第21行: | 第21行: | ||
* 修复了游戏规则窗口中的“恢复至默认”按钮在规则没有做出改变时可用的问题。 | * 修复了游戏规则窗口中的“恢复至默认”按钮在规则没有做出改变时可用的问题。 | ||
=== | === 模组 === | ||
* | * 重命名了<code>portrait_modifier</code>文件。<code>Scripted_character</code>将分配到指数50与事件指数90。记住,最高指数所包含的内容将优先于其他。 | ||
* | * 修复了一个极其罕见的,使用<code>every/any-faith_character</code>脚本列表时崩溃的问题 | ||
=== Bugfixes === | === Bugfixes === |
2021年9月20日 (一) 19:50的版本
十字军之王 III
1.4.X 版本的补丁包含全部以1.4开头的小版本。
1.4
主条目:Patch 1.4
1.4.2
1.4.2是2021年6月22日发布的补丁[1] 校验码为dd18.
平衡
- 拥有野心勃勃特质的角色在防御战争中签署了无条件和平协议,他们的压力不会增加。
- 从礼物获得的好感度现在被限制为100(拥有体贴周到技能可以达到200),并且衰减速度加快2.5倍
AI
- AI现在能正确的提供赋税与征召兵给氏族或部落统治者。
- 修复了一个罕见的在玩家的单位移动时受到攻击后Ai的单位不加入战斗的问题。
界面
- 修复在多人游戏中显示器跳出的问题。
- 批量要求赎金现在是立刻发出的 (除非对方是玩家)。这使得它的响应速度明显更快并且还避免了只能向每个收件人发送一个要求赎金请求的问题。也修复了批量要求赎金会在某些情况下只要求0金钱的赎金的问题。注意,如果对方没有金钱或拒绝支付赎金,则他们不会被赎回。
- 修复了游戏规则窗口中的“恢复至默认”按钮在规则没有做出改变时可用的问题。
模组
- 重命名了
portrait_modifier
文件。Scripted_character
将分配到指数50与事件指数90。记住,最高指数所包含的内容将优先于其他。 - 修复了一个极其罕见的,使用
every/any-faith_character
脚本列表时崩溃的问题
Bugfixes
- Fixed initialisation garrisons for saves from versions before 1.4.0
- Fixed domain limit grace period not getting applied for newly gained titles
- Characters with an opinion above 80 will properly leave factions
- Counties will now leave factions if they don't meet the criteria to join
- Fixed the issue with custom characters not starting the game with Men at Arms
- Alliance with relatives will stop breaking immediately after being enacted
- Allow rulers to fire their chaplain / priest once when they have the doctrine Temporal, for life
- Properly check that there is "no Special Building instead" of "no Special Building slot" for the Defender of Rod decision
- Jester hat will be less fashionable after 1300 and thus, won’t used by the majority of the characters anymore
- Fixed the faith character list potentially overflowing and crashing the game due to dead people pretending to be alive
- "Use Hook" is accessible in the Declare War window when you want to push a claim while your liege has a high crown authority
- Allow modifiers from events to change haircuts and beards once again
- Fixed misleading conditions in tooltip of Fabricate Hook interaction
- Sparta will be a valid holy site in existings saves, new games will still use Olympus instead of Sparta
- The "End of Fun" event will not stack up several times in multiplayer even if the player does not choose an option immediately
- The Decision Develop Capital cannot be done by a child anymore
- Added an information on why Fabricate Hook can be unavailable when a you are targeting characters without location
- Dead children should not show up anymore during Meet Peers events
- Restored a missing localisation key when hovering Declare War without selecting any Casus Belli in English
- Fixed a bug when two and more armies involved in a siege and their casualties get applied multiple times
- Fixed a rare crash occurrence at game start
1.4.4
Patch 1.4.4 was released on 2021-06-29[2] with the checksum 79ad.
Bugfixes
- Fixed unpause issues in multiplayer if choosing to continue in single player after network out of sync on 1.4.2
- Fixed crash on save and progressive dynasty and title coat of arms disappearing
- Fixed UI lists refresh, allowing to access characters for some interactions when they should not be available (i.e.: you could grant vassal to your liege characters from other realms)
- Fixed crash happening after starting a fort assault during a crusade on a long playthrough save on 1.4.2
References
- ↑ Forum, Releasing 1.4.2 "Azure", 2021-06-22.
- ↑ Forum, CK3 Dev Diary #66 - A Fresh Coat of Paint, 2021-06-29.