1.13.X 版本:修订间差异

(创建页面,内容为“{{Version column}} '''Patch 1.13.X''' are all patches beginning with 1.13. == 1.13.0.3 == Patch 1.13.0.3 was released on 2024-09-26<ref>Forum, Update 1.13.0.3 Changelog, 2024-09-26.</ref>. === Balance === * Fixed an issue that would frequently cause adventurers using the Refill Men-at-Arms interaction to be told they were going to be charged significantly more gold or provisions than they were; this has meant removing scaling provision costs…”)
 
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{{Version column}}
{{Version column}}
'''Patch 1.13.X''' are all patches beginning with 1.13.
'''1.13.X''' 的补丁包含全部以1.13开头的小版本。
 
== 1.13 ==
{{main|1.13 版本}}


== 1.13.0.3 ==
== 1.13.0.3 ==
Patch 1.13.0.3 was released on 2024-09-26<ref>Forum, [[forum:1705646|Update 1.13.0.3 Changelog]], 2024-09-26.</ref>.
1.13.0.3 是2024年9月26日发布的补丁<ref>Forum, [[forum:1705646|Update 1.13.0.3 Changelog]], 2024-09-26.</ref>


=== Balance ===
=== 平衡 ===
* Fixed an issue that would frequently cause adventurers using the Refill Men-at-Arms interaction to be told they were going to be charged significantly more gold or provisions than they were; this has meant removing scaling provision costs based on maximum army size, so the overall cost of refilling with provisions has been boosted by about 25% to compensate
* 修正冒险者使用「补充兵士」互动时金钱/给养的显示成本比实际扣除多得多的问题;换句话说,现在不再根据最大军队规模来调整给养成本,因此作为补偿,使用给养进行补充的总成本上调了约25%
* Rebalanced buffs to Adventurer MaA from officers and Buildings; they should now be much more consistent between unit types (moved additive bonuses to be multiplicative by-and-large) and on average lower. Adventurers will still be very powerful (esp. early on) but should not crush enemy armies into a fine powder with just a handful of upgrades.
* 重新平衡了执事和建筑对冒险者兵士的加成;现在,不同类型的单位之间的加成更为一致(将加法加成改为乘法加成),平均加成也会更低。冒险者的强度仍很高(尤其是在初期),但至少不应该仅凭少量升级就使敌军蒸发消失或折跃回家
* General contract gold rewards decreased by about ~30%
* 一般合同的金钱报酬下调约30%
* Travel contract gold rewards decreased by about ~25%
* 旅行合同的金钱报酬下调约25%
* Crime contract gold rewards decreased by about ~16%
* 犯罪合同的金钱报酬下调约16%
* The “Settle Boundary Dispute” contract had its gold rewards significantly decreased (~50%), due to it being so much easier than most other contracts
「解决边界争端」合同的金钱报酬大幅下调(约50% ),毕竟相对而言它实在过于简单
* Provision contract rewards decreased by approximately 1 tier:
* 给养合同的报酬各下调约1个档次:
** 500 -> 250
** 500 →250
** 750 -> 500
** 750 →500
** 1250 -> 1000
** 1250 →1000
** 2000 -> 1500
** 2000 →1500
* "Free Provisions" in the Visit Settlement decision has been nerfed
* [[决议#造访地产|造访<所在地产>]]决议中的零元购部分已被削弱:
** Halved the amount you would gain from trying to charm the salesmen
** 想方设法吸引小贩注意的收益减半
** Halved the amount you would gain from trying to steal provisions
** 偷窃给养的收益减半
* The refund for aborting your Rite of Passage now matches the initial cost. Changing your mind should not conjure up gold and prestige from thin air.
* 取消成人仪式的资源退回现在与初始成本一致。在成人与未成年之间反复横跳不应该凭空变出金钱和威望
* Nerfed the "Reinstated the Theodosian Borders" modifier gained from the decision to re-establish said borders. The Renown gain has been removed. It was, frankly, quite insane to give everyone in your dynasty a 10% boost. You'll gain a flat amount of Renown by taking the decision instead.
* 削弱了[[决议#重建狄奥多西的疆界|重建狄奥多西的疆界]]决议给的「恢复狄奥多西的疆界」宗族修正。宗族威望收益已被移除。老实说,让宗族里的每个人都获得10% 每月宗族威望提升多少沾点哈人。决议现在将给予固定数值的宗族威望
* Significantly reduced the amount of AI's willing to leave their realms behind to become adventurers, as it became almost impossible to manage a realm under some scenarios because your vassals kept packing their stuff up and leaving
* 大大降低了愿意离开领地转进冒险者的AI的数量,因为在某些情况下这使得管理领地几乎不太可能,因为你的封臣会接二连三陆陆续续打包收拾东西走人


=== Bugfixes ​ ===
=== Bug修复 ​ ===
* Fixed an issue where loading an old save into 1.13 would cause armies to number in the billions
* 修复了在1.13 版本中加载旧存档会导致军队数量窜到数十亿的问题
* Fixed an instance where the player’s Adventurer camp could get ‘cleaned up’ because their heir wasn’t cool enough, this should no longer happen and the player should be able to continue on their merry way!
修复了玩家的冒险者营地可能会因为继承人不够酷而被「清理」的问题,这种情况应该不会再发生,玩家现应可以继续他们的快乐之旅!
* Fixed an issue where Bookmark adventurers wouldn’t inherit from landed rulers properly (they would break free from realms rather than stay subjects as intended)
* 修复了剧本冒险者不能正确继承有地统治者的遗产的问题(会导致其脱离所属领地,而不是按照原计划保持臣民身份)
* Fixed an issue where your vassals would gain Strong Blackmail Hooks on you without you having a say in it
* 修复了您的封臣会在您管不到的地方开外获得对您强勒索牵制的问题
* Fixed some Administrative-specific events firing for non-Administrative rulers
* 修复了某些行政制专属事件会触发给非行政制统治者的问题
* Fixed the issue with the lingering Eunuch story cycle, even after the Eunuch left court.
* 修复了太监即使在离开宫廷后,其故事链仍在继续进行的问题
* Made sure you couldn't inherit any titles with the Gallivanter trait.
* 确保您拥有游戏人生特质无法继承任何头衔
* Adventurers who win Crusades should now adopt a more logical government (more often Feudal instead of Clan)
* 赢得十字军的冒险者现在应该采用更合理的政体(主要是封建制,而不是氏族制)
* Fixed the 'Not Content to Serve' achievement not triggering when playing as Alexios (if you’ve already started a game as him before the update you need to restart unfortunately)
* 修复以阿莱克修斯开局时无法触发[[成就#潜龙在渊|潜龙在渊]]成就的问题(若您在更新前已经开了一局,那深感抱歉——要做这个成就的话,得重开一局)
* Fixed a crash that occurs when loading old saves with mismatching provinces.
* 修复了加载省份不匹配的旧存档时发生的崩溃
* Fixed guests showing up as blank agent spaces in the Agent selection window for Hostile Schemes.
* 修复了在阴谋的同谋选择窗口中,宾客显示为空白同谋槽的问题
* The estate/domicile window will now close rather than crash when the estate ceases to exist due to the character dying.
* 当角色死亡导致庄园不存在时,庄园/ 住所窗口现在会正常关闭而不是转入崩溃
* Fixed the issue where you would occasionally try to settle down peacefully as the Champion of a Culture, and fail to receive any land.
* 修复了一个偶尔出现的问题,即您尝试以「<文化>族勇士」的身份和平定居时,可能无法获得任何领地
* Ensured that you aren't petitioning your liege repeatedly in an infinite loop.
* 确保您不会在无限循环中反复向您的领主请愿
* You can no longer recruit a hooded figure infinitely from the tavern.
* 不再能从酒馆无限招募蒙面人
* You can no longer create Custom Rulers as Landless Administrative Vassals, as that would cause the game to crash.
* 不再能创建无地行政制封臣类型的自定义统治者
* Fixed the issue where you could be asked if you wanted land in an Administrative realm, but not receive anything besides a Duchy title (and not transferring Counties), leaving you as a non-ruler
* 修正在获授行政制领地时仅能获得公国头衔,不能获得任何实际男爵领,最终落得非统治者地步的问题
* Ensured that there is only one estate per Noble Family. This should also fix the issue where Estates could reset on inheritance.
* 确保每个世族只有一个庄园;这也会解决庄园继承时重置的问题
* Fixed a crash when trying to calculate the number of free building slots in holdings.
* 修复了在尝试计算建筑中空置槽位数量时出现的崩溃
* Fixed a crash in vassal contracts that could occur when loading an older save
* 修复了加载旧存档时封臣契约可能导致的崩溃
* Fixed an OOS that could occur when Hotjoining
* 修复了热座加入时可能出现的OOS(检验结果偏差)
* Fixed the LotD soundtrack not showing in the Music Player
* 修复了音乐播放器中不显示不朽传说原声带的问题


=== Interface ​ ===
=== 界面 ​ ===
* The decision menu will now close itself when taking certain decisions; Visit Settlement, Gather Provisions, etc. This should make the flow smoother.
* 现在通过某些决议时决议菜单会自动关闭,如访问地产、收集给养等决议。这将使操作流程更加丝滑
* The Relationship Reason icons will now be visible for other characters again in the relationships tab, so you can see the reason why two characters are friends, rivals, etc.
* 现在,在关系选项卡中,其他角色的「关系原因」图标将重新可见,因此您可以看到两个角色成为朋友、宿敌等的原因


== 1.13.0.4 ==
== 1.13.0.4 ==
Patch 1.13.0.4 was released on 2024-10-03<ref>Forum, [[forum:1707130|Update 1.13.0.4 Changelog]], 2024-10-03.</ref>.
1.13.0.4 是2024年10月3日发布的补丁<ref>Forum, [[forum:1707130|Update 1.13.0.4 Changelog]], 2024-10-03.</ref>


=== Bugfixes ===
=== Bug修复 ===
* The game will now run expensive portrait script every few frames instead of every frame, to improve FPS.
* 游戏现在每隔数帧(而非每帧)运行高消耗的角色肖像脚本,以提升帧率
* Fixed several triggers erroneously including Adventurers in the ending decisions for the Iberian Struggle, making them near impossible to succeed.
* 修复了多个触发器错误地将冒险者包含在伊比利亚斗争结束决策中的问题(该问题导致斗争几乎无法成功结束)
* Fixed recreating Byzantium via the Decision not setting the correct State Faith
* 修复了通过决议重建拜占庭帝国后未正确设置国教的问题
* Fixed not being able to use interactions on Wanderers as an Adventurer.
* 修复了冒险者无法对流浪者使用互动的问题
* Removed unnecessary blockers for owning expansions on achievements that didn't warrant them.
* 移除了部分成就上不必要的扩展包拥有限制(因这些成就本身无需扩展包支持)
* Fixed 'A Legacy to Last the Ages' Achievement not unlocking with newer legacy tracks.
* 修复了[[成就#永世传承|永世传承]]成就在新增传承路线后无法解锁的问题


=== Balance​===
=== 平衡 ===
* Adventurers can no longer use a hook to force faith conversion of landed rulers (that option was supposed to be restricted to lieges)
* 冒险者现在无法使用牵制强制有地统治者改变信仰(该选项本应仅限于君主使用)


=== Interface​ ===
=== 界面 ===
* Added a task contract icon to the bottom-right of the HUD, next to Schemes. It should be easier now to find and access your currently active contracts, to check their status or to abandon them.
* 在HUD(平视显示器)右下角、计谋按钮旁添加了任务契约图标。现在应能更轻松地查找和访问你当前活跃的任务契约,以查看其状态或放弃契约


== 1.13.1 ==
== 1.13.1 ==
Patch 1.13.1 was released on 2024-10-08<ref>Forum, [[forum:1708324|Update 1.13.1 Changelog]], 2024-10-08.</ref>.
1.13.1 是2024年10月8日发布的补丁<ref>Forum, [[forum:1708324|Update 1.13.1 Changelog]], 2024-10-08.</ref>


=== Balance ===
=== 平衡 ===
* Significantly reduced the maintenance cost of Akritai. Due to a math error, the cost was way higher than intended. Math is hard.
大幅降低了边防军兵士维护费。由于计算有误,成本远高于预期。数学真的是太难辣
* Increased the AI weights for estate buildings slightly. The AI should hopefully construct new buildings more evenly between holdings and estate compared to before.
略微增加了庄园建筑的AI权重。与以前相比,AI有望在地产和庄园之间更均匀地建造新建筑
* Landless administrative characters can no longer use the “Request governorship” interaction on titles held by non-admin rulers.
  无地行政制角色不再对非行政统治者持有的头衔使用「请求总督领」互动交互
* Changed the AI slightly for how likely it is to use the “Adopt state faith” decision.
  略微改变了AI使用[[决议#改信国教|改信国教]]决议的可能性
** Reduced the base chance and made zealous characters never wanting to do it, but added a few additional modifiers which increases the overall chance.
降低了基础几率,让狂热的角色永远不想这样做,但额外增加了一些提高整体几率的修正
* Updated the “Adopt state faith” decision to be available to all vassals, regardless of government type, when the top liege has a state faith.
  更新了[[决议#改信国教|改信国教]]决议,使所有最高领主有国教机制的任意政体封臣都可通过
* Adjusted the AI acceptance for requesting a council position in exchange for influence to make it a bit more difficult to become a councilor.
调整了AI对影响力换内阁职位的接受度,使成为内阁成员变得更加困难
** The ai is now more reluctant to accept if your skill is significantly lower than the target councilor's, but is in return more likely to accept if you belong to a powerful family while the councilor does not.
若您的能力明显低于目标内阁成员,AI现在更不愿意接受;但若您属于一个强大的家族而内阁成员不属于,AI则更有可能接受
* Instead of making it more likely for the AI to adopt administrative government if they have the hereditary hierarchy cultural tradition, the tradition will instead slightly reduce the AI's willingness to become administrative.
若AI拥有世袭等级制文化传统,那么这种传统现在不会让AI更有可能采用行政制政体,而是会略微降低AI成为行政制政体的意愿
* Updated several cases of when administrative rulers are forced to change government in order to better transition into a government type you would expect. The government a character gets should be more consistent across the board as a result.
更新了几种行政制统治者被迫改变政体的案例,以便更好地过渡到您期望的政体。因此,角色获得的政体应该在各方面更加一致
* Updated the cost logic in the Depose Governor interaction and how it uses Governor Efficiency to influence the cost.
更新了「罢免总督」互动中的成本逻辑及其如何使用总督效率来影响成本


=== Bugfixes ===
=== Bug修复 ===
* Fixed the AI not upgrading more than one internal slot in their Domiciles.
* 修复了AI无法升级其住所中一个以上的内部插槽的问题
* Fixed game lobby so you can create landless adventurers in theocratic or republic realms.
* 修复了大厅界面,现在可以在神权制或共和制领地内创建无地冒险者
* Made sure that not every single member of a faction could have been forced to be there. You figure at some point someone would ask the awkward question if everybody actually wants to start a rebellion.
* 确保不是派系的所有成员都会被迫到场。你会发现,总有人问这个令人尴尬的问题:怎么所有人都想进派系造反?
* Fix locked domicile building slot tooltip.
* 修复锁定的住所建筑插槽的工具提示
* Clarified “The X path ascension” tooltip to inform the player that the holy site used must also worship your faith.
明确了[[决议#信徒之路——升扬|<信徒>之路— 升扬]]决议的工具提示,以告知玩家使用的圣地也必须崇拜您的信仰
* We now display how many marriageable characters a ruler has when using “Make a request,” including filtering out anyone they'd be unlikely to offer in marriage.
我们现在在使用「提出请求」时显示统治者有多少可结婚的角色,包括过滤掉他们不太可能结婚的任何人
“Become an adventurer” decision will now list all cultural traditions and faith tenets that unlock the decision, and not just the really cool ones.
* [[决议#成为冒险者|成为冒险者]]决议现在将列出解锁决定的所有文化传统和信仰核心教义,而不仅仅是那些非常酷的
* Fixed an issue where a diarch could become independent and be called co-co-co-co-co... and so on. This should hopefully no longer happen.
修复了可存在独立共治者且其被称为「共治共治共治共治共治……」之类的问题。希望这种情况不再发生
* Fixed the selected amount of influence in the request imperial expedition interaction not matching the threshold at which you can force your liege to accept. Now, if the liege doesn't have enough influence compared to how much you are spending, the liege will always say yes.
* 修复了「请求帝国远征」互动中选定的影响力数量与您可以强迫领主接受的阈值不匹配的问题。现在,若领主的影响力少于你所花费的数量,领主将始终同意请求
* The imperial expedition cb is now only visible in the list of cbs when you are the co-emperor.
* 帝国远征宣战理由现在仅在您是共治皇帝时才在宣战理由列表中可见
* Corrected a niche issue where the increase county control contract could get into an infinite rewards loop if only one county was valid.
* 纠正了一个小问题,即若只有一个伯爵领有效,「提高伯爵领控制力」合同可能会陷入无限奖励循环
* Made sure the right ship models were used while traveling, instead of always falling back to the default ship model.
* 确保在旅行时使用正确的船只模型,而不是总是回到默认船只模型
* The governance issue "Public Land" should no longer target dead characters. They've earned their final rest.
* 「公地」治理问题不应再针对死亡角色,毕竟他们都已经归于最后的安息
* Added a tooltip for the mandatory admittance fee to the chariot races.
* 添加了战车竞速强制性入场费的工具提示
* The “Confirm governor” decision now tells you what you'll get if your audience is accepted.
* [[决议#总督确认|总督确认]]决议现在会告诉您,若您的听众被接受,您将得到什么
* Added a missing loc key label to the tooltip for offering a eunuch to someone you have a hook on.
在工具提示中添加了一个缺少的本地化键值标签,用于向你有牵制的人提供太监
* Corrected an issue where historically defined adventurers would sometimes be treated slightly differently in inheritance logic than dynamically created adventurers.
* 修正了一个问题,即历史定义的冒险者在继承逻辑中有时会与动态创建的冒险者略有不同
“For a bit of gold” event will no longer offer you discounted upgrades only to fail to deliver them if your domicile could not build them.
* {{ruby|一点金钱……|ep3_landless_admin.1020}}事件将不再为您供升级折扣,但若您的住所无法建造这些升级,则无法提供这些升级
* Corrected a minor temporal anomaly in the event loc for “A bit of gold” event.
修正了{{ruby|一点金钱……|ep3_landless_admin.1020}}事件本地化中的轻微时间异常
* Corrected some minor issues in the populist faction copy for administrative realms.
修正了行政制领地的民粹派系中的一些小问题
* Added missing event option reasons for the head groom, kenneler, and chief engineer camp officers.
* 为马夫长、犬舍管理员和总工程师营地执事添加了缺失事件选项原因
* Corrected an issue where the faith ascension events could refer to your own faith as flawed (which, naturally, it definitely, definitely couldn't be).
* 修正了一个问题,即信仰升扬事件可能会将您自己的信仰称为有缺陷(当然,这绝对不可能)
* Fixed a minor typo in the “Abundant initiative” eunuch event.
* 修复了{{ruby|显赫的阉人:丰富的主动性|ep3_story_cycle_admin_eunuch.2050}}太监事件中的一个小拼写错误
* Ransom cages now correctly unlock the abduct scheme for adventurers regardless of whether they have the appropriate perk or not.
人票囚笼住所建筑现在可以正确解锁冒险者的绑架计谋,无论他们是否具有适当的技能
* In administrative realms the most powerful noble family heads are now considered as ‘powerful vassals’
* 在行政制领地中,最强大的世族家主现在被视为「强力封臣」
* Landed guardians will no longer travel to wards that are landless administrative rulers.
有地的监护人将不再前往无地的行政制统治者的监护地
* Added reduce stress as a valid intent for attending chariot races, so that everyone can attend medieval nascar for something other than politics.
* 增加了「减少压力」作为参加战车竞速的有效意图,每个人都可以为政治以外的事参加中世纪版本的纳斯卡赛车
* Adjusted clan succession. Friendly and harmonious gave the player heir a smaller portion of your titles than intended (33% and 66% respectively). Values have been increased to 50% and 75%.
* 调整了氏族制继承。友好和和谐团结度原本给予玩家继承人比预期更少的头衔份额(分别为33% 和66% )。数值现已增加到50% 和75%
* Made the grant title blocker loc for giving governors a second title of their highest held tier a little more precise.
* 使授予某总督第二个其最高等级的头衔的授予头衔阻止器的本地化更加精确
* The marriage window now informs you if you have vassals that would be upset by you marrying that attractive genius lowborn.
* 婚姻窗口现在会通知您,是否有封臣会因为您与那个出身低微但迷人的天才结婚而感到不安
* Adventurers can no longer attempt to earn influence whilst attending chariot races.
* 冒险者不能再在参加战车竞速时尝试获得影响力
* Added legitimacy-specific loc to whispers in the wind.
* 为{{ruby|雄心壮志:风中低语|grand_ambitions.0130}}事件添加了正统性特殊本地化
* Using adopt faith on your spouse/liege will now, if appropriate, open the cheaper & more beneficial adopt state faith decision window instead.
* 若适用,现在对您的配偶/ 君主使用「采纳信仰」互动将打开更便宜和更有利的采纳国教决议的窗口
* Moved Hasan story cycle decision triggers to be visible at all times and grouped them into a new category.
* 将哈桑故事周期决议触发移至始终可见,并将其归入新决议类型
* Enabled event on caliph death in the hasan story cycle to be able to progress the story on the assassins path even if the caliphate had no heir.
* 在哈桑故事周期中启用哈里发死亡的事件,以便即使哈里发没有继承人,也能在阿萨辛路径上推进故事
* Put in some extra exception logic to help stop co-emperors from occasionally silently invalidating out of their positions.
* 加入一些额外的例外逻辑,以帮助阻止共治皇帝偶尔默默地失去职位
* Appointing someone your co-ruler now moves them to your court/retracts their sub-vassal status, if appropriate.
* 任命某人为你的共治者现在会将他们移至你的宫廷/ 并撤销他们的封臣身份(若适用)
* Fixed an edge case where great conquerors who had either not killed anyone or killed someone not on the battlefield would have an inaccurate recollection of their first kill.
* 修复了一个极端情况,即没有杀死任何人或杀死不在战场上的人的伟大征服者会对他们第一次杀戮的记忆不准确
* Court positions that cost no upkeep for adventurers now correctly tooltip the reason they're free in their salary breakdown.
* 冒险者无需维护的宫廷职位现在会在他们的薪水明细中正确提示他们被白嫖的原因
* Made it possible for bookmakers to be terrible by lowering their base aptitude slightly.
* 通过略微降低赌注登记人的基础称职度,使其翻车成为可能
* Forced the bookmaker to stop tricking their employer. The chariot race cost reduction provided by said court position now correctly scales with their level of aptitude, as stated by the description.
* 迫使赌注登记人停止欺骗他们的雇主。正如描述中所述,此宫廷职位提供的战车竞速成本减少现在可以正确地与他们的称职度水平相匹配
* Now prevents war leaders from disbanding their armies, instantly losing the war. Secondary war participants are always allowed to disband their armies in their domicile location.
* 现在可防止战争领袖解散军队,从而立即输掉战争。战争的次要参与者始终可以在其领内解散军队
* The “Adopt State Faith” decision will now correctly tell you that the decision is unavailable when you are involved in an activity.
* [[决议#采纳国教|采纳国教]]决议现在将正确地告诉您在参与活动时,该决议不可用
* Fixed a case of AI reasoning related to being a powerful vassal not showing the value of how much it affected the acceptance.
* 修复了一个AI判断,成为强力封臣但未显示其在多大程度上影响接受度
* Fixed the administrative "request council position" interaction to not refund any of the spent influence. It will now refund half the cost if the liege declines. Updated the description in the interaction to reflect it.
* 修复了行政制「要求内阁职位」互动不退还任何已花费的影响力。若领主拒绝,现在将退还一半的费用。同时更新了互动中的描述文本以现场说明
* Succeeding at impersonating as a tax collector as part of a landless adventurer contract will now properly grant the critical success reward.
* 冒充税吏的无地冒险者合同在成功时,现在将正确授予重大成功奖励
* Fixed the explanatory loc string in the rustle animals contract to correctly refer to the actual event chain challenge it creates, rather than saying it'd offer a prowess scheme.
* 修复了「偷窃动物」合同中的描述本地化字符串,以正确引用它创建的实际事件链挑战,而不是说它会提供一个勇武计谋
* Fixed a case of dead people being selected as heirs, which could cause various glitches on ruler death.
* 修复了死者被选为继承人的情况,这可能会导致统治者死亡时出现各种故障
* Added the icon for governor efficiency to a number of places that were missing it, such as a number of character modifiers.
* 在许多应有的地方添加了总督效率图标,例如许多角色修正
* Added a missing description for the "restored theme" character modifier.
* 为「重建罗马」角色修正添加了缺失的描述
* Fixed a grammar issue when attempting to change the administration of a theme when you don't have one.
* 修复了在没有军区的情况下尝试更改军区类型时出现的语法问题
* Added new text for the influence gained of being a co-emperor.
* 为作为共治皇帝获得影响力添加了新文本
* When a scheme target is ambitious, the text will now specify that it is, in fact, the target that has the trait.
* 当一个计谋目标很高远时,文本现在将指定它实际上是具有该特质的目标
* Target's learning impact in the challenge status scheme now clearly indicates that it's the target's learning skill we are looking at.
* 「挑战地位」计谋中的目标学习影响现在清楚地表明,要学习技能的是目标
* Fixed the cost of archery and duel tournaments if you have the militia camps or blacksmiths building, so it properly provides a 50% cost reduction rather than 10%.
* 若您拥有民兵营地或铁匠铺,则修复了射箭和决斗锦标赛的成本,因此它正确地提供了50% 的成本降低,而不是10%
* The encyclopedia entry about accolade attributes is now clearer and has no duplicate entries.
* 关于荣誉属性的游戏内百科全书条目现在更清晰,没有重复的条目
* Changed the amount of buildings at startup for estates, so they no longer grab locked slots in certain bookmarks.
* 更改了庄园启动时建筑物的数量,因此它们不再占用某些日期剧本中的锁定插槽
* The barony window will no longer open for water tiles.
* 男爵领窗口将不再为水域头衔打开
* Knight regiments will no longer be counted incorrectly in some tooltips.
* 骑士团将不再在某些工具提示中被错误计算
* The expose secret window will now show the correct view.
* 「揭露秘密」窗口现在将显示正确的视图
* Displayed decision description in the first step of the recruit for a court position decision.
* 在「招募宫廷职位」决议的第一步中显示决议描述文本
* Ensured that you can choose your own chaplain, instead of it being auto-filled, if you have ruler clerical appointment.
* 确保若您有统治者「神职人员的任命」,您可以选择自己的宫廷司祭,而不是自动填充
* Ensured you can use the "retire from governorship" decision in admin kingdoms.
* 确保您可以在行政制领地中使用[[决议#辞去总督职务|辞去总督职务]]决议
* Fixed primogeniture succession for byzantium, if played by someone who does not have the roads to power dlc.
* 修复了没有新DLC时拜占庭的长嗣继承制出的问题
* Fixed a loc issue with a house feud event, when the last remaining member of the feuding house dies in your prison.
* 修复了当世仇家族的最后一名成员在您的监狱中死亡时,家族世仇事件的本地化问题
* Implicit claims from admin rulers have been disabled.
* 已禁用来自行政制统治者的潜在宣称
* Long reign opinion bonus now correctly scales on the ruler's dynasty's splendor instead of the vassal's.
* 长期统治好感奖励现在正确地根据统治者宗族的辉煌而不是封臣的辉煌来衡量
* Made it more likely to show other loading screens besides the latest one.
* 除了最新的加载屏幕之外,其他加载屏幕的出现频率也得到了提高
* Tweaked medi study event scene illustration.
* 调整了医疗研究事件场景插图
* Blocked characters from requesting a character to support themselves for an appointment.
* 阻止角色请求他人支持自己接受任命
* Baronies now have zero loot after a siege and will get the appropriate modifier applied.
* 男爵领在围攻后现在没有战利品,并将应用适当的修正
* Included liege's noble family title in noble_family script lists if they have one.
* 现在<code>noble_family</code>脚本列表包括领主的世族家庭头衔,若有的话
* Fixed travel option tooltip data when they're shown outside of the travel planning UI.
* 修复了旅行选项工具提示数据在旅行计划UI之外显示时的问题
* Fixed tooltip names for MaA belonging to mercenaries and holy orders.
* 修复了属于雇佣兵和骑士团的兵士的工具提示名称
* Clarified effect localization for adding and removing house modifiers.
* 明确了添加和删除房屋修正的效果本地化
* Barred the AI from marriage for the defined time period only if their liege or top liege is the player.
* 仅当领主或最高领主是玩家时,才禁止AI在规定的时间内结婚
* On_end effects for court position tasks are now run if the court position is revoked or the holder dies.
* 若宫廷职位被撤销或持有人死亡,现在将运行宫廷职位任务的<code>on_end</code>效果
* Added clarifying text to travel speed and safety game concepts explaining that a character's contribution can never be below 0.
* 添加了澄清文本以说明行进速度和安全等游戏概念,解释角色的贡献永远不会低于0
* Fixed empty state text for imperial armies tab.
* 修复了帝国军队选项卡中的空状态文本
* Added error logging when trying to check prowess with highest_skill trigger which isn't supported.
* 尝试使用不受支持的<code>highest_skill</code>触发器检查实力时添加了错误日志记录
* Fixed guardian being referred to as parent in smuggling sweets event.
* 修复了走私糖果事件中监护人被称为父母的问题
* Fixed wrong legacy requirement in legendary watchtower build condition.
* 修复了传奇瞭望塔建造条件中错误的遗产要求
* Fixed broken text if your dog saves you in a murder scheme.
* 修复了若您的狗在谋杀计谋中救了您,则会出现破损的文本
* Fixed potential for ludicrously large county list tooltip in a romantic revenant event.
* 修复了{{ruby|臆想中的亡魂|epidemic_events.1010}}事件中可能出现的荒谬的伯爵领列表工具提示
* Trampled baker in maunds of wheat now added to kill list.
* {{ruby|小麦成山|fp3_yearly.2010}}中的面包师现在被添加到击杀名单中
* Improved current situation log entry for debt when landless.
* 改进了无地时的当前债务情况记录条目
* Jizya status feudal vassal contract can now be used by lieges with the jizya or tax non-believer tenets once again.
* 吉兹亚封建制封臣合同现在可以再次由具有吉兹亚或不信者税核心教义的领主使用
* Fixed missing text in mentor in governance events if target was not a governor.
* 修复了若目标不是总督,治理事件中导师的文本缺失的问题
* Fixed capitalization in rites of passage: hair-shaving event.
* 修复了[[决议#成人仪式|成人仪式]]决议事件中剃发选项的大小写
* Added missing tooltip for cooldown for chief eunuch recruitment.
* 添加了太监宫廷职位招募冷却时间缺少的工具提示
* Fixed empty random outcomes in “I could do better!” event.
修复了{{ruby|我能做得更好!|court_events.3120}}事件中的空随机结果
* Fixed broken text in “Admires Legitimacy” message.
修复了「敬佩正统性」消息中的破损文本
* Fixed broken text in the event “Prisoner Escaped!”.
修复了{{ruby|囚犯逃脱!|travel_events.2033}}事件中的破损文本
* Fixed overflowing description in event to belong somewhere.
* 修复了事件中溢出的描述以归入某个地方
* Fixed a devoted follower camp temperament event option not adding agent to scheme.
* 修复了{{ruby|忠诚的追随者|ep3_camp_temperament.0040}}营地气氛事件选项未将同谋添加到计谋的问题
* Fixed close-zoom map icon offsets.
* 修复了近距离缩放地图时图标偏移的问题
* Fixed Message Settings correctly saving or discarding changes.
* 修复了消息设置正确保存或放弃更改的问题
* Fixed message settings shortcut obscuring 2nd character.
* 修复了消息设置快捷方式遮挡第二个字符的问题
* Expanded trigger to make sure the AI only stops supporting a character's candidacy for the top title when they don't want it, instead of doing it for all titles.
* 扩展触发器以确保AI仅在角色不想要最高头衔时停止支持该头衔的候选资格,而不是对所有头衔都停止支持
* The Governor trait is now called Governess for women.
* 总督特质现在称呼女性为「{{ruby|女总督|Governess}}」
* Raiding armies will no longer count as defenders when being attacked in settlements without forts by the owner of the settlement.
* 在没有堡垒的地产被地产所有者攻击时,劫掠军队将不再算作防御者
* Fixed issue where some agent slots would show up as empty in schemes for rulers.
* 修复了一些同谋位置在统治者的计谋中显示为空的问题
* Fixed issue where landless adventurers wouldn’t be able to raise armies in provinces they had occupied.
* 修复了无地冒险者无法在他们占领的省份组建军队的问题
* You can no longer ask a candidate to support themself when using the Request Appointment Support interaction.
* 使用「请求任命支持」互动时,您不能再要求候选人支持自己
* Loyalty or Fear Event no longer assumes landless rulers have vassals.
* 忠诚或恐惧事件不再假设无地统治者有封臣
* Fixed the issue of the AI literally ALWAYS auto accepting wars. They have been convinced that they have something worth fighting for after all.
* 修复了AI总是自动接受战争的问题。他们已经确信自己拥有值得为之奋斗的东西
* Fixed the tournament cooldown loc for Make a Request.
* 修复了「提出请求」的巡游冷却时间本地化
* Fixed the issue of eyelashes brightening by decreasing specular light.
* 修复了通过减少镜面反射光使睫毛变亮的问题
* Added audio stinger when creating a legend.
* 创建传奇时添加了音效
* Added cultural context to the message when losing Culture Head title.
* 在失去文化领袖头衔时为消息添加了文化背景
* Fixed knight regiments count in the top-right counter.
* 修复了骑士团在右上方计数器中计数的问题
* Prowess is no longer included in the "Sum of skills" used for sorting.
* 用于排序的「技能总和」中不再包含勇武
* Fixed court position appointment tooltip for camp officers.
* 修复了营地执事的宫廷职位任命工具提示
* Clarified that only personal artifact claims are lost on losing a duel.
* 明确了在决斗失败后,只有个人宝物宣称会丢失
* Fixed text issues in murder event "En Route" referring to terrain, which wouldn't refer to the terrain of the target's capital as expected, and instead use the target's location.
* 修复了谋杀事件「通道」中涉及地形的文本问题,该事件不会像预期的那样指代目标首都的地形,而是使用目标的位置
* Updated the description of a couple of triggers for Grant Appointment to improve clarity.
* 更新了授予任命的几个触发器的描述以提高清晰度
* Fixed an OOS where domicile buildings could get mixed up.
* 修复了住所建筑可能混淆的OOS
* Fixed some edge cases where Commanders could be raised as Knights and still keep commanding their armies, potentially making them appear in two different locations at once.
* 修复了一些极端情况,即指挥官可以升为骑士,但仍然继续指挥军队,这可能会使他们同时出现在两个不同的位置
* Improved several game concepts and messages related to the Harrying.
* 改进了与清剿相关的几个游戏概念和消息
* Fixed crash to desktop from travels when stars aligned with the moon while the moon is in a waxing phase. That is to say: fixed CTD when a travel plan is created from the on_action of an ending travel plan during the daily update while the list of active travel plans is at its exact capacity.
* 修复了当月亮处于上弦月时,星星与月亮对齐导致旅行时崩溃回到桌面的问题。也就是说:修复了在每日更新期间,当活动旅行计划列表处于其确切容量时,从结束旅行计划的<code>on_action</code>创建旅行计划时出现的CTD
* Fixed a crash when holding trying to calculate the number of free building slots.
* 修复了尝试计算可用建筑槽数量时发生的崩溃
* Fixed rare crash from vassal contracts when attempting to load older save games.
* 修复了尝试加载旧存档时封臣合同导致的罕见崩溃
* Fixed various issues related to the usurpation of admin titles.
* 修复了与篡夺行政头衔相关的各种问题
* Petition liege no longer always results in gold and renown for feudal characters.
* 向领主请愿不再总是为封建人物带来金钱和威望
* Non-Temujin Genghis Khans no longer get a secondary education trait upon becoming Great Khan, which could happen if they had a non-martial education trait.
* 非铁木真的成吉思汗成为大汗后不再获得中等教育特质,若他们具有非军事教育特质,则可能会发生这种情况
* You will now actually return the reclaimed artifact to the contract giver in the Reclaim Artifact contract.
* 现在,您实际上会在回收宝物合同中将回收的宝物归还给甲方
* Reduced frequency of spectacles for Scholar camp characters by 75%.
* 学者线营地角色戴眼镜频率降低了75%
* Byzantium should now give in to same-culture populist demands to change the state faith much less often, and never at all if the populists demand a change to another religion (such as from Orthodox -> Ashari).
* 拜占庭现在应该更少地屈服于同文化民粹主义者改变国教的要求,若民粹主义者要求在宗教而非信仰的层面上变更(如东正教→艾什尔里派),则根本不会屈服
* Fixed an issue where you could get stuck if you tried to travel whilst doing a contract.
* 修复了若您在签订合同时尝试旅行可能会卡住的问题
* Fixed an issue where you could get stuck if you were imprisoned while petitioning your liege.
* 修复了若你在向君主请愿时被监禁,你可能会被卡住的问题
* Fixed an issue where same-sex characters could end up married in specific circumstances, despite the game rules saying otherwise.
* 修复了同性角色在特定情况下可能会结婚的问题,尽管游戏规则另有规定
* Fixed an issue where you could not get prisoners from sieges in wars.
* 修复了战争中无法从围城中俘获囚犯的问题
* Fixed some issues with the history files around Byzantine lands for those who don't own Roads to Power.
* 修复了没有新DLC的玩家在拜占庭土地上的历史文件的一些问题
* Added rain VFX to the event 'Shelter from the Storm'
* 为{{ruby|风暴中的港湾|bp1_yearly.0100}}事件添加了雨水视觉特效
* The 'A Worthy Chief Eunuch' event is now more likely to have one alternative of your culture and faith.
* {{ruby|卓越的太监|ep3_decisions_event.5010}}事件现在更有可能有您的文化和信仰的一种替代方案
* Fixed Byzantine Throne Room being lost when forming Rome
* 修复了在成立罗马时拜占庭御座厅会丢失的问题
* Fixed Roman capital being in Rome even if you formed Rome as Byzantium
* 修复了即使您将作为拜占庭帝国重建罗马,罗马帝国法理首都仍位于罗马而非新罗马的问题
* Nobles holding only their Family Title will no longer join factions due to the Byzantine Emperor not being their De Jure Liege.
* 仅拥有家族头衔的世族将不再由于拜占庭皇帝不是他们的法理君主而加入派系
* Filters in the Courtiers window now correctly affect both hired positions and empty positions.
* 廷臣窗口中的过滤器现在可正确影响受雇职位和空缺职位
* Fixed a ‘Modifiers’ OOS on hotjoin
修复了热加入时修正丢失问题
* We will now return your gold and prestige if you choose to postpone the "Travels of " decision when you get the follow-up event.
* 若您在获得后续事件时选择推迟旅行决定,现在将退还您的金钱和声望
* Fixed an issue where the contract "Eager Explorers" could get stuck if the contract employer died while you were doing it.
* 修复了「热切的探索者」合同可能因甲方在您执行合同时死亡而卡住的问题
* Removed duplicate script for scaling modifiers using influence levels. These modifiers should be using nothing but influence levels now.
* 删除了使用影响力等级缩放修正的重复脚本。这些修正现在应该只使用影响力等级
* Fixed numerous issues with the Duchy Expansion CB. Rather than always attempting to take the title, it will primarily vassalize the target if possible, and only usurp the title when applicable. This fixes issues where you would not always get all of the targeted land. The duchy title will also be created if it isn't already, and you take enough land to have more than 50% of its de jure.
* 修复了公国扩张宣战理由的许多问题。它不会总是试图夺取头衔,而是主要在可能的情况下附庸目标,并且只在适用时篡夺头衔。这解决了您无法始终获得所有目标土地的问题。若尚未创建公国头衔,并且您所占土地大于法理的50% 以上时,这也将创建公国头衔
* The Naval Duchy Expansion CB didn't match one-to-one in functionality with its land based equivalent. This has been fixed and the Naval variant now behaves as intended.
* 海军公国扩张宣战理由在功能上与其陆上的等效物不一一匹配。这个问题已经得到修复,海军变体现在按预期运行
* Solved a "Secrets" hotjoin OOS.
* 解决了「秘密」热加入OOS
* Leaving or switching sides in a war that you'd contracted yourself to assist in no longer blocks you from contracting again
* 离开或跳反你曾参与的战争中的一方,不再会阻止你再次参与
* Fixed a bug that would sometimes add a helmet crest without a helmet to court physicians who are also knights.
* 修复了一个错误,该错误有时会为身为骑士的宫廷医师添加没有头盔的头盔纹章
* Fixed OOS where domicile buildings would be mixed up.
* 修复了居住建筑会混淆的OOS问题
* Fixed inappropriate artifacts sometimes being made for aniconic faiths.
* 修复了有时会为非标志性信仰制作不适当的宝物的问题


=== Interface ===
=== 界面 ===
* When traveling with a Domicile (such as a Camp) a 3D model of cart and horses are shown on the map
* 当带着住所(例如营地)旅行时,地图上会显示马车和马匹的3D模型
* We now show if a character has been forced to take part in a faction in the faction commitment screen, so it is clearer who wants to be there versus those who have been forced to be there.
* 我们现在会在派系承诺屏幕中显示角色是否被迫加入派系,因此可以更清楚地看出谁想加入,谁被迫加入
* Added tooltips to a couple of buttons that didn't have any in the imperial armies ui.
* 为帝国军队的界面中没有工具提示的属格按钮添加了工具提示
* Fix collapsible groups for the domicile buildings overview.
* 修复住所建筑概览的可折叠组
* Added an option to write a custom message to yourself.
* 添加了一个选项,可以给自己写一条自定义消息
* Added a shortcut from messages to their settings.
* 添加了从消息到其设置的快捷方式
* Add foldable groups to message setting filters
* 将可折叠组添加到消息设置过滤器
* Added an accepted task contract HUD icon.
* 添加了已接受任务合同HUD图标
* Revamped Duel Event window.
* 改进了决斗事件窗口
* Fixed bug with background in Activity Event Window shifting in size and not scaling properly.
* 修复了活动事件窗口中背景大小发生变化且无法正确缩放的错误
* Added improvements to window header art textures and various general improvements.
* 改进了窗口标题艺术纹理和各种一般改进
* Added a dead icon next to jousting portraits if the character died.
* 若角色死亡,则在比武肖像旁边添加一个死亡图标
* Added Domicile information to the outliner, allowing you to see ongoing constructions, income, etc. at a glance.
* 将住所信息添加到大纲中,让您一目了然地查看正在进行的建设、收入等
* Updated the name of the overview tab in the domicile window to include the name of the domicile type.
* 更新了住所窗口中概览选项卡的名称,以包含住所类型的名称
* Added a max width to the Diarchy label in the Relationships tab, in order to keep it from colliding with the Lovers label.
* 在关系选项卡中为共治标签添加了最大宽度,以防止它与情人标签发生冲突
* Added a sorting option for Candidate Score, available as a sorting for characters in applicable interactions and list when playing as administrative.
* 添加了候选人分数的排序选项,可用于在以管理员身份玩游戏时对适用交互和列表中的角色进行排序
* Fixed text issues in event health.3103 referring to chambers and not tents for adventurers.
* 修复了{{ruby|<瘟疫>:些许起色|health.3103}}事件中涉及冒险者的房间而不是帐篷的文本问题
* History, Claimants, and other windows anchored to the Title Window will now open further to the right as to not overlap their parent window
* 历史、宣称者和其他固定在标题窗口上的窗口现在将向右打开,以免与上级窗口重叠
* Fixed the Grant Title to Vassal list entries being misaligned and having information outside the screen
* 修复了授予封臣头衔列表条目未对齐且信息超出屏幕的问题
* The landless mapmode now only shows the CoA instead of the full portrait when zoomed out.
* 无地地图模式现在在缩小时仅显示纹章,而不是完整肖像


=== History ===
=== 历史 ===
* Added some extra landless adventurers in 1066 & 867.
* 为1066和867年剧本新增了一些无地冒险者
* The universities of Bologna and Oxford are now constructed if you start a game in 1178.
* 博洛尼亚和牛津的大学现在在1178年处于建成状态


=== Game Content ===
=== 游戏内容 ===
* Added a new map cart model for when you are moving your camp.
* 在您移动营地时添加了新的地图推车模型
* Added a new game concept for provincial/thematic armies, to better explain some of their mechanics. for example when they are returned. Added links to it where appropriate.
* 为地方/ 军区军队添加了新的游戏概念,以更好地解释他们的一些机制。例如,当他们返回时。在适当的地方添加了链接
* Added new events when you as an administrative ruler change government, to better explain why and when your government changes.
* 当您作为行政统治者改变政府时添加了新事件,以更好地解释您的政府改变的原因和时间
* Added a new effect to the mortal adoration perk in the intrigue lifestyle for admin, allowing rulers to request provincial troops from lovers.
* 为行政制谋略生活方式中的「吾之挚爱,身心俱献」技能添加了新效果,允许统治者向情人请求地方部队
* Added a new effect to the friendly counsel perk in the diplomacy lifestyle for admin, allowing rulers to request provincial troops from friends.
* 为行政制外交生活方式中的「从善于友」技能添加了新效果,允许统治者向朋友请求地方部队
* Added a new decision for administrative government, allowing characters to renounce any and all efforts to gain the throne, preventing the ai from supporting you and significantly reducing your candidate score. this should make it vastly easier to avoid becoming the emperor when you don't want to, yet be valid to compete for governorships.
* 为行政制政体添加了一项新决议,允许角色放弃任何和所有夺取王位的努力,阻止AI支持您并显着降低您的候选人分数。这应该可以让您在不想成为皇帝时更容易避免成为皇帝,但仍然可以有效地竞争总督职位
* Setting a new culture for a character now looks for a culturally appropriate name equivalent from the name equivalency scripted lists.
* 为角色设置新文化现在会从寻找与旧名字功能对等的、新文化中的对应名字
* Made it possible to override the background on interactions via script.
* 可以通过脚本覆盖互动的背景
* Added rival relation to realm conquered adventurers.
* 为被征服领地的冒险者添加了宿敌关系
* Updated the county trigger in the Adopt Centralized Administrative decision to show how many counties you currently have, to make it easier to know how close, or far away, you are from completing the requirement.
* 更新了[[决议#采用集权行政制|采用集权行政制]]决议中的伯爵领触发器,以显示您当前拥有的伯爵领数,以便更容易知道您距离完成要求还有多远


=== User Modding ===
=== 用户模组 ===
* Added two new flavourization rules.
* 添加了两个新的风味化规则
* Adds ability to define custom character sorting options per interaction in script.
* 添加了在脚本中为每个互动定义自定义角色排序选项的功能
* Add has_domicile_construction trigger to domiciles.
* 为住所添加<code>has_domicile_construction</code>触发器
* Updated the info file for character interactions to include additional information.
* 更新了角色互动的<code>.info</code>文件以包含更多信息
* Removed old save game optimization in regiment chunks where if a regiment's current soldier count and max soldier count were the same, it would instead write it as size. Normally this would not be in change logs, but we know some mods rely on this information, so here you go.
* 删除了军团中的旧存档优化,若军团的当前士兵数量和最大士兵数量相同,它会将其写为“as size ”。通常这不会出现在更改日志中,但我们知道有些模组依赖于此信息,所以提一嘴
* Added add_supply effect to army scope.
* 为军队目标添加了<code>add_supply</code>效果
* Added subtract_supply effect to army scope.
* 为军队目标添加了<code>subtract_supply</code>效果
* Added clear_supply effect to army scope.
* 为军队目标添加了<code>clear_supply</code>效果
* Added refill_supply effect to army scope.
* 为军队目标添加了<code>refill_supply</code>效果
* Added army_supply trigger to army scopes.
* 为军队目标添加了<code>army_supply</code>触发器
* Changed gui structure in the court positions window by combining the empty and filled court positions into the same list.
* 通过将空的和已填充的宫廷位置合并到同一个列表中,更改了宫廷职位窗口中的 GUI结构
* Added defines for default fallback sounds for messages with one for each type
* 为消息添加了默认回滚音效的定义,每种类型都有一个


== 1.13.1.2 ==
== 1.13.1.2 ==
Patch 1.13.1.2 was released on 2024-10-10<ref>Forum, [[forum:1708808|Update 1.13.1.2 Changelog]], 2024-10-10.</ref>.
1.13.1.2 是2024年10月10日发布的补丁<ref>Forum, [[forum:1708808|Update 1.13.1.2 Changelog]], 2024-10-10.</ref>


=== Bugfixes ===
=== Bug修复 ===
* Fixed an issue where certain religions couldn't properly appoint a Court Chaplain.
* 修复了某些信仰无法正常任命宫廷司祭的问题
* Repairing artifacts as an adventurer should now work properly.
* 冒险者修复宝物功能现已正常工作


== 1.13.2 ==
== 1.13.2 ==
Patch 1.13.2 was released on 2024-10-23<ref>Forum, [[forum:1711416|Update 1.13.2 Changelog]], 2024-10-23.</ref>.
1.13.2 是2024年10月23日发布的补丁<ref>Forum, [[forum:1711416|Update 1.13.2 Changelog]], 2024-10-23.</ref>
 
=== Expansion Features ===
 
* Administrative government now has access to a new tab in the “Realm” interface, listing additional laws that can be changed independently of imperial bureaucracy to allow an administrative top liege to have greater agency and control over their realm.
** Added a new law for administrative to prevent governors from using the boundary dispute and subsume governorship schemes, ensuring that your internal borders stay somewhat more constant over time.
** Added a new law for administrative, which allows the top liege to prevent governors from declaring external wars.
 
=== Free Features ===
 
* Added a new game rule to limit the amount of adventurers in a game.
* Added a new game rule to adjust the amount of damage gained by point of advantage in battles.
** Options include 1, 2, 5, 7, and 10.
 
=== Game Balance ===
 
* Default damage adjustment is now 5% per advantage in battles, down from 10%.
* The martial lifestyle perk “Strict Organization” now provides increased governor efficiency for administrative rulers.
* Increased the cost of refilling MAA with provisions by 68.75% for adventurers.
* Rebalanced cost and bonuses of the great tower of silence.
* The stewardship lifestyle perk “Detailed ledgers” now provides some additional administrative vassal tax obligation for administrative rulers.
* Increased the base levy obligation for administrative to 30%, up from 10%. While admin has less levies in general, there is no need for the governors to keep that many levies for themselves.
* Civilian themes no longer provide less levies to the liege. They are meant to generate income and provide development, which means that they have less reason to keep their levies than other administration types.
* When a populist faction sends their demands to a ruler with a state faith, the ruler can only choose to change the state faith if the faction’s faith is of the same religion as they are, or if the faith covers a majority of their realm (60% or more of the realm’s counties).
* Enabled raiding for governors of frontier themes, allowing them to raid neighboring realms.
* Governors will now spend a higher portion of their income on men-at-arms. This should prevent governors from disbanding their troops too easily when their governor efficiency changes, or when they are replaced by a new governor with a lower efficiency.
* The emperor now has 0 candidate score for appointment, making sure to avoid inheriting titles needlessly if there are others in the line of succession with low scores.
* Significantly reduced the likelihood and frequency of the AI asking for a council position (not accounting for when they force themselves onto the council).
* The “Men-at-Arms” innovation in the high medieval era now increases the size of title MAAs by 1.
* Reduced the amount of gold you receive from dividends when you found a holding as a landless adventurer.
* Added a grace period after you take the “Stand with Us” contract. No longer will you be called out as an “Oathbreaker” if the war immediately ends and you have no time to join it.
* Increased the chance of a vassal governor to accept, and to accept without making any demands, when you ask them to end their war.
* Asking a vassal to end their war now takes the Loyal and Disloyal traits into account, increasing and decreasing acceptance respectively.
* Higher levels of imperial bureaucracy now increases republican tax obligation in addition to administrative tax obligation.
** Level 3 provides a base +5%, while level 4 provides a base +10%, bringing the total obligation to +30% at maximum bureaucracy.
* In an effort to make sure that titles are created at a rate we want them to within an administrative realm, administrative government now has an innate -50% title creation cost bonus.
* AI vassals will no longer adopt a state faith if their top liege follows the same faith as they do. If the emperor can have it, then so can we!
* Non-admin vassals will only consider to adopt a state faith if their faith hostility is low enough, and will not adopt it by themselves if they consider the state faith hostile or evil.
* Enabled the “Demand Administrative Governance” interaction towards republics, allowing you to convert mayors into admin.
* Lowered the defensive advantage the vassal gains from frontier administration to 6, down from 8.
* Lowered the coastal advantage the vassal gains from naval administration to 10, down from 15.
* Updated acclamation succession to take the palace politics cultural tradition into account for reducing candidate score based on disfigurement. Not having this tradition will no longer reduce a candidate’s score if they are blind, disfigured, infertile, etc.
* Increased the penalty to a candidate's score for appointment succession when of the non-preferred gender to -80%, up from -66%.
* Made it a bit easier for vassals to convert with you when creating a new faith when you also have a state faith.
** If you hold a lot of sway within the realm (i.e. you have high diplomacy, learning, legitimacy, influence level, is part of a powerful family, etc.) vassal acceptance will increase.
** Additionally, having the Prophet lifestyle perk will increase acceptance based on your diplomacy and learning.
* The “Influence candidacy” interaction no longer requires the target character to belong to a noble family. This allows you to promote lowborn and nobles who have yet to become a noble family to governorships, without having to resort to revoking a governorship and using “Grant Appointment.”
* The AI will no longer force others to join their faction if they themselves were forced to join.
* The influence option in the “Force to join faction” interaction can no longer be used on characters who actually like their liege.
* Administrative can now adopt the cultural tradition “City Keepers”.
* Administrative vassals who are not a part of your de-jure can now be granted independence.
* Administrative rulers can now grant independence to tribal vassals who are a part of their de jure.
* Made it more expensive for administrative to convert tribal holdings, increasing the base cost by 25%. Admin should not want to conquer tribal land, but rather wait until someone else does it first and make it more civilized.
* Moved 1 MAA limit from the Roaring campfire building to the Swords-for-Hire and Legitimist camp purposes directly in order to promote specialization.
* Moved one MAA max size from the Proving Grounds to the Lockwagon building (unlocked by Freebooters, Swords-for-Hire, and Legitimists) in order to promote specialization.
* Reduced knight limit from Roaring Campfire significantly.
* Reduced adventurer government knight limit by 8 (10 -> 2), added 8 knight limit to Swords-for-Hire and Legitimists, added 3 knight limit to Freebooters.
* Moved knight efficiency from Proving grounds to Roaring Campfire.
* The base acceptance for the “Make a Request” interaction has been reduced to 0 (down from +30).
* AIs are now less willing to give adventurers gold using the “Make a Request” interaction just because the adventurer is poor.
* AIs now give less gold when adventurers use the “Make a Request” interaction.
* AIs will no longer give adventurers using the “Make a Request” interaction more gold if they have 25+ opinion of them. It now only counts being friends/lovers.
* Best friends/soulmates will give adventurers more gold when using the “Make a Request” interaction.
* Requesting a new contract now only reduces opinion by -5, and the AI gets +30 acceptance for the request.
* AIs are now less willing to give adventurers gold using the “Make a Request” interaction if they themselves are poor (from -10 to -30).
* AIs are now less willing to give maa using the “Make a Request” interaction if the adventurer is powerful (-25 at 400 max strength, -50 at 800 max strength).
* AIs are now less willing to give maa using the “Make a Request” interaction if the adventurer is stronger than themselves (using max troops count).
* Reduced the acceptance bonus for the “Make a Request” interaction based on your prestige level (from 10, 20, 30, 40 to -> 5, 10, 20, 30).
* Lowered opinion malus from demanding artifacts.
* Rebalanced options in stewardship_wealth.1051.
* Significantly lowered gold costs in travel_events.2013.
* Removed stress from opting out of buying a trinket in travel_events.4036.
* “Gather Provisions” now has a chance of critical success and critical failure: critical success awards more provisions, and failure can result in wounds, illness, or frostbite (depending on terrain).
* Removed the MAA max size modifiers from excellent aptitude camp officers.
* Reduced the piety gained from “Proselytize to Locals” by 50%.
* Reduced the “Max MAA regiment limit” that you could get from your adventurer camp by 4 (across multiple buildings).
* Reduced the “Max MAA regiment size” that you could get from your adventurer camp by 5 (across multiple buildings).
* Reduced the individual MAA max size modifiers from the Baggage Train camp building by 2 (3 -> 1).
* Updated the AI acceptance in “Contest Appointment”. Spending influence now takes your influence level into account, and instead of comparing direct influence with the target governor, we now compare influence level instead.
* The AI will now avoid calling players to war if the player is in debt.
* Increased difficulty for adventurers attempting to chain church-robberies.
* Added an upper limit to gold reward from the “Stand with Us” contract of 1 yearly income of the employer and their current gold.
 
=== Bugfixes ===
 
* Eliminate performance degradation when zooming in and out close to terrain - map icons should now be much more efficient.
* Added missing localization and formatting to the administrative_government_vassal_opinion modifier.
* Fixed issue causing religion and culture to not show up for characters in the Arrange Marriage list of potential spouses.
* Fixed elope.1003 being broken.
* When restoring Rome and converting to Hellenic it will now destroy all head of faith titles you hold.
* Fixed a softlock in the “Conduct census” contract when the first destination was the same as your camp location.
* Allowed Turfida to start the game inside her husband Hereward's camp.
* Enabled Adventurers to complete betrothals without having to use another request for marriage.
* Fixed an exploit where you could keep reducing your stress when using the petition liege decision. By canceling the travel planner before you start to travel, you would lose stress, despite not having gained any stress yet.
* Fixed the effects of granting prestige and influence without gaining experience in their corresponding levels having no text.
* Fixed the petition liege decision not refunding your influence if you decided to cancel it before reaching your liege's capital.
* Fixed the Caravan Master and Wet Nurse court positions not being affected by the family business cultural tradition.
* Updated the script for when an estate is damaged, as it would deal much more damage than intended by removing entire buildings. An estate building should instead typically lose a level (or several) instead.
* Locked DLC only dynasty legacies for AI too.
* All cultural traditions lifting terrain restrictions on buildings will now properly check for the county culture instead of the holder's culture.
* Fixed an issue where you could use the “Force to Join Faction” interaction without having enough influence.
* Fixed the faction join-chance modifier “Liege was preferred heir” being applied twice.
* Fixed a previous change to the holding triggers which prevented you from constructing holdings in most baronies with desert or desert mountain terrain in the areas in and surrounding the Sahara. Only the corridors across the Sahara will remain empty.
* Updated the logic for the transferring of titles in the “Force to Step Down” interaction. Titles and vassals should behave more consistently as a result.
* Added missing petition type names in the “Petition Liege” invalidation event.
* Fixed a crash that occurred when hovering on a rally point icon that is moving with your adventurer camp, or on a province you've just lost in a war.
* The Varangian Guards men-at-arms and the Akolouthos court position are no longer strictly locked to the Byzantine Empire. All emperors who have the cultural tradition unlocking these have the option to use the decision to found the Varangian Guard for their primary title.
* When restoring the Roman Empire with the Varangian Guard founded, you get to keep access to the Varangian Guard MaA and the Akolouthos court position.
* Restoring the Roman Empire will now transfer your title Men-at-Arms to your new title, making sure they won't get lost as the old title gets destroyed.
* In order to befriend an ally you are helping at war you now have to actually contribute something to the war score.
* Blocked the decision to form Portugal if Portugal already exists.
* Changed the lone clan Portuguese vassal into feudal.
* Made it easier for landed rulers to become a legitimist landless adventurer by ensuring you get claims to all of your former titles on transition.
* Fixed an issue preventing the top liege of an administrative realm from granting the duchy containing your de jure capital to a vassal. It now checks de facto capital instead.
* You can no longer renounce personal ambition using the decision “Renounce Imperial Aspirations” if you are a diarch.
* The "Formation Fighting" cultural tradition now provides bonuses to the Strategist trait, providing a higher combat roll and reduces enemy defensive advantage.
* Removed the warning telling you that you have less than expected court grandeur, if you do not own the 'Royal Court' expansion.
* Fixed the domicile outline element being broken if you switched from admin to feudal.
* Fixed charnel grounds being missing from the duchy building list.
* Fixed the displaying of gold from mercenary contracts in the war overview.
* Fixed occurrences where adventurers may get stuck in contracts that became invalid while traveling.
* It's no longer possible as a landless adventurer to kidnap people and wait for their liege to offer you a contract to prison break them.
* Fixed tutor child contract to invalidate properly if the child or the employer is dead.
* Fixed hold_court.6080 to no longer target provinces with holdings and changing their holding types, instead target only empty provinces.
* You can no longer use the "contest appointment" interaction if you are invalid to be a governor for the requested title.
* Fixed the "Commission Artifact" decision cost reduction from estates not being applied correctly.
* As a head of faith, you can no longer use the “Adopt State Faith” decision. It wouldn't change your faith anyway.
* Artifacts you are wearing will now be correctly shown in your portraits and in the barbershop.
* Fixed characters that lost all titles, due to their liege losing a war, not having a chance to become landless adventurers.
* The “Discovered Secret Schemes” tab will now correctly display all known schemes.
* Administrative heads of faith will no longer lose their family head titles when their administrative titles are revoked.
* Moved the "Summon to War" interaction to the expanded section of the interaction list, and it is no longer shown on governors who don't have frontier or naval administration.
* Fixed becoming a wanderer instead of landed when getting promised land from support a faction contract.
* Fixed becoming a wanderer instead of either losing the game or becoming an adventurer when your last title is revoked.
* Discovering agents in hostile schemes against you will no longer expose agents that you were forced to remove from the scheme. Added a weak hook on the agent if you decide to not remove them.
* Fixed convert to witchcraft odds prediction to be more precise.
* Added missing localisation for the court gardener trigger.
* Fixed the court gardener court position requiring the employee to have, or have finished, an inspiration. It no longer does so.
* State faith will no longer change when the title gets inherited by landless rulers.
* Fixed an issue where granting an appointment as a vassal would give the new sub-vassal a noble family, even though they shouldn't get one.
* Added missing text for the heavy infantry pursuit and screen multiplicative modifiers.
* Added some text explaining that a governance issue is unavailable while you have an active issue already.
* Fixed the reception hall upgrade for the estate providing additional legitimacy for every title the emperor would get, including when revoking titles. The bonus is now only applied for the primary title.
* Fixed the reception hall not resetting the stored legitimacy upon being gained.
* Fixed global_culture.0015 being empty with an inappropriate background.
* The “Scholars of Baghdad” event can now only happen if you own and are located in baghdad.
* Fixed background of fp1_jomsvikings.1001.
* You can no longer start the depose scheme if you are disfigured, blind, etc. and the top liege has a culture that frowns upon these traits in regards to succession (e.g. the palace politics tradition). The scheme implies that you will take the title yourself, but due to your low score for having either of these traits, this will rarely happen.
* Fixed the description not always showing for the depose scheme interaction.
* Custom appearances in the ruler creator will no longer be automatically overwritten when changing culture.
* Removed options from the “Have child study language” interaction - you're already paying a tutor for that.
* Fixed the liege regency tutorial not progressing when it should.
* Bp1_yearly.5720 can now only happen if the rival is in the same location as you.
* Shortened the text and fixed animations of bp1_yearly.5720.
* Fixed an issue where you could accidentally enable Roman Empire hard-mode even if you never chose that option.
* Changed odds predictions in romance schemes to be more accurate.
* Fixed an issue when attempting to release a prisoner in exchange of becoming your executioner, where they would not end up becoming your executioner as expected.
* Fixed the secrecy grace period for the “Challenge status” scheme.
* The “Save preset” window in “Game rules” view will now be fully visible on 1080p resolution.
* Make sure the “Refill MAA with gold” option for adventurers states the correct numbers in the tooltip.
* Fixed the “Offer eunuch” interaction not allowing you to replace the selected character, should you have multiple eunuchs available.
* Clarified in the localization that you only have access to runestones before the High Medieval era.
* The “Offer eunuch” interaction now requires the target to be a ruler and have a court.
* The “Roaming, raving” event now correctly states it has a 25% chance of spreading the modifier, rather than the incorrect 15%.
* Fixed a small history issue with the County of Coburg being a prince-bishopric in 867.
* Your bishop will check a bit closer before claiming your marriage is consanguineous in nature.
* The “Warrior culture” cultural tradition will not properly explain that you need a tribal government to choose it.
* Fixed an issue where in some rare cases, when replacing a bodyguard in events, you would fire the best one instead of the worst one.
* Fixed a minor issue with the event “Ruin rumbling” where one of the characters wouldn't be assigned a proper nickname.
* Blind and maimed people will no longer take part in archery contests.
* Fixed an issue with the “Guest of honor” APA in camp parties, where they would occasionally not be able to find the host properly.
* Fixed an issue in the “Another lover” event where a character would check if they were attracted to themselves. Narcissus is before our time.
* Fixed an error in the event “Another lover” where you kept a best friend lover even if you broke up with them.
* The friendly language learning letter should be less likely to call you a mud-eater, even if you might deserve it.
* Added an event reason for some camp officers which were missing.
* Fixed an issue with cooldowns in the wedding event “Oath in moment.”
* Updated the text when attempting to change a tribal vassal into administrative. It will now say that only settled governments can change directly to admin.
* Fixed the “Do you know who I am” perk to actually give +20% acceptance instead of 50%.
* Fixed the reason not being shown when attempting to pick the cultural tradition city keepers without having an eligible government type.
* Set_designated_heir effect can now only be applied to direct children. Prevent some crashes when this becomes circular.
** Made a fix for Designate Heir to line up with recent code changes. The recipient now has to be your child to be eligible for being designated. (This should only affect administrative, who could designate close family members.)
** The “Request co-emperor” interaction will only designate the co-emperor as heir if they are a child of the current emperor.
* Added missing text for when you have a hook available in the 'Summon to War' interaction.
* Fixed a bunch of animations not working in a large number of events.
* Removed duplicate war score values in the adventurer raid contract CB.


=== Art ===
=== 拓展特性 ===
* 行政制政体现在可以访问「领地」界面中的一个新选项卡,该选项卡列出了可以独立于帝国官僚体制而进行更改的额外法律,从而使行政制最高领主对其领地拥有更大的代理权和控制权
* 新增一条行政制法律,禁止总督使用边界纠纷和合并总督辖区计谋,确保您的内部边界长期保持不变
* 新增一条行政制法律,允许最高领主禁止总督对外宣战


* Added the correct grudge icon to the game concept.
=== 免费特性 ===
* Added struggle trait background for modders.
* 新增限制游戏中冒险者的数量的[[游戏规则#无地冒险者上限|游戏规则]]
* 新增调整战斗中优势点所造成的伤害的[[游戏规则#优势影响|游戏规则]]:
** 选项包括1、2、5、7和10


=== History ===
=== 游戏平衡 ===
* 默认的战斗中每优势伤害从10%下调至现在的5%
* 军事生活方式技能「严明行政」现可提高行政制统治者的总督效率
* 冒险者使用给养补充兵士的成本提高了68.75%
* 重新平衡大寂静之塔的花费和加成
* 管理生活方式技能「细分账簿」现在可为行政制统治者提供一些额外的行政制封臣税收义务
* 将行政制的基础征召兵义务从10%提高到30%。虽然行政制征召兵总体上较少,但总督没必要私藏那么多征召兵
* 民政军区不再向领主提供更少的征召兵。鉴于其目的是创收和发展,更没有理由相比其他的行政制类型私藏征召兵了
* 当民粹主义派系向拥有国教的统治者提出要求时,统治者只有在该派系的信仰与其个人信仰相同,或者该信仰在其领地内占有大份额(领地内60%以上的伯爵领)时,才能选择改变国教
* 为边疆军区的总督启用劫掠,允许其劫掠相邻领地
* 总督现在将把更多的收入用于兵士。这应能防止总督效率发生变化或被效率较低的新总督取代时,过于轻易地解散部队
* 皇帝现在的任命候选人分数为0,确保继承顺序中有人分数较低时,无谓地继承头衔
* 大大降低了AI要求担任内阁职位的可能性和频率(不考虑他们强行进入内阁的情况)
* 中世纪早期的兵士革新现在可使头衔兵士的规模增加1
* 减少了无地冒险者建立地产时从红利中获得的金钱数量
* 在签订「支持我们」合同后增加了宽限期。若战争立即结束,而你没有时间加入战争,你将不再被称为[[绰号#破誓者|破誓者]]
* 要求封臣结束战争时,增加了封臣接受和无条件接受的几率
* 要求封臣结束战争现在会考虑忠信和奸猾特质,分别增减接受几率
* 帝国官僚体制的等级越高,除了行政制税收义务外,现在还会增加共和制税收义务
** 第3级提供基础+5%,第4级提供基础+10%,使官僚体系达到最大时的总义务+30%
* 了确保在行政制领地内按我们希望的速度创建头衔,行政制政府现在-50% 头衔创建花费
* 若最高领主与AI封臣信仰相同,则AI封臣将不再改信国教。若皇帝可以,那么我们也可以!
* 非行政制封臣只有在信仰敌意足够低时才会考虑改信国教,若认为国教敌意或邪恶,则不会自行改信
* 可以对共和制封臣「要求行政政体」,允许您将市长转变为行政官
* 将封臣从边疆行政制中获得的防御优势从8降至6
* 将封臣从海军行政制中获得的海岸优势从15降至10
* 更新了欢呼继承制,将宫廷政治文化传统纳入考虑,以降低候选人的毁容分数。没有该传统时,候选人失明、毁容、不育等不再降低候选人分数
* 将候选人在非优先性别情况下候选人任命分数惩罚从-66%提高到-80%
** 当有国教时创建新信仰,封臣现在会更容易与您一起皈依
** 若您在领地内举足轻重(即高外交、学识、正统性、影响力等级、属于豪族等),封臣的接受度会提高
* 此外,先知生活方式技能也会根据外交和学识提高接受度
* 影响候选资格互动不再要求目标角色属于世族家庭。这样,您就可以将出身卑微和尚未成为世族家族的世族晋升为总督,而无需撤销总督职位并使用授予任命
* AI将不再强迫他人加入自己的派系,若他们自己是被迫加入的
* 强制加入派系互动中的影响选项不再适用于真正喜欢其领主的角色
* 行政制现在可以采用城市守护者文化传统
* 不属你法理的行政制封臣现可被授予独立
* 行政制统治者现在可以向其法理内的部落制封臣授予独立
* 行政制下,转换部落建筑的花费更高,基本成本增加25%。行政制不应该想征服部落土地,而应该等别人先征服并使其更加文明后再下手
* 将熊熊篝火建筑的1兵士限制直接移至雇佣兵和正统派帐篷用途,以使各路线各有所长
* 将试验场的1兵士最大上限移至制轮楔马车(解锁自掠夺者、雇佣兵和正统派解锁),以使各路线各有所长
* 大幅降低熊熊篝火的骑士上限
* 将冒险者政府的骑士上限减少8(10→2);为雇佣兵和正统派增加8骑士上限,为掠夺者增加 3 骑士上限
* 将试验场的骑士效率移至熊熊篝火
* 将「提出请求」互动的基础接受度从+30降至0
* AI现在不太愿意仅仅因为冒险者贫穷,就同意其通过「提出请求」互动来索要金钱
* 当冒险者使用「提出请求」互动时,AI赠予的金钱份额会更少
* AI对冒险者有25好感以上时,将不再给使用「提出请求」互动的冒险者更多金钱。现在只计算朋友/情人关系
* 当冒险者使用「提出请求」互动时,至交/灵魂伴侣将给予冒险者更多金钱
* 请求新合同现在只会改变-5的好感,而AI会因此请求而获得+30的接受度
* 若AI本身很穷,那其现在更不愿意通过冒险者「提出请求」互动来赠予金钱(从 -10 到 -30)
* 若冒险者很强大,AI现在更不愿意使用「提出请求」互动来赠送兵士(最大力量400时为-25,最大力量800时为-50)
* 若冒险者比自己强大,AI现在更不愿意使用「提出请求」互动来赠送兵士(按最大兵力计算)
* 根据威望等级降低「提出请求」互动的接受奖励(从 10、20、30、40 降至5、10、20、30)
* 降低索要宝物的好感损失
* 重新平衡了{{ruby|自由民的财富|stewardship_wealth.1051}}事件中的选项
* 大幅降低{{ruby|加强知识|travel_events.2013}}事件中的金钱成本
* 消除了在{{ruby|<所在地文化>人商队|travel_events.4036}}事件中选择不购买饰品的压力
* 现在「收集给养」有几率获得重大成功和重大失败:重大成功可获得更多补给,失败则可能导致受伤、生病或冻伤(取决于地形)
* 删除来自极佳称职度营地执事的兵士最大规模修正
* 「向当地人传教」获得的虔诚度现降低50%
* 从冒险者营地获得的「最大兵士军团上限」减4(跨多个建筑)
* 从冒险者营地获得的「最大兵士军团规模」减5(跨多个建筑)
* 将辎重队建筑中的单个兵士最大规模修正减2个(3→1)
* 更新了请求重新任命中的AI接受度。消耗影响力现在会考虑您的影响力等级,我们现在不再比较与目标总督的直接影响力,而是比较影响力等级
* 若玩家欠债,AI现在会避免召唤玩家参战
* 增加冒险者试图连锁抢劫教堂的难度
* 上调了「支持我们」合同的金钱报酬上限,即雇主年收入和当前金钱的1倍


* Saxon culture now starts in the high medieval era when starting a game in 1178.
=== Bug修复 ===
* Corrected dynasty house for Robert de Dreux.
* 消除放大和缩小接近地形时的性能下降——地图图标现在应该更有效率
* 为<code>administrative_government_vassal_opinion</code>修正添加了缺失的本地化和格式
* 修正了导致「安排婚姻」潜在配偶列表中的角色不显示宗教和文化的问题
* 修复了{{ruby|消失于夜色|elope.1003}}事件被破坏的问题
* 重建罗马并改信希腊多神教时,现在将销毁您持有的所有信仰首领头衔
* 修正了「进行人口普查」合同中,当第一个目的地与您的营地位置相同时的软锁定
* 允许蒂尔菲达在其丈夫赫里沃德的营地中开始游戏
* 使冒险者可以完成婚约,而无需使用其他结婚请求
* 修正了一个漏洞,即在使用向领主请愿决议时,您可以不断减少压力。在开始旅行前取消旅行计划器,您将失去压力,尽管尚未获得任何压力
* 修正了某些效果没有文字的问题,效果是在没有获得相应等级的情况下授予声望和影响力的效果
* 修正了在到达领主首都前取消请愿时,向领主请愿决议不退还已花费影响力的问题
* 修正了旅队主管和乳母的职位不受「家族产业」文化传统的影响
* 更新了庄园受损时的脚本,因为删除整个建筑会造成比预期更多的损害。庄园建筑通常会损失一到多级
* 也为AI也锁定了仅限DLC的宗族传承
* 所有解除建筑物地形限制的文化传统现在都会正确检查伯爵领文化,而不是持有者的文化
* 修正了在没有足够影响力的情况下使用「强制加入派系」互动的问题
* 修正了「领主是合意继承人」的派系加入几率修正被二次重复计算的问题
* 修正了之前对领地触发的修改,该修改使您无法在撒哈拉沙漠及其周边地区的大部分拥有沙漠或沙漠山地的男爵领地中建造领地。只有横跨撒哈拉的走廊才有空槽
* 更新了「强迫卸任」互动中头衔转移的逻辑。头衔和封臣的行为应因此更加一致
* 在「向领主请愿」无效事件中添加了缺失的请愿类型名称
* 修复了悬停在随着冒险者营地移动的集结点图标上或刚刚在战争中失去的省份上时发生的崩溃
* 瓦兰吉卫队兵士和从者宫廷职位不再严格锁定于拜占庭帝国。所有拥有解锁这些职位的文化传统的皇帝都可以选择为其主头衔点选创建瓦兰吉卫队的决议
* 在建立瓦兰吉卫队的情况下[[决议#重建罗马帝国|重建罗马帝国]]时,您可以保留使用瓦兰吉卫队兵士和从者宫廷职位的权限
* [[决议#重建罗马帝国|重建罗马帝国]]后,您的兵士头衔将转移到新头衔上,确保不会因为旧头衔被毁而丢失
* 为了与您在战争中帮助的盟友交好,您现在必须为战争分做出实际贡献
* 若葡萄牙已经存在,则阻断[[决议#成立葡萄牙|成立葡萄牙]]的决议
* 将孤独的葡萄牙氏族制封臣改为封建制
* 通过确保您在过渡时获得对以前所有头衔的宣称,使有地统治者更容易成为正统派无地冒险者
* 修正了一个问题,即行政制领地的最高统治者无法将包含您法定首都的公国授予封臣。现在它会检查事实首都
* 若您是共治君主,则不能再使用「放弃帝国野心」决议来放弃个人野心
* 现在,战阵专家文化传统可为军事家特质提供奖励,使战斗滚动更快,并降低敌人的防御优势
* 若您没有王家宫廷DLC,则删除宫廷显赫度低于期望的警告
* 修正了从行政制切换到封建制时,住所概览元素被破坏的问题
* 修正了公国建筑列表中缺少停尸场的问题
* 修复了战争概览中显示佣兵合同中的金钱的问题
* 修正了冒险者在旅行时可能会被无效合同卡住的问题
* 无地冒险者不再可能先绑架某人,然后等待那人的领主给你发个合同,要求帮那人从你这里越狱
* 若孩子或雇主死亡,监护孩子的合同将正确失效
* 修正{{ruby|安置<事件文化>人|hold_court.6080}}朝会事件,使其不再针对有地产的地块和改变其地产类型的地块,而只针对空地
* 若您无法成为所请求头衔的总督,则不能再使用「请求重新任命」互动
* 修正了「委托制作宝物」决策的庄园成本削减未正确应用的问题
* 作为信仰领袖,您不能再使用[[决议#改信国教|改信国教]]决议。反正本来也无效
* 您装备的宝物现在会正确显示在您的肖像和理发店中
* 修正了领主战败而导致自己失去所有头衔的角色无法成为无地冒险者的问题
* 发现秘密计谋选项卡现在会正确显示所有已知计谋
* 行政制信仰领袖会在其行政制头衔被撤销时将不再失去其家主头衔
* 将「召唤参战」互动移至列表的扩展部分,不再显示在非边疆/海军行政制的总督身上
* 修正了从支持派系合同中获得承诺土地时成为流浪者而有地者的问题
* 修复了在最后一个头衔被取消时成为流浪者而不是输掉游戏或成为冒险者的问题
* 发现敌对计谋中的同谋对你不利时,将不再暴露你被迫从计谋中移除的同谋。若您决定不移除同谋,则会在同谋身上添加一个弱牵制
* 修正了转换为巫术的几率预测,使其更加精确
* 添加了宫廷园丁触发的缺失本地化
* 修复了宫廷园丁宫廷职位要求雇员拥有或已完成灵感的问题。现在不再需要
* 当头衔被无地统治者继承时,国教将不再改变
* 修正了授予封臣任命会使新的次级封臣获得世族家族的问题,尽管他们不应该获得世族家族
* 添加了重步兵追击和屏幕乘法修正的缺失文本
* 添加了一些文字,说明当你已经有一个治理问题时,是无法启用其他的治理问题的
* 修正了庄园接待厅升级,为皇帝获得的每个头衔(包括撤销头衔时)提供额外正统性。现在该加成只适用于主头衔
* 修复了接待厅在获得正统性后,不重置所存储的正统性的问题
* 修正{{ruby|诺斯人的命运|global_culture.0015}}事件为空,背景不合适的问题
* {{ruby|巴格达的学者|yearly.4091}}事件现在只有在您拥有并位于巴格达时才会发生
* 修复了{{ruby|古道衰微|fp1_jomsvikings.1001}}事件的背景
* 若您被毁容、失明等,而最高领主的文化在继承问题上不喜欢这些特征(例如「宫廷政治」传统),您将无法再启动废黜计谋。该计谋暗示您将自己继承爵位,但由于您的这些特征得分较低,这种情况很少发生
* 修正了废黜计谋互动中不总是显示说明的问题
* 改变文化时,统治者创建器中的自定义外观将不再自动覆盖
* 删除了「让孩子学习语言」互动中的选项——您已经给辅导班打过钱了
* 修正了领主摄政教程未按计划推动的问题
* {{ruby|力量测试|bp1_yearly.5720}}事件现在只有当对手与您处于同一位置时才会发生
* 缩短了{{ruby|力量测试|bp1_yearly.5720}}事件的文本并修复了动画
* 修正了一个问题,即即使您从未选择罗马帝国困难模式,也可能意外启用该选项
* 修改了浪漫计谋中的难度预测,使其更加准确
* 修正了一个问题,即当尝试释放囚犯以换取他们成为您的处刑人时,他们最终不会像预期的那样成为您的处刑人
* 修正了「挑战地位」计谋的保密宽限期
* 游戏规则视图中的「保存预设」窗口现在在1080p分辨率下完全可见
* 确保冒险者的「用金钱补充兵士」选项在工具提示中显示正确的数字
* 修复了「提供阉人」互动在有多个太监可用的情况下无法替换选定角色的问题
* 在本地化中澄清了只有在中世纪盛期之前才能使用符文石
* 现在,「提供阉人」互动要求目标是统治者并拥有宫廷
* {{ruby|游荡,呓语|epidemic_events.5906}}事件现在正确说明它有25%的几率传播修正,而不是错误的15%
* 修正了一个历史小问题,即科堡伯爵领在867年是一个采邑主教区
* 您的主教在声称您的婚姻是近亲结婚之前会仔细检查一下
* 战士文化传统不会正确解释您需要一个部落政府来选择它
* 修正了一个问题,即在某些罕见情况下,在事件中更换保镖时,您会解雇最好的保镖,而不是最差的保镖
* 修正了{{ruby|废墟漫步|ep3_laamps.5040}}事件中的一个小问题,即其中一个角色不会被分配一个合适的昵称
* 盲人和被致残人将不再参加射箭比赛
* 修正了营地派对中「贵宾」APA偶尔无法正确找到主人的问题
* 修正了「另一个情人」事件中的一个问题,即角色会检查是否被自己吸引。水仙在我们的时代之前
* 修正了「另一个情人」事件中的一个错误,在该事件中,即使与至交分手,也会保留至交情人
* 友好的语言学习信应该不会再叫你吃泥巴的人了,即使你可能活该
* 为一些缺失的营地执事添加了事件原因
* 修正了{{ruby|誓约瞬间|ep2_wedding_ewan.0071}}婚礼事件中冷却时间的问题
* 更新了尝试将部落制封臣改为行政制时的文本。现在会显示只有定居政府类型才能直接变更为行政政府
* 修正了「知道我是谁吗」技能,使其实际获得+20%接受度,而不是50%接受度
* 修正了在没有合格政府类型的情况下尝试选择「城市守护者」文化传统时不显示原因的问题
* <code>set_designated_heir</code>效果现在只能应用于直系子嗣。防止在变成循环时发生一些崩溃
** 对指定继承人进行了修复,以与最近的代码更改保持一致。现在接收人必须是您的子女才有资格被指定。(这应该只影响行政制,因为行政制可以指定近亲)
** 「请求共治皇帝」互动只有在共治皇帝是现任皇帝的子女时才会指定其为继承人
* 添加了「召唤参战」互动中牵制可用时的缺失文本
* 修复了大量事件中无法运行的动画
* 删除了冒险者劫掠合同宣战理由中重复的战争得分值


=== Game Content ===
=== 美工 ===
* 为游戏概念添加了正确的「怨恨者」图标
* 为模组创作者添加了斗争特质背景


* Added an event for adventurers where a follower wants to get married to a local.
=== 历史 ===
* Added a new interaction named “Aid Tribal Development”, allowing lieges to support their non-tribal vassals in converting their tribal holdings into castles.
* 1178的萨克森文化现从中世纪盛期起步
* Enabled the decision to restore the Roman Empire for administrative. You can now adopt the administrative government first and still restore Rome, instead of having to do it in a particular order.
更正了{{ruby|罗贝尔·德·德勒|205508}}的家族
* The Byzantine cultural traditions “Roman ceremonies” and “Palace politics” can now be adopted if you restore the Roman Empire and don't have the traditions already.


=== Interface ===
=== 游戏内容 ===
* 为冒险者添加了一个事件,即追随者希望与当地人结婚
* 增加了名为「支持部落发展」的新互动,允许封臣支持其非部落封臣将部落领地转化为城堡
* 为行政制政体启用[[决议#重建罗马帝国|重建罗马帝国]]决议。现在采用行政制政体后仍可重建罗马,而不必按照特定顺序进行
* [[决议#重建罗马帝国|重建罗马帝国]]后文化可树立罗马仪式和宫廷政治此二拜占庭文化传统


* Removed mentions of antiquarians being needed to repair artifacts from tooltips and court position description.
=== 界面 ===
* Fixed “Music player” not being localized.
* 删除了工具提示和宫廷职位描述中关于需要古物研究官修复宝物的内容
* Hid the commission legend artifact decisions unless you’ve completed a legend, and made the decision major.
修复了「音乐播放器」未本地化的问题
* The breakdown tooltip for candidate score in appointment now explains the gender penalty in a better way by showing the % penalty, and not just the value.
* 隐藏了委托传奇宝物的决定,除非您完成了一个传奇,并将该决议设为主要
* Fixed cut off text on “Fight Corruption” contracts.
* 候选任命人分数的详细工具提示现在可以更好地解释性别惩罚,显示惩罚百分比,而不仅仅是数值
* Added advanced features to the Ruler Designer: you will now be able to generate random appearances based on the selected Culture, only load Traits or Appearance from a saved Ruler, and decide whether to regenerate the Appearance when changing Culture.
修正了「打击腐败」合同上的文字断层
* Added potential gold gained from mercenary contracts/interactions in the war overview for all participating landless adventurers.
* 为「统治者设计器」添加了高级功能:您现在可以根据所选文化随机生成外观,只加载已保存统治者的特质或外观,并决定在更换文化时是否重新生成外观
* 在战争概览界面中,为所有参与的无地冒险者添加了从雇佣兵合同/ 互动中获得的潜在金钱


== References ==
== 参考资料 ==
<references />
<references />


[[Category:Patches]]
[[Category: 补丁]]
[[en:Patch 1.13.X]]

2025年6月18日 (三) 23:15的最新版本

十字军之王 III
DLC Roads to Power.png 权力之路
1.141.14.0.21.14.11.14.2.11.14.2.21.14.3
1.131.13.0.31.13.0.41.13.11.13.1.21.13.2
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.0.11.11.11.11.21.11.31.11.41.11.5
DLC Tours and Tournaments.png 巡游与比武大会
1.101.10.0.11.10.11.10.2
1.91.9.0.31.9.0.41.9.11.9.21.9.2.1
DLC Fate of Iberia.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.11.7.2
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC Royal Court.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC Northern Lords.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.13.X的补丁包含全部以1.13开头的小版本。

1.13[编辑 | 编辑源代码]

主条目:1.13 版本

1.13.0.3[编辑 | 编辑源代码]

1.13.0.3是2024年9月26日发布的补丁[1]

平衡[编辑 | 编辑源代码]

  • 修正冒险者使用「补充兵士」互动时金钱/给养的显示成本比实际扣除多得多的问题;换句话说,现在不再根据最大军队规模来调整给养成本,因此作为补偿,使用给养进行补充的总成本上调了约25%
  • 重新平衡了执事和建筑对冒险者兵士的加成;现在,不同类型的单位之间的加成更为一致(将加法加成改为乘法加成),平均加成也会更低。冒险者的强度仍很高(尤其是在初期),但至少不应该仅凭少量升级就使敌军蒸发消失或折跃回家
  • 一般合同的金钱报酬下调约30%
  • 旅行合同的金钱报酬下调约25%
  • 犯罪合同的金钱报酬下调约16%
  • 「解决边界争端」合同的金钱报酬大幅下调(约50%),毕竟相对而言它实在过于简单
  • 给养合同的报酬各下调约1个档次:
    • 500→250
    • 750→500
    • 1250→1000
    • 2000→1500
  • 造访<所在地产>决议中的零元购部分已被削弱:
    • 想方设法吸引小贩注意的收益减半
    • 偷窃给养的收益减半
  • 取消成人仪式的资源退回现在与初始成本一致。在成人与未成年之间反复横跳不应该凭空变出金钱和威望
  • 削弱了重建狄奥多西的疆界决议给的「恢复狄奥多西的疆界」宗族修正。宗族威望收益已被移除。老实说,让宗族里的每个人都获得10%每月宗族威望提升多少沾点哈人。决议现在将给予固定数值的宗族威望
  • 大大降低了愿意离开领地转进冒险者的AI的数量,因为在某些情况下这使得管理领地几乎不太可能,因为你的封臣会接二连三陆陆续续打包收拾东西走人

Bug修复​[编辑 | 编辑源代码]

  • 修复了在1.13版本中加载旧存档会导致军队数量窜到数十亿的问题
  • 修复了玩家的冒险者营地可能会因为继承人不够酷而被「清理」的问题,这种情况应该不会再发生,玩家现应可以继续他们的快乐之旅!
  • 修复了剧本冒险者不能正确继承有地统治者的遗产的问题(会导致其脱离所属领地,而不是按照原计划保持臣民身份)
  • 修复了您的封臣会在您管不到的地方开外获得对您强勒索牵制的问题
  • 修复了某些行政制专属事件会触发给非行政制统治者的问题
  • 修复了太监即使在离开宫廷后,其故事链仍在继续进行的问题
  • 确保您拥有游戏人生特质无法继承任何头衔
  • 赢得十字军的冒险者现在应该采用更合理的政体(主要是封建制,而不是氏族制)
  • 修复以阿莱克修斯开局时无法触发潜龙在渊成就的问题(若您在更新前已经开了一局,那深感抱歉——要做这个成就的话,得重开一局)
  • 修复了加载省份不匹配的旧存档时发生的崩溃
  • 修复了在阴谋的同谋选择窗口中,宾客显示为空白同谋槽的问题
  • 当角色死亡导致庄园不存在时,庄园/住所窗口现在会正常关闭而不是转入崩溃
  • 修复了一个偶尔出现的问题,即您尝试以「<文化>族勇士」的身份和平定居时,可能无法获得任何领地
  • 确保您不会在无限循环中反复向您的领主请愿
  • 不再能从酒馆无限招募蒙面人
  • 不再能创建无地行政制封臣类型的自定义统治者
  • 修正在获授行政制领地时仅能获得公国头衔,不能获得任何实际男爵领,最终落得非统治者地步的问题
  • 确保每个世族只有一个庄园;这也会解决庄园继承时重置的问题
  • 修复了在尝试计算建筑中空置槽位数量时出现的崩溃
  • 修复了加载旧存档时封臣契约可能导致的崩溃
  • 修复了热座加入时可能出现的OOS(检验结果偏差)
  • 修复了音乐播放器中不显示不朽传说原声带的问题

界面​[编辑 | 编辑源代码]

  • 现在通过某些决议时决议菜单会自动关闭,如访问地产、收集给养等决议。这将使操作流程更加丝滑
  • 现在,在关系选项卡中,其他角色的「关系原因」图标将重新可见,因此您可以看到两个角色成为朋友、宿敌等的原因

1.13.0.4[编辑 | 编辑源代码]

1.13.0.4是2024年10月3日发布的补丁[2]

Bug修复[编辑 | 编辑源代码]

  • 游戏现在每隔数帧(而非每帧)运行高消耗的角色肖像脚本,以提升帧率
  • 修复了多个触发器错误地将冒险者包含在伊比利亚斗争结束决策中的问题(该问题导致斗争几乎无法成功结束)
  • 修复了通过决议重建拜占庭帝国后未正确设置国教的问题
  • 修复了冒险者无法对流浪者使用互动的问题
  • 移除了部分成就上不必要的扩展包拥有限制(因这些成就本身无需扩展包支持)
  • 修复了永世传承成就在新增传承路线后无法解锁的问题

平衡[编辑 | 编辑源代码]

  • 冒险者现在无法使用牵制强制有地统治者改变信仰(该选项本应仅限于君主使用)

界面[编辑 | 编辑源代码]

  • 在HUD(平视显示器)右下角、计谋按钮旁添加了任务契约图标。现在应能更轻松地查找和访问你当前活跃的任务契约,以查看其状态或放弃契约

1.13.1[编辑 | 编辑源代码]

1.13.1是2024年10月8日发布的补丁[3]

平衡[编辑 | 编辑源代码]

大幅降低了边防军兵士维护费。由于计算有误,成本远高于预期。数学真的是太难辣 略微增加了庄园建筑的AI权重。与以前相比,AI有望在地产和庄园之间更均匀地建造新建筑 无地行政制角色不再对非行政统治者持有的头衔使用「请求总督领」互动交互 略微改变了AI使用改信国教决议的可能性 降低了基础几率,让狂热的角色永远不想这样做,但额外增加了一些提高整体几率的修正 更新了改信国教决议,使所有最高领主有国教机制的任意政体封臣都可通过 调整了AI对影响力换内阁职位的接受度,使成为内阁成员变得更加困难 若您的能力明显低于目标内阁成员,AI现在更不愿意接受;但若您属于一个强大的家族而内阁成员不属于,AI则更有可能接受 若AI拥有世袭等级制文化传统,那么这种传统现在不会让AI更有可能采用行政制政体,而是会略微降低AI成为行政制政体的意愿 更新了几种行政制统治者被迫改变政体的案例,以便更好地过渡到您期望的政体。因此,角色获得的政体应该在各方面更加一致 更新了「罢免总督」互动中的成本逻辑及其如何使用总督效率来影响成本

Bug修复[编辑 | 编辑源代码]

  • 修复了AI无法升级其住所中一个以上的内部插槽的问题
  • 修复了大厅界面,现在可以在神权制或共和制领地内创建无地冒险者
  • 确保不是派系的所有成员都会被迫到场。你会发现,总有人问这个令人尴尬的问题:怎么所有人都想进派系造反?
  • 修复锁定的住所建筑插槽的工具提示
  • 明确了<信徒>之路——升扬决议的工具提示,以告知玩家使用的圣地也必须崇拜您的信仰
  • 我们现在在使用「提出请求」时显示统治者有多少可结婚的角色,包括过滤掉他们不太可能结婚的任何人
  • 成为冒险者决议现在将列出解锁决定的所有文化传统和信仰核心教义,而不仅仅是那些非常酷的
  • 修复了可存在独立共治者且其被称为「共治共治共治共治共治……」之类的问题。希望这种情况不再发生
  • 修复了「请求帝国远征」互动中选定的影响力数量与您可以强迫领主接受的阈值不匹配的问题。现在,若领主的影响力少于你所花费的数量,领主将始终同意请求
  • 帝国远征宣战理由现在仅在您是共治皇帝时才在宣战理由列表中可见
  • 纠正了一个小问题,即若只有一个伯爵领有效,「提高伯爵领控制力」合同可能会陷入无限奖励循环
  • 确保在旅行时使用正确的船只模型,而不是总是回到默认船只模型
  • 「公地」治理问题不应再针对死亡角色,毕竟他们都已经归于最后的安息
  • 添加了战车竞速强制性入场费的工具提示
  • 总督确认决议现在会告诉您,若您的听众被接受,您将得到什么
  • 在工具提示中添加了一个缺少的本地化键值标签,用于向你有牵制的人提供太监
  • 修正了一个问题,即历史定义的冒险者在继承逻辑中有时会与动态创建的冒险者略有不同
  • 一点金钱……(ep3_landless_admin.1020)事件将不再为您供升级折扣,但若您的住所无法建造这些升级,则无法提供这些升级
  • 修正了一点金钱……(ep3_landless_admin.1020)事件本地化中的轻微时间异常
  • 修正了行政制领地的民粹派系中的一些小问题
  • 为马夫长、犬舍管理员和总工程师营地执事添加了缺失事件选项原因
  • 修正了一个问题,即信仰升扬事件可能会将您自己的信仰称为有缺陷(当然,这绝对不可能)
  • 修复了显赫的阉人:丰富的主动性(ep3_story_cycle_admin_eunuch.2050)太监事件中的一个小拼写错误
  • 人票囚笼住所建筑现在可以正确解锁冒险者的绑架计谋,无论他们是否具有适当的技能
  • 在行政制领地中,最强大的世族家主现在被视为「强力封臣」
  • 有地的监护人将不再前往无地的行政制统治者的监护地
  • 增加了「减少压力」作为参加战车竞速的有效意图,每个人都可以为政治以外的事参加中世纪版本的纳斯卡赛车
  • 调整了氏族制继承。友好和和谐团结度原本给予玩家继承人比预期更少的头衔份额(分别为33%和66%)。数值现已增加到50%和75%
  • 使授予某总督第二个其最高等级的头衔的授予头衔阻止器的本地化更加精确
  • 婚姻窗口现在会通知您,是否有封臣会因为您与那个出身低微但迷人的天才结婚而感到不安
  • 冒险者不能再在参加战车竞速时尝试获得影响力
  • 雄心壮志:风中低语(grand_ambitions.0130)事件添加了正统性特殊本地化
  • 若适用,现在对您的配偶/君主使用「采纳信仰」互动将打开更便宜和更有利的采纳国教决议的窗口
  • 将哈桑故事周期决议触发移至始终可见,并将其归入新决议类型
  • 在哈桑故事周期中启用哈里发死亡的事件,以便即使哈里发没有继承人,也能在阿萨辛路径上推进故事
  • 加入一些额外的例外逻辑,以帮助阻止共治皇帝偶尔默默地失去职位
  • 任命某人为你的共治者现在会将他们移至你的宫廷/并撤销他们的封臣身份(若适用)
  • 修复了一个极端情况,即没有杀死任何人或杀死不在战场上的人的伟大征服者会对他们第一次杀戮的记忆不准确
  • 冒险者无需维护的宫廷职位现在会在他们的薪水明细中正确提示他们被白嫖的原因
  • 通过略微降低赌注登记人的基础称职度,使其翻车成为可能
  • 迫使赌注登记人停止欺骗他们的雇主。正如描述中所述,此宫廷职位提供的战车竞速成本减少现在可以正确地与他们的称职度水平相匹配
  • 现在可防止战争领袖解散军队,从而立即输掉战争。战争的次要参与者始终可以在其领内解散军队
  • 采纳国教决议现在将正确地告诉您在参与活动时,该决议不可用
  • 修复了一个AI判断,成为强力封臣但未显示其在多大程度上影响接受度
  • 修复了行政制「要求内阁职位」互动不退还任何已花费的影响力。若领主拒绝,现在将退还一半的费用。同时更新了互动中的描述文本以现场说明
  • 冒充税吏的无地冒险者合同在成功时,现在将正确授予重大成功奖励
  • 修复了「偷窃动物」合同中的描述本地化字符串,以正确引用它创建的实际事件链挑战,而不是说它会提供一个勇武计谋
  • 修复了死者被选为继承人的情况,这可能会导致统治者死亡时出现各种故障
  • 在许多应有的地方添加了总督效率图标,例如许多角色修正
  • 为「重建罗马」角色修正添加了缺失的描述
  • 修复了在没有军区的情况下尝试更改军区类型时出现的语法问题
  • 为作为共治皇帝获得影响力添加了新文本
  • 当一个计谋目标很高远时,文本现在将指定它实际上是具有该特质的目标
  • 「挑战地位」计谋中的目标学习影响现在清楚地表明,要学习技能的是目标
  • 若您拥有民兵营地或铁匠铺,则修复了射箭和决斗锦标赛的成本,因此它正确地提供了50%的成本降低,而不是10%
  • 关于荣誉属性的游戏内百科全书条目现在更清晰,没有重复的条目
  • 更改了庄园启动时建筑物的数量,因此它们不再占用某些日期剧本中的锁定插槽
  • 男爵领窗口将不再为水域头衔打开
  • 骑士团将不再在某些工具提示中被错误计算
  • 「揭露秘密」窗口现在将显示正确的视图
  • 在「招募宫廷职位」决议的第一步中显示决议描述文本
  • 确保若您有统治者「神职人员的任命」,您可以选择自己的宫廷司祭,而不是自动填充
  • 确保您可以在行政制领地中使用辞去总督职务决议
  • 修复了没有新DLC时拜占庭的长嗣继承制出的问题
  • 修复了当世仇家族的最后一名成员在您的监狱中死亡时,家族世仇事件的本地化问题
  • 已禁用来自行政制统治者的潜在宣称
  • 长期统治好感奖励现在正确地根据统治者宗族的辉煌而不是封臣的辉煌来衡量
  • 除了最新的加载屏幕之外,其他加载屏幕的出现频率也得到了提高
  • 调整了医疗研究事件场景插图
  • 阻止角色请求他人支持自己接受任命
  • 男爵领在围攻后现在没有战利品,并将应用适当的修正
  • 现在noble_family脚本列表包括领主的世族家庭头衔,若有的话
  • 修复了旅行选项工具提示数据在旅行计划UI之外显示时的问题
  • 修复了属于雇佣兵和骑士团的兵士的工具提示名称
  • 明确了添加和删除房屋修正的效果本地化
  • 仅当领主或最高领主是玩家时,才禁止AI在规定的时间内结婚
  • 若宫廷职位被撤销或持有人死亡,现在将运行宫廷职位任务的on_end效果
  • 添加了澄清文本以说明行进速度和安全等游戏概念,解释角色的贡献永远不会低于0
  • 修复了帝国军队选项卡中的空状态文本
  • 尝试使用不受支持的highest_skill触发器检查实力时添加了错误日志记录
  • 修复了走私糖果事件中监护人被称为父母的问题
  • 修复了传奇瞭望塔建造条件中错误的遗产要求
  • 修复了若您的狗在谋杀计谋中救了您,则会出现破损的文本
  • 修复了臆想中的亡魂(epidemic_events.1010)事件中可能出现的荒谬的伯爵领列表工具提示
  • 小麦成山(fp3_yearly.2010)中的面包师现在被添加到击杀名单中
  • 改进了无地时的当前债务情况记录条目
  • 吉兹亚封建制封臣合同现在可以再次由具有吉兹亚或不信者税核心教义的领主使用
  • 修复了若目标不是总督,治理事件中导师的文本缺失的问题
  • 修复了成人仪式决议事件中剃发选项的大小写
  • 添加了太监宫廷职位招募冷却时间缺少的工具提示
  • 修复了我能做得更好!(court_events.3120)事件中的空随机结果
  • 修复了「敬佩正统性」消息中的破损文本
  • 修复了囚犯逃脱!(travel_events.2033)事件中的破损文本
  • 修复了事件中溢出的描述以归入某个地方
  • 修复了忠诚的追随者(ep3_camp_temperament.0040)营地气氛事件选项未将同谋添加到计谋的问题
  • 修复了近距离缩放地图时图标偏移的问题
  • 修复了消息设置正确保存或放弃更改的问题
  • 修复了消息设置快捷方式遮挡第二个字符的问题
  • 扩展触发器以确保AI仅在角色不想要最高头衔时停止支持该头衔的候选资格,而不是对所有头衔都停止支持
  • 总督特质现在称呼女性为「女总督(Governess)
  • 在没有堡垒的地产被地产所有者攻击时,劫掠军队将不再算作防御者
  • 修复了一些同谋位置在统治者的计谋中显示为空的问题
  • 修复了无地冒险者无法在他们占领的省份组建军队的问题
  • 使用「请求任命支持」互动时,您不能再要求候选人支持自己
  • 忠诚或恐惧事件不再假设无地统治者有封臣
  • 修复了AI总是自动接受战争的问题。他们已经确信自己拥有值得为之奋斗的东西
  • 修复了「提出请求」的巡游冷却时间本地化
  • 修复了通过减少镜面反射光使睫毛变亮的问题
  • 创建传奇时添加了音效
  • 在失去文化领袖头衔时为消息添加了文化背景
  • 修复了骑士团在右上方计数器中计数的问题
  • 用于排序的「技能总和」中不再包含勇武
  • 修复了营地执事的宫廷职位任命工具提示
  • 明确了在决斗失败后,只有个人宝物宣称会丢失
  • 修复了谋杀事件「通道」中涉及地形的文本问题,该事件不会像预期的那样指代目标首都的地形,而是使用目标的位置
  • 更新了授予任命的几个触发器的描述以提高清晰度
  • 修复了住所建筑可能混淆的OOS
  • 修复了一些极端情况,即指挥官可以升为骑士,但仍然继续指挥军队,这可能会使他们同时出现在两个不同的位置
  • 改进了与清剿相关的几个游戏概念和消息
  • 修复了当月亮处于上弦月时,星星与月亮对齐导致旅行时崩溃回到桌面的问题。也就是说:修复了在每日更新期间,当活动旅行计划列表处于其确切容量时,从结束旅行计划的on_action创建旅行计划时出现的CTD
  • 修复了尝试计算可用建筑槽数量时发生的崩溃
  • 修复了尝试加载旧存档时封臣合同导致的罕见崩溃
  • 修复了与篡夺行政头衔相关的各种问题
  • 向领主请愿不再总是为封建人物带来金钱和威望
  • 非铁木真的成吉思汗成为大汗后不再获得中等教育特质,若他们具有非军事教育特质,则可能会发生这种情况
  • 现在,您实际上会在回收宝物合同中将回收的宝物归还给甲方
  • 学者线营地角色戴眼镜频率降低了75%
  • 拜占庭现在应该更少地屈服于同文化民粹主义者改变国教的要求,若民粹主义者要求在宗教而非信仰的层面上变更(如东正教→艾什尔里派),则根本不会屈服
  • 修复了若您在签订合同时尝试旅行可能会卡住的问题
  • 修复了若你在向君主请愿时被监禁,你可能会被卡住的问题
  • 修复了同性角色在特定情况下可能会结婚的问题,尽管游戏规则另有规定
  • 修复了战争中无法从围城中俘获囚犯的问题
  • 修复了没有新DLC的玩家在拜占庭土地上的历史文件的一些问题
  • 风暴中的港湾(bp1_yearly.0100)事件添加了雨水视觉特效
  • 卓越的太监(ep3_decisions_event.5010)事件现在更有可能有您的文化和信仰的一种替代方案
  • 修复了在成立罗马时拜占庭御座厅会丢失的问题
  • 修复了即使您将作为拜占庭帝国重建罗马,罗马帝国法理首都仍位于罗马而非新罗马的问题
  • 仅拥有家族头衔的世族将不再由于拜占庭皇帝不是他们的法理君主而加入派系
  • 廷臣窗口中的过滤器现在可正确影响受雇职位和空缺职位
  • 修复了热加入时修正丢失问题
  • 若您在获得后续事件时选择推迟旅行决定,现在将退还您的金钱和声望
  • 修复了「热切的探索者」合同可能因甲方在您执行合同时死亡而卡住的问题
  • 删除了使用影响力等级缩放修正的重复脚本。这些修正现在应该只使用影响力等级
  • 修复了公国扩张宣战理由的许多问题。它不会总是试图夺取头衔,而是主要在可能的情况下附庸目标,并且只在适用时篡夺头衔。这解决了您无法始终获得所有目标土地的问题。若尚未创建公国头衔,并且您所占土地大于法理的50%以上时,这也将创建公国头衔
  • 海军公国扩张宣战理由在功能上与其陆上的等效物不一一匹配。这个问题已经得到修复,海军变体现在按预期运行
  • 解决了「秘密」热加入OOS
  • 离开或跳反你曾参与的战争中的一方,不再会阻止你再次参与
  • 修复了一个错误,该错误有时会为身为骑士的宫廷医师添加没有头盔的头盔纹章
  • 修复了居住建筑会混淆的OOS问题
  • 修复了有时会为非标志性信仰制作不适当的宝物的问题

界面[编辑 | 编辑源代码]

  • 当带着住所(例如营地)旅行时,地图上会显示马车和马匹的3D模型
  • 我们现在会在派系承诺屏幕中显示角色是否被迫加入派系,因此可以更清楚地看出谁想加入,谁被迫加入
  • 为帝国军队的界面中没有工具提示的属格按钮添加了工具提示
  • 修复住所建筑概览的可折叠组
  • 添加了一个选项,可以给自己写一条自定义消息
  • 添加了从消息到其设置的快捷方式
  • 将可折叠组添加到消息设置过滤器
  • 添加了已接受任务合同HUD图标
  • 改进了决斗事件窗口
  • 修复了活动事件窗口中背景大小发生变化且无法正确缩放的错误
  • 改进了窗口标题艺术纹理和各种一般改进
  • 若角色死亡,则在比武肖像旁边添加一个死亡图标
  • 将住所信息添加到大纲中,让您一目了然地查看正在进行的建设、收入等
  • 更新了住所窗口中概览选项卡的名称,以包含住所类型的名称
  • 在关系选项卡中为共治标签添加了最大宽度,以防止它与情人标签发生冲突
  • 添加了候选人分数的排序选项,可用于在以管理员身份玩游戏时对适用交互和列表中的角色进行排序
  • 修复了<瘟疫>:些许起色(health.3103)事件中涉及冒险者的房间而不是帐篷的文本问题
  • 历史、宣称者和其他固定在标题窗口上的窗口现在将向右打开,以免与上级窗口重叠
  • 修复了授予封臣头衔列表条目未对齐且信息超出屏幕的问题
  • 无地地图模式现在在缩小时仅显示纹章,而不是完整肖像

历史[编辑 | 编辑源代码]

  • 为1066和867年剧本新增了一些无地冒险者
  • 博洛尼亚和牛津的大学现在在1178年处于建成状态

游戏内容[编辑 | 编辑源代码]

  • 在您移动营地时添加了新的地图推车模型
  • 为地方/军区军队添加了新的游戏概念,以更好地解释他们的一些机制。例如,当他们返回时。在适当的地方添加了链接
  • 当您作为行政统治者改变政府时添加了新事件,以更好地解释您的政府改变的原因和时间
  • 为行政制谋略生活方式中的「吾之挚爱,身心俱献」技能添加了新效果,允许统治者向情人请求地方部队
  • 为行政制外交生活方式中的「从善于友」技能添加了新效果,允许统治者向朋友请求地方部队
  • 为行政制政体添加了一项新决议,允许角色放弃任何和所有夺取王位的努力,阻止AI支持您并显着降低您的候选人分数。这应该可以让您在不想成为皇帝时更容易避免成为皇帝,但仍然可以有效地竞争总督职位
  • 为角色设置新文化现在会从寻找与旧名字功能对等的、新文化中的对应名字
  • 可以通过脚本覆盖互动的背景
  • 为被征服领地的冒险者添加了宿敌关系
  • 更新了采用集权行政制决议中的伯爵领触发器,以显示您当前拥有的伯爵领数,以便更容易知道您距离完成要求还有多远

用户模组[编辑 | 编辑源代码]

  • 添加了两个新的风味化规则
  • 添加了在脚本中为每个互动定义自定义角色排序选项的功能
  • 为住所添加has_domicile_construction触发器
  • 更新了角色互动的.info文件以包含更多信息
  • 删除了军团中的旧存档优化,若军团的当前士兵数量和最大士兵数量相同,它会将其写为“as size”。通常这不会出现在更改日志中,但我们知道有些模组依赖于此信息,所以提一嘴
  • 为军队目标添加了add_supply效果
  • 为军队目标添加了subtract_supply效果
  • 为军队目标添加了clear_supply效果
  • 为军队目标添加了refill_supply效果
  • 为军队目标添加了army_supply触发器
  • 通过将空的和已填充的宫廷位置合并到同一个列表中,更改了宫廷职位窗口中的 GUI结构
  • 为消息添加了默认回滚音效的定义,每种类型都有一个

1.13.1.2[编辑 | 编辑源代码]

1.13.1.2是2024年10月10日发布的补丁[4]

Bug修复[编辑 | 编辑源代码]

  • 修复了某些信仰无法正常任命宫廷司祭的问题
  • 冒险者修复宝物功能现已正常工作

1.13.2[编辑 | 编辑源代码]

1.13.2是2024年10月23日发布的补丁[5]

拓展特性[编辑 | 编辑源代码]

  • 行政制政体现在可以访问「领地」界面中的一个新选项卡,该选项卡列出了可以独立于帝国官僚体制而进行更改的额外法律,从而使行政制最高领主对其领地拥有更大的代理权和控制权
  • 新增一条行政制法律,禁止总督使用边界纠纷和合并总督辖区计谋,确保您的内部边界长期保持不变
  • 新增一条行政制法律,允许最高领主禁止总督对外宣战

免费特性[编辑 | 编辑源代码]

  • 新增限制游戏中冒险者的数量的游戏规则
  • 新增调整战斗中优势点所造成的伤害的游戏规则
    • 选项包括1、2、5、7和10

游戏平衡[编辑 | 编辑源代码]

  • 默认的战斗中每优势伤害从10%下调至现在的5%
  • 军事生活方式技能「严明行政」现可提高行政制统治者的总督效率
  • 冒险者使用给养补充兵士的成本提高了68.75%
  • 重新平衡大寂静之塔的花费和加成
  • 管理生活方式技能「细分账簿」现在可为行政制统治者提供一些额外的行政制封臣税收义务
  • 将行政制的基础征召兵义务从10%提高到30%。虽然行政制征召兵总体上较少,但总督没必要私藏那么多征召兵
  • 民政军区不再向领主提供更少的征召兵。鉴于其目的是创收和发展,更没有理由相比其他的行政制类型私藏征召兵了
  • 当民粹主义派系向拥有国教的统治者提出要求时,统治者只有在该派系的信仰与其个人信仰相同,或者该信仰在其领地内占有大份额(领地内60%以上的伯爵领)时,才能选择改变国教
  • 为边疆军区的总督启用劫掠,允许其劫掠相邻领地
  • 总督现在将把更多的收入用于兵士。这应能防止总督效率发生变化或被效率较低的新总督取代时,过于轻易地解散部队
  • 皇帝现在的任命候选人分数为0,确保继承顺序中有人分数较低时,无谓地继承头衔
  • 大大降低了AI要求担任内阁职位的可能性和频率(不考虑他们强行进入内阁的情况)
  • 中世纪早期的兵士革新现在可使头衔兵士的规模增加1
  • 减少了无地冒险者建立地产时从红利中获得的金钱数量
  • 在签订「支持我们」合同后增加了宽限期。若战争立即结束,而你没有时间加入战争,你将不再被称为破誓者
  • 要求封臣结束战争时,增加了封臣接受和无条件接受的几率
  • 要求封臣结束战争现在会考虑忠信和奸猾特质,分别增减接受几率
  • 帝国官僚体制的等级越高,除了行政制税收义务外,现在还会增加共和制税收义务
    • 第3级提供基础+5%,第4级提供基础+10%,使官僚体系达到最大时的总义务+30%
  • 了确保在行政制领地内按我们希望的速度创建头衔,行政制政府现在-50% 头衔创建花费
  • 若最高领主与AI封臣信仰相同,则AI封臣将不再改信国教。若皇帝可以,那么我们也可以!
  • 非行政制封臣只有在信仰敌意足够低时才会考虑改信国教,若认为国教敌意或邪恶,则不会自行改信
  • 可以对共和制封臣「要求行政政体」,允许您将市长转变为行政官
  • 将封臣从边疆行政制中获得的防御优势从8降至6
  • 将封臣从海军行政制中获得的海岸优势从15降至10
  • 更新了欢呼继承制,将宫廷政治文化传统纳入考虑,以降低候选人的毁容分数。没有该传统时,候选人失明、毁容、不育等不再降低候选人分数
  • 将候选人在非优先性别情况下候选人任命分数惩罚从-66%提高到-80%
    • 当有国教时创建新信仰,封臣现在会更容易与您一起皈依
    • 若您在领地内举足轻重(即高外交、学识、正统性、影响力等级、属于豪族等),封臣的接受度会提高
  • 此外,先知生活方式技能也会根据外交和学识提高接受度
  • 影响候选资格互动不再要求目标角色属于世族家庭。这样,您就可以将出身卑微和尚未成为世族家族的世族晋升为总督,而无需撤销总督职位并使用授予任命
  • AI将不再强迫他人加入自己的派系,若他们自己是被迫加入的
  • 强制加入派系互动中的影响选项不再适用于真正喜欢其领主的角色
  • 行政制现在可以采用城市守护者文化传统
  • 不属你法理的行政制封臣现可被授予独立
  • 行政制统治者现在可以向其法理内的部落制封臣授予独立
  • 行政制下,转换部落建筑的花费更高,基本成本增加25%。行政制不应该想征服部落土地,而应该等别人先征服并使其更加文明后再下手
  • 将熊熊篝火建筑的1兵士限制直接移至雇佣兵和正统派帐篷用途,以使各路线各有所长
  • 将试验场的1兵士最大上限移至制轮楔马车(解锁自掠夺者、雇佣兵和正统派解锁),以使各路线各有所长
  • 大幅降低熊熊篝火的骑士上限
  • 将冒险者政府的骑士上限减少8(10→2);为雇佣兵和正统派增加8骑士上限,为掠夺者增加 3 骑士上限
  • 将试验场的骑士效率移至熊熊篝火
  • 将「提出请求」互动的基础接受度从+30降至0
  • AI现在不太愿意仅仅因为冒险者贫穷,就同意其通过「提出请求」互动来索要金钱
  • 当冒险者使用「提出请求」互动时,AI赠予的金钱份额会更少
  • AI对冒险者有25好感以上时,将不再给使用「提出请求」互动的冒险者更多金钱。现在只计算朋友/情人关系
  • 当冒险者使用「提出请求」互动时,至交/灵魂伴侣将给予冒险者更多金钱
  • 请求新合同现在只会改变-5的好感,而AI会因此请求而获得+30的接受度
  • 若AI本身很穷,那其现在更不愿意通过冒险者「提出请求」互动来赠予金钱(从 -10 到 -30)
  • 若冒险者很强大,AI现在更不愿意使用「提出请求」互动来赠送兵士(最大力量400时为-25,最大力量800时为-50)
  • 若冒险者比自己强大,AI现在更不愿意使用「提出请求」互动来赠送兵士(按最大兵力计算)
  • 根据威望等级降低「提出请求」互动的接受奖励(从 10、20、30、40 降至5、10、20、30)
  • 降低索要宝物的好感损失
  • 重新平衡了自由民的财富(stewardship_wealth.1051)事件中的选项
  • 大幅降低加强知识(travel_events.2013)事件中的金钱成本
  • 消除了在<所在地文化>人商队(travel_events.4036)事件中选择不购买饰品的压力
  • 现在「收集给养」有几率获得重大成功和重大失败:重大成功可获得更多补给,失败则可能导致受伤、生病或冻伤(取决于地形)
  • 删除来自极佳称职度营地执事的兵士最大规模修正
  • 「向当地人传教」获得的虔诚度现降低50%
  • 从冒险者营地获得的「最大兵士军团上限」减4(跨多个建筑)
  • 从冒险者营地获得的「最大兵士军团规模」减5(跨多个建筑)
  • 将辎重队建筑中的单个兵士最大规模修正减2个(3→1)
  • 更新了请求重新任命中的AI接受度。消耗影响力现在会考虑您的影响力等级,我们现在不再比较与目标总督的直接影响力,而是比较影响力等级
  • 若玩家欠债,AI现在会避免召唤玩家参战
  • 增加冒险者试图连锁抢劫教堂的难度
  • 上调了「支持我们」合同的金钱报酬上限,即雇主年收入和当前金钱的1倍

Bug修复[编辑 | 编辑源代码]

  • 消除放大和缩小接近地形时的性能下降——地图图标现在应该更有效率
  • administrative_government_vassal_opinion修正添加了缺失的本地化和格式
  • 修正了导致「安排婚姻」潜在配偶列表中的角色不显示宗教和文化的问题
  • 修复了消失于夜色(elope.1003)事件被破坏的问题
  • 重建罗马并改信希腊多神教时,现在将销毁您持有的所有信仰首领头衔
  • 修正了「进行人口普查」合同中,当第一个目的地与您的营地位置相同时的软锁定
  • 允许蒂尔菲达在其丈夫赫里沃德的营地中开始游戏
  • 使冒险者可以完成婚约,而无需使用其他结婚请求
  • 修正了一个漏洞,即在使用向领主请愿决议时,您可以不断减少压力。在开始旅行前取消旅行计划器,您将失去压力,尽管尚未获得任何压力
  • 修正了某些效果没有文字的问题,效果是在没有获得相应等级的情况下授予声望和影响力的效果
  • 修正了在到达领主首都前取消请愿时,向领主请愿决议不退还已花费影响力的问题
  • 修正了旅队主管和乳母的职位不受「家族产业」文化传统的影响
  • 更新了庄园受损时的脚本,因为删除整个建筑会造成比预期更多的损害。庄园建筑通常会损失一到多级
  • 也为AI也锁定了仅限DLC的宗族传承
  • 所有解除建筑物地形限制的文化传统现在都会正确检查伯爵领文化,而不是持有者的文化
  • 修正了在没有足够影响力的情况下使用「强制加入派系」互动的问题
  • 修正了「领主是合意继承人」的派系加入几率修正被二次重复计算的问题
  • 修正了之前对领地触发的修改,该修改使您无法在撒哈拉沙漠及其周边地区的大部分拥有沙漠或沙漠山地的男爵领地中建造领地。只有横跨撒哈拉的走廊才有空槽
  • 更新了「强迫卸任」互动中头衔转移的逻辑。头衔和封臣的行为应因此更加一致
  • 在「向领主请愿」无效事件中添加了缺失的请愿类型名称
  • 修复了悬停在随着冒险者营地移动的集结点图标上或刚刚在战争中失去的省份上时发生的崩溃
  • 瓦兰吉卫队兵士和从者宫廷职位不再严格锁定于拜占庭帝国。所有拥有解锁这些职位的文化传统的皇帝都可以选择为其主头衔点选创建瓦兰吉卫队的决议
  • 在建立瓦兰吉卫队的情况下重建罗马帝国时,您可以保留使用瓦兰吉卫队兵士和从者宫廷职位的权限
  • 重建罗马帝国后,您的兵士头衔将转移到新头衔上,确保不会因为旧头衔被毁而丢失
  • 为了与您在战争中帮助的盟友交好,您现在必须为战争分做出实际贡献
  • 若葡萄牙已经存在,则阻断成立葡萄牙的决议
  • 将孤独的葡萄牙氏族制封臣改为封建制
  • 通过确保您在过渡时获得对以前所有头衔的宣称,使有地统治者更容易成为正统派无地冒险者
  • 修正了一个问题,即行政制领地的最高统治者无法将包含您法定首都的公国授予封臣。现在它会检查事实首都
  • 若您是共治君主,则不能再使用「放弃帝国野心」决议来放弃个人野心
  • 现在,战阵专家文化传统可为军事家特质提供奖励,使战斗滚动更快,并降低敌人的防御优势
  • 若您没有王家宫廷DLC,则删除宫廷显赫度低于期望的警告
  • 修正了从行政制切换到封建制时,住所概览元素被破坏的问题
  • 修正了公国建筑列表中缺少停尸场的问题
  • 修复了战争概览中显示佣兵合同中的金钱的问题
  • 修正了冒险者在旅行时可能会被无效合同卡住的问题
  • 无地冒险者不再可能先绑架某人,然后等待那人的领主给你发个合同,要求帮那人从你这里越狱
  • 若孩子或雇主死亡,监护孩子的合同将正确失效
  • 修正安置<事件文化>人(hold_court.6080)朝会事件,使其不再针对有地产的地块和改变其地产类型的地块,而只针对空地
  • 若您无法成为所请求头衔的总督,则不能再使用「请求重新任命」互动
  • 修正了「委托制作宝物」决策的庄园成本削减未正确应用的问题
  • 作为信仰领袖,您不能再使用改信国教决议。反正本来也无效
  • 您装备的宝物现在会正确显示在您的肖像和理发店中
  • 修正了领主战败而导致自己失去所有头衔的角色无法成为无地冒险者的问题
  • 发现秘密计谋选项卡现在会正确显示所有已知计谋
  • 行政制信仰领袖会在其行政制头衔被撤销时将不再失去其家主头衔
  • 将「召唤参战」互动移至列表的扩展部分,不再显示在非边疆/海军行政制的总督身上
  • 修正了从支持派系合同中获得承诺土地时成为流浪者而有地者的问题
  • 修复了在最后一个头衔被取消时成为流浪者而不是输掉游戏或成为冒险者的问题
  • 发现敌对计谋中的同谋对你不利时,将不再暴露你被迫从计谋中移除的同谋。若您决定不移除同谋,则会在同谋身上添加一个弱牵制
  • 修正了转换为巫术的几率预测,使其更加精确
  • 添加了宫廷园丁触发的缺失本地化
  • 修复了宫廷园丁宫廷职位要求雇员拥有或已完成灵感的问题。现在不再需要
  • 当头衔被无地统治者继承时,国教将不再改变
  • 修正了授予封臣任命会使新的次级封臣获得世族家族的问题,尽管他们不应该获得世族家族
  • 添加了重步兵追击和屏幕乘法修正的缺失文本
  • 添加了一些文字,说明当你已经有一个治理问题时,是无法启用其他的治理问题的
  • 修正了庄园接待厅升级,为皇帝获得的每个头衔(包括撤销头衔时)提供额外正统性。现在该加成只适用于主头衔
  • 修复了接待厅在获得正统性后,不重置所存储的正统性的问题
  • 修正诺斯人的命运(global_culture.0015)事件为空,背景不合适的问题
  • 巴格达的学者(yearly.4091)事件现在只有在您拥有并位于巴格达时才会发生
  • 修复了古道衰微(fp1_jomsvikings.1001)事件的背景
  • 若您被毁容、失明等,而最高领主的文化在继承问题上不喜欢这些特征(例如「宫廷政治」传统),您将无法再启动废黜计谋。该计谋暗示您将自己继承爵位,但由于您的这些特征得分较低,这种情况很少发生
  • 修正了废黜计谋互动中不总是显示说明的问题
  • 改变文化时,统治者创建器中的自定义外观将不再自动覆盖
  • 删除了「让孩子学习语言」互动中的选项——您已经给辅导班打过钱了
  • 修正了领主摄政教程未按计划推动的问题
  • 力量测试(bp1_yearly.5720)事件现在只有当对手与您处于同一位置时才会发生
  • 缩短了力量测试(bp1_yearly.5720)事件的文本并修复了动画
  • 修正了一个问题,即即使您从未选择罗马帝国困难模式,也可能意外启用该选项
  • 修改了浪漫计谋中的难度预测,使其更加准确
  • 修正了一个问题,即当尝试释放囚犯以换取他们成为您的处刑人时,他们最终不会像预期的那样成为您的处刑人
  • 修正了「挑战地位」计谋的保密宽限期
  • 游戏规则视图中的「保存预设」窗口现在在1080p分辨率下完全可见
  • 确保冒险者的「用金钱补充兵士」选项在工具提示中显示正确的数字
  • 修复了「提供阉人」互动在有多个太监可用的情况下无法替换选定角色的问题
  • 在本地化中澄清了只有在中世纪盛期之前才能使用符文石
  • 现在,「提供阉人」互动要求目标是统治者并拥有宫廷
  • 游荡,呓语(epidemic_events.5906)事件现在正确说明它有25%的几率传播修正,而不是错误的15%
  • 修正了一个历史小问题,即科堡伯爵领在867年是一个采邑主教区
  • 您的主教在声称您的婚姻是近亲结婚之前会仔细检查一下
  • 战士文化传统不会正确解释您需要一个部落政府来选择它
  • 修正了一个问题,即在某些罕见情况下,在事件中更换保镖时,您会解雇最好的保镖,而不是最差的保镖
  • 修正了废墟漫步(ep3_laamps.5040)事件中的一个小问题,即其中一个角色不会被分配一个合适的昵称
  • 盲人和被致残人将不再参加射箭比赛
  • 修正了营地派对中「贵宾」APA偶尔无法正确找到主人的问题
  • 修正了「另一个情人」事件中的一个问题,即角色会检查是否被自己吸引。水仙在我们的时代之前
  • 修正了「另一个情人」事件中的一个错误,在该事件中,即使与至交分手,也会保留至交情人
  • 友好的语言学习信应该不会再叫你吃泥巴的人了,即使你可能活该
  • 为一些缺失的营地执事添加了事件原因
  • 修正了誓约瞬间(ep2_wedding_ewan.0071)婚礼事件中冷却时间的问题
  • 更新了尝试将部落制封臣改为行政制时的文本。现在会显示只有定居政府类型才能直接变更为行政政府
  • 修正了「知道我是谁吗」技能,使其实际获得+20%接受度,而不是50%接受度
  • 修正了在没有合格政府类型的情况下尝试选择「城市守护者」文化传统时不显示原因的问题
  • set_designated_heir效果现在只能应用于直系子嗣。防止在变成循环时发生一些崩溃
    • 对指定继承人进行了修复,以与最近的代码更改保持一致。现在接收人必须是您的子女才有资格被指定。(这应该只影响行政制,因为行政制可以指定近亲)
    • 「请求共治皇帝」互动只有在共治皇帝是现任皇帝的子女时才会指定其为继承人
  • 添加了「召唤参战」互动中牵制可用时的缺失文本
  • 修复了大量事件中无法运行的动画
  • 删除了冒险者劫掠合同宣战理由中重复的战争得分值

美工[编辑 | 编辑源代码]

  • 为游戏概念添加了正确的「怨恨者」图标
  • 为模组创作者添加了斗争特质背景

历史[编辑 | 编辑源代码]

  • 1178的萨克森文化现从中世纪盛期起步
  • 更正了罗贝尔·德·德勒(205508)的家族

游戏内容[编辑 | 编辑源代码]

  • 为冒险者添加了一个事件,即追随者希望与当地人结婚
  • 增加了名为「支持部落发展」的新互动,允许封臣支持其非部落封臣将部落领地转化为城堡
  • 为行政制政体启用重建罗马帝国决议。现在采用行政制政体后仍可重建罗马,而不必按照特定顺序进行
  • 重建罗马帝国后文化可树立罗马仪式和宫廷政治此二拜占庭文化传统

界面[编辑 | 编辑源代码]

  • 删除了工具提示和宫廷职位描述中关于需要古物研究官修复宝物的内容
  • 修复了「音乐播放器」未本地化的问题
  • 隐藏了委托传奇宝物的决定,除非您完成了一个传奇,并将该决议设为主要
  • 候选任命人分数的详细工具提示现在可以更好地解释性别惩罚,显示惩罚百分比,而不仅仅是数值
  • 修正了「打击腐败」合同上的文字断层
  • 为「统治者设计器」添加了高级功能:您现在可以根据所选文化随机生成外观,只加载已保存统治者的特质或外观,并决定在更换文化时是否重新生成外观
  • 在战争概览界面中,为所有参与的无地冒险者添加了从雇佣兵合同/互动中获得的潜在金钱

参考资料[编辑 | 编辑源代码]

  1. Forum, Update 1.13.0.3 Changelog, 2024-09-26.
  2. Forum, Update 1.13.0.4 Changelog, 2024-10-03.
  3. Forum, Update 1.13.1 Changelog, 2024-10-08.
  4. Forum, Update 1.13.1.2 Changelog, 2024-10-10.
  5. Forum, Update 1.13.2 Changelog, 2024-10-23.