十字军之王 III
1.1版本,又称“Chevron”,发布于2020-09-29[1],校验码为260a。
翻译请见
【牧游社】1.1版本号补丁附记(第一部分)
【牧游社】1.1版本号补丁附记(第二部分)
【牧游社】1.1版本号补丁附记(第三部分)
游戏平衡
- 接近绝育年龄上限(3年内)的女性,现在会给予“低生育概率”的婚姻惩罚。
- 无法继承头衔的状态不会再屏蔽宣称继承权。被阉割、私生子和被剥夺继承权的特质仍然会屏蔽宣称继承权。仅对你自己宗族内被剥夺继承权的角色生效。
- 修建新神殿提供的虔诚更多了,反正你也不能经常修。
- 城市和神殿现在与城堡的成本比例相同。
- 现在,氏族制统治者的等级越低,所需的配偶越少。只有当他们的配偶数低于所需配偶数时,才会触发虔诚值惩罚。所需配偶数分别是:男爵/伯爵一个,公爵两个,国王三个,皇帝四个。
- 拥有低于期望的配偶数而受到的虔诚惩罚加倍。
- 当头衔有自己独立的继承法时,联盟分割继承制现在会忽略拥有该头衔的封臣的领地(例如选举制头衔、有自己性别法的头衔等等)。这就是说,不会再创建一个王国后发现这个王国的封臣都属于另一个头衔。
- 和你生过孩子的廷臣现在更有可能留下来。
- 创建一个头衔时,如果和原有头衔是同一等级的话,法理下辖的封臣就会失去对现头衔的效忠。例如:如果神罗创建意大利帝国,那么意大利的封臣就不再效忠于神罗这个头衔。
- 拒绝战争召唤现在需要花费名声,还可能会降低你的威望等级。拒绝进攻战争召唤影响不大,但拒绝防御战争召唤影响巨大。
- 现在,拒绝防御战争召唤会减少50点盟友的好感,持续25年(逐渐衰减)。
- 现在,拒绝进攻战争召唤会减少20点盟友的好感,持续5年(逐渐衰减)。
- 来自外交值的好感修正减半。
- 外交技能现在给予威望一个(有偏移的)百分比加成。
- 神罗选帝侯现在不会那么倾向于组建或加入独立派系了,除非他们与领主信仰不同。
- 修复了怀孕几率在相当长的生育期内保持不变,然后再急剧下降的问题。现在,怀孕几率会渐渐降低。例如:之前夫妻生育能力从53%下降到52%,会导致怀孕几率从每月3%立刻下降到2%,而现在会从2.52%下降到2.47%。
- 对于玩家的文化,当某统治者的领土比另一个统治者大时,文化领袖会在一个月内更新。
- 对于玩家的宗族,当某成员的兵力超过了现宗族领袖的10%以上时,宗族领袖最多需要一个月的时间来更新,而不是长达一年。
- 野心勃勃或贪婪的角色在放弃一处错误的地产时,将不再导致压力增加。
- 贪婪的收礼者不会再要求天价的额外金币。
- AI现在更有可能要求异端封臣改信,如果封臣拒绝就会被被标记为罪犯。这会使AI不太可能被异端搞崩。
- 异端头目不会再接受改信的要求。
- 拒绝改信请求的罪行除了现版本的监禁理由外,现在还给予领主一个剥夺头衔的理由。
- 异端爆发现在会更积极地增加所影响信仰的宗教热情,这意味着大型信仰在异端爆发后更有可能涨回最大宗教热情。
- 如果你要求一个封臣改变信仰,而他们向你索要东西作为回报时,拒绝要求就不会再给予你监禁/剥夺头衔的理由(你舍不得简单的物质财富,就是不虔诚!)。
- 如果你有分割继承制而你的主头衔有独特的选举法,那么有效的玩家继承人就会成为该分割继承制中的主要继承人并获得自己的领土,即使他们本来就不是该分割继承制的一员,或者是分割顺序中排名靠后。
- 要求封臣改信的冷却时间增加到15年。
- 现在,继承可以在前6代人中寻找远房亲戚,而不仅仅是3代人。
- 现在,谋杀与战争中敌方人物及其封臣/廷臣都更难了。
- 绑架计划的最大成功几率/隐秘现在(从95%)调到85%。
- 现在几乎不可能绑架战争中敌方人物了,而绑他们的封臣/廷臣的成功减值较低。
- 现在,密谋绑架领主(尤其是外国领主)和外国宫廷的廷臣的难度更大。
- 骑士在战斗中会更经常获得勇武和刀剑大师的特质。
- 大国现在不太可能在战争中改信
- 降低了长枪兵的进攻值
- 降低了兵士的招募费用
- 如果你与目标开战,一些互动就不可用(例如,打教宗的时候就不能请她慷慨解囊)。
- 从礼物中获得好感的外交值加成更高(x3)。
- 军队的声望/虔诚维护费用不再减少你的声望/奉献等级增长。
- 多个选举头衔的好感不再以每个头衔与选举法的数量而叠加,而是每个封臣根据其头衔效忠的选举法计算。
- 兵力比敌方多现在会进一步增加你骑士的幸存率。
- 现在游戏开局时佩切涅格更稳定了。
- 重新平衡了负债。现在负债分等级,等级越高,惩罚就越严重。惩罚会减少征召兵的数量,因此债台高筑的国家会更容易解体。
- 蛰居的角色不会再召开宴会了。
- 色欲的角色在放弃禁欲时不会减少压力了,因为这么做几乎是免费减压。
- 大幅削弱了“萨奥希扬特复苏”修正
- 小幅减少了主要地产的修建成本
- 大幅加强了蒙古帝国的军队。现在你得学会畏惧大草原上的骑手们!
- 铁木真等一伙人会自带很高的勇武。
- 铁木真会自带满员的骑士,还有几个汉族围城工程师。
- 蒙古帝国的攻击性大大增强,若有机会则在一年中会发动多场战争。
- 弱国现在更有可能同意向蒙古帝国效忠。
- 孛儿只斤宗族不再是鲜为人知了,还会自带几个解锁了的战争传承。
- 要求誓发终身愿的冷却时间缩短到10年。
- 要求誓发终身愿现在需要消耗虔诚,而不会获得虔诚了。
- 使用“要求誓发终身愿”会提高你宫廷司祭和宗教领袖的好感。
- “誓发终身愿”互动现在可以对大于等于10岁的角色使用了(以前只能对成年人使用)
- “誓发终身愿”互动现在可以对已婚或订婚的角色使用了。
- 誓发终身愿”互动现在可以对可继承头衔的角色使用了,这也就是说你可以利用这个功能取消孩子的继承权,绕开分割继承法的限制。
- AI对要求“誓发终身愿”的接受值已经大幅重制,计入了更多的因素。最主要的是,接受学识教育的孩子更有可能会去出家。
- 对角色使用“要求誓发终身愿”会使其离开你的宫廷,前往国内某个神权领主(如果有的话)的宫廷,或者进入角色池。
- 你现在不能强迫弱势配偶的已结婚/订婚角色誓发终身愿(例如父系婚姻中的女性)。
- 现在需要强牵制才能强迫接受“要求誓发终身愿”。弱牵制只能增加一定的接受度。
- AI现在更倾向于购买自己文化的兵士。
- AI现在更倾向于招募自己文化的兵士。
- AI现在更有可能会从信仰领袖那里要钱,尤其是当信仰领袖特别有钱的时候。
- AI现在会不愿意让小男孩和老太婆订婚,不管他们是否属于同一个宗族的。
- AI现在只会花钱招募拥有邻国宣称的宣称者宾客。
- AI(主要是战争防御方)将会更经常地考虑无条件和平,避免把战争一直拖着。AI会考虑到战争持续的时间长短,以及自己现有的战争分数。这样应该就不会有那么多极其累人的持久战了。
- AI现在在请求无条件和平时会考虑到破产问题。从-100块开始,AI年收入负得越多,就越愿意寻求无条件和平,但是如果战争快要赢了的话就会抵消掉这一点(战争分超过了80,AI就会去“拼一枪”,因为赢了战争就可能用赔款抵消掉军队的维护费)。
- 如果封臣不太愿意直接改信的话,AI只有在有足够的钱满足封臣需求的时候,才会要求改信。
- AI在嫁出去任何著名家族(而不仅仅是自己的家族)的角色时,都会考虑到年龄和生育能力。这样那些有趣的角色就不会无后而终了。
- 飞地独立的游戏规则现在会更加接近AI统治者的继承。
- 近亲结婚的特质现在更不可能会被继承,不过会降低更多的生育能力。
- 从在世的宗族成员得到的宗族威望现在上限为2点每月(有100存活成员时达到最大值)。
- “强大的血脉”王朝修正现在只会让无先天特质角色获得正面先天特质的几率增加400%,而不是40000%。加400%也就是好比说,得到眉清目秀特质的几率从0.5%加到2.5%。
- 耶路撒冷的持有者现在更不可能会接受民粹派系的要求。
- 氏族封臣未与领主结盟降低的好感增加,非强大封臣增加到15,强大封臣增加到30。
- 当统治者失去所有土地导致头衔自动销毁,如果该统治者已拥有失去的伯爵领的宣称,他也会得到被销毁头衔的宣称。
- 突厥人现在更有可能会被当地的文化同化。
- 在分割继承法下,即使得到了更高级头衔,得到伯爵领的数量也不会减少。实际上也就是说,有些情况下(并不是所有情况下)你的第一继承人会只分到一两个伯爵领,现在能多分到一个。
- 只要是为了国家的利益,非常不虔诚的角色现在也会剥夺异教封臣的头衔,只要没有暴政惩罚的话
- 维京人封臣在征服海外土地时会受到更严格的限制。
- 想要结婚的流浪者角色现在会更愿意和与他一起旅行的角色结婚,而不会随机生成一个配偶。
- 作为进攻方赢得大圣战将会把打下来的所有伯爵领的征召兵和守军人数补满。
- 受伤的骑士在战斗中阵亡的概率降低了。
- 现在只要你是你子女的领主,即使她们拥有土地,你仍然可以更改其教育重心。
- 当某人拥有公爵或更高等级的,不可剥夺的头衔时(例如,宗教领袖头衔),你可以剥夺掉他的最后一块伯爵领。这样,那个高级的头衔就会被销毁掉。
- 要创建新的信仰,你必须处于和平。
- 当你的继承人之前没有领主或与你的领主不同,而在你去世之后,你的继承人成了你的领主的封臣,那么你的领主对你继承人的好感会受到“前任的好感”的影响。
- 超级有钱的流浪角色现在更有可能会把钱全部花完来提升自己(你不能把邀请身上带着7000块钱的流浪者,然后再抓起来流放走了)。
- 在检查角色是或否愿意出轨时,增加了更多的限制。
- 阿兰文化现在在867和1066年开局时都会自带复合弓革新。
- 日耳曼尼亚头衔不能再由有属灵领袖的基督徒创建了,基督徒必须创建神圣罗马帝国头衔。
- “众王之族”决议奖励的宗族威望等级从75提升到1000。
- 部落公国革新的地区新增包括了巴伐利亚的一部分以及北日耳曼,这样所有的日耳曼文化都可以获得这个革新了。
- 小幅增加了城堡地产升级的基础防御工事。
- 惧怕你的封臣现在不太害怕加入派系了。
- 雅尔海斯泰因开局时的威望等级从6降低到5。
- “宗教建筑工程”伯爵领修正的效果更加注重神殿地产的加成,而不是全局的发展度。
- 削弱了“补给”攻城事件,该事件获取的攻城进度从40%下调至20%。
- 农民领袖现在拥有征召兵维护费的减免buff,降低了民粹叛乱因负债破产而失败的概率。
- 一旦战争爆发,农民和民粹派系领袖现在可以直接从派系成员获得金钱,用这笔钱支付军队的维护费。这笔钱会在战争结束时移除。
- 减少了儿童带着祖先的罪恶品质转生的概率。
- 将拥有强宣称的宣称者从宫廷医生的备选名单中移除。
- 移除了瓦格教的第六个圣地亚历山大。
- 分别从锡圭教和比杜教中删除了额外的第六个圣地瓦丹和基西。
- 阴谋事件“迷惑的血统”只有玩家触发,因为AI会不管三七二十一把所有人都变成私生子。
- 当AI处在战争或储蓄较少时,花钱在客人身上的概率就会减少。
- 现在AI将更想要修建城堡的升级设施。
- 地区革新“部落公国”现在能降低封臣加入独立派系的可能性。
- 现在,过了游戏开局时5-10年的缓冲期后,民粹派系才会形成。
- 现在,领主欠的债务越多,其封臣就越容易加入派系。
- “着甲侍从”武装兵士现在除了克制弓箭手外还可克制长矛兵。
- 重建神罗虽然仍需要大量的威望、领土面积与王国数量,但已经变得更容易,也有更多的回报。
- 现在,独立派系中全体派系成员的领土都是战争目标。
- 当你成功劝说一位封臣停止侵略战争时,防御方现在将会对你有小幅的好感度上升。
- 超直辖上线的最大惩罚上限现在从-90%税收/征召兵提高到-100%。
- 如果你过度超直辖上限超过一年(新继承/征服的宽限期),在你降低直辖数量前,直辖领地上的所有建筑将会失效。
AI
- Discouraged the AI from doing naval invasions when land invasions are feasible
- Gave the AI dancing lessons
- Gave the AI some self-confidence lessons. Just because its liege is a complete coward, that doesn't mean it should avoid making or joining factions. It should only do so if they themselves are cowed
- Increased the AI willingness to spend on Duchy Capital buildings
- Informed the AI of the existence of the player when it is trying to spread out to avoid attrition
- Informed the AI that if it has nothing else to do in a war, it might as well defend the wargoal
- Russian Vikings are now much more unlikely to conquer overseas
- Should now be better at merging small army stacks
- Sternly told the AI that when it's trying to support the player, it shouldn't try to retreat just because the enemy is coming right at it (except if it hasn't yet arrived at the player's location)
- Taught the AI how to count. It will now when deciding whether to raise its troops consider all its troops, not just its levies. So it won't refrain from raising its troops just because its levies alone would be pointless to raise
- Taught the AI to be a bit better at avoiding pushing 3rd party claims that'll lead to the claimant going independent. It's still happy to push such claims for close family members
- The AI is more likely to acquiesce to a faction demand when they're deep in debt
- The AI is no longer more eager to join a claimant faction if the claimant is close to death, but instead less likely
- The AI is now more likely to create holy orders, but gets less likely to do so the more holy orders a faith has
- The AI no longer minds matrilineal marriages for men and patrilineal marriages for women in most cases when those marriages are within the same dynasty
- The AI now wants to recruit guests that they have a positive relation with, for example Friends or Lovers
- The AI should no longer attempt to call the player in against their own heir or spouse (they wouldn't accept, so they should presume the player wouldn't either)
- The AI should no longer bother the player with offensive call-to-arms if they're the primary defender in a war.
- The AI will now properly revoke Holy Order leases if they're of another faith
- The AI will now use Ask to Take the Vows under certain circumstances.
- The AI will now wait longer to send a new ransom request to the player after they previously denied one.
- The distance the AI is willing to raid is now based on its tier
- Told the AI it might as well support the player if there's no enemies around as long as there's enemies *somewhere*, rather than running off on its own to go siege something
- Told the AI that considering the threat of enemies when you're at sea makes some sense even if they can't get to you while you remain at sea
- Told the AI that counting the player's enemies twice if they're movement locked and trying to decide if the player needs help or not might lead to some silly decisions
- Told the AI that hunting down enemy armies in enemy territory is a good idea if it is safe to do so, even if it is currently in a defensive mode
- Told the AI that it is a good idea to raise more troops when it already has troops raised
- Told the AI that it might actually be a good idea to try to avoid running into enemy units while raiding
- Told the AI that it really doesn't make any sense to try to retreat from a dangerous enemy while at sea
- Told the AI that it shouldn't bother sending support to the player while the player is just moving around at sea. Only once the player is standing still or making landfall does support make much sense
- Told the AI that it's fine to hunt down enemy armies that aren't in either the attacker or defender's territory
- Told the AI that just because it thinks a battle's about equal, that doesn't mean it should refrain from piling more troops into it to be 100% sure
- Told the AI that maybe it shouldn't pretend it can't see your units when it actually can due to you being in or on the border of its liege's territory
- Told the AI that when deciding where to raid, it might make sense to measure the distance by sea, not as the crow flies
- Told the AI that when it has decided to either retreat or stand on fight, there's no point doing other things like hunting nearby enemy units, or trying to merge with a friendly stack
- Told the AI that when supporting the player while the player is at sea, it makes sense for it to go to the same province, rather than stay on land
- Told the AI to not bother pushing the claims of vassals of vassals. Its own, its direct vassals, and its courtiers should be plenty
- Vikings should now mostly prefer to conquer contiguous areas overseas (their vassals can still go their own way though)
- When granting titles, the AI now has a small preference for giving away titles it more recently acquired, instead keeping its older titles
Interface
- Add a situation warning you of when a vassal may leave your realm due to inheriting a foreign title.
- Add character list filters for: not my faith, not my religion, not my culture, not my culture group, has no claims, has claims on me, and not player dynasty.
- Add developer easter egg character portraits to the credits view
- Added a Current Situation item for Vassals that could be granted to their Rightful Liege
- Added a descriptive text in the Dynasty View that tells how you pan it
- Added a game concept for Gifts
- Added a warning/suggestion in the current situation list for when having too few wives
- Added an alert for when your primary heir is of another dynasty and you don't have any members of yours in the (current) succession line
- Added game concept for the Unreformed Pagan Combat Bonus, making it clear that it only applies in counties of one's own faith
- Added missing "+" sign in tooltips about "X's opinion of you: 50"
- Added shortcut listings for the encyclopedia and character finder
- Added war start date to war tooltip
- Added warnings to the take vows interactions about kicking out potentially useful people
- Allow left mouse drag in dynasty tree
- Changed the name of the vassal contract modification confirmation interaction from "modify" to "modify vassal contract"
- Clicking a region in a cultural innovation tooltip now highlights it on the map
- Clicking on the checkbox or label will now also register the allow marriage button
- Contribution scores are no longer shown for GHW participants who can't have them.
- Crown authority tooltip only shows cost of locked levels
- Deceased rulers no longer shown an heir in the character window
- Directed GHWs now have a more accurate victory message
- Disallow wasting a hook use on a feudal contract negotiation if its already fair or in favor of the vassal.
- Display text in the realm view when the player has no vassals
- Don't show rally map icons on water, they are never valid there.
- Faith doctrine names should now be tooltippable in far more cases
- Fix borders not always being cleared when they could be.
- Fix the rally point icon when placing or moving rally points from blocking the click to actually move them if not hitting the map.
- Fix weak hooks suggesting you can force someone into a faction when the interaction requires a strong one.
- Fixed "Opinion of Liege" in character list entries not providing a breakdown when tooltipped
- Fixed "kinswoman" and "kinsman" in some cases being swapped
- Fixed Call to War and Offer to Join War interfaces in some cases selecting wars that cannot be selected. Now only auto-selects if there's only one war and it can be selected
- Fixed a handful of cases where localization would treat other players in MP as if they are you
- Fixed a misplaced space in the scheme success chance breakdown
- Fixed a number of cases where coats of arms could end up blank
- Fixed a superfluous Education Trait entry in the Encyclopedia
- Fixed a variety of interface functionality treating sessions where people can hotjoin but there's just one player, as if they're an actual multiplayer session. Could cause things like the "Player" mapmode to appear
- Fixed baronies showing up in the Ask For Claim interaction
- Fixed broken tooltips in the battle events list in the battle summary
- Fixed dead Popes being called king-bishops
- Fixed deleting a rally point not fully deselecting it, leading to clicking another rally point in the military view in some cases simply panning to that rally point without opening the rally point window
- Fixed directed GHWs (e.g. Jihads) showing incorrect war chest shares and scores for the person winning
- Fixed directed GHWs showing warscore share rather than rank
- Fixed doctrine tooltips in the faith view linking the doctrine itself, leading to pointless recursion
- Fixed dynasty modifier icons sticking around in the dynasty window after the modifier has been removed
- Fixed education focus icons in their tooltip lighting up on hover as if they were buttons
- Fixed faith doctrines in the encyclopedia and similar on the main menu sometimes saying "All <blank>:" rather than "All Adherents:"
- Fixed faith hostility descriptions "Evil" and "Hostile" not being tooltippable in some places
- Fixed it not being possible to filter by traits in the spouse interface that aren't shown (E.G., filtering by a specific education)
- Fixed links being unclickable in some tooltips
- Fixed links in the console output being unclickable
- Fixed mercenary troops not getting accounted for in a number of military strength breakdowns
- Fixed missing culture names in Guardian/Ward interactions
- Fixed pushing the claim of a courtier saying they "stay" your vassal rather than "become" your vassal
- Fixed regnal numbering failing in some cases when names contain non-ASCII characters
- Fixed some of the things that can block changing a focus not showing up in red with a warning symbol
- Fixed succession UI saying "From Realm's <blank>" rather than "From Realm's Partition Succession"
- Fixed the "<child> has no reason to stay at court" message claiming the child is your stepbrother or sister rather than child
- Fixed the "Realm will lose land when Vassal dies" alert showing up in some cases where the land won't actually leave the realm since the heir will become your vassal
- Fixed the "powerful vassal" text in the vassals list not having a tooltip
- Fixed the Allow Marriage checkbox
- Fixed the Claimants list for titles in some cases including people who don't actually have a claim on the title
- Fixed the Expose Secret interaction showing the effects of the Blackmail interaction
- Fixed the Find Concubine window in some cases showing someone who is already your concubine
- Fixed the Select Beneficiary having a game concept on the send interaction button, making it hard to click. Fixed the effects description *not* having a game concept for "Beneficiary"
- Fixed the achievements box in the Game Rules window only having a tooltip on the "Achievements (Not) Available" text rather than the whole area
- Fixed the center of the Resign from Council button not being clickable
- Fixed the character portrait in the Load Game window highlighting when you put your mouse over it, as if it were a button
- Fixed the character window strength breakdown listing "Attacker's/Defenders' Allies' Military Strength" rather than simply "Allies' Military Strength"
- Fixed the combat predictor in some cases ignoring some of your armies, thus predicting far worse odds than reality
- Fixed the declare war tooltip in the war declaration screen telling you about things blocking the war declaration twice
- Fixed the election candidate view showing the health icon twice on candidates
- Fixed the game pretending you could swap councillors (and then doing nothing when you clicked the button) in cases where the current councillor isn't eligible for the other's council position. Now it'll say Reassign instead, and lead to the current councillor being fired
- Fixed the game sometimes claiming a marriage has no chance of children despite both parties being fertile
- Fixed the game sometimes saying that the development progress will "change by x" when it'll actually "decrease by x"
- Fixed the hotkeys for the mapmodes hidden under "additional mapmodes" not working in the lobby
- Fixed the math sometimes overflowing for combat predictions for large battles, leading to it just saying the odds are even despite them being anything but
- Fixed the prestige icon in the Arrange Marriage view causing the prestige tooltip rather than the prestige gain breakdown tooltip
- Fixed the progress bar under "total soldiers" in the military view not having a tooltip; now gives the same tooltip as the label above it
- Fixed the rally point progress bar occasionally going offscreen
- Fixed the realm name of dead rulers being misplaced
- Fixed the religion filters and similar for character lists not always working. Was for instance broken in the election window
- Fixed the tooltip for the achievements icon in character selection covering the ironman checkbox
- Fixed the unit banner for stationary units turning invisible when you have the war overview window open
- Fixed the victory screen of Directed GHWs saying you didn't participate enough rather than showing your participation rank
- Fixed titles sometimes showing up twice in the title finder
- Fixed traits with gendered names such as "Pretty" having their names based on the target rather than schemer in romance schemes
- Fixed troop counts being massively wrong until you unpause. Now they'll only be a little bit off (since a lot of things can change on the first day)
- Fixed unpause tooltip in single-player sometimes saying "Game is Paused by UNKNOWN"
- Fixed word salad in the Level of Splendor toasts
- Fixed you in some cases getting a "your child can marry" notification for someone you have no power to marry off
- Fixed your heir display taking a day to update after your heir dies. Now instant for player heirs
- Got rid of strange glow on the "no character selected" portrait when creating a claimant faction
- Hovering over options in the dropdowns in the Barber Shop will now show the resulting change on your character model. No more having to click through the options one by one
- Improved consistency between Call to War and Offer to Join War interfaces
- Improved the look of faction entries when the faction is at war to push its demands
- Improved tooltip placement in the title window for the titles in the "De Jure Part of" list and the De Jure Hierarchy list in the holding view
- In the character view, hovering over the military strength of the character will now list knights with their cultural name rather than yours
- Invalid savegames can be toggled on or off when the save window is up
- Knights no longer have such a disproportionate effect on army quality levels. This has no impact on gameplay; just makes the quality level more representative of the actual effectiveness of the army
- Level of Splendor triggers now correctly show their name rather than just a number
- Made it clear in the Knight game concept that Knights represent both the character *and* their retinue of troops; a Knight isn't single-handedly causing 30 casualties
- Make sure absolute control is displayed correctly in the domain tab
- Make sure the friends panel can be expanded if at 8 or more
- Make sure the page number and close button are not drawn over each other in tutorial windows
- Make sure the right mouse button is registered when clicked to pan to the army from the outliner
- Make sure the views on a faith are not shown when the player hasn't selected a character yet
- Make sure to switch between click to show/hide on the tooltip for notifications
- Minor GHW layout improvement
- Only show the click to unlock text in lifestyle perks if it's available
- Only show the continue button if the credits list is still scrolling
- Only show the map icon and progress bar for tasks that have a councillor appointed to it
- Only show the select button in the MP lobby if the game has not been started yet
- Opening a dynasty tree now pans to you (if you're in it). Otherwise it pans to the dynast, or the founder if it is a dead dynasty
- Outdated information should no longer stick around in the character window
- Peasant and Populist revolts will no longer get dynasty-based names for governments that use such names
- Potential scheme agents with positive acceptance score are now listed as "Will join" rather than "Can be convinced"
- Remove double toast when a dynasty member makes a cadet house.
- Remove starting fervor info from the faith creation screen, it does not vary so it is unnecessary information.
- Remove the description for secondary characters on the bookmarks screen
- Removed dagger icon next to scheme start effects to make the less awkward when used with personal schemes
- Scheme Agent acceptance tooltip now shows the full breakdown directly in the list.
- Select the correct text flavorization when a title can't be granted
- Shift+F11 will now generate a picture of your current map mode and put it in your screenshots folder
- Show a message in the window when you have no vassals and are about to convert to a new faith
- Sort by name for Knights in the battle result window now uses first names instead of titled names.
- Stopped showing the opinion of players of the faction target when creating a claimant faction
- Successful conversion is now sent as a message rather than a toast
- The "Allow Marriage" button in the interaction list now looks far less out of place, and the full button is tooltippable
- The "Pending Crusade Participation" alert now only shows up if the head of faith would actually be upset at you for not participating
- The "will not accept" icon and tooltip now only shows up on interactions where there's no combination of options that'll lead to the recipient accepting. No more "will not accept" on ransom when they'll gladly accept as long as you're willing to pay
- The 'Alliance Expired' message now shows clickable links for the character names.
- The AI trying to ransom itself from your prison will no longer be called "Ransom Yourself"
- The Appoint a Councillor window now no longer appears under other windows until clicked
- The Great Holy War interface now tells you how much of the war chest you'll get when the war begins
- The Hajjaj version of the Pilgrim trait now has unique art
- The Muslim caliphates are now named "Sunni Caliphate" and such, rather than "Abbasid"
- The Romance interaction now uses the correct notification header
- The Success Chance and Secrecy modifiers are now not shown for Discovered schemes, to prevent being able to deduce who's scheming against you (only total chance is shown)
- The army tooltip now shows commander advantage rather than martial
- The automatic pausing from having died no longer gets unpaused when you dismiss the succession screen; you now have to manually unpause instead
- The battle predictor is no longer as pessimistic about your odds. Now a predicted 50% edge is enough to get "you'll probably win", while before you needed a 133% edge. The other categories have had their thresholds tweaked as well
- The breach siege event pictures now have the correct aspect ratio and properly updates to show the different breach levels.
- The character relation description will now include spouses and concubines of landed rulers.
- The concubine and blackmail interactions now show all their effects
- The faction interface now clearly shows who has been blocked temporarily from joining a faction, and until when
- The game will no longer claim that your guest's claim on a title that's already in your realm, or which has no holder, is useful
- The house & dynasty view now looks nicer for houses and dynasties with no living members
- The lost titles section in the ruler transition window is no longer shown where there's no lost titles and is expanded by default.
- The on-map council task icons are now always shown when you have the council window open
- The raid loot info now shows up in province tooltips when you have a raid selected rather than a raid army
- Tracked decisions now show as alerts instead of in the suggestion dropdown
- Unit movement arrows are more visible when moving through heavily-forested provinces
- When a war goal has multiple options (E.G., claim wars, holy wars), those are now sorted by tier then roughly by distance from your realm, rather than in arbitrary order
- When looking at the list of knights and potential knights, potential knights only have their portrait darkened rather than their entire entry, so it no longer looks as if buttons like "Recruit to Court" are grayed out
- When revoking a title, the new domain size is shown correctly now
- When viewing a battle you're not involved in, it'll no longer say it's "your" commander and "your" realm
- You can now hover over innovations in modifier breakdowns (E.G., "Manoralism" in the building cost breakdown) to see the full info on the innovation
- You can now queue movement waypoints for gathering armies using shift, rather than being limited to just the shortest available path
- You no longer get the Dangerous Faction alert for a faction that's at war with you. The ongoing war is presumably enough of a tell
- You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
- Improved Bookmarks screen scaling on different aspect ratios
- Fixed missing description in Secret Exposed notification
- Don't show the cost of removing a title law if there is no cost.
- New Stress indicator look and placement
- Fixed various text overflow issues with localized text
- Added visible "close" button to Toasts
- More info for pinned characters in Outliner
- Fixed an issue where Sinful and Virtuous traits were not highlighted in the Character Window
- Clearer state of army in Army View
- More feedback on pause/unpause
Art
- Added ethnicities for East African, South Indian and Slavic, and Arctic/Circumpolar
- Added lighting for Corridor Night event background.
- Fixed a CoA that was showing debug pink
- Large map names look better, at a small cost to tiny map names.
- Tweak to Knights Templar coat of arms
- Updated some character portraits in the credits list
- Fixed a large amount of portrait clipping issues between clothing, headgear and hair.
- Lowered some headgears to better rest on a character heads rather than floating.
- Improved teenager animations to not be neutral but also show more personality like adults.
- Adjusted animations to cause less intersections.
- Increased map readability by changing the colour slightly for titles that had similar, or the same, colour.
- Visual Map improvements in the African region.
- Fixed a number of lakes floating around.
- Added FXAA as an anti aliasing option
- Improved visuals of Bookmarks screen (New Game) and Main Menu
- Fixed some errors on the Bookmarks map
- Frontend menus have been tidied up
- New Siege Window layout and art
- Improved HUD visuals
- Color coded Education Trait Icons
- Increased contrast of character portraits
- Cleaned up file structure
- War Overview now looks cooler
- Culture Window looks cooler too
- Great Holy War is actually great
- Culture icons are now unified to always display as a candle
- Added Easter Egg DNA for Henrik Fåhreaus, Debbie Lane, Hanna Löhman, Maximilian Olbers, Bianca Savazzi
Localization
- A more flavourful description added for when murder by hunting "accident"
- Added Vote Strength to game concepts
- Added a first person present tense text for the "join faction" effect
- Added an alternative text for holy war if one has the pluralist doctrine
- Added clarification on the modifier text for the Condottieri innovation
- Added description for Parliament Special Building
- Added dynasty names
- Added localization for Yazidi bishops and theocracies
- Added missing character name to bastardry reveal event
- Added missing whitespace in Fabricate Hook event titles
- Added some missing perspectives for effects
- Added some uppercase loc commands for cases where a 'you' is displayed instead of a name
- Added text for the first-person version of losing one's guardian
- Added the alternate localization 'Ritual Suicide' for non-Christian Faiths with the 'Consolamentum' tenet
- Children who reincarnate as an ancestor with sinful traits now acknowledge that isn't actually a good thing
- Clarified some of the information in the reactive advice about education
- Clarified the effect of the perks 'Sound Foundations' and 'Friendly Counsel'
- Clarified the effects of the "Found new Kingdom/Empire" decisions
- Correct loc command for seduction tooltip if you're already friends
- Corrected a few befriend events that did not start with an uppercase letter
- Dynasty prefixes in effects and decisions are now more consistent
- Fixed a broken game concept in the Pluralist doctrine tooltip in German
- Fixed a bunch of grammar and typos
- Fixed a capitalization error in one of the female south slavic names
- Fixed a number of typos and grammar issues
- Fixed a recursive 'MAX_RECURSION_DEPTH' recursion bug in the event No Time For Myself
- Fixed a scope mis-match in the lover reveal event which caused the event to describe people having affairs with themselves
- Fixed an error that caused rulers to use their own name instead of the name of the potential spouse on some marriage acceptance breakdowns
- Fixed an error that caused the Consecrate Bloodline decision to refer to "The Papacy Himself"
- Fixed error that would occasionally cause titles to be presented as " 's Primary Title"
- Fixed grammatical error in Great Holy War victory desc
- Fixed several minor grammatical errors.
- Fixed the missing text for polyamory tenet compatibility
- Fixed the tooltip for the war chest distribution
- Fixed typo in "Shunned" game concept text
- Improved the text of the 'Secret Revealed!' event for lovers
- Learning requirement for temporal condemnation is now shown as an int
- Re-named the 'West African' culture group to 'Guinean'
- Reduced the fowl feast event texts so no scroll is required in the English version
- Removed the tooltip link in GHW dynamic titles
- Removed unused strings from hastings bookmark
- Renamed the 'Initiate Consolamentum' decision to 'Initiate Endura' to be more correct
- Renamed the Temporal Condemnation interaction to Condemn Sins so it's a verb like other interactions
- Renamed the Wendish Empire to the Southern Baltic Empire
- The greeting in the secret documents letter is now more mysterious
- The tooltip for candidates in an elective succession now correctly displays the name of the candidate instead of the person who nominated them
- Updated Tutorial text
- Updated loc for using a strong hook on someone
- Updated the building localization so that the text colours are consistent among all building entries in the encyclopedia
- Updated the confirmation button name for the "Dynasty of Many Crowns" decision
- Updated the cultural titles for Iranian culture-group rulers, including unique titles for Muslim and non-Muslim rulers
- Updated the description for bastard secrets to fix possible grammatical issues for certain scopes
- Updated the description for bastard secrets to fix possible grammatical issues for certain scopes "
- Updated the error messages for incompatible tenets when creating a new faith
- Updated the event text for "Earned Responsibility" to accurately use the player character's gender
- Updated the event text for "Twist of Fate" for when your dead heir was already an equal or higher tier ruler than your current character
- Updated the explanation for Fervor's impact on Popular Opinion
- Updated the name of Tengriism's religious group from 'Shamanic' to 'Steppe' to be more consistent with the naming scheme of other religions
- Updated the name of the 'Crusader King' trait for Muslims
- Updated the names for 'c_hordalandi' and 'b_sunnhordalandi'
- Updated the tooltip for Divine Marriage to clarify how it works
- Updated the tooltip for when powerful vassals block a succession law change
- Various typos and grammar issues fixed
- Various typos fixed in traits and interactions
- Added localization to some triggers that were missing it
Game content
- Add define for the desired number of spouses in polygamous faiths * allows to specify the value per primary title tier level
- Added a new "Ayyar" cultural Men-at-Arms for Iranian cultures
- Added a new Suggestion to recruit men-at-arms when a player has fewer regiments than expected for their rank
- Added a notification toast when your liege changes to inform you who your new liege is and why they became your new liege.
- Added animations, AI balancing, localization, and other small things to martial events
- Added more mythological names for warhorses and added animations to events
- Removed traits that were unused
- Reviving Taltosism now allows you to choose between vanilla Taltosism & swapping out one tenet for a scripted alternative whilst promulgating the restoration.
- Reviving Taltosism will now convert Magyar Group counties more generously, especially in Mogyer areas with less German influence.
- Updated the 'Establish Batrican Supremacy' to have more accurate and easier to understand requirements
- Updated the martial lifestyle event "Under Siege"
- added "the Apostate" nickname when reviving Taltosism.
- made Reviving Taltosism more visible, flexible, & meaningfully challenging.
User modding
- "image = blah" now works in combat effects
- Add can_declare_war trigger to see if a character can attack another character for a set of titles using a CB with an optional claimant.
- Add console command to dump out landed title hierarchy from barons up their de jure liege's.
- Add current_day trigger
- Add current_month trigger
- Add holder_ignore_head_of_faith_requirement which will suppress the head of faith warnings in history when giving someone a title, useful to represent a historical person holding a head of faith title due to conversion or other representation but not affecting actual gameplay.
- Add player_heir order of succession type, it will always grab the player heir of the person evaluating the succession.
- Add set_mother effect to change the mother of a character.
- Added FaithDoctrine.GetNameNoTooltip; GetName now is tooltippable
- Added add_piety_no_experience and add_prestige_no_experience effects to add/lose to them whilst not changing the persistent experience gain.
- Added console command print_naval_distance, to find the naval distance between two provinces
- Added console commands pause_on, save_on, and pause_and_save_on. These force the game to pause and/or save at a specific date, or when a specific event triggers (for any character in the game)
- Added define AI_USE_VASSAL_OF_VASSAL_CLAIMS
- Added define DEBT_MODIFIER_THRESHOLDS. Debt now gives a character modifier based on this, as well as a combat modifier
- Added define MARRIAGE_OWNER_IS_MATCHMAKER that lets the AI logic for marrying skip the interaction redirect logic when figuring out who it can marry off. As long as that matches the actual redirect logic for the actor, the result is the same but faster
- Added define MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP
- Added define MAX_MONTHLY_PRESTIGE_GAIN_FROM_ALIVE_MEMBERS
- Added define MAX_QUALITY_POWER_MULT
- Added effect generate_building
- Added effect set_can_be_named_after_dynasty = no to suppress such naming for titles. You can also put can_be_named_after_dynasty = no in the title definition for historical titles
- Added global data system promote GetGeographicalRegion. E.G., GetGeographicalRegion( 'world_europe_west_iberia' ).GetName
- Added graphics defines PRESTIGE_LEVEL_PATH, DYNASTY_PRESTIGE_LEVEL_PATH, and PIETY_LEVEL_PATH
- Added link "activity" for getting the activity a character is participating in
- Added link "house_founder". Added link "last_house_head"; same as "house_head" if there is one, but if the house is dead it'll give you the last person to be head of it
- Added on-action on_concubinage_end
- Added on_vassal_gained on-action
- Added tab-complete for virtually every console command where that makes sense (E.G., add_trait, show_title, change_culture)
- Added title transfer type swear_fealty
- Added trait flag blocks_from_claim_inheritance = yes and blocks_from_claim_inheritance_from_dynasty. Being unable to inherit titles no longer blocks claim inheritance
- Added trigger debt_level
- Added trigger has_relation_to, matching the data function HasRelationTo
- Added triggers ai_reserved_gold and ai_war_chest
- Allow title laws to define if they are shown in the title law UI or not.
- Allow title laws to define when they can be removed or not.
- Disabled the use of the "inheritance" and "abdication" title transfer reasons, as using them could break a variety of things
- Dynamic descriptions now log when they make use of loc that does not exist
- Eliminated "break" effect
- Enable the AI to use scripted guis based on the ai_is_valid and ai_chance in definitions. By default a scripted gui will not be used.
- Fix copying coat of arms only working across the same scope types. Can now correctly copy from a title to a title, a title to a dynasty, etc.
- Fix set_title_name and reset_title_name not updating the name on the map instantly.
- Fix some in game coat of arms not refreshing the shown texture when given a new coat of arms by effect.
- Fixed adding an is_shown to a council task not actually hiding it in the council window when not fulfilled
- Fixed grant_titles_interaction's effects being applied after the titles are given out, rather than before
- Fixed the game crashing or presenting other issues if you tried to create a title with no tier, barony tier, or county tier. This creation will now get outright blocked
- Fixed the vassal_count trigger having the behavior of the domain_size trigger rather than actually checking the vassal count
- Fixed title_will_leave_sub_realm_on_succession not properly accounting for heirs changing liege due to inheriting a higher tier title
- Gaining a title you have an explicit claim on no longer causes the on_explicit_claim_lost on-action
- Important actions now support "icon = blah"
- Improved performance of *_character_to_title_neighboring_*, *_character_to_title_neighboring_and_across_water_county_*, *_neighboring_realm_same_rank_owner, and *_neighboring_and_across_water_realm_same_rank_owner
- Remove court physician as being a required cached scripted relation.
- Remove friend and lover as being required cached scripted relations.
- Removed set_title_and_vassal_change_type and set_add_claim_on_loss, integrating them into create_title_and_vassal_change instead. This lets us ensure that all title and vassal changes are properly set up, and log errors at read-time if you forget to set the transfer type
- Removed unused desc system from doctrine groups
- Scripted Guis used by the AI can have an ai_frequency in months defined for how often they will be evaluated like character interactions.
- The "character:history_id" link now no longer logs an error on runtime if the character doesn't exist (when used in a event target comparison); it will instead error during load time if referencing someone who isn't in the history database at all
- The AI values tooltip in debug mode now shows which rough budget categories the AI has put its money into
- The ai_will_do of call_ally_interaction is now respected by the AI
- The on-actions in title_on_actions.txt (except on_title_destroyed) now provide scope:transfer_type so you can determine how the title/vassal change happened
- To make the above optimization possible, none of them work with barons or baronies any more
- You can now use "==" in place_in_line_of_succession for when you really do want to check equality (since "=" will throw an error since usually it makes little sense )
- do_ghw_title_handout now also handles dejure vassalization
- x_traveling_family_member now includes adult children too
- The trigger_event effect now supports delayed = yes/no
- Updated the info doc for character interactions
- The AI desire for matrilineal marriages is now scriptable through the ai_wants_matrilineal_marriage scripted rule
- Added trigger domain_size_excluding_grace_period
- Map Editor * Map Object Editor * UX improvements (grouped by layer, more compact)
- Map Editor * Map Object Editor * can create/edit/delete map objects types in editor
- Map Editor * Export & Import tool added for merging map changes by area
- Map Editor * Starts up faster
- Map Editor * Claims less memory
- Map Editor * Cursor change while editor is saving
- Map Editor * Height map can be reloaded while in editor
Databases
- Added Saka culture to the Tarim Basin.
- Added additional rulers in Sapmi for both bookmarks. Both to add more variety with independent tribes, as well as splitting up the large realm of the Finnish ruler in Oulu.
- Added the Guiyi Circuit as an independent realm in 867 to better represent the history of the area in and surrounding Xia.
- Afar and Somali cultures now start the game with their Men-at-Arms innovation unlocked.
- Aquitaine now has Salic law (male only title-specific succession) in 867.
- Changed Andrew the Apostle's culture from Scots to Greek
- Changed a few Prussian dynasty names to sound less German.
- Changed a few additional counties in eastern Cumania to be of Kipchak culture.
- Changed the names for a couple of duchies in eastern Germany. Ostmark is now named Nordmark, while previous Nordmark is named Mecklenburg (the Billung Mark).
- Connected the Benin dynasty to its founder, to avoid a disconnected dynasty tree.
- Ekundayo of the Benin dynasty no longer lives to be more than 200 years old (causing her to still be alive in 1066!). She now passes away at a more reasonable age.
- Fixed the count of Grisons accidentally being independent in 867.
- Fixed two Dukes of Poland being presented as full Kings between 1031 and 1058
- House of Wittelsbach is now playable in 1066. Otto I (count of Scheyern) has been granted the county of Rothenburg, which encompases the area of Scheyern Castle.
- Improved the historical setup for Mosul in 867.
- Improvements to Cumania in 1066. A couple of fictional vassals was added to reduce the Khan's domain size and avoid vassals with a disjointed realm.
- Kashmiri culture no longer starts with Elephantry unlocked, since they are mostly situated outside the sub-continent of India.
- Kirati culture now start the game with the Elephantry innovation unlocked.
- Luticia is now independent in 1066, to represent the Slavic uprising.
- Made several changes to the De Jure setup in Sub-Saharan Africa.
- Made several government updates to the Russian principalities and their vassals. They are now consistently feudal, with occasional tribal vassals to represent recent (or semirecent) conquests.
- Made sure that Khazar still has counties of their culture in 1066 within the kingdom of Caucasus.
- Made the island of Socotra de jure to the duchy of Socotra.
- Members of the Contarini dynasty are now Cisalpine.
- Ostyak and Permian cultures now have their Men-at-Arms innovation Forest Warden unlocked in 1066
- Prince Ibrahim Aghlabid of the Sultanate of Africa is now a vassal under his father.
- Rhodri the Great's dad, Merfyn, is now suitably oppressive.
- Ruler of Naissus is no longer tribal in 1066.
- Saint Peter now keeps the name "Petrus" upon becoming the first Pope instead of getting a random papal name.
- Sami culture now starts with their cultural Men-at-Arms unlocked in 867, and two additional innovations in 1066.
- Tangut characters Xingge Pochou and Fuyun Ezangquhuai are no longer both married and betrothed.
- The dynamically-named Child of Concubine/Consort trait has been split into separate "Child of Concubine" and "Child of Consort" traits
- The ruler of Magdeburg is now a Theocracy in 1066.
- Updated and fixed several holding types within Tibet.
- Updated and fixed the names of Popes Eugenius II and III.
- Updated and improved the Polabian setup, mainly in 867, and added a number of Polabian names for the area to have less German names under Polabian rule.
- Updated history for Rethel and it's historical rulers.
- Updated the culture setup in the Steppes slightly.
- Updated the history and setup for the Karakhanids.
- Various improvements and changes have been made to the history of the western half of Byzantium in 1066, to more accurately represent the themes used at the time.
- Volga Bulgaria is now feudal in 1066, to represent the fact that they were more sedentary than not. Especially when compared to their nomadic neighbors.
- corrected the date of birth of Alfred's youngest daughter so that she is no longer his eldest.
- gave the House of Wessex a fixed motto.
- slightly adjusted Insularist setup in 867 Scotland
- Updated the kingdom of Sao's coat of arms.
- Corrected the Saffarid-Tahirid war to make the Saffarid the attacker, rather than defender. If the Saffarid successfully win the war, they will gain the duchies of Herat and Nishapur.
- Daju culture no longer has the Early Medieval era unlocked in 1066.
- Split up the much too big viking count north of Sweden in 1066 into smaller realms
- Updated a number of holdings in Bohemia, 867, to have the holding type match the ruler's government.
- Updated several holdings in east Africa to be tribal if held by tribal rulers at game start.
- The province of Zeeland now begins under the control of the HRE in 1066
Bugfixes
- AI will ignore unit targets in attrition areas
- Cancelling construction that costs prestige or piety no longer gives you Fame or Devotion; just the prestige/piety cost back
- Don't count the court physician in the relationship tab as a relation.
- Fix not being able to reform your faith with the same doctrines, entirely different doctrines is only required if creating a new faith instead of reforming one.
- Fix temporal head of faith titles not following the player heir if the realm heir differs from the player heir from an elective primary title.
- Fix the mass ransom button being usable when the person we ransom to cannot pay the gold.
- Fix the player heir not always being the passed on house head if the player heir and realm heir differed due to a primary title being elective.
- Fix the prisoner action buttons not always matching up to if the interaction could be done.
- Fixed the special contracts, march etc, having the incorrect name until you had the right innovations for them.
- Fix unnecessarily handling controller input and rotating/zooming the camera. This will avoid some issues with black maps after loading into the game, if a connected controller constantly sent unexpected inputs.
- Fix war participant tooltip not listing the number of knights but just repeating the word knight.
- Fixed Divorce not being available if your faith requires divorce approval by the spiritual head of faith, but you don't have a spiritual head of faith (no head, or temporal head)
- Fixed GHWs in some cases resulting in the Crusader King unlanding another beneficiary to get the capital, rather than just directly getting the capital in the first place
- Fixed an issue where a modifier for elector voting would not print text properly
- Fixed characters of the non-dominant gender of a faith getting claims on their dying parent's titles. E.G., now men won't get such claims in a Female Dominated faith
- Fixed characters who change liege not always getting properly updated. This could for instance lead to their liege's vassal limit usage not updating
- Fixed excommunication being available for faiths with Communion but non-spiritual heads
- Fixed factions not disbanding when they lose or white peace their faction war
- Fixed granting an unlanded character titles in rare cases causing them to become independent
- Fixed house and dynasty modifiers never expiring when they have an expiry date
- Fixed it being possible to give your primary heir titles they won't get in partition by first giving them a title that they will get in the partition
- Fixed it in some cases being possible to on your death continue playing as someone who didn't actually inherit any titles from you
- Fixed it in some cases being possible to revoke a character's last county while they still hold a higher-tier title
- Fixed it in some cases not being possible to revoke a character's last duchy or higher
- Fixed merging units together ignoring knights for the purpose of supplies, leading to merging armies of just knights causing them to lose all supplies
- Fixed newly created and historical characters that start with a focus being considered to already have changed it once, preventing you from changing it again in the case of childhood focuses
- Fixed people who lose land in a war sometimes erroneously ending up as the vassal of the conqueror
- Fixed prestige gain from alive house and dynasty members getting the "Monthly Prestige Gain" modifier applied twice
- Fixed several issues of text overflowing in the UI in some languages
- Fixed siege phase time and morale loss modifiers applying via the owner of the holding. E.G., the owner having the Military Engineer trait would make it faster for others to siege their holdings
- Fixed sieges not immediately starting if a hostile army is standing in a holding that ceases to be occupied (E.G., due to a 3rd party war resolving)
- Fixed taking someone's primary title sometimes unlanding them entirely even though they should still have vassals to steal a county from
- Fixed taking the last physical land of a spiritual head of faith causing the head of faith title to be destroyed
- Fixed the game in some cases (like the "Disallow Marriage" checkbox) thinking people have been rulers for far longer than they actually have been
- Fixed the game in some cases blocking interactions saying "You is already considering a proposal from you" after interacting with yourself
- Fixed the game in some cases releasing people from prison when it shouldn't, such as when they become rulers
- Fixed vassals in some cases going independent or becoming a vassal of your liege if your primary title has its own succession laws and doesn't go to the same heir as the rest of your realm
- Giving out a title while above your domain limit will no longer give you stress. Previously it'd give you stress without warning you
- Guests with claims will no longer accept staying if you promise to press a claim that you cannot declare a war for.
- It is no longer possible for the county capital's fort level to go below 1, which would render it unsiegeable
- Made the Crusader helmet show up in the barbershop
- Remove incorrect warning about adjacent vassal contract levels if its display method is a radio button, they are unique picks already.
- The Promote Christian Settlements decision now gives Hungarian culture all innovations and innovation progress of Mogyer culture
- The Reclaim Britannia decision no longer changes effects based on dejure drift
- Titles with title-specific succession laws (E.G., Male Preference) that match your realm law are no longer considered separate when calculating partition splits, so they'll no longer always go to your primary heir unless the law is actually distinct from your realm laws
- Vassals of vassals are now able to declare war on vassals of their liege's liege
- When your spouse is also your heir in your latest save, we don't clone them to show them twice in the main menu
- Your children will no longer leave your court just because they're bold. So daughters won't run off in male-dominated society, and sons won't run off in female-dominated society
- A Head of Faith will no longer forsake their religion if your spouse is charming enough
- A bastard born to a landed woman and a landed man will now get her house as default
- A betrothal in your own court will no longer be talked about as a marriage
- A faction will no longer courteously greet you before calling you a tyrant
- A zealous character will now sweat a bit about committing adultery
- Added a 10 year cooldown to childhood events if the child decides to kill the animal instead of adopting it. You monsters.
- Added a cooldown to the "Know Thyself" upcoming death event to reduce the level of spam telling you about being at death's door
- Added a text variant for placing a vassal under house arrest
- Added a trigger in one of the options for clan.1201 so that rulers can't give away their only title in the name of diversity
- Added an alert for when you have no player heir to your titles but there's someone in your dynasty who can inherit
- Added encyclopedia link for attrition in a tooltip
- Added grandparent checks to scheme modifiers
- Added in events about upgrading relationships
- Updated conditions for rival in seduction events so they don't bonk you in the head while imprisoned
- Added missing background to the event Domain of Debauchery
- Added missing error icon next to 'Holy War for County' when Piety Level is Sinner
- Added missing perspectives to effect loc
- Added missing tooltip about prestige loss in rival upgrade event
- Added prisoner and jailor to custom loc key and trigger
- Added triggers to notifications so that marshal vassals don't gain opinion of themselves when they do something good
- Agent in scheme is now properly exposed
- Alawites & Qarmatians may no longer go on Hajj, though they have access to pilgrimages as usual
- All Hajj events now have the pilgrimage activity theme
- An imprisoned vassal will no longer scream about rebellion
- Apply army maintenance modifier to unraised MaA reinforcement cost
- Assyrians no longer have access to cataphracts
- Austria & Switzerland will now be correctly drifted into a restored Carolingian Empire
- Babies will no longer be assigned commander traits through a yearly event
- Barons married to other landed characters will no longer be naked
- Bastards can no longer create Cadet Branches
- Betrothal toast will now trigger if either participant isn't an adult
- Blocked Vlach rulers from taking the Unite the Slavs and Unite the Southern Slavs decisions
- Blocked the “Making Acquaintances” event and its options if the child already has all the traits/opposites that they can get from the event
- Blocked the seduction of characters who are imbeciles or incapable
- Butr culture now starts with Mubarizun unlocked in 1066
- Byzantine characters now use royal headgear instead of ducal headgear
- Calm doesn't like impatient
- Capital duchy modifiers are now correctly recalculated after moving the capital or destroying the duchy
- Character modifiers coming from difficulty settings are now applied correctly when loading save games and starting multiplayer games.
- Characters are now more reluctant, or outright forbidden, from leaving their partners behind
- Characters can no longer get different tiers of the same congenital trait
- Characters that should be naked no longer wear cloaks
- Characters using the northern portrait set no longer toss away their crown when they become emperors.
- Characters will no longer be as desperate for your friendship in foreign special diplomacy event
- Characters will no longer be doubly motivated to murder to move up the succession
- Child preacher in event must be of age 4 or older
- Children are no longer allowed to partake in an Intrigue challenge event
- Children are no longer encouraged to pick up more spouses
- Children can no longer be educated by hardened criminals
- Children can no longer be granted a bishopric as they are too young to handle both managerial tasks and religious duties
- Children can no longer start a literalist debate
- Children, imprisoned, and incapable vassals can no longer demand that you host a feast
- Clarified the development growth modifier from the terrain in the county capital to specify the capital holding name, instead of simply the county name.
- Clarified the name for the different culture group opinion penalty by making it say "Foreign Culture Group", rather than "Culture".
- Cleaned up cooldown for the befriend scheme
- Clicking the Too Few Spouses issue now opens the Find Spouse interaction
- Compassionate character are now told that blackmailing people is stressful
- Corrected several holding names in Europe.
- County task icon tooltip no longer shows big empty are when there's no councillor for that task.
- Courtiers can now marry even if they're out and about
- Courtiers of Theocracies and Mercenaries will no longer wear inappropriate clothes
- Crusader Helmets will now always show up when appropriate
- Devouring people will now have a clearer impact on your stress level
- Don't apply army maintenance modifier to prestige cost
- Dukes now understand that an Emperor can be their Rightful Liege when they're deciding if they want to join an Independence Faction
- Dynasty Heads/House Heads can now only use their special calls to war for conflicts where they are a primary participant and the target is not already involved
- Enabled the Nowruz festival event for all Iranian culture group characters, instead of only Persians.
- Establish Norman Culture decision now have the effects displayed
- Event childhood.1002 no longer triggers if child has both traits that the event can give
- Excommunicated characters can no longer Take the Vows.
- Family members of a prisoner will now be miffed if you snatch the prisoner up as your concubine/consort
- Feudal Elective nominations now check the title holder's lieges' laws when determining eligible candidates
- First Marriage event is not blocked from triggering multiple times for divorcees
- Fix court bishop income tooltip when using theocratic lease
- Fixed AI's caving to populist demands when they really shouldn't
- Fixed Scalloway using incorrect cultural names.
- Fixed Unify the Burgundies preventing culture conversion if the character was already Occitain
- Fixed a bug sometimes preventing concubines from being shown properly in the marriage window.
- Fixed a bug that caused the ransom prisoner event to occasionally display the payer's current gold total instead of the actual amount of gold they paid in ransom
- Fixed a bug that prevented Counties from joining Claimant Factions
- Fixed a bug where the faith of an attacker in a holy war did not lose Fervor when that attacker was defeated
- Fixed a bug where there would be a small gap between neck and torso at lower levels of body fat
- Fixed a bunch of errors popping during runtime
- Fixed a couple of Decisions not refunding their Prestige cost properly if the player opts out
- Fixed a couple of Scheme events for landed characters firing for unlanded characters
- Fixed a localization error in the Holy War Casus Belli effects that referred to the attacker's vassals as 'your vassals' even when you were the defender
- Fixed a typo in the A Spain United event
- Fixed an error which caused the event 'Differences in Faith' to trigger for counties of your own religion
- Fixed an error with the Unite the Slavs decision that prevented the De Jure drift effect from working correctly
- Fixed an event stating that your lover revealed your secret when you in fact did it yourself, by claiming a bastard as your own
- Fixed an inverted value that caused children with a 'bad' education affinity to do better at their education than children with a 'good' affinity
- Fixed an issue with the CB cost breakdown not showing properly for the Independence CB.
- Fixed behavior in the achievements window
- Fixed being able to send multiple Blackmail interactions to the same character while waiting for their first response
- Fixed broken capitalization in house and dynasty tooltips when you are the house or dynasty head
- Fixed broken god reference in a death transition text
- Fixed children with preexisting Guardians not being selected by default when using 'Offer Guardianship' on them
- Fixed embracing English culture sometimes converting landed spouses or family members without their consent
- Fixed faulty gender of a Roman
- Fixed imprisoned characters sometimes being chosen to be mercenary captains or Holy Order Grandmasters
- Fixed loc in seduction event
- Fixed lowborns getting kinslayer traits when murdering other lowborns
- Fixed perspectives for a number of Interaction triggers
- Fixed runtime errors in script
- Fixed some errors with tutorial concepts in the encyclopedia
- Fixed some rank/tier game concept confusion
- Fixed some siege logic that was causing infinite sieges in allied land when it was a part of the enemy realm.
- Fixed sorting knights by name in the battle overview window.
- Fixed the AI recruiting guests because they themselves had a good claim, rather than the guest
- Fixed the kingdom of Pontus capital being set outside its de jure area. The capital is now set as Trebizond.
- Fixed the mixed usage of possessive pronouns in the notification for Allied Combatants Captured
- Fixed the revoke title interaction so it shows titles properly in the interface.
- Fixed the show/hide invalid savegames logic
- Fixed typo the name for the County of Padua, which was incorrectly named Paduan.
- Fixed up some grammar when exposing Secrets
- GHW title recipients who own the target title will no longer conquer it from themselves
- Gnosticism's stress loss for granting titles now scales correctly
- Guardian remove themselves from guardianship if their ward is imprisoned
- Guardians will no longer keep teaching your kids after fleeing the realm
- Guests with claims on your vassal's vassal's titles will no longer arrive due to these claims
- Hajj decision has unique text to distinguish itself from the normal pilgrimage decision
- Head of Faith looks at incest as a divorce reason based on faith's doctrines
- Highborn people will now be more skeptical about marrying lowborns
- Hindu Shahis are correctly feudal now
- Historical characters will no longer be their own parent
- Holstein moved to Saxony/Germany, due to being pre-Danish union (mostly)
- If people start to murder your courtiers the experience will now be much smoother
- If you instantly regret romancing someone the game will now accept that you've moved on
- If you promise a vassal to educate their child they will now be miffed if you try to return the child
- If you're trying to elect a kinslayer as your heir you will now get a functional tooltip
- If your liege declares war on your war-target your war is invalidated
- Imprisoned AI rulers will now attempt to ransom themselves
- Imprisoning someone for having a Secret Lover when it's criminal does not cause tyranny when done via the secret exposed event
- Infertile spouses will now no longer wish each other 'a long life and many children'
- Intended achievements where you need to start as a particular can now also be accomplished after that character's death
- Interaction-acceptance now considers personality ONCE
- Intrigue event about zealous agent now exposes the scheme as well as the agent if you fail the duel
- It's now possible to negotiate an alliance even if your family is very inbred
- Khotan & Dzungaria now start entirely feudalised, rather than partially clan
- Knights that kill or wound commanders now have a chance to increase their prowess/gain prestige
- Korosten is now appropriately vassalised to Turov, the local tribal power
- Landless nuns now wear habits
- Level of splendor will no longer give 0 acceptance in marriages
- Losing a Liberty War now only gives the attacking faction members a hook on their liege, instead of everyone attacking the liege (which included participants of completely different wars).
- Lovers exposed during feasts have a trigger to ensure none of them are imprisoned at the time
- Lowborn bastards no longer try to belong to a House
- Lowered the amount of gold the recipient needs to have to unlock the Demand Payment interaction
- Lowered the penalty for negotiating an alliance with your primary heir
- Made sure effects are applied to the correct scope in rival upgrade events
- Made sure marriage action looks for consort instead of concubine
- Made sure reformed faiths get a new shiny icon
- Made sure that all loc strings in the game are localized
- Make a sieging standing army use proper siege animation. Also play victory animation when winning a siege
- Married couples will no longer be exposed as if they have an affair if they're also lovers
- Mercenary and holy order captains will now abdicate from those positions when getting titles
- Milete faith's have Same-Sex Relations set to Shunned by default
- More events now take place at the proper location
- More information given if a new religious movement is founded
- Moved blocking traits from Declare Bloodline Holy decision to be stress impacts instead
- Moved the effects of the Convert County Task conclusion event into the immediate block to stop the event script from overwriting player changes between the event firing and resolving
- Mystic will no longer stick their nose in religious matters that are of no concern to them
- Naughty children go straight to jail with no education
- Negative opinions for concubine or polygamous marriages now specifically checks for number of spouses and concubines
- Neighboring ruler war resolution message will now name the war
- Newly made nuns/monks are only sent to monastery of their faiths or to their liege's pool
- Nikephoros Palaiologos is no longer Duke of Bulgaria in 1066
- No more distance education
- Non-relevant mercenaries should no longer use the Palace Guards cultural Men-at-Arms.
- Now check for the correct scope when blocking attempts on joining one's ally in a war against one's liege
- Now show the correct name when offering an opportunity to ransom a character that's not landed
- Now showing the culture or religion trigger for Restoring the Roman Empire decision as it didn't print correctly as a tooltip
- Only the Byzantine Emperor now wears the Imperial Crown
- Order members can not be asked to (re)join a holy order
- Outremer culture no longer discovers up to 7 new innovations every time a new ruler adopts it
- Outremer culture now correctly retains all Innovations that its parent culture has discovered instead of only some of them.
- Pecheneg ruling dynasty now relates to Khan Kura
- People are now less eager to marry people they are terrified off
- People that are terrified of you are now more likely to agree to marriage, as long as they don't have to marry you
- People will no longer judge you harshly for breaking a betrothal to an Eunuch
- Physicians are no longer in two places at once when sick
- Pilgrimage decision preview will now give the correct minimum sum you will have to pay
- Player now gets notifications about their right-hand person
- Player unit graphics are now prioritized over other unit graphics when they occupy the same position.
- Player's reaction to someone recovering from illness is now based on their relationship with the character and the previous sick person's opinion of the player
- Populist uprising wars no longer invalidate on succession if the new liege does not personally hold the target title
- Prevent CTD when loading save with some incorrect landed state
- Prioritized what "Call To War" interaction and action to show
- Properly clear occupations when liege invalidates vassal's war by attacking the same target
- Rebuffing the advances of a romantic interest now correctly ends their scheme instead of forcing you to become soulmates anyway
- Reforming to feudal now grants the same amount of random buildings as previously built in the province
- Refusing to attend a feast when faith has 'Ritual Celebrations' tenet now results in loss of piety, rather than devotion
- Relocated an oddly-positioned tooltip when refusing a blackmail threat from another player in an MP game
- Removed an outdated reference to an old button in the 'Fabricating Claims' reactive advice
- Removed anachronistic Mogyers from Pannonia in 867
- Removed excess slaughtering from Iberian mercenary names
- Removed excessive warning in Take Stewardship of the Sacred River decision
- Removed incorrect holy sites of Jerusalem, Mosul, and Mecca from Yazidism. Replaced them with more suitable unique Holy Sites of Sinjar, Baalbek, and Lalish.
- Removed incorrect info about fabricating claims from the title integration council task tooltip.
- Removed redundant tooltip when offering to join a war you're already fighting in
- Removed some game log spam in multiplayer
- Removed the 'is diplomatically available' from the is_shown trigger for Temporal Condemnation so that it's failed conditions are only shown when failed
- Removed the multiple message and variations of the same condition for attempting to join or create a faction when underage
- Replaced fake Mogyër names
- Required baronies in befriending events are now checked for in the event trigger
- Reshaped the Thar Desert slightly for a better setup and to connect the counties of Ludrava and Vikramapura to one another.
- Restructured how bastard secrets are exposed to ensure that the piety loss/opinion loss from adultery only happens once
- Reworked and clarified a condition for Faith Reformation and Head of Faith title creation ΓÇö holy sites must be within your realm, and held by you or vassals of your faith
- Right trait is now referenced in elections
- Rum now no longer takes dynasty names, always retaining its title name regardless of the holder's culture
- Saladin's Helmet (DDE) will now appear for marshals of duke+ rank and duke+ rulers leading an army, as it's too opulent and fancy for common knights
- Same Faith only has one entry in the Laws section of the encyclopedia
- Secret exposure notification now removes the correct hook
- Show both siege weapon and standing unit during siege if army has siege weapons
- Show maximum possible tax and levies for bishop in the endorsement tooltip
- Sick characters now dress the part
- Sneaky people will now wear sneaky clothes
- Socotra & its historical rulers are Yemeni instead of Bedouin
- Splendor levels are no longer over-explained in the encyclopedia
- Split the Take Vows decision into two, one for asking someone to a go to a holy order, the other to a monastery
- Spouse will no longer reveal their own scheme or a scheme they're part of
- Spread Assyrian culture a little
- Spymasters will no longer try to dig up dirt on themselves
- Steward can no longer target themselves when discovering a claim for their liege
- Stopped swearing fealty to the Mongol Khan ending the wrong wars
- Stress gain/loss from deceased siblings is now calculated before friendship/lover/rivalry/opinion modifiers are deleted
- Stricter checks on titles so that one does not give away their primary title in an event in the name of diversity
- Svend II of Denmark now spawns as either bisexual or heterosexual
- Temujin's kids will no longer be educated child prodigies
- The "Form the Swiss Confederation" decision can now be undertaken even if the HRE doesn't exist
- The "New Cultural Era" toast will now show the correct culture's cultural head character.
- The " Cannibalism" decision can now only be taken once per Faith.
- The 'Form Outremer' decision now correctly transfers all Innovations known by your former culture to the new Outremer culture.
- The 'I'm not done with you yet' option in Torture events will now apply the correct effects
- The 'Pacifism' and 'Dharmic Pacifism' tenets now correctly provide +1 Domain Limit to all adherents.
- The 'Too Few Knights' warning will now only appear when you have too few knights, not when you have too many!
- The 'Unrepresented' event now only fires for clans, and cannot poach lands from player characters
- The AI will now shy further away from old marriage-partners
- The Arrange Marriage screen now allows you to toggle the 'matrilineal' checkbox prior to selecting a recipient.
- The Catholic Pope now wears the correct clothes
- The Consecrate bloodline decision now gives the bloodline trait to descendants even if the family tree has dead members
- The Decision to unify Iberia now displays the condition that you must have an Iberian Kingdom as your primary title
- The Domestic Affairs task now correctly gives an opinion boost of your direct vassals if you're a vassal yourself
- The Embracing/Abandoning Celibacy and Searching for Physician decisions are now available even when commanding an army
- The Exclave Independence game rule no longer fails if the heir of a dead character is at war for 5+ years
- The Head of Faith can no longer Excommunicate themselves
- The Jewish Head of Faith now wears the correct clothes
- The Mongol Empire will no longer destroy itself when winning a war
- The Mongol Empire will now always declare the correct wars when arriving
- The Pope can no longer publicly accept cannibalism
- The Pope will now always wear the correct clothes
- The council window resets to the player council tab when opened so the empty council position works correctly.
- The death notification toasts now show death reasons properly. They are always delayed to the next event tick after the death happens now, it was inconsistent before.
- The decision to Create the Kingdom of Israel can only be done once per campaign
- The declare war window will no longer show claimant CBs for characters whose claims can't actually be used
- The distance check for joining Holy Wars now checks realmborder-to-wartarget distance instead of capital-to-capital distance
- The duration of the Private Army from your spouse is now determined by their martial skill rating
- The elope scheme will now run smoother
- The enabled criteria for Special Buildings will now always show up
- The event 'Faction Organizing' no longer fires for factions you're already at war with
- The event for discovering bastard secret now mentions the bastard by name and shows their portrait in the bottom left
- The game will no longer tell you to take more concubines when you've had enough
- The potential guardian to a ward who's a courtier now checks if the ward or requester is of interest to them. To educate the courtier of a count is of no interest to a foreign emperor.
- The tutorial widget in the bookmark window will no longer show up for a fraction of a second when opening that window for the first time
- Toast about one's foreign guest enjoying the dance is now displayed properly
- Tooltip cleanup for
- Two players having a child together will no longer have a screaming competition about the name
- Tyranny now also gets added even if the vassal declines the title revocation
- Unlanded characters will no longer have random dungeons
- Updated Reclaim Britannia decision
- Updated loc for a councillor being blocked from being fired from the council
- Updated loc for culture innovations effects
- Updated localization for culture promotion modifier
- Updated requirements for creating the Empire of Germania to give correct tooltip
- Updated the event loc for An Insulting Accusation to imply that the character's believes in their vassal's innocence
- Updated the location triggers for befriend outcomes so that the correct location can be fetched when trying to befriend unlanded characters as an independent ruler
- Vassals and Lieges no longer receive a penalty to Negotiate Alliance when you're already at war
- Vassals can no longer call their liege into their own wars
- War important actions and suggestions will no longer show up when the player is in debt.
- Warning about your realm priest not endorsing you will no longer lie about levies
- West Slavic cultures are now easier to differentiate on the map
- When being courted by a pregnant woman, the option to bring you a wolf pelt is unavailable unless your religion allows for women combatants
- Fixed an issue when opening the marriage window for the 1st time and the player would get the wrong default sort order.
- When requesting gold in exchange for ending a war at the behest of your liege, the shown gold amount now correctly corresponds with what you actually receive.
- When setting title color from another title, shift it more, so gradient border is always present
- When the 'Generate Families' game rule is on, rulers who had a spouse and children generated will no longer receive the wedding event after game start
- Witches can now host a Grand Rite
- Women will now be punished for having too few consorts
- You are no longer malnourished and obese for life
- You can no longer Demand Conversion from imprisoned foreign rulers
- You can no longer ask your house head to approve your divorce if you are the house head (just do it)
- You can no longer attempt to find dead people's secrets
- You can no longer be tortured to confess a secret you don't know
- You can no longer demand liberty from a chill liege
- You can no longer grant a vassal who's at war with the recipient
- You can no longer lose a friend you didn't have
- You can no longer owe a favor to yourself because of a necklace
- You can no longer remove your vassal's guardians all nilly willy
- You can now condemn your vassals for their sins even if you're pious
- You can now declare war for your claims while imprisoned
- You can now help your allies in religious wars they start
- You can now marry your concubines/consorts without having to dismiss them first
- You can now only call people of the "right" faith to Great Holy Wars
- You can now scheme to claim thrones even while feasting
- You can now take other ruler's concubines as your concubines if you've imprisoned them
- You no longer is the real father, you ARE the real father!
- You now kick hostile Holy Orders from your holdings with a few choice words
- You wife will now leave your kids behind if she flees your tyranny
- You will no longer be encouraged to give away your last county
- You will no longer be stressed out if a spouse you dislike dies
- You will no longer be told twice about your ransom offer being accepted
- You will no longer call newly independent rulers your vassal
- You will no longer get a broken event if your liege declares war against someone you're already warring with
- You will no longer have to spend the rest of your life fabricating one hook
- You will no longer refer to someone else's claims as your own
- You will no longer think less or more of yourself depending on how good you are at romancing someone else
- You will now be told only once that you've successfully blackmailed someone
- You will now be told why you can't debate people 24/7
- You will now only be notified of the establishment of Norman culture if you're in Europe
- You'll no longer get events in third person about how virtuous you are
- Your de jure liege is no longer called your de jure vassal
- Your mentor will no longer ditch you in the middle of your education
- Zealous people are no longer more likely to say goodby to their religion
- Adaptive tenet now correctly requires you to have a pluralist religious attitude
- Added Welsh/Cumbrian cultural names for Hereford & Herefordshire.
- Added an extremely minor piety cost for changing to a different version of Mohammad's Succession
- Added missing children to Alfred the Great.
- Adjusted 867 Bulgarian de facto setup & history
- Adjusted historical & de facto setup for Wales in 867, making south Wales more fractious and splitting up Deheubarth. Hywel ap Rhys retains the duchy in 867, even though Deheubarth wasn't technically founded till 920, to represent the waning but still extant power of the Morgannwg kings, since we use the duchy as kind of a catch-all for the most powerful southern Welsh realm.
- Adjusted loc & circumstances surrounding acquisition of the Hajji/Hajjah trait, basing it on who can undertake the Hajj rather than being for all Muslims
- Adjusted loc in one of the Claim Throne Scheme events to remove erroneous title references
- Allowed Shia Zandaqa heresies to crop-up in Shia counties more consistently
- Baron-tier rulers no longer display the request claim interaction
- Betrothed will no longer attempt to divorce when one is made a concubine
- Blind characters can no longer become knights
- Blocked off Promote Christian Settlements decision in 1066, as it's already happened.
- Characters will no longer easily ransom characters they are at war with if asked to do so by said-characters' liege
- Corrected several edge cases related to creation of a de jure target kingdom title vs. a titular one
- Corrected various duchy holders having no land in their appropriate duchies without good reason
- Counts are properly assigned to de jure dukes after successful GHWs
- Destroyed kingdom titles when Uniting the West Slavs now have their de jure drift into your primary kingdom title
- Extended cn_issus cultural name to Armenian
- Forming Outremer now requires you to be specifically king-tier, a non-Byzantine Group culture, and only control half of the Arabian Peninsula
- k_austria & e_france can now maintain their primogeniture after obtaining it via decision
- Made Aethelred I significantly more unlucky whilst Alfred is alive and heir
- Made Dismantle Empire decisions use the standard decision cost flow rather than stealth-grabbing 10k prestige on declaration
- Made Form the Archduchy of Austria easier, more flexible, & slightly less anachronistic
- Made c_madoi fully tribal in 1066
- Made cannibalism more hygienic & mod-friendly
- Made d_takrur clan in 1066, made d_djolof tribal in 1066
- Made forming Switzerland easier, cheaper, more flexible, & more historical
- May only join holy war defenders who are either of your own faith, or which are being prosecuted against someone within your religion who you could not holy war yourself
- Neatened clan-tribal divides in the Horn of Africa
- Reduced mild anachronisms in 867 East Francia along Saxon borders
- Reduced verbosity of Mend the Schism decision
- Removed erroneous duchy from Unify Burgundies decision
- Removed duplicate cost checks in requirements list from several decisions
- Removed inappropriate prestige/piety requirements from a number of older decisions
- Replaced incorrect piety requirements in some decisions with piety level requirements
- Restoring the HRE can no longer be done using a hook on cooldown
- Restoring the HRE can no longer be done whilst at war with your Head of Faith
- Restoring the HRE no longer requires holding the electors
- Restoring the HRE will now apply gender-exclusion laws correctly (according to faith preference).
- Restoring the HRE will now de jure drift all of Germania into the HRE, if Germania does not already exist at the time.
- Reworked Norse/Norwegian names in Norway & North Atlantic to be more accurate
- Sanitised all Welsh places names to use Welsh as standard, with English/Norman cultural names.
- Split feudalising tribes important action out from wrong holding important action
- Split the family of Bleddri out of the royal family of Dyfed
- Spouses can no longer be both happy and unhappy with their spouse when at exactly -20 opinion of them whilst being seduced
- Stopped non-familial guests showing up in your court if they have claims on your titles
- Stopped revealed parents losing x3 piety levels instead of x1 in bastardy secret reveals
- Temporal Head of Faith titles now require independence or a liege of sufficient tier to create
- The Patriarch of the East now claims to be a Patriarch, not a Pope
- The Patriarchs of the East are/were now Assyrian, not Mashriqi
- Titular crusade titles are now properly assigned where appropriate, instead of doubling up or confiscating non-titular titles
- Transferred Memel from Courland to Samogitia
- Unifying the Burgundies will now only convert your culture to Occitan if you weren't already Occitan
- Warhorse modifier is properly applied
- The Ecumenical Patriarch now wears the correct clothes
- Added a clarifying tooltip for the second option in the “Family Epic: Rich Source Material” event
- Added trigger to check for already known secrets when trying to revealing secrets as stress relief
- An appropriate sexuality is now set based on the sex of one's crush in the case where one gets a crush before realizing one's sexuality
- Barony location now shows its name when attempting to befriend independent rulers
- Checking rivalry relationships before adding appropriate rivalry modifier on a yearly event
- Having concubines no longer protects you from forcefully becoming a concubine
- Seduction compliments now only has two outcomes, good or bad
- The Sicilian Parliament and Hall of Heroes are now built on the correct type of building slot
- Walking Dog modifier is removed when dog dies
- Removed double tooltip text for befriend interaction if you're already friends
- Fixed an OOS related to stress events potentially using unsafe randomly generated numbers.
- Fixed missing text in an event option in a Murders at Court story cycle event
- The founding of a Holy Order as di Canossa is saved as a global flag for the Give a Dog a Bone achievement
- Vassals who agree to a Conversion Demand during a heresy outbreak can no longer immediately re-convert to the heresy
References
- ↑ 论坛,Patch 1.1 is OUT NOW!,2020-09-29。