等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | — |
2 | 250金钱 | 兵营 |
|
— | — |
3 | 340金钱 |
|
|
— | 骑士战斗力: +3% |
4 | 500金钱 |
|
|
— | 骑士战斗力: +4% |
5 | 750金钱 |
|
|
— | 骑士战斗力: +5% |
6 | 1110金钱 |
|
|
— | 骑士战斗力: +6% |
7 | 1600金钱 |
|
|
— | 骑士战斗力: +7% |
8 | 2240金钱 |
|
|
— | 骑士战斗力: +8% |
无编辑摘要 |
无编辑摘要 |
||
(未显示4个用户的36个中间版本) | |||
第1行: | 第1行: | ||
{{Version|1. | {{Version|1.13.2}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" /> | ||
军事建筑 | 军事建筑<ref>本页面 的军事建筑 属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt}}</ref> 专注于增加你的征召兵,让你的兵士更强大,或者提供 少量赋税、控制力等 其他优势。<section end="intro" /> | ||
{| class="mildtable" | |||
==风炉== | |||
{{Building box | |||
| file = Building wind furnaces.png | |||
| desc = 风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|standard}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* [[区域#印度|印度]]地区 | |||
* 持有者的文化拥 有[[乌兹钢]]革新 | |||
* 其中之一:<br> | |||
** 此男爵领沿海。<br> | |||
** 伯爵领与拘拿三慕达罗铁矿([[伯爵领列表#吠牟罗婆荼|吠牟罗婆荼]]伯爵领)属于同一法理公国,且同时属于同一最高统治者。 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁 效果 | |||
: 4级及 以 上:{{icon|Royal Court}} 提高赞助的武器和盔甲灵感的质量 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | ! 等级 | ||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |- | ||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|good|1}} | |||
* {{Building stationed_maa_damage_mult|high|1}} | |||
* {{Building stationed_maa_toughness_mult|high|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | | {{iconify|Barracks|[[革新#兵营|兵营]]}} | ||
| | | | ||
| 2 | * {{Building monthly_income|good|2}} | ||
* {{Building stationed_maa_damage_mult|high|2}} | |||
* {{Building stationed_maa_toughness_mult|high|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
| {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ! 3 | ||
| | | {{Building cost_gold|normal|3}} | ||
| 3 | | | ||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|good|3}} | |||
* {{Building stationed_maa_damage_mult|high|3}} | |||
* {{Building stationed_maa_toughness_mult|high|3}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|3}} | |||
|- | |- | ||
| {{iconify| | ! 4 | ||
| | | {{Building cost_gold|normal|4}} | ||
| | | | ||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新# 乡 堡| 乡 堡]]}} | |||
| | |||
* {{Building monthly_income|good|4}} | |||
* {{Building stationed_maa_damage_mult|high|4}} | |||
* {{Building stationed_maa_toughness_mult|high|4}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|4}} | |||
|- | |- | ||
| {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ! 5 | ||
| | | {{Building cost_gold|normal|5}} | ||
| 7 | | | ||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|good|5}} | |||
* {{Building stationed_maa_damage_mult|high|5}} | |||
* {{Building stationed_maa_toughness_mult|high|5}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|6}} | |||
* {{Building stationed_maa_damage_mult|high|6}} | |||
* {{Building stationed_maa_toughness_mult|high|6}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|7}} | |||
* {{Building stationed_maa_damage_mult|high|7}} | |||
* {{Building stationed_maa_toughness_mult|high|7}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|good|8}} | |||
* {{Building stationed_maa_damage_mult|high|8}} | |||
* {{Building stationed_maa_toughness_mult|high|8}} | |||
| {{em dash}} | |||
| {{Building knight_effectiveness_mult|normal|8}} | |||
|} | |} | ||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小风炉 | |||
| wind_furnace_01 | |||
| ''熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。'' | |||
|- | |||
! 2 | |||
| 可重复使用风口 | |||
| wind_furnace_02 | |||
| ''风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。'' | |||
|- | |||
! 3 | |||
| 黏土前壁 | |||
| wind_furnace_03 | |||
| ''熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。'' | |||
|- | |||
! 4 | |||
| 预热工序 | |||
| wind_furnace_04 | |||
| ''一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。'' | |||
|- | |||
! 5 | |||
| 曲面后壁 | |||
| wind_furnace_05 | |||
| ''永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。'' | |||
|- | |||
! 6 | |||
| 加长前壁 | |||
| wind_furnace_06 | |||
| ''加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。'' | |||
|- | |||
! 7 | |||
| 炭炉 | |||
| wind_furnace_07 | |||
| ''在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。'' | |||
|- | |||
! 8 | |||
| 铁矿加工 | |||
| wind_furnace_08 | |||
| ''通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。'' | |||
|} | |||
</tabber> | |||
== 工场== | |||
{{Building box | |||
= | | file = Building workshops.png | ||
{{ | | desc = 箭匠、弓匠和木匠都在这些工坊里制造攻城武器 , 并 为 部队 提供 持久 战 役所需 的 补给 。 | ||
| file=Building | |||
| desc= | |||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time| | : {{construction time|slow}} | ||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| | | any = yes | ||
}} | }} | ||
; 升级 | ; 升级 | ||
<tabber> | <tabber> | ||
第62行: | 第213行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|expensive|1}} | ||
| {{ | | {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | ||
| {{Building | | | ||
* {{Building monthly_income|normal|1}} | |||
* {{Building stationed_maa_siege_value_add|0.05}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|1}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{ | * {{Building archers_maintenance_mult|good|1}} | ||
* {{ | * {{Building skirmishers_maintenance_mult|good|1}} | ||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|expensive|2}} | ||
| {{iconify| | | {{iconify|Advanced Bowmaking|[[革新# 高级造弓术| 高级造弓术]]}} | ||
| {{Building | | | ||
* {{Building monthly_income|normal|2}} | |||
* {{Building stationed_maa_siege_value_add|0.1}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|2}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{ | * {{Building archers_maintenance_mult|good|2}} | ||
* {{Building skirmishers_maintenance_mult|good|2}} | |||
* {{ | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|expensive|3}} | ||
| | |||
* 地产至少2级 | |||
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|3}} | |||
* {{Building stationed_maa_siege_value_add|0.15}} | |||
* {{Building stationed_archers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_damage_mult|high|1}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|3}} | |||
| {{em dash}} | |||
| | | | ||
* {{Building archers_maintenance_mult|good|3}} | |||
* {{Building skirmishers_maintenance_mult|good|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify| | * {{iconify|Advanced Bowmaking|[[革新# 高级造弓术| 高级造弓术]]}} | ||
| {{Building | | | ||
* {{Building monthly_income|normal|4}} | |||
* {{Building stationed_maa_siege_value_add|0.2}} | |||
* {{Building stationed_archers_damage_mult|high|2}} | |||
* {{Building stationed_skirmishers_damage_mult|high|2}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building archers_maintenance_mult|good|4}} | |||
* {{Building skirmishers_maintenance_mult|good|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | |||
| | |||
* {{Building monthly_income|normal|5}} | |||
* {{Building stationed_maa_siege_value_add|0.25}} | |||
* {{Building stationed_archers_damage_mult|high|3}} | |||
* {{Building stationed_skirmishers_damage_mult|high|3}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|5}} | |||
| {{em dash}} | |||
| | | | ||
{{ | * {{Building cultural_head_fascination_mult |0.05}} | ||
* {{Building archers_maintenance_mult|good|5}} | |||
* {{Building skirmishers_maintenance_mult|good|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|6}} | |||
* {{Building stationed_maa_siege_value_add|0.3}} | |||
* {{Building stationed_archers_damage_mult|high|4}} | |||
* {{Building stationed_skirmishers_damage_mult|high|4}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|6}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building cultural_head_fascination_mult |0.10}} | ||
* {{ | * {{Building archers_maintenance_mult|good|6}} | ||
* {{ | * {{Building skirmishers_maintenance_mult|good|6}} | ||
|- | |- | ||
! | ! 7 | ||
| {{Building | | {{Building cost_gold|expensive|7}} | ||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|7}} | |||
* {{Building stationed_maa_siege_value_add|0.35}} | |||
* {{Building stationed_archers_damage_mult|high|5}} | |||
* {{Building stationed_skirmishers_damage_mult|high|5}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|7}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
{{ | * {{Building cultural_head_fascination_mult |0.15}} | ||
* {{Building archers_maintenance_mult|good|7}} | |||
* {{Building skirmishers_maintenance_mult|good|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产至少4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|normal|8}} | |||
* {{Building stationed_maa_siege_value_add|0.4}} | |||
* {{Building stationed_archers_damage_mult|high|6}} | |||
* {{Building stationed_skirmishers_damage_mult|high|6}} | |||
* {{Building stationed_siege_weapon_siege_value_mult|normal|8}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building cultural_head_fascination_mult |0.20}} | ||
* {{ | * {{Building archers_maintenance_mult|good|8}} | ||
* {{Building skirmishers_maintenance_mult|good|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 靶场 | |||
| workshops_01 | |||
| ''一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。'' | |||
|- | |||
! 2 | |||
| 制绳走道 | |||
| workshops_02 | |||
| ''工人们日日夜夜在一条部分遮挡了风雨的狭 长 沟渠里,摊放和编制着以动植物为原料的绳索。'' | |||
|- | |||
! 3 | |||
| 弓弦储存处 | |||
| workshops_03 | |||
| ''一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。'' | |||
|- | |||
! 4 | |||
| 掘隧工行会 | |||
| workshops_04 | |||
| ''虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。'' | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | 箭匠行会 | ||
| workshops_05 | |||
| ''由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只'' | |||
|- | |||
! 6 | |||
| 数学家大厅 | |||
| workshops_06 | |||
| ''对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。'' | |||
|- | |||
! 7 | |||
| 标准化武器尺寸 | |||
| workshops_07 | |||
| ''在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。'' | |||
|- | |||
! 8 | |||
| 火药库 | |||
| workshops_08 | |||
| ''一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。'' | |||
|} | |||
</tabber> | |||
==牧马场== | |||
{{Building box | |||
| file = Building horse pastures.png | |||
| desc = 任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 其中之一: | |||
** [[区域#东部草原|东部草原]]地区 | |||
** 持有者的文化拥有[[马上领主]]传统 | |||
** {{icon|steppe}} 草原地形 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | | | ||
* | * {{Building stationed_light_cavalry_damage_mult|normal|1}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|normal|1}} | ||
| {{Building | * {{Building stationed_archer_cavalry_damage_mult|normal|1}} | ||
* {{Building stationed_archer_cavalry_toughness_mult|low|1}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | |||
| | | | ||
{{ | * {{Building movement_speed|high|1}} | ||
* {{Building movement_speed_land_raiding|high|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营| 兵营]]}} | |||
| | | | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|2}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|normal|2}} | ||
* {{ | * {{Building stationed_archer_cavalry_damage_mult|normal|2}} | ||
* {{ | * {{Building stationed_archer_cavalry_toughness_mult|low|2}} | ||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|2}} | |||
* {{Building movement_speed_land_raiding|high|2}} | |||
|- | |- | ||
! | ! 3 | ||
| {{Building | | {{Building cost_gold|cheap|3}} | ||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building levy|small|3}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|3}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
{{ | * {{Building movement_speed|high|3}} | ||
* {{Building movement_speed_land_raiding|high|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | | | ||
* {{ | * 地产至少2级 | ||
* {{ | * 非部落制 | ||
* {{ | * 非部落地产 | ||
* {{ | * {{iconify|burhs|[[革新#乡堡|乡堡]]}} | ||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|high|4}} | |||
* {{Building movement_speed_land_raiding|high|4}} | |||
|- | |- | ||
! | ! 5 | ||
| {{Building | | {{Building cost_gold|cheap|5}} | ||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|castle baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|5}} | |||
* {{Building levy|small|5}} | |||
| {{em dash}} | |||
| | | | ||
* | * {{Building movement_speed|high|5}} | ||
* {{ | * {{Building movement_speed_land_raiding|high|5}} | ||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | | | ||
* {{Building | * 地产至少3级 | ||
* {{ | * 非部落制 | ||
* 非部落地产 | |||
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|6}} | |||
* {{Building levy|small|6}} | |||
| {{em dash}} | |||
| | | | ||
{{ | * {{Building movement_speed|high|6}} | ||
* {{Building movement_speed_land_raiding|high|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | | | ||
* {{ | * 地产至少4级 | ||
* {{ | * 非部落制 | ||
* {{ | * 非部落地产 | ||
* {{ | * {{iconify|royal armory|[[革新#君主军械库| 君主军械库]]}} | ||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|7}} | |||
* {{Building levy|small|7}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building movement_speed|high|7}} | ||
* {{ | * {{Building movement_speed_land_raiding|high|7}} | ||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | | | ||
{{ | * 地产至少4级 | ||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|royal armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|8}} | |||
* {{Building stationed_archer_cavalry_pursuit_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_screen_mult|normal|8}} | |||
* {{Building levy|small|8}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building movement_speed|high|8}} | ||
* {{Building movement_speed_land_raiding|high|8}} | |||
* {{ | |||
|} | |} | ||
|-| | |-| | ||
第172行: | 第574行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 驯服野马 | ||
| | | horse_pastures_01 | ||
| '' | | '' 能够在崎岖地形中生存下来 的 马儿 有 着卓越 的 本能 。 除了击溃 这些 马群之外,我们也可以利用他们 的 适应力 来 帮助我们 的 战士 。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 皮马鞭 | ||
| | | horse_pastures_02 | ||
| '' | | ''我们 的战 士 不用马刺这种会伤 到 马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过 一 鞭之后 , 战士就会松 开 鞭子,解放自己 的 双手 。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 弓骑鞍 | ||
| | | horse_pastures_03 | ||
| '' | | '' 高马镫、深座位、高鞍桥,我们 的 战士用上 了 这样 的 马鞍 , 就能在骑马 的 同时专注于向敌人射箭 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 穿透式箭头 | ||
| | | horse_pastures_04 | ||
| ''兵 | | '' 击坠无甲的骑兵比瞄准和击伤敌方骑 兵要 容易得多。'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 皮马铠 | ||
| | | horse_pastures_05 | ||
| '' | | ''整 套轻甲能保护动物全身,又不限制马匹 的 移动力和坚韧性 。'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| | | 复合反曲弓 | ||
| | | horse_pastures_06 | ||
| '' | | '' 使用木头、动物角、筋腱 和 动物胶水制成的复合弓最适合作为 我们 最强弓骑 兵的 武器'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| | | 备用马 | ||
| | | horse_pastures_07 | ||
| '' | | '' 骑兵会在战马疲劳时下马换乘。骑乘 过的 坐骑 以 及其他备用马都会在没 有 骑手负载 的 情况下与骑手一起赶路。通过这样 的 方式, 我们的 大军就能长距离 行 进并在主力部队之前保持斥候侦察 。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 马战条例 | ||
| | | horse_pastures_08 | ||
| '' | | '' “若要因猎做行粮呵 , 也要斟酌着。马 的 鞦并闸环不许套上,如此则军每不敢走马。若 有 违号令者, 我 认得 的, 便拿将来;不认得 的 ,就那里典刑 了。 ”'' | ||
|} | |} | ||
</tabber> | </tabber> | ||
== | == 山坡放牧地== | ||
{{ | {{Building box | ||
| file=Building | | file = Building hillside grazing.png | ||
| desc=这些 | | desc = 这些 山丘不适宜耕种 , 主要覆盖着可 以 被马儿进食 的 青草和其他植物 , 已被用于放牧 。 | ||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time| | : {{construction time|quick}} | ||
; 基本要求 | |||
: 属于区域[[区域#马厩山丘|马厩山丘]] | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} | ||
; 升级 | ; 升级 | ||
第244行: | 第643行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|cheap|1}} | ||
| {{em dash}} | |||
| | |||
* {{Building monthly_income|super poor|1}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|1}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | | {{em dash}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|cheap|2}} | ||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | | {{iconify|Barracks|[[革新#兵营|兵营]]}} | ||
| {{Building | | | ||
* {{Building monthly_income|super poor|2}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|2}} | |||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|low|1}} | ||
* {{ | * {{Building stationed_heavy_cavalry_damage_mult|normal|2}} | ||
* {{ | * {{Building stationed_heavy_cavalry_toughness_mult|low|1}} | ||
* {{ | * {{Building stationed_archer_cavalry_damage_mult|normal|2}} | ||
* {{Building stationed_archer_cavalry_toughness_mult|low|1}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ||
| {{Building | | | ||
* {{Building monthly_income|super poor|3}} | |||
* {{Building stationed_maa_screen_add|4}} | |||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|3}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|low|2}} | ||
* {{ | * {{Building stationed_heavy_cavalry_damage_mult|normal|3}} | ||
* {{ | * {{Building stationed_heavy_cavalry_toughness_mult|low|2}} | ||
* {{ | * {{Building stationed_archer_cavalry_damage_mult|normal|3}} | ||
* {{Building stationed_archer_cavalry_toughness_mult|low|2}} | |||
* {{Building levy|small|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building | | {{Building cost_gold|cheap|4}} | ||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|4}} | |||
* {{Building stationed_maa_screen_add|6}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|3}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | {{Building cost_gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | ||
| | |||
* {{Building monthly_income|super poor|5}} | |||
* {{Building stationed_maa_screen_add|8}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|4}} | |||
* {{Building levy|small|4}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | | | ||
* {{Building | * 地产至少3级 | ||
* {{ | * 非部落制 | ||
| {{ | * 非部落地产 | ||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|6}} | |||
* {{Building stationed_maa_screen_add|12}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|5}} | |||
* {{Building levy|small|6}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|cheap|7}} | |||
| | | | ||
* {{ | * 地产至少4级 | ||
* {{ | * 非部落制 | ||
* {{ | * 非部落地产 | ||
* {{ | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ||
* {{ | | | ||
* {{ | * {{Building monthly_income|super poor|7}} | ||
* {{ | * {{Building stationed_maa_screen_add|16}} | ||
* {{Building stationed_light_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|7}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|6}} | |||
* {{Building levy|small|7}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|cheap|8}} | |||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|8}} | |||
* {{Building stationed_maa_screen_add|20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}} | |||
* {{Building stationed_archer_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_archer_cavalry_toughness_mult|low|7}} | |||
* {{Building levy|small|8}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 山丘牧场 | |||
| hillside_grazing_01 | |||
| ''空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。'' | |||
|- | |||
! 2 | |||
| 放牧者 | |||
| hillside_grazing_02 | |||
| ''随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。'' | |||
|- | |||
! 3 | |||
| 大牧场 | |||
| hillside_grazing_03 | |||
| ''虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。'' | |||
|- | |||
! 4 | |||
| 马场 | |||
| hillside_grazing_04 | |||
| ''这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。'' | |||
|- | |||
! 5 | |||
| 小牧马场 | |||
| hillside_grazing_05 | |||
| ''随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。'' | |||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building | | 马市 | ||
| hillside_grazing_06 | |||
| ''马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。'' | |||
|- | |||
! 7 | |||
| 马监 | |||
| hillside_grazing_07 | |||
| ''为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。'' | |||
|- | |||
! 8 | |||
| 大牧马场 | |||
| hillside_grazing_08 | |||
| ''随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。'' | |||
|} | |||
</tabber> | |||
==战士公会== | |||
{{Building box | |||
| file = Building warrior lodges.png | |||
| desc = 经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
: 不属于区域[[区域#马厩山丘|马厩山丘]] | |||
; 地形要求 | |||
: {{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的棋盘游戏和朗诵项目的花费降低:{{green|−10%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|cheap|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building travel_danger|1}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|1}} | |||
* {{Building stationed_pikemen_damage_mult|normal|1}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|cheap|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building travel_danger|2}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|2}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|1}} | |||
* {{Building stationed_pikemen_damage_mult|normal|2}} | |||
* {{Building stationed_pikemen_toughness_mult|low|1}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|2}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|1}} | |||
* {{Building levy|normal|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|cheap|3}} | |||
| | |||
* 地产至少2级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|4}} | |||
* {{Building travel_danger|3}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|3}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|2}} | |||
* {{Building stationed_pikemen_damage_mult|normal|3}} | |||
* {{Building stationed_pikemen_toughness_mult|low|2}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|3}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|2}} | |||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| {{em dash}} | | {{em dash}} | ||
|- | |||
! 4 | |||
| {{Building cost_gold|cheap|4}} | |||
| | | | ||
* {{Building | * 地产至少2级 | ||
* {{ | * 非部落制 | ||
* {{ | * 非部落地产 | ||
| {{ | * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ||
| | |||
* {{Building stationed_maa_pursuit_add|6}} | |||
* {{Building travel_danger|4}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|4}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|3}} | |||
* {{Building stationed_pikemen_damage_mult|normal|4}} | |||
* {{Building stationed_pikemen_toughness_mult|low|3}} | |||
* {{Building stationed_pikemen_damage_mult|normal|4}} | |||
* {{Building stationed_pikemen_toughness_mult|low|3}} | |||
* {{Building levy|normal|4}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|cheap|5}} | |||
| | | | ||
* {{ | * 地产至少3级 | ||
* {{ | * 非部落制 | ||
* {{ | * 非部落地产 | ||
* {{ | * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | ||
* {{ | | | ||
* {{ | * {{Building stationed_maa_pursuit_add|8}} | ||
* {{ | * {{Building travel_danger|5}} | ||
* {{Building stationed_heavy_infantry_damage_mult|normal|5}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|4}} | |||
* {{Building stationed_pikemen_damage_mult|normal|5}} | |||
* {{Building stationed_pikemen_toughness_mult|low|4}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|4}} | |||
* {{Building levy|normal|5}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|cheap|6}} | |||
| | |||
* 地产至少3级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|12}} | |||
* {{Building travel_danger|6}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|6}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|5}} | |||
* {{Building stationed_pikemen_damage_mult|normal|6}} | |||
* {{Building stationed_pikemen_toughness_mult|low|5}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|6}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|5}} | |||
* {{Building levy|normal|6}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building | | {{Building cost_gold|cheap|7}} | ||
| | | | ||
* 地 | * 地 产至少4 级 | ||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ||
| | | | ||
* {{Building | * {{Building stationed_maa_pursuit_add|16}} | ||
* {{ | * {{Building travel_danger|7}} | ||
* {{ | * {{Building stationed_heavy_infantry_damage_mult|normal|7}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|6}} | |||
* {{Building stationed_pikemen_damage_mult|normal|7}} | |||
* {{ | * {{Building stationed_pikemen_toughness_mult|low|6}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|normal|7}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|low|6}} | ||
* {{ | * {{Building levy|normal|7}} | ||
* {{ | | {{em dash}} | ||
* {{ | | {{em dash}} | ||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building | | {{Building cost_gold|cheap|8}} | ||
| | |||
* 地产至少4级 | |||
* 非部落制 | |||
* 非部落地产 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_pursuit_add|20}} | |||
* {{Building travel_danger|8}} | |||
* {{Building stationed_heavy_infantry_damage_mult|normal|8}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|7}} | |||
* {{Building stationed_pikemen_damage_mult|normal|8}} | |||
* {{Building stationed_pikemen_toughness_mult|low|7}} | |||
* {{Building stationed_skirmishers_damage_mult|normal|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|7}} | |||
* {{Building levy|normal|8}} | |||
| {{em dash}} | |||
| {{em dash}} | | {{em dash}} | ||
|} | |} | ||
|-| | |-| | ||
第379行: | 第1,024行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 战利品陈列厅 | ||
| | | hillside_grazing_01 | ||
| '' | | '' 战 场 上的生命和人类 的 记忆都转瞬即逝 , 不过一堵挂满公会成员最有价值战利品 的 墙可以长存 。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 扈从宿舍 | ||
| | | hillside_grazing_02 | ||
| '' | | '' 只需要一个不大的装备储存库和一套严格的训练计划 , 就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗 的 人学习 。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 宴会厅 | ||
| | | hillside_grazing_03 | ||
| '' | | '' 增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝 战斗的 需求 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 阵列战斗 场 地 | ||
| | | hillside_grazing_04 | ||
| '' | | '' 在模仿军队交战地形的专用 场 地上 , 战士们可以学习如何作为 一 个团结单位进行战斗和机动 。 在 这 里训练的部队是一支强大的力量,他们已经学会 了 信任他 们的 指挥官和身旁 的 同袍 。'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 坟 场 | ||
| | | hillside_grazing_05 | ||
| '' | | '' 有了受保护 的 可供埋骨 的 圣地,这个战 士 公会中受人敬仰的成员得以永远安息 ,不 再困厄于战场上异国 他 乡 的 凄凉地……这同时也激励着 未来 一代代 的 战士 。'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| | | 纪念堂 | ||
| | | hillside_grazing_06 | ||
| '' | | '' 在这些厅堂之内,薪水丰厚 的 吟游歌手和诗人不停赞美着最勇敢战士 们的 事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演 , 重现昔日 的 著名胜战 。'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| | | 缮写室 | ||
| | | hillside_grazing_07 | ||
| '' | | '' 好几代 的 年轻学员都在这里学习 ,但 只是从幸存且健在的战士那里学习 。 现在,仅在少数时候相互矛盾的大量知识可以被几乎任何 人 以很小 的 费用获取 。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 访客宿舍 | ||
| | | hillside_grazing_08 | ||
| '' | | '' 这些厅堂极受尊崇,已经成为了非宗教朝圣的目的 地 ;不论远近 , 抱负远大 的 战士 和 经验丰富 的战 士都知晓此处且怀有梦想。'' | ||
|} | |} | ||
</tabber> | </tabber> | ||
== | == 民兵 营地== | ||
{{ | {{Building box | ||
| file=Building military camps.png | | file = Building military camps.png | ||
| desc=一 | | desc = 一 处 简单的训练场所, 轻装步兵 在此备战。 | ||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time|quick}} | : {{construction time|quick}} | ||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
第433行: | 第1,082行: | ||
| any = yes | | any = yes | ||
}} | }} | ||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的射箭项目的花费降低:{{green|−50%}} | |||
; 升级 | ; 升级 | ||
<tabber> | <tabber> | ||
第447行: | 第1,099行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|cheap|1}} | ||
| {{em dash}} | |||
| | |||
* {{Building travel_danger|1}} | |||
* {{Building stationed_archers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_damage_mult|high|1}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | | {{em dash}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|cheap|2}} | ||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | | {{iconify|Barracks|[[革新#兵营|兵营]]}} | ||
| | | | ||
* {{ | * {{Building travel_danger|2}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|2}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|2}} | ||
* {{ | * {{Building stationed_skirmishers_pursuit_mult|high|2}} | ||
* {{Building levy|normal|2}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ||
| | | | ||
* {{ | * {{Building travel_danger|3}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|3}} | ||
* {{ | * {{Building stationed_archers_toughness_mult|normal|1}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|3}} | ||
* {{Building stationed_skirmishers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_pursuit_mult|high|3}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|1}} | |||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building | | {{Building cost_gold|cheap|4}} | ||
| | | | ||
* | * 地产至少2级 | ||
* {{ | * {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} | ||
| | | | ||
* {{ | * {{Building travel_danger|4}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|4}} | ||
* {{ | * {{Building stationed_archers_toughness_mult|normal|2}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|4}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|normal|2}} | ||
* {{Building stationed_skirmishers_pursuit_mult|high|4}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|2}} | |||
* {{Building levy|normal|4}} | |||
| | |||
* {{Building supply_limit|200}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{em dash}} | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | {{Building cost_gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | ||
| | | | ||
* {{ | * {{Building travel_danger|5}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|5}} | ||
* {{Building stationed_archers_toughness_mult|normal|3}} | |||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|5}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|normal|3}} | ||
* {{ | * {{Building stationed_skirmishers_pursuit_mult|high|5}} | ||
* {{ | * {{Building stationed_skirmishers_screen_mult|normal|3}} | ||
* {{ | * {{Building levy|normal|5}} | ||
| | |||
* {{Building supply_limit|400}} | |||
* {{Building monthly_county_control_change_factor|0.10}} | |||
| {{Building men_at_arms_maintenance|normal|5}} | |||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building | | {{Building cost_gold|cheap|6}} | ||
| | | | ||
* | * 地产至少3级 | ||
* {{ | * {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}} | ||
| | | | ||
* {{ | * {{Building travel_danger|6}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|6}} | ||
* {{ | * {{Building stationed_archers_toughness_mult|normal|4}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|6}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|normal|4}} | ||
* {{Building stationed_skirmishers_pursuit_mult|high|6}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|4}} | |||
* {{Building levy|normal|6}} | |||
| | |||
* {{Building supply_limit|600}} | |||
* {{Building monthly_county_control_change_factor|0.15}} | |||
| {{Building men_at_arms_maintenance|normal|6}} | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building | | {{Building cost_gold|cheap|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ||
| | | | ||
* {{Building | * {{Building travel_danger|7}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|7}} | ||
* {{Building stationed_archers_toughness_mult|normal|5}} | |||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|7}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|normal|5}} | ||
* {{Building stationed_skirmishers_pursuit_mult|high|7}} | |||
* {{ | * {{Building stationed_skirmishers_screen_mult|normal|5}} | ||
* {{ | * {{Building levy|normal|7}} | ||
* {{ | | | ||
* {{ | * {{Building supply_limit|800}} | ||
* {{ | * {{Building monthly_county_control_change_factor|0.20}} | ||
| {{Building men_at_arms_maintenance|normal|7}} | |||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building | | {{Building cost_gold|cheap|8}} | ||
| | | | ||
* | * 地产4级 | ||
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} | |||
* {{ | |||
| | | | ||
* {{ | * {{Building travel_danger|8}} | ||
* {{ | * {{Building stationed_archers_damage_mult|high|8}} | ||
* {{ | * {{Building stationed_archers_toughness_mult|normal|6}} | ||
* {{ | * {{Building stationed_skirmishers_damage_mult|high|8}} | ||
* {{ | * {{Building stationed_skirmishers_toughness_mult|normal|6}} | ||
* {{ | * {{Building stationed_skirmishers_pursuit_mult|high|8}} | ||
* {{ | * {{Building stationed_skirmishers_screen_mult|normal|6}} | ||
* {{Building levy|normal|8}} | |||
| | |||
* {{Building supply_limit|1000}} | |||
* {{Building monthly_county_control_change_factor|0.25}} | |||
| {{Building men_at_arms_maintenance|normal|8}} | |||
|} | |} | ||
|-| | |-| | ||
第605行: | 第1,273行: | ||
|- | |- | ||
! 7 | ! 7 | ||
| 民兵 | | 民兵营 房 | ||
| military_camps_07 | | military_camps_07 | ||
| ''每个城镇都有自己的民兵 | | ''每个城镇都有自己的民兵营 房 ,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
第616行: | 第1,284行: | ||
</tabber> | </tabber> | ||
== 哨所 == | == 军团训练场== | ||
{{ | {{ Building box | ||
| file=Building outposts.png | | file = Building regimental grounds.png | ||
| desc=一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 | | desc = 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 | ||
}} | |||
; 建造时间 | |||
: {{construction time|slow}} | |||
; 地形要求 | |||
: {{terrain requirement | |||
| mode = sentence | |||
| farmlands = yes | |||
| floodplains = yes | |||
}} | |||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的摔跤项目的花费降低:{{green|−50%}} | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|expensive|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|1}} | |||
* {{Building stationed_maa_toughness_mult|normal|1}} | |||
* {{Building travel_danger|1}} | |||
* {{Building levy|excellent|1}} | |||
| {{Building levy_reinforcement_rate|high|1}} | |||
| {{Building men_at_arms_maintenance|good|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|expensive|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|2}} | |||
* {{Building stationed_maa_toughness_mult|normal|2}} | |||
* {{Building travel_danger|2}} | |||
* {{Building levy|excellent|2}} | |||
| | |||
* {{Building levy_reinforcement_rate|high|2}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|2}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|expensive|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|3}} | |||
* {{Building stationed_maa_toughness_mult|normal|3}} | |||
* {{Building travel_danger|3}} | |||
* {{Building levy|excellent|3}} | |||
| | |||
* {{Building levy_reinforcement_rate|high|3}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|expensive|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|4}} | |||
* {{Building stationed_maa_toughness_mult|normal|4}} | |||
* {{Building travel_danger|4}} | |||
* {{Building levy|excellent|4}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|4}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|expensive|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|5}} | |||
* {{Building stationed_maa_toughness_mult|normal|5}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|5}} | |||
* {{Building levy|excellent|5}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|5}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|expensive|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|6}} | |||
* {{Building stationed_maa_toughness_mult|normal|6}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|6}} | |||
* {{Building levy|excellent|6}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|6}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| {{Building men_at_arms_maintenance|good|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|expensive|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|7}} | |||
* {{Building stationed_maa_toughness_mult|normal|7}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|7}} | |||
* {{Building levy|excellent|7}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|7}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| | |||
* {{Building men_at_arms_maintenance|good|7}} | |||
* {{Building knight_limit|1}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|expensive|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|8}} | |||
* {{Building stationed_maa_toughness_mult|normal|8}} | |||
* {{Building supply_limit|1000}} | |||
* {{Building travel_danger|8}} | |||
* {{Building levy|excellent|8}} | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building levy_reinforcement_rate|high|8}} | |||
* {{Building monthly_county_control_change_factor|0.05}} | |||
| | |||
* {{Building men_at_arms_maintenance|good|8}} | |||
* {{Building army_maintenance_mult|-0.01}} | |||
* {{Building knight_limit|1}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 军用空地 | |||
| regimental_grounds_01 | |||
| ''大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。'' | |||
|- | |||
! 2 | |||
| 军需官署 | |||
| regimental_grounds_02 | |||
| ''军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。'' | |||
|- | |||
! 3 | |||
| 半永久住房 | |||
| regimental_grounds_03 | |||
| ''以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。'' | |||
|- | |||
! 4 | |||
| 军团兵营 | |||
| regimental_grounds_04 | |||
| ''结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。'' | |||
|- | |||
! 5 | |||
| 军用粮仓 | |||
| regimental_grounds_05 | |||
| ''专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。'' | |||
|- | |||
! 6 | |||
| 铁匠铺 | |||
| regimental_grounds_06 | |||
| ''数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。'' | |||
|- | |||
! 7 | |||
| 军官住所 | |||
| regimental_grounds_07 | |||
| ''军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!'' | |||
|- | |||
! 8 | |||
| 扩建场地 | |||
| regimental_grounds_08 | |||
| ''军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。'' | |||
|} | |||
</tabber> | |||
== 哨所== | |||
{{ Building box | |||
| file = Building outposts.png | |||
| desc = 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 | |||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time|quick}} | : {{construction time|quick}} | ||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| mode = table | | mode = table | ||
| forest = yes | | forest = yes | ||
| jungle = yes | | jungle = yes | ||
| taiga = yes | | taiga = yes | ||
| wetlands = yes | | wetlands = yes | ||
}} | }} | ||
; 解锁效果 | |||
: 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率 | |||
; 升级 | ; 升级 | ||
<tabber> | <tabber> | ||
第651行: | 第1,531行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|cheap|1}} | ||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|1}} | ||
* {{Building | * {{Building hostile_raid_time|0.10}} | ||
| {{ | * {{Building defender_holding_advantage|normal|1}} | ||
* {{Building travel_danger|1}} | |||
* {{Building stationed_archers_damage_mult|low|1}} | |||
* {{Building stationed_archers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_damage_mult|low|1}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|1}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|1}} | |||
* {{Building levy|poor|1}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|1}}</br> | |||
  {{Building levy_size|0.01}} | |||
| {{em dash}} | | {{em dash}} | ||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.01}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.01}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.01}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.01}}</br> | |||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|cheap|2}} | ||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | | {{iconify|Barracks|[[革新#兵营|兵营]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|2}} | ||
* {{Building | * {{Building hostile_raid_time|0.20}} | ||
| {{ | * {{Building defender_holding_advantage|normal|2}} | ||
| {{ | * {{Building travel_danger|2}} | ||
* {{Building stationed_archers_damage_mult|low|2}} | |||
* {{Building stationed_archers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_damage_mult|low|2}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|2}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|2}} | |||
* {{Building levy|poor|2}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|2}}</br> | |||
  {{Building levy_size|0.02}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.02}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.02}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.02}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.02}}</br> | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|3}} | ||
* {{Building | * {{Building hostile_raid_time|0.30}} | ||
| {{ | * {{Building defender_holding_advantage|normal|3}} | ||
| {{ | * {{Building travel_danger|3}} | ||
* {{Building stationed_archers_damage_mult|low|3}} | |||
* {{Building stationed_archers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_damage_mult|low|3}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|3}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|3}} | |||
* {{Building levy|poor|3}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|3}}</br> | |||
  {{Building levy_size|0.03}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.03}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.03}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.03}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.03}}</br> | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building | | {{Building cost_gold|cheap|4}} | ||
| | | | ||
* | * 地产至少2级 | ||
* {{ | * {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} | ||
| | |||
| | | | ||
* {{ | * {{Building monthly_income|super poor|4}} | ||
* {{ | * {{Building hostile_raid_time|0.40}} | ||
* {{Building defender_holding_advantage|normal|4}} | |||
* {{Building travel_danger|4}} | |||
* {{Building stationed_archers_damage_mult|low|4}} | |||
* {{Building stationed_archers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_damage_mult|low|4}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|4}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|4}} | |||
* {{Building levy|poor|4}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|4}}</br> | |||
  {{Building levy_size|0.04}} | |||
| {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.04}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.04}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.04}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.04}}</br> | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | {{Building cost_gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|5}} | ||
* {{Building | * {{Building hostile_raid_time|0.50}} | ||
* {{Building defender_holding_advantage|normal|5}} | |||
* {{Building travel_danger|5}} | |||
* {{Building stationed_archers_damage_mult|low|5}} | |||
* {{Building stationed_archers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_damage_mult|low|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|5}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|5}} | |||
* {{Building levy|poor|5}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|5}}</br> | |||
  {{Building levy_size|0.05}} | |||
| | | | ||
* {{ | * {{Building garrison_size|0.05}} | ||
* {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民| 丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.05}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.05}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.05}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.05}}</br> | |||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building | | {{Building cost_gold|cheap|6}} | ||
| | | | ||
* | * 地产至少3级 | ||
* {{ | * {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}} | ||
| | | | ||
* {{ | * {{Building monthly_income|super poor|6}} | ||
* {{ | * {{Building hostile_raid_time|0.60}} | ||
* {{Building defender_holding_advantage|normal|6}} | |||
* {{Building travel_danger|6}} | |||
* {{Building stationed_archers_damage_mult|low|6}} | |||
* {{Building stationed_archers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_damage_mult|low|6}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|6}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|6}} | |||
* {{Building levy|poor|6}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|6}}</br> | |||
  {{Building levy_size|0.06}} | |||
| | | | ||
* {{ | * {{Building garrison_size|0.05}} | ||
* {{Building monthly_county_control_change_add|0.1}} | |||
| [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.06}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.06}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.06}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.06}}</br> | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building | | {{Building cost_gold|cheap|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|7}} | ||
* {{Building | * {{Building hostile_raid_time|0.70}} | ||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building travel_danger|7}} | |||
* {{Building stationed_archers_damage_mult|low|7}} | |||
* {{Building stationed_archers_toughness_mult|normal|7}} | |||
* {{Building stationed_skirmishers_damage_mult|low|7}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|7}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|7}} | |||
* {{Building levy|poor|7}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|7}}</br> | |||
  {{Building levy_size|0.07}} | |||
| | | | ||
* {{ | * {{Building garrison_size|0.05}} | ||
* {{ | * {{Building monthly_county_control_change_add|0.1}} | ||
| | | [[传统#丛林居民| 丛林居民]]文化传统:</br> | ||
  {{Building archers_maintenance_mult|-0.07}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.07}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.07}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.07}}</br> | |||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building | | {{Building cost_gold|cheap|8}} | ||
| | | | ||
* | * 地产4级 | ||
* {{ | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} | ||
| | | | ||
* {{ | * {{Building monthly_income|super poor|8}} | ||
* {{ | * {{Building hostile_raid_time|0.80}} | ||
* {{ | * {{Building defender_holding_advantage|normal|8}} | ||
* {{Building travel_danger|8}} | |||
* {{Building stationed_archers_damage_mult|low|8}} | |||
* {{Building stationed_archers_toughness_mult|normal|8}} | |||
* {{Building stationed_skirmishers_damage_mult|low|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|normal|8}} | |||
* {{Building stationed_skirmishers_screen_mult|normal|8}} | |||
* {{Building levy|poor|8}} | |||
* [[传统#丛林居民|丛林居民]]文化传统:</br> | |||
  {{Building monthly_income|super poor|8}}</br> | |||
  {{Building levy_size|0.08}} | |||
| | | | ||
* {{ | * {{Building garrison_size|0.05}} | ||
* {{ | * {{Building monthly_county_control_change_add|0.1}} | ||
* {{Building monthly_county_control_change_factor|0.15}} | |||
| [[传统#丛林居民| 丛林居民]]文化传统:</br> | |||
  {{Building archers_maintenance_mult|-0.08}}</br> | |||
  {{Building archers_recruitment_cost_mult|-0.08}}</br> | |||
  {{Building skirmishers_maintenance_mult|-0.08}}</br> | |||
  {{Building skirmishers_recruitment_cost_mult|-0.08}}</br> | |||
|} | |} | ||
|-| | |-| | ||
第804行: | 第1,793行: | ||
</tabber> | </tabber> | ||
== | == 兵营== | ||
{{ | {{Building box | ||
| file=Building | | file=Building barracks.png | ||
| desc=军队训练场不 | | desc= 兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。 | ||
}} | |||
;建造时间 | |||
:{{construction time|standard}} | |||
;基本要求 | |||
*非部落地产 | |||
*非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
: {{icon|Tours and Tournaments}} 在该地产举办[[File:activity_tournament.png|24px]]比武大会的花费降低:{{green|-10%}} | |||
;升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|1}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|1}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|1}}</br> | |||
  {{Building levy|normal|1}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|1}}</br> | |||
  {{Building travel_danger|1}}</br> | |||
  {{Building levy|normal|1}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.1}}</br> | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|2}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|2}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|2}}</br> | |||
  {{Building levy|normal|2}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|2}}</br> | |||
  {{Building travel_danger|2}}</br> | |||
  {{Building levy|normal|2}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.2}}</br> | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|3}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|3}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|1}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|3}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|1}}</br> | |||
  {{Building levy|normal|3}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|3}}</br> | |||
  {{Building travel_danger|3}}</br> | |||
  {{Building levy|normal|3}}</br> | |||
| {{em dash}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.3}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|4}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|4}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|2}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|4}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|2}}</br> | |||
  {{Building levy|normal|4}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|4}}</br> | |||
  {{Building travel_danger|4}}</br> | |||
  {{Building levy|normal|4}}</br> | |||
| {{Building levy_reinforcement_rate|normal|1}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.4}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|5}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|5}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|3}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|5}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|3}}</br> | |||
  {{Building levy|normal|5}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|5}}</br> | |||
  {{Building travel_danger|5}}</br> | |||
  {{Building levy|normal|5}}</br> | |||
| | |||
* {{Building levy_size|0.01}} | |||
* {{Building garrison_size|0.01}} | |||
* {{Building levy_reinforcement_rate|normal|2}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.5}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|6}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|6}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|4}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|6}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|4}}</br> | |||
  {{Building levy|normal|6}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|6}}</br> | |||
  {{Building travel_danger|6}}</br> | |||
  {{Building levy|normal|6}}</br> | |||
| | |||
* {{Building levy_size|0.02}} | |||
* {{Building garrison_size|0.02}} | |||
* {{Building levy_reinforcement_rate|normal|3}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.6}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主 军 械库|君主军械库]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|7}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|7}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|5}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|7}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|5}}</br> | |||
  {{Building levy|normal|7}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|7}}</br> | |||
  {{Building travel_danger|7}}</br> | |||
  {{Building levy|normal|7}}</br> | |||
| | |||
* {{Building levy_size|0.03}} | |||
* {{Building garrison_size|0.03}} | |||
* {{Building levy_reinforcement_rate|normal|4}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.7}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* 无[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building travel_danger|8}}</br> | |||
  {{Building stationed_heavy_infantry_damage_mult|high|8}}</br> | |||
  {{Building stationed_heavy_infantry_toughness_mult|high|6}}</br> | |||
  {{Building stationed_pikemen_damage_mult|high|8}}</br> | |||
  {{Building stationed_pikemen_toughness_mult|high|6}}</br> | |||
  {{Building levy|normal|8}}</br> | |||
* 有[[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building stationed_maa_damage_mult|low|8}}</br> | |||
  {{Building travel_danger|8}}</br> | |||
  {{Building levy|normal|8}}</br> | |||
| | |||
* {{Building levy_size|0.04}} | |||
* {{Building garrison_size|0.04}} | |||
* {{Building levy_reinforcement_rate|normal|5}} | |||
| | |||
* [[传统#巫术冶金学|巫术冶金学]]文化传统:</br> | |||
  {{Building monthly piety|0.8}}</br> | |||
* [[传统#人多力量大|人多力量大]]文化传统:</br> | |||
  {{Building men_at_arms_limit|4}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 木制兵营 | |||
| barracks_01 | |||
| ''要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。'' | |||
|- | |||
! 2 | |||
| 征召场地 | |||
| barracks_02 | |||
| ''通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。'' | |||
|- | |||
! 3 | |||
| 石制兵营 | |||
| barracks_03 | |||
| ''更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。'' | |||
|- | |||
! 4 | |||
| 移动营房 | |||
| barracks_04 | |||
| ''兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!'' | |||
|- | |||
! 5 | |||
| 铁匠铺 | |||
| barracks_05 | |||
| ''通过征召随营铁匠来修整我们部 队 的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。'' | |||
|- | |||
! 6 | |||
| 训练场 地 | |||
| barracks_06 | |||
| ''通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出 不 合格的家伙——如此我们就知道该把什么人安排在战阵的最前面 了 ……'' | |||
|- | |||
! 7 | |||
| 征兵中心 | |||
| barracks_07 | |||
| ''通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮 大 我们的行伍。'' | |||
|- | |||
! 8 | |||
| 永久兵营 | |||
| barracks_08 | |||
| ''我们经常得立刻调遣 征召兵 ,永备建 设的 兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官 , 如果 他们 真的出现了 的 话。'' | |||
|} | |||
</tabber> | |||
==骆驼养殖场== | |||
{{ Building box | |||
| file = Building camel farms.png | |||
| desc = 这些养殖 场 专门用来养殖骆驼,以供军用以及当 地 农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候 。 | |||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time| | : {{construction time|standard}} | ||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
* [[区域#地区|中东、波斯或北非]]地区 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| mode = | | mode = table | ||
| | | desert = yes | ||
| desert mountains = yes | |||
| floodplains = yes | | floodplains = yes | ||
| oasis = yes | |||
| drylands = yes | |||
}} | }} | ||
; 解锁效果 | |||
: 4级及以上:启用优良坐骑旅行选项 | |||
; 升级 | ; 升级 | ||
<tabber> | <tabber> | ||
第833行: | 第2,109行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|normal|1}} | ||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|1}} | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|1}} | ||
* {{Building stationed_light_cavalry_pursuit_mult|low|1}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|1}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|1}} | |||
* {{Building levy|small|1}} | |||
| {{em dash}} | | {{em dash}} | ||
| {{ | | {{Building knight_effectiveness_mult|high|1}} | ||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|normal|2}} | ||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | | {{iconify|Barracks|[[革新#兵营|兵营]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|2}} | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|2}} | ||
| {{ | * {{Building stationed_light_cavalry_pursuit_mult|low|2}} | ||
| {{ | * {{Building stationed_camel_cavalry_damage_mult|high|2}} | ||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|2}} | |||
* {{Building levy|small|2}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|2}} | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|normal|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | ||
| | | | ||
* {{Building | * {{Building monthly_income|super poor|3}} | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|3}} | ||
| {{ | * {{Building stationed_light_cavalry_toughness_mult|low|1}} | ||
* {{Building stationed_light_cavalry_pursuit_mult|low|3}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|1}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|3}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|1}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|small|3}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building monthly_income|super poor|4}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|2}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|4}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|2}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|2}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|small|4}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|4}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|5}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|3}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|5}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|3}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|3}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|5}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|3}} | |||
* {{Building levy|small|5}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|5}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building monthly_income|super poor|6}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|4}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|6}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|4}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|4}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|small|6}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|6}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | | | ||
* {{ | * {{Building monthly_income|super poor|7}} | ||
* {{ | * {{Building hostile_raid_time|0.20}} | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|normal|7}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|low|5}} | ||
* {{ | * {{Building stationed_light_cavalry_pursuit_mult|low|7}} | ||
* {{Building stationed_light_cavalry_screen_mult|low|5}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|7}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|5}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|5}} | |||
* {{Building levy|small|7}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|7}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building monthly_income|super poor|8}} | |||
* {{Building hostile_raid_time|0.20}} | |||
* {{Building stationed_light_cavalry_damage_mult|normal|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|6}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|low|8}} | |||
* {{Building stationed_light_cavalry_screen_mult|low|6}} | |||
* {{Building stationed_camel_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_camel_cavalry_toughness_mult|high|6}} | |||
* {{Building stationed_camel_cavalry_pursuit_mult|normal|8}} | |||
* {{Building stationed_camel_cavalry_screen_mult|normal|6}} | |||
* {{Building levy|small|8}} | |||
| {{Building supply_limit|200}} | |||
| {{Building knight_effectiveness_mult|high|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 骆驼饲养员 | |||
| camel_farms_01 | |||
| ''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。'' | |||
|- | |||
! 2 | |||
| 侦察哨所 | |||
| camel_farms_02 | |||
| ''骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。'' | |||
|- | |||
! 3 | |||
| 制弓师 | |||
| camel_farms_03 | |||
| ''骆驼骑 兵 在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。'' | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building | | 骆驼市场 | ||
| camel_farms_04 | |||
| ''这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。'' | |||
|- | |||
! 5 | |||
| 游牧征募场地 | |||
| camel_farms_05 | |||
| ''强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。'' | |||
|- | |||
! 6 | |||
| 军用厩舍 | |||
| camel_farms_06 | |||
| ''庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。'' | |||
|- | |||
! 7 | |||
| 盔甲士 | |||
| camel_farms_07 | |||
| ''为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。'' | |||
|- | |||
! 8 | |||
| 高级育种师 | |||
| camel_farms_08 | |||
| ''各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!'' | |||
|} | |||
</tabber> | |||
==马厩== | |||
{{ Building box | |||
| file = Building stables.png | |||
| desc = 马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的马上比武、赛马以及团战项目的花费降低:{{green|−10%}} | |||
* 4 级及以上:启用优良坐骑旅行选项 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|1}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|1}} | |||
* {{Building levy|normal|1}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|1}} | |||
* {{Building character_travel_speed_mult|normal|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_light_cavalry_damage_mult|high|2}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|2}} | |||
* {{Building levy|normal|2}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building movement_speed|normal|2}} | ||
* {{ | * {{Building character_travel_speed_mult|normal|2}} | ||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | | | ||
* | * 地产至少2级 | ||
* {{ | * {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} | ||
| | | | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|high|3}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|high|1}} | ||
* {{ | * {{Building stationed_light_cavalry_pursuit_mult|normal|3}} | ||
* {{ | * {{Building stationed_heavy_cavalry_damage_mult|high|3}} | ||
* {{ | * {{Building stationed_heavy_cavalry_toughness_mult|high|1}} | ||
* {{Building levy|normal|3}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|3}} | |||
* {{Building character_travel_speed_mult|normal|3}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} | |||
| | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|2}} | |||
* {{Building stationed_light_cavalry_damage_mult|high|4}} | |||
* {{Building stationed_light_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|high|2}} | |||
* {{Building levy|normal|4}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|4}} | |||
* {{Building character_travel_speed_mult|normal|4}} | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | {{Building cost_gold|normal|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | ||
| | | | ||
* {{Building | * {{Building stationed_light_cavalry_damage_mult|high|5}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|high|3}} | ||
* {{ | * {{Building stationed_light_cavalry_pursuit_mult|normal|5}} | ||
* {{Building stationed_light_cavalry_screen_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|5}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|3}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|1}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|1}} | |||
* {{Building levy|normal|5}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building movement_speed|normal|5}} | ||
* {{ | * {{Building character_travel_speed_mult|normal|5}} | ||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building | | {{Building cost_gold|normal|6}} | ||
| | | | ||
* | * 地产至少3级 | ||
* {{ | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} | ||
| | | | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|high|6}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|high|4}} | ||
* {{Building stationed_light_cavalry_pursuit_mult|normal|6}} | |||
* {{Building stationed_light_cavalry_screen_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|6}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|4}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|2}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|2}} | |||
* {{Building levy|normal|6}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building movement_speed|normal|6}} | ||
* {{Building character_travel_speed_mult|normal|6}} | |||
* {{ | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building | | {{Building cost_gold|normal|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | ||
| | | | ||
* {{Building | * {{Building stationed_light_cavalry_damage_mult|high|7}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|high|5}} | ||
* {{ | * {{Building stationed_light_cavalry_pursuit_mult|normal|7}} | ||
* {{Building stationed_light_cavalry_screen_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|high|7}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|5}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|3}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|3}} | |||
* {{Building levy|normal|7}} | |||
| {{em dash}} | |||
| | | | ||
* {{ | * {{Building movement_speed|normal|7}} | ||
* {{ | * {{Building character_travel_speed_mult|normal|7}} | ||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | | | ||
* {{ | * 地产4级 | ||
* {{ | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} | ||
* {{ | | | ||
* {{ | * {{Building stationed_light_cavalry_damage_mult|high|8}} | ||
* {{ | * {{Building stationed_light_cavalry_toughness_mult|high|6}} | ||
* {{ | * {{Building stationed_light_cavalry_pursuit_mult|normal|8}} | ||
|- | * {{Building stationed_light_cavalry_screen_mult|normal|4}} | ||
* {{Building stationed_heavy_cavalry_damage_mult|high|8}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|high|6}} | |||
* {{Building stationed_heavy_cavalry_pursuit_mult|normal|4}} | |||
* {{Building stationed_heavy_cavalry_screen_mult|normal|4}} | |||
* {{Building levy|normal|8}} | |||
| {{em dash}} | |||
| | |||
* {{Building movement_speed|normal|8}} | |||
* {{Building character_travel_speed_mult|normal|8}} | |||
|} | |||
|-| | |||
描述= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 名称 | |||
! 内部ID | |||
! 描述 | |||
|- | |||
! 1 | |||
| 小型马厩 | |||
| stables_01 | |||
| ''一座适合养几匹马的小建筑是任何地产的天然中心,也是任何 骑 马访客的第一站和最后一站。'' | |||
|- | |||
! 2 | |||
| 专用粪铲 | |||
| stables_02 | |||
| ''安置动物的 数量 增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹!'' | |||
|- | |||
! 3 | |||
| 干草棚 | |||
| stables_03 | |||
| ''一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。'' | |||
|- | |||
! 4 | |||
| 驿站 | |||
| stables_04 | |||
| ''有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。'' | |||
|- | |||
! 5 | |||
| 马厩工人宿舍 | |||
| stables_05 | |||
| ''在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。'' | |||
|- | |||
! 6 | |||
| 排水渠 | |||
| stables_06 | |||
| ''在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。'' | |||
|- | |||
! 7 | |||
| 蹄铁匠行会 | |||
| stables_07 | |||
| ''正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。'' | |||
|- | |||
! 8 | ! 8 | ||
| {{Building | | 种马场 | ||
| stables_08 | |||
| ''增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。'' | |||
|} | |||
</tabber> | |||
==铁匠铺== | |||
{{ Building box | |||
| file=Building smiths.png | |||
| desc=在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。 | |||
}} | |||
; 建造时间 | |||
: {{construction time|quick}} | |||
; 基本要求 | |||
* 非部落地产 | |||
* 非部落制 | |||
; 地形要求 | |||
: {{terrain requirement | |||
| any = yes | |||
}} | |||
; 解锁效果 | |||
* {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的决斗项目的花费降低:{{green|−50%}} | |||
* 5级及以上:提高赞助的灵感的质量 | |||
; 升级 | |||
<tabber> | |||
游戏资料= | |||
{|class="mildtable plainlist" width=100%; | |||
! 等级 | |||
! 花费 | |||
! 要求 | |||
! 地产效果 | |||
! 伯爵领效果 | |||
! 领地效果 | |||
|- | |||
! 1 | |||
| {{Building cost_gold|normal|1}} | |||
| {{em dash}} | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building stationed_maa_damage_mult|normal|1}} | ||
* {{ | * {{Building tax_mult|low|1}} | ||
* {{ | | {{Building levy_reinforcement_rate|normal|1}} | ||
| {{Building knight_effectiveness_mult|normal|1}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|1}} | |||
|- | |||
! 2 | |||
| {{Building cost_gold|normal|2}} | |||
| {{iconify|Barracks|[[革新#兵营|兵营]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|2}} | |||
* {{Building tax_mult|low|2}} | |||
| {{Building levy_reinforcement_rate|normal|2}} | |||
| {{Building knight_effectiveness_mult|normal|2}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|1}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 3 | |||
| {{Building cost_gold|normal|3}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|3}} | |||
* {{Building stationed_maa_toughness_mult|normal|1}} | |||
* {{Building tax_mult|low|3}} | |||
| {{Building levy_reinforcement_rate|normal|3}} | |||
| {{Building knight_effectiveness_mult|normal|3}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|2}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 4 | |||
| {{Building cost_gold|normal|4}} | |||
| | |||
* 地产至少2级 | |||
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|4}} | |||
* {{Building stationed_maa_toughness_mult|normal|2}} | |||
* {{Building tax_mult|low|4}} | |||
| {{Building levy_reinforcement_rate|normal|4}} | |||
| {{Building knight_effectiveness_mult|normal|4}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|2}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 5 | |||
| {{Building cost_gold|normal|5}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|5}} | |||
* {{Building stationed_maa_toughness_mult|normal|3}} | |||
* {{Building tax_mult|low|5}} | |||
| {{Building levy_reinforcement_rate|normal|5}} | |||
| {{Building knight_effectiveness_mult|normal|5}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|3}}</br> | |||
  {{Building men_at_arms_limit|1}} | |||
|- | |||
! 6 | |||
| {{Building cost_gold|normal|6}} | |||
| | |||
* 地产至少3级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|6}} | |||
* {{Building stationed_maa_toughness_mult|normal|4}} | |||
* {{Building tax_mult|low|6}} | |||
| {{Building levy_reinforcement_rate|normal|6}} | |||
| {{Building knight_effectiveness_mult|normal|6}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|3}}</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 7 | |||
| {{Building cost_gold|normal|7}} | |||
| | |||
* 地产4级 | |||
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | |||
| | |||
* {{Building stationed_maa_damage_mult|normal|7}} | |||
* {{Building stationed_maa_toughness_mult|normal|5}} | |||
* {{Building tax_mult|low|7}} | |||
| {{Building levy_reinforcement_rate|normal|7}} | |||
| {{Building knight_effectiveness_mult|normal|7}}</br> | |||
* [[传统#廉价军械|廉价军械]]文化传统:</br> | |||
  {{Building knight_limit|4}}</br> | |||
  {{Building men_at_arms_limit|2}} | |||
|- | |||
! 8 | |||
| {{Building cost_gold|normal|8}} | |||
| | | | ||
* | * 地产4级 | ||
* {{ | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} | ||
| | | | ||
* {{ | * {{Building stationed_maa_damage_mult|normal|8}} | ||
* {{ | * {{Building stationed_maa_toughness_mult|normal|6}} | ||
* {{ | * {{Building tax_mult|low|8}} | ||
| {{Building levy_reinforcement_rate|normal|8}} | |||
| {{Building knight_effectiveness_mult|normal|8}}</br> | |||
* | * [[传统#廉价军械| 廉价军械]]文化传统:</br> | ||
  {{Building knight_limit|4}}</br> | |||
  {{Building men_at_arms_limit|3}} | |||
|} | |} | ||
|-| | |-| | ||
第966行: | 第2,681行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 熟铁吹炼炉 | ||
| | | smiths_01 | ||
| '' | | '' 一座适合养几匹马 的 小建筑是任何 地 产 的 天然中心 , 也是任何骑马访客的第一站 和 最后一站 。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 风箱 | ||
| | | smiths_02 | ||
| '' | | '' 风箱由结实 的 动物皮精心制作而成,通常由 一名 铁匠 的 学徒操作,不断 向 火中喷注强劲 的 气流 。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 拉模板 | ||
| | | smiths_03 | ||
| '' | | '' 一种帮助铁匠制作锁子甲铁丝 的 装置。加热后的铁块被拉过一连串小孔,这种制作 方式 比在锻炉上费力锤打要轻松得多 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 铁匠区 | ||
| | | smiths_04 | ||
| '' | | '' 铁匠受到强烈鼓励在人口密集地区之外操练他们 的 技艺。金属制造领域的新发明使得他们能不间断 地 工作 , 但附近 人 群的不满也随着夜间 的 每次锤击和火焰咆哮不断累积 。'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 杵锤 | ||
| | | smiths_05 | ||
| '' | | '' 一只由水轮或倒霉学徒驱动 的 简易旋转凸轮将锤子抬起 , 然后再让其以稳定的节奏自然下落 。'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| | | 金 匠 | ||
| | | smiths_06 | ||
| '' | | '' 增设铸造和加工金银的房间,每 个 房间都有各自特別设计的工作台和熔炉 , 使得制作珠宝和包镀贵金属变得容易多了 。'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| | | 高炉 | ||
| | | smiths_07 | ||
| '' | | ''高 炉日夜燃烧 , 熔炼铁、铅和铜。生产的金属质量卓越。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 铸铁 | ||
| | | smiths_08 | ||
| '' | | '' 铸铁 与 其 他 冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样 的 工具,如犁铧、钉子或耙子 。'' | ||
|} | |} | ||
</tabber> | </tabber> | ||
== | ==参考资料== | ||
<references /> | <references /> | ||
[[Category:建筑]] | [[Category:建筑]] | ||
[[en: | [[en:military_buildings]] |
2024年10月31日 (四) 21:50的最新版本
军事建筑[1]专注于增加你的征召兵,让你的兵士更强大,或者提供少量赋税、控制力等其他优势。
风炉[编辑 | 编辑源代码]
风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。 |
- 建造时间
- 3 年
- 基本要求
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 4级及以上: 提高赞助的武器和盔甲灵感的质量
- 升级
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 小风炉 | wind_furnace_01 | 熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。 |
2 | 可重复使用风口 | wind_furnace_02 | 风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。 |
3 | 黏土前壁 | wind_furnace_03 | 熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。 |
4 | 预热工序 | wind_furnace_04 | 一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。 |
5 | 曲面后壁 | wind_furnace_05 | 永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。 |
6 | 加长前壁 | wind_furnace_06 | 加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。 |
7 | 炭炉 | wind_furnace_07 | 在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。 |
8 | 铁矿加工 | wind_furnace_08 | 通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。 |
工场[编辑 | 编辑源代码]
箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。 |
- 建造时间
- 5 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | 高级造弓术 |
|
— |
|
2 | 350金钱 | 高级造弓术 |
|
— |
|
3 | 485金钱 |
|
|
— |
|
4 | 725金钱 |
|
|
— |
|
5 | 1100金钱 |
|
|
— |
|
6 | 1640金钱 |
|
|
— |
|
7 | 2375金钱 |
|
|
— |
|
8 | 3335金钱 |
|
|
— |
|
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 靶场 | workshops_01 | 一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。 |
2 | 制绳走道 | workshops_02 | 工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。 |
3 | 弓弦储存处 | workshops_03 | 一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。 |
4 | 掘隧工行会 | workshops_04 | 虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。 |
5 | 箭匠行会 | workshops_05 | 由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只 |
6 | 数学家大厅 | workshops_06 | 对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。 |
7 | 标准化武器尺寸 | workshops_07 | 在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。 |
8 | 火药库 | workshops_08 | 一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。 |
牧马场[编辑 | 编辑源代码]
任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。 |
- 建造时间
- 2 年
- 基本要求
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
|
— | |
2 | 150金钱 | 兵营 |
|
— | |
3 | 195金钱 |
|
|
— | |
4 | 275金钱 |
|
|
— | |
5 | 400金钱 |
|
|
— | |
6 | 580金钱 |
|
|
— | |
7 | 825金钱 |
|
|
— | |
8 | 1145金钱 |
|
|
— |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 驯服野马 | horse_pastures_01 | 能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。 |
2 | 皮马鞭 | horse_pastures_02 | 我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。 |
3 | 弓骑鞍 | horse_pastures_03 | 高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。 |
4 | 穿透式箭头 | horse_pastures_04 | 击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。 |
5 | 皮马铠 | horse_pastures_05 | 整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。 |
6 | 复合反曲弓 | horse_pastures_06 | 使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器 |
7 | 备用马 | horse_pastures_07 | 骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。 |
8 | 马战条例 | horse_pastures_08 | “若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。” |
山坡放牧地[编辑 | 编辑源代码]
这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 |
- 建造时间
- 2 年
- 基本要求
- 属于区域马厩山丘
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | — |
丘陵 | 丛林 | — | |
山地 | 绿洲 | — | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
|
— | — |
2 | 150金钱 | 兵营 |
|
— | — |
3 | 195金钱 |
|
|
— | — |
4 | 275金钱 |
|
|
— | — |
5 | 400金钱 |
|
|
— | — |
6 | 580金钱 |
|
|
— | — |
7 | 825金钱 |
|
|
— | — |
8 | 1145金钱 |
|
|
— | — |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 山丘牧场 | hillside_grazing_01 | 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。 |
2 | 放牧者 | hillside_grazing_02 | 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。 |
3 | 大牧场 | hillside_grazing_03 | 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。 |
4 | 马场 | hillside_grazing_04 | 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。 |
5 | 小牧马场 | hillside_grazing_05 | 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。 |
6 | 马市 | hillside_grazing_06 | 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。 |
7 | 马监 | hillside_grazing_07 | 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。 |
8 | 大牧马场 | hillside_grazing_08 | 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。 |
战士公会[编辑 | 编辑源代码]
经过战场砺炼的个人纽带值得为之建立纪念堂,在这里,昔日的战士可以与满眼憧憬的年轻人分享他们奇妙而又可信的故事。 |
- 建造时间
- 2 年
- 基本要求
- 不属于区域马厩山丘
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | — |
丘陵 | 丛林 | — | |
山地 | 绿洲 | — | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 兵营 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
— | — | |
5 | 400金钱 |
|
— | — | |
6 | 580金钱 |
|
— | — | |
7 | 825金钱 |
|
— | — | |
8 | 1145金钱 |
|
— | — |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 战利品陈列厅 | hillside_grazing_01 | 战场上的生命和人类的记忆都转瞬即逝,不过一堵挂满公会成员最有价值战利品的墙可以长存。 |
2 | 扈从宿舍 | hillside_grazing_02 | 只需要一个不大的装备储存库和一套严格的训练计划,就足以让那些年轻到记忆里不存在任何一场战斗的人好好地向那些年老到无法加入未来任何一场战斗的人学习。 |
3 | 宴会厅 | hillside_grazing_03 | 增设了总是充满了食物和笑声的宴会厅,足以应付这个战士公会中越来越多的庆祝战斗的需求。 |
4 | 阵列战斗场地 | hillside_grazing_04 | 在模仿军队交战地形的专用场地上,战士们可以学习如何作为一个团结单位进行战斗和机动。在这里训练的部队是一支强大的力量,他们已经学会了信任他们的指挥官和身旁的同袍。 |
5 | 坟场 | hillside_grazing_05 | 有了受保护的可供埋骨的圣地,这个战士公会中受人敬仰的成员得以永远安息,不再困厄于战场上异国他乡的凄凉地……这同时也激励着未来一代代的战士。 |
6 | 纪念堂 | hillside_grazing_06 | 在这些厅堂之内,薪水丰厚的吟游歌手和诗人不停赞美着最勇敢战士们的事迹。如果有足够多的人群聚集——或是有足够富裕的赞助者有此意愿——完整的盛况就会上演,重现昔日的著名胜战。 |
7 | 缮写室 | hillside_grazing_07 | 好几代的年轻学员都在这里学习,但只是从幸存且健在的战士那里学习。现在,仅在少数时候相互矛盾的大量知识可以被几乎任何人以很小的费用获取。 |
8 | 访客宿舍 | hillside_grazing_08 | 这些厅堂极受尊崇,已经成为了非宗教朝圣的目的地;不论远近,抱负远大的战士和经验丰富的战士都知晓此处且怀有梦想。 |
民兵营地[编辑 | 编辑源代码]
一处简单的训练场所,轻装步兵在此备战。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 兵营 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
— | ||
5 | 400金钱 |
|
兵士维护费: −4% | ||
6 | 580金钱 |
|
兵士维护费: −4.8% | ||
7 | 825金钱 |
|
兵士维护费: −5.6% | ||
8 | 1145金钱 |
|
兵士维护费: −6.4% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 兽皮帐篷 | military_camps_01 | 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。 |
2 | 营地厨师 | military_camps_02 | 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。 |
3 | 训练场 | military_camps_03 | 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。 |
4 | 岗哨 | military_camps_04 | 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。 |
5 | 营地铁匠 | military_camps_05 | 营地铁匠做简单的修补,并为马钉蹄铁。 |
6 | 征兵大厅 | military_camps_06 | 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。 |
7 | 民兵营房 | military_camps_07 | 每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。 |
8 | 征兵广场 | military_camps_08 | 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。 |
军团训练场[编辑 | 编辑源代码]
军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 |
- 建造时间
- 5 年
- 地形要求
- 此建筑可建造于 农田和 洪泛平原地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 200金钱 | — | 征召兵补员速率: +20% | 兵士维护费: −1.6% | |
2 | 350金钱 | 兵营 |
|
兵士维护费: −2.4% | |
3 | 485金钱 |
|
|
兵士维护费: −3.2% | |
4 | 725金钱 |
|
|
兵士维护费: −4% | |
5 | 1100金钱 |
|
|
兵士维护费: −4.8% | |
6 | 1640金钱 |
|
|
兵士维护费: −5.6% | |
7 | 2375金钱 |
|
|
| |
8 | 3335金钱 |
|
|
|
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 军用空地 | regimental_grounds_01 | 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。 |
2 | 军需官署 | regimental_grounds_02 | 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。 |
3 | 半永久住房 | regimental_grounds_03 | 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。 |
4 | 军团兵营 | regimental_grounds_04 | 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。 |
5 | 军用粮仓 | regimental_grounds_05 | 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。 |
6 | 铁匠铺 | regimental_grounds_06 | 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。 |
7 | 军官住所 | regimental_grounds_07 | 军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官! |
8 | 扩建场地 | regimental_grounds_08 | 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 |
哨所[编辑 | 编辑源代码]
一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | — | 沙漠山地 | — |
旱地 | — | 农田 | — |
洪泛平原 | — | 森林 | |
丘陵 | — | 丛林 | |
山地 | — | 绿洲 | — |
平原 | — | 草原 | — |
针叶林 | 湿地 |
- 解锁效果
- 提高在该地产举办的狩猎活动的狩猎目击概率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — |
赋税: +0.125/月 |
— | 丛林居民文化传统: 弓箭手维护费: −1% |
2 | 150金钱 | 兵营 |
赋税: +0.2/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −2% |
3 | 195金钱 |
|
赋税: +0.275/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −3% |
4 | 275金钱 |
|
赋税: +0.35/月 |
控制力增长: +0.1/月 | 丛林居民文化传统: 弓箭手维护费: −4% |
5 | 400金钱 |
|
赋税: +0.425/月 |
|
丛林居民文化传统: 弓箭手维护费: −5% |
6 | 580金钱 |
|
赋税: +0.5/月 |
|
丛林居民文化传统: 弓箭手维护费: −6% |
7 | 825金钱 |
|
赋税: +0.575/月 |
|
丛林居民文化传统: 弓箭手维护费: −7% |
8 | 1145金钱 |
|
赋税: +0.65/月 |
|
丛林居民文化传统: 弓箭手维护费: −8% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 警戒塔 | outposts_01 | 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。 |
2 | 军事前哨 | outposts_02 | 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。 |
3 | 武器藏匿处 | outposts_03 | 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。 |
4 | 木桩哨所 | outposts_04 | 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。 |
5 | 征兵哨所 | outposts_05 | 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。 |
6 | 前线哨所 | outposts_06 | 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。 |
7 | 侦察站 | outposts_07 | 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。 |
8 | 加固哨所 | outposts_08 | 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。 |
兵营[编辑 | 编辑源代码]
兵营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
危险: −1
|
— |
虔诚: +0.1/月 |
2 | 250金钱 | 兵营 |
危险: −2
|
— |
虔诚: +0.2/月 |
3 | 340金钱 |
|
危险: −3
|
— |
虔诚: +0.3/月
兵士军团的规模: +1 |
4 | 500金钱 |
|
危险: −4
|
征召兵补员速率: +10% |
虔诚: +0.4/月
兵士军团的规模: +2 |
5 | 750金钱 |
|
危险: −5
|
|
虔诚: +0.5/月
兵士军团的规模: +2 |
6 | 1110金钱 |
|
危险: −6
|
|
虔诚: +0.6/月
兵士军团的规模: +3 |
7 | 1600金钱 |
|
危险: −7
|
|
虔诚: +0.7/月
兵士军团的规模: +3 |
8 | 2240金钱 |
|
危险: −8
|
|
虔诚: +0.8/月
兵士军团的规模: +4 |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 木制兵营 | barracks_01 | 要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。 |
2 | 征召场地 | barracks_02 | 通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。 |
3 | 石制兵营 | barracks_03 | 更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。 |
4 | 移动营房 | barracks_04 | 兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了! |
5 | 铁匠铺 | barracks_05 | 通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。 |
6 | 训练场地 | barracks_06 | 通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了…… |
7 | 征兵中心 | barracks_07 | 通过在附近村庄建造专门的征兵中心,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。 |
8 | 永久兵营 | barracks_08 | 我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。 |
骆驼养殖场[编辑 | 编辑源代码]
这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 |
- 建造时间
- 3 年
- 基本要求
- 非部落地产
- 非部落制
- 中东、波斯或北非地区
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | 沙漠山地 | ||
旱地 | 农田 | — | |
洪泛平原 | 森林 | — | |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | |
平原 | — | 草原 | — |
针叶林 | — | 湿地 | — |
- 解锁效果
- 4级及以上:启用优良坐骑旅行选项
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | 骑士战斗力: +2% |
2 | 250金钱 | 兵营 |
|
补给上限: +200 | 骑士战斗力: +4% |
3 | 340金钱 |
|
|
补给上限: +200 | 骑士战斗力: +6% |
4 | 500金钱 |
|
|
补给上限: +200 | 骑士战斗力: +8% |
5 | 750金钱 |
|
|
补给上限: +200 | 骑士战斗力: +10% |
6 | 1110金钱 |
|
补给上限: +200 | 骑士战斗力: +12% | |
7 | 1600金钱 |
|
补给上限: +200 | 骑士战斗力: +14% | |
8 | 2240金钱 |
|
补给上限: +200 | 骑士战斗力: +16% |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 骆驼饲养员 | camel_farms_01 | 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 |
2 | 侦察哨所 | camel_farms_02 | 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。 |
3 | 制弓师 | camel_farms_03 | 骆驼骑兵在骑手装备有弓箭时战斗力极强,当地的制弓师确保了弓箭装备的稳定供应。 |
4 | 骆驼市场 | camel_farms_04 | 这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。 |
5 | 游牧征募场地 | camel_farms_05 | 强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。 |
6 | 军用厩舍 | camel_farms_06 | 庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。 |
7 | 盔甲士 | camel_farms_07 | 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。 |
8 | 高级育种师 | camel_farms_08 | 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽! |
马厩[编辑 | 编辑源代码]
马匹等用作交通工具的动物需要有专门的建筑,这样任何付得起钱的人都能骑上精神抖擞的坐骑。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
— | |
2 | 250金钱 | 兵营 |
|
— | |
3 | 340金钱 |
|
|
— | |
4 | 500金钱 |
|
|
— | |
5 | 750金钱 |
|
|
— | |
6 | 1110金钱 |
|
|
— | |
7 | 1600金钱 |
|
|
— | |
8 | 2240金钱 |
|
|
— |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 小型马厩 | stables_01 | 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。 |
2 | 专用粪铲 | stables_02 | 安置动物的数量增加,所需要的不仅是更大量的工人,还要更高效的工人。因而要引进:粪铲——一个工程学上的奇迹! |
3 | 干草棚 | stables_03 | 一套简易的干草仓库,确保了马匹在放牧期外也能获得稳定的食物供应。 |
4 | 驿站 | stables_04 | 有了足够的驻马和驿车遍布于该地区,人们可以携带着重要函件、易腐货品和其他紧急必需品日夜兼程。 |
5 | 马厩工人宿舍 | stables_05 | 在马的畜栏之外增加一处工人可以睡觉的简陋宿舍,使人畜都感觉更加舒适。 |
6 | 排水渠 | stables_06 | 在马厩地面上开凿沟渠,可以轻松地让马匹保持干燥舒适。 |
7 | 蹄铁匠行会 | stables_07 | 正确保养马蹄所需的工作量和技能促进了蹄铁匠行会的发展,他们孜孜不倦地制作、调整和修理着马蹄铁。 |
8 | 种马场 | stables_08 | 增添一处专门梳理照料马匹育种最值钱样本的设施,使它们光彩照人,也有助于培育新的雄伟骏马。 |
铁匠铺[编辑 | 编辑源代码]
在熔炉中熔炼矿石并将金属锤打成所需形状,铁匠铺为附近的社区提供了必要的工具和武器。 |
- 建造时间
- 2 年
- 基本要求
- 非部落地产
- 非部落制
- 地形要求
- 此建筑可以在任何地形上建造。
- 解锁效果
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 150金钱 | — |
|
征召兵补员速率: +10% | 骑士战斗力: +1%
骑士数量: +1 |
2 | 250金钱 | 兵营 |
|
征召兵补员速率: +15% | 骑士战斗力: +2%
骑士数量: +1 |
3 | 340金钱 |
|
|
征召兵补员速率: +20% | 骑士战斗力: +3%
骑士数量: +2 |
4 | 500金钱 |
|
|
征召兵补员速率: +25% | 骑士战斗力: +4%
骑士数量: +2 |
5 | 750金钱 |
|
|
征召兵补员速率: +30% | 骑士战斗力: +5%
骑士数量: +3 |
6 | 1110金钱 |
|
|
征召兵补员速率: +35% | 骑士战斗力: +6%
骑士数量: +3 |
7 | 1600金钱 |
|
|
征召兵补员速率: +40% | 骑士战斗力: +7%
骑士数量: +4 |
8 | 2240金钱 |
|
|
征召兵补员速率: +45% | 骑士战斗力: +8%
骑士数量: +4 |
等级 | 名称 | 内部ID | 描述 |
---|---|---|---|
1 | 熟铁吹炼炉 | smiths_01 | 一座适合养几匹马的小建筑是任何地产的天然中心,也是任何骑马访客的第一站和最后一站。 |
2 | 风箱 | smiths_02 | 风箱由结实的动物皮精心制作而成,通常由一名铁匠的学徒操作,不断向火中喷注强劲的气流。 |
3 | 拉模板 | smiths_03 | 一种帮助铁匠制作锁子甲铁丝的装置。加热后的铁块被拉过一连串小孔,这种制作方式比在锻炉上费力锤打要轻松得多。 |
4 | 铁匠区 | smiths_04 | 铁匠受到强烈鼓励在人口密集地区之外操练他们的技艺。金属制造领域的新发明使得他们能不间断地工作,但附近人群的不满也随着夜间的每次锤击和火焰咆哮不断累积。 |
5 | 杵锤 | smiths_05 | 一只由水轮或倒霉学徒驱动的简易旋转凸轮将锤子抬起,然后再让其以稳定的节奏自然下落。 |
6 | 金匠 | smiths_06 | 增设铸造和加工金银的房间,每个房间都有各自特別设计的工作台和熔炉,使得制作珠宝和包镀贵金属变得容易多了。 |
7 | 高炉 | smiths_07 | 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。 |
8 | 铸铁 | smiths_08 | 铸铁与其他冶炼方法相比,强度稍弱,但生产成本却要低得多,用于生产各式各样的工具,如犁铧、钉子或耙子。 |
参考资料[编辑 | 编辑源代码]
- ↑ 本页面的军事建筑属于
Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt