第28行: | 第28行: | ||
** 烦躁:压力处于1级或以上时可以与任意角色决斗。这会增加恐怖值和暴政度。 | ** 烦躁:压力处于1级或以上时可以与任意角色决斗。这会增加恐怖值和暴政度。 | ||
== | == 平衡 == | ||
* | * 现在可以从更远的地方雇佣相同文化的雇佣兵。让冰岛有机会用雇佣兵。 | ||
* | * 诺曼文化游戏开始时即可从诺斯文化中获得地域革新。 | ||
* | * 更新了一些特性: | ||
** | ** 野心勃勃:现在签署无条件和平时压力值会增加。 | ||
** | ** 傲慢:现在签署无条件和平时压力值会增加。 | ||
** | ** 怯懦:谋略属性增加,增加了对敌对密谋的抵抗力。 | ||
** | ** 多变:添加谋略+1 并将外交加成改为+2 。 | ||
** | ** 慷慨:在举办活动和赠送礼金的时候会失去压力 | ||
** | ** 暴食:如果用对食物下毒的方法来谋杀他们,他们有更高几率存活。 | ||
** | ** 贪婪:月收入加成更低,但月收入会根据其压力水平而增加。 | ||
** | ** 合群:拉拢某人失败会增加压力。 | ||
** | ** 诚实:可以通过揭露一个秘密来减轻压力。 | ||
** | ** 公正:可以通过揭露一个秘密来减轻压力。 | ||
** | ** 懒惰:有更强的减轻压力加成。 | ||
** | ** 害羞:不再会在开始私人计谋时产生压力。但私人计谋力量有巨大惩罚。 | ||
* | * 整体派系动态节奏已更新: | ||
** | ** 派系军力阈值更加动态化:它会根据其他派系和他们的状态降低。 | ||
** | ** 在游戏的最初几年里,为了给玩家足够的时间来巩固现有领地,AI封臣不会创建派系。 | ||
*** | *** 公爵有1年时间。 | ||
*** | *** 国王有5年时间。 | ||
*** | *** 皇帝有10年时间。 | ||
** | ** 信仰修正对狂热的角色影响更大,对愤世嫉俗的角色则更弱。 | ||
** | ** 惧怕的角色不再害怕加入一个军力超过其阈值的派系。 | ||
** | ** 畏惧的封臣加入军力超过其阈值的派系的几率很小。 | ||
** | ** 对君主好感度超过80的角色永远不会加入一个派系。 | ||
* | * 独立派系修正已更新: | ||
** | ** 角色会加入存在且合适的民粹主义派系,而非新建独立派系。 | ||
** | ** 选举人更不可能加入或创建派系。 | ||
** | ** 治下领土有50% 以上位于基础法理头衔之外的封臣更有可能加入或创建派系。 | ||
** | ** 他们的领土越大可能性越高。 | ||
** | ** 伯爵不太可能加入或创建派系。 | ||
** | ** 国王更有可能加入或创建派系。 | ||
** | ** 角色会更愿意加入有相邻同僚参与的派系。 | ||
* | * 头衔宣称者派系修正已更新 | ||
** | ** 强力封臣在好感为负时创建宣称者派系的可能性更高。 | ||
** | ** 文化不同的封臣加入宣称者派系的可能性更高。 | ||
** | ** 非法理所属的封臣会偏向创建独立派系而非宣称者派系。 | ||
** | ** 角色更有可能加入其法理领主为宣称者的派系。 | ||
** | ** 角色更倾向于涉及头衔高于或属于其法理体系的宣称者派系。 | ||
* | * 击败或处理斯堪的纳维亚冒险者后会有一段对应国度规模的缓和期,小国时间较长,大国再次成为有效目标的时间更短。 | ||
* | * 登船耗费现在最多减少90% 。 | ||
* | * 在可以纳妾的信仰中,伯爵不再会因未纳妾而损失威望;公爵仅需一位侍妾而非两位。 | ||
* | * 烈火与鲜血事件现在会将战利品交给劫掠军而非进入国库,同时略微降低事件触发频率。 | ||
* | * 建立罗斯的首都现在提供适中的发展度加成,以及一个效果适当的渐进加成,而不至于出现一夜建成世界渴望之城。 | ||
* | * 所有人游戏开始时的金钱增加50% 。 | ||
* | * 劫掠者在主要河流邻接劫掠时不再遭受损耗。 | ||
* | * 现在斯堪的纳维亚冒险者全年都有可能发起进攻,而非固定于1月1日开拔。 | ||
* | * 斯堪的纳维亚冒险者不再会于抵达目的地前饿死在海上。 | ||
* | * 斯堪的纳维亚冒险者的事件兵士现在可以继承。 | ||
* | * 雇佣兵和骑士团的花费现在会随领国规模逐渐上涨。 | ||
* | * 雇佣兵花费现在会随着主头衔等级及时代变化增长。 | ||
* | * 部落政体现在每个月会提供少量威望。以此缓解新统治者完全没有威望增长的问题。 | ||
* | * 把劫掠还是贸易事件的和平条约时间从5年延长到10年。 | ||
* | * 现在仇敌失去头衔时会失去压力。 | ||
* | * 增大了举行大血祭对压力的影响。 | ||
** | ** 贪婪和害羞的角色不会失去压力,但会因受邀角色获得渐进压力影响,人数越多压力越大。 | ||
** | ** 慷慨和合群的角色不会失去压力,但会因受邀角色获得渐进压力影响,人数越少压力越大。 | ||
== AI == | == AI == |
2021年9月20日 (一) 11:32的版本
十字军之王 III
1.4 版本,又称“Azure”,发布于2021-06-08[1],校验码为7878。
免费特性
- 实装游戏规则预设!现在可以按喜好轻松切换不同配置。最后一次使用的配置将默认用于新游戏。
- 实装角色查找器预设。寻找未来的配偶,监护人、内阁成员等人物会比以前容易得多!创建预设时几乎可以保留一切内容!但无法储存动态条目(如自定义信仰,特定的宗族和家族)。
- 武装兵士可以单独征召至首个或特定集结点。允许玩家处理小规模叛乱或发动战争而不必召集所有征召兵。
- 在游戏开始时,统治者现将基于收入雇佣一定数量的武装兵士。成为有地统治者后的角色也会获得武装兵士。
- 实装地产的动态守军。守军现在有最大和最小容量。攻陷地产后会将守军缩减到最小容量。守军恢复至最大容量前每个月都会进行补员。升级地产可以提高补员速率。
- 为所有玩家解锁“君主之旅Monarch's Journey”活动赠送的饰品(埃南高顶帽、夏普仑长管帽、弄臣帽、巫师胡、磨坊主发型、挑染磨坊主发型、贞德发型、侍童发型和鲻鱼头发型)。
- 一些法兰克女性将使用贞德发型。
- 一些苏格兰男人将梳有鲻鱼头。
- 1300年后,一些西欧民选市长将会戴夏普仑长管帽。
- 1300年后,一些贵族妇女将会戴埃南高顶帽。
- 添加了新的生活方式事件:
- 学识:学术生活重心新增一个事件
- 军事:战略生活重心新增一个事件
- 军事:权威生活重心新增一个事件链
- 给儿童添加了“会见同辈”活动。这项活动允许他们与其他孩子建立关系,并可能从各种意想不到的情况中学习成长。探索十几个新的事件,创造更加多样化的童年,让你掌控自己的命运。
- 一些特质可以触发新的互动和决议:
- 专断:可以通过花费威望和增加暴政度来解除牵制。
- 狡诈:如果压力等级超过1,他们可以采取决议加速正在进行的阴谋。
- 勤勉:可以采取决议来增加首都发展度,但这样会增加角色的压力值。
- 宽宏大量:可以消耗一个牵制来减轻压力并获得好感度。
- 急躁:如果压力等级超过1,角色可以采取决议立即加速他们正在进行的计谋。
- 睚眦必报:可以无需解锁技能就制造对手的牵制。
- 暴怒:可以与罪犯决斗来执行惩罚。
- 烦躁:压力处于1级或以上时可以与任意角色决斗。这会增加恐怖值和暴政度。
平衡
- 现在可以从更远的地方雇佣相同文化的雇佣兵。让冰岛有机会用雇佣兵。
- 诺曼文化游戏开始时即可从诺斯文化中获得地域革新。
- 更新了一些特性:
- 野心勃勃:现在签署无条件和平时压力值会增加。
- 傲慢:现在签署无条件和平时压力值会增加。
- 怯懦:谋略属性增加,增加了对敌对密谋的抵抗力。
- 多变:添加谋略+1并将外交加成改为+2。
- 慷慨:在举办活动和赠送礼金的时候会失去压力
- 暴食:如果用对食物下毒的方法来谋杀他们,他们有更高几率存活。
- 贪婪:月收入加成更低,但月收入会根据其压力水平而增加。
- 合群:拉拢某人失败会增加压力。
- 诚实:可以通过揭露一个秘密来减轻压力。
- 公正:可以通过揭露一个秘密来减轻压力。
- 懒惰:有更强的减轻压力加成。
- 害羞:不再会在开始私人计谋时产生压力。但私人计谋力量有巨大惩罚。
- 整体派系动态节奏已更新:
- 派系军力阈值更加动态化:它会根据其他派系和他们的状态降低。
- 在游戏的最初几年里,为了给玩家足够的时间来巩固现有领地,AI封臣不会创建派系。
- 公爵有1年时间。
- 国王有5年时间。
- 皇帝有10年时间。
- 信仰修正对狂热的角色影响更大,对愤世嫉俗的角色则更弱。
- 惧怕的角色不再害怕加入一个军力超过其阈值的派系。
- 畏惧的封臣加入军力超过其阈值的派系的几率很小。
- 对君主好感度超过80的角色永远不会加入一个派系。
- 独立派系修正已更新:
- 角色会加入存在且合适的民粹主义派系,而非新建独立派系。
- 选举人更不可能加入或创建派系。
- 治下领土有50%以上位于基础法理头衔之外的封臣更有可能加入或创建派系。
- 他们的领土越大可能性越高。
- 伯爵不太可能加入或创建派系。
- 国王更有可能加入或创建派系。
- 角色会更愿意加入有相邻同僚参与的派系。
- 头衔宣称者派系修正已更新
- 强力封臣在好感为负时创建宣称者派系的可能性更高。
- 文化不同的封臣加入宣称者派系的可能性更高。
- 非法理所属的封臣会偏向创建独立派系而非宣称者派系。
- 角色更有可能加入其法理领主为宣称者的派系。
- 角色更倾向于涉及头衔高于或属于其法理体系的宣称者派系。
- 击败或处理斯堪的纳维亚冒险者后会有一段对应国度规模的缓和期,小国时间较长,大国再次成为有效目标的时间更短。
- 登船耗费现在最多减少90%。
- 在可以纳妾的信仰中,伯爵不再会因未纳妾而损失威望;公爵仅需一位侍妾而非两位。
- 烈火与鲜血事件现在会将战利品交给劫掠军而非进入国库,同时略微降低事件触发频率。
- 建立罗斯的首都现在提供适中的发展度加成,以及一个效果适当的渐进加成,而不至于出现一夜建成世界渴望之城。
- 所有人游戏开始时的金钱增加50%。
- 劫掠者在主要河流邻接劫掠时不再遭受损耗。
- 现在斯堪的纳维亚冒险者全年都有可能发起进攻,而非固定于1月1日开拔。
- 斯堪的纳维亚冒险者不再会于抵达目的地前饿死在海上。
- 斯堪的纳维亚冒险者的事件兵士现在可以继承。
- 雇佣兵和骑士团的花费现在会随领国规模逐渐上涨。
- 雇佣兵花费现在会随着主头衔等级及时代变化增长。
- 部落政体现在每个月会提供少量威望。以此缓解新统治者完全没有威望增长的问题。
- 把劫掠还是贸易事件的和平条约时间从5年延长到10年。
- 现在仇敌失去头衔时会失去压力。
- 增大了举行大血祭对压力的影响。
- 贪婪和害羞的角色不会失去压力,但会因受邀角色获得渐进压力影响,人数越多压力越大。
- 慷慨和合群的角色不会失去压力,但会因受邀角色获得渐进压力影响,人数越少压力越大。
AI
- Your children and grandchildren can now get married off by their liege if their liege is their parent or grandparent and is allowed to marry on their own
- Added logic for transferring siege weapons from a subunit to the main subunit
- Added small bonus to current location when selecting a target province to avoid units switching places
- All vassals are now able to declare war no matter how deep down in the vassal tree they are
- CB:s can now have a scripted score that is added to the hard-coded one
- Changed CB base score to be title's Tier^3 instead of Tier^2
- Fixed opinion of self overtaking the base score of many CB:s
- Moved CB score multipliers to defines
- Subunit stacks will be more hesitant to split off siege weapons
- The main subunit stack will never split off its best siege weapons
- The score of potential CB:s are no longer scaled with the strength of the target
- Told the AI that it shouldn't be avoiding running into stronger enemies when it is explicitly trying to help out one of its own units dealing with stronger enemies
- Told the AI that just because it cannot fit its entire army in a single province, that doesn't mean it should stop resupplying
- Told the AI that just because its units are in a separate stack, that doesn't mean it shouldn't help out in a combat it is losing 2 provinces away
- Told the AI to keep its stacks a bit smaller so that it has an easier time resupplying
- Tweaked down de jure multipliers for scoring titles when evaluating CB:s
- Units should ignore strait penalties and hostile attrition if helping another unit
- Units should ignore strait penalties if going into an ongoing combat
- Units with siege weapons will now try to relieve or help sieging units without siege weapons
- Will be more hesitant pushing a claimant's CB over its own
- Will focus more on CB:s that target a title of a higher tier than its current primary title
- Will no longer push a claimant's CB if it targets a title the AI has a claim on
- Will now hunt nearby enemy units even in hostile attrition territory if it deems it worthy
- Willingness to attack a stronger target now scale the more wars the target is in
- Willingness to attack a stronger target now scale with attacker's boldness
- Lowered the odds of creating a Cadet Branch for Counts and Ruler serving a liege of the same Dynasty
- Feudal and clan rulers will not declare war to tribal rulers if they have Tribal holding to convert in their realms
- Vassals’ Holy War will be declared only to direct neighbours to protect smaller realm from the Byzantine empire bigger realms
- Feudal and clan rulers will never start a Vassalization war of a tribal ruler.
- Kings and Emperors are less likely to accept Faction’s demand if they are not at war already.
Interface
- The Declare War window has been restructured to allow for a better comparison between the two side and ease the access to the Objectives attached to a casus belli
- Fixed some historical characters changing hairstyle or beard upon death
- Fixed the mass prisoner actions in some cases acting on far fewer characters than they should
- Fixed the "Only X Faiths" checkbox in the Other Faiths list in the Faith window being inverted
- Faction members do not hide the opinion of other faction members anymore
- Fixed Send Poem sometimes saying it has 0% chance of success when it actually has 1% chance
- If someone is your ally in a war and your enemy at the same time, they now show as your enemy since walking into them will cause combat. This does not solve the underlying issue of conflicting wars being possible in rare cases
- Fixed typing something into the newborn naming box that matches a localization key causing the text in the box to be replaced with that localization. E.G., in German typing "He" would get replaced with "Er"
- Added missing tooltip when taking a concubine for the chance of children
- All former spouses are now shown in the character window, not just those that are former due to death
- Fixed a bug where a vassal player would not be correctly warned when their own vassals' counties had formed a populist faction against their liege
- Fixed an issue that could cause numerous duplicate interaction notifications to appear
- Fixed unlocked innovations in some cases being hidden due to being impossible to get if you didn't already have them. This could for instance happen to Longships when creating Norman culture
- Fixed sidebar clipping with open windows
- Fixed marriages in some cases giving you a notification about the other party's arranger (E.G., their court owner) getting married, rather than about the alliance formed by the marriage
- Fixed the prestige breakdown incorrectly claiming that army cost modifiers apply to army prestige cost. E.G., the breakdown would say "Tribal: -50%" despite the prestige cost of armies being unaffected
Game Content
- Defenders of Rod now require a Holy Site without an existing special building
- Game Over loc will now mention any big empire/kingdom you've formed/reformed/unified through the existing big decisions
- Beating a significant amount of landless Scandinavian Adventurers now rewards unique nicknames
- Challenging your Ruler for their title now uses the SCE
- Courtiers who carry a rotting trophy now give off an off-putting smell
- Having a trading ceasefire with a former raid target will now occasionally give both parties access to recruitable notable immigrants
- Poet trait now has a runestone memorialisation
- Raised Voices at the Ting Meet event now has several issues, rather than literally always being the same squabble
- Scandinavian Adventurers may now be paid off or given land preemptively rather than always needing to be fought to the end
- Winter commanders can now auto-win at competitive skiing
- Harsh Winter now has a concept in the encyclopedia
- You can now pay for a runestone your child defaced yourself, though they'll take the lesson to heart
- Dynast can now enforce a divorce or ask a divorce for any member of their Dynasty within their Realm
- Adding new piety icons for Zoroastrianism and Judaism
- Added a follow-up event to a Stewardship: Wealth Lifestyle event which had empty options
- Olympus replaces Sparta as a Holy Site for Hellenism
- Added some extra events around raiders forming a trade relationship with their potential-victims
User Modding
Deprecations
- GetDummy Male and GetDummyFemale are now deprecated. Modifying them in script is no longer possible. Their use-cases have been replaced with GetGlobalVariable and GetGlobalList. They will be removed completely in 1.5 to ensure script and code that is more maintainable in the long-term.
Changes
- Add CloseGameView data function so mods can close specific in game views.
- Add garrison_reinforcement_factor. The param is used for set how fast current garrison size is increasing
- Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
- Add GetTraitGroup( 'tag' ) and Trait.GetGroup data functions to get trait groups.
- Add HasTrait and HasTraitFromGroup data functions to Character.
- Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script.
- Add MakeScopeValue, MakescopeFlag, and MakeScopeBool to create scope objects out of primitive types directly since they are not automatically creatable via the MakeScope member on complex types like Character.MakeScope.
- Add ScriptValue data function to scope objects which will evaluate a script value just with that scope object as root.
- Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does.
- Add AddList data function for GuiScope, it is to add_to_list what AddScope is to save_scope_as.
- Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
- Added datamodel GetTraits on TraitGroup
- Added defines NMercenary::REALM_SIZE_MULT and NHolyOrder::REALM_SIZE_MULT
- Added effect deactivate_holy_site
- Added effect remove_dynasty_perk
- Added effect remove_innovation = innovation_key
- Added effect set_army_location
- Added effects clear_traits and copy_traits
- Added effects set_age and change_age
- Added list builder x_culture_global
- Added modifiers army_siege_value_mult, army_damage_mult, army_toughness_mult, army_pursuit_mult, and army_screen_mult
- Added trigger has_innovation_flag
- Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
- Building_garrison was renamed to building_max_garrison
- CBs now support the "icon" parameter to have them use a different icon key
- Character interactions now support the "icon" parameter to have them use a different icon key
- Create_betrothal now logs an error rather than silently failing when something's wrong
- Ensured that laws are always stored in database order, so that it is predictable how they will override one another
- Fixed replace_path in mod descriptors having no effect
- Fixed hot-reload for linux
- Make_concubine now supports same-sex concubinage
- Rename garrison param to max_garrison for building configs
- Spawn_army will now only spawn levies if scripted to do so
- The assign_council_task effect now properly errors when the old councillor cannot be fired, rather than just silently doing nothing
Bugfixes
- Populist factions can no longer usurp a player's primary title if it is their only title of their tier
- Fixed spiritual head succession not always properly applying, leading to the spiritual head of faith passing on to temporal rulers. In rare cases that could lead to the player game-overing on death as a result of having inherited the head of faith title
- Removed occurrence of game over despite having a heir
- Theocratic rulers will keep their government after converting to a faith with the Theocratic doctrine
- The “Return Roma” decision now always return it to the Pope
- Elective heir from Primary title sets only for the title and doesn't affect others. Succession is tied to each title individually, so that changing succession in one doesn't affect other titles.
- Fix a bug when temple holdings get disabled randomly
- Fix an issue where on the MS Store/Gamepass version on some systems the launcher would get stuck during startup and never show up
- Fix random crash/freeze when accessing the military view
- Fixed a rare case where the game would completely freeze
- Fixed AI being able to declare war directly on someone else's vassal
- Fixed an issue that causes unavailable culture innovation can be chosen
- Fixed hiring a holy order charging you piety in cases where the interface tells you it will be free
- Fixed the Straight Medium Beard and Straight Pointy Beard missing from the Barbershop
- Forbid a Scandinavian Adventurer to start a war against someone if they have a Truce with one of their Liege
- Potentially fixed a way you could get booted into observe mode upon succession rather than getting to play as your heir
- Scandinavian Adventurers now receive a loan to ensure they don't start out in debt
- Securing the High Kingdom of the North Sea now requires *you* to hold the relevant kingdom titles, not just any randomer
- Spouses of rulers will now once again wear clothes based on their spouse's culture
- The Make Shieldmaiden interaction now correctly checks for Content and Humble traits.
- Updated the localization to better explain why the "different faith" modifier is applied in the context of a Marriage acceptance
- Lingering Resentment event is not triggered anymore if the kid do not have a crush
- Bubonic plague will now only occur after 1346
- Liege-less children can be recruited
- Fixed eye skinning issue in males and females models
- First of the Crusader Kings achievement is now properly tagged as impossible after the first Crusade started
- Removed the list of Crusade and Jihad participants on the left-hand side of the Declare War window
- Fixed a typo in the Danevirke description
- Remove incorrect Courtier Left message when inviting a courtier
- Fixed a case where your concubine would go to another court due to someone in their close family getting landed
- Character selection list filters player is not get correctly
- Concubines can always be dismissed, even when they are out of the diplomatic range
- Corrected color code used by some icons to match the correct level color code
- Varangian Adventurer will stop having new lovers appearing randomly
- Domestic affairs task do not display the loss of crown authority as a potential negative side effect
- Fixed a typo in the Hunter’s Stable description
- Fixed a typo in Malcolm’s name in the Fate of England bookmark description
- Partners will now be less likely to cheat when they have high opinion
- The rightful liege condition now is verify the whole hierarchy instead just the n+1 title only
- Added additional checks to make sure all needed scopes exists before generating tooltip about funding holy order
- Arabic High Nobility will now use the Scholar's Turban and Caliphs will use the Caliphal Robes
- Corrected a trigger incongruity that stopped Adventure and Pillage dynasty legacies being unlocked by valid non-Norse characters (e.g., Swedes, Estonians, etc.)
- Corrected your opponent's weapon teleporting into your hand if they concentrated hard enough during a bout
- Event wars are now counted for the purposes of raising runestones
- Exiling a character as a nithing now causes them to hate you, not themselves
- Fix console window being invisible on some startups on Linux and macOS (even in debug mode)
- Fixed hiring new courtiers in a holy order always belong to that holy's order faith
- Fixed map flashing on macOS when zooming between the terrain map and the flat map while advanced shader effects were enabled
- Fixed the End of an Era achievement not unlocking; now unlocks a month before the end date
- Fixing the issue with "Promote Culture finished" task not displaying what county was converted.
- Fixed inconsistent month formatting in Simplified Chinese localization
- Gift-Givers legacy now has a tooltip explaining that it makes you more likely to get trade-raid events
- If an unlanded character is used in a Conversion event, they will wear the proper religious clothes
- Landless Scandinavian Adventurers now correctly usurp duchies & may raise conquest runestones
- The 'Spindly' Trait will not make people's limbs too thin anymore
- The AI is now rewarded for fighting well/cunningly in duels even if the player isn't involved
- The control rebate received when winning a Varangian Adventure now has a tooltip
- Upped the likelihood for the Grandmaster of the Jomsvikings to rip their shirt off and come at you for your impiety & assorted faults
- Upped the likelihood of the Jomsvikings to harass anyone who isn't an unreformed Norse pagan
- The Mellow Spirit now applies opinion to parents instead of the liege
- When revoking a title, the acceptance modifier from the military strength is clamped to +20
- Stopped adding a weak hook on top of a weak hook if the expiration date is the same.
- Vassals under the de facto claimed title holder in a war are transferred even if the holder is not the top liege.
- Children cannot fight the Troll anymore, and thus cannot become Wolf/Moose/Lynx/Bear/Wolverine-Slayers
- Armies won’t suffer from the starving penalty when the army is not using supplies
- The Logistician traits now affect supply duration at sea and in friendly territories
- The winter supply modifiers do not subtract bonus from “in friendly territory” anymore
- Tutorial texts have been updated to reflect the map update
- The “I need to know” event will not be spammed anymore when a character has a lot of lovers
- The countdown timer for council tasks are now properly updated
- A Life to Remember refers to the right character’s relationship with the deceased.
- When trying to join a private server, password are not displayed in clear anymore
- La Cerda cadet branch localisation has been repaired
- Participants of a civil war can now all be punished without incurring Tyranny
- In case of white peace, they can only be imprisoned and their titles revoked
- In case of them being defeated, they can also be banished or executed
- Avoid a notification spam of Alliance Proposal after reloading a save file
- The Temple tooltip now tells Rulers with a Theocratic Doctrine that they will be leased to the Realm Priest after the construction.
References
- ↑ 官方论坛,1.4.0 “Azure” Patch Notes,2021-06-08。