1.12.X 版本:修订间差异

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'''Patch 1.12.X''' are all patches beginning with 1.12.
'''1.12.X''' 的补丁包含全部以1.12 开头的小版本。


== 1.12 ==
== 1.12 ==
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== 1.12.2.1 ==
== 1.12.2.1 ==
Patch 1.12.2.1 was a hotfix patch released on 2024-03-07<ref>Forum, [[forum:1626901|PC Update: 1.12.2.1 Changelog]], 2023-03-07.</ref>.
1.12.2.1 是2024年3月7日发布的补丁<ref>Forum, [[forum:1626901|PC Update: 1.12.2.1 Changelog]], 2024-03-07.</ref>


=== Balance​ ===
=== 平衡 ===
* Raising a Runestone now increases your Legitimacy.
* [[决议#树立符石|树立符石]]决议现提升正统性
* Hooked in Legitimacy loss to some plague flavor events.
* 部分瘟疫事件新增正统性损失


=== Game Content​ ===
=== 游戏内容 ===
* Added easter egg disease names.
* 新增彩蛋疾病名称
* Added Hildegard von Blingin’ song to the game.
* 游戏新增希尔德加德·冯·布林肯的歌曲


=== Bug Fixes​ ===
=== Bug 修复 ===
* Fixed a bug that made Legends disappear too quickly upon completion.
* 修复传奇完成后过快消失的问题
* Roaming, Raving event - Zealous option now uses the correct form of Faith name.
* {{ruby|游荡,呓语|epidemic_events.5906}}事件——狂热选项现正确使用信仰名称格式
* Yearly Cultural Acceptance increase now happens yearly over time instead of bi-monthly.
* 年度文化接受度增长现每年触发(原每两月一次)
* Death Management events for Spouses now reflect your opinion of them.
* 配偶的丧葬事件现反映玩家对其看法
* Very Rare epidemics game rule now influences the spread of epidemics.
* 「瘟疫——极罕见」游戏规则现实际影响瘟疫传播
* Grand Rite activity now correctly states the reason for why you can't host the activity.
* 大巫祭活动现正确说明无法举办的原因
* The Mourn intent now has the correct animation.
* 「哀悼」意图现使用正确动画
* Tooltip for penalty information due to exceeding domain limit now has correct localization.
* 领地超额惩罚提示现正确本地化
* Fixed bookmark characters clipping issues.
* 修复剧本角色模型穿模问题
* Clearer toast for marrying a lowborn.
* 与平民通婚的提示更清晰
* Great Expectations Event can now trigger again.
* {{ruby|寄予厚望|bp1_yearly.2020}}事件现可再次触发
* Can now hold funeral for recently dead spouse.
* 现可为近期去世的配偶举行葬礼
* Enter Seclusion and Isolate Capital Decisions now have more consistent localization for ending seclusion/isolation.
* 「避世隔离」与「隔离首都」决议的结束文本更统一
* There is now information about Initial Legitimacy change in Virtuous and Sinful traits.
* 美德/罪恶特质提示现含初始正统性变化信息
* From Dust can no longer target your own capital.
* {{ruby|来自尘土|epidemic_events.0110}}事件不再以领地首都为目标
* Pope no longer hosts tournaments.
* 教宗不再举办比武大会
* Some legend chapter update now properly gets pronouns and no longer ends abruptly.
* 部分传奇章节更新现正确使用代词且不突然结束
* A Sinful Ancestor event can no longer trigger when you do not have any ancestors.
* 无祖先时{{ruby|罪恶的祖先|legend_spread_events.8040}}事件不再触发
* Custom map table style and HUD style settings are now remembered.
* 自定义地图桌风格与界面风格设置现被记忆
* Legendary Building "Hunting Lodge" is now available to build when completing the appropriate legend.
* 完成对应传奇后现可建造传奇狩猎馆舍建筑
* Conquering land as an Interloper now triggers the 'Lose a Title within the Struggle Region to an Interloper or Uninvolved Ruler' catalyst.
* 以僭越者身份征服土地现触发「在斗争区域向僭越者/无关统治者割让头衔」导火索
* Accolade Attribute "Reeve" now correctly gives control boost for Martial councilor task.
* 市议长勋号属性现正确提升军事总管任务的控制度
* Fixed a crash on going back during the Court Grandeur tutorial.
* 修复宫廷显赫度教程返回时崩溃
* Fixed a crash on Activity Intents.
* 修复活动意图导致的崩溃
* Increased the requirements for "The Most Pious Life" legend.
* 提高[[传奇#虔诚一生|<角色前名>极其<虔诚的>一生]]传奇的达成要求


== 1.12.3 ==
== 1.12.3 ==
Patch 1.12.3 was a patch released on 2024-03-19<ref>Forum, [[forum:1635443|PC Update 1.12.3 Changelog]], 2023-03-19.</ref>.
1.12.3 是2024年3月19日发布的补丁<ref>Forum, [[forum:1635443|PC Update 1.12.3 Changelog]], 2024-03-19.</ref>


=== Balance​ ===
=== 平衡 ===
* Rebalanced the AI logic for asking characters to promote their legend.
* 调整AI请求角色推广传奇的逻辑
* If you have taken gold in exchange to promote someone's legend and stop, then you're asked to give the gold back.
* 收前推广他人传奇后停止推广需归还金钱


=== User Modding​ ===
=== 模组支持 ===
* User Modding: Added on_legend_start_promote to legend types.
* 新增传奇类型<code>on_legend_start_promote</code>效果
* User Modding: Added on_legend_stop_promote to legend types.
* 新增传奇类型<code>on_legend_stop_promote</code>效果


=== Bugfix​ ===
=== Bug修复 ===
* Clearing the Grounds for a Legendary Hunting Lodge now correctly states the additional requirements.
* 「清理传奇狩猎馆舍场地」现正确说明额外要求
* Reworded the description of the "Upward Mobility" achievement.
* 重写[[成就#向上流动|向上流动]]成就描述
* Advanced Research icon has been updated to be more historically accurate.
* 更新「先进研究」任务图标(更符合史实)
* Clarified the description for Extol Domestic Legend.
* 清晰描述「在领内宣扬传奇」任务描述
* Changed the title of 4 similar legends.
* 修改4个相似传奇的标题
* Added Cremation funerary tradition to Zunbil.
* 尊日教信仰新增火葬丧葬传统
* Added happy reaction for when disliked spouse dies in death_management.1200
* {{ruby|配偶阵亡|death_management.1200}}事件中厌恶配偶死亡时新增愉悦反应
* Added 25% cultural fascination bonus for fifth level of learning trait.
* 5级学识特质新增25% 文化思潮加速
* Fixed Horse Hastiluder XP not disbursing upon winning the horse racing event at tournaments.
* 修复比武大会赛马获胜后未获得骑术经验
* Fixed Sar-i Sang mine not scaling modifiers correctly into fourth level.
* 修复萨尔桑格青金石矿4级修正未正确生效
* Fixed Palace of Aachen not correctly displaying feast cost reduction.
* 修复亚琛宫殿未正确显示宴会花费减免
* Ensured Your Highness event (host_dinner_events.1009) targets the correct characters.
* 确保{{ruby|神魂颠倒|host_dinner_events.1009}}事件定位正确角色
* Ensured you can’t save yourself in travel_events.2105
* 确保旅行事件{{ruby|危险:生或死,如何拯救生命|travel_events.2105}}事件中无法自救
* Fixed multiple localisation typos.
* 修复多处本地化拼写错误
* The Sons of Scota legend now lets you diverge your culture to Ancient Egyptian at Mythical level.
* 「斯科塔诸子」传奇现允许在神话级分歧出古埃及文化
* The Sons of David legend now lets you diverge your culture to Hebrew at Mythical level.
* 「大卫诸子」传奇现允许在神话级分歧出希伯来文化
* Fixed a bug where regional portrait accessories, for example cultural swords, would not properly display.
* 修复地区肖像配饰(如文化武器)显示异常
* Fixed rare crash to desktop when a character has an invalid instance of their character modifier.
* 修复角色修饰符无效实例导致的罕见崩溃
* Fixed wrong header for cost breakdown when you are a legend promoter, rather than the legend owner.
* 修复作为传奇推广者(非拥有者)时费用明细标题错误
* Reduced crashes related to tooltips and portrait clicking on Mac and Linux. Note: We might not have found all instances of this issue. Special thanks to all assistance from the Paradox Forums for helping us with this issue.
* 减少macOS/Linux 上提示框与肖像点击相关的崩溃(注意:可能未完全修复)
* If you're using the experimental beta branch with this fix, then you will need to opt out of it to receive today's update.
* 如果您正在使用此修复使用实验Beta分支,那么您需要选择退出以接收今天的更新。


=== Game Content​ ===
=== 游戏内容 ===
* Added explicit game concepts for owned legends and promoted legends.
* 新增「拥有传奇」与「推广传奇」的明确游戏概念


== 1.12.4 ==
== 1.12.4 ==
Patch 1.12.4 was a patch released on 2024-03-27<ref>Forum, [[forum:1647826|PC Update 1.12.4 Changelog]], 2023-03-27.</ref>.
1.12.4 是2024年3月27日发布的补丁<ref>Forum, [[forum:1647826|PC Update 1.12.4 Changelog]], 2024-03-27.</ref>


=== Game Content​ ===
=== 游戏内容 ===
* Legend chapters will now change in response to the player's actions: winning a battle, a siege, being released from prison, taking the vows, a deceased spouse, a newborn child, etc.
* 传奇章节现随玩家行动动态更新:赢得战斗/围城、出狱、誓发终身愿、丧偶、子嗣诞生等
* Added more variations to legend titles.
* 新增更多传奇标题变体
* You are now alerted when a new legend enters your realm.
* 新传奇传入领地时发出警报
* Winning a Great Holy War now offers a chance to get a Holy Warrior legend seed.
* 赢得大圣战现可能获得[[传奇#信仰勇士|<信仰勇士><头衔前缀>]]传奇种子
* Added a Legitimacy modifier to the "Writing History" perk.
* '''撰写历史'''技能新增正统性修正
* "Shy" and "Reclusive" characters now have a higher Plague Resistance.
* 害羞与蛰居特质角色现获更高瘟疫抗性
* The capitals of rulers with high level Legends will now become Points of Interest to visit during travel.
* 拥有高级传奇的统治者首府现成为旅行兴趣点
* Added a player Legend Library, which contains completed legends.
* 新增玩家传奇图书馆(收录已完成传奇)
* Legends in player Libraries will never fade, even if their bonus-giving reach has decayed to zero provinces.
* 图书馆传奇永不消退(即使影响省份归零)
* Legends you own or were actively promoting are automatically added.
* 拥有或推广的传奇自动入库
* Completed legends that reached your domain are automatically added.
* 传入领地的已完成传奇自动入库
* You can remove legends from your Library at will (beware that you might not be able to get them back!)
* 可随时移除馆藏传奇(移除后可能无法找回)
* You can add distant completed Legends to your library if you are traveling in lands that the legend has reached.
* 旅行至传奇覆盖地区时可添加远方传奇
* Your Legend Library persists on inheritance / character switching.
* 图书馆随继承/ 角色切换保留


=== Interface​ ===
=== 界面 ===
* Improved legend window interface - completed legends now take up less space.
* 优化传奇窗口界面——已完成传奇占用空间减少
* Legend headers are directly clickable.
* 传奇标题可直接点击
* Legend list items now contain more information, such as the protagonist name, and start/completion date.
* 传奇列表项新增主角姓名/开始日期/ 完成日期
* Legend chronicle window has a clearer scrollbar, and a nameplate for the protagonist.
* 传奇编年史窗口滚动条更清晰,新增主角名牌
* Legend chronicle portrait animation is now based on chronicle type, and they are also animated - to remember them as they were in life.
* 编年史肖像动画依传奇类型设定(定格生前形象)
* Added ‘pan to legend’ button and right-click action for legend list items.
新增传奇列表项「定位传奇」按钮与右键功能
* In the Legend List, promotion costs for legends you cannot promote are no longer shown.
* 无法推广的传奇不再显示推广成本
=== Bug Fix​ ===
 
* Fixed broken invalid obligations notification.
=== Bug 修复 ===
* The "Royal Touch" event doesn't give out permanent Measles anymore.
* 修复无效义务通知损坏
* Clarified the "Isolationist" cultural tradition to reflect its plague resistance.
* 「圣触」事件不再赋予永久麻疹
* Legend protagonist portraits no longer show characters in their nightgown, if they had the misfortune of dying while ill (dead protagonists from old savegames might still be in their nighties)
* 清晰描述「孤立主义」文化传统的瘟疫抗性描述
* Fixed certain UI sounds to match levels from previous versions.
* 传奇主角肖像不再显示睡衣(不幸病逝者)
* Observers get a nicer legend listing.
* 修复部分界面音效音量(恢复旧版水平)
* 观察者获得更清晰的传奇列表


== 1.12.5 ==
== 1.12.5 ==
Patch 1.12.5 is a patch that will be released on 2024-05-8<ref>Forum, [[forumdirect:/developer-diary/dev-diary-147-some-words-from-our-game-director.1673686/page-8#post-29594608|Dev Diary #147 - Some Words from Our Game Director]], 2023-05-01.</ref>.
1.12.5 是2024年5月8日发布的补丁<ref>Forum, [[forum:1674909|PC Update 1.12.5 Changelog]], 2024-05-07.</ref>
 
=== Game Content ===
 
* Added a few historically-inspired events for Matilda di Canossa, Robert the Fox, Yahya Dhunnunid, and Vratislav of Bohemia. Events include themes such as Matilda's marriage to Geoffrey the Hunchback, Vratislav's rivalry with his brother, and Robert's usage of Raiktor the Byzantine pretender-monk.
* Added a new, shorter, version of the Tutorial. The old longer tutorial is still available.
 
=== Bugfixes ===
 
* Added missing cooldown to physician_epidemic_events.1040 (Alms), set it to 20 years
* During the first 15 years after an epidemic has left a province, further outbreak chances now properly follow the harsher, 50-year epidemic specific, cooldown instead of lesser, 15 year epidemic type agnostic one.
* An empty Legitimacy Gain toast will no longer appear when winning wars against targets you shouldn't get legitimacy for defeating
* Fixed travel completion event so it fires normally, this will allow Traveler Trait XP to be gained again
 
=== Balance ===


* Plague events now only happen if they are present in your Domain, or within a certain distance of your Capital (roughly the length of one Ireland). This should drastically reduce the amount of insignificant plague events in large realms.
=== 游戏内容 ===
* Lowered the general occurrence of plague events by roughly ~30-50%
* 新增托斯卡纳女公爵{{ruby|玛蒂尔达·迪·卡诺萨|7757}}、阿普利亚公爵「狐狸」{{ruby|罗贝尔·德·欧特维尔|1128}}、图莱图莱埃米尔{{ruby|叶海亚·伊本·伊斯玛仪·左农|3924}}和波希米亚公爵{{ruby|弗拉季斯拉夫·普热米斯尔|522}}的历史事件(含玛蒂尔达与「驼背」{{ruby|戈特弗里德·维格里希|20248}}的婚姻、弗拉季斯拉夫兄弟仇隙、罗贝尔利用拜占庭僧侣雷克托尔伪称帝位等特殊事件)
* The AI is now significantly more likely to enter seclusion when a plague appears in their domain, or in a county bordering their capital (unless brave or deeply irrational)
* 新增精简版教程(原教程保留)
* The AI will now exit seclusion within 6 months of every plague having left their domain (though they will still not leave before 1 year has passed since they secluded)
* The Secluded modifier penalties have been changed, instead of reducing all stats, it reduces diplomacy, prestige gain, opinion with courtly/glory hound vassals, and increases legitimacy loss
* The Isolate Capital decision now comes with a small legitimacy loss
* The AI is now significantly more willing to isolate their capital, unless brave, greedy, or deeply irrational
* The AI will now unisolate their capital within 6 months of every plague having left their domain
* Reduced frequency of Minor plagues by roughly 20%
* Increased frequency of Major and Apocalyptic plagues by roughly 5%
* Added a new option the the Plague Frequency Game Rule: Disabled, which removes the spawn chance for all plagues (except the Black Death)
* The lower Plague Frequency Game Rule options no longer disable Achievements
* When a disease becomes endemic in a province, it will no longer fully override the recent epidemics cooldown for outbreaks
* Lowered the chance of epidemic outbreaks in provinces that have recently recovered from the specific epidemic on the 'often' and very often' game rule frequency
* The AI will now refrain from hosting hunts, feasts, and pilgrimages for the first three years of any new game (to give them more time to purchase buildings, maa, etc)
* Cut the amount of hunts hosted worldwide by roughly 2/3rds, as it was vastly more common than any other type of activity by far
* Activity guests will now refuse to come if there's an epidemic in your domain or their capital county, rather than if one exists anywhere in your realm
* The AI will now generally avoid hosting activities if there's a plague in their domain, rather than their sub-realm
* Reduced the Prestige rewards from Majesty Tours, both from the demand (medium -> minor demand) and the general prestige rewards (200/600/800/1000/1200 -> 100/300/500/700/1000)
* Reduced gold gained from taxation tours by reducing the gold gained from the various Activity Pulse Actions (Local Tax instituted, Rich Local Taxed, etc)
* Increased Intimidation Tour rewards, added dread on successful demands, and increased faction block from 5 -> 10 and 15 -> 20 years
* Pilgrimage Piety reward values have been lowered, but the Piousness mult has been increased to 10%/25%/75%/150%, this means that it'll be much harder to gain a lot of piety from pilgrimages unless you take a lot of pious options
* Pilgrimage events have had their piety rewards lowered by one step (medium piety -> minor piety, etc)
* Pilgrimage Event Pulse Action piety rewards have been significantly lowered (they now give 10-25 piety)
* Hospices, Monasteries, and Watchtowers now provide Plague Resistance to the Barony instead of the County, this makes it harder to stack Plague Resistance to the point of immunity
* Boosted the tax gained from Pastures from poor to normal
* The 'Pressed my Claim' modifier is now 100 opinion (up from 50) and lasts for 50 years (up from 20)
* Reduced the frequency of the 'Pharmaceutical book' event (physician_epidemic_events.1030)
* Increased the cooldown of epidemic_events.2001 (The Plague of War) to 30 years (from 10)
* Increased the cooldown of epidemic_events.1030 (Leeches!) to 15 years (from 5)
* Increased the cooldown of epidemic_events.1040 (Flagellants at Court) to 15 years (from 5)
* Increased the cooldown of epidemic_events.1040 (Doomsday) to 6 years (from 2)


=== Interface ===
=== Bug修复 ===
* 为{{ruby|施舍|physician_epidemic_events.1040}}事件添加20年冷却
* 瘟疫离境后15年内,复发概率现严格遵循50年专属冷却(非15年通用冷却)
* 击败无正统性奖励目标时不再显示空白提示
* 修复旅行完成事件正常触发(恢复旅行者特质经验获取)


* Each Legend now gets a unique map color to make sure different legends do not blend into each other
=== 平衡 ===
* 瘟疫事件仅限领地或首府周边(约爱尔兰岛大小)触发,大幅减少大领地无关事件
* 全瘟疫事件发生率降低30-50%
* 瘟疫出现时,AI更易避世隔离(除非勇敢或极度非理性)
* 瘟疫离境6个月内AI结束避世隔离(仍需满1年)
* 「闭门」修正效果变更:原全属性减益改为外交减益/威望获取减少/朝臣型封臣好感降低/正统性损失增加
* [[决议#封锁首都|封锁首都]]决议现伴随小幅正统性损失
* AI 更愿隔离首府(除非勇敢/贪婪/极度非理性)
* 瘟疫离境6个月内 AI 解除隔离
* 小型瘟疫频率降低20%
* 大型/末日瘟疫频率提升5%
* 瘟疫频率规则新增「禁用」选项(黑死病除外)
* 低瘟疫频率规则不再禁用成就
* 疾病地方性流行不再完全覆盖复发冷却
* 「频繁」/「极频繁」规则下,近期爆发省份复发概率降低
* 新游戏前三年AI暂停举办狩猎/宴会/朝圣活动(留时间建造建筑/招募兵士)
* 全球狩猎活动削减三分之二(原远超其他活动)
* 活动宾客因领地或首府有瘟疫拒邀(原因全境瘟疫)
* AI 领地有瘟疫时避免举办活动(原次级领地有瘟疫即停)
* 君权巡游威望奖励降低:需求奖励(中→小),基础奖励(200/600/800/1000/1200 → 100/300/500/700/1000)
* 征税巡游金钱收益降低(调整富裕地方税等脉冲行动收益)
* 威吓巡游奖励提升:成功索求时获得恐怖值,派系封锁从5/15年增至10/20年
* 朝圣虔诚奖励结构调整:基础值降低,虔诚乘数提升至10%/25%/75%/150%(非虔诚选项收益大减)
* 朝圣事件虔诚奖励降级(中→小)
* 朝圣脉冲行动虔诚奖励大幅降低(现10-25点)
* 收容所/修道院/瞭望塔的瘟疫抗性现作用于男爵领(非伯爵领),防止叠加免疫
* 牧场税收收益从贫瘠提升至普通
* 「拥护吾之宣称」修正好感+100(原+50),持续50年(原20年)
* 降低{{ruby|医药概要|physician_epidemic_events.1030}}事件频率
* {{ruby|战争瘟疫|epidemic_events.2001}}事件冷却增至30年(原10年)
* {{ruby|水蛭!|epidemic_events.1030}}事件冷却增至15年(原5年)
* {{ruby|宫廷里的自笞者|epidemic_events.1040}}事件冷却增至15年(原5年)
* {{ruby|末日|epidemic_events.1050}}事件冷却增至6年(原2年)


=== Localization ===
=== 界面 ===
* 各传奇分配独特地图颜色(避免混淆)


* Shortened the text of the 'A Shadow Over X'-event to focus more on what's important
=== 本地化 ===
* 精简{{ruby|阴影笼罩<伯爵领>|epidemic_events.1100}}事件文本(聚焦关键信息)


== References ==
== 参考资料 ==
<references />
<references />


[[Category:Patches]]
[[Category: 补丁]]
[[en:Patch 1.12.X]]

2025年6月14日 (六) 11:22的最新版本

十字军之王 III
DLC Roads to Power.png 权力之路
1.141.14.0.21.14.11.14.2.11.14.2.21.14.3
1.131.13.0.31.13.0.41.13.11.13.1.21.13.2
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.0.11.11.11.11.21.11.31.11.41.11.5
DLC Tours and Tournaments.png 巡游与比武大会
1.101.10.0.11.10.11.10.2
1.91.9.0.31.9.0.41.9.11.9.21.9.2.1
DLC Fate of Iberia.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.11.7.2
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC Royal Court.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC Northern Lords.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.12.X的补丁包含全部以1.12开头的小版本。

1.12[编辑 | 编辑源代码]

主条目:1.12 版本

1.12.2.1[编辑 | 编辑源代码]

1.12.2.1是2024年3月7日发布的补丁[1]

平衡[编辑 | 编辑源代码]

  • 树立符石决议现提升正统性
  • 部分瘟疫事件新增正统性损失

游戏内容[编辑 | 编辑源代码]

  • 新增彩蛋疾病名称
  • 游戏新增希尔德加德·冯·布林肯的歌曲

Bug修复[编辑 | 编辑源代码]

  • 修复传奇完成后过快消失的问题
  • 游荡,呓语(epidemic_events.5906)事件——狂热选项现正确使用信仰名称格式
  • 年度文化接受度增长现每年触发(原每两月一次)
  • 配偶的丧葬事件现反映玩家对其看法
  • 「瘟疫——极罕见」游戏规则现实际影响瘟疫传播
  • 大巫祭活动现正确说明无法举办的原因
  • 「哀悼」意图现使用正确动画
  • 领地超额惩罚提示现正确本地化
  • 修复剧本角色模型穿模问题
  • 与平民通婚的提示更清晰
  • 寄予厚望(bp1_yearly.2020)事件现可再次触发
  • 现可为近期去世的配偶举行葬礼
  • 「避世隔离」与「隔离首都」决议的结束文本更统一
  • 美德/罪恶特质提示现含初始正统性变化信息
  • 来自尘土(epidemic_events.0110)事件不再以领地首都为目标
  • 教宗不再举办比武大会
  • 部分传奇章节更新现正确使用代词且不突然结束
  • 无祖先时罪恶的祖先(legend_spread_events.8040)事件不再触发
  • 自定义地图桌风格与界面风格设置现被记忆
  • 完成对应传奇后现可建造传奇狩猎馆舍建筑
  • 以僭越者身份征服土地现触发「在斗争区域向僭越者/无关统治者割让头衔」导火索
  • 市议长勋号属性现正确提升军事总管任务的控制度
  • 修复宫廷显赫度教程返回时崩溃
  • 修复活动意图导致的崩溃
  • 提高<角色前名>极其<虔诚的>一生传奇的达成要求

1.12.3[编辑 | 编辑源代码]

1.12.3是2024年3月19日发布的补丁[2]

平衡[编辑 | 编辑源代码]

  • 调整AI请求角色推广传奇的逻辑
  • 收前推广他人传奇后停止推广需归还金钱

模组支持[编辑 | 编辑源代码]

  • 新增传奇类型on_legend_start_promote效果
  • 新增传奇类型on_legend_stop_promote效果

Bug修复[编辑 | 编辑源代码]

  • 「清理传奇狩猎馆舍场地」现正确说明额外要求
  • 重写向上流动成就描述
  • 更新「先进研究」任务图标(更符合史实)
  • 清晰描述「在领内宣扬传奇」任务描述
  • 修改4个相似传奇的标题
  • 尊日教信仰新增火葬丧葬传统
  • 配偶阵亡(death_management.1200)事件中厌恶配偶死亡时新增愉悦反应
  • 5级学识特质新增25%文化思潮加速
  • 修复比武大会赛马获胜后未获得骑术经验
  • 修复萨尔桑格青金石矿4级修正未正确生效
  • 修复亚琛宫殿未正确显示宴会花费减免
  • 确保神魂颠倒(host_dinner_events.1009)事件定位正确角色
  • 确保旅行事件危险:生或死,如何拯救生命(travel_events.2105)事件中无法自救
  • 修复多处本地化拼写错误
  • 「斯科塔诸子」传奇现允许在神话级分歧出古埃及文化
  • 「大卫诸子」传奇现允许在神话级分歧出希伯来文化
  • 修复地区肖像配饰(如文化武器)显示异常
  • 修复角色修饰符无效实例导致的罕见崩溃
  • 修复作为传奇推广者(非拥有者)时费用明细标题错误
  • 减少macOS/Linux上提示框与肖像点击相关的崩溃(注意:可能未完全修复)
  • 如果您正在使用此修复使用实验Beta分支,那么您需要选择退出以接收今天的更新。

游戏内容[编辑 | 编辑源代码]

  • 新增「拥有传奇」与「推广传奇」的明确游戏概念

1.12.4[编辑 | 编辑源代码]

1.12.4是2024年3月27日发布的补丁[3]

游戏内容[编辑 | 编辑源代码]

  • 传奇章节现随玩家行动动态更新:赢得战斗/围城、出狱、誓发终身愿、丧偶、子嗣诞生等
  • 新增更多传奇标题变体
  • 新传奇传入领地时发出警报
  • 赢得大圣战现可能获得<信仰勇士><头衔前缀>传奇种子
  • 撰写历史技能新增正统性修正
  • 害羞与蛰居特质角色现获更高瘟疫抗性
  • 拥有高级传奇的统治者首府现成为旅行兴趣点
  • 新增玩家传奇图书馆(收录已完成传奇)
  • 图书馆传奇永不消退(即使影响省份归零)
  • 拥有或推广的传奇自动入库
  • 传入领地的已完成传奇自动入库
  • 可随时移除馆藏传奇(移除后可能无法找回)
  • 旅行至传奇覆盖地区时可添加远方传奇
  • 图书馆随继承/角色切换保留

界面[编辑 | 编辑源代码]

  • 优化传奇窗口界面——已完成传奇占用空间减少
  • 传奇标题可直接点击
  • 传奇列表项新增主角姓名/开始日期/完成日期
  • 传奇编年史窗口滚动条更清晰,新增主角名牌
  • 编年史肖像动画依传奇类型设定(定格生前形象)
  • 新增传奇列表项「定位传奇」按钮与右键功能
  • 无法推广的传奇不再显示推广成本

Bug修复[编辑 | 编辑源代码]

  • 修复无效义务通知损坏
  • 「圣触」事件不再赋予永久麻疹
  • 清晰描述「孤立主义」文化传统的瘟疫抗性描述
  • 传奇主角肖像不再显示睡衣(不幸病逝者)
  • 修复部分界面音效音量(恢复旧版水平)
  • 观察者获得更清晰的传奇列表

1.12.5[编辑 | 编辑源代码]

1.12.5是2024年5月8日发布的补丁[4]

游戏内容[编辑 | 编辑源代码]

  • 新增托斯卡纳女公爵玛蒂尔达·迪·卡诺萨(7757)、阿普利亚公爵「狐狸」罗贝尔·德·欧特维尔(1128)、图莱图莱埃米尔叶海亚·伊本·伊斯玛仪·左农(3924)和波希米亚公爵弗拉季斯拉夫·普热米斯尔(522)的历史事件(含玛蒂尔达与「驼背」戈特弗里德·维格里希(20248)的婚姻、弗拉季斯拉夫兄弟仇隙、罗贝尔利用拜占庭僧侣雷克托尔伪称帝位等特殊事件)
  • 新增精简版教程(原教程保留)

Bug修复[编辑 | 编辑源代码]

  • 施舍(physician_epidemic_events.1040)事件添加20年冷却
  • 瘟疫离境后15年内,复发概率现严格遵循50年专属冷却(非15年通用冷却)
  • 击败无正统性奖励目标时不再显示空白提示
  • 修复旅行完成事件正常触发(恢复旅行者特质经验获取)

平衡[编辑 | 编辑源代码]

  • 瘟疫事件仅限领地或首府周边(约爱尔兰岛大小)触发,大幅减少大领地无关事件
  • 全瘟疫事件发生率降低30-50%
  • 瘟疫出现时,AI更易避世隔离(除非勇敢或极度非理性)
  • 瘟疫离境6个月内AI结束避世隔离(仍需满1年)
  • 「闭门」修正效果变更:原全属性减益改为外交减益/威望获取减少/朝臣型封臣好感降低/正统性损失增加
  • 封锁首都决议现伴随小幅正统性损失
  • AI 更愿隔离首府(除非勇敢/贪婪/极度非理性)
  • 瘟疫离境6个月内 AI 解除隔离
  • 小型瘟疫频率降低20%
  • 大型/末日瘟疫频率提升5%
  • 瘟疫频率规则新增「禁用」选项(黑死病除外)
  • 低瘟疫频率规则不再禁用成就
  • 疾病地方性流行不再完全覆盖复发冷却
  • 「频繁」/「极频繁」规则下,近期爆发省份复发概率降低
  • 新游戏前三年AI暂停举办狩猎/宴会/朝圣活动(留时间建造建筑/招募兵士)
  • 全球狩猎活动削减三分之二(原远超其他活动)
  • 活动宾客因领地或首府有瘟疫拒邀(原因全境瘟疫)
  • AI 领地有瘟疫时避免举办活动(原次级领地有瘟疫即停)
  • 君权巡游威望奖励降低:需求奖励(中→小),基础奖励(200/600/800/1000/1200 → 100/300/500/700/1000)
  • 征税巡游金钱收益降低(调整富裕地方税等脉冲行动收益)
  • 威吓巡游奖励提升:成功索求时获得恐怖值,派系封锁从5/15年增至10/20年
  • 朝圣虔诚奖励结构调整:基础值降低,虔诚乘数提升至10%/25%/75%/150%(非虔诚选项收益大减)
  • 朝圣事件虔诚奖励降级(中→小)
  • 朝圣脉冲行动虔诚奖励大幅降低(现10-25点)
  • 收容所/修道院/瞭望塔的瘟疫抗性现作用于男爵领(非伯爵领),防止叠加免疫
  • 牧场税收收益从贫瘠提升至普通
  • 「拥护吾之宣称」修正好感+100(原+50),持续50年(原20年)
  • 降低医药概要(physician_epidemic_events.1030)事件频率
  • 战争瘟疫(epidemic_events.2001)事件冷却增至30年(原10年)
  • 水蛭!(epidemic_events.1030)事件冷却增至15年(原5年)
  • 宫廷里的自笞者(epidemic_events.1040)事件冷却增至15年(原5年)
  • 末日(epidemic_events.1050)事件冷却增至6年(原2年)

界面[编辑 | 编辑源代码]

  • 各传奇分配独特地图颜色(避免混淆)

本地化[编辑 | 编辑源代码]

  • 精简阴影笼罩<伯爵领>(epidemic_events.1100)事件文本(聚焦关键信息)

参考资料[编辑 | 编辑源代码]

  1. Forum, PC Update: 1.12.2.1 Changelog, 2024-03-07.
  2. Forum, PC Update 1.12.3 Changelog, 2024-03-19.
  3. Forum, PC Update 1.12.4 Changelog, 2024-03-27.
  4. Forum, PC Update 1.12.5 Changelog, 2024-05-07.