1.1 版本:修订间差异

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* 授予头衔时,AI现在倾向于放弃较新取得的头衔,而保留较旧的头衔。
* 授予头衔时,AI现在倾向于放弃较新取得的头衔,而保留较旧的头衔。


== Interface ==
== 界面 ==
* Add a situation warning you of when a vassal may leave your realm due to inheriting a foreign title.
* 添加一种形势提醒,提示您的附庸可能由于继承外国头衔而离开您的领地。
* Add character list filters for: not my faith, not my religion, not my culture, not my culture group, has no claims, has claims on me, and not player dynasty.
* 添加下列角色列表过滤条件:不同信仰、不同宗教、不同文化、不同文化组、没有宣称、对我有宣称、非玩家宗族。
* Add developer easter egg character portraits to the credits view
* 在鸣谢界面添加了开发人员的肖像彩蛋。
* Added a Current Situation item for Vassals that could be granted to their Rightful Liege
* 添加了可将封臣转封到其法理领主的的当前形势提醒。
* Added a descriptive text in the Dynasty View that tells how you pan it
* 在宗族视图添加了描述性文本,告诉你怎么拖动宗族树。
* Added a game concept for Gifts
* 添加了天赋的游戏概念。
* Added a warning/suggestion in the current situation list for when having too few wives
* 在当前形势列表中添加了“妻子太少”的警告/ 建议。
* Added an alert for when your primary heir is of another dynasty and you don't have any members of yours in the (current) succession line
* 添加了你的主继承人来自另一宗族而你继承顺序中没有自己宗族成员的警告。
* Added game concept for the Unreformed Pagan Combat Bonus, making it clear that it only applies in counties of one's own faith
* 添加了“未改革原始宗教战斗加成”的游戏概念,明确它只适用于同属持有者当前信仰的伯爵领。
* Added missing "+" sign in tooltips about "X's opinion of you: 50"
* 添加了提示栏中“某人对你的好感:50”之中失踪的“+ ”号。
* Added shortcut listings for the encyclopedia and character finder
* 添加了百科全书和人物查找器的快捷方式清单。
* Added war start date to war tooltip
* 在战争提示栏中添加了战争开始日期。
* Added warnings to the take vows interactions about kicking out potentially useful people
* 在誓发终身愿的互动中添加了踢掉可能有用之人的警告。
* Allow left mouse drag in dynasty tree
* 允许鼠标左键拖动宗族树。
* Changed the name of the vassal contract modification confirmation interaction from "modify" to "modify vassal contract"
* 将修改封建契约的确认按钮从“修改”更名为“修改封建契约”。
* Clicking a region in a cultural innovation tooltip now highlights it on the map
* 点击文化革新提示栏中的某个区域,即可在地图上高亮显示该地。
* Clicking on the checkbox or label will now also register the allow marriage button
* 单击复选框或标签也会出现允许结婚按钮。
* Contribution scores are no longer shown for GHW participants who can't have them.
* 无法获得贡献的大圣战参与者将不再显示其贡献分数。
* Crown authority tooltip only shows cost of locked levels
* 君权的提示栏只显示未解锁等级的花费。
* Deceased rulers no longer shown an heir in the character window
* 死去的统治者不再在角色窗口显示继承人。
* Directed GHWs now have a more accurate victory message
* 定向大圣战现在有了更准确的胜利信息。
* Disallow wasting a hook use on a feudal contract negotiation if its already fair or in favor of the vassal.
* 如果封建契约谈判已经很公平或有利于封臣的,那么会禁止浪费一个牵制。
* Display text in the realm view when the player has no vassals
* 当玩家没有封臣时在领地视图中显示文本。
* Don't show rally map icons on water, they are never valid there.
* 不在水面上显示集结点的地图图标,集结点永远不会在水里生效。
* Faith doctrine names should now be tooltippable in far more cases
* 信仰教义的名称现在会在更多地方的提示栏中显示
* Fix borders not always being cleared when they could be.
* 修复了边界在本可以清楚的情况下却不清楚的问题。
* Fix the rally point icon when placing or moving rally points from blocking the click to actually move them if not hitting the map.
* 修复了设置或移动集结点时阻止点击,以至于在不点击地图的情况下实际移动它们的情况。
* Fix weak hooks suggesting you can force someone into a faction when the interaction requires a strong one.
* 修复当互动要求强牵制才能使你强制某人加入派系时弱牵制却提示你可用的问题。
* Fixed "Opinion of Liege" in character list entries not providing a breakdown when tooltipped
* 修复了人物列表入口中的“封臣好感”在提示栏中不提供细分的情况。
* Fixed "kinswoman" and "kinsman" in some cases being swapped
* 修复了“女性亲属”和“男性亲属”在有些情况下会被串混的情况。
* Fixed Call to War and Offer to Join War interfaces in some cases selecting wars that cannot be selected. Now only auto-selects if there's only one war and it can be selected
* 修复了召唤加入战争和提议加入战争界面在有些情况下选择本不可选的战争的情况。选择只在仅有一场战争且它可以被选取的情况下才会自动选择。
* Fixed a handful of cases where localization would treat other players in MP as if they are you
* 修复了少数情况下本地化会将多人游戏中的其他玩家视为你的问题。
* Fixed a misplaced space in the scheme success chance breakdown
* 修复了计划成功概率细分中错放的空间。
* Fixed a number of cases where coats of arms could end up blank
* 修复了很多情况下纹章可能会变成空白的问题。
* Fixed a superfluous Education Trait entry in the Encyclopedia
* 修复了百科全书中冗余的教育特质条目。
* Fixed a variety of interface functionality treating sessions where people can hotjoin but there's just one player, as if they're an actual multiplayer session. Could cause things like the "Player" mapmode to appear
* 修复了多种界面功能,例如当人们热加入游戏时却只有一位玩家,搞得好像是多人游戏一样。这可能导致“玩家”地图模式的出现。
* Fixed baronies showing up in the Ask For Claim interaction
* 修复了男爵领出现在“要求宣称”互动中的问题。
* Fixed broken tooltips in the battle events list in the battle summary
* 修复了战斗摘要中战斗事件列表里损坏的提示栏。
* Fixed dead Popes being called king-bishops
* 修复了教宗去世后被称为“国王主教”的问题。
* Fixed deleting a rally point not fully deselecting it, leading to clicking another rally point in the military view in some cases simply panning to that rally point without opening the rally point window
* 修复了删除一个未完全取消选择的集结点,导致在某些情况下单击军事视图中的另一个集结点时却会移动到那个集结点,而不打开你想选择的集结点窗口。
* Fixed directed GHWs (e.g. Jihads) showing incorrect war chest shares and scores for the person winning
* 修复了定向大圣战(例如吉哈德)显示不正确的获胜者战利品份额和得分的问题。
* Fixed directed GHWs showing warscore share rather than rank
* 修复了定向大圣战显示战争分数份额而非排名的问题。
* Fixed doctrine tooltips in the faith view linking the doctrine itself, leading to pointless recursion
* 修复了信仰视图中的教义提示栏指向教义本身,导致无意义递归的问题。
* Fixed dynasty modifier icons sticking around in the dynasty window after the modifier has been removed
* 修复了宗族修复在被移除后,其图标仍停留在宗族修正中的问题。
* Fixed education focus icons in their tooltip lighting up on hover as if they were buttons
* 修复了教育重心图标在鼠标悬停其上时会像按钮一样亮起的问题。
* Fixed faith doctrines in the encyclopedia and similar on the main menu sometimes saying "All <blank>:" rather than "All Adherents:"
* 修复了百科全书中的信仰教义和主菜单上类似的内容时不时说“全部< 空白> :”而非“全部信徒:”的问题。
* Fixed faith hostility descriptions "Evil" and "Hostile" not being tooltippable in some places
* 修复了信仰敌对描述“邪恶”和“敌对”在某些地方不会出现在提示栏中的问题。
* Fixed it not being possible to filter by traits in the spouse interface that aren't shown (E.G., filtering by a specific education)
* 修复了无法通过配偶界面中未显示的特质进行过滤(例如:无法通过特定教育进行过滤)的问题。
* Fixed links being unclickable in some tooltips
* 修复了一些提示栏中的链接无法点击的问题。
* Fixed links in the console output being unclickable
* 修复了控制台输出中的链接无法点击的问题。
* Fixed mercenary troops not getting accounted for in a number of military strength breakdowns
* 修复了雇佣兵在许多军事力量细分中没有得到考虑的问题。
* Fixed missing culture names in Guardian/Ward interactions
* 修复了监护人/ 被监护人互动中错误的文化名称。
* Fixed pushing the claim of a courtier saying they "stay" your vassal rather than "become" your vassal
* 修复了为廷臣夺取宣称时的说明,从他们“会继续做”你的封臣改为“会成为”你的封臣。
* Fixed regnal numbering failing in some cases when names contain non-ASCII characters
* 修复了当名称包含非ASC II字符时在某些情况下区域编号失败的问题。
* Fixed some of the things that can block changing a focus not showing up in red with a warning symbol
* 修复了一些可能会阻止更改焦点的事项没有用警告符号显示为红色的问题。
* Fixed succession UI saying "From Realm's <blank>" rather than "From Realm's Partition Succession"
* 修复继承界面中的说明,从“来自领地的< 空白> ”改为 “来自领地的分割继承”。
* Fixed the "<child> has no reason to stay at court" message claiming the child is your stepbrother or sister rather than child
* 修复了“< 子女> 没有理由留在宫廷里”的信息中将这个孩子称为你继兄弟姐妹而非子女的问题。
* Fixed the "Realm will lose land when Vassal dies" alert showing up in some cases where the land won't actually leave the realm since the heir will become your vassal
* 修复了在某些情况下,继承人是你的封臣且土地不会离开领地,却显示“封臣死后领土将失去土地”的警报。
* Fixed the "powerful vassal" text in the vassals list not having a tooltip
* 修复了封臣名单中“强力封臣”文本没有提示栏的问题。
* Fixed the Allow Marriage checkbox
* 修复了允许婚姻的复选框。
* Fixed the Claimants list for titles in some cases including people who don't actually have a claim on the title
* 修复了某些情况下头衔的“宣称者”列表包括没有头衔宣称的人。
* Fixed the Expose Secret interaction showing the effects of the Blackmail interaction
* 修复了揭露秘密的界面显示勒索互动效果的问题。
* Fixed the Find Concubine window in some cases showing someone who is already your concubine
* 修复了寻找侍妾的界面在某些情况下显示已经现有侍妾的问题。
* Fixed the Select Beneficiary having a game concept on the send interaction button, making it hard to click. Fixed the effects description *not* having a game concept for "Beneficiary"
* 修复了选择受益人在发送请求的按键上有一个游戏概念,导致该按键难以点击的问题。修复了效果描述中不存在“受益人”这一游戏概念的问题。
* Fixed the achievements box in the Game Rules window only having a tooltip on the "Achievements (Not) Available" text rather than the whole area
* 修复了游戏规则界面的成就区域。
* Fixed the center of the Resign from Council button not being clickable
* 修复了辞去内阁职位的按键中心无法点击的问题。
* Fixed the character portrait in the Load Game window highlighting when you put your mouse over it, as if it were a button
* 修复了游戏加载界面中的人物画像在鼠标悬停时会像按键一样高亮的问题。
* Fixed the character window strength breakdown listing "Attacker's/Defenders' Allies' Military Strength" rather than simply "Allies' Military Strength"
* 修复了人物军事力量详情界面显示“进攻方/ 防御方同盟军事力量”而非统一的“同盟军事力量”的问题。
* Fixed the combat predictor in some cases ignoring some of your armies, thus predicting far worse odds than reality
* 修复了战斗预报在某些情况下忽视部分玩家军队,预测结果比事实情况差得多的问题。
* Fixed the declare war tooltip in the war declaration screen telling you about things blocking the war declaration twice
* 修复了宣战界面中的宣战提示框内容反复阻碍宣战的问题。
* Fixed the election candidate view showing the health icon twice on candidates
* 修复了在选举的时候候选人的健康状态图标重复显示的问题。
* Fixed the game pretending you could swap councillors (and then doing nothing when you clicked the button) in cases where the current councillor isn't eligible for the other's council position. Now it'll say Reassign instead, and lead to the current councillor being fired
* 修复了游戏在当前内阁成员无法接任其他内阁成员职位的情况下仍错误地允许玩家互换内阁成员职位(且在你点击后不做任何改动)的问题。现在该情况下游戏会显示“重新任命”,且当前内阁成员会被解雇。
* Fixed the game sometimes claiming a marriage has no chance of children despite both parties being fertile
* 修复了有时在双方都有生育能力时游戏仍然显示婚姻不会带来孩子的问题。
* Fixed the game sometimes saying that the development progress will "change by x" when it'll actually "decrease by x"
* 修复了某些情况下发展度进度条显示“每月增加x”但实际上是“每月减少x”的问题。
* Fixed the hotkeys for the mapmodes hidden under "additional mapmodes" not working in the lobby
* 修复了在起始界面被归入“其他地图模式”下的地图模式的热键不可用的问题。
* Fixed the math sometimes overflowing for combat predictions for large battles, leading to it just saying the odds are even despite them being anything but
* 修复了大型战役的战斗预测器的数字溢出的问题。过去这会导致预测结果被固定为输赢皆有可能,尽管实际差距可能十分巨大。
* Fixed the prestige icon in the Arrange Marriage view causing the prestige tooltip rather than the prestige gain breakdown tooltip
* 修复了安排婚姻界面上的威望图标弹出的是威望提示框而非威望获得详情提示框的问题。
* Fixed the progress bar under "total soldiers" in the military view not having a tooltip; now gives the same tooltip as the label above it
* 修复了军事界面中“全部士兵”下方的进度条缺少提示框的问题。现在它和上方的标签都有了同样的提示框。
* Fixed the rally point progress bar occasionally going offscreen
* 修复了集结点的进度条有时飞出屏幕外的问题。
* Fixed the realm name of dead rulers being misplaced
* 修复了已逝君主领地名字错位的问题。
* Fixed the religion filters and similar for character lists not always working. Was for instance broken in the election window
* 修复了某些情况下人物列表的宗教和类似筛选项失效的问题。比如说,上版本中在选举界面就不可用。
* Fixed the tooltip for the achievements icon in character selection covering the ironman checkbox
* 修复了人物选择界面中成就的提示框盖住了铁人模式选项框的问题。
* Fixed the unit banner for stationary units turning invisible when you have the war overview window open
* 修复了打开战争总界面的情况下静止军队的图标不可见的问题。
* Fixed the victory screen of Directed GHWs saying you didn't participate enough rather than showing your participation rank
* 修复了定向大圣战的胜利页面声称玩家贡献度不足而非显示玩家的贡献度排名的问题。
* Fixed titles sometimes showing up twice in the title finder
* 修复了某些情况下头衔在头衔查找器里重复出现的问题。
* Fixed traits with gendered names such as "Pretty" having their names based on the target rather than schemer in romance schemes
* 修复了“螓首蛾眉”等与性别相关的特质在求爱计划中根据目标人物而不是计谋发起者的性别来决定特质名称的问题。
* Fixed troop counts being massively wrong until you unpause. Now they'll only be a little bit off (since a lot of things can change on the first day)
* 修复了解除暂停前军队计数错误严重的问题。现在计数只会出现略微偏差(因为解除暂停后的第一天会发生太多事了)。
* Fixed unpause tooltip in single-player sometimes saying "Game is Paused by UNKNOWN"
* 修复了某些情况下单人游戏中解除暂停提示框出现“未知人物暂停了游戏”的问题。
* Fixed word salad in the Level of Splendor toasts
* 修复了宗族威望等级弹出提示框里胡言乱语的问题。
* Fixed you in some cases getting a "your child can marry" notification for someone you have no power to marry off
* 修复了玩家在某些情况下无法给一个角色安排婚事,却出现“你的孩子可以结婚”提示的问题。
* Fixed your heir display taking a day to update after your heir dies. Now instant for player heirs
* 修复了玩家继承人去世后需要一天时间才能更新的问题。现在玩家继承人变化会及时变化了。
* Got rid of strange glow on the "no character selected" portrait when creating a claimant faction
* 除去了创建宣称派系时“未选择人物”图像上的奇怪闪光。
* Hovering over options in the dropdowns in the Barber Shop will now show the resulting change on your character model. No more having to click through the options one by one
* 鼠标悬停在理发器的下拉清单中的选项时会在玩家的人物模型上显示变化结果。不再需要一个一个地点击所有的选项了。
* Improved consistency between Call to War and Offer to Join War interfaces
* 优化了召集参战和提议加入战争这两个交互页面间的协调度。
* Improved the look of faction entries when the faction is at war to push its demands
* 优化了派系在该派系发动内战索取要求时的外观。
* Improved tooltip placement in the title window for the titles in the "De Jure Part of" list and the De Jure Hierarchy list in the holding view
* 优化了“法理组成隶属”中的头衔界面中提示框的位置和地产界面中的法理等级。
* In the character view, hovering over the military strength of the character will now list knights with their cultural name rather than yours
* 在人物界面,鼠标悬停在人物军事力量上会根据骑士所属文化显示他们的名字,而不是玩家文化中的名字。
* Invalid savegames can be toggled on or off when the save window is up
* 失效的游戏存档在保存窗口可以选择开启或关闭。
* Knights no longer have such a disproportionate effect on army quality levels. This has no impact on gameplay; just makes the quality level more representative of the actual effectiveness of the army
* 骑士不再对军队质量等级有不合比例的影响。这对游戏体验没有影响,只是现在军队的质量等级更能体现其作战能力。
* Level of Splendor triggers now correctly show their name rather than just a number
* 宗族威望等级的触发器现在会正确显示不同宗族威望等级的名称,而不仅仅是一个数字。
* Made it clear in the Knight game concept that Knights represent both the character *and* their retinue of troops; a Knight isn't single-handedly causing 30 casualties
* 在骑士的游戏理念中写明骑士所代表的是该角色'''以及''' 他们的随从。一位骑士不是单打独斗地杀死30个敌人的。
* Make sure absolute control is displayed correctly in the domain tab
* 确保绝对君权在领地界面得以正确显示。
* Make sure the friends panel can be expanded if at 8 or more
* 确保在朋友数量大于等于8时,面板可以顺利展开。
* Make sure the page number and close button are not drawn over each other in tutorial windows
* 确保教程界面中的页数和关闭按键不会互相重叠。
* Make sure the right mouse button is registered when clicked to pan to the army from the outliner
* 确保在框选军队以移动时鼠标右键功能正常。
* Make sure the views on a faith are not shown when the player hasn't selected a character yet
* 确保在玩家尚未选取游戏角色时不会显示信仰界面。
* Make sure to switch between click to show/hide on the tooltip for notifications
* 确保在点击时消息提示框可以在显示/ 隐藏间顺利转换。
* Minor GHW layout improvement
* 略微改善了了大圣战的界面。
* Only show the click to unlock text in lifestyle perks if it's available
* 只有在生活技能可选择时才会显示“点击以解锁”字样。
* Only show the continue button if the credits list is still scrolling
* 只有在鸣谢名单尚在滚动时才会显示继续的按键。
* Only show the map icon and progress bar for tasks that have a councillor appointed to it
* 只有已派遣内阁成员的任务才会显示地图图标和进度条。
* Only show the select button in the MP lobby if the game has not been started yet
* 只有当游戏尚未开始时才会在多人联机大厅显示选择的按键。
* Opening a dynasty tree now pans to you (if you're in it). Otherwise it pans to the dynast, or the founder if it is a dead dynasty
* 打开宗族树现在会自动移动到玩家(如果玩家属于该宗族)。否则,就会移动到宗族长;如果宗族已经绝嗣,则会移动到宗族创建者。
* Outdated information should no longer stick around in the character window
* 人物界面上现在不会再继续显示过时的信息。
* Peasant and Populist revolts will no longer get dynasty-based names for governments that use such names
* 如果政体使用宗族相关的名字,则农民起义和民粹起义将不再获得此类型的名字。
* Potential scheme agents with positive acceptance score are now listed as "Will join" rather than "Can be convinced"
* 接受度为正的潜在同谋者现在会被列入“会加入”名单,而非“可说服”名单。
* Remove double toast when a dynasty member makes a cadet house.
* 移除了宗族成员创建支系时重复弹出的消息提示框。
* Remove starting fervor info from the faith creation screen, it does not vary so it is unnecessary information.
* 移除了创建信仰界面上的起始狂热度。该数值不会变化,所以这条信息是句废话。
* Remove the description for secondary characters on the bookmarks screen
* 移除了人物剧本界面上关于次要角色的描述。
* Removed dagger icon next to scheme start effects to make the less awkward when used with personal schemes
* 移除了计谋开始效果旁边的匕首图标,这样在使用私人计谋时就不会那么奇怪。
* Scheme Agent acceptance tooltip now shows the full breakdown directly in the list.
* 同谋名单中的接受度提示框现在会直接显示完整的接受度详情。
* Select the correct text flavorization when a title can't be granted
* 为无法授予的头衔选择了合适的风味化文本。
* Shift+F11 will now generate a picture of your current map mode and put it in your screenshots folder
* {{key press|Shift}}+{{key press|F11}} 现在会生成当前地图模式的图片,并放置于截图文件夹中。
* Show a message in the window when you have no vassals and are about to convert to a new faith
* 在没有封臣且即将转变为其他信仰时在窗口显示信息提示。
* Sort by name for Knights in the battle result window now uses first names instead of titled names.
* 在战斗结果窗口选择按名称对骑士排序时会优先判定名字而非头衔。
* Stopped showing the opinion of players of the faction target when creating a claimant faction
* 当玩家新建宣称头衔派系时不再显示玩家对派系目标的好感度。
* Successful conversion is now sent as a message rather than a toast
* 传教成功现在显示弹出信息而非信息栏消息
* The "Allow Marriage" button in the interaction list now looks far less out of place, and the full button is tooltippable
* 在交互列表的“允许结婚”按钮现在看上去位置更合适,且整个按钮都是可以加上提示框的了。
* The "Pending Crusade Participation" alert now only shows up if the head of faith would actually be upset at you for not participating
* “等待参与十字军”的警告现在只在信仰领袖在未参与确实导致不满时出现。
* The "will not accept" icon and tooltip now only shows up on interactions where there's no combination of options that'll lead to the recipient accepting. No more "will not accept" on ransom when they'll gladly accept as long as you're willing to pay
* “将不会接受”的图标以及按钮现在只会在没有任何选项使对方接受时出现。支付赎金时再也没有“将不会接受”提示,只要你愿意支付赎金对方就会接受。
* The 'Alliance Expired' message now shows clickable links for the character names.
* “盟约过期”消息现在会在角色名称上显示可点选的链接。
* The AI trying to ransom itself from your prison will no longer be called "Ransom Yourself"
* 尝试从监狱中赎回自己的AI行为不会再被称作“赎回你自己”。
* The Appoint a Councillor window now no longer appears under other windows until clicked
* 任命宫廷内阁成员的窗口不再会于点击前出现在其他窗口之下。
* The Great Holy War interface now tells you how much of the war chest you'll get when the war begins
* 大圣战界面现在会显示当圣战开始时从战争物资中获得的份额。
* The Hajjaj version of the Pilgrim trait now has unique art
* 穆斯林朝圣者特质现在有了独特的美术效果。
* The Muslim caliphates are now named "Sunni Caliphate" and such, rather than "Abbasid"
* 穆斯林哈里发国现在命名方式为“逊尼哈里发国”而非仅表示如“阿拔斯”之类的宗族名字。
* The Romance interaction now uses the correct notification header
* 浪漫交互现在使用正确的通知标题。
* The Success Chance and Secrecy modifiers are now not shown for Discovered schemes, to prevent being able to deduce who's scheming against you (only total chance is shown)
* 成功几率和隐秘的修正现在不会再显示在已发现的密谋里来防止你以此推断谁在对你发起密谋(只显示总概率)。
* The army tooltip now shows commander advantage rather than martial
* 现在军队提示只显示指挥官的优势而非军事属性。
* The automatic pausing from having died no longer gets unpaused when you dismiss the succession screen; you now have to manually unpause instead
* 关闭继承界面不再会取消死亡时的自动暂停,现在必须手动取消暂停。
* The battle predictor is no longer as pessimistic about your odds. Now a predicted 50% edge is enough to get "you'll probably win", while before you needed a 133% edge. The other categories have had their thresholds tweaked as well
* 战斗预测不再是极度悲观的了。现在预估优势为50% 便足以显示“你可能会赢”,而非先前的133% 优势。其他类别的阈值也有所调整。
* The breach siege event pictures now have the correct aspect ratio and properly updates to show the different breach levels.
* 改正了破城事件图片的分辨率比例以并对应更新图片来体现不同的破损程度。
* The character relation description will now include spouses and concubines of landed rulers.
* 角色关系描述现在会包括有封地领主的配偶和妾。
* The concubine and blackmail interactions now show all their effects
* 纳妾和勒索的互动现在会显示所有的影响。
* The faction interface now clearly shows who has been blocked temporarily from joining a faction, and until when
* 派系界面现在会明确显示暂时无法加入派系的人物以及该效果的时限。
* The game will no longer claim that your guest's claim on a title that's already in your realm, or which has no holder, is useful
* 游戏不再会认为宫廷宾客所持有的已为领土范围内的头衔宣称或没有持有者的头衔是有用信息。
* The house & dynasty view now looks nicer for houses and dynasties with no living members
* 没有现存成员的家族与宗族的对应界面更加美观
* The lost titles section in the ruler transition window is no longer shown where there's no lost titles and is expanded by default.
* 没有在过继时失去头衔的情况下,不会再显示继承窗口中的失去头衔部分并按默认进行拓展。
* The on-map council task icons are now always shown when you have the council window open
* 打开宫廷内阁窗口时会固定显示地图上的内阁任务图标。
* The raid loot info now shows up in province tooltips when you have a raid selected rather than a raid army
* 选中劫掠目标而非劫掠部队时,会在省份提示中显示劫掠战利品信息。
* Tracked decisions now show as alerts instead of in the suggestion dropdown
* 已关注的决策现在改为警告显示,而非弹出建议图标。(译注:此处应为指屏幕上方会报告特定情况的落下图标)。
* Unit movement arrows are more visible when moving through heavily-forested provinces
* 单位移动箭头在穿过密林省份时拥有更高可见度。
* When a war goal has multiple options (E.G., claim wars, holy wars), those are now sorted by tier then roughly by distance from your realm, rather than in arbitrary order
* 当有多个战争目标可选时(比如宣称头衔、圣战),会先按等级排序,随后以领土距离再次排序,而非随机。
* When looking at the list of knights and potential knights, potential knights only have their portrait darkened rather than their entire entry, so it no longer looks as if buttons like "Recruit to Court" are grayed out
* 查看骑士与候选骑士列表时,仅有候选骑士的肖像暗化而不牵扯整个条目,避免“招募至宫廷”等按钮看起来是不可选取的灰色。
* When revoking a title, the new domain size is shown correctly now
* 收回头衔时会正确显示新的领地规模。
* When viewing a battle you're not involved in, it'll no longer say it's "your" commander and "your" realm
* 查看没有参与的战斗时不会再显示“你的”指挥官和“你的”领土。
* You can now hover over innovations in modifier breakdowns (E.G., "Manoralism" in the building cost breakdown) to see the full info on the innovation
* 现在可以把鼠标悬停在修正细分页面下的革新项上(例如建筑成本详情中的“领主庄园”项目)来查看详细信息。
* You can now queue movement waypoints for gathering armies using shift, rather than being limited to just the shortest available path
* 现在可以按{{key press|Shift}}安排军队集合的路径点,而不必局限于可用的最短可通行路径。
* You no longer get the Dangerous Faction alert for a faction that's at war with you. The ongoing war is presumably enough of a tell
* 玩家不会再收到对交战中派系的危险警告。进行中的战争应该足以说明问题了。
* You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
* 现在当领国某地被敌人围攻时,会在右下角收到通知。
* Improved Bookmarks screen scaling on different aspect ratios
* 改进年份书签页面在不同缩放比下的屏幕比例大小。
* Fixed missing description in Secret Exposed notification
* 修复秘密暴露提示中丢失的描述信息。
* Don't show the cost of removing a title law if there is no cost.
* 在移除一个没有销毁花费的法理头衔时不显示开销。
* New Stress indicator look and placement
* 新的压力条外观和位置。
* Fixed various text overflow issues with localized text
* 修复许多本地化文本的文本溢出问题。
* Added visible "close" button to Toasts
* 增加明显可见的弹出式通知“关闭”按钮。
* More info for pinned characters in Outliner
* 在右侧列表中显示更多关注角色的信息。
* Fixed an issue where Sinful and Virtuous traits were not highlighted in the Character Window
* 修复了罪恶与美德特质在角色窗口中未高亮的问题。
* Clearer state of army in Army View
* 使军队窗口中的军队状态更清晰。
* More feedback on pause/unpause
* 更多暂停和取消暂停的反馈。


== Art ==
== Art ==

2021年9月11日 (六) 16:52的版本

十字军之王 III
DLC Roads to Power.png 权力之路
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.11.11.21.11.31.11.4
DLC TaT.png 巡游与比武大会
1.101.10.11.10.2
1.91.9.0.41.9.11.9.21.9.2.1
DLC FoI.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.1
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC RC.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC NL.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.1版本,又称“Chevron”,发布于2020-09-29[1],校验码为260a
翻译请见
【牧游社】1.1版本号补丁附记(第一部分)
【牧游社】1.1版本号补丁附记(第二部分)
【牧游社】1.1版本号补丁附记(第三部分)

游戏平衡

  • 接近绝育年龄上限(3年内)的女性,现在会给予“低生育概率”的婚姻惩罚。
  • 无法继承头衔的状态不会再屏蔽宣称继承权。被阉割、私生子和被剥夺继承权的特质仍然会屏蔽宣称继承权。仅对你自己宗族内被剥夺继承权的角色生效。
  • 修建新神殿提供的虔诚更多了,反正你也不能经常修。
  • 城市和神殿现在与城堡的成本比例相同。
  • 现在,氏族制统治者的等级越低,所需的配偶越少。只有当他们的配偶数低于所需配偶数时,才会触发虔诚值惩罚。所需配偶数分别是:男爵/伯爵一个,公爵两个,国王三个,皇帝四个。
  • 拥有低于期望的配偶数而受到的虔诚惩罚加倍。
  • 当头衔有自己独立的继承法时,联盟分割继承制现在会忽略拥有该头衔的封臣的领地(例如选举制头衔、有自己性别法的头衔等等)。这就是说,不会再创建一个王国后发现这个王国的封臣都属于另一个头衔。
  • 和你生过孩子的廷臣现在更有可能留下来。
  • 创建一个头衔时,如果和原有头衔是同一等级的话,法理下辖的封臣就会失去对现头衔的效忠。例如:如果神罗创建意大利帝国,那么意大利的封臣就不再效忠于神罗这个头衔。
  • 拒绝战争召唤现在需要花费名声,还可能会降低你的威望等级。拒绝进攻战争召唤影响不大,但拒绝防御战争召唤影响巨大。
  • 现在,拒绝防御战争召唤会减少50点盟友的好感,持续25年(逐渐衰减)。
  • 现在,拒绝进攻战争召唤会减少20点盟友的好感,持续5年(逐渐衰减)。
  • 来自外交值的好感修正减半。
  • 外交技能现在给予威望一个(有偏移的)百分比加成。
  • 神罗选帝侯现在不会那么倾向于组建或加入独立派系了,除非他们与领主信仰不同。
  • 修复了怀孕几率在相当长的生育期内保持不变,然后再急剧下降的问题。现在,怀孕几率会渐渐降低。例如:之前夫妻生育能力从53%下降到52%,会导致怀孕几率从每月3%立刻下降到2%,而现在会从2.52%下降到2.47%。
  • 对于玩家的文化,当某统治者的领土比另一个统治者大时,文化领袖会在一个月内更新。
  • 对于玩家的宗族,当某成员的兵力超过了现宗族领袖的10%以上时,宗族领袖最多需要一个月的时间来更新,而不是长达一年。
  • 野心勃勃或贪婪的角色在放弃一处错误的地产时,将不再导致压力增加。
  • 贪婪的收礼者不会再要求天价的额外金币。
  • AI现在更有可能要求异端封臣改信,如果封臣拒绝就会被被标记为罪犯。这会使AI不太可能被异端搞崩。
  • 异端头目不会再接受改信的要求。
  • 拒绝改信请求的罪行除了现版本的监禁理由外,现在还给予领主一个剥夺头衔的理由。
  • 异端爆发现在会更积极地增加所影响信仰的宗教热情,这意味着大型信仰在异端爆发后更有可能涨回最大宗教热情。
  • 如果你要求一个封臣改变信仰,而他们向你索要东西作为回报时,拒绝要求就不会再给予你监禁/剥夺头衔的理由(你舍不得简单的物质财富,就是不虔诚!)。
  • 如果你有分割继承制而你的主头衔有独特的选举法,那么有效的玩家继承人就会成为该分割继承制中的主要继承人并获得自己的领土,即使他们本来就不是该分割继承制的一员,或者是分割顺序中排名靠后。
  • 要求封臣改信的冷却时间增加到15年。
  • 现在,继承可以在前6代人中寻找远房亲戚,而不仅仅是3代人。
  • 现在,谋杀与战争中敌方人物及其封臣/廷臣都更难了。
  • 绑架计划的最大成功几率/隐秘现在(从95%)调到85%。
  • 现在几乎不可能绑架战争中敌方人物了,而绑他们的封臣/廷臣的成功减值较低。
  • 现在,密谋绑架领主(尤其是外国领主)和外国宫廷的廷臣的难度更大。
  • 骑士在战斗中会更经常获得勇武和刀剑大师的特质。
  • 大国现在不太可能在战争中改信
  • 降低了长枪兵的进攻值
  • 降低了兵士的招募费用
  • 如果你与目标开战,一些互动就不可用(例如,打教宗的时候就不能请她慷慨解囊)。
  • 从礼物中获得好感的外交值加成更高(x3)。
  • 军队的声望/虔诚维护费用不再减少你的声望/奉献等级增长。
  • 多个选举头衔的好感不再以每个头衔与选举法的数量而叠加,而是每个封臣根据其头衔效忠的选举法计算。
  • 兵力比敌方多现在会进一步增加你骑士的幸存率。
  • 现在游戏开局时佩切涅格更稳定了。
  • 重新平衡了负债。现在负债分等级,等级越高,惩罚就越严重。惩罚会减少征召兵的数量,因此债台高筑的国家会更容易解体。
  • 蛰居的角色不会再召开宴会了。
  • 色欲的角色在放弃禁欲时不会减少压力了,因为这么做几乎是免费减压。
  • 大幅削弱了“萨奥希扬特复苏”修正
  • 小幅减少了主要地产的修建成本
  • 大幅加强了蒙古帝国的军队。现在你得学会畏惧大草原上的骑手们!
  • 铁木真等一伙人会自带很高的勇武。
  • 铁木真会自带满员的骑士,还有几个汉族围城工程师。
  • 蒙古帝国的攻击性大大增强,若有机会则在一年中会发动多场战争。
  • 弱国现在更有可能同意向蒙古帝国效忠。
  • 孛儿只斤宗族不再是鲜为人知了,还会自带几个解锁了的战争传承。
  • 要求誓发终身愿的冷却时间缩短到10年。
  • 要求誓发终身愿现在需要消耗虔诚,而不会获得虔诚了。
  • 使用“要求誓发终身愿”会提高你宫廷司祭和宗教领袖的好感。
  • “誓发终身愿”互动现在可以对大于等于10岁的角色使用了(以前只能对成年人使用)
  • “誓发终身愿”互动现在可以对已婚或订婚的角色使用了。
  • 誓发终身愿”互动现在可以对可继承头衔的角色使用了,这也就是说你可以利用这个功能取消孩子的继承权,绕开分割继承法的限制。
  • AI对要求“誓发终身愿”的接受值已经大幅重制,计入了更多的因素。最主要的是,接受学识教育的孩子更有可能会去出家。
  • 对角色使用“要求誓发终身愿”会使其离开你的宫廷,前往国内某个神权领主(如果有的话)的宫廷,或者进入角色池。
  • 你现在不能强迫弱势配偶的已结婚/订婚角色誓发终身愿(例如父系婚姻中的女性)。
  • 现在需要强牵制才能强迫接受“要求誓发终身愿”。弱牵制只能增加一定的接受度。
  • AI现在更倾向于购买自己文化的兵士。
  • AI现在更倾向于招募自己文化的兵士。
  • AI现在更有可能会从信仰领袖那里要钱,尤其是当信仰领袖特别有钱的时候。
  • AI现在会不愿意让小男孩和老太婆订婚,不管他们是否属于同一个宗族的。
  • AI现在只会花钱招募拥有邻国宣称的宣称者宾客。
  • AI(主要是战争防御方)将会更经常地考虑无条件和平,避免把战争一直拖着。AI会考虑到战争持续的时间长短,以及自己现有的战争分数。这样应该就不会有那么多极其累人的持久战了。
  • AI现在在请求无条件和平时会考虑到破产问题。从-100块开始,AI年收入负得越多,就越愿意寻求无条件和平,但是如果战争快要赢了的话就会抵消掉这一点(战争分超过了80,AI就会去“拼一枪”,因为赢了战争就可能用赔款抵消掉军队的维护费)。
  • 如果封臣不太愿意直接改信的话,AI只有在有足够的钱满足封臣需求的时候,才会要求改信。
  • AI在嫁出去任何著名家族(而不仅仅是自己的家族)的角色时,都会考虑到年龄和生育能力。这样那些有趣的角色就不会无后而终了。
  • 飞地独立的游戏规则现在会更加接近AI统治者的继承。
  • 近亲结婚的特质现在更不可能会被继承,不过会降低更多的生育能力。
  • 从在世的宗族成员得到的宗族威望现在上限为2点每月(有100存活成员时达到最大值)。
  • “强大的血脉”王朝修正现在只会让无先天特质角色获得正面先天特质的几率增加400%,而不是40000%。加400%也就是好比说,得到眉清目秀特质的几率从0.5%加到2.5%。
  • 耶路撒冷的持有者现在更不可能会接受民粹派系的要求。
  • 氏族封臣未与领主结盟降低的好感增加,非强大封臣增加到15,强大封臣增加到30。
  • 当统治者失去所有土地导致头衔自动销毁,如果该统治者已拥有失去的伯爵领的宣称,他也会得到被销毁头衔的宣称。
  • 突厥人现在更有可能会被当地的文化同化。
  • 在分割继承法下,即使得到了更高级头衔,得到伯爵领的数量也不会减少。实际上也就是说,有些情况下(并不是所有情况下)你的第一继承人会只分到一两个伯爵领,现在能多分到一个。
  • 只要是为了国家的利益,非常不虔诚的角色现在也会剥夺异教封臣的头衔,只要没有暴政惩罚的话
  • 维京人封臣在征服海外土地时会受到更严格的限制。
  • 想要结婚的流浪者角色现在会更愿意和与他一起旅行的角色结婚,而不会随机生成一个配偶。
  • 作为进攻方赢得大圣战将会把打下来的所有伯爵领的征召兵和守军人数补满。
  • 受伤的骑士在战斗中阵亡的概率降低了。
  • 现在只要你是你子女的领主,即使她们拥有土地,你仍然可以更改其教育重心。
  • 当某人拥有公爵或更高等级的,不可剥夺的头衔时(例如,宗教领袖头衔),你可以剥夺掉他的最后一块伯爵领。这样,那个高级的头衔就会被销毁掉。
  • 要创建新的信仰,你必须处于和平。
  • 当你的继承人之前没有领主或与你的领主不同,而在你去世之后,你的继承人成了你的领主的封臣,那么你的领主对你继承人的好感会受到“前任的好感”的影响。
  • 超级有钱的流浪角色现在更有可能会把钱全部花完来提升自己(你不能把邀请身上带着7000块钱的流浪者,然后再抓起来流放走了)。
  • 在检查角色是或否愿意出轨时,增加了更多的限制。
  • 阿兰文化现在在867和1066年开局时都会自带复合弓革新。
  • 日耳曼尼亚头衔不能再由有属灵领袖的基督徒创建了,基督徒必须创建神圣罗马帝国头衔。
  • “众王之族”决议奖励的宗族威望等级从75提升到1000。
  • 部落公国革新的地区新增包括了巴伐利亚的一部分以及北日耳曼,这样所有的日耳曼文化都可以获得这个革新了。
  • 小幅增加了城堡地产升级的基础防御工事。
  • 惧怕你的封臣现在不太害怕加入派系了。
  • 雅尔海斯泰因开局时的威望等级从6降低到5。
  • “宗教建筑工程”伯爵领修正的效果更加注重神殿地产的加成,而不是全局的发展度。
  • 削弱了“补给”攻城事件,该事件获取的攻城进度从40%下调至20%。
  • 农民领袖现在拥有征召兵维护费的减免buff,降低了民粹叛乱因负债破产而失败的概率。
  • 一旦战争爆发,农民和民粹派系领袖现在可以直接从派系成员获得金钱,用这笔钱支付军队的维护费。这笔钱会在战争结束时移除。
  • 减少了儿童带着祖先的罪恶品质转生的概率。
  • 将拥有强宣称的宣称者从宫廷医生的备选名单中移除。
  • 移除了瓦格教的第六个圣地亚历山大。
  • 分别从锡圭教和比杜教中删除了额外的第六个圣地瓦丹和基西。
  • 阴谋事件“迷惑的血统”只有玩家触发,因为AI会不管三七二十一把所有人都变成私生子。
  • 当AI处在战争或储蓄较少时,花钱在客人身上的概率就会减少。
  • 现在AI将更想要修建城堡的升级设施。
  • 地区革新“部落公国”现在能降低封臣加入独立派系的可能性。
  • 现在,过了游戏开局时5-10年的缓冲期后,民粹派系才会形成。
  • 现在,领主欠的债务越多,其封臣就越容易加入派系。
  • “着甲侍从”武装兵士现在除了克制弓箭手外还可克制长矛兵。
  • 重建神罗虽然仍需要大量的威望、领土面积与王国数量,但已经变得更容易,也有更多的回报。
  • 现在,独立派系中全体派系成员的领土都是战争目标。
  • 当你成功劝说一位封臣停止侵略战争时,防御方现在将会对你有小幅的好感度上升。
  • 超直辖上线的最大惩罚上限现在从-90%税收/征召兵提高到-100%。
  • 如果你过度超直辖上限超过一年(新继承/征服的宽限期),在你降低直辖数量前,直辖领地上的所有建筑将会失效。

AI

  • 在可以在陆地进军的时,减弱了AI从海上进军的欲望。
  • 教AI走位。
  • 教AI要有自信心。不能因为AI的领主是个纯懦夫就让AI拒绝加入或者创建派系,只有当AI自己是懦夫的时候才应当如此。
  • 增加了AI在公爵领首府修造建筑的愿望。
  • 当AI试图依靠分兵来避免损耗时,告知AI玩家(第四天灾)的存在。
  • 告诉AI与其在战争中摸鱼还不如防守战争目标。
  • 俄罗斯的维京人现在没那么喜欢跨海侵略了。
  • 现在合并小部队变得更容易了。
  • 严厉地告诉AI,当它要支援玩家的时候,不应该因为敌人正在走来就试图撤退(除非它还没有到达玩家的位置)。(吐槽:法兰西行为)
  • 教AI数数,现在AI在考虑要不要召集它的军队的时候,考虑的是所有的部队而不仅仅是征召兵。因此,它不会再因为单独召集征召兵没什么卵用就不召集。
  • 告诉AI当宣称会导致宣称者独立的时候就不要为其谋取宣称了,但对于近亲而言,AI还是很乐意去为家人实现这样的宣称。
  • AI负债累累时更容易同意派系的需求。
  • 一个宣称者快死了的时候,AI不会再那么想要加入他的派系。
  • AI现在更愿意去创建骑士团,但是当一个信仰的骑士团越多,创建的意愿就越低。
  • 大多数情况下,AI不会再介意男性的母系婚姻和女性的父系婚姻,尤其是当这类婚姻发生在同一个宗族中时。
  • 现在AI愿意招募那些与好感度为正的宾客,例如朋友和情人。
  • AI将不会试图让玩家参与他们针对其继承人或其配偶的行动(他们不会接受,因此他们也假定玩家亦然)。
  • 如果AI是一场战争的主要防守方,他们将不会再以进攻性的战争召唤邀请玩家参战。
  • 如果AI信仰其他宗教,他们将剥夺租借给骑士团的领地。
  • AI会在特殊情况下使用“要求誓发终身愿”。
  • 若玩家拒绝缴纳赎金,则AI会在提出下一个赎金索求之前等待更长时间。
  • 现在,AI愿意劫掠的距离与其身份等级有关
  • 告诉AI,当附近没有敌人的时候,只要某处有敌人的存在,他们就可以支援玩家,而不是自己跑到某个地方去围城。
  • 告诉AI,在海上时考虑敌人的威胁也同样是有意义的,尽管当你在海上的时候他们并不能碰到你。
  • 告诉AI,如果移动被锁定了,就应当两倍计算玩家的敌人数量。以及在玩家需要帮助与可能导致愚蠢的决策中试图去抉择。
  • 告诉AI,如果安全的话就能在敌军领地内追击敌军,即使它正处于防御模式。
  • 告诉AI,当其已有军队被召集时,还能召集更多的军队。
  • 告诉AI,在劫掠时要避免一头扎进敌军众多的地方。
  • 告诉AI,在海上面临危险的敌人时尝试撤退并没有什么卵用。
  • 告诉AI,当玩家只是在海上游荡的时候没必要为其输送支援部队,只有当玩家原地不动或是登陆后,支援才更有作用。
  • 告诉AI,追击那些既不在攻击一方也不在防守一方领地内的敌军也是可以的。
  • 告诉AI,即便战争双方势均力敌,也不应该不投入更多的部队,以确保百分百胜利。
  • 告诉AI,处于或者临近自己领地或其领主的领地时,也许不应该无视玩家单位的存在。
  • 告诉AI,当考虑该进攻何处时,衡量一下走海路的距离也是有意义的,而不是想象自己可以像乌鸦一样飞过去。
  • 告诉AI,当他们已经决定了撤退或者继续战斗的时候,那就不应该再去做一些别的事诸如进攻附近的敌军单位,或者是与友军合并。
  • 告诉AI,如果要支援的玩家在海上时,与玩家合兵一处比留在岸上更有意义。
  • 告诉AI,不要老惦记着封臣的封臣的宣称,它自己的宣称、它直属封臣的宣称以及它廷臣的宣称已经足够了。
  • 维京人现在一般更倾向于征服邻近的海外地区(然而它们的附庸依然可以自行其是)。
  • 授予头衔时,AI现在倾向于放弃较新取得的头衔,而保留较旧的头衔。

界面

  • 添加一种形势提醒,提示您的附庸可能由于继承外国头衔而离开您的领地。
  • 添加下列角色列表过滤条件:不同信仰、不同宗教、不同文化、不同文化组、没有宣称、对我有宣称、非玩家宗族。
  • 在鸣谢界面添加了开发人员的肖像彩蛋。
  • 添加了可将封臣转封到其法理领主的的当前形势提醒。
  • 在宗族视图添加了描述性文本,告诉你怎么拖动宗族树。
  • 添加了天赋的游戏概念。
  • 在当前形势列表中添加了“妻子太少”的警告/建议。
  • 添加了你的主继承人来自另一宗族而你继承顺序中没有自己宗族成员的警告。
  • 添加了“未改革原始宗教战斗加成”的游戏概念,明确它只适用于同属持有者当前信仰的伯爵领。
  • 添加了提示栏中“某人对你的好感:50”之中失踪的“+”号。
  • 添加了百科全书和人物查找器的快捷方式清单。
  • 在战争提示栏中添加了战争开始日期。
  • 在誓发终身愿的互动中添加了踢掉可能有用之人的警告。
  • 允许鼠标左键拖动宗族树。
  • 将修改封建契约的确认按钮从“修改”更名为“修改封建契约”。
  • 点击文化革新提示栏中的某个区域,即可在地图上高亮显示该地。
  • 单击复选框或标签也会出现允许结婚按钮。
  • 无法获得贡献的大圣战参与者将不再显示其贡献分数。
  • 君权的提示栏只显示未解锁等级的花费。
  • 死去的统治者不再在角色窗口显示继承人。
  • 定向大圣战现在有了更准确的胜利信息。
  • 如果封建契约谈判已经很公平或有利于封臣的,那么会禁止浪费一个牵制。
  • 当玩家没有封臣时在领地视图中显示文本。
  • 不在水面上显示集结点的地图图标,集结点永远不会在水里生效。
  • 信仰教义的名称现在会在更多地方的提示栏中显示
  • 修复了边界在本可以清楚的情况下却不清楚的问题。
  • 修复了设置或移动集结点时阻止点击,以至于在不点击地图的情况下实际移动它们的情况。
  • 修复当互动要求强牵制才能使你强制某人加入派系时弱牵制却提示你可用的问题。
  • 修复了人物列表入口中的“封臣好感”在提示栏中不提供细分的情况。
  • 修复了“女性亲属”和“男性亲属”在有些情况下会被串混的情况。
  • 修复了召唤加入战争和提议加入战争界面在有些情况下选择本不可选的战争的情况。选择只在仅有一场战争且它可以被选取的情况下才会自动选择。
  • 修复了少数情况下本地化会将多人游戏中的其他玩家视为你的问题。
  • 修复了计划成功概率细分中错放的空间。
  • 修复了很多情况下纹章可能会变成空白的问题。
  • 修复了百科全书中冗余的教育特质条目。
  • 修复了多种界面功能,例如当人们热加入游戏时却只有一位玩家,搞得好像是多人游戏一样。这可能导致“玩家”地图模式的出现。
  • 修复了男爵领出现在“要求宣称”互动中的问题。
  • 修复了战斗摘要中战斗事件列表里损坏的提示栏。
  • 修复了教宗去世后被称为“国王主教”的问题。
  • 修复了删除一个未完全取消选择的集结点,导致在某些情况下单击军事视图中的另一个集结点时却会移动到那个集结点,而不打开你想选择的集结点窗口。
  • 修复了定向大圣战(例如吉哈德)显示不正确的获胜者战利品份额和得分的问题。
  • 修复了定向大圣战显示战争分数份额而非排名的问题。
  • 修复了信仰视图中的教义提示栏指向教义本身,导致无意义递归的问题。
  • 修复了宗族修复在被移除后,其图标仍停留在宗族修正中的问题。
  • 修复了教育重心图标在鼠标悬停其上时会像按钮一样亮起的问题。
  • 修复了百科全书中的信仰教义和主菜单上类似的内容时不时说“全部<空白>:”而非“全部信徒:”的问题。
  • 修复了信仰敌对描述“邪恶”和“敌对”在某些地方不会出现在提示栏中的问题。
  • 修复了无法通过配偶界面中未显示的特质进行过滤(例如:无法通过特定教育进行过滤)的问题。
  • 修复了一些提示栏中的链接无法点击的问题。
  • 修复了控制台输出中的链接无法点击的问题。
  • 修复了雇佣兵在许多军事力量细分中没有得到考虑的问题。
  • 修复了监护人/被监护人互动中错误的文化名称。
  • 修复了为廷臣夺取宣称时的说明,从他们“会继续做”你的封臣改为“会成为”你的封臣。
  • 修复了当名称包含非ASC II字符时在某些情况下区域编号失败的问题。
  • 修复了一些可能会阻止更改焦点的事项没有用警告符号显示为红色的问题。
  • 修复继承界面中的说明,从“来自领地的<空白>”改为 “来自领地的分割继承”。
  • 修复了“<子女>没有理由留在宫廷里”的信息中将这个孩子称为你继兄弟姐妹而非子女的问题。
  • 修复了在某些情况下,继承人是你的封臣且土地不会离开领地,却显示“封臣死后领土将失去土地”的警报。
  • 修复了封臣名单中“强力封臣”文本没有提示栏的问题。
  • 修复了允许婚姻的复选框。
  • 修复了某些情况下头衔的“宣称者”列表包括没有头衔宣称的人。
  • 修复了揭露秘密的界面显示勒索互动效果的问题。
  • 修复了寻找侍妾的界面在某些情况下显示已经现有侍妾的问题。
  • 修复了选择受益人在发送请求的按键上有一个游戏概念,导致该按键难以点击的问题。修复了效果描述中不存在“受益人”这一游戏概念的问题。
  • 修复了游戏规则界面的成就区域。
  • 修复了辞去内阁职位的按键中心无法点击的问题。
  • 修复了游戏加载界面中的人物画像在鼠标悬停时会像按键一样高亮的问题。
  • 修复了人物军事力量详情界面显示“进攻方/防御方同盟军事力量”而非统一的“同盟军事力量”的问题。
  • 修复了战斗预报在某些情况下忽视部分玩家军队,预测结果比事实情况差得多的问题。
  • 修复了宣战界面中的宣战提示框内容反复阻碍宣战的问题。
  • 修复了在选举的时候候选人的健康状态图标重复显示的问题。
  • 修复了游戏在当前内阁成员无法接任其他内阁成员职位的情况下仍错误地允许玩家互换内阁成员职位(且在你点击后不做任何改动)的问题。现在该情况下游戏会显示“重新任命”,且当前内阁成员会被解雇。
  • 修复了有时在双方都有生育能力时游戏仍然显示婚姻不会带来孩子的问题。
  • 修复了某些情况下发展度进度条显示“每月增加x”但实际上是“每月减少x”的问题。
  • 修复了在起始界面被归入“其他地图模式”下的地图模式的热键不可用的问题。
  • 修复了大型战役的战斗预测器的数字溢出的问题。过去这会导致预测结果被固定为输赢皆有可能,尽管实际差距可能十分巨大。
  • 修复了安排婚姻界面上的威望图标弹出的是威望提示框而非威望获得详情提示框的问题。
  • 修复了军事界面中“全部士兵”下方的进度条缺少提示框的问题。现在它和上方的标签都有了同样的提示框。
  • 修复了集结点的进度条有时飞出屏幕外的问题。
  • 修复了已逝君主领地名字错位的问题。
  • 修复了某些情况下人物列表的宗教和类似筛选项失效的问题。比如说,上版本中在选举界面就不可用。
  • 修复了人物选择界面中成就的提示框盖住了铁人模式选项框的问题。
  • 修复了打开战争总界面的情况下静止军队的图标不可见的问题。
  • 修复了定向大圣战的胜利页面声称玩家贡献度不足而非显示玩家的贡献度排名的问题。
  • 修复了某些情况下头衔在头衔查找器里重复出现的问题。
  • 修复了“螓首蛾眉”等与性别相关的特质在求爱计划中根据目标人物而不是计谋发起者的性别来决定特质名称的问题。
  • 修复了解除暂停前军队计数错误严重的问题。现在计数只会出现略微偏差(因为解除暂停后的第一天会发生太多事了)。
  • 修复了某些情况下单人游戏中解除暂停提示框出现“未知人物暂停了游戏”的问题。
  • 修复了宗族威望等级弹出提示框里胡言乱语的问题。
  • 修复了玩家在某些情况下无法给一个角色安排婚事,却出现“你的孩子可以结婚”提示的问题。
  • 修复了玩家继承人去世后需要一天时间才能更新的问题。现在玩家继承人变化会及时变化了。
  • 除去了创建宣称派系时“未选择人物”图像上的奇怪闪光。
  • 鼠标悬停在理发器的下拉清单中的选项时会在玩家的人物模型上显示变化结果。不再需要一个一个地点击所有的选项了。
  • 优化了召集参战和提议加入战争这两个交互页面间的协调度。
  • 优化了派系在该派系发动内战索取要求时的外观。
  • 优化了“法理组成隶属”中的头衔界面中提示框的位置和地产界面中的法理等级。
  • 在人物界面,鼠标悬停在人物军事力量上会根据骑士所属文化显示他们的名字,而不是玩家文化中的名字。
  • 失效的游戏存档在保存窗口可以选择开启或关闭。
  • 骑士不再对军队质量等级有不合比例的影响。这对游戏体验没有影响,只是现在军队的质量等级更能体现其作战能力。
  • 宗族威望等级的触发器现在会正确显示不同宗族威望等级的名称,而不仅仅是一个数字。
  • 在骑士的游戏理念中写明骑士所代表的是该角色以及他们的随从。一位骑士不是单打独斗地杀死30个敌人的。
  • 确保绝对君权在领地界面得以正确显示。
  • 确保在朋友数量大于等于8时,面板可以顺利展开。
  • 确保教程界面中的页数和关闭按键不会互相重叠。
  • 确保在框选军队以移动时鼠标右键功能正常。
  • 确保在玩家尚未选取游戏角色时不会显示信仰界面。
  • 确保在点击时消息提示框可以在显示/隐藏间顺利转换。
  • 略微改善了了大圣战的界面。
  • 只有在生活技能可选择时才会显示“点击以解锁”字样。
  • 只有在鸣谢名单尚在滚动时才会显示继续的按键。
  • 只有已派遣内阁成员的任务才会显示地图图标和进度条。
  • 只有当游戏尚未开始时才会在多人联机大厅显示选择的按键。
  • 打开宗族树现在会自动移动到玩家(如果玩家属于该宗族)。否则,就会移动到宗族长;如果宗族已经绝嗣,则会移动到宗族创建者。
  • 人物界面上现在不会再继续显示过时的信息。
  • 如果政体使用宗族相关的名字,则农民起义和民粹起义将不再获得此类型的名字。
  • 接受度为正的潜在同谋者现在会被列入“会加入”名单,而非“可说服”名单。
  • 移除了宗族成员创建支系时重复弹出的消息提示框。
  • 移除了创建信仰界面上的起始狂热度。该数值不会变化,所以这条信息是句废话。
  • 移除了人物剧本界面上关于次要角色的描述。
  • 移除了计谋开始效果旁边的匕首图标,这样在使用私人计谋时就不会那么奇怪。
  • 同谋名单中的接受度提示框现在会直接显示完整的接受度详情。
  • 为无法授予的头衔选择了合适的风味化文本。
  • ⇧Shift+F11 现在会生成当前地图模式的图片,并放置于截图文件夹中。
  • 在没有封臣且即将转变为其他信仰时在窗口显示信息提示。
  • 在战斗结果窗口选择按名称对骑士排序时会优先判定名字而非头衔。
  • 当玩家新建宣称头衔派系时不再显示玩家对派系目标的好感度。
  • 传教成功现在显示弹出信息而非信息栏消息
  • 在交互列表的“允许结婚”按钮现在看上去位置更合适,且整个按钮都是可以加上提示框的了。
  • “等待参与十字军”的警告现在只在信仰领袖在未参与确实导致不满时出现。
  • “将不会接受”的图标以及按钮现在只会在没有任何选项使对方接受时出现。支付赎金时再也没有“将不会接受”提示,只要你愿意支付赎金对方就会接受。
  • “盟约过期”消息现在会在角色名称上显示可点选的链接。
  • 尝试从监狱中赎回自己的AI行为不会再被称作“赎回你自己”。
  • 任命宫廷内阁成员的窗口不再会于点击前出现在其他窗口之下。
  • 大圣战界面现在会显示当圣战开始时从战争物资中获得的份额。
  • 穆斯林朝圣者特质现在有了独特的美术效果。
  • 穆斯林哈里发国现在命名方式为“逊尼哈里发国”而非仅表示如“阿拔斯”之类的宗族名字。
  • 浪漫交互现在使用正确的通知标题。
  • 成功几率和隐秘的修正现在不会再显示在已发现的密谋里来防止你以此推断谁在对你发起密谋(只显示总概率)。
  • 现在军队提示只显示指挥官的优势而非军事属性。
  • 关闭继承界面不再会取消死亡时的自动暂停,现在必须手动取消暂停。
  • 战斗预测不再是极度悲观的了。现在预估优势为50%便足以显示“你可能会赢”,而非先前的133%优势。其他类别的阈值也有所调整。
  • 改正了破城事件图片的分辨率比例以并对应更新图片来体现不同的破损程度。
  • 角色关系描述现在会包括有封地领主的配偶和妾。
  • 纳妾和勒索的互动现在会显示所有的影响。
  • 派系界面现在会明确显示暂时无法加入派系的人物以及该效果的时限。
  • 游戏不再会认为宫廷宾客所持有的已为领土范围内的头衔宣称或没有持有者的头衔是有用信息。
  • 没有现存成员的家族与宗族的对应界面更加美观
  • 没有在过继时失去头衔的情况下,不会再显示继承窗口中的失去头衔部分并按默认进行拓展。
  • 打开宫廷内阁窗口时会固定显示地图上的内阁任务图标。
  • 选中劫掠目标而非劫掠部队时,会在省份提示中显示劫掠战利品信息。
  • 已关注的决策现在改为警告显示,而非弹出建议图标。(译注:此处应为指屏幕上方会报告特定情况的落下图标)。
  • 单位移动箭头在穿过密林省份时拥有更高可见度。
  • 当有多个战争目标可选时(比如宣称头衔、圣战),会先按等级排序,随后以领土距离再次排序,而非随机。
  • 查看骑士与候选骑士列表时,仅有候选骑士的肖像暗化而不牵扯整个条目,避免“招募至宫廷”等按钮看起来是不可选取的灰色。
  • 收回头衔时会正确显示新的领地规模。
  • 查看没有参与的战斗时不会再显示“你的”指挥官和“你的”领土。
  • 现在可以把鼠标悬停在修正细分页面下的革新项上(例如建筑成本详情中的“领主庄园”项目)来查看详细信息。
  • 现在可以按⇧Shift安排军队集合的路径点,而不必局限于可用的最短可通行路径。
  • 玩家不会再收到对交战中派系的危险警告。进行中的战争应该足以说明问题了。
  • 现在当领国某地被敌人围攻时,会在右下角收到通知。
  • 改进年份书签页面在不同缩放比下的屏幕比例大小。
  • 修复秘密暴露提示中丢失的描述信息。
  • 在移除一个没有销毁花费的法理头衔时不显示开销。
  • 新的压力条外观和位置。
  • 修复许多本地化文本的文本溢出问题。
  • 增加明显可见的弹出式通知“关闭”按钮。
  • 在右侧列表中显示更多关注角色的信息。
  • 修复了罪恶与美德特质在角色窗口中未高亮的问题。
  • 使军队窗口中的军队状态更清晰。
  • 更多暂停和取消暂停的反馈。

Art

  • Added ethnicities for East African, South Indian and Slavic, and Arctic/Circumpolar
  • Added lighting for Corridor Night event background.
  • Fixed a CoA that was showing debug pink
  • Large map names look better, at a small cost to tiny map names.
  • Tweak to Knights Templar coat of arms
  • Updated some character portraits in the credits list
  • Fixed a large amount of portrait clipping issues between clothing, headgear and hair.
  • Lowered some headgears to better rest on a character heads rather than floating.
  • Improved teenager animations to not be neutral but also show more personality like adults.
  • Adjusted animations to cause less intersections.
  • Increased map readability by changing the colour slightly for titles that had similar, or the same, colour.
  • Visual Map improvements in the African region.
  • Fixed a number of lakes floating around.
  • Added FXAA as an anti aliasing option
  • Improved visuals of Bookmarks screen (New Game) and Main Menu
  • Fixed some errors on the Bookmarks map
  • Frontend menus have been tidied up
  • New Siege Window layout and art
  • Improved HUD visuals
  • Color coded Education Trait Icons
  • Increased contrast of character portraits
  • Cleaned up file structure
  • War Overview now looks cooler
  • Culture Window looks cooler too
  • Great Holy War is actually great
  • Culture icons are now unified to always display as a candle
  • Added Easter Egg DNA for Henrik Fåhreaus, Debbie Lane, Hanna Löhman, Maximilian Olbers, Bianca Savazzi

Localization

  • A more flavourful description added for when murder by hunting "accident"
  • Added Vote Strength to game concepts
  • Added a first person present tense text for the "join faction" effect
  • Added an alternative text for holy war if one has the pluralist doctrine
  • Added clarification on the modifier text for the Condottieri innovation
  • Added description for Parliament Special Building
  • Added dynasty names
  • Added localization for Yazidi bishops and theocracies
  • Added missing character name to bastardry reveal event
  • Added missing whitespace in Fabricate Hook event titles
  • Added some missing perspectives for effects
  • Added some uppercase loc commands for cases where a 'you' is displayed instead of a name
  • Added text for the first-person version of losing one's guardian
  • Added the alternate localization 'Ritual Suicide' for non-Christian Faiths with the 'Consolamentum' tenet
  • Children who reincarnate as an ancestor with sinful traits now acknowledge that isn't actually a good thing
  • Clarified some of the information in the reactive advice about education
  • Clarified the effect of the perks 'Sound Foundations' and 'Friendly Counsel'
  • Clarified the effects of the "Found new Kingdom/Empire" decisions
  • Correct loc command for seduction tooltip if you're already friends
  • Corrected a few befriend events that did not start with an uppercase letter
  • Dynasty prefixes in effects and decisions are now more consistent
  • Fixed a broken game concept in the Pluralist doctrine tooltip in German
  • Fixed a bunch of grammar and typos
  • Fixed a capitalization error in one of the female south slavic names
  • Fixed a number of typos and grammar issues
  • Fixed a recursive 'MAX_RECURSION_DEPTH' recursion bug in the event No Time For Myself
  • Fixed a scope mis-match in the lover reveal event which caused the event to describe people having affairs with themselves
  • Fixed an error that caused rulers to use their own name instead of the name of the potential spouse on some marriage acceptance breakdowns
  • Fixed an error that caused the Consecrate Bloodline decision to refer to "The Papacy Himself"
  • Fixed error that would occasionally cause titles to be presented as " 's Primary Title"
  • Fixed grammatical error in Great Holy War victory desc
  • Fixed several minor grammatical errors.
  • Fixed the missing text for polyamory tenet compatibility
  • Fixed the tooltip for the war chest distribution
  • Fixed typo in "Shunned" game concept text
  • Improved the text of the 'Secret Revealed!' event for lovers
  • Learning requirement for temporal condemnation is now shown as an int
  • Re-named the 'West African' culture group to 'Guinean'
  • Reduced the fowl feast event texts so no scroll is required in the English version
  • Removed the tooltip link in GHW dynamic titles
  • Removed unused strings from hastings bookmark
  • Renamed the 'Initiate Consolamentum' decision to 'Initiate Endura' to be more correct
  • Renamed the Temporal Condemnation interaction to Condemn Sins so it's a verb like other interactions
  • Renamed the Wendish Empire to the Southern Baltic Empire
  • The greeting in the secret documents letter is now more mysterious
  • The tooltip for candidates in an elective succession now correctly displays the name of the candidate instead of the person who nominated them
  • Updated Tutorial text
  • Updated loc for using a strong hook on someone
  • Updated the building localization so that the text colours are consistent among all building entries in the encyclopedia
  • Updated the confirmation button name for the "Dynasty of Many Crowns" decision
  • Updated the cultural titles for Iranian culture-group rulers, including unique titles for Muslim and non-Muslim rulers
  • Updated the description for bastard secrets to fix possible grammatical issues for certain scopes
  • Updated the description for bastard secrets to fix possible grammatical issues for certain scopes "
  • Updated the error messages for incompatible tenets when creating a new faith
  • Updated the event text for "Earned Responsibility" to accurately use the player character's gender
  • Updated the event text for "Twist of Fate" for when your dead heir was already an equal or higher tier ruler than your current character
  • Updated the explanation for Fervor's impact on Popular Opinion
  • Updated the name of Tengriism's religious group from 'Shamanic' to 'Steppe' to be more consistent with the naming scheme of other religions
  • Updated the name of the 'Crusader King' trait for Muslims
  • Updated the names for 'c_hordalandi' and 'b_sunnhordalandi'
  • Updated the tooltip for Divine Marriage to clarify how it works
  • Updated the tooltip for when powerful vassals block a succession law change
  • Various typos and grammar issues fixed
  • Various typos fixed in traits and interactions
  • Added localization to some triggers that were missing it

Game content

  • Add define for the desired number of spouses in polygamous faiths * allows to specify the value per primary title tier level
  • Added a new "Ayyar" cultural Men-at-Arms for Iranian cultures
  • Added a new Suggestion to recruit men-at-arms when a player has fewer regiments than expected for their rank
  • Added a notification toast when your liege changes to inform you who your new liege is and why they became your new liege.
  • Added animations, AI balancing, localization, and other small things to martial events
  • Added more mythological names for warhorses and added animations to events
  • Removed traits that were unused
  • Reviving Taltosism now allows you to choose between vanilla Taltosism & swapping out one tenet for a scripted alternative whilst promulgating the restoration.
  • Reviving Taltosism will now convert Magyar Group counties more generously, especially in Mogyer areas with less German influence.
  • Updated the 'Establish Batrican Supremacy' to have more accurate and easier to understand requirements
  • Updated the martial lifestyle event "Under Siege"
  • added "the Apostate" nickname when reviving Taltosism.
  • made Reviving Taltosism more visible, flexible, & meaningfully challenging.

User modding

  • "image = blah" now works in combat effects
  • Add can_declare_war trigger to see if a character can attack another character for a set of titles using a CB with an optional claimant.
  • Add console command to dump out landed title hierarchy from barons up their de jure liege's.
  • Add current_day trigger
  • Add current_month trigger
  • Add holder_ignore_head_of_faith_requirement which will suppress the head of faith warnings in history when giving someone a title, useful to represent a historical person holding a head of faith title due to conversion or other representation but not affecting actual gameplay.
  • Add player_heir order of succession type, it will always grab the player heir of the person evaluating the succession.
  • Add set_mother effect to change the mother of a character.
  • Added FaithDoctrine.GetNameNoTooltip; GetName now is tooltippable
  • Added add_piety_no_experience and add_prestige_no_experience effects to add/lose to them whilst not changing the persistent experience gain.
  • Added console command print_naval_distance, to find the naval distance between two provinces
  • Added console commands pause_on, save_on, and pause_and_save_on. These force the game to pause and/or save at a specific date, or when a specific event triggers (for any character in the game)
  • Added define AI_USE_VASSAL_OF_VASSAL_CLAIMS
  • Added define DEBT_MODIFIER_THRESHOLDS. Debt now gives a character modifier based on this, as well as a combat modifier
  • Added define MARRIAGE_OWNER_IS_MATCHMAKER that lets the AI logic for marrying skip the interaction redirect logic when figuring out who it can marry off. As long as that matches the actual redirect logic for the actor, the result is the same but faster
  • Added define MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP
  • Added define MAX_MONTHLY_PRESTIGE_GAIN_FROM_ALIVE_MEMBERS
  • Added define MAX_QUALITY_POWER_MULT
  • Added effect generate_building
  • Added effect set_can_be_named_after_dynasty = no to suppress such naming for titles. You can also put can_be_named_after_dynasty = no in the title definition for historical titles
  • Added global data system promote GetGeographicalRegion. E.G., GetGeographicalRegion( 'world_europe_west_iberia' ).GetName
  • Added graphics defines PRESTIGE_LEVEL_PATH, DYNASTY_PRESTIGE_LEVEL_PATH, and PIETY_LEVEL_PATH
  • Added link "activity" for getting the activity a character is participating in
  • Added link "house_founder". Added link "last_house_head"; same as "house_head" if there is one, but if the house is dead it'll give you the last person to be head of it
  • Added on-action on_concubinage_end
  • Added on_vassal_gained on-action
  • Added tab-complete for virtually every console command where that makes sense (E.G., add_trait, show_title, change_culture)
  • Added title transfer type swear_fealty
  • Added trait flag blocks_from_claim_inheritance = yes and blocks_from_claim_inheritance_from_dynasty. Being unable to inherit titles no longer blocks claim inheritance
  • Added trigger debt_level
  • Added trigger has_relation_to, matching the data function HasRelationTo
  • Added triggers ai_reserved_gold and ai_war_chest
  • Allow title laws to define if they are shown in the title law UI or not.
  • Allow title laws to define when they can be removed or not.
  • Disabled the use of the "inheritance" and "abdication" title transfer reasons, as using them could break a variety of things
  • Dynamic descriptions now log when they make use of loc that does not exist
  • Eliminated "break" effect
  • Enable the AI to use scripted guis based on the ai_is_valid and ai_chance in definitions. By default a scripted gui will not be used.
  • Fix copying coat of arms only working across the same scope types. Can now correctly copy from a title to a title, a title to a dynasty, etc.
  • Fix set_title_name and reset_title_name not updating the name on the map instantly.
  • Fix some in game coat of arms not refreshing the shown texture when given a new coat of arms by effect.
  • Fixed adding an is_shown to a council task not actually hiding it in the council window when not fulfilled
  • Fixed grant_titles_interaction's effects being applied after the titles are given out, rather than before
  • Fixed the game crashing or presenting other issues if you tried to create a title with no tier, barony tier, or county tier. This creation will now get outright blocked
  • Fixed the vassal_count trigger having the behavior of the domain_size trigger rather than actually checking the vassal count
  • Fixed title_will_leave_sub_realm_on_succession not properly accounting for heirs changing liege due to inheriting a higher tier title
  • Gaining a title you have an explicit claim on no longer causes the on_explicit_claim_lost on-action
  • Important actions now support "icon = blah"
  • Improved performance of *_character_to_title_neighboring_*, *_character_to_title_neighboring_and_across_water_county_*, *_neighboring_realm_same_rank_owner, and *_neighboring_and_across_water_realm_same_rank_owner
  • Remove court physician as being a required cached scripted relation.
  • Remove friend and lover as being required cached scripted relations.
  • Removed set_title_and_vassal_change_type and set_add_claim_on_loss, integrating them into create_title_and_vassal_change instead. This lets us ensure that all title and vassal changes are properly set up, and log errors at read-time if you forget to set the transfer type
  • Removed unused desc system from doctrine groups
  • Scripted Guis used by the AI can have an ai_frequency in months defined for how often they will be evaluated like character interactions.
  • The "character:history_id" link now no longer logs an error on runtime if the character doesn't exist (when used in a event target comparison); it will instead error during load time if referencing someone who isn't in the history database at all
  • The AI values tooltip in debug mode now shows which rough budget categories the AI has put its money into
  • The ai_will_do of call_ally_interaction is now respected by the AI
  • The on-actions in title_on_actions.txt (except on_title_destroyed) now provide scope:transfer_type so you can determine how the title/vassal change happened
  • To make the above optimization possible, none of them work with barons or baronies any more
  • You can now use "==" in place_in_line_of_succession for when you really do want to check equality (since "=" will throw an error since usually it makes little sense )
  • do_ghw_title_handout now also handles dejure vassalization
  • x_traveling_family_member now includes adult children too
  • The trigger_event effect now supports delayed = yes/no
  • Updated the info doc for character interactions
  • The AI desire for matrilineal marriages is now scriptable through the ai_wants_matrilineal_marriage scripted rule
  • Added trigger domain_size_excluding_grace_period
  • Map Editor * Map Object Editor * UX improvements (grouped by layer, more compact)
  • Map Editor * Map Object Editor * can create/edit/delete map objects types in editor
  • Map Editor * Export & Import tool added for merging map changes by area
  • Map Editor * Starts up faster
  • Map Editor * Claims less memory
  • Map Editor * Cursor change while editor is saving
  • Map Editor * Height map can be reloaded while in editor

Databases

  • Added Saka culture to the Tarim Basin.
  • Added additional rulers in Sapmi for both bookmarks. Both to add more variety with independent tribes, as well as splitting up the large realm of the Finnish ruler in Oulu.
  • Added the Guiyi Circuit as an independent realm in 867 to better represent the history of the area in and surrounding Xia.
  • Afar and Somali cultures now start the game with their Men-at-Arms innovation unlocked.
  • Aquitaine now has Salic law (male only title-specific succession) in 867.
  • Changed Andrew the Apostle's culture from Scots to Greek
  • Changed a few Prussian dynasty names to sound less German.
  • Changed a few additional counties in eastern Cumania to be of Kipchak culture.
  • Changed the names for a couple of duchies in eastern Germany. Ostmark is now named Nordmark, while previous Nordmark is named Mecklenburg (the Billung Mark).
  • Connected the Benin dynasty to its founder, to avoid a disconnected dynasty tree.
  • Ekundayo of the Benin dynasty no longer lives to be more than 200 years old (causing her to still be alive in 1066!). She now passes away at a more reasonable age.
  • Fixed the count of Grisons accidentally being independent in 867.
  • Fixed two Dukes of Poland being presented as full Kings between 1031 and 1058
  • House of Wittelsbach is now playable in 1066. Otto I (count of Scheyern) has been granted the county of Rothenburg, which encompases the area of Scheyern Castle.
  • Improved the historical setup for Mosul in 867.
  • Improvements to Cumania in 1066. A couple of fictional vassals was added to reduce the Khan's domain size and avoid vassals with a disjointed realm.
  • Kashmiri culture no longer starts with Elephantry unlocked, since they are mostly situated outside the sub-continent of India.
  • Kirati culture now start the game with the Elephantry innovation unlocked.
  • Luticia is now independent in 1066, to represent the Slavic uprising.
  • Made several changes to the De Jure setup in Sub-Saharan Africa.
  • Made several government updates to the Russian principalities and their vassals. They are now consistently feudal, with occasional tribal vassals to represent recent (or semirecent) conquests.
  • Made sure that Khazar still has counties of their culture in 1066 within the kingdom of Caucasus.
  • Made the island of Socotra de jure to the duchy of Socotra.
  • Members of the Contarini dynasty are now Cisalpine.
  • Ostyak and Permian cultures now have their Men-at-Arms innovation Forest Warden unlocked in 1066
  • Prince Ibrahim Aghlabid of the Sultanate of Africa is now a vassal under his father.
  • Rhodri the Great's dad, Merfyn, is now suitably oppressive.
  • Ruler of Naissus is no longer tribal in 1066.
  • Saint Peter now keeps the name "Petrus" upon becoming the first Pope instead of getting a random papal name.
  • Sami culture now starts with their cultural Men-at-Arms unlocked in 867, and two additional innovations in 1066.
  • Tangut characters Xingge Pochou and Fuyun Ezangquhuai are no longer both married and betrothed.
  • The dynamically-named Child of Concubine/Consort trait has been split into separate "Child of Concubine" and "Child of Consort" traits
  • The ruler of Magdeburg is now a Theocracy in 1066.
  • Updated and fixed several holding types within Tibet.
  • Updated and fixed the names of Popes Eugenius II and III.
  • Updated and improved the Polabian setup, mainly in 867, and added a number of Polabian names for the area to have less German names under Polabian rule.
  • Updated history for Rethel and it's historical rulers.
  • Updated the culture setup in the Steppes slightly.
  • Updated the history and setup for the Karakhanids.
  • Various improvements and changes have been made to the history of the western half of Byzantium in 1066, to more accurately represent the themes used at the time.
  • Volga Bulgaria is now feudal in 1066, to represent the fact that they were more sedentary than not. Especially when compared to their nomadic neighbors.
  • corrected the date of birth of Alfred's youngest daughter so that she is no longer his eldest.
  • gave the House of Wessex a fixed motto.
  • slightly adjusted Insularist setup in 867 Scotland
  • Updated the kingdom of Sao's coat of arms.
  • Corrected the Saffarid-Tahirid war to make the Saffarid the attacker, rather than defender. If the Saffarid successfully win the war, they will gain the duchies of Herat and Nishapur.
  • Daju culture no longer has the Early Medieval era unlocked in 1066.
  • Split up the much too big viking count north of Sweden in 1066 into smaller realms
  • Updated a number of holdings in Bohemia, 867, to have the holding type match the ruler's government.
  • Updated several holdings in east Africa to be tribal if held by tribal rulers at game start.
  • The province of Zeeland now begins under the control of the HRE in 1066

Bugfixes

  • AI will ignore unit targets in attrition areas
  • Cancelling construction that costs prestige or piety no longer gives you Fame or Devotion; just the prestige/piety cost back
  • Don't count the court physician in the relationship tab as a relation.
  • Fix not being able to reform your faith with the same doctrines, entirely different doctrines is only required if creating a new faith instead of reforming one.
  • Fix temporal head of faith titles not following the player heir if the realm heir differs from the player heir from an elective primary title.
  • Fix the mass ransom button being usable when the person we ransom to cannot pay the gold.
  • Fix the player heir not always being the passed on house head if the player heir and realm heir differed due to a primary title being elective.
  • Fix the prisoner action buttons not always matching up to if the interaction could be done.
  • Fixed the special contracts, march etc, having the incorrect name until you had the right innovations for them.
  • Fix unnecessarily handling controller input and rotating/zooming the camera. This will avoid some issues with black maps after loading into the game, if a connected controller constantly sent unexpected inputs.
  • Fix war participant tooltip not listing the number of knights but just repeating the word knight.
  • Fixed Divorce not being available if your faith requires divorce approval by the spiritual head of faith, but you don't have a spiritual head of faith (no head, or temporal head)
  • Fixed GHWs in some cases resulting in the Crusader King unlanding another beneficiary to get the capital, rather than just directly getting the capital in the first place
  • Fixed an issue where a modifier for elector voting would not print text properly
  • Fixed characters of the non-dominant gender of a faith getting claims on their dying parent's titles. E.G., now men won't get such claims in a Female Dominated faith
  • Fixed characters who change liege not always getting properly updated. This could for instance lead to their liege's vassal limit usage not updating
  • Fixed excommunication being available for faiths with Communion but non-spiritual heads
  • Fixed factions not disbanding when they lose or white peace their faction war
  • Fixed granting an unlanded character titles in rare cases causing them to become independent
  • Fixed house and dynasty modifiers never expiring when they have an expiry date
  • Fixed it being possible to give your primary heir titles they won't get in partition by first giving them a title that they will get in the partition
  • Fixed it in some cases being possible to on your death continue playing as someone who didn't actually inherit any titles from you
  • Fixed it in some cases being possible to revoke a character's last county while they still hold a higher-tier title
  • Fixed it in some cases not being possible to revoke a character's last duchy or higher
  • Fixed merging units together ignoring knights for the purpose of supplies, leading to merging armies of just knights causing them to lose all supplies
  • Fixed newly created and historical characters that start with a focus being considered to already have changed it once, preventing you from changing it again in the case of childhood focuses
  • Fixed people who lose land in a war sometimes erroneously ending up as the vassal of the conqueror
  • Fixed prestige gain from alive house and dynasty members getting the "Monthly Prestige Gain" modifier applied twice
  • Fixed several issues of text overflowing in the UI in some languages
  • Fixed siege phase time and morale loss modifiers applying via the owner of the holding. E.G., the owner having the Military Engineer trait would make it faster for others to siege their holdings
  • Fixed sieges not immediately starting if a hostile army is standing in a holding that ceases to be occupied (E.G., due to a 3rd party war resolving)
  • Fixed taking someone's primary title sometimes unlanding them entirely even though they should still have vassals to steal a county from
  • Fixed taking the last physical land of a spiritual head of faith causing the head of faith title to be destroyed
  • Fixed the game in some cases (like the "Disallow Marriage" checkbox) thinking people have been rulers for far longer than they actually have been
  • Fixed the game in some cases blocking interactions saying "You is already considering a proposal from you" after interacting with yourself
  • Fixed the game in some cases releasing people from prison when it shouldn't, such as when they become rulers
  • Fixed vassals in some cases going independent or becoming a vassal of your liege if your primary title has its own succession laws and doesn't go to the same heir as the rest of your realm
  • Giving out a title while above your domain limit will no longer give you stress. Previously it'd give you stress without warning you
  • Guests with claims will no longer accept staying if you promise to press a claim that you cannot declare a war for.
  • It is no longer possible for the county capital's fort level to go below 1, which would render it unsiegeable
  • Made the Crusader helmet show up in the barbershop
  • Remove incorrect warning about adjacent vassal contract levels if its display method is a radio button, they are unique picks already.
  • The Promote Christian Settlements decision now gives Hungarian culture all innovations and innovation progress of Mogyer culture
  • The Reclaim Britannia decision no longer changes effects based on dejure drift
  • Titles with title-specific succession laws (E.G., Male Preference) that match your realm law are no longer considered separate when calculating partition splits, so they'll no longer always go to your primary heir unless the law is actually distinct from your realm laws
  • Vassals of vassals are now able to declare war on vassals of their liege's liege
  • When your spouse is also your heir in your latest save, we don't clone them to show them twice in the main menu
  • Your children will no longer leave your court just because they're bold. So daughters won't run off in male-dominated society, and sons won't run off in female-dominated society
  • A Head of Faith will no longer forsake their religion if your spouse is charming enough
  • A bastard born to a landed woman and a landed man will now get her house as default
  • A betrothal in your own court will no longer be talked about as a marriage
  • A faction will no longer courteously greet you before calling you a tyrant
  • A zealous character will now sweat a bit about committing adultery
  • Added a 10 year cooldown to childhood events if the child decides to kill the animal instead of adopting it. You monsters.
  • Added a cooldown to the "Know Thyself" upcoming death event to reduce the level of spam telling you about being at death's door
  • Added a text variant for placing a vassal under house arrest
  • Added a trigger in one of the options for clan.1201 so that rulers can't give away their only title in the name of diversity
  • Added an alert for when you have no player heir to your titles but there's someone in your dynasty who can inherit
  • Added encyclopedia link for attrition in a tooltip
  • Added grandparent checks to scheme modifiers
  • Added in events about upgrading relationships
  • Updated conditions for rival in seduction events so they don't bonk you in the head while imprisoned
  • Added missing background to the event Domain of Debauchery
  • Added missing error icon next to 'Holy War for County' when Piety Level is Sinner
  • Added missing perspectives to effect loc
  • Added missing tooltip about prestige loss in rival upgrade event
  • Added prisoner and jailor to custom loc key and trigger
  • Added triggers to notifications so that marshal vassals don't gain opinion of themselves when they do something good
  • Agent in scheme is now properly exposed
  • Alawites & Qarmatians may no longer go on Hajj, though they have access to pilgrimages as usual
  • All Hajj events now have the pilgrimage activity theme
  • An imprisoned vassal will no longer scream about rebellion
  • Apply army maintenance modifier to unraised MaA reinforcement cost
  • Assyrians no longer have access to cataphracts
  • Austria & Switzerland will now be correctly drifted into a restored Carolingian Empire
  • Babies will no longer be assigned commander traits through a yearly event
  • Barons married to other landed characters will no longer be naked
  • Bastards can no longer create Cadet Branches
  • Betrothal toast will now trigger if either participant isn't an adult
  • Blocked Vlach rulers from taking the Unite the Slavs and Unite the Southern Slavs decisions
  • Blocked the “Making Acquaintances” event and its options if the child already has all the traits/opposites that they can get from the event
  • Blocked the seduction of characters who are imbeciles or incapable
  • Butr culture now starts with Mubarizun unlocked in 1066
  • Byzantine characters now use royal headgear instead of ducal headgear
  • Calm doesn't like impatient
  • Capital duchy modifiers are now correctly recalculated after moving the capital or destroying the duchy
  • Character modifiers coming from difficulty settings are now applied correctly when loading save games and starting multiplayer games.
  • Characters are now more reluctant, or outright forbidden, from leaving their partners behind
  • Characters can no longer get different tiers of the same congenital trait
  • Characters that should be naked no longer wear cloaks
  • Characters using the northern portrait set no longer toss away their crown when they become emperors.
  • Characters will no longer be as desperate for your friendship in foreign special diplomacy event
  • Characters will no longer be doubly motivated to murder to move up the succession
  • Child preacher in event must be of age 4 or older
  • Children are no longer allowed to partake in an Intrigue challenge event
  • Children are no longer encouraged to pick up more spouses
  • Children can no longer be educated by hardened criminals
  • Children can no longer be granted a bishopric as they are too young to handle both managerial tasks and religious duties
  • Children can no longer start a literalist debate
  • Children, imprisoned, and incapable vassals can no longer demand that you host a feast
  • Clarified the development growth modifier from the terrain in the county capital to specify the capital holding name, instead of simply the county name.
  • Clarified the name for the different culture group opinion penalty by making it say "Foreign Culture Group", rather than "Culture".
  • Cleaned up cooldown for the befriend scheme
  • Clicking the Too Few Spouses issue now opens the Find Spouse interaction
  • Compassionate character are now told that blackmailing people is stressful
  • Corrected several holding names in Europe.
  • County task icon tooltip no longer shows big empty are when there's no councillor for that task.
  • Courtiers can now marry even if they're out and about
  • Courtiers of Theocracies and Mercenaries will no longer wear inappropriate clothes
  • Crusader Helmets will now always show up when appropriate
  • Devouring people will now have a clearer impact on your stress level
  • Don't apply army maintenance modifier to prestige cost
  • Dukes now understand that an Emperor can be their Rightful Liege when they're deciding if they want to join an Independence Faction
  • Dynasty Heads/House Heads can now only use their special calls to war for conflicts where they are a primary participant and the target is not already involved
  • Enabled the Nowruz festival event for all Iranian culture group characters, instead of only Persians.
  • Establish Norman Culture decision now have the effects displayed
  • Event childhood.1002 no longer triggers if child has both traits that the event can give
  • Excommunicated characters can no longer Take the Vows.
  • Family members of a prisoner will now be miffed if you snatch the prisoner up as your concubine/consort
  • Feudal Elective nominations now check the title holder's lieges' laws when determining eligible candidates
  • First Marriage event is not blocked from triggering multiple times for divorcees
  • Fix court bishop income tooltip when using theocratic lease
  • Fixed AI's caving to populist demands when they really shouldn't
  • Fixed Scalloway using incorrect cultural names.
  • Fixed Unify the Burgundies preventing culture conversion if the character was already Occitain
  • Fixed a bug sometimes preventing concubines from being shown properly in the marriage window.
  • Fixed a bug that caused the ransom prisoner event to occasionally display the payer's current gold total instead of the actual amount of gold they paid in ransom
  • Fixed a bug that prevented Counties from joining Claimant Factions
  • Fixed a bug where the faith of an attacker in a holy war did not lose Fervor when that attacker was defeated
  • Fixed a bug where there would be a small gap between neck and torso at lower levels of body fat
  • Fixed a bunch of errors popping during runtime
  • Fixed a couple of Decisions not refunding their Prestige cost properly if the player opts out
  • Fixed a couple of Scheme events for landed characters firing for unlanded characters
  • Fixed a localization error in the Holy War Casus Belli effects that referred to the attacker's vassals as 'your vassals' even when you were the defender
  • Fixed a typo in the A Spain United event
  • Fixed an error which caused the event 'Differences in Faith' to trigger for counties of your own religion
  • Fixed an error with the Unite the Slavs decision that prevented the De Jure drift effect from working correctly
  • Fixed an event stating that your lover revealed your secret when you in fact did it yourself, by claiming a bastard as your own
  • Fixed an inverted value that caused children with a 'bad' education affinity to do better at their education than children with a 'good' affinity
  • Fixed an issue with the CB cost breakdown not showing properly for the Independence CB.
  • Fixed behavior in the achievements window
  • Fixed being able to send multiple Blackmail interactions to the same character while waiting for their first response
  • Fixed broken capitalization in house and dynasty tooltips when you are the house or dynasty head
  • Fixed broken god reference in a death transition text
  • Fixed children with preexisting Guardians not being selected by default when using 'Offer Guardianship' on them
  • Fixed embracing English culture sometimes converting landed spouses or family members without their consent
  • Fixed faulty gender of a Roman
  • Fixed imprisoned characters sometimes being chosen to be mercenary captains or Holy Order Grandmasters
  • Fixed loc in seduction event
  • Fixed lowborns getting kinslayer traits when murdering other lowborns
  • Fixed perspectives for a number of Interaction triggers
  • Fixed runtime errors in script
  • Fixed some errors with tutorial concepts in the encyclopedia
  • Fixed some rank/tier game concept confusion
  • Fixed some siege logic that was causing infinite sieges in allied land when it was a part of the enemy realm.
  • Fixed sorting knights by name in the battle overview window.
  • Fixed the AI recruiting guests because they themselves had a good claim, rather than the guest
  • Fixed the kingdom of Pontus capital being set outside its de jure area. The capital is now set as Trebizond.
  • Fixed the mixed usage of possessive pronouns in the notification for Allied Combatants Captured
  • Fixed the revoke title interaction so it shows titles properly in the interface.
  • Fixed the show/hide invalid savegames logic
  • Fixed typo the name for the County of Padua, which was incorrectly named Paduan.
  • Fixed up some grammar when exposing Secrets
  • GHW title recipients who own the target title will no longer conquer it from themselves
  • Gnosticism's stress loss for granting titles now scales correctly
  • Guardian remove themselves from guardianship if their ward is imprisoned
  • Guardians will no longer keep teaching your kids after fleeing the realm
  • Guests with claims on your vassal's vassal's titles will no longer arrive due to these claims
  • Hajj decision has unique text to distinguish itself from the normal pilgrimage decision
  • Head of Faith looks at incest as a divorce reason based on faith's doctrines
  • Highborn people will now be more skeptical about marrying lowborns
  • Hindu Shahis are correctly feudal now
  • Historical characters will no longer be their own parent
  • Holstein moved to Saxony/Germany, due to being pre-Danish union (mostly)
  • If people start to murder your courtiers the experience will now be much smoother
  • If you instantly regret romancing someone the game will now accept that you've moved on
  • If you promise a vassal to educate their child they will now be miffed if you try to return the child
  • If you're trying to elect a kinslayer as your heir you will now get a functional tooltip
  • If your liege declares war on your war-target your war is invalidated
  • Imprisoned AI rulers will now attempt to ransom themselves
  • Imprisoning someone for having a Secret Lover when it's criminal does not cause tyranny when done via the secret exposed event
  • Infertile spouses will now no longer wish each other 'a long life and many children'
  • Intended achievements where you need to start as a particular can now also be accomplished after that character's death
  • Interaction-acceptance now considers personality ONCE
  • Intrigue event about zealous agent now exposes the scheme as well as the agent if you fail the duel
  • It's now possible to negotiate an alliance even if your family is very inbred
  • Khotan & Dzungaria now start entirely feudalised, rather than partially clan
  • Knights that kill or wound commanders now have a chance to increase their prowess/gain prestige
  • Korosten is now appropriately vassalised to Turov, the local tribal power
  • Landless nuns now wear habits
  • Level of splendor will no longer give 0 acceptance in marriages
  • Losing a Liberty War now only gives the attacking faction members a hook on their liege, instead of everyone attacking the liege (which included participants of completely different wars).
  • Lovers exposed during feasts have a trigger to ensure none of them are imprisoned at the time
  • Lowborn bastards no longer try to belong to a House
  • Lowered the amount of gold the recipient needs to have to unlock the Demand Payment interaction
  • Lowered the penalty for negotiating an alliance with your primary heir
  • Made sure effects are applied to the correct scope in rival upgrade events
  • Made sure marriage action looks for consort instead of concubine
  • Made sure reformed faiths get a new shiny icon
  • Made sure that all loc strings in the game are localized
  • Make a sieging standing army use proper siege animation. Also play victory animation when winning a siege
  • Married couples will no longer be exposed as if they have an affair if they're also lovers
  • Mercenary and holy order captains will now abdicate from those positions when getting titles
  • Milete faith's have Same-Sex Relations set to Shunned by default
  • More events now take place at the proper location
  • More information given if a new religious movement is founded
  • Moved blocking traits from Declare Bloodline Holy decision to be stress impacts instead
  • Moved the effects of the Convert County Task conclusion event into the immediate block to stop the event script from overwriting player changes between the event firing and resolving
  • Mystic will no longer stick their nose in religious matters that are of no concern to them
  • Naughty children go straight to jail with no education
  • Negative opinions for concubine or polygamous marriages now specifically checks for number of spouses and concubines
  • Neighboring ruler war resolution message will now name the war
  • Newly made nuns/monks are only sent to monastery of their faiths or to their liege's pool
  • Nikephoros Palaiologos is no longer Duke of Bulgaria in 1066
  • No more distance education
  • Non-relevant mercenaries should no longer use the Palace Guards cultural Men-at-Arms.
  • Now check for the correct scope when blocking attempts on joining one's ally in a war against one's liege
  • Now show the correct name when offering an opportunity to ransom a character that's not landed
  • Now showing the culture or religion trigger for Restoring the Roman Empire decision as it didn't print correctly as a tooltip
  • Only the Byzantine Emperor now wears the Imperial Crown
  • Order members can not be asked to (re)join a holy order
  • Outremer culture no longer discovers up to 7 new innovations every time a new ruler adopts it
  • Outremer culture now correctly retains all Innovations that its parent culture has discovered instead of only some of them.
  • Pecheneg ruling dynasty now relates to Khan Kura
  • People are now less eager to marry people they are terrified off
  • People that are terrified of you are now more likely to agree to marriage, as long as they don't have to marry you
  • People will no longer judge you harshly for breaking a betrothal to an Eunuch
  • Physicians are no longer in two places at once when sick
  • Pilgrimage decision preview will now give the correct minimum sum you will have to pay
  • Player now gets notifications about their right-hand person
  • Player unit graphics are now prioritized over other unit graphics when they occupy the same position.
  • Player's reaction to someone recovering from illness is now based on their relationship with the character and the previous sick person's opinion of the player
  • Populist uprising wars no longer invalidate on succession if the new liege does not personally hold the target title
  • Prevent CTD when loading save with some incorrect landed state
  • Prioritized what "Call To War" interaction and action to show
  • Properly clear occupations when liege invalidates vassal's war by attacking the same target
  • Rebuffing the advances of a romantic interest now correctly ends their scheme instead of forcing you to become soulmates anyway
  • Reforming to feudal now grants the same amount of random buildings as previously built in the province
  • Refusing to attend a feast when faith has 'Ritual Celebrations' tenet now results in loss of piety, rather than devotion
  • Relocated an oddly-positioned tooltip when refusing a blackmail threat from another player in an MP game
  • Removed an outdated reference to an old button in the 'Fabricating Claims' reactive advice
  • Removed anachronistic Mogyers from Pannonia in 867
  • Removed excess slaughtering from Iberian mercenary names
  • Removed excessive warning in Take Stewardship of the Sacred River decision
  • Removed incorrect holy sites of Jerusalem, Mosul, and Mecca from Yazidism. Replaced them with more suitable unique Holy Sites of Sinjar, Baalbek, and Lalish.
  • Removed incorrect info about fabricating claims from the title integration council task tooltip.
  • Removed redundant tooltip when offering to join a war you're already fighting in
  • Removed some game log spam in multiplayer
  • Removed the 'is diplomatically available' from the is_shown trigger for Temporal Condemnation so that it's failed conditions are only shown when failed
  • Removed the multiple message and variations of the same condition for attempting to join or create a faction when underage
  • Replaced fake Mogy├½r names
  • Required baronies in befriending events are now checked for in the event trigger
  • Reshaped the Thar Desert slightly for a better setup and to connect the counties of Ludrava and Vikramapura to one another.
  • Restructured how bastard secrets are exposed to ensure that the piety loss/opinion loss from adultery only happens once
  • Reworked and clarified a condition for Faith Reformation and Head of Faith title creation ΓÇö holy sites must be within your realm, and held by you or vassals of your faith
  • Right trait is now referenced in elections
  • Rum now no longer takes dynasty names, always retaining its title name regardless of the holder's culture
  • Saladin's Helmet (DDE) will now appear for marshals of duke+ rank and duke+ rulers leading an army, as it's too opulent and fancy for common knights
  • Same Faith only has one entry in the Laws section of the encyclopedia
  • Secret exposure notification now removes the correct hook
  • Show both siege weapon and standing unit during siege if army has siege weapons
  • Show maximum possible tax and levies for bishop in the endorsement tooltip
  • Sick characters now dress the part
  • Sneaky people will now wear sneaky clothes
  • Socotra & its historical rulers are Yemeni instead of Bedouin
  • Splendor levels are no longer over-explained in the encyclopedia
  • Split the Take Vows decision into two, one for asking someone to a go to a holy order, the other to a monastery
  • Spouse will no longer reveal their own scheme or a scheme they're part of
  • Spread Assyrian culture a little
  • Spymasters will no longer try to dig up dirt on themselves
  • Steward can no longer target themselves when discovering a claim for their liege
  • Stopped swearing fealty to the Mongol Khan ending the wrong wars
  • Stress gain/loss from deceased siblings is now calculated before friendship/lover/rivalry/opinion modifiers are deleted
  • Stricter checks on titles so that one does not give away their primary title in an event in the name of diversity
  • Svend II of Denmark now spawns as either bisexual or heterosexual
  • Temujin's kids will no longer be educated child prodigies
  • The "Form the Swiss Confederation" decision can now be undertaken even if the HRE doesn't exist
  • The "New Cultural Era" toast will now show the correct culture's cultural head character.
  • The " Cannibalism" decision can now only be taken once per Faith.
  • The 'Form Outremer' decision now correctly transfers all Innovations known by your former culture to the new Outremer culture.
  • The 'I'm not done with you yet' option in Torture events will now apply the correct effects
  • The 'Pacifism' and 'Dharmic Pacifism' tenets now correctly provide +1 Domain Limit to all adherents.
  • The 'Too Few Knights' warning will now only appear when you have too few knights, not when you have too many!
  • The 'Unrepresented' event now only fires for clans, and cannot poach lands from player characters
  • The AI will now shy further away from old marriage-partners
  • The Arrange Marriage screen now allows you to toggle the 'matrilineal' checkbox prior to selecting a recipient.
  • The Catholic Pope now wears the correct clothes
  • The Consecrate bloodline decision now gives the bloodline trait to descendants even if the family tree has dead members
  • The Decision to unify Iberia now displays the condition that you must have an Iberian Kingdom as your primary title
  • The Domestic Affairs task now correctly gives an opinion boost of your direct vassals if you're a vassal yourself
  • The Embracing/Abandoning Celibacy and Searching for Physician decisions are now available even when commanding an army
  • The Exclave Independence game rule no longer fails if the heir of a dead character is at war for 5+ years
  • The Head of Faith can no longer Excommunicate themselves
  • The Jewish Head of Faith now wears the correct clothes
  • The Mongol Empire will no longer destroy itself when winning a war
  • The Mongol Empire will now always declare the correct wars when arriving
  • The Pope can no longer publicly accept cannibalism
  • The Pope will now always wear the correct clothes
  • The council window resets to the player council tab when opened so the empty council position works correctly.
  • The death notification toasts now show death reasons properly. They are always delayed to the next event tick after the death happens now, it was inconsistent before.
  • The decision to Create the Kingdom of Israel can only be done once per campaign
  • The declare war window will no longer show claimant CBs for characters whose claims can't actually be used
  • The distance check for joining Holy Wars now checks realmborder-to-wartarget distance instead of capital-to-capital distance
  • The duration of the Private Army from your spouse is now determined by their martial skill rating
  • The elope scheme will now run smoother
  • The enabled criteria for Special Buildings will now always show up
  • The event 'Faction Organizing' no longer fires for factions you're already at war with
  • The event for discovering bastard secret now mentions the bastard by name and shows their portrait in the bottom left
  • The game will no longer tell you to take more concubines when you've had enough
  • The potential guardian to a ward who's a courtier now checks if the ward or requester is of interest to them. To educate the courtier of a count is of no interest to a foreign emperor.
  • The tutorial widget in the bookmark window will no longer show up for a fraction of a second when opening that window for the first time
  • Toast about one's foreign guest enjoying the dance is now displayed properly
  • Tooltip cleanup for
  • Two players having a child together will no longer have a screaming competition about the name
  • Tyranny now also gets added even if the vassal declines the title revocation
  • Unlanded characters will no longer have random dungeons
  • Updated Reclaim Britannia decision
  • Updated loc for a councillor being blocked from being fired from the council
  • Updated loc for culture innovations effects
  • Updated localization for culture promotion modifier
  • Updated requirements for creating the Empire of Germania to give correct tooltip
  • Updated the event loc for An Insulting Accusation to imply that the character's believes in their vassal's innocence
  • Updated the location triggers for befriend outcomes so that the correct location can be fetched when trying to befriend unlanded characters as an independent ruler
  • Vassals and Lieges no longer receive a penalty to Negotiate Alliance when you're already at war
  • Vassals can no longer call their liege into their own wars
  • War important actions and suggestions will no longer show up when the player is in debt.
  • Warning about your realm priest not endorsing you will no longer lie about levies
  • West Slavic cultures are now easier to differentiate on the map
  • When being courted by a pregnant woman, the option to bring you a wolf pelt is unavailable unless your religion allows for women combatants
  • Fixed an issue when opening the marriage window for the 1st time and the player would get the wrong default sort order.
  • When requesting gold in exchange for ending a war at the behest of your liege, the shown gold amount now correctly corresponds with what you actually receive.
  • When setting title color from another title, shift it more, so gradient border is always present
  • When the 'Generate Families' game rule is on, rulers who had a spouse and children generated will no longer receive the wedding event after game start
  • Witches can now host a Grand Rite
  • Women will now be punished for having too few consorts
  • You are no longer malnourished and obese for life
  • You can no longer Demand Conversion from imprisoned foreign rulers
  • You can no longer ask your house head to approve your divorce if you are the house head (just do it)
  • You can no longer attempt to find dead people's secrets
  • You can no longer be tortured to confess a secret you don't know
  • You can no longer demand liberty from a chill liege
  • You can no longer grant a vassal who's at war with the recipient
  • You can no longer lose a friend you didn't have
  • You can no longer owe a favor to yourself because of a necklace
  • You can no longer remove your vassal's guardians all nilly willy
  • You can now condemn your vassals for their sins even if you're pious
  • You can now declare war for your claims while imprisoned
  • You can now help your allies in religious wars they start
  • You can now marry your concubines/consorts without having to dismiss them first
  • You can now only call people of the "right" faith to Great Holy Wars
  • You can now scheme to claim thrones even while feasting
  • You can now take other ruler's concubines as your concubines if you've imprisoned them
  • You no longer is the real father, you ARE the real father!
  • You now kick hostile Holy Orders from your holdings with a few choice words
  • You wife will now leave your kids behind if she flees your tyranny
  • You will no longer be encouraged to give away your last county
  • You will no longer be stressed out if a spouse you dislike dies
  • You will no longer be told twice about your ransom offer being accepted
  • You will no longer call newly independent rulers your vassal
  • You will no longer get a broken event if your liege declares war against someone you're already warring with
  • You will no longer have to spend the rest of your life fabricating one hook
  • You will no longer refer to someone else's claims as your own
  • You will no longer think less or more of yourself depending on how good you are at romancing someone else
  • You will now be told only once that you've successfully blackmailed someone
  • You will now be told why you can't debate people 24/7
  • You will now only be notified of the establishment of Norman culture if you're in Europe
  • You'll no longer get events in third person about how virtuous you are
  • Your de jure liege is no longer called your de jure vassal
  • Your mentor will no longer ditch you in the middle of your education
  • Zealous people are no longer more likely to say goodby to their religion
  • Adaptive tenet now correctly requires you to have a pluralist religious attitude
  • Added Welsh/Cumbrian cultural names for Hereford & Herefordshire.
  • Added an extremely minor piety cost for changing to a different version of Mohammad's Succession
  • Added missing children to Alfred the Great.
  • Adjusted 867 Bulgarian de facto setup & history
  • Adjusted historical & de facto setup for Wales in 867, making south Wales more fractious and splitting up Deheubarth. Hywel ap Rhys retains the duchy in 867, even though Deheubarth wasn't technically founded till 920, to represent the waning but still extant power of the Morgannwg kings, since we use the duchy as kind of a catch-all for the most powerful southern Welsh realm.
  • Adjusted loc & circumstances surrounding acquisition of the Hajji/Hajjah trait, basing it on who can undertake the Hajj rather than being for all Muslims
  • Adjusted loc in one of the Claim Throne Scheme events to remove erroneous title references
  • Allowed Shia Zandaqa heresies to crop-up in Shia counties more consistently
  • Baron-tier rulers no longer display the request claim interaction
  • Betrothed will no longer attempt to divorce when one is made a concubine
  • Blind characters can no longer become knights
  • Blocked off Promote Christian Settlements decision in 1066, as it's already happened.
  • Characters will no longer easily ransom characters they are at war with if asked to do so by said-characters' liege
  • Corrected several edge cases related to creation of a de jure target kingdom title vs. a titular one
  • Corrected various duchy holders having no land in their appropriate duchies without good reason
  • Counts are properly assigned to de jure dukes after successful GHWs
  • Destroyed kingdom titles when Uniting the West Slavs now have their de jure drift into your primary kingdom title
  • Extended cn_issus cultural name to Armenian
  • Forming Outremer now requires you to be specifically king-tier, a non-Byzantine Group culture, and only control half of the Arabian Peninsula
  • k_austria & e_france can now maintain their primogeniture after obtaining it via decision
  • Made Aethelred I significantly more unlucky whilst Alfred is alive and heir
  • Made Dismantle Empire decisions use the standard decision cost flow rather than stealth-grabbing 10k prestige on declaration
  • Made Form the Archduchy of Austria easier, more flexible, & slightly less anachronistic
  • Made c_madoi fully tribal in 1066
  • Made cannibalism more hygienic & mod-friendly
  • Made d_takrur clan in 1066, made d_djolof tribal in 1066
  • Made forming Switzerland easier, cheaper, more flexible, & more historical
  • May only join holy war defenders who are either of your own faith, or which are being prosecuted against someone within your religion who you could not holy war yourself
  • Neatened clan-tribal divides in the Horn of Africa
  • Reduced mild anachronisms in 867 East Francia along Saxon borders
  • Reduced verbosity of Mend the Schism decision
  • Removed erroneous duchy from Unify Burgundies decision
  • Removed duplicate cost checks in requirements list from several decisions
  • Removed inappropriate prestige/piety requirements from a number of older decisions
  • Replaced incorrect piety requirements in some decisions with piety level requirements
  • Restoring the HRE can no longer be done using a hook on cooldown
  • Restoring the HRE can no longer be done whilst at war with your Head of Faith
  • Restoring the HRE no longer requires holding the electors
  • Restoring the HRE will now apply gender-exclusion laws correctly (according to faith preference).
  • Restoring the HRE will now de jure drift all of Germania into the HRE, if Germania does not already exist at the time.
  • Reworked Norse/Norwegian names in Norway & North Atlantic to be more accurate
  • Sanitised all Welsh places names to use Welsh as standard, with English/Norman cultural names.
  • Split feudalising tribes important action out from wrong holding important action
  • Split the family of Bleddri out of the royal family of Dyfed
  • Spouses can no longer be both happy and unhappy with their spouse when at exactly -20 opinion of them whilst being seduced
  • Stopped non-familial guests showing up in your court if they have claims on your titles
  • Stopped revealed parents losing x3 piety levels instead of x1 in bastardy secret reveals
  • Temporal Head of Faith titles now require independence or a liege of sufficient tier to create
  • The Patriarch of the East now claims to be a Patriarch, not a Pope
  • The Patriarchs of the East are/were now Assyrian, not Mashriqi
  • Titular crusade titles are now properly assigned where appropriate, instead of doubling up or confiscating non-titular titles
  • Transferred Memel from Courland to Samogitia
  • Unifying the Burgundies will now only convert your culture to Occitan if you weren't already Occitan
  • Warhorse modifier is properly applied
  • The Ecumenical Patriarch now wears the correct clothes
  • Added a clarifying tooltip for the second option in the “Family Epic: Rich Source Material” event
  • Added trigger to check for already known secrets when trying to revealing secrets as stress relief
  • An appropriate sexuality is now set based on the sex of one's crush in the case where one gets a crush before realizing one's sexuality
  • Barony location now shows its name when attempting to befriend independent rulers
  • Checking rivalry relationships before adding appropriate rivalry modifier on a yearly event
  • Having concubines no longer protects you from forcefully becoming a concubine
  • Seduction compliments now only has two outcomes, good or bad
  • The Sicilian Parliament and Hall of Heroes are now built on the correct type of building slot
  • Walking Dog modifier is removed when dog dies
  • Removed double tooltip text for befriend interaction if you're already friends
  • Fixed an OOS related to stress events potentially using unsafe randomly generated numbers.
  • Fixed missing text in an event option in a Murders at Court story cycle event
  • The founding of a Holy Order as di Canossa is saved as a global flag for the Give a Dog a Bone achievement
  • Vassals who agree to a Conversion Demand during a heresy outbreak can no longer immediately re-convert to the heresy

References

  1. 论坛,Patch 1.1 is OUT NOW!,2020-09-29。