1.10 版本:修订间差异

(创建页面,内容为“{{Version column}} Patch 1.10, aka "Quill", was released on 2023-08-22<ref>Forum, Wards & Wardens and 1.10.0 "Quill" Free Update - Now Available!, 2023-08-22.</ref>. It was released alongside the Wards and Wardens event pack. == Expansion features == * Over one hundred new events and event chains expanding upon childhood, guardianship, education, and more - both for young lords, parents, and knowledge-hungry rulers! Many game systems, bot…”)
 
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{{Version column}}
{{Version column}}
Patch 1.10, aka "Quill", was released on 2023-08-22<ref>Forum, [[forum:1596226|Wards & Wardens and 1.10.0 "Quill" Free Update - Now Available!]], 2023-08-22.</ref>. It was released alongside the [[Wards and Wardens]] event pack.
1.10 版本,又称“Quill羽笔”,发布于 2023-08-22<ref> 论坛,[[forum:1596226|Wards & Wardens and 1.10.0 "Quill" Free Update - Now Available!]], 2023-08-22.</ref> 。这个版本与[[ 亲与子]] 事件包同步发行。


== Expansion features ==
== 扩展特性 ==
* Over one hundred new events and event chains expanding upon childhood, guardianship, education, and more - both for young lords, parents, and knowledge-hungry rulers! Many game systems, both new and old, now have unique events and content to really strike home how it actually was to grow up during the middle ages!
* 新增超过100个事件及事件链,扩展童年、监护、教育等内容——涵盖年轻领主、父母及渴求知识的统治者!新旧游戏系统均加入独特事件,真实还原中世纪成长历程!
** Enjoy a more lively Childhood with a host of new events for both young rulers and parents, and see the choices made early in life echo far into adulthood!
** 通过年轻领主与父母的丰富新事件体验更生动的童年,见证早年选择对成年后的深远影响!
** New events for Courtly Education let you both educate and be educated in new and interesting ways, where young rulers can be led down a path of eccentricity!
** 宫廷教育新增事件:以新颖方式教育或被教育,引导年轻领主走上怪客道路!
** Hostages at court will mingle with your own children, be homesick, get into trouble, or even give you opportunities for both lasting friendships and gaining a new type of Perpetual Hook!
** 宫廷人质将与你的子女互动,触发思乡、惹事事件,甚至建立持久友谊或获得新型“终身牵制”!
** Employing a Wet Nurse will aid the development of your heirs and increase the well-being of children at court, alongside a healthy dose of courtly drama!
** 雇佣乳母促进继承人成长并提升宫廷儿童福祉,附带宫廷戏剧事件!
** A slew of new events for Childhood Regencies sees a benevolent regent aid you as a young ruler by teaching you skills, giving you gifts, or stabilizing your realm - just beware less-than-scrupulous regents!
** 童年摄政新增事件:仁慈摄政传授技能/赠送礼物/稳定王国,但需警惕不忠者!
** New events for the Meet Peers activity; play ball with your fellow children, hone your skills, or get up to hijinx!
** “会见同辈”新增活动事件:玩球类游戏/磨练技能/恶作剧!
** Experience several rare story cycles which can see your young ruler aspire to become one of the greatest builders of all time, pursue a nebulous but enticing destiny, meet new friends of esoteric provenance, reform your realm in the image of former wardens, and more!
** 体验稀有故事线:年轻领主可立志成为史上最伟大建造者、追寻缥缈命运、结识神秘友人、效仿先王改革王国等!
* New interactions and decisions allow you to take a more hands-on approach to the task of child-rearing!
* 新增互动与决议,深化育儿参与度!
** Attempt to directly influence the Personality Traits of your Wards via a new interaction
** 通过新互动直接影响被监护人性格特质
** Have your children pass through Coming of Age-trials in Tribal realms
** 部落领地可举办成人礼试炼
* As a ruler with a less-than-ideal education you will now want to visit Universities! This new Activity sees you travel to any holding with a University or Cathedral in search of higher studies.
* 教育水平欠佳的统治者现可前往院校访学!新增活动“院校访学”:前往拥有大学或大教堂的领地进修。
** Spend gold on books, mingle with students and teachers, and either study hard or live like a Goliard!
** 花费金钱购书、结交师生,刻苦研习或放纵享乐!
** Being studious will reward you with lifestyle perk points and the potential for upgrading your education - and if you’ve studied REALLY hard you could even reach the new fifth-tier education!
** 勤奋学习可获生活方式技能点并提升教育等级——努力至极可获得全新5级教育特质!
* New mood music to enhance your game regardless of where you play.
* 新增氛围音乐,增强各地游戏体验。


== Free features ==
== 免费特性 ==
* A new system for rulers giving or trading Hostages brings a new side of historical medieval politics to life - Hostages are powerful tools for ensuring peace, as they can be executed during wars to make your enemy suffer a great blow to their morale and stability. Hostages can be identified by a new portrait icon.
* 统治者赠送/交换人质的新系统重现中世纪政治:人质是确保和平的强力工具,战争期间处决可重创敌方士气与稳定。人质拥有新肖像图标标识。
** They can be demanded, exchanged, or even used to bargain beneficial peace deals during wars!
** 可要求/交换人质,或在战争中谈判有利和平条约!
** Having Hostages of notable status will reward you with both prestige and renown.
** 显赫人质提供威望与声望加成
** While hostages are most often children, there’s no guarantee that their warden will send them back as they come of age… after all, they are great bargaining chips!
** 人质多为儿童,但监护者未必在其成年后放归——毕竟他们是重要谈判筹码!
* The new Perpetual Hook type lies in-between Weak and Strong Hooks, acting like a Weak hook that can be re-used every few years.
* 新增“终身牵制”类型,介于弱/强牵制之间,表现为可每隔数年重复使用的弱牵制。
* A new Adoption interaction allows certain rulers to bring in new members to their family and dynasty. Characters with the Compassionate trait or of a culture. with certain Traditions can Adopt, but the restrictions can also be tightened or removed via a new Game Rule!
* 新增收养互动:慈悲特质持有者或特定文化传统的角色可收养新家族成员,限制条件可通过游戏规则调整!
* A new Eccentric personality trait allows characters with it to develop their Lifestyles with ease at the cost of public perception, as their methods might be seen as erratic and odd! Several new event options have been added for the trait, and some of the more ‘out there’ events have been updated to require this trait to fire.
新增“怪客”性格特质:持有者易发展生活方式技能,但因行为怪异损害公众形象。为该特质新增多个事件选项,部分特殊事件现需此特质触发。
* Added 6 new events to the Pet Cat story Cycle.
* 宠物猫故事线新增6个事件。


== Balance ==
== 平衡 ==
* Builder AI's are now less concerned with buying MaA than before, and are slower to purchase up to their ideal amount
* 建设型AI降低兵士招募优先级,并放缓招募节奏
* Cautious AI's want to spend slightly more on MaA and are very inclined to purchase up to their comfortable minimum level
* 谨慎型AI略微增加兵士花费,积极维持最低花费水平
* Genghis Khan now starts as an Exalted Warlord rather than a Brilliant Strategist
* 成吉思汗初始教育特质改为“显耀的战争领主"(原为"天才军事家”)
* Spouse-Regents can now do both jobs at the same time
* 配偶可兼任摄政职能
* The later into the game, and the more gold the AI earns, the more they will want to spend on MaA (previously AI's would always aim for spending 40% of their income on MaA maintenance, they can now go as high as 90% with the correct circumstances fulfilled)
* 游戏后期AI金钱充裕时,兵士维护费占比上限提升至90% (原40%
* Warlike AI's will now want to spend more on MaA in general, and are much more inclined to purchase MaA over buildings than other archetypes
* 好战型AI总体增加兵士开支,相比建筑更优先招募兵士
* You can now get more than three events per Meet Peers, especially if you are the Host (up to 6)
* “会见同辈”事件触发次数上限提升至6次(主办方专属)
* playdate.3008, the event where another child drowns in Meet Peers, is now only available to the players/the host, and is now on a 3-year cooldown rather than 3 months.
* 溺水事件{{ruby|去游泳|playdate.3008}}现仅限玩家/ 主办方触发,冷却时间3年(原3个月)
* The hook gained in the playdate.3008 event is now also a strong 'saved my life'-hook.
* 溺水事件获得的牵制升级为“救命之恩”强牵制
* All Abrahamic faiths are now able to restore Rome, not just Christians.
* 所有亚伯拉罕宗教均可[[决议#重建罗马帝国|重建罗马帝国]](原仅限基督教)
* Either Italia, HRE, or Byzantium will become the "real" Rome depending on which one is your primary title upon reforming Rome.
* 重建罗马时将由主头衔决定意大利亚/神圣罗马帝国/拜占庭帝国孰为罗马正统
* The Sultanate of Rum can now be formed by either Muslims or Turkic heritage characters, but not Christians.
* 罗姆苏丹国现可由穆斯林或突厥文化角色建立(基督徒不可)


== Interface ==
== 界面 ==
* Events unlocked by Friends & Foes and Wards & Wardens are now decorated with special visuals that show from which Event Pack they originate; this feature can be disabled in the settings.
* [[友与敌]]与[[亲与子]]事件新增来源标识视觉特效,该功能可在设置中关闭


== Art ==
== 美工 ==
* Several new Animations have been added:
* 新增动画:
** Happy Teacher
** 快乐教师
** Stressed Teacher
** 焦虑教师
** Eccentric
** 怪客行为
** Manic
** 狂躁举止
** Go to your room!
** “回你房间!”
** Playing Peekaboo
** 躲猫猫
** Crying (children only)
** 哭泣(仅儿童)
** Clutching Ball
** 抱球
** Clutching Doll
** 抱娃娃
** Stick Horse
** 骑木马
** 6x Weapon Animation Variants with Wooden Swords
** 6种木剑战斗动画变体
* Added several new Event Background Illustrations:
* 新增事件背景插图:
** Nursery
** 育儿室
** Western University
** 西方大学
** Arabic University
** 阿拉伯大学
** Western ‘Inner Courtyard’
**  西方内庭
** An Indian Garden Variant
** 印度花园变体
** An Indian Study Variant
** 印度书房变体
** An Arabic Tavern Variant
** 阿拉伯酒馆变体
* Added possible longsword artifact icon and model variation to swords of Late Medieval Western cultures.
* 为西欧中世纪晚期文化长剑添加图标与模型变体
* Added Toy sword, Training sword, Toy Doll, Stick Horse.
* 新增玩具剑/训练剑/玩具娃娃/木马
* Added Carolingian commoner clothes variants to the barbershop.
* 理发店新增加洛林平民服饰
* Cloaks in general are now a bit more common for Western and Northern European characters.
* 西欧/北欧角色披风穿戴率提升
* Cloaks will now sometimes be used together with armor.
* 披风现可与盔甲搭配穿戴
* Elegance of the Empire cloaks will now be used roughly as much as the regular western royalty cloak.
* 帝国优雅披风使用频率与西方王室披风持平
* Fixed a bug where some consorts would use clothing far below their status, for example the Byzantine Basilissa in the 867 start date.
* 修复867剧本拜占庭女皇等角色服饰等级错误
* For players with Northern Lords, Norse cloaks will now be used by more culture groups than just the Norse.
* 北欧披风现适用于更多文化群体(需《北欧领主》DLC)
* Made it so that western royalty always wear cloaks.
* 西方王室角色始终穿戴披风
* Northern Lords crowns are now also used by other Northern cultures.
* 北欧王冠现适用于其他北方文化
* Improved skinning and blendshapes on male wrestling pants.
* 优化男性摔跤裤建模与形变


== Game content ==
== 游戏内容 ==
* Wards and Guardians will now use the Travel system to go to their respective courts to receive tutelage.
* 监护人/被监护人现使用旅行系统跨宫廷互动
* Most Meet Peers events have been rebalanced and updated to use new backgrounds and animations.
* 重平衡“会见同辈”事件并更新背景/动画
* Activity log entries have been added to the Meet Peers activity.
* “会见同辈”新增活动日志条目
* Memories have been added for Accolades.
* 新增荣誉称号记忆系统
* Added the Saura faith, a sun-worshipping branch of Hinduism, and added the faith to some characters and counties in both start dates.
* 新增印度教分支“苏利耶派”(太阳神苏利耶崇拜),加入部分角色与伯爵领
* Added new outcomes to the Sun Trial event chain, in order to facilitate its deaths if you manage to end up worshipping the sun in an area without much sun.
* “烈日裁判”事件链新增结局:即便在没有 很多阳光的情况下依旧能促其死亡
* Developing a Crush in childhood now creates a memory.
* 童年暗恋现生成记忆


== User modding ==
== 用户模组 ==
* Weak hooks can now be perpetual and used multiple times
* 弱牵制可设为永久并重复使用
* Add can_embrace_tradition trigger
* 新增<code>can_embrace_tradition</code>触发器
* Add data binding macro CalculateScriptValue to calculate the named script value with designated character as root scope.
* 新增<code>CalculateScriptValu</code>e数据绑定宏,以指定角色为根作用域计算脚本值
* Add data binding macro GetScriptValueBreakdown to break down the named script value with designated character as root scope.
* 新增<code>GetScriptValueBreakdown</code>数据绑定宏,分解指定角色的脚本值
* Add x_lifestyle_xp_gain_mult modifier that stacks with monthly xp modifiers.
* 新增叠加每月生活方式增益的<code>x_lifestyle_xp_gain_mult</code>修正项
* Adds new trigger for checking if a culture has more discovered innovations than another culture in a specified era.
* 新增文化创新比较触发器(指定时代)
* All trait triggers and effects can now use a trait scope as well as a database key.
* 特质触发器/效果现支持特质作用域与数据库ID
* Replaced define MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_IDEAL with script value ai_men_at_arms_chance_expense_below_ideal
* 替换<code>MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_IDEAL</code>为<code>ai_men_at_arms_chance_expense_below_ideal</code>
* Replaced define MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_MIN with script value ai_men_at_arms_chance_expense_below_min
* 替换<code>MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_MIN</code>为<code>ai_men_at_arms_chance_expense_below_min</code>
* Replaced define MEN_AT_ARMS_EXPENSE_IDEAL with script value ai_men_at_arms_expense_gold_ideal
* 替换<code>MEN_AT_ARMS_EXPENSE_IDEAL</code>为<code>ai_men_at_arms_expense_gold_ideal</code>
* Replaced define MEN_AT_ARMS_EXPENSE_MAX with script value ai_men_at_arms_expense_gold_max
* 替换<code>MEN_AT_ARMS_EXPENSE_MAX</code>为<code>ai_men_at_arms_expense_gold_max</code>
* Replaced define MEN_AT_ARMS_EXPENSE_MIN with script value ai_men_at_arms_expense_gold_min
* 替换<code>MEN_AT_ARMS_EXPENSE_MIN</code>为<code>ai_men_at_arms_expense_gold_min</code>
* Replaced define MEN_AT_ARMS_PRESTIGE_EXPENSE_IDEAL with script value ai_men_at_arms_expense_prestige_ideal
* 替换<code>MEN_AT_ARMS_PRESTIGE_EXPENSE_IDEAL</code>为<code>ai_men_at_arms_expense_prestige_ideal</code>
* Replaced define MEN_AT_ARMS_PRESTIGE_EXPENSE_MAX with script value ai_men_at_arms_expense_prestige_max
* 替换<code>MEN_AT_ARMS_PRESTIGE_EXPENSE_MAX</code>为<code>ai_men_at_arms_expense_prestige_max</code>
* Replaced define MEN_AT_ARMS_PRESTIGE_EXPENSE_MIN with script value ai_men_at_arms_expense_prestige_min
* 替换<code>MEN_AT_ARMS_PRESTIGE_EXPENSE_MIN</code>为<code>ai_men_at_arms_expense_prestige_min</code>
* Add any/random/every_tradition scripted list for cultures.
* 新增文化传统脚本列表(<code>any/random/every_tradition</code>)
* Add has_tradition_category trigger that works on culture traditions.
* 新增<code>has_tradition_category</code>文化传统分类检测触发器
* Has_cultural_tradition trigger, add_culture_tradition, and remove_culture_tradition effects now can take tradition as scope.
* 文化传统相关触发器/效果现支持传统作用域
* Add free_tradition_slot trigger to test if culture can have more traditions.
* 新增<code>free_tradition_slot</code>触发器检测文化传统空位
* Casus belli now has an option to allow or forbid hostage exchange.
* 战争理由新增人质交换开关选项
* The chance to assign specific personality, education or childhood traits for generated characters can now be set by random_creation percent value.
* 生成角色时特定性格/教育/童年特质概率可通过<code>random_creation</code>百分比设置


== Bugfixes ==
== Bug修复 ==
* Fixed an Out of Sync caused by expiring Memories
* 修复记忆过期导致的联机同步问题
* Fixed an Out-of-Sync caused by players setting Decisions to ‘notify me’
修复“通知我”决策设置导致的同步问题
* Fixed an Out-of-Sync relating to Accolade History
* 修复荣誉称号历史导致的同步问题
* Fixed an Out-of-Sync relating to Diarchs being updated out of order
* 修复双头统治更新顺序错误导致的同步问题
* Fixed several rare Out-of-Syncs
* 修复多个罕见同步问题
* Fixed crash on succession with a landed character without any titles
* 修复无头衔有地角色继承时崩溃
* Fixed a crash that could happen when opening the war overview in certain large-scale wars
* 修复大规模战争界面打开时崩溃
* Fixed the Character Search not remembering the selected ‘Sort by’ filter between being closed/opened
修复角色搜索关闭后忘记排序选项的问题
* Fixed Accolade History being lost when loading the save
* 修复载入存档时荣誉称号历史丢失
* Fixed Tournament event Hapless Knight option not removing jouster from contest
* 修复比武大会“倒霉的骑士”选项未移除参赛者的问题
* Fixed animals captured on hunts not being saved properly
* 修复狩猎捕获动物存档异常
* Fixed crime for escaping from prison not being an imprisonable crime
* 修复越狱罪行无法再次监禁的问题
* Fixed feuding house AI members being not aggressive enough
* 修复世仇家族AI攻击性不足
* Fixed issue with desc of war won memory
* 修复战争胜利记忆描述错误
* Fixed issues with relation loc for fellow attendees of activities
* 修复活动参与者关系文本异常
* Fixed missing localization for memories of peasant and populist revolts
* 修复农民起义记忆本地化缺失
* Fixed missing scope loc in "lay with" effects for other characters
* 修复“同床”效果作用域文本缺失
* Fixed relation loc for deceased spouses
* 修复已故配偶关系文本
* Improved presentation of Restore Carolingian Borders decision's effects
* 优化重建加洛林疆域决策效果展示
* Fix a rare case when childhood focus is invalidated
* 修复罕见童年焦点失效案例
* Fix a rare case when childhood focus is invalidated and wrong education trait is given when coming of age
* 修复童年焦点失效导致的错误教育特质
* Fixed "A vassal between friends" not accounting for the two involved friends being at war
* 修复“朋友间的封臣”未检测战争状态的问题
* Fixed childhood personality events being largely blocked for traveling children, which resulted in some childhood personality events being way too common
* 修复旅行儿童无法触发性格事件导致的概率异常
* Fixed garrisons not refilling correctly after sieges
* 修复围城后驻军补充异常
* Fixed many instances of Regents traveling with their lieges, especially during Hunts and Tournaments
* 修复摄政随君主参与狩猎/比武等活动的错误
* Improved tooltip why sometimes you cannot change intent during activities
* 优化活动意图变更限制提示
* Increased maximum allowed years in activity passive phase (travel time) from 3 years to 10
* 活动准备阶段最长旅行时间延长至10年(原3年)
* May now plan activities regardless of insufficient funds to start them
* 资金不足时仍可规划活动
* Memory descriptions expect character memory as root scope
* 记忆描述现以角色记忆为根作用域
* Show correct regent when designated regent has been deposed by a scheme
* 摄政被阴谋废黜时显示正确接任者
* Characters are no longer intimidated by 0 dread
* 修复0恐怖值仍可威慑角色的漏洞
* Mercenaries and holy orders can now use MaA from culture traditions
* 雇佣兵/骑士团现可使用文化传统兵士
* Swinging the scales of power will now tell you in which direction & towards whom they've swung
* “权力天平”现明确指示倾斜方向与对象
* Fixed unnecessarily large effect lists in Invasion casus belli wars
* 修复入侵战争理由效果列表过长
* Fixed bastards being born in faiths which had none
* 修复无信仰私生子出生问题
* The HRE title holder no longer needs to exist to establish the Carolingian Empire
* 建立加洛林帝国不再需要神圣罗马帝国存在
* Champion the Faith of Country Basques decision now includes the new provinces added for Fate of Iberia
* “捍卫巴斯克信仰”决议包含《伊比利亚的命运》新增省份
* Can now use "Grant to..." action in county view even if there's a leased out barony
* 封臣视图现支持租赁男爵领时使用“授予头衔”机制


==References==
== 参考资料==
<references/>
<references/>
[[Category:Patches]]
[[Category: 补丁]]

2025年5月25日 (日) 08:31的版本

十字军之王 III
DLC Roads to Power.png 权力之路
1.141.14.0.21.14.11.14.2.11.14.2.21.14.3
1.131.13.0.31.13.0.41.13.11.13.1.21.13.2
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.0.11.11.11.11.21.11.31.11.41.11.5
DLC Tours and Tournaments.png 巡游与比武大会
1.101.10.0.11.10.11.10.2
1.91.9.0.31.9.0.41.9.11.9.21.9.2.1
DLC Fate of Iberia.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.11.7.2
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC Royal Court.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC Northern Lords.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.10 版本,又称“Quill羽笔”,发布于 2023-08-22[1]。这个版本与亲与子事件包同步发行。

扩展特性

  • 新增超过100个事件及事件链,扩展童年、监护、教育等内容——涵盖年轻领主、父母及渴求知识的统治者!新旧游戏系统均加入独特事件,真实还原中世纪成长历程!
    • 通过年轻领主与父母的丰富新事件体验更生动的童年,见证早年选择对成年后的深远影响!
    • 宫廷教育新增事件:以新颖方式教育或被教育,引导年轻领主走上怪客道路!
    • 宫廷人质将与你的子女互动,触发思乡、惹事事件,甚至建立持久友谊或获得新型“终身牵制”!
    • 雇佣乳母促进继承人成长并提升宫廷儿童福祉,附带宫廷戏剧事件!
    • 童年摄政新增事件:仁慈摄政传授技能/赠送礼物/稳定王国,但需警惕不忠者!
    • “会见同辈”新增活动事件:玩球类游戏/磨练技能/恶作剧!
    • 体验稀有故事线:年轻领主可立志成为史上最伟大建造者、追寻缥缈命运、结识神秘友人、效仿先王改革王国等!
  • 新增互动与决议,深化育儿参与度!
    • 通过新互动直接影响被监护人性格特质
    • 部落领地可举办成人礼试炼
  • 教育水平欠佳的统治者现可前往院校访学!新增活动“院校访学”:前往拥有大学或大教堂的领地进修。
    • 花费金钱购书、结交师生,刻苦研习或放纵享乐!
    • 勤奋学习可获生活方式技能点并提升教育等级——努力至极可获得全新5级教育特质!
  • 新增氛围音乐,增强各地游戏体验。

免费特性

  • 统治者赠送/交换人质的新系统重现中世纪政治:人质是确保和平的强力工具,战争期间处决可重创敌方士气与稳定。人质拥有新肖像图标标识。
    • 可要求/交换人质,或在战争中谈判有利和平条约!
    • 显赫人质提供威望与声望加成
    • 人质多为儿童,但监护者未必在其成年后放归——毕竟他们是重要谈判筹码!
  • 新增“终身牵制”类型,介于弱/强牵制之间,表现为可每隔数年重复使用的弱牵制。
  • 新增收养互动:慈悲特质持有者或特定文化传统的角色可收养新家族成员,限制条件可通过游戏规则调整!
  • 新增“怪客”性格特质:持有者易发展生活方式技能,但因行为怪异损害公众形象。为该特质新增多个事件选项,部分特殊事件现需此特质触发。
  • 宠物猫故事线新增6个事件。

平衡

  • 建设型AI降低兵士招募优先级,并放缓招募节奏
  • 谨慎型AI略微增加兵士花费,积极维持最低花费水平
  • 成吉思汗初始教育特质改为“显耀的战争领主"(原为"天才军事家”)
  • 配偶可兼任摄政职能
  • 游戏后期AI金钱充裕时,兵士维护费占比上限提升至90%(原40%)
  • 好战型AI总体增加兵士开支,相比建筑更优先招募兵士
  • “会见同辈”事件触发次数上限提升至6次(主办方专属)
  • 溺水事件去游泳(playdate.3008)现仅限玩家/主办方触发,冷却时间3年(原3个月)
  • 溺水事件获得的牵制升级为“救命之恩”强牵制
  • 所有亚伯拉罕宗教均可重建罗马帝国(原仅限基督教)
  • 重建罗马时将由主头衔决定意大利亚/神圣罗马帝国/拜占庭帝国孰为罗马正统
  • 罗姆苏丹国现可由穆斯林或突厥文化角色建立(基督徒不可)

界面

  • 友与敌亲与子事件新增来源标识视觉特效,该功能可在设置中关闭

美工

  • 新增动画:
    • 快乐教师
    • 焦虑教师
    • 怪客行为
    • 狂躁举止
    • “回你房间!”
    • 躲猫猫
    • 哭泣(仅儿童)
    • 抱球
    • 抱娃娃
    • 骑木马
    • 6种木剑战斗动画变体
  • 新增事件背景插图:
    • 育儿室
    • 西方大学
    • 阿拉伯大学
    • 西方内庭
    • 印度花园变体
    • 印度书房变体
    • 阿拉伯酒馆变体
  • 为西欧中世纪晚期文化长剑添加图标与模型变体
  • 新增玩具剑/训练剑/玩具娃娃/木马
  • 理发店新增加洛林平民服饰
  • 西欧/北欧角色披风穿戴率提升
  • 披风现可与盔甲搭配穿戴
  • 帝国优雅披风使用频率与西方王室披风持平
  • 修复867剧本拜占庭女皇等角色服饰等级错误
  • 北欧披风现适用于更多文化群体(需《北欧领主》DLC)
  • 西方王室角色始终穿戴披风
  • 北欧王冠现适用于其他北方文化
  • 优化男性摔跤裤建模与形变

游戏内容

  • 监护人/被监护人现使用旅行系统跨宫廷互动
  • 重平衡“会见同辈”事件并更新背景/动画
  • “会见同辈”新增活动日志条目
  • 新增荣誉称号记忆系统
  • 新增印度教分支“苏利耶派”(太阳神苏利耶崇拜),加入部分角色与伯爵领
  • “烈日裁判”事件链新增结局:即便在没有…很多阳光的情况下依旧能促其死亡
  • 童年暗恋现生成记忆

用户模组

  • 弱牵制可设为永久并重复使用
  • 新增can_embrace_tradition触发器
  • 新增CalculateScriptValue数据绑定宏,以指定角色为根作用域计算脚本值
  • 新增GetScriptValueBreakdown数据绑定宏,分解指定角色的脚本值
  • 新增叠加每月生活方式增益的x_lifestyle_xp_gain_mult修正项
  • 新增文化创新比较触发器(指定时代)
  • 特质触发器/效果现支持特质作用域与数据库ID
  • 替换MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_IDEALai_men_at_arms_chance_expense_below_ideal
  • 替换MEN_AT_ARMS_CHANCE_EXPENSE_BELOW_MINai_men_at_arms_chance_expense_below_min
  • 替换MEN_AT_ARMS_EXPENSE_IDEALai_men_at_arms_expense_gold_ideal
  • 替换MEN_AT_ARMS_EXPENSE_MAXai_men_at_arms_expense_gold_max
  • 替换MEN_AT_ARMS_EXPENSE_MINai_men_at_arms_expense_gold_min
  • 替换MEN_AT_ARMS_PRESTIGE_EXPENSE_IDEALai_men_at_arms_expense_prestige_ideal
  • 替换MEN_AT_ARMS_PRESTIGE_EXPENSE_MAXai_men_at_arms_expense_prestige_max
  • 替换MEN_AT_ARMS_PRESTIGE_EXPENSE_MINai_men_at_arms_expense_prestige_min
  • 新增文化传统脚本列表(any/random/every_tradition
  • 新增has_tradition_category文化传统分类检测触发器
  • 文化传统相关触发器/效果现支持传统作用域
  • 新增free_tradition_slot触发器检测文化传统空位
  • 战争理由新增人质交换开关选项
  • 生成角色时特定性格/教育/童年特质概率可通过random_creation百分比设置

Bug修复

  • 修复记忆过期导致的联机同步问题
  • 修复“通知我”决策设置导致的同步问题
  • 修复荣誉称号历史导致的同步问题
  • 修复双头统治更新顺序错误导致的同步问题
  • 修复多个罕见同步问题
  • 修复无头衔有地角色继承时崩溃
  • 修复大规模战争界面打开时崩溃
  • 修复角色搜索关闭后忘记排序选项的问题
  • 修复载入存档时荣誉称号历史丢失
  • 修复比武大会“倒霉的骑士”选项未移除参赛者的问题
  • 修复狩猎捕获动物存档异常
  • 修复越狱罪行无法再次监禁的问题
  • 修复世仇家族AI攻击性不足
  • 修复战争胜利记忆描述错误
  • 修复活动参与者关系文本异常
  • 修复农民起义记忆本地化缺失
  • 修复“同床”效果作用域文本缺失
  • 修复已故配偶关系文本
  • 优化重建加洛林疆域决策效果展示
  • 修复罕见童年焦点失效案例
  • 修复童年焦点失效导致的错误教育特质
  • 修复“朋友间的封臣”未检测战争状态的问题
  • 修复旅行儿童无法触发性格事件导致的概率异常
  • 修复围城后驻军补充异常
  • 修复摄政随君主参与狩猎/比武等活动的错误
  • 优化活动意图变更限制提示
  • 活动准备阶段最长旅行时间延长至10年(原3年)
  • 资金不足时仍可规划活动
  • 记忆描述现以角色记忆为根作用域
  • 摄政被阴谋废黜时显示正确接任者
  • 修复0恐怖值仍可威慑角色的漏洞
  • 雇佣兵/骑士团现可使用文化传统兵士
  • “权力天平”现明确指示倾斜方向与对象
  • 修复入侵战争理由效果列表过长
  • 修复无信仰私生子出生问题
  • 建立加洛林帝国不再需要神圣罗马帝国存在
  • “捍卫巴斯克信仰”决议包含《伊比利亚的命运》新增省份
  • 封臣视图现支持租赁男爵领时使用“授予头衔”机制

参考资料