  • 旅行速度: +8%

等级 名称 内部ID 描述
1 小型马厩 stables_01 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。
2 专用粪铲 stables_02 安置动物的数量增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹!
3 干草棚 stables_03 一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。
4 驿站 stables_04 有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。
5 马厩工人宿舍 stables_05 在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。
6 排水渠 stables_06 在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。
7 蹄铁匠行会 stables_07 正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。
8 种马场 stables_08 增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。

铁匠铺[编辑 | 编辑源代码]

Building smiths.png 在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。
建造时间
2 年
基本要求
  • 非部落地产
  • 非部落制
地形要求
此建筑可以在任何地形上建造。
解锁效果
  • 巡游与比武大会 在该地产举办的Activity tournament.png比武大会的决斗项目的花费降低: −50%
  • 5级及以上:提高赞助的灵感的质量
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 150金钱
  • 驻扎兵士伤害: +10%
  • 地产赋税: +4%
征召兵补员速率: +10% 骑士战斗力: +1%
2 250金钱  兵营
  • 驻扎兵士伤害: +20%
  • 地产赋税: +8%
征召兵补员速率: +15% 骑士战斗力: +2%
3 340金钱
  • 驻扎兵士伤害: +30%
  • 驻扎兵士坚韧: +10%
  • 地产赋税: +12%
征召兵补员速率: +20% 骑士战斗力: +3%
4 500金钱
  • 驻扎兵士伤害: +40%
  • 驻扎兵士坚韧: +20%
  • 地产赋税: +16%
征召兵补员速率: +25% 骑士战斗力: +4%
5 750金钱
  • 驻扎兵士伤害: +50%
  • 驻扎兵士坚韧: +30%
  • 地产赋税: +20%
征召兵补员速率: +30% 骑士战斗力: +5%
6 1110金钱
  • 驻扎兵士伤害: +60%
  • 驻扎兵士坚韧: +40%
  • 地产赋税: +24%
征召兵补员速率: +35% 骑士战斗力: +6%
7 1600金钱
  • 驻扎兵士伤害: +70%
  • 驻扎兵士坚韧: +50%
  • 地产赋税: +28%
征召兵补员速率: +40% 骑士战斗力: +7%
8 2240金钱
  • 驻扎兵士伤害: +80%
  • 驻扎兵士坚韧: +60%
  • 地产赋税: +32%
征召兵补员速率: +45% 骑士战斗力: +8%

等级 名称 内部ID 描述
1 熟铁吹炼炉 smiths_01 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。
2 风箱 smiths_02 风箱由结实的动物皮精心制作而成,通常由一名铁匠的学徒操作,不断向火中喷注强劲的气流。
3 拉模板 smiths_03 一种帮助铁匠制作锁子甲铁丝的装置。加热后的铁块被拉过一连串小孔,这种制作方式比在锻炉上费力锤打要轻松得多。
4 铁匠区 smiths_04 铁匠受到强烈鼓励在人口密集地区之外操练他们的技艺。金属制造领域的新发明使得他们能不间断地工作,但附近人群的不满也随着夜间的每次锤击和火焰咆哮不断累积。
5 杵锤 smiths_05 一只由水轮或倒霉学徒驱动的简易旋转凸轮将锤子抬起,然后再让其以稳定的节奏自然下落。
6 金匠 smiths_06 增设铸造和加工金银的房间,每个房间都有各自特別设计的工作台和熔炉,使得制作珠宝和包镀贵金属变得容易多了。
7 高炉 smiths_07 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。
8 铸铁 smiths_08 铸铁与其他冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样的工具,如犁铧、钉子或耙子。

参考资料[编辑 | 编辑源代码]

  1. 本页面的军事建筑属于Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt
  2. 具体的公国列表见于Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt区域页面尚未补充相关信息,2023/05/24。
  3. 具体的公国列表见于Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt区域页面尚未补充相关信息,2023/05/24。